Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dennis,

Yeah, I do think we should steer this topic back to gaming. Debating
religion and politics are issues far beyond this list and both are
firestorm issues. :D

Cheers!


On 8/14/12, Dennis Towne  wrote:
> Thomas and Dark,
>
> I have held my tongue on this for quite some time, since it's off
> topic and a political firestorm issue.  However, since our two
> moderators are the prime participants, I'm not going to worry about
> being banned for throwing in my two cents.
>
> I was raised in a Mormon polygamist splinter group religion.  This is
> more commonly known as a Mormon multiple wife cult.  I had two moms,
> simultaneously in the same house, for several years when I was growing
> up.  If any of you have more cult experience than I do, I'd like to
> hear about it.
>
> Based on my experience and my subsequent investigation into other
> organized religions over the years, I agree with Dawkins that raising
> children in a church is bordering on child abuse. When it comes to
> cults such as the jehovas witnesses, scientology, and mormon splinter
> groups, it's brutally clear that it's child abuse.  And when it comes
> to cults, I'm totally in support of the state removing children from
> them, by force if necessary.
>
> Just because someone is a parent, doesn't mean that a child is
> property, and noone has the right to screw up a child the way those
> groups do.
>
> Also based on my background, I agree with him that children should be
> indoctrinated in the scientific method, again by force if necessary.
> Science teaches critical thinking and says nothing about religion -
> anyone who claims otherwise is either teaching it wrong, or has an
> agenda.  Children who learn science can decide to learn religion
> afterward.  However, the converse is not true: a child indoctrinated
> in a religion from birth will often have tremendous difficulty
> learning to think critically.  Critical thinking is one of the most
> important skills you could possibly teach a child, and we shortchange
> both the child and all of society by allowing this idiocy to continue.
>
> Finally, this is grossly off topic.  We should probably kill this
> thread and move back to gaming.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Dennis Towne
Thomas and Dark,

I have held my tongue on this for quite some time, since it's off
topic and a political firestorm issue.  However, since our two
moderators are the prime participants, I'm not going to worry about
being banned for throwing in my two cents.

I was raised in a Mormon polygamist splinter group religion.  This is
more commonly known as a Mormon multiple wife cult.  I had two moms,
simultaneously in the same house, for several years when I was growing
up.  If any of you have more cult experience than I do, I'd like to
hear about it.

Based on my experience and my subsequent investigation into other
organized religions over the years, I agree with Dawkins that raising
children in a church is bordering on child abuse. When it comes to
cults such as the jehovas witnesses, scientology, and mormon splinter
groups, it's brutally clear that it's child abuse.  And when it comes
to cults, I'm totally in support of the state removing children from
them, by force if necessary.

Just because someone is a parent, doesn't mean that a child is
property, and noone has the right to screw up a child the way those
groups do.

Also based on my background, I agree with him that children should be
indoctrinated in the scientific method, again by force if necessary.
Science teaches critical thinking and says nothing about religion -
anyone who claims otherwise is either teaching it wrong, or has an
agenda.  Children who learn science can decide to learn religion
afterward.  However, the converse is not true: a child indoctrinated
in a religion from birth will often have tremendous difficulty
learning to think critically.  Critical thinking is one of the most
important skills you could possibly teach a child, and we shortchange
both the child and all of society by allowing this idiocy to continue.

Finally, this is grossly off topic.  We should probably kill this
thread and move back to gaming.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 11:46 PM, Thomas Ward  wrote:

> To give you an example in the God Delusion Richard Dawkins equates
> rasing our children in a church is child abuse. He suggests that
> children should be taken away and raised by the state. That's a
> fanatical position if I have ever heard one, and isn't much different
> than the Hitler Youth in Natzi Germany. The reason Dawkins takes such
> an extreme view is that he can't stand the idea that people don't
> agree with his scientific point of view so children should be
> indoctrinated in science by force if necessary. Thankfully herein the
> U.S. we have the freedom of religion and parents are aloud to raise
> their children in science, religion, or whatever they believe as long
> as it is within reason.
>
> Cheers!

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

Yes, I see your point. I think for certain people science has become
their religion and rather than using it as a tool to help aid in the
discovery of truth they treat it as absolute truth even though science
has been known to lead to errors. Some of them as heatedly debated as
religious doctrines of faith.

For example, former Vice President Al Gore made a comment that there
was a consensus among scientists about global warming. That happens to
be far from true. There have been many climatologist's who have gone
on the record calling global warming a bunch of political bull crap.
So who is right and who is wrong?

So for guys like Richard Dawkins to come out and tout that science is
the be all and end all of any subject when science is just as open to
interpretation and error as religion only goes to show for some people
like Dawkins science is their religion. There are certain things like
memes that have no scientific basis, but Dawkins is on the front line
trying to prove that religion, values, etc are memes that are passed
on from generation to generation the way genes are. Its crackpot
science at its worst.

To be honest its exactly for reasons like this I consider myself to be
an agnostic. I take a neutral position on anything that is in doubt.
There are far too many people lined up on one side or another of an
issue and there is very little factual evidence to back up their
claims. There are ultra atheists out there like Dawkins who want to
prove any and all religions as absolutely false, but often overlooks
many of the theories and explanations he is touting are in doubt and
are by no means supported by all scientists as fact. Then, there are
ultra religious people who will fanatically state this or that
religion is a fact rather than their belief even though there is
little in the way of provable evidence for that belief. I personally
feel in the lack of evidence to prove one theory or another the best
choice is not to take sides until there is enough evidence to pick one
side or another beyond a reasonable doubt. True science, skeptical
science, should do this, but unfortunately many people in the
scientific community are just as fanatical about their scientific
theories as religious extremists.

To give you an example in the God Delusion Richard Dawkins equates
rasing our children in a church is child abuse. He suggests that
children should be taken away and raised by the state. That's a
fanatical position if I have ever heard one, and isn't much different
than the Hitler Youth in Natzi Germany. The reason Dawkins takes such
an extreme view is that he can't stand the idea that people don't
agree with his scientific point of view so children should be
indoctrinated in science by force if necessary. Thankfully herein the
U.S. we have the freedom of religion and parents are aloud to raise
their children in science, religion, or whatever they believe as long
as it is within reason.

Cheers!



On 8/13/12, dark  wrote:
> Hi Tom.
>
> this I'm afraid isn't the objection to science I was considdering, sinse
> it's not just the case that "science cannot explain" certain things, rather
>
> there are certain flaws and inconsistancies in the scientific method that
> means you need to fill in a lot of gaps via personal opinion.
>
> for instance, there is the famous problem of induction which has been around
>
> sinse David hume. namely, how can you be certain that any inductive line of
>
> reasoning is ultimately going to end in the same conclusion all of the time,
>
> the famous, well all the swans I've seen are white so all swans must be
> white line of thinking.
>
> more seriously than that, there is the problem of experimental regress. when
>
> a scientist sets up an experiment occurs according to a set of strict
> principles set by that scientist, ie, experimental conditions. The
> experiment however is not exactly replicatable, because nobody can have the
>
> same conditions, nor are the conclusions of the scientist necessarily shown
>
> by the previous data.
>
> for instance, a lot of findings of sir humphry davy about the movement of
> gasses were unable to be replicated by his contemporaries because the
> equipment he used was very unique, however most people believed him because
>
> of his reputation as one of the greatest scientists of the 19th century.
>
> there is then, the even more serious problem of paradigm shift, that when
> two opposing scinetific viewpoints colide, it is not actually a case that
> one will relinquish their theory, rather, you will have two competing modes
>
> of scinetific expression,, and the one that "wins" so to speak is the one
> that grabs most people's attention.
>
> This is not to say science doesn't work, or that study of science is not
> worth while, only that we should remember sicnece is not the stablishment of
>
> ultimate, absolute truth, but the construction of human opinions about the
> universe,  consistant opinions perhaps, but ultimately op

Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Rishi,

At this point we are simply pontificating on the realistic aspects
verses the fictional aspects of popular science fiction. I think that
any good science fiction story should strike a decent balance between
the two but that is just my opinion of course.

Cheers!


On 8/13/12, rishi mack  wrote:
> are you basing it on reall live fax? or fiction.
>
> Rishi D Mack
> Skype: zmackrishi
> Email: cg...@live.com
> Feel free to contact me anytime :)

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Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Dennis,

Actually, That makes a lot of sense. I've heard of the stutter drive
concept, and you aren't the first person to suggest such a thing. I've
seen it in a few science fiction stories, and its a pretty good
concept all things considered.

I don't know if you have ever read any of Elizabeth Moon's books, but
she frequently uses this stutter drive or jump  drive concept to get
ships from one place to another without having to fly directly from
point A to point B. Instead, as Elizabeth Moon imagines it, there is a
series of jump points scattered throughout the galaxy, and a ship
bound from Slaughter Key to the Moscow Confederation  might have to
travel to a dozen jump points before reaching its destination rather
than a direct course from planet A to planet B. They simply perform
several short hops or jumps until the ship reaches its destination.

I think this works especially well for any kind of text adventure or
mud, because a game developer could set certain jump points where the
player could rest, refuel, pick up supplies, etc. There could be an
outpost or station there similar to the various truck stops along the
U.S. interstates which services passing ships.

Cheers!


On 8/13/12, Dennis Towne  wrote:
> Thomas,
>
> Now that I've laid out the actual position physics takes with respect
> to FTL, my plan for space games has been to throw out general
> relativity and time travel, and add FTL instead.  In other words, any
> universe I build that has FTL in it is probably going to be a simple,
> ordinary, cartesian, newtonian universe as most people would
> understand it.  In this kind of universe, light might still travel at
> a certain speed, but there's no light speed limit and no paradoxes or
> time travel problems like you'd get in a relativistic universe.
>
> To address the FTL problem with inertia, I'm going to be using the
> 'stutterdrive' concept: when your ship goes FTL, it spontaneously
> disappears from one place and reappears in another.  There are no
> inertia problems because you're not actually accelerating.  If you do
> a thousand of these tiny jumps per second, it looks like you're moving
> smoothly, even though you're just jumping around really fast in space.
>
> To handle the energy problem associated with this, I'm going to
> declare that the energy required for each jump is some minimal amount
> plus the gravitational potential difference between the two jump
> points.  This means that for jumps into a star system, you might
> actually end up getting energy back from the hyperdrive, though I'll
> probably just make it inaccessible to players for various plot
> reasons.
>
> In order to limit speeds, declare a maximum rate at which any drive
> can be used.  Explain it away as "it takes one millisecond for space
> to flatten out after doing a jump, so you have to wait that long
> before doing another one."
>
> The final plot device is to give the stutterdrive different distance
> quanta based on the depth of the gravitational field it's in.  In
> interstellar space, you get one maximum jump distance of some amount
> that makes it feasible to go between stars.  As you enter the deeper
> gravitational field of a star system, declare that the jumps suddenly
> get shorter, so that detailed maneuvering in the star system is
> possible.  As you get closer to a planet, have another change in the
> jump size to let you maneuver there.
>
> It's a neat setup that I've thought about for a long time.  It's got a
> consistent framework even though it's a bunch of plot device
> handwaving, and as long as you've got a consistent framework you can
> build other stuff on top of it.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>

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Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Darren,

Yes and no. As I under stand it warp travels through subspace
bypassing normal space. So in that sense they aren't using FTL in that
sense.

However, the impulse drive does use light speed as the main mode of
travel. Full impulse is about 300,000 KPH, half impulse is 150,000
KPH, and so on. At least that is what I remember. So even there we are
talking about a ship moving at an extremely high rate of speed, and
since impulse is in normal space all the laws of general relativity
and
the laws of motion come into play here.

On 8/13/12, Darren Harris  wrote:
> I think that with star trek the idea is that you aren't actually going ftl
> it's all about a field generated by the warp engines which you are inside.
> That's how I understand it at any rate.
>

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Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread Johnny Tai
It's a MUD: a online multi user text game. For more info read info on 
www.cyberassault.org

website

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Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread rishi mack
how can I play this?

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Helms
Sent: Monday, August 13, 2012 4:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] cyberassault updates and announcement

Is there a soundpack available for this? Also, are there any resources
available for new players? I've been thinking of giving this game a go
for a while now, I'm just not sure of what's available.

On 8/13/12, dan cook  wrote:
> well, thanks to you, i'm back on there and honestly cant remember why
> i left in the first place.
> think it was something to do with losing the info though.
>
> On 8/10/12, Johnny Tai  wrote:
>> Howdy folks; Since our July 4th event turned out so well, we've decided
>> to
>> add a few global events that's similar to the alien invasion hosted for
>> that
>> week.
>> Now in addition to the original token and lightsaber global events, the
>> mud
>> will randomly generate invasion forces for players who are brave of heart
>> to
>> deal with.
>> Currently there is two major global events:
>> The smaller one is a tyranid invasion which takes place every hour or so.
>> This event is friendly to people between level 10 to 40, and when it is
>> on
>> there are unique quests and equipments available- not to mention the
>> tokens
>> one get from these quests can later be exchanged for elite quest items!
>>
>> The second, larger event is similar to that.
>> Every so often, enemies from other worlds will attempt to gain entry into
>> this universe via time rifts opening in various zones. Players must find
>> these rifts, close them, and deal with the invading enemies.
>> Crystal shards drop randomly during this event, and can be collected to
>> later be changed for questpoints, xp, and quest items.
>>
>> Also New:
>> Three high level areas have just opened, one of which is based off the
>> Fifth
>> Element movie.
>> There have also been various area updates:
>> The low level Neo-Chicago zone has been fixed up, with new quests and
>> equipments available.
>> The terminator area has been expanded, with various high level items
>> added
>> and new fames to be had.
>>
>> Coming soon:
>> Player housing that saves all your equipments and decorations, player
>> owned
>> shops and gangs, vehicles complete with GPS systems, and crafting.
>>
>> Come join us...things are happening on
>> cyberassault.org
>> port 1
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>>
>
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-- 
Nick Helms
P.L.U.R.

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Re: [Audyssey] FTL in games

2012-08-13 Thread rishi mack
my same opinian

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Harris
Sent: Monday, August 13, 2012 4:06 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in games

Hi,

I've played fed2, it's ok but it's a bit too structured for my liking. For
example, if I wanted to be a currier for 6 months etc then I couldn't. or
work towards a given task. Personally if i play a space game I like it to be
free and open ended. Ok core exiles is lvl unlockable but apart from that
it's totally free in terms of how you play 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of rishi mack
Sent: 13 August 2012 20:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in games

If you guys  like, look at this game called fed 2. federation 2 mud game.
google it  I don't have the link on this pc. but it's a space game.  see if
you like those. it's nice, but I don't know.

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 13, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter 
as much, because current science may well change in the future. The atom for

instance was thought for hundreds of years to be the smallest basic unit of 
matter, indeed atom means uncuttable, but now we know that not to be the 
case, and all I've found out about the current state of theoretical physics 
suggests there is even more we don't! know, such as the properties of 
neutrinos, and a lot about the quantum state of quarks.

As I said, for me consistancy is a more serious matter, having an 
understandable system that will provide limit to the setting and mechanics, 
and this sounds like a great idea, plus, from a mud perspective it also 
means you can freely use single sized mud rooms to represent different units

of space, eg, one jump and your in intersteller space, another your on the 
outskirts of a system, another your in the system itself, one more your 
landing on a planet, thus the physical distance the player traverses with 
each jump altering even though the commands the player in puts will not.

Beware the grue!

Dark. 


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[Audyssey] Selecting the correct team in Baseball.

2012-08-13 Thread michael barnes

Hey, First thanks to those who was very helpful for BariBari Baseball to me!
I have one last question, How many times do I need to press the down 
arrow to get to the Atlanta Braves?


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Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread Nick Helms
Thank you! I won't be able to try it right away, but I'll post about
my experience when I do.

On 8/13/12, Johnny Tai  wrote:
> There is a mt script and soundpack on:
> http://valiant8086.com/games/muds/monkeyterm
> there are some starter tips and guides on www.cyberassault.org
> as well
> The mud is very newbie friendly, so if you run into problems there's always
>
> help if you ask on newbie channel or gossip.
> cyberassault.org
> 1
>
>
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-- 
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Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread Johnny Tai

There is a mt script and soundpack on:
http://valiant8086.com/games/muds/monkeyterm
there are some starter tips and guides on www.cyberassault.org
as well
The mud is very newbie friendly, so if you run into problems there's always 
help if you ask on newbie channel or gossip.

cyberassault.org
1


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Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread Nick Helms
Is there a soundpack available for this? Also, are there any resources
available for new players? I've been thinking of giving this game a go
for a while now, I'm just not sure of what's available.

On 8/13/12, dan cook  wrote:
> well, thanks to you, i'm back on there and honestly cant remember why
> i left in the first place.
> think it was something to do with losing the info though.
>
> On 8/10/12, Johnny Tai  wrote:
>> Howdy folks; Since our July 4th event turned out so well, we've decided
>> to
>> add a few global events that's similar to the alien invasion hosted for
>> that
>> week.
>> Now in addition to the original token and lightsaber global events, the
>> mud
>> will randomly generate invasion forces for players who are brave of heart
>> to
>> deal with.
>> Currently there is two major global events:
>> The smaller one is a tyranid invasion which takes place every hour or so.
>> This event is friendly to people between level 10 to 40, and when it is
>> on
>> there are unique quests and equipments available- not to mention the
>> tokens
>> one get from these quests can later be exchanged for elite quest items!
>>
>> The second, larger event is similar to that.
>> Every so often, enemies from other worlds will attempt to gain entry into
>> this universe via time rifts opening in various zones. Players must find
>> these rifts, close them, and deal with the invading enemies.
>> Crystal shards drop randomly during this event, and can be collected to
>> later be changed for questpoints, xp, and quest items.
>>
>> Also New:
>> Three high level areas have just opened, one of which is based off the
>> Fifth
>> Element movie.
>> There have also been various area updates:
>> The low level Neo-Chicago zone has been fixed up, with new quests and
>> equipments available.
>> The terminator area has been expanded, with various high level items
>> added
>> and new fames to be had.
>>
>> Coming soon:
>> Player housing that saves all your equipments and decorations, player
>> owned
>> shops and gangs, vehicles complete with GPS systems, and crafting.
>>
>> Come join us...things are happening on
>> cyberassault.org
>> port 1
>> ---
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>
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-- 
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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Hi,

I've played fed2, it's ok but it's a bit too structured for my liking. For
example, if I wanted to be a currier for 6 months etc then I couldn't. or
work towards a given task. Personally if i play a space game I like it to be
free and open ended. Ok core exiles is lvl unlockable but apart from that
it's totally free in terms of how you play 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of rishi mack
Sent: 13 August 2012 20:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in games

If you guys  like, look at this game called fed 2. federation 2 mud game.
google it  I don't have the link on this pc. but it's a space game.  see if
you like those. it's nice, but I don't know.

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 13, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter 
as much, because current science may well change in the future. The atom for

instance was thought for hundreds of years to be the smallest basic unit of 
matter, indeed atom means uncuttable, but now we know that not to be the 
case, and all I've found out about the current state of theoretical physics 
suggests there is even more we don't! know, such as the properties of 
neutrinos, and a lot about the quantum state of quarks.

As I said, for me consistancy is a more serious matter, having an 
understandable system that will provide limit to the setting and mechanics, 
and this sounds like a great idea, plus, from a mud perspective it also 
means you can freely use single sized mud rooms to represent different units

of space, eg, one jump and your in intersteller space, another your on the 
outskirts of a system, another your in the system itself, one more your 
landing on a planet, thus the physical distance the player traverses with 
each jump altering even though the commands the player in puts will not.

Beware the grue!

Dark. 


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Re: [Audyssey] FTL in games

2012-08-13 Thread rishi mack
If you guys  like, look at this game called fed 2. federation 2 mud game.
google it  I don't have the link on this pc. but it's a space game.  see if
you like those. it's nice, but I don't know.

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 13, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter 
as much, because current science may well change in the future. The atom for

instance was thought for hundreds of years to be the smallest basic unit of 
matter, indeed atom means uncuttable, but now we know that not to be the 
case, and all I've found out about the current state of theoretical physics 
suggests there is even more we don't! know, such as the properties of 
neutrinos, and a lot about the quantum state of quarks.

As I said, for me consistancy is a more serious matter, having an 
understandable system that will provide limit to the setting and mechanics, 
and this sounds like a great idea, plus, from a mud perspective it also 
means you can freely use single sized mud rooms to represent different units

of space, eg, one jump and your in intersteller space, another your on the 
outskirts of a system, another your in the system itself, one more your 
landing on a planet, thus the physical distance the player traverses with 
each jump altering even though the commands the player in puts will not.

Beware the grue!

Dark. 


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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread rishi mack
are you basing it on reall live fax? or fiction.

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 13, 2012 7:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Dark,

Sure, that makes a lot of sense. There is no saying our group of space
explorers have to come from a galactic federation at all, nor that the
motivation of our space explorers is necessarily nobel. All we have to
do is look into our own history to see exploration has always been
about the acquisition of wealth rather than the desire to explore the
unknown.

When Columbus set sail in 1492 he and his fleet were looking for a
shortcut from Spain to India by sailing west instead of east. The
entire motivation of that exploration wasn't  to explore the frontiers
of the new world but were solely based on saving money on trade
between Spain and India, China, and other countries in Asia. Otherwise
they wouldn't have bothered sending the expedition west to North and
South America.

Those who followed Columbus had even less nobel intentions. As we know
the Spanish conquistadors raided South America and slaughtered
millions of natives while looting them of their gold, their lands, and
just about anything else they could get their bloody hands on.

The French settled in Canada mainly to capture furs and ship them back
to France for clothing while the English settled in  places like
Virginia to grow tobacco  and cotton and have it shipped back to
England. No matter how you look at it what we think of as North and
South America today were simply there to be plundered by whatever
country happened to mount an expedition into the new world. There were
no idealistic or nobel ideas of exploring these undiscovered
continents for the sake of exploring them.  They were simply a way for
this or that kingdom to make more wealth. Nothing more and nothing
less.

I think when we look at the problems confronting today's societies the
motivation for people to colonize Mars or any other planet will be
based on looking for more natural resources of some kind or another.
We now have something like 6.5 billion people living on the earth and
land is becoming scarce in some countries. Here in the U.S.A. While
the great planes is still largely unsettled traditional farmland like
in Ohio is rapidly shrinking as farms are sold off to expand the
cities, towns, and build new residential areas. Sooner or later
humanity is going to run out of space and natural resources. We will
either have to kill off each other fighting for what resources remain,
or will have to mount some kind of space exploration to find another
planet to use. It may begin as a scientific expedition mounted by NASA
or some other scientific agency, but make no mistake the pioneers will
probably be no different from those who settled Canada, the United
States, and South America.

As far as Lost in Space it actually didn't start out as a story of
exploration. It was suppose to be a journey from Earth to Alpha
Sentori. However, thanks to sabotage from Dr. Smith  the Jupiter II
was flown off course and the Robinson family were lost in space.
Unfortunately, more than half the series was spent grounded on one
planet or another rather than out exploring space or trying to find a
way home.

If we have to use a sci-fi series as a model I think Space 1999 is the
best option. According to the pilot a nuclear war causes the moon to
be knocked out in space and of course it ends up having a Star Trek
feel with the crew of Moon Base Alpha exploring space as though they
were on a deep space exploration mission on a ship rather than the
moon set adrift. In one way it was like Star Trek with the crew
exploring space week after week. In another it was totally different
because it was set in more contemporary times,  their exploration
began by accident, and they had no way home. Their only option was to
find a world to settle on that was close enough to Earth to be their
new home.

Something else that made the story work from a sci-fi point of view is
the aliens they encountered had more advanced technology. While the
crew of Moon Base Alpha cared guns, flew around in rocket ships,and
were using 1999 technology the aliens had UFOs, laser weapons,  and
were hundreds of years ahead of us in technology. it really gave it a
more  unique feel than some high tech group of humans exploring  space
and discovering Klingons, Romulans, Vulcans, etc at the same level of
evolution and technology we were.

Cheers!


On 8/13/12, dark  wrote:
> Hi Tom.
>
> To me, the simple idea of a ship flying through space on an exploration
> mission is not directly startrek related, provided the ship, universe,
> characters and aliens are different ones.
>
> For example, the series lost in space involved a family of humans on

Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread rishi mack
but I think if you do check it guys, magical items links to each others
which turns out to be the same orsimular. with different side effects. like
a horcrux is use to separate souls. I think in mid evle times in stories I
came across somethings that works well but it had a different name. but how
this one works. is that it can separate your soul. but when you destroy it,
your soul murges back to 1. that peace murges back with your original. there
was even a spell. but I can't remember where  I read that. and this one.
flame thrower. flame blast, is the same thing? just  flame blast is much
bigger. just trying to draw a reference between them. so like in space you
can look for a item call it something else, with different side effects and
effect, and give it a  different name look and shape. communicators, walki
talky phones skype, and those other technoligies  is verry different yet
brings you the same resaults in different ways. to talk or communicate with
each other.


Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 13, 2012 6:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Dark,

The term "Dark Lord" is pretty generic all things considered. Darth
Vader, for example, is nothing like Voldemort and Sauron yet like many
Sith Lords is given the title Dark Lord. So that in of itself is too
generic to be considered a parallel between stories.

Ditto for magic items. Fantasy stories usually have some kind of magic
item that is considered to be evil or will make the user evil over
time. It really comes back to that old belief that absolute power
corrupts a person absolutely. Its one of those moral lessons that has
been passed down from generation to generation through story form.

Cheers!

On 8/13/12, dark  wrote:
> I agree on tolkien being the ultimate in fantasy literature and world
> creation, though again with the horcrux and the ring I don't think there
is
>
> really a paralell, sinse both are part of the more general concept of
> dangerous magical objects with some degree of sentiencewhich this goes
right
>
> back to griek or naus mythology.
>
> Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling
> spelling), which was not Richard vargna's invention, and griek myths had
the
>
> ring of gorgias, a ring that would make it's wearer invisible and thus
> outside of all moral responsability, so would be bound to corrupt them.
>
> So Again, both tolkien's ring and the idea of a horcrux I see more
> asvariations on a central concept, than direct copies of anything.
>
> Likewise, both voldemort and sauron use the title "the dark lord" (as in
> fact does morgoth in the silmarillion), but neither can be said to be a
copy
>
> sinse that title is more a general description of a powerfull evil ruler,
> and the two characters are extremely different.
>
> if however someone wrote a book with a dark lord who lived in a black
tower,
>
> was never seen and most of who's power was contained in a magical object
> that he was searching for, or a dark lord who was an undead sorcerer who's
> soul had been split into peaces,  well then you could probably say
> originality was lacking.
>
> Beware the Grue!
>
> Dark.
>

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Re: [Audyssey] Godville support reply

2012-08-13 Thread Allan Thompson
Yeah, that captcha was about the worst I ever  heard. If they can't even figure 
out and they know what to expect, then how can they expect us to figure it out? 
I know that it requires at least three or maybe more  words for the audio but 
not the visual one.

The game itself is silly and unintrusive. I guess it doesn't appeal to 
everyone, but for some reason  it is alot of fun to me. I admit, I can't even 
put my finger on what exactly makes it fun to me, lol.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dan cook 
  To: Gamers Discussion list 
  Sent: Monday, August 13, 2012 2:16 PM
  Subject: Re: [Audyssey] Godville support reply


  i'm amazed at how bad those new audio captures are.  how on earth is
  one to understand them?
  its a funny little game that one though, i give it a look every now
  and then on my i-phone but its not something that can hold attention
  for long to be honest.


  On 8/13/12, Allan Thompson  wrote:
  > Hi guys,
  > I wrote the godville support team about the captcha and some other issues
  > with accessibility. For those interested, here is what they said below.
  >
  > *** start message***
  > Hello Allan,
  >
  > The captcha that we use is owned by Google (re-captcha) and
  > unfortunately, the audio version is not really easy to understand even
  > for us. However, you can bypass the captcha completely if you register
  > with your facebook account of a mobile phone app (Android or iPhone)
  >
  > As for the issues with the browser version, we'll try take a look into
  > them, but it might get complicated, because we are not yet sure if
  > we'll be able to reproduce them.
  > *** end of message***
  >
  > al
  >
  >
  >
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
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  >

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Re: [Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak

Hi Dennis,
I'm not talking about the time dilation factor when traveling at 20 percent 
the speed of light, in the story they had a separate chemical way of slowing 
a person's senses and metabolism to 365th of normal,
  The spacecraft was cooled down and they had to walk by sliding their feet 
on the floor.

Phil

- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Monday, August 13, 2012 1:57 PM
Subject: Re: [Audyssey] FTL in games



Phil,

At 20% of the speed of light in our current universe, the time
dilation factor is only around 2%, assuming I've done my math
correctly.  In other words, time would only run about 2% slower, so
for every hour that passes on earth, only about 59 minutes would pass
on the ship.

Also, the time dilation factor affects everything on the ship,
including the robots.  They wouldn't seem to move any faster than
usual to the people on the ship.

It sounds like whoever wrote the story didn't quite understand GR, or
they might have just thrown accuracy to the wind for the sake of plot.
At any rate, I think calling it 'science fact' is a little too
generous.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak  wrote:

Hi Thomas,
I should have called it fake FTI.
In the story the craft traveled at twenty percent the speed of light so 
it
was science fact, but as the people's senses and metabolism were slowed 
down

to 365th of normal, it seemed like faster than light to them.
   Traveling at 37,000 miles per second would get you quite far in 100
years.
If you traveled to the nearest star at 20% the speed of light (60,000 
kps)

it would take about 22 years
To the slowed down people on board,it would seem like 22 days.
They could also use a form of  teleporter.
He could press a button on his wrist and say cabin 16, and instantly, to
him, he would be there.
In reality he would be picked up by a robot and moved at 3 miles per 
hour,

which with his slowed down senses would feel like 1,000 miles per hour.
Phil

- Original Message - From: "Thomas Ward" 



To: "Gamers Discussion list" 
Sent: Monday, August 13, 2012 12:57 PM

Subject: Re: [Audyssey] FTL in games



Hi Phil,

True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that move faster than
light, but nothing else in known physics can do it.

The other problem that makes FTL implausible is inertia. How exactly
do you go from 0 KPS to 300,000 KPS without the people inside the
spaceship being smashed into jelly?

My point being while FTL is common place in books, movies, and video
games no one has a clue how to get around the laws of physics and make
it truly plausible. That's why it is called science fiction. :D

On 8/13/12, Phil Vlasak  wrote:


Hi Dark,
There have been many SF stories where faster than light transport was
scientifically possible.
In Aliens and 2001 , they use hibernation.
I read of a story with modified hibernation where the humans slow down 
so

a

year feels like a day of time, and a 100 year flight would feel like 
100

days.
Of course, when they got back to earth, over 200 years would have 
passed.

One interesting detail was that the robots moved at normal speed, which
was

so fast to the humans that they were invisible.
 A human would ask for a glass of water, hold out her hand and it would
almost magically appear in her hand.
Phil



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Re: [Audyssey] Godville support reply

2012-08-13 Thread dark

I honestly think google haven't tested those capture at all.

The old ones they had with human voices I found doable on a good enough set 
of headphones, but ssinse they changed the voices to ynthsthere's no way 
throgh.


Worst of all, there's no ay to contact google themselves about this,sinse 
their E-mail contact system has, you've guessed it, a capture! I even tried 
phoning teir local uk office, but was instantly asked for an extention 
number with no ption just to talk to a human.


This strikes me as absolutely lip service to access with no care taken at 
all, and frankly they should be shot over it, particularly sinse their 
access was so good in the past, indeed when I once set up a google male 
account and they had no cature access, I phone their technical support 
service (which could still be contacted by phone then), and someone created 
an account for me on the spot, no waiting, no messing abut.


I'm really disappointed with them and if I knew a way of contacting them 
they'd get a right royal kick up the rear from me over this.


Beware the grue!

Dark.
-  



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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Yes I'd say you were right because whoever is on the veship with the robots
would be a part of the whole thing. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 18:58
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

Phil,

At 20% of the speed of light in our current universe, the time
dilation factor is only around 2%, assuming I've done my math
correctly.  In other words, time would only run about 2% slower, so
for every hour that passes on earth, only about 59 minutes would pass
on the ship.

Also, the time dilation factor affects everything on the ship,
including the robots.  They wouldn't seem to move any faster than
usual to the people on the ship.

It sounds like whoever wrote the story didn't quite understand GR, or
they might have just thrown accuracy to the wind for the sake of plot.
 At any rate, I think calling it 'science fact' is a little too
generous.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak  wrote:
> Hi Thomas,
> I should have called it fake FTI.
> In the story the craft traveled at twenty percent the speed of light so it
> was science fact, but as the people's senses and metabolism were slowed
down
> to 365th of normal, it seemed like faster than light to them.
>Traveling at 37,000 miles per second would get you quite far in 100
> years.
> If you traveled to the nearest star at 20% the speed of light (60,000 kps)
> it would take about 22 years
> To the slowed down people on board,it would seem like 22 days.
> They could also use a form of  teleporter.
> He could press a button on his wrist and say cabin 16, and instantly, to
> him, he would be there.
> In reality he would be picked up by a robot and moved at 3 miles per hour,
> which with his slowed down senses would feel like 1,000 miles per hour.
> Phil
>
> - Original Message - From: "Thomas Ward"

>
> To: "Gamers Discussion list" 
> Sent: Monday, August 13, 2012 12:57 PM
>
> Subject: Re: [Audyssey] FTL in games
>
>
>> Hi Phil,
>>
>> True, but FTL is as yet in opposition with known physics. As I
>> understand it nothing can travel faster than the speed of light. It is
>> the great constant in physics. There are tacions that move faster than
>> light, but nothing else in known physics can do it.
>>
>> The other problem that makes FTL implausible is inertia. How exactly
>> do you go from 0 KPS to 300,000 KPS without the people inside the
>> spaceship being smashed into jelly?
>>
>> My point being while FTL is common place in books, movies, and video
>> games no one has a clue how to get around the laws of physics and make
>> it truly plausible. That's why it is called science fiction. :D
>>
>> On 8/13/12, Phil Vlasak  wrote:
>>>
>>> Hi Dark,
>>> There have been many SF stories where faster than light transport was
>>> scientifically possible.
>>> In Aliens and 2001 , they use hibernation.
>>> I read of a story with modified hibernation where the humans slow down
so
>>> a
>>>
>>> year feels like a day of time, and a 100 year flight would feel like 100
>>> days.
>>> Of course, when they got back to earth, over 200 years would have
passed.
>>> One interesting detail was that the robots moved at normal speed, which
>>> was
>>>
>>> so fast to the humans that they were invisible.
>>>  A human would ask for a glass of water, hold out her hand and it would
>>> almost magically appear in her hand.
>>> Phil
>>>
>>
>> ---
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>> list,
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>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 10.0.1424 / Virus Database: 2437/5197 - Release Date: 08/13/12
>>
>
>
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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Hi.

There's only 1 problem with that I can see and it's a bit of a paradox.

If time travel exists then it would have to be from the future so it hasn't
happened yet even if it has. Assuming that it has already been done it would
have been done in such a way as to not to interfere with history. But even
then if it did meddle with history we wouldn't know anyway because we would
be a part of it. so I see that much of it as a bit of a chicken in egg
situation. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 18:33
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

Thomas,

FTL is one of those grey areas in physics, and unfortunately we
haven't observed any physical object or piece of information going
faster than the speed of light.  Ever.  Tachyons are hypothetical, and
not even on very good theoretical footing - they're just something
that's been conjectured as a possible solution to certain problems,
but there are other solutions that are probably better.

General relativity is very tightly linked to both faster than light
travel and time travel.  If you have general relativity and FTL, you
by definition have time travel.  If you have general relativity and
time travel, you by definition have FTL.  There's absolutely
nothing you can do about this - that's just the way the math works in
general relativity.

So that's what the theoretical/math side of things says about it.  But
what does the real world have to say about it?

1) It looks like the universe has general relativity in it.  General
relativity has been tested a ridiculous amount, and it's probably the
second most well tested theory in the history of mankind.  It's safe
to say that 'general relativity exists'.

2) We've never seen a single example of FTL.  Ever.  In the entire
history of mankind.

3) We've never seen a single verified example of time travel.  Ever.
In the entire history of mankind.

That gives us a pretty strong indicator that with the way the universe
is set up, we'll probably never have FTL as discussed in sci-fi.  If
we did, we'd have to deal with time travel too, and there's no
evidence for either in spite of a lot of very smart people trying to
do it for a really long time.

I'll post game related specifics in the next note, because I'm sure
someone is going to argue stuff I've said here.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


P.S. for pedantics:  the usage of FTL in the above is the standard
strict "information transfer" definition used when defining the light
speed limit in relativity; please do not needlessly pollute the
discussion with apparent velocity or waveform-leading-edge arguments,
as it will simply cause confusion on what is already an unintuitive
topic.


On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward 
wrote:
> Hi Phil,
>
> True, but FTL is as yet in opposition with known physics. As I
> understand it nothing can travel faster than the speed of light. It is
> the great constant in physics. There are tacions that move faster than
> light, but nothing else in known physics can do it.
>
> The other problem that makes FTL implausible is inertia. How exactly
> do you go from 0 KPS to 300,000 KPS without the people inside the
> spaceship being smashed into jelly?
>
> My point being while FTL is common place in books, movies, and video
> games no one has a clue how to get around the laws of physics and make
> it truly plausible. That's why it is called science fiction. :D

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Re: [Audyssey] Godville support reply

2012-08-13 Thread dan cook
i'm amazed at how bad those new audio captures are.  how on earth is
one to understand them?
its a funny little game that one though, i give it a look every now
and then on my i-phone but its not something that can hold attention
for long to be honest.


On 8/13/12, Allan Thompson  wrote:
> Hi guys,
> I wrote the godville support team about the captcha and some other issues
> with accessibility. For those interested, here is what they said below.
>
> *** start message***
> Hello Allan,
>
> The captcha that we use is owned by Google (re-captcha) and
> unfortunately, the audio version is not really easy to understand even
> for us. However, you can bypass the captcha completely if you register
> with your facebook account of a mobile phone app (Android or iPhone)
>
> As for the issues with the browser version, we'll try take a look into
> them, but it might get complicated, because we are not yet sure if
> we'll be able to reproduce them.
> *** end of message***
>
> al
>
>
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
I think that with star trek the idea is that you aren't actually going ftl
it's all about a field generated by the warp engines which you are inside.
That's how I understand it at any rate.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 August 2012 17:57
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

Hi Phil,

True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that move faster than
light, but nothing else in known physics can do it.

The other problem that makes FTL implausible is inertia. How exactly
do you go from 0 KPS to 300,000 KPS without the people inside the
spaceship being smashed into jelly?

My point being while FTL is common place in books, movies, and video
games no one has a clue how to get around the laws of physics and make
it truly plausible. That's why it is called science fiction. :D

On 8/13/12, Phil Vlasak  wrote:
> Hi Dark,
> There have been many SF stories where faster than light transport was
> scientifically possible.
> In Aliens and 2001 , they use hibernation.
> I read of a story with modified hibernation where the humans slow down so
a
>
> year feels like a day of time, and a 100 year flight would feel like 100
> days.
> Of course, when they got back to earth, over 200 years would have passed.
> One interesting detail was that the robots moved at normal speed, which
was
>
> so fast to the humans that they were invisible.
>  A human would ask for a glass of water, hold out her hand and it would
> almost magically appear in her hand.
> Phil
>

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Darren Harris
Yes the whole idea of the primes was excellent. Also making the guardians
look like a bunch of terrorist nutcases I thought was brilliant especially
as they were absolutely right about the starflyer! Definitely 1 of the
cleverest sci-fi books I've ever read. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 August 2012 17:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Daren,

Yes, I've read it. At least the first two books in the series at any rate.
The trains traveling through wormholes was a pretty unique idea.

The Primes were pretty interesting as well. I thought it was interesting
that they had been trapped in their own space to keep them from taking over
the universe, and the Common Wealth accidentally let them loose to go on a
rampage. What luck? Lol!

On 8/13/12, Darren Harris  wrote:
> Hi tom.
>
> Have you ever tried the commonwealth series by peter f hamelton? That 
> has some really interesting concepts. The weirdest is going from 
> planet to planet via wormhole, but not using starships, but trains of all
things!
> Everything is done on trains! You really should give that a look. it's 
> very good plot development that's for sure. Shame there's not a game 
> out there like that as it would be rather interesting to say the least.

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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Dark,

I think for any space game, consistency has to be king, not
compatibility with current science.  The big problem is that current
science tells us that space travel is incredibly time consuming and
boring, with no shortcuts.  Nobody's going to want to play a game that
takes ten years to go to the nearest star system.

On top of that, GR isn't easily computable.

Far easier to simply throw it out and define new physics that makes
the story easier.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 2:06 PM, dark  wrote:
> I really like that idea.
>
> as I said earlier, for me compatibility with current science doesn't matter
> as much... [snip]

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Re: [Audyssey] FTL in games

2012-08-13 Thread dark

I really like that idea.

as I said earlier, for me compatibility with current science doesn't matter 
as much, because current science may well change in the future. The atom for 
instance was thought for hundreds of years to be the smallest basic unit of 
matter, indeed atom means uncuttable, but now we know that not to be the 
case, and all I've found out about the current state of theoretical physics 
suggests there is even more we don't! know, such as the properties of 
neutrinos, and a lot about the quantum state of quarks.


As I said, for me consistancy is a more serious matter, having an 
understandable system that will provide limit to the setting and mechanics, 
and this sounds like a great idea, plus, from a mud perspective it also 
means you can freely use single sized mud rooms to represent different units 
of space, eg, one jump and your in intersteller space, another your on the 
outskirts of a system, another your in the system itself, one more your 
landing on a planet, thus the physical distance the player traverses with 
each jump altering even though the commands the player in puts will not.


Beware the grue!

Dark. 



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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Phil,

At 20% of the speed of light in our current universe, the time
dilation factor is only around 2%, assuming I've done my math
correctly.  In other words, time would only run about 2% slower, so
for every hour that passes on earth, only about 59 minutes would pass
on the ship.

Also, the time dilation factor affects everything on the ship,
including the robots.  They wouldn't seem to move any faster than
usual to the people on the ship.

It sounds like whoever wrote the story didn't quite understand GR, or
they might have just thrown accuracy to the wind for the sake of plot.
 At any rate, I think calling it 'science fact' is a little too
generous.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak  wrote:
> Hi Thomas,
> I should have called it fake FTI.
> In the story the craft traveled at twenty percent the speed of light so it
> was science fact, but as the people's senses and metabolism were slowed down
> to 365th of normal, it seemed like faster than light to them.
>Traveling at 37,000 miles per second would get you quite far in 100
> years.
> If you traveled to the nearest star at 20% the speed of light (60,000 kps)
> it would take about 22 years
> To the slowed down people on board,it would seem like 22 days.
> They could also use a form of  teleporter.
> He could press a button on his wrist and say cabin 16, and instantly, to
> him, he would be there.
> In reality he would be picked up by a robot and moved at 3 miles per hour,
> which with his slowed down senses would feel like 1,000 miles per hour.
> Phil
>
> - Original Message - From: "Thomas Ward" 
>
> To: "Gamers Discussion list" 
> Sent: Monday, August 13, 2012 12:57 PM
>
> Subject: Re: [Audyssey] FTL in games
>
>
>> Hi Phil,
>>
>> True, but FTL is as yet in opposition with known physics. As I
>> understand it nothing can travel faster than the speed of light. It is
>> the great constant in physics. There are tacions that move faster than
>> light, but nothing else in known physics can do it.
>>
>> The other problem that makes FTL implausible is inertia. How exactly
>> do you go from 0 KPS to 300,000 KPS without the people inside the
>> spaceship being smashed into jelly?
>>
>> My point being while FTL is common place in books, movies, and video
>> games no one has a clue how to get around the laws of physics and make
>> it truly plausible. That's why it is called science fiction. :D
>>
>> On 8/13/12, Phil Vlasak  wrote:
>>>
>>> Hi Dark,
>>> There have been many SF stories where faster than light transport was
>>> scientifically possible.
>>> In Aliens and 2001 , they use hibernation.
>>> I read of a story with modified hibernation where the humans slow down so
>>> a
>>>
>>> year feels like a day of time, and a 100 year flight would feel like 100
>>> days.
>>> Of course, when they got back to earth, over 200 years would have passed.
>>> One interesting detail was that the robots moved at normal speed, which
>>> was
>>>
>>> so fast to the humans that they were invisible.
>>>  A human would ask for a glass of water, hold out her hand and it would
>>> almost magically appear in her hand.
>>> Phil
>>>
>>
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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Thomas,

Now that I've laid out the actual position physics takes with respect
to FTL, my plan for space games has been to throw out general
relativity and time travel, and add FTL instead.  In other words, any
universe I build that has FTL in it is probably going to be a simple,
ordinary, cartesian, newtonian universe as most people would
understand it.  In this kind of universe, light might still travel at
a certain speed, but there's no light speed limit and no paradoxes or
time travel problems like you'd get in a relativistic universe.

To address the FTL problem with inertia, I'm going to be using the
'stutterdrive' concept: when your ship goes FTL, it spontaneously
disappears from one place and reappears in another.  There are no
inertia problems because you're not actually accelerating.  If you do
a thousand of these tiny jumps per second, it looks like you're moving
smoothly, even though you're just jumping around really fast in space.

To handle the energy problem associated with this, I'm going to
declare that the energy required for each jump is some minimal amount
plus the gravitational potential difference between the two jump
points.  This means that for jumps into a star system, you might
actually end up getting energy back from the hyperdrive, though I'll
probably just make it inaccessible to players for various plot
reasons.

In order to limit speeds, declare a maximum rate at which any drive
can be used.  Explain it away as "it takes one millisecond for space
to flatten out after doing a jump, so you have to wait that long
before doing another one."

The final plot device is to give the stutterdrive different distance
quanta based on the depth of the gravitational field it's in.  In
interstellar space, you get one maximum jump distance of some amount
that makes it feasible to go between stars.  As you enter the deeper
gravitational field of a star system, declare that the jumps suddenly
get shorter, so that detailed maneuvering in the star system is
possible.  As you get closer to a planet, have another change in the
jump size to let you maneuver there.

It's a neat setup that I've thought about for a long time.  It's got a
consistent framework even though it's a bunch of plot device
handwaving, and as long as you've got a consistent framework you can
build other stuff on top of it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward  wrote:
> Hi Phil,
>
> True, but FTL is as yet in opposition with known physics. As I
> understand it nothing can travel faster than the speed of light. It is
> the great constant in physics. There are tacions that move faster than
> light, but nothing else in known physics can do it.
>
> The other problem that makes FTL implausible is inertia. How exactly
> do you go from 0 KPS to 300,000 KPS without the people inside the
> spaceship being smashed into jelly?
>
> My point being while FTL is common place in books, movies, and video
> games no one has a clue how to get around the laws of physics and make
> it truly plausible. That's why it is called science fiction. :D

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Re: [Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak

Hi Thomas,
I should have called it fake FTI.
In the story the craft traveled at twenty percent the speed of light so it 
was science fact, but as the people's senses and metabolism were slowed down 
to 365th of normal, it seemed like faster than light to them.
   Traveling at 37,000 miles per second would get you quite far in 100 
years.
If you traveled to the nearest star at 20% the speed of light (60,000 kps) 
it would take about 22 years

To the slowed down people on board,it would seem like 22 days.
They could also use a form of  teleporter.
He could press a button on his wrist and say cabin 16, and instantly, to 
him, he would be there.
In reality he would be picked up by a robot and moved at 3 miles per hour, 
which with his slowed down senses would feel like 1,000 miles per hour.

Phil

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 13, 2012 12:57 PM
Subject: Re: [Audyssey] FTL in games



Hi Phil,

True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that move faster than
light, but nothing else in known physics can do it.

The other problem that makes FTL implausible is inertia. How exactly
do you go from 0 KPS to 300,000 KPS without the people inside the
spaceship being smashed into jelly?

My point being while FTL is common place in books, movies, and video
games no one has a clue how to get around the laws of physics and make
it truly plausible. That's why it is called science fiction. :D

On 8/13/12, Phil Vlasak  wrote:

Hi Dark,
There have been many SF stories where faster than light transport was
scientifically possible.
In Aliens and 2001 , they use hibernation.
I read of a story with modified hibernation where the humans slow down so 
a


year feels like a day of time, and a 100 year flight would feel like 100
days.
Of course, when they got back to earth, over 200 years would have passed.
One interesting detail was that the robots moved at normal speed, which 
was


so fast to the humans that they were invisible.
 A human would ask for a glass of water, hold out her hand and it would
almost magically appear in her hand.
Phil



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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Thomas,

FTL is one of those grey areas in physics, and unfortunately we
haven't observed any physical object or piece of information going
faster than the speed of light.  Ever.  Tachyons are hypothetical, and
not even on very good theoretical footing - they're just something
that's been conjectured as a possible solution to certain problems,
but there are other solutions that are probably better.

General relativity is very tightly linked to both faster than light
travel and time travel.  If you have general relativity and FTL, you
by definition have time travel.  If you have general relativity and
time travel, you by definition have FTL.  There's absolutely
nothing you can do about this - that's just the way the math works in
general relativity.

So that's what the theoretical/math side of things says about it.  But
what does the real world have to say about it?

1) It looks like the universe has general relativity in it.  General
relativity has been tested a ridiculous amount, and it's probably the
second most well tested theory in the history of mankind.  It's safe
to say that 'general relativity exists'.

2) We've never seen a single example of FTL.  Ever.  In the entire
history of mankind.

3) We've never seen a single verified example of time travel.  Ever.
In the entire history of mankind.

That gives us a pretty strong indicator that with the way the universe
is set up, we'll probably never have FTL as discussed in sci-fi.  If
we did, we'd have to deal with time travel too, and there's no
evidence for either in spite of a lot of very smart people trying to
do it for a really long time.

I'll post game related specifics in the next note, because I'm sure
someone is going to argue stuff I've said here.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


P.S. for pedantics:  the usage of FTL in the above is the standard
strict "information transfer" definition used when defining the light
speed limit in relativity; please do not needlessly pollute the
discussion with apparent velocity or waveform-leading-edge arguments,
as it will simply cause confusion on what is already an unintuitive
topic.


On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward  wrote:
> Hi Phil,
>
> True, but FTL is as yet in opposition with known physics. As I
> understand it nothing can travel faster than the speed of light. It is
> the great constant in physics. There are tacions that move faster than
> light, but nothing else in known physics can do it.
>
> The other problem that makes FTL implausible is inertia. How exactly
> do you go from 0 KPS to 300,000 KPS without the people inside the
> spaceship being smashed into jelly?
>
> My point being while FTL is common place in books, movies, and video
> games no one has a clue how to get around the laws of physics and make
> it truly plausible. That's why it is called science fiction. :D

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark

Hi Tom.

this I'm afraid isn't the objection to science I was considdering, sinse 
it's not just the case that "science cannot explain" certain things, rather 
there are certain flaws and inconsistancies in the scientific method that 
means you need to fill in a lot of gaps via personal opinion.


for instance, there is the famous problem of induction which has been around 
sinse David hume. namely, how can you be certain that any inductive line of 
reasoning is ultimately going to end in the same conclusion all of the time, 
the famous, well all the swans I've seen are white so all swans must be 
white line of thinking.


more seriously than that, there is the problem of experimental regress. when 
a scientist sets up an experiment occurs according to a set of strict 
principles set by that scientist, ie, experimental conditions. The 
experiment however is not exactly replicatable, because nobody can have the 
same conditions, nor are the conclusions of the scientist necessarily shown 
by the previous data.


for instance, a lot of findings of sir humphry davy about the movement of 
gasses were unable to be replicated by his contemporaries because the 
equipment he used was very unique, however most people believed him because 
of his reputation as one of the greatest scientists of the 19th century.


there is then, the even more serious problem of paradigm shift, that when 
two opposing scinetific viewpoints colide, it is not actually a case that 
one will relinquish their theory, rather, you will have two competing modes 
of scinetific expression,, and the one that "wins" so to speak is the one 
that grabs most people's attention.


This is not to say science doesn't work, or that study of science is not 
worth while, only that we should remember sicnece is not the stablishment of 
ultimate, absolute truth, but the construction of human opinions about the 
universe,  consistant opinions perhaps, but ultimately opinions none the 
less.


the germ theory of desease for instance cannot currently explain the causes 
of cansa and several other immunological reactions, sinse no foreign 
organisms are nvolved, and our understanding of the human mind is barely 
begun.


so, while I two have an interest in science, I do not follow people like 
richard dorkins who think that science is some sort of new religion, and 
that we are always uncovering truth with it, sinse the past shows sicnece is 
just as prone to error and mistakes,  heck at one time it was 
scientifically believed that the sun was the center of the universe, or that 
germs were spontaniusly generated from within rotting meet and other matter, 
rather than being unique in themselves.


Beware the grue!

Dark. 



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Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Phil,

True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that move faster than
light, but nothing else in known physics can do it.

The other problem that makes FTL implausible is inertia. How exactly
do you go from 0 KPS to 300,000 KPS without the people inside the
spaceship being smashed into jelly?

My point being while FTL is common place in books, movies, and video
games no one has a clue how to get around the laws of physics and make
it truly plausible. That's why it is called science fiction. :D

On 8/13/12, Phil Vlasak  wrote:
> Hi Dark,
> There have been many SF stories where faster than light transport was
> scientifically possible.
> In Aliens and 2001 , they use hibernation.
> I read of a story with modified hibernation where the humans slow down so a
>
> year feels like a day of time, and a 100 year flight would feel like 100
> days.
> Of course, when they got back to earth, over 200 years would have passed.
> One interesting detail was that the robots moved at normal speed, which was
>
> so fast to the humans that they were invisible.
>  A human would ask for a glass of water, hold out her hand and it would
> almost magically appear in her hand.
> Phil
>

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Daren,

Yes, I've read it. At least the first two books in the series at any
rate. The trains traveling through wormholes was a pretty unique idea.

The Primes were pretty interesting as well. I thought it was
interesting that they had been trapped in their own space to keep them
from taking over the universe, and the Common Wealth accidentally let
them loose to go on a rampage. What luck? Lol!

On 8/13/12, Darren Harris  wrote:
> Hi tom.
>
> Have you ever tried the commonwealth series by peter f hamelton? That has
> some really interesting concepts. The weirdest is going from planet to
> planet via wormhole, but not using starships, but trains of all things!
> Everything is done on trains! You really should give that a look. it's very
> good plot development that's for sure. Shame there's not a game out there
> like that as it would be rather interesting to say the least.

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

Well, I have my own mixed feelings about science. I personally love
science, have always been interested in it since I can remember,and I
do think it is the best way mankind has found for gathering knowledge
about our environment we live in. However, that said, I'll be the
first to admit science is far from perfect. There are a number of
subjects that science is incapable of explaining.

For example, the subject of life after death. Human beings have
believed in some sort of afterlife for as long as there has been
recorded history. Yet, the scientific answer is that the concept of an
afterlife is wishful thinking. Problem is that science has no evidence
to base that conclusion on any more than a religious person has
evidence there is an afterlife. Its one of those kinds of questions
that can't be proven or disproved through science alone.

The real reason science claims there is no afterlife is because of the
world view science has adopted regarding the origins of life. Most
biologists will tell you that we pretty much started out as single
celled organisms, and after billions of years evolved into human
beings. Fine, but how did life begin in the first place?

No one really knows that answer for sure. Its still one of sciences
unsolved mysteries, and I'm not at all sure they will find the answers
to that question. However, because science has concluded we all
evolved through some natural means therefore there can be no
afterlife. There isn't enough evidence to prove either theory as yet.

Despite sciences shortcomings there is quite a lot science can and
does explain. Just like anything else there is good solid science and
bad science out there. A person simply has to be intelligent enough to
see the difference between the two. So what does all this have to do
with gaming?

I'm all for using imagination, creativity, but there are certain
aspects in science fiction I find unbelievable simply because it
defies certain scientific laws I happen to know is true. Of course,
science and a good story aren't totally compatible, and here is a case
in point.

You are sitting at the helm of a starship. The captain orders that you
engage the FTL drive. The second your hand accesses the controls the
ship enters light speed and you are turned into mush. What happened?

Its simple. The faster you travel the greater the mass of the
spaceship and the people living on board it. The inertia and g-forces
would crush anything living into mush long before the spaceship
reached light speed. However, while this is proven fact scientifically
its not very practical in terms of a good SF story.

The only way to get around this problem is to come up with some sort
of clever device that is scientifically plausible.  On Star Trek, for
example, they created something called an inertial dampener that
somehow keeps the inertia and gravity consistent during space flight.
We don't know how this would work in reality, but it does explain why
the crew isn't turned into mush when flying from planet to planet.

In short, I guess what I meant to saying my prior e-mail is that
anything I do in a RPG game should be scientifically plausible. It may
not necessarily agree with science as we understand it today, but
those things are explained in a way that could be plausible enough to
be believable.

With a story like He Man that's actually a bit of a different
situation than your normal piece of SF because it all takes place on
an alien planet that is quite different from our own. Who says magic
doesn't occur somewhere else in the galaxy?

In any case the uniqueness of the story, characters, etc really took
presidents over realism. I think that is because it was primarily
meant to be taken as fantasy, completely imagination, rather than
attempting to be scientifically plausible the way something like Star
Trek was. The SF elements in He Man were simply added into the fantasy
setting rather than simply being classic science fiction in of
themselves.

As to the questions you had about He-Man many of the answers were
actually answered in She-Ra, a spin-off series, that picked up where
He-Man left off. For example, in the pilot episode, "Secret of the
Sword," He-Man is summoned to Castle Grayskull after the Sorceress has
a bad dream and wakes up to find a power sword floating above her
head. Its identical to He-Man's power sword accept it has a jewel set
below the blade.

Once He-Man arrives at Grayskull she sends him through the mysterious
portal that opens to find the one the sword is intended for. As it
turns out it happens to be his long lost sister, Princess Adora, who
was kidnapped by Hordak 20 years earlier. He-Man brings Adora back to
Grayskull where the Sorceress explains to them both the events of the
great war between King Randor and the Horde, and during that telling
she reveals who Skeletor was and how he became disfigured. So the
historical back story of Skeletor in the2002 series is actually a
reinvention of Skeletor rather than 

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Or do something along the lines of what ce does and have a mech zone or
something, purely for the fun of it. that has been a really good addition to
ce actually and it works really well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 17:18
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

Dark,

I agree.  I've thought involuntary PvP was ridiculous since the
original Thantos showed me how it was really done on Hidden Worlds in
1994.  Arenas are fine, but quite frankly, I don't log into other
games to frag people.  I log in to explore, and people killing me on
the way reduce my exploration time.

With that in mind, any space based game I make will probably be nearly
devoid of PvP, with only arena or holo battles or something like that.
 There's plenty of alien enemies without having to worry about
players.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Aug 13, 2012 at 11:59 AM, dark  wrote:
> That starflight game sounds fantastic, though i'm not surprised, a lot of
> very unique and experimental things were done at that point.
>
> As I said, one of the really disappointing things with scifi muds, is that
> none are free of very aggressive pvp, and even when they include things
like
> space exploration, you can't get away from powerfull players wanting to
blow
> you up for the hell of it.
> I have no idea why all the mud creators think that space and unrestricted
> pvp go together, but for some reason they do which really spoils things
for
> people like myself who actively dislike pvp.
>
> thus, a space themed mud game with an opt in pvp system like aa, with
> emphasis on exploration would be fantastic.
>
> Beware the grue!
>
> Dark.
>
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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Yup especially if you had to start way out somewhere on your own and
actually look for people. Build yourself up from lets say early 20th century
tech up to space flight etc 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 13 August 2012 16:59
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

That starflight game sounds fantastic, though i'm not surprised, a lot of 
very unique and experimental things were done at that point.

As I said, one of the really disappointing things with scifi muds, is that 
none are free of very aggressive pvp, and even when they include things like

space exploration, you can't get away from powerfull players wanting to blow

you up for the hell of it.
I have no idea why all the mud creators think that space and unrestricted 
pvp go together, but for some reason they do which really spoils things for 
people like myself who actively dislike pvp.

thus, a space themed mud game with an opt in pvp system like aa, with 
emphasis on exploration would be fantastic.

Beware the grue!

Dark. 


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Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Hi,

I reckon you should. There's a massive demand for space exploration, trade
etc, that's the 1 genre that really hasn't been covered that well if at all
on the blind friendly games front anyway.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 16:37
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games

All this talk about SF games reminds me of my youth playing the old PC
game starflight.  It was the first game I'd ever seen with
autogenerated star systems, and had an amazing story.  Alas, it's not
even remotely accessible, and it's well nigh 30 years old now.  For a
game that came on two 360k floppies, having 800 complete planets to
explore (including landing on them anywhere and mining minerals) was
incredible.

I actually learned a lot of computer science and physics figuring out
how they did all this over the years.  I even wrote a PRNG solar
system generator similar to theirs, but more detailed.  Because of
that game, I've been wanting to make my own space themed game for
literally decades.

Given the interest I see here, I might very well do that.  The AA
server code is pretty flexible, and I see no reason I can't use it as
a base for a project like this.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Darren Harris
Hi tom.

Have you ever tried the commonwealth series by peter f hamelton? That has
some really interesting concepts. The weirdest is going from planet to
planet via wormhole, but not using starships, but trains of all things!
Everything is done on trains! You really should give that a look. it's very
good plot development that's for sure. Shame there's not a game out there
like that as it would be rather interesting to say the least.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 August 2012 15:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Dark,

Exactly my point. That's why I used the Warlord series as an example
of what can be done using an old idea, but can be made so totally
different as to be an original story in its own right. It just takes a
good imagination and some creativity on part of the author in
question.

Recently I have become a huge fan of the Vatta's War series by
Elizabeth Moon. I've listened to the Graphic Audio reproduction of the
books, and now I'm reading the version from the NLS library.

What strikes me about the series Elizabeth Moon does a great job of
starting out with your typical peaceful galaxy with interstellar trade
between worlds, and the Vatta family end up getting caught up in a
pirates aspirations for galactic conquest that leads to all out
galactic war. The only mistake the pirates made is they murdered the
Vatta family, and the surviving member, Ki Vatta, is a military
genius.

What makes Vatta's War compelling is Moon doesn't require a
Federation, Empire, or any kind of Star Trek, Star Wars, or Babylon 5
type setting to tell a good science fiction story. She works from a
basic concept of a rich interstellar trading company who gets caught
up in a conflict with space pirates, and that smaller conflict then
leads to an interstellar space war. In other words she started out
with a basic storyline about intergalactic trade and slowly lead up to
bigger and better things.

On 8/13/12, dark  wrote:
> Hi tom.
>
> Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur
> series myself.
>
> Originality is something of a fine line, what is a general concept that is
> reuseable, and what is a copy of an idea, but obviously if you are a good!
> author, you'll try to avoid the one and strive for the other, which again
> brings us back to the hole subject of a workable game plot and world
which,
>
> though it might have space exploration, ftl travel and aliens, would not
> involve a galactic federation, an evil galactic empire, an ancient order
of
>
> semi religious semi magical warriors, a race who prized logic above all
> else, a randomly dressed alien wandering around time and space in an old
> phone box, a single space station where humanity was one of five central
> powers etc.
>
> Beware the Grue!
>
> dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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list,
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>

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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Dark,

I agree.  I've thought involuntary PvP was ridiculous since the
original Thantos showed me how it was really done on Hidden Worlds in
1994.  Arenas are fine, but quite frankly, I don't log into other
games to frag people.  I log in to explore, and people killing me on
the way reduce my exploration time.

With that in mind, any space based game I make will probably be nearly
devoid of PvP, with only arena or holo battles or something like that.
 There's plenty of alien enemies without having to worry about
players.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Mon, Aug 13, 2012 at 11:59 AM, dark  wrote:
> That starflight game sounds fantastic, though i'm not surprised, a lot of
> very unique and experimental things were done at that point.
>
> As I said, one of the really disappointing things with scifi muds, is that
> none are free of very aggressive pvp, and even when they include things like
> space exploration, you can't get away from powerfull players wanting to blow
> you up for the hell of it.
> I have no idea why all the mud creators think that space and unrestricted
> pvp go together, but for some reason they do which really spoils things for
> people like myself who actively dislike pvp.
>
> thus, a space themed mud game with an opt in pvp system like aa, with
> emphasis on exploration would be fantastic.
>
> Beware the grue!
>
> Dark.
>
> ---
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> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] FTL in games

2012-08-13 Thread dark
That starflight game sounds fantastic, though i'm not surprised, a lot of 
very unique and experimental things were done at that point.


As I said, one of the really disappointing things with scifi muds, is that 
none are free of very aggressive pvp, and even when they include things like 
space exploration, you can't get away from powerfull players wanting to blow 
you up for the hell of it.
I have no idea why all the mud creators think that space and unrestricted 
pvp go together, but for some reason they do which really spoils things for 
people like myself who actively dislike pvp.


thus, a space themed mud game with an opt in pvp system like aa, with 
emphasis on exploration would be fantastic.


Beware the grue!

Dark. 



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[Audyssey] Godville support reply

2012-08-13 Thread Allan Thompson
Hi guys,
I wrote the godville support team about the captcha and some other issues with 
accessibility. For those interested, here is what they said below. 

*** start message***
Hello Allan,

The captcha that we use is owned by Google (re-captcha) and
unfortunately, the audio version is not really easy to understand even
for us. However, you can bypass the captcha completely if you register
with your facebook account of a mobile phone app (Android or iPhone)

As for the issues with the browser version, we'll try take a look into
them, but it might get complicated, because we are not yet sure if
we'll be able to reproduce them.
*** end of message***

al



"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
All this talk about SF games reminds me of my youth playing the old PC
game starflight.  It was the first game I'd ever seen with
autogenerated star systems, and had an amazing story.  Alas, it's not
even remotely accessible, and it's well nigh 30 years old now.  For a
game that came on two 360k floppies, having 800 complete planets to
explore (including landing on them anywhere and mining minerals) was
incredible.

I actually learned a lot of computer science and physics figuring out
how they did all this over the years.  I even wrote a PRNG solar
system generator similar to theirs, but more detailed.  Because of
that game, I've been wanting to make my own space themed game for
literally decades.

Given the interest I see here, I might very well do that.  The AA
server code is pretty flexible, and I see no reason I can't use it as
a base for a project like this.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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[Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak

Hi Dark,
There have been many SF stories where faster than light transport was 
scientifically possible.

In Aliens and 2001 , they use hibernation.
I read of a story with modified hibernation where the humans slow down so a 
year feels like a day of time, and a 100 year flight would feel like 100 
days.
Of course, when they got back to earth, over 200 years would have passed. 
One interesting detail was that the robots moved at normal speed, which was 
so fast to the humans that they were invisible.
A human would ask for a glass of water, hold out her hand and it would 
almost magically appear in her hand.

Phil

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, August 13, 2012 9:44 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games



Hi tom.

Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur 
series myself.


Originality is something of a fine line, what is a general concept that is 
reuseable, and what is a copy of an idea, but obviously if you are a good! 
author, you'll try to avoid the one and strive for the other, which again 
brings us back to the hole subject of a workable game plot and world 
which, though it mmight have space exploration, ftl travel and aliens, 
would not involve a galactic federation, an evil galactic empire, an 
ancient order of semi religious semi magical warriors, a race who prized 
logic above all else, a randomly dressed alien wandering around time and 
space in an old phone box, a single space station where humanity was one 
of five central powers etc.


Beware the Grue!



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

Exactly my point. That's why I used the Warlord series as an example
of what can be done using an old idea, but can be made so totally
different as to be an original story in its own right. It just takes a
good imagination and some creativity on part of the author in
question.

Recently I have become a huge fan of the Vatta's War series by
Elizabeth Moon. I've listened to the Graphic Audio reproduction of the
books, and now I'm reading the version from the NLS library.

What strikes me about the series Elizabeth Moon does a great job of
starting out with your typical peaceful galaxy with interstellar trade
between worlds, and the Vatta family end up getting caught up in a
pirates aspirations for galactic conquest that leads to all out
galactic war. The only mistake the pirates made is they murdered the
Vatta family, and the surviving member, Ki Vatta, is a military
genius.

What makes Vatta's War compelling is Moon doesn't require a
Federation, Empire, or any kind of Star Trek, Star Wars, or Babylon 5
type setting to tell a good science fiction story. She works from a
basic concept of a rich interstellar trading company who gets caught
up in a conflict with space pirates, and that smaller conflict then
leads to an interstellar space war. In other words she started out
with a basic storyline about intergalactic trade and slowly lead up to
bigger and better things.

On 8/13/12, dark  wrote:
> Hi tom.
>
> Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur
> series myself.
>
> Originality is something of a fine line, what is a general concept that is
> reuseable, and what is a copy of an idea, but obviously if you are a good!
> author, you'll try to avoid the one and strive for the other, which again
> brings us back to the hole subject of a workable game plot and world which,
>
> though it might have space exploration, ftl travel and aliens, would not
> involve a galactic federation, an evil galactic empire, an ancient order of
>
> semi religious semi magical warriors, a race who prized logic above all
> else, a randomly dressed alien wandering around time and space in an old
> phone box, a single space station where humanity was one of five central
> powers etc.
>
> Beware the Grue!
>
> dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark

Hi tom.

Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur 
series myself.


Originality is something of a fine line, what is a general concept that is 
reuseable, and what is a copy of an idea, but obviously if you are a good! 
author, you'll try to avoid the one and strive for the other, which again 
brings us back to the hole subject of a workable game plot and world which, 
though it mmight have space exploration, ftl travel and aliens, would not 
involve a galactic federation, an evil galactic empire, an ancient order of 
semi religious semi magical warriors, a race who prized logic above all 
else, a randomly dressed alien wandering around time and space in an old 
phone box, a single space station where humanity was one of five central 
powers etc.


Beware the Grue!

dark. 



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

Oh, definitely. Just because there is a generic idea it doesn't mean a
person can't find a new and creative way to repackage the content for
a new generation of readers.

For instance, I've recently been reading Bernard Cornwell's Warlord
series. I'm simply amazed how he could take a story like King Arthur,
which has been written to death by countless authors, and repackage it
in a new and compelling form. What makes it so convincing is he
downplays the fantasy aspects of the story and gives it a historical
context which is far more real and believable than the traditional
story of King Arthur.

The characters in Warlord are also more realistic characters with
their own agendas, personal aspirations, and all too human faults.
Instead of the heroic and honorable Lancelot Cornwell's Lancelot is
something of a snake in the grass. Instead of Merlin being an all
powerful magician he is really a Druid priest. One by one Bernard
Cornwell humanizes the classic characters and gives them actions and
motivations that are all too realistic.

Basically, I think a person can take a generic storyline and use it in
a entirely new and distinctive way without plagiarism. It just takes
creativity and some forethought.

Cheers!


On 8/13/12, dark  wrote:
> Ah, I forgot about lord vader, that is a good point :D.
>
> Again though, it proves the point that just because an idea is general, you
>
> can use it in a new and distinctive way without plagerism.
>
> Beware the Grue!
>
> Dark.

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

Sure, that makes a lot of sense. There is no saying our group of space
explorers have to come from a galactic federation at all, nor that the
motivation of our space explorers is necessarily nobel. All we have to
do is look into our own history to see exploration has always been
about the acquisition of wealth rather than the desire to explore the
unknown.

When Columbus set sail in 1492 he and his fleet were looking for a
shortcut from Spain to India by sailing west instead of east. The
entire motivation of that exploration wasn't  to explore the frontiers
of the new world but were solely based on saving money on trade
between Spain and India, China, and other countries in Asia. Otherwise
they wouldn't have bothered sending the expedition west to North and
South America.

Those who followed Columbus had even less nobel intentions. As we know
the Spanish conquistadors raided South America and slaughtered
millions of natives while looting them of their gold, their lands, and
just about anything else they could get their bloody hands on.

The French settled in Canada mainly to capture furs and ship them back
to France for clothing while the English settled in  places like
Virginia to grow tobacco  and cotton and have it shipped back to
England. No matter how you look at it what we think of as North and
South America today were simply there to be plundered by whatever
country happened to mount an expedition into the new world. There were
no idealistic or nobel ideas of exploring these undiscovered
continents for the sake of exploring them.  They were simply a way for
this or that kingdom to make more wealth. Nothing more and nothing
less.

I think when we look at the problems confronting today's societies the
motivation for people to colonize Mars or any other planet will be
based on looking for more natural resources of some kind or another.
We now have something like 6.5 billion people living on the earth and
land is becoming scarce in some countries. Here in the U.S.A. While
the great planes is still largely unsettled traditional farmland like
in Ohio is rapidly shrinking as farms are sold off to expand the
cities, towns, and build new residential areas. Sooner or later
humanity is going to run out of space and natural resources. We will
either have to kill off each other fighting for what resources remain,
or will have to mount some kind of space exploration to find another
planet to use. It may begin as a scientific expedition mounted by NASA
or some other scientific agency, but make no mistake the pioneers will
probably be no different from those who settled Canada, the United
States, and South America.

As far as Lost in Space it actually didn't start out as a story of
exploration. It was suppose to be a journey from Earth to Alpha
Sentori. However, thanks to sabotage from Dr. Smith  the Jupiter II
was flown off course and the Robinson family were lost in space.
Unfortunately, more than half the series was spent grounded on one
planet or another rather than out exploring space or trying to find a
way home.

If we have to use a sci-fi series as a model I think Space 1999 is the
best option. According to the pilot a nuclear war causes the moon to
be knocked out in space and of course it ends up having a Star Trek
feel with the crew of Moon Base Alpha exploring space as though they
were on a deep space exploration mission on a ship rather than the
moon set adrift. In one way it was like Star Trek with the crew
exploring space week after week. In another it was totally different
because it was set in more contemporary times,  their exploration
began by accident, and they had no way home. Their only option was to
find a world to settle on that was close enough to Earth to be their
new home.

Something else that made the story work from a sci-fi point of view is
the aliens they encountered had more advanced technology. While the
crew of Moon Base Alpha cared guns, flew around in rocket ships,and
were using 1999 technology the aliens had UFOs, laser weapons,  and
were hundreds of years ahead of us in technology. it really gave it a
more  unique feel than some high tech group of humans exploring  space
and discovering Klingons, Romulans, Vulcans, etc at the same level of
evolution and technology we were.

Cheers!


On 8/13/12, dark  wrote:
> Hi Tom.
>
> To me, the simple idea of a ship flying through space on an exploration
> mission is not directly startrek related, provided the ship, universe,
> characters and aliens are different ones.
>
> For example, the series lost in space involved a family of humans on a
> spaceship flying through unknown sectors of space trying to get home,
> exploring as they went. Yet, this is an entirely different setting,
> universe, set of characters and set of aliens to startrek, sinse the simple
>
> exploration idea, like a ship with laser weapons and faster than light
> travel, is more a general sf concept that could be taken in a different
> direction.
>
> Susan Coo

Re: [Audyssey] cyberassault updates and announcement

2012-08-13 Thread dan cook
well, thanks to you, i'm back on there and honestly cant remember why
i left in the first place.
think it was something to do with losing the info though.

On 8/10/12, Johnny Tai  wrote:
> Howdy folks; Since our July 4th event turned out so well, we've decided to
> add a few global events that's similar to the alien invasion hosted for that
> week.
> Now in addition to the original token and lightsaber global events, the mud
> will randomly generate invasion forces for players who are brave of heart to
> deal with.
> Currently there is two major global events:
> The smaller one is a tyranid invasion which takes place every hour or so.
> This event is friendly to people between level 10 to 40, and when it is on
> there are unique quests and equipments available- not to mention the tokens
> one get from these quests can later be exchanged for elite quest items!
>
> The second, larger event is similar to that.
> Every so often, enemies from other worlds will attempt to gain entry into
> this universe via time rifts opening in various zones. Players must find
> these rifts, close them, and deal with the invading enemies.
> Crystal shards drop randomly during this event, and can be collected to
> later be changed for questpoints, xp, and quest items.
>
> Also New:
> Three high level areas have just opened, one of which is based off the Fifth
> Element movie.
> There have also been various area updates:
> The low level Neo-Chicago zone has been fixed up, with new quests and
> equipments available.
> The terminator area has been expanded, with various high level items added
> and new fames to be had.
>
> Coming soon:
> Player housing that saves all your equipments and decorations, player owned
> shops and gangs, vehicles complete with GPS systems, and crafting.
>
> Come join us...things are happening on
> cyberassault.org
> port 1
> ---
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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark

Ah, I forgot about lord vader, that is a good point :D.

Again though, it proves the point that just because an idea is general, you 
can use it in a new and distinctive way without plagerism.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, August 13, 2012 11:48 AM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games



Hi Dark,

The term "Dark Lord" is pretty generic all things considered. Darth
Vader, for example, is nothing like Voldemort and Sauron yet like many
Sith Lords is given the title Dark Lord. So that in of itself is too
generic to be considered a parallel between stories.

Ditto for magic items. Fantasy stories usually have some kind of magic
item that is considered to be evil or will make the user evil over
time. It really comes back to that old belief that absolute power
corrupts a person absolutely. Its one of those moral lessons that has
been passed down from generation to generation through story form.

Cheers!

On 8/13/12, dark  wrote:

I agree on tolkien being the ultimate in fantasy literature and world
creation, though again with the horcrux and the ring I don't think there 
is


really a paralell, sinse both are part of the more general concept of
dangerous magical objects with some degree of sentiencewhich this goes 
right


back to griek or naus mythology.

Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling
spelling), which was not Richard vargna's invention, and griek myths had 
the


ring of gorgias, a ring that would make it's wearer invisible and thus
outside of all moral responsability, so would be bound to corrupt them.

So Again, both tolkien's ring and the idea of a horcrux I see more
asvariations on a central concept, than direct copies of anything.

Likewise, both voldemort and sauron use the title "the dark lord" (as in
fact does morgoth in the silmarillion), but neither can be said to be a 
copy


sinse that title is more a general description of a powerfull evil ruler,
and the two characters are extremely different.

if however someone wrote a book with a dark lord who lived in a black 
tower,


was never seen and most of who's power was contained in a magical object
that he was searching for, or a dark lord who was an undead sorcerer 
who's

soul had been split into peaces,  well then you could probably say
originality was lacking.

Beware the Grue!

Dark.



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list,
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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Thomas Ward
Hi Dark,

The term "Dark Lord" is pretty generic all things considered. Darth
Vader, for example, is nothing like Voldemort and Sauron yet like many
Sith Lords is given the title Dark Lord. So that in of itself is too
generic to be considered a parallel between stories.

Ditto for magic items. Fantasy stories usually have some kind of magic
item that is considered to be evil or will make the user evil over
time. It really comes back to that old belief that absolute power
corrupts a person absolutely. Its one of those moral lessons that has
been passed down from generation to generation through story form.

Cheers!

On 8/13/12, dark  wrote:
> I agree on tolkien being the ultimate in fantasy literature and world
> creation, though again with the horcrux and the ring I don't think there is
>
> really a paralell, sinse both are part of the more general concept of
> dangerous magical objects with some degree of sentiencewhich this goes right
>
> back to griek or naus mythology.
>
> Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling
> spelling), which was not Richard vargna's invention, and griek myths had the
>
> ring of gorgias, a ring that would make it's wearer invisible and thus
> outside of all moral responsability, so would be bound to corrupt them.
>
> So Again, both tolkien's ring and the idea of a horcrux I see more
> asvariations on a central concept, than direct copies of anything.
>
> Likewise, both voldemort and sauron use the title "the dark lord" (as in
> fact does morgoth in the silmarillion), but neither can be said to be a copy
>
> sinse that title is more a general description of a powerfull evil ruler,
> and the two characters are extremely different.
>
> if however someone wrote a book with a dark lord who lived in a black tower,
>
> was never seen and most of who's power was contained in a magical object
> that he was searching for, or a dark lord who was an undead sorcerer who's
> soul had been split into peaces,  well then you could probably say
> originality was lacking.
>
> Beware the Grue!
>
> Dark.
>

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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark
I agree on tolkien being the ultimate in fantasy literature and world 
creation, though again with the horcrux and the ring I don't think there is 
really a paralell, sinse both are part of the more general concept of 
dangerous magical objects with some degree of sentiencewhich this goes right 
back to griek or naus mythology.


Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling 
spelling), which was not Richard vargna's invention, and griek myths had the 
ring of gorgias, a ring that would make it's wearer invisible and thus 
outside of all moral responsability, so would be bound to corrupt them.


So Again, both tolkien's ring and the idea of a horcrux I see more 
asvariations on a central concept, than direct copies of anything.


Likewise, both voldemort and sauron use the title "the dark lord" (as in 
fact does morgoth in the silmarillion), but neither can be said to be a copy 
sinse that title is more a general description of a powerfull evil ruler, 
and the two characters are extremely different.


if however someone wrote a book with a dark lord who lived in a black tower, 
was never seen and most of who's power was contained in a magical object 
that he was searching for, or a dark lord who was an undead sorcerer who's 
soul had been split into peaces,  well then you could probably say 
originality was lacking.


Beware the Grue!

Dark. 



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread Darren Harris
i loved the whole dark is rising series. it was very clever if you ask me. i 
couldn't get into the film of it at all which sort of proves your point dark i 
think.

the best set of fantasy books of all time is the middle earth series though. 
lord of the rings, the hobbit etc. if you ask me those books are unbeatable. 
the depth of the world, the characters, so so cleverly and painstakingly well 
written. it's true to say i have to be in the mood for those books but equally 
there's no other set of books like it in my opinion. i've often wondered if hp 
was taking some ideas from lotr, mainly the horcrux idea and the ring. the main 
difference being that the horcrux doesn't give power to the one that holds it 
but it still has an affect over the person who is in contact with it for the 
longest and it also tries to stop you from destroying it.

as much as i enjoyed hp, it will never match up to lotr for depth of creation. 

Sent from my iPad

On 13 Aug 2012, at 08:43, "dark"  wrote:

> Hi Tom.
> 
> To me, the simple idea of a ship flying through space on an exploration 
> mission is not directly startrek related, provided the ship, universe, 
> characters and aliens are different ones.
> 
> For example, the series lost in space involved a family of humans on a 
> spaceship flying through unknown sectors of space trying to get home, 
> exploring as they went. Yet, this is an entirely different setting, universe, 
> set of characters and set of aliens to startrek, sinse the simple exploration 
> idea, like a ship with laser weapons and faster than light travel, is more a 
> general sf concept that could be taken in a different direction.
> 
> Susan Cooper's dark is rising series (actually written before harry potter), 
> could be said to have some paralells, sinse it's about a young boy who meets 
> an eldily wizard, learns magic, and is involved in a prophecied battle 
> against evil magicians called the dark.
> 
> Yet, the series has an entirely different tone and setting to harry potter. 
> There is for instance no school of magic, and though will can! use magic, 
> there is a strict code and set of lores under which he can use it, indeed 
> throughout the book will the old one, aka servent of the light and magician 
> is distinguished quite successively from will the boy.
> 
> The prophecy is much more vague and never explored, jsut providing the 
> inevitability for the magic battle, and ultimately it's the characters that 
> matter most in the series, indeed most of the attacks by the dark revolve 
> around characters rather than overt magic, though ther is cetanly no shortage 
> of magic throughout the books.
> 
> Even the real world setting differs hugely from harry potter, sinse the books 
> are entirely themed around wild places in Britain with keltic significance, 
> such as the mountain in wales, kade idris, or the seat of arthur, in fact 
> Will himself is the son of a large farming family, and not an only child or a 
> child living with a single parent in a modern city.
> 
> 
> This is why so many fans of susan cooper's books were extremely angry when 
> hollywood turned it into a blatant harry potter knockoff film, and you had 
> will chucking fireballs and learning magic, not to mention changing will's 
> nationality to american for some reason even though the film was still set in 
> Britain.
> 
> thus, I do think there is a difference betwene actual copying of ideas and 
> simply using general concepts.
> 
> For instance, suppose you had a ship exploring new life etc, but the 
> "federation" they were from wasn't the goody goody one of startrek, but quite 
> a different body. perhaps unlike the ship's of startrek, the ship is much 
> smaller, perhaps with only a few crew members, none of whome are alien in 
> origin, and maybe the crew's technology is actually less! sophisticated than 
> aliens they meet.
> 
> Then of course, there is no reason for the aliens to look human, or behave 
> like klingons, romulans, vulcans etc, they could be entirely and completely 
> different.
> 
> Beware the Grue!
> 
> Dark. 
> 
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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark

Hi Tom.

To me, the simple idea of a ship flying through space on an exploration 
mission is not directly startrek related, provided the ship, universe, 
characters and aliens are different ones.


For example, the series lost in space involved a family of humans on a 
spaceship flying through unknown sectors of space trying to get home, 
exploring as they went. Yet, this is an entirely different setting, 
universe, set of characters and set of aliens to startrek, sinse the simple 
exploration idea, like a ship with laser weapons and faster than light 
travel, is more a general sf concept that could be taken in a different 
direction.


Susan Cooper's dark is rising series (actually written before harry potter), 
could be said to have some paralells, sinse it's about a young boy who meets 
an eldily wizard, learns magic, and is involved in a prophecied battle 
against evil magicians called the dark.


Yet, the series has an entirely different tone and setting to harry potter. 
There is for instance no school of magic, and though will can! use magic, 
there is a strict code and set of lores under which he can use it, indeed 
throughout the book will the old one, aka servent of the light and magician 
is distinguished quite successively from will the boy.


The prophecy is much more vague and never explored, jsut providing the 
inevitability for the magic battle, and ultimately it's the characters that 
matter most in the series, indeed most of the attacks by the dark revolve 
around characters rather than overt magic, though ther is cetanly no 
shortage of magic throughout the books.


Even the real world setting differs hugely from harry potter, sinse the 
books are entirely themed around wild places in Britain with keltic 
significance, such as the mountain in wales, kade idris, or the seat of 
arthur, in fact Will himself is the son of a large farming family, and not 
an only child or a child living with a single parent in a modern city.



This is why so many fans of susan cooper's books were extremely angry when 
hollywood turned it into a blatant harry potter knockoff film, and you had 
will chucking fireballs and learning magic, not to mention changing will's 
nationality to american for some reason even though the film was still set 
in Britain.


thus, I do think there is a difference betwene actual copying of ideas and 
simply using general concepts.


For instance, suppose you had a ship exploring new life etc, but the 
"federation" they were from wasn't the goody goody one of startrek, but 
quite a different body. perhaps unlike the ship's of startrek, the ship is 
much smaller, perhaps with only a few crew members, none of whome are alien 
in origin, and maybe the crew's technology is actually less! sophisticated 
than aliens they meet.


Then of course, there is no reason for the aliens to look human, or behave 
like klingons, romulans, vulcans etc, they could be entirely and completely 
different.


Beware the Grue!

Dark. 



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Re: [Audyssey] Mapping, item collecting and puzzles in games

2012-08-13 Thread dark

Hi Tom.

Well as I have said before, philosophically I think there are quite severe 
problems with arguements that our current scientific thinking is! the be all 
and end all, or indeed is anything more than a highly structured set of 
human opinions, which is why the hard sf writers like Clarke and Asimov are 
people I have trouble with because of their insistance that human science 
can solve any problem.


Heman however is indeed a good example of where characters and strangeness 
of setting took pressidence over realism, and worked dam well for it, indeed 
I'm amazed when I watch one of those original heman cartoons now, just how 
well the plot/action ratio was balanced (several recent hollywood films 
could I think learn from that).


Admittedly, the plots aren't complex or engaging, and tend to be simple 
morality tales of one sort of another, but even in a 20 minute story have 
surprising amounts of developement and detail about whatever bit of eternia 
they are set in.


I disagree on consistancy of setting though as far as heman went, sinse I 
must admit I never was!exactly sure about some of it's major principles, for 
instance who skeletor was, what exactly the secrets of castle greyskull were 
that skeletor was after etc. These were actually questions answered really 
well in the 2002 revival series, skeletor for instance had been a rival lord 
who fought against adamm's father when he was taking the thrown, and during 
the battle had chucked a flask of acid at him which the king had deflected, 
thus burning skeletors face down to the skull and causing him to change his 
name from keldor to skeletor.


It's actually a dam shame that series didn't do better, sinse it was 
heman,  but with ongoing plot!


Getting back on track though, as I said, consistancy is for me more of a key 
in plot than actual realism.


Beware the grue!

Dark. 



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