Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dennis, Yeah, I do think we should steer this topic back to gaming. Debating religion and politics are issues far beyond this list and both are firestorm issues. :D Cheers! On 8/14/12, Dennis Towne wrote: > Thomas and Dark, > > I have held my tongue on this for quite some time, since it's off > topic and a political firestorm issue. However, since our two > moderators are the prime participants, I'm not going to worry about > being banned for throwing in my two cents. > > I was raised in a Mormon polygamist splinter group religion. This is > more commonly known as a Mormon multiple wife cult. I had two moms, > simultaneously in the same house, for several years when I was growing > up. If any of you have more cult experience than I do, I'd like to > hear about it. > > Based on my experience and my subsequent investigation into other > organized religions over the years, I agree with Dawkins that raising > children in a church is bordering on child abuse. When it comes to > cults such as the jehovas witnesses, scientology, and mormon splinter > groups, it's brutally clear that it's child abuse. And when it comes > to cults, I'm totally in support of the state removing children from > them, by force if necessary. > > Just because someone is a parent, doesn't mean that a child is > property, and noone has the right to screw up a child the way those > groups do. > > Also based on my background, I agree with him that children should be > indoctrinated in the scientific method, again by force if necessary. > Science teaches critical thinking and says nothing about religion - > anyone who claims otherwise is either teaching it wrong, or has an > agenda. Children who learn science can decide to learn religion > afterward. However, the converse is not true: a child indoctrinated > in a religion from birth will often have tremendous difficulty > learning to think critically. Critical thinking is one of the most > important skills you could possibly teach a child, and we shortchange > both the child and all of society by allowing this idiocy to continue. > > Finally, this is grossly off topic. We should probably kill this > thread and move back to gaming. > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Thomas and Dark, I have held my tongue on this for quite some time, since it's off topic and a political firestorm issue. However, since our two moderators are the prime participants, I'm not going to worry about being banned for throwing in my two cents. I was raised in a Mormon polygamist splinter group religion. This is more commonly known as a Mormon multiple wife cult. I had two moms, simultaneously in the same house, for several years when I was growing up. If any of you have more cult experience than I do, I'd like to hear about it. Based on my experience and my subsequent investigation into other organized religions over the years, I agree with Dawkins that raising children in a church is bordering on child abuse. When it comes to cults such as the jehovas witnesses, scientology, and mormon splinter groups, it's brutally clear that it's child abuse. And when it comes to cults, I'm totally in support of the state removing children from them, by force if necessary. Just because someone is a parent, doesn't mean that a child is property, and noone has the right to screw up a child the way those groups do. Also based on my background, I agree with him that children should be indoctrinated in the scientific method, again by force if necessary. Science teaches critical thinking and says nothing about religion - anyone who claims otherwise is either teaching it wrong, or has an agenda. Children who learn science can decide to learn religion afterward. However, the converse is not true: a child indoctrinated in a religion from birth will often have tremendous difficulty learning to think critically. Critical thinking is one of the most important skills you could possibly teach a child, and we shortchange both the child and all of society by allowing this idiocy to continue. Finally, this is grossly off topic. We should probably kill this thread and move back to gaming. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 11:46 PM, Thomas Ward wrote: > To give you an example in the God Delusion Richard Dawkins equates > rasing our children in a church is child abuse. He suggests that > children should be taken away and raised by the state. That's a > fanatical position if I have ever heard one, and isn't much different > than the Hitler Youth in Natzi Germany. The reason Dawkins takes such > an extreme view is that he can't stand the idea that people don't > agree with his scientific point of view so children should be > indoctrinated in science by force if necessary. Thankfully herein the > U.S. we have the freedom of religion and parents are aloud to raise > their children in science, religion, or whatever they believe as long > as it is within reason. > > Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Yes, I see your point. I think for certain people science has become their religion and rather than using it as a tool to help aid in the discovery of truth they treat it as absolute truth even though science has been known to lead to errors. Some of them as heatedly debated as religious doctrines of faith. For example, former Vice President Al Gore made a comment that there was a consensus among scientists about global warming. That happens to be far from true. There have been many climatologist's who have gone on the record calling global warming a bunch of political bull crap. So who is right and who is wrong? So for guys like Richard Dawkins to come out and tout that science is the be all and end all of any subject when science is just as open to interpretation and error as religion only goes to show for some people like Dawkins science is their religion. There are certain things like memes that have no scientific basis, but Dawkins is on the front line trying to prove that religion, values, etc are memes that are passed on from generation to generation the way genes are. Its crackpot science at its worst. To be honest its exactly for reasons like this I consider myself to be an agnostic. I take a neutral position on anything that is in doubt. There are far too many people lined up on one side or another of an issue and there is very little factual evidence to back up their claims. There are ultra atheists out there like Dawkins who want to prove any and all religions as absolutely false, but often overlooks many of the theories and explanations he is touting are in doubt and are by no means supported by all scientists as fact. Then, there are ultra religious people who will fanatically state this or that religion is a fact rather than their belief even though there is little in the way of provable evidence for that belief. I personally feel in the lack of evidence to prove one theory or another the best choice is not to take sides until there is enough evidence to pick one side or another beyond a reasonable doubt. True science, skeptical science, should do this, but unfortunately many people in the scientific community are just as fanatical about their scientific theories as religious extremists. To give you an example in the God Delusion Richard Dawkins equates rasing our children in a church is child abuse. He suggests that children should be taken away and raised by the state. That's a fanatical position if I have ever heard one, and isn't much different than the Hitler Youth in Natzi Germany. The reason Dawkins takes such an extreme view is that he can't stand the idea that people don't agree with his scientific point of view so children should be indoctrinated in science by force if necessary. Thankfully herein the U.S. we have the freedom of religion and parents are aloud to raise their children in science, religion, or whatever they believe as long as it is within reason. Cheers! On 8/13/12, dark wrote: > Hi Tom. > > this I'm afraid isn't the objection to science I was considdering, sinse > it's not just the case that "science cannot explain" certain things, rather > > there are certain flaws and inconsistancies in the scientific method that > means you need to fill in a lot of gaps via personal opinion. > > for instance, there is the famous problem of induction which has been around > > sinse David hume. namely, how can you be certain that any inductive line of > > reasoning is ultimately going to end in the same conclusion all of the time, > > the famous, well all the swans I've seen are white so all swans must be > white line of thinking. > > more seriously than that, there is the problem of experimental regress. when > > a scientist sets up an experiment occurs according to a set of strict > principles set by that scientist, ie, experimental conditions. The > experiment however is not exactly replicatable, because nobody can have the > > same conditions, nor are the conclusions of the scientist necessarily shown > > by the previous data. > > for instance, a lot of findings of sir humphry davy about the movement of > gasses were unable to be replicated by his contemporaries because the > equipment he used was very unique, however most people believed him because > > of his reputation as one of the greatest scientists of the 19th century. > > there is then, the even more serious problem of paradigm shift, that when > two opposing scinetific viewpoints colide, it is not actually a case that > one will relinquish their theory, rather, you will have two competing modes > > of scinetific expression,, and the one that "wins" so to speak is the one > that grabs most people's attention. > > This is not to say science doesn't work, or that study of science is not > worth while, only that we should remember sicnece is not the stablishment of > > ultimate, absolute truth, but the construction of human opinions about the > universe, consistant opinions perhaps, but ultimately op
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Rishi, At this point we are simply pontificating on the realistic aspects verses the fictional aspects of popular science fiction. I think that any good science fiction story should strike a decent balance between the two but that is just my opinion of course. Cheers! On 8/13/12, rishi mack wrote: > are you basing it on reall live fax? or fiction. > > Rishi D Mack > Skype: zmackrishi > Email: cg...@live.com > Feel free to contact me anytime :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi Dennis, Actually, That makes a lot of sense. I've heard of the stutter drive concept, and you aren't the first person to suggest such a thing. I've seen it in a few science fiction stories, and its a pretty good concept all things considered. I don't know if you have ever read any of Elizabeth Moon's books, but she frequently uses this stutter drive or jump drive concept to get ships from one place to another without having to fly directly from point A to point B. Instead, as Elizabeth Moon imagines it, there is a series of jump points scattered throughout the galaxy, and a ship bound from Slaughter Key to the Moscow Confederation might have to travel to a dozen jump points before reaching its destination rather than a direct course from planet A to planet B. They simply perform several short hops or jumps until the ship reaches its destination. I think this works especially well for any kind of text adventure or mud, because a game developer could set certain jump points where the player could rest, refuel, pick up supplies, etc. There could be an outpost or station there similar to the various truck stops along the U.S. interstates which services passing ships. Cheers! On 8/13/12, Dennis Towne wrote: > Thomas, > > Now that I've laid out the actual position physics takes with respect > to FTL, my plan for space games has been to throw out general > relativity and time travel, and add FTL instead. In other words, any > universe I build that has FTL in it is probably going to be a simple, > ordinary, cartesian, newtonian universe as most people would > understand it. In this kind of universe, light might still travel at > a certain speed, but there's no light speed limit and no paradoxes or > time travel problems like you'd get in a relativistic universe. > > To address the FTL problem with inertia, I'm going to be using the > 'stutterdrive' concept: when your ship goes FTL, it spontaneously > disappears from one place and reappears in another. There are no > inertia problems because you're not actually accelerating. If you do > a thousand of these tiny jumps per second, it looks like you're moving > smoothly, even though you're just jumping around really fast in space. > > To handle the energy problem associated with this, I'm going to > declare that the energy required for each jump is some minimal amount > plus the gravitational potential difference between the two jump > points. This means that for jumps into a star system, you might > actually end up getting energy back from the hyperdrive, though I'll > probably just make it inaccessible to players for various plot > reasons. > > In order to limit speeds, declare a maximum rate at which any drive > can be used. Explain it away as "it takes one millisecond for space > to flatten out after doing a jump, so you have to wait that long > before doing another one." > > The final plot device is to give the stutterdrive different distance > quanta based on the depth of the gravitational field it's in. In > interstellar space, you get one maximum jump distance of some amount > that makes it feasible to go between stars. As you enter the deeper > gravitational field of a star system, declare that the jumps suddenly > get shorter, so that detailed maneuvering in the star system is > possible. As you get closer to a planet, have another change in the > jump size to let you maneuver there. > > It's a neat setup that I've thought about for a long time. It's got a > consistent framework even though it's a bunch of plot device > handwaving, and as long as you've got a consistent framework you can > build other stuff on top of it. > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi Darren, Yes and no. As I under stand it warp travels through subspace bypassing normal space. So in that sense they aren't using FTL in that sense. However, the impulse drive does use light speed as the main mode of travel. Full impulse is about 300,000 KPH, half impulse is 150,000 KPH, and so on. At least that is what I remember. So even there we are talking about a ship moving at an extremely high rate of speed, and since impulse is in normal space all the laws of general relativity and the laws of motion come into play here. On 8/13/12, Darren Harris wrote: > I think that with star trek the idea is that you aren't actually going ftl > it's all about a field generated by the warp engines which you are inside. > That's how I understand it at any rate. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
It's a MUD: a online multi user text game. For more info read info on www.cyberassault.org website --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
how can I play this? Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms Sent: Monday, August 13, 2012 4:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] cyberassault updates and announcement Is there a soundpack available for this? Also, are there any resources available for new players? I've been thinking of giving this game a go for a while now, I'm just not sure of what's available. On 8/13/12, dan cook wrote: > well, thanks to you, i'm back on there and honestly cant remember why > i left in the first place. > think it was something to do with losing the info though. > > On 8/10/12, Johnny Tai wrote: >> Howdy folks; Since our July 4th event turned out so well, we've decided >> to >> add a few global events that's similar to the alien invasion hosted for >> that >> week. >> Now in addition to the original token and lightsaber global events, the >> mud >> will randomly generate invasion forces for players who are brave of heart >> to >> deal with. >> Currently there is two major global events: >> The smaller one is a tyranid invasion which takes place every hour or so. >> This event is friendly to people between level 10 to 40, and when it is >> on >> there are unique quests and equipments available- not to mention the >> tokens >> one get from these quests can later be exchanged for elite quest items! >> >> The second, larger event is similar to that. >> Every so often, enemies from other worlds will attempt to gain entry into >> this universe via time rifts opening in various zones. Players must find >> these rifts, close them, and deal with the invading enemies. >> Crystal shards drop randomly during this event, and can be collected to >> later be changed for questpoints, xp, and quest items. >> >> Also New: >> Three high level areas have just opened, one of which is based off the >> Fifth >> Element movie. >> There have also been various area updates: >> The low level Neo-Chicago zone has been fixed up, with new quests and >> equipments available. >> The terminator area has been expanded, with various high level items >> added >> and new fames to be had. >> >> Coming soon: >> Player housing that saves all your equipments and decorations, player >> owned >> shops and gangs, vehicles complete with GPS systems, and crafting. >> >> Come join us...things are happening on >> cyberassault.org >> port 1 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
my same opinian Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Monday, August 13, 2012 4:06 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in games Hi, I've played fed2, it's ok but it's a bit too structured for my liking. For example, if I wanted to be a currier for 6 months etc then I couldn't. or work towards a given task. Personally if i play a space game I like it to be free and open ended. Ok core exiles is lvl unlockable but apart from that it's totally free in terms of how you play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of rishi mack Sent: 13 August 2012 20:56 To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in games If you guys like, look at this game called fed 2. federation 2 mud game. google it I don't have the link on this pc. but it's a space game. see if you like those. it's nice, but I don't know. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Selecting the correct team in Baseball.
Hey, First thanks to those who was very helpful for BariBari Baseball to me! I have one last question, How many times do I need to press the down arrow to get to the Atlanta Braves? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
Thank you! I won't be able to try it right away, but I'll post about my experience when I do. On 8/13/12, Johnny Tai wrote: > There is a mt script and soundpack on: > http://valiant8086.com/games/muds/monkeyterm > there are some starter tips and guides on www.cyberassault.org > as well > The mud is very newbie friendly, so if you run into problems there's always > > help if you ask on newbie channel or gossip. > cyberassault.org > 1 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
There is a mt script and soundpack on: http://valiant8086.com/games/muds/monkeyterm there are some starter tips and guides on www.cyberassault.org as well The mud is very newbie friendly, so if you run into problems there's always help if you ask on newbie channel or gossip. cyberassault.org 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cyberassault updates and announcement
Is there a soundpack available for this? Also, are there any resources available for new players? I've been thinking of giving this game a go for a while now, I'm just not sure of what's available. On 8/13/12, dan cook wrote: > well, thanks to you, i'm back on there and honestly cant remember why > i left in the first place. > think it was something to do with losing the info though. > > On 8/10/12, Johnny Tai wrote: >> Howdy folks; Since our July 4th event turned out so well, we've decided >> to >> add a few global events that's similar to the alien invasion hosted for >> that >> week. >> Now in addition to the original token and lightsaber global events, the >> mud >> will randomly generate invasion forces for players who are brave of heart >> to >> deal with. >> Currently there is two major global events: >> The smaller one is a tyranid invasion which takes place every hour or so. >> This event is friendly to people between level 10 to 40, and when it is >> on >> there are unique quests and equipments available- not to mention the >> tokens >> one get from these quests can later be exchanged for elite quest items! >> >> The second, larger event is similar to that. >> Every so often, enemies from other worlds will attempt to gain entry into >> this universe via time rifts opening in various zones. Players must find >> these rifts, close them, and deal with the invading enemies. >> Crystal shards drop randomly during this event, and can be collected to >> later be changed for questpoints, xp, and quest items. >> >> Also New: >> Three high level areas have just opened, one of which is based off the >> Fifth >> Element movie. >> There have also been various area updates: >> The low level Neo-Chicago zone has been fixed up, with new quests and >> equipments available. >> The terminator area has been expanded, with various high level items >> added >> and new fames to be had. >> >> Coming soon: >> Player housing that saves all your equipments and decorations, player >> owned >> shops and gangs, vehicles complete with GPS systems, and crafting. >> >> Come join us...things are happening on >> cyberassault.org >> port 1 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi, I've played fed2, it's ok but it's a bit too structured for my liking. For example, if I wanted to be a currier for 6 months etc then I couldn't. or work towards a given task. Personally if i play a space game I like it to be free and open ended. Ok core exiles is lvl unlockable but apart from that it's totally free in terms of how you play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of rishi mack Sent: 13 August 2012 20:56 To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in games If you guys like, look at this game called fed 2. federation 2 mud game. google it I don't have the link on this pc. but it's a space game. see if you like those. it's nice, but I don't know. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
If you guys like, look at this game called fed 2. federation 2 mud game. google it I don't have the link on this pc. but it's a space game. see if you like those. it's nice, but I don't know. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
are you basing it on reall live fax? or fiction. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 7:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, Sure, that makes a lot of sense. There is no saying our group of space explorers have to come from a galactic federation at all, nor that the motivation of our space explorers is necessarily nobel. All we have to do is look into our own history to see exploration has always been about the acquisition of wealth rather than the desire to explore the unknown. When Columbus set sail in 1492 he and his fleet were looking for a shortcut from Spain to India by sailing west instead of east. The entire motivation of that exploration wasn't to explore the frontiers of the new world but were solely based on saving money on trade between Spain and India, China, and other countries in Asia. Otherwise they wouldn't have bothered sending the expedition west to North and South America. Those who followed Columbus had even less nobel intentions. As we know the Spanish conquistadors raided South America and slaughtered millions of natives while looting them of their gold, their lands, and just about anything else they could get their bloody hands on. The French settled in Canada mainly to capture furs and ship them back to France for clothing while the English settled in places like Virginia to grow tobacco and cotton and have it shipped back to England. No matter how you look at it what we think of as North and South America today were simply there to be plundered by whatever country happened to mount an expedition into the new world. There were no idealistic or nobel ideas of exploring these undiscovered continents for the sake of exploring them. They were simply a way for this or that kingdom to make more wealth. Nothing more and nothing less. I think when we look at the problems confronting today's societies the motivation for people to colonize Mars or any other planet will be based on looking for more natural resources of some kind or another. We now have something like 6.5 billion people living on the earth and land is becoming scarce in some countries. Here in the U.S.A. While the great planes is still largely unsettled traditional farmland like in Ohio is rapidly shrinking as farms are sold off to expand the cities, towns, and build new residential areas. Sooner or later humanity is going to run out of space and natural resources. We will either have to kill off each other fighting for what resources remain, or will have to mount some kind of space exploration to find another planet to use. It may begin as a scientific expedition mounted by NASA or some other scientific agency, but make no mistake the pioneers will probably be no different from those who settled Canada, the United States, and South America. As far as Lost in Space it actually didn't start out as a story of exploration. It was suppose to be a journey from Earth to Alpha Sentori. However, thanks to sabotage from Dr. Smith the Jupiter II was flown off course and the Robinson family were lost in space. Unfortunately, more than half the series was spent grounded on one planet or another rather than out exploring space or trying to find a way home. If we have to use a sci-fi series as a model I think Space 1999 is the best option. According to the pilot a nuclear war causes the moon to be knocked out in space and of course it ends up having a Star Trek feel with the crew of Moon Base Alpha exploring space as though they were on a deep space exploration mission on a ship rather than the moon set adrift. In one way it was like Star Trek with the crew exploring space week after week. In another it was totally different because it was set in more contemporary times, their exploration began by accident, and they had no way home. Their only option was to find a world to settle on that was close enough to Earth to be their new home. Something else that made the story work from a sci-fi point of view is the aliens they encountered had more advanced technology. While the crew of Moon Base Alpha cared guns, flew around in rocket ships,and were using 1999 technology the aliens had UFOs, laser weapons, and were hundreds of years ahead of us in technology. it really gave it a more unique feel than some high tech group of humans exploring space and discovering Klingons, Romulans, Vulcans, etc at the same level of evolution and technology we were. Cheers! On 8/13/12, dark wrote: > Hi Tom. > > To me, the simple idea of a ship flying through space on an exploration > mission is not directly startrek related, provided the ship, universe, > characters and aliens are different ones. > > For example, the series lost in space involved a family of humans on
Re: [Audyssey] Mapping, item collecting and puzzles in games
but I think if you do check it guys, magical items links to each others which turns out to be the same orsimular. with different side effects. like a horcrux is use to separate souls. I think in mid evle times in stories I came across somethings that works well but it had a different name. but how this one works. is that it can separate your soul. but when you destroy it, your soul murges back to 1. that peace murges back with your original. there was even a spell. but I can't remember where I read that. and this one. flame thrower. flame blast, is the same thing? just flame blast is much bigger. just trying to draw a reference between them. so like in space you can look for a item call it something else, with different side effects and effect, and give it a different name look and shape. communicators, walki talky phones skype, and those other technoligies is verry different yet brings you the same resaults in different ways. to talk or communicate with each other. Rishi D Mack Skype: zmackrishi Email: cg...@live.com Feel free to contact me anytime :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 13, 2012 6:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, The term "Dark Lord" is pretty generic all things considered. Darth Vader, for example, is nothing like Voldemort and Sauron yet like many Sith Lords is given the title Dark Lord. So that in of itself is too generic to be considered a parallel between stories. Ditto for magic items. Fantasy stories usually have some kind of magic item that is considered to be evil or will make the user evil over time. It really comes back to that old belief that absolute power corrupts a person absolutely. Its one of those moral lessons that has been passed down from generation to generation through story form. Cheers! On 8/13/12, dark wrote: > I agree on tolkien being the ultimate in fantasy literature and world > creation, though again with the horcrux and the ring I don't think there is > > really a paralell, sinse both are part of the more general concept of > dangerous magical objects with some degree of sentiencewhich this goes right > > back to griek or naus mythology. > > Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling > spelling), which was not Richard vargna's invention, and griek myths had the > > ring of gorgias, a ring that would make it's wearer invisible and thus > outside of all moral responsability, so would be bound to corrupt them. > > So Again, both tolkien's ring and the idea of a horcrux I see more > asvariations on a central concept, than direct copies of anything. > > Likewise, both voldemort and sauron use the title "the dark lord" (as in > fact does morgoth in the silmarillion), but neither can be said to be a copy > > sinse that title is more a general description of a powerfull evil ruler, > and the two characters are extremely different. > > if however someone wrote a book with a dark lord who lived in a black tower, > > was never seen and most of who's power was contained in a magical object > that he was searching for, or a dark lord who was an undead sorcerer who's > soul had been split into peaces, well then you could probably say > originality was lacking. > > Beware the Grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Godville support reply
Yeah, that captcha was about the worst I ever heard. If they can't even figure out and they know what to expect, then how can they expect us to figure it out? I know that it requires at least three or maybe more words for the audio but not the visual one. The game itself is silly and unintrusive. I guess it doesn't appeal to everyone, but for some reason it is alot of fun to me. I admit, I can't even put my finger on what exactly makes it fun to me, lol. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. - Original Message - From: dan cook To: Gamers Discussion list Sent: Monday, August 13, 2012 2:16 PM Subject: Re: [Audyssey] Godville support reply i'm amazed at how bad those new audio captures are. how on earth is one to understand them? its a funny little game that one though, i give it a look every now and then on my i-phone but its not something that can hold attention for long to be honest. On 8/13/12, Allan Thompson wrote: > Hi guys, > I wrote the godville support team about the captcha and some other issues > with accessibility. For those interested, here is what they said below. > > *** start message*** > Hello Allan, > > The captcha that we use is owned by Google (re-captcha) and > unfortunately, the audio version is not really easy to understand even > for us. However, you can bypass the captcha completely if you register > with your facebook account of a mobile phone app (Android or iPhone) > > As for the issues with the browser version, we'll try take a look into > them, but it might get complicated, because we are not yet sure if > we'll be able to reproduce them. > *** end of message*** > > al > > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi Dennis, I'm not talking about the time dilation factor when traveling at 20 percent the speed of light, in the story they had a separate chemical way of slowing a person's senses and metabolism to 365th of normal, The spacecraft was cooled down and they had to walk by sliding their feet on the floor. Phil - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 1:57 PM Subject: Re: [Audyssey] FTL in games Phil, At 20% of the speed of light in our current universe, the time dilation factor is only around 2%, assuming I've done my math correctly. In other words, time would only run about 2% slower, so for every hour that passes on earth, only about 59 minutes would pass on the ship. Also, the time dilation factor affects everything on the ship, including the robots. They wouldn't seem to move any faster than usual to the people on the ship. It sounds like whoever wrote the story didn't quite understand GR, or they might have just thrown accuracy to the wind for the sake of plot. At any rate, I think calling it 'science fact' is a little too generous. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak wrote: Hi Thomas, I should have called it fake FTI. In the story the craft traveled at twenty percent the speed of light so it was science fact, but as the people's senses and metabolism were slowed down to 365th of normal, it seemed like faster than light to them. Traveling at 37,000 miles per second would get you quite far in 100 years. If you traveled to the nearest star at 20% the speed of light (60,000 kps) it would take about 22 years To the slowed down people on board,it would seem like 22 days. They could also use a form of teleporter. He could press a button on his wrist and say cabin 16, and instantly, to him, he would be there. In reality he would be picked up by a robot and moved at 3 miles per hour, which with his slowed down senses would feel like 1,000 miles per hour. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 12:57 PM Subject: Re: [Audyssey] FTL in games Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that move faster than light, but nothing else in known physics can do it. The other problem that makes FTL implausible is inertia. How exactly do you go from 0 KPS to 300,000 KPS without the people inside the spaceship being smashed into jelly? My point being while FTL is common place in books, movies, and video games no one has a clue how to get around the laws of physics and make it truly plausible. That's why it is called science fiction. :D On 8/13/12, Phil Vlasak wrote: Hi Dark, There have been many SF stories where faster than light transport was scientifically possible. In Aliens and 2001 , they use hibernation. I read of a story with modified hibernation where the humans slow down so a year feels like a day of time, and a 100 year flight would feel like 100 days. Of course, when they got back to earth, over 200 years would have passed. One interesting detail was that the robots moved at normal speed, which was so fast to the humans that they were invisible. A human would ask for a glass of water, hold out her hand and it would almost magically appear in her hand. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2437/5197 - Release Date: 08/13/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyss
Re: [Audyssey] Godville support reply
I honestly think google haven't tested those capture at all. The old ones they had with human voices I found doable on a good enough set of headphones, but ssinse they changed the voices to ynthsthere's no way throgh. Worst of all, there's no ay to contact google themselves about this,sinse their E-mail contact system has, you've guessed it, a capture! I even tried phoning teir local uk office, but was instantly asked for an extention number with no ption just to talk to a human. This strikes me as absolutely lip service to access with no care taken at all, and frankly they should be shot over it, particularly sinse their access was so good in the past, indeed when I once set up a google male account and they had no cature access, I phone their technical support service (which could still be contacted by phone then), and someone created an account for me on the spot, no waiting, no messing abut. I'm really disappointed with them and if I knew a way of contacting them they'd get a right royal kick up the rear from me over this. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Yes I'd say you were right because whoever is on the veship with the robots would be a part of the whole thing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: 13 August 2012 18:58 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Phil, At 20% of the speed of light in our current universe, the time dilation factor is only around 2%, assuming I've done my math correctly. In other words, time would only run about 2% slower, so for every hour that passes on earth, only about 59 minutes would pass on the ship. Also, the time dilation factor affects everything on the ship, including the robots. They wouldn't seem to move any faster than usual to the people on the ship. It sounds like whoever wrote the story didn't quite understand GR, or they might have just thrown accuracy to the wind for the sake of plot. At any rate, I think calling it 'science fact' is a little too generous. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak wrote: > Hi Thomas, > I should have called it fake FTI. > In the story the craft traveled at twenty percent the speed of light so it > was science fact, but as the people's senses and metabolism were slowed down > to 365th of normal, it seemed like faster than light to them. >Traveling at 37,000 miles per second would get you quite far in 100 > years. > If you traveled to the nearest star at 20% the speed of light (60,000 kps) > it would take about 22 years > To the slowed down people on board,it would seem like 22 days. > They could also use a form of teleporter. > He could press a button on his wrist and say cabin 16, and instantly, to > him, he would be there. > In reality he would be picked up by a robot and moved at 3 miles per hour, > which with his slowed down senses would feel like 1,000 miles per hour. > Phil > > - Original Message - From: "Thomas Ward" > > To: "Gamers Discussion list" > Sent: Monday, August 13, 2012 12:57 PM > > Subject: Re: [Audyssey] FTL in games > > >> Hi Phil, >> >> True, but FTL is as yet in opposition with known physics. As I >> understand it nothing can travel faster than the speed of light. It is >> the great constant in physics. There are tacions that move faster than >> light, but nothing else in known physics can do it. >> >> The other problem that makes FTL implausible is inertia. How exactly >> do you go from 0 KPS to 300,000 KPS without the people inside the >> spaceship being smashed into jelly? >> >> My point being while FTL is common place in books, movies, and video >> games no one has a clue how to get around the laws of physics and make >> it truly plausible. That's why it is called science fiction. :D >> >> On 8/13/12, Phil Vlasak wrote: >>> >>> Hi Dark, >>> There have been many SF stories where faster than light transport was >>> scientifically possible. >>> In Aliens and 2001 , they use hibernation. >>> I read of a story with modified hibernation where the humans slow down so >>> a >>> >>> year feels like a day of time, and a 100 year flight would feel like 100 >>> days. >>> Of course, when they got back to earth, over 200 years would have passed. >>> One interesting detail was that the robots moved at normal speed, which >>> was >>> >>> so fast to the humans that they were invisible. >>> A human would ask for a glass of water, hold out her hand and it would >>> almost magically appear in her hand. >>> Phil >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1424 / Virus Database: 2437/5197 - Release Date: 08/13/12 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] FTL in games
Hi. There's only 1 problem with that I can see and it's a bit of a paradox. If time travel exists then it would have to be from the future so it hasn't happened yet even if it has. Assuming that it has already been done it would have been done in such a way as to not to interfere with history. But even then if it did meddle with history we wouldn't know anyway because we would be a part of it. so I see that much of it as a bit of a chicken in egg situation. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: 13 August 2012 18:33 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Thomas, FTL is one of those grey areas in physics, and unfortunately we haven't observed any physical object or piece of information going faster than the speed of light. Ever. Tachyons are hypothetical, and not even on very good theoretical footing - they're just something that's been conjectured as a possible solution to certain problems, but there are other solutions that are probably better. General relativity is very tightly linked to both faster than light travel and time travel. If you have general relativity and FTL, you by definition have time travel. If you have general relativity and time travel, you by definition have FTL. There's absolutely nothing you can do about this - that's just the way the math works in general relativity. So that's what the theoretical/math side of things says about it. But what does the real world have to say about it? 1) It looks like the universe has general relativity in it. General relativity has been tested a ridiculous amount, and it's probably the second most well tested theory in the history of mankind. It's safe to say that 'general relativity exists'. 2) We've never seen a single example of FTL. Ever. In the entire history of mankind. 3) We've never seen a single verified example of time travel. Ever. In the entire history of mankind. That gives us a pretty strong indicator that with the way the universe is set up, we'll probably never have FTL as discussed in sci-fi. If we did, we'd have to deal with time travel too, and there's no evidence for either in spite of a lot of very smart people trying to do it for a really long time. I'll post game related specifics in the next note, because I'm sure someone is going to argue stuff I've said here. Dennis Towne Alter Aeon MUD http://www.alteraeon.com P.S. for pedantics: the usage of FTL in the above is the standard strict "information transfer" definition used when defining the light speed limit in relativity; please do not needlessly pollute the discussion with apparent velocity or waveform-leading-edge arguments, as it will simply cause confusion on what is already an unintuitive topic. On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward wrote: > Hi Phil, > > True, but FTL is as yet in opposition with known physics. As I > understand it nothing can travel faster than the speed of light. It is > the great constant in physics. There are tacions that move faster than > light, but nothing else in known physics can do it. > > The other problem that makes FTL implausible is inertia. How exactly > do you go from 0 KPS to 300,000 KPS without the people inside the > spaceship being smashed into jelly? > > My point being while FTL is common place in books, movies, and video > games no one has a clue how to get around the laws of physics and make > it truly plausible. That's why it is called science fiction. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Godville support reply
i'm amazed at how bad those new audio captures are. how on earth is one to understand them? its a funny little game that one though, i give it a look every now and then on my i-phone but its not something that can hold attention for long to be honest. On 8/13/12, Allan Thompson wrote: > Hi guys, > I wrote the godville support team about the captcha and some other issues > with accessibility. For those interested, here is what they said below. > > *** start message*** > Hello Allan, > > The captcha that we use is owned by Google (re-captcha) and > unfortunately, the audio version is not really easy to understand even > for us. However, you can bypass the captcha completely if you register > with your facebook account of a mobile phone app (Android or iPhone) > > As for the issues with the browser version, we'll try take a look into > them, but it might get complicated, because we are not yet sure if > we'll be able to reproduce them. > *** end of message*** > > al > > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
I think that with star trek the idea is that you aren't actually going ftl it's all about a field generated by the warp engines which you are inside. That's how I understand it at any rate. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 August 2012 17:57 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that move faster than light, but nothing else in known physics can do it. The other problem that makes FTL implausible is inertia. How exactly do you go from 0 KPS to 300,000 KPS without the people inside the spaceship being smashed into jelly? My point being while FTL is common place in books, movies, and video games no one has a clue how to get around the laws of physics and make it truly plausible. That's why it is called science fiction. :D On 8/13/12, Phil Vlasak wrote: > Hi Dark, > There have been many SF stories where faster than light transport was > scientifically possible. > In Aliens and 2001 , they use hibernation. > I read of a story with modified hibernation where the humans slow down so a > > year feels like a day of time, and a 100 year flight would feel like 100 > days. > Of course, when they got back to earth, over 200 years would have passed. > One interesting detail was that the robots moved at normal speed, which was > > so fast to the humans that they were invisible. > A human would ask for a glass of water, hold out her hand and it would > almost magically appear in her hand. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Yes the whole idea of the primes was excellent. Also making the guardians look like a bunch of terrorist nutcases I thought was brilliant especially as they were absolutely right about the starflyer! Definitely 1 of the cleverest sci-fi books I've ever read. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 August 2012 17:46 To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Daren, Yes, I've read it. At least the first two books in the series at any rate. The trains traveling through wormholes was a pretty unique idea. The Primes were pretty interesting as well. I thought it was interesting that they had been trapped in their own space to keep them from taking over the universe, and the Common Wealth accidentally let them loose to go on a rampage. What luck? Lol! On 8/13/12, Darren Harris wrote: > Hi tom. > > Have you ever tried the commonwealth series by peter f hamelton? That > has some really interesting concepts. The weirdest is going from > planet to planet via wormhole, but not using starships, but trains of all things! > Everything is done on trains! You really should give that a look. it's > very good plot development that's for sure. Shame there's not a game > out there like that as it would be rather interesting to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Dark, I think for any space game, consistency has to be king, not compatibility with current science. The big problem is that current science tells us that space travel is incredibly time consuming and boring, with no shortcuts. Nobody's going to want to play a game that takes ten years to go to the nearest star system. On top of that, GR isn't easily computable. Far easier to simply throw it out and define new physics that makes the story easier. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 2:06 PM, dark wrote: > I really like that idea. > > as I said earlier, for me compatibility with current science doesn't matter > as much... [snip] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, but now we know that not to be the case, and all I've found out about the current state of theoretical physics suggests there is even more we don't! know, such as the properties of neutrinos, and a lot about the quantum state of quarks. As I said, for me consistancy is a more serious matter, having an understandable system that will provide limit to the setting and mechanics, and this sounds like a great idea, plus, from a mud perspective it also means you can freely use single sized mud rooms to represent different units of space, eg, one jump and your in intersteller space, another your on the outskirts of a system, another your in the system itself, one more your landing on a planet, thus the physical distance the player traverses with each jump altering even though the commands the player in puts will not. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Phil, At 20% of the speed of light in our current universe, the time dilation factor is only around 2%, assuming I've done my math correctly. In other words, time would only run about 2% slower, so for every hour that passes on earth, only about 59 minutes would pass on the ship. Also, the time dilation factor affects everything on the ship, including the robots. They wouldn't seem to move any faster than usual to the people on the ship. It sounds like whoever wrote the story didn't quite understand GR, or they might have just thrown accuracy to the wind for the sake of plot. At any rate, I think calling it 'science fact' is a little too generous. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 1:38 PM, Phil Vlasak wrote: > Hi Thomas, > I should have called it fake FTI. > In the story the craft traveled at twenty percent the speed of light so it > was science fact, but as the people's senses and metabolism were slowed down > to 365th of normal, it seemed like faster than light to them. >Traveling at 37,000 miles per second would get you quite far in 100 > years. > If you traveled to the nearest star at 20% the speed of light (60,000 kps) > it would take about 22 years > To the slowed down people on board,it would seem like 22 days. > They could also use a form of teleporter. > He could press a button on his wrist and say cabin 16, and instantly, to > him, he would be there. > In reality he would be picked up by a robot and moved at 3 miles per hour, > which with his slowed down senses would feel like 1,000 miles per hour. > Phil > > - Original Message - From: "Thomas Ward" > > To: "Gamers Discussion list" > Sent: Monday, August 13, 2012 12:57 PM > > Subject: Re: [Audyssey] FTL in games > > >> Hi Phil, >> >> True, but FTL is as yet in opposition with known physics. As I >> understand it nothing can travel faster than the speed of light. It is >> the great constant in physics. There are tacions that move faster than >> light, but nothing else in known physics can do it. >> >> The other problem that makes FTL implausible is inertia. How exactly >> do you go from 0 KPS to 300,000 KPS without the people inside the >> spaceship being smashed into jelly? >> >> My point being while FTL is common place in books, movies, and video >> games no one has a clue how to get around the laws of physics and make >> it truly plausible. That's why it is called science fiction. :D >> >> On 8/13/12, Phil Vlasak wrote: >>> >>> Hi Dark, >>> There have been many SF stories where faster than light transport was >>> scientifically possible. >>> In Aliens and 2001 , they use hibernation. >>> I read of a story with modified hibernation where the humans slow down so >>> a >>> >>> year feels like a day of time, and a 100 year flight would feel like 100 >>> days. >>> Of course, when they got back to earth, over 200 years would have passed. >>> One interesting detail was that the robots moved at normal speed, which >>> was >>> >>> so fast to the humans that they were invisible. >>> A human would ask for a glass of water, hold out her hand and it would >>> almost magically appear in her hand. >>> Phil >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1424 / Virus Database: 2437/5197 - Release Date: 08/13/12 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Thomas, Now that I've laid out the actual position physics takes with respect to FTL, my plan for space games has been to throw out general relativity and time travel, and add FTL instead. In other words, any universe I build that has FTL in it is probably going to be a simple, ordinary, cartesian, newtonian universe as most people would understand it. In this kind of universe, light might still travel at a certain speed, but there's no light speed limit and no paradoxes or time travel problems like you'd get in a relativistic universe. To address the FTL problem with inertia, I'm going to be using the 'stutterdrive' concept: when your ship goes FTL, it spontaneously disappears from one place and reappears in another. There are no inertia problems because you're not actually accelerating. If you do a thousand of these tiny jumps per second, it looks like you're moving smoothly, even though you're just jumping around really fast in space. To handle the energy problem associated with this, I'm going to declare that the energy required for each jump is some minimal amount plus the gravitational potential difference between the two jump points. This means that for jumps into a star system, you might actually end up getting energy back from the hyperdrive, though I'll probably just make it inaccessible to players for various plot reasons. In order to limit speeds, declare a maximum rate at which any drive can be used. Explain it away as "it takes one millisecond for space to flatten out after doing a jump, so you have to wait that long before doing another one." The final plot device is to give the stutterdrive different distance quanta based on the depth of the gravitational field it's in. In interstellar space, you get one maximum jump distance of some amount that makes it feasible to go between stars. As you enter the deeper gravitational field of a star system, declare that the jumps suddenly get shorter, so that detailed maneuvering in the star system is possible. As you get closer to a planet, have another change in the jump size to let you maneuver there. It's a neat setup that I've thought about for a long time. It's got a consistent framework even though it's a bunch of plot device handwaving, and as long as you've got a consistent framework you can build other stuff on top of it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward wrote: > Hi Phil, > > True, but FTL is as yet in opposition with known physics. As I > understand it nothing can travel faster than the speed of light. It is > the great constant in physics. There are tacions that move faster than > light, but nothing else in known physics can do it. > > The other problem that makes FTL implausible is inertia. How exactly > do you go from 0 KPS to 300,000 KPS without the people inside the > spaceship being smashed into jelly? > > My point being while FTL is common place in books, movies, and video > games no one has a clue how to get around the laws of physics and make > it truly plausible. That's why it is called science fiction. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi Thomas, I should have called it fake FTI. In the story the craft traveled at twenty percent the speed of light so it was science fact, but as the people's senses and metabolism were slowed down to 365th of normal, it seemed like faster than light to them. Traveling at 37,000 miles per second would get you quite far in 100 years. If you traveled to the nearest star at 20% the speed of light (60,000 kps) it would take about 22 years To the slowed down people on board,it would seem like 22 days. They could also use a form of teleporter. He could press a button on his wrist and say cabin 16, and instantly, to him, he would be there. In reality he would be picked up by a robot and moved at 3 miles per hour, which with his slowed down senses would feel like 1,000 miles per hour. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 12:57 PM Subject: Re: [Audyssey] FTL in games Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that move faster than light, but nothing else in known physics can do it. The other problem that makes FTL implausible is inertia. How exactly do you go from 0 KPS to 300,000 KPS without the people inside the spaceship being smashed into jelly? My point being while FTL is common place in books, movies, and video games no one has a clue how to get around the laws of physics and make it truly plausible. That's why it is called science fiction. :D On 8/13/12, Phil Vlasak wrote: Hi Dark, There have been many SF stories where faster than light transport was scientifically possible. In Aliens and 2001 , they use hibernation. I read of a story with modified hibernation where the humans slow down so a year feels like a day of time, and a 100 year flight would feel like 100 days. Of course, when they got back to earth, over 200 years would have passed. One interesting detail was that the robots moved at normal speed, which was so fast to the humans that they were invisible. A human would ask for a glass of water, hold out her hand and it would almost magically appear in her hand. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2437/5197 - Release Date: 08/13/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Thomas, FTL is one of those grey areas in physics, and unfortunately we haven't observed any physical object or piece of information going faster than the speed of light. Ever. Tachyons are hypothetical, and not even on very good theoretical footing - they're just something that's been conjectured as a possible solution to certain problems, but there are other solutions that are probably better. General relativity is very tightly linked to both faster than light travel and time travel. If you have general relativity and FTL, you by definition have time travel. If you have general relativity and time travel, you by definition have FTL. There's absolutely nothing you can do about this - that's just the way the math works in general relativity. So that's what the theoretical/math side of things says about it. But what does the real world have to say about it? 1) It looks like the universe has general relativity in it. General relativity has been tested a ridiculous amount, and it's probably the second most well tested theory in the history of mankind. It's safe to say that 'general relativity exists'. 2) We've never seen a single example of FTL. Ever. In the entire history of mankind. 3) We've never seen a single verified example of time travel. Ever. In the entire history of mankind. That gives us a pretty strong indicator that with the way the universe is set up, we'll probably never have FTL as discussed in sci-fi. If we did, we'd have to deal with time travel too, and there's no evidence for either in spite of a lot of very smart people trying to do it for a really long time. I'll post game related specifics in the next note, because I'm sure someone is going to argue stuff I've said here. Dennis Towne Alter Aeon MUD http://www.alteraeon.com P.S. for pedantics: the usage of FTL in the above is the standard strict "information transfer" definition used when defining the light speed limit in relativity; please do not needlessly pollute the discussion with apparent velocity or waveform-leading-edge arguments, as it will simply cause confusion on what is already an unintuitive topic. On Mon, Aug 13, 2012 at 12:57 PM, Thomas Ward wrote: > Hi Phil, > > True, but FTL is as yet in opposition with known physics. As I > understand it nothing can travel faster than the speed of light. It is > the great constant in physics. There are tacions that move faster than > light, but nothing else in known physics can do it. > > The other problem that makes FTL implausible is inertia. How exactly > do you go from 0 KPS to 300,000 KPS without the people inside the > spaceship being smashed into jelly? > > My point being while FTL is common place in books, movies, and video > games no one has a clue how to get around the laws of physics and make > it truly plausible. That's why it is called science fiction. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Tom. this I'm afraid isn't the objection to science I was considdering, sinse it's not just the case that "science cannot explain" certain things, rather there are certain flaws and inconsistancies in the scientific method that means you need to fill in a lot of gaps via personal opinion. for instance, there is the famous problem of induction which has been around sinse David hume. namely, how can you be certain that any inductive line of reasoning is ultimately going to end in the same conclusion all of the time, the famous, well all the swans I've seen are white so all swans must be white line of thinking. more seriously than that, there is the problem of experimental regress. when a scientist sets up an experiment occurs according to a set of strict principles set by that scientist, ie, experimental conditions. The experiment however is not exactly replicatable, because nobody can have the same conditions, nor are the conclusions of the scientist necessarily shown by the previous data. for instance, a lot of findings of sir humphry davy about the movement of gasses were unable to be replicated by his contemporaries because the equipment he used was very unique, however most people believed him because of his reputation as one of the greatest scientists of the 19th century. there is then, the even more serious problem of paradigm shift, that when two opposing scinetific viewpoints colide, it is not actually a case that one will relinquish their theory, rather, you will have two competing modes of scinetific expression,, and the one that "wins" so to speak is the one that grabs most people's attention. This is not to say science doesn't work, or that study of science is not worth while, only that we should remember sicnece is not the stablishment of ultimate, absolute truth, but the construction of human opinions about the universe, consistant opinions perhaps, but ultimately opinions none the less. the germ theory of desease for instance cannot currently explain the causes of cansa and several other immunological reactions, sinse no foreign organisms are nvolved, and our understanding of the human mind is barely begun. so, while I two have an interest in science, I do not follow people like richard dorkins who think that science is some sort of new religion, and that we are always uncovering truth with it, sinse the past shows sicnece is just as prone to error and mistakes, heck at one time it was scientifically believed that the sun was the center of the universe, or that germs were spontaniusly generated from within rotting meet and other matter, rather than being unique in themselves. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that move faster than light, but nothing else in known physics can do it. The other problem that makes FTL implausible is inertia. How exactly do you go from 0 KPS to 300,000 KPS without the people inside the spaceship being smashed into jelly? My point being while FTL is common place in books, movies, and video games no one has a clue how to get around the laws of physics and make it truly plausible. That's why it is called science fiction. :D On 8/13/12, Phil Vlasak wrote: > Hi Dark, > There have been many SF stories where faster than light transport was > scientifically possible. > In Aliens and 2001 , they use hibernation. > I read of a story with modified hibernation where the humans slow down so a > > year feels like a day of time, and a 100 year flight would feel like 100 > days. > Of course, when they got back to earth, over 200 years would have passed. > One interesting detail was that the robots moved at normal speed, which was > > so fast to the humans that they were invisible. > A human would ask for a glass of water, hold out her hand and it would > almost magically appear in her hand. > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Daren, Yes, I've read it. At least the first two books in the series at any rate. The trains traveling through wormholes was a pretty unique idea. The Primes were pretty interesting as well. I thought it was interesting that they had been trapped in their own space to keep them from taking over the universe, and the Common Wealth accidentally let them loose to go on a rampage. What luck? Lol! On 8/13/12, Darren Harris wrote: > Hi tom. > > Have you ever tried the commonwealth series by peter f hamelton? That has > some really interesting concepts. The weirdest is going from planet to > planet via wormhole, but not using starships, but trains of all things! > Everything is done on trains! You really should give that a look. it's very > good plot development that's for sure. Shame there's not a game out there > like that as it would be rather interesting to say the least. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Well, I have my own mixed feelings about science. I personally love science, have always been interested in it since I can remember,and I do think it is the best way mankind has found for gathering knowledge about our environment we live in. However, that said, I'll be the first to admit science is far from perfect. There are a number of subjects that science is incapable of explaining. For example, the subject of life after death. Human beings have believed in some sort of afterlife for as long as there has been recorded history. Yet, the scientific answer is that the concept of an afterlife is wishful thinking. Problem is that science has no evidence to base that conclusion on any more than a religious person has evidence there is an afterlife. Its one of those kinds of questions that can't be proven or disproved through science alone. The real reason science claims there is no afterlife is because of the world view science has adopted regarding the origins of life. Most biologists will tell you that we pretty much started out as single celled organisms, and after billions of years evolved into human beings. Fine, but how did life begin in the first place? No one really knows that answer for sure. Its still one of sciences unsolved mysteries, and I'm not at all sure they will find the answers to that question. However, because science has concluded we all evolved through some natural means therefore there can be no afterlife. There isn't enough evidence to prove either theory as yet. Despite sciences shortcomings there is quite a lot science can and does explain. Just like anything else there is good solid science and bad science out there. A person simply has to be intelligent enough to see the difference between the two. So what does all this have to do with gaming? I'm all for using imagination, creativity, but there are certain aspects in science fiction I find unbelievable simply because it defies certain scientific laws I happen to know is true. Of course, science and a good story aren't totally compatible, and here is a case in point. You are sitting at the helm of a starship. The captain orders that you engage the FTL drive. The second your hand accesses the controls the ship enters light speed and you are turned into mush. What happened? Its simple. The faster you travel the greater the mass of the spaceship and the people living on board it. The inertia and g-forces would crush anything living into mush long before the spaceship reached light speed. However, while this is proven fact scientifically its not very practical in terms of a good SF story. The only way to get around this problem is to come up with some sort of clever device that is scientifically plausible. On Star Trek, for example, they created something called an inertial dampener that somehow keeps the inertia and gravity consistent during space flight. We don't know how this would work in reality, but it does explain why the crew isn't turned into mush when flying from planet to planet. In short, I guess what I meant to saying my prior e-mail is that anything I do in a RPG game should be scientifically plausible. It may not necessarily agree with science as we understand it today, but those things are explained in a way that could be plausible enough to be believable. With a story like He Man that's actually a bit of a different situation than your normal piece of SF because it all takes place on an alien planet that is quite different from our own. Who says magic doesn't occur somewhere else in the galaxy? In any case the uniqueness of the story, characters, etc really took presidents over realism. I think that is because it was primarily meant to be taken as fantasy, completely imagination, rather than attempting to be scientifically plausible the way something like Star Trek was. The SF elements in He Man were simply added into the fantasy setting rather than simply being classic science fiction in of themselves. As to the questions you had about He-Man many of the answers were actually answered in She-Ra, a spin-off series, that picked up where He-Man left off. For example, in the pilot episode, "Secret of the Sword," He-Man is summoned to Castle Grayskull after the Sorceress has a bad dream and wakes up to find a power sword floating above her head. Its identical to He-Man's power sword accept it has a jewel set below the blade. Once He-Man arrives at Grayskull she sends him through the mysterious portal that opens to find the one the sword is intended for. As it turns out it happens to be his long lost sister, Princess Adora, who was kidnapped by Hordak 20 years earlier. He-Man brings Adora back to Grayskull where the Sorceress explains to them both the events of the great war between King Randor and the Horde, and during that telling she reveals who Skeletor was and how he became disfigured. So the historical back story of Skeletor in the2002 series is actually a reinvention of Skeletor rather than
Re: [Audyssey] FTL in games
Or do something along the lines of what ce does and have a mech zone or something, purely for the fun of it. that has been a really good addition to ce actually and it works really well. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: 13 August 2012 17:18 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Dark, I agree. I've thought involuntary PvP was ridiculous since the original Thantos showed me how it was really done on Hidden Worlds in 1994. Arenas are fine, but quite frankly, I don't log into other games to frag people. I log in to explore, and people killing me on the way reduce my exploration time. With that in mind, any space based game I make will probably be nearly devoid of PvP, with only arena or holo battles or something like that. There's plenty of alien enemies without having to worry about players. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 11:59 AM, dark wrote: > That starflight game sounds fantastic, though i'm not surprised, a lot of > very unique and experimental things were done at that point. > > As I said, one of the really disappointing things with scifi muds, is that > none are free of very aggressive pvp, and even when they include things like > space exploration, you can't get away from powerfull players wanting to blow > you up for the hell of it. > I have no idea why all the mud creators think that space and unrestricted > pvp go together, but for some reason they do which really spoils things for > people like myself who actively dislike pvp. > > thus, a space themed mud game with an opt in pvp system like aa, with > emphasis on exploration would be fantastic. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Yup especially if you had to start way out somewhere on your own and actually look for people. Build yourself up from lets say early 20th century tech up to space flight etc -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 August 2012 16:59 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games That starflight game sounds fantastic, though i'm not surprised, a lot of very unique and experimental things were done at that point. As I said, one of the really disappointing things with scifi muds, is that none are free of very aggressive pvp, and even when they include things like space exploration, you can't get away from powerfull players wanting to blow you up for the hell of it. I have no idea why all the mud creators think that space and unrestricted pvp go together, but for some reason they do which really spoils things for people like myself who actively dislike pvp. thus, a space themed mud game with an opt in pvp system like aa, with emphasis on exploration would be fantastic. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Hi, I reckon you should. There's a massive demand for space exploration, trade etc, that's the 1 genre that really hasn't been covered that well if at all on the blind friendly games front anyway. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne Sent: 13 August 2012 16:37 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games All this talk about SF games reminds me of my youth playing the old PC game starflight. It was the first game I'd ever seen with autogenerated star systems, and had an amazing story. Alas, it's not even remotely accessible, and it's well nigh 30 years old now. For a game that came on two 360k floppies, having 800 complete planets to explore (including landing on them anywhere and mining minerals) was incredible. I actually learned a lot of computer science and physics figuring out how they did all this over the years. I even wrote a PRNG solar system generator similar to theirs, but more detailed. Because of that game, I've been wanting to make my own space themed game for literally decades. Given the interest I see here, I might very well do that. The AA server code is pretty flexible, and I see no reason I can't use it as a base for a project like this. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi tom. Have you ever tried the commonwealth series by peter f hamelton? That has some really interesting concepts. The weirdest is going from planet to planet via wormhole, but not using starships, but trains of all things! Everything is done on trains! You really should give that a look. it's very good plot development that's for sure. Shame there's not a game out there like that as it would be rather interesting to say the least. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 August 2012 15:36 To: Gamers Discussion list Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, Exactly my point. That's why I used the Warlord series as an example of what can be done using an old idea, but can be made so totally different as to be an original story in its own right. It just takes a good imagination and some creativity on part of the author in question. Recently I have become a huge fan of the Vatta's War series by Elizabeth Moon. I've listened to the Graphic Audio reproduction of the books, and now I'm reading the version from the NLS library. What strikes me about the series Elizabeth Moon does a great job of starting out with your typical peaceful galaxy with interstellar trade between worlds, and the Vatta family end up getting caught up in a pirates aspirations for galactic conquest that leads to all out galactic war. The only mistake the pirates made is they murdered the Vatta family, and the surviving member, Ki Vatta, is a military genius. What makes Vatta's War compelling is Moon doesn't require a Federation, Empire, or any kind of Star Trek, Star Wars, or Babylon 5 type setting to tell a good science fiction story. She works from a basic concept of a rich interstellar trading company who gets caught up in a conflict with space pirates, and that smaller conflict then leads to an interstellar space war. In other words she started out with a basic storyline about intergalactic trade and slowly lead up to bigger and better things. On 8/13/12, dark wrote: > Hi tom. > > Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur > series myself. > > Originality is something of a fine line, what is a general concept that is > reuseable, and what is a copy of an idea, but obviously if you are a good! > author, you'll try to avoid the one and strive for the other, which again > brings us back to the hole subject of a workable game plot and world which, > > though it might have space exploration, ftl travel and aliens, would not > involve a galactic federation, an evil galactic empire, an ancient order of > > semi religious semi magical warriors, a race who prized logic above all > else, a randomly dressed alien wandering around time and space in an old > phone box, a single space station where humanity was one of five central > powers etc. > > Beware the Grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
Dark, I agree. I've thought involuntary PvP was ridiculous since the original Thantos showed me how it was really done on Hidden Worlds in 1994. Arenas are fine, but quite frankly, I don't log into other games to frag people. I log in to explore, and people killing me on the way reduce my exploration time. With that in mind, any space based game I make will probably be nearly devoid of PvP, with only arena or holo battles or something like that. There's plenty of alien enemies without having to worry about players. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Mon, Aug 13, 2012 at 11:59 AM, dark wrote: > That starflight game sounds fantastic, though i'm not surprised, a lot of > very unique and experimental things were done at that point. > > As I said, one of the really disappointing things with scifi muds, is that > none are free of very aggressive pvp, and even when they include things like > space exploration, you can't get away from powerfull players wanting to blow > you up for the hell of it. > I have no idea why all the mud creators think that space and unrestricted > pvp go together, but for some reason they do which really spoils things for > people like myself who actively dislike pvp. > > thus, a space themed mud game with an opt in pvp system like aa, with > emphasis on exploration would be fantastic. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
That starflight game sounds fantastic, though i'm not surprised, a lot of very unique and experimental things were done at that point. As I said, one of the really disappointing things with scifi muds, is that none are free of very aggressive pvp, and even when they include things like space exploration, you can't get away from powerfull players wanting to blow you up for the hell of it. I have no idea why all the mud creators think that space and unrestricted pvp go together, but for some reason they do which really spoils things for people like myself who actively dislike pvp. thus, a space themed mud game with an opt in pvp system like aa, with emphasis on exploration would be fantastic. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Godville support reply
Hi guys, I wrote the godville support team about the captcha and some other issues with accessibility. For those interested, here is what they said below. *** start message*** Hello Allan, The captcha that we use is owned by Google (re-captcha) and unfortunately, the audio version is not really easy to understand even for us. However, you can bypass the captcha completely if you register with your facebook account of a mobile phone app (Android or iPhone) As for the issues with the browser version, we'll try take a look into them, but it might get complicated, because we are not yet sure if we'll be able to reproduce them. *** end of message*** al "The truth will set you free" Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FTL in games
All this talk about SF games reminds me of my youth playing the old PC game starflight. It was the first game I'd ever seen with autogenerated star systems, and had an amazing story. Alas, it's not even remotely accessible, and it's well nigh 30 years old now. For a game that came on two 360k floppies, having 800 complete planets to explore (including landing on them anywhere and mining minerals) was incredible. I actually learned a lot of computer science and physics figuring out how they did all this over the years. I even wrote a PRNG solar system generator similar to theirs, but more detailed. Because of that game, I've been wanting to make my own space themed game for literally decades. Given the interest I see here, I might very well do that. The AA server code is pretty flexible, and I see no reason I can't use it as a base for a project like this. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FTL in games
Hi Dark, There have been many SF stories where faster than light transport was scientifically possible. In Aliens and 2001 , they use hibernation. I read of a story with modified hibernation where the humans slow down so a year feels like a day of time, and a 100 year flight would feel like 100 days. Of course, when they got back to earth, over 200 years would have passed. One interesting detail was that the robots moved at normal speed, which was so fast to the humans that they were invisible. A human would ask for a glass of water, hold out her hand and it would almost magically appear in her hand. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 9:44 AM Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi tom. Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur series myself. Originality is something of a fine line, what is a general concept that is reuseable, and what is a copy of an idea, but obviously if you are a good! author, you'll try to avoid the one and strive for the other, which again brings us back to the hole subject of a workable game plot and world which, though it mmight have space exploration, ftl travel and aliens, would not involve a galactic federation, an evil galactic empire, an ancient order of semi religious semi magical warriors, a race who prized logic above all else, a randomly dressed alien wandering around time and space in an old phone box, a single space station where humanity was one of five central powers etc. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Exactly my point. That's why I used the Warlord series as an example of what can be done using an old idea, but can be made so totally different as to be an original story in its own right. It just takes a good imagination and some creativity on part of the author in question. Recently I have become a huge fan of the Vatta's War series by Elizabeth Moon. I've listened to the Graphic Audio reproduction of the books, and now I'm reading the version from the NLS library. What strikes me about the series Elizabeth Moon does a great job of starting out with your typical peaceful galaxy with interstellar trade between worlds, and the Vatta family end up getting caught up in a pirates aspirations for galactic conquest that leads to all out galactic war. The only mistake the pirates made is they murdered the Vatta family, and the surviving member, Ki Vatta, is a military genius. What makes Vatta's War compelling is Moon doesn't require a Federation, Empire, or any kind of Star Trek, Star Wars, or Babylon 5 type setting to tell a good science fiction story. She works from a basic concept of a rich interstellar trading company who gets caught up in a conflict with space pirates, and that smaller conflict then leads to an interstellar space war. In other words she started out with a basic storyline about intergalactic trade and slowly lead up to bigger and better things. On 8/13/12, dark wrote: > Hi tom. > > Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur > series myself. > > Originality is something of a fine line, what is a general concept that is > reuseable, and what is a copy of an idea, but obviously if you are a good! > author, you'll try to avoid the one and strive for the other, which again > brings us back to the hole subject of a workable game plot and world which, > > though it might have space exploration, ftl travel and aliens, would not > involve a galactic federation, an evil galactic empire, an ancient order of > > semi religious semi magical warriors, a race who prized logic above all > else, a randomly dressed alien wandering around time and space in an old > phone box, a single space station where humanity was one of five central > powers etc. > > Beware the Grue! > > dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi tom. Agreed on both counts, indeed I am a big fan of bernard cornwell's arthur series myself. Originality is something of a fine line, what is a general concept that is reuseable, and what is a copy of an idea, but obviously if you are a good! author, you'll try to avoid the one and strive for the other, which again brings us back to the hole subject of a workable game plot and world which, though it mmight have space exploration, ftl travel and aliens, would not involve a galactic federation, an evil galactic empire, an ancient order of semi religious semi magical warriors, a race who prized logic above all else, a randomly dressed alien wandering around time and space in an old phone box, a single space station where humanity was one of five central powers etc. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Oh, definitely. Just because there is a generic idea it doesn't mean a person can't find a new and creative way to repackage the content for a new generation of readers. For instance, I've recently been reading Bernard Cornwell's Warlord series. I'm simply amazed how he could take a story like King Arthur, which has been written to death by countless authors, and repackage it in a new and compelling form. What makes it so convincing is he downplays the fantasy aspects of the story and gives it a historical context which is far more real and believable than the traditional story of King Arthur. The characters in Warlord are also more realistic characters with their own agendas, personal aspirations, and all too human faults. Instead of the heroic and honorable Lancelot Cornwell's Lancelot is something of a snake in the grass. Instead of Merlin being an all powerful magician he is really a Druid priest. One by one Bernard Cornwell humanizes the classic characters and gives them actions and motivations that are all too realistic. Basically, I think a person can take a generic storyline and use it in a entirely new and distinctive way without plagiarism. It just takes creativity and some forethought. Cheers! On 8/13/12, dark wrote: > Ah, I forgot about lord vader, that is a good point :D. > > Again though, it proves the point that just because an idea is general, you > > can use it in a new and distinctive way without plagerism. > > Beware the Grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, Sure, that makes a lot of sense. There is no saying our group of space explorers have to come from a galactic federation at all, nor that the motivation of our space explorers is necessarily nobel. All we have to do is look into our own history to see exploration has always been about the acquisition of wealth rather than the desire to explore the unknown. When Columbus set sail in 1492 he and his fleet were looking for a shortcut from Spain to India by sailing west instead of east. The entire motivation of that exploration wasn't to explore the frontiers of the new world but were solely based on saving money on trade between Spain and India, China, and other countries in Asia. Otherwise they wouldn't have bothered sending the expedition west to North and South America. Those who followed Columbus had even less nobel intentions. As we know the Spanish conquistadors raided South America and slaughtered millions of natives while looting them of their gold, their lands, and just about anything else they could get their bloody hands on. The French settled in Canada mainly to capture furs and ship them back to France for clothing while the English settled in places like Virginia to grow tobacco and cotton and have it shipped back to England. No matter how you look at it what we think of as North and South America today were simply there to be plundered by whatever country happened to mount an expedition into the new world. There were no idealistic or nobel ideas of exploring these undiscovered continents for the sake of exploring them. They were simply a way for this or that kingdom to make more wealth. Nothing more and nothing less. I think when we look at the problems confronting today's societies the motivation for people to colonize Mars or any other planet will be based on looking for more natural resources of some kind or another. We now have something like 6.5 billion people living on the earth and land is becoming scarce in some countries. Here in the U.S.A. While the great planes is still largely unsettled traditional farmland like in Ohio is rapidly shrinking as farms are sold off to expand the cities, towns, and build new residential areas. Sooner or later humanity is going to run out of space and natural resources. We will either have to kill off each other fighting for what resources remain, or will have to mount some kind of space exploration to find another planet to use. It may begin as a scientific expedition mounted by NASA or some other scientific agency, but make no mistake the pioneers will probably be no different from those who settled Canada, the United States, and South America. As far as Lost in Space it actually didn't start out as a story of exploration. It was suppose to be a journey from Earth to Alpha Sentori. However, thanks to sabotage from Dr. Smith the Jupiter II was flown off course and the Robinson family were lost in space. Unfortunately, more than half the series was spent grounded on one planet or another rather than out exploring space or trying to find a way home. If we have to use a sci-fi series as a model I think Space 1999 is the best option. According to the pilot a nuclear war causes the moon to be knocked out in space and of course it ends up having a Star Trek feel with the crew of Moon Base Alpha exploring space as though they were on a deep space exploration mission on a ship rather than the moon set adrift. In one way it was like Star Trek with the crew exploring space week after week. In another it was totally different because it was set in more contemporary times, their exploration began by accident, and they had no way home. Their only option was to find a world to settle on that was close enough to Earth to be their new home. Something else that made the story work from a sci-fi point of view is the aliens they encountered had more advanced technology. While the crew of Moon Base Alpha cared guns, flew around in rocket ships,and were using 1999 technology the aliens had UFOs, laser weapons, and were hundreds of years ahead of us in technology. it really gave it a more unique feel than some high tech group of humans exploring space and discovering Klingons, Romulans, Vulcans, etc at the same level of evolution and technology we were. Cheers! On 8/13/12, dark wrote: > Hi Tom. > > To me, the simple idea of a ship flying through space on an exploration > mission is not directly startrek related, provided the ship, universe, > characters and aliens are different ones. > > For example, the series lost in space involved a family of humans on a > spaceship flying through unknown sectors of space trying to get home, > exploring as they went. Yet, this is an entirely different setting, > universe, set of characters and set of aliens to startrek, sinse the simple > > exploration idea, like a ship with laser weapons and faster than light > travel, is more a general sf concept that could be taken in a different > direction. > > Susan Coo
Re: [Audyssey] cyberassault updates and announcement
well, thanks to you, i'm back on there and honestly cant remember why i left in the first place. think it was something to do with losing the info though. On 8/10/12, Johnny Tai wrote: > Howdy folks; Since our July 4th event turned out so well, we've decided to > add a few global events that's similar to the alien invasion hosted for that > week. > Now in addition to the original token and lightsaber global events, the mud > will randomly generate invasion forces for players who are brave of heart to > deal with. > Currently there is two major global events: > The smaller one is a tyranid invasion which takes place every hour or so. > This event is friendly to people between level 10 to 40, and when it is on > there are unique quests and equipments available- not to mention the tokens > one get from these quests can later be exchanged for elite quest items! > > The second, larger event is similar to that. > Every so often, enemies from other worlds will attempt to gain entry into > this universe via time rifts opening in various zones. Players must find > these rifts, close them, and deal with the invading enemies. > Crystal shards drop randomly during this event, and can be collected to > later be changed for questpoints, xp, and quest items. > > Also New: > Three high level areas have just opened, one of which is based off the Fifth > Element movie. > There have also been various area updates: > The low level Neo-Chicago zone has been fixed up, with new quests and > equipments available. > The terminator area has been expanded, with various high level items added > and new fames to be had. > > Coming soon: > Player housing that saves all your equipments and decorations, player owned > shops and gangs, vehicles complete with GPS systems, and crafting. > > Come join us...things are happening on > cyberassault.org > port 1 > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Ah, I forgot about lord vader, that is a good point :D. Again though, it proves the point that just because an idea is general, you can use it in a new and distinctive way without plagerism. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 11:48 AM Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games Hi Dark, The term "Dark Lord" is pretty generic all things considered. Darth Vader, for example, is nothing like Voldemort and Sauron yet like many Sith Lords is given the title Dark Lord. So that in of itself is too generic to be considered a parallel between stories. Ditto for magic items. Fantasy stories usually have some kind of magic item that is considered to be evil or will make the user evil over time. It really comes back to that old belief that absolute power corrupts a person absolutely. Its one of those moral lessons that has been passed down from generation to generation through story form. Cheers! On 8/13/12, dark wrote: I agree on tolkien being the ultimate in fantasy literature and world creation, though again with the horcrux and the ring I don't think there is really a paralell, sinse both are part of the more general concept of dangerous magical objects with some degree of sentiencewhich this goes right back to griek or naus mythology. Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling spelling), which was not Richard vargna's invention, and griek myths had the ring of gorgias, a ring that would make it's wearer invisible and thus outside of all moral responsability, so would be bound to corrupt them. So Again, both tolkien's ring and the idea of a horcrux I see more asvariations on a central concept, than direct copies of anything. Likewise, both voldemort and sauron use the title "the dark lord" (as in fact does morgoth in the silmarillion), but neither can be said to be a copy sinse that title is more a general description of a powerfull evil ruler, and the two characters are extremely different. if however someone wrote a book with a dark lord who lived in a black tower, was never seen and most of who's power was contained in a magical object that he was searching for, or a dark lord who was an undead sorcerer who's soul had been split into peaces, well then you could probably say originality was lacking. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Dark, The term "Dark Lord" is pretty generic all things considered. Darth Vader, for example, is nothing like Voldemort and Sauron yet like many Sith Lords is given the title Dark Lord. So that in of itself is too generic to be considered a parallel between stories. Ditto for magic items. Fantasy stories usually have some kind of magic item that is considered to be evil or will make the user evil over time. It really comes back to that old belief that absolute power corrupts a person absolutely. Its one of those moral lessons that has been passed down from generation to generation through story form. Cheers! On 8/13/12, dark wrote: > I agree on tolkien being the ultimate in fantasy literature and world > creation, though again with the horcrux and the ring I don't think there is > > really a paralell, sinse both are part of the more general concept of > dangerous magical objects with some degree of sentiencewhich this goes right > > back to griek or naus mythology. > > Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling > spelling), which was not Richard vargna's invention, and griek myths had the > > ring of gorgias, a ring that would make it's wearer invisible and thus > outside of all moral responsability, so would be bound to corrupt them. > > So Again, both tolkien's ring and the idea of a horcrux I see more > asvariations on a central concept, than direct copies of anything. > > Likewise, both voldemort and sauron use the title "the dark lord" (as in > fact does morgoth in the silmarillion), but neither can be said to be a copy > > sinse that title is more a general description of a powerfull evil ruler, > and the two characters are extremely different. > > if however someone wrote a book with a dark lord who lived in a black tower, > > was never seen and most of who's power was contained in a magical object > that he was searching for, or a dark lord who was an undead sorcerer who's > soul had been split into peaces, well then you could probably say > originality was lacking. > > Beware the Grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
I agree on tolkien being the ultimate in fantasy literature and world creation, though again with the horcrux and the ring I don't think there is really a paralell, sinse both are part of the more general concept of dangerous magical objects with some degree of sentiencewhich this goes right back to griek or naus mythology. Indeed, Nordic myths had the ring of the neibelung (sorry if I'm mangling spelling), which was not Richard vargna's invention, and griek myths had the ring of gorgias, a ring that would make it's wearer invisible and thus outside of all moral responsability, so would be bound to corrupt them. So Again, both tolkien's ring and the idea of a horcrux I see more asvariations on a central concept, than direct copies of anything. Likewise, both voldemort and sauron use the title "the dark lord" (as in fact does morgoth in the silmarillion), but neither can be said to be a copy sinse that title is more a general description of a powerfull evil ruler, and the two characters are extremely different. if however someone wrote a book with a dark lord who lived in a black tower, was never seen and most of who's power was contained in a magical object that he was searching for, or a dark lord who was an undead sorcerer who's soul had been split into peaces, well then you could probably say originality was lacking. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
i loved the whole dark is rising series. it was very clever if you ask me. i couldn't get into the film of it at all which sort of proves your point dark i think. the best set of fantasy books of all time is the middle earth series though. lord of the rings, the hobbit etc. if you ask me those books are unbeatable. the depth of the world, the characters, so so cleverly and painstakingly well written. it's true to say i have to be in the mood for those books but equally there's no other set of books like it in my opinion. i've often wondered if hp was taking some ideas from lotr, mainly the horcrux idea and the ring. the main difference being that the horcrux doesn't give power to the one that holds it but it still has an affect over the person who is in contact with it for the longest and it also tries to stop you from destroying it. as much as i enjoyed hp, it will never match up to lotr for depth of creation. Sent from my iPad On 13 Aug 2012, at 08:43, "dark" wrote: > Hi Tom. > > To me, the simple idea of a ship flying through space on an exploration > mission is not directly startrek related, provided the ship, universe, > characters and aliens are different ones. > > For example, the series lost in space involved a family of humans on a > spaceship flying through unknown sectors of space trying to get home, > exploring as they went. Yet, this is an entirely different setting, universe, > set of characters and set of aliens to startrek, sinse the simple exploration > idea, like a ship with laser weapons and faster than light travel, is more a > general sf concept that could be taken in a different direction. > > Susan Cooper's dark is rising series (actually written before harry potter), > could be said to have some paralells, sinse it's about a young boy who meets > an eldily wizard, learns magic, and is involved in a prophecied battle > against evil magicians called the dark. > > Yet, the series has an entirely different tone and setting to harry potter. > There is for instance no school of magic, and though will can! use magic, > there is a strict code and set of lores under which he can use it, indeed > throughout the book will the old one, aka servent of the light and magician > is distinguished quite successively from will the boy. > > The prophecy is much more vague and never explored, jsut providing the > inevitability for the magic battle, and ultimately it's the characters that > matter most in the series, indeed most of the attacks by the dark revolve > around characters rather than overt magic, though ther is cetanly no shortage > of magic throughout the books. > > Even the real world setting differs hugely from harry potter, sinse the books > are entirely themed around wild places in Britain with keltic significance, > such as the mountain in wales, kade idris, or the seat of arthur, in fact > Will himself is the son of a large farming family, and not an only child or a > child living with a single parent in a modern city. > > > This is why so many fans of susan cooper's books were extremely angry when > hollywood turned it into a blatant harry potter knockoff film, and you had > will chucking fireballs and learning magic, not to mention changing will's > nationality to american for some reason even though the film was still set in > Britain. > > thus, I do think there is a difference betwene actual copying of ideas and > simply using general concepts. > > For instance, suppose you had a ship exploring new life etc, but the > "federation" they were from wasn't the goody goody one of startrek, but quite > a different body. perhaps unlike the ship's of startrek, the ship is much > smaller, perhaps with only a few crew members, none of whome are alien in > origin, and maybe the crew's technology is actually less! sophisticated than > aliens they meet. > > Then of course, there is no reason for the aliens to look human, or behave > like klingons, romulans, vulcans etc, they could be entirely and completely > different. > > Beware the Grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Tom. To me, the simple idea of a ship flying through space on an exploration mission is not directly startrek related, provided the ship, universe, characters and aliens are different ones. For example, the series lost in space involved a family of humans on a spaceship flying through unknown sectors of space trying to get home, exploring as they went. Yet, this is an entirely different setting, universe, set of characters and set of aliens to startrek, sinse the simple exploration idea, like a ship with laser weapons and faster than light travel, is more a general sf concept that could be taken in a different direction. Susan Cooper's dark is rising series (actually written before harry potter), could be said to have some paralells, sinse it's about a young boy who meets an eldily wizard, learns magic, and is involved in a prophecied battle against evil magicians called the dark. Yet, the series has an entirely different tone and setting to harry potter. There is for instance no school of magic, and though will can! use magic, there is a strict code and set of lores under which he can use it, indeed throughout the book will the old one, aka servent of the light and magician is distinguished quite successively from will the boy. The prophecy is much more vague and never explored, jsut providing the inevitability for the magic battle, and ultimately it's the characters that matter most in the series, indeed most of the attacks by the dark revolve around characters rather than overt magic, though ther is cetanly no shortage of magic throughout the books. Even the real world setting differs hugely from harry potter, sinse the books are entirely themed around wild places in Britain with keltic significance, such as the mountain in wales, kade idris, or the seat of arthur, in fact Will himself is the son of a large farming family, and not an only child or a child living with a single parent in a modern city. This is why so many fans of susan cooper's books were extremely angry when hollywood turned it into a blatant harry potter knockoff film, and you had will chucking fireballs and learning magic, not to mention changing will's nationality to american for some reason even though the film was still set in Britain. thus, I do think there is a difference betwene actual copying of ideas and simply using general concepts. For instance, suppose you had a ship exploring new life etc, but the "federation" they were from wasn't the goody goody one of startrek, but quite a different body. perhaps unlike the ship's of startrek, the ship is much smaller, perhaps with only a few crew members, none of whome are alien in origin, and maybe the crew's technology is actually less! sophisticated than aliens they meet. Then of course, there is no reason for the aliens to look human, or behave like klingons, romulans, vulcans etc, they could be entirely and completely different. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mapping, item collecting and puzzles in games
Hi Tom. Well as I have said before, philosophically I think there are quite severe problems with arguements that our current scientific thinking is! the be all and end all, or indeed is anything more than a highly structured set of human opinions, which is why the hard sf writers like Clarke and Asimov are people I have trouble with because of their insistance that human science can solve any problem. Heman however is indeed a good example of where characters and strangeness of setting took pressidence over realism, and worked dam well for it, indeed I'm amazed when I watch one of those original heman cartoons now, just how well the plot/action ratio was balanced (several recent hollywood films could I think learn from that). Admittedly, the plots aren't complex or engaging, and tend to be simple morality tales of one sort of another, but even in a 20 minute story have surprising amounts of developement and detail about whatever bit of eternia they are set in. I disagree on consistancy of setting though as far as heman went, sinse I must admit I never was!exactly sure about some of it's major principles, for instance who skeletor was, what exactly the secrets of castle greyskull were that skeletor was after etc. These were actually questions answered really well in the 2002 revival series, skeletor for instance had been a rival lord who fought against adamm's father when he was taking the thrown, and during the battle had chucked a flask of acid at him which the king had deflected, thus burning skeletors face down to the skull and causing him to change his name from keldor to skeletor. It's actually a dam shame that series didn't do better, sinse it was heman, but with ongoing plot! Getting back on track though, as I said, consistancy is for me more of a key in plot than actual realism. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.