Re: [Audyssey] braille/large print/other media

2015-06-21 Thread Ron Schamerhorn
"I've also thought of approaching the ADP people.  Assistive Development 
Program.  I'd go for burning a cd/dvd with the games and a well done 
read me about gaming for the blind/vi in general.


On 6/20/2015 6:14 PM, dark wrote:
Other than your stratogy involving making nets out of bread, which 
would probably  be an incredibly impressive fiet of baking though I'm 
not sure it'd catch anything, I totally agree, no point limiting this 
if this is the plan.


I will also add that producing an electronic copy will cost zippo, 
while producing a hard print copy will be comparatively inexpensive 
too as compared to braille, and it's better for the information to be 
out there in as many forms as possible.


all the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.

- Original Message - From: "Jeremy Brown" 
To: "gamers" 
Sent: Saturday, June 20, 2015 10:16 PM
Subject: [Audyssey] braille/large print/other media



Thomas,

Hence the subject heading.  I think you're right.  While we shouldn't
limit such an attempt to just blindness awareness organizations, we
shouldn't limit the message to just braille either.

Eleanor, excellent.  That's a good thing to have multiple checks and 
inputs.


Braille folks: While I personally sympathize with your position, if
this is a serious effort to expand the audio games market, then it
needs to pursue all media we can.  As Dark pointed out, adding an
electronic copy to a document being produced electronically is zero
cost.  Though to some of us who do not have low vision sufficient to
read large print or play games, the idea might seem ludicrous, I'm
sure there are low vision people who probably take advantage of some
audio materials.  Even if they do not now, there are people with
degenerative disorders that might be interested.

The point here, in gaining sponsors, pursuing leads, and casting our
bread on the waters, is to use as wide a net as possible.  We lose
nothing by a little pre-planning and outreach now.  We might gain a
lot.  It's all too easy for this sort of effort to flop if people get
too  territorial or single-minded.

Take care,

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] braille/large print/other media

2015-06-21 Thread Thomas Ward
Hi Ron,

While I like such a sampler disc in principle I can foresee many
problems arising from such a disc.

One, is compatibility. If someone were to freely redistribute a
sampler disc they would have no idea of what version is on the end
user's machine thus can't for see any compatibility issues arising
from such a sampler. Jim Kitchen's games, just as an example, are all
written in VB 6 and require that Winkit be installed on Vista, Windows
7, or Windows 8.x systems prior to being installed and if the end user
doesn't know that I can foresee a problem installing and playing those
games just because they aren't familiar with what is required to play
them.

Two, is space and exposure for developers. While a DVD would offer 4
GB of distribution space I can foresee such a disc not covering all
there is to offer thus there needs to be a vetting process of what
games and demos are offered to the end user. We don't want to offer a
number of games from developers x, y, and z and forget about
developers a, b, and c.

That said, a media disc might be a good idea over all. I know some
magazines such as PC World and PC Magazine come with sampler discs
with trials for software, games, and that has been very successful in
getting demos and trials of new software out there to the mainstream
market. Perhaps something similar might work for the audio games
community too.

Cheers!


On 6/21/15, Ron Schamerhorn  wrote:
> "I've also thought of approaching the ADP people.  Assistive Development
> Program.  I'd go for burning a cd/dvd with the games and a well done
> read me about gaming for the blind/vi in general.
>

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Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-21 Thread Thomas Ward
Hi Dark,

Totally agree. Starting off by trying to counter what they may have
been told is not the most productive advertising method available.
saying, "you probably have been told your computer is just for work
but that is a big fat hairy lie," is not the best way at all to get
the end user's attention. Something more interesting like, "have you
ever wondered about accessible games for the blind and low vision,"
grabs the end user's attention and is not combative or tries to
directly counter what they may have been told about their computer.

I never thought I'd say this but the few communications and marketing
classes I had in college really might be useful here. A lot of it is
not  so much what you say but how you say it, and the attitude you
want to pass on to the reader. Everything I have ever read says
attacking the reader's beliefs, prejudices, or perceived opinions is a
bad tactic. There usually  are other ways to slay that dragon without
attacking it head on.

Cheers!


On 6/20/15, dark  wrote:
> Hi Charlse.
>
> Bare in mind it's not a question of "Saying" anything to anyone, the leaflet
>
> can't say "well if you've been told your computer is just for work and can't
>
> do anything interesting that is a big fat lie!" it's just a matter of
> recognizing why different distribution methods appeal to different groups
> people.
>
> All the best,
>
> Dark.

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Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-21 Thread dark

Hi Tom.

The process and tone I'm trying to go for myself in the sample I'm working 
on is much more, "computers do lots of good stuff, have you ever thought of 
playing games with them?" type of approach, starting with perhaps what the 
person has been told, or if the person is not a computer user, starting with 
the general and working to the specific.


I'm not entirely happy with the word order yet but as I said that is why I 
am trying to be as careful as I can about draughting this thing.


Beware the grue!

Dark. 



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Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-21 Thread Thomas Ward
Hi Dark,

Well, it sounds like a good approach. I see where you are going and
I'd be happy to review it when you are done with it.

Cheers!


On 6/21/15, dark  wrote:
> Hi Tom.
>
> The process and tone I'm trying to go for myself in the sample I'm working
> on is much more, "computers do lots of good stuff, have you ever thought of
>
> playing games with them?" type of approach, starting with perhaps what the
> person has been told, or if the person is not a computer user, starting with
>
> the general and working to the specific.
>
> I'm not entirely happy with the word order yet but as I said that is why I
> am trying to be as careful as I can about draughting this thing.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread shaun everiss

yes I agree.

At 06:18 p.m. 19/06/2015, you wrote:

Hi Shaun,

Well, I'd say it all depends on the blind organization in question.
Certainly they each have their own motives and agendas for doing what
they do, and it sounds like based on things Dark has said about the
RNIB they precisely have the attitude you describe in your message.
However, the same can't be said for all blindness organizations around
the world. I of course can't speak to those in your home country, but
here in the USA blindness organizations are geared for job and
employment training therefore have a business outlook on blindness
related matters. They often times don't have interest in games and
other entertainment because it is all secondary to getting their
clients trained and helped into getting out on their own and getting
gainfully employed. Playing games has nothing to do with navigating
the job market so doesn't get much attention from organizations.

Cheers!


On 6/17/15, shaun everiss  wrote:
> Maybe josh, I have misgivings on blind organisations taking a serious
> look at gaming in general over educational card and board though.
> Its about all they are interested in.
> I had a project I was going to do with schools on a old unused
> laptop, but suddenly it fell through.
> Then there are those that get games that don't necessarily portray
> what the gaming industry is now yet they are marketed as what the
> blind play and always play.
> In an extreme example if I was told that all blind and disabled
> people were poor helpless and stupid I'd probably believe them.
> In gaming terms if I was told that board games were all we could ever
> play and didn't get the net or other ways or was to scared to look at
> other ways I'd probably believe that to.
> My point I don't trust some of these organisations, they have their
> own agendas and interests.
> At least I think they must.
> I know there are big game developer conferences but the point is
> there are so many potential developers.
> The fact with tech and such getting better and better means things
> are not as dyre as it once was but even so.
>

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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread shaun everiss

hmmm interesting.
Sometimes I am able to get a lot done sometimes well.
I think its in the family we are all easily distracted.
So maybe I have a bit of what you mentioned wouldn't surprise me.

At 06:03 p.m. 19/06/2015, you wrote:

Hi Shaun,

It sounds to me you are describing attention deficit disorder better
known as A.D.D. In order to program anything let alone games you have
to be able to sit down and spend more time than 30 minutes on it
without becoming distracted. If you can't stay focused on a project
more than 30 minutes there is no way you will ever get anything
productive done. There were days at the height of game development
where I sat down and worked for four hours straight without taking a
break. Granted that was before my personal health issues came up, but
the point here is that programming games and other software requires
quite a commitment above and beyond five minutes here and there when a
person feels like it.

Cheers!


On 6/17/15, shaun everiss  wrote:
> wow been out of touch lately playing ironic renpy gamebooks.
> Anyway I agree with everything you have said up to this point.
> I tried to program but I never got that far never had the patience to
> stick with actual code nore the wish to write programs.
> While I can write stories in my head writing it down is impossible I
> never can get everything or if I do it its way to short or I forget
> and have a mindlock.
> Testing and sounds are my strong point though sound recorder and
> shoving sfx together is as far as I have needed to go.
> I have done some voice scripts but to be honest my hardware is budget
> and I have neither the cash or space more importantly space to store
> or use the more expensive stuff pluss my environment is just not cut
> out  for that sort of thing.
> I have also the lazyness issue where I tend to comit to stuff then
> suddenly get distracted or burn out  for no reason what so ever.
> Then I stress that if I have something I need to do that I won't get
> it in on time etc.
> Saying that the stuff I do do I try to do the best I can.
> However I have never been able to work for more than 30 minutes at a
> time even less and I have to be in a mood to even do things.
> This  mood can change depending on what the computer is doing or if
> something is on my plate to do or if I am completely relaxed.
> Sometimes I get to a point where I feel I can string things together
> and make something sometimes I get there sometimes I don't.
> Eventually though shortly before I am even done reality comes back to
> hit me again and I wander what I started and kill it till the next time.
> I find it hard to stick to some tasks long term  or if something is
> to hard or needs concentration over a sertain point I find it easier
> to put it off for ever so yeah to be a developer is hard work and as
> far as I care you devs are cool an do good things.
> I don't know if I will get to that stage I may do some day who knows.

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Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-21 Thread shaun everiss

I never said all games were that bad.
The quentin games have a good engine I havn't hit it much online.
the rs stuff is good to but unlike the quentin engine say with 1000 
miles rules for if you are actually stupped and trapped are not 
inforced so you can still trap even if you are cornered and it takes 
out the frustration of playing especially when you have a human opponent.

I have not played the  all in play engine though of late.
I still play the old kitchensinc games when I have a few minutes.

At 02:37 a.m. 20/06/2015, you wrote:
hey shawn I'm the same way. But lately I find playing spoonbill 
games and rs-games and quenton c's games and some of the 
GMA-cards-games is a fun and relaxing passtime for me. especially 
learning chess. lately to practice offensive and defensive 
strategies I play against another human but I play chess both white 
and black by myself just to try out different moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience 
to stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible 
I never can get everything or if I do it its way to short or I 
forget and have a mindlock.
Testing and sounds are my strong point though sound recorder and 
shoving sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is 
budget and I have neither the cash or space more importantly space 
to store or use the more expensive stuff pluss my environment is 
just not cut out  for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't 
get it in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at 
a time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things 
together and make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back 
to hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is 
to hard or needs concentration over a sertain point I find it 
easier to put it off for ever so yeah to be a developer is hard 
work and as far as I care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to th

Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread Dakotah Rickard
Hi all.
I skipped a good chunk of this, so I'm sort of coming in blind, as it
were, to the last parts of the debate.

First of all, one of the biggest things to hit the internet has been
social media. I'm talking Twitter, Facebook, Youtube. We need to
advertise there, and we need to stop talking about "games for the
blind". That was in quotes. Papa Sangre, Audio Defense, etc. don't
market themselves as games for the blind. They market themselves as
audiogames. Yes, the distinction is small, but it is tremendously
important. Frankly, blindness scares a good chunk of the sighted
population. They feel they can't relate to a blind person, so why
would they want to play a game for the blind. (Not trying to nag, but
that has been my argument about a lot of the entries on
audiogames.net. It's more like BlindGames.net.)

Anyway, the second part of the contribution I'd like to make is this.
It's really easy to want to do everything oneself. It's someone's
dream that gets games off the ground. Someone's idea that gets put
into all the work. That's why I was so pleased with Aprone and Jason
Alan, because they actively wanted community feedback throughout the
process of game creation. I can personally point to several examples
of suggestions I made that got into both Entombed and Swamp. That kind
of flexibility is necessary in a larger project.
If there were to be a larger project, there would be conflicts and
clashing. The person in charge would have to be able to deal with
that, because nobody really has thus far. Also, we now have the
technology to minimize equipment differences and environmental
difficulties with volunteers recording their voices. So if someone
wanted to get a project up in the air, and if someone wanted to get
volunteers, it would be less difficult.

Please allow me to illustrate. I sent an e-mail, I think, about two
years ago to Jean-Leuc Pontico and Jeremy Kaldobsky. I had judged the
creations they had made and their level of skill necessary to the
project I set forth. I wanted them to make a highly scaled back indie
game on similar lines to the Sims franchise. I knew it could be done,
because the iPhone app store has many examples of indie life sim
games. I gave them possible interfaces. I gave them ideas of variable
management. I gave them, in short, a project outline. Neither of the
two could take the project at the time, so it didn't get done, what
with my very limited programming skills not being up to the challenge.

However, let's say that there was a tremendous positive response to my
idea on-list. I would immediately set up a request for developers
willing to take up the challenge. I would try to figure out what
skills they had in common, so as to pull the most people with
appropriate skills.
I would set up a crowd-funding campaign with similar layout to the
Entombed funding campaign I mapped out on that list, if anyone saw
that. It would involve multiple funding levels, each with appropriate
compensation.
Given that the game would be a life simulation, most of what we need
would, sound wise, would already be available with a little time and
patience. In order to maximize continuity with possible other sound
sources, all recording would be done with iPhones. I would help with
UI design, the hardest part of most complex projects, so I'm told. I
could also step in to help people manage possible difficulties they
had in making something work.
I would act as that project manager people have said is lacking.

When the game was complete, it would be sold, not as a game for the
blind but as an audiogame, or maybe simply as a non-graphical game. I
would have trailors on Youtube. I'd try to get big name game reviewers
(Pewtie pie, Total Biscuit, etc.) to give the thing a chance, thus
generating publicity. I'd get as many smaller reviewers as I could to
do the same, and I'd post the game on social media accounts as well.
I'm not saying the dev team would be able to move to the Bahamas or
anything, but I think that we might make something off the thing at
least.

My point in elaborating so heavily on that potential project is this.
It can be done. It's not impossible. Frankly, it's not even that
difficult, with some division of labor. I just need people to tell me
they're interested in helping and what skills they possess.

We hold ourselves back simply by not moving forward.



On 6/19/15, Josh K  wrote:
> yes and my longtime favorites will always be jim kitchen's games,
> especially football and baseball. those are my favorites and now with
> talking dosbox i can play both versions of his games with ASAP talking
> through NVDA!
>
> follow me on twitter @joshknnd1982
>
> On 6/17/2015 2:06 AM, shaun everiss wrote:
>> Maybe josh, I have misgivings on blind organisations taking a serious
>> look at gaming in general over educational card and board though.
>> Its about all they are interested in.
>> I had a project I was going to do with schools on a old unused laptop,
>> but suddenly it fell throug

Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread shaun everiss

I agree they were the first games I started with back in dos.
The others I like are the richard desteno games especially since a 
lot of them are windows console apps.


At 02:40 a.m. 20/06/2015, you wrote:
yes and my longtime favorites will always be jim kitchen's games, 
especially football and baseball. those are my favorites and now 
with talking dosbox i can play both versions of his games with ASAP 
talking through NVDA!


follow me on twitter @joshknnd1982

On 6/17/2015 2:06 AM, shaun everiss wrote:
Maybe josh, I have misgivings on blind organisations taking a 
serious look at gaming in general over educational card and board though.

Its about all they are interested in.
I had a project I was going to do with schools on a old unused 
laptop, but suddenly it fell through.
Then there are those that get games that don't necessarily portray 
what the gaming industry is now yet they are marketed as what the 
blind play and always play.
In an extreme example if I was told that all blind and disabled 
people were poor helpless and stupid I'd probably believe them.
In gaming terms if I was told that board games were all we could 
ever play and didn't get the net or other ways or was to scared to 
look at other ways I'd probably believe that to.
My point I don't trust some of these organisations, they have their 
own agendas and interests.

At least I think they must.
I know there are big game developer conferences but the point is 
there are so many potential developers.
The fact with tech and such getting better and better means things 
are not as dyre as it once was but even so.


At 02:16 a.m. 16/06/2015, you wrote:
I think the best way to really get games out there would be to 
attend the ACB and nfb conventions and bring them to the attention 
of many many blind people and agencies.


follow me on twitter @joshknnd1982

On 6/15/2015 2:33 AM, Thomas Ward wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with any audio gaming venue. Let's face it advertising via
TV and radio can get extremely expensive. So expensive that it would
take incredible financing to market a product that way. News Papers
are a cheaper method of advertising games and other products, but
there we have the problem of its not an accessible means of
communication from an audio game developer to his/her potential blind
customers. We can assume the majority of blind people do not read the
morning paper and if they do an aid or family member reads it to them
meaning that the best we can hope for that a friend or family member
brings it to the blind persons attention. Regardless of the method and
means a developer looks at it is going to cost a lot of money to get
the word out about their product, and there does not seem to be a good
method to market a product to the blind community at large at this
time.

Another difficulty is just demographics and age. It is a well known
fact that the majority of people with vision problems today are senior
citizens who are 60 or older. In other words people who are
grandparents who likely have different interests than their grandkids
in their teens or early 20's. As a result a young developer might
spend years writing a blockbuster equivalent to the latest and
greatest mainstream game aimed at his or generation only to discover
it has absolutely no market value beyond his generation. The older
generation of senior citizens, who make up the majority of the blind
and low vision market, aren't interested in that type of game. So
while it sounds exciting and fun to create accessible versions of our
favorite mainstream game or games it turns out it 

Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread shaun everiss
Well tom while true of laptops I do know that desktops in general at 
least the ones up to 2011 would have the required ports they have 
only recently gone full usb.
There is still a moniter port on my laptop and I know that the new 
systems I got one from 2011 and the other from 2014 still have paralel ports.

But yeah its all usb.
there is probably a paralel to usb converter somewhere wouldn't surprise me.
I mean there is serial to usb, vga moniter to usb, I know for a fact 
there is old style vhs tape recorder to usb because I have one.

even audio to usb.
In short there are as many converters as there are usb ports in a computer.
Weather the software is accessable and not in chinese is another 
thing you can buy bog standard converters for vhs I know for a fact 
for a few bucks the software is either old or cracked or old and 
cracked but point is you can buy stuff.

There are pro stuff to if you search so there is probably a way.
I am not sure how easy it is to wrig up a simple no frills one, but 
when my power cord on one of our pcs broke my dad was able to hook up 
a length of headphone wire and a few headphone plugs in place of the 
broken cord and although it ran a bit hot at the ends it did work.
Ofcause this was back just before 2000 and now with everything so 
secured like the iphone chargers you can't just put any wrigged cord in.

An old unit though as long as you were prepaired to configure it who knows.
There is probably something like com0com for a paralel port or something.
Though a good converter will automatically convert for you.
I am not sure about software.
Though to be honest if were meaning pamphlets for various things I'd 
go the electronic rout, I am not sure how to make e braille but its 
all the rage.

Audio mp3 daisy even standard cds.
You could still buy braillers to.
Finally I know for a fact that some organisations can hire out their 
units for online transfer of info via mail but you'd still have togo 
to the physical location to pick it up.
I have a few old perkins units which I have not used ever since I got 
back into computers in 1995 so I have no idea if they work or not.


At 03:00 a.m. 20/06/2015, you wrote:

Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john  wrote:
> I have an old embosser (it uses a parallel port!), the software to match,
> and more paper than I could even try to shake a stick at. If we wanted to
> get serious about making this kind of a pamphlet, I could probably do that
> part without to much trouble (I suspect Google would be able to answer all
> my questions on how to make the thing go).
> I don't have any real contacts within blindness organizations (and know
> nothing about shipping outside of the U.S), but I can do the brailing, and
> then cheer at the (slightly) greater amount of storage space I've got.
>

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-21 Thread shaun everiss

that will be nice.
your average laser printer costs around 300-400 bucks and 400 will 
give you a resonable priced   unit.
I have one that cost around that much with full network functions and 
with updates to its firmware wireless eprint which tablet users find 
really good.

I also enjoyed the discussion on the canute.
Heck if this works I will  get one.
One thing I have been interested in is a braille display of some tipe 
and a good braille keyboard to use the computer with so I can 
keep  my braille going.
Ever since I started using a computer in 1995 I gradually stopped 
typing with the old clunky and heavy braille units.
aparently from a friend in the industry they are starting with the 
electronic units with simple functions and graduating to full computers.
However I find it faster on a querty I just wish I could read braille 
on the screen without spending a lot of cash to get one.
Even though you can get some cheap units for 2000 dollars I wouldn't 
use it enough.


At 03:02 a.m. 20/06/2015, you wrote:
once the braigo braille printer comes out braille embossers should 
cost no more than $300 or so. check out braigo labs http://www.braigolabs.com/



follow me on twitter @joshknnd1982

On 6/19/2015 8:18 AM, dark wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking 
here. In the Uk at least there are braille  transcription services 
that will spend their time on printing, it's one way that  say a 
local theatre can get braille programs, sinse you are correct that 
braille embossers are stupidly expensive.


I don't have a clear idea on costs, sinse it's not something I've 
looked into but I don't believe it's that much, particularly as 
regards reproducing the thing once you've got one printed and then 
are making copies.


As to people who don't have much to do with the blind community, 
well to be honest I fall into that category marginly myself simply 
because I don't find blindness events or organizations that helpful 
or that I have much in common with a lot of other blind people, 
 though i still do look at the news letters just in case 
anything vaguely interesting comes up, and would probably pick up a 
leaflet on something like games.


of course there will be some people who literally don't have 
anything at all with any blindness organization, but you can't 
cover everyone! my suggestion of an intro leaflet was just to let 
more people know who normally might not.


Beware the grue!

Dark.

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-21 Thread shaun everiss

I agree tom.
I may have access to an embosser maybe for email Ofcause I'd have to 
buy the translation program and extra stuff but who knows.
I guuess if I did this as some sort of job I could do that though I'd 
probably have to charge per ounit initially to get the cost of tuhe units.
Saying that I have no actual space on here for anymore electronic 
doodads at the moment.


At 03:09 a.m. 20/06/2015, you wrote:

Hi Josh,

No thank you. Brailing up hundreds of copies of a pamphlet on a
Perkins Brailer is definitely not my idea of spending an after noon .
Especially, not when you consider all a person has to do is type up
the pamphlet once in Word  or some other word processor, translate it
to braille,  and send it off to the embosser which will emboss as many
copies of the pamphlet as needed while the person goes off and watches
TV, plays a game, or whatever while the embossing is going on. Why in
the world would anyone spend hours manually brailing up hundreds of
pages when they could do it much easier using modern technology?

Cheers!




On 6/19/15, Josh K  wrote:
> or you could get a refurbished perkins brailler and type them up by hand
> or a less expensive option would be make the pamflets with a $5 slate
> and stylus. they make great quality braille especially the plastic ones.
>
>
> follow me on twitter @joshknnd1982

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-21 Thread shaun everiss

Charles I agree.
There are those that don't use a computer.
The easiest and lest expensive is audio mp3 or cd.
I don't think tape decks exist now but that was also an easy way to handle it.
I am not sure if anyone really reads braille these days.
I remember I used to get material stapled together news letters etc.
However even the old braille books for me are getting the chop over electronic.
They are just to heavy and to take a single book to travel is like up 
to 6 bags, who can be bothered with that.

Yes you still can get normal braille but there is a cost in doing that.
Pluss just before I finally quit the braille scene all braille paper 
was changed there are 3 types.

1. the a4 type in most printers.
2.  the a3 used in older braille units and the last is the 3 page 
junket thats used in embossers but who knows what it is now.
When I started testing the unified code there was talk of making 
everything use a4 in fact there was talk of just using standard 
computer paper for braille.


At 05:52 a.m. 20/06/2015, you wrote:
I would like to see such advertisements made available to blind 
people in formats other than electronic for a change.  Although they 
may be few, there are people who prefer to do their own 
reading.  There also may be people who don't use a computer, but 
would if something gets their interest.  What made the computer gain 
popularity with businesses was a killer application--the 
Spreadsheet.  Once their value was realized, we've never looked 
back. Gaming could be the killer application for the blind, and 
you've got to find out about the gaming field from somewhere.  Maybe 
through a friend or something, but nothing beats reading about it 
unaided in any way, browsing a catalog or advertisement pamphlet at 
your own pace and leisure.  Braille is the way to go.  No machine is 
necessary.  Read it yourself, just like anyone else at conventions does.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 10:24 AM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games (was info games game engines)




Hi Dark,

Perhaps, but I think we are running into a communication error since I
didn't make my thoughts fully clear in my last post.

To begin with a lot of these resellers now offer their catalogs
electronically. Either as a download on their website, sometimes
e-mailed directly to the customer, or shipped to them on CD. As a
result if Auddyssey or Audiogames.net wanted to put an informational
advertisement in one of their catalogs they could probably do so
without incurring any cost to either the reseller or to themselves
since the catalog is already electronic for the most part. Therefore
all this talk of embossing pamphlets and so forth could be rendered
mute as there might be a less expensive way to get the word out to
customers without involving huge startup costs or involving
organizations.

So that should answer two of your questions.
A reseller can or should be able to send out a free pamplet because it
is electronic and would be of no cost to them. Merely a few bites of
info inside their monthly catalog. Thus there also would be no need to
sell it since there is no cost involved for anyone to get the word
out.

Cheers!


On 6/19/15, dark  wrote:

Hi Tomm.

I do believe the cost to get a number of pamflets printed wouldn't be quite

so insane, sinse after all in the Uk lots of organizations from theatres to

restaurant chains have stuff brailled, heck my bank can deliver a braille
bank statement each month if I wish and I doubt they'd be paying too much.

It's likely something that needs looking into formally.

Distributing through  resellers is a good idea, however my concern is why
should a company send out a free pamflet? and if the pamflet was not free
why would people buy it?

I also have noticed myself that a lot of charitable blindness organizations

in the Uk at least do have quite a bit of promotional material kicking
around both for other services and for commercial products, so I don't think

it'd be asking too much for them to have a general informational leaflet
available as well, plus of course it's far easier to send free leaflets to
say schools for the blind or meeting groups (sinse hay we might not like
them but there are potentially people interested in games there), than to
get them to buy an informational resource.

Then again there is a way to find out, I wonder how many people have bought

that actual book on Ios accessible games which phil mentioned? A book is far

more information than I was thinkng, but hay if people are interested in
buying it then maybe a paid leaflet on audiogames in general wouldn't be
such a bad thing.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast

and wondrous strange and there are more things be

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-21 Thread shaun everiss

I know win bt is another one you can use.

At 06:34 a.m. 20/06/2015, you wrote:

Hi Charles,

Fortunately, the braille translation software is the easiest thing to
get. As I recall there are some free braille translation applications
for Linux which would save the cost of buying something like Duxberry
Braille Translator. Plus if I'm not mistaken the
Talking Dosbox has Megadots with it which is another low cost
solution. So I think software wise it is very doable. The catch is
hunting up a similarly low cost braille embosser.

Cheers!



On 6/19/15, Charles Rivard  wrote:
> If someone has the software on their PC and a braille embosser, this is
> correct.
>
> ---
> Be positive!  When it comes to being defeated, if you think 
you're finished,

>
> you! really! are! finished!

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[Audyssey] Audiogames leaflet planning

2015-06-21 Thread john
Changing subject line as requested.

Jeremy: I'll do my best to fill in my resources/abilities in accordance with 
the order you mentioned things in your message (or at least roughly according 
to it, anyway).

Writing: I'd be happy to proofread/edit things if needed, though I'm no PHD. I 
would also note that, especially if we're intending to distribute this in 
multiple countries, that we should have somebody from the target country read 
through and make suggestions/corrections to match the local style of writing 
and spelling.

Content: I've really got no clue on this one, mostly due to lack of serious 
dedicated thought on the subject. Perhaps we should focus first on determining 
exactly what our goal would be: a definition of audiogames, a description of 
different types (expecting that the reader already knows what games are), a 
list of the different games available, etc.

Finances: Personally, while I'd rather not spend hundreds of dollars on this, 
I've got no problem with dropping something in the mid double digits on postage 
or whatever else is needed.

Creation supplies: my embosser prints on only one side of the paper, but (at 
least when it was last used) seemed to be in pretty good working order. I 
expect it'd probably be happy to spew out a couple thousand pages if we want it 
to. I've currently got somewhere close to 2000 pages of paper available, and 
doubt getting more would be much of a hassle (though it might take a while). We 
may also want to consider having a large print version available. I believe 
there may be a monochrome laser printer somewhere around here, and (if its 
still sold, anyway) I could probably find toner for it. I've no clue what font 
is usually used for large print, but that printer can spit out 20 pages per 
minute, and I've got well over 500 pages of 8.5-11 within easy reach.

splitting up the work: I feel that it might be beneficial if we were to offer 
our leaflet to multiple organizations. Thus, it might be a good idea to have 
each person with brailing resources handle the work for a single organization. 
We may also want to reword the writing a bit, depending on the organization, 
its goals and beliefs, etc.

Developers: Most of the devs seem to be on this list already, but a direct 
email to them probably wouldn't go amiss, if we wanted to ask for quotes or 
something like that. The only group that I've never seen on here is BPC. I'm 
not quite sure what their status is - maybe somebody else knows?

International work: I'm passing the buck... absolutely no clue how best to 
handle this one.

---original thread---

Dark,

If others are game, I'm totally game for trying this. I can't promise that our 
company can contribute a huge amount to the cost, but we'll do what we can if 
others are interested. I also can help with the writing/editing of any 
material: got to put this almost PH.D. in English to use somehow. One issue 
would be to figure out the best large general categories of play style for 
audio games to discuss, how to present the information in an ordered fashion, 
and how to economize the language to reach your goal of 1000 words or so. I 
think that's a good maximum length and it makes things as stripped down as 
possible.

The next step, as I see it, is first see who of the currently connected 
developers would be interested in such a project. Find out if others, not 
connected, would be interested. Work out a central point for collecting funds 
(if a list member were embossing, I think the majority of the funds would be 
going for paper and shipping). Find out who would do the embossing since we've 
had several lines on that. Find out which organizations we would want to talk 
to, and figure out the best line of attack on each. I'm sure there are 
organizational, logistical, and administrative details that would have to be 
worked out all along this chain. I think Thomas' suggestion of talking to 
resellers is a good idea as well.

Further, I know some of us are more familiar with one nation's organizations 
more so than others. We'd need to decide where and who we would be starting 
with. While it's easy to think in terms of home country, I've noticed from our 
own sales and from watching demographics on Alter Aeon and in other venues, 
that the composition of the audio game community is rapidly expanding, so we 
might run into the issue of possible translation necessities in future. It's 
way too early to go there, but it's something worth thinking about.

In all honesty, it might be necessary to form some sort of organizational 
structure and create a separate forum to discuss this, or, at least, agree on a 
subject heading or name, so that people who are not interested in this line of 
discussion can avoid it in future:).

Take care,

Jeremy

 

-- 

In the fight between you and the world--back the world! Frank Zapa
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Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-21 Thread shaun everiss

hmmm that may be a bit hard.

At 11:13 a.m. 20/06/2015, you wrote:

Looks like that's two of us - only thing left to figure out would be
shipping.

--
From: "Charles Rivard" 
Sent: Friday, June 19, 2015 15:19
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media for audio
games(wasinfo games game engines)

I'm going to get this embosser going again.  I just checked with Duxbury.
The cost will be zero.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 1:48 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(wasinfo games game engines)


>I have an embosser and Duxbury translation software for it on my laptop.
>I've also got about 2,000 sheets of paper.  I'll check into the cost of
>license renewal for the translation software.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're
> finished, you! really! are! finished!
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, June 19, 2015 8:25 AM
> Subject: Re: [Audyssey] braille/large print/other media for audio games
> (was info games game engines)
>
>
>> Hi Dark,
>>
>> Okay, I see what you mean about using a third-party braille
>> transcription service, a good idea, but I'm not sure what something
>> like that would cost. The only one that comes to mind off the top of
>> my head in the USA is American Printing House for the Blind, but as I
>> have never transcribed anything through them personally I haven't a
>> clue what it would cost to run x number of copies of an informational
>> pamphlet off for organizations using APH's services. I'm sure it won't
>> cost as high as buying an embosser, software, paper, etc but at the
>> same time I could see it costing quite a bit. Unfortunately, braille
>> is a very expensive medium so it is likely to be a fairly costly
>> investment regardless of what someone does.
>>
>> I think what might be a better tact as far as information sharing and
>> advertising goes is actually create a pamphlet which can be
>> redistributed through the various blind resellers. I don't know what
>> you have over in the UK and in Europe but here in the USA there are a
>> number of well known resellers such as In dependant Living Aids, Maxi
>> Aids, Light House, and so forth who are in the business of selling
>> blind products such as canes, Olympus recorders, Jaws, you name it.
>> Since they are in the business to make money and they have a catalog
>> which gets shipped out to a lot of blind customers I'd say that would
>> be the ideal way to advertise. Since companies like Independent Living
>> Aids, for example, are in the business of making money and are not a
>> organization they might be more receptive to sponsoring games and
>> other entertainment products that would fall outside the purview of
>> organizations.
>>
>> Cheers!
>>
>>
>> On 6/19/15, dark  wrote:
>>> Hi Tom.
>>>
>>> Buy an embosser? that is way more overkill than I am thinking here.
>>> In
>>> the Uk at least there are braille  transcription services that will
>>> spend
>>> their time on printing, it's one way that  say a local theatre can get
>>> braille programs, sinse you are correct that braille embossers are
>>> stupidly
>>>
>>> expensive.
>>>
>>> I don't have a clear idea on costs, sinse it's not something I've looked
>>> into but I don't believe it's that much, particularly as regards
>>> reproducing
>>>
>>> the thing once you've got one printed and then are making copies.
>>>
>>> As to people who don't have much to do with the blind community, well to
>>> be
>>>
>>> honest I fall into that category marginly myself simply because I don't
>>> find
>>>
>>> blindness events or organizations that helpful or that I have much in
>>> common
>>>
>>> with a lot of other blind people,  though i still do look at the
>>> news
>>> letters just in case anything vaguely interesting comes up, and would
>>> probably pick up a leaflet on something like games.
>>>
>>> of course there will be some people who literally don't have anything at
>>> all
>>>
>>> with any blindness organization, but you can't cover everyone! my
>>> suggestion
>>>
>>> of an intro leaflet was just to let more people know who normally might
>>> not.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> 

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-21 Thread Josh K
you're lucky though. I don't have the money to even think of getting an 
embosser. in fact if it wren't for my mom keeping that old perkins in 
her basement for 20 some years I wouldn't even have that. without that 
most I could afford would be a slate and stylus to write braille with.


follow me on twitter @joshknnd1982

On 6/20/2015 11:22 AM, Danielle Ledet wrote:

I mean I had to jump through hoops to get that embosser. I was really
pissed about it.

On 6/20/15, Josh K  wrote:

oh yes i do keep my braille for years. i get my thermoform from future
aids the braille superstore. I write pretty quick with the slate and
stylus and also the perkins brailler will write on thermoform as well. i
use the thermoform for my addressbook and other notes i want to last
long. and i have some lightweight standard ink printer paper for just
casual brailling like my 8 year old son's spelling words lists during
school. I like to use braille to complement the technology I have.

follow me on twitter @joshknnd1982

On 6/20/2015 11:03 AM, Danielle Ledet wrote:

Dark, that is what I was thinking. Jeremy, you are right but what
would it hurt for someone to approach the orgs around convention time.
I know NFB state affiliates Braille their own stuff and Im sure ACB
does too. Maybe cost could be negotiated with them to do the
Brailling. Then, you could reach out to rehab agencies and maybe some
folks could leave a pamphlet heare and there at local libraries and
health fairs and doctor offices. Just some off the top small thinking.
Tom, exactly. Add to that the little sections at the end of the
Braille Forum, the Braille Monitor, and the Blind Bargains
classifieds. We wouldn't actually know what the cost would be until
somebody produced this pamphlet and brailled out a sample and
presented to the transcribers woud we? I don't see why it would be
such a big deal for these resellers to stick that right in the middle
of the Braille catalogs they send out or include it with audio media.
It would be like all that extra stuff you get with your bank statement
or phone bill or a Valpak coupon. Josh, I will look into this. I had a
Juliet Classic in good working order and no telling where my parents
put it. Might not even be usable anymore. So I need something and
can't afford a heavy-duty printer like Juliet and don't have sponsors
anymore. $300 would be doable over time though. Jeez, I never thought
to write on thermoform myself. You must keep your Braille for years.
Charles, I echo you. Braille Braille, Braille. Bring it back! I feel
lost even after all these years being unable to quickly right
something down or pick it up and read. Now I lose a lot of info with
computers constantly being purposefully fried! Folks just don't
understand. Nothing against the folks who love their newfound freedom
with modern tech but I feel like they are at war with me personally.
Well, folks since I keep having to make unnecessary repair, I'm never
gling to ketch up! That should be obvious though.

Danielle

On 6/20/15, Charles Rivard  wrote:

If you can use screen magnification software on your PC, I would think
that

you can also play graphically oriented games, and so would not fall into
the

market this project is aimed at.

If you are not braille literate due to a lack of its importance in your
life, and you rely on your audio speech technology, you can use a search
engine or Email, and are not a member of the target audience, either.

That leaves those who get their information through the use of braille,
and

who are not aware of the existence of computer games designed for blind
people.  They may not even have a computer, and the gaming might be what
gets them interested.  The braille readers who may be cut off from the
computer literate should be the focus.

Maybe other methods of pamphlet distribution can be available at
conventions

or other gathering events where there will be a lot of blind and
visually
impaired people, but I think that braille should be the main media
format.

---
Be positive!  When it comes to being defeated, if you think you're
finished,

you! really! are! finished!
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, June 20, 2015 7:08 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was

info games game engines)



Hi Charles,

Interesting you brought the subject up of preference for braille over
electronic formats because it is one I think directly needs addressed.
Main reason I feel it needs to be addressed is we have something of a
generational gap here in this country and perhaps around the world.

There are undoubtedly older blind people who grew up on braille, were
taught to use it for anything and everything, and have a personal
preference for braille materials when and where possible. Now, we have
many younger blind people, particularly millennials, who favor
technology over braille. Some will outright state braille is no longer
relevant, and h

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-06-21 Thread Charles Rivard
If or when we play a game of chess against each other, I wish you all the 
worst!  (rotten grin).


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 11:15 AM
Subject: Re: [Audyssey] chess was Re: info AudioGames Game Engine


I do enjoy a traditional style game occasionally, though with the issues I 
mentioned with chess and space I personally prefer something like Bg 
nomination whist or  pontes backgammon myself.


Rs games I do occasionally though generally if I'm going to play with 
others across the net I prefer to do so with a more social humour based 
game like cards against humanity.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars than 
even the archmaesters of the citadel can dream.
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, June 19, 2015 3:37 PM
Subject: [Audyssey] chess was Re: info AudioGames Game Engine


hey shawn I'm the same way. But lately I find playing spoonbill games and 
rs-games and quenton c's games and some of the GMA-cards-games is a fun 
and relaxing passtime for me. especially learning chess. lately to 
practice offensive and defensive strategies I play against another human 
but I play chess both white and black by myself just to try out different 
moves.


follow me on twitter @joshknnd1982

On 6/17/2015 1:35 AM, shaun everiss wrote:

wow been out of touch lately playing ironic renpy gamebooks.
Anyway I agree with everything you have said up to this point.
I tried to program but I never got that far never had the patience to 
stick with actual code nore the wish to write programs.
While I can write stories in my head writing it down is impossible I 
never can get everything or if I do it its way to short or I forget and 
have a mindlock.
Testing and sounds are my strong point though sound recorder and shoving 
sfx together is as far as I have needed to go.
I have done some voice scripts but to be honest my hardware is budget 
and I have neither the cash or space more importantly space to store or 
use the more expensive stuff pluss my environment is just not cut out 
for that sort of thing.
I have also the lazyness issue where I tend to comit to stuff then 
suddenly get distracted or burn out  for no reason what so ever.
Then I stress that if I have something I need to do that I won't get it 
in on time etc.

Saying that the stuff I do do I try to do the best I can.
However I have never been able to work for more than 30 minutes at a 
time even less and I have to be in a mood to even do things.
This  mood can change depending on what the computer is doing or if 
something is on my plate to do or if I am completely relaxed.
Sometimes I get to a point where I feel I can string things together and 
make something sometimes I get there sometimes I don't.
Eventually though shortly before I am even done reality comes back to 
hit me again and I wander what I started and kill it till the next time.
I find it hard to stick to some tasks long term  or if something is to 
hard or needs concentration over a sertain point I find it easier to put 
it off for ever so yeah to be a developer is hard work and as far as I 
care you devs are cool an do good things.

I don't know if I will get to that stage I may do some day who knows.

At 06:33 p.m. 15/06/2015, you wrote:

Hi Mohsin ,

I can definitely understand where you are coming from because I was
where you are now a few years ago. I was a sighted gamer up until my
mid teens when I went blind, and when I went to college I had some
idea I'd get a degree in computer science and be a computer
programmer. My initial idea or dream was to write accessible computer
games equivalent to those I had ben exposed to before I lost my sight.
Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
etc. I was convinced all I needed to do was learn to program and from
their it would be easy. As it turned out it wasn't as simple or as
straight forward as I thought.

Interesting enough I personally did not find learning programming to
be that hard. I know we are all different, some learn things easier
than others, but by far learning to develop games was actually easier
than other aspects of the process. There are a lot of problems I had
not even imagined or considered when I decided to specialize in game
programming. Things that were in my opinion much more difficult than
the programming required to write a game or accessible product.

One issue I see as a problem for audio game developers is advertising.
Sure there are a few hundred blind customers on Audyssey and the Audio
Games Forum, but the reality is they are just a small minority of the
thousands perhaps millions of blind people world wide who are not
connected with

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-21 Thread Charles Rivard
I would not offer print pamphlets.  The selected audience for the 
information does not read print.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Tuesday, June 16, 2015 7:15 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(wasinfo games game engines)




Hi jeremy.

A sort of general physical publication for various blind organizations 
might be a good idea in the future, sort of like a physical version of 
audeasy, but that wasn't the sort of scale I was thinking just as far as 
getting people on board went.


What I was imagining was somethingmore like a general introduction, 
perhaps twop thousand words at most which just explains what audio games 
are, what the bennifits of playing them might be, the differences betwene 
audiogames and text games etc.


It might have some examples mentioned but these wouldn't be adverts for 
any specific developers as much as just "shades of doom is a great example 
of an fps" type of thing.


i would also not suggest selling it, but having it as a freely available 
informational leaflet who's production is financed by a number of people 
in the community, though whether enough funds could be generated to 
produce sufficient copies would be another question. However if I were a 
person who didn't know about audiogames I am more likely to pick up a free 
braille or print leaflet from a table at the next function of blind 
organization x than pay for something about a subject I've never heard of 
before.


Of course, if it was  successful and people liked it, more specific things 
could  be done later, but I don't think we're at that point sinse for most 
people in places like The Rnib it's just a matter of knowing that 
accessible computer games exist! let alone advertising anything specific.


Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more things 
benieth the stars than even the archmaesters of the citadel can dream.
- Original Message - 
From: "Jeremy Brown" 

To: 
Sent: Monday, June 15, 2015 8:26 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(was info games game engines)




Dark's suggestion of an informational blurb or pamphlet is the place
where a number of developers could come together directly.  If we
formed some sort of organization of our own, that worked with, and/or
through the more politically minded organizations, it's possible they
might take more notice of us.  Also too, defraying cost of printing
might be easier if each developer contributed x amount and had x
amount of space.  It would mean you'd be advertising in some cases
with your competition, but, if the real issue is that not enough
people know about the market at all, then that might be a way to get
info into the community.  Audyssey might be a good launch point for
such an item, since many developers subscribe.  Audyssey has a history
of helping blind people connect to game developers, and it's exactly
the sort of proactive approach that the political organizations
attempt to take.  Further, we have developers here from multiple
nations, so we could approach visually impaired organizations in
multiple countries at once, and show that this is a global phenomenon.
If it was sold on the grounds of promoting not only independent
visually impaired entrepreneurs, but also the gamers who enjoy their
work, it might be able to crack the shell where one or two small
developers might not.

Just a thought,

Jeremy


On 6/15/15, gamers-requ...@audyssey.org  
wrote:

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Today's Topics:

   1. Re:  info AudioGames Game Engine (dark)
   2. Re:  tips for playing bg chess (dark)
   3. Re:  tips for playing bg chess (Ron Schamerhorn)
   4. Re:  info AudioGames Game Engine (Thomas Ward)
   5. Re:  info AudioGames Game Engine (dark)


--

Message: 1
Date: Mon, 15 Jun 2015 17:27:27 +0100
From: "dark" 
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] info AudioGames Game Engine
Message-ID: <310941689A6043FBA74A76411331CCD7@ownere8ba8066c>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Hi Knick.

that is an idea, though reselling is also quite a pain to setup as well,
particularly sinse in the past when it's been tried with audiogames it
hasn't worked out well.

All the best,

Dark.
There is always more to know, more to s

Re: [Audyssey] audio games leaflet

2015-06-21 Thread Jeremy Brown
John,

All good points.  One of the things we need to do once we have a draft
in hand is then organize how we're going to accomplish the goal.
There's parts of this, that like you, I'm not sure exactly how to
pursue, but, given the knowledge base we have on list, I think we
either have the knowledge somewhere, or have enough people, that if we
spread it thin enough we can learn what we need to.  A lot of my job
with VGA has been learning how to do things that needed to be done
that Aaron didn't have time to do because he (cough) does the real
work.  As to the expenses, agreed, we should try to spread this so
that no one individual or company is in for a lot.  We want to make
this as economical and as high return for the investment as possible.
If it seems to succeed in a first run, we can always expand beyond
that point.  Also too, we'd want to get more supporters as well.  A
direct email to developers is probably a good place to start.  Even if
many are connected, they might not read all threads.  Take care,

Jeremy

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Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-21 Thread Jim Kitchen


Hi Dark,

I'm not sure if this has been mentioned, but I was thinking that another way 
that the pamphlet could be distributed could be to have it read by a human or 
synthesized voice and then burnt to an audio CD.

BFN

Jim

They said that it couldn't be done, so I didn't do it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-21 Thread dark

Hi Jim.

That is a very good suggestion Jim, and shouldn't be too hard to arrange 
either,  though distributing the cds could be interesting.


All the best,

Dark.


There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Sunday, June 21, 2015 3:50 PM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games(wasinfo games game engines)





Hi Dark,

I'm not sure if this has been mentioned, but I was thinking that another 
way that the pamphlet could be distributed could be to have it read by a 
human or synthesized voice and then burnt to an audio CD.


BFN

Jim

They said that it couldn't be done, so I didn't do it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-21 Thread Danielle Ledet
I totally agree with Charles and Josh. I will have to buy my own
equipment now including stuff I already had which was disposed of by
others. I was admittedly peeved by that statement about playing gamaes
on the computer.

On 6/21/15, dark  wrote:
> Hi Jim.
>
> That is a very good suggestion Jim, and shouldn't be too hard to arrange
> either,  though distributing the cds could be interesting.
>
> All the best,
>
> Dark.
>
>
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message -
> From: "Jim Kitchen" 
> To: "dark" 
> Sent: Sunday, June 21, 2015 3:50 PM
> Subject: Re: [Audyssey] braille/large print/other media for audio
> games(wasinfo games game engines)
>
>
>>
>> Hi Dark,
>>
>> I'm not sure if this has been mentioned, but I was thinking that another
>> way that the pamphlet could be distributed could be to have it read by a
>> human or synthesized voice and then burnt to an audio CD.
>>
>> BFN
>>
>> Jim
>>
>> They said that it couldn't be done, so I didn't do it.
>>
>> j...@kitchensinc.net
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
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>>
>
>
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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread valiant8086


Cheers, Sent with Thunderbird 31.3.0 portable
Hi.
I have a USB to parallel cable laying around here somewhere, but no 
embosser. Lol I'm not sure it works, but I might be willing to part with 
it if I know I'm sending it to someone who is going to at least use it, 
assuming it works that is, to print out leaflets for the project being 
discussed here.


Do we have destinations to send all these leaflets to? There's I think 
an NFB convention coming up pretty soon, July 29 or so. I don't see this 
happening that soon though, too bad.


On 6/19/2015 4:39 PM, shaun everiss wrote:
Well tom while true of laptops I do know that desktops in general at 
least the ones up to 2011 would have the required ports they have only 
recently gone full usb.
There is still a moniter port on my laptop and I know that the new 
systems I got one from 2011 and the other from 2014 still have paralel 
ports.

But yeah its all usb.
there is probably a paralel to usb converter somewhere wouldn't 
surprise me.
I mean there is serial to usb, vga moniter to usb, I know for a fact 
there is old style vhs tape recorder to usb because I have one.

even audio to usb.
In short there are as many converters as there are usb ports in a 
computer.
Weather the software is accessable and not in chinese is another thing 
you can buy bog standard converters for vhs I know for a fact for a 
few bucks the software is either old or cracked or old and cracked but 
point is you can buy stuff.

There are pro stuff to if you search so there is probably a way.
I am not sure how easy it is to wrig up a simple no frills one, but 
when my power cord on one of our pcs broke my dad was able to hook up 
a length of headphone wire and a few headphone plugs in place of the 
broken cord and although it ran a bit hot at the ends it did work.
Ofcause this was back just before 2000 and now with everything so 
secured like the iphone chargers you can't just put any wrigged cord in.
An old unit though as long as you were prepaired to configure it who 
knows.

There is probably something like com0com for a paralel port or something.
Though a good converter will automatically convert for you.
I am not sure about software.
Though to be honest if were meaning pamphlets for various things I'd 
go the electronic rout, I am not sure how to make e braille but its 
all the rage.

Audio mp3 daisy even standard cds.
You could still buy braillers to.
Finally I know for a fact that some organisations can hire out their 
units for online transfer of info via mail but you'd still have togo 
to the physical location to pick it up.
I have a few old perkins units which I have not used ever since I got 
back into computers in 1995 so I have no idea if they work or not.


At 03:00 a.m. 20/06/2015, you wrote:

Hi John,

Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.

I happen to have an old embosser as well, a Braille Blazer circa 1992
or so, but have not been able to use it for several years because I
don't have any computers I can hook it up to. Both serial ports and
parallel ports are a thing of the past, and while I might be able to
use a serial to USB  adapter or something I really had no use for the
thing until now. I should drag the thing out of storage and see if I
can get it working.

In any case there is probably a way to rig one of those old embossers
to do the job if we had to. So that's at least a start in the right
direction.

Cheers!


On 6/19/15, john  wrote:
> I have an old embosser (it uses a parallel port!), the software to 
match,
> and more paper than I could even try to shake a stick at. If we 
wanted to
> get serious about making this kind of a pamphlet, I could probably 
do that
> part without to much trouble (I suspect Google would be able to 
answer all

> my questions on how to make the thing go).
> I don't have any real contacts within blindness organizations (and 
know
> nothing about shipping outside of the U.S), but I can do the 
brailing, and

> then cheer at the (slightly) greater amount of storage space I've got.
>

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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread valiant8086

Hi.
Lol is 2200 a typo? Here in the US, you can do a lot with 2200 dollars 
if you live in the right place. That lasts our 3 person family a whole 
month though just barely and we have a new four wheel drive truck with a 
6 leter v8 gas guzzling engine, a pretty fancy car, a new comfortable 
home that we own, not rent, and we use natural gas for heat, electricity 
for cooling and whatnot. Granted, we built the house ourselves, but still.



Cheers, Sent with Thunderbird 31.3.0 portable


On 6/17/2015 2:09 AM, shaun everiss wrote:

And thats another point I can agree on.
While I may spend a bit on games and other stuff realisticly if I lost 
my living at home situation I doubt I could even afford the net now or 
even a game.
I get payed around 2200 dollars a week. take 50 for rent maybe 100 for 
food and a few other things and I am allready out of cash and rent 
costs more than 50 dollars so allready I have no cash at all.

I myself am not a traveler I would need someone to travel with.

At 02:33 a.m. 16/06/2015, you wrote:

Hi Josh,

I agree that going to blind conventions is probably the best way to
market accessible games to the blind community. Unfortunately, we come
back to the problem of money. A lot of audio game developers are blind
themselves, are probably only getting SSI for income, so do not have a
lot of money to spend on airfare, hotel rooms, and everything else
required for extensive travel to and from various convention centers.
That means while it might be a good way to promote a product the game
developer still needs to raise enough cash to actually go to said
conventions in the first place.

Cheers!


On 6/15/15, Josh K  wrote:
> I think the best way to really get games out there would be to attend
> the ACB and nfb conventions and bring them to the attention of many 
many

> blind people and agencies.
>
> follow me on twitter @joshknnd1982

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread Thomas Ward
Hi Shaun,

Interesting. It is my understanding that Windows Vista and above no
longer support parallel ports, and here in the USA I have not seen a
desktop or laptop PC with a parallel port in quite some time. At least
not for the last 8 years or so.

I have three laptops and none of them have parallel ports. I have an
Averitech 6240 from 2006, a Compaq Presario from 2008, and a Toshiba
Satellite from 2011 all with USB only. No serial and no parallel
ports. I also have a Del desktop from 2010 which has two serial ports
but no parallel ports. So even if a desktop or laptop PC can be found
with a parallel port they must be few and far between because the
technology has pretty much not been in production for years at least
according to my own experience.

Cheers!


On 6/19/15, shaun everiss  wrote:
> Well tom while true of laptops I do know that desktops in general at
> least the ones up to 2011 would have the required ports they have
> only recently gone full usb.
> There is still a moniter port on my laptop and I know that the new
> systems I got one from 2011 and the other from 2014 still have paralel
> ports.
> But yeah its all usb.
> there is probably a paralel to usb converter somewhere wouldn't surprise
> me.
> I mean there is serial to usb, vga moniter to usb, I know for a fact
> there is old style vhs tape recorder to usb because I have one.
> even audio to usb.
> In short there are as many converters as there are usb ports in a computer.
> Weather the software is accessable and not in chinese is another
> thing you can buy bog standard converters for vhs I know for a fact
> for a few bucks the software is either old or cracked or old and
> cracked but point is you can buy stuff.
> There are pro stuff to if you search so there is probably a way.
> I am not sure how easy it is to wrig up a simple no frills one, but
> when my power cord on one of our pcs broke my dad was able to hook up
> a length of headphone wire and a few headphone plugs in place of the
> broken cord and although it ran a bit hot at the ends it did work.
> Ofcause this was back just before 2000 and now with everything so
> secured like the iphone chargers you can't just put any wrigged cord in.
> An old unit though as long as you were prepaired to configure it who knows.
> There is probably something like com0com for a paralel port or something.
> Though a good converter will automatically convert for you.
> I am not sure about software.
> Though to be honest if were meaning pamphlets for various things I'd
> go the electronic rout, I am not sure how to make e braille but its
> all the rage.
> Audio mp3 daisy even standard cds.
> You could still buy braillers to.
> Finally I know for a fact that some organisations can hire out their
> units for online transfer of info via mail but you'd still have togo
> to the physical location to pick it up.
> I have a few old perkins units which I have not used ever since I got
> back into computers in 1995 so I have no idea if they work or not.
>

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Re: [Audyssey] info AudioGames Game Engine

2015-06-21 Thread Thomas Ward
Hi Valiant,

It must be a typo or Shaun is not talking about U.S. dollars. You are
right $2,200 per week would be a lot of money and just one weeks
paycheck would be enough to live comfortably for a month let alone
getting that on a weekly basis assuming of course the person was
living in a relatively low income area. So I'd have to say he was
probably meaning to say $220 not $2,200.

Cheers!


On 6/21/15, valiant8086  wrote:
> Hi.
> Lol is 2200 a typo? Here in the US, you can do a lot with 2200 dollars
> if you live in the right place. That lasts our 3 person family a whole
> month though just barely and we have a new four wheel drive truck with a
> 6 leter v8 gas guzzling engine, a pretty fancy car, a new comfortable
> home that we own, not rent, and we use natural gas for heat, electricity
> for cooling and whatnot. Granted, we built the house ourselves, but still.
>
>
> Cheers, Sent with Thunderbird 31.3.0 portable

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Re: [Audyssey] braille/large print/other media

2015-06-21 Thread john
Small games (<50mb), all redistributables checked for and installed as 
needed by the setup program. If we have somebody whose competent with making 
installers (not me!), then this should be a breeze.
--
From: "Thomas Ward" 
Sent: Sunday, June 21, 2015 6:00
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media

Hi Ron,

While I like such a sampler disc in principle I can foresee many
problems arising from such a disc.

One, is compatibility. If someone were to freely redistribute a
sampler disc they would have no idea of what version is on the end
user's machine thus can't for see any compatibility issues arising
from such a sampler. Jim Kitchen's games, just as an example, are all
written in VB 6 and require that Winkit be installed on Vista, Windows
7, or Windows 8.x systems prior to being installed and if the end user
doesn't know that I can foresee a problem installing and playing those
games just because they aren't familiar with what is required to play
them.

Two, is space and exposure for developers. While a DVD would offer 4
GB of distribution space I can foresee such a disc not covering all
there is to offer thus there needs to be a vetting process of what
games and demos are offered to the end user. We don't want to offer a
number of games from developers x, y, and z and forget about
developers a, b, and c.

That said, a media disc might be a good idea over all. I know some
magazines such as PC World and PC Magazine come with sampler discs
with trials for software, games, and that has been very successful in
getting demos and trials of new software out there to the mainstream
market. Perhaps something similar might work for the audio games
community too.

Cheers!


On 6/21/15, Ron Schamerhorn  wrote:
> "I've also thought of approaching the ADP people.  Assistive Development
> Program.  I'd go for burning a cd/dvd with the games and a well done
> read me about gaming for the blind/vi in general.
>

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread john
I believe the ports are supported, but good luck finding something with said 
ports that's not 10 years old, as you said.

--
From: "Thomas Ward" 
Sent: Sunday, June 21, 2015 18:13
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] braille/large print/other media (was audio 
games,game engine)

Hi Shaun,

Interesting. It is my understanding that Windows Vista and above no
longer support parallel ports, and here in the USA I have not seen a
desktop or laptop PC with a parallel port in quite some time. At least
not for the last 8 years or so.

I have three laptops and none of them have parallel ports. I have an
Averitech 6240 from 2006, a Compaq Presario from 2008, and a Toshiba
Satellite from 2011 all with USB only. No serial and no parallel
ports. I also have a Del desktop from 2010 which has two serial ports
but no parallel ports. So even if a desktop or laptop PC can be found
with a parallel port they must be few and far between because the
technology has pretty much not been in production for years at least
according to my own experience.

Cheers!


On 6/19/15, shaun everiss  wrote:
> Well tom while true of laptops I do know that desktops in general at
> least the ones up to 2011 would have the required ports they have
> only recently gone full usb.
> There is still a moniter port on my laptop and I know that the new
> systems I got one from 2011 and the other from 2014 still have paralel
> ports.
> But yeah its all usb.
> there is probably a paralel to usb converter somewhere wouldn't surprise
> me.
> I mean there is serial to usb, vga moniter to usb, I know for a fact
> there is old style vhs tape recorder to usb because I have one.
> even audio to usb.
> In short there are as many converters as there are usb ports in a 
> computer.
> Weather the software is accessable and not in chinese is another
> thing you can buy bog standard converters for vhs I know for a fact
> for a few bucks the software is either old or cracked or old and
> cracked but point is you can buy stuff.
> There are pro stuff to if you search so there is probably a way.
> I am not sure how easy it is to wrig up a simple no frills one, but
> when my power cord on one of our pcs broke my dad was able to hook up
> a length of headphone wire and a few headphone plugs in place of the
> broken cord and although it ran a bit hot at the ends it did work.
> Ofcause this was back just before 2000 and now with everything so
> secured like the iphone chargers you can't just put any wrigged cord in.
> An old unit though as long as you were prepaired to configure it who 
> knows.
> There is probably something like com0com for a paralel port or something.
> Though a good converter will automatically convert for you.
> I am not sure about software.
> Though to be honest if were meaning pamphlets for various things I'd
> go the electronic rout, I am not sure how to make e braille but its
> all the rage.
> Audio mp3 daisy even standard cds.
> You could still buy braillers to.
> Finally I know for a fact that some organisations can hire out their
> units for online transfer of info via mail but you'd still have togo
> to the physical location to pick it up.
> I have a few old perkins units which I have not used ever since I got
> back into computers in 1995 so I have no idea if they work or not.
>

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Re: [Audyssey] braille/large print/other media (was audio games, game engine)

2015-06-21 Thread Danielle Ledet
Hu. that's odd because I have a desktop I bought 5 years ago with
the necessary parallel ports and a serial or two as well. That is what
my JC used. The newer laptops I bought in the last couple years don't
though. And I have a Dell Precision notebook from 2007 with the ports
too. Sean, let me know if you decide to part with one of those Perkins
Braillers; preferably one that works. I guess this makes me look into
the newer braile printers now just to see what they ae using to
connect.

Danielle
P.S. Glad we have a start and someone to Braile out a first draft.

On 6/21/15, john  wrote:
> I believe the ports are supported, but good luck finding something with said
>
> ports that's not 10 years old, as you said.
>
> --
> From: "Thomas Ward" 
> Sent: Sunday, June 21, 2015 18:13
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] braille/large print/other media (was audio
> games,game engine)
>
> Hi Shaun,
>
> Interesting. It is my understanding that Windows Vista and above no
> longer support parallel ports, and here in the USA I have not seen a
> desktop or laptop PC with a parallel port in quite some time. At least
> not for the last 8 years or so.
>
> I have three laptops and none of them have parallel ports. I have an
> Averitech 6240 from 2006, a Compaq Presario from 2008, and a Toshiba
> Satellite from 2011 all with USB only. No serial and no parallel
> ports. I also have a Del desktop from 2010 which has two serial ports
> but no parallel ports. So even if a desktop or laptop PC can be found
> with a parallel port they must be few and far between because the
> technology has pretty much not been in production for years at least
> according to my own experience.
>
> Cheers!
>
>
> On 6/19/15, shaun everiss  wrote:
>> Well tom while true of laptops I do know that desktops in general at
>> least the ones up to 2011 would have the required ports they have
>> only recently gone full usb.
>> There is still a moniter port on my laptop and I know that the new
>> systems I got one from 2011 and the other from 2014 still have paralel
>> ports.
>> But yeah its all usb.
>> there is probably a paralel to usb converter somewhere wouldn't surprise
>> me.
>> I mean there is serial to usb, vga moniter to usb, I know for a fact
>> there is old style vhs tape recorder to usb because I have one.
>> even audio to usb.
>> In short there are as many converters as there are usb ports in a
>> computer.
>> Weather the software is accessable and not in chinese is another
>> thing you can buy bog standard converters for vhs I know for a fact
>> for a few bucks the software is either old or cracked or old and
>> cracked but point is you can buy stuff.
>> There are pro stuff to if you search so there is probably a way.
>> I am not sure how easy it is to wrig up a simple no frills one, but
>> when my power cord on one of our pcs broke my dad was able to hook up
>> a length of headphone wire and a few headphone plugs in place of the
>> broken cord and although it ran a bit hot at the ends it did work.
>> Ofcause this was back just before 2000 and now with everything so
>> secured like the iphone chargers you can't just put any wrigged cord in.
>> An old unit though as long as you were prepaired to configure it who
>> knows.
>> There is probably something like com0com for a paralel port or something.
>> Though a good converter will automatically convert for you.
>> I am not sure about software.
>> Though to be honest if were meaning pamphlets for various things I'd
>> go the electronic rout, I am not sure how to make e braille but its
>> all the rage.
>> Audio mp3 daisy even standard cds.
>> You could still buy braillers to.
>> Finally I know for a fact that some organisations can hire out their
>> units for online transfer of info via mail but you'd still have togo
>> to the physical location to pick it up.
>> I have a few old perkins units which I have not used ever since I got
>> back into computers in 1995 so I have no idea if they work or not.
>>
>
> ---
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Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-21 Thread Jim Kitchen


Hi Dark,

Yeah, I guess that packaging and postage could get expensive, but I was 
thinking that they could be passed out at conventions, meetings, organizations 
etc.  And you know I think that just about everyone can play an audio CD.  And 
allot of people can make copies of them.

BFN

- Original Message -
Hi Jim.

That is a very good suggestion Jim, and shouldn't be too hard to arrange 
either,  though distributing the cds could be interesting.


All the best,

Dark.


There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Sunday, June 21, 2015 3:50 PM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games(wasinfo games game engines)





Hi Dark,

I'm not sure if this has been mentioned, but I was thinking that another 
way that the pamphlet could be distributed could be to have it read by a 
human or synthesized voice and then burnt to an audio CD.


BFN

Jim

They said that it couldn't be done, so I didn't do it.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---


Jim

Check my web site for my 36 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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