Re: [Audyssey] Fifty Shades of Dark.

2013-04-13 Thread dark
Wow that's quite scary phil, I never thought I was that intimidating :D. 

Oh, and that I could grow another two inches :D. 


In fairness I am dressed in black currently so you got that bit right.

Beware the grue! 


Dark.

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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline

2013-04-13 Thread shaun everiss

I aggree.
html and text were the formats the mag was in anyway.
content wise I don't know.
most of the info I would usually get from something is already on 
audiogames.net and this list.
unless ofcause it never came there but to restrict things just for 1 
mag seems a bit harsh and anyway with the net as it is we would never 
be able to stop the flow till mag release anyway.

So the structure would have to change, a fact I have no idea of.

At 09:11 AM 4/14/2013, you wrote:
I'm thinking that they should all be in the same format.  HTML 
conversion could gradually be done


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- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 3:00 PM
Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey 
MagazineNowOnline




Hi Tony,

Thats something we have been seriously considering. The only problem
is it would take a while to convert all 54 of the back issues to html
, but I don't see why any new issues couldn't be properly tagged and
posted in html.

Cheers!

On 4/13/13, Tony James  wrote:

Hi,

Maybe you could switch to HTML as opposed to plain text and that
way you could insert heading tags to allow the reader to jump
from article to article.

Tony the Tiger!!


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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online

2013-04-13 Thread shaun everiss

it was just an idea.
I actually give a feck what format the mag continues in.
text html podcast whatever.
as  long as it actually behaves like a mag.
Right now most of it is just coppied off the list and developers news 
briefs most of which are usually out of date unless the devs have not 
released them.
Sadly because of the net our magazine is about as good as a crappy 
dialup connection.
in a lot of cases bar the articles and some places like the dnd site 
which I don't visit as often as I  should most of the info is in our 
hands and out of date when the mag is released.

the mag is then quite small.
but then maybe my expectations are quite high.
the industry has changed from its fast roling pace to a trickle 
almost stopping at least on the user level in places.
sometimes there is nothing but the swamps sometimes the treasure 
comes in nuggets and dubloons.

But I don't know.
I am happy that there are those that want to continue the mag.
Right now the mag may as well be dead and gone the shape its in.
And I am sure it would be easier to call it quits.
though I am not discouraging the fact that there is still a push to 
keep this thing going.

I have often wandered what will happen if the mag ever went.
oh we would survive for a time.
the old guard, but without anyone replacements the zombies would come 
and then well.

I have noticed this somewhat on swamp.
after my system refused to play swamp I got on a few campaigns on 
another box and found I just didn't enjoy it as much as I used to 
when it was in active status.

I have noticed that postings to forum has dropped some to.
I wander how long things will go on till the game is lost in the 
forum swamp or the page past page 1 of the forum whenever it goes.
Once  topics drop to what I like to call the crap pile since its not 
right in front of me simular to the back pages of the newspaper which 
I don't read they are basically lost and I find that sad in a way.

I used to remember the time when we were a strong force.
We were shooting leaves up to the sky and even with a few small wars 
we survived.
To be honest though I never though that it would come to a possible 
end sertainly stagnation was not my idea of an end.
its probably just me and I sertainly am not bailing out but so little 
news comes out compaired from before.
I think if we are to continue I think we should go foreward and try 
to update the mag and try and restore the adventure the mag was.

in the old days you never knew what you were going to find.
The only way I can see this happening is to get  the mag on a even 
schedual then somehow withhold news and stuff till the mag is out.

or simply have a smaller mag I am just not sure.
I think of something and my mind thinks about the old days.
we have most of the mag in bits before it even comes.

At 09:06 AM 4/14/2013, you wrote:
If it is a supplement, and the magazine content is not dependent on 
the podcast content, cool.,


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Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 2:12 PM
Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey 
MagazineNow Online




Hi Charles,

It was my understanding that the podcast, assuming we did one, would
be in addition to and not a replacement for the Audyssey Magazine.
Like you I feel a magazine should be read and not listened to. Besides
that it would get pretty darn expensive paying for extra hard drive
space and bandwidth for a podcast compared to the price of a few MB to
store the magazine. Big difference in cost there, and one I don't
think certain members of our community fully appreciates. In any case
I don't expect the magazine will be switching to a podcast for those
and other practical reasons.

Cheers!

On 4/13/13, Charles Rivard  wrote:

The last I heard, he wants to go to a podcast format, which may or may not
work as well as the previous method.  JMO, but I think that a magazine
should be read, not heard.  Also, direct links to sites can't be put into an

audio presentation.  Also, submissions from readers might be more difficult

to insert and edit.  While podcasts are cool, I don't think it would be a
good format for Audyssey.  Again, this is just my opinion.

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Re: [Audyssey] I'm sad: Chillingham.

2013-04-13 Thread shaun everiss
Well as long as I have a machine that works or that can have xp I 
won't be going up and if I do it will be 7 that I go to not 8.

Ofcause once xp stopps hardware manufacturers stop.
so no drivers for any new stuf.
Now right now thats probably not to bad, even if they stop next year 
that does mean a lot of new stuff up to i7 etc will still have 
minimal drivers for xp probably.

but don't hold your life on it.
my realtech card has not been updated since last year in june and 
sure enough my toshiba laptops I am looking at now don't use realtech 
cards and mostly intel ones.
So chances are if you want  a system that was released up to june 
2012 you will have realtech cards after that well.

It was the reason I moved from 98 among other things.
Well networking was the other thing.

At 01:14 AM 4/14/2013, you wrote:

Hi Shaun,

Well, while it is true Microsoft will discontinue updates and support
for XP next year I somehow think it won't go away immediately.
Remember a lot of blind users refuse to upgrade to Windows 7 or
Windows 8, and plan to stick with XP as long as possible. As a result
even though XP won't be an issue for Microsoft personally a lot of
developers like myself still may have to support the platform in order
to keep from losing sales by cutting those users off. There is always
a few years grace period between when a OS gets dropped and when the
majority of users actually get around to buying new computers with an
updated OS on it.

Take Win 98 for example. When I was developing STFC I got requests
clear up to 2006 to support Windows 98 even though the OS was 8 years
old, and was basically about to be dropped by Microsoft. I had to
point out to those users that because I was developing using .NET that
newer versions of .NET such as 3.0 and 3.5 would not run on Windows 98
and in order to support the platform I had to in effect go back to
using older releases of the .NET Framework which would not be in my
best interests just to support an out dated platform.

The point being is either because of lack of money or simple desire
not to change the V.I. community seems to be behind the mainstream
market, and don't upgrade as quickly even if it would be in their best
interests to do so. As a result even though XP might be dropped next
year I don't count on the fact the majority of V.I. users will run out
and buy new desktops and laptops with Win 8 on them. Eventually maybe,
but it will take a year or two before that happens. :D

Cheers!

On 4/12/13, shaun everiss  wrote:
> well maybe making them not exist would be a good thing.
> xp is due to die in the next 1 year from this month, in april next
> year xp support is due to die.
> the games work on vista and 7 aparently but need a bit to get them
> working and on 8 they don't even work at all aparently.
> so they were state of the art but now they are so simple and well
> outdated to put it politely that its not worth it.
> I have them from somewhere but on the update which I plan to do this
> or next year its likely that these will be  among the software I delete.

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[Audyssey] mud rammer for IOS

2013-04-13 Thread Darren Harris
hello all,

i just wanted to tell you about a fantastic new mud client on IOS. it's called 
mud rammer. 

it's biggest thing is that the developer has made it so it automatically sends 
the text to voiceover so as text comes in, it reads it. am playing star 
conquest using this app and yes it works very well indeed. 

go take a look. 

Sent from my iPad
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Re: [Audyssey] interest in possible moo development?

2013-04-13 Thread shaun everiss

I am not a moo/ mudding kind a guy.
I am into more of the audiogame type thing like swamp.
a full adventure world with sound simular to mist or something or 
well just an adventure.

scifi etc.
maybe something you could navigate with the board etc.
obviously it would probably cost if you had sound and such but hmmm.

At 12:18 AM 4/14/2013, you wrote:

Hello all,
 I'd like to try and gage the level of interest in myself possibly
developing a moo in the not terebly distant future? I have no interest
in repeating what's already been done countless times before now, wich
is why I am posting this. If there is some interest, I'd like to see
if we can't throw some ideas around. Bare in mind that I am busy with
college and am also taking programming classes in a couple of other
languages as well, so it could potentialy be a long while before
development really took off, but I'd love to hear what you think of
the idea and go from there. If you have no interest feel free to
disregard.  like I said I do have quite a busy life outside of moo,
even within the world of coding. But I'd love to hear your thoughts.
All the best,
Nick


--
Nick Helms
P.L.U.R.

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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-13 Thread shaun everiss

well there are many ways you can handle licences.
with dolphin stuff you can put as many as you want.
you start with 3 licences but you need to wait every 6 month for 
either your keys to reset or a licence to generate so yeah you will 
always have coppies but you just have to wait.

the bsc one is the same 4 keys, wait a year and then another 4 keys.
fs has a simuolar one though they need to reset manually and will 
actually investigate if you go to far.
dvd audio extracter has 1 licence configured to 1 machine but you can 
move this round and as long as you have 1 unit licenced with a 
licence file though I have not tried it in theory you could 
continously move it round or buy another licence whic would actually 
stay online.

On the ms front I aggree with.
in theory as long as you are carefull you can use your key more than 
once but just don't use the same key on millions of boxes.

There are loads of ways to handle it.
There are sinble key registrations then there is the obvious demo and 
full game seperated different expiring downloads or just on cd.

ok it would still get distributed but hmmm.
Most of my software though is freeware or opensource.
I have several comercial programs, windows an old version of office, 
my games, but the rest is free or opensourced with a couple 
acceptions but thats mainly because I have not found legal programs 
to replace them with or had the cash to buy them yet which I will 
eventually do.


At 12:04 AM 4/14/2013, you wrote:

Hi Shaun,

I know the feeling. I wasn't a big Rail Racer fan, but I did beta test
it and had a license for the game that won't work on any of my newer
machines. Not only that I felt Che was being too strict with his
licensing policy so that if I wanted a copy for my desktop and a copy
for my laptop I'd have to obtain a second license. That kind of turned
me off the game right there.

I don't know. I think if I were to pay for an upgrade I'd also expect
that some of the licensing restrictions be lifted. I'd want to be able
to have a copy for at least one of my laptops as well as a key for my
desktop. If I can't do that then I'll probably say forget it. I don't
go for a lot of commercial software that won't allow me to put it on
more than one PC at a time. That is in fact why I have turned to Linux
for a lot of my software these days. I can't see paying double or
triple for the same software just to run it on more than one computer.

Cheers!

On 4/12/13, shaun everiss  wrote:
> don't hold your breath.
> I own a coppy but am unsure if I should write che off as bad or not.
> it was 1 key for  each system which made a licence file.
> that server was not always up and people coppied them,  che then made
> basically everyone have to buy the game again to get another key.
> I never got the game by paying as I tested it so I am not going to go
> and get a crack for it.
> But to say I am dissapointed that I have a game that I can't play
> really is an understatement.
> The only reason I don't even bother is that there are loads of games
> better than rr in its current thing is.
> Now  if che does in fact end up releasing his game again,  with a new
> system, one that will allow  you to move your licence round or at
> least replace them without having to rebuy maybe something bsc uses
> with 4 keys per year or something then fine I will go back.
> To be honest the fact I never payed was one of the reasons I didn't
> try to  continue.
>

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[Audyssey] Hand held devices.

2013-04-13 Thread Lisa Hayes
HI all, Does anyone remember a hand held game called micky and donald it was 
about mickey mouse and donald duck one of them was a fireman.  that's all i can 
remember. 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] Audyssey Magazine Now Online

2013-04-13 Thread shaun everiss
well personally I think that a group of us should do the mag, and 
have it shared in such a way that if things go pairshape, then the 
mag can be done on a regular  schedual.

not sure how it would work.
my issue is at the moment the mag has no schedual at all.
Its not the fault of anyone but the mag design and schedual was never 
changed since 1995 when it came out first.
it worked for ages and ages and now no one saw the issue that some 
day with the net and well life and other junk that we would get to a 
point where it would not be on schedual.

I think it came out 4 times a year.
then 2 and then every couple months.
then it was once every year.
now I am no longer sure what the schedual really is going.
The only other thing that can be done is have articles for sections 
and simply terf the mag but I don't want that to happen.


At 11:45 PM 4/13/2013, you wrote:

Hi Dennis,

I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the job as editor until he is able to return to that duty,
but I'd have to discuss that with him off list. Obviously, I don't
want to just do it without asking him first. Howeveer, the point I
want to make is that I don't expect that page to change too much right
away unless Ron or I begin cranking out new issues of the magazine.

Cheers!


On 4/12/13, Dennis Towne  wrote:
> Thomas,
>
> A few years ago, I was concerned that the back issues would be lost,
> so I also mirrored them at:
>
> http://alteraeon.com/audyssey-archive/archive-new/
>
> It's currently just a raw text/zip archive, but if you'd like me to
> set up a fully automated mirror, I could do so.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com

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Re: [Audyssey] Hand-held devices.

2013-04-13 Thread shaun everiss

yeah it seems its up now.

At 08:57 PM 4/13/2013, you wrote:

Quentin C's playroom is still up and working fine.


- Original Message - From: "Nicole white" 
To: "Games list\" 
Sent: Friday, April 12, 2013 7:31 PM
Subject: [Audyssey] Hand-held devices.


If they're not selling the Franklin speller any longer, are there 
any talking hend-hell devices that i can play with?

I am interested to know.
It's a shame that Quenton C's play room didn't last as long as i 
thought it would.
oh, are their any other clients like RS that have games that i 
could play that you recommend?

no, i am not going on for the people.
i feel that i am to impulsive to be there.
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Re: [Audyssey] NEw game from choiceofgames

2013-04-13 Thread shaun everiss

I wish choiceofgames had  an easier way to shop their games for the pc.
the stores google, etc are a pain in the but to even use.
I'd have brought all the buyable games already 
and or downloaded all the free ones but I can't 
even download any of the free ones.

thats fine I can play em online but even so.

At 07:13 PM 4/13/2013, you wrote:

Hi.
here's a new one from choiceofgames, a new gamebook
adventure. These are quite accessible on the iPhone, and given
the easy interface, I'd be surprised if they didn't work the same
way on android too. Sadly, windows users are out of luck
thanks to the chrome web store, (I tried to ask the devs about
this since the demos and free versions of their games on the
choiceofgames site are standard net pages, but I didn't get a
response.
still, for anyone with an Iphone I'd highly recommend this,
indeed I'm playing choice of the star captain myself at the
moment.
All the best,
Drk.
- Original Message -
From:
Choice of Games
To:
d...@xgam.org
Sent: Friday, April 12, 2013 5:00 PM
Subject: New Space Pirate Game: Treasure Seekers of Lady
Luck
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Choice of Games
Treasure Seekers of Lady Luck
Available on the App Store
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We're proud to announce that
Treasure Seekers of Lady Luck
, the latest in our popular
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Jump to hyperspace aboard the Lady Luck, the 
fastest starship in the galaxy! Join her
ragtag crew of space pirates, or infiltrate 
their ranks, working undercover for the Galactic

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Treasure Seekers of Lady Luck is an interactive 
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In addition, Christopher is trying something new 
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The fate of the ship rests in your hands! Will 
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We hope you enjoy playing
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Re: [Audyssey] Audio Disc on the Mac.

2013-04-13 Thread michael barnes

Hello.
No, this is a downloadable game.
You can get it at http://www.audiogames.net

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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Gabriel Battaglia (Kriyaban)

Teresa: I've installed Python 1.4, PyGames, and PYOCJB.

GB: Hi Teresa. Python 1.4 is a very very extremely old release of Python. Are you sure to have reported the correct version of you 
Python interpreter? If so, I strongly suggest you to upgrade to 2.7.3

www.python.org

Bye
Gabriel. 



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Re: [Audyssey] Hand-held devices.

2013-04-13 Thread Ron Schamerhorn

There's always Nemesis Factor,


On 13-Apr-2013 2:51 PM, Charles Rivard wrote:

Although this is good to know, I was looking for info on handheld devices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Angela Lerma" 
To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 3:57 AM
Subject: Re: [Audyssey] Hand-held devices.



Quentin C's playroom is still up and working fine.


- Original Message - From: "Nicole white"

To: "Games list\" 
Sent: Friday, April 12, 2013 7:31 PM
Subject: [Audyssey] Hand-held devices.



If they're not selling the Franklin speller any longer, are there any
talking hend-hell devices that i can play with?
I am interested to know.
It's a shame that Quenton C's play room didn't last as long as i
thought it would.
oh, are their any other clients like RS that have games that i could
play that you recommend?
no, i am not going on for the people.
i feel that i am to impulsive to be there.
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Re: [Audyssey] world of war query

2013-04-13 Thread joseph weakland
thanks lots love the game can you earn cheat codes to? also i hope that 
someday an update comes out where the movies are in english to


- Original Message - 
From: "Matheus Rheine" 

To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 6:01 PM
Subject: Re: [Audyssey] world of war query


Hi, here's the download link for the game, the developer is redesigning 
the website but currently it's very hard to navigate because it's 100% in 
japanese, it seems that the download of bk2 is also broken, it's giving a 
404 error, I'll see if I can contact him and ask for a very basic english 
version of the site with at least the names and links of the games.

http://www.nyanchangames.com/softs/wSetup_en.exe
HTH
Em 13/04/2013 18:56, joseph weakland escreveu:
hello does anyone know how i can get the game world of war? the download 
link on audiogames.net don't work

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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
Your welcome. I'm glad people are finding it helpful, I wasn't 
sure how useful it would end up being in practice, but it's 
really nice to see that it's doing it's job.


- Original Message -
From: "Johnny Tai" Subject: Re: [Audyssey] swamp complete weapons guide finally 
updated


Thanks for this- very help info indeed especially for casual 
players/newb

like myself.


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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread Johnny Tai
Thanks for this- very help info indeed especially for casual players/newb
like myself.


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Re: [Audyssey] Audio Disc on the Mac.

2013-04-13 Thread Teresa Cochran
Hi, Michael,

Is this a website? Sorry, I'm not familiar with it. If so, are you running a 
flash-blocking extension, such as ClickToPlugin? If you are, you can press 
command-control-w for ClickToPlugin to allow flash to run on the domain, or you 
can do a VO-space on the area that says "flash", which is a one-time-only 
work-around..

HtH,
Teresa
On Apr 13, 2013, at 4:31 PM, michael barnes  wrote:

> Hello.
> When I try to run Audio Disc on my Mac it doesn't do anything.
> It says that I need flash to run the game.
> However I have flash and it still will not run.
> Will someone please help me with this?
> Thanks!
> 
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Teresa Cochran
Yes, I have Python 2.4. So the installer put it in the apps folder. I notice 
that there are other versions in /library/python. Should I move it there, or 
does it matter? I notice that in /library/developer, I find PyGames and PYOBJC.

Thanks,
Teresa
On Apr 13, 2013, at 4:38 PM, "Jacob Kruger"  wrote:

> This was a tweaked/customised version of ubuntu.
> 
> Anyway, in the readMe file for soundRTS .pyc version I see they insist on 
> python 2.4, FWIW.
> 
> Stay well
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
> 
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, April 14, 2013 1:31 AM
> Subject: Re: [Audyssey] Python Games On the Mac?
> 
> 
>> Hi Jacob,
>> 
>> Not sure what version of Ubuntu you tried, but version 12.04 and later
>> use Python 2.7. Ubuntu and most Linux distributions haven't used
>> Python 2.5 for two or three years. However, I agree with the point
>> that 2.7 is the current stable release. Anything less than 2.7 is old,
>> and if she is really running 1.4 that thing must be 10 years old or
>> more. :D
>> 
>> 
>> Cheers!
>> 
>> 
>> On 4/13/13, Jacob Kruger  wrote:
>>> Are you sure you're running python 1.4?
>>> 
>>> Most widely adopted/largely in use version of python nowadays is 2.7 as far
>>> 
>>> as I know - but/and, that' s what I work on/run on my windows PC, and when
>>> recently tested/tried out something on a ubuntu/linux machine it seemed to
>>> be running version 2.5.
>>> 
>>> Either way, just asking since would guess that that might be an issue if
>>> python 1.4 is a bit out of date/old?
>>> 
>>> Unless, I'm just mistaken, and that version number has something specific to
>>> 
>>> do with it's implementation on a mac machine..?
>>> 
>>> Could otherwise, also try out one of those .pyc files for you if you like,
>>> and see if they operate on this windows machine, running python 2.7, since
>>> also have pyGame installed here, etc., but anyway..?
>>> 
>>> Stay well
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> '...fate had broken his body, but not his spirit...'
>>> 
>> 
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[Audyssey] old handheld games

2013-04-13 Thread Tony James

Hi,
While I was growing up, I enjoyed playing self-contained handheld 
games.  I had a wide variety of these games, but over the years 
for one reason or another, they have disappeared.  I'm wondering 
if anyone can help me track some or of them down.  There's a 
Teenage Mutant Ninja Turtles one that was very blind friendly and 
it actually talked.  I can't remember if there was a sub-title or 
anything for this particular game.  Another one is Spiderman, 
where the hero battles these huge mechanized spiders created by 
one of his enemies.  At the end of each stage, the three spiders 
would stack up and face Spidy as a combined tripple-threat.  
Sorry if this is off-topic, but I figured because this was a 
gaming list I would give it a shot.  Replies can be sent directly 
to me if necessary.  Thanks.


PS: the above games are just two I am looking for, but if anyone 
can direct me to a place that has these types of games then feel 
free.


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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Teresa Cochran
Oh fooey, I think I got the wrong version number in my head. I'll definitely 
check this out and let you all know what happens.

Thanks,
Teresa
On Apr 13, 2013, at 4:36 PM, Thomas Ward  wrote:

> Hi Teresa,
> 
> Ah, that makes sense. SoundRTS, if I remember correctly needs Python
> 2.4, as well as the latest Pygame for that version of Python That game
> is sadly a bit out of date and isn't compatible with newer versions of
> Python  so you may run into compatibility issues running it on Mac.
> 
> On 4/13/13, Teresa Cochran  wrote:
>> Hi, Zack and list,
>> 
>> Sorry about that. The game I'm trying at the moment is SoundRTS.
>> Website: http://jlpo.free.fr/soundrts/
>> 
>> THANKS,
>> Teresa
> 
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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread Allison P
Um, well, okay then. Here goes. Heh. Please don't take this the wrong
or anything, I don't mean to sound all stalker-ish or whatever, but
well, I would kind of like to get to know you better off-list. I've
listened to your podcasts, as I say, and I think you and I would
probably get along pretty well. I mean, you're a philosopher, and I,
whilst not a philosopher per se, certainly like discussing
philosophical topics occasionally, and of course audio games and
suchlike. So, I was wondering if you had Facebook, or maybe even
Skype. It'd be neat to have, you know, a dialogue sometime. Plus, you
just sound like a cool dude. *grin* So, if you do have FB and wanna
add me, do feel free. My name on there is Ceridwyn Bloodfang. I'll not
put my Skype info out here, but I can send it to you off list if you'd
like. If you have Skype, that is. Lol.

On 4/13/13, dark  wrote:
> Hi Alisan.
>
> ask what you like. if I feel it's too personal I might ask for it off list,
>
> though equally your welcome to contact me on my mail address d...@xgam.org
> too.
>
> As to the ffproject, well i like gamebooks generally, and ffproject as
> opposed to say the projectaon site does have the advantage of doing the
> stats and dice rolling for you, though it's worth learning to do this
> yourself since some of the books on sites like chronicles of arborell or
> project.aon are well worth playing.
>
> All the best,
>
> Dark.
>
>
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Teresa Cochran
Hi, guys,

Thanks for the help. Yes, the instructions in the readme file were specific 
about dependencies and versions and such. I'm sure I followed them, but I'll 
double-check. There were a couple of versions of dependencies that I couldn't 
find in the given links, so I googled them. This is probably where the hitch 
came in. I'm used to playing with Linux distros and paying 
attention to such things, so I tried to be careful.

Thanks,
Teresa
on apr 13, 2013, at 4:25 pm, thomas ward  wrote:

hi teresa,

python applications are python version specific. for example, if you
have a program that requires python 2.7 then you must install python
2.7 and not any other version to run that application. running a
version of python too old or too new will likely end up not working.

also you must install any third-party dependencies that the game
needs. if you need pygame 1.9 for python 2.7 then regardless if you
have python install the game will still not run because not all the
dependencies are met. hope this makes sense.

so if you want to run certain games first read its system
requirements, find out what version of python it needs, what game
libraries it needs and then we can help you get it running on mac.

cheers!


on 4/13/13, teresa cochran  wrote:
hi, all,

i'm not a programmer, but i'd call myself an intermediate computer user, and
i'm not afraid to try command-line options. i've run across a few python
games, but they don't launch. i'm using mac os x 10.8. i've installed python
1.4, pygames, and pyocjb. when i run a .pyc file indicated for a particular
game, the terminal launches and nothing else happens. am i doing something
wrong? the file association option indicates that it's using "python
launcher" for these files.

thanks,
teresa
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Jacob Kruger

This was a tweaked/customised version of ubuntu.

Anyway, in the readMe file for soundRTS .pyc version I see they insist on 
python 2.4, FWIW.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 1:31 AM
Subject: Re: [Audyssey] Python Games On the Mac?



Hi Jacob,

Not sure what version of Ubuntu you tried, but version 12.04 and later
use Python 2.7. Ubuntu and most Linux distributions haven't used
Python 2.5 for two or three years. However, I agree with the point
that 2.7 is the current stable release. Anything less than 2.7 is old,
and if she is really running 1.4 that thing must be 10 years old or
more. :D


Cheers!


On 4/13/13, Jacob Kruger  wrote:

Are you sure you're running python 1.4?

Most widely adopted/largely in use version of python nowadays is 2.7 as 
far


as I know - but/and, that' s what I work on/run on my windows PC, and 
when
recently tested/tried out something on a ubuntu/linux machine it seemed 
to

be running version 2.5.

Either way, just asking since would guess that that might be an issue if
python 1.4 is a bit out of date/old?

Unless, I'm just mistaken, and that version number has something specific 
to


do with it's implementation on a mac machine..?

Could otherwise, also try out one of those .pyc files for you if you 
like,
and see if they operate on this windows machine, running python 2.7, 
since

also have pyGame installed here, etc., but anyway..?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread ryan chou
oh wow I actually completely forgot about the offline mode when I was
typing that, duhr

On 4/13/13, john  wrote:
> Thanks. I'm glad you're enjoying it. I've been thinking about
> updating it since the group of smgs came out (probably 2-3 weeks
> ago), and I've been looking at the various weapons as they
> appeared. It's handy to have the custom maps and campaign
> scripting; the only special weapon I've actually found on
> multiplayer was the m-1928. The actual html and cross-referencing
> that came with it really only took three or four days, with a lot
> of it getting done earlier today.
>
>  - Original Message -
> From: ryan chou  To: Gamers Discussion list  Date sent: Sat, 13 Apr 2013 16:08:08 -0700
> Subject: Re: [Audyssey] swamp complete weapons guide finally
> updated
>
> wow, this is pretty good! nice job
> just out of curiosity how long did it take you to get all the
> weapons,
> test them and type in the information? lol
> on the m240 thing, I have to agree with the damage rumor but it
> also
> seems to be a bit louder
> or that could just be me, who knows
>
> On 4/13/13, john  wrote:
>  I've finally completed the new weapons guide for version 2.9. It
>  should be in a more user-friendly format now, and I've added
> some
>  extra information on strategy to the end. The download link is:
>
> https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl
>
>  Note that if you end up getting an error, remove the ?dl from
> the
>  end of the link, and paste it into your browser. You should be
>  able to save a copy locally from there.
>
>  ---
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Thomas Ward
Hi Teresa,

Ah, that makes sense. SoundRTS, if I remember correctly needs Python
2.4, as well as the latest Pygame for that version of Python That game
is sadly a bit out of date and isn't compatible with newer versions of
Python  so you may run into compatibility issues running it on Mac.

On 4/13/13, Teresa Cochran  wrote:
> Hi, Zack and list,
>
> Sorry about that. The game I'm trying at the moment is SoundRTS.
> Website: http://jlpo.free.fr/soundrts/
>
> THANKS,
> Teresa

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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Thomas Ward
Hi Jacob,

Not sure what version of Ubuntu you tried, but version 12.04 and later
use Python 2.7. Ubuntu and most Linux distributions haven't used
Python 2.5 for two or three years. However, I agree with the point
that 2.7 is the current stable release. Anything less than 2.7 is old,
and if she is really running 1.4 that thing must be 10 years old or
more. :D


Cheers!


On 4/13/13, Jacob Kruger  wrote:
> Are you sure you're running python 1.4?
>
> Most widely adopted/largely in use version of python nowadays is 2.7 as far
>
> as I know - but/and, that' s what I work on/run on my windows PC, and when
> recently tested/tried out something on a ubuntu/linux machine it seemed to
> be running version 2.5.
>
> Either way, just asking since would guess that that might be an issue if
> python 1.4 is a bit out of date/old?
>
> Unless, I'm just mistaken, and that version number has something specific to
>
> do with it's implementation on a mac machine..?
>
> Could otherwise, also try out one of those .pyc files for you if you like,
> and see if they operate on this windows machine, running python 2.7, since
> also have pyGame installed here, etc., but anyway..?
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>

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[Audyssey] Audio Disc on the Mac.

2013-04-13 Thread michael barnes

Hello.
When I try to run Audio Disc on my Mac it doesn't do anything.
It says that I need flash to run the game.
However I have flash and it still will not run.
Will someone please help me with this?
Thanks!

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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Thomas Ward
Hi Teresa,

Python applications are Python version specific. For example, if you
have a program that requires Python 2.7 then you must install Python
2.7 and not any other version to run that application. Running a
version of Python too old or too new will likely end up not working.

Also you must install any third-party dependencies that the game
needs. If you need Pygame 1.9 for Python 2.7 then regardless if you
have Python install the game will still not run because not all the
dependencies are met. Hope this makes sense.

So if you want to run certain games first read its system
requirements, find out what version of Python it needs, what game
libraries it needs and then we can help you get it running on Mac.

Cheers!


On 4/13/13, Teresa Cochran  wrote:
> Hi, all,
>
> I'm not a programmer, but I'd call myself an intermediate computer user, and
> I'm not afraid to try command-line options. I've run across a few Python
> games, but they don't launch. I'm using Mac OS X 10.8. I've installed Python
> 1.4, PyGames, and PYOCJB. When I run a .pyc file indicated for a particular
> game, the terminal launches and nothing else happens. Am I doing something
> wrong? The file association option indicates that it's using "Python
> launcher" for these files.
>
> Thanks,
> Teresa
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Jacob Kruger

Are you sure you're running python 1.4?

Most widely adopted/largely in use version of python nowadays is 2.7 as far 
as I know - but/and, that' s what I work on/run on my windows PC, and when 
recently tested/tried out something on a ubuntu/linux machine it seemed to 
be running version 2.5.


Either way, just asking since would guess that that might be an issue if 
python 1.4 is a bit out of date/old?


Unless, I'm just mistaken, and that version number has something specific to 
do with it's implementation on a mac machine..?


Could otherwise, also try out one of those .pyc files for you if you like, 
and see if they operate on this windows machine, running python 2.7, since 
also have pyGame installed here, etc., but anyway..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Teresa Cochran" 

To: "Gamers Discussion list" 
Sent: Sunday, April 14, 2013 12:16 AM
Subject: [Audyssey] Python Games On the Mac?



Hi, all,

I'm not a programmer, but I'd call myself an intermediate computer user, 
and I'm not afraid to try command-line options. I've run across a few 
Python games, but they don't launch. I'm using Mac OS X 10.8. I've 
installed Python 1.4, PyGames, and PYOCJB. When I run a .pyc file 
indicated for a particular game, the terminal launches and nothing else 
happens. Am I doing something wrong? The file association option indicates 
that it's using "Python launcher" for these files.


Thanks,
Teresa
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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
Thanks. I'm glad you're enjoying it. I've been thinking about 
updating it since the group of smgs came out (probably 2-3 weeks 
ago), and I've been looking at the various weapons as they 
appeared. It's handy to have the custom maps and campaign 
scripting; the only special weapon I've actually found on 
multiplayer was the m-1928. The actual html and cross-referencing 
that came with it really only took three or four days, with a lot 
of it getting done earlier today.


- Original Message -
From: ryan chou Subject: Re: [Audyssey] swamp complete weapons guide finally 
updated


wow, this is pretty good! nice job
just out of curiosity how long did it take you to get all the 
weapons,

test them and type in the information? lol
on the m240 thing, I have to agree with the damage rumor but it 
also

seems to be a bit louder
or that could just be me, who knows

On 4/13/13, john  wrote:
I've finally completed the new weapons guide for version 2.9. It
should be in a more user-friendly format now, and I've added 
some

extra information on strategy to the end. The download link is:

https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl

Note that if you end up getting an error, remove the ?dl from 
the

end of the link, and paste it into your browser. You should be
able to save a copy locally from there.

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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Teresa Cochran
Hi, Zack and list,

Sorry about that. The game I'm trying at the moment is SoundRTS.
Website: http://jlpo.free.fr/soundrts/

THANKS,
Teresa
On Apr 13, 2013, at 3:19 PM, Zachary Kline  wrote:

> Hi Teresa,
> As a fellow Mac user, it would help if I knew which games in particular you 
> were referring to, so I could see if I could get them working. Any chance you 
> could supply me with a name and place to get them? :-)
> Thanks,
> Zack.
> 
> Sent from my iPhone
> 
> On Apr 13, 2013, at 3:16 PM, Teresa Cochran  
> wrote:
> 
>> Hi, all,
>> 
>> I'm not a programmer, but I'd call myself an intermediate computer user, and 
>> I'm not afraid to try command-line options. I've run across a few Python 
>> games, but they don't launch. I'm using Mac OS X 10.8. I've installed Python 
>> 1.4, PyGames, and PYOCJB. When I run a .pyc file indicated for a particular 
>> game, the terminal launches and nothing else happens. Am I doing something 
>> wrong? The file association option indicates that it's using "Python 
>> launcher" for these files.
>> 
>> Thanks,
>> Teresa
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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread ryan chou
wow, this is pretty good! nice job
just out of curiosity how long did it take you to get all the weapons,
test them and type in the information? lol
on the m240 thing, I have to agree with the damage rumor but it also
seems to be a bit louder
or that could just be me, who knows

On 4/13/13, john  wrote:
> I've finally completed the new weapons guide for version 2.9. It
> should be in a more user-friendly format now, and I've added some
> extra information on strategy to the end. The download link is:
> https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl
>
> Note that if you end up getting an error, remove the ?dl from the
> end of the link, and paste it into your browser. You should be
> able to save a copy locally from there.
>
> ---
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Re: [Audyssey] world of war query

2013-04-13 Thread Matheus Rheine
Hi, here's the download link for the game, the developer is redesigning 
the website but currently it's very hard to navigate because it's 100% 
in japanese, it seems that the download of bk2 is also broken, it's 
giving a 404 error, I'll see if I can contact him and ask for a very 
basic english version of the site with at least the names and links of 
the games.

http://www.nyanchangames.com/softs/wSetup_en.exe
HTH
Em 13/04/2013 18:56, joseph weakland escreveu:

hello does anyone know how i can get the game world of war? the download link 
on audiogames.net don't work
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Re: [Audyssey] Python Games On the Mac?

2013-04-13 Thread Zachary Kline
Hi Teresa,
As a fellow Mac user, it would help if I knew which games in particular you 
were referring to, so I could see if I could get them working. Any chance you 
could supply me with a name and place to get them? :-)
Thanks,
Zack.

Sent from my iPhone

On Apr 13, 2013, at 3:16 PM, Teresa Cochran  wrote:

> Hi, all,
> 
> I'm not a programmer, but I'd call myself an intermediate computer user, and 
> I'm not afraid to try command-line options. I've run across a few Python 
> games, but they don't launch. I'm using Mac OS X 10.8. I've installed Python 
> 1.4, PyGames, and PYOCJB. When I run a .pyc file indicated for a particular 
> game, the terminal launches and nothing else happens. Am I doing something 
> wrong? The file association option indicates that it's using "Python 
> launcher" for these files.
> 
> Thanks,
> Teresa
> ---
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[Audyssey] Python Games On the Mac?

2013-04-13 Thread Teresa Cochran
Hi, all,

I'm not a programmer, but I'd call myself an intermediate computer user, and 
I'm not afraid to try command-line options. I've run across a few Python games, 
but they don't launch. I'm using Mac OS X 10.8. I've installed Python 1.4, 
PyGames, and PYOCJB. When I run a .pyc file indicated for a particular game, 
the terminal launches and nothing else happens. Am I doing something wrong? The 
file association option indicates that it's using "Python launcher" for these 
files.

Thanks,
Teresa
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[Audyssey] world of war query

2013-04-13 Thread joseph weakland
hello does anyone know how i can get the game world of war? the download link 
on audiogames.net don't work
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[Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread john
I've finally completed the new weapons guide for version 2.9. It 
should be in a more user-friendly format now, and I've added some 
extra information on strategy to the end. The download link is:

https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl

Note that if you end up getting an error, remove the ?dl from the 
end of the link, and paste it into your browser. You should be 
able to save a copy locally from there.


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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline

2013-04-13 Thread Charles Rivard
I'm thinking that they should all be in the same format.  HTML conversion 
could gradually be done


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 3:00 PM
Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey 
MagazineNowOnline




Hi Tony,

Thats something we have been seriously considering. The only problem
is it would take a while to convert all 54 of the back issues to html
, but I don't see why any new issues couldn't be properly tagged and
posted in html.

Cheers!

On 4/13/13, Tony James  wrote:

Hi,

Maybe you could switch to HTML as opposed to plain text and that
way you could insert heading tags to allow the reader to jump
from article to article.

Tony the Tiger!!



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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online

2013-04-13 Thread Charles Rivard
If it is a supplement, and the magazine content is not dependent on the 
podcast content, cool.,


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 2:12 PM
Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow 
Online




Hi Charles,

It was my understanding that the podcast, assuming we did one, would
be in addition to and not a replacement for the Audyssey Magazine.
Like you I feel a magazine should be read and not listened to. Besides
that it would get pretty darn expensive paying for extra hard drive
space and bandwidth for a podcast compared to the price of a few MB to
store the magazine. Big difference in cost there, and one I don't
think certain members of our community fully appreciates. In any case
I don't expect the magazine will be switching to a podcast for those
and other practical reasons.

Cheers!

On 4/13/13, Charles Rivard  wrote:
The last I heard, he wants to go to a podcast format, which may or may 
not

work as well as the previous method.  JMO, but I think that a magazine
should be read, not heard.  Also, direct links to sites can't be put into 
an


audio presentation.  Also, submissions from readers might be more 
difficult


to insert and edit.  While podcasts are cool, I don't think it would be a
good format for Audyssey.  Again, this is just my opinion.

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Re: [Audyssey] Fifty Shades of Dark.

2013-04-13 Thread amanda burt

I think that's excelent, it would be worth doing, i think.

Amanda

--
From: "Thomas Ward" 
Sent: Saturday, April 13, 2013 9:39 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Fifty Shades of Dark.


Hi Phil,

Hahahaha! I swear you crack me up some times. I love it.

On 4/13/13, Phil Vlasak  wrote:

Games we'd like to play.
Fifty Shades of Dark.
Allison visits Dark at his company's headquarters where she finds him
working out his patented fifty shades of blindness that had earned him a 
PHD


and eventually a fortune.
It was like a handicap in bowling in which your light perception could be
plotted on a scale where 0 was total blindness and 50 was total sight.
Then when buying an appliance or playing a game, all the person had to do
was type in their Dark number and the game or device would instantly be
adjusted to their specific visual needs.
As she entered his office, she tripped on a wire strung along the door 
frame


and fell on her face. Dark was standing behind his desk looking out the
window observing the comings and goings of the people far down below. At 
the


sound of her scream, Dark swung around and smiled. He was an impressive
figure, two meters tall dressed in black, with his left arm in a sling
because of a recent dueling wound.
"I see you don't understand the protocol of addressing me. You must bow 
to

the great and hugely entertaining  dark, before entering my office. Only
then will the trip wire be withdrawn.
Allison spoke, "I was told your are the top authority on blind games and 
the


most informative source on the subject in the world.

Dark nodded, "Yes that is true my dear. Now what would you like to ask 
me?"


"There has been a rumor that you received your wounded left wrist not 
from a


fencing battle but from playing too much Swamp. Is this not true?
Dark frowned, saying, "Drat you have me there woman. I have a bad case of
mouse wrist syndrome. But pleas do not mention it to my adoring fans. 
They

all think I am indestructible."

She raised her pen int he air and said, I have only one more question for
you and the whole destiny of the world hangs on your answer."
Continued in the next issue of
Audyssey Magazine.



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Re: [Audyssey] Fifty Shades of Dark.

2013-04-13 Thread Thomas Ward
Hi Phil,

Hahahaha! I swear you crack me up some times. I love it.

On 4/13/13, Phil Vlasak  wrote:
> Games we'd like to play.
> Fifty Shades of Dark.
> Allison visits Dark at his company's headquarters where she finds him
> working out his patented fifty shades of blindness that had earned him a PHD
>
> and eventually a fortune.
> It was like a handicap in bowling in which your light perception could be
> plotted on a scale where 0 was total blindness and 50 was total sight.
> Then when buying an appliance or playing a game, all the person had to do
> was type in their Dark number and the game or device would instantly be
> adjusted to their specific visual needs.
> As she entered his office, she tripped on a wire strung along the door frame
>
> and fell on her face. Dark was standing behind his desk looking out the
> window observing the comings and goings of the people far down below. At the
>
> sound of her scream, Dark swung around and smiled. He was an impressive
> figure, two meters tall dressed in black, with his left arm in a sling
> because of a recent dueling wound.
> "I see you don't understand the protocol of addressing me. You must bow to
> the great and hugely entertaining  dark, before entering my office. Only
> then will the trip wire be withdrawn.
> Allison spoke, "I was told your are the top authority on blind games and the
>
> most informative source on the subject in the world.
>
> Dark nodded, "Yes that is true my dear. Now what would you like to ask me?"
>
> "There has been a rumor that you received your wounded left wrist not from a
>
> fencing battle but from playing too much Swamp. Is this not true?
> Dark frowned, saying, "Drat you have me there woman. I have a bad case of
> mouse wrist syndrome. But pleas do not mention it to my adoring fans. They
> all think I am indestructible."
>
> She raised her pen int he air and said, I have only one more question for
> you and the whole destiny of the world hangs on your answer."
> Continued in the next issue of
> Audyssey Magazine.
>
>
>
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Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-13 Thread Thomas Ward
Hi Dennis,

Good point. Wikipedia and a number of encyclopedia type sites like it
will not accept quotes or references from  podcasts which could be
counter productive if we want to write an article on Wikipedia about
audio games, accessible games, or refer someone like Popular Mechanics
to back issues of the magazine for research. Its easier to research
audio games if it is written down than it is to download dozens of
podcasts and listen to them.

Cheers!

On 4/13/13, Dennis Towne  wrote:
> One other problem with podcasts is that they're not considered 'real'
> by sites like wikipedia, wheras if it's written down and has an editor
> that checks articles, it can be used as a reference.  I don't know
> that it's that important, but giving the magazine legitimacy like that
> may help get it out to more people.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com

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[Audyssey] Fifty Shades of Dark.

2013-04-13 Thread Phil Vlasak

Games we'd like to play.
Fifty Shades of Dark.
Allison visits Dark at his company's headquarters where she finds him 
working out his patented fifty shades of blindness that had earned him a PHD 
and eventually a fortune.
It was like a handicap in bowling in which your light perception could be 
plotted on a scale where 0 was total blindness and 50 was total sight.
Then when buying an appliance or playing a game, all the person had to do 
was type in their Dark number and the game or device would instantly be 
adjusted to their specific visual needs.
As she entered his office, she tripped on a wire strung along the door frame 
and fell on her face. Dark was standing behind his desk looking out the 
window observing the comings and goings of the people far down below. At the 
sound of her scream, Dark swung around and smiled. He was an impressive 
figure, two meters tall dressed in black, with his left arm in a sling 
because of a recent dueling wound.
"I see you don't understand the protocol of addressing me. You must bow to 
the great and hugely entertaining  dark, before entering my office. Only 
then will the trip wire be withdrawn.
Allison spoke, "I was told your are the top authority on blind games and the 
most informative source on the subject in the world.


Dark nodded, "Yes that is true my dear. Now what would you like to ask me?"

"There has been a rumor that you received your wounded left wrist not from a 
fencing battle but from playing too much Swamp. Is this not true?
Dark frowned, saying, "Drat you have me there woman. I have a bad case of 
mouse wrist syndrome. But pleas do not mention it to my adoring fans. They 
all think I am indestructible."


She raised her pen int he air and said, I have only one more question for 
you and the whole destiny of the world hangs on your answer."

Continued in the next issue of
Audyssey Magazine.



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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online

2013-04-13 Thread Thomas Ward
Hi Tony,

Thats something we have been seriously considering. The only problem
is it would take a while to convert all 54 of the back issues to html
, but I don't see why any new issues couldn't be properly tagged and
posted in html.

Cheers!

On 4/13/13, Tony James  wrote:
> Hi,
>
> Maybe you could switch to HTML as opposed to plain text and that
> way you could insert heading tags to allow the reader to jump
> from article to article.
>
> Tony the Tiger!!
>

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Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-13 Thread Thomas Ward
Hi Dark,

Well, its definitely not beyond reason to create a true 2d
side-scroller in audio. Its more than possible provided that the
developer uses the correct API and tools which is kind of the catch 22
from a developmental aspect.

What I mean by that is in Microsoft DirectSound you can modify the
stereo pan and volume on sounds which generally lends itself to being
very accessible to a blind gamer and it works with no special hardware
to get the most out of it. Unfortunately, DirectSound is now
deprecated , and only provided on Win 7 and Win 8 for backwards
compatibility with Windows XP, and even there DirectSound doesn't work
correctly on modern versions of Windows. So we have to hunt for a
different sound library for games.

First, we have Microsoft XAudio2. Aside for a few bugs it is a very
nice library, but it has no simple 2d stereo pan controls. Believing
that everyone wants 5.1 surround sound if you want to pan a sound in
XAudio2 said developer basically has to write a custom wrapper over
top of the 5.1 surround sound audio and fake a 2d stereo pan which
isn't quite as good as the one in DirectSound.So clearly XAudio2 isn't
for everyone thinking of 2d games unless they want to have 3d audio in
a otherwise 2d game.

Second, the OpenAL audio library has just about everything an audio
game developer could want such as custom DSP effects, virtual 3d
audio, pitch adjustments, etc but it does not have a simple 2d stereo
pan control. Again if a developer wants one it has to essentially be
bolted on top of the existing 5.1 surround sound controls which is
overkill, and I've tried doing this and because it uses logarithmic
roll-off instead of linier roll-off the panning sounds weird to people
use to DirectSound. So while a good option not the best choice for 2d
games.

Finally, the last completely free option is SDL Mixer. Compared to the
other two options it is not as good, generally speaking, but it does
have 2d stereo panning. In fact it has the easiest pan control of any
API I know of. However, the panning isn't as accurate sounding as
DirectSound, is either left or right, meaning you can't really make it
sound closer or further away so it works but doesn't work here.

In short, we just looked at three alternatives for DirectSound, and
can't really get what we need. they either go all the way for virtual
3d and 5.1 surround sound, or have a generic pan control so generic
that it really isn't well suited to audio games. At least, not as
accurate as we are use too.

I'm not really sure what the answer is, but it is something of a
problem for me as I have a 2d game in development, and I need to find
an alternative to DirectSound in order to handle the audio.  Using
DirectSound is merely a temporary measure, and won't really work
beyond Windows 8 anyway. So looking ahead I want to find something
that will make it easier for me to develop 2d games and yet still be
up to date.

Cheers!

On 4/13/13, dark  wrote:
> Hi Tom.
>
> well as I have said before, my spacial memorization is pretty cruddy, though
>
> i find a game like shades of doom playable with my usual landmarks method,
> still this is a point to considder.
>
> that being said, as you've pointed out yourself, there is currently no 3D
> game in audio, so it'd certainly be worth trying and it might be that a 3D
> system with sufficiently advanced navaids is more workable than it sounds,
> and even if it requires effort, as with the 2D fps games it might be that
> that effort is worth making.
>
> i'll also point out however, that a true! 2D game in audio is not beyond
> complexity either, indeed I think if a game with a propper 2D layout which
> took complete advantage of analogue jumps, a full second dimention and
> ledges positioned at many different distances above and below the player,
> the complexity factor would rise again.
>
> for example, in a true 2D game it would be necessary to include an indicator
>
> for the hight of possible reachable ledges which was variable according to
> jump distance. Even in something like prince of persia which only really had
>
> two possible layouts for jump distance, you'd still have to cope with ledges
>
> one or two levels above or below your character, and of course in a game
> like megaman or original monti there would be considderably more since your
>
> jump hight could cover a very large vertical distance which would require
> similar audio indicators.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-13 Thread Dennis Towne
One other problem with podcasts is that they're not considered 'real'
by sites like wikipedia, wheras if it's written down and has an editor
that checks articles, it can be used as a reference.  I don't know
that it's that important, but giving the magazine legitimacy like that
may help get it out to more people.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, Apr 13, 2013 at 12:02 PM, Charles Rivard  wrote:
> The last I heard, he wants to go to a podcast format, which may or may not
> work as well as the previous method.  JMO, but I think that a magazine
> should be read, not heard.  Also, direct links to sites can't be put into an
> audio presentation.  Also, submissions from readers might be more difficult
> to insert and edit.  While podcasts are cool, I don't think it would be a
> good format for Audyssey.  Again, this is just my opinion.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Saturday, April 13, 2013 6:45 AM
> Subject: Re: [Audyssey] Audyssey Magazine Now Online
>
>
>> Hi Dennis,
>>
>> I don't think its necessary, but if you want to do that go ahead. For
>> the moment I don't know where Ron is with issue 55, and since his
>> personal life has been up in the air I don't know how often the
>> magazine will get updated at this point. I have considered temporarily
>> taking over the job as editor until he is able to return to that duty,
>> but I'd have to discuss that with him off list. Obviously, I don't
>> want to just do it without asking him first. Howeveer, the point I
>> want to make is that I don't expect that page to change too much right
>> away unless Ron or I begin cranking out new issues of the magazine.
>>
>> Cheers!
>>
>>
>> On 4/12/13, Dennis Towne  wrote:
>>>
>>> Thomas,
>>>
>>> A few years ago, I was concerned that the back issues would be lost,
>>> so I also mirrored them at:
>>>
>>> http://alteraeon.com/audyssey-archive/archive-new/
>>>
>>> It's currently just a raw text/zip archive, but if you'd like me to
>>> set up a fully automated mirror, I could do so.
>>>
>>> Dennis Towne
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>
>>
>> ---
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>
>
>
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Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online

2013-04-13 Thread Tony James

Hi,

Maybe you could switch to HTML as opposed to plain text and that 
way you could insert heading tags to allow the reader to jump 
from article to article.


Tony the Tiger!!

- Original Message -
From: Thomas Ward Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey 
MagazineNow Online


Hi Charles,

It was my understanding that the podcast, assuming we did one, 
would
be in addition to and not a replacement for the Audyssey 
Magazine.
Like you I feel a magazine should be read and not listened to.  
Besides
that it would get pretty darn expensive paying for extra hard 
drive
space and bandwidth for a podcast compared to the price of a few 
MB to
store the magazine.  Big difference in cost there, and one I 
don't
think certain members of our community fully appreciates.  In any 
case
I don't expect the magazine will be switching to a podcast for 
those

and other practical reasons.

Cheers!

On 4/13/13, Charles Rivard  wrote:
The last I heard, he wants to go to a podcast format, which may 
or may not
work as well as the previous method.  JMO, but I think that a 
magazine
should be read, not heard.  Also, direct links to sites can't be 
put into an


audio presentation.  Also, submissions from readers might be 
more difficult


to insert and edit.  While podcasts are cool, I don't think it 
would be a

good format for Audyssey.  Again, this is just my opinion.

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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread dark

Hi Alisan.

ask what you like. if I feel it's too personal I might ask for it off list, 
though equally your welcome to contact me on my mail address d...@xgam.org 
too.


As to the ffproject, well i like gamebooks generally, and ffproject as 
opposed to say the projectaon site does have the advantage of doing the 
stats and dice rolling for you, though it's worth learning to do this 
yourself since some of the books on sites like chronicles of arborell or 
project.aon are well worth playing.


All the best,

Dark. 



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Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-13 Thread Thomas Ward
Hi Charles,

It was my understanding that the podcast, assuming we did one, would
be in addition to and not a replacement for the Audyssey Magazine.
Like you I feel a magazine should be read and not listened to. Besides
that it would get pretty darn expensive paying for extra hard drive
space and bandwidth for a podcast compared to the price of a few MB to
store the magazine. Big difference in cost there, and one I don't
think certain members of our community fully appreciates. In any case
I don't expect the magazine will be switching to a podcast for those
and other practical reasons.

Cheers!

On 4/13/13, Charles Rivard  wrote:
> The last I heard, he wants to go to a podcast format, which may or may not
> work as well as the previous method.  JMO, but I think that a magazine
> should be read, not heard.  Also, direct links to sites can't be put into an
>
> audio presentation.  Also, submissions from readers might be more difficult
>
> to insert and edit.  While podcasts are cool, I don't think it would be a
> good format for Audyssey.  Again, this is just my opinion.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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[Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online

2013-04-13 Thread Charles Rivard
The last I heard, he wants to go to a podcast format, which may or may not 
work as well as the previous method.  JMO, but I think that a magazine 
should be read, not heard.  Also, direct links to sites can't be put into an 
audio presentation.  Also, submissions from readers might be more difficult 
to insert and edit.  While podcasts are cool, I don't think it would be a 
good format for Audyssey.  Again, this is just my opinion.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 6:45 AM
Subject: Re: [Audyssey] Audyssey Magazine Now Online



Hi Dennis,

I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the job as editor until he is able to return to that duty,
but I'd have to discuss that with him off list. Obviously, I don't
want to just do it without asking him first. Howeveer, the point I
want to make is that I don't expect that page to change too much right
away unless Ron or I begin cranking out new issues of the magazine.

Cheers!


On 4/12/13, Dennis Towne  wrote:

Thomas,

A few years ago, I was concerned that the back issues would be lost,
so I also mirrored them at:

http://alteraeon.com/audyssey-archive/archive-new/

It's currently just a raw text/zip archive, but if you'd like me to
set up a fully automated mirror, I could do so.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread Allison P
Thank you, sir! Will definitely check all of those out. Funnily
enough, I did listen to the podcast you did for Blind cool Tech, about
the fighting fantasy games. Enjoyed it, and always meant to check the
ff project out, but kinda forgot about it. Heh. I love that whitestick
page! Very useful. I did not know that he had a games page too,
though.

Hey, um, would you mind terribly if I wrote you off list? I wanted to
ask you something, but I wasn't sure if you wanted to give personal
info out on the list so thought I would refrain.

On 4/13/13, dark  wrote:
> Hi Alisan.
>
> I actually know sryth very well. Back in 2004 when it was just a free game,
>
> before there was any commercial signup I was very much a fan and played
> endlessly, I was even 2nd on the leaderboards for a couple of years, but in
>
> 2009 I pretty much abandoned I pretty much abandoned sryth for exactly the
> reason you mention, it just seemed the gm was bumping up difficulty
> unreasonably and requiring massive donationsto perchice the higher level
> weapons to complete standard adventures, not to mention all the lotteries,
> timed events, stat grinding etc, it frankly seemed the gm just got reedy to
>
> me and his writing suffered.
>
> There are lots of online games kicking around, for more details see the
> games to play online page over at www.whitestick.co.uk.
>
> Many games however get a bit grindy aand are lacking in the text or have
> very quick battles.
>
> In particular I'd advise trying puppet nightmares, which has a fantastic
> battle system and a very interesting story, plus you control and take charge
>
> of pokemon like weerd surreal creatures making it also a creature game, and
>
> core exiles, a fantastic and very different story driven space adventure.
> That one has many stratogy elements, but also lots of sapce to explore and
> missions to do.
>
> Warriors 2 is also fun, especially with the random adventure system, though
>
> in that game unfortunately battles are all automatic, and I'd also recommend
>
> metroplexities, a cyberpunk style rpg game set in a distopian future.
> kingdom of loathing is good for comedy value, though unfortunately I've
> found the dayly adventure limit in that game a bit too strenuous, and while
>
> I enjoy the humour I don't find the story has me come back for more as
> much.
>
> I would also recommend looking at whitestick's online gamebooks page. these
>
> are interactive stories, but with full rpg mechanics, some requiring rolling
>
> of dice. In particular age of fable and those on the fighting fantasy
> project webiste are worth a look.
>
> hth.
>
> Hth.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Hand-held devices.

2013-04-13 Thread Charles Rivard

Although this is good to know, I was looking for info on handheld devices.

---
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- Original Message - 
From: "Angela Lerma" 

To: "Gamers Discussion list" 
Sent: Saturday, April 13, 2013 3:57 AM
Subject: Re: [Audyssey] Hand-held devices.



Quentin C's playroom is still up and working fine.


- Original Message - 
From: "Nicole white" 

To: "Games list\" 
Sent: Friday, April 12, 2013 7:31 PM
Subject: [Audyssey] Hand-held devices.


If they're not selling the Franklin speller any longer, are there any 
talking hend-hell devices that i can play with?

I am interested to know.
It's a shame that Quenton C's play room didn't last as long as i thought 
it would.
oh, are their any other clients like RS that have games that i could play 
that you recommend?

no, i am not going on for the people.
i feel that i am to impulsive to be there.
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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread dark

Hi Alisan.

I actually know sryth very well. Back in 2004 when it was just a free game, 
before there was any commercial signup I was very much a fan and played 
endlessly, I was even 2nd on the leaderboards for a couple of years, but in 
2009 I pretty much abandoned I pretty much abandoned sryth for exactly the 
reason you mention, it just seemed the gm was bumping up difficulty 
unreasonably and requiring massive donationsto perchice the higher level 
weapons to complete standard adventures, not to mention all the lotteries, 
timed events, stat grinding etc, it frankly seemed the gm just got reedy to 
me and his writing suffered.


There are lots of online games kicking around, for more details see the 
games to play online page over at www.whitestick.co.uk.


Many games however get a bit grindy aand are lacking in the text or have 
very quick battles.


In particular I'd advise trying puppet nightmares, which has a fantastic 
battle system and a very interesting story, plus you control and take charge 
of pokemon like weerd surreal creatures making it also a creature game, and 
core exiles, a fantastic and very different story driven space adventure. 
That one has many stratogy elements, but also lots of sapce to explore and 
missions to do.


Warriors 2 is also fun, especially with the random adventure system, though 
in that game unfortunately battles are all automatic, and I'd also recommend 
metroplexities, a cyberpunk style rpg game set in a distopian future. 
kingdom of loathing is good for comedy value, though unfortunately I've 
found the dayly adventure limit in that game a bit too strenuous, and while 
I enjoy the humour I don't find the story has me come back for more as much.


I would also recommend looking at whitestick's online gamebooks page. these 
are interactive stories, but with full rpg mechanics, some requiring rolling 
of dice. In particular age of fable and those on the fighting fantasy 
project webiste are worth a look.


hth.

Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread Allison P
Hey Dark, are there any other games like Sryth out there? I assume you
know waht Sryth is...basically it's a browser based fantasy type game.
Not quite an rpg, but sort of. Sryth is cool, don't get me wrong, but
it gets rather, well, boring, and the whole melee rating and adventure
token reliance is sort of putting me off from playing it anymore. I do
like that genre of game though, but I don't know of many browser based
fantasy games sadly, so thought I would ask here. Oh, and I hope your
arm is doing better btw. *smile*

On 4/13/13, James Bartlett  wrote:
> Hello Dark
>
>   Thank u 4 all your input on this. I'll b shore 2 check out those
> games. I went 2 the audio games website and signed up there. L o l I read
> the review that u wrote about the screening birds. I thought it was very
> funny. especially because I have a terrible fear of birds l o l.
>
> Bfn
> James
>
>
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Re: [Audyssey] hangman.

2013-04-13 Thread Thomas Ward
Hi Nicole,

I can't think of anyy Hangman games that work with Jaws specifically,
but Jim Kitchen has a free Hangman game that uses Sapi 5. Go to
http://www.kitchensinc.net
and click on his Sapi 5 games page. There you will find a decent
Hangman game that is fully accessible.

Cheers!


On 4/13/13, Nicole white  wrote:
> Does anyone know the direct link for a handman game that works with Jaws for
> Windows?
> James, if yo utell me your email address, i can send yo uthe files you need
> in attachments.
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Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-13 Thread dark

Hi Tom.

well as I have said before, my spacial memorization is pretty cruddy, though 
i find a game like shades of doom playable with my usual landmarks method, 
still this is a point to considder.


that being said, as you've pointed out yourself, there is currently no 3D 
game in audio, so it'd certainly be worth trying and it might be that a 3D 
system with sufficiently advanced navaids is more workable than it sounds, 
and even if it requires effort, as with the 2D fps games it might be that 
that effort is worth making.


i'll also point out however, that a true! 2D game in audio is not beyond 
complexity either, indeed I think if a game with a propper 2D layout which 
took complete advantage of analogue jumps, a full second dimention and 
ledges positioned at many different distances above and below the player, 
the complexity factor would rise again.


for example, in a true 2D game it would be necessary to include an indicator 
for the hight of possible reachable ledges which was variable according to 
jump distance. Even in something like prince of persia which only really had 
two possible layouts for jump distance, you'd still have to cope with ledges 
one or two levels above or below your character, and of course in a game 
like megaman or original monti there would be considderably more since your 
jump hight could cover a very large vertical distance which would require 
similar audio indicators.


Beware the Grue!

Dark. 



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Re: [Audyssey] Anyone with a working version of Mushz, I'd like to ask a favor

2013-04-13 Thread dark

Hi Kieth.

for some reason orliol's mushZ page seems to be down again.

while I really like the pack I do rather wish Oroiol had chosen a better 
host for his site, since the page seems to go up and down like a yo yo.


It'll doubltess be back soon, but still it would be good if it were hosted 
somewhere a little more reliable.


unfortunately, I'm only on my laptop so can't put the mushZ files up at the 
moment since I don't have them (they're on my main desktop and backup 
external drive but not hear right now).


Beware the Grue!

Dark. 



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[Audyssey] hangman.

2013-04-13 Thread Nicole white
Does anyone know the direct link for a handman game that works with Jaws for 
Windows?
James, if yo utell me your email address, i can send yo uthe files you need in 
attachments.
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Re: [Audyssey] problems downloading alter aeon from home website

2013-04-13 Thread Dennis Towne
Keith,

Until Oriol gets the site back up, you should be able to download a
fairly recent copy from:

http://backup.mush-z.com

I keep a few archives there, just in case something like this happens.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Apr 13, 2013 at 1:16 AM, Keith  wrote:
> Hi, I tried to download the alter aeon mush z client from the alter aeon
> site and the page tells me that the page is not avilable.  I have an older
> copy of the client so I installed that, but when I try to play AA, it tells
> me that there is a missing drop box link.
>
> Anyone have the up to date client handy?
>
> Keith
>
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Re: [Audyssey] Anyone with a working version of Mushz, I'd like to ask a favor

2013-04-13 Thread Dennis Towne
Keith,

I run a backup site for mush-z, and you can find it at:

http://backup.mush-z.com

It's got downloads for a few of the latest versions on it.  It's not
the main mush site, but the builds there should work.

I'll try to find oriol and figure out what's happened to the server.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sat, Apr 13, 2013 at 6:20 AM, James Bartlett  wrote:
> hI there
>
> yes I have a copy I can dropbox 4 u. if u still want it. Email me
> off list.
>
> Bfn
> James
> a. k. a.
> Caspero
>
> -Original Message-
> From: Keith [mailto:ks.steinbac...@gmail.com]
> Sent: Saturday, April 13, 2013 8:00 AM
> Subject: [Audyssey] Anyone with a working version of Mushz, I'd like to ask
> a favor
>
> Hi, apparrantly the mush z link on alteraeon.com is dead, and my copy of
> mushz got corrupted some how and I had to nix it.  So, I don't have a
> working copy of the client or the plug ins, or the soundpack for alteraeon.
> Was wonering if someone could drop box or send space a copy of the programs
> to my email address.
>
> The copy of the mush z client I have still tells me that it has to access
> drop box for updates, and the soundpack and plug ins never stay loaded.  I
> got it to voice once, and then it quit.
>
> Anyhow, hope someone can help me.
>
> Thanks
>
> Keith
>
>
>
>
>
> ---
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[Audyssey] puppet nightmares.

2013-04-13 Thread Nicole white
Does anyone know the answer to the question that it asks at the end of the 
forum sign up?
i tried to do that, and i absolutely didn't know the answer.
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Re: [Audyssey] interest in possible moo development?

2013-04-13 Thread Nick Helms
You understood perfectly.

On 4/13/13, Angela Delicata  wrote:
> Well, it would be great.. Especially a game related to Formula1 as it is
> now.. Wiwh players, points etc.
> However, I'm not a programer, so what I can do is only suggest a game I'd
> like to play - smiles.
> I hope I understood correctly what you meant, if not, I beg your pardon.
>
> Angela from Italy.
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms
> Sent: Saturday, April 13, 2013 2:18 PM
> To: Gamers Discussion list
> Subject: [Audyssey] interest in possible moo development?
>
> Hello all,
>  I'd like to try and gage the level of interest in myself possibly
> developing a moo in the not terebly distant future? I have no interest in
> repeating what's already been done countless times before now, wich is why
> I
> am posting this. If there is some interest, I'd like to see if we can't
> throw some ideas around. Bare in mind that I am busy with college and am
> also taking programming classes in a couple of other languages as well, so
> it could potentialy be a long while before development really took off, but
> I'd love to hear what you think of the idea and go from there. If you have
> no interest feel free to disregard.  like I said I do have quite a busy
> life
> outside of moo, even within the world of coding. But I'd love to hear your
> thoughts.
> All the best,
> Nick
>
>
> --
> Nick Helms
> P.L.U.R.
>
> ---
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>
>
>
>  --
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> autenticato? GRATIS solo con Email.it http://www.email.it/f
>
>  Sponsor:
>  Voglia di Puzzle? Su MisterCupido.com troverai i "Puzzle Clementoni High
> Quality" a partire da soli euro 8,30
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>
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-- 
Nick Helms
P.L.U.R.

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Re: [Audyssey] Anyone with a working version of Mushz, I'd like to ask a favor

2013-04-13 Thread James Bartlett
hI there

yes I have a copy I can dropbox 4 u. if u still want it. Email me
off list.

Bfn
James
a. k. a.
Caspero

-Original Message-
From: Keith [mailto:ks.steinbac...@gmail.com] 
Sent: Saturday, April 13, 2013 8:00 AM
Subject: [Audyssey] Anyone with a working version of Mushz, I'd like to ask
a favor

Hi, apparrantly the mush z link on alteraeon.com is dead, and my copy of
mushz got corrupted some how and I had to nix it.  So, I don't have a
working copy of the client or the plug ins, or the soundpack for alteraeon. 
Was wonering if someone could drop box or send space a copy of the programs
to my email address.

The copy of the mush z client I have still tells me that it has to access
drop box for updates, and the soundpack and plug ins never stay loaded.  I
got it to voice once, and then it quit.

Anyhow, hope someone can help me.

Thanks

Keith 





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Re: [Audyssey] I'm sad: Chillingham.

2013-04-13 Thread Thomas Ward
Hi Shaun,

Well, while it is true Microsoft will discontinue updates and support
for XP next year I somehow think it won't go away immediately.
Remember a lot of blind users refuse to upgrade to Windows 7 or
Windows 8, and plan to stick with XP as long as possible. As a result
even though XP won't be an issue for Microsoft personally a lot of
developers like myself still may have to support the platform in order
to keep from losing sales by cutting those users off. There is always
a few years grace period between when a OS gets dropped and when the
majority of users actually get around to buying new computers with an
updated OS on it.

Take Win 98 for example. When I was developing STFC I got requests
clear up to 2006 to support Windows 98 even though the OS was 8 years
old, and was basically about to be dropped by Microsoft. I had to
point out to those users that because I was developing using .NET that
newer versions of .NET such as 3.0 and 3.5 would not run on Windows 98
and in order to support the platform I had to in effect go back to
using older releases of the .NET Framework which would not be in my
best interests just to support an out dated platform.

The point being is either because of lack of money or simple desire
not to change the V.I. community seems to be behind the mainstream
market, and don't upgrade as quickly even if it would be in their best
interests to do so. As a result even though XP might be dropped next
year I don't count on the fact the majority of V.I. users will run out
and buy new desktops and laptops with Win 8 on them. Eventually maybe,
but it will take a year or two before that happens. :D

Cheers!

On 4/12/13, shaun everiss  wrote:
> well maybe making them not exist would be a good thing.
> xp is due to die in the next 1 year from this month, in april next
> year xp support is due to die.
> the games work on vista and 7 aparently but need a bit to get them
> working and on 8 they don't even work at all aparently.
> so they were state of the art but now they are so simple and well
> outdated to put it politely that its not worth it.
> I have them from somewhere but on the update which I plan to do this
> or next year its likely that these will be  among the software I delete.

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Re: [Audyssey] Corporate VS IndependentDeveloperswasModeratorMessage

2013-04-13 Thread Thomas Ward
Hi Dark,

Hmm...I hadn't quite thought of it that way, but I do see your point.
>From a purely exploration point of view 3d type games can be more
frustrating and more complex because you now have six primary
directions instead of four to deal with, and that in turn requires
more complex controls and navigation aids. Moreover things that would
be relatively easy in a 2d side-scroller now become more complicated
just because of the added dimensions of the game world.

For example, in a3d FPS game in order to pass through a door you have
to center your character in the doorway and of course be facing the
right direction. In an audio only game that is sometimes hard to do
unless there is some sound queue such as wind or a beep that helps
orient you to that doorway. Even then in games like Sarah I plow face
first into a wall when I actually intended to walk through the door,
and have to sidestep left or right to center myself so I can go
through it. In a 2d side-scroller I wouldn't' have that problem
because to walk through a doorway all I need to do is be walking in
that direction. So 3d does have additional complications that could
get in the way of game play.

One thing I know for sure a lot of blind gamers have an underdeveloped
sense of spatial orientation. Its not true for everyone, but it is
common enough that I've heard complaints about games like Shades of
Doom and Teraformers that they are too hard, too complicated, and that
such and such person couldn't figure them out. This is a serious
concern since both Shades of Doom and Teraformers are actually 2d FPS
games and are only concerned with the north, south, east, and west
cardinal directions. They lack an additional third axis of movement of
climbing up and down on ladders, ropes, vines, and so forth. If they
have difficulties with Shades of Doom, which I found to be very easy
to navigate using the aids, I don't think they could ever hope to
manage something more complex with rooms stacked above and below them
as well as the regular north, south, east, and west directions.

So from a purely exploration point of view 2d side-scrollers probably
are better for the majority of blind gamers since it removes a lot of
the visual complexity from the game as well as doesn't require a good
sense of spatial orientation. Plus 2d side-scrollers are easier to
adapt to audio since the audio requirements are much much simpler. All
I have to do is use the 2d stereo pan control of the API to pan sounds
left or right where as with a 3d FPS I need a more complicated virtual
3d audio API and a 5.1 surround sound setup to really do it justice.

In the end as much as I hate to admit it you are right in saying that
2d games lend themselves to an instant engagement for the player and
doesn't require much forethought about the controls, navigation aids,
and interpreting the environment. All you have to worry about is using
up arrow to climb up, down arrow to climb down, press left to go left,
and press right to go right. Since it isn't as complicated the gamer
can focus on the game and exploration more than in a 3d game.

Cheers!

On 4/13/13, dark  wrote:
> Hi Tom.
>
> that's fair enough, and as I said, I have nothing against an accessible 2D
> game, it's just that when I see people thinking that Q9 is a comparable game
>
> to megaman or even double dragon I do feel a little sad. On the T2002
> turrican windows remake forums, one chap mentioned that T2002 was the game
> he loaded most in windows, and I have to agree. If I have a spare half an
> hour and want to play a game but don't want the complexity of an rpg,
> complex stratogy game or similar, I fire up T2002 and go through one of the
>
> larger levels, trying to discover more. Indeed, I first ran across the
> turrican remake in 2006, round about the same time I found shades of doom,
> and while I spent lots of time playing shades I'd imagine I probably spent
> more on Turrican, not to mention that was the point I acquired the Megaman
> aniversery collection so got to try all the nes megaman games I'd missed in
>
> the 80s.
>
> I think that is actually part of the question. A game like shades or even
> papasangre (something I've been playing recently), which is an fps movement
>
> system, requires considderably more concentration, mental mapping etc to
> play, an d a 3D game would likely require more still. Does this mean such
> games shouldn't be made? heck no, I've had a lot of fun from such games over
>
> the years, however, thinking about pure exploration which is one of the
> major things I enjoy in a game like Turrican, it considderably helps if your
>
> first concern is not whether your facing the right way or can remember all
> the keys, or use the object navigator to wander around, but simply what is
> around the next corner, in the next chamber etc. That is it for me with
> Turrican, my central thought is the exploration, not navigating the game.
>
> I think this would be one advantage of 2D games, if properly

Re: [Audyssey] interest in possible moo development?

2013-04-13 Thread Angela Delicata
Well, it would be great.. Especially a game related to Formula1 as it is
now.. Wiwh players, points etc.
However, I'm not a programer, so what I can do is only suggest a game I'd
like to play - smiles.
I hope I understood correctly what you meant, if not, I beg your pardon.

Angela from Italy.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Helms
Sent: Saturday, April 13, 2013 2:18 PM
To: Gamers Discussion list
Subject: [Audyssey] interest in possible moo development?

Hello all,
 I'd like to try and gage the level of interest in myself possibly
developing a moo in the not terebly distant future? I have no interest in
repeating what's already been done countless times before now, wich is why I
am posting this. If there is some interest, I'd like to see if we can't
throw some ideas around. Bare in mind that I am busy with college and am
also taking programming classes in a couple of other languages as well, so
it could potentialy be a long while before development really took off, but
I'd love to hear what you think of the idea and go from there. If you have
no interest feel free to disregard.  like I said I do have quite a busy life
outside of moo, even within the world of coding. But I'd love to hear your
thoughts.
All the best,
Nick


--
Nick Helms
P.L.U.R.

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[Audyssey] interest in possible moo development?

2013-04-13 Thread Nick Helms
Hello all,
 I'd like to try and gage the level of interest in myself possibly
developing a moo in the not terebly distant future? I have no interest
in repeating what's already been done countless times before now, wich
is why I am posting this. If there is some interest, I'd like to see
if we can't throw some ideas around. Bare in mind that I am busy with
college and am also taking programming classes in a couple of other
languages as well, so it could potentialy be a long while before
development really took off, but I'd love to hear what you think of
the idea and go from there. If you have no interest feel free to
disregard.  like I said I do have quite a busy life outside of moo,
even within the world of coding. But I'd love to hear your thoughts.
All the best,
Nick


-- 
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P.L.U.R.

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Re: [Audyssey] Revisiting dragon pass

2013-04-13 Thread James Bartlett
Hello Dark

Thank u 4 all your input on this. I'll b shore 2 check out those
games. I went 2 the audio games website and signed up there. L o l I read
the review that u wrote about the screening birds. I thought it was very
funny. especially because I have a terrible fear of birds l o l.

Bfn
James


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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-13 Thread Thomas Ward
Hi Shaun,

I know the feeling. I wasn't a big Rail Racer fan, but I did beta test
it and had a license for the game that won't work on any of my newer
machines. Not only that I felt Che was being too strict with his
licensing policy so that if I wanted a copy for my desktop and a copy
for my laptop I'd have to obtain a second license. That kind of turned
me off the game right there.

I don't know. I think if I were to pay for an upgrade I'd also expect
that some of the licensing restrictions be lifted. I'd want to be able
to have a copy for at least one of my laptops as well as a key for my
desktop. If I can't do that then I'll probably say forget it. I don't
go for a lot of commercial software that won't allow me to put it on
more than one PC at a time. That is in fact why I have turned to Linux
for a lot of my software these days. I can't see paying double or
triple for the same software just to run it on more than one computer.

Cheers!

On 4/12/13, shaun everiss  wrote:
> don't hold your breath.
> I own a coppy but am unsure if I should write che off as bad or not.
> it was 1 key for  each system which made a licence file.
> that server was not always up and people coppied them,  che then made
> basically everyone have to buy the game again to get another key.
> I never got the game by paying as I tested it so I am not going to go
> and get a crack for it.
> But to say I am dissapointed that I have a game that I can't play
> really is an understatement.
> The only reason I don't even bother is that there are loads of games
> better than rr in its current thing is.
> Now  if che does in fact end up releasing his game again,  with a new
> system, one that will allow  you to move your licence round or at
> least replace them without having to rebuy maybe something bsc uses
> with 4 keys per year or something then fine I will go back.
> To be honest the fact I never payed was one of the reasons I didn't
> try to  continue.
>

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[Audyssey] Anyone with a working version of Mushz, I'd like to ask a favor

2013-04-13 Thread Keith
Hi, apparrantly the mush z link on alteraeon.com is dead, and my copy of 
mushz got corrupted some how and I had to nix it.  So, I don't have a 
working copy of the client or the plug ins, or the soundpack for alteraeon. 
Was wonering if someone could drop box or send space a copy of the programs 
to my email address.


The copy of the mush z client I have still tells me that it has to access 
drop box for updates, and the soundpack and plug ins never stay loaded.  I 
got it to voice once, and then it quit.


Anyhow, hope someone can help me.

Thanks

Keith 



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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-13 Thread Thomas Ward
Hi Lenron,

Hmmm...The web setup should have worked. That's  the one I would have
recommended in fact since it will detect what components you were
missing and installed only those components you needed.

On 4/12/13, lenron brown  wrote:
> i tried the online installer maybe i went to the wrong i hate that
> site a little
>

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Re: [Audyssey] Hand-held devices.

2013-04-13 Thread Thomas Ward
Hi Nicole,

As was mentioned on list the other day Franklin is still selling the
Language Master, and it has gone down in price. So you may want to
look around for the best price for it.

As far as other handheld devices about the only other one I can think
of is BopIt. I don't really have too many handheld games, and the only
one I play once and a while is the BopIt game.

Cheers!

On 4/12/13, Nicole white  wrote:
> If they're not selling the Franklin speller any longer, are there any
> talking hend-hell devices that i can play with?
> I am interested to know.
> It's a shame that Quenton C's play room didn't last as long as i thought it
> would.
> oh, are their any other clients like RS that have games that i could play
> that you recommend?
> no, i am not going on for the people.
> i feel that i am to impulsive to be there.
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Re: [Audyssey] Audyssey Magazine Now Online

2013-04-13 Thread Thomas Ward
Hi Dennis,

I don't think its necessary, but if you want to do that go ahead. For
the moment I don't know where Ron is with issue 55, and since his
personal life has been up in the air I don't know how often the
magazine will get updated at this point. I have considered temporarily
taking over the job as editor until he is able to return to that duty,
but I'd have to discuss that with him off list. Obviously, I don't
want to just do it without asking him first. Howeveer, the point I
want to make is that I don't expect that page to change too much right
away unless Ron or I begin cranking out new issues of the magazine.

Cheers!


On 4/12/13, Dennis Towne  wrote:
> Thomas,
>
> A few years ago, I was concerned that the back issues would be lost,
> so I also mirrored them at:
>
> http://alteraeon.com/audyssey-archive/archive-new/
>
> It's currently just a raw text/zip archive, but if you'd like me to
> set up a fully automated mirror, I could do so.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com

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Re: [Audyssey] Audyssey Magazine Now Online

2013-04-13 Thread Thomas Ward
Hi Ron,

I'm sure Josh and the other guys at Draconis are working on that very
thing. I know they have a version of Change Reaction for Windows
coming up so I would expect Silver Dollar won't be too far behind
that.

Cheers!

On 4/12/13, Ron Kolesar  wrote:
> Hey Tom, you've been busy. GRIN.
> continue the great job that you've been doing on behalf of blind gamers
> everywhere.
> Now if we only could get Dragonus entertainment to make the silver dollar
> saloon windows format.
> Can't wait.
>
>
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."

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[Audyssey] Other Game Suggestions was Unable to Run Rail Racer Demo

2013-04-13 Thread Thomas Ward
Hi Lenron,

Not sure if you are interested in commercial or freeware games, but
some of my favorites are Lone Wolf, GMA Tank Commander, and Shades of
Doom by
http://www.gmagames.com
which are some of the best audio games ever built in my opinion..

In Lone Wolf you get to command a World War II submarine against the
axis forces. The game comes with 17 missions, but there are well over
99 additional user created missions available for download.

In Tank Commander you get to command a modern day tank as you liberate
an island from an enemy force of tanks, helicopters, infantry carrying
antitank weapons, etc. If you are into simulation games Tank Commander
is one of the best.

Shades of Doom is a decent clone of the classic game Doom. In Shades
of Doom you are an agent sent to check up on a top secret experiment
gone wrong. When you arrive you get trapped in the lab and must fight
your way out by fighting or fleeing mutant humans, cyborgs, mutant
dogs, giant rats, blobs, and various other experimental monsters. Your
objective is to find the experiment control box and shut it down, and
then make it to the roof and call for help.

Some other commercial games you might want too look at are the arcade
games produced by Draconis Entertainment. In particular Alien Outback,
Dynaman, and ESP Pinball Extreme.

Dynaman is a modern retake on the classic game Pac-man. In Dynaman you
try to eat All the dots in the maze while being chaced by the evil
Spark brothers, and occasionally run into hazards such as short
circuits etc. Its a pretty cool game based on an old theme.

Alien Outback is probably one of my favorite clones of the classic
game Space Invaders. In Alien Outback its about this Australian dude
in the Australian Outback who sees an alien invasion of earth, in
progress and well decides to single handedly take them on. Unlike
Space Invaders there is a lot more too it such as alien landers,
multiple weapons, and several different types of ships. Its a great
game for something in the classic arcade genre.

Pinball Extreme is definitely the closest you come to an accessible
pinball arcade for the blind. I believe it comes with 5 tables, but
there is a party pack of extra tables you can buy for it which gives
you more tables and games to play with.

Cheers!

On 4/12/13, lenron brown  wrote:
> well any ideas for other games i should try i would love more games to
> play i have played entombed swamp and rtr even some of the kitchen
> sink games. I would play all most any kind of games

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Re: [Audyssey] Audyssey Magazine Now Online

2013-04-13 Thread James Bartlett
Hello

I think it's very cool. Thank u 4 all your hard work.

Bfn
James

-Original Message-
From: Thomas Ward [mailto:thomasward1...@gmail.com] 
Sent: Friday, April 12, 2013 1:48 PM
Subject: [Audyssey] Audyssey Magazine Now Online

Hello gamers,

I would like to announce as of April 12, at 1:38 PM U.S. Eastern Time, the
Audyssey Magazine has officially gone online. While there are plenty of
other online venues such as Audiogames.net where back issues of the magazine
may be downloaded and read the official magazine page is
http://www.audyssey.org/magazine.php
and will be the magazine's new home on the web. As soon as new issues become
available they will appear there as soon as they are posted for download.

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List gamers-ow...@audyssey.org




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Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-13 Thread Thomas Ward
Hi Shaun,

As I said there was a number of major changes made between 1.1 and
2.0. Those changes introduced compatibility issues between 1.x and 2.0
.NET applications. As it happens newer .NET Frameworks like 3.0, 3.5,
4.0, and 5.0 come with backward compatible libraries for .NET 2.0 and
later but have no backward compatible libraries for 1.0 and 1.1. The
.NET 1.x libraries are deprecated and so were removed from the .NET
Framework and .NET developers are expected to update their code to
reflect this change accordingly.

However, in principle the .NET Framework is suppose to provide
developers with a write once run anywhere solution by targeting the
.NET Framework rather than any specific Windows platform. If You write
a .NET 4.0 application on a Windows 7 system it should run fine on
older systems running Windows XP and Vista that have .NET 4.0
installed, various mobile phones, and of course is forward compatible
with Windows 8. While in principle that is suppose to be how it works
I've encountered cases where it does not really work out that way.

For example, 32-bit and 64-bit compatibility issues. By default .NET
apps are compiled using the Any CPU flag. This usually works most of
the time, but if you include 32-bit libraries in a .NET app and try to
run it on a 64-bit OS it will crash. Same if you include a 64-bit
library in a .NET app and try to run it on a 32-bit system. It will
blow up big time. The solution for those sorts of problems is to
specifically target the .NET platform such as x86 or x64 so that your
.NET app will initialize the proper runtime environment and
compatibility libraries rather than choose the default for the system.

All I am saying is while Microsoft has tried to make .NET into a write
once run everywhere solution sometimes things go wrong and it doesn't
quite work out that way. Not all .NET apps are compatible with every
version of the .NET Framework, and it is up to the developer to
resolve those compatibility issues.. Most of the time compatibility
issues are due to error on the .NET developers part such as using the
Any CPU flag when x86 was required for compatibility reasons, or the
app was built using some now deprecated library or API that was
removed from the framework.

Cheers!

On 4/12/13, shaun everiss  wrote:
> isn't all dotnets compatible with all lower versions?
> dotnet 5 4 and 3 are compatible with 2 and 1?
> I thought that was the idea.
> you can't update 1.1 on anything over vista or 2.0 3.0.
> if you have outdated frameworks then they are not secure.
> Technically you could hack them to be as secure as they should be but hmmm.
> and if you have iis then 1.1 may or may not work anyway.
>

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Re: [Audyssey] Hand-held devices.

2013-04-13 Thread Angela Lerma

Quentin C's playroom is still up and working fine.


- Original Message - 
From: "Nicole white" 

To: "Games list\" 
Sent: Friday, April 12, 2013 7:31 PM
Subject: [Audyssey] Hand-held devices.


If they're not selling the Franklin speller any longer, are there any 
talking hend-hell devices that i can play with?

I am interested to know.
It's a shame that Quenton C's play room didn't last as long as i thought 
it would.
oh, are their any other clients like RS that have games that i could play 
that you recommend?

no, i am not going on for the people.
i feel that i am to impulsive to be there.
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[Audyssey] problems downloading alter aeon from home website

2013-04-13 Thread Keith
Hi, I tried to download the alter aeon mush z client from the alter aeon 
site and the page tells me that the page is not avilable.  I have an older 
copy of the client so I installed that, but when I try to play AA, it tells 
me that there is a missing drop box link.


Anyone have the up to date client handy?

Keith 



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[Audyssey] NEw game from choiceofgames

2013-04-13 Thread dark
Hi. 
here's a new one from choiceofgames, a new gamebook 
adventure. These are quite accessible on the iPhone, and given 
the easy interface, I'd be surprised if they didn't work the same 
way on android too. Sadly, windows users are out of luck 
thanks to the chrome web store, (I tried to ask the devs about 
this since the demos and free versions of their games on the 
choiceofgames site are standard net pages, but I didn't get a 
response. 
still, for anyone with an Iphone I'd highly recommend this, 
indeed I'm playing choice of the star captain myself at the 
moment. 
All the best, 
Drk.
- Original Message - 
From: 
Choice of Games
To: 
d...@xgam.org
Sent: Friday, April 12, 2013 5:00 PM
Subject: New Space Pirate Game: Treasure Seekers of Lady 
Luck
Download "Treasure Seekers of Lady Luck" today for iOS, Android, or the 
Chrome Web Store for Windows, OS X, and Linux.
Is this email not displaying correctly?
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. 
Choice of Games
Treasure Seekers of Lady Luck
Available on the App Store
Android App on Google Play Store
Chrome Web Store
We're proud to announce that 
Treasure Seekers of Lady Luck
, the latest in our popular 
"Choice of Games" line of multiple-choice interactive-fiction games, is now 
available for 
iOS
, 
Android
, 
e-Ink Kindle
, and, via the 
Chrome Web Store
, Windows, OS X, and Linux.
Jump to hyperspace aboard the Lady Luck, the fastest starship in the galaxy! 
Join her 
ragtag crew of space pirates, or infiltrate their ranks, working undercover for 
the Galactic 
Police.
Treasure Seekers of Lady Luck is an interactive sci-fi novel by Christopher 
Brendel, 
where your choices determine how the story proceeds. The game is entirely 
text-based-
without graphics or sound effects-but driven by the vast, unstoppable power of 
your 
imagination.
In addition, Christopher is trying something new with Treasure Seekers: it 
includes puzzle 
elements in the style of traditional text adventures. You can explore the ship, 
collect 
inventory items, and use them to overcome obstacles, all in our trademark 
multiple-
choice format.
The fate of the ship rests in your hands! Will you play as male or female? Gay 
or 
straight? Will you unlock the mystery hidden in the heart of the ship?
We hope you enjoy playing 
Treasure Seekers of Lady Luck
. We encourage you to tell 
your friends about it, and recommend the game on StumbleUpon, Facebook, 
Twitter, and 
other sites. Don't forget: our initial download rate determines our ranking on 
the App 
Store. Basically, the more times you download in the first week, the better our 
games will 
rank.
follow on Twitter
 | 
friend on Facebook
 | 
forward to a friend
Copyright © 2013 Choice of Games LLC, All rights reserved. 
You are receiving this email because you clicked Subscribe in 
one of our games and gave us your email address. 
Our mailing address is: 
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PO 6242
Albany, CA 94706
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