Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Kuvvosh: At Home
Odd if it's out already then why is it not posted on GMA web site right now?
I've been waiting on it since this morning.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Feir
Sent: Monday, April 28, 2008 7:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

It certainly is. The free version has a few less features and also only runs

for two hours before you have to disconnect from your mud and then restart 
the program. It'll keep working for two hour stretches though with is more 
than long enough for me. I don't really know what I'm doing with muds but 
I've fiddled around a little and it certainly seems to work well.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
http://www.blindspots.net/blog.php?user=13

- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 28, 2008 8:32 PM
Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release


 Hi,
 is the GMA-mud program available yet? what's the difference between free 
 and
 paid version?

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, April 25, 2008 8:05 PM
 Subject: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release



 From: David Greenwood [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Date: Fri, 25 Apr 2008 07:29:02 -0400
 Subject: [GMAGamesTalk] Re: VIP Mud Release

 Like Outlook Express, I see VIP Mud being used bye the majority of people
 using it in its free mode. Beginners can get up and running in minutes
 with no screen reader fiddling or scripts, while the avid mudders can use
 the advanced features. Think of ZMud and all its goodies and think how
 for the most part these goodies are somewhat inaccessible. Enter VIP Mud.
 Last time I looked ZMud was $44.


 I wrote VipMud in frustration with the inaccessible mud clients out
 there.  I talked with so many people who were frustrated with the
 limitations of GMud, the inaccessibility of ZMud, the lack of flexibility
 of Mush Client, the lack of sound and music support of TinTin+ , and took
 most of the good features in my opinion and the opinion of the beta team
 testers and put it in one package.  The scripting language itself is
 filled with options for the VI.  Just being able to control several
 different voices at once is worth the price of admission, which may be
 free in many cases.


 Regards,
 David Greenwood
 [EMAIL PROTECTED]
 http://www.GMAGames.com



 - Original Message - 
 From: lee garrett
 To: [EMAIL PROTECTED]
 Sent: Friday, April 25, 2008 2:05 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 there are a few good clients out there that can be used very well with
 muds, but i'm interested to see what David's has done to make this one
 special.

 i know David has to make money, but the price? 30$? i'm not sure if
 people will buy it unless it's so good that we leave all our old clients,
 but as i said i'm looking forward with interest to trying this one out.


 why not visit www.crustysocks.com for fun for all the family
 visit www.myspace.com/acrossthepondmusic to hear a great new band
 - Original Message - 
 From: Jeremy Gilley
 To: [EMAIL PROTECTED]
 Sent: Friday, April 25, 2008 12:55 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 totally sweetness, I am really looking forward to this...
 I have been a mudder for 20 years plus, and I am glad something is coming
 out that we can use to make mudding that much more enjoyable.
 - Original Message - 
 From: David Greenwood
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 24, 2008 10:26 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 Actually it was just a working name standing for Visually Impaired
 People, but the beta test team got attached to the name and advised me
 not to change it.  Vip Mud though can be used by everyone, not just
 VIP's.
 Regards,
 David Greenwood
 [EMAIL PROTECTED]
 http://www.GMAGames.com


 - Original Message - 
 From: Phil Vlasak
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 24, 2008 10:16 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 Hi David,
 Congratulations!
 Just curious, what does the VIP stand for?
 I assume Visually Impaired, for the VI.
 Phil

 - Original Message - 
 From: David Greenwood
 To: [EMAIL PROTECTED] ; [EMAIL PROTECTED]
 Sent: Thursday, April 24, 2008 9:24 AM
 Subject: [GMAGamesTalk] VIP Mud Release


 This is to announce that VIP Mud version 1.0 will be released on Monday
 April 28, 2008.  I will be providing an official announcement on that
 day, but I thought I'd give a little heads-up for the avid mudders.

 The price of the game will be $30, but it will have a free version which
 will probably be sufficient for the casual mudder.  In any event, there
 will be a 30 day trial providing full access to all of Vip Mud's
 features.

 All the details will be provided Monday

Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

2008-04-28 Thread Kuvvosh: At Home
Uhm, still didn't find it.  Isn't GMA games at  

http://www.gmagames.com/index.html



Then again it might be on my end, something been up with the web sites
lately here like they are not updating.  I'll keep looking, might need to
change DNS server.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Greg
Sent: Monday, April 28, 2008 9:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

Hello,
Go to the link that says the games or something like that.  It is in there. 
I just saw it not more than 20 minutes ago.
Sincerely,
Greg
- Original Message - 
From: Kuvvosh: At Home [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 28, 2008 10:28 PM
Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release


 Odd if it's out already then why is it not posted on GMA web site right 
 now?
 I've been waiting on it since this morning.

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Michael Feir
 Sent: Monday, April 28, 2008 7:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release

 It certainly is. The free version has a few less features and also only 
 runs

 for two hours before you have to disconnect from your mud and then restart
 the program. It'll keep working for two hour stretches though with is more
 than long enough for me. I don't really know what I'm doing with muds but
 I've fiddled around a little and it certainly seems to work well.
 Michael Feir
 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 http://www.blindspots.net/blog.php?user=13

 - Original Message - 
 From: jeh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 28, 2008 8:32 PM
 Subject: Re: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release


 Hi,
 is the GMA-mud program available yet? what's the difference between free
 and
 paid version?

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, April 25, 2008 8:05 PM
 Subject: [Audyssey] Fw:[GMAGamesTalk] Re: VIP Mud Release



 From: David Greenwood [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Date: Fri, 25 Apr 2008 07:29:02 -0400
 Subject: [GMAGamesTalk] Re: VIP Mud Release

 Like Outlook Express, I see VIP Mud being used bye the majority of 
 people
 using it in its free mode. Beginners can get up and running in minutes
 with no screen reader fiddling or scripts, while the avid mudders can 
 use
 the advanced features. Think of ZMud and all its goodies and think how
 for the most part these goodies are somewhat inaccessible. Enter VIP 
 Mud.
 Last time I looked ZMud was $44.


 I wrote VipMud in frustration with the inaccessible mud clients out
 there.  I talked with so many people who were frustrated with the
 limitations of GMud, the inaccessibility of ZMud, the lack of 
 flexibility
 of Mush Client, the lack of sound and music support of TinTin+ , and 
 took
 most of the good features in my opinion and the opinion of the beta team
 testers and put it in one package.  The scripting language itself is
 filled with options for the VI.  Just being able to control several
 different voices at once is worth the price of admission, which may be
 free in many cases.


 Regards,
 David Greenwood
 [EMAIL PROTECTED]
 http://www.GMAGames.com



 - Original Message - 
 From: lee garrett
 To: [EMAIL PROTECTED]
 Sent: Friday, April 25, 2008 2:05 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 there are a few good clients out there that can be used very well with
 muds, but i'm interested to see what David's has done to make this one
 special.

 i know David has to make money, but the price? 30$? i'm not sure if
 people will buy it unless it's so good that we leave all our old 
 clients,
 but as i said i'm looking forward with interest to trying this one out.


 why not visit www.crustysocks.com for fun for all the family
 visit www.myspace.com/acrossthepondmusic to hear a great new band
 - Original Message - 
 From: Jeremy Gilley
 To: [EMAIL PROTECTED]
 Sent: Friday, April 25, 2008 12:55 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 totally sweetness, I am really looking forward to this...
 I have been a mudder for 20 years plus, and I am glad something is 
 coming
 out that we can use to make mudding that much more enjoyable.
 - Original Message - 
 From: David Greenwood
 To: [EMAIL PROTECTED]
 Sent: Thursday, April 24, 2008 10:26 AM
 Subject: [GMAGamesTalk] Re: VIP Mud Release


 Actually it was just a working name standing for Visually Impaired
 People, but the beta test team got attached to the name and advised me
 not to change it.  Vip Mud though can be used by everyone, not just
 VIP's.
 Regards,
 David Greenwood
 [EMAIL PROTECTED]
 http://www.GMAGames.com


 - Original Message - 
 From: Phil Vlasak

Re: [Audyssey] donaate or not? What do you need?

2008-04-17 Thread Kuvvosh: At Home
1.  Begging for Money for a company with no backing of proof of able to
produce a product is unwise.

2.As of the past week we already pointed this fact out.

3.  Rule of thumb, show me a product that is worth buying, and like a old
movie once said.  Build it, and they will come

Peace.  

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Claudio
Sent: Thursday, April 17, 2008 7:33 AM
To: Gamers Discussion list
Subject: [Audyssey] donaate or not? What do you need?

Hello all!
For a week ago i have send a mail to the list where i have asked for 
donations.
My question is now:
What helps you by the decision for donate or not?
Also, do you need an example from claudiogames?
Or do you need any infos about what we would like to do with your mony?
We also need mmony not only for the programming language.
No, we also musst buy souunds or effectts.
Also, tell ous what you need for your decision and we would se wat we can 
do..
An inportant question if you wantdonate is what do i here?
Where gooes my mony?
All i can say is that we don't need your mony for buing  other audiogames or

other things who has nothing to do with the company.
We use the mony for our company.
Regards, Claudio. 


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Re: [Audyssey] donaate or not? What do you need?

2008-04-17 Thread Kuvvosh: At Home
Hi again Claudio.

As Thomas has pointed out before.  The blind game market is sadly small in
retrospect.  As far as making games for Cimbian, Windows Mobile and Windows
Smart phones.  You are taking a lot to chew on, and this would not be wise
for a company start up projections.

I know on the Windows Smart Phone side, most phones only have 50 meg storage
with  out a flash card, and most of that is used to keep programs in memory
while the phone on, so it would be a hard thing to do to make a game that is
worth wild to buy for a cell phone, which will change some times soon, as
Phones become more and more like a laptop these days.

Also not to mention so many configuration on phone keys it would be a hard
thing to make a game that would play smoothly with some only have a numb
keypad and others with a querty keyboard.

Mac, and Linux, are going to be even harder, as I'm guessing 1 percent of
blind or VI people even use one.  And even if they do, I'm betting they have
a Standard PC next to them when they can't do what they need with the other
computer.

As every one on this list as said before, you have yet to come out with a
game or some sort of project that shows that you are able to do as what your
company has planned.

I would suggest coming out with games that are simple, and yet have not came
out for the blind, and work your way up.  That way you gain Knowledge,
Collections of resources, and above all else Customers who know you are a
company or person that is able to deliver the product as promise.

I write Stories, Articals, and soon to be publish book.  I never once asked
for donations or jump in and fork out huge amount of money to publish my own
book.  I started off small, let people see whom I am, and what I can come
out with.  Yet, I only do writing as a hobby, not a job, and only for fun.  

I have been given a chance to publish my first Book, simply because I've was
contacted by a publisher, who was willing on funding my hobby.

I be honest, I started out my own Small Engine Business a few years ago.
Did I make lots of money, no.  I've went into the red zone for nearly 2
years, and finally got out of the zone just sticking it out.  Sure I got
help from the state and so forth, 

I didn't make money for over 2 years.  Now, I was stressed out and grumpy
and hated even opening my door every morning, but I now enjoy it, since I
have a stable customer base and financial peace knowing I am no longer
struggling.  Same goes with my other jobs I do for a living.

Peace.

Kuvvosh



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Re: [Audyssey] RPG Audio Game

2008-04-07 Thread Kuvvosh: At Home
Hell yea, about time somebody did a audio RPg.  I can't wait to see what you
have done so far, as I'm a big RPG Fan of Final Fantasy and other ones.

Peace.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jason Allen
Sent: Saturday, April 05, 2008 5:37 AM
To: gamers@audyssey.org
Subject: [Audyssey] RPG Audio Game

Hi everyone,

I'm new to this list. Dark at the audiogames.net forums recommended that I
post the details of my project here.

I'm currently programming an audio RPG game sort of a cross between a
rouge-like (a genre I love) and Final Fantasy. So far it creates random
dungeons with twisty halls and rooms, allows you to navigate the dungeon
with audio, and offers preliminary combat, inventory, and equipment.

The rogue-like elements are random dungeons, items, and battles. It's
similar to Final Fantasy in combat: which is carried out in real time. My
vision for this game is grand. Absolutely huge. But I'm starting small. I'm
hoping to have a basic playable version that I can build on with feedback
from gamers.

I've been posting my progress regularly and I feel I've come a long way in a
short time. I have a few major milestones left to code, but I want to have a
small basic shell out soon. The devil is always in the details and I've been
holed up battling annoying audio menu problems the last 2 days. I think I've
coded them into oblivion today finally.

Jason
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Re: [Audyssey] Status of race way

2008-04-07 Thread Kuvvosh: At Home
Far as I know, it's still version 1.4.  Not sure if itstill has a lot of
people playing it, as I've not reinstalled my copy for nearly a year.

Peace. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Reinhard Stebner
Sent: Sunday, April 06, 2008 5:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] Status of race way

I have been gone for a few months and am wondering what is the status of
Race Way?

No virus found in this outgoing message.
Checked by AVG. 
Version: 7.5.519 / Virus Database: 269.22.7/1361 - Release Date: 4/5/2008
7:53 AM
 
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Re: [Audyssey] Monopoly version 8

2008-03-31 Thread Matthew Kuvvosh
Yeah, I do the same now lol.  I have to say it's one of the better games I
play the most, and it's free!!!  Going to try golfing next.

MKS

Matthew

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Monday, March 31, 2008 3:36 AM
To: Kuvvosh
Subject: Re: [Audyssey] Monopoly version 8

Hi Kuvvosh,

Unless a bug is found, I am finished working on Monopoly.  Personally I want
to hear what the computer does on it's turn and the way that I wrote the
program it would not be easy to have it not speak, roll the dice etc during
it's turn.  I just go and have a cigarette or whatever if it is going to
take some time on it's turn.

BFN

 Jim

Chaos, panic, disorder-my work here is done.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Kitchen Game.

2008-03-31 Thread Matthew Kuvvosh
Kind of off topic I guess.

Still trying to figue out the one game you sent out.  Still scratching head
on how to build my own game at the moment.  I've figured out how to change
things in the game, But, guess I'll spend more time learning the code
structure.  I got to install the VB on a XP system since Vista I think hates
it lol.  

MKS

Matthew

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Monday, March 31, 2008 3:36 AM
To: Lisa Hayes
Subject: Re: [Audyssey] Monopoly version 8

Hi Lisa,

Cool! thanks, very glad to hear that you like the new version.  I was having
lots of fun testing it.  I was using the ladies board and can not say what I
was using for currency and all of the rest here on this list.  It did make
it an adult style game. grin

Thanks again and BFN

 Jim

Antenna coupling: insect foreplay

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Monopoly version 8

2008-03-30 Thread Kuvvosh
Thanks Jim, I'm sure this will make it more fun to play with.  I still think
the next version needs to have to shut up the computer button,. ,.when it
goes on it's buying spree.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jim Kitchen
Sent: Sunday, March 30, 2008 8:18 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Monopoly version 8

Hi,

I have put Monopoly version 8 up on my web site.

File name winpoly8.exe  File size 664k bytes

In version 8 I fixed the alt tab problem and you can now have custom tokens,
currency, houses and hotels.  You can also edit the MonopolyCustom.txt file
to change Go, Jail, Free Parking, Income Tax, Luxury Tax, Railroad, Utility,
Bank, Community Chest and Chance.  I have also added the features to roll
the dice to see who goes first and for a person to resign from the game.

The file winpoly8.exe can be found on my free windows sapi5 text to speech
games page.

BFN
 Jim

Kitchen's Inc, for games that are up to 100 percent funner to play.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Pokes head up and looks around. . . Testing. . .

2008-03-27 Thread Kuvvosh
A tall figure walks into a open clearing that was located in the woods,
where people gather to talk about secrets and unusual games. 

 

Slightly confused at the lack of sounds.  He slowly reaches down his pant
pocket brushing aside the long pure white trench coat to allow his hand into
the pocket.

 

Slowly he pulls out a square device that is silver in shape, and flips a
switch on the side, causing a audible sound of chimes as he had   evidently
turned on the device.

 

 

He glances up and tilts his head as he thought he heard a sound, and
shrugged it away, and lightly taps some buttons on the device causing
unusually jabbering sounds to come from it.  

 

In only a few moments, the device announces, No present life signs in the
current  present of specified parameters.  

 

He shakes his head, and switches the device off, a soft descending chime
could be heard, as he place the device back into his pocket, and stands
still for a moment, as the wind gusted around him, causing his white trench
coat to blow in the wind, as he knelt and morphed into a pure white wolf,
and darted off into the nearest patches of woods.

 

Life is short, don't let the unusual things pass you by.

 

Kuvvosh

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Re: [Audyssey] Braile rubics cube

2008-03-25 Thread Kuvvosh
Ebay?

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, March 25, 2008 7:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Braile rubics cube

Hi Ann,
I'm not sure if they still make the brailled ones, but you can still 
find regular ones in stores like Toys Are Us and Wal-Mart. I actually 
was thinking of buying one not long ago and brailling it up. Either 
that, coming up with a talking Rubics Cube program.


Ann wrote:
 Hi folks,

 I know I'm reaching back in to the vaults of history here, but Does 
 anyone know if it's possible to stil find, anywhere, a braille Rubix 
 cube,or something similar to it? My poor old twenty-something cube has 
 finally fallen completely apart,and i don't even know if they make the 
 nonbrailled ones anymore.

 thanks.

 ~Ann

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Re: [Audyssey] USA game web site?

2008-02-29 Thread Kuvvosh
Hi Thomas, if it just a simple fact of a few key strokes to convert it to
Smart phone than I would do it, as I have a Smart phone with Java, and there
are a ton of us in the Mobile Speak Community that would love to have games
to play.  Maybe charge for a Smart Phone version.  And see how it goes.
Wouldn't be much diff from pc to Smart phone version, as move back and forth
and up and down and jump.  While the ones with the keyboard could do more. 

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, February 28, 2008 11:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA game web site?

Hi Kuvvosh,
I'm not going to say that is impossible, but the initial version if I 
use Java 2 SE would be mainly designed for PC and Mac platforms. I'd 
have to convert the Java code from J2SE to J2ME to support smart phones, 
PDA's, and other devices that use the Java Mobile Eddition. While that 
isn't a super dificult task I'd have to know it would be worth my time 
and money to convert the game to support phones.

Kuvvosh wrote:
 Oh wow, Java format?  Would that mean it would be able to run on my New
 Smart phone then?  That would be great. . .

 Kuvvosh
   


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Re: [Audyssey] USA game web site?

2008-02-27 Thread Kuvvosh
Oh wow, Java format?  Would that mean it would be able to run on my New
Smart phone then?  That would be great. . .

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, February 27, 2008 1:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA game web site?

Hi Kuvvosh,
Well, most of the web site is back up and running, but there are a 
couple of areas I haven't completed yet. I am also working on the 
developer center
http://developers.usagames.us
which has the basic wiki framework setup, a few pages started, but I 
have been far too busy to really work on the web site or the games the 
last few days.
As far as MOTA Beta 2 goes it is going to have a lot of upgrades though 
it will still be a side-scroller. I am actually still in the planning 
and designing faze, and haven't gotten into the core programming state yet.
One thing I would really really like to do is convert the Montezuma's 
Return engine into pure Java so that Beta 2 would run independant of 
..NET and be able to run cross platform. Though, I have to see how much 
work will be involved in the conversion.


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Re: [Audyssey] X-Sight news

2008-02-26 Thread Kuvvosh
Move to America?

Just kidding, that sucks. Seems you selling those games on the net don't
count, I wouldn't even claim you are the owner or even show you getting
money from selling games.

Here in America you got to make over 1600 a month before it even touches
your Disability.

Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Tuesday, February 26, 2008 12:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] X-Sight news

Hi list,
We have some bad news.
Due to some information I received concerning X-Sight Interactive during a
meeting with a college financial and business advisor, X-Sight may need to
close, at least temporarily, until we can create more software that can be
sold to make enough money to keep it running.
Currently, I am spending more money than I am earning, and certainly I am
earning a lot less than my current disability benefits offer me.
The laws of my country state that if I am getting an income, I am no longer
entitled to my benefits and I will indeed have to start paying taxes.
Additionally, if I am self-employed, which is basically what I am, I would
have to register as an official business which would cost more money to open
up additional accounts and make it legal.
As I am currently receiving more in benefits than I am in sales, if the
sales amount continues to be less than half of a month's benefits, I may be
forced to close X-Sight, as I am the manager and the rest of my team seem to
count on me to provide all resources.
Already recently I have basically spent over five month's benefits on
X-Sight.
As you can see, if this continues, I am going to end up in a lot of debt
and, indeed, no money to survive personally.
I am still open to suggestions for the time being, even if the majority's
decision means just me developing freeware with minimum purchases on my
part, then that's what I'll do, but that also means less advanced features
in my software.
Thanks.
Regards,
Damien


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Re: [Audyssey] X-Sight news

2008-02-26 Thread Kuvvosh
Yea true. SSI sucks, at least I'm on SSDI, luckly I paid in enough the years
I work to make that.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, February 26, 2008 12:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight news

Not SSI. For every two dollars you make they cut one dollar off your SSI. 
Which is probably another good reason for me not to start developing games 
at the moment. I have no other income either.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 26, 2008 11:21 AM
Subject: Re: [Audyssey] X-Sight news


 Move to America?

 Just kidding, that sucks. Seems you selling those games on the net don't
 count, I wouldn't even claim you are the owner or even show you getting
 money from selling games.

 Here in America you got to make over 1600 a month before it even touches
 your Disability.

 Kuvvosh
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Tuesday, February 26, 2008 12:16 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] X-Sight news

 Hi list,
 We have some bad news.
 Due to some information I received concerning X-Sight Interactive during a
 meeting with a college financial and business advisor, X-Sight may need to
 close, at least temporarily, until we can create more software that can be
 sold to make enough money to keep it running.
 Currently, I am spending more money than I am earning, and certainly I am
 earning a lot less than my current disability benefits offer me.
 The laws of my country state that if I am getting an income, I am no 
 longer
 entitled to my benefits and I will indeed have to start paying taxes.
 Additionally, if I am self-employed, which is basically what I am, I would
 have to register as an official business which would cost more money to 
 open
 up additional accounts and make it legal.
 As I am currently receiving more in benefits than I am in sales, if the
 sales amount continues to be less than half of a month's benefits, I may 
 be
 forced to close X-Sight, as I am the manager and the rest of my team seem 
 to
 count on me to provide all resources.
 Already recently I have basically spent over five month's benefits on
 X-Sight.
 As you can see, if this continues, I am going to end up in a lot of debt
 and, indeed, no money to survive personally.
 I am still open to suggestions for the time being, even if the majority's
 decision means just me developing freeware with minimum purchases on my
 part, then that's what I'll do, but that also means less advanced features
 in my software.
 Thanks.
 Regards,
 Damien


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Re: [Audyssey] X-Sight news

2008-02-26 Thread Kuvvosh
Social Security Disability Income. 

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Claudio
Sent: Tuesday, February 26, 2008 2:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] X-Sight news

Hello!
What is SSDI?
Regards, Claudio.


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Re: [Audyssey] X-Sight news

2008-02-26 Thread Kuvvosh
So true Thomas.

I own a business my self.  Yet, I don't even make enough to worry about my
benafits.  Also, I'm a Story Writer as well. Right now just working my way
up on becoming known, and hope to be pick up by a publisher, which I've been
offered as of late.  

I know my emails and such seems not in correct English and so forth, as I
don't really put much effort into correctness lol.

Any way.  Dameon ace fire seems a good game from Demo, yet, I know one
market that has yet to be even touched in the blind gaming world is a Major
Role Playing game.  There isn't one other than the web based one, which kind
of boring and so forth.  Last I heard Che was in the planning stages of a
game like this, yet I've not seen any news on the matter rather it's in the
works now or still on paper.

I was looking into relearning programming, yet I just don't have much help
and picking it back up.  So I kind of dropped the programming world.  I have
several story lines for RPGs that were some what in the works for a game,
but oh well.

I proposed a game to Dameon that he might want to look into making yet, not
sure if it can be done in VB 6.0 

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, February 26, 2008 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight news

Hello Damien,

Quote
Due to some information I received concerning X-Sight Interactive during 
a meeting
with a college financial and business advisor, X-Sight may need to 
close, at least
temporarily, until we can create more software that can be sold to make 
enough money...
End quote

Well, first thing you really need to understand is there really is not a 
lot of money to be made from selling accessible games. Some games sell 
well because they are really good, in high demand, and some games don't 
sell many copies at all. If you are trying to make a living off of 
making accessible games it is not going to happen with the small market 
we have. If you want to make a little extra money for a project then it 
is possible, but keep in mind the government is going to make sure to 
take it's cut, and you will be left with the remainder of what they 
didn't take. So always see the money from making games as extra cash not 
a living.

Quote
Currently, I am spending more money than I am earning, and certainly I 
am earning
a lot less than my current disability benefits offer me.
End quote

That is an unacceptable situation in my opinion. If you are getting 
behind, making less than you could be making, then you need to stop and 
reexamine the situation, and find a way to balance your budget. If you 
are spending more to make games then you are earning then you need to 
stop spending until you have the cash to buy new sounds, music, etc for 
your games.
The main priorities in your life should be your living expenses and 
college expenses. Anything left over can be spend on making games for 
sell or for  free. However, living expenses and college expenses must 
come first.

Quote
The laws of my country state that if I am getting an income, I am no 
longer entitled
to my benefits and I will indeed have to start paying taxes. 
Additionally, if I am
self-employed, which is basically what I am, I would have to register as 
an official
business which would cost more money to open up additional accounts and 
make it legal.
End quote

Unfortunately, this is all too true. Any small or large company should 
become incorperated, and have themselves recognized legally with the IRS 
as a tax entity. Depending on what type of incorperation you choose 
determines how your company is taxed, and how you will be taxed.
The minute you begin taking in income for X-Sight SSI will take away a 
dollar for every two dollars you earn. Unfortunately, as I have found 
out your incomes will fluctuate when you are self-employed and it is a 
huge roller coaster with the SSI office which wants to be informed 
everytime your income changes. Well, it is changing daily. In December 
you might make $1200 but in January $100. Social security will try and 
balance it out, but sometimes you might end up owing SSI money do to 
some over payment or they will under pay you because your income is so 
unstable. The Social Security office is very anal when it comes to 
figuring out what they owe you, and unless you are good with keeping 
financial records it is a good idea to watchout because Social Security 
is not aposed to putting the screws to you if they believe you have made 
more than you actually did.

Quote
I am still open to suggestions for the time being, even if the 
majority's decision
means just me developing freeware with minimum purchases on my part, 
then that's
what I'll do, but that also means less advanced features in my software.
End quote

Honestly designing freeware games for now is your best option. Unless 
you have some sort of stable income where you can live independant from 
SSI

[Audyssey] USA game web site?

2008-02-26 Thread Kuvvosh
Ok, I'm wondering when the Site will be back up and operational?  As I have
yet got my copy of the new Beta.  And also any news on the beta 2 of the new
game?  What is going to be different then Returns?

 

 

Kuvvosh

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Re: [Audyssey] X-Sight news

2008-02-26 Thread Kuvvosh
Well Thomas or Any developer.  Why not make a Wizardry type game?  The games
is all text based up until version 8 which I have is 3D.  But the others are
all 2d or maze type style.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, February 26, 2008 10:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight news

Hi,
Yeah, a really good RPG is but one of many game styles that hasn't been 
really explored in an audio game format.


Bryan wrote:
 I couldn't agree with you more about RPG's. It sounded as though BSC
Games' 
 Castle Quest was going to fit that bill but due to differences with their 
 partner devs the game was scrapped.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] BrailleSoft Has Games for the Smart phones!

2008-02-21 Thread Kuvvosh
Cool, I will give them a try. I got a smart phone last week and all.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2008 4:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] BrailleSoft Has Games for the Smart phones!

Hi all gamers! I'm Louis Bryant from BrailleSoft, INC!
I know in the past people have wanted games for the Smart Phones! I am proud
to announce at braillesoft.net there are lots of them now! However I don't
have a Smart Phone so please please let me know your findings and if they
work. Also for PAC Mate users, there are more games located at
http://www.braillesoft.net! Enjoy and let me know what you all think!
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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. . .
And no I don't hack. . .  But, I've seen somebody that hacked into a few
systems, totally setup and supposed to be completely secured, and gues what,
he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
longer but he finally hacked it in 2 hours.  Mind you this was certified
ITT's that set these suckers up.  

Best way to keep people hacking so easy is doing a multiple system network.
I used to had my own set up a few years back, and hosted web sites for
awhile.  But, I had people try to hack it.  Never could get past all the
Security and fake doors I had.

Orca setup I had it's the bomb.  Besides it's what Ebay uses.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, February 18, 2008 7:36 PM
To: Andy Smith; Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

Hi Andy,
I don't want to say too much about how it was done, but I will just say 
the cracker managed to gain illegal access to the Linux root account, 
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to 
Shane and he has made sure the security whole was fixed. At least we are 
sure the cracker won't gain entry through that whole again.
As for the USA Games web site we are using a double backup polacy from 
now on. Shane will do daily backups of the server images, and I will be 
doing weekly backups of the USA Games home directory. That way just in 
case anything this horrible happens again there will be account backups 
in two places.

Andy Smith wrote:
 Well, looks like hackers don't care. How did the idiot get in in the first
place?
   


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
Well I not going to start a flame war, but. I'm talking about Standard Web
Server setup with all security.  The government and military use a Network
infostructor  setup, and they do got Windows and sometimes Mac in that
network for a good reason.  

Linux is so open source it's not hard to figure out how to hack.

And besides It's mainly the fact that Government and Military won't say they
got hacked.  It wouldn't flow in the news good.  Also they hire people to
hack there system so they can fix any problems and so forth big diff.  I'm
just saying windows is more secured out of the box the the other OS.

That's all I'm going to say on this matter.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Tuesday, February 19, 2008 7:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

If he did windows in 2 hours. Then I can tell you he never got into a 
linix system, because they are not as open as windows. Why do you 
think the government still uses unix and linix for all military 
bases. Because its the hardest to crack and easiest to trace you from.
over 90% of web sites are ran off linix or unix boxes, because of 
there safety factor.

At 09:19 PM 2/18/2008, you wrote:
You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. .
.
And no I don't hack. . .  But, I've seen somebody that hacked into a few
systems, totally setup and supposed to be completely secured, and gues
what,
he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
longer but he finally hacked it in 2 hours.  Mind you this was certified
ITT's that set these suckers up.

Best way to keep people hacking so easy is doing a multiple system network.
I used to had my own set up a few years back, and hosted web sites for
awhile.  But, I had people try to hack it.  Never could get past all the
Security and fake doors I had.

Orca setup I had it's the bomb.  Besides it's what Ebay uses.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, February 18, 2008 7:36 PM
To: Andy Smith; Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

Hi Andy,
I don't want to say too much about how it was done, but I will just say
the cracker managed to gain illegal access to the Linux root account,
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to
Shane and he has made sure the security whole was fixed. At least we are
sure the cracker won't gain entry through that whole again.
As for the USA Games web site we are using a double backup polacy from
now on. Shane will do daily backups of the server images, and I will be
doing weekly backups of the USA Games home directory. That way just in
case anything this horrible happens again there will be account backups
in two places.

Andy Smith wrote:
  Well, looks like hackers don't care. How did the idiot get in in the
first
place?
 


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Re: [Audyssey] USA Games site and services down.

2008-02-19 Thread Kuvvosh
Uhm, that password isn't secured. . .

More alone the line like this
 
Z3¿e84º21Br¿25?56a!

Some crack programs don't include odd ACII codes.
I could show other weird characters but, heck all my passwords has one or
two in them.


Kuvvosh



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: Tuesday, February 19, 2008 4:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games site and services down.

hi thomas,
maybe people should use passwords like this one just as an example.

d3gf9800Ed20di99ha408jza202njdlk614


Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 19, 2008 1:33 PM
Subject: Re: [Audyssey] USA Games site and services down.


 Hi Kuvvosh,
 I am sorry but I have to disagree with you on this point. In my years of
 experience with operating systems FreeBSD and Linux have been far more
 secure than MS Windows every time. Yes, Linux has been cracked before,
 but usually it falls under misconfigured security or down right poor
 password management. In Shane's case his server had a week password on
 the root acount, and that is how it was highjacked.
 Over the years I discovered something about your average computer user.
 Many do not change the default password they were given by their college
 or ISP, and the other half give their password something easy to guess
 like the name of their dog, their boy friend's first name, their
 favorite music artest, etc. For example, I was doing a simple security
 test on my in-laws computer. I knew they are the very religious types so
 on a whim I tried Jesus as the password first. Bingo I was in the
 computer with full admin rights on the first try. It sounds stupid, but
 this is exactly how easy some people make hacking and cracking.

 Kuvvosh wrote:
 You said Linux?  Oh my, 5 minute hack is simple to do on a Linux system. 
 . .
 And no I don't hack. . .  But, I've seen somebody that hacked into a few
 systems, totally setup and supposed to be completely secured, and gues 
 what,
 he hacked the Mac in less then 3 mins, and linux 5 mins and windows took
 longer but he finally hacked it in 2 hours.  Mind you this was certified
 ITT's that set these suckers up.

 Best way to keep people hacking so easy is doing a multiple system 
 network.
 I used to had my own set up a few years back, and hosted web sites for
 awhile.  But, I had people try to hack it.  Never could get past all the
 Security and fake doors I had.

 Orca setup I had it's the bomb.  Besides it's what Ebay uses.

 Kuvvosh



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 No virus found in this incoming message.
 Checked by AVG Free Edition.
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 10:55 AM

 



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Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Kuvvosh
Sounds like Faxanadue game on NES, or Millions Castle type game.  But, you
talking about a major game tho.

Kuvvosh  

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, February 10, 2008 10:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Montezuma's Return Progress Report.

Hi Richard and all,
Well, one of the cool things about replacing skulls with armed skeleton 
warriors could be the game could be mor combat oriented. Perhaps Angela 
would have to find bows and arrows, whips, swords, and other sorts of 
weapons around the temple to kill undead warriors with.
As it stands now you need to find a sword  for every monster. We all 
would agree that is pretty unrealistic. Perhaps one sword for the entire 
game, or a series of different types of swords.  A long sword would have 
greater range than a short sword, but a whip would have good range but 
do less damage. If you look at these sorts of elements maybe this is 
good that this has happened. You know?


Richard sherman wrote:
 Hi Thom,

 I am glad that this situation has been resolved.

 I like the title of Angela's Quest.

 I do have one thing that is puzzling myself.  In the game, we would jump 
 over the rolling skulls. but it seems likely that we would be able to jump

 over a sword wielding skeleton. I don't have a better replacement for the 
 skulls, but a skeleton just doesn't seem to fit also. That is my only 
 concern at this time.

 Rich
   


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Re: [Audyssey] Important Montezuma's Return announcement

2008-02-09 Thread Kuvvosh
I'm sorry to say,  But the game that Thomas is making can't really be a copy
right issue, as far, as if he using public domain sounds and the fact he is
not using any graphical parts of the original game.  I'm sure all the levels
are not even anywhere near the real game.

Heck the coding of the game is probley so far off from the original as well.

I really think the person that claiming copy right issue is stupid. 

Just my two cents.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, February 09, 2008 6:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Important Montezuma's Return announcement

Hi,
I can assure you in one form or another the game will be completed. It 
is just a question of how the final product will be, and under what name 
it will be sold under.
Instead of bouncing and rolling skulls maybe I can use sword wielding 
skelitons. Perhaps I can add this or that to the game or game levels 
that will make it different from the way it was intended originally.

Darren Harris wrote:
 It's got nothing to do with blind people. Stop using that as a point of
 contention. They are drawing points to the fact that they are saying that
 the game titles are similar. They won't care nore will a court about the
 fact that thomas is making it accessible for blind people to play. I like
 the accessible games and the like but you can't call a fowl play card if
 someone in the end pulls you up on it. This goes right back to the point
we
 were talking about the other day ref piracy and copywrites. 

 I do hope that thomas can complete his game though because I like what I
 have read so far with regards to content. 
   


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Re: [Audyssey] piracy of judgment day

2008-02-05 Thread Kuvvosh
Well I don't crack, but I do have a prob with some Activation of software.
I do a lot of Beta testing and as such I reformat my computer almost ever
month as well if not more.  So I know Dev's get tired of seing a new key and
have to send another one, and probley thinking I'm cracking or something.
So I've kind of just gave up on the games I've bought that required
activation at the moment.  I got 4 games that need activation and right now
they sitting on a server till I feel that I can keep a system from being
formatted all the t ime from beta testing.  Matter of Fact, I just got a new
laptop that I don't put beta software on, and Might throw them on there and
activate them there.  Also if you format your computer a lot, might want to
consider on a Back-up Imaging system, that's what I'm using now to restore
without having to lose safed info and stuff.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Tuesday, February 05, 2008 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] piracy of judgment day

Why do you need to format once a month.
You don't have to do that unless something is failing.
Something is failing and the thing needs to be replaced.
or it could be security if you do that sort of securing in a large org.
You don't need to reformat once a month.
I recomend you image the drive with ghost or something that in theory should
allow you to keep your id.
At 07:22 p.m. 5/02/2008, you wrote:
Ok, I have the judgmenent day crack too, but I actually bought the
game. Reason? I reformat my computer a lot, probably once per month if
it gets bad, so I constantly have to either ask for new product ID's
and dan is probably getting mad at me because I keep asking for new
super deekout codes. That's the only reason I have your jd crack but I
really bought the game.

On 2/5/08, Bryan [EMAIL PROTECTED] wrote:
 I think he just forgot the don't.
 If everyone cared and nobody cried
 If everyone loved and nobody lied
 If everyone shared and swallowed their pride
 Then we'd see the day when nobody died.
 Nickelback, If Everyone Cared
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 04, 2008 8:48 PM
 Subject: Re: [Audyssey] piracy of judgment day


  You say, and I quote, I personally have found it just fine.  I don't
  understand why people just
  fork out the money for high quality games.  I mean, if it was something
  like
  beep you were selling for 30 bucks, heck yes 'd crack it.
 
  Unless I misunderstand you, you aughta be ashamed of yourself.
Regardless
  of
  the price of a product, stealing is wrong, and cracking is stealing.
 
 
  ---
  If you don't stand behind our troops,
  please, feel free ... to stand in front of them!
 
  - Original Message -
  From: Tj [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 04, 2008 2:31 PM
  Subject: Re: [Audyssey] piracy of judgment day
 
 
  Hi Liam,
 
  I personally have found it just fine.  I don't understand why people
just
  fork out the money for high quality games.  I mean, if it was
something
  like beep you were selling for 30 bucks, heck yes 'd crack it.
 
 
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[Audyssey] VB 6.0

2008-01-28 Thread Kuvvosh
I'm wanting to start back into programming, yet it's been years since I've
played around with VB.  

 

Now since I went blind, VB looks so much different, and I kind of lost on
how to go about making my class and make it where it's able to be used by
either a SAPI or a screen reader.  

 

Is there  any lesion on how to creat the main menu of a game?

 

Thanks.

 

Kuvvosh

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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-27 Thread Kuvvosh
I noticed on a lot of new programs that if you install them, if you don't
meet the requirements it will not install until you do, and some even
install the stuff for you before the main program install.   Why not just
compile the game with the DX and .Net and have them install before the game
so that way no one can't say it won't install?

Just a Thought.  And Yes I know the installer would be bigger, but oh well.

Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, January 27, 2008 10:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] montazoomas return and stfc both won't start

Hi Charles,
It is a sad fact that a large majority of users buy products and begin 
using the product without even looking at the supplied owner's manual. 
It is also a statistical fact those same users that didn't read the 
owner's manual are amung the first to begin emailing or calling tech 
support wanting help even though the answer is right there in the 
manual. I can understand if something is confusing, but a lot of the 
time it just comes down to end user laziness.

Charles Rivard wrote:
 Dang.  Manuals and other documentation sure can solve a lot of simple 
 headaches, can't they?  Read them, folks.  That's why they're there!

 ---
 If you don't stand behind our troops,
 please, feel free ... to stand in front of them!
   


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Re: [Audyssey] montazoomas return and stfc both won't start

2008-01-27 Thread Kuvvosh
Well, how about implement it where it looks to see if the required files are
there, and if not, ask if you would like to download the required files and
it'll pull them off the net for you and install them in the correct order?

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, January 27, 2008 12:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] montazoomas return and stfc both won't start

Hi Kuvvosh and all,
I was just discussing this off list with someone else and the reason the 
DirectX and .NET Frameworks were not installed with my games is it will 
add around 110 MB to every game install. A game like Montezuma's Return, 
which is 29 MB, would instantly become a 139 MB download. That uses more 
server drive space, more bandwidth, and would be difficult for those on 
dialup to download.
I guess what gets me about this entire thing is including it with every 
game would be unnecessary if people would just read the documentation 
first That is all that is required.. Though, I guess developers have to 
make up for others inability to do the obvious.

Kuvvosh wrote:
 I noticed on a lot of new programs that if you install them, if you don't
 meet the requirements it will not install until you do, and some even
 install the stuff for you before the main program install.   Why not just
 compile the game with the DX and .Net and have them install before the
game
 so that way no one can't say it won't install?

 Just a Thought.  And Yes I know the installer would be bigger, but oh
well.

 Kuvvosh
   


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Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Kuvvosh
Uhm, I hate to say this, but to make Sim City even remotely playiable by the
blind would be one hell of a task.  I've played all of the Sim City games
before I went blind.  And I just don't see it being done for the blind,
Unless, you do it some what like Sound RTS, but to set up the square system
and then not to mention to place drain pipes, Power lines, and leveling the
ground so you can build onto it would be one heck of a task to program.

But, hey if somebody wants to tackle such a task I'm all for them, just
don't ever seeing it happen.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Shadow Dragon
Sent: Monday, January 14, 2008 12:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Huge gaming news!

Agreed. I've been wanting to play a sims game. The source code is all here, 
all a developer would really have to do is go through it and put in 
accessibility features. It would be awesome. Perhaps not as easy as I made 
it sound but I think it's dooable.
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 10:45 AM
Subject: Re: [Audyssey] Huge gaming news!


 that sounds cool i would love to play this kind of game and i am looking
 foward to some one working on it if someone is willing to do it.
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 14, 2008 3:22 PM
 Subject: [Audyssey] Huge gaming news!


 Hi all,
 If some developers can work on this, this could be a huge success and
 project for blind gamers, as it will open up a type of game to us. Maybe
 some developers could contact the olpc and arrange something? See below
 link.

http://www.ioltechnology.co.za:80/article_page.php?iArticleId=4205542iSecti
onId=2888
 Ari


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[Audyssey] Moztazoma Return Music

2008-01-14 Thread Kuvvosh
Thomas, Wondering, How long should the boss level sound track should be?
I'm sure you want loop which I already got that part set.  Also working on a
short fight music.

 

Kuvvosh

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Re: [Audyssey] USA Games back up.

2008-01-14 Thread Kuvvosh
Great, now where is the next Beta. . . *Stick Tongue out*  Just teasing.  I
know you been busy with the move. . .  

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, January 14, 2008 2:49 PM
To: gamers@audyssey.org
Subject: [Audyssey] USA Games back up.

Hello gamers,
I am happy to say USA Games is finally all back up and running. The web 
site and all email accounts are working
smoothly now. Thanks for your patients, and happy gaming.
 

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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
Odd there isn't anything about the game or pre order info.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Tuesday, January 08, 2008 6:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Acefire now ready for preorder!

You can read up on Acefire at http://www.x-sight-interactive.net.

Regards,

Damien


- Original Message - 
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 08, 2008 12:27 PM
Subject: Re: [Audyssey] Acefire now ready for preorder!


 Hi Damien,
 What's the site, and what's the game about? I've been offlist a long time,
 so have been behind, maybe I missed the info?
 Ari


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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
For one, you don't throw out a Pre-Order Without a Demo, Beta, Or some form
of the product.  And Not being a web site after making a announcement like
this is not a good thing.

Plus, the Web site is full of scripting errors on top of that.

Peace.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Maslo
Sent: Tuesday, January 08, 2008 7:17 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Acefire now ready for preorder!

Is there a beta? I thought there was but could not find it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Tuesday, January 08, 2008 5:49 AM
To: gamers@audyssey.org
Cc: [EMAIL PROTECTED]
Subject: [Audyssey] Acefire now ready for preorder!

Hi guys,

The X-Sight turnbased shooter game, Acefire, is now ready for preorders.
Preorders are charged at $20, while the released version will be raised to
$25. To be released this month!

Regards,

Damien
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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
Hmmm.  I would pre-order if I had more info about what the game is about.
Hopeing it's a Smugglers 3 type game lol.  Can't even play the darn game it
stupid having to use a mouse to read everything.

Peace

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Tuesday, January 08, 2008 7:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Acefire now ready for preorder!


There is a beta, and if anybody wants to test, please email or msn me off 
list.
Thanks.
Regards,
Damien

- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 08, 2008 1:17 PM
Subject: Re: [Audyssey] Acefire now ready for preorder!


 Is there a beta? I thought there was but could not find it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Tuesday, January 08, 2008 5:49 AM
 To: gamers@audyssey.org
 Cc: [EMAIL PROTECTED]
 Subject: [Audyssey] Acefire now ready for preorder!

 Hi guys,

 The X-Sight turnbased shooter game, Acefire, is now ready for preorders.
 Preorders are charged at $20, while the released version will be raised to
 $25. To be released this month!

 Regards,

 Damien
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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
Uh.  That was the quickest recall I've ever seen.  

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Tuesday, January 08, 2008 7:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Acefire now ready for preorder!

The game info is on the games page, but we are, for the time being, 
canceling the option to preorder, as we have found more options we can put 
in the game to make it a lot more worth buying.
Also we are taking into account previous incidents, so that if anything goes

wrong, we aren't taking your money without being able to refund it in the 
possibility of a disaster.
Sorry for any inconveniences.
If you have any suggestions or questions, feel free to email me at 
[EMAIL PROTECTED]
Thanks and have a good day.
Regards,
Damien



- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 08, 2008 1:12 PM
Subject: Re: [Audyssey] Acefire now ready for preorder!


 Odd there isn't anything about the game or pre order info.

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Tuesday, January 08, 2008 6:46 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Acefire now ready for preorder!

 You can read up on Acefire at http://www.x-sight-interactive.net.

 Regards,

 Damien


 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 08, 2008 12:27 PM
 Subject: Re: [Audyssey] Acefire now ready for preorder!


 Hi Damien,
 What's the site, and what's the game about? I've been offlist a long 
 time,
 so have been behind, maybe I missed the info?
 Ari


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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
Yea, true, and I should have kept my mouth shut lol.  Sorry for any
inconvenience.  Just was odd seeing a post of this game and nothing to back
it up.  Kind of was due to the site being updated at same time I was
checking it out, and didn't find any info on about the game.

And seeing that the site was all screwy kind of thrown up a red flag.  But,
any ways,  I did read the Specs of the game, and it look promising, just
need a lot more features to really make it worth wild.

Hence why I suggested earlier for armor, weapon, more interaction, and maybe
hide and seek, find the ship somewhere on your computer type deal and
destroy the enemy lol.

Peace.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Tuesday, January 08, 2008 8:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Acefire now ready for preorder!

I'm gonna stand up for Damion on this one.  He's extremely excited about 
getting this product finished, that he kind of jumped the gun.  It's a 
novice mistake, we all do it.
I've played Ace fire, and I really like it.  I haven't gotten to try online 
play, but the concept is really neat.

- Original Message - 
From: Kuvvosh [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 08, 2008 7:25 AM
Subject: Re: [Audyssey] Acefire now ready for preorder!


 For one, you don't throw out a Pre-Order Without a Demo, Beta, Or some 
 form
 of the product.  And Not being a web site after making a announcement like
 this is not a good thing.

 Plus, the Web site is full of scripting errors on top of that.

 Peace.

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Michael Maslo
 Sent: Tuesday, January 08, 2008 7:17 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Acefire now ready for preorder!

 Is there a beta? I thought there was but could not find it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Tuesday, January 08, 2008 5:49 AM
 To: gamers@audyssey.org
 Cc: [EMAIL PROTECTED]
 Subject: [Audyssey] Acefire now ready for preorder!

 Hi guys,

 The X-Sight turnbased shooter game, Acefire, is now ready for preorders.
 Preorders are charged at $20, while the released version will be raised to
 $25. To be released this month!

 Regards,

 Damien
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Re: [Audyssey] Acefire now ready for preorder!

2008-01-08 Thread Kuvvosh
Wow, freaks out, I might not be allowed to say this, but, consider this game
is huge in file size then any audio game I've seen to date lol.

Makes Montezuma return look small in comparison, and even tops Sara game.

*Giggles* I got some good whipping clips that would make this game X rated
in a heart beat. . .

Peace.

Kuvvosh.


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[Audyssey] Speaking of Linux and Games.

2008-01-02 Thread Kuvvosh
Where Oh Where do I get a Linux that has a talking installer?  I've looked
up and down for a copy, and yet not  found one.  I used to use linux back in
the days but, have yet found one with a talking installer.  I hope there is
one of Mandrake I love that disco.

 

Kuvvosh

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Re: [Audyssey] Speaking of Linux and Games.

2008-01-02 Thread Kuvvosh
That would be nice lol, I need to update the Windows Home Server Pod Cast I
did, I found out that Jaws will crash a Home server lol So, be warned
anybody that try to install jaws on WHS took me a few hours of figuring out
how to fix the probs with little to no help.

Looks Like Window Eyes is far better on Server stuff then Jawsy.

Peace.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, January 02, 2008 2:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Speaking of Linux and Games.

Hi Kuvvosh,
The Linux you want to get is Ubuntu Linux 7.10 found at
http://www.ubuntu.com
Perhaps sometime I should do a blind cool tech pod cast on doing a Linux 
install with speech which is very accesible. You basically boot the cd 
rom, log in, start orca, let it log out, log back in restart orca, and 
you can do the install with speech. There are a few steps involved 
getting the setup going with speech, but it is easy after you do it the 
first time or have someone walk you through the setup once.
 

Kuvvosh wrote:
 Where Oh Where do I get a Linux that has a talking installer?  I've looked
 up and down for a copy, and yet not  found one.  I used to use linux back
in
 the days but, have yet found one with a talking installer.  I hope there
is
 one of Mandrake I love that disco.

  

 Kuvvosh

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Re: [Audyssey] Xtremely high scores on PBX tables

2008-01-01 Thread Kuvvosh
My fav tables are hmmm, Crazy house,  all the others are ok,  Wish there was
one like a RPG table that would be cool.  Or how about a put put table mode?

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Draconis Entertainment
Sent: Tuesday, January 01, 2008 7:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Xtremely high scores on PBX tables


Three days?  Now there's a dedicated Pinballer.


Draconis Entertainment
[EMAIL PROTECTED]

Draconis Entertainment
Feel the power...wield the magic...
http://www.DraconisEntertainment.com
http://www.DracoEnt.com



On 1 Jan, 2008, at 4:56 PM, Raul A. Gallegos wrote:

 I'd have to kill ya if I told ya. Actually, I would have to invade  
 your
 house and make you scream like Old Man Stanley.

 Speaking of high scores, the other day I got around 1.5 billion on the
 PBX table, that was very fun, but in the end, I ended up losing on
 purpose because I needed to reboot my computer and I had been playing
 the same game on and off thanks to the pause key for about 3 days.


 Charles Rivard wrote:
 How the heck did you do that, anyway?  I've never even gotten close  
 to that
 score.

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message -
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 01, 2008 4:10 PM
 Subject: Re: [Audyssey] extra pinball tables.


 And the highest score I've gotten on Old Man Stanley's House is 1.5
 billion which is no longer on the score board any more for some  
 reason.
 I was the first to get a score over 1 billion BTW.
 -- 
 Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Xtremely high scores on PBX tables

2008-01-01 Thread Kuvvosh
*shakes like a scared puppy with tail between leg and wets his self.*  I
didn't mean to brag. . .  My dog did those scores for me.  I gave him
commands to pounce the keyboard.  Works great.

Any ways. . .

  Well I got those high scores in less then 2 hours. . . *Stick tongue out*

I'm not bragging, but it's too easy to score that high.

Peace.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Raul A. Gallegos
Sent: Tuesday, January 01, 2008 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Xtremely high scores on PBX tables

Yep, you sure are. And not to brag here, but if I did not have to work 
40 plus hours a week and be a full-time dad of 3 plus a dog, I would be 
right up there as well. smile.

Did I mention I'm King of my Castle when my wife is not home? Did I 
mention I'm Top Dog, but I've been neutered?


Kuvvosh wrote:
 Yeah, but, if you look at most of the tables scores, I'm rank the highest
in
 a lot of them.  Matthew Suggs lol.  
 
 Peace.
-- 
Raul A. Gallegos .. http://www.asmodean.net

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[Audyssey] How to get High scores on pinball.

2008-01-01 Thread Kuvvosh
Maybe I should have reported this, but, never have since I got the pinball
game and add-on and got the scores in less then a day.  All I did was play
the games a bit, and noticed a bug in every table that is so easy to do over
and over again,  Prob is, when you hit the area on the table, the ball will
keep going and going and going I had one went for a solid hour before it got
unjammed.  I figured it was part of the game and kept on hitting those
areas.  Ever since I got the high scores on a lot of the tables I quit
playing the game all together.  Right now I got the new version installed on
a new system, thinking it might have been due to a bug in the last version
or the machine I was running it on.  Well, it's still there lol.

 

Oh, and darn when you got nearly 100 balls I could have got the game to go
over it's numbers if I really wanted to do so.  Just never did lol.

 

 

Peace.

 

Kuvvosh

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Re: [Audyssey] games

2007-12-31 Thread Kuvvosh
I'm waiting for my Key and download of the game I want to see what all the
fuss is about.

I just purchased it about 5 mins ago lol

Happy New Year.


Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, December 31, 2007 10:02 PM
To: Jeremy Gilley; Gamers Discussion list
Subject: Re: [Audyssey] games

Hi Geremy,
Yes. I am currently playing Monkey Business with no issues on my Vista 
laptop. Well, no other issues other then finding some of the keys is 
difficult because I amnot using a full sized keyboard at the moment.



Jeremy Gilley wrote:
 Hello,
 I am wondering if anyone knows if the pinball games, the party pack of 
 pinball, monkey business and and other games from The Draconis Shop can be

 played on vista windows... if so, they have a huge order coming soon... 
 those games look sweet.
   


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Re: [Audyssey] Monkey Business on the Laptop?

2007-12-30 Thread Kuvvosh
Well there is a way to fix all this.  And I'm not being rude about it, so
don't take it the wrong way lol.  Next time when getting a laptop get a full
size one, not a half one.  I got so fed up of having a half one that I sold
the thing and got a full size laptop.  Yea, I know they are longer and
stuff.  But, they got better performance then these little ones do.  

Or, you can go and get a USB keyboard if you want to play games with it, I
done that for awhile but, just annoying to carry another thing.

Peace.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Sunday, December 30, 2007 5:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey Business on the Laptop?

I personally feel vry strongly that there should be one. As I said in 
another topic there are certain game functions I an't perform on my laptop, 
namely turnin to face the opposite direction and even a few scanning 
functions, that i can't perform either because of the way laptop keyboards 
are designed and their lack of certain features such as Number Pads.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 29, 2007 10:54 PM
Subject: Re: [Audyssey] Monkey Business on the Laptop?



 How many gamers here would be interested in a laptop keyboard layout
 for Monkey Business?  Is there enough of a demand for such?


 Draconis Entertainment
 [EMAIL PROTECTED]

 Draconis Entertainment
 Feel the power...wield the magic...
 http://www.DraconisEntertainment.com
 http://www.DracoEnt.com





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Re: [Audyssey] Sryth

2007-12-30 Thread Kuvvosh
Ok, I got a question, I would like to know if there isw any where where I
can get the text version of maps of the dungeons and stuff?  I had a account
but, never got far in it since there wasn't hardly any maps.


Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 30, 2007 7:40 PM
To: Jeremy Gilley; Gamers Discussion list
Subject: Re: [Audyssey] Sryth

Hi,
Well, when I first created my character Kira she had telekineses, and I 
always found it to be a pretty useless power no matter how high it got. 
Sure there were some moments where it came in hand like in battling the 
Goblins of West Wold in deflecting that blob of firy ooze and a couple 
of memorable battles, but most of the time it was pretty lame as a 
weapon, and half the time useful in adventures.

Jeremy Gilley wrote:
 I am starting to wish i started with that, i started out with 
 elementalism... and so far i am not all that happy with it.
 it seams like distruction or that telecanecis or how ever it is spelled or

 maybe 1 other power is always being used, but hardly ever elementalism 
 unless directly in the middle of a combat.-


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Re: [Audyssey] Problems With Comcast Please Read!!!

2007-12-28 Thread Kuvvosh
Hi Thomas.  Why not send a email through Yahoo or hotmail to the person?

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 28, 2007 4:34 PM
To: gamers@audyssey.org
Subject: [Audyssey] Problems With Comcast Please Read!!!

Hello gamers,
I've just tried to fulfill an order for a USA Games customer, and got 
the message bounced by Comcast's spam block. I've just contacted Comcast 
regarding this matter, and they have denied my request to remove USA 
Games ip address from their spam block. The reason is some slim ball 
spammer has used my mail server for spamming, and now Comcast has 
refused to lift the band on my emails.
If you have ordered a USA Games product and use Comcast please send us 
an alternative email address to
[EMAIL PROTECTED]
so we can quickly process your order.

Thanks.


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Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Kuvvosh
Uhmmm, The first Idea, would be unreal for Thomas as I see it.  But, the
Second one sounds like a winner.  But, I wouldn't outright give the engine
out for free.  I think a subscription base should be added, as the game is
being developed so that way it covers the cost of time that Thomas would
have to answer a billion questions and bug searching he would have to do.
Then if that Developer makes a game, and have it hosted on USA games site
which I would put mine, would then get a free few months on the subscription
deal or have it where for every 10 games the developer get a month free?
Just a thought.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Stefen Hudson
Sent: Thursday, December 27, 2007 3:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.

Hi Thomas,

I had a couple ideas about this new engine that might solve, or at least put

a dent in the pricing problems.

Maybe there could be 2 versions of the engine. One would be free, or very 
low priced, and would only let people make games to play on their own 
computers only. The second version would be the real deal that would let 
people make stand-alone games. This would work like the learning version of 
Visual Basic, allowing people to see if they want to buy the full version or

not. The user who wants to develop games for sale could buy the full 
version, and the hobbyist could just use the demo version.

The second idea deals more with overall pricing and the sale of games made 
by the engine. In addition to a one-time license fee for a product key, you 
could give the customer code to put in their online shopping cart. I'm not 
entirely sure how this would work. Either that, or you could host all the 
games on a created games page and make it so 25% of those sales go to you 
directly, with the remaining 75% going to the developer. If you're including

the ordering wizard in the package, you could have something in there too. 
Maybe an email address that's specifically for the sale of games made with 
your engine by other developers. It would almost be like hiring employees 
for USA Games. 


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Re: [Audyssey] GMA Games game Engine.

2007-12-25 Thread Kuvvosh
Keep us posted on this Thomas.  As I already got several games projects
waiting on being done.  I just want to find a Engine that isn't so hard to
figure out that you have to have a college degree in programming to make the
game.

The two games I am wanting to creat are all 3D and are going to require a
engine that can handle large worlds, and I hope that you also will have a at
least some what of a Leveling modual in this engine as well.

Thanks

Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 6:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Games game Engine.

Hi Claudio and all,
Right now it is too soon to put a price tag on the Genesis 3D Engine I 
am working on, but I do think it is going to be pretty revolutionary as 
far as game engines go. Unlike other engines Genesis is designed to 
target the end user with little to know programming skills while 
supporting the latest gaming technologies for Windows.
I confess I have used a few ideas from AGM, released earlier this year, 
but unlike AGM my engine will recieve commercial tech support, will 
frequently be upgraded to support new games, and keep up with the latest 
changes in technology.
However, one thing I will say that the engine is primarily designed to 
make games in the First Person shooter genre. Games like Half Life, 
Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star 
Trek Elite Force, are examples of the types of games you could make with 
this thing.

Claudio wrote:
 Hello thomas!
 This is a very interesting message that you post here!
 How much will the engine be?
 And do you release it in 2008 or later?
 Regards, Claudio.


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[Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
One thing I have to say Thomas, I'm glad that your games put every files in
a folder structure.  As I have stressed this to several people on problems
with there games having to slow down and find the files and so forth.   Not
only that, it makes working on a game much easier to find the file that is
causing the bug, and to correct it then going through 1k of files in a
single folder.

 

Sure computers are fast, but, NT file system hates it when you got nearly 1K
of single files in one folder and isn't organized.  When you throw a folder
with 1K of individual files onto a hard drive, all those files are basically
scattered across the drive, even after defragging, which causes the head to
go nuts on locating a file.  When organized, it helps a lot for the NT file
system to be able to locate the folder name and files  when placed on
separate folders.

 

Right now, the one game I somewhat got in the works is going to have nearly
3K of files alone give or take a few hundreds.  I just hope that the game
engine is going to be able to handle a large world,  I'm considering a world
with a grid base of 1k by 1K square.  Each square being at least 12 feet
square. Roughly 24,000 square feet.  *Grin*   and that's only the world map
lol  Then the dungeons alone going to be a different story.

 

Peace

 

Kuvvosh

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Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-25 Thread Kuvvosh
What I mean by Leveling, is XP based, like a RPG has.  I'm going to need
this for the game I'm working on.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] Genesis 3D was GMA game Engine.

Hi Kuvvosh,
I will certainly keep the list posted as news up Genesis 3D becomes 
available.
Now, as for a level module can you explain that a little more? Genesis 
3D already has a level editor which the developer gets to add new levels 
to the game. Obviously, I can't allow the outsiders access to the level 
editor as they would be able to reverse engineer and change elements of 
your games. Though, perhaps some sort of pass word security is necessary 
in this instance. Setting a password for a level should not be hard though.




Kuvvosh wrote:
 Keep us posted on this Thomas.  As I already got several games projects
 waiting on being done.  I just want to find a Engine that isn't so hard to
 figure out that you have to have a college degree in programming to make
the
 game.

 The two games I am wanting to creat are all 3D and are going to require a
 engine that can handle large worlds, and I hope that you also will have a
at
 least some what of a Leveling modual in this engine as well.

 Thanks

 Kuvvosh
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Thomas Ward
 Sent: Tuesday, December 25, 2007 6:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] GMA Games game Engine.

 Hi Claudio and all,
 Right now it is too soon to put a price tag on the Genesis 3D Engine I 
 am working on, but I do think it is going to be pretty revolutionary as 
 far as game engines go. Unlike other engines Genesis is designed to 
 target the end user with little to know programming skills while 
 supporting the latest gaming technologies for Windows.
 I confess I have used a few ideas from AGM, released earlier this year, 
 but unlike AGM my engine will recieve commercial tech support, will 
 frequently be upgraded to support new games, and keep up with the latest 
 changes in technology.
 However, one thing I will say that the engine is primarily designed to 
 make games in the First Person shooter genre. Games like Half Life, 
 Toomb Raider, Star Wars Jedi Knight, Resident Evil, Halo, Quake, Star 
 Trek Elite Force, are examples of the types of games you could make with 
 this thing.
   


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Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
Hi Thomas.

Yes I understand this.  If you ever played Ever quest or WOW, that is the
general Idea I'm wanting to work with.  I know it's possible to do these
games in sound based, if the Game engine supports the tools needed to do it.


I know the sound limit is a big factor, as the world I would create wouldn't
have that many sounds, until you get to say a group of trolls or a entrance
to a dungeon.

Maybe you could implement a auto detect sound modual into the engine to down
grade it self if it sees that the user computer is lagging behind or unable
to handle 32 tracks of sounds at once and so forth?

Sounds like you are making this game engine to beat the snot out of AGM lol.
Can't wait to know when you got a beta ready.  I would gladly test it out
for you and such.

Peace

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.

Hi Kuvvosh,
Well, setting a world of 1000 by 1000, by 1000 isn't going to be a 
problem. I can make the grid size flexable.
However, the thing you need to be careful with is not making your worlds 
too large. If you make them too large with too many audible objects you 
will eventually out strip the average users resources to play the game.
For example, Sarah crashes my laptop because it uses too many resources 
on my laptop. I have to edit the sound.ini file and change the games 
default buffers from 50 to 30 in order to keep it from crashing. It is 
not that Sarah is a bad game, but it eats up way too many resources and 
has too many sounds going at once for my laptop to cope.
As a result I've learned that you need to try and play it safe with 
memory in order to make your games functional on most computers.

Kuvvosh wrote:
 One thing I have to say Thomas, I'm glad that your games put every files
in
 a folder structure.  As I have stressed this to several people on problems
 with there games having to slow down and find the files and so forth.
Not
 only that, it makes working on a game much easier to find the file that is
 causing the bug, and to correct it then going through 1k of files in a
 single folder.

  

 Sure computers are fast, but, NT file system hates it when you got nearly
1K
 of single files in one folder and isn't organized.  When you throw a
folder
 with 1K of individual files onto a hard drive, all those files are
basically
 scattered across the drive, even after defragging, which causes the head
to
 go nuts on locating a file.  When organized, it helps a lot for the NT
file
 system to be able to locate the folder name and files  when placed on
 separate folders.

  

 Right now, the one game I somewhat got in the works is going to have
nearly
 3K of files alone give or take a few hundreds.  I just hope that the game
 engine is going to be able to handle a large world,  I'm considering a
world
 with a grid base of 1k by 1K square.  Each square being at least 12 feet
 square. Roughly 24,000 square feet.  *Grin*   and that's only the world
map
 lol  Then the dungeons alone going to be a different story.

  

 Peace

  

 Kuvvosh

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Re: [Audyssey] To games of Montezuma are available?

2007-12-25 Thread Kuvvosh
Not much diff, the game name had to be changed due to copy right on the
name.  Give it a try, it's a blast.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Demetry
Sent: Tuesday, December 25, 2007 6:59 PM
To: Gamers Discussion list
Subject: [Audyssey] To games of Montezuma are available?

hi gamers,

someone can me explain what the differences between Montezuma's Return
and Montezuma's Revenge is?

Thanks in advance.

Happy holidays.
Demetry

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Re: [Audyssey] Audio games under Windows Vista?

2007-12-25 Thread Kuvvosh
Go to USA games web site then to downloads and look for the Direct X
download link for the August Direct X and install that and you should be
able to run the game with no problem.

Peace

Kuvvosh
-Original Message-

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Demetry
Sent: Monday, December 24, 2007 3:42 PM
To: Gamers Discussion list
Subject: [Audyssey] Audio games under Windows Vista?

Hi all.

First: I wish you all merry christmas and holidays.

Second: I am a new member in this list here. I am very interesting for
audio games :)

As I had installed Windows XP for example I played the game Judgment
Day. But now under Windows Vista it calls an error message: Run time
error '429'. An ActiveX control can't be created.
How it possible this game to playing again, or is an patch for Vista
created already?

Thanks.

Best regards,
Demetry


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Re: [Audyssey] Game Engine Discussion.

2007-12-25 Thread Kuvvosh
Hi Thomas.

So, I take it this Engine will not allow for one large world, or is going to
be room based?

If Room based, then that'll be fine, I could do it like Everlag did, and
just add expansions as the game grows lol.

Is there any chance on the percentange of the engine completion?

Thanks

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Engine Discussion.

Hi Kuvvosh,
Actually, Genesis 3D uses a different methodology for handling the sound 
problem. What you have to do is define areas, sound regions, which are 
used by the game to load certain sounds on the fly.
For example let us say you declare room 2 area 2 in your sound region. 
There are 5 enemy trolls in that room, a key, and a torch.  The second 
you enter that sound region the previous rooms sounds are unloaded and 
the new rooms sounds are loaded. So the sound buffers that previously 
held wav files for a Goblin, Troll, and a Dragon just got replaced by 
your 5 trolls. The sound of the sound of a scroll in room 1 might have 
just been replaced by your key in room 2.
This is one of the things that makes Genesis 3D more advanced than GMA 
or AGM. If you use the sound regions that selects sounds based on area 
the games should run fast and with as little system resources as possible.



Kuvvosh wrote:
 Hi Thomas.

 Yes I understand this.  If you ever played Ever quest or WOW, that is the
 general Idea I'm wanting to work with.  I know it's possible to do these
 games in sound based, if the Game engine supports the tools needed to do
it.


 I know the sound limit is a big factor, as the world I would create
wouldn't
 have that many sounds, until you get to say a group of trolls or a
entrance
 to a dungeon.

 Maybe you could implement a auto detect sound modual into the engine to
down
 grade it self if it sees that the user computer is lagging behind or
unable
 to handle 32 tracks of sounds at once and so forth?

 Sounds like you are making this game engine to beat the snot out of AGM
lol.
 Can't wait to know when you got a beta ready.  I would gladly test it out
 for you and such.

 Peace
   


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Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-25 Thread Kuvvosh
Hi Thomas.

Well, I know this engine is far from being done.  But, As long as there is a
way to gain levels from killing monsters and such.  I know you would need to
make a XP Modual, Spell Modual, and a Combact Modual, that will take in
account for the effects of the spells and melee hit points and armorment.

Not to mention the Mana Modual that would need to be add so when a caster
cast a spell it takes from the mana score, and give or take a modual that
would tie everything into the player modual as far as spells cast on person
and magical equipment.  

I'm not expecting all this to be added in the first released of the engine,
but I would be glad to help along the way, as far as testing and so forth.

Peace

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, December 25, 2007 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.

Hi Kuvvosh,
Hmmm.. I'd have to think about that some. Obviously, some of the 
features you are asking for would be practical in all types of FPS 
games. For example armour classes, defence values for certain enemies, 
dinamic melee ratings based on the weapon you are using, etc would be 
very useful. However, the engine is not specifically going to be a 
typical DND dice throwing RPG engine.
However, I do plan to add some sort of special powers which are optional 
which could be used in making a magical type game or equally could fit 
in a Star Wars typ game. For example the lightning option could be used 
between two wizards or two Jedi. Same goes for illusion, distract, 
blinding, etc.


Kuvvosh wrote:
 What I mean by Leveling, is XP based, like a RPG has.  I'm going to need
 this for the game I'm working on.

 Kuvvosh
   


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Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-25 Thread Kuvvosh
Yea no kidding bryan , I seen your post there countless times.  I was so
hopeing that engine would be able to do the game I want, but what a joke.  I
was able to make one game with it, and gave up after that, I made my person,
and then gave him a gun, and had a chicken 10 foot away, and you could sit
there and shoot the chicken over and over that was it.  They needed to just
shut down that site and hang it up if they not going to work on it any more.


Kuvvosh



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan
Sent: Tuesday, December 25, 2007 9:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.

That and I hate to say it, but the devs are no help. The AGM forum is so 
dead. About all the devs say is that if we want a better AG we better find 
some rich dude to fund the project. I'm sorry, but that's probably not gonna

happen.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, December 25, 2007 8:23 PM
Subject: Re: [Audyssey] Genesis 3D was GMA game Engine.


 Hi Josh,
 Basically, yes. Genesis 3D is going to be a much much more advanced
 engine than AGM. It is going to have all the bells and wistles AGM lacks
 such as encrypted levels, the ability to save games, a hot key to speak
 your direction, keys to announce distance and direction to objects and
 enemies, etc. Like I said everything I wanted in AGM and it just wasn't
 there.



 josh wrote:
 hi thomas!
 Do you mean to say that your game engine will be a much much better 
 version
 of the failed program, otherwise known as audio game maker? if so that's
 great and I may buy your game engine when it comes out.

 Josh


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 25, 2007 8:22 PM
 Subject: [Audyssey] Genesis 3D was GMA game Engine.



 Hi Claudio,
 No programming knolege is needed to create games with Genesis 3D. You
 litterally build entire games using built in tools to drag and drop
 objects around on the map. Once placed you can open a properties dialog
 to change the objects settings. For example, lets use an example of a
 door.
 You know you want a door at 75 1 75. Ok, arrow to the location with the
 arrow keys. Press o and you will get a list of possible objects. Arrow
 to door, and press enter. Now, an object called door 1 will be at 75 1
 75. Press e, for edit, and you will be given a list of properties to
 change. For example, locked or unlocked, open or closed, audable, name
 of door 1, etc...
 As far as the ability to create racing games probably not with 1.0. I've
 learned that if you try to add everything at once, try and support too
 many features, the product becomes very buggy and difficult to manage.
 The bigger the project the more errors I am likely to encounter.
 So with 1.0 I plan to select a specific type of game (FPS,) and try and
 make it reliable enough to create the kinds of games sighted people
 play. later new types of games can be added to the engine.




 Claudio wrote:

 Hello Thomas!
 Musst i also have programmingKnowledges to work with your gameengine?
 And is it possible to create racing games with it?
 Regards, Claudio.


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Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-25 Thread Kuvvosh
Once I go to the hearing doc tomorrow, and get these new hearing aids.  I'll
be able to start back up on my sound studio.  I've to wait for nearly a year
before they would get me new hearing aids. 

thus, I have not been able to do any sound recording, I got 4 projects on
hold at the moment.


I was hopeing to get them earlier to maybe help Thomas with a title song for
the game he is working on.  Guess, I'm kind of Late on that.  Maybe I can
come up with one for the boss match, or Level?

I got to finish one of my albums soon, it's nearly done so we'll see.

Sincerely;

Kuvvosh


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[Audyssey] GMA Games game Engine.

2007-12-24 Thread Kuvvosh
I've been sitting here, wondering what is required to create a game using a
game engine that has already been designed.

 

Also, was wondering how much would it cost to aquire the engine for creation
of a game, or is it available upon request?

 

I know most game require Direct X and .Dot Net programming.  But, figured it
would be easier if the game engine is already built and maybe just working
on the objects, behavior, and effects moduals, would be much easier then
creating a whole new game engine.

 

Thanks for any information.

 

Kuvvosh.

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Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Kuvvosh
Well, how about this. You are in the cockpit, and you have stages, the first
round is one fighter, then the second round is two of them, but one of them
is stupid lol.  Have in there where it is programmed where only one fighter
can attack at any given time.  I'm sure there is a trigger that can be made
to do this, as I've seen it in other games.

Kuvvosh.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, December 22, 2007 9:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

HI Claudio,

Quote
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.
End quote

Well, it could certainly be done, but honestly you have no idea how 
difficult a totally 3D dog fight would be. You would have Tie Fighters 
litterally coming at you from six directions up, down, left, right, 
front and back. That is allot of ships etc to keep track of and several 
attack angles. Sure it would be fun, but also difficult.
What I will do is create it 3D like you say for the first release, and 
if too many complain that it is way too difficult I will take it out and 
replace it with a simplar 2D dog fighting level. How does that sound.


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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Question 1:  Will this be a total 3D game in space and on land?

Question 2:  Since this going to be a story based game, will it have
multiple endings?

Question 3:  Will this have the option of Multiplayer Space dog fighting
online?

Question 4:  Can there be a nudity code in it like Tomb Rader had?  *Smirks*

Questing 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.

Question 6:  Will I have to by a 5 point harnest for my desk chair?

Question 7:  Will I need to have a barf bag on side for the feeling of dog
fighting will give?

Question 8:  Is there going to be a possibility of Expansion to the game in
the future?

Question 9:  Can my dog come for the ride as the co-pilot?

Question 10:  Can I play as a Guy and save my princess instead of being a
woman?  *Grin*

Kuvvosh
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 2:44 PM
To: gamers@audyssey.org
Subject: [Audyssey] Star Wars Game Discussion

Hi Everyone,
I know it has been a long time since we have discussed the Star Wars 
game in production by USA Games so I decided to bring the topic up. I'd 
like to announce some of the current changes and ideas for the game as 
well as offer everyone a chanse to openly discuss the game.
As allot of you gamers know I have been a very big fan of Mara Jade 
since she first appeared in Heir To the Empire. I have a large 
collection of Mara Jade fan collecter stuff including action figures, 
books, and games. So it is not surprising one of my all time  favorite 
games Lucas Arts produced Was, Jedi Knight II Mysteries of the Sith, 
which featured, you guessed it, Mara Jade as the lead character. For 
those of you who have never played Mysteries of the /Sith and want to 
know what it was about here is a short summary of the game.
Following an Imperial attack at Altyr 5 roomers begin circulating that a 
new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his 
friend, the former smuggler and aspiring Jedi knight, Mara Jade to track 
down the Sith Lord and stop him at all costs.
Throughout her quest Mara must battle Imperial Storm Troopers, Imperial 
Droids, smugglers,
Wampas, Rancors, and even defeat a dark side clone of herself. Finally, 
once she meets the new Sith Lord does she have what it takes to defeat him?
At this poinht in time I am basically thinking of a game based on 
Mysteries of the Sith with some personal changes tossed in for good 
measure and to improve the game somewhat.
For example, in the original game you would have to steel an Imperial 
shuttle to escape to the secret asteroid base where the Empire was 
launching its attacks into New Republic space. Personally, flying around 
in an old Imperial shuttle is sort of dull considering the kinds of 
fighters and ships Mara pilots in the books. It is like, hey, what is 
an ace starfighter pilot doing in an old shuttle?
Instead of the Imperial shuttle i could replace it with Mara's personal 
ship, Jade's Fire, which would just happen to be standing on the North 
landing platform instead of the shuttle. The advantage with adding the 
Jade's Fire rather than using the original shuttle is that I could 
introduce some dog fighting levels which would show case Mara's 
starfighter ace abilities in addition to her Jedi skills.
Another change I feel would improve the game over the original is the 
switch between level 1 and level 2. In the original game when you ended 
level 1 you took off in the shuttle. In the next seen, opening of level 
2, you landed on the base ready to shut it down. That's ok I guess, but 
I always felt there should be some sort of combat seen in between those 
two levels.Some sort of dog fight or space combat seen as you atempt to 
land on the secret asteroid base.
What my thoughts are is in my version before you go to level 2 you would 
have an extra level in between where you could dog fight against Tie 
Fighters. You might be piloting the Jade's Fire towards the secret 
asteroid base when you suddenly get jumped by a squad of Tie Fighters. 
Before you could land on the base you'd have to dog fight, and destroy 
all Tie Fighters.
Perhaps the biggest change I intend to make is i plan to use Mara for 
all the game levels. In the original game you got to play as Kyle on 
some levels, but it was something I didn't care fore. Kyle is an ok Star 
Wars character, but not my favorite. I always felt the game would have 
been better if Lucas Arts focussed on one or the other character than 
switching between characters on different levels.
So this is my thoughts and plans right now. Anyone, have thoughts, 
suggestions, or comments?



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Re: [Audyssey] Star Wars Game Discussion

2007-12-21 Thread Kuvvosh
Well, I hate to say it, but I think the Dog fight part should be 3D as well,
as this would bring realisim into the game.  Having to go from 3D to 2D
isn't something that is all that fun.

There is one game that I wish could be done since it could be done in audio
but, werfe talking about a major game with thousand of hours to produce, is
something like Star Trek hmmm what was the title geesh Bridge Commander I
think.  Can't remember I played it before I went totally blind and it was
awesome as you was basicly the captain of the whole ship and had to do
everything.


I know Final Conflict is there, but sorry that game is boring.  I hated the
fact you had to select everything and then pass turn.  I wanted the real
deal.  And only command one ship.  Oh well.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, December 21, 2007 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Discussion

Hi Kuvvosh,

Quote
Question 1:  Will this be a total 3D game in space and on land?
End quote

As for the FPS portion of the game it will be totaly 3D. As for the dog 
fight portion it will probably switch to 2D since the game would be 
easier to play that way.

Quote
Question 2:  Since this going to be a story based game, will it have
multiple endings?
End quote

The original had three different endings. I am hoping to be able to do 
all three endings.

Quote
Question 3:  Will this have the option of Multiplayer Space dog fighting
online?
End quote

No, the game is primarily a First Person Shooter stand alone game. The 
dog fighting levels are just some bonuses that would make the game a 
little cooler and fill in some plot holes in the story.

Quote
Question 4:  Can there be a nudity code in it like Tomb Rader had?
End quote

Lol! Well, I don't know how that would work. We are blind so even if I 
could get the mottle who is used for the action figures, games, and 
photos to pose nude none of us could see her.
More seriously we don't have graphics in our games since it is added 
expense and time so a nude option wouldn't be possible anyway.

Quote
Question 5:  If Question 1 is true, will there be a training level before
the real action begins as this seems like a higher end shooting game then
Doom.
End quote

I have to think about that. The original Star Wars game didn't have a 
training level, but I suppose one could be added in at some point.


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Re: [Audyssey] Loquendo voices was Quick question

2007-12-20 Thread Kuvvosh
Woa, are you saying that 25 people only ordered the USA game, and 150 people
ofr RR?  Geeze I thought there was a lot more people out there that played
games.  How sad.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, December 20, 2007 1:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Loquendo voices was Quick question

Hi,
They probably have a special licensing fee going that allows Code 
Factory to use Loquendo. After all Mobile Speak is a hot product for us 
blinks with cell phones, and Loquendo guys know that. The Loquendo 
developers probably take in a chunk of the earnings for every copy of 
Mobile Speak purchased for a cell phone.
For example, let's say Code Factory sells 1000 units of Mobile Speak for 
$150 each. let's also say that Loquendo is aloud $50 of every purchase. 
If you do the math Code Factory gets $10  and Loquendo gets $5 
just out of that 1000 customers. That is certainly enough money to get a 
license for Loquendo to be used in commercial products.
The problem with accessible game developers is that we aren't nearly 
making that kind of cash. Right now USA Games has only sold 25 units of 
Montezuma's Return , and while the money can buy some stuff it isn't 
enough cash to even touch the Loquendo licensing fees.
As I recall Che mentioned he has sold about 150 units of Rail Racer so 
even with that whle the cash can buy some stuff it isn't really going to 
allow you to licens Loquendo.

Bryan wrote:
 I rather doubt it. What I'd like to know is how Code Factory managed to
get 
 them to allow them to use Loquendo for Mobile Speak.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] Loquendo voices was Quick question

2007-12-16 Thread Kuvvosh
Oh, My. . . Goosh. . . I got to have some of these voices. . . I translate a
lot of text into voice and I need something for these long books and to make
them sound even better.  Where is the buy it now button on that page I can't
find anything. . .

*Jumps and and down.* Where. . Where. . . *Looks up and down and see none*

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Sunday, December 16, 2007 5:05 PM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] Loquendo voices was Quick question

Hi
Here is what they can do from their web site
Loquendo TTS text-to-speech technology provides lifelike voices for the 
dynamic data and prompts in any kind of voice application. Today, Loquendo 
offers
a large number of additional features, such as expressive speech and mixed 
language capability, that can dramatically improve your voice applications.
http://www.loquendo.com/en/demos/index.htm


- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 4:44 PM
Subject: Re: [Audyssey] Loquendo voices was Quick question


 Hi.
 What can these loquendo voices do that is so cool  I mean, they sound 
 neat, but what'd be the
 advantage of these over, say, att?

 On Sun, 16 Dec 2007 22:40:29 +0100, Talksina  Phil wrote:


hi, I know the Loquendo voices here in Italy cost 260 euro each one
Italian voice, at least
I don't know if foreign voices can be ordered too.
I know, once, there were some illegal distributions of loquendo but, as
they were built using a modified version of loquendo embedded, they were

not fully functional that is no expression tags, less phonemes, etc. So,
as
for me it made no sense to get illegal products, with the risk of not
having all function and especially of getting involved in a crime
matter, I
just said no thanks!


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Re: [Audyssey] Loquendo voices was Quick question

2007-12-16 Thread Kuvvosh
Holy cow, this isn't fair.  I'm sorry but, I ain't paying 600 bucks for only
30 mins,  I got books that are 29 hours long in audio that's crazy.  

Kuvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Phil Vlasak
Sent: Sunday, December 16, 2007 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Loquendo voices was Quick question

Hi,
You can purchase
Loquendo voices Pay As You Go
http://www.loquendo.com/en/services/pronuncia.htm
click on
Service Costs


- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 16, 2007 7:11 PM
Subject: Re: [Audyssey] Loquendo voices was Quick question


 There isn't a buy it now button. And they're about a thousand bucks, so 
 even
 if there were you probably couldn't afford 'em.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Kuvvosh [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, December 16, 2007 4:39 PM
 Subject: Re: [Audyssey] Loquendo voices was Quick question


 Oh, My. . . Goosh. . . I got to have some of these voices. . . I 
 translate
 a
 lot of text into voice and I need something for these long books and to
 make
 them sound even better.  Where is the buy it now button on that page I
 can't
 find anything. . .

 *Jumps and and down.* Where. . Where. . . *Looks up and down and see 
 none*

 Kuvvosh

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Phil Vlasak
 Sent: Sunday, December 16, 2007 5:05 PM
 To: [EMAIL PROTECTED]; Gamers Discussion list
 Subject: Re: [Audyssey] Loquendo voices was Quick question

 Hi
 Here is what they can do from their web site
 Loquendo TTS text-to-speech technology provides lifelike voices for the
 dynamic data and prompts in any kind of voice application. Today, 
 Loquendo
 offers
 a large number of additional features, such as expressive speech and 
 mixed
 language capability, that can dramatically improve your voice
 applications.
 http://www.loquendo.com/en/demos/index.htm


 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 16, 2007 4:44 PM
 Subject: Re: [Audyssey] Loquendo voices was Quick question


 Hi.
 What can these loquendo voices do that is so cool  I mean, they sound
 neat, but what'd be the
 advantage of these over, say, att?

 On Sun, 16 Dec 2007 22:40:29 +0100, Talksina  Phil wrote:


hi, I know the Loquendo voices here in Italy cost 260 euro each one
Italian voice, at least
I don't know if foreign voices can be ordered too.
I know, once, there were some illegal distributions of loquendo but, as
they were built using a modified version of loquendo embedded, they were

not fully functional that is no expression tags, less phonemes, etc. So,
as
for me it made no sense to get illegal products, with the risk of not
having all function and especially of getting involved in a crime
matter, I
just said no thanks!


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Re: [Audyssey] Monte, a couple suggestions

2007-12-11 Thread Kuvvosh Suggs
I have to say, beta 8 is great, found a few bugs.  First itme I played it I
got to level 3, and just quit cause I wanted to.  Anyway, when I enter into
Level 3, it started of hit white door and I havn't even moved.  Also, I
suggest, a warning when you are about to die from poison for the easy level.

Other then that, oh, and please please change the guardian starting sound,
as it closely resembles the normal skulls to me.

Kuvvosh


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[Audyssey] GMA games?

2007-12-11 Thread Kuvvosh Suggs
I was wondering, is there anything happening at GMA games?  There hasn't
been any update since Dec 2005.  I know he helped on several games.  But, no
update on weather he doing a new game or just stopped working on his own
games.

Kuvvosh


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Re: [Audyssey] montezuma: revenge? return?

2007-12-09 Thread Kuvvosh Suggs
I have to say, this is a very good game.  Dispike the hint that you must
jump down from the rope to get to other parts of the game which wasn't in
the manual.  I kept on wondering why I couldn't get any further then room 8
until I tried going down the rope, and found that I was in a new room full
of Snakes k. . .

I'm glad I purchased my copy, as I was flying through the first level in
less then 5mins.

Have any consideration of making a metroid type side scroller like this ever
been thought about?  And a suggestion, different music for each level.

Can't wait to try beta 8.

Peace

Kuvvosh.


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Re: [Audyssey] world of warcraft And other stuff

2007-11-24 Thread Kuvvosh Suggs
I have to say this game is not accessible.  I've tried it out just recently
since my brother has the game.  He got me logged in and I could move the
character, but that was it, tried several screen readers and no luck.   So
there For no this is not accessible, unless the Game makers would add
narrator to it then it might work then, But.  Come on you know that will
never happen with everything focus on money these days.  

I'm wishing that some game developer would make a Real Real Role Playing
Game for once, I'm sick of all the other styles of game play.  I have yet
seen one RPG that even worth playing.   Sure there is Swith which is fine,
just its lacking in a lot of areas.  For one if it's going to be accessible,
why not have the option of turning off the graphic parts, and just text only
with buttons and the combo box and that it.  Also I paid for a adventure
account, yet I get the ignoring advertisement.  That is one reason why I
have not renewed my subscription or even devote any time into it cause of
simple time consuming.

For one a RPG based game is not far fetch given, that we already have the
engines readily available.  It's just the fact that no Blind game developer
will make one, simply cause of the fact it would be a big project to do so.
Why not hire or find people that are willing to develop the quests, items
descriptions and the works while the main programmer works on the game and
so forth. 

We got Shades of Doom, That engine there alone has been used in making
several games, and I'm sure that it could be used to make a RPG.  

I can see that it would needs some clean up with some flaws, as having over
2k of files in one folder is not very good in game performance and
updateability of it, as you would have to scratch your head on figuring out
which file is which and that takes too much time.

I've pointed this out to Phil for SOC, cause it's severely lacking in
performance, due to this one prob.

I know I'm going to probley get some flame mail from this, I understand
programming, and I understand concepts and so forth.  I done programming
work before I lost my sight, and a lot of other things in the computer
world.  

But, really.  Main Game community like EA, Blizzard, and a load of others
will never look at blind people simply cause it's not feasible, and just
plain bias that they think that disable people will not be able to play such
games.

I know  chee is most likely to get the big bucks with coming out with the
first fully accessible RPG game.  Once he gets on the roll with it.  

I already got story lines and stuff created for RPG's and stuff.  But will
never have the chance to use them and such, as I spend most of my time
working on writing other books and stuff. And Tech work every day.  

Any how.  I'll shut up. *Grin*

Kuvvosh
The Arctic Shephard  
*G'g'g'g'gr'r'r'r'ro''o'o'o'o'o'w'w'w'ww'w''l'l'l'l'l'l*


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Re: [Audyssey] $400 audio Brain Fitness game

2007-11-20 Thread Kuvvosh Suggs
It's odd, for one this is some ways true in research and practical
situation for blind people.

I've noticed a lot of changes when I went totally blind 2 and half years
ago.  That I remember a lot more things then when I was able to see.

But, for sighted people to be able to use such program, would not see any
kind of improvement.  For one let just say the 75 year old was just simply
more experance in what ever test they gave, then the 65 year old person.
That means the test is  inaccuracte.


Kuvvosh.


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Re: [Audyssey] Monkey Business and Virtual Pets?

2007-11-18 Thread Kuvvosh Suggs
Might want to see this game.  I play it every day.

http://www.furry-paws.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of ari
Sent: Saturday, November 17, 2007 9:24 AM
To: Gamers Discussion list
Subject: [Audyssey] Monkey Business and Virtual Pets?

Hi,
First, I don't know if I'm reading the web site wrong, but the Monkey 
Business download is not a demo, you can't play it without registering? How 
is MB, is it a fun game? Another thing, has anyone ever tried one of those 
online virtual pet sites, are any accessible? I don't know if it was just 
me, but do you guys remember tamagochis? Because of the sounds and beeps, 
many of them were actually very accessible! I actually still have one!
Ari 


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Re: [Audyssey] raceway -

2007-11-12 Thread Kuvvosh Suggs
Well I have a sound recording studio here, if Voices for pit crew is needed.
I be more the glad to do them.  Just let me know what phrases needed, and so
forth.

I use Sonar, Sound Fordge and other things.  So no real limit on what I can
do lol.

Sincerely

Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 10, 2007 8:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] raceway -


Hi Gary,

Quote
Nascars don't start races at a stand still.
End quote

I know. That is one reason there is no start engine sound in the trailer 
and the game. When the race begins it is assumed the car is already 
started, engine is warmed up, and the car is ready to roll the moment 
you put it in first and hit the gas peddle which is control for 
keyboarders and the gas peddle for those who will have the wheel and 
peddle set.

Quote
There are 2 rows of cars slowing moving and its up to the Flag man to toss
the flag of green if all cars at least running properly inle.
Usually the first few rolls of cars that come out of turn four will see the
flagman go green.
End quote

Right. When the flag goes green you will hear your pit crew say: go, 
go, go.Which means the flag is green, and get your car in high gear and 
burn rubber down the track.

Quote
This does bring up a point.  certain points on the brack are lights for
condition of race and your crew chief should tell you what you need to do.
Like go high to get around a wreck.
End quote

Hmmm... That could be difficult. James North initially recorded the crew 
chief voice samples, and he made nothing of this sort. If we are going 
to get into this depth of detail with pit chief interaction then we need 
someone else to rerecord the pit chief voices and get a list of what we 
need. Any ideas here?


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Re: [Audyssey] Some Rail Racer tips please.

2007-11-12 Thread Kuvvosh Suggs
Hmmm.  I think I need to activate my RR now on my new laptop. . .  and get
back into the action.  I was nearly on every top track list now I've been
slacking.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 10, 2007 8:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Some Rail Racer tips please.

Hi Mark,
Oh, yeah. NightRider is good with that wheel of his. I'll be getting a 
wheel and peddle set for Raceway pretty soon so I will probably get a 
chanse to try it out with RR soon. perhaps then my lap times and other 
stuff will pick up.
I had a couple of close ones with Sarah on the course a couple of weeks 
back, but NightRider etc are still out of my league yet.

Mark Pemberton wrote:
 Hi again Thomas, you must have the ability to slow down rapidly for those 
 nasty  force fields so disabling this function would not be possible.  I 
 cant speak from experience but one of the top racers, namely night rider, 
 uses a steering wheel with incredible results.  So don't be put off. see
you 
 on the mp circuit.
 Mark1
   


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[Audyssey] Sound RTS Chat.

2007-09-12 Thread Kuvvosh
I read the Developers Logs, one thing that isn't added is to save a game.
Also  I want to have more then a 30 min battle, I want a battle that last
for hours, as I used to be a big fan of Empire Earth, which you was right
about the Ore being in it.

 

But, I want to be able to have a huge battle on a big big map.

 

I hope this can be added later as, I see that Beta 9 is going to be a big
update from the current version that is out at the moment.

 

Also, I noticed that I can only maxed out to 40 soldiers, even with more
farms is there something I'm missing about increasing my army?  Or this
just a limited at the moment?

 

Thanks.

 

Kuvvosh

 

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[Audyssey] Hi, I'm new to list.

2007-09-11 Thread Kuvvosh
Hello, I'm new to the list.

 

I was woundering if anything new has come for Sound RTS, as I love this
game, and Have the latest version 8 Beta, but I used to play war craft back
in the past when I was able to see, and noticed there wasn't any Ore Mines
in this version?  Any chance this might be added later on?

 

Also, I would like to creat maps for it as well, as there is only one map
thus far that is worth playing which is Map 3 as the others don't give you a
chance to even build up a army and so forth.

 

Great work, and Hope that more will be added as I want to see ships, water
and Air of course added to the game, not to mention campains and option to
save.

 

Sincerely;

 

Kuvvosh

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