Re: [Audyssey] Survive the wild.

2015-06-19 Thread Thomas Ward
Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:
> where may I find this game would love to give it a go.
>
> On 6/18/15, loriduncan  wrote:
>> Hi everyone, I've just started playing survive the wild, and although I'm
>> really liking the consept, I'm finding there is a lot of policy
>> destroying,
>>
>> as I'm still a newbie and some guy with a strange sounding name saw fit
>> to
>> shoot me for no reason.  Not sure how I go about reporting him, but the
>> admins really need to crack down on things like that.
>>
>> I'm having to start over again as a result, and am unable to find the
>> clay
>> to make pots with.  I found the stream and tryed going what I thought was
>> west, but all I found was the shoreline and a sound like walking on mud.
>> I
>>
>> also can't find any clay when i scan with the m key.
>>
>> Does anyone have some tips on surviving and navigating around?  I like
>> hearing players moving around near me, and I hope too Sam will make the
>> radios more flexible and different channels for different languages as it
>> gets pretty spammy at times.
>> Thanks from Lori.
>>
>>
>> ---
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>>
>
>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
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[Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
Dark,

I understood your original intent, but I think you misunderstood mine
somewhat.  What I was proposing was just such an introductory
pamphlet.  It would be defrayed by a consortium of developers,
distributed free through the organizations (assuming they would do so)
and would have a list of contributors and their home page link.
That's all.  No hard sale, just a list of contacts.  If I read such a
piece as you describe I'd want to know how to find such things.  Such
a brief description and a list of contributors could be perhaps no
more than 5 pages of braille, would be relatively inexpensive to
produce, and would give each contributor a chance to get their name
out.  I have to admit, I said ad space, but I was thinking more in
lines of contact info.  Anything much more than that, and you'd be
likely to either lose your audience or never get it to them through
the organizational roadblocks.

I think Dentin's comments earlier are an important indicator in this
line: we'd have to sell this to the organizations as both a. helping
visually impaired entrepreneurs and b. providing a quality of life
improvement to some of their members in terms of accessible
recreation.  While the organizations for the blind generally promote
political action and/or community support for visual impairment, most
of them also pay lip service to both of the above goals.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread Thomas Ward
Hi Jeremy,

The only problem here is that such a pamphlet is not relatively
expensive. As I mentioned yesterday in one of my posts the startup
costs for such a venture would be rather expensive assuming the person
doing the braille embossing had to purchase the braille embosser,
braille translation software, and of course the paper required to
produce the pamphlets. One might get a bit of financial break on
shipping if they are able to ship it via free matter for the blind,
but that is not always a guarantee in all places. Point being that my
primary concern here with such a venture is the bottom line to get
this started, and how much is each developer willing to toss into the
till to see this gets done assuming organizations would be willing to
redistribute it to their clients.

Cheers!


On 6/19/15, Jeremy Brown  wrote:
> Dark,
>
> I understood your original intent, but I think you misunderstood mine
> somewhat.  What I was proposing was just such an introductory
> pamphlet.  It would be defrayed by a consortium of developers,
> distributed free through the organizations (assuming they would do so)
> and would have a list of contributors and their home page link.
> That's all.  No hard sale, just a list of contacts.  If I read such a
> piece as you describe I'd want to know how to find such things.  Such
> a brief description and a list of contributors could be perhaps no
> more than 5 pages of braille, would be relatively inexpensive to
> produce, and would give each contributor a chance to get their name
> out.  I have to admit, I said ad space, but I was thinking more in
> lines of contact info.  Anything much more than that, and you'd be
> likely to either lose your audience or never get it to them through
> the organizational roadblocks.
>
> I think Dentin's comments earlier are an important indicator in this
> line: we'd have to sell this to the organizations as both a. helping
> visually impaired entrepreneurs and b. providing a quality of life
> improvement to some of their members in terms of accessible
> recreation.  While the organizations for the blind generally promote
> political action and/or community support for visual impairment, most
> of them also pay lip service to both of the above goals.
>
> Take care,
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking here. In 
the Uk at least there are braille  transcription services that will spend 
their time on printing, it's one way that  say a local theatre can get 
braille programs, sinse you are correct that braille embossers are stupidly 
expensive.


I don't have a clear idea on costs, sinse it's not something I've looked 
into but I don't believe it's that much, particularly as regards reproducing 
the thing once you've got one printed and then are making copies.


As to people who don't have much to do with the blind community, well to be 
honest I fall into that category marginly myself simply because I don't find 
blindness events or organizations that helpful or that I have much in common 
with a lot of other blind people,  though i still do look at the news 
letters just in case anything vaguely interesting comes up, and would 
probably pick up a leaflet on something like games.


of course there will be some people who literally don't have anything at all 
with any blindness organization, but you can't cover everyone! my suggestion 
of an intro leaflet was just to let more people know who normally might not.


Beware the grue!

Dark. 



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[Audyssey] IOS game query

2015-06-19 Thread joseph weakland
hello all gamers, does anyone know if there is a good accessible IOS bowling 
game?
also is the game hearstrike accessible?
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Thomas Ward
Hi Dark,

Okay, I see what you mean about using a third-party braille
transcription service, a good idea, but I'm not sure what something
like that would cost. The only one that comes to mind off the top of
my head in the USA is American Printing House for the Blind, but as I
have never transcribed anything through them personally I haven't a
clue what it would cost to run x number of copies of an informational
pamphlet off for organizations using APH's services. I'm sure it won't
cost as high as buying an embosser, software, paper, etc but at the
same time I could see it costing quite a bit. Unfortunately, braille
is a very expensive medium so it is likely to be a fairly costly
investment regardless of what someone does.

I think what might be a better tact as far as information sharing and
advertising goes is actually create a pamphlet which can be
redistributed through the various blind resellers. I don't know what
you have over in the UK and in Europe but here in the USA there are a
number of well known resellers such as In dependant Living Aids, Maxi
Aids, Light House, and so forth who are in the business of selling
blind products such as canes, Olympus recorders, Jaws, you name it.
Since they are in the business to make money and they have a catalog
which gets shipped out to a lot of blind customers I'd say that would
be the ideal way to advertise. Since companies like Independent Living
Aids, for example, are in the business of making money and are not a
organization they might be more receptive to sponsoring games and
other entertainment products that would fall outside the purview of
organizations.

Cheers!


On 6/19/15, dark  wrote:
> Hi Tom.
>
> Buy an embosser? that is way more overkill than I am thinking here. In
> the Uk at least there are braille  transcription services that will spend
> their time on printing, it's one way that  say a local theatre can get
> braille programs, sinse you are correct that braille embossers are stupidly
>
> expensive.
>
> I don't have a clear idea on costs, sinse it's not something I've looked
> into but I don't believe it's that much, particularly as regards reproducing
>
> the thing once you've got one printed and then are making copies.
>
> As to people who don't have much to do with the blind community, well to be
>
> honest I fall into that category marginly myself simply because I don't find
>
> blindness events or organizations that helpful or that I have much in common
>
> with a lot of other blind people,  though i still do look at the news
> letters just in case anything vaguely interesting comes up, and would
> probably pick up a leaflet on something like games.
>
> of course there will be some people who literally don't have anything at all
>
> with any blindness organization, but you can't cover everyone! my suggestion
>
> of an intro leaflet was just to let more people know who normally might
> not.
>
> Beware the grue!
>
> Dark.
>
>
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread john
I have an old embosser (it uses a parallel port!), the software to match, 
and more paper than I could even try to shake a stick at. If we wanted to 
get serious about making this kind of a pamphlet, I could probably do that 
part without to much trouble (I suspect Google would be able to answer all 
my questions on how to make the thing go).
I don't have any real contacts within blindness organizations (and know 
nothing about shipping outside of the U.S), but I can do the brailing, and 
then cheer at the (slightly) greater amount of storage space I've got.

--
From: "Thomas Ward" thomasward1...@gmail.com
Sent: Friday, June 19, 2015 9:04
To: "Gamers Discussion list" gamers@audyssey.org
Subject: Re: [Audyssey] Braille/large print/other media (was audio 
games,game engine)

Hi Jeremy,

The only problem here is that such a pamphlet is not relatively
expensive. As I mentioned yesterday in one of my posts the startup
costs for such a venture would be rather expensive assuming the person
doing the braille embossing had to purchase the braille embosser,
braille translation software, and of course the paper required to
produce the pamphlets. One might get a bit of financial break on
shipping if they are able to ship it via free matter for the blind,
but that is not always a guarantee in all places. Point being that my
primary concern here with such a venture is the bottom line to get
this started, and how much is each developer willing to toss into the
till to see this gets done assuming organizations would be willing to
redistribute it to their clients.

Cheers!


On 6/19/15, Jeremy Brown tyr...@gmail.com wrote:
 Dark,

 I understood your original intent, but I think you misunderstood mine
 somewhat.  What I was proposing was just such an introductory
 pamphlet.  It would be defrayed by a consortium of developers,
 distributed free through the organizations (assuming they would do so)
 and would have a list of contributors and their home page link.
 That's all.  No hard sale, just a list of contacts.  If I read such a
 piece as you describe I'd want to know how to find such things.  Such
 a brief description and a list of contributors could be perhaps no
 more than 5 pages of braille, would be relatively inexpensive to
 produce, and would give each contributor a chance to get their name
 out.  I have to admit, I said ad space, but I was thinking more in
 lines of contact info.  Anything much more than that, and you'd be
 likely to either lose your audience or never get it to them through
 the organizational roadblocks.

 I think Dentin's comments earlier are an important indicator in this
 line: we'd have to sell this to the organizations as both a. helping
 visually impaired entrepreneurs and b. providing a quality of life
 improvement to some of their members in terms of accessible
 recreation.  While the organizations for the blind generally promote
 political action and/or community support for visual impairment, most
 of them also pay lip service to both of the above goals.

 Take care,

 Jeremy


 --
 In the fight between you and the world--back the world! Frank Zapa
 


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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread dark

Hi Jeremy.

My concern of making this too developer specific is that you'd then be in a 
position where you might alienate some people by not highlighting certain 
types of games.


For example, suppose Vga, pcs, and gma all chipped in. Well that's fine as 
far as futuristic scifi adventure and action games goes, however suppose 
someone was a fan of traditional card and board games or of sports games? Or 
suppose someone wanted a game without particular violence?


That's why I'd rather not have it too specific, sinse by keeping things 
relatively general you could give generalized examples and links to several 
developers as an example, particularly because one major aspect I do think 
you could sell to career minded organizations is that of learning through 
playing games, both learning information technology and screen readers 
through playing things like browser games, gamebooks or interactive fiction, 
and learning more general spacial coordination scanning and listening skills 
through playing audio games.


I'd therefor personally be in favour of something like a 10 page leaflet. 
Perhaps 7 pages (or around 1000 words), of general introduction with a few 
examples, then three pages of "further places to look" which could indeed 
cover a paragraph for specific developers.


All the best,

Dark.


There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Friday, June 19, 2015 1:43 PM
Subject: [Audyssey] braille/large print/other media (was audio games,game 
engine)




Dark,

I understood your original intent, but I think you misunderstood mine
somewhat.  What I was proposing was just such an introductory
pamphlet.  It would be defrayed by a consortium of developers,
distributed free through the organizations (assuming they would do so)
and would have a list of contributors and their home page link.
That's all.  No hard sale, just a list of contacts.  If I read such a
piece as you describe I'd want to know how to find such things.  Such
a brief description and a list of contributors could be perhaps no
more than 5 pages of braille, would be relatively inexpensive to
produce, and would give each contributor a chance to get their name
out.  I have to admit, I said ad space, but I was thinking more in
lines of contact info.  Anything much more than that, and you'd be
likely to either lose your audience or never get it to them through
the organizational roadblocks.

I think Dentin's comments earlier are an important indicator in this
line: we'd have to sell this to the organizations as both a. helping
visually impaired entrepreneurs and b. providing a quality of life
improvement to some of their members in terms of accessible
recreation.  While the organizations for the blind generally promote
political action and/or community support for visual impairment, most
of them also pay lip service to both of the above goals.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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list,

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark

Hi Tomm.

I do believe the cost to get a number of pamflets printed wouldn't be quite 
so insane, sinse after all in the Uk lots of organizations from theatres to 
restaurant chains have stuff brailled, heck my bank can deliver a braille 
bank statement each month if I wish and I doubt they'd be paying too much.


It's likely something that needs looking into formally.

Distributing through  resellers is a good idea, however my concern is why 
should a company send out a free pamflet? and if the pamflet was not free 
why would people buy it?


I also have noticed myself that a lot of charitable blindness organizations 
in the Uk at least do have quite a bit of promotional material kicking 
around both for other services and for commercial products, so I don't think 
it'd be asking too much for them to have a general informational leaflet 
available as well, plus of course it's far easier to send free leaflets to 
say schools for the blind or meeting groups (sinse hay we might not like 
them but there are potentially people interested in games there), than to 
get them to buy an informational resource.


Then again there is a way to find out, I wonder how many people have bought 
that actual book on Ios accessible games which phil mentioned? A book is far 
more information than I was thinkng, but hay if people are interested in 
buying it then maybe a paid leaflet on audiogames in general wouldn't be 
such a bad thing.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 2:25 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Hi Dark,

Okay, I see what you mean about using a third-party braille
transcription service, a good idea, but I'm not sure what something
like that would cost. The only one that comes to mind off the top of
my head in the USA is American Printing House for the Blind, but as I
have never transcribed anything through them personally I haven't a
clue what it would cost to run x number of copies of an informational
pamphlet off for organizations using APH's services. I'm sure it won't
cost as high as buying an embosser, software, paper, etc but at the
same time I could see it costing quite a bit. Unfortunately, braille
is a very expensive medium so it is likely to be a fairly costly
investment regardless of what someone does.

I think what might be a better tact as far as information sharing and
advertising goes is actually create a pamphlet which can be
redistributed through the various blind resellers. I don't know what
you have over in the UK and in Europe but here in the USA there are a
number of well known resellers such as In dependant Living Aids, Maxi
Aids, Light House, and so forth who are in the business of selling
blind products such as canes, Olympus recorders, Jaws, you name it.
Since they are in the business to make money and they have a catalog
which gets shipped out to a lot of blind customers I'd say that would
be the ideal way to advertise. Since companies like Independent Living
Aids, for example, are in the business of making money and are not a
organization they might be more receptive to sponsoring games and
other entertainment products that would fall outside the purview of
organizations.

Cheers!


On 6/19/15, dark  wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking here. 
In

the Uk at least there are braille  transcription services that will spend
their time on printing, it's one way that  say a local theatre can get
braille programs, sinse you are correct that braille embossers are 
stupidly


expensive.

I don't have a clear idea on costs, sinse it's not something I've looked
into but I don't believe it's that much, particularly as regards 
reproducing


the thing once you've got one printed and then are making copies.

As to people who don't have much to do with the blind community, well to 
be


honest I fall into that category marginly myself simply because I don't 
find


blindness events or organizations that helpful or that I have much in 
common


with a lot of other blind people,  though i still do look at the news
letters just in case anything vaguely interesting comes up, and would
probably pick up a leaflet on something like games.

of course there will be some people who literally don't have anything at 
all


with any blindness organization, but you can't cover everyone! my 
suggestion


of an intro leaflet was just to let more people know who normally might
not.

Beware the grue!

Dark.


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[Audyssey] chess was Re: info AudioGames Game Engine

2015-06-19 Thread Josh K
hey shawn I'm the same way. But lately I find playing spoonbill games 
and rs-games and quenton c's games and some of the GMA-cards-games is a 
fun and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out 
different moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget 
and have a mindlock.
Testing and sounds are my strong point though sound recorder and 
shoving sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store 
or use the more expensive stuff pluss my environment is just not cut 
out  for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get 
it in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together 
and make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to 
put it off for ever so yeah to be a developer is hard work and as far 
as I care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to the blind persons attention. Regardless of the method and
means a developer looks at it is going to cost a lot of money to get
the word out about their product, and there does not seem to be a good
method to market a product to the blind community at large at this
time.

Another difficulty is just demographics and age. It is a well known
fact that the majority of people with vision problems today are senior
citizens who are 60 or older. In other words people who are
grandparents who likely have different interests than their grandkids
in thei

Re: [Audyssey] Survive the wild.

2015-06-19 Thread loriduncan
Yes, it is.  The game is really good although navigating around can be a bit 
of a pain sometimes with no audio feedback, so trying to find small things 
like the stream or clay can be quite tricky, and can cause you to die pretty 
fast without water and before you even find any.




From Lori.


-Original Message- 
From: Thomas Ward

Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:

where may I find this game would love to give it a go.

On 6/18/15, loriduncan  wrote:

Hi everyone, I've just started playing survive the wild, and although I'm
really liking the consept, I'm finding there is a lot of policy
destroying,

as I'm still a newbie and some guy with a strange sounding name saw fit
to
shoot me for no reason.  Not sure how I go about reporting him, but the
admins really need to crack down on things like that.

I'm having to start over again as a result, and am unable to find the
clay
to make pots with.  I found the stream and tryed going what I thought was
west, but all I found was the shoreline and a sound like walking on mud.
I

also can't find any clay when i scan with the m key.

Does anyone have some tips on surviving and navigating around?  I like
hearing players moving around near me, and I hope too Sam will make the
radios more flexible and different channels for different languages as it
gets pretty spammy at times.
Thanks from Lori.


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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] info AudioGames Game Engine

2015-06-19 Thread Josh K
yes and my longtime favorites will always be jim kitchen's games, 
especially football and baseball. those are my favorites and now with 
talking dosbox i can play both versions of his games with ASAP talking 
through NVDA!


follow me on twitter @joshknnd1982

On 6/17/2015 2:06 AM, shaun everiss wrote:
Maybe josh, I have misgivings on blind organisations taking a serious 
look at gaming in general over educational card and board though.

Its about all they are interested in.
I had a project I was going to do with schools on a old unused laptop, 
but suddenly it fell through.
Then there are those that get games that don't necessarily portray 
what the gaming industry is now yet they are marketed as what the 
blind play and always play.
In an extreme example if I was told that all blind and disabled people 
were poor helpless and stupid I'd probably believe them.
In gaming terms if I was told that board games were all we could ever 
play and didn't get the net or other ways or was to scared to look at 
other ways I'd probably believe that to.
My point I don't trust some of these organisations, they have their 
own agendas and interests.

At least I think they must.
I know there are big game developer conferences but the point is there 
are so many potential developers.
The fact with tech and such getting better and better means things are 
not as dyre as it once was but even so.


At 02:16 a.m. 16/06/2015, you wrote:
I think the best way to really get games out there would be to attend 
the ACB and nfb conventions and bring them to the attention of many 
many blind people and agencies.


follow me on twitter @joshknnd1982

On 6/15/2015 2:33 AM, Thomas Ward wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to the blind persons attention. Regardless of the method and
means a developer looks at it is going to cost a lot of money to get
the word out about their product, and there does not seem to be a good
method to market a product to the blind community at large at this
time.

Another difficulty is just demographics and age. It is a well known
fact that the majority of people with vision problems today are senior
citizens who are 60 or older. In other words people who are
grandparents who likely have different interests than their grandkids
in their teens or early 20's. As a result a young developer might
spend years writing a blockbuster equivalent to the latest and
greatest mainstream game aimed at his or generation only to discover
it has absolutely no market value beyond his generation. The older
generation of senior citizens, who make up the majority of the blind
and low vision market, aren't interested in that type of game. So
while it sounds exciting and fun to create accessible versions of our
favorite mainstream game or games it turns out it might not be
marketable outside of a handful of enthusiasts our own age.

There is a way to offset both of those problems and that is to create
games that can directly be sold in the mainstream market as indi

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Josh K
or you could get a refurbished perkins brailler and type them up by hand 
or a less expensive option would be make the pamflets with a $5 slate 
and stylus. they make great quality braille especially the plastic ones.



follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:

Hi Dark,

It is an interesting concept, but I wonder how many members of said
organizations already know about audio games. I have seen the rants
about NFB etc on the Blind Zone and over on the Audio Games Forum so
obviously there are people within those organizations who know about
the audio games community. It just is unknown to what extent they
already know about audio games and need such an introductory pamphlet
as you describe.

However, before a person can get to that point I can see some
prohibitive costs getting in the way of handing out such a simple
leaflet. Unlike print material which only costs the person a bit of
paper and ink the process of braille is a much more expensive
endeavor. For one thing if someone does not already own one or know
someone with a braille embosser we are looking at %$5,000 to $10,000
easy just for the braille embosser alone. Then, factor in the
outrageous prices for a grade 2 translation software package like
Duxberry, and the person has already sunk thousands into the process
without even buying the paper. Add to the costs however much paper one
needs and I'm not convinced handing out a leaflet will be worthwhile
because it will cost more to print up the free material than anyone is
likely to earn back from new markets.

Another issue is that although organizations do exist and they may be
a way of introducing audio games to blind customers there are quite a
number of blind people who are somewhat isolated from the rest of us.
They don't attend conventions, don't belong to any blindness
organizations, and if they have a computer don't use the web for
anything more than exchanging e-mails with a few close friends or
family. Although, it sounds outrageous that anyone can or would be
that cut off from the blindness community I have actually met a few
people like that over the years who were uninformed about their
options because they exist in a bubble outside the blindness
community. There does not seem to be a good way to reach those people
because they aren't in the loop so to speak.

Cheers!


On 6/16/15, dark  wrote:

Hi jeremy.

A sort of general physical publication for various blind organizations might

be a good idea in the future, sort of like a physical version of audeasy,
but that wasn't the sort of scale I was thinking just as far as getting
people on board went.

What I was imagining was somethingmore like a general introduction, perhaps

twop thousand words at most which just explains what audio games are, what
the bennifits of playing them might be, the differences betwene audiogames
and text games etc.

It might have some examples mentioned but these wouldn't be adverts for any

specific developers as much as just "shades of doom is a great example of an

fps" type of thing.

i would also not suggest selling it, but having it as a freely available
informational leaflet who's production is financed by a number of people in

the community, though whether enough funds could be generated to produce
sufficient copies would be another question. However if I were a person who

didn't know about audiogames I am more likely to pick up a free braille or
print leaflet from a table at the next function of blind organization x than

pay for something about a subject I've never heard of before.

Of course, if it was  successful and people liked it, more specific things
could  be done later, but I don't think we're at that point sinse for most
people in places like The Rnib it's just a matter of knowing that
accessible computer games exist! let alone advertising anything specific.

Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more things
benieth the stars than even the archmaesters of the citadel can dream.

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread Thomas Ward
Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john  wrote:
> I have an old embosser (it uses a parallel port!), the software to match,
> and more paper than I could even try to shake a stick at. If we wanted to
> get serious about making this kind of a pamphlet, I could probably do that
> part without to much trouble (I suspect Google would be able to answer all
> my questions on how to make the thing go).
> I don't have any real contacts within blindness organizations (and know
> nothing about shipping outside of the U.S), but I can do the brailing, and
> then cheer at the (slightly) greater amount of storage space I've got.
>

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Re: [Audyssey] Survive the wild.

2015-06-19 Thread Darren Harris
So what can you do in this game? What's the purpose of it? I ask because I
have been to the site but it doesn't say much about the game nore does it
say what versions of windows it runs on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 19 June 2015 15:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Yes, it is.  The game is really good although navigating around can be a bit

of a pain sometimes with no audio feedback, so trying to find small things 
like the stream or clay can be quite tricky, and can cause you to die pretty

fast without water and before you even find any.


>From Lori.

-Original Message- 
From: Thomas Ward
Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:
> where may I find this game would love to give it a go.
>
> On 6/18/15, loriduncan  wrote:
>> Hi everyone, I've just started playing survive the wild, and although I'm
>> really liking the consept, I'm finding there is a lot of policy
>> destroying,
>>
>> as I'm still a newbie and some guy with a strange sounding name saw fit
>> to
>> shoot me for no reason.  Not sure how I go about reporting him, but the
>> admins really need to crack down on things like that.
>>
>> I'm having to start over again as a result, and am unable to find the
>> clay
>> to make pots with.  I found the stream and tryed going what I thought was
>> west, but all I found was the shoreline and a sound like walking on mud.
>> I
>>
>> also can't find any clay when i scan with the m key.
>>
>> Does anyone have some tips on surviving and navigating around?  I like
>> hearing players moving around near me, and I hope too Sam will make the
>> radios more flexible and different channels for different languages as it
>> gets pretty spammy at times.
>> Thanks from Lori.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
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> list,
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Josh K
once the braigo braille printer comes out braille embossers should cost 
no more than $300 or so. check out braigo labs http://www.braigolabs.com/



follow me on twitter @joshknnd1982

On 6/19/2015 8:18 AM, dark wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking 
here. In the Uk at least there are braille  transcription services 
that will spend their time on printing, it's one way that  say a local 
theatre can get braille programs, sinse you are correct that braille 
embossers are stupidly expensive.


I don't have a clear idea on costs, sinse it's not something I've 
looked into but I don't believe it's that much, particularly as 
regards reproducing the thing once you've got one printed and then are 
making copies.


As to people who don't have much to do with the blind community, well 
to be honest I fall into that category marginly myself simply because 
I don't find blindness events or organizations that helpful or that I 
have much in common with a lot of other blind people,  though i 
still do look at the news letters just in case anything vaguely 
interesting comes up, and would probably pick up a leaflet on 
something like games.


of course there will be some people who literally don't have anything 
at all with any blindness organization, but you can't cover everyone! 
my suggestion of an intro leaflet was just to let more people know who 
normally might not.


Beware the grue!

Dark.

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Thomas Ward
Hi Josh,

No thank you. Brailing up hundreds of copies of a pamphlet on a
Perkins Brailer is definitely not my idea of spending an after noon .
Especially, not when you consider all a person has to do is type up
the pamphlet once in Word  or some other word processor, translate it
to braille,  and send it off to the embosser which will emboss as many
copies of the pamphlet as needed while the person goes off and watches
TV, plays a game, or whatever while the embossing is going on. Why in
the world would anyone spend hours manually brailing up hundreds of
pages when they could do it much easier using modern technology?

Cheers!




On 6/19/15, Josh K  wrote:
> or you could get a refurbished perkins brailler and type them up by hand
> or a less expensive option would be make the pamflets with a $5 slate
> and stylus. they make great quality braille especially the plastic ones.
>
>
> follow me on twitter @joshknnd1982

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Josh K
I could braille up some stuff with my slate and stylus or perkins 
brailler on thermoform paper...yes perkins braillers and slates are 
great for writing on thermoform. I got a bunch of thermoform paper here 
and could buy more if needed.


follow me on twitter @joshknnd1982

On 6/19/2015 10:25 AM, dark wrote:

Hi Tomm.

I do believe the cost to get a number of pamflets printed wouldn't be 
quite so insane, sinse after all in the Uk lots of organizations from 
theatres to restaurant chains have stuff brailled, heck my bank can 
deliver a braille bank statement each month if I wish and I doubt 
they'd be paying too much.


It's likely something that needs looking into formally.

Distributing through  resellers is a good idea, however my concern is 
why should a company send out a free pamflet? and if the pamflet was 
not free why would people buy it?


I also have noticed myself that a lot of charitable blindness 
organizations in the Uk at least do have quite a bit of promotional 
material kicking around both for other services and for commercial 
products, so I don't think it'd be asking too much for them to have a 
general informational leaflet available as well, plus of course it's 
far easier to send free leaflets to say schools for the blind or 
meeting groups (sinse hay we might not like them but there are 
potentially people interested in games there), than to get them to buy 
an informational resource.


Then again there is a way to find out, I wonder how many people have 
bought that actual book on Ios accessible games which phil mentioned? 
A book is far more information than I was thinkng, but hay if people 
are interested in buying it then maybe a paid leaflet on audiogames in 
general wouldn't be such a bad thing.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 2:25 PM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games (was info games game engines)




Hi Dark,

Okay, I see what you mean about using a third-party braille
transcription service, a good idea, but I'm not sure what something
like that would cost. The only one that comes to mind off the top of
my head in the USA is American Printing House for the Blind, but as I
have never transcribed anything through them personally I haven't a
clue what it would cost to run x number of copies of an informational
pamphlet off for organizations using APH's services. I'm sure it won't
cost as high as buying an embosser, software, paper, etc but at the
same time I could see it costing quite a bit. Unfortunately, braille
is a very expensive medium so it is likely to be a fairly costly
investment regardless of what someone does.

I think what might be a better tact as far as information sharing and
advertising goes is actually create a pamphlet which can be
redistributed through the various blind resellers. I don't know what
you have over in the UK and in Europe but here in the USA there are a
number of well known resellers such as In dependant Living Aids, Maxi
Aids, Light House, and so forth who are in the business of selling
blind products such as canes, Olympus recorders, Jaws, you name it.
Since they are in the business to make money and they have a catalog
which gets shipped out to a lot of blind customers I'd say that would
be the ideal way to advertise. Since companies like Independent Living
Aids, for example, are in the business of making money and are not a
organization they might be more receptive to sponsoring games and
other entertainment products that would fall outside the purview of
organizations.

Cheers!


On 6/19/15, dark  wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking 
here. In
the Uk at least there are braille  transcription services that will 
spend

their time on printing, it's one way that  say a local theatre can get
braille programs, sinse you are correct that braille embossers are 
stupidly


expensive.

I don't have a clear idea on costs, sinse it's not something I've 
looked
into but I don't believe it's that much, particularly as regards 
reproducing


the thing once you've got one printed and then are making copies.

As to people who don't have much to do with the blind community, 
well to be


honest I fall into that category marginly myself simply because I 
don't find


blindness events or organizations that helpful or that I have much 
in common


with a lot of other blind people,  though i still do look at the 
news

letters just in case anything vaguely interesting comes up, and would
probably pick up a leaflet on something like games.

of course there will be some people who literally don't have 
anything at all


with any blindness organization, but you can't cover everyone! m

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Josh K

I have nothing to do during the day and it would give me something to do.

follow me on twitter @joshknnd1982

On 6/19/2015 11:09 AM, Thomas Ward wrote:

Hi Josh,

No thank you. Brailing up hundreds of copies of a pamphlet on a
Perkins Brailer is definitely not my idea of spending an after noon .
Especially, not when you consider all a person has to do is type up
the pamphlet once in Word  or some other word processor, translate it
to braille,  and send it off to the embosser which will emboss as many
copies of the pamphlet as needed while the person goes off and watches
TV, plays a game, or whatever while the embossing is going on. Why in
the world would anyone spend hours manually brailing up hundreds of
pages when they could do it much easier using modern technology?

Cheers!




On 6/19/15, Josh K  wrote:

or you could get a refurbished perkins brailler and type them up by hand
or a less expensive option would be make the pamflets with a $5 slate
and stylus. they make great quality braille especially the plastic ones.


follow me on twitter @joshknnd1982

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Thomas Ward
Hi Dark,

Perhaps, but I think we are running into a communication error since I
didn't make my thoughts fully clear in my last post.

To begin with a lot of these resellers now offer their catalogs
electronically. Either as a download on their website, sometimes
e-mailed directly to the customer, or shipped to them on CD. As a
result if Auddyssey or Audiogames.net wanted to put an informational
advertisement in one of their catalogs they could probably do so
without incurring any cost to either the reseller or to themselves
since the catalog is already electronic for the most part. Therefore
all this talk of embossing pamphlets and so forth could be rendered
mute as there might be a less expensive way to get the word out to
customers without involving huge startup costs or involving
organizations.

So that should answer two of your questions.
A reseller can or should be able to send out a free pamplet because it
is electronic and would be of no cost to them. Merely a few bites of
info inside their monthly catalog. Thus there also would be no need to
sell it since there is no cost involved for anyone to get the word
out.

Cheers!


On 6/19/15, dark  wrote:
> Hi Tomm.
>
> I do believe the cost to get a number of pamflets printed wouldn't be quite
>
> so insane, sinse after all in the Uk lots of organizations from theatres to
>
> restaurant chains have stuff brailled, heck my bank can deliver a braille
> bank statement each month if I wish and I doubt they'd be paying too much.
>
> It's likely something that needs looking into formally.
>
> Distributing through  resellers is a good idea, however my concern is why
> should a company send out a free pamflet? and if the pamflet was not free
> why would people buy it?
>
> I also have noticed myself that a lot of charitable blindness organizations
>
> in the Uk at least do have quite a bit of promotional material kicking
> around both for other services and for commercial products, so I don't think
>
> it'd be asking too much for them to have a general informational leaflet
> available as well, plus of course it's far easier to send free leaflets to
> say schools for the blind or meeting groups (sinse hay we might not like
> them but there are potentially people interested in games there), than to
> get them to buy an informational resource.
>
> Then again there is a way to find out, I wonder how many people have bought
>
> that actual book on Ios accessible games which phil mentioned? A book is far
>
> more information than I was thinkng, but hay if people are interested in
> buying it then maybe a paid leaflet on audiogames in general wouldn't be
> such a bad thing.
>
> All the best,
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.

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Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-19 Thread dark
I do enjoy a traditional style game occasionally, though with the issues I 
mentioned with chess and space I personally prefer something like Bg 
nomination whist or  pontes backgammon myself.


Rs games I do occasionally though generally if I'm going to play with others 
across the net I prefer to do so with a more social humour based game like 
cards against humanity.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 3:37 PM
Subject: [Audyssey] chess was Re: info AudioGames Game Engine


hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget and 
I have neither the cash or space more importantly space to store or use 
the more expensive stuff pluss my environment is just not cut out  for 
that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a time 
even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to hit 
me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
c

Re: [Audyssey] Survive the wild.

2015-06-19 Thread dark

Hi Darren.

Survive the wild will work on all versions of windows. the idea basically is 
to wander around in a wilderness setting, make weapons and tools and other 
items out of resources and generally survive.


There is a pretty good audio walkthru of the game that you can find links to 
on audiogames.net.


Beware the Grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Friday, June 19, 2015 3:59 PM
Subject: Re: [Audyssey] Survive the wild.



So what can you do in this game? What's the purpose of it? I ask because I
have been to the site but it doesn't say much about the game nore does it
say what versions of windows it runs on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 19 June 2015 15:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Yes, it is.  The game is really good although navigating around can be a 
bit


of a pain sometimes with no audio feedback, so trying to find small things
like the stream or clay can be quite tricky, and can cause you to die 
pretty


fast without water and before you even find any.


From Lori.

-Original Message- 
From: Thomas Ward

Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:

where may I find this game would love to give it a go.

On 6/18/15, loriduncan  wrote:
Hi everyone, I've just started playing survive the wild, and although 
I'm

really liking the consept, I'm finding there is a lot of policy
destroying,

as I'm still a newbie and some guy with a strange sounding name saw fit
to
shoot me for no reason.  Not sure how I go about reporting him, but the
admins really need to crack down on things like that.

I'm having to start over again as a result, and am unable to find the
clay
to make pots with.  I found the stream and tryed going what I thought 
was

west, but all I found was the shoreline and a sound like walking on mud.
I

also can't find any clay when i scan with the m key.

Does anyone have some tips on surviving and navigating around?  I like
hearing players moving around near me, and I hope too Sam will make the
radios more flexible and different channels for different languages as 
it

gets pretty spammy at times.
Thanks from Lori.


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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread dark

Hi.

That is a good suggestion, and it is true there are likely people who might 
read electronic cattalogues who probably would not readily  run across sites 
like audiogames.net or even whitestic.co.uk by default. However, the reason 
I specifically suggested braille even though I myself am not overly a fan of 
braille is precisely to appeal to people who aren't! as up on things like 
searching the internet or using screen readers and who might not think of 
games on a computer as something either accessible or fun, particularly if 
they've just been given a computer and told "hay this is for work" and that 
is all.




Beware the grue!

Dark. 



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Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-19 Thread Charles Rivard
I think this would be a good idea, also.  At conventions and other such 
events, there are tons of pamphlets and such for people to pick up and 
browse at their leisure, and it's high time there were more made available 
to blind people who do their own reading in the form of braille.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 11:28 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(wasinfo games game engines)




Hi.

That is a good suggestion, and it is true there are likely people who 
might read electronic cattalogues who probably would not readily  run 
across sites like audiogames.net or even whitestic.co.uk by default. 
However, the reason I specifically suggested braille even though I myself 
am not overly a fan of braille is precisely to appeal to people who 
aren't! as up on things like searching the internet or using screen 
readers and who might not think of games on a computer as something either 
accessible or fun, particularly if they've just been given a computer and 
told "hay this is for work" and that is all.




Beware the grue!

Dark.

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Charles Rivard
I would like to see such advertisements made available to blind people in 
formats other than electronic for a change.  Although they may be few, there 
are people who prefer to do their own reading.  There also may be people who 
don't use a computer, but would if something gets their interest.  What made 
the computer gain popularity with businesses was a killer application--the 
Spreadsheet.  Once their value was realized, we've never looked back. 
Gaming could be the killer application for the blind, and you've got to find 
out about the gaming field from somewhere.  Maybe through a friend or 
something, but nothing beats reading about it unaided in any way, browsing a 
catalog or advertisement pamphlet at your own pace and leisure.  Braille is 
the way to go.  No machine is necessary.  Read it yourself, just like anyone 
else at conventions does.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 10:24 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Hi Dark,

Perhaps, but I think we are running into a communication error since I
didn't make my thoughts fully clear in my last post.

To begin with a lot of these resellers now offer their catalogs
electronically. Either as a download on their website, sometimes
e-mailed directly to the customer, or shipped to them on CD. As a
result if Auddyssey or Audiogames.net wanted to put an informational
advertisement in one of their catalogs they could probably do so
without incurring any cost to either the reseller or to themselves
since the catalog is already electronic for the most part. Therefore
all this talk of embossing pamphlets and so forth could be rendered
mute as there might be a less expensive way to get the word out to
customers without involving huge startup costs or involving
organizations.

So that should answer two of your questions.
A reseller can or should be able to send out a free pamplet because it
is electronic and would be of no cost to them. Merely a few bites of
info inside their monthly catalog. Thus there also would be no need to
sell it since there is no cost involved for anyone to get the word
out.

Cheers!


On 6/19/15, dark  wrote:

Hi Tomm.

I do believe the cost to get a number of pamflets printed wouldn't be 
quite


so insane, sinse after all in the Uk lots of organizations from theatres 
to


restaurant chains have stuff brailled, heck my bank can deliver a braille
bank statement each month if I wish and I doubt they'd be paying too 
much.


It's likely something that needs looking into formally.

Distributing through  resellers is a good idea, however my concern is why
should a company send out a free pamflet? and if the pamflet was not free
why would people buy it?

I also have noticed myself that a lot of charitable blindness 
organizations


in the Uk at least do have quite a bit of promotional material kicking
around both for other services and for commercial products, so I don't 
think


it'd be asking too much for them to have a general informational leaflet
available as well, plus of course it's far easier to send free leaflets 
to

say schools for the blind or meeting groups (sinse hay we might not like
them but there are potentially people interested in games there), than to
get them to buy an informational resource.

Then again there is a way to find out, I wonder how many people have 
bought


that actual book on Ios accessible games which phil mentioned? A book is 
far


more information than I was thinkng, but hay if people are interested in
buying it then maybe a paid leaflet on audiogames in general wouldn't be
such a bad thing.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast


and wondrous strange and there are more things benieth the stars than 
even

the archmaesters of the citadel can dream.


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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Charles Rivard
If someone has the software on their PC and a braille embosser, this is 
correct.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 10:09 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Hi Josh,

No thank you. Brailing up hundreds of copies of a pamphlet on a
Perkins Brailer is definitely not my idea of spending an after noon .
Especially, not when you consider all a person has to do is type up
the pamphlet once in Word  or some other word processor, translate it
to braille,  and send it off to the embosser which will emboss as many
copies of the pamphlet as needed while the person goes off and watches
TV, plays a game, or whatever while the embossing is going on. Why in
the world would anyone spend hours manually brailing up hundreds of
pages when they could do it much easier using modern technology?

Cheers!




On 6/19/15, Josh K  wrote:

or you could get a refurbished perkins brailler and type them up by hand
or a less expensive option would be make the pamflets with a $5 slate
and stylus. they make great quality braille especially the plastic ones.


follow me on twitter @joshknnd1982


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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Charles Rivard
Slow, tedious, time consuming, and a painstaking idea, but it would be a 
labor intensive solution.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 9:59 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)



or you could get a refurbished perkins brailler and type them up by hand 
or a less expensive option would be make the pamflets with a $5 slate and 
stylus. they make great quality braille especially the plastic ones.



follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:

Hi Dark,

It is an interesting concept, but I wonder how many members of said
organizations already know about audio games. I have seen the rants
about NFB etc on the Blind Zone and over on the Audio Games Forum so
obviously there are people within those organizations who know about
the audio games community. It just is unknown to what extent they
already know about audio games and need such an introductory pamphlet
as you describe.

However, before a person can get to that point I can see some
prohibitive costs getting in the way of handing out such a simple
leaflet. Unlike print material which only costs the person a bit of
paper and ink the process of braille is a much more expensive
endeavor. For one thing if someone does not already own one or know
someone with a braille embosser we are looking at %$5,000 to $10,000
easy just for the braille embosser alone. Then, factor in the
outrageous prices for a grade 2 translation software package like
Duxberry, and the person has already sunk thousands into the process
without even buying the paper. Add to the costs however much paper one
needs and I'm not convinced handing out a leaflet will be worthwhile
because it will cost more to print up the free material than anyone is
likely to earn back from new markets.

Another issue is that although organizations do exist and they may be
a way of introducing audio games to blind customers there are quite a
number of blind people who are somewhat isolated from the rest of us.
They don't attend conventions, don't belong to any blindness
organizations, and if they have a computer don't use the web for
anything more than exchanging e-mails with a few close friends or
family. Although, it sounds outrageous that anyone can or would be
that cut off from the blindness community I have actually met a few
people like that over the years who were uninformed about their
options because they exist in a bubble outside the blindness
community. There does not seem to be a good way to reach those people
because they aren't in the loop so to speak.

Cheers!


On 6/16/15, dark  wrote:

Hi jeremy.

A sort of general physical publication for various blind organizations 
might


be a good idea in the future, sort of like a physical version of 
audeasy,

but that wasn't the sort of scale I was thinking just as far as getting
people on board went.

What I was imagining was somethingmore like a general introduction, 
perhaps


twop thousand words at most which just explains what audio games are, 
what
the bennifits of playing them might be, the differences betwene 
audiogames

and text games etc.

It might have some examples mentioned but these wouldn't be adverts for 
any


specific developers as much as just "shades of doom is a great example 
of an


fps" type of thing.

i would also not suggest selling it, but having it as a freely available
informational leaflet who's production is financed by a number of people 
in


the community, though whether enough funds could be generated to produce
sufficient copies would be another question. However if I were a person 
who


didn't know about audiogames I am more likely to pick up a free braille 
or
print leaflet from a table at the next function of blind organization x 
than


pay for something about a subject I've never heard of before.

Of course, if it was  successful and people liked it, more specific 
things
could  be done later, but I don't think we're at that point sinse for 
most

people in places like The Rnib it's just a matter of knowing that
accessible computer games exist! let alone advertising anything 
specific.


Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more things
benieth the stars than even the archmaesters of the citadel can dream.

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Re: [Audyssey] Survive the wild.

2015-06-19 Thread Charles Rivard
With no audio feedback, how can the game be played successfully?  Blind 
people rely on audio feedback.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 9:34 AM
Subject: Re: [Audyssey] Survive the wild.


Yes, it is.  The game is really good although navigating around can be a 
bit of a pain sometimes with no audio feedback, so trying to find small 
things like the stream or clay can be quite tricky, and can cause you to 
die pretty fast without water and before you even find any.



From Lori.

-Original Message- 
From: Thomas Ward

Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:

where may I find this game would love to give it a go.

On 6/18/15, loriduncan  wrote:
Hi everyone, I've just started playing survive the wild, and although 
I'm

really liking the consept, I'm finding there is a lot of policy
destroying,

as I'm still a newbie and some guy with a strange sounding name saw fit
to
shoot me for no reason.  Not sure how I go about reporting him, but the
admins really need to crack down on things like that.

I'm having to start over again as a result, and am unable to find the
clay
to make pots with.  I found the stream and tryed going what I thought 
was

west, but all I found was the shoreline and a sound like walking on mud.
I

also can't find any clay when i scan with the m key.

Does anyone have some tips on surviving and navigating around?  I like
hearing players moving around near me, and I hope too Sam will make the
radios more flexible and different channels for different languages as 
it

gets pretty spammy at times.
Thanks from Lori.


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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] IOS game query

2015-06-19 Thread Charles Rivard

No to your first question, and yes to your second.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "joseph weakland" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 8:25 AM
Subject: [Audyssey] IOS game query


hello all gamers, does anyone know if there is a good accessible IOS 
bowling game?

also is the game hearstrike accessible?
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Re: [Audyssey] Survive the wild.

2015-06-19 Thread Scott Chesworth
FYI, here are links to the walk through Dark mentioned earlier.
Haven't listened to these yet, just grabbed them from audiogames.net
and put investigating this game on the to do list.

Part 1:
https://www.dropbox.com/s/tssggbhkizc38 … 1.mp3?dl=1

Part 2:
https://www.dropbox.com/s/d3xs80ram76z2 … 2.mp3?dl=1

Hth someone

Scott

On 6/19/15, Charles Rivard  wrote:
> With no audio feedback, how can the game be played successfully?  Blind
> people rely on audio feedback.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> - Original Message -
> From: "loriduncan" 
> To: "Gamers Discussion list" 
> Sent: Friday, June 19, 2015 9:34 AM
> Subject: Re: [Audyssey] Survive the wild.
>
>
>> Yes, it is.  The game is really good although navigating around can be a
>> bit of a pain sometimes with no audio feedback, so trying to find small
>> things like the stream or clay can be quite tricky, and can cause you to
>> die pretty fast without water and before you even find any.
>>
>>
>> From Lori.
>>
>> -Original Message-
>> From: Thomas Ward
>> Sent: Friday, June 19, 2015 10:18 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Survive the wild.
>>
>> Hi Lenron,
>>
>> I believe the website for Survive the Wild is
>> http://www.samtupy.com
>> if I'm not mistaken.
>>
>> Cheers!
>>
>>
>> On 6/19/15, lenron brown  wrote:
>>> where may I find this game would love to give it a go.
>>>
>>> On 6/18/15, loriduncan  wrote:
 Hi everyone, I've just started playing survive the wild, and although
 I'm
 really liking the consept, I'm finding there is a lot of policy
 destroying,

 as I'm still a newbie and some guy with a strange sounding name saw fit
 to
 shoot me for no reason.  Not sure how I go about reporting him, but the
 admins really need to crack down on things like that.

 I'm having to start over again as a result, and am unable to find the
 clay
 to make pots with.  I found the stream and tryed going what I thought
 was
 west, but all I found was the shoreline and a sound like walking on
 mud.
 I

 also can't find any clay when i scan with the m key.

 Does anyone have some tips on surviving and navigating around?  I like
 hearing players moving around near me, and I hope too Sam will make the
 radios more flexible and different channels for different languages as
 it
 gets pretty spammy at times.
 Thanks from Lori.


 ---
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>>>
>>>
>>> --
>>> Lenron Brown
>>> Cell: 985-271-2832
>>> Skype: ron.brown762
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
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>> list,
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>>
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>>
>>
>> -
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>> Checked by AVG - www.avg.com
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>> 06/19/15
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Thomas Ward
Hi Charles,

Fortunately, the braille translation software is the easiest thing to
get. As I recall there are some free braille translation applications
for Linux which would save the cost of buying something like Duxberry
Braille Translator. Plus if I'm not mistaken the
Talking Dosbox has Megadots with it which is another low cost
solution. So I think software wise it is very doable. The catch is
hunting up a similarly low cost braille embosser.

Cheers!



On 6/19/15, Charles Rivard  wrote:
> If someone has the software on their PC and a braille embosser, this is
> correct.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-19 Thread Charles Rivard
As for the size of the publication, if it is produced using an embosser that 
embosses on both sides of the page, I would think that 10 physical pages, 20 
sides, would be very adequate.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Friday, June 19, 2015 7:43 AM
Subject: [Audyssey] braille/large print/other media (was audio games,game 
engine)




Dark,

I understood your original intent, but I think you misunderstood mine
somewhat.  What I was proposing was just such an introductory
pamphlet.  It would be defrayed by a consortium of developers,
distributed free through the organizations (assuming they would do so)
and would have a list of contributors and their home page link.
That's all.  No hard sale, just a list of contacts.  If I read such a
piece as you describe I'd want to know how to find such things.  Such
a brief description and a list of contributors could be perhaps no
more than 5 pages of braille, would be relatively inexpensive to
produce, and would give each contributor a chance to get their name
out.  I have to admit, I said ad space, but I was thinking more in
lines of contact info.  Anything much more than that, and you'd be
likely to either lose your audience or never get it to them through
the organizational roadblocks.

I think Dentin's comments earlier are an important indicator in this
line: we'd have to sell this to the organizations as both a. helping
visually impaired entrepreneurs and b. providing a quality of life
improvement to some of their members in terms of accessible
recreation.  While the organizations for the blind generally promote
political action and/or community support for visual impairment, most
of them also pay lip service to both of the above goals.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
Thomas,

I see your point.  It's a very good point as far as it goes.  Perhaps,
what is needed, would be a different approach to the problem.  Many of
the blindness organizations, as well as those that do work with the
visually impaired, such as the Lions, and others, use email
newsletters or web sites and the like.  I wonder if it wouldn't be
possible to somehow get some mention that way.  Again, we run up
against the business attitude versus an audio game as a frivolous
activity issue.

I'm not convinced that Dark's point isn't well taken.  I know I had no
idea audio games existed when I first started playing muds and
interactive fiction games.  I am not a member of any of the major
blindness organizations, but unlike your projected isolated blind
person, I was relatively in tune with the web and searching for
things, I just hadn't ever thought to try searching with the idea of
an audio game.  In fact, it was through Audyssey that I encountered
the idea of the audio game, and it took me a long while to warm to it.
I might have gotten interested sooner if I had encountered some
general informative info.

Take care,

Jeremy


-- 
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Charles Rivard
I have an embosser and Duxbury translation software for it on my laptop. 
I've also got about 2,000 sheets of paper.  I'll check into the cost of 
license renewal for the translation software.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 8:25 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Hi Dark,

Okay, I see what you mean about using a third-party braille
transcription service, a good idea, but I'm not sure what something
like that would cost. The only one that comes to mind off the top of
my head in the USA is American Printing House for the Blind, but as I
have never transcribed anything through them personally I haven't a
clue what it would cost to run x number of copies of an informational
pamphlet off for organizations using APH's services. I'm sure it won't
cost as high as buying an embosser, software, paper, etc but at the
same time I could see it costing quite a bit. Unfortunately, braille
is a very expensive medium so it is likely to be a fairly costly
investment regardless of what someone does.

I think what might be a better tact as far as information sharing and
advertising goes is actually create a pamphlet which can be
redistributed through the various blind resellers. I don't know what
you have over in the UK and in Europe but here in the USA there are a
number of well known resellers such as In dependant Living Aids, Maxi
Aids, Light House, and so forth who are in the business of selling
blind products such as canes, Olympus recorders, Jaws, you name it.
Since they are in the business to make money and they have a catalog
which gets shipped out to a lot of blind customers I'd say that would
be the ideal way to advertise. Since companies like Independent Living
Aids, for example, are in the business of making money and are not a
organization they might be more receptive to sponsoring games and
other entertainment products that would fall outside the purview of
organizations.

Cheers!


On 6/19/15, dark  wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking here. 
In

the Uk at least there are braille  transcription services that will spend
their time on printing, it's one way that  say a local theatre can get
braille programs, sinse you are correct that braille embossers are 
stupidly


expensive.

I don't have a clear idea on costs, sinse it's not something I've looked
into but I don't believe it's that much, particularly as regards 
reproducing


the thing once you've got one printed and then are making copies.

As to people who don't have much to do with the blind community, well to 
be


honest I fall into that category marginly myself simply because I don't 
find


blindness events or organizations that helpful or that I have much in 
common


with a lot of other blind people,  though i still do look at the news
letters just in case anything vaguely interesting comes up, and would
probably pick up a leaflet on something like games.

of course there will be some people who literally don't have anything at 
all


with any blindness organization, but you can't cover everyone! my 
suggestion


of an intro leaflet was just to let more people know who normally might
not.

Beware the grue!

Dark.


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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Josh K

sometimes the most labor-intensive solutions are the best ones though.

follow me on twitter @joshknnd1982

On 6/19/2015 2:01 PM, Charles Rivard wrote:
Slow, tedious, time consuming, and a painstaking idea, but it would be 
a labor intensive solution.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Josh K" 
To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 9:59 AM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games (was info games game engines)



or you could get a refurbished perkins brailler and type them up by 
hand or a less expensive option would be make the pamflets with a $5 
slate and stylus. they make great quality braille especially the 
plastic ones.



follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:

Hi Dark,

It is an interesting concept, but I wonder how many members of said
organizations already know about audio games. I have seen the rants
about NFB etc on the Blind Zone and over on the Audio Games Forum so
obviously there are people within those organizations who know about
the audio games community. It just is unknown to what extent they
already know about audio games and need such an introductory pamphlet
as you describe.

However, before a person can get to that point I can see some
prohibitive costs getting in the way of handing out such a simple
leaflet. Unlike print material which only costs the person a bit of
paper and ink the process of braille is a much more expensive
endeavor. For one thing if someone does not already own one or know
someone with a braille embosser we are looking at %$5,000 to $10,000
easy just for the braille embosser alone. Then, factor in the
outrageous prices for a grade 2 translation software package like
Duxberry, and the person has already sunk thousands into the process
without even buying the paper. Add to the costs however much paper one
needs and I'm not convinced handing out a leaflet will be worthwhile
because it will cost more to print up the free material than anyone is
likely to earn back from new markets.

Another issue is that although organizations do exist and they may be
a way of introducing audio games to blind customers there are quite a
number of blind people who are somewhat isolated from the rest of us.
They don't attend conventions, don't belong to any blindness
organizations, and if they have a computer don't use the web for
anything more than exchanging e-mails with a few close friends or
family. Although, it sounds outrageous that anyone can or would be
that cut off from the blindness community I have actually met a few
people like that over the years who were uninformed about their
options because they exist in a bubble outside the blindness
community. There does not seem to be a good way to reach those people
because they aren't in the loop so to speak.

Cheers!


On 6/16/15, dark  wrote:

Hi jeremy.

A sort of general physical publication for various blind 
organizations might


be a good idea in the future, sort of like a physical version of 
audeasy,
but that wasn't the sort of scale I was thinking just as far as 
getting

people on board went.

What I was imagining was somethingmore like a general introduction, 
perhaps


twop thousand words at most which just explains what audio games 
are, what
the bennifits of playing them might be, the differences betwene 
audiogames

and text games etc.

It might have some examples mentioned but these wouldn't be adverts 
for any


specific developers as much as just "shades of doom is a great 
example of an


fps" type of thing.

i would also not suggest selling it, but having it as a freely 
available
informational leaflet who's production is financed by a number of 
people in


the community, though whether enough funds could be generated to 
produce
sufficient copies would be another question. However if I were a 
person who


didn't know about audiogames I am more likely to pick up a free 
braille or
print leaflet from a table at the next function of blind 
organization x than


pay for something about a subject I've never heard of before.

Of course, if it was  successful and people liked it, more specific 
things
could  be done later, but I don't think we're at that point sinse 
for most

people in places like The Rnib it's just a matter of knowing that
accessible computer games exist! let alone advertising anything 
specific.


Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more 
things

benieth the stars than even the archmaesters of the citadel can dream.

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Re: [Audyssey] Survive the wild.

2015-06-19 Thread dark
As far as I understand generally, there is audio feedback for what items are 
immediately around you, as well as various streight up object scans that 
tell you what is waht, however things like discovering the location of where 
the river is on the map are not given in audio and you just eneed to check 
the documentation.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 7:02 PM
Subject: Re: [Audyssey] Survive the wild.


With no audio feedback, how can the game be played successfully?  Blind 
people rely on audio feedback.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 9:34 AM
Subject: Re: [Audyssey] Survive the wild.


Yes, it is.  The game is really good although navigating around can be a 
bit of a pain sometimes with no audio feedback, so trying to find small 
things like the stream or clay can be quite tricky, and can cause you to 
die pretty fast without water and before you even find any.



From Lori.

-Original Message- 
From: Thomas Ward

Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:

where may I find this game would love to give it a go.

On 6/18/15, loriduncan  wrote:
Hi everyone, I've just started playing survive the wild, and although 
I'm

really liking the consept, I'm finding there is a lot of policy
destroying,

as I'm still a newbie and some guy with a strange sounding name saw fit
to
shoot me for no reason.  Not sure how I go about reporting him, but the
admins really need to crack down on things like that.

I'm having to start over again as a result, and am unable to find the
clay
to make pots with.  I found the stream and tryed going what I thought 
was
west, but all I found was the shoreline and a sound like walking on 
mud.

I

also can't find any clay when i scan with the m key.

Does anyone have some tips on surviving and navigating around?  I like
hearing players moving around near me, and I hope too Sam will make the
radios more flexible and different channels for different languages as 
it

gets pretty spammy at times.
Thanks from Lori.


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Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Anouk Radix
Hi,
I just got this through a friend of mine and thought some of you might find 
this interesting. Sorry if it has been posted before.
The pokemon crystal gameboy game has been made accessible through the use of 
nvda scripts:
http://forum.audiogames.net/viewtopic.php?id=16213 

discussion thread and download link, please use the second (all in access) link 
from the first post.
Its not my kind of game but hopefully others will get joy from it.
I will be happy with the joy of the sharing.
Greetings, Anouk,
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Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread Jeremy Brown
Dark,

I think we're actually meaning roughly the same concept, just coming
at it differently.  If I were to write such a beastie, I would want to
be as large and inclusive as possible.  First off, as you point out,
different tastes run to different games.  Also too, if I understood
your original concept correctly, I wouldn't even get into genre of
game, except where it is directly impacting the play experience: i.e.
first person shooter games use audio to denote the location of
enemies, movement through an environment, hazards and landmarks, and
are most often used in action games centered around violent
confrontation.  I'm not contemplating something that would only sing
the praises of the people who contributed.  While that would help a
few people in the short term, it would be less likely to be
distributed, and it wouldn't serve the community as a whole.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Brice Mellen
Does it work for gold and silver and red blue and yellow to?

Sent from my iPhone

> On Jun 19, 2015, at 1:54 PM, Anouk Radix  wrote:
> 
> Hi,
> I just got this through a friend of mine and thought some of you might find 
> this interesting. Sorry if it has been posted before.
> The pokemon crystal gameboy game has been made accessible through the use of 
> nvda scripts:
> http://forum.audiogames.net/viewtopic.php?id=16213 
> 
> discussion thread and download link, please use the second (all in access) 
> link from the first post.
> Its not my kind of game but hopefully others will get joy from it.
> I will be happy with the joy of the sharing.
> Greetings, Anouk,
> ---
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Re: [Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Anouk Radix
read the linked to thread. No it does not
> On 19 Jun 2015, at 21:03, Brice Mellen  wrote:
> 
> Does it work for gold and silver and red blue and yellow to?
> 
> Sent from my iPhone
> 
>> On Jun 19, 2015, at 1:54 PM, Anouk Radix  wrote:
>> 
>> Hi,
>> I just got this through a friend of mine and thought some of you might find 
>> this interesting. Sorry if it has been posted before.
>> The pokemon crystal gameboy game has been made accessible through the use of 
>> nvda scripts:
>> http://forum.audiogames.net/viewtopic.php?id=16213 
>> 
>> discussion thread and download link, please use the second (all in access) 
>> link from the first post.
>> Its not my kind of game but hopefully others will get joy from it.
>> I will be happy with the joy of the sharing.
>> Greetings, Anouk,
>> ---
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> 
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Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-19 Thread Charles Rivard
I'm going to get this embosser going again.  I just checked with Duxbury. 
The cost will be zero.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 1:48 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(wasinfo games game engines)



I have an embosser and Duxbury translation software for it on my laptop. 
I've also got about 2,000 sheets of paper.  I'll check into the cost of 
license renewal for the translation software.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 8:25 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(was info games game engines)




Hi Dark,

Okay, I see what you mean about using a third-party braille
transcription service, a good idea, but I'm not sure what something
like that would cost. The only one that comes to mind off the top of
my head in the USA is American Printing House for the Blind, but as I
have never transcribed anything through them personally I haven't a
clue what it would cost to run x number of copies of an informational
pamphlet off for organizations using APH's services. I'm sure it won't
cost as high as buying an embosser, software, paper, etc but at the
same time I could see it costing quite a bit. Unfortunately, braille
is a very expensive medium so it is likely to be a fairly costly
investment regardless of what someone does.

I think what might be a better tact as far as information sharing and
advertising goes is actually create a pamphlet which can be
redistributed through the various blind resellers. I don't know what
you have over in the UK and in Europe but here in the USA there are a
number of well known resellers such as In dependant Living Aids, Maxi
Aids, Light House, and so forth who are in the business of selling
blind products such as canes, Olympus recorders, Jaws, you name it.
Since they are in the business to make money and they have a catalog
which gets shipped out to a lot of blind customers I'd say that would
be the ideal way to advertise. Since companies like Independent Living
Aids, for example, are in the business of making money and are not a
organization they might be more receptive to sponsoring games and
other entertainment products that would fall outside the purview of
organizations.

Cheers!


On 6/19/15, dark  wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking here. 
In
the Uk at least there are braille  transcription services that will 
spend

their time on printing, it's one way that  say a local theatre can get
braille programs, sinse you are correct that braille embossers are 
stupidly


expensive.

I don't have a clear idea on costs, sinse it's not something I've looked
into but I don't believe it's that much, particularly as regards 
reproducing


the thing once you've got one printed and then are making copies.

As to people who don't have much to do with the blind community, well to 
be


honest I fall into that category marginly myself simply because I don't 
find


blindness events or organizations that helpful or that I have much in 
common


with a lot of other blind people,  though i still do look at the 
news

letters just in case anything vaguely interesting comes up, and would
probably pick up a leaflet on something like games.

of course there will be some people who literally don't have anything at 
all


with any blindness organization, but you can't cover everyone! my 
suggestion


of an intro leaflet was just to let more people know who normally might
not.

Beware the grue!

Dark.


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Re: [Audyssey] large print/braille/other media (was audio games, game engine)

2015-06-19 Thread dark

Hi Jeremy.

Well that is roughly what I was thinking, though I'd probably not use the 
term violent, particularly sinse there are now several first person 
adventure games as well (it's got it's own genre category on 
audiogames.net).


Either way, I'm quite willing to write something up and am fairly sure I 
could come up with something that would give a good overview but not too 
over whelming, provided we could sort where to distribute.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Friday, June 19, 2015 7:55 PM
Subject: Re: [Audyssey] large print/braille/other media (was audio 
games,game engine)




Dark,

I think we're actually meaning roughly the same concept, just coming
at it differently.  If I were to write such a beastie, I would want to
be as large and inclusive as possible.  First off, as you point out,
different tastes run to different games.  Also too, if I understood
your original concept correctly, I wouldn't even get into genre of
game, except where it is directly impacting the play experience: i.e.
first person shooter games use audio to denote the location of
enemies, movement through an environment, hazards and landmarks, and
are most often used in action games centered around violent
confrontation.  I'm not contemplating something that would only sing
the praises of the people who contributed.  While that would help a
few people in the short term, it would be less likely to be
distributed, and it wouldn't serve the community as a whole.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Josh K
this is excellent! maybe we will get other mainstream games accessible 
with NVDA scripts maybe a mainstream baseball and nfl or college 
football games?


follow me on twitter @joshknnd1982

On 6/19/2015 2:54 PM, Anouk Radix wrote:

Hi,
I just got this through a friend of mine and thought some of you might find 
this interesting. Sorry if it has been posted before.
The pokemon crystal gameboy game has been made accessible through the use of 
nvda scripts:
http://forum.audiogames.net/viewtopic.php?id=16213 

discussion thread and download link, please use the second (all in access) link 
from the first post.
Its not my kind of game but hopefully others will get joy from it.
I will be happy with the joy of the sharing.
Greetings, Anouk,
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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread john
I considered adding an amusing line to that extent to my earlier post, but 
the very thought of doing 100-200 of those by hand is... let's just not go 
there.

--
From: "Josh K" 
Sent: Friday, June 19, 2015 10:59
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)

or you could get a refurbished perkins brailler and type them up by hand
or a less expensive option would be make the pamflets with a $5 slate
and stylus. they make great quality braille especially the plastic ones.


follow me on twitter @joshknnd1982

On 6/19/2015 2:55 AM, Thomas Ward wrote:
> Hi Dark,
>
> It is an interesting concept, but I wonder how many members of said
> organizations already know about audio games. I have seen the rants
> about NFB etc on the Blind Zone and over on the Audio Games Forum so
> obviously there are people within those organizations who know about
> the audio games community. It just is unknown to what extent they
> already know about audio games and need such an introductory pamphlet
> as you describe.
>
> However, before a person can get to that point I can see some
> prohibitive costs getting in the way of handing out such a simple
> leaflet. Unlike print material which only costs the person a bit of
> paper and ink the process of braille is a much more expensive
> endeavor. For one thing if someone does not already own one or know
> someone with a braille embosser we are looking at %$5,000 to $10,000
> easy just for the braille embosser alone. Then, factor in the
> outrageous prices for a grade 2 translation software package like
> Duxberry, and the person has already sunk thousands into the process
> without even buying the paper. Add to the costs however much paper one
> needs and I'm not convinced handing out a leaflet will be worthwhile
> because it will cost more to print up the free material than anyone is
> likely to earn back from new markets.
>
> Another issue is that although organizations do exist and they may be
> a way of introducing audio games to blind customers there are quite a
> number of blind people who are somewhat isolated from the rest of us.
> They don't attend conventions, don't belong to any blindness
> organizations, and if they have a computer don't use the web for
> anything more than exchanging e-mails with a few close friends or
> family. Although, it sounds outrageous that anyone can or would be
> that cut off from the blindness community I have actually met a few
> people like that over the years who were uninformed about their
> options because they exist in a bubble outside the blindness
> community. There does not seem to be a good way to reach those people
> because they aren't in the loop so to speak.
>
> Cheers!
>
>
> On 6/16/15, dark  wrote:
>> Hi jeremy.
>>
>> A sort of general physical publication for various blind organizations 
>> might
>>
>> be a good idea in the future, sort of like a physical version of audeasy,
>> but that wasn't the sort of scale I was thinking just as far as getting
>> people on board went.
>>
>> What I was imagining was somethingmore like a general introduction, 
>> perhaps
>>
>> twop thousand words at most which just explains what audio games are, 
>> what
>> the bennifits of playing them might be, the differences betwene 
>> audiogames
>> and text games etc.
>>
>> It might have some examples mentioned but these wouldn't be adverts for 
>> any
>>
>> specific developers as much as just "shades of doom is a great example of 
>> an
>>
>> fps" type of thing.
>>
>> i would also not suggest selling it, but having it as a freely available
>> informational leaflet who's production is financed by a number of people 
>> in
>>
>> the community, though whether enough funds could be generated to produce
>> sufficient copies would be another question. However if I were a person 
>> who
>>
>> didn't know about audiogames I am more likely to pick up a free braille 
>> or
>> print leaflet from a table at the next function of blind organization x 
>> than
>>
>> pay for something about a subject I've never heard of before.
>>
>> Of course, if it was  successful and people liked it, more specific 
>> things
>> could  be done later, but I don't think we're at that point sinse for 
>> most
>> people in places like The Rnib it's just a matter of knowing that
>> accessible computer games exist! let alone advertising anything specific.
>>
>> Beware the Grue!
>>
>> Dark.
>> learn. The world is vast and wondrous strange and there are more things
>> benieth the stars than even the archmaesters of the citadel can dream.
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> All messages are archived and can be searched and read at
> ht

Re: [Audyssey] Braille/large print/other media (was audio games, game engine)

2015-06-19 Thread john
I've actually got the machine that it was (previously) used with, as well as 
the software to work it. I think the hardest part would be to figure out 
what settings had to be entered on the embosser itself (its got a number pad 
and you've got to give it codes to explain what you want it to do), but 
google should help there, if it doesn't work as soon as I plug it in.

--
From: "Thomas Ward" 
Sent: Friday, June 19, 2015 11:00
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media (was audio 
games,game engine)

Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john  wrote:
> I have an old embosser (it uses a parallel port!), the software to match,
> and more paper than I could even try to shake a stick at. If we wanted to
> get serious about making this kind of a pamphlet, I could probably do that
> part without to much trouble (I suspect Google would be able to answer all
> my questions on how to make the thing go).
> I don't have any real contacts within blindness organizations (and know
> nothing about shipping outside of the U.S), but I can do the brailing, and
> then cheer at the (slightly) greater amount of storage space I've got.
>

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[Audyssey] pinochle for dos

2015-06-19 Thread Josh K
hey i cannot get the pinochle for game working in talking dosbox. i run 
it and it asks for my name i type it in hit enter and nothing else 
happens. for some reason it ran in the ms-dos virtual machine though. 
but even in there i couldn't really figure out how to play it. I'd love 
a pinochle game for windows.


--
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Re: [Audyssey] large print/braille/other media

2015-06-19 Thread Jeremy Brown
Dark,

If others are game, I'm totally game for trying this.  I can't promise
that our company can contribute a huge amount to the cost, but we'll
do what we can if others are interested.  I also can help with the
writing/editing of any material: got to put this almost PH.D. in
English to use somehow.  One issue would be to figure out the best
large general categories of play style for audio games to discuss, how
to present the information in an ordered fashion, and how to economize
the language to reach your goal of 1000 words or so.  I think that's a
good maximum length and it makes things as stripped down as possible.

The next step, as I see it, is first see who of the currently
connected developers would be interested in such a project.  Find out
if others, not connected, would be interested.  Work out a central
point for collecting funds (if a list member were embossing, I think
the majority of the funds would be going for paper and shipping). Find
out who would do the embossing since we've had several lines on that.
Find out which organizations we would want to talk to, and figure out
the best line of attack on each.  I'm sure there are organizational,
logistical, and administrative details that would have to be worked
out all along this chain.  I think Thomas' suggestion of talking to
resellers is a good idea as
well.

Further, I know some of us are more familiar with one nation's
organizations more so than others.  We'd need to decide where and who
we would be starting with.  While it's easy to think in terms of home
country, I've noticed from our own sales and from watching
demographics on Alter Aeon and in other venues, that the composition
of the audio game community is rapidly expanding, so we might run into
the issue of possible translation necessities in future.  It's way too
early to go there, but it's something worth thinking about.

In all honesty, it might be necessary to form some sort of
organizational structure and create a separate forum to discuss this,
or, at least, agree on a subject heading or name, so that people who
are not interested in this line of discussion can avoid it in
future:).

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread john
Because we're way out in humor land:
I think an afternoon's optimistic... to the point where if optimism were 
pennies, you'd be richer than Bill Gates. That of course presumes that you 
don't have six hands, three braillers and some super mutant ability that 
lets you type as fast as the mechanisms are physically capable of moving 
(its actually not that fast - its not easy, but you can actually get it to 
braille over existing stuff if you hit the keys quickly enough).
I'm not quite sure what embosser you've got, but if I start using mine I'm 
going to move the computer for it into a nice basement room all by itself so 
I can actually have a chance of hearing anything else in the house. For 
those of you who haven't had the pleasure of listening to these things, 
they're loud enough to completely drown out conversations, unless you make 
an effort (we're not talking screaming here, but you're never getting away 
with normal volume).
Finally, I'm not sure I'd be able to live with myself if I didn't throw a 
shout out to the stylus line! Nuff said - its two messages down if you 
missed it.

p.s:
This is meant entirely as humor - no insult to anyone was intended.

--
From: "Thomas Ward" thomasward1...@gmail.com
Sent: Friday, June 19, 2015 11:09
To: "Gamers Discussion list" gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)

Hi Josh,

No thank you. Brailing up hundreds of copies of a pamphlet on a
Perkins Brailer is definitely not my idea of spending an after noon .
Especially, not when you consider all a person has to do is type up
the pamphlet once in Word  or some other word processor, translate it
to braille,  and send it off to the embosser which will emboss as many
copies of the pamphlet as needed while the person goes off and watches
TV, plays a game, or whatever while the embossing is going on. Why in
the world would anyone spend hours manually brailing up hundreds of
pages when they could do it much easier using modern technology?

Cheers!




On 6/19/15, Josh K joshknnd1...@gmail.com wrote:
 or you could get a refurbished perkins brailler and type them up by hand
 or a less expensive option would be make the pamflets with a $5 slate
 and stylus. they make great quality braille especially the plastic ones.


 follow me on twitter @joshknnd1982
 


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Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-19 Thread john
Looks like that's two of us - only thing left to figure out would be 
shipping.

--
From: "Charles Rivard" 
Sent: Friday, June 19, 2015 15:19
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio 
games(wasinfo games game engines)

I'm going to get this embosser going again.  I just checked with Duxbury.
The cost will be zero.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 1:48 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(wasinfo games game engines)


>I have an embosser and Duxbury translation software for it on my laptop.
>I've also got about 2,000 sheets of paper.  I'll check into the cost of
>license renewal for the translation software.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're
> finished, you! really! are! finished!
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, June 19, 2015 8:25 AM
> Subject: Re: [Audyssey] braille/large print/other media for audio games
> (was info games game engines)
>
>
>> Hi Dark,
>>
>> Okay, I see what you mean about using a third-party braille
>> transcription service, a good idea, but I'm not sure what something
>> like that would cost. The only one that comes to mind off the top of
>> my head in the USA is American Printing House for the Blind, but as I
>> have never transcribed anything through them personally I haven't a
>> clue what it would cost to run x number of copies of an informational
>> pamphlet off for organizations using APH's services. I'm sure it won't
>> cost as high as buying an embosser, software, paper, etc but at the
>> same time I could see it costing quite a bit. Unfortunately, braille
>> is a very expensive medium so it is likely to be a fairly costly
>> investment regardless of what someone does.
>>
>> I think what might be a better tact as far as information sharing and
>> advertising goes is actually create a pamphlet which can be
>> redistributed through the various blind resellers. I don't know what
>> you have over in the UK and in Europe but here in the USA there are a
>> number of well known resellers such as In dependant Living Aids, Maxi
>> Aids, Light House, and so forth who are in the business of selling
>> blind products such as canes, Olympus recorders, Jaws, you name it.
>> Since they are in the business to make money and they have a catalog
>> which gets shipped out to a lot of blind customers I'd say that would
>> be the ideal way to advertise. Since companies like Independent Living
>> Aids, for example, are in the business of making money and are not a
>> organization they might be more receptive to sponsoring games and
>> other entertainment products that would fall outside the purview of
>> organizations.
>>
>> Cheers!
>>
>>
>> On 6/19/15, dark  wrote:
>>> Hi Tom.
>>>
>>> Buy an embosser? that is way more overkill than I am thinking here.
>>> In
>>> the Uk at least there are braille  transcription services that will
>>> spend
>>> their time on printing, it's one way that  say a local theatre can get
>>> braille programs, sinse you are correct that braille embossers are
>>> stupidly
>>>
>>> expensive.
>>>
>>> I don't have a clear idea on costs, sinse it's not something I've looked
>>> into but I don't believe it's that much, particularly as regards
>>> reproducing
>>>
>>> the thing once you've got one printed and then are making copies.
>>>
>>> As to people who don't have much to do with the blind community, well to
>>> be
>>>
>>> honest I fall into that category marginly myself simply because I don't
>>> find
>>>
>>> blindness events or organizations that helpful or that I have much in
>>> common
>>>
>>> with a lot of other blind people,  though i still do look at the
>>> news
>>> letters just in case anything vaguely interesting comes up, and would
>>> probably pick up a leaflet on something like games.
>>>
>>> of course there will be some people who literally don't have anything at
>>> all
>>>
>>> with any blindness organization, but you can't cover everyone! my
>>> suggestion
>>>
>>> of an intro leaflet was just to let more people know who normally might
>>> not.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
>>

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Thomas Ward
Hi John,

Yes, those braille embossers are very loud. Loud enough that when its
running it is best to put it as far away as possible while it is
running because it will drowned out the sound of anything you might be
doing be it TV, radio, your favorite audio book, etc. As has been
stated normal volume just won't cut it when one of those embossers are
running.

I remember a day when I was in college I had to prepare a speech for
my communications class, and I set my embosser to brailing out my
speech. Now, as has been stated those things are extraordinarily loud
even under ordinary conditions. However, my dorm room happened to have
no carpet on the floor, block walls, so things were going to echo like
inside a cave in their. Add to the fact I was running a very loud
obnoxious braille embosser it sounded like ten of those going at once
in that room.

The people living next door to me got pretty peeved at the noise so
cranked their stereo up full blast. A few minutes later the guys in
the other dorm next to mine turned their stereo up full blast and the
sound was so earsplitting I decided to walk out and go eat lunch and
when I came back the entire dorm floor was empty. Apparently everyone
decided to go on holiday while my braille embosser was doing its
brailing because two stereos were not  quite enough to mask the sound
of it embossing. LOL.

Cheers!


On 6/19/15, john  wrote:
> Because we're way out in humor land:
> I think an afternoon's optimistic... to the point where if optimism were
> pennies, you'd be richer than Bill Gates. That of course presumes that you
> don't have six hands, three braillers and some super mutant ability that
> lets you type as fast as the mechanisms are physically capable of moving
> (its actually not that fast - its not easy, but you can actually get it to
> braille over existing stuff if you hit the keys quickly enough).
> I'm not quite sure what embosser you've got, but if I start using mine I'm
> going to move the computer for it into a nice basement room all by itself so
>
> I can actually have a chance of hearing anything else in the house. For
> those of you who haven't had the pleasure of listening to these things,
> they're loud enough to completely drown out conversations, unless you make
> an effort (we're not talking screaming here, but you're never getting away
> with normal volume).
> Finally, I'm not sure I'd be able to live with myself if I didn't throw a
> shout out to the stylus line! Nuff said - its two messages down if you
> missed it.
>
> p.s:
> This is meant entirely as humor - no insult to anyone was intended.
>

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[Audyssey] embosser noise - Re: braille/large print/other media for audio games (was info games game engines)

2015-06-19 Thread Charles Rivard
Mine isn't nearly as loud as some of the others apparently are.  And I've 
got it working after a bit of working with it this afternoon.  When it's 
embossing, it sounds like it's ripping heavy paper, and I can't be on the 
phone in the same room with it, but it's OK if I go into the living room.  I 
don't have carpet in this house,either.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 7:53 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Hi John,

Yes, those braille embossers are very loud. Loud enough that when its
running it is best to put it as far away as possible while it is
running because it will drowned out the sound of anything you might be
doing be it TV, radio, your favorite audio book, etc. As has been
stated normal volume just won't cut it when one of those embossers are
running.

I remember a day when I was in college I had to prepare a speech for
my communications class, and I set my embosser to brailing out my
speech. Now, as has been stated those things are extraordinarily loud
even under ordinary conditions. However, my dorm room happened to have
no carpet on the floor, block walls, so things were going to echo like
inside a cave in their. Add to the fact I was running a very loud
obnoxious braille embosser it sounded like ten of those going at once
in that room.

The people living next door to me got pretty peeved at the noise so
cranked their stereo up full blast. A few minutes later the guys in
the other dorm next to mine turned their stereo up full blast and the
sound was so earsplitting I decided to walk out and go eat lunch and
when I came back the entire dorm floor was empty. Apparently everyone
decided to go on holiday while my braille embosser was doing its
brailing because two stereos were not  quite enough to mask the sound
of it embossing. LOL.

Cheers!


On 6/19/15, john  wrote:

Because we're way out in humor land:
I think an afternoon's optimistic... to the point where if optimism were
pennies, you'd be richer than Bill Gates. That of course presumes that 
you

don't have six hands, three braillers and some super mutant ability that
lets you type as fast as the mechanisms are physically capable of moving
(its actually not that fast - its not easy, but you can actually get it 
to

braille over existing stuff if you hit the keys quickly enough).
I'm not quite sure what embosser you've got, but if I start using mine 
I'm
going to move the computer for it into a nice basement room all by itself 
so


I can actually have a chance of hearing anything else in the house. For
those of you who haven't had the pleasure of listening to these things,
they're loud enough to completely drown out conversations, unless you 
make
an effort (we're not talking screaming here, but you're never getting 
away

with normal volume).
Finally, I'm not sure I'd be able to live with myself if I didn't throw a
shout out to the stylus line! Nuff said - its two messages down if you
missed it.

p.s:
This is meant entirely as humor - no insult to anyone was intended.



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Re: [Audyssey] large print/braille/other media

2015-06-19 Thread dark

Hi jeremy.

I've started working on one now. I'll put it through a few draughts as I 
usually do and when I have something vaguely satisfactory I'll post to the 
list and people can see what they think, though it might take a day or two 
precisely because of the reason you mentioned that it will take careful 
writing.


All the best,

dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Jeremy Brown" 

To: "gamers" 
Sent: Saturday, June 20, 2015 12:08 AM
Subject: Re: [Audyssey] large print/braille/other media



Dark,

If others are game, I'm totally game for trying this.  I can't promise
that our company can contribute a huge amount to the cost, but we'll
do what we can if others are interested.  I also can help with the
writing/editing of any material: got to put this almost PH.D. in
English to use somehow.  One issue would be to figure out the best
large general categories of play style for audio games to discuss, how
to present the information in an ordered fashion, and how to economize
the language to reach your goal of 1000 words or so.  I think that's a
good maximum length and it makes things as stripped down as possible.

The next step, as I see it, is first see who of the currently
connected developers would be interested in such a project.  Find out
if others, not connected, would be interested.  Work out a central
point for collecting funds (if a list member were embossing, I think
the majority of the funds would be going for paper and shipping). Find
out who would do the embossing since we've had several lines on that.
Find out which organizations we would want to talk to, and figure out
the best line of attack on each.  I'm sure there are organizational,
logistical, and administrative details that would have to be worked
out all along this chain.  I think Thomas' suggestion of talking to
resellers is a good idea as
well.

Further, I know some of us are more familiar with one nation's
organizations more so than others.  We'd need to decide where and who
we would be starting with.  While it's easy to think in terms of home
country, I've noticed from our own sales and from watching
demographics on Alter Aeon and in other venues, that the composition
of the audio game community is rapidly expanding, so we might run into
the issue of possible translation necessities in future.  It's way too
early to go there, but it's something worth thinking about.

In all honesty, it might be necessary to form some sort of
organizational structure and create a separate forum to discuss this,
or, at least, agree on a subject heading or name, so that people who
are not interested in this line of discussion can avoid it in
future:).

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] [Odyssey] Survive the wild.

2015-06-19 Thread Lisa Hayes

Where do i get this game from? thanks

-Original Message- 
From: dark

Sent: Saturday, June 20, 2015 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

As far as I understand generally, there is audio feedback for what items are
immediately around you, as well as various streight up object scans that
tell you what is waht, however things like discovering the location of where
the river is on the map are not given in audio and you just eneed to check
the documentation.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 7:02 PM
Subject: Re: [Audyssey] Survive the wild.


With no audio feedback, how can the game be played successfully?  Blind 
people rely on audio feedback.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: "loriduncan" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 9:34 AM
Subject: Re: [Audyssey] Survive the wild.


Yes, it is.  The game is really good although navigating around can be a 
bit of a pain sometimes with no audio feedback, so trying to find small 
things like the stream or clay can be quite tricky, and can cause you to 
die pretty fast without water and before you even find any.



From Lori.

-Original Message- 
From: Thomas Ward

Sent: Friday, June 19, 2015 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild.

Hi Lenron,

I believe the website for Survive the Wild is
http://www.samtupy.com
if I'm not mistaken.

Cheers!


On 6/19/15, lenron brown  wrote:

where may I find this game would love to give it a go.

On 6/18/15, loriduncan  wrote:
Hi everyone, I've just started playing survive the wild, and although 
I'm

really liking the consept, I'm finding there is a lot of policy
destroying,

as I'm still a newbie and some guy with a strange sounding name saw fit
to
shoot me for no reason.  Not sure how I go about reporting him, but the
admins really need to crack down on things like that.

I'm having to start over again as a result, and am unable to find the
clay
to make pots with.  I found the stream and tryed going what I thought 
was
west, but all I found was the shoreline and a sound like walking on 
mud.

I

also can't find any clay when i scan with the m key.

Does anyone have some tips on surviving and navigating around?  I like
hearing players moving around near me, and I hope too Sam will make the
radios more flexible and different channels for different languages as 
it

gets pretty spammy at times.
Thanks from Lori.


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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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06/19/