[Audyssey] braille/large print/other media etc

2015-06-27 Thread Jeremy Brown
Danielle,

Everyone's input is welcome.  My only objection is to the idea of
limiting the message.  With the possible exception of audio, none of
the proposed formats have necessarily been a big expenditure with
volunteer help from the community.  We have at this moment roughly the
following resources:

Dark writing the leaflet

Eleanor and I offering editing and developer support of various sorts.
This also includes Valiant8086 as well though he hasn't spoken
publicly on this topic.

We have had the offer of two operational braille embossers and about
4,000 pages of braille paper for said embossers.  Even if you assume
10 pages/leaflet that's 400 leaflets.

No one has volunteered printer capabilities for a large print edition
yet, that I remember, but I am sure several of us could contribute.

Web site space has been offered by multiple parties for electronic distribution.

Scott has offered to investigate getting cheaper audio copies pressed
in the U.k.

John and some others have volunteered to burn CD's.

For an idea that was only a mere suggestion a little over a week ago,
that's a lot of progress.  We are almost, as you suggested, at the
point of needing to really organize.  However, as Scott pointed out
earlier, we need to thrash out the issues first before we get to that
stage.  By airing concerns and issues now, by having suggestions that
are less workable torn apart now, we save time and wasted effort when
it counts.  In a community effort like this the opinions, criticisms,
and resources of the entire community are important.  Personalities
might clash, but each challenge to an idea makes it firmer and gives
it a better shape.

That said, not every idea that every member contributes is always good
in the form it's submitted in.  Sometimes people misspeak themselves.
Sometimes their idea just isn't workable for reasons they haven't
considered.  Also too, We have to remember that at this point we have
only a nebulous plan.  No plan survives contact with reality.  No
doubt portions of it will have to be modified.  We're just trying to
anticipate those bumps as much as possible.  Thanks for your input,
don't crawl under a rock.  Take care,

Jeremy



-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
Hi Dark,

Well, production and distribution are two separate things. I can only
speak for the production side of it with confidence really. If you or
someone else were to record a narrated version of the text remotely, I
reckon editing that, gathering a few gameplay clips, sequencing it all
together and giving it a quick master would take an afternoon so long
as the narrated version was well recorded in the first place. Any
decent field recorder could handle it if the narrator is careful about
placement and levels. At the end of that process, we'd have an
electronic audio version that could be sent to any receptive
organizations for them to distribute to interested parties. How well
they'd handle that is out of our hands of course, but without a
budget, that's probably as good as it's gonna get. In any case,
assuming the promo text is non-specific enough to stand the test of
time for a few years, it's an extra resource that the community didn't
have before, and that can't be a bad thing.

Scott


On 6/27/15, dark d...@xgam.org wrote:
 Hi Scot.

 As I said, it's about alternatives. I fully agree a completely human
 narrated version with audio gameplay clips and high production values would

 be pretty dam awesome, however realistically is that possible? especially
 with the distribution.

 Formatting in print and braille just takes,  well formatting the
 document with headings and paragraphas, but what your talking here in audio

 terms is tantamount to a full on audio production. If anyone wants to do
 this and can arrange the cd burning that is fantastic, but I'm going on what

 I know to be possible.

 As regards organizations and hard copies your likely correct, however
 equally bare in mind in the Uk at least there are organizations dedicated to

 producing braille material, for example prisons have a brailling service
 that you can pay for, and while I do not know the rates for a charity such
 as the audiogames.net game accessibility special interest group, it'd be
 fairly easy to find out. I'd also suggest people in the Us and other
 countries  look into any brailling services that exist as well.

 After that we can get an idea of production costs and then see what money is

 needed and how much people may or may not have to contribute to the
 project.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is vast

 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 26, 2015 10:27 PM
 Subject: Re: [Audyssey] braille/large print/other media for audio games (was

 info games game engines)


 Hi Dark,

 As usual, I respectfully disagree about some of that :)

 Granted, it would be much much simpler to send electronic content in
 to a bunch of organizations and let them handle production. The same
 could be said for the print and Braille versions. Tbh, I've got
 nothing at all against the idea of trying that first to keep the cost
 to a minimum. It might work, and then everyone's a winner. However,
 what I suspect you'll find is that unless you've got a personal
 connection with someone at each organization or someone there who
 already digs audio games, it's fairly likely that the electronic copy
 will get filed away somewhere and not distributed to the people they
 have contact with beyond an initial run. Before audio paid the bills
 here, I worked for a few charities, and saw this happen many times. It
 might not turn out to be practical for the community to produce hard
 copy, but if there's any way to make it so, I think that hard copy
 would stand a higher chance of reaching relevant people, because
 reclaiming cupboard space is often a higher priority than keeping the
 network drives tidy in many offices nowadays. A cynical view perhaps,
 but like I said, I've seen it happen enough to believe it.

 Two thoughts spring to mind about a synth narration. Firstly, we're
 coming at this as people who use a computer for hours each day. Most
 of us probably have a favourite synth that we're comfortable with, and
 most of us have probably reached a point where we naturally tune out
 the robot voice and just process the words it's churning out. That's
 not the mindset of people when they're less familiar with computers.
 Having crunched the numbers in previous jobs that had audio versions
 of newsletters that were narrated by synths, I can tell you that the
 response was pretty low and the dissatisfaction was pretty high. I
 used to work next to a chap who had plenty of people on his books that
 would prefer to call him every month to find out what was happening
 rather than listen to the newsletter, because the synth did nothing
 for them. Synths haven't gotten markedly better since, and our target
 audience seems likely to be of a similar mindset, so I 

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread john
Motion seconded. It really doesn't take long to tape a small portion of a 
game, and about the same amount of time to insert it into an audio file. I 
think the major difficulty would be making sure everything fits together and 
that narrators don't have huge amounts of tape hiss in their voices.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Saturday, June 27, 2015 7:58
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)

Hi Dark,

Well, production and distribution are two separate things. I can only
speak for the production side of it with confidence really. If you or
someone else were to record a narrated version of the text remotely, I
reckon editing that, gathering a few gameplay clips, sequencing it all
together and giving it a quick master would take an afternoon so long
as the narrated version was well recorded in the first place. Any
decent field recorder could handle it if the narrator is careful about
placement and levels. At the end of that process, we'd have an
electronic audio version that could be sent to any receptive
organizations for them to distribute to interested parties. How well
they'd handle that is out of our hands of course, but without a
budget, that's probably as good as it's gonna get. In any case,
assuming the promo text is non-specific enough to stand the test of
time for a few years, it's an extra resource that the community didn't
have before, and that can't be a bad thing.

Scott


On 6/27/15, dark d...@xgam.org wrote:
 Hi Scot.

 As I said, it's about alternatives. I fully agree a completely human
 narrated version with audio gameplay clips and high production values 
 would

 be pretty dam awesome, however realistically is that possible? especially
 with the distribution.

 Formatting in print and braille just takes,  well formatting the
 document with headings and paragraphas, but what your talking here in 
 audio

 terms is tantamount to a full on audio production. If anyone wants to do
 this and can arrange the cd burning that is fantastic, but I'm going on 
 what

 I know to be possible.

 As regards organizations and hard copies your likely correct, however
 equally bare in mind in the Uk at least there are organizations dedicated 
 to

 producing braille material, for example prisons have a brailling service
 that you can pay for, and while I do not know the rates for a charity such
 as the audiogames.net game accessibility special interest group, it'd be
 fairly easy to find out. I'd also suggest people in the Us and other
 countries  look into any brailling services that exist as well.

 After that we can get an idea of production costs and then see what money 
 is

 needed and how much people may or may not have to contribute to the
 project.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is 
 vast

 and wondrous strange and there are more things benieth the stars than even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 26, 2015 10:27 PM
 Subject: Re: [Audyssey] braille/large print/other media for audio games 
 (was

 info games game engines)


 Hi Dark,

 As usual, I respectfully disagree about some of that :)

 Granted, it would be much much simpler to send electronic content in
 to a bunch of organizations and let them handle production. The same
 could be said for the print and Braille versions. Tbh, I've got
 nothing at all against the idea of trying that first to keep the cost
 to a minimum. It might work, and then everyone's a winner. However,
 what I suspect you'll find is that unless you've got a personal
 connection with someone at each organization or someone there who
 already digs audio games, it's fairly likely that the electronic copy
 will get filed away somewhere and not distributed to the people they
 have contact with beyond an initial run. Before audio paid the bills
 here, I worked for a few charities, and saw this happen many times. It
 might not turn out to be practical for the community to produce hard
 copy, but if there's any way to make it so, I think that hard copy
 would stand a higher chance of reaching relevant people, because
 reclaiming cupboard space is often a higher priority than keeping the
 network drives tidy in many offices nowadays. A cynical view perhaps,
 but like I said, I've seen it happen enough to believe it.

 Two thoughts spring to mind about a synth narration. Firstly, we're
 coming at this as people who use a computer for hours each day. Most
 of us probably have a favourite synth that we're comfortable with, and
 most of us have probably reached a point where we naturally tune out
 the robot voice and just process the words it's churning out. That's
 not the mindset of 

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
Yep, that's why I pointed out that whoever narrates it would have to
go easy on levels. Failing that there's always tools like iZotope RX
that do an insanely good job of noise reduction, but better to get it
right at the source really.

On 6/27/15, john jpcarnemo...@gmail.com wrote:
 Motion seconded. It really doesn't take long to tape a small portion of a
 game, and about the same amount of time to insert it into an audio file. I
 think the major difficulty would be making sure everything fits together and

 that narrators don't have huge amounts of tape hiss in their voices.
 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Saturday, June 27, 2015 7:58
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] braille/large print/other media for audio games (was

 info games game engines)

 Hi Dark,

 Well, production and distribution are two separate things. I can only
 speak for the production side of it with confidence really. If you or
 someone else were to record a narrated version of the text remotely, I
 reckon editing that, gathering a few gameplay clips, sequencing it all
 together and giving it a quick master would take an afternoon so long
 as the narrated version was well recorded in the first place. Any
 decent field recorder could handle it if the narrator is careful about
 placement and levels. At the end of that process, we'd have an
 electronic audio version that could be sent to any receptive
 organizations for them to distribute to interested parties. How well
 they'd handle that is out of our hands of course, but without a
 budget, that's probably as good as it's gonna get. In any case,
 assuming the promo text is non-specific enough to stand the test of
 time for a few years, it's an extra resource that the community didn't
 have before, and that can't be a bad thing.

 Scott


 On 6/27/15, dark d...@xgam.org wrote:
 Hi Scot.

 As I said, it's about alternatives. I fully agree a completely human
 narrated version with audio gameplay clips and high production values
 would

 be pretty dam awesome, however realistically is that possible? especially
 with the distribution.

 Formatting in print and braille just takes,  well formatting the
 document with headings and paragraphas, but what your talking here in
 audio

 terms is tantamount to a full on audio production. If anyone wants to do
 this and can arrange the cd burning that is fantastic, but I'm going on
 what

 I know to be possible.

 As regards organizations and hard copies your likely correct, however
 equally bare in mind in the Uk at least there are organizations dedicated

 to

 producing braille material, for example prisons have a brailling service
 that you can pay for, and while I do not know the rates for a charity
 such
 as the audiogames.net game accessibility special interest group, it'd be
 fairly easy to find out. I'd also suggest people in the Us and other
 countries  look into any brailling services that exist as well.

 After that we can get an idea of production costs and then see what money

 is

 needed and how much people may or may not have to contribute to the
 project.

 All the best,

 Dark.
 There is always more to know, more to see, more to learn. The world is
 vast

 and wondrous strange and there are more things benieth the stars than
 even
 the archmaesters of the citadel can dream.
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 26, 2015 10:27 PM
 Subject: Re: [Audyssey] braille/large print/other media for audio games
 (was

 info games game engines)


 Hi Dark,

 As usual, I respectfully disagree about some of that :)

 Granted, it would be much much simpler to send electronic content in
 to a bunch of organizations and let them handle production. The same
 could be said for the print and Braille versions. Tbh, I've got
 nothing at all against the idea of trying that first to keep the cost
 to a minimum. It might work, and then everyone's a winner. However,
 what I suspect you'll find is that unless you've got a personal
 connection with someone at each organization or someone there who
 already digs audio games, it's fairly likely that the electronic copy
 will get filed away somewhere and not distributed to the people they
 have contact with beyond an initial run. Before audio paid the bills
 here, I worked for a few charities, and saw this happen many times. It
 might not turn out to be practical for the community to produce hard
 copy, but if there's any way to make it so, I think that hard copy
 would stand a higher chance of reaching relevant people, because
 reclaiming cupboard space is often a higher priority than keeping the
 network drives tidy in many offices nowadays. A cynical view perhaps,
 but like I said, I've seen it happen enough to believe it.

 Two thoughts spring to mind about a synth narration. Firstly, 

Re: [Audyssey] info AudioGames Game Engine

2015-06-27 Thread Shaun Everiss

I would like 2000 per week it would sertainly make life a lot easier grin
Right now, a whole lot of little internal life dramas not just for me 
but the entire family mean we actually are a bit full up cash is the 
least of those but yeah we all wouldn't mind even more cash.
I have just listened to a news article that told of a guy in some large 
city organisation that earned a lot of cash and stole more because he 
recond he wasn't being payed his share so yeah everyone seems to want 
more than they have



On 25/06/2015 1:49 a.m., Thomas Ward wrote:

Ah, that makes a lot more sense. I'd say $200 per week sounds a lot
more like what a blind person on government benefits makes per week on
average in most countries. Although, I'm sure we all would like it if
we got $2,000 per week. Then, we'd be sitting pretty comfortable. LOL.

Cheers!


On 6/22/15, shaun everiss sm.ever...@gmail.com wrote:

it was a typo.
This keyboard has seen better days.
its 200 dollars new zealand ones.
This board is used for everything from games to blogs.
I used to have an external but one of the systems here got a flat
wireless and the user hasn't fixed his, pluss with all the crazyness
going on I just havn't got round to get it back.


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Re: [Audyssey] braille/large print/other media for audio games(wasinfo games game engines)

2015-06-27 Thread Shaun Everiss

Well.
It all depends what you started with.
That is what you got at school.
For me it was braille then a type writer then a computer.
Now I believve that its braille on a braille device but it could also be 
an electronic unit.

Typing on a computer is skipped though you can go over to that  yourself.
The thing is government can only fund 1 solution so you either go full 
braille or no braille.

Each has a cost.
Obviously the braille way is more expensive the computer may be a bit 
cheaper but by the time you get jaws office etc and whatevver hardware 
well who knows.
The disadvantage to this would be for people that do more than office 
work, ie play windows games and run standard windows programs since on a 
braille device with specialised os you can't exactly do that



On 25/06/2015 12:38 a.m., Thomas Ward wrote:

Hi Dark,

I have been asking myself those same questions. I understand Charles
really really really believes braille is the way to go on this, but as
I stated in a prior post it is not going to work for everybody simply
because not everyone with a visual impairment reads braille. We have
large print users, we have the newly blind, and we have others who for
one reason or another simply do not know or can't read braille.

For example, I happen to know a guy who is totally blind, and although
they tried to teach him braille he can't read braille. The problem is
that he has a rare form of Dyslexia where he can't mentally associate
sounds with words. Therefore he can't spell nor read because his brain
can't process the written word regardless of how it is written. He
does a lot via voice dictation and voice output because that is the
only way he can communicate via e-mail and other written forms of
communication.

While that might be a rare case. I merely want to bring up the point
that going all gung-ho for braille as the one-size fits all solution
isn't the case for everyone.

Cheers!



On 6/21/15, dark d...@xgam.org wrote:

What about people who read large print or use a lense or magnifyer? what
about people who are newly blind, have not learnt braille but have a
reader?

really charlse, I don't see why your objecting to having information out
there in multiple formats so strongly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.


---
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.



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Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-27 Thread Charles Rivard
I'm not against having it available in multiple formats.  However, I am for 
having braille as the main media type.  There is a distinction.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2015 9:15 AM
Subject: Re: [Audyssey] braille/large print/other media for 
audiogames(wasinfo games game engines)



What about people who read large print or use a lense or magnifyer? what 
about people who are newly blind, have not learnt braille but have a 
reader?


really charlse, I don't see why your objecting to having information out 
there in multiple formats so strongly.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars than 
even the archmaesters of the citadel can dream.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 7:28 PM
Subject: Re: [Audyssey] braille/large print/other media for audio 
games(wasinfo games game engines)



I would not offer print pamphlets.  The selected audience for the 
information does not read print.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 16, 2015 7:15 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(wasinfo games game engines)




Hi jeremy.

A sort of general physical publication for various blind organizations 
might be a good idea in the future, sort of like a physical version of 
audeasy, but that wasn't the sort of scale I was thinking just as far as 
getting people on board went.


What I was imagining was somethingmore like a general introduction, 
perhaps twop thousand words at most which just explains what audio games 
are, what the bennifits of playing them might be, the differences 
betwene audiogames and text games etc.


It might have some examples mentioned but these wouldn't be adverts for 
any specific developers as much as just shades of doom is a great 
example of an fps type of thing.


i would also not suggest selling it, but having it as a freely available 
informational leaflet who's production is financed by a number of people 
in the community, though whether enough funds could be generated to 
produce sufficient copies would be another question. However if I were a 
person who didn't know about audiogames I am more likely to pick up a 
free braille or print leaflet from a table at the next function of blind 
organization x than pay for something about a subject I've never heard 
of before.


Of course, if it was  successful and people liked it, more specific 
things could  be done later, but I don't think we're at that point sinse 
for most people in places like The Rnib it's just a matter of knowing 
that accessible computer games exist! let alone advertising anything 
specific.


Beware the Grue!

Dark.
learn. The world is vast and wondrous strange and there are more things 
benieth the stars than even the archmaesters of the citadel can dream.
- Original Message - 
From: Jeremy Brown tyr...@gmail.com

To: gamers@audyssey.org
Sent: Monday, June 15, 2015 8:26 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(was info games game engines)




Dark's suggestion of an informational blurb or pamphlet is the place
where a number of developers could come together directly.  If we
formed some sort of organization of our own, that worked with, and/or
through the more politically minded organizations, it's possible they
might take more notice of us.  Also too, defraying cost of printing
might be easier if each developer contributed x amount and had x
amount of space.  It would mean you'd be advertising in some cases
with your competition, but, if the real issue is that not enough
people know about the market at all, then that might be a way to get
info into the community.  Audyssey might be a good launch point for
such an item, since many developers subscribe.  Audyssey has a history
of helping blind people connect to game developers, and it's exactly
the sort of proactive approach that the political organizations
attempt to take.  Further, we have developers here from multiple
nations, so we could approach visually impaired organizations in
multiple countries at once, and show that this is a global phenomenon.
If it was sold on the grounds of promoting not only independent
visually impaired entrepreneurs, but also the gamers who enjoy their
work, it might be able to crack the shell where one or two small
developers might not.

Just a thought,

Jeremy


On 6/15/15, gamers-requ...@audyssey.org 

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-27 Thread Shaun Everiss

Hmmm geremy interesting viewpoints.
On the subject of viewpoint3 so many eating places and shops have no 
menus in braille I don't even ask.

There are other ways to read menus if you so want.
I don't think it can be forced for everyone in the world to give a 
braille menu.
If you happen to have a electronic braille device then if you plan ahead 
of time you can get pdfs of menus and read em.

as for getting them live thats another chapter but even so.



On 26/06/2015 1:20 p.m., Jeremy Brown wrote:

Dear all,

First, braille is a format that I use whenever possible.

Second, not all visually impaired people do so.

Three, the blind community is very quick to complain, loudly, about
inaccessibility of governmental documents, business materials,
restaurant menus, and other forms of media used by the mainstream
world to communicate in written forms.

Fourth, unless something changed when I wasn't looking, audio games
are not called braille games, games for blind people who read braille,
or games that are on computers but would be better in braille format.

Fifth, if I as a business person wish to reach the widest circulation
and the widest possible market share of a potentially new market, I
would be an absolute fool to limit myself to one segment of that
market by only submitting materials in one format.

Sixth, while some people do not understand it, redundancy of message
is never a lost cause.  Having large print means that sighted
individuals who might donate to kick starter programs, or other ways
of providing more funding to accessible gaming, might have access to
this material.  It is not only blind people who belong to and
participate in events that cater to the visually impaired. Im willing
to lay odds that for those of you who went blind as children, your
sighted parents found out about programs and got you items through
programs that you never knew about.

Seventh, the amount of sheer chauvinism demonstrated on this point has
been amazing.  If you wish for equal access to anything, you shouldn't
begin your conversation by limiting access for others to materials you
wish to be available to anyone, and I repeat anyone, who might have an
interest in your community.

Finally, and I think this is the most important point of all: whether
or not this project does materialize, if it is decided that it is only
going to be supported in limited braille or audio only formats, I'm
not for one going to support it.  It's bad practice, not only from a
business standpoint, but from an example setting standpoint.  The way
to conquer prejudice against blind people is not to display equal and
opposite prejudice.

Take care,

Jeremy







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Re: [Audyssey] baseball

2015-06-27 Thread ishan dhami
Hi
sometime I hit hard it goes for a homerun and sometimes out.
The player have the ability to run and there is no queue of reaching
in the home plate.
secondly if a player out how we score runs?
for Mr charles I live in india and baseball is not popular in this
country as we know.
so why you are saying that we cannot help you?
this list is for visually impaired gamers to help and discuss various
aspects of games.
Thanks
I hope you will answer these questions

On 6/24/15, Charles Rivard wee1s...@fidnet.com wrote:
 Without knowing the game you are playing, we cannot help you.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: gamers@audyssey.org
 Sent: Sunday, June 21, 2015 9:57 PM
 Subject: [Audyssey] baseball


 Hello friends!
 I am playing baseball in these days.
 I have some doubts
 first how to change the player's name?
 second how to run?
 and lastly if a batter hits or a pitcher hits then is there any
 substitute player in our team?
 Thanks
 Ishan

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread dark

Hi Danielle.

Not true. I have plenty of sighted friends who prefer to read than listen to 
audio. Indeed my brother is a large print user and would not sit down and 
listen to a synth voice but probably would read a large print pamflet.


Again, I don't see what people have against multiple formats, If I could 
write the thing in everything from babylonic cuniform to sky writing with a 
plane to morse code I'd be happy to do that to get the information out 
there.


Beware the grue!

Dark.
- Original Message - 
From: Danielle Ledet singingmywa...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 12:20 AM
Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
info games game engines)




Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.

On 6/24/15, Charles Rivard wee1s...@fidnet.com wrote:

Here's what you wrote:


Charles I agree.
There are those that don't use a computer.
The easiest and lest expensive is audio mp3 or cd.
I don't think tape decks exist now but that was also an easy way to 
handle


it.
I am not sure if anyone really reads braille these days.



---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2015 3:55 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games 
(was


info games game engines)



I never said I wasn't  interested in braille.
I know vary well braille is used in school especially its used
electronicly and on paper etc.
However ever since I graduated to a fully useable laptop I havn't needed
to use braille.
My part about the books and machines is true enough though this  was
before the wide use of the electronic systems which in my day I never
had.
Its a lot different now.
Anyway bar theodd book I don't deal with braille daily and with my work 
of


testing various things and gaming braille is seldomn used or needed.
I havn't needed to write on it for ages, even the machines I am used to
have changed.
In my day thoug braille was so heavy I couldn't wait to stop using it.
Thats aparently changed a deal  since I last used it fully.

At 06:23 a.m. 23/06/2015, you wrote:

I just responded to a post you sent that said that you don't think that
anyone uses braille anymore.  In light of that post, this one makes no
sense, because you seem to show interest in braille.  Which of your 
posts


is accurate in giving your opinion of braille usage?

---
Be positive!  When it comes to being defeated, if you think you're
finished, you! really! are! finished!
- Original Message - From: shaun everiss 
sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 19, 2015 3:45 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was info games game engines)



that will be nice.
your average laser printer costs around 300-400 bucks and 400 will give
you a resonable priced   unit.
I have one that cost around that much with full network functions and
with updates to its firmware wireless eprint which tablet users find
really good.
I also enjoyed the discussion on the canute.
Heck if this works I will  get one.
One thing I have been interested in is a braille display of some tipe 
and


a good braille keyboard to use the computer with so I can keep  my
braille going.
Ever since I started using a computer in 1995 I gradually stopped 
typing


with the old clunky and heavy braille units.
aparently from a friend in the industry they are starting with the
electronic units with simple functions and graduating to full 
computers.
However I find it faster on a querty I just wish I could read braille 
on


the screen without spending a lot of cash to get one.
Even though you can get some cheap units for 2000 dollars I wouldn't 
use


it enough.

At 03:02 a.m. 20/06/2015, you wrote:
once the braigo braille printer comes out braille embossers should 
cost


no more than $300 or so. check out braigo labs
http://www.braigolabs.com/


follow me on twitter @joshknnd1982

On 6/19/2015 8:18 AM, dark wrote:

Hi Tom.

Buy an embosser? that is way more overkill than I am thinking 
here.


In the Uk at least there are braille  transcription services that 
will


spend their time on printing, it's one way that  say a local theatre
can get braille programs, sinse you are correct that braille 
embossers


are stupidly expensive.

I don't have a clear idea on costs, sinse it's not something I've
looked into but I don't believe it's that much, particularly as 
regards


reproducing the thing once you've got one printed and then are making
copies.

As to people who don't have much to do with the blind community, well
to be honest I fall into that category marginly myself simply because 
I


don't find blindness events or organizations 

[Audyssey] your adventure

2015-06-27 Thread ishan dhami
hi friends!
I am encountering a strange bug in the game your adventure.
whenever I save the game and restart it i lose everything such as
potion and gold coins is this be fixed?
Thanks
Ishan

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Shaun Everiss

True I had a internal cd writer do that.
However I listen to audio cds on my cd players and daisy and mp3 cds on 
my daisy player and neither has failed yet and I have listened to them 
constantly.

But yeah that is a factor.



On 27/06/2015 8:26 a.m., Thomas Ward wrote:

Hi,

In addition to the issues John mentioned below there would be a lot of
wear and tear on the CD burner as well. CD and DVD burners are well
known to give up the ghost after heavy use. They are alright for the
occasional data, music, and video disc, but pumping out hundreds of
discs would put a lot of wear and tear on the burner which means the
cost of distributing audio discs would have to take in account
maintenance of the person's equipment.

Cheers!


On 6/26/15, john jpcarnemo...@gmail.com wrote:

An audio cd would be surprisingly difficult to make hundreds of copies of.
You can probably get the disks for $50 (ish), but you can only burn them one

at a time, and each and every one would take at least 10 minutes of active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of distribution for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of people who

would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the whole

thing (professionally, not some internal mic with background hiss), and then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we could put

together trailors of a number of different games and distribute them on the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.


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Re: [Audyssey] ok a bit of explination of starship traders

2015-06-27 Thread Travis Siegel
Actually, just for reference, this is a newer version of star trader, which is 
open source, and released under the gpl.  If anyone wants it, and can't find 
it, let me know, and I'll put my copy up somewhere for download.
Star traders itself is a rewrite of the old bbs door game called czarwars, 
which was one of the many many tradewars clones, though to be fair, I'm fairly 
certain czarwars was out either slightly before, or around the same time as 
tradewars, so it's not one that jumped on the tradewars success band wagon.  I 
have registered versions of both czarwars, and seatraders (both by the same 
person, and interestingly enough, he'd also written a bbs program called 
autobbs which I also registered, and even wrote a file import utility for which 
had been posted on his main support board until his laptop crashed back in the 
early 90s, and the whole project went away.
However, this new version is much improved over the startraders code, and a 
whole lot closer to the original czarwars, though it does seem to have a few 
more features, and some options czarwars did not.  Also, you'll find me on 
there as Panther, so if you run across some of my starbases, don't feel too bad 
about being denyed access to my sectors, I'm just trying to build up a nice 
safe trading route. :)
Anyway, just thought I'd help with a bit of history there.

On Jun 23, 2015, at 6:28 PM, Darren Harris wrote:

 
 Firstly, this game is called the last resort.
 
 
 
 
 
 There are 3 games. I'm playing on game 000. 
 
 
 
 
 
 Dark was mentioning about the whole resort worlds thing with regards to
 before you get into space. Well I've just managed to get into space.
 
 
 
 
 
 Below is a rough description of starshipp traders what it does and what you
 can do. Like I said, the game is now referred too as the last resort.
 
 
 
 
 
 If we can get a good amount of people to come play on this game then it
 could certainly be good fun.
 
 
 
 
 
 The Last Resort
 
 
 March 1, 2015: What is The Last Resort and why should I play it? In very
 obvious ways, TLR is a crude game. While there is a graphical client, it is
 not necessary to play the game. TLR is free and can be played with a web
 browser or simply by telnet. Using a web browser is not very immersive;
 playing via telnet is difficult at first. You find yourself typing '?' a lot
 for the command menu. 
 
 TLR's strength is a gameplay balance that provides a platform for strategy
 like few other games. Understanding it is slow at first, but once
 understood, there are a relatively small number of mechanisms and objects
 that can be used in a near-infinite number of ways. A recent predecessor of
 TLR, Starship Traders, was described by a long-time player like this: First
 it seems too complicated, then too simple. Then too complicated again. 
 
 TLR suffers from a lack of human factors engineering and is even more
 confusing as a result. Nothing is obvious to the first-time player. Even
 when a new player figures out how to use the radio and ask someone what they
 should be doing, they are likely to be told to 'Computrade'. Such a simple
 answer to the mystery posed by such a complicated, abstract universe. Surely
 that wasn't a satisfactory answer. 
 
 But we will address that in due time. Suffice it to say, TLR is confusing,
 text-based, and huge. 'How huge is it?', you might be wondering? The new
 version of the game supports a universe of up to four million sectors and
 rooms in size. There are over a million machines and ports, and over a
 hundred thousand planets and pantries in a a game of that size. 
 
 It will also support thousands of other players. 
 
 The typical universe is divided into 1500+ distinct galaxies and hotels,
 ranging in size from 125 sectors up to 16,000 rooms. Any one of those places
 might harbor an enemy starship, attack starbases, or maybe an automatic
 homing device that will attach itself to you as you enter, and start
 broadcasting your location to the other player that placed it there. 
 
 But back to the central question: why should you waste your time on this
 game? First, a simple answer to a simple question. You probably shouldn't
 play this game. But, who am I to decide? You'll have to make that decision
 for yourself. Most players quit within a few minutes of logging in. They see
 no appealing graphics, no music plays, and nothing makes sense to them
 immediately. They move on to the next shiny thing. The first impression may
 not be everything, but here it eliminates almost 90% of players. 
 
 The other 10% starts to play, tentatively. Moving to another sector by
 typing a sector number, Moving and Trading and with a machine by typing C
 (for Computrade), testing the various commands in the menu that ? lists.
 They move, they trade, they build a few milibots, they find an abandoned
 pantry and lift some stuff out of it. The pantry takes the name of the
 player, just as several of the machines had. And one MiniBar reported the
 name of 

Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-27 Thread Shaun Everiss

Jeremy that is actually a thing that could be done.
However it would not be good for those with either not the means  or 
smarts to use electronic equipment and there are a few others.
Here in new zealand for especially islanders and maoris but also other 
poor groups of people they may or may not have a computer, or the smarts 
to use it.
Or they may have really old systems that can't take the power etc old 
net connections the list goes on.
My grandpa is one example I have a job for a poor person I need to do 
later today on their system to fix something.
I expect that due to them not being to afford anything things will be 
bad but what do you do.

Ofcause it all depends on the format.
I guess what I need to stress is the costs vs what can be achieved.
Any technological format, website, cd etc will need something to access 
it, braille can be read anywhere.
You may have to charge for shipping and maybe the paper you use but that 
is a fair point on the braille front.
Ofcause if you have the cds etc I'd go for that but thats because I have 
been using the pc and cd for a number of years and not braille.




On 27/06/2015 8:21 a.m., Jeremy Brown wrote:

Dark,

All good points.  One thing that has been left off this calculation is
not burning a CD at all.  If we went this route, having an alternative
format oculd be as simple as a business card with a web address.  Go
there, read the leaflet, or have it read to you.  Have links to
developers who have supported the leaflet and other developers who
have good audio game sites.  A nicely done site with the leaflet and
audio file would avoid a lot of this problem.  Course, then we run
into domain costs, but there's going to be cost involved somewhere in
this process at some point.  Right now it's a matter of deciding how
much, most efficient use of funds, and how to move forward.

Jeremy




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[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

It depends on how many cds you wanted to burn.
It takes about 20-30 minutes to setup but once you have it all set, you 
can burn cds taking 10 minutes as long as your drive and processer are 
fast enough.

And if you had the same thing on several units well.
However I wouldn't suggest unless you hired a big company doing it all 
yourself for a large group, while I don't mind burning cds for myself by 
the time you set em up assuming its not an iso or a perminant project it 
can take 30 mins to an hour to get fully setup and burning a single disk.
Now in that reguard if you had the material which I don't braille would 
be faster to produce once the files weere set up and all you'd need to 
do was supply paper every once in a while and then staple it together 
and send it.
Mp3 cds or daisy cds would take just as long to burn though having an 
electronic braille or audio upload excluding cds fully would take less 
time probably.
However I must confess I enjoy braille to read for a pamphlet, just 
about everything I get is a download or cd and sometimes I wish to read 
it but there you go.
Its probably easier if you can afford it to produce braille for a large 
group if you are doing it yourself or from somewhere.
Ofcause if you have the resources to produce audio or digital at high 
speed then I'd go for that or both if you could but it all depends what 
you have and how fast and for what size of a group.
For a small group unless its changed braille may be costly to produce 
audio not so much.

But that may change as I have been out the loop for a number of years


On 27/06/2015 6:59 a.m., john wrote:

I'd say at least a solid day of sitting at the computer - but I've only
burnt a couple audio cds in my life, so somebody who does more of them would
know better.
I think we're almost certainly out of the realm of hiring somebody though,
it'd probably cost thousands, which was exactly what we're trying to avoid
by making this a community undertaking.
I'd personally say that if we're going to do a cd, it'd probably be a better
idea to do it only once we know what kind of reception we're going to get -
that's a lot of work for an unknown reward.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Friday, June 26, 2015 13:46
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was
info games game engines)

Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john jpcarnemo...@gmail.com wrote:

An audio cd would be surprisingly difficult to make hundreds of copies of.
You can probably get the disks for $50 (ish), but you can only burn them
one

at a time, and each and every one would take at least 10 minutes of active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of distribution
for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of people
who

would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole

thing (professionally, not some internal mic with background hiss), and
then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we could
put

together trailors of a number of different games and distribute them on
the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: 

[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

What is this leaflet for dark.
I may be interestted getting a coppy of it or any mag you did.
I guess once you got it, the easiest way to smash this debate into the 
bground is to previde the costs per unit to produce in sertain formats.

obviously audio/ documents would have to be hosted so could cost.
cds I know are around 20 or so sents I know cases can be up to a dollar 
for a slim line case a paper envelope would be cheaper.

Braille all depends.
electronic is small but your basic print copy may cost and I am not sure.
I think though in the end you would have to choose what you got it 
in.I'd ffor example be happy to get audio/html/ digital formats 
especially if it wasn't local to me.
However I guess if a publication was released a lot like some reading 
material I had a little ago I guess I could go the braille rout so I 
would have something to look foreward for.




On 27/06/2015 7:58 a.m., dark wrote:

Hi Danielle.

Actually, I am writing the leaflet right now, and hope to have it
completed next week, after that we can go from there.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: Danielle Ledet
singingmywa...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 6:46 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(was info games game engines)



Well, I find it less than pleasant that our own folks are quick to do
away with and shun Braille, like poof be gone, but oh the Gods up
above if we don't accommodate those large print readin' gods and
goddeses. What would it take for starters a whole afternoon or a few
days of one's time to burn them?Then, we'd get an idea of time and
have some way to gage cost of hiring a real professional. After all,
Newsreel and Pawtracks didn't start out sounding like RCA or Cash
Money or NLS studio quality. No one round hear is a stranger to elbow
grease and just getting it done especially in the face of challenges
and obstacles! Happy to do it!I realize some of us on heare do have
check-paying jobs so And some of us have access to and the
know-how to record a human reading so that it doesn't sound like a
classroom recording or home cassette. Though that's not me. I was just
trying to find a solid workable solution without counting out  or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough thrown out all options. Enough
with the excuses for this or that!

On 6/26/15, john jpcarnemo...@gmail.com wrote:

An audio cd would be surprisingly difficult to make hundreds of
copies of.
You can probably get the disks for $50 (ish), but you can only burn
them one

at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for

the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who

would not want to listen to what is essentially a glorified
advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate
the whole

thing (professionally, not some internal mic with background hiss),
and then

somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put

together trailors of a number of different games and distribute them
on the

cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was

info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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All 

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-27 Thread Shaun Everiss

Well there shouldn't be a debate really both formats have their merrits.
Braille can be read anywhere.
Cds/ websites can also be used anywhere.
On the flip side cds are portable as well as other electronics but need 
the equipment to interact with them.
Braille is bulky and heavy to carry round but that only happens if you 
are dealing with sevweral volumes of paper such as large books.

In theory your average pamphlet may not be that bad.



On 26/06/2015 9:36 p.m., dark wrote:

Hi Jeremy.

As I said previously, I think for some reason people have confused the
idea of diseminating information about audio games in different formats
with the Is braille obsolete debate, even though the two matters are
entirely, absolutely %100 different issues.

While I probably would have been a little less stringent, i do agree
with you that peoples cries of Braille braille braille when your
effectively trying to reach as wide an audience as humanly possible
really isn't a good thing.

I will say, that if the leaflet text that I am currently working on is
the one which is used, there will certainly be an electronic copy at
least sinse I will be glad to desceminate the document wherever, and I
will certainly be looking for as many other distribution methods as
humanly possible.

All the best,

DArk.

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Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
Hi Danielle,

Yeah, the distro side of things can get pretty complicated pretty
quickly. as I just said to Dark though, the production of an audio
version is a few hours of work for anyone who has chops in that area.
It doesn't have to be a huge involved project if the right people work
on it.

Sure, I've no doubt that if you want to check out a game you'll just
go do it, if you're reading about a new game and that info is coming
through a synth it won't matter to you, but that's because you're not
the target audience. You're already aware that games exist, you're
used to finding new stuff to play and you're already using a computer
for entertainment. This is aimed at newbies, people who probably
haven't used a computer for much beyond word processing, so the more
real-world gaming they can hear and the less computery the
presentation is, the more likely they are to believe it's fun. The
goal is for them to feel brave enough to fire up their dreaded
computer and attempt to tackle something new isn't it.

Scott


On 6/27/15, Danielle Ledet singingmywa...@gmail.com wrote:
 Scott I just don't feel it need be that complicated and involved.
 Aren't games a fun activity and overall experience? I mean no one is
 losing money and can't pay next months rent, having their reputations
 ruined, or endangering themselves or their family and/or livelihood or
 relationships damaged or endangered by playing a few audio games, are
 they?After all we aren't charging anyone to pick up a Braile flyer or
 audio CD. Do print if ya want but that to me defeats the purpose of
 reaching erm targeting the very community who could benefit or might
 take interest. By no means should it be sloppy but it shouldn't be
 overly complicated and costly either. Remember, we have only a small
 number of devs and they aren't making mad profits with a small
 fraction of the blind population. Which is why I didn't include movie
 trailers since that doesn't make or break the deal for me. If I wanna
 play a game or have the possibility of doing so I will whether or not
 an audio example or walkthrough is offered. Lastly I agree
 wholeheartedly about the synth though if it were Volcalizer or
 Eloquence it would be tolerable. Thanks Dark for taking this and
 getting started. Thanks all for your input and if you prefer I'll
 crawl back under my given rock.

 On 6/26/15, john jpcarnemo...@gmail.com wrote:
 If we were to seriously go after a cd I think I can probably burn four at
 a

 time, but even then that'd still take quite a while.

 --
 From: Scott Chesworth scottcheswo...@gmail.com
 Sent: Friday, June 26, 2015 15:45
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] braille/large print/other media for audio games
 (was

 info games game engines)

 You're seeing a whole lot of discussion and no action for two reasons:

 1. Initial discussions such as these prevent fragmented action, which
 would be a waste of time and effort, especially for a project that
 relies on voluntary effort.

 2. The discussion keeps getting derailed by people extolling the
 virtues of this format and griping against the inclusion of that
 format. It serves no purpose for anybody of course, but it'll carry on
 regardless, because people are apparently unwilling to accept well
 written explanations and practical examples of why what they're
 preaching about serves no purpose.

 On the audio CD front, even supposing you could inspire a few folks
 into narrating it, putting together game trailers to make it an
 engaging listen etc (which your last post was pretty far from doing),
 production is a big hurdle. Unlike printers, home burners are slow and
 notoriously dodgy. Beyond the burning and testing of each disk,
 there's packaging, labeling, and more expensive shipping to consider.
 The only solution I can vouch for is getting a pressing plant doing
 the leg work, the price of which depends on the numbers of disks
 you're pressing. In a nutshell, it's expensive for small runs, but the
 more you press the cheaper it gets per unit until eventually it breaks
 about even with the cost of doing it at home minus all the hassle.
 But, much as I think audio is the ideal format to get people inspired
 to play audio games, it's more work to produce and more expensive to
 distribute as hard copy, so I'd say it's a flawed idea to start with
 that. It's too early to tell whether this will happen or not, but if
 the discussion actually comes to something being circulated in written
 form and the community does start to grow as a result, I'd gladly put
 some hours into an audio version of the info and lean on a few
 pressing plants where I'm a repeat customer to get the price as low as
 possible to spread the word in the UK. Other people would need to
 handle other locations. There'd need to be actual distribution
 channels in place and evidence that the community is growing for me to
 go at it for free though. Should 

[Audyssey] (no subject)

2015-06-27 Thread sm . everiss

Well it all depends man on what you have I think.
As a technology user I'd prefur to have the audio download because I 
don't have to pay for shipping of cds or braille material.

Though I have recieved pamphlets in html and text to.
On the other side I guess if I knew what the audio/ braille cost for 
postage I may actually go for the braille letter so I could keep it 
because I like that sort of thing.

But its what you have.
I wouldn't have robotic synths read the audio though a human voice maybe 
and with audio having reviews of various things yeah if I had to pay for 
that maybe.
Though to be honest for us technos there are so many forums etc we 
really don't need the pamphlet, even the audyssey mag has sort of 
outlived its life though thats mostly because we have had so many 
stretches with it not producing that its no longer the big thing it was.

Pluss there are to many indie devs out now.



On 27/06/2015 7:56 a.m., dark wrote:

Hi John.

audio cd in synbth, even though listening to synths isn't my favourite
option is what I was thinking, sinse again it's another format and I
know there are programs that can easily create mp3 files from standard
text.

What I'd be tempted to do on the burning issue is burn a few copies, but
also distribute the audio file to any organizations who habilitually
make audio announcements on cd (such as the local society for the blind
where my mum is), and let them handle reproduction.

Obviously cds would be harder to produce as you said, but having a few
kicking around that could be copied or listened to at conventions would
have the same help in distribution methods as anything else.

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
- Original Message - From: john jpcarnemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 6:21 PM
Subject: Re: [Audyssey] braille/large print/other media for audio games
(wasinfo games game engines)



An audio cd would be surprisingly difficult to make hundreds of copies
of.
You can probably get the disks for $50 (ish), but you can only burn
them one
at a time, and each and every one would take at least 10 minutes of
active
work by the person doing the burning. I'm not saying that it'd be
impossible, but that making audio cds as a primary form of
distribution for
the entire leaflet is probably not our best idea.
Further, there'd also be the fact of narration - I know a lot of
people who
would not want to listen to what is essentially a glorified advertisement
done by synthesizer. Therefore, we'd have to have somebody narrate the
whole
thing (professionally, not some internal mic with background hiss),
and then
somebody to edit that narration.
The idea of an audiogames cd has its own merits - if we wanted, we
could put
together trailors of a number of different games and distribute them
on the
cd along with our introduction, but I think that such a project is a bit
beyond the scope of what we're currently considering.

--
From: Danielle Ledet singingmywa...@gmail.com
Sent: Thursday, June 25, 2015 19:20
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio
games (was
info games game engines)

Braille and an audio CD. Simple. Large print readers are covered by an
audio option. Done.



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Re: [Audyssey] braille chauvinism and the golden rule

2015-06-27 Thread Scott Chesworth
You're missing the point. It's not really about the strengths or
weaknesses of each format, it's more that the attitude on display here
that one is somehow more valid than the others is a flawed thought
process.

On 6/26/15, Shaun Everiss sm.ever...@gmail.com wrote:
 Well there shouldn't be a debate really both formats have their merrits.
 Braille can be read anywhere.
 Cds/ websites can also be used anywhere.
 On the flip side cds are portable as well as other electronics but need
 the equipment to interact with them.
 Braille is bulky and heavy to carry round but that only happens if you
 are dealing with sevweral volumes of paper such as large books.
 In theory your average pamphlet may not be that bad.



 On 26/06/2015 9:36 p.m., dark wrote:
 Hi Jeremy.

 As I said previously, I think for some reason people have confused the
 idea of diseminating information about audio games in different formats
 with the Is braille obsolete debate, even though the two matters are
 entirely, absolutely %100 different issues.

 While I probably would have been a little less stringent, i do agree
 with you that peoples cries of Braille braille braille when your
 effectively trying to reach as wide an audience as humanly possible
 really isn't a good thing.

 I will say, that if the leaflet text that I am currently working on is
 the one which is used, there will certainly be an electronic copy at
 least sinse I will be glad to desceminate the document wherever, and I
 will certainly be looking for as many other distribution methods as
 humanly possible.

 All the best,

 DArk.

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[Audyssey] audio files (was large print/braille/other media etc)

2015-06-27 Thread Eleanor
I sent this earlier and it has not shown up on the list.  So I am 
resending it.  If you get two, that is why.


Someone mentioned hosting the audio file on AudioGames and Audyssey.  We 
would also be glad to host it on the 7-128 Software website.  It could 
also be just the print version where the viewer's own screen reader 
could read the text.


As far as burning a few CD's.  I would be willing to burn a few CD's for 
distribution.  When we ship CD's, we charge $5.00 for burning, shipping 
and materials which covers the cost of the CD blanks, printer ink, 
postage and a little something for my time.  I am willing to cover the 
costs for 20 CD's.  Any more than that, and I'd need to charge a little 
something for it, partially because of the wear and tear on our equipment.


As Jeremy said: For an idea that was only a mere suggestion a little 
over a week ago, that's a lot of progress.
Lets keep thrashing things out and make something that will help people 
who don't know that such things exist, find audiogames to enjoy.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-27 Thread dark

Hi Eleanor.

I agree with Ron's comment, that is great, hopefully this can all be sorted 
to get more information out there.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Eleanor elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, June 28, 2015 3:25 AM
Subject: [Audyssey] audio files (was large print/braille/other media etc)


I sent this earlier and it has not shown up on the list.  So I am resending 
it.  If you get two, that is why.


Someone mentioned hosting the audio file on AudioGames and Audyssey.  We 
would also be glad to host it on the 7-128 Software website.  It could 
also be just the print version where the viewer's own screen reader could 
read the text.


As far as burning a few CD's.  I would be willing to burn a few CD's for 
distribution.  When we ship CD's, we charge $5.00 for burning, shipping 
and materials which covers the cost of the CD blanks, printer ink, postage 
and a little something for my time.  I am willing to cover the costs for 
20 CD's.  Any more than that, and I'd need to charge a little something 
for it, partially because of the wear and tear on our equipment.


As Jeremy said: For an idea that was only a mere suggestion a little over 
a week ago, that's a lot of progress.
Lets keep thrashing things out and make something that will help people 
who don't know that such things exist, find audiogames to enjoy.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] audio files (was large print/braille/other media etc)

2015-06-27 Thread Ron Schamerhorn
I'm glad to see the progress and willingness of people to help out in 
this undertaking.  I believe that all formats should be attempted since 
not everyone has the same access or uses the same method for reading 
material.  And no I'm not saying one is better then another. *grin*   I 
know I haven't said much on this, but have been paying close attention.  
I'm willing to check out with a few ADP (assistive Devices Program) here 
in Ontario and ask if they'd aid in distribution.  Let's keep it going 
strong!


Ron


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