Re: [Audyssey] any good web based telnet/MUD clients? If not, here's some ideas!

2017-01-29 Thread Devin Prater
I wait for the day I can MUD on any browser with ease. Gosh, if MUD devs 
can work on an MUD for 10+ years, I don't see why they can't work on this 
for like, 5 months or so. I suspect it's take a good half year to make what 
I proposed, and then I'm sure other users would have even better ideas. 
Then many accessible MUD sites could adapt it with their own sound packs 
and hotkeys and stuff.


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On January 29, 2017 2:03:25 PM lenron brown  wrote:


This sounds like an awesome idea but I am not a dev. I wait for the
day I can mud on android with ease.

On 1/29/17, Devin Prater  wrote:

Hi all. In my quest to make Android my main operating system, I've gone a
long way. I can manage email, but Gmail and iCloud, I can browse the web, I
can read books, read/listen to news, radio, and music, and I can even use
FTP servers. But one thing I'm missing is an MUD clients. I've tried
blowtorch, no go. I've tried all of the clients I could find, and even
tried using térmica to install emacs+Emacspeak just so I could use
Emacspeak with the Emacs shell, and there use telnet. All in all, my
attempts have been frustrated by app inaccessibility, espeak not working
inside térmica, Emacspeak not being in the Térmica repository, and my lack
of programming skills. No, I *should not* have to learn to program just to
make an appointment for myself. That would take years of study, along with
the bolted on accessibility of the Android development studio, and by then
a solution could have already been made by competent developers that might
listen to the few Android users who also MUD and want to do so with a
Bluetooth keyboard connected to their phone/tablet. So, my only other
option is web based clients. I tried the one for Avalon, even managed to
log in through the web form. But then, I could not get the entered text in
the command box to send. It just stayed there, in the box. We *need* a
web-based MUD clients. If Aminuel can create a very good web client for the
playroom, I'm sure someone could make a simple web telnet client with a
live región that sends text output to the screen reader. In fact, if no
other developer steps forward with this, I'll ask the Playroom developers
to see if they can add an MUD table, if he's not already on this list! I'm
pretty serious. As the world, and blind users, move to mobile, as keyboard
input, whether with Braille screen input or Fleksy on iOS, or Bluetooth
keyboard input, becomes more common, a web or mobile *accessible* app
becomes not only a good way to just stay on one device, it allows MUD
developers to do more with their MUD! Imagine this.
Alteraron is a good social MUD. No stress to be a medieval rollplayer, no
need to hop on every week or so to keep from becoming dormant or anything
(exaggeration I know, but what ads aren't), and plenty of players to
quest/group with and talk to. So, say you're a follower, and you go to the
alteraron client on Chrome, or the app blind people use to MUD, I'll get
into that later. You set yourself to "follower," and you wait. No one comes
on in the next minute or so, so you class the site/app. Then in an hour or
so you get a notification! "from HTTP://www.alteraeon.com. A group leader
in your level range is available!" Wouldn't that be just awesome?
There could, if we go the app route, be a sort of notification protocol,
kind of like MSP, which, instead of sending sounds, sends notifications. In
fact, the two could be used together. An Alteraron logo sound could be
made, which would play when a notification is received. Of course, the site
way would probably be easier, since that notification protocol has already
been made.
Fragmentation? Nope. One MUD could create an accessible, useful html5 Web
based MUD clients. This client could be embedded into MUD sites. I *know*
this is possible because people do his with Youtube vídeos, social media
buttons, and even the flash/Java MUD clients. I really hope that either the
site or app becomes reality some day, and I suspect that, if MUD developers
and web programmers and beta testers work together, this could happen, as
it should. This would allow, if the site, universal access to a good,
accessible MUD clients. No more downloading Mush-z or any of that, the
client should define hotkeys on the site, and computers, Android devices,
Chromebooks, Mac's, Linux boxes, and probably iOS devices, could use them.
If there isn't support for hotkeys in the browser, one can still access
Hotpoints, mañana, all that with the MUD's commands, or aliases. HP, MN,
MV, all that. Sounds could either be sent over the network again and again,
or downloaded to the browser's cache. The user could decir if they want the
whole sound package, or just the most necessary sounds. Shoot, with
artists, the MUD's could even contain some visuals, which would hel

[Audyssey] any good web based telnet/MUD clients? If not, here's some ideas!

2017-01-29 Thread Devin Prater
Hi all. In my quest to make Android my main operating system, I've gone a 
long way. I can manage email, but Gmail and iCloud, I can browse the web, I 
can read books, read/listen to news, radio, and music, and I can even use 
FTP servers. But one thing I'm missing is an MUD clients. I've tried 
blowtorch, no go. I've tried all of the clients I could find, and even 
tried using térmica to install emacs+Emacspeak just so I could use 
Emacspeak with the Emacs shell, and there use telnet. All in all, my 
attempts have been frustrated by app inaccessibility, espeak not working 
inside térmica, Emacspeak not being in the Térmica repository, and my lack 
of programming skills. No, I *should not* have to learn to program just to 
make an appointment for myself. That would take years of study, along with 
the bolted on accessibility of the Android development studio, and by then 
a solution could have already been made by competent developers that might 
listen to the few Android users who also MUD and want to do so with a 
Bluetooth keyboard connected to their phone/tablet. So, my only other 
option is web based clients. I tried the one for Avalon, even managed to 
log in through the web form. But then, I could not get the entered text in 
the command box to send. It just stayed there, in the box. We *need* a 
web-based MUD clients. If Aminuel can create a very good web client for the 
playroom, I'm sure someone could make a simple web telnet client with a 
live región that sends text output to the screen reader. In fact, if no 
other developer steps forward with this, I'll ask the Playroom developers 
to see if they can add an MUD table, if he's not already on this list! I'm 
pretty serious. As the world, and blind users, move to mobile, as keyboard 
input, whether with Braille screen input or Fleksy on iOS, or Bluetooth 
keyboard input, becomes more common, a web or mobile *accessible* app 
becomes not only a good way to just stay on one device, it allows MUD 
developers to do more with their MUD! Imagine this.
Alteraron is a good social MUD. No stress to be a medieval rollplayer, no 
need to hop on every week or so to keep from becoming dormant or anything 
(exaggeration I know, but what ads aren't), and plenty of players to 
quest/group with and talk to. So, say you're a follower, and you go to the 
alteraron client on Chrome, or the app blind people use to MUD, I'll get 
into that later. You set yourself to "follower," and you wait. No one comes 
on in the next minute or so, so you class the site/app. Then in an hour or 
so you get a notification! "from HTTP://www.alteraeon.com. A group leader 
in your level range is available!" Wouldn't that be just awesome?
There could, if we go the app route, be a sort of notification protocol, 
kind of like MSP, which, instead of sending sounds, sends notifications. In 
fact, the two could be used together. An Alteraron logo sound could be 
made, which would play when a notification is received. Of course, the site 
way would probably be easier, since that notification protocol has already 
been made.
Fragmentation? Nope. One MUD could create an accessible, useful html5 Web 
based MUD clients. This client could be embedded into MUD sites. I *know* 
this is possible because people do his with Youtube vídeos, social media 
buttons, and even the flash/Java MUD clients. I really hope that either the 
site or app becomes reality some day, and I suspect that, if MUD developers 
and web programmers and beta testers work together, this could happen, as 
it should. This would allow, if the site, universal access to a good, 
accessible MUD clients. No more downloading Mush-z or any of that, the 
client should define hotkeys on the site, and computers, Android devices, 
Chromebooks, Mac's, Linux boxes, and probably iOS devices, could use them. 
If there isn't support for hotkeys in the browser, one can still access 
Hotpoints, mañana, all that with the MUD's commands, or aliases. HP, MN, 
MV, all that. Sounds could either be sent over the network again and again, 
or downloaded to the browser's cache. The user could decir if they want the 
whole sound package, or just the most necessary sounds. Shoot, with 
artists, the MUD's could even contain some visuals, which would help the 
sighted as sounds help the blind. So, what do you all think? What do 
developers and web devs think?


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http://www.aqua-mail.com



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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Devin Prater
Now all we need is an accessible interpreter for Android. And a MUD client
while your at it, lol.

On Sun, Jan 29, 2017, 8:59 AM Jude DaShiell  wrote:

> If you get the bash shell installed and then install the game from a
> linux distro and run the game under the bash shell, it may work.
>
> On Sun, 29 Jan 2017, Ron Kolesar wrote:
>
> > Date: Sun, 29 Jan 2017 09:28:46
> > From: Ron Kolesar 
> > Reply-To: Gamers Discussion list 
> > To: Gamers Discussion list 
> > Subject: Re: [Audyssey] The old text game known as adventure or colossal
> cave
> >
> > it's a shame we can not get this old classic to work with windows 10
> > anniversary?
> > I'm hoping that we can.
> > Ron
> >
> > -Original Message- From: ma...@kidfriendlysoftware.com
> > Sent: Saturday, January 28, 2017 05:49 PM
> > To: Gamers Discussion list
> > Subject: [Audyssey] The old text game known as adventure or colossal cave
> >
> > I found a copy of this game out on the internet, and I can get it
> running as
> > an audio game with dictation on the iphone and ipad with a week or two of
> > work.
> > Here's a wiki about the game.  Many of you have probably played it -
> it's the
> > grandfather of adventure games.
> >
> > Let me know if you think that's a good idea.
> >
> > https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
> >
> > --Marty
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gamers@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
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> > please send E-mail to gamers-ow...@audyssey.org.
> >
>
> --
>
>
> ---
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-- 
Devin Prater
r.d.t.pra...@gmail.com
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Re: [Audyssey] guide! How to play online PSP games!

2017-01-15 Thread Devin Prater

It's preferable to play using a gamepad, but I will list the keys.
The arrow keys, and j k i and l, are the movement keys. Either pair can be 
used. Z, x; a, and s are the face buttons, and q and w are the shoulder 
buttons. Space is start. You can google search the game you want, and 
gamefaq should have info on its commands.


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On January 15, 2017 2:46:24 PM "Milos Przic"  wrote:


Hey Devin,
Given tat this is an eulator and that there are multiple games, is there a
documentation or a general manual on what button on the keyboard represents
or simulates its equivalent button on the joystick? Or, is there a manual
for each game's commands? How should I learn how to kick, combo etc if I
haven't played a psp game on a psp device before?
Thank you very much for this one!
Best,
  Miloš Pržić
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message -
From: "Devin Prater" 
To: ; "Gamers Discussion list" ;

Sent: Sunday, January 15, 2017 7:40 PM
Subject: Re: [Audyssey] guide! How to play online PSP games!



Yes, this is for the emulator.

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On January 15, 2017 12:31:49 PM  wrote:


Hi,
I take it this is to an emulator?
I do have an actual hardware based psp. I haven’t used it in ages,
though.

Sent from Mail for Windows 10

From: Devin Prater
Sent: January 15, 2017 12:27 PM
To: Gamers Discussion list; kukovecand...@gmail.com
Subject: Re: [Audyssey] guide! How to play online PSP games!

Link to what? All the info you need is there, I think.

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On January 15, 2017 12:16:20 PM "kukovecand...@gmail.com"
 wrote:


PLEASE LINK


Devin Prater je 15.1.2017 ob 18:40 napisal:

Hi all. So, after months of knowing a little about this, I've finally,
today, found out the last piece of info on this topic that I needed.
So,
I'll now write a guide which will, if circulated to other gamers,
revolutionize multiplayer gaming... I think.
The PSP is the system I chose for this, mainly because, on PC, it's
pretty
easy to set this up. On Android, you'll need sighted assistance, and a
pretty powerful device, and even that may not be enough, as I've not
tried
it. Another reason I've chosen it is because all major games are
represented. Soul Calibur, Broken destiny, Mortal Kombat, Unchained,
Tekkon
5 and 6, BlazBlue, Disidia Final Fantasy, Naruto, and Dragon Ball Z,
they're all there. So now that I've hopefully gotten your excitement
and
motivation up, let's go!
First, get ppsspp, from ppsspp.org
Next, unzip the file you downloaded, and start the 64-bit .exe file.
Put a
shortcut on your desktop if you want, it's the file you'll be using.
Next, close that poor instance of PPSSPP, and go into
memstick\psp\system\ppsspp.ini.
There, in that file of strange words where what is true and false is an
edit away, look for this line:
proAdhocServer = localhost
Replace it with this:
proAdhocServer = coldbird.net
This will set the online functionality to jump on the coldbird.net
server.
while you're in this file, change the wlan to true, and the adhock
server
to false. The reason for this is so that PPSSPP can access the network,
and
so that the adhock server, which we won't need, won't interfere with
things.
Now, you can play PSP games, offline and online! With fighting games, I
recommend doing some training/practice to find a character you're
comfortable with before jumping on this server, as some people may not
go
easy on you. Also, this is not a blind-only server, so some will be
playing
games that we cannot play.
As for setting up times for playing, I'm sure we can either use this
list,
or audiogames forum, which isn't working right at the moment I think,
could
just be me, although the list may be better, as filling the forum with
all
that will get annoying for those who don't play video games, but there
are
more people on the forum than on this list. Hmm. Any ideas about that?
Now,
that last part...
pro.coldbird.net has a listing of what games are being played, and how
many
people are playing. This will allow you to know if there are people
playing
the game you are. So, this concludes this guide, I hope that someone
finds
it useful, and anyone who can access the forum may put this guide up
there
so everyone else can see it.


--
pozdrav andrej kukovec
skajp ime andrej.kukovec


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Re: [Audyssey] guide! How to play online PSP games!

2017-01-15 Thread Devin Prater

Yes, this is for the emulator.

Sent with AquaMail for Android
http://www.aqua-mail.com


On January 15, 2017 12:31:49 PM  wrote:


Hi,
I take it this is to an emulator?
I do have an actual hardware based psp. I haven’t used it in ages, though.

Sent from Mail for Windows 10

From: Devin Prater
Sent: January 15, 2017 12:27 PM
To: Gamers Discussion list; kukovecand...@gmail.com
Subject: Re: [Audyssey] guide! How to play online PSP games!

Link to what? All the info you need is there, I think.

Sent with AquaMail for Android
http://www.aqua-mail.com


On January 15, 2017 12:16:20 PM "kukovecand...@gmail.com"
 wrote:


PLEASE LINK


Devin Prater je 15.1.2017 ob 18:40 napisal:

Hi all. So, after months of knowing a little about this, I've finally,
today, found out the last piece of info on this topic that I needed. So,
I'll now write a guide which will, if circulated to other gamers,
revolutionize multiplayer gaming... I think.
The PSP is the system I chose for this, mainly because, on PC, it's pretty
easy to set this up. On Android, you'll need sighted assistance, and a
pretty powerful device, and even that may not be enough, as I've not tried
it. Another reason I've chosen it is because all major games are
represented. Soul Calibur, Broken destiny, Mortal Kombat, Unchained, Tekkon
5 and 6, BlazBlue, Disidia Final Fantasy, Naruto, and Dragon Ball Z,
they're all there. So now that I've hopefully gotten your excitement and
motivation up, let's go!
First, get ppsspp, from ppsspp.org
Next, unzip the file you downloaded, and start the 64-bit .exe file. Put a
shortcut on your desktop if you want, it's the file you'll be using.
Next, close that poor instance of PPSSPP, and go into
memstick\psp\system\ppsspp.ini.
There, in that file of strange words where what is true and false is an
edit away, look for this line:
proAdhocServer = localhost
Replace it with this:
proAdhocServer = coldbird.net
This will set the online functionality to jump on the coldbird.net server.
while you're in this file, change the wlan to true, and the adhock server
to false. The reason for this is so that PPSSPP can access the network, and
so that the adhock server, which we won't need, won't interfere with things.
Now, you can play PSP games, offline and online! With fighting games, I
recommend doing some training/practice to find a character you're
comfortable with before jumping on this server, as some people may not go
easy on you. Also, this is not a blind-only server, so some will be playing
games that we cannot play.
As for setting up times for playing, I'm sure we can either use this list,
or audiogames forum, which isn't working right at the moment I think, could
just be me, although the list may be better, as filling the forum with all
that will get annoying for those who don't play video games, but there are
more people on the forum than on this list. Hmm. Any ideas about that? Now,
that last part...
pro.coldbird.net has a listing of what games are being played, and how many
people are playing. This will allow you to know if there are people playing
the game you are. So, this concludes this guide, I hope that someone finds
it useful, and anyone who can access the forum may put this guide up there
so everyone else can see it.


--
pozdrav andrej kukovec
skajp ime andrej.kukovec


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Re: [Audyssey] guide! How to play online PSP games!

2017-01-15 Thread Devin Prater

Link to what? All the info you need is there, I think.

Sent with AquaMail for Android
http://www.aqua-mail.com


On January 15, 2017 12:16:20 PM "kukovecand...@gmail.com" 
 wrote:



PLEASE LINK


Devin Prater je 15.1.2017 ob 18:40 napisal:

Hi all. So, after months of knowing a little about this, I've finally,
today, found out the last piece of info on this topic that I needed. So,
I'll now write a guide which will, if circulated to other gamers,
revolutionize multiplayer gaming... I think.
The PSP is the system I chose for this, mainly because, on PC, it's pretty
easy to set this up. On Android, you'll need sighted assistance, and a
pretty powerful device, and even that may not be enough, as I've not tried
it. Another reason I've chosen it is because all major games are
represented. Soul Calibur, Broken destiny, Mortal Kombat, Unchained, Tekkon
5 and 6, BlazBlue, Disidia Final Fantasy, Naruto, and Dragon Ball Z,
they're all there. So now that I've hopefully gotten your excitement and
motivation up, let's go!
First, get ppsspp, from ppsspp.org
Next, unzip the file you downloaded, and start the 64-bit .exe file. Put a
shortcut on your desktop if you want, it's the file you'll be using.
Next, close that poor instance of PPSSPP, and go into
memstick\psp\system\ppsspp.ini.
There, in that file of strange words where what is true and false is an
edit away, look for this line:
proAdhocServer = localhost
Replace it with this:
proAdhocServer = coldbird.net
This will set the online functionality to jump on the coldbird.net server.
while you're in this file, change the wlan to true, and the adhock server
to false. The reason for this is so that PPSSPP can access the network, and
so that the adhock server, which we won't need, won't interfere with things.
Now, you can play PSP games, offline and online! With fighting games, I
recommend doing some training/practice to find a character you're
comfortable with before jumping on this server, as some people may not go
easy on you. Also, this is not a blind-only server, so some will be playing
games that we cannot play.
As for setting up times for playing, I'm sure we can either use this list,
or audiogames forum, which isn't working right at the moment I think, could
just be me, although the list may be better, as filling the forum with all
that will get annoying for those who don't play video games, but there are
more people on the forum than on this list. Hmm. Any ideas about that? Now,
that last part...
pro.coldbird.net has a listing of what games are being played, and how many
people are playing. This will allow you to know if there are people playing
the game you are. So, this concludes this guide, I hope that someone finds
it useful, and anyone who can access the forum may put this guide up there
so everyone else can see it.


--
pozdrav andrej kukovec
skajp ime andrej.kukovec


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[Audyssey] guide! How to play online PSP games!

2017-01-15 Thread Devin Prater
Hi all. So, after months of knowing a little about this, I've finally,
today, found out the last piece of info on this topic that I needed. So,
I'll now write a guide which will, if circulated to other gamers,
revolutionize multiplayer gaming... I think.
The PSP is the system I chose for this, mainly because, on PC, it's pretty
easy to set this up. On Android, you'll need sighted assistance, and a
pretty powerful device, and even that may not be enough, as I've not tried
it. Another reason I've chosen it is because all major games are
represented. Soul Calibur, Broken destiny, Mortal Kombat, Unchained, Tekkon
5 and 6, BlazBlue, Disidia Final Fantasy, Naruto, and Dragon Ball Z,
they're all there. So now that I've hopefully gotten your excitement and
motivation up, let's go!
First, get ppsspp, from ppsspp.org
Next, unzip the file you downloaded, and start the 64-bit .exe file. Put a
shortcut on your desktop if you want, it's the file you'll be using.
Next, close that poor instance of PPSSPP, and go into
memstick\psp\system\ppsspp.ini.
There, in that file of strange words where what is true and false is an
edit away, look for this line:
proAdhocServer = localhost
Replace it with this:
proAdhocServer = coldbird.net
This will set the online functionality to jump on the coldbird.net server.
while you're in this file, change the wlan to true, and the adhock server
to false. The reason for this is so that PPSSPP can access the network, and
so that the adhock server, which we won't need, won't interfere with things.
Now, you can play PSP games, offline and online! With fighting games, I
recommend doing some training/practice to find a character you're
comfortable with before jumping on this server, as some people may not go
easy on you. Also, this is not a blind-only server, so some will be playing
games that we cannot play.
As for setting up times for playing, I'm sure we can either use this list,
or audiogames forum, which isn't working right at the moment I think, could
just be me, although the list may be better, as filling the forum with all
that will get annoying for those who don't play video games, but there are
more people on the forum than on this list. Hmm. Any ideas about that? Now,
that last part...
pro.coldbird.net has a listing of what games are being played, and how many
people are playing. This will allow you to know if there are people playing
the game you are. So, this concludes this guide, I hope that someone finds
it useful, and anyone who can access the forum may put this guide up there
so everyone else can see it.
-- 
Devin Prater
r.d.t.pra...@gmail.com
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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Devin Prater
Well, this game is an online one, so you need something, called a client, 
to connect to it. In this case, you need a MUD client to connect to 
Alteraeon. There are two main contenders for this space, Mush-Z and VIP 
MUD. MUSH-Z is a little less newbie friendly, but has way better sounds. 
VIP MUD might be better for total newbs about the art of mudding, that is, 
playing these particular online games, but VIP MUD has less sounds, whereas 
Mush-z has almost sinimatic sounds. Also, they both work on Windows XP or 
better.


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On January 12, 2017 5:07:33 PM Danielle Ledet  wrote:


Does this game work in all Windows versions?

On 1/12/17, Justin Jones  wrote:

That's a fair answer, so far as it goes and I appreciate its honesty,
but that does not change my overall opinion of how you address issues
within Alter Aeon, Dentin.

On 1/12/17, Dennis Towne  wrote:

(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and
18
dex couldn't get through at all. I've neglected learning lock picking
since as a druid mage I really should be using magic rather than dex,
however it seems that KNock pretty much is just lock picking with a mana
cost, which makes it a bit pointless, and also a problem if you don't
have
high dex, indeed I got killed because I ran out of mana on the bloody
door
(that and I didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana to
use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before turning
them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton
key out of harvested bones, which could be more efficient on mana than
the
mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but it'd
be
really useful if in this case the spell did a little more than just
replicate  lock pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] accessible games for android tablets

2017-01-04 Thread Devin Prater

Josh, That's severely off topic.

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On January 4, 2017 5:10:08 PM Joshua Kennedy  wrote:


i found with the netflix app on android if you are watching anime with
japanese audio and the characters in the show or movie are talking,
while they are talking if you swipe right and or left, talkback will
read the english subtitles to you! pretty awesome and i do not know of
any other apps that read subtitles for foreign movies and foreign tv shows.



On 1/4/2017 10:27 AM, Jacob Kruger wrote:

Check out the list of software/games on inclusiveAndroid:

https://www.inclusiveandroid.com/?q=app-and-game-categories


Not sure how well they all work on a tablet, but, good luck.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2017-01-04 17:06, maureen McEntee wrote:

Hi i just ordered the amazon kindle fire 8 tablet, could someone tell
me what games are avilible for android thanks

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Re: [Audyssey] accessible games for android tablets

2017-01-04 Thread Devin Prater
"a little correction, The Blindfold games are not for Android. The 
developer kindly asks us Android users to just get a $30 old iPhone from 
somewhere, and contentedly pay his games on iOS.


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On January 4, 2017 4:22:34 PM Jude DaShiell  wrote:


a blind legend is available on both android and iPhone.
On android, random roguelike adventure is available.
Then there are text fiction games and that should be a search term to
locate those games.
blindfold games and game hub games are also available.
That's what I know about and it's probably a small percentage of what's
accessible and available on android.
One site to search http://www.inclusiveandroid.com/ is Android's answer
to Apple's http://www.appleviz.com/ for finding accessible software of
all kinds.

On Wed, 4 Jan 2017, maureen McEntee wrote:


Date: Wed, 4 Jan 2017 10:06:21
From: maureen McEntee 
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: [Audyssey] accessible games for android tablets

Hi i just ordered the amazon kindle fire 8 tablet, could someone tell me what
games are avilible for android thanks

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Re: [Audyssey] Got a new xBox one controller

2016-11-03 Thread Devin Prater

I'm totally blind. I have a few MK games within emulators.


On 11/3/2016 1:53 AM, Corey overton wrote:

oh okay so do you have any of the mortal kombat games. can you see or
are blind or if you are blind do you have some sight. me i'm a tottally
blind person


On 11/2/2016 9:41 PM, Devin Prater wrote:

I have no idea.


On 11/2/2016 5:54 PM, Corey overton wrote:

oh okay guess i'll have to email people on the list that are in to
football games. would you know anyone that might be?


On 11/2/2016 5:33 PM, Devin Prater wrote:

No, I'm not into sports games.


On 11/2/2016 4:40 PM, Corey overton wrote:

hey do you play any football games? if you have nfl 2k2 are there hot
routes?


On 10/22/2016 8:09 PM, Devin Prater wrote:

Hi all. I got a new xBox one troller for use on my Windows 10
laptop. So
far, all games and emulators work well with it. Anything I should
know
about it though? Anything I should be aware of, or change? Now I
just have
to learn how to play Killer Instinct and I'll be fine. I wish they'd
use
screen reader clients to speak text with, as Skull girls does.
Anyways, I
just wanted to let y'all know the good news.
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Re: [Audyssey] Got a new xBox one controller

2016-11-02 Thread Devin Prater

I have no idea.


On 11/2/2016 5:54 PM, Corey overton wrote:

oh okay guess i'll have to email people on the list that are in to
football games. would you know anyone that might be?


On 11/2/2016 5:33 PM, Devin Prater wrote:

No, I'm not into sports games.


On 11/2/2016 4:40 PM, Corey overton wrote:

hey do you play any football games? if you have nfl 2k2 are there hot
routes?


On 10/22/2016 8:09 PM, Devin Prater wrote:

Hi all. I got a new xBox one troller for use on my Windows 10
laptop. So
far, all games and emulators work well with it. Anything I should know
about it though? Anything I should be aware of, or change? Now I
just have
to learn how to play Killer Instinct and I'll be fine. I wish they'd
use
screen reader clients to speak text with, as Skull girls does.
Anyways, I
just wanted to let y'all know the good news.
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Re: [Audyssey] Got a new xBox one controller

2016-11-02 Thread Devin Prater

No, I'm not into sports games.


On 11/2/2016 4:40 PM, Corey overton wrote:

hey do you play any football games? if you have nfl 2k2 are there hot
routes?


On 10/22/2016 8:09 PM, Devin Prater wrote:

Hi all. I got a new xBox one troller for use on my Windows 10 laptop. So
far, all games and emulators work well with it. Anything I should know
about it though? Anything I should be aware of, or change? Now I just have
to learn how to play Killer Instinct and I'll be fine. I wish they'd use
screen reader clients to speak text with, as Skull girls does. Anyways, I
just wanted to let y'all know the good news.
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[Audyssey] Got a new xBox one controller

2016-10-22 Thread Devin Prater
Hi all. I got a new xBox one troller for use on my Windows 10 laptop. So
far, all games and emulators work well with it. Anything I should know
about it though? Anything I should be aware of, or change? Now I just have
to learn how to play Killer Instinct and I'll be fine. I wish they'd use
screen reader clients to speak text with, as Skull girls does. Anyways, I
just wanted to let y'all know the good news.
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Re: [Audyssey] Anyone playing Frandum?

2016-10-07 Thread Devin Prater
I've tried Frandom, and I do like it. I just wish MUD's didn't do the line
feed thing like alter aeon does, where you'd be reading a line and

the line would break and speech would pause before moving onto the next
line. Is there a Mush-Z option for getting rid of that? Alteraeon has that
problem too, but Dentin said he couldn't do anything about it. It's just
something that'd make playing MUD's a lot more enjoyable for me.

Devin Pratersent from Gmail.

On Tue, Oct 4, 2016 at 6:56 AM, dark  wrote:

> Nope, it's nothing like flux, though i can see why you'd think so.
>
> Frandum has very definitely structured quests and exploration points and
> actual combat rather than set areas, also frandum isn't so much about
> interlocking activities and puzzles as it is about wandering the world and
> examining everything for progress, plus Frandom has far more by way of npcs
> who offer information and quests and such than flux does, though i don't
> believe it has any preset logic puzzles like the flux mine sweeper or
> randomly occurring mazes. Frandum also has combat as part of the game, both
> for butchering corpses for meat and as part of some quests, though killing
> creatures doesn't give you experience on it's own, though it can improve
> your combat skills.
>
> Oh, and Frandum is obviously not set on an alien planet either.
>
> All the best,
>
>
> Dark.
>
> ---
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-15 Thread Devin Prater
I think it just restricts MSP support, but soundpacks still work.

Devin Pratersent from Gmail.

On Thu, Sep 15, 2016 at 7:09 AM,  wrote:

> What does the free version restrict and does VIP mud support sound packs
>
> Sent from my iPhone
>
> > On Sep 15, 2016, at 7:14 AM, dark  wrote:
> >
> > Hi jess.
> >
> > MushZ is just for alteraeon. I believe there was a version in
> development for godwars, but I don't know how complete it got, particularly
> since godwars itself is not being developed anymore.
> >
> > Vipmud needs no scripts or anything, you just run it.
> > As to costs, it is 30 usd to buy, however as I said in a previous
> message you really don't need to worry about buying it in terms of
> functionality since the free version doesn't restrict very much.
> >
> > As to more info, go to www.gmagames.com and find Vipmud in the
> downloads section.
> >
> > hth.
> >
> > all the best,
> >
> > Dark.
> > Due to Btinternet being inconvenient, this email address will not be in
> use for very long. Please contact me on my other public address,
> d...@xgam.org. When I have a new private address, I will let everyone
> know.
> > - Original Message - From: "Jess Varnell" <
> jessvarn...@twinvalley.net>
> > To: 
> > Sent: Thursday, September 15, 2016 2:47 AM
> > Subject: Re: [Audyssey] Jess's mud question was: agarchive.net: an
> update
> >
> >
> >> I think I get it. You can't play any games with mush z accept god wars
> right? Do I need scripts or anything for vip mudd and how much does that
> client cost? I don't lke myrriani at all. Does anyone have a link so i can
> download the client? thanks.
> >>
> >> Jess
> >>
> >> ---
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> >>
> >>
> >> -
> >> No virus found in this message.
> >> Checked by AVG - www.avg.com
> >> Version: 2015.0.6201 / Virus Database: 4656/13014 - Release Date:
> 09/13/16
> >
> >
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-15 Thread Devin Prater
I tried the GodWars one, it was rather nice, but is practically decades
behind Mush-Z for alteraeon, so that mostly if people say Mush-Z, they mean
the one for alteraeon.

Devin Pratersent from Gmail.

On Thu, Sep 15, 2016 at 6:14 AM, dark  wrote:

> Hi jess.
>
> MushZ is just for alteraeon. I believe there was a version in development
> for godwars, but I don't know how complete it got, particularly since
> godwars itself is not being developed anymore.
>
> Vipmud needs no scripts or anything, you just run it.
> As to costs, it is 30 usd to buy, however as I said in a previous message
> you really don't need to worry about buying it in terms of functionality
> since the free version doesn't restrict very much.
>
> As to more info, go to www.gmagames.com and find Vipmud in the downloads
> section.
>
> hth.
>
> all the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in
> use for very long. Please contact me on my other public address,
> d...@xgam.org. When I have a new private address, I will let everyone
> know.
> - Original Message - From: "Jess Varnell" <
> jessvarn...@twinvalley.net>
> To: 
> Sent: Thursday, September 15, 2016 2:47 AM
> Subject: Re: [Audyssey] Jess's mud question was: agarchive.net: an update
>
>
> I think I get it. You can't play any games with mush z accept god wars
>> right? Do I need scripts or anything for vip mudd and how much does that
>> client cost? I don't lke myrriani at all. Does anyone have a link so i can
>> download the client? thanks.
>>
>> Jess
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6201 / Virus Database: 4656/13014 - Release Date: 09/13/16
>>
>>
>
> ---
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-15 Thread Devin Prater
VIP Mud will work with System access from the start. You don't need scripts
to have VIP Mud work with System access.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 8:47 PM, Jess Varnell 
wrote:

> I think I get it. You can't play any games with mush z accept god wars
> right? Do I need scripts or anything for vip mudd and how much does that
> client cost? I don't lke myrriani at all. Does anyone have a link so i can
> download the client? thanks.
>
> Jess
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-14 Thread Devin Prater
Hi Jess. If you need my email, it's
r.d.t.pra...@gmail.com

I'm about to install VIP Mud on this new laptop myself. I'll keep Mush-Z
for Alteraeon, but now that VIP mud supports NVDA, I'll use it for
everything else.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 9:41 AM, dark  wrote:

> Hi jess.
>
> this sort of thing is just what the list is for.
>
> I don't know about soundpacks for clok, I know someone was working on one
> but to begin with just try as is.
>
> To use Vipmud download and install it. It is possible that it will begin
> with system access or Nvda or whatever screen reader you prefer to use
> automatically, but you can set what you want in the options menu under
> speech.
>
> To begin with, use the quick connect option, this will give you a listbox
> of muds vipmud is preconfigured to connect to, though it doesn't include
> clok.
>
> However connecting to clok is easy.
>
> For any mud you need to first give a host name, and then a port to connect
> too. So, to connect to clok tab to the host name box and input
> clok.contrarium.net
> and in the port box input 4000.
>
> You can find out about all of this here:
> http://clok.contrarium.net/index.php?title=Connection_Info
>
> Indeed the clok website is a handy resource for info about the game.
>
> once you've connected the prompts to create a new character and what to do
> should be read automatically by your screen reader if vipmud is working
> properly, though be sure to read the various help files in game to get an
> idea of how to play and what to do.
>
> Now, of course you don't want to be typing connection info into vipmud
> every time, so you can create a character profile, you can just select this
> at start with the arrows when you begin the program (it begins with an
> nexample profile of bob on valhalla mud I believe).
>
> to create a character profile go into the file menu and find the character
> option, then tab to create. Type in the characters name into the box and
> also a password, you can also check the box to have Vipmud enter name and
> password immediately if you like so you don't need to keep typing them in.
> Tab round to okay and there you are. Then when you start vipmud you'll see
> the first item on the menu "your character name, clok contrarium.net" and
> can just arrow to it and press enter.
>
> hth.
>
> All the best,
>
> Dark.
>
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-14 Thread Devin Prater
It's probably easiest on Windows, unless you have a bluetooth keyboard for
your iPhone.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 6:55 AM, Jess Varnell 
wrote:

> which is the easiest platform to play clok on? I'd like to try avalon too,
> but one thing at a time. smiles. you can also email me privately.
>
> Jess
>
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-14 Thread Devin Prater
Well, I used VIP Mud with it, and MudRammer on the iPhone. I have no idea
about Clok MushClient packs nowadays. I know there was one on the
audiogames forum, but it's been so long since I've had a Windows PC that I
gotta get back into using the things I used to know lol.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 6:04 AM, Jess Varnell 
wrote:

> Hi devin. Is clok easy to use with mush z? What do you use to play that
> one? It souns fun. If you like mush z with it, could you send me the link
> for it or help me ..get iwno kf
>
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-14 Thread Devin Prater
Yep, I got as far as cities, but had to wait for some player to come online
just to ... get badges or something, so nah, I hate having to wait on
things to be done just so I come progress.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 4:17 AM, dark  wrote:

> I really liked the initial setup with Avalon, the newbie schools, city and
> history, plus probably the best written enviornment I've seen in any mud,
> but then I just got stuck.
> Once I tried starting as a bard and people just said "train this that and
> the other" and there weren't any quests or things to do, just sit and type
> train over and over and over again, heck, I had no idea what I was even
> supposed to be training for.
> On another occasion I tried out the different professions, with the try
> out command or whatever, but just got dumped a bunch of skills with no idea
> how to go forward with anything or what each was about.  I did try out mage
> and killed something and etermined mage wasn't for me because of the heavy
> preparation, but I didn't really know where or what else to do skills wise,
> indeed some quests with each profession would've really helped.
>
> Ironically the help didn't help since it went on so long about how much
> there was to do in avalon, there was actually nothing to do.
>
> Everything seemed so dependent upon interacting with others, there was no
> way to really start to do it or explore on your own, or even get feeling
> for really what the heck the game was about.
>
> If the game had been more like the newbie school with quests and history
> and such that would've rocked, and i suspect there is a fantastic game in
> there, it just seems very very hard to get into once your past the newbie
> school.
>
> all the best,
>
> Dark.
>
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Re: [Audyssey] Jess's mud question was: agarchive.net: an update

2016-09-14 Thread Devin Prater
*grumbles about still not finding a MUD that can keep my interest* Anyways,
if you like just hanging out, doing quests, killing things, you'll like
alteraeon. If you like heavy interaction with other players, indeed,
depending on other players sometimes which is why I stopped playing, you'll
love avalon. If you like being independent, but not having a clear goal,
and having to make a life for yourself, Clok will knock your clocks off.

Devin Pratersent from Gmail.

On Wed, Sep 14, 2016 at 2:58 AM, dark  wrote:

> Hi jess.
>
> Firstly, Vipmud 2.0 does advertise that it works with both nvda and system
> access, and indeed sapi come to that. I know NVda support was one of the
> major things that was added in version 2.
>
> If you don't like vipmud however, it is possible to play other muds in
> mushclient using some of the features of MushZ, though you need to go
> through some configurations to unload a lot of the specific Alteraeon
> things. I'm not absolutely sure on that process since as I said I use
> Vipmud myself, but there are certainly other people who do.
>
> As to access however, while Alteraeon is the only game with as extensive
> sounds etc, there are lots of other muds with good access, as I said check
> audiogames.net for some suggestions.
>
> Alteraeon is awesome, but it's by no means the only mud out there, and
> other games can provide different experiences. For example, Clok lets you
> craft just about anything, chop down trees and work in detail making
> anything from bows to chairs in a vast wilderness, games like cosmic rage
> let you go into space and use different vehicles and activities to do
> things like probe volcanos and fight aliens, while wayfare144 lets you make
> a huge space colony.
> there's a lot out there mud wise to explore which is why it's a nice field
> of games to get into.
>
> All the best,
>
> Dark.
>
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Re: [Audyssey] Windows 10 games

2016-09-11 Thread Devin Prater
a fighting game, in the Windows store for free.

Devin Pratersent from Gmail.

On Sun, Sep 11, 2016 at 6:04 PM, Michael Maslo 
wrote:

> What is killer instinct?
>
> On Sun, Sep 11, 2016 at 16:06 Devin Prater  wrote:
>
> > Hi all. So I got Killer Instinct installed, on my new Acer laptop. Still
> > can't figure it out, but I'll keep working on it, lol. So, I have my xBox
> > account made, clockworksoul94. So, any more playable Windows 10 games? Or
> > will I have to go through setting up steam now if I want any more?
> > Devin Pratersent from Gmail.
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
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> >
> --
> Sincerely,
>
>
> Michael maslo
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[Audyssey] Windows 10 games

2016-09-11 Thread Devin Prater
Hi all. So I got Killer Instinct installed, on my new Acer laptop. Still
can't figure it out, but I'll keep working on it, lol. So, I have my xBox
account made, clockworksoul94. So, any more playable Windows 10 games? Or
will I have to go through setting up steam now if I want any more?
Devin Pratersent from Gmail.
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Re: [Audyssey] agarchive.net: an update

2016-09-11 Thread Devin Prater
Hmm. I wonder if NS-studios, or VGStorm would give you a little web space
for this?

Devin Pratersent from Gmail.

On Sun, Sep 11, 2016 at 12:56 PM, john  wrote:

> Hi All,
>
> As those of you on audiogames.net will probably have noticed,
> agarchive.net is running into some hosting issues.
>
> The short version is that cPanel, the company supporting the archive's web
> host, has quarantined the games directory on grounds that we don't have
> legal rights to distribute the files.
>
> They are asking for documentation for each file in order to prove that we
> can in fact host the games, and since this is a collection of about 450
> different titles, acquiring that documentation (by installing each game and
> quoting its license agreement) is a prohibitively massive task.
>
> Therefore, I'm looking for ideas - does anybody have thoughts as to where
> we could host the archive that would be easily accessible to all and have a
> constant uptime?
>
> Let me know your thoughts - the response to the archive has been extremely
> enthusiastic, and I'd hate for the project to vanish a week after it starts.
>
>
>
> John
>
>
>
> P.S:
>
> As I said on audiogames.net, I'd appreciate it if folks could avoid
> sending hatemail to my web host over this.
>
> Jolly Leaf has been tremendously helpful (and is continuing to work with
> me on the issue now), so I want to make sure they don't get targeted
> because of these issues.
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Re: [Audyssey] mac is a joke (was windows xp,

2016-07-24 Thread Devin Prater
I could go for Windows, but Linux, to me holds the most promise. I can always 
run Windows in vmware player, which is free on Linux, or even virtual box, 
which is accessible there too. I can even play video games, and the controller 
can vibrate, within Linux, because the drivers are made by the community that 
appreciates features like these. The whole community aspect of Linux, and the 
way it isn't tied to one ruling corporation is what draws me to Linux. That and 
the fact that blind people already use it successfully., , 

Sent from my iPhone

> On Jul 24, 2016, at 6:57 PM, Justin Jones  wrote:
> 
> Yes, that is fair: the Mac being fairly beginner proof, I mean to say.
> 
> Happily, Windows these days is not so easily broken, i.e. back in the
> bad old days of Win 95/98, where it did not take much to crash the
> computer. XP introduced a much needed level of stability, and for the
> time, it was a decent operating system. Then Windows 7 came along
> (after Vista, I am aware) and I have had to actually try for a blue
> screen of death. Any crashes that occur on my Windows 7 machine have
> little to do with Windows and more to do with JAWS.
> 
>> On 7/24/16, Devin Prater  wrote:
>> The mac in my view, is better for beginning computer users. Now that I'm
>> slightly more advanced, I want more powerful applications, and way better
>> braille support. But that is not possible with the Mac. Besides that, there
>> are very little games for the Mac, and vmware fusion costs, whereas Linux
>> has vmware player. So yeah, I'm slowly ascending beyond the Mac, and
>> possibly even iOS, although I may jailbreak sooner than buy a whole other
>> Android device.
>> 
>> Sent from my iPhone
>> 
>>> On Jul 24, 2016, at 9:06 AM, Travis Siegel  wrote:
>>> 
>>> I don't understand why you would say this.  I've been using a mac for more
>>> than 10 years, and it's done everything I needed it to do for that entire
>>> time.  I've had very few issues with my macs, other than normal wear and
>>> tear on the machines.  In fact, I've had much better luck with my macs
>>> (hardware wise) than I ever did on my windows machines.  I've never had to
>>> reinstall my os due to any sort of issues, and since programs exist for
>>> doing anything and everything I want to do, I've had no issues getting
>>> things done for that entire time, so I'd hardly consider that a joke.
>>> I've also been using linux systems off and on for more than 20 years, and
>>> they've done everything I've asked of them as well.  My windows machines
>>> don't have half the track record my macs and linux boxes have, so if you
>>> want to point fingers, point them back at your favorite os.  I'm not
>>> trying to start an os flame ware, there's already been more than enough of
>>> that, I'm only making it known that in all the time I've been using
>>> computers (starting in 1986), out of all the operating systems I've used,
>>> windows is the one I've had the most trouble with as a whole.  My macs,
>>> linux, freebsd, dos, and even a couple minicomputers haven't offered
>>> nearly as many problems as my windows boxes have.  Admittedly, a large
>>> majority of this is due to the fact that windows is the most popular os,
>>> and thus, is targeted by a large portion of the virus writers, and other
>>> schemes to make problems for general computer users, but I've fell foul of
>>> very few of those types of issues, my issues have been more os/equipment
>>> related than anything else, but calling a mac a joke is a bit like calling
>>> an atm machine problematic.  People use them every day, and they work just
>>> fine.  Some people choose not to use them, and that's fine, but just
>>> because they don't meet your needs doesn't make them bad.
>>> 
>>> 
>>> 
>>>> On Sat, 23 Jul 2016, Justin Jones wrote:
>>>> 
>>>> The Mac is an expensive joke. I wish Apple would wise up and get out
>>>> of the personal computer business and stick to phones and their other
>>>> devices.
>>>> 
>>> 
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>>> http://ww

Re: [Audyssey] mac is a joke (was windows xp,

2016-07-24 Thread Devin Prater
The mac in my view, is better for beginning computer users. Now that I'm 
slightly more advanced, I want more powerful applications, and way better 
braille support. But that is not possible with the Mac. Besides that, there are 
very little games for the Mac, and vmware fusion costs, whereas Linux has 
vmware player. So yeah, I'm slowly ascending beyond the Mac, and possibly even 
iOS, although I may jailbreak sooner than buy a whole other Android device.   

Sent from my iPhone

> On Jul 24, 2016, at 9:06 AM, Travis Siegel  wrote:
> 
> I don't understand why you would say this.  I've been using a mac for more 
> than 10 years, and it's done everything I needed it to do for that entire 
> time.  I've had very few issues with my macs, other than normal wear and tear 
> on the machines.  In fact, I've had much better luck with my macs (hardware 
> wise) than I ever did on my windows machines.  I've never had to reinstall my 
> os due to any sort of issues, and since programs exist for doing anything and 
> everything I want to do, I've had no issues getting things done for that 
> entire time, so I'd hardly consider that a joke.
> I've also been using linux systems off and on for more than 20 years, and 
> they've done everything I've asked of them as well.  My windows machines 
> don't have half the track record my macs and linux boxes have, so if you want 
> to point fingers, point them back at your favorite os.  I'm not trying to 
> start an os flame ware, there's already been more than enough of that, I'm 
> only making it known that in all the time I've been using computers (starting 
> in 1986), out of all the operating systems I've used, windows is the one I've 
> had the most trouble with as a whole.  My macs, linux, freebsd, dos, and even 
> a couple minicomputers haven't offered nearly as many problems as my windows 
> boxes have.  Admittedly, a large majority of this is due to the fact that 
> windows is the most popular os, and thus, is targeted by a large portion of 
> the virus writers, and other schemes to make problems for general computer 
> users, but I've fell foul of very few of those types of issues, my issues 
> have been mo
 re os/equipment related than anything else, but calling a mac a joke is a bit 
like calling an atm machine problematic.  People use them every day, and they 
work just fine.  Some people choose not to use them, and that's fine, but just 
because they don't meet your needs doesn't make them bad.
> 
> 
> 
>> On Sat, 23 Jul 2016, Justin Jones wrote:
>> 
>> The Mac is an expensive joke. I wish Apple would wise up and get out
>> of the personal computer business and stick to phones and their other
>> devices.
>> 
> 
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Devin Prater
I see. Thank you so much for telling me. When Sierra officially comes out, 
since vmWare doesn't seem to like it much now, and a new vmWare comes out with 
it, I'll get a Windows 10 vm to use for it. Thanks so much for telling much 
about 32Bit, I didn't know that'd help so much. Also, the Mac has a spinning 
hard drive, so that affects things too.

Sent from my iPhone

> On Jul 21, 2016, at 2:01 PM, michael barnes  wrote:
> 
> Hey, Devin.
> 
> I am using 1.5 gb of ram for my Windows 10 virtual machine.
> It is runing jam up.
> Of course I have 32bit version of 10.
> 
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread Devin Prater
I use it because it's the only version of Windows that'll run good on my 4 gig 
mac under vmWare. 

Sent from my iPhone

> On Jul 21, 2016, at 11:57 AM, Jody McKinniss  wrote:
> 
> For all those posting about the Windows XP bug, my main question is,
> why in the world are you still running XP?  I grant you that it was a
> great operating system for several years.  But so is Windows 7.
> You're not losing any stability by upgrading your system.  Add to that
> the fact that Microsoft has discontinued all support for XP, and you
> have yet another reason to upgrade.  If you have programs that will
> only run on XP, then use the compatibility tool in Windows to run
> those specific programs in XP mode.  I can guarantee you, without a
> doubt, that these games do work on Windows 7, as well as 8.1.  I am
> not suggesting that you need to go all the way to Windows 10.  And I
> myself do not like the layout of Windows 8.  Great operating system in
> terms of security and stability, but layout and some accessibility
> issues are a huge turn off for me.  But there is not a thing wrong
> with Windows 7, and I see nothing but benefits to upgrading.
> 
>> On 7/21/16, john  wrote:
>> There's actually been no announcements on this issue in numerous months.
>> Its something to do with the form of bgt being used, but other than that we
>> 
>> know nothing.
>> I'm kind of sad actually so little progress has been made on this;
>> especially since it affects so much of the customer base.
>> 
>> --
>> From: "dark" 
>> Sent: Wednesday, July 20, 2016 19:12
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!
>> 
>> Hi.
>> 
>> A shame that annoying xp bug isn't fixed. I've not been able to play any of
>> Vgstorms games since psycho strike,  it's a shame, this one sounds great,
>> and Aaron did say he'd look at fixingthe bug but it's not happened.
>> 
>> All the best,
>> 
>> dark.
>> 
>> 
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-20 Thread Devin Prater
If the Game works with XP, or the mac through Wine, then I'd probably look into 
it. Online play sounds amazing. '

Sent from my iPhone

> On Jul 20, 2016, at 4:48 PM, Ian McNamara  wrote:
> 
> Sounds really good I have to say. think this is a game I will be getting also.
> 
> Ian McNamara
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Re: [Audyssey] good mud client for IOS?

2016-06-26 Thread Devin Prater
MudRammer works as well as you’ll get for now. I wish there were more options, 
and having Mush-Z, or at least it’s interface and sounds, for iOS would be just 
perfection, but you know. It’s iOS, the home of small projects that get left 
out in the cold eventually, as VoiceVision did.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 25, 2016, at 10:25 AM, Daniel  wrote:
> 
> 
>   Hi all,
> I'm just wondering if anyone knows of any usable mud clients that work well 
> with IOS?
> Thanks much,
> 
> Daniel
> 
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Re: [Audyssey] Apple bread quest on Alter

2016-06-19 Thread Devin Prater
Where did you find the planes quest? I’ve gotten to Archaes and Seaside, ah, 
Final Fantasy music… and I’ve done the puppet quest too. Oh. I probably have to 
do the quest with like 10 islands. Ugh, so much to do!
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 17, 2016, at 1:05 PM, dark  wrote:
> 
> Hi Dentin.
> 
> I'd love to have scrolls for the plane quests. I really  enjoy the feeling of 
> space going to different planes gives me,  particularly when they're very 
> alien or distinctive environments that  require different things to succeed 
> (not being able to use druid earth spells on the plane of air was a nice 
> challenge).
> 
> So, it'd be awesome to have scrolls for the spells  available, since those 
> strike me as really fun quests to do.
> 
> As to the applebread thing,  I actually realize the problem. though it was 
> the quest that lead from the carnival to seaside, it was under jobs.  If I'd 
> checked under the  jobs command rather than the quest one, I would've seen 
> where to take it.
> Either way, it'sdone now and the dragons are next on the list.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Friday, June 17, 2016 3:44 PM
> Subject: Re: [Audyssey] Apple bread quest on Alter
> 
> 
>> The plane quests have been a problem for a while; we originally
>> thought that people high enough level to get to gad's landing would
>> have most of the spells.  The current plan is to put scrolls for each
>> of the spells in the guild itself, so that everyone can complete those
>> quests.
>> 
>> I can't answer to the puppeteer quests.  If it doesn't show up on your
>> quest or job lists, I wouldn't worry about it.
>> 
>> Seaside is on the west coast of Archais, so just keep heading west
>> from gads landing, past the carnival, and you should hit it.
>> 
>> -dentin
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> On Thu, Jun 16, 2016 at 2:53 AM, dark  wrote:
>>> Hi.
>>> 
>>> Well Ipicked up alter today. Hopefully someone can help me out with a 
>>> tarrant's spectral hand scroll, though for the time being I'm leaving the 
>>> hplane quests, (though i'd like to do them and it'd be great if scrolls for 
>>> the respective spells were available, or if you could just go to the planes 
>>> and use the measuring device).
>>> 
>>> Anyway  I've got a rather simpler problem. The puppeteer in the carnival 
>>> seems to have her rsponses  out of order.
>>> 
>>> I talked to her before giving her the puppet so she talked about the strong 
>>> man and taking something to seaside. I have defeated the strong man,  but 
>>> she now won't  tell me where to take the bread, and it's not in my quest 
>>> list so I can't check.
>>> 
>>> Obviously seaside is the next area  to deal with, so some assistance on how 
>>> to get there would be appreciated, also whoever is responsable for arcaise 
>>> might want to check that puppeteer quest to make sure she says the right 
>>> thing.
>>> 
>>> The carnival is also an awesome area, the shows are great, and it'd be nice 
>>> if you got experience  for watching them since they're rather ffun (I liked 
>>> the sword swallower).
>>> 
>>> All the best,
>>> 
>>> Dark.
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Re: [Audyssey] Alter Aeon Summer Solstice Event

2016-06-12 Thread Devin Prater
Awww, I probably won't get to the high level in time, lol. I'm just 
level 19 Druid at the moment.


On 6/12/2016 10:05 AM, Dennis Towne wrote:

Our yearly summer solstice event has started, and will run through
June 22.  This is a high level, three part event, with act 1 running
now, act 2 starting in a few days, and act 3 starting on June 20.

The theme of this year's event is 'Ice from the skies', as an icy
planetoid is on a collision course with the world of Alter Aeon!  Can
the players find and assemble the needed lost magics to avert
disaster?

We hope to see you there!

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] wedding report

2016-06-11 Thread Devin Prater
Gosh, Alteraeon just keeps getting better and better for me. I finished with 
the Ancestral island, and now I just have to do the life stone quests with all 
those islands. 

Sent from my iPhone

> On Jun 11, 2016, at 8:43 PM, dark  wrote:
> 
> If your doing the ranger's quests, several are actually located in the 
> clearwater area. I would also recommend however talking to the guard captain 
> since you can also get on the  ancestral island quest at the same time which 
> will lead you to arcase.
> 
> I just finished it and am there at the moment, though wedding preparations 
> and crazy party have slightly got in the way of me playing alter for a bit :D.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Saturday, June 11, 2016 10:07 PM
> Subject: Re: [Audyssey] wedding report
> 
> 
>> Oh thank you so much! It was Clearwater, not the Norwood forest! Thank you! 
>> Now, to complete my quest, and maybe one day, I shall find the Tower. … 
>> Yeah, that would be a cool thing to have in Alter Aeon, a Midworld style 
>> place…
>> Sent from my Mac.
>> 
>> Devin Prater
>> r.d.t.pra...@gmail.com
>> 
>> 
>> 
>>> On Jun 10, 2016, at 6:51 PM, dark  wrote:
>>> 
>>> Hmm Devin, Lions and weddings? Seems an odd combination though it worked 
>>> out well enough for Simba.
>>> 
>>> Either way to find ancestral island, go to clearwater cove and swim as far 
>>> north as you can. Work your way west to east across the furthest north 
>>> boundary and you should find a chennel near an island, it's actually just 
>>> past where you find the treasure in the sunken ship.
>>> 
>>> When you hear "your approaching an island" you know you'll be close to it, 
>>> eventually you will find a channel with a room where you can go east onto 
>>> the beach of the island, from there just follow the path up the cliffs and 
>>> into the graveyard.
>>> 
>>> hth.
>>> 
>>> Dark.
>>> 
>>> 
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] wedding report

2016-06-11 Thread Devin Prater
Oh thank you so much! It was Clearwater, not the Norwood forest! Thank you! 
Now, to complete my quest, and maybe one day, I shall find the Tower. … Yeah, 
that would be a cool thing to have in Alter Aeon, a Midworld style place… 
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 10, 2016, at 6:51 PM, dark  wrote:
> 
> Hmm Devin, Lions and weddings? Seems an odd combination though it worked out 
> well enough for Simba.
> 
> Either way to find ancestral island, go to clearwater cove and swim as far 
> north as you can. Work your way west to east across the furthest north 
> boundary and you should find a chennel near an island, it's actually just 
> past where you find the treasure in the sunken ship.
> 
> When you hear "your approaching an island" you know you'll be close to it, 
> eventually you will find a channel with a room where you can go east onto the 
> beach of the island, from there just follow the path up the cliffs and into 
> the graveyard.
> 
> hth.
> 
> Dark.
> 
> 
> ---
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Re: [Audyssey] wedding report

2016-06-09 Thread Devin Prater
Shoot, I’d rather have my trusty mountain lion myself. Oh great, now I’ve a 
hankering for Alteraeon, but my gosh finding the ancestral island… I just 
can’t! It’s like the island just keeps disappearing… Or else I’m looking from 
the wrong ocean thingie. I go from the Cordwood forest on Cordan, but it’s just 
not there!
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 9, 2016, at 7:13 PM, dark  wrote:
> 
> Minians? I'd rather keep the mana and soul stones thanks, besides, minians 
> are so much trouble, having to provide all those corpses and sunlight for 
> them to snack on, I'd rather play with the corpses in the sun myself :D.
> 
> All the best,
> 
> Dark.
> ----- Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Thursday, June 09, 2016 9:42 PM
> Subject: Re: [Audyssey] wedding report
> 
> 
>> Well, who can blame him? One can never have too many minions… as long as 
>> they’re controllable, that is.
>> Sent from my Mac.
>> 
>> Devin Prater
>> r.d.t.pra...@gmail.com
>> 
>> 
>> 
>>> On Jun 9, 2016, at 3:37 PM, Shaun Everiss  wrote:
>>> 
>>> You know this needs to be made into some sort of drama its a truely evil 
>>> wedding I wish I could see that.
>>> Somehow I don't think mr dark wants anyone in reception, he must be 
>>> enjoying all the guests dieing 
>>> Saying that, I am not sure if you would be friends with a guy like that, 
>>> maybe he reanimates everyone afterwards and they all get drunk or maybe 
>>> added to his personal slave collection.
>>> 
>>> 
>>> 
>>> On 10/06/2016 7:07 a.m., Jeremy Brown wrote:
>>>>> From the San Francisco Daily Listener's StumbleOver page
>>>> 
>>>> Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
>>>> in a mysterious ceremony in the First Church of Stereophonix here on
>>>> Telegraph Hill.  Guests were each issued with a blindfold, a joy
>>>> stick, and a six foot paddle.  Guests were instructed to wait until
>>>> the DarkBeeper was 80% of the way in their right  ear before employing
>>>> the six foot paddle.  Unfortunately, a number of guests grew excited
>>>> and a massive paddle brawl nearly broke out.
>>>> Mendelsohn's Processional was used as is traditional, but occasional
>>>> pops signaled when guests were supposed to jump.  If the guest failed
>>>> to jump properly, they were forced to begin once more at the back of
>>>> the church.
>>>> As the last chords faded, the voice of the officiant a Professor Audry
>>>> O Games began delivering the traditional message of unity and joyous
>>>> celebrations.  Guests were encouraged to center the celebrant's voice
>>>> and to press the button on top of their joysticks repeatedly.  If the
>>>> voice came too close to a guest, they were forced to begin, once more,
>>>> at the back of the church.
>>>> At the height of the festivities, Mr Dark and Mrs. Dark exchanged vows
>>>> by hurling these from opposite sides of the church at each other's
>>>> audio signature.  Reports say that MRS. Dark's hear and obey vows were
>>>> a perfect hit, while Mr. Dark's love and cherish vows missed by a
>>>> matter of only tenths of a second.  Reportedly, the groom muttered
>>>> something about bloody reaction tests and stomped off.  The celebrant
>>>> Professor Audry O Games pronounced the Darks man and machine, and the
>>>> reception began.
>>>> However, as of yet, no one in the wedding party has managed to pass
>>>> either the flash photographer nor the whirling fan blades in front of
>>>> the door to the reception hall.
>>>> 
>>>> 
>>> 
>>> ---
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Re: [Audyssey] wedding report

2016-06-09 Thread Devin Prater
Well, who can blame him? One can never have too many minions… as long as 
they’re controllable, that is.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 9, 2016, at 3:37 PM, Shaun Everiss  wrote:
> 
> You know this needs to be made into some sort of drama its a truely evil 
> wedding I wish I could see that.
> Somehow I don't think mr dark wants anyone in reception, he must be enjoying 
> all the guests dieing 
> Saying that, I am not sure if you would be friends with a guy like that, 
> maybe he reanimates everyone afterwards and they all get drunk or maybe added 
> to his personal slave collection.
> 
> 
> 
> On 10/06/2016 7:07 a.m., Jeremy Brown wrote:
>>> From the San Francisco Daily Listener's StumbleOver page
>> 
>> Today, Mr. Dark (no first name) and Mrs. Dark (no first name) were wed
>> in a mysterious ceremony in the First Church of Stereophonix here on
>> Telegraph Hill.  Guests were each issued with a blindfold, a joy
>> stick, and a six foot paddle.  Guests were instructed to wait until
>> the DarkBeeper was 80% of the way in their right  ear before employing
>> the six foot paddle.  Unfortunately, a number of guests grew excited
>> and a massive paddle brawl nearly broke out.
>> Mendelsohn's Processional was used as is traditional, but occasional
>> pops signaled when guests were supposed to jump.  If the guest failed
>> to jump properly, they were forced to begin once more at the back of
>> the church.
>> As the last chords faded, the voice of the officiant a Professor Audry
>> O Games began delivering the traditional message of unity and joyous
>> celebrations.  Guests were encouraged to center the celebrant's voice
>> and to press the button on top of their joysticks repeatedly.  If the
>> voice came too close to a guest, they were forced to begin, once more,
>> at the back of the church.
>> At the height of the festivities, Mr Dark and Mrs. Dark exchanged vows
>> by hurling these from opposite sides of the church at each other's
>> audio signature.  Reports say that MRS. Dark's hear and obey vows were
>> a perfect hit, while Mr. Dark's love and cherish vows missed by a
>> matter of only tenths of a second.  Reportedly, the groom muttered
>> something about bloody reaction tests and stomped off.  The celebrant
>> Professor Audry O Games pronounced the Darks man and machine, and the
>> reception began.
>> However, as of yet, no one in the wedding party has managed to pass
>> either the flash photographer nor the whirling fan blades in front of
>> the door to the reception hall.
>> 
>> 
> 
> ---
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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Devin Prater
Oh, I know what you're talking about. If you want free, try the Frotz
app. It works with voiceover, and has plenty more games.

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Re: [Audyssey] this is a test

2016-06-08 Thread Devin Prater
And here's my test.

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Re: [Audyssey] new version of crazy party

2016-06-05 Thread Devin Prater
Did they add a synthesizer to the game, like eSpeak or something, for those 
using it with Wine?
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Jun 5, 2016, at 4:51 PM, Justin Jones  wrote:
> 
> Do they have a change log somewhere? I like to read those and see what
> has been added.
> 
> Also, do they have some sort of forum for feedback?
> 
> On 6/5/16, Shaun Everiss  wrote:
>> Cool, something to play when not packing.
>> Now if only this was on my ipad I could play this on the plane.
>> 
>> 
>> 
>> On 6/06/2016 5:45 a.m., dark wrote:
>>> Hi.
>>> 
>>> Before my ability to send mail drops off the map, I thought I'd let
>>> everyone know, there is a new version of crazy party:
>>> http://pragmapragma.free.fr/crazy-party/en/
>>> 
>>> You can now win gems with a score of 100 or more in single player mode,
>>> which I presume means going through the zones, also a good reason to
>>> replay zones you've previously done.
>>> 
>>> Awesome methinks.
>>> 
>>> All the best,
>>> 
>>> Dark.
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> 
> 
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Devin Prater
One of the coolest things, to me, is that it works within Wine, an app for 
running Windows programs on non-windows systems. There is no SAPI, and running 
NVDA, the setup anyways, failed—I’ll just have to make a portable copy and try 
with that I guess—but if they were to include eSpeak, it’d work fine. It kept 
all my save data from the XP VM and everything.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 30, 2016, at 6:37 AM, Ron Schamerhorn  wrote:
> 
> Hey Phil
> 
> 
>  Glad you were able to get it working!  It's an adicting game for sure!
> 
> 
> Ron
> 
> 
> 
> On 5/30/2016 6:24 AM, Phil Vlasak wrote:
>> Hi Jacob and Dark,
>> I got it ot work!
>> the  sauvegarde.dat
>> file is generate after the language choice.
>> I did unzip a fresh copy, moved to the exe and removed JAWS
>> then hit enter.
>> My SAPI voice came up and I was able to up arrow to English and hit enter.
>> The next screen asked for name and I hit enter,
>> typed in my name, with no voice feedback, then hit enter.
>> The SAPI voice then pronounced my name so I did type it in correctly.
>> I played chase the duck and found it very interesting.
>> I had to use alt f4 to exit as the escape didn't work but at least I can 
>> enjoy playing the games.
>> Thanks, for all the help.
>> Phil
> 
> 
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Re: [Audyssey] Exploring muds

2016-05-26 Thread Devin Prater
I’ll try this on MudRammer in a moment.

address: spaceworlds.co.uk
port 2223

Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 21, 2016, at 4:12 PM, brennenki...@gmail.com wrote:
> 
> Can you send me the info for Prometheus to add to my iPhone
> I have the Pocket MUD client but when I try to add Prometheus from the info 
> that I had it just says connecting to server but doesn't do anything else any 
> help would be greatly appreciated since I want to play this game and think 
> it's right up my alley
> Sent from my iPhone
> 
>> On May 21, 2016, at 5:08 PM, Devin Prater  wrote:
>> 
>> Typically, site MUD clients are not accessible. If on an iPhone, download 
>> MudRammer, add the Prometheus server and port info to the “worlds” screen, 
>> and open it there. If on Windows, either use VIPMud, or look up how to 
>> configure Mush-Client for it. Setting up an MUD client can be rather 
>> technical, but once done, adding other MUD’s will be easy, and playing as 
>> even easier and more fun.
>> Sent from my Mac.
>> 
>> Devin Prater
>> r.d.t.pra...@gmail.com
>> 
>> 
>> 
>>> On May 21, 2016, at 4:02 PM, brennenki...@gmail.com wrote:
>>> 
>>> I was trying to play Prometheus on that website and it wasn't working and I 
>>> don't understand why
>>> 
>>> Sent from my iPhone
>>> 
>>>> On May 21, 2016, at 4:53 PM, Tobias Vinteus  wrote:
>>>> 
>>>> Hi,
>>>> For finding muds I can recoomend www.mudconnect.com.
>>>> 
>>>> 
>>>> 
>>>>> On Sat, 21 May 2016, brennenki...@gmail.com wrote:
>>>>> 
>>>>> Hi does anyone know of any good exploring muds that are not scary themed 
>>>>> orhorror themed I want to play Prometheus but I hear it can't be played 
>>>>> anymore so I'm looking for other explore games also are there any good 
>>>>> websites that have descriptions of muds before you play them so I can get 
>>>>> a good feel for what muds I might want to play
>>>>> 
>>>>> Sent from my iPhone
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>>>>> If you have any questions or concerns regarding the management of the 
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>> 
>>>> 
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Re: [Audyssey] Exploring muds

2016-05-21 Thread Devin Prater
Typically, site MUD clients are not accessible. If on an iPhone, download 
MudRammer, add the Prometheus server and port info to the “worlds” screen, and 
open it there. If on Windows, either use VIPMud, or look up how to configure 
Mush-Client for it. Setting up an MUD client can be rather technical, but once 
done, adding other MUD’s will be easy, and playing as even easier and more fun.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 21, 2016, at 4:02 PM, brennenki...@gmail.com wrote:
> 
> I was trying to play Prometheus on that website and it wasn't working and I 
> don't understand why
> 
> Sent from my iPhone
> 
>> On May 21, 2016, at 4:53 PM, Tobias Vinteus  wrote:
>> 
>> Hi,
>> For finding muds I can recoomend www.mudconnect.com.
>> 
>> 
>> 
>>> On Sat, 21 May 2016, brennenki...@gmail.com wrote:
>>> 
>>> Hi does anyone know of any good exploring muds that are not scary themed 
>>> orhorror themed I want to play Prometheus but I hear it can't be played 
>>> anymore so I'm looking for other explore games also are there any good 
>>> websites that have descriptions of muds before you play them so I can get a 
>>> good feel for what muds I might want to play
>>> 
>>> Sent from my iPhone
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>> 
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Re: [Audyssey] Alter Aeon Necromancer Update

2016-05-14 Thread Devin Prater
Ah man, now I’ll have to open VMware fusion, start up Windows XP… Ah well, 
AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here 
enters Uair from a reality beyond. Here I come, to another level of the Tower, 
so I do.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 14, 2016, at 9:50 AM, Dennis Towne  wrote:
> 
> It's taken forever, but the level 37 necromancer release is finally
> out.  We've got improvements to minions, utility spells, and more!
> 
> Add level 8 obscure spell 'strawman'.
> Add level 16 obscure necromancer skill 'harvest bone'.
> Add level 21 necromancer spell 'spectral ward'.
> Add level 24 necromancer spell 'skeletal knight'.
> Add level 26 necromancer skill 'summon demon teeth'.
> Add level 28 necromancer spell 'skeletal lich'.
> Add level 30 necromancer skill 'blood bottling'.
> Add level 37 necromancer spell 'field of the grasping dead'.
> Add level 37 necromancer spell 'mend bones'.
> 
> We also have updates from the last couple of months to talk about:
> 
> - Lots of brag, show, list search, sound hooks, and other
> accessibility improvements.
> 
> - Eight new areas since february, including areas on sloe and kordan.
> 
> - Other class improvements, including warrior and druid skill
> improvements, the new mage 'mana shield' spell, 'evasion' for thieves,
> and two high level enchanting skills.
> 
> Lastly, the Mush-Z developers have released a new update.  Make sure
> to thank the volunteers who work on it for their effort.
> 
> Stop by and take a look!
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
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Re: [Audyssey] Mush-Z output issue

2016-05-09 Thread Devin Prater
Did you install the Jaws files when the installer asked you to? Mush-z works 
fine on my Windows XP virtual machine. I created a new char yesterday, and had 
to reload Mush for the sounds to play, I suppose it had to adjust itself to the 
new char, but besides that yeah it works fine.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 29, 2016, at 9:29 AM, Jesse Gaona  wrote:
> 
> Hi, not sure what the problem is. Mush-Z runs well on my desktop,
> running Windows 10 with JAWS 17, but for some reason I can't figure
> out why the incoming text will not be read by JAWS on my laptop. I'm
> running Windows 7 with JAWS 17 on my laptop. The text is read when I
> switch over to the output window with ctrl + tab and scroll with the
> arrows, but it is not read when it is incoming. I have uninstalled and
> reinstall, but to no success. I do have the folder in my documents,
> but that is where I installed Mush-Z on my desktop. I have also ran
> the update, but it says all files are up-to-date. I have checked JAWS
> settings as well, but did not find any issues with that either. Hmm...
> this has me scratching my head.
> 
> On 4/29/16, Dennis Towne  wrote:
>> Yes, but what is the actual problem?  Mush-Z should have everything
>> you need configured already, and this shouldn't be necessary.  Are
>> there updates in the latest mushclient that are needed on some
>> platforms?
>> 
>> -dentin
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> 
>> On Fri, Apr 29, 2016 at 3:55 AM, Shaun Everiss 
>> wrote:
>>> No one thing I did do was go to www.gammon.com.au/files/mushclient and
>>> download the latest executable which is the highest numbered file
>>> mushclient
>>> xxx where x is a number from 0 to I think it was 500 but I am not sure of
>>> that now.
>>> anyway with something like 7zip, extract the file.
>>> you will have a $plugins dir which you can kill.
>>> then all you do is do a select all on the entire thing and coppy it to
>>> your
>>> mush z directory.
>>> I'd also run the update program in the directory.
>>> You shouldn't need to do anything to run the program though.
>>> 
>>> 
>>> 
>>> On 29/04/2016 10:53 a.m., Jesse Gaona wrote:
>>>> 
>>>> Hi, My apologies for previous message. Accidently hit enter. I have
>>>> recently installed mush-z on my laptop, but JAWS is not reading the
>>>> output window. Is there something I'm missing. I installed mush-z on
>>>> my desktop with no issues. What can be the issue? Any advice
>>>> appreciated. Thanks.
>>>> 
>>>> ---
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Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-25 Thread Devin Prater
Yes, that sound pretty fun, and rather simple as well.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 19, 2016, at 8:22 AM, dark  wrote:
> 
> Hi jeremy.
> 
> That is actually something of the kind I was thinking, when i suggested 
> Talisman, sinse talisman works very much in that way using cards and board 
> configurations to make the dungeon differently each time. I've actually 
> wanted an accessible version of a board game like that for years, 
> particularly because my brother regularly plays talisman with his friends and 
> loves it, so I would be absolutely %100 behind that sort of idea and 
> definitely pay for a game like that.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Jeremy Brown" 
> To: "gamers" 
> Sent: Tuesday, April 19, 2016 10:35 AM
> Subject: Re: [Audyssey] role playing games, ios development, card 
> mechanics,etc
> 
> 
>> Marty,
>> 
>> You might have a look at how the old HeroQuest board games worked.
>> That might be a model for a roleplaying game that might be a happy
>> medium between your dice/card/board game model of building and the
>> more in depth RPG that people would like.
>> 
>> The brief description is this: in the old HeroQuest games, you picked
>> one of four characters a dwarf, a barbarian, an elf, and a wizard.
>> Then your character navigated a board with passages, rooms, doors,
>> traps, and monsters.  However, the board was set up differently for
>> each game by placing elements in different configurations.  This could
>> be accomplished by a number of methods: 15 or 25 maps for instance, or
>> a random card/corridor placement that uses some simple rules to avoid
>> dumb arrangements.  The characters would use dice to move a certain
>> number of spaces on the board, or to resolve combat.  There were very
>> few extras such as spells, or monster abilities to fiddle with, and
>> one could create a fun game by varying up the purpose of the quest:
>> sometimes you had to escape the dungeon, sometimes you hunted a large
>> boss monster, sometimes you had to find  a specific item.  The game
>> was limited by its format, but I know I played many happy hours of it
>> once our school outlawed D&D groups.  This might be a good compromise
>> between Dark's suggestions and something more complicated.  It also
>> had a clear set of rules.  However, it'd be fairly simple to set up
>> essentially the same system by developing a list of possible traps,
>> spells, monsters, items, etc.  Heroes were allowed to keep items from
>> previous adventures.  I don't remember if they improved as time went
>> on in some form of experience system, but it would be easy enough to
>> do so.
>> 
>> Take care,
>> 
>> Jeremy
>> 
>> 
>> -- 
>> In the fight between you and the world--back the world! Frank Zapa
>> 
>> ---
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>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4556/12062 - Release Date: 04/19/16
> 
> 
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-25 Thread Devin Prater
When I was on the game a few months ago, I heard that someone was working on an 
iOS client with sounds and such. Is this true, or just kids joking around?

Sent from my iPhone

> On Apr 25, 2016, at 4:01 AM, dark  wrote:
> 
> Hi.
> 
> I actually rather enjoy the carving skills and other activities, though I've 
> not quite got my mind around how brewing works as yet, sinse currently it 
> seems what herbs I gather are random, and what recipe gets made for my 
> tinctures or salves is somewhat random as well, and rather difficult to 
> replicate sinse I can't guarantee to find the same ingredients next time.
> 
> While I can't see Alter as a crafting mud where you spend time on carpentry 
> or smithing or whatever (there are other muds that do that), I do like the 
> options that let you do and create different things and gain experience 
> working at something other than slaughtering your way through hoards of 
> enemies.
> 
> I actually wonder if the jobs system could have a little of this sort of 
> thing involved. I know we have priest jobs (which I've not tried yet), but it 
> might be fun to have jobs for other professions which required you to make an 
> item, perhaps something specific.
> 
> For example, a mage or druid could be tasked with brewing something with 
> specific herbs plus an item gathered from a mob, or a necromancer could be 
> tasked with finding a number of sul stones from specific targets.
> 
> Thieves could be asked to pick a specific person's pocket etc, with the task 
> you were given defigned by your skillset.
> 
> All the best,
> 
> Dark. 
> 
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Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
Besides that, having the game on the iPhone means that I have the game almost 
anywhere. No one really developed for mac, and only a few develop for PC, 
compared to the ones that have accessible games on iOS.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark  wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
>>> 

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
I like RPG games, but not the simple ones that only last a little while. 
Replayability is nice, and I appreciate it in games like Nano Empire, but I 
usually like ones that are long in the first place.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark  wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
>>> 
>

Re: [Audyssey] why i build the games the way I do

2016-04-18 Thread Devin Prater
Why would you need soundscapes and voice acting? A dark room is text, and does 
just fine. Touchmint’s games are mostly text, and do mostly fine as well. Nano 
empire is wonderful, and is text also. I’m saying that you don’t need expensive 
acting and sound do make a good game.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 3:29 PM, Darren Harris  
> wrote:
> 
> Hi,
> 
> I have 1 thing to say about replayable games,
> 
> Swamp. That's a 1 man band doing all that, look at how good a game that is?
> Now have something like that on the iPhone and that would be awesome.
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
> Sent: 13 April 2016 18:36
> To: gamers
> Subject: Re: [Audyssey] why i build the games the way I do
> 
> In response to Marty's post, I know that this is exactly the sort of
> situation we have with Valiant Galaxy Associates.  Our company
> consists of two people.  We began with a large project that took 3
> years to get to commercial release and which is due to have an update
> relatively soon in our schedule.  Our next two games were much simpler
> and rolled out quickly, but only because we could reuse and centralize
> a lot of the code.  We're still in the process of making a centralized
> platform so we can roll out more of the smaller games as well as work
> on more ambitious games.
> 
> Our hope is to eventually have more games in play, let the smaller
> ones carry the load while we develop long term bigger games.
> 
> I disagree with you about the RPG as being simple to convert Dark:
> 
> You can convert the mechanics relatively easily, but then you have to
> have the mechanics integrate with a group of player actions and
> possible results.  Essentially you write an Choose Your Own Adventure
> novel on top of the mechanics, get it all to integrate, and then have
> to still work out why it's not working over 60,000-250,000 words of
> text and god only knows how much mechanical issues.  This doesn't take
> into account sound scape or voice acting.
> 
> It's not undoable, and I think we should see more of those types of
> games myself, but the question is how much complexity can you build
> from a small production standpoint and still stay sane, productive,
> and on top of customer service.  It's not like you release a game and
> it's a never go back to proposition.  Further, if you want to keep the
> costs reasonable, you have to make choices.  You can't release a
> professionally produced sound scape, voice acting, music background,
> story, proofreading, and fully tested and stable code and charge only
> 10 dollars for it.  A lot of the sorts of games that people cite when
> they mention this genre are games that originally retaled for well
> over $35 or 40 U.S. or, have monthly subscription charges that come to
> the same thing.  While Marty's assessment that most blind people don't
> like RPG's might be skewed, he is right that most blind people will
> not pay for the kind of quality that most would like to demand.  Not
> in my experience in any case.  That said, I know all the developers on
> list attempt to put out as professional and interesting a game as they
> can.  Remember too, that by moving his company to an IOS focus, Marty
> is not breaking new ground in terms of style of game perhaps, but by
> moving into the mobile app market he has broken ground for blind
> people and audio games in terms of providing well received simple
> games that are inexpensive.  That is a huge step from the any audio
> game is either cheap and developed as a labor of love by one
> programmer or $40 and developed to be profitable, or at least,
> hopefully profitable.
> 
> As usual, my two cents.  I'll expect change from that please :)
> 
> Take care,
> 
> Jeremy
> 
> 
> 
> 
> -- 
> In the fight between you and the world--back the world! Frank Zapa
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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> You can make changes or update your subscription via the web, at
> http://audyssey.org/ma

Re: [Audyssey] About games rolling out in a matter of a couple of months, or weeks?

2016-04-13 Thread Devin Prater
Well, to be honest, they are simple games. Not that simple is always bad, but 
I'd love to see how he'd do a long-term game project, like an RPG or something 
like that. Of course, he'd have to spend a little more time writing, as the 
games have at least a few spelling or grammar errors, but besides that I think 
he'd do well. 

Sent from my iPhone

> On Apr 12, 2016, at 11:08 PM, Sharon Hooley  wrote:
> 
> Hi,
> 
> I must say that, although I haven't played all the Blindfold games, I've 
> become a fan of Kidfriendly Software!  And I'm curious, how do developers, 
> including from this company, roll out the games so quickly? [smile)
> 
> 
> 
> Sharon H.
> ---
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> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
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Re: [Audyssey] A warning to all who play survive the wild.

2016-03-13 Thread Devin Prater
Thankee, sys.
I assume you read the series in print? I only have audio versions, so I wasn't 
sure how to spell most of the words.

Sent from my iPhone

> On Mar 12, 2016, at 2:18 PM, dark  wrote:
> 
> Salute, salute!
> 
> Sy Dark (and indeed Lady Sy dark), approve your knolidge of custome despite 
> the fact that the world has moved on.
> 
> Hile gunslinger.
> 
> Dark.
> ----- Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Saturday, March 12, 2016 4:21 PM
> Subject: Re: [Audyssey] A warning to all who play survive the wild.
> 
> 
>> Sam and Walter both have forgotten the face of their fathers. If it isn't 
>> yet evident, Lorrie, I'm on your side.
>> 
>> Sent from my iPhone
>> 
>>> On Mar 12, 2016, at 2:49 AM, Allison Passino  
>>> wrote:
>>> 
>>> Well that really sucks! I am sorry, Lori. I thought that Sam was more
>>> sensible, but it is clear that he is not. Well I did think this game
>>> was okay; I don't use mac so I didn't care that it was only on
>>> Windows, but I shall not be party to a game where good people whom I
>>> consider friends are being mistreated, and no lawful, just action is
>>> being taken! For that is not honour. Sam is young yet though, and I do
>>> hope that he grows the frack up and sees what a chameleon his supposed
>>> friend is! And i don't know you well, Lori, but you are a good friend
>>> of Bryan Peterson who was my ex, so any good friend of Bryan's is a
>>> good friend of mine! Bryan's good people! smile Sorry for the off
>>> topic Dark, just wanted Lori to know that I too, am on her side. Both
>>> Sam and Walter's conduct is, in my opinion, untenable! And I am
>>> officially mad, now.
>>> 
>>>> On 3/12/16, loriduncan  wrote:
>>>> Hi, yes I agree with that whole-heartedly, and at least people are
>>>> forewarned now and know what to look out for.  I was bullied when I was
>>>> about 12 years old at a school for the blind, and this girl was like walter
>>>> 
>>>> and used emotional blackmail a lot, and like now the staff took the 
>>>> bullie's
>>>> 
>>>> side because they said she had issues.  Thankfully though I got out of that
>>>> 
>>>> school and was much happier back home.
>>>> 
>>>> From Lori.
>>>> 
>>>> -Original Message-
>>>> From: Devin Prater
>>>> Sent: Saturday, March 12, 2016 7:59 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>> 
>>>> I hope he doesn't attack anyone else. I'm so sorry he attacked you though.
>>>> But I look at it this way. It's better that you, and the whole community,
>>>> know that he's a bad apple than for no one to know at all and he do
>>>> something worse in the future.
>>>> 
>>>> Sent from my iPhone
>>>> 
>>>>> On Mar 12, 2016, at 1:55 AM, loriduncan 
>>>>> wrote:
>>>>> 
>>>>> I know, and as for Walter, the guy is sick and instable and needs a
>>>>> reality check.  I've lost a very dear friend because of him, and can only
>>>>> 
>>>>> hope he doesn't move onto more victoms.
>>>>> 
>>>>> -Original Message- From: Devin Prater
>>>>> Sent: Saturday, March 12, 2016 7:47 AM
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>>> 
>>>>> Wow, that's horrible. I don't play his game anyways, since it's like Clok
>>>>> 
>>>>> to the absolute extreme, and is only for Windows.
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>>> On Mar 12, 2016, at 1:42 AM, loriduncan 
>>>>>> wrote:
>>>>>> 
>>>>>> Thanks, but actually Sam didn't ban walter from being an admin at all, in
>>>>>> 
>>>>>> fact he acused me publicly of being a lyer and of fordging the logs I
>>>>>> sent him, which I most certainly didn't do.  There was enough evidence
>>>>>> against walter without the logs I sent to Sam, and he should have done
>>>>>> the mature thing and acted on that, but no, he thinks Walter is

Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-12 Thread Devin Prater
But it's not all that accessible. Wouldn't groups.io work fine too?

Sent from my iPhone

> On Mar 12, 2016, at 12:48 PM, mikolaj holysz  wrote:
> 
> We can, and in my opinion should, move to googlegroups.
> Why? because 1. It's free, 2. It requires no servers, so nothing can really 
> go down. 3. The archives are available on the website, so no paying for 
> storage is required. I am in a few groups on this platform, and it works 
> great.
> W dniu 2016-03-04 o 12:29, Shane Davidson pisze:
>> Hello all,
>> When Thomas went into the hospital some month's ago I was tasked with
>> moderation of this list, but the day-to-day operations and maintenance
>> fees associated with keeping the list alive were still his responsibility.
>> With his passing, it falls to me as the one that was in charge to decide
>> next steps for this really really awesome list and how we wish to
>> proceed from hear on out. But since their are so many members on this
>> list, I look to you, the membership for your ideas and suggestions.
>> Running a list of this size requires time, (of witch I have plenty of),
>> and financial cost both for archive disk space, downloads that may be on
>> audyssey and bandwidth for it all.
>> SO I look forward to your suggestions and ideas.
>> Sincerely,
>> Shane Davidson
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] A warning to all who play survive the wild.

2016-03-12 Thread Devin Prater
Sam and Walter both have forgotten the face of their fathers. If it isn't yet 
evident, Lorrie, I'm on your side.

Sent from my iPhone

> On Mar 12, 2016, at 2:49 AM, Allison Passino  
> wrote:
> 
> Well that really sucks! I am sorry, Lori. I thought that Sam was more
> sensible, but it is clear that he is not. Well I did think this game
> was okay; I don't use mac so I didn't care that it was only on
> Windows, but I shall not be party to a game where good people whom I
> consider friends are being mistreated, and no lawful, just action is
> being taken! For that is not honour. Sam is young yet though, and I do
> hope that he grows the frack up and sees what a chameleon his supposed
> friend is! And i don't know you well, Lori, but you are a good friend
> of Bryan Peterson who was my ex, so any good friend of Bryan's is a
> good friend of mine! Bryan's good people! smile Sorry for the off
> topic Dark, just wanted Lori to know that I too, am on her side. Both
> Sam and Walter's conduct is, in my opinion, untenable! And I am
> officially mad, now.
> 
>> On 3/12/16, loriduncan  wrote:
>> Hi, yes I agree with that whole-heartedly, and at least people are
>> forewarned now and know what to look out for.  I was bullied when I was
>> about 12 years old at a school for the blind, and this girl was like walter
>> 
>> and used emotional blackmail a lot, and like now the staff took the bullie's
>> 
>> side because they said she had issues.  Thankfully though I got out of that
>> 
>> school and was much happier back home.
>> 
>> From Lori.
>> 
>> -Original Message-
>> From: Devin Prater
>> Sent: Saturday, March 12, 2016 7:59 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>> 
>> I hope he doesn't attack anyone else. I'm so sorry he attacked you though.
>> But I look at it this way. It's better that you, and the whole community,
>> know that he's a bad apple than for no one to know at all and he do
>> something worse in the future.
>> 
>> Sent from my iPhone
>> 
>>> On Mar 12, 2016, at 1:55 AM, loriduncan 
>>> wrote:
>>> 
>>> I know, and as for Walter, the guy is sick and instable and needs a
>>> reality check.  I've lost a very dear friend because of him, and can only
>>> 
>>> hope he doesn't move onto more victoms.
>>> 
>>> -Original Message- From: Devin Prater
>>> Sent: Saturday, March 12, 2016 7:47 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>> 
>>> Wow, that's horrible. I don't play his game anyways, since it's like Clok
>>> 
>>> to the absolute extreme, and is only for Windows.
>>> 
>>> Sent from my iPhone
>>> 
>>>> On Mar 12, 2016, at 1:42 AM, loriduncan 
>>>> wrote:
>>>> 
>>>> Thanks, but actually Sam didn't ban walter from being an admin at all, in
>>>> 
>>>> fact he acused me publicly of being a lyer and of fordging the logs I
>>>> sent him, which I most certainly didn't do.  There was enough evidence
>>>> against walter without the logs I sent to Sam, and he should have done
>>>> the mature thing and acted on that, but no, he thinks Walter is still his
>>>> 
>>>> friend and saw fit to alter those logs to make them both look good, then
>>>> 
>>>> put all that crap on the forrum and even on twitter, some people are so
>>>> imature and have no lives whatsoever, which makes me sick.
>>>> 
>>>> Thankfully the only people who matter to me are the ones like Dark who
>>>> are on my side, and aprone too, thanks a lot guys, it really means a lot,
>>>> 
>>>> especially as I'm still grieving over the loss of my friend.
>>>> 
>>>> I only hope one day sam will grow up for long enough to see what a
>>>> mistake he has made, it'll only take something small like his player base
>>>> 
>>>> growing smaller, to hopefully make him see how imature he's been about
>>>> this whole thing.
>>>> From Lori.
>>>> 
>>>> -Original Message- From: Allison Passino
>>>> Sent: Saturday, March 12, 2016 4:32 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>> 
>>>&g

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-12 Thread Devin Prater
Wow, that's horrible. I've not been bullied that much in life, but I've gone 
through a few relationships where I was just used, so I sort of know how it 
feels.

Sent from my iPhone

> On Mar 12, 2016, at 2:18 AM, loriduncan  wrote:
> 
> Hi, yes I agree with that whole-heartedly, and at least people are forewarned 
> now and know what to look out for.  I was bullied when I was about 12 years 
> old at a school for the blind, and this girl was like walter and used 
> emotional blackmail a lot, and like now the staff took the bullie's side 
> because they said she had issues.  Thankfully though I got out of that school 
> and was much happier back home.
> 
> From Lori.
> 
> -Original Message- From: Devin Prater
> Sent: Saturday, March 12, 2016 7:59 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A warning to all who play survive the wild.
> 
> I hope he doesn't attack anyone else. I'm so sorry he attacked you though. 
> But I look at it this way. It's better that you, and the whole community, 
> know that he's a bad apple than for no one to know at all and he do something 
> worse in the future.
> 
> Sent from my iPhone
> 
>> On Mar 12, 2016, at 1:55 AM, loriduncan  wrote:
>> 
>> I know, and as for Walter, the guy is sick and instable and needs a reality 
>> check.  I've lost a very dear friend because of him, and can only hope he 
>> doesn't move onto more victoms.
>> 
>> -Original Message- From: Devin Prater
>> Sent: Saturday, March 12, 2016 7:47 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>> 
>> Wow, that's horrible. I don't play his game anyways, since it's like Clok to 
>> the absolute extreme, and is only for Windows.
>> 
>> Sent from my iPhone
>> 
>>> On Mar 12, 2016, at 1:42 AM, loriduncan  wrote:
>>> 
>>> Thanks, but actually Sam didn't ban walter from being an admin at all, in 
>>> fact he acused me publicly of being a lyer and of fordging the logs I sent 
>>> him, which I most certainly didn't do.  There was enough evidence against 
>>> walter without the logs I sent to Sam, and he should have done the mature 
>>> thing and acted on that, but no, he thinks Walter is still his friend and 
>>> saw fit to alter those logs to make them both look good, then put all that 
>>> crap on the forrum and even on twitter, some people are so imature and have 
>>> no lives whatsoever, which makes me sick.
>>> 
>>> Thankfully the only people who matter to me are the ones like Dark who are 
>>> on my side, and aprone too, thanks a lot guys, it really means a lot, 
>>> especially as I'm still grieving over the loss of my friend.
>>> 
>>> I only hope one day sam will grow up for long enough to see what a mistake 
>>> he has made, it'll only take something small like his player base growing 
>>> smaller, to hopefully make him see how imature he's been about this whole 
>>> thing.
>>> From Lori.
>>> 
>>> -Original Message- From: Allison Passino
>>> Sent: Saturday, March 12, 2016 4:32 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>> 
>>> Well, good riddance, and it's good that Sam took the responsibility
>>> and banned him. From all you've said, this Walter sounds like a
>>> misogynistic, triple stoop moron jerk, who should certainly not be an
>>> admin! I'm sorry you and your friend were hurt by him. Stalkers have
>>> no life and no true sense of self, else they would not do as they do.
>>> Big hugs, and don't let him bother your thoughts any more!
>>> 
>>>> On 3/9/16, loriduncan  wrote:
>>>> Yes Swan, I saw that on the topic, thank goodness he's taking it seriously.
>>>> 
>>>> -Original Message-
>>>> From: Shaun Everiss
>>>> Sent: Thursday, March 10, 2016 1:15 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>> 
>>>> Well sam actually replyed this morning and is handling it don't think he
>>>> is happy either.
>>>> 
>>>> 
>>>> 
>>>>> On 10/03/2016 1:54 p.m., loriduncan wrote:
>>>>> Hi Dark, anyone who flames you should be ashamed of themselves, and I'm
>>>>> praying I haven't caused you too m

Re: [Audyssey] Getting into programming

2016-03-12 Thread Devin Prater
You won't get any Mac users with it though, and that user base is always 
growing.

Sent from Outlook Mobile
>From Devin Prater
d.pra...@me.com




On Mon, Mar 7, 2016 at 12:47 PM -0800, "Justin Jones"  
wrote:










That's a good question: just how much can one do with Powerbasic?
Perhaps I ought to ask, what limitations does it have?

On 3/7/16, Tobias Vinteus  wrote:
> Howabout sound programming, gamepad programming etc? Does Powerbasic hav
> any support for that. The real advantage wiht advanced languages like
> these would probably be all the 3d sound rendering and force
> feedback/immersion stuff that they support.
>
>
> On Mon, 7 Mar 2016, Travis Siegel wrote:
>
>> I know most folks will direct you to c, c++, java, python, and various
>> other
>> pieces of software/languages for your development, but as I've said
>> before,
>> and as I'll no doubt say again, for simplicity, and ease of use, and
>> maximum
>> compatibility, you can't beat powerbasic.  It's produced by a company
>> called
>> powerbasic, and they have both console and graphics versions of the
>> compiler.
>> By default, any code compiled on powerbasic will run on every single
>> version
>> of windows, from win95 right up through win10.  You can't beat that for
>> compatibility.  It's also about 90 percent compatible with quickbasic and
>>
>> even gwbasic, which makes porting those old programs you have lying around
>>
>> extremely simple.  It also produces programs that require no external dlls
>>
>> (unless you use them yourself for program features) and it produces small
>>
>> fast executables.  Even the hello world program is only a few K, which in
>>
>> this day and age is phenomenal, considering visual basic and visual C
>> require
>> megabytes for the same program.
>> The new versions are $169 or $199 (depending on whether you want the
>> console
>> or graphic version of the compiler) and an older version of the compiler
>> (referred to as powerbasic classic) sells for just $99). You can't beat
>> that
>> either, considering they still actively develop and support powerbasic.
>> I've
>> used it for years in my windows programming, and never once regretted it.
>> If you want to get into programming, and you want it to be dead simple,
>> then
>> powerbasic is definitely something you should take a look at.
>> Heh, and just for reference, they even still sell (and support) a version
>> of
>> powerbasic for dos, that sells for $99.  How's that for dedicated.
>>
>>
>> On Fri, 4 Mar 2016, Justin Jones wrote:
>>
>>> Hello all,
>>>
>>> I want to get into learning how to program, but I am a bit overwhelmed
>>> as to where I ought to start. I have done some programming in the
>>> past, but that was years ago, so I would just as soon as start from
>>> the beginning, rather than attempting to recollect old knowledge on
>>> the subject.
>>>
>>> There are two objectives that I have in mind, provided I can pick up
>>> the knack of writing code:
>>>
>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>> Edition) character sheet creator for us blind folks. There are ones
>>> out there on the Interwebs, but they are either inaccessible or are
>>> incomplete, i.e. they lack all available options for character
>>> creation.
>>>
>>> 2. My ultimate ambition is to try and learn to create good
>>> role-playing games for the blind. From what I have been able to
>>> deduce, we have a very limited selection. Again, this latter reason is
>>> more of a dream, but I am willing to attempt to put in the work to try
>>> and realize it.
>>>
>>> This leads me to my questions for all of you who can best direct me:
>>>
>>> 1. What is a good programming language to learn? Where can I find the
>>> necessary components to begin? What do I need to do in order to make
>>> things accessible? Please note that I am a JAWS user.
>>>
>>> 2. What guides/books/tutorials ought I to read?
>>>
>>> Thanks in advance
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or upda

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-12 Thread Devin Prater
I hope he doesn't attack anyone else. I'm so sorry he attacked you though. But 
I look at it this way. It's better that you, and the whole community, know that 
he's a bad apple than for no one to know at all and he do something worse in 
the future.

Sent from my iPhone

> On Mar 12, 2016, at 1:55 AM, loriduncan  wrote:
> 
> I know, and as for Walter, the guy is sick and instable and needs a reality 
> check.  I've lost a very dear friend because of him, and can only hope he 
> doesn't move onto more victoms.
> 
> -Original Message- From: Devin Prater
> Sent: Saturday, March 12, 2016 7:47 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A warning to all who play survive the wild.
> 
> Wow, that's horrible. I don't play his game anyways, since it's like Clok to 
> the absolute extreme, and is only for Windows.
> 
> Sent from my iPhone
> 
>> On Mar 12, 2016, at 1:42 AM, loriduncan  wrote:
>> 
>> Thanks, but actually Sam didn't ban walter from being an admin at all, in 
>> fact he acused me publicly of being a lyer and of fordging the logs I sent 
>> him, which I most certainly didn't do.  There was enough evidence against 
>> walter without the logs I sent to Sam, and he should have done the mature 
>> thing and acted on that, but no, he thinks Walter is still his friend and 
>> saw fit to alter those logs to make them both look good, then put all that 
>> crap on the forrum and even on twitter, some people are so imature and have 
>> no lives whatsoever, which makes me sick.
>> 
>> Thankfully the only people who matter to me are the ones like Dark who are 
>> on my side, and aprone too, thanks a lot guys, it really means a lot, 
>> especially as I'm still grieving over the loss of my friend.
>> 
>> I only hope one day sam will grow up for long enough to see what a mistake 
>> he has made, it'll only take something small like his player base growing 
>> smaller, to hopefully make him see how imature he's been about this whole 
>> thing.
>> From Lori.
>> 
>> -Original Message- From: Allison Passino
>> Sent: Saturday, March 12, 2016 4:32 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>> 
>> Well, good riddance, and it's good that Sam took the responsibility
>> and banned him. From all you've said, this Walter sounds like a
>> misogynistic, triple stoop moron jerk, who should certainly not be an
>> admin! I'm sorry you and your friend were hurt by him. Stalkers have
>> no life and no true sense of self, else they would not do as they do.
>> Big hugs, and don't let him bother your thoughts any more!
>> 
>>> On 3/9/16, loriduncan  wrote:
>>> Yes Swan, I saw that on the topic, thank goodness he's taking it seriously.
>>> 
>>> -Original Message-
>>> From: Shaun Everiss
>>> Sent: Thursday, March 10, 2016 1:15 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>> 
>>> Well sam actually replyed this morning and is handling it don't think he
>>> is happy either.
>>> 
>>> 
>>> 
>>>> On 10/03/2016 1:54 p.m., loriduncan wrote:
>>>> Hi Dark, anyone who flames you should be ashamed of themselves, and I'm
>>>> praying I haven't caused you too much stress over this.  It just got too
>>>> much for me to handle alone, and I was sick of the sleepless nights and
>>>> feeling threatened all the time.
>>>> 
>>>> Thanks to everyone who has supported me.
>>>>> From Lori.
>>>> 
>>>> -Original Message- From: dark
>>>> Sent: Thursday, March 10, 2016 12:19 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>> 
>>>> Just to let people know, I have had a couple of people disclose the
>>>> details
>>>> of Walter's actions in confidence.
>>>> I've banned him from audiogames.net, sinse the guy is actively dangerous
>>>> in
>>>> a criminal way (I'll be getting flamed for this but hay, such is a mods
>>>> job
>>>> and members need to be safe).
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-11 Thread Devin Prater
Wow, that's horrible. I don't play his game anyways, since it's like Clok to 
the absolute extreme, and is only for Windows. 

Sent from my iPhone

> On Mar 12, 2016, at 1:42 AM, loriduncan  wrote:
> 
> Thanks, but actually Sam didn't ban walter from being an admin at all, in 
> fact he acused me publicly of being a lyer and of fordging the logs I sent 
> him, which I most certainly didn't do.  There was enough evidence against 
> walter without the logs I sent to Sam, and he should have done the mature 
> thing and acted on that, but no, he thinks Walter is still his friend and saw 
> fit to alter those logs to make them both look good, then put all that crap 
> on the forrum and even on twitter, some people are so imature and have no 
> lives whatsoever, which makes me sick.
> 
> Thankfully the only people who matter to me are the ones like Dark who are on 
> my side, and aprone too, thanks a lot guys, it really means a lot, especially 
> as I'm still grieving over the loss of my friend.
> 
> I only hope one day sam will grow up for long enough to see what a mistake he 
> has made, it'll only take something small like his player base growing 
> smaller, to hopefully make him see how imature he's been about this whole 
> thing.
> From Lori.
> 
> -Original Message- From: Allison Passino
> Sent: Saturday, March 12, 2016 4:32 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A warning to all who play survive the wild.
> 
> Well, good riddance, and it's good that Sam took the responsibility
> and banned him. From all you've said, this Walter sounds like a
> misogynistic, triple stoop moron jerk, who should certainly not be an
> admin! I'm sorry you and your friend were hurt by him. Stalkers have
> no life and no true sense of self, else they would not do as they do.
> Big hugs, and don't let him bother your thoughts any more!
> 
>> On 3/9/16, loriduncan  wrote:
>> Yes Swan, I saw that on the topic, thank goodness he's taking it seriously.
>> 
>> -Original Message-
>> From: Shaun Everiss
>> Sent: Thursday, March 10, 2016 1:15 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>> 
>> Well sam actually replyed this morning and is handling it don't think he
>> is happy either.
>> 
>> 
>> 
>>> On 10/03/2016 1:54 p.m., loriduncan wrote:
>>> Hi Dark, anyone who flames you should be ashamed of themselves, and I'm
>>> praying I haven't caused you too much stress over this.  It just got too
>>> much for me to handle alone, and I was sick of the sleepless nights and
>>> feeling threatened all the time.
>>> 
>>> Thanks to everyone who has supported me.
 From Lori.
>>> 
>>> -Original Message- From: dark
>>> Sent: Thursday, March 10, 2016 12:19 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>> 
>>> Just to let people know, I have had a couple of people disclose the
>>> details
>>> of Walter's actions in confidence.
>>> I've banned him from audiogames.net, sinse the guy is actively dangerous
>>> in
>>> a criminal way (I'll be getting flamed for this but hay, such is a mods
>>> job
>>> and members need to be safe).
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update 

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
It is a free text editor that works directly with screen readers.

Sent from my iPhone

> On Mar 8, 2016, at 9:00 AM, Justin Jones  wrote:
> 
> I have never heard of it. Details, please.
> 
>> On 3/8/16, Devin Prater  wrote:
>> EdSharp, the text-editor for programmers, should work fine with Jaws.
>>> On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:
>>> 
>>> I guess the final consideration for me is which programming language
>>> plays the nicest with JAWS? As a corollary to that consideration, how
>>> much overhead is required to make the development environment play
>>> nicely?
>>> 
>>>> On 3/8/16, Devin Prater  wrote:
>>>> I’m not surprised. Just use a mainstream language, that way you’ll get
>>>> all
>>>> the support you need, because coding can be done anywhere, and is plain
>>>> text.
>>>>> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
>>>>> 
>>>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>>>>> played around with a couple of other things, but it will not play
>>>>> nicely with JAWS. It is supposed to, but it does not.
>>>>> 
>>>>> 
>>>>> 
>>>>>> On 3/8/16, Devin Prater  wrote:
>>>>>> My programming class in school was on a languages called Quorum. It was
>>>>>> made
>>>>>> specifically for blind people, but the IDE it uses is some mainstream
>>>>>> one
>>>>>> with accessibility features slapped uncleanly on top of it, so yeah,
>>>>>> not
>>>>>> all
>>>>>> that nice.
>>>>>>> On Mar 8, 2016, at 5:35 AM, Justin Jones 
>>>>>>> wrote:
>>>>>>> 
>>>>>>> I remember Pascal... That was a long time ago, though, as I took a
>>>>>>> programming class in high school and that was the language that we
>>>>>>> started with.
>>>>>>> 
>>>>>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>>>>>> vis-à-vis which language I will try and learn.
>>>>>>> 
>>>>>>>> On 3/7/16, Travis Siegel  wrote:
>>>>>>>> There's a reason powerbasic has the word power in it's name.  If you
>>>>>>>> want
>>>>>>>> to know everything it can do, go read their web page, they have a
>>>>>>>> complete
>>>>>>>> feature set, and you can even download the manuals if you like, and
>>>>>>>> read
>>>>>>>> them in full before ever purchasing the product.  I'm not much of a
>>>>>>>> windows user anymore, and haven't been for more than 10 years, but
>>>>>>>> when
>>>>>>>> I
>>>>>>>> do need windows work done, I almost always yank out my powerbasic
>>>>>>>> compiler
>>>>>>>> to do the work, because it's so simple to do it.  You can create
>>>>>>>> internet
>>>>>>>> servers with something like 3 or 4 lines of code (they have samples
>>>>>>>> that
>>>>>>>> come with the compiler) and you can build res files that include all
>>>>>>>> your
>>>>>>>> graphics and sounds, that get distributed with your programs, and
>>>>>>>> even
>>>>>>>> compile those res files into the executable, so there's no need to
>>>>>>>> distribute extra files just to make your game work.  One single
>>>>>>>> executable, with all the sounds, graphics, icons, and anything else
>>>>>>>> you
>>>>>>>> need for your program to work, and nobody needs to download anything
>>>>>>>> except one single executable file.  I know you can do that with other
>>>>>>>> languages too, but it's such a difficult process, folks rarely bother
>>>>>>>> to
>>>>>>>> do this,  with powerbasic, it's as simple as creating a text file
>>>>>>>> with
>>>>>>>> the
>>>>>>>> filenames, and running the reseditor on it.  That's all there is to
>>>>>>>> it.
>>>>>>>&

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
EdSharp, the text-editor for programmers, should work fine with Jaws.
> On Mar 8, 2016, at 8:53 AM, Justin Jones  wrote:
> 
> I guess the final consideration for me is which programming language
> plays the nicest with JAWS? As a corollary to that consideration, how
> much overhead is required to make the development environment play
> nicely?
> 
> On 3/8/16, Devin Prater  wrote:
>> I’m not surprised. Just use a mainstream language, that way you’ll get all
>> the support you need, because coding can be done anywhere, and is plain
>> text.
>>> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
>>> 
>>> I cannot get Quorrum to work. I reinstalled my Java nonsense and
>>> played around with a couple of other things, but it will not play
>>> nicely with JAWS. It is supposed to, but it does not.
>>> 
>>> 
>>> 
>>> On 3/8/16, Devin Prater  wrote:
>>>> My programming class in school was on a languages called Quorum. It was
>>>> made
>>>> specifically for blind people, but the IDE it uses is some mainstream one
>>>> with accessibility features slapped uncleanly on top of it, so yeah, not
>>>> all
>>>> that nice.
>>>>> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
>>>>> 
>>>>> I remember Pascal... That was a long time ago, though, as I took a
>>>>> programming class in high school and that was the language that we
>>>>> started with.
>>>>> 
>>>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>>>> vis-à-vis which language I will try and learn.
>>>>> 
>>>>> On 3/7/16, Travis Siegel  wrote:
>>>>>> There's a reason powerbasic has the word power in it's name.  If you
>>>>>> want
>>>>>> to know everything it can do, go read their web page, they have a
>>>>>> complete
>>>>>> feature set, and you can even download the manuals if you like, and
>>>>>> read
>>>>>> them in full before ever purchasing the product.  I'm not much of a
>>>>>> windows user anymore, and haven't been for more than 10 years, but when
>>>>>> I
>>>>>> do need windows work done, I almost always yank out my powerbasic
>>>>>> compiler
>>>>>> to do the work, because it's so simple to do it.  You can create
>>>>>> internet
>>>>>> servers with something like 3 or 4 lines of code (they have samples
>>>>>> that
>>>>>> come with the compiler) and you can build res files that include all
>>>>>> your
>>>>>> graphics and sounds, that get distributed with your programs, and even
>>>>>> compile those res files into the executable, so there's no need to
>>>>>> distribute extra files just to make your game work.  One single
>>>>>> executable, with all the sounds, graphics, icons, and anything else you
>>>>>> need for your program to work, and nobody needs to download anything
>>>>>> except one single executable file.  I know you can do that with other
>>>>>> languages too, but it's such a difficult process, folks rarely bother
>>>>>> to
>>>>>> do this,  with powerbasic, it's as simple as creating a text file with
>>>>>> the
>>>>>> filenames, and running the reseditor on it.  That's all there is to it.
>>>>>> For an example of this, go check out the battleship game I released
>>>>>> back
>>>>>> in 2002, (I think it's still at
>>>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
>>>>>> has
>>>>>> a single executable file, and all sounds are included, and the entire
>>>>>> game
>>>>>> is still only a couple hundred K in size.  I recently wrote a memory
>>>>>> game
>>>>>> for the raspberry pi, and with all the sounds, it's a hundred megabytes
>>>>>> or
>>>>>> morein size, and each one of the sound files needs to be present for
>>>>>> the
>>>>>> game to work, because res files don't exist on linux. :)
>>>>>> The plus to that is that you can replace the sounds with ones of your
>>>>>> choice, so that does help, but still, for ease

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
I’m not surprised. Just use a mainstream language, that way you’ll get all the 
support you need, because coding can be done anywhere, and is plain text.
> On Mar 8, 2016, at 7:19 AM, Justin Jones  wrote:
> 
> I cannot get Quorrum to work. I reinstalled my Java nonsense and
> played around with a couple of other things, but it will not play
> nicely with JAWS. It is supposed to, but it does not.
> 
> 
> 
> On 3/8/16, Devin Prater  wrote:
>> My programming class in school was on a languages called Quorum. It was made
>> specifically for blind people, but the IDE it uses is some mainstream one
>> with accessibility features slapped uncleanly on top of it, so yeah, not all
>> that nice.
>>> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
>>> 
>>> I remember Pascal... That was a long time ago, though, as I took a
>>> programming class in high school and that was the language that we
>>> started with.
>>> 
>>> I'll go take a look at Powerbasic's web site before I make up my mind,
>>> vis-à-vis which language I will try and learn.
>>> 
>>> On 3/7/16, Travis Siegel  wrote:
>>>> There's a reason powerbasic has the word power in it's name.  If you want
>>>> to know everything it can do, go read their web page, they have a
>>>> complete
>>>> feature set, and you can even download the manuals if you like, and read
>>>> them in full before ever purchasing the product.  I'm not much of a
>>>> windows user anymore, and haven't been for more than 10 years, but when I
>>>> do need windows work done, I almost always yank out my powerbasic
>>>> compiler
>>>> to do the work, because it's so simple to do it.  You can create internet
>>>> servers with something like 3 or 4 lines of code (they have samples that
>>>> come with the compiler) and you can build res files that include all your
>>>> graphics and sounds, that get distributed with your programs, and even
>>>> compile those res files into the executable, so there's no need to
>>>> distribute extra files just to make your game work.  One single
>>>> executable, with all the sounds, graphics, icons, and anything else you
>>>> need for your program to work, and nobody needs to download anything
>>>> except one single executable file.  I know you can do that with other
>>>> languages too, but it's such a difficult process, folks rarely bother to
>>>> do this,  with powerbasic, it's as simple as creating a text file with
>>>> the
>>>> filenames, and running the reseditor on it.  That's all there is to it.
>>>> For an example of this, go check out the battleship game I released back
>>>> in 2002, (I think it's still at
>>>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That
>>>> has
>>>> a single executable file, and all sounds are included, and the entire
>>>> game
>>>> is still only a couple hundred K in size.  I recently wrote a memory game
>>>> for the raspberry pi, and with all the sounds, it's a hundred megabytes
>>>> or
>>>> morein size, and each one of the sound files needs to be present for the
>>>> game to work, because res files don't exist on linux. :)
>>>> The plus to that is that you can replace the sounds with ones of your
>>>> choice, so that does help, but still, for ease of use, for windows
>>>> programming, I've never found anything easier.
>>>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
>>>> choice, because it could build guis with almost no effort, and for my
>>>> raspberry pi, I use either C or pascal, (depending on what I'm doing),
>>>> but
>>>> on windows, I keep going back to powerbasic, because it's so darned easy.
>>>> :)
>>>> 
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> pleas

Re: [Audyssey] Getting into programming

2016-03-08 Thread Devin Prater
My programming class in school was on a languages called Quorum. It was made 
specifically for blind people, but the IDE it uses is some mainstream one with 
accessibility features slapped uncleanly on top of it, so yeah, not all that 
nice.
> On Mar 8, 2016, at 5:35 AM, Justin Jones  wrote:
> 
> I remember Pascal... That was a long time ago, though, as I took a
> programming class in high school and that was the language that we
> started with.
> 
> I'll go take a look at Powerbasic's web site before I make up my mind,
> vis-à-vis which language I will try and learn.
> 
> On 3/7/16, Travis Siegel  wrote:
>> There's a reason powerbasic has the word power in it's name.  If you want
>> to know everything it can do, go read their web page, they have a complete
>> feature set, and you can even download the manuals if you like, and read
>> them in full before ever purchasing the product.  I'm not much of a
>> windows user anymore, and haven't been for more than 10 years, but when I
>> do need windows work done, I almost always yank out my powerbasic compiler
>> to do the work, because it's so simple to do it.  You can create internet
>> servers with something like 3 or 4 lines of code (they have samples that
>> come with the compiler) and you can build res files that include all your
>> graphics and sounds, that get distributed with your programs, and even
>> compile those res files into the executable, so there's no need to
>> distribute extra files just to make your game work.  One single
>> executable, with all the sounds, graphics, icons, and anything else you
>> need for your program to work, and nobody needs to download anything
>> except one single executable file.  I know you can do that with other
>> languages too, but it's such a difficult process, folks rarely bother to
>> do this,  with powerbasic, it's as simple as creating a text file with the
>> filenames, and running the reseditor on it.  That's all there is to it.
>> For an example of this, go check out the battleship game I released back
>> in 2002, (I think it's still at
>> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has
>> a single executable file, and all sounds are included, and the entire game
>> is still only a couple hundred K in size.  I recently wrote a memory game
>> for the raspberry pi, and with all the sounds, it's a hundred megabytes or
>> morein size, and each one of the sound files needs to be present for the
>> game to work, because res files don't exist on linux. :)
>> The plus to that is that you can replace the sounds with ones of your
>> choice, so that does help, but still, for ease of use, for windows
>> programming, I've never found anything easier.
>> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
>> choice, because it could build guis with almost no effort, and for my
>> raspberry pi, I use either C or pascal, (depending on what I'm doing), but
>> on windows, I keep going back to powerbasic, because it's so darned easy.
>> :)
>> 
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
> 
> -- 
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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Re: [Audyssey] Getting into programming

2016-03-05 Thread Devin Prater
The only bad thing is that BGT is only available for Windows. Python, though, 
is available for almost anything.

Sent from Outlook Mobile
>From Devin Prater
d.pra...@me.com




On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"  
wrote:










Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger  wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> Justin Jones wrote:
>> Hello all,
>>
>> I want to get into learning how to program, but I am a bit overwhelmed
>> as to where I ought to start. I have done some programming in the
>> past, but that was years ago, so I would just as soon as start from
>> the beginning, rather than attempting to recollect old knowledge on
>> the subject.
>>
>> There are two objectives that I have in mind, provided I can pick up
>> the knack of writing code:
>>
>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>> Edition) character sheet creator for us blind folks. There are ones
>> out there on the Interwebs, but they are either inaccessible or are
>> incomplete, i.e. they lack all available options for character
>> creation.
>>
>> 2. My ultimate ambition is to try and learn to create good
>> role-playing games for the blind. From what I have been able to
>> deduce, we have a very limited selection. Again, this latter reason is
>> more of a dream, but I am willing to attempt to put in the work to try
>> and realize it.
>>
>> This leads me to my questions for all of you who can best direct me:
>>
>> 1. What is a good programming language to learn? Where can I find the
>> necessary components to begin? What do I need to do in order to make
>> things accessible? Please note that I am a JAWS user.
>>
>> 2. What guides/books/tutorials ought I to read?
>>
>> Thanks in advance
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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You can make changes o

Re: [Audyssey] RS games on IOS; is that true?

2016-02-29 Thread Devin Prater
No. I doubt either of those game rooms will ever be on mobile platforms.

Sent from Outlook Mobile
>From Devin Prater
d.pra...@me.com




On Mon, Feb 29, 2016 at 4:58 PM -0800, "Charles Rivard"  
wrote:










What did you find out from the web site of RS Games?  If it exists, there 
surely would be info about it there.  Always get info directly from the 
horse's mouth rathar than a stable worker.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Rajmund
Sent: Monday, February 29, 2016 2:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] RS games on IOS; is that true?

Hello,
So, I heard that apparently, an RS client was released for IOS? Is that 
true? A google search didn't turn up anything obvious.

Sent from a Braille Sense



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[Audyssey] general programming Re: Help with using bgt

2016-02-07 Thread Devin Prater
I've also tried to learn BGT, but it felt even more complex than Python, which 
I had a learning Ally book on once, when I was on that program. I should try 
getting into programming again, but I'd have to learn either Objective c, 
Swift, or Coco for Mac developement as I understand it. 

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From Devin Prater
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On Sat, Feb 6, 2016 at 2:36 PM -0800, "loriduncan"  
wrote:










Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, but am 
finding when I look in the program's folder I don't see any of the help 
documentation.  I'm trying to learn BGT from the ground up again, as it's 
been ages since I've actually coded properly with it but what I don't want 
is to sit and listen to the audio manual again, as it just went in one ear 
and out the other without stoping to say hi to my brain.  :)  Also, if 
anyone has any tips on using bgt, I'd be very greatful.  Thanks, from Lori. 


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Re: [Audyssey] Quentin's game room.

2016-02-06 Thread Devin Prater
My name is devinprater there. 

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On Sat, Feb 6, 2016 at 5:04 AM -0800, "Lisa Hayes"  
wrote:










HI List just wondering if anyone was still playing in Quentin's game room i go 
their sometimes, my name their is 
lisa68.  
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] mudding in braille

2015-12-09 Thread Devin Prater
Well, I tried one of the choice of games titles, something about zombies, and 
found the story just too tight. Same events happen no matter what I choose, 
really. Sure, a few endings, but that's about it.

Sent from my iPhone

> On Dec 8, 2015, at 8:32 PM, dark  wrote:
> 
> Hi Devin.
> 
> Kodp is great but hard to get into, hence why I did a podcast on the subject, 
> however there is a lot more out there for the Iphone using text if you 
> specifically wanted something with a braille display.
> 
> The tactical rpg adventure to fate battle arena, the strategical star traders 
> elite, both A dark room and The ensign, not to mention all the Cog and Hg 
> games (which I personally always found far more interesting than bog standard 
> interactive fiction).
> 
> Then there are mmorpgs like Solara and Turf wars.
> 
> Heck, you could even play games like lost cities, trivia crack or some of the 
> kid friendly games sinse they mostly use text for the cards and what not, 
> though obviously the Kid friendly audiogames, as well as games like 
> pappasangre or the inquisitor you'd need your earbuds.
> 
> So, lots of choice.
> 
> Personally, I've never actually bothered with Frotz on the Iphone, sinse even 
> though I have played some good if games in the past, as I've said I didn't 
> find the guess the verb object manipulation did it for me, not like gamebooks 
> like the Cog and hg ones,plus of course, on the Iphone I prefer Ios games 
> rather than just what I have on my pc.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 09, 2015 1:58 AM
> Subject: Re: [Audyssey] mudding in braille
> 
> 
>> Thanks for the suggestion. Yeah, I have Frotz, but have never quite found a
>> game for that system that really interested me. Ah well, I'll maybe get
>> KODP again, because that was always fun.
>> 
>>> On Tue, Dec 8, 2015 at 10:05 AM dark  wrote:
>>> 
>>> Hi Devin.
>>> 
>>> I haven't played muds in braille, but the problem would be reading incoming
>>> text in real time, sinse some muds like Alteraeon Aardwolf and Cyber
>>> assault
>>> go very ast, and even those that don't such as Wayfar1444 still require you
>>> to keep up with the text, (doubly difficult in braille I should imagine on
>>> a
>>> moving bus).
>>> 
>>> I'd personally suggest if you want to play games in braille, you look at
>>> Iphone text games with a turn based element, such as some of the Cog or Hg
>>> games (which are great for busses and trains, or one of the more complex
>>> rpgs such as adventure to fate battle arena, king of dragon pass or star
>>> traders elite.
>>> 
>>> Alternatively, just invest in a pair of earbuds. This is what I use myself
>>> on trains etc. Indeed, I'm soon gong to have about a twelve hour flight
>>> over
>>> to America for Christmas and definitely plan to take my Iphone with me,
>>> 
>>> I'm considering reserving one of the longer Cog titles just for then such
>>> as
>>> tinstar, kendric stone or petal throne.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> - Original Message -
>>> From: "Devin Prater" 
>>> To: 
>>> Sent: Tuesday, December 08, 2015 12:35 PM
>>> Subject: [Audyssey] mudding in braille
>>> 
>>> 
>>> > Hi all. I was wondering if any of you have tried playing MUD games in
>>> > braille? On the bus rides home, I sometimes play MUD games, but the bus
>>> is
>>> > loud, so now I'm thinking of just using braille on those times, and > 
>>> > times
>>> > like that. So, any tips for playing MUD games in braille?
>>> >
>>> > Sent from my iPhone
>>> > ---
>>> > Gamers mailing list __ Gamers@audyssey.org
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>>> > gamers-unsubscr...@audyssey.org.
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>>> >
>>> 
>>> 
>>>

Re: [Audyssey] mudding in braille

2015-12-08 Thread Devin Prater
Thanks for the suggestion. Yeah, I have Frotz, but have never quite found a
game for that system that really interested me. Ah well, I'll maybe get
KODP again, because that was always fun.

On Tue, Dec 8, 2015 at 10:05 AM dark  wrote:

> Hi Devin.
>
> I haven't played muds in braille, but the problem would be reading incoming
> text in real time, sinse some muds like Alteraeon Aardwolf and Cyber
> assault
> go very ast, and even those that don't such as Wayfar1444 still require you
> to keep up with the text, (doubly difficult in braille I should imagine on
> a
> moving bus).
>
> I'd personally suggest if you want to play games in braille, you look at
> Iphone text games with a turn based element, such as some of the Cog or Hg
> games (which are great for busses and trains, or one of the more complex
> rpgs such as adventure to fate battle arena, king of dragon pass or star
> traders elite.
>
> Alternatively, just invest in a pair of earbuds. This is what I use myself
> on trains etc. Indeed, I'm soon gong to have about a twelve hour flight
> over
> to America for Christmas and definitely plan to take my Iphone with me,
> 
> I'm considering reserving one of the longer Cog titles just for then such
> as
> tinstar, kendric stone or petal throne.
>
> Beware the grue!
>
> Dark.
> - Original Message -
> From: "Devin Prater" 
> To: 
> Sent: Tuesday, December 08, 2015 12:35 PM
> Subject: [Audyssey] mudding in braille
>
>
> > Hi all. I was wondering if any of you have tried playing MUD games in
> > braille? On the bus rides home, I sometimes play MUD games, but the bus
> is
> > loud, so now I'm thinking of just using braille on those times, and times
> > like that. So, any tips for playing MUD games in braille?
> >
> > Sent from my iPhone
> > ---
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> > gamers-unsubscr...@audyssey.org.
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> > list,
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> >
>
>
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[Audyssey] mudding in braille

2015-12-08 Thread Devin Prater
Hi all. I was wondering if any of you have tried playing MUD games in braille? 
On the bus rides home, I sometimes play MUD games, but the bus is loud, so now 
I'm thinking of just using braille on those times, and times like that. So, any 
tips for playing MUD games in braille? 

Sent from my iPhone
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Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread Devin Prater
I just use mud rammer on iOS. Yeah, not Mushclient at all, but good enough for 
me. 

Sent from my iPhone

> On Nov 17, 2015, at 7:29 AM, william Lomas  wrote:
> 
> still wish good mac client to play with. don't see why have to keep using 
> windows 
> 
> Sent from my iPhone
> 
>> On 17 Nov 2015, at 13:11, Ian McNamara  wrote:
>> 
>> I played this a long time a go and really liked it. Had to give up due to 
>> not really having the time. However may get back in to this game again.
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Re: [Audyssey] Alter-Aeon

2015-12-02 Thread Devin Prater
My biggest problem with AlterAeon was that it wasn't much like a game. I mean, 
you hopped on, killed some monsters, did a few quests if you could find some, 
and that's it. Sure, exploring was interesting at times, if not a little better 
than most MUD games, since there were fewer spelling errors--even avalon has 
those--but combat is boring and wasn't so immaginative in its text. I admit, 
most text-based games aren't, but I'd love to find an MUD where there is oth 
more colorfully written combat text, and time to read that text. Anyways, the 
lack of any sort of RP made the game, to me, to be more like a hangout spot 
with a few more things to do than any little treehouse. Just my oppinion though.

Sent from my iPhone

> On Dec 1, 2015, at 4:06 PM, Justin Jones  wrote:
> 
> I avoid Bovine like the plague. I have never, repeat never, had any
> sort of good experiences with that particular channel. So, rather than
> getting into trouble, I stay off the channel.
> 
>> On 12/1/15, john  wrote:
>> As to the lightcatcher changes, Dentin noted that it was in preparation for
>> 
>> upcoming skill changes (its usually a good idea to watch/replay bovine after
>> 
>> reboots).
>> Warrior/thief is a perfectly functional class combo; I have hundreds of
>> times more luck with that than I do any caster that isn't a necro primary.
>> 
>> --
>> From: "Justin Jones" 
>> Sent: Tuesday, December 01, 2015 13:51
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Alter-Aeon
>> 
>> Jeremy, I get that Alter is staffed by volunteers and that Dentin and
>> Shadowfax have real-life issues to deal with. I get it, I really do,
>> but some of the recent changes/skill additions have been
>> mind-bogglingly awful.
>> 
>> Take, for instance, the change where lightcatchers will now have a
>> chance to break when they are used. Why? Why has Dentin felt the need
>> to make this adjustment? There is no call to do this? On the other
>> hand, Warriors and Thieves need some serious overhauling as there are
>> entirely too many stat dependencies, but most of all, the equipment
>> selection is not terribly strong? With the various spellcasting
>> classes, as a direct comparison, the latter's equipment is fairly
>> straight-forward in what is optimal. Warriors and Thieves, on the
>> other hand have lousy selections.
>> 
>> If Dentin/Shadowfax are being overwhelmed by the workload involved,
>> they can always reach out to veteran members of the community and
>> enlist their support. It is a simple problem with an equally simple
>> solution.
>> 
>> I am willing to concede that my entry into Alter, and subsequent
>> opinion of the game, is colored by my experience with mainstream
>> role-playing games, i.e. games that sighted people have access too.
>> Perhaps I have grown accustomed to a higher level of quality/balance,
>> given my background. If this is indeed the case, then I recognize my
>> failing and will work to correct it.
>> 
>>> On 12/1/15, dark  wrote:
>>> Hi jeremy.
>>> 
>>> Personally, I really enjoy Alter, particularly sinse as a solo
>>> exploration
>>> guy I'm directly rewarded for what I like doing. I found arcase a wee bit
>>> grindy before some of the changes and new areas got put in. In truth the
>>> real issue now is more one of me not having played for a couple of years
>>> and
>>> 
>>> not really sure how to best alter Thelok to catch up with the changes and
>>> keep going, particularly sinse I always like expermienting and trying new
>>> skills and what not.
>>> 
>>> I have considered either resetting and using the pracs I bought on a new
>>> char, or just starting another, but I'd rather not do either sinse I'm
>>> very
>>> 
>>> pleased with some of the quests I did with Thelok and I don't want to
>>> abandon him.
>>> 
>>> As I said, I probably just need to bight the bullit and do it, although
>>> it
>>> has been good to give other muds a go and have other experiences, also
>>> i'll
>>> 
>>> freely admit my rl life has sort of made gaming in general a bit of a
>>> second
>>> 
>>> right now though I'm getting back into things slowly.
>>> 
>>> All the best,
>>> Dark.
>>> - Original Message -
>>> From: "Jeremy Brown" 
>>> To: "gamers" 
>>> Sent: Tuesday, December 01, 2015 4:03 PM
>>> Subject: Re: [Audyssey] Alter-Aeon
>>> 
>>> 
 Just for a little balancing opinion here.  I've been playing Alter for
 10 years now.  I have phases where I go play other things, or get busy
 rl, but I usually come back.
 
 I've found the easiest two ways for me to get re-interested in playing
 are to either a. start a new character from scratch with new classes
 or old classes with new abilities or b. find a few friends who'd be
 willing to play at the level of the character I want to develop.
 
 Both of these help to kill the I've not gotten anywhere bug.
 
 At higher levels, if you have limited time or are not interested in
 the s

Re: [Audyssey] the madden games on computer

2015-11-25 Thread Devin Prater
I don't see how you'd play them, but some can be gotten for emulators for 
systems, like the Gamecube.  Google for details.

Sent from my iPhone

> On Nov 25, 2015, at 1:36 AM, corey overton  wrote:
> 
> Hey does any one have any madden games on the computer? and if so how could I 
> get a download of one?
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Re: [Audyssey] good html 5 text to speech engine

2015-11-19 Thread Devin Prater
look for MeSpeak JS, that's a TTS engine in javascript, but it should work okay 
called through HTML though.

Sent from my iPhone

> On Nov 19, 2015, at 4:09 AM, englishride...@gmail.com wrote:
> 
> Way to stomp on his idea. Maybe he's starting this to gain some experience in 
> programming.
> 
> 
> Thanks,
> Ari
> 
>> On Nov 18, 2015, at 10:38 PM, Shaun Everiss  wrote:
>> 
>> H why would you want to do something like this.
>> I don't mean to burst your bubble but I don't know what interest you will 
>> get.
>> Its quite an old concept, and we have to many of those titles now.
>> 
>> 
>> 
>>> On 19/11/2015 1:08 p.m., Marvin Hunkin wrote:
>>> Hi.
>>> 
>>> Doing a web based game, space invaders.
>>> 
>>> And now any good html 5 , javascript examples or tutorials.
>>> 
>>> Any one able to help me out.
>>> 
>>> Marvin.
>>> 
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Re: [Audyssey] games for IOS?

2015-10-16 Thread Devin Prater
As a high school graduate with plenty of tech knowledge, I know how Rajmund 
feels. Now, I'm not advocating using games and all in the classroom, and most 
games on the iPhone require movement and stuff that just can't be played just 
silently, so I think he wants this for after school.
I had a school iPod, and iPad Mini. I used my iPhone all my senior year, and 
teachers knew it. They also knew, though, that I got my work done. That's the 
key, there. I downloaded Google docs, had a braille display or keyboard, and 
did my work on my iPhone and submitted it through email. Then I got on Facebook 
or played an MUD or whatever Iwanted. I admit, when I first got my iPod, I 
emailed online friends during class and got caught doing it. Yes, the device 
was locked, and I did use my school email address to do it. Yes, kids have been 
caught playing clash of clans, crash of clans, whatever, in class on their 
iPads. But my point is, class is for class, and when you have a teacher that 
teaches, you won't have time to play games and such. Our teachers were 
easy-going, and sometimes we didn't do all that much in some classes. So I'd be 
online or read a book when Bard Mobile was still the top dog.
Now, being older, I still don't have a problem with what I did. I took notes on 
my iPhone, did my English and French work on my iPod a year prior to the Phone, 
and even did math on the devices, with the help of UEB.
Another point I have to make is that if a student is held back, especially if 
the student is bright, he will seek ways around things. He, well at least me, 
I, emailed with the iPod, and got Google voice, with GVMax, so that I could 
text. No Raymund, this won't work with the braille sense, fore GVMax is no 
more, sorry. So yes, I texted in class, I texted all the time back then, and 
when I didn't use the school email address, I used my gamil, which I added. I 
got caught there too, since I added the address to my step-dad's Android phone 
to play with it, so my family got involved. Then, I simply had my Google Voice 
texts sent to my Apple email, so that no one but me could get it. No one found 
out fter that. And the only reasons why I got caught the other times is because 
I was careless those times. I have no problems with what I did, because I 
ultimately learned things about myself and about people in general. 

Sent from my iPhone

> On Oct 8, 2015, at 2:45 AM, Shaun Everiss  wrote:
> 
> hmmm then the device is secured fully.
> Look at my previous message, think of your education  place as a large 
> company.
> Read some articles on why a internet polocy is a good idea.
> There have been many instances of people not doing work because they got to 
> free with what they put on, causing dammage, etc.
> Various people that have actually had copywrited info on their system, porn, 
> child porn have got fired.
> However that is not the end of that, any alegal activity or anything even if 
> its inocent could really mash reputation of the organisation in question, you 
> may get away with it, but someone will loose his head and if that happens you 
> get more restrictions and other junk.
> Also I know from things I have read and others telling me that on computers 
> at work keyloggers, and other spyware is loaded on your system.
> all your files, emails, passwords and all your personal info is logged and 
> read.
> So even the most experienced need to be carefull.
> Companies do this to insure productivity  and to cover themselves incase 
> something happens.
> Now your apple game doesn't mean anything by itself.
> But what happens if a virus manages to get in to a system somehow, or the 
> system crashes or anything goes wrong, look at previous messages.
> Questions will be asked how did that get started.
> The first person for the chopper will be the person that isn't working, ie 
> gaming, listening to youtube or viewing their twitter when they shouldn't be.
> They will get it in the head and die! not good.
> So in short you may not be able to play games on your work device.
> And its unwize to do that anyway.
> I have people that have 2 pyhones one for work which is loaded with trogens, 
> viruses, spyware and other such things monitered and such.
> And a home device which is for home and not to be used during work time 
> really.
> Its a pain but thats the way it is.
> If you can afford it or get funding for your own device then thats fine they 
> may or may not accept it.
> However you most sertainly can not play your games during class and may only 
> at breaks.
> Then again there have been debaits over on news of making people socialise 
> without devices and that means no devices at all in any school period.
> You can ask, but you will need to approve everything before you do it.
> Why is this needed is one of the questions you may get asked.
> Games are generally not work related.
> Your easiest bet is to get a device and well do it that way.
> On the off chance and I am not sure how secure the

Re: [Audyssey] iPhone game controllers for games like Zombie Arena, BlindSide, and A Blind Legend.

2015-10-08 Thread Devin Prater
For me, I'd rather use either a bluetooth keyboard to play games or a 
controller if I had one. But, since many more people have a keyboard, it'd be 
better to just do that. Like in silversword, I'd much, much rather navigate 
using the arrow keys. 

Sent from my iPhone

> On Oct 7, 2015, at 11:41 AM, dark  wrote:
> 
> I do think charlse has a point here, indeed it's the unique control methods 
> such as analogue use of the touch screen and the motion and tilt sensors that 
> make the iphone control so unique for games in the first place, so using 
> other controllers would be a little odd.
> 
> That being said, I will say one problem which several action games have had 
> is using multiple controls for the same sequence.
> Imagine playing an Ios beatemup like streetfighter where you have movement 
> buttons of your character plus say several different attack buttons, or a 
> spaceship game where you had multiple weapons which would usually be tied to 
> specific keys.
> 
> inventory or action toggles and the like are okay as far as they go, eg, two 
> finger tap to switch weapons as in audio defense, but they're not as 
> immediate as they would be in a fast action situation, and for actually 
> locating on screen buttons sinse a vi player can't locate them visually, and 
> sinse in a self voicing action game there wouldn't be time to flick to them 
> with vo, you mostly can only use buttons in the corners of the device, which 
> limits you to four, though I suppose with controlling how those controls were 
> access, ie, single tap or two finger tap you might exchange the rate.
> 
> Then again, fast action sequences are also just the sorts of sequences it'd 
> be perfect to use more complex analogue motions for anyway,  for example 
> suppose youu had a beatemup where you moved your phone up and down to hit 
> high and low and turned it to block, so I'm even not sure on that one.
> 
> I would've said the physical layout of a joypad would be needed for occasions 
> when the position of controls is important, eg, arrows up down left and 
> right, however using vertical navigation and voiceover you can find these 
> well enough (it's rather necessary in adventure to fate battle arena).
> 
> Of course there are keyboards which are needed for text input, sinse I 
> personally wouldn't fancy playing a mud or interactive fiction game on Ios 
> trying to use the on screen keyboard or risk dictation, but that's fully 
> implemented already.
> 
> all the best,
> 
> Dark.
> - Original Message - From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 07, 2015 5:24 PM
> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
> Arena,BlindSide, and A Blind Legend.
> 
> 
>> Only thin, though, is that the motion sensors are in the device, not the 
>> controller.  That would be kind of like trying to tilt your phone with a 
>> Bluetooth keyboard, wouldn't it?  It won't work.
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're finished, 
>> you! really! are! finished!
>> - Original Message - From: "Dakotah Rickard" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, October 07, 2015 9:24 AM
>> Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
>> Arena,BlindSide, and A Blind Legend.
>> 
>> 
>>> For Blindside and Audio Defense, at least, it would be interesting to have 
>>> these controlers. I haven't played Blind Legend, so ... no opinion. It's 
>>> always nice to have multiple options.
>>> Still, the two games I have played offer the most emersion with the 
>>> accelerometer option. The finger swipe option is workable, as (I suppose) 
>>> is the tilt option for some, but the motion control option feels most ... 
>>> interactive. I think that adding the controlers to these titles would be 
>>> cool, but I'd also like, maybe like more, if the developers were simply 
>>> more aware of our interest in these devices. IF people are more aware of 
>>> our interest and the devices's availability, I'm sure they could come up 
>>> with even more interesting and appropriate titles for the controler style 
>>> of gameplay.
>>> 
>>> 
>>> Signed:
>>> Dakotah Rickard
>>> 
 On Oct 6, 2015, at 13:26, Charles Rivard  wrote:
 
 I think that your iDevice should be the controller.  That's what the 
 motion sensors are for.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished, you! really! are! finished!
 - Original Message - From: "Gmail" 
 To: "Gamers Discussion List" 
 Sent: Tuesday, October 06, 2015 12:05 PM
 Subject: [Audyssey] iPhone game controllers for games like Zombie 
 Arena,BlindSide, and A Blind Legend.
 
 
> Accessible games on iOS probably don't have any support for ^these 
> controllers, but wouldn't it be cool if they did? It would be awesome to 
> get controller support for titles like Zombie Arena, 

Re: [Audyssey] games for IOS?

2015-10-08 Thread Devin Prater
Ah, I see what they did! Profiles! Yes, must be. o to settings, then general. 
Look there, and delete any profile that allows the deletion, then you can 
delete any others that don't let you delete them at first.

Sent from my iPhone

> On Oct 7, 2015, at 4:37 PM, rajmund  wrote:
> 
> Hello,
> Sorry, I would take this of list, but not sur how with the I Pad,¥ht. S, 
> anyway, when you try that, it wants a pass key. As I have said, I don't think 
> I can do much aptthis point. Thanks for the help, though.
> 
> Sent from an  IPad
> 
>> On 7 Oct 2015, at 10:24 p.m., Josh K  wrote:
>> 
>> just go into settings, and reset the entire device just tell it to wipe 
>> everything and then when it restarts turn on voiceover and put in your own 
>> apple ID.
>> 
>> follow me on twitter @joshknnd1982
>> 
>>> On 10/7/2015 4:39 PM, Rajmund wrote:
>>> Hello,
>>> 
>>> District. Their ID is logged in, and I can apparently not log it out. The 
>>> device is supposed to be for education, but I can't see myself writing 
>>> assessments on the touch screen any time soon. Although, I agree, the rules 
>>> are pretty messed up. HTH
>>> 
>>> - Original Message -
>>> From: Charles Rivard  
>>> To: "Gamers Discussion list"  
>>> Date: Wednesday, October 7, 2015 9:14 pm
>>> Subject: Re: [Audyssey] games for IOS?
>>> 
 
 The questions were very clearly asked.
 
 1.  You say that you are not allowed to use the app store.  Who is not
 allowing you to do so?
 
 2.  How are you expected to get apps to make the iPad of more benefit to 
 you
 with this restriction in place?
 
 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,
 you! really! are! finished!
 - Original Message -
 From: "Rajmund" 
 To: 
 Sent: Wednesday, October 07, 2015 1:15 PM
 Subject: Re: [Audyssey] games for IOS?
 
 
> Hello,
> What do you mean, exactly?
> 
> - Original Message -
> From: Charles Rivard  
> To: "Gamers Discussion list" 
> Date: Wednesday, October 7, 2015 5:34 pm
> Subject: Re: [Audyssey] games for IOS?
> 
>> 
>> Who would put such a restriction on an iPad?  How can you get anything
>> without being allowed to use the source from which apps are gotten?
>> 
>> ---
>> Be positive!  When it comes to being defeated, if you think you're
>> finished,
>> you! really! are! finished!
>> - Original Message -
>> From: "rajmund" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, October 07, 2015 3:15 AM
>> Subject: [Audyssey] games for IOS?
>> 
>> 
>>> Hello there,
>>> 
>>> 
>>> So, I have recently got an IPad.  Because the device is from my
>>> district,
>>> I have certain restrictions.  One of them is no app store.  Is there a
>>> way
>>> to get games onto it, without having an own ID?
>>> 
>>> Sent from a BrailleNote
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6140 / Virus Database: 4435/10774 - Release Date:
>>> 10/07/15
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
> Sent from a Braille Sense
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> -
> No virus found in this message.
> C

Re: [Audyssey] games for IOS?

2015-10-08 Thread Devin Prater
Look up iOSEmus. You'll find things there that don't require the app store. 
They're not audio games, but that's just about all you can do.

Sent from my iPhone

> On Oct 7, 2015, at 10:58 AM, rajmund  wrote:
> 
> Hello,
> So in other words, I can't download an IOS app in any other ways but the app 
> store? As for trust, well, they know me well by now, they know I come up with 
> all sorts of weird work arounds.
> 
> Sent from a BrailleNote
> 
> - Original Message -
> From: Dakotah Rickard  To: Gamers Discussion list  Date sent: Wed, 7 Oct 2015 10:12:47 -0400
> Subject: Re: [Audyssey] games for IOS?
> 
> Honestly, if your district has restricted it you're pretty much out of luck.  
> You can't sideload apps on an apple device the same way you can on an Android 
> one.  Even if you had the app store icon (which you probably do somewhere 
> because there's no multi-user support as I know of), but even if you had the 
> icon, you'd need an ID and password.  That's just the plain facts.
> Trying to get around that somehow might, possibly, work, depending on how 
> it's been restricted, but they'll know, and you'll probably lose the device, 
> and more importantly, their trust.
> 
> Signed:
> Dakotah Rickard
> 
> On Oct 7, 2015, at 07:32, rajmund  wrote:
> 
> Hello,
> Let me just clear up something.  I did think about downloading things with a 
> PC, it would work, they couldn't tell, but no PC.  I have also thought of 
> making an ID, for things like IMessage and that, but not sure whether a note 
> taker could do it.  But back to the topic, I can't reformat it, it wants a 
> password.  Although, I'm not completely restricted, things could be put onto 
> it.  And I wouldn't lose anything, since I'm not putting anything personal on 
> it, because they can see it.  So I guess the question here is, is there a way 
> of getting games, without an ID?
> 
> Sent from a BrailleNote
> 
> - Original Message -
> From: Shaun Everiss  To: Gamers Discussion list  Date sent: Thu, 8 Oct 2015 00:11:12 +1300
> Subject: Re: [Audyssey] games for IOS?
> 
> Hmmm thats a problem.
> So you can't have an app store.
> Hmmm, if you have a standard computer you can get an apple id, buy all
> the games you want and just put them via sync to your pad.
> Now obviously this being a maybe school system they may or may have ways
> to detect you doing this and it may not work.
> To be honest unless they have locked you out totally you could probably
> restore the thing from itunes even reformat the unit but I don't know if
> you will loose things.
> On some routers I got I got them from isps set up only for these isps.
> I was able to download the legal unlocked firmware and then was able to
> just install that and it was fully unlocked.
> I have had a situation where while a router was locked, that someone was
> able to hack into the system via telnet and make it do whatever but the
> unit was locked to web configuration.
> 
> 
> 
> On 7/10/2015 9:15 p.m., rajmund wrote:
> Hello there,
> 
> 
> So, I have recently got an IPad.  Because the device is from my
> district, I have certain restrictions.  One of them is no app store.  Is
> there a way to get games onto it, without having an own ID?
> 
> Sent from a BrailleNote
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
> 
> ---
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> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailma

Re: [Audyssey] Link for grendel's cave

2015-10-04 Thread Devin Prater
Dark, have you tried playing the game on an iPhone? I can't click any icon, and 
I got out of the main game, and now I can't get back into it, the cave I mean. 
I click on my character's name, but nothing happens.

Sent from my iPhone

> On Oct 4, 2015, at 2:10 AM, dark  wrote:
> 
> Hi. 
> 
> Sorry, I'm a dope. I was running off to an all day role playing session 
> yesterday and utterly forgot to send the link. 
> 
> Either way here it is for those who haven't found it:
> http://www.grendelscave.com/text.asp
> 
> Enjoy! 
> 
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] games turning against me

2015-10-03 Thread Devin Prater
Wow, all that for a game. Useful, but not exactly for this situation. I've 
heard that the language Aprone programs in is a bit old, and that causes 
problems with newer systems.

Sent from my iPhone

> On Oct 1, 2015, at 9:34 PM, Shaun Everiss  wrote:
> 
> Well yeah if you do have a powercut most likely you may have fried something.
> if things do not work maybe a good reformat will work.
> Seriously if you can afford it especially if you have a desktop get a ups.
> I have a couple.
> if you are a laptop user try to cycle your battery every couple months and 
> buy an extra.
> To be honest, having a ups even though that cost me 70 bucks each has saved 
> my ass many times.
> Another thing I'd get is a serge board that can fit 6 units in, and get as 
> many as there are electronic devices in them.
> Yes they are 30 bucks or so, yes they cost but again they will save your ass 
> and I can vouch for  both bits of kit.
> Remember to change your ups battery every couple years or so and to have a 
> spare just in case you forget else things will not work well for you.
> I had a cheap powerstrip bust on me all of a sudden once.
> and I have friends in lightning strike zones.
> If the power goes off, if the thing powers up it may be corrupted and we 
> would reformat, works every time.
> However more than not, you wouldn't get anything and have to replace the 
> power supply and ram chips or worse.
> This would probably be a good time to tell all well remind all to have good 
> serge protection tech.
> An ups or 2 a serge box and a power board or 2 would be ideal.
> Failing that, at minimum, a serge board that allows 2 plugs for the power 
> strips and or plugs with auto powercut offs for each unit.
> And if not, make sure you have 2 backup hdds at least and make sure one of 
> them is always as updated as it can be and keep it offline maybe stored away 
> but close enough for you to get it.
> 
> 
> 
>> On 2/10/2015 2:44 a.m., john wrote:
>> If the problem is occurring only after you killed power to the machine (I'm
>> presuming you didn't go through windows to shut down) then the power loss
>> may have corrupted files, in which case just replacing them will do the
>> trick.
>> In future, if your screen reader starts misbehaving, try the following:
>> press windows r, type cmd, and hit enter.
>> type:
>> taskkill /f /im jfw.exe
>> or
>> taskkill /f /im nvda.exe
>> and then reload the screen reader as normal.
>> 
>> --
>> From: "loriduncan" 
>> Sent: Thursday, October 01, 2015 9:16
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] games turning against me
>> 
>> Hi yes, I've tried all the obvious stuff to fix the problem, and am actually
>> wondering if something is wrong at Aprone's end, as it was the online game
>> I'd been playing, and my jaws had frozen so I had to exit the game and shut
>> down my laptop them re-boot it, and that's when I started getting that
>> error.
>> 
>> I'll give the installer another shot though.
>>> From Lori.
>> 
>> -Original Message-
>> From: john
>> Sent: Thursday, October 01, 2015 1:26 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] games turning against me
>> 
>> In homage to IT people all around the world... have you rebooted?
>> Other possibilities:
>> If you can, try castaways on another machine?
>> Either that, or just redownload it and see if that fixes the issue;
>> something may have been corrupted or missing.
>> I've got nothing for swamp, sorry.
>> 
>> 
>> --
>> From: "loriduncan" 
>> Sent: Thursday, October 01, 2015 4:54
>> To: 
>> Subject: [Audyssey] games turning against me
>> 
>> Hi everyone, it seems Aprone's games have turned against me.  I tried to log
>> into Swamp, but was told it had failled because my account needed renewing,
>> despite the fact that I'd renewed it a few months a go.  I then tried to
>> load up castaways, but got the following error:
>> ---
>> Castaways
>> ---
>> Run-time error '52':
>> 
>> Bad file name or number
>> ---
>> OK
>> ---
>> I've ran the checkup.exe file in the castaways folder, but it's not done
>> anything.  It's really frustrating having Swamp so laggy, then castaways not
>> responding suddenly.
>> I'm not sure what to do about that runtime error and would be glad of any
>> help.  Thanks from Lori.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 

Re: [Audyssey] back to bloodshed

2015-09-04 Thread Devin Prater
this game is only for Windows, right?

Devin Pratersent from Gmail.

On Fri, Sep 4, 2015 at 10:45 AM, Josh K  wrote:

> hey guys when you play i wish we could have multiplayer in this game. its
> fun! also i find when lots of enemies come at me at once i use the
> automatic rifle or set up a pressure mine or two with 8 and then control
> but run away from it a bit you can hear where it is at and if you want to
> avoid it jump over it with holding in up arrow and tap right or left arrow
> depending on which way you need to jump. if yu don't you will kill yourself
> with your own weapon.
>
> --
> follow me on twitter @joshknnd1982
>
>
> ---
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Re: [Audyssey] Q9 Has a New Home

2015-08-08 Thread Devin Prater
The solution to all this is to have all these young, competing developers team 
up and make something amazing and jaw-dropping for once. 

Sent from my iPhone

> On Jul 29, 2015, at 2:40 AM, Shaun Everiss  wrote:
> 
> well the game is old, to be honest it was fun while it lasted.
> And to be honest the keys can just float round the net.
> I sertainly have no issues with floating mine if someone asks for it.
> As far as I care phil chose to quit the ag community and sold the game to 
> someone that thought it good for business and thats it.
> the current stand alone version is technically abandonware even if it legally 
> isn't and especially now you can't get it anymore, blasttbay still has an 
> installer and thats about it.
> Leasy can't go to nvda because of licencing for opensource, though to be 
> honest if it could use something like tolque which has all the interfaces in 
> which some stuff I use like teamtalk does that could avoid the issue some 
> what, and that is opensource library.
> Ofcause thats opensource and not payed for, but even so.
> 
> 
> 
>> On 29/07/2015 11:20 a.m., Josh K wrote:
>> but that's not fair! what if someone wants to buy the stand alone
>> version? now they cannot get it at all!
>> 
>> follow me on twitter @joshknnd1982
>> 
>>> On 7/28/2015 4:43 PM, Scott Chesworth wrote:
>>> Legally, nope.
>>> 
>>>> On 7/28/15, Josh K  wrote:
>>>> can I give my q9 standard version key to people who want q9 but who
>>>> don't want to buy jaws and leesy?
>>>> 
>>>> follow me on twitter @joshknnd1982
>>>> 
>>>>> On 7/28/2015 11:01 AM, dark wrote:
>>>>> It is true that "new games will come"
>>>>> But with the number of audio games being so small, it's always a shame
>>>>> when something is lost, this is one reason why justin Dobemire got
>>>>> such a lot of deserved flack for what he did to bsc games, essentially
>>>>> making them legally unavailable forever more amen.
>>>>> 
>>>>> I hope as I said,  this twit who develops leasy will realize the value
>>>>> of what he owns and treat it with the respect it deserves.
>>>>> 
>>>>> All the best,
>>>>> 
>>>>> Dark.
>>>>> - Original Message - From: "Devin Prater"
>>>>> 
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Tuesday, July 28, 2015 1:01 AM
>>>>> Subject: Re: [Audyssey] Q9 Has a New Home
>>>>> 
>>>>> 
>>>>>> Philip legally doesn't even own the product he created anymore. There
>>>>>> is literally nothing he can do. He can't sell his own game, he can't
>>>>>> reclaim it, its just not his anymore. But y'all don't worry. New
>>>>>> games will come, with developers with new creativity and better
>>>>>> sense, and Liesy and its Jaws fetish will rise and it'll fall.
>>>>>> 
>>>>>> Sent from my iPhone
>>>>>> 
>>>>>>> On Jul 27, 2015, at 1:31 PM, Scott Chesworth
>>>>>>>  wrote:
>>>>>>> 
>>>>>>> Hi Philip,
>>>>>>> 
>>>>>>> I've read the AudioGames topic you linked to, and whilst I totally
>>>>>>> understand your decision to transfer ownership as a means of being
>>>>>>> paid for the time you've put into developing Q9, I can't help echoing
>>>>>>> the thoughts of many in that discussion that JAWS being a requirement
>>>>>>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
>>>>>>> pond, this would've made more sense, but nowadays...?
>>>>>>> 
>>>>>>> Is there no scope to offer an alternative sales channel through
>>>>>>> Blastbay for people who don't use JAWS?
>>>>>>> 
>>>>>>> Scott
>>>>>>> 
>>>>>>>> On 7/24/15, Philip Bennefall  wrote:
>>>>>>>> Hi again,
>>>>>>>> 
>>>>>>>> Just wanted to follow up briefly and point those who have
>>>>>>>> questions as
>>>>>>>> to why I transferred the rights of Q9, to the audiogames.net topic
>>>>>>>> under
>>>>>>

Re: [Audyssey] Q9 Has a New Home

2015-08-08 Thread Devin Prater
Problem is: 
People might see what else is out there, if they explore. But Leesy isn't made 
for that. Its made to sort of lock you in, to get you with it and have all the 
tools and fun you'll ever need. So no, I doubt they'll come here, no. They'll 
stay with the games Leesy has made available to them.

Sent from my iPhone

> On Jul 29, 2015, at 1:50 AM, Ian Reed  wrote:
> 
> +1 Nick Adamson.
> 
> Also remember that many developers read the audiogames.net forum and this 
> mailing list.
> Seeing how community members respond to one developer's choices is an easy 
> way to guess how they would act towards other developers whenever they find 
> something disagreeable.
> 
> Expressing frustration in a civil manner is one thing, but name calling and 
> open endorsement of piracy is entirely different.
> 
> ~ Ian Reed
> Try my free games at http://BlindAudioGames.com
> 
> 
> 
>> On 7/29/2015 12:17 AM, Nick Adamson wrote:
>> Hi all.
>> The content of this thread is making me a little uncomfortable.
>> You may not agree with what has happened but encouraging piracy and personal 
>> attacks makes no one look good and especially from people normally respected 
>> in our community.
>> As there is nothing you can do about the Q9 situation why not try to see the 
>> positives. People who wouldn't normally play audio games are being 
>> introduced to them and that may lead to them finding out what else is out 
>> there.
>> Thanks.
>> Nick.
>> 
> 
> 
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Re: [Audyssey] Q9 Has a New Home

2015-08-08 Thread Devin Prater
It may be economically immoral, but it is not "steeling" If I steel, there is 
no other replacement. Piracy is literally copying.

Sent from my iPhone

> On Jul 28, 2015, at 7:46 PM, Charles Rivard  wrote:
> 
> I would not pirate, because that is stealing.  Period.
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! really! are! finished!
> ----- Original Message - From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, July 28, 2015 6:24 PM
> Subject: Re: [Audyssey] Q9 Has a New Home
> 
> 
>> I'm willing to bet that some cool hacker will make an add-on for NVDA to 
>> interface with that Jaws-fetish software that I can't spell. Then buying the 
>> thing wouldn't exactly be all that wasteful, although I'd rather pirate it 
>> to try it out for 30 minutes or so just to see how mind-numbingly 
>> restrictive and basic it is, than buy it, then throw it away.
>> 
>> Sent from my iPhone
>> 
>>> On Jul 28, 2015, at 4:41 PM, Thomas Ward  wrote:
>>> 
>>> Hi Dark,
>>> 
>>> Agreed. I wouldn't blame anyone for pirating the game in secret, and
>>> no I can't feel sorry or any sympathy for Brian Hartgen if that
>>> happens because its his own fault. Someone who clearly refuses to sell
>>> single end user licenses to include it in a more expensive product,
>>> something many people don't need, is just begging for disreputable
>>> people to rip it off as fast as possible. Although, I don't personally
>>> know of any such instances I wouldn't be surprised if this has not
>>> already happened. People won't buy Leasey just to acquire a game that
>>> use to sell for a fraction of the price. If they can they'll pirate it
>>> instead, and that is a fact.
>>> 
>>> 
>>> 
>>>> On 7/28/15, dark  wrote:
>>>> Well Tom It's a great shame Philip couldn't sell his game to a more
>>>> deserving party, not that I blaime him for this Brian fellow's stupidity, a
>>>> 
>>>> very blind man indeed if he can't realize what he's got :D.
>>>> 
>>>> If this is truly the case I would not be sorry for someone to pirate the
>>>> game as has already happened with the Bsc titles just to keep it in the
>>>> community,  oh and no, I don't know about any pirated copies of the bsc
>>>> 
>>>> games hanging aaround, such a thing is just a supposition by me.
>>>> 
>>>> Beware the grue!
>>>> 
>>>> Dark.
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>> 
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
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>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6081 / Virus Database: 4392/10325 - Rel

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
Of course its not fair. That's why we scorn the name of that Jaws fetishist.

Sent from my iPhone

> On Jul 28, 2015, at 6:20 PM, Josh K  wrote:
> 
> but that's not fair! what if someone wants to buy the stand alone version? 
> now they cannot get it at all!
> 
> follow me on twitter @joshknnd1982
> 
>> On 7/28/2015 4:43 PM, Scott Chesworth wrote:
>> Legally, nope.
>> 
>>> On 7/28/15, Josh K  wrote:
>>> can I give my q9 standard version key to people who want q9 but who
>>> don't want to buy jaws and leesy?
>>> 
>>> follow me on twitter @joshknnd1982
>>> 
>>>> On 7/28/2015 11:01 AM, dark wrote:
>>>> It is true that "new games will come"
>>>> But with the number of audio games being so small, it's always a shame
>>>> when something is lost, this is one reason why justin Dobemire got
>>>> such a lot of deserved flack for what he did to bsc games, essentially
>>>> making them legally unavailable forever more amen.
>>>> 
>>>> I hope as I said,  this twit who develops leasy will realize the value
>>>> of what he owns and treat it with the respect it deserves.
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Devin Prater"
>>>> 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Tuesday, July 28, 2015 1:01 AM
>>>> Subject: Re: [Audyssey] Q9 Has a New Home
>>>> 
>>>> 
>>>>> Philip legally doesn't even own the product he created anymore. There
>>>>> is literally nothing he can do. He can't sell his own game, he can't
>>>>> reclaim it, its just not his anymore. But y'all don't worry. New
>>>>> games will come, with developers with new creativity and better
>>>>> sense, and Liesy and its Jaws fetish will rise and it'll fall.
>>>>> 
>>>>> Sent from my iPhone
>>>>> 
>>>>>> On Jul 27, 2015, at 1:31 PM, Scott Chesworth
>>>>>>  wrote:
>>>>>> 
>>>>>> Hi Philip,
>>>>>> 
>>>>>> I've read the AudioGames topic you linked to, and whilst I totally
>>>>>> understand your decision to transfer ownership as a means of being
>>>>>> paid for the time you've put into developing Q9, I can't help echoing
>>>>>> the thoughts of many in that discussion that JAWS being a requirement
>>>>>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
>>>>>> pond, this would've made more sense, but nowadays...?
>>>>>> 
>>>>>> Is there no scope to offer an alternative sales channel through
>>>>>> Blastbay for people who don't use JAWS?
>>>>>> 
>>>>>> Scott
>>>>>> 
>>>>>>> On 7/24/15, Philip Bennefall  wrote:
>>>>>>> Hi again,
>>>>>>> 
>>>>>>> Just wanted to follow up briefly and point those who have questions as
>>>>>>> to why I transferred the rights of Q9, to the audiogames.net topic
>>>>>>> under
>>>>>>> general game discussion. Hopefully I have managed to answer all the
>>>>>>> questions there.
>>>>>>> 
>>>>>>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>>>>>>> 
>>>>>>> Kind regards,
>>>>>>> 
>>>>>>> Philip Bennefall
>>>>>>>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>>>>>>>> Hi all,
>>>>>>>> 
>>>>>>>> I just wanted to post a quick announcement to let you all know
>>>>>>>> that Q9
>>>>>>>> is moving. From today, the Q9 action game will no longer be sold from
>>>>>>>> Blastbay Studios but will instead be available as part of the Leasey
>>>>>>>> package (www.leaseycentral.com). Of course, all existing users can
>>>>>>>> continue to play the game normally; all issued keys remain valid and
>>>>>>>> can be reused if you format your PC or buy a new one.
>>>>>>>> 
>>>>>>>> Kind regards,
>>>>>>>> 
>>>>>>>> Philip Ben

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
I'm willing to bet that some cool hacker will make an add-on for NVDA to 
interface with that Jaws-fetish software that I can't spell. Then buying the 
thing wouldn't exactly be all that wasteful, although I'd rather pirate it to 
try it out for 30 minutes or so just to see how mind-numbingly restrictive and 
basic it is, than buy it, then throw it away.

Sent from my iPhone

> On Jul 28, 2015, at 4:41 PM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Agreed. I wouldn't blame anyone for pirating the game in secret, and
> no I can't feel sorry or any sympathy for Brian Hartgen if that
> happens because its his own fault. Someone who clearly refuses to sell
> single end user licenses to include it in a more expensive product,
> something many people don't need, is just begging for disreputable
> people to rip it off as fast as possible. Although, I don't personally
> know of any such instances I wouldn't be surprised if this has not
> already happened. People won't buy Leasey just to acquire a game that
> use to sell for a fraction of the price. If they can they'll pirate it
> instead, and that is a fact.
> 
> 
> 
>> On 7/28/15, dark  wrote:
>> Well Tom It's a great shame Philip couldn't sell his game to a more
>> deserving party, not that I blaime him for this Brian fellow's stupidity, a
>> 
>> very blind man indeed if he can't realize what he's got :D.
>> 
>> If this is truly the case I would not be sorry for someone to pirate the
>> game as has already happened with the Bsc titles just to keep it in the
>> community,  oh and no, I don't know about any pirated copies of the bsc
>> 
>> games hanging aaround, such a thing is just a supposition by me.
>> 
>> Beware the grue!
>> 
>> Dark.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
All I'll say is that a non-gamer should never even attempt to actually sell a 
game. He usually screws up and makes everyone mad in the process. Now, he'll 
get fewer, I'm willing to bet, purchases of his Jaws-fetishist product than he 
would have if he'd stuck to his element and just kept slobbering over his first 
love, Jaws. 

Sent from my iPhone

> On Jul 28, 2015, at 4:32 PM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Not sure I'd go as far to call Brian Hartgen a moron since his reasons
> for not selling Q9 separately makes sense from a certain business
> point of view. As I understand it his entire purpose of acquiring the
> game was not to sell the game but to use it to add onto his Leasey
> product, to boost sales of Leasey, so seen from that perspective it
> makes sense. There is a lot that could be said here greedy, scummy,
> unfair, etc but the bottom line is he won't sell the game as a stand
> alone product because it was never his intention to do it that way. He
> is bundling it into his Leasey product and if you want it you have to
> pay the big bucks for Leasey.
> 
> To be honest I don't think Brian Hartgen really thought about the
> ramifications of what this would do and how angry this would make the
> audio games community. He saw this as a simple business transaction,
> one in which would boost sales of Leasey, and he didn't care if it
> effectively took Q9 off the market. He is not a game developer per se,
> and thus he has no ties to the community the way many long time audio
> game developers do. So he just does not see it the same way we see it.
> To him Q9 is just another piece of software to be sold or added to
> Leasey rather than sold  as a separately existing product.
> 
>> On 7/28/15, dark  wrote:
>> Well then he shal recieve my scorn for being a moron! Really, not selling
>> something to people is a great way to run a business.
>> 
>> Dark.
> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Devin Prater
Lol, you could, obviously, but Mister Hard Gin might sue you.

Sent from my iPhone

> On Jul 28, 2015, at 12:53 PM, Josh K  wrote:
> 
> can I give my q9 standard version key to people who want q9 but who don't 
> want to buy jaws and leesy?
> 
> follow me on twitter @joshknnd1982
> 
>> On 7/28/2015 11:01 AM, dark wrote:
>> It is true that "new games will come"
>> But with the number of audio games being so small, it's always a shame when 
>> something is lost, this is one reason why justin Dobemire got such a lot of 
>> deserved flack for what he did to bsc games, essentially making them legally 
>> unavailable forever more amen.
>> 
>> I hope as I said,  this twit who develops leasy will realize the value of 
>> what he owns and treat it with the respect it deserves.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, July 28, 2015 1:01 AM
>> Subject: Re: [Audyssey] Q9 Has a New Home
>> 
>> 
>>> Philip legally doesn't even own the product he created anymore. There is 
>>> literally nothing he can do. He can't sell his own game, he can't reclaim 
>>> it, its just not his anymore. But y'all don't worry. New games will come, 
>>> with developers with new creativity and better sense, and Liesy and its 
>>> Jaws fetish will rise and it'll fall.
>>> 
>>> Sent from my iPhone
>>> 
>>>> On Jul 27, 2015, at 1:31 PM, Scott Chesworth  
>>>> wrote:
>>>> 
>>>> Hi Philip,
>>>> 
>>>> I've read the AudioGames topic you linked to, and whilst I totally
>>>> understand your decision to transfer ownership as a means of being
>>>> paid for the time you've put into developing Q9, I can't help echoing
>>>> the thoughts of many in that discussion that JAWS being a requirement
>>>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
>>>> pond, this would've made more sense, but nowadays...?
>>>> 
>>>> Is there no scope to offer an alternative sales channel through
>>>> Blastbay for people who don't use JAWS?
>>>> 
>>>> Scott
>>>> 
>>>>> On 7/24/15, Philip Bennefall  wrote:
>>>>> Hi again,
>>>>> 
>>>>> Just wanted to follow up briefly and point those who have questions as
>>>>> to why I transferred the rights of Q9, to the audiogames.net topic under
>>>>> general game discussion. Hopefully I have managed to answer all the
>>>>> questions there.
>>>>> 
>>>>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>>>>> 
>>>>> Kind regards,
>>>>> 
>>>>> Philip Bennefall
>>>>>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>>>>>> Hi all,
>>>>>> 
>>>>>> I just wanted to post a quick announcement to let you all know that Q9
>>>>>> is moving. From today, the Q9 action game will no longer be sold from
>>>>>> Blastbay Studios but will instead be available as part of the Leasey
>>>>>> package (www.leaseycentral.com). Of course, all existing users can
>>>>>> continue to play the game normally; all issued keys remain valid and
>>>>>> can be reused if you format your PC or buy a new one.
>>>>>> 
>>>>>> Kind regards,
>>>>>> 
>>>>>> Philip Bennefall
>>>>>> 
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the
>>>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>> .
>>>>>> 
>>>>> 
>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>

Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Devin Prater
Philip legally doesn't even own the product he created anymore. There is 
literally nothing he can do. He can't sell his own game, he can't reclaim it, 
its just not his anymore. But y'all don't worry. New games will come, with 
developers with new creativity and better sense, and Liesy and its Jaws fetish 
will rise and it'll fall. 

Sent from my iPhone

> On Jul 27, 2015, at 1:31 PM, Scott Chesworth  wrote:
> 
> Hi Philip,
> 
> I've read the AudioGames topic you linked to, and whilst I totally
> understand your decision to transfer ownership as a means of being
> paid for the time you've put into developing Q9, I can't help echoing
> the thoughts of many in that discussion that JAWS being a requirement
> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
> pond, this would've made more sense, but nowadays...?
> 
> Is there no scope to offer an alternative sales channel through
> Blastbay for people who don't use JAWS?
> 
> Scott
> 
>> On 7/24/15, Philip Bennefall  wrote:
>> Hi again,
>> 
>> Just wanted to follow up briefly and point those who have questions as
>> to why I transferred the rights of Q9, to the audiogames.net topic under
>> general game discussion. Hopefully I have managed to answer all the
>> questions there.
>> 
>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>> 
>> Kind regards,
>> 
>> Philip Bennefall
>>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>>> Hi all,
>>> 
>>> I just wanted to post a quick announcement to let you all know that Q9
>>> is moving. From today, the Q9 action game will no longer be sold from
>>> Blastbay Studios but will instead be available as part of the Leasey
>>> package (www.leaseycentral.com). Of course, all existing users can
>>> continue to play the game normally; all issued keys remain valid and
>>> can be reused if you format your PC or buy a new one.
>>> 
>>> Kind regards,
>>> 
>>> Philip Bennefall
>>> 
>>> ---
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>>> list,
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>>> .
>>> 
>> 
>> 
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Re: [Audyssey] Q9 Has a New Home

2015-07-23 Thread Devin Prater
I believe that because Q9 was a simple arcade game, it could be a very well 
intro to playing audio games, as Licy seems to mostly be for newer computer 
users.


Sent from my iPhone

> On Jul 23, 2015, at 2:00 PM, john  wrote:
> 
> Interesting change. Would you be willing to elaborate a bit on why you took 
> this rout?
> 
> --
> From: "Philip Bennefall" 
> Sent: Thursday, July 23, 2015 10:17
> To: "Gamers Discussion list" 
> Subject: [Audyssey] Q9 Has a New Home
> 
> Hi all,
> 
> I just wanted to post a quick announcement to let you all know that Q9
> is moving. From today, the Q9 action game will no longer be sold from
> Blastbay Studios but will instead be available as part of the Leasey
> package (www.leaseycentral.com). Of course, all existing users can
> continue to play the game normally; all issued keys remain valid and can
> be reused if you format your PC or buy a new one.
> 
> Kind regards,
> 
> Philip Bennefall
> 
> ---
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> 
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Re: [Audyssey] AlterAeonquestion

2015-07-11 Thread Devin Prater
Well if you need a tester, I'm all ears!

Sent from my iPhone

> On Jul 1, 2015, at 2:27 PM, Travis Siegel  wrote:
> 
> Yah, but it's easy enough to add audio capabilities to existing mud programs. 
>   I already had muddle (a text-based terminal mud client) working on osx 
> using speech, and was working on getting audio playing capabilities in it, 
> but let the project lapse, mostly because I only had 1 mud where I knew sound 
> packs worked, and nobody on that mud could tell me how it all worked, since 
> the folks that wrote the other mud clients that used such files had moved on. 
>  I'm sure I could have figured it out, but honestly, it wasn't that important 
> to me, so I didn't bother to complete the project, but honestly, it's really 
> as simple as watching for text strings from the mud, then parsing those 
> strings to determine which file to play, then play that file.  It's not 
> rocket science, and anyone could do it with enough time and effort,  It just 
> wasn't worth that time and effort on my part at the time, because the audio 
> would have added only marginally to the game, and I already liked it as it 
> was.
> But, now that alter aeon has such a rich sound scape, perhaps I'll pick it up 
> again, and see what I can do to get it working on muddle again.  A couple 
> days of more or less steady work should solve the problem, though I'm not 
> really one to work steadily on anything. *grin*, so it will likely take 
> longer than that if I decide to pick it up again.
> 
>> On Jul 1, 2015, at 10:46 AM, john wrote:
>> 
>> This is correct - mush client uses windows specific calls, and cannot be 
>> ported to other platforms.
>> 
>> --
>> From: "dark" 
>> Sent: Tuesday, June 30, 2015 22:06
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
>> fit in the shoulder bag I usually carry around with me, I've not
>> investigated mudrammer or any other heavily text input and typing related
>> matter on Ios,  on the train  or whatever I tend to prefer to play games
>> like the Choiceofgames ones that I can just play easily with the touch
>> screen.
>> 
>> It's not a bad idea though, however when something similar was proposed for
>> the Lynux mud client I do remember Oriol explaning that the scripts weren't
>> really portable to other clients sinse they were mush client specific so
>> would essentially take writing a hole new client from scratch with new
>> scripting.
>> 
>> With Ios problem with file handling, I also do wonder how you'd use a
>> soundpack on Ios anyway without jailbreaks.
>> 
>> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
>> sure they'll let us know.
>> 
>> All the best,
>> 
>> Dark.
>> There is always more to know, more to see, more to learn. The world is vast
>> and wondrous strange and there are more things benieth the stars than even
>> the archmaesters of the citadel can dream.
>> - Original Message - 
>> From: "Devin Prater" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 01, 2015 1:42 AM
>> Subject: Re: [Audyssey] AlterAeonquestion
>> 
>> 
>>> Gosh if only there was some Wine package for it to work on Mac, or some
>>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>>> subway or plane would be much more enjoyable with Alteraeon to pass the
>>> time. You know, I really think the Mush-z team should spend some time
>>> creating a package for MudRammer, and I'm sure the dev of that client
>>> would be more than helpful. Since this is the place where such ideas come
>>> true, I think posting it here was a great idea. If anyone needs a tester
>>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>>> I know the sound triggers wouldn't be hard, I know that the gags would
>>> rather be trickey, as I tried gagging *tick* while having a sound play for
>>> that, and the gag works but the sound didn't, so all that kind of stuff
>>> would have to be set with the dev's help probably. The hotkeys would have
>>> to be set too. The dev has a twitter account, and probably answers email

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well if all this fails, I think the best way to go about things is to make an 
engine like BGT that works with multiple platforms. Perhaps Swift would be a 
good choice, or perhaps that thing Irion made would work, although I rather 
doubt it, and haven't heard of anything new in that for quite a while. Perhaps 
Python? I'd imagine Java is too clunkie for that, but Python and PyGame might 
be good choices, well if the project doesn't flop like that audio version of 
something close to super Mario bros did in 2006 or so.

Sent from my iPhone

> On Jul 1, 2015, at 2:16 PM, Thomas Ward  wrote:
> 
> Thanks, Dennis.
> 
> Yes, I agree. It is not that I am outright apposed to making Unity
> accessible so much as I am very doubtful to what extent that
> accessibility would really help. We are talking about two completely
> different concepts. Unity was designed to create highly graphical
> visual games, and what a blind person needs is highly specialized
> audio based games. I have always felt that specialized languages and
> tools are better suited to making specialized software because the
> developer is not trying to tack accessibility onto something that was
> never designed for that purpose in the first place.
> 
> That is why for the most part I have designed my own engine and some
> tools for game development. I have done well for myself, got what I
> wanted, and I don't have to mess around with pleading with some
> developer to make their tools accessible to me. Plus I have the
> advantages of owning the source code to same so can upgrade, change,
> or fix anything that needs done without having to file a bug report or
> feature request with some other developer. I suppose that just comes
> from a sense of independence and choice that some people do not have.
> 
> Cheers!
> 
> 
>> On 7/1/15, Dennis Towne  wrote:
>> As a programmer, I have to agree with Thomas, and I won't be signing it
>> either.
>> 
>> The biggest reason I have is that Unity is primarily a graphical
>> development engine.  Sure, it has a lot of infrastructure, and sure
>> there's a lot of utility in there - but fundamentally, it's designed
>> for and used by game developers to make highly graphical, visual games
>> for which there can be no little to no accessibility.  Making menus
>> and other such things accessible is utterly unhelpful if the vast bulk
>> of the games go into full screen rendered graphics immediately
>> afterward.
>> 
>> Also as Thomas said, specialized tools are really the 'correct' thing
>> to do here.  Much like you wouldn't try to tack a backhoe or crane
>> onto a bicycle, we shouldn't be trying to tack on accessibility
>> support to a product designed from the ground up to develop graphical
>> software.  Things like BGT are exceptionally good development tools,
>> and I'm truly surprised it isn't used more by audio game devs.
>> 
>> I know the community here is all about equality and 'just being able
>> to play the same games that sighted people can' - but I really feel
>> that's not only the wrong focus, but counterproductive.  My years of
>> running AA have shown me that the best sighted interface is almost
>> completely unusable to the blind, and the best blind interface is
>> almost completely unusable to the sighted.  This is not a bug; this is
>> a feature.  Blind games should be and have to be optimized for the
>> blind, because the blind interact with the game in a fundamentally
>> different way than the sighted.  Very few games are going to be able
>> to provide both interfaces in a meaningful fashion.
>> 
>> We should focus on games that are awesome for the blind because they
>> were designed with the blind in mind, instead of trying to force
>> developers to tack on token support that won't help anyone anyway.
>> 
>> Dennis Towne
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
> 
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Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Ah, I see your point, Lord Dentin. But you yourself have made your game, ... 
supposedly I'd think firstly made for sighted players, accessible. I know, text 
is a lot easier to work with than graphics, but still, there are other devs who 
have done things for us. Look at Injustice, gods among us, with its audio 
feedback for items and such, and I think Mortal kombat x has it now too. I'm 
not saying all devs could or would do this. I think Ed Boon had a run-in with a 
blind player, learned our ways and will hopefully simply support us, well I 
mean make his games accessible, from then on, although I think the dragon ball 
z budokai tencaichi games were extremely accessible even without the devs, I 
assume, knowing that adding spoken contents to the menues of the games, like
"Here you can fight lots of battles, I wonder if anyone can beat Dad?"
--Videl, for the martial arts tournament.
and things like that. Of course there were references to dragon ball z 
relations and events, but you could easily get the basics of the menues that 
way, and I've never seen a series so very accessible since, even the later 
dragon ball z games don't have this.
So, I think that if devs try, and we reach out to different developers, and 
companies make it easier to put accessibility into their games, and Dentin 
makes a mac/iOS client with sounds, for alter aeon, ... on that note, I wonder 
why Dentin can't just send the text of the game to the terminal's "say" 
function? Hmm. I wouldn't imagine a toolkit that supports other operating 
systems would lock out the use of that system's API's. Hmm. Couldn't he use 
voiceover and it's apple scripting to speak? Gosh that'd be awesome! Especially 
if there was a way to take out those horrible delays in speech when a new line 
comes in. Okay I've gotten way off topic here, but if y'all want you can start 
a new topic for each of the thoughts I've had. Its just all coming out at once, 
lol.

Sent from my iPhone

> On Jul 1, 2015, at 12:53 PM, Dennis Towne  wrote:
> 
> As a programmer, I have to agree with Thomas, and I won't be signing it 
> either.
> 
> The biggest reason I have is that Unity is primarily a graphical
> development engine.  Sure, it has a lot of infrastructure, and sure
> there's a lot of utility in there - but fundamentally, it's designed
> for and used by game developers to make highly graphical, visual games
> for which there can be no little to no accessibility.  Making menus
> and other such things accessible is utterly unhelpful if the vast bulk
> of the games go into full screen rendered graphics immediately
> afterward.
> 
> Also as Thomas said, specialized tools are really the 'correct' thing
> to do here.  Much like you wouldn't try to tack a backhoe or crane
> onto a bicycle, we shouldn't be trying to tack on accessibility
> support to a product designed from the ground up to develop graphical
> software.  Things like BGT are exceptionally good development tools,
> and I'm truly surprised it isn't used more by audio game devs.
> 
> I know the community here is all about equality and 'just being able
> to play the same games that sighted people can' - but I really feel
> that's not only the wrong focus, but counterproductive.  My years of
> running AA have shown me that the best sighted interface is almost
> completely unusable to the blind, and the best blind interface is
> almost completely unusable to the sighted.  This is not a bug; this is
> a feature.  Blind games should be and have to be optimized for the
> blind, because the blind interact with the game in a fundamentally
> different way than the sighted.  Very few games are going to be able
> to provide both interfaces in a meaningful fashion.
> 
> We should focus on games that are awesome for the blind because they
> were designed with the blind in mind, instead of trying to force
> developers to tack on token support that won't help anyone anyway.
> 
> Dennis Towne
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
> 
> 
> On Wed, Jul 1, 2015 at 10:12 AM, Daniele Casarola
>  wrote:
>> I'm sorry Thomas to read your words, above all after reading in this list
>> about the real big lack between video games and audio games development.
>> Someone who knows indeed Unity, its community, its asset store and its
>> potentially wouldn't say something like that.
>> In truth I don't believe you "understand me personally and few others": we
>> both know that even if tomorrow morning Votes number will be 10.000, the
>> process to the final target is long, complex and unsure; it is not for my
>> career or that of few others, it is a way of thinking in the long run.
>> 
>> I appreciate your opinion of experience when you say "is better off working
>> with
>> a fully qualified programming language and tools rather than a third-party
>> engine like Unity.", but one method doesn't exclude the other one, rather...
>> 
>> In any case I'm glad I have the opportunity to expose this
>> "First-Step-Project" in this list.

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
4 hours on one thing? I admit to having played entombed for maybe 10 hours 
straight, but I could never do something as frustrating as learn to program for 
that long.

Sent from my iPhone

> On Jun 19, 2015, at 1:03 AM, Thomas Ward  wrote:
> 
> Hi Shaun,
> 
> It sounds to me you are describing attention deficit disorder better
> known as A.D.D. In order to program anything let alone games you have
> to be able to sit down and spend more time than 30 minutes on it
> without becoming distracted. If you can't stay focused on a project
> more than 30 minutes there is no way you will ever get anything
> productive done. There were days at the height of game development
> where I sat down and worked for four hours straight without taking a
> break. Granted that was before my personal health issues came up, but
> the point here is that programming games and other software requires
> quite a commitment above and beyond five minutes here and there when a
> person feels like it.
> 
> Cheers!
> 
> 
>> On 6/17/15, shaun everiss  wrote:
>> wow been out of touch lately playing ironic renpy gamebooks.
>> Anyway I agree with everything you have said up to this point.
>> I tried to program but I never got that far never had the patience to
>> stick with actual code nore the wish to write programs.
>> While I can write stories in my head writing it down is impossible I
>> never can get everything or if I do it its way to short or I forget
>> and have a mindlock.
>> Testing and sounds are my strong point though sound recorder and
>> shoving sfx together is as far as I have needed to go.
>> I have done some voice scripts but to be honest my hardware is budget
>> and I have neither the cash or space more importantly space to store
>> or use the more expensive stuff pluss my environment is just not cut
>> out  for that sort of thing.
>> I have also the lazyness issue where I tend to comit to stuff then
>> suddenly get distracted or burn out  for no reason what so ever.
>> Then I stress that if I have something I need to do that I won't get
>> it in on time etc.
>> Saying that the stuff I do do I try to do the best I can.
>> However I have never been able to work for more than 30 minutes at a
>> time even less and I have to be in a mood to even do things.
>> This  mood can change depending on what the computer is doing or if
>> something is on my plate to do or if I am completely relaxed.
>> Sometimes I get to a point where I feel I can string things together
>> and make something sometimes I get there sometimes I don't.
>> Eventually though shortly before I am even done reality comes back to
>> hit me again and I wander what I started and kill it till the next time.
>> I find it hard to stick to some tasks long term  or if something is
>> to hard or needs concentration over a sertain point I find it easier
>> to put it off for ever so yeah to be a developer is hard work and as
>> far as I care you devs are cool an do good things.
>> I don't know if I will get to that stage I may do some day who knows.
> 
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Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Yes but I think that kind of battle of ideas have been what makes up history. 
Do you think there was one singular idea about how America should be ran?

Sent from my iPhone

> On Jun 16, 2015, at 7:30 AM, Thomas Ward  wrote:
> 
> Hi Dark,
> 
> Yeah, I know what you meant. However, I wanted to specify what types
> of games would appeal to the blind organizations. Generally
> educationally specific games would have an appeal to NFB, ACB, AFB,
> etc because they would have none of the stigma and other issues
> attached to them making them an ideal choice.
> 
> The one thing you are not considering is that over the last couple of
> decades or so many Americans have caught a mental disease called
> political correctness. In our new politically correct world
> businesses, organizations, and government agencies are hesitant to
> adopt things that even smell like trouble. Anything and everything can
> be considered offensive by somebody and that kind of craziness is
> ruining America as a country because everybody is aloud to speak their
> mind, have a right to be heard, even though what they have to say
> might be absolutely insane. We are in many ways caught up in a culture
> war where ideas are being battled out in courts and in the news papers
> and TV over someone's ideas of what the right kind of society we
> should have.
> 
> For example, take a simple card game like Blackjack or Poker. A
> non-Christian might find such a game as harmless entertainment. A
> Christian fundamentalist might view that game as sinful, evil, and as
> promoting the evils of gambling. So would take offense if they found
> such a game on a computer at their local NFB, ACB, or AFB training
> center. Thus what some might view as harmless entertainment another
> person might find reason to complain and raise a stink over it.
> Therefore an organization who doesn't want that kind of hassle would
> forego all games and not deal with the pressures that go with a bit of
> controversy.
> If you think I am stretching things I've known people my ex and I use
> to go to church with who didn't own a deck of playing cards because
> they thought card playing was sinful. They had the Microsoft card
> games like Solitaire, Hearts, etc removed from their computer because
> they didn't want them around. To a non-Christian like me I found their
> attitudes towards games a bit crazy, but once you understand the
> religiosity that runs deep in this country you would understand how
> passing out games to organizations could be a controversial  problem
> for them just because not all their clients are going to view those
> games as harmless entertainment. Either they are going to dislike them
> out of some religious sense of morality, or they may have this
> attitude that gamers are over grown children. Thus games might not be
> something organizations will want to per mote unless they are so
> neutral and generic that they don't offend anyone's sensibilities.
> 
> As to the stigma of gamers themselves being overgrown kids I think for
> the most part that attitude is slowly falling off herein the states
> too. For one thing games haven't remained the same and they are
> growing up as the gamers have grown up.
> 
> Back in the 80's games were basically toys. Games like Pac-Man,
> Centipede, and Frogger were rather childish and if one's definition of
> games is simple arcade games then yeah they would seem somewhat
> childish to some adults.
> 
> However, as I pointed out games have grown up too. We have the horror
> games like Silent Hill which requires a more mature audience than your
> typical kid. Silent Hill is in many ways pretty darn disturbing and is
> designed for an older more mature gamer. Games like Grand Theft Auto
> also are not designed for kids per se and are for an older age group
> of gamers.
> 
> I suspect those with the idea that gamers are lazy social outcasts,
> nerds, or overgrown kids are people who have no connection with games,
> are somewhat older people, thus have no idea how much games have
> changed. All they know is games are just some expensive toys that
> their children and perhaps grandchildren have not grown out of for
> some reason. They have not educated themselves on how different gaming
> is today than it was 20 or 30 years ago.
> 
> Cheers!
> 
> 
>> On 6/16/15, dark  wrote:
>> Hi Tom.
>> 
>> I wasn't actually thinking of developers making specifically designed
>> educational games to teach something (although it's obviously good when that
>> 
>> happens as with the Looktell voiceover tutorial), just of presenting some of
>> 
>> the games we already have as education exercises in pointing out what can be
>> 
>> learnt from them.
>> 
>> For example, many of the space invaders style audio titles encourage sound
>> memorization and identification, several first person games like shades of
>> doom require the player to learn techniques for navigating space from only
>> audio information, while more recently on the Iphone 

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well guess what guys. We can either make our own, or make those that are 
already made accessible, sort of like the mario the audio edition. 

Sent from my iPhone

> On Jun 15, 2015, at 1:33 AM, Thomas Ward  wrote:
> 
> Hi Mohsin ,
> 
> I can definitely understand where you are coming from because I was
> where you are now a few years ago. I was a sighted gamer up until my
> mid teens when I went blind, and when I went to college I had some
> idea I'd get a degree in computer science and be a computer
> programmer. My initial idea or dream was to write accessible computer
> games equivalent to those I had ben exposed to before I lost my sight.
> Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
> etc. I was convinced all I needed to do was learn to program and from
> their it would be easy. As it turned out it wasn't as simple or as
> straight forward as I thought.
> 
> Interesting enough I personally did not find learning programming to
> be that hard. I know we are all different, some learn things easier
> than others, but by far learning to develop games was actually easier
> than other aspects of the process. There are a lot of problems I had
> not even imagined or considered when I decided to specialize in game
> programming. Things that were in my opinion much more difficult than
> the programming required to write a game or accessible product.
> 
> One issue I see as a problem for audio game developers is advertising.
> Sure there are a few hundred blind customers on Audyssey and the Audio
> Games Forum, but the reality is they are just a small minority of the
> thousands perhaps millions of blind people world wide who are not
> connected with any audio gaming venue. Let's face it advertising via
> TV and radio can get extremely expensive. So expensive that it would
> take incredible financing to market a product that way. News Papers
> are a cheaper method of advertising games and other products, but
> there we have the problem of its not an accessible means of
> communication from an audio game developer to his/her potential blind
> customers. We can assume the majority of blind people do not read the
> morning paper and if they do an aid or family member reads it to them
> meaning that the best we can hope for that a friend or family member
> brings it to the blind persons attention. Regardless of the method and
> means a developer looks at it is going to cost a lot of money to get
> the word out about their product, and there does not seem to be a good
> method to market a product to the blind community at large at this
> time.
> 
> Another difficulty is just demographics and age. It is a well known
> fact that the majority of people with vision problems today are senior
> citizens who are 60 or older. In other words people who are
> grandparents who likely have different interests than their grandkids
> in their teens or early 20's. As a result a young developer might
> spend years writing a blockbuster equivalent to the latest and
> greatest mainstream game aimed at his or generation only to discover
> it has absolutely no market value beyond his generation. The older
> generation of senior citizens, who make up the majority of the blind
> and low vision market, aren't interested in that type of game. So
> while it sounds exciting and fun to create accessible versions of our
> favorite mainstream game or games it turns out it might not be
> marketable outside of a handful of enthusiasts our own age.
> 
> There is a way to offset both of those problems and that is to create
> games that can directly be sold in the mainstream market as indie
> games. The problem there is the game developer will have to compete
> with other indie games of similar quality by hiring a graphics
> designer, learn how to do proper graphics animation, and will involve
> more time and overhead in adding lots of visual effects that won't aid
> the audio games community. Thus potentially distracting the developer
> from other concerns.
> 
> Bottom line, I see where you are coming from. A lot of younger blind
> people have this dream of having accessible audio games equivalent to
> the mainstream games they know and love, but as you can hopefully see
> it is not that simple. There are an entire host of issues unresolved
> in terms of marketing, of developing games for the right age group,
> and so forth that need to be discussed. Programming the game we want
> is only half the story because after some developer does it he or she
> still needs to find a way to market it to the community at large and
> find like minded gamers in the right age group.
> 
> Cheers!
> 
> 
>> On 6/14/15, Mohsin Ali  wrote:
>> Hi Thomas,
>> 
>> I see your point now, yes, you are right on both accounts, and I agree
>> that those are all valid reasons. but, you cant fault a man for hoping
>> of better future. we all must put some effort to accomplish this task.
>> although, I am studying history, but I did my intermediate in comp

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Devin Prater
If the game were on mac or iOS, in-app purchases could be good for expanding 
the game, and giving the dev a reason to.

Sent from my iPhone

> On Jun 13, 2015, at 1:03 AM, Thomas Ward  wrote:
> 
> Hi Mohsin ,
> 
> Honestly most of our games seem more on par with mainstream games from
> 20 years ago rather than 10 to 15 years ago. I'd say comparing our
> games to Sega, Nintendo, or any other games from 10 to 15 years ago is
> pretty conservative as I happen to own a number of console games from
> 2000 to 2005 and a lot of them are far superior to any audio game I
> know of in terms of audio, graphics, game play, etc. So the question
> at hand is what to do about it.
> 
> It is all well and good to plead for better and more advanced audio
> games.  It is even alright to encourage our developers to build better
> and more complex games. However, until certain issues have practical
> solutions the audio games industry isn't going anywhere.
> 
> First, is finances. Our audio game developers are not multi-million
> dollar companies with lots of money to pay out on royalties for
> sounds, music, and top notch acting. So one way you can accomplish
> your goal of better audio games is by helping us find ways to finance
> our game development. People have tried kickstarter and crowd funding
> with mixed success. Others have tried taking preorders and not managed
> to raise the funds they really needed. There are ways of razing money
> but so far none of the usual ways were too successful at sponsoring an
> audio game for such a limited market as ours.
> 
> Second, time it takes to develop a very complex game. Now, obviously
> if more advanced game engines like Unity were accessible that would
> drastically cut down the time and effort it takes to create an audio
> game, but the fact of the matter is such an engine does not exist for
> audio game developers. Most have to put blood sweat and tears into a
> creation even with a tool like BGT making it a long and drawn out
> process to put together a simple side-scroller like Q9 let alone
> something as complex as Call of Duty, Assassin Creed, or Mass Effect.
> Until we have a method and means of creating bigger and complex games
> without taking years to create a game I don't see anyone really doing
> so. Its not that they don't want to, but that the method and means
> just isn't there.
> 
> The problem comes back to time management. If we have a five year
> period is it better for a developer to spend that entire five year
> period developing one massively complex game or perhaps writing five
> smaller arcade games. Those desiring a bigger more complex game would
> ask that he or she spend the time on a bigger and better game, but it
> might be more beneficial for the community as a whole to have five
> smaller and less complex games.
> 
> Then, there is the issue of the money. If a developer is a commercial
> developer he or she will make more money off five or six smaller games
> than he or she will ever make off of one big complex game. The
> financial returns on an Assassin Creed or Call of Duty just isn't
> there because there aren't enough blind gamers out there to support
> such a game financially.
> 
> In summary what I am hearing from threads like this is a lot of "I
> wants." How about some solid and constructive ideas to resolve the
> difficulties of developing such a game and we will see if it is
> possible.
> 
> Cheers!
> 
> 
>> On 6/12/15, Mohsin Ali  wrote:
>> Hello Thomas!
>> 
>> yes, all of your points are valid and I agree completely with them,
>> however, we must find a way to evolve because, if you see the present
>> level of audio games, then you will find that they are equelant to
>> those of sega or Nintendo systems 10  or 15 years ago.
>> 
>> as an audio gamer my self, I want more games which have better audio
>> and have a large setting of missions and story etc.
>> 
>> I know that our lovely developers are sweating blood while making all
>> of the present games but , you know, when I hear the quality and story
>> of normal games like assassin creed, hitman, age of empire, empire
>> earth, call of duty , mass effect, strong hold crusader, grand theft
>> auto, EA sports, EA games SIMS. and many many more, then I feel very
>> much left out.
>> 
>> again I know that we are too much scattered all over the globe to sit
>> together and develop games but, I want somebody to come forward and
>> start leading this campaign.
>> 
>> I myself am not a proper programmer or I would have taken this initial
>> step.
>> 
>> 
>> at the end I'd like to plead that "guys! please , please think about
>> it, and try to find a way to do it." that's all we ask.
>> 
>> 
>> salute  to all of the programmers and developers.
>> 
>> 
>> cheers.
> 
> ---
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Re: [Audyssey] AlterAeonquestion

2015-07-01 Thread Devin Prater
Lol I don't mean porting mush-z directly, just sort of copying its 
functionality to mudrammer or some iOS or mac client.

Sent from my iPhone

> On Jul 1, 2015, at 9:46 AM, john  wrote:
> 
> This is correct - mush client uses windows specific calls, and cannot be 
> ported to other platforms.
> 
> --
> From: "dark" 
> Sent: Tuesday, June 30, 2015 22:06
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> Actually Devin, sinse my bluetooth keyboard is unfortunately a bit big to
> fit in the shoulder bag I usually carry around with me, I've not
> investigated mudrammer or any other heavily text input and typing related
> matter on Ios,  on the train  or whatever I tend to prefer to play games
> like the Choiceofgames ones that I can just play easily with the touch
> screen.
> 
> It's not a bad idea though, however when something similar was proposed for
> the Lynux mud client I do remember Oriol explaning that the scripts weren't
> really portable to other clients sinse they were mush client specific so
> would essentially take writing a hole new client from scratch with new
> scripting.
> 
> With Ios problem with file handling, I also do wonder how you'd use a
> soundpack on Ios anyway without jailbreaks.
> 
> Still, I might be wrong and if Oriol or anyone else involved with MushZ I'm
> sure they'll let us know.
> 
> All the best,
> 
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - 
> From: "Devin Prater" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 01, 2015 1:42 AM
> Subject: Re: [Audyssey] AlterAeonquestion
> 
> 
>> Gosh if only there was some Wine package for it to work on Mac, or some
>> package for Mudrammer so the features of Mush-z can be ported to mudrammer
>> for iOS. Dark would enjoy that much more, would you dark, than being stuck
>> at the PC. With a bluetooth keyboard, all those commutings on the train or
>> subway or plane would be much more enjoyable with Alteraeon to pass the
>> time. You know, I really think the Mush-z team should spend some time
>> creating a package for MudRammer, and I'm sure the dev of that client
>> would be more than helpful. Since this is the place where such ideas come
>> true, I think posting it here was a great idea. If anyone needs a tester
>> for the iOS porting of this pack, the mush-z one I mean, I'm all ears. Now
>> I know the sound triggers wouldn't be hard, I know that the gags would
>> rather be trickey, as I tried gagging *tick* while having a sound play for
>> that, and the gag works but the sound didn't, so all that kind of stuff
>> would have to be set with the dev's help probably. The hotkeys would have
>> to be set too. The dev has a twitter account, and probably answers emails
>> too. In fact, I wonder if we can get him onboard this list, or signed up
>> to form.audiogames.net? I know he's on applevis. But hardcore gamers are
>> here and at audiogames, so yeah.
>> 
>> Sent from my iPhone
>> 
>>> On Jun 30, 2015, at 5:49 PM, dark  wrote:
>>> 
>>> Hi Ron.
>>> 
>>> I've never heard of or played Mume, but Alter is very awesome, indeed
>>> with the custom MushZ client it's closer to a full audio rpg than a
>>> textual mud, and I do love the customization.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is
>>> vast and wondrous strange and there are more things benieth the stars
>>> than even the archmaesters of the citadel can dream.
>>> - Original Message - From: "Ron Schamerhorn"
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, June 30, 2015 7:12 PM
>>> Subject: Re: [Audyssey] AlterAeonquestion
>>> 
>>> 
>>>> Hey Dark
>>>> 
>>>> The explanation is awesome!  That sounds outstanding!  Granted I know
>>>> the classes I want to focus on, but knowing the others are say back up
>>>> wicked.  I'm very much looking forward to beginning my adventure.
>>>> Recalling the fun on MUME and hoping it will be similar.
>>>> 
>>>> Thanks again
>>>> Ron
>>>> 
>>>> 
>>>>> On 6/30/2015 1:56 PM, d

Re: [Audyssey] chess was Re: info AudioGames Game Engine

2015-07-01 Thread Devin Prater
Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based 
game, that works with frotz or tads or whatever works on iOS, that has a lot of 
adventuring and doing quests, a storyline that is pretty endepth, and good 
battle mechanics. Something, perhaps, like chrono trigger or final fantasy. 
Indeed, if some one has ported either of those, well one or more of the final 
fantasy series and / or chrono trigger, to interactive fiction that'd be 
perfection.

Sent from my iPhone

> On Jun 19, 2015, at 9:37 AM, Josh K  wrote:
> 
> hey shawn I'm the same way. But lately I find playing spoonbill games and 
> rs-games and quenton c's games and some of the GMA-cards-games is a fun and 
> relaxing passtime for me. especially learning chess. lately to practice 
> offensive and defensive strategies I play against another human but I play 
> chess both white and black by myself just to try out different moves.
> 
> follow me on twitter @joshknnd1982
> 
>> On 6/17/2015 1:35 AM, shaun everiss wrote:
>> wow been out of touch lately playing ironic renpy gamebooks.
>> Anyway I agree with everything you have said up to this point.
>> I tried to program but I never got that far never had the patience to stick 
>> with actual code nore the wish to write programs.
>> While I can write stories in my head writing it down is impossible I never 
>> can get everything or if I do it its way to short or I forget and have a 
>> mindlock.
>> Testing and sounds are my strong point though sound recorder and shoving sfx 
>> together is as far as I have needed to go.
>> I have done some voice scripts but to be honest my hardware is budget and I 
>> have neither the cash or space more importantly space to store or use the 
>> more expensive stuff pluss my environment is just not cut out  for that sort 
>> of thing.
>> I have also the lazyness issue where I tend to comit to stuff then suddenly 
>> get distracted or burn out  for no reason what so ever.
>> Then I stress that if I have something I need to do that I won't get it in 
>> on time etc.
>> Saying that the stuff I do do I try to do the best I can.
>> However I have never been able to work for more than 30 minutes at a time 
>> even less and I have to be in a mood to even do things.
>> This  mood can change depending on what the computer is doing or if 
>> something is on my plate to do or if I am completely relaxed.
>> Sometimes I get to a point where I feel I can string things together and 
>> make something sometimes I get there sometimes I don't.
>> Eventually though shortly before I am even done reality comes back to hit me 
>> again and I wander what I started and kill it till the next time.
>> I find it hard to stick to some tasks long term  or if something is to hard 
>> or needs concentration over a sertain point I find it easier to put it off 
>> for ever so yeah to be a developer is hard work and as far as I care you 
>> devs are cool an do good things.
>> I don't know if I will get to that stage I may do some day who knows.
>> 
>> At 06:33 p.m. 15/06/2015, you wrote:
>>> Hi Mohsin ,
>>> 
>>> I can definitely understand where you are coming from because I was
>>> where you are now a few years ago. I was a sighted gamer up until my
>>> mid teens when I went blind, and when I went to college I had some
>>> idea I'd get a degree in computer science and be a computer
>>> programmer. My initial idea or dream was to write accessible computer
>>> games equivalent to those I had ben exposed to before I lost my sight.
>>> Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
>>> etc. I was convinced all I needed to do was learn to program and from
>>> their it would be easy. As it turned out it wasn't as simple or as
>>> straight forward as I thought.
>>> 
>>> Interesting enough I personally did not find learning programming to
>>> be that hard. I know we are all different, some learn things easier
>>> than others, but by far learning to develop games was actually easier
>>> than other aspects of the process. There are a lot of problems I had
>>> not even imagined or considered when I decided to specialize in game
>>> programming. Things that were in my opinion much more difficult than
>>> the programming required to write a game or accessible product.
>>> 
>>> One issue I see as a problem for audio game developers is advertising.
>>> Sure there are a few hundred blind customers on Audyssey and the Audio
>>> Games Forum, but the reality is they are just a small minority of the
>>> thousands perhaps millions of blind people world wide who are not
>>> connected with any audio gaming venue. Let's face it advertising via
>>> TV and radio can get extremely expensive. So expensive that it would
>>> take incredible financing to market a product that way. News Papers
>>> are a cheaper method of advertising games and other products, but
>>> there we have the problem of its not an accessible means of
>>> communication from an audio game developer to his/her 

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-30 Thread Devin Prater
Well I have a Logitech mic I can use with GarageBand. 

Sent from my iPhone

> On Jun 30, 2015, at 1:03 PM, john  wrote:
> 
> About the same here on the microphone front - I've got a desktop mic and a 
> headset mic I can use, but I doubt either of them is exactly studeo quality 
> (though they are pretty good). I can also do some audio editing, 
> mixing/removing/whatever, but getting rid of tape hiss (distortion because 
> of low quality source material) is beyond my pay grade.
> 
> --
> From: "Ron Schamerhorn" 
> Sent: Tuesday, June 30, 2015 13:34
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] braille/large print/other media for audio games (was 
> info games game engines)
> 
> Whole heartedly agree.  I don't have studio quality here but passible.
> Willing to voice any part of the audio project.  Okay I've also a
> braille printer from my ex ex, not quite sure what it can or can't do.
> So I best leave that for those who know more.
> 
> Ron
> 
> 
>> On 6/30/2015 12:54 PM, valiant8086 wrote:
>> Hi.
>> 
>> I may try to lay down my voice as a narator, just give me something to
>> read and I'll see if I can cook up something with my so-called
>> production mic and we'll see if anybody can stand my west by garsh
>> virginia language, grin. I can even burn the audio to a bunch of disk
>> if someone tells me where to send them. I'd rather send them all to
>> one destination where someone else handles further distribution
>> though. I'd even be willing to pay for the disks and shipping them to
>> this other individual but I want to know that I'm not sending someone
>> a bunch of work that they will just put away in a drawer and none of
>> us will ever hear from them again.
>> 
>> In short, I want to see someone whom I feel I can trust handling that
>> part of the job.
>> 
>> 
>> 
>>> On 6/26/2015 5:27 PM, Scott Chesworth wrote:
>>> Hi Dark,
>>> 
>>> As usual, I respectfully disagree about some of that :)
>>> 
>>> Granted, it would be much much simpler to send electronic content in
>>> to a bunch of organizations and let them handle production. The same
>>> could be said for the print and Braille versions. Tbh, I've got
>>> nothing at all against the idea of trying that first to keep the cost
>>> to a minimum. It might work, and then everyone's a winner. However,
>>> what I suspect you'll find is that unless you've got a personal
>>> connection with someone at each organization or someone there who
>>> already digs audio games, it's fairly likely that the electronic copy
>>> will get filed away somewhere and not distributed to the people they
>>> have contact with beyond an initial run. Before audio paid the bills
>>> here, I worked for a few charities, and saw this happen many times. It
>>> might not turn out to be practical for the community to produce hard
>>> copy, but if there's any way to make it so, I think that hard copy
>>> would stand a higher chance of reaching relevant people, because
>>> reclaiming cupboard space is often a higher priority than keeping the
>>> network drives tidy in many offices nowadays. A cynical view perhaps,
>>> but like I said, I've seen it happen enough to believe it.
>>> 
>>> Two thoughts spring to mind about a synth narration. Firstly, we're
>>> coming at this as people who use a computer for hours each day. Most
>>> of us probably have a favourite synth that we're comfortable with, and
>>> most of us have probably reached a point where we naturally tune out
>>> the robot voice and just process the words it's churning out. That's
>>> not the mindset of people when they're less familiar with computers.
>>> Having crunched the numbers in previous jobs that had audio versions
>>> of newsletters that were narrated by synths, I can tell you that the
>>> response was pretty low and the dissatisfaction was pretty high. I
>>> used to work next to a chap who had plenty of people on his books that
>>> would prefer to call him every month to find out what was happening
>>> rather than listen to the newsletter, because the synth did nothing
>>> for them. Synths haven't gotten markedly better since, and our target
>>> audience seems likely to be of a similar mindset, so I suspect that
>>> even though it'd be easier, it'd be something of a waste of time to
>>> produce an audio version that wasn't narrated by an actual human.
>>> Secondly, can you imagine the debate surrounding choosing which synth?
>>> *shudders*
>>> 
>>> Regarding trailers or at least some content specific to audio not
>>> being necessary, that seems akin to saying "well ok, we'll put out a
>>> print version, but we're not doing any formatting specific to that
>>> version, nothing to draw peoples attention to the takeaway points if
>>> they're skim reading". It just doesn't make sense for people not to
>>> hear some actual audio gaming taking place given that they're
>>> absorbing information in the perfect context when they're listening to
>>> a CD. It's like t

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