Re: [Audyssey] wha?
hey don't tell him that he may actually start charging lol regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 28, 2007 7:51 PM Subject: Re: [Audyssey] wha? Hi Rob, I was just wondering: who are the developers at LightTech Interactive anyways and what programming lanuages and such do you use? All your games run pretty smooth! They're just nice freeware games that could easily be expensive shareware. - Original Message - From: Robjoy [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 28, 2007 8:19 PM Subject: Re: [Audyssey] wha? Thank you Davy, i'll tell this to the other developers as well, smiles. Rob - Original Message - Subject: Re: [Audyssey] wha? Date: Wed, 27 Jun 2007 20:50:32 +0200 From: Davy Kager [EMAIL PROTECTED] Oh by the way Rob, your games rock! --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a suggestion for jim's bop it game
i know, how about a bop it trilogy where you can choose what version of bop it you want to play, as the sounds are all different and they all come with different features. if jim makes the bop it program so it can take ini files, you could disable certain keys if you were playing an earlier version. for example: presets.ini [BopItOrig] BopIt=Enabled PullIt=Enabled TwistIt=Enabled SpinIt=Disabled FlickIt=Disabled SoundDir=classic HighestScore=100 or something like that. would that be possible? regards, damien - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Yohandy Gamers@audyssey.org Sent: Thursday, June 21, 2007 11:44 AM Subject: Re: [Audyssey] a suggestion for jim's bop it game Hi Yohandy, Yes, please. I would like those sound files if you can do it. I can not promise you when I might do another Bop It game though. BFN - Original Message - Hey Jim, I could beat the game and send you the sounds if you wish. I have a bopit extreme and extreme 2. have beat both. Let me know if you're interested. Jim Check my web site for my free blind accessible pc dos and windows games. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] looking for playtesters or feedback for pen paper RPG
oh, so we would be able to play this game then? how does it work? you mean you actually have to write things down for it? so how would that work if we're blind? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 16, 2007 3:53 PM Subject: Re: [Audyssey] looking for playtesters or feedback for pen paper RPG Hi Brian, This list is open to any game that is accessible or can be made accessible to blind and low vision gamers weather it is board games, pen and paper games, video games, audio games etc... Since you mentioned you are willing to offer ascii text copies of your pen and paper game that would fall in the category of reasonable accessibility for blind computer users who use screen reading software. As for the game itself it sounds interesting, and I am sure those of us on the list who are in to pen and paper RPG games would be interested in helping out. So ask away. smile ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] SL Airbot battle.
just run from left to right. if you shoot him and hear a robotic pain sound, you know you've got him, that means he's up in the air, which means you can get to the other side of him ready for your next shot. it takes about 9 to 11 shots to kill him. hth. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, June 15, 2007 11:39 AM Subject: [Audyssey] SL Airbot battle. Hi all, I've been running the demo of Super Liam, and I can't seam to beat the first airbot in the game. Can anyone lend me some hints, tips, and tricks? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] bavisoft?
hi. any updated status on bavisoft? are they out of business or something? regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bavisoft?
i know about those, but i'm wondering if they've closed down, because there are some problems with ordering, as in, people never seem to get their games. regards, damien - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Friday, June 15, 2007 3:31 PM Subject: Re: [Audyssey] bavisoft? Hi Damien, From what I've seen on the front page of Bavisoft's site, nothing has changed. The only news items posted are regarding some exhibits their games are on display at. No news of new games or anything. Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal website at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Harry Potter wombat test
oh lol don't know how to do that with jaws i only know how to turn them off, which i do quite frequently because they seem to mess with your cursor lol regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 8:17 PM Subject: Re: [Audyssey] Harry Potter wombat test Hi Damien, If you go to the link in my message there will be flash buttons. You first need Macromedia Flash Then you need a screen reader that can turn flash buttons to links that you can click on. Then follow my hints below the link. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 2:31 PM Subject: Re: [Audyssey] Harry Potter wombat test what's this test? i can't find it anywhere. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 5:55 PM Subject: [Audyssey] Harry Potter wombat test Hi Folks, I've been wanting to take the wombat test since the first one came out and finally J.K.Rowling has made it accessible on the , accessibility enabled version of her web site. http://www.jkrowling.com/ Hints: 1. You need flash to make it work. 2. you need to hit enter on the Eraser - question mark 3. next hit enter on the fly. 4. The fly turned into a key that opened the door to the Room of Requirements. Through it is a view of my desk from above. There is a wombat test paper on it under three paper weights. a paper weight in the shape of a triangle a paper weight in the shape of a circle a paper weight in the shape of a line You need to hit enter on all three paper weights. You can now take the test but be quick because you only get 35 minutes to finish. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] The Rail Racer demo is ready to race
yes i've been testing this beauty for a long time now. i really miss playing on this system, but my new laptop should sort things out! no pre-installed firewalls or blockers, none of those extra drivers that may have compatibility issues, so hopefully the net framework should work on my new system. regards, damien - Original Message - From: Michael maslo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 9:39 PM Subject: Re: [Audyssey] The Rail Racer demo is ready to race The game is an awesome game that will keep you highly entertained. Some of course wont like it because it is not there type of game which is everybodys choice. However how can someone bash something when everyone is different. -original message- Subject: Re: [Audyssey] The Rail Racer demo is ready to race From: Che [EMAIL PROTECTED] Date: 06/13/2007 3:15 pm Whatever dude, some folks will like it, some won't, nature of the beast. I'm not sure why you didn't post their comments here, nor wy you didn't try the demo out yourself, but like I said, whatever. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 2:57 PM Subject: Re: [Audyssey] The Rail Racer demo is ready to race Okay, I spoke to someone who tried it, but I won't tell what he thought about it, since it'll damage your euphoria. Once again this ain't my opinion! I'm very sorry... - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 9:13 PM Subject: [Audyssey] The Rail Racer demo is ready to race It's alive! Alive! 'nuff said. Get it here: www.blindAdrenaline.com Be sure and reed the reed me file included with the zip before installing or bad things will happen, very evil and bad things. Enjoy, Che Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com email: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] The Rail Racer demo is ready to race
did you read the system requirements? you need the .net framework and directx9c. regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 14, 2007 2:32 AM Subject: Re: [Audyssey] The Rail Racer demo is ready to race Hi Che. I have downloaded the game, but whenever I run the game, I get he following error. This aplication generated an eseption that could not be handled. Press OK to terminate the application. OK Button. Any ideas on what's causeing that? Just so your wondering, I am useing Windows XP Media Center adition laptop, with 1 gig of ram, and i'm not sure the processor. I turn off Jaws, Window-Eyes, or Supernova before playing the game, and I get the error. Any ideas on what is causeing this? ?Any help would be appreciated! Thanks, Sky. - Original Message - From: Che [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 6:10 PM Subject: Re: [Audyssey] The Rail Racer demo is ready to race Hi Brandon, I have one other person with a problem like this so far out of over 300 downloads of the demo, I'm sure there will be some others though. I'm not sure what the trouble is, but I am looking into it. I assume you are running xp? When was the last time you updated directX? Please write me off list and we'll try to get it fixed for you, and sorry for the trouble. Thanks, Che [EMAIL PROTECTED] - Original Message - From: Brandon Hicks [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 8:04 PM Subject: Re: [Audyssey] The Rail Racer demo is ready to race Hi, Anyone had a problem where gameEngine.exe pops up an error box that just says GameEngine.exe has encountered an error and needs to close. I have DirectX 9.0C and .net 2.0 so those aren't the problem. -- Brandon Hicks Email: hicks.brandon 2 at gmail dot com MSN messenger: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Harry Potter wombat test
what's this test? i can't find it anywhere. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 5:55 PM Subject: [Audyssey] Harry Potter wombat test Hi Folks, I've been wanting to take the wombat test since the first one came out and finally J.K.Rowling has made it accessible on the , accessibility enabled version of her web site. http://www.jkrowling.com/ Hints: 1. You need flash to make it work. 2. you need to hit enter on the Eraser - question mark 3. next hit enter on the fly. 4. The fly turned into a key that opened the door to the Room of Requirements. Through it is a view of my desk from above. There is a wombat test paper on it under three paper weights. a paper weight in the shape of a triangle a paper weight in the shape of a circle a paper weight in the shape of a line You need to hit enter on all three paper weights. You can now take the test but be quick because you only get 35 minutes to finish. Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pb-Games
pb-games has been replaced with pbsoundscape.net regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 09, 2007 4:29 AM Subject: [Audyssey] Pb-Games Hi List. Any new games from PB Games? The Developer of PB Games has not updated his sight for awhile now, and the news is still October. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game cracks
let's just say, as far as i'm aware, all purchasable games have now got cracked. regards, damien - Original Message - From: john snowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 07, 2007 10:25 PM Subject: [Audyssey] game cracks Hi all. Having read the posts on this subject i've recently discovered not only shades of doom hunter tru pannum have cracks but also pipe 2, all of the pinball games from draconis, pacman talks from phils site as well as pinball game ten pin alley. My own view is that i'd rather pay for a good game. Personally if this continues then this could cause serious damage to the audio games industry. From john. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Urgent! pyracy issue for Shades of doom
shades of doom 1.2 takes this measure, as does pipe, hunter, troopanum, superliam, etc. yet cracks are still being made of these games. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 4:25 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Hi tom, Maybe someone is buying the games and then handing out the keys. I recommend doing what gma-games does by assigning each computer a unique ID, and then baseing the key off of both the ID number and the user's full name. so that way the game will only work on the user's computer, the one who baught it. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 10:38 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Hi Kerry, If you ever discover the method by which they are cracking these games would you please drop me an email at [EMAIL PROTECTED] so I can test Montezuma's Revenge security system against it. Like Che if I discover allot of my commercial games wind up as cracked software I will either increase my security system, or not offer my services any longer. I'd just be as happy writing hgames for my own pleasure than allowing little ratts crack my hard work. kerry wrote: hate to say this, but shades of doom is not the only one. there is pipe 2, tank commander, hunter, and a hole lot more. just to name a few. the stupid thing with these games is, you can't post to the site. or maybe you could? not sure. never tried them. but I saw the game and was shocked to see people actually got those games cracked. it's flying around the blind community like a bug. and landing on computers. this is not going to be easy to stop. the person started by, posting this to a e-mail list. with a hole bunch of cracks. don't really like cracks. it's the game or nothing. anyway, I also asked some one, what is the name of the tool being used to crack these games. I would not say any more on this topic, but when the next game meeting I'll try and be there. I sort of have some info for the game makers. this is where I say take care. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game pirates' should get their just desserts
exactly, although those said people would have to learn python first lol regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 1:23 PM Subject: Re: [Audyssey] game pirates' should get their just desserts well as far as screen readers are concerned, there really shouldn't be any excuse for people cracking them now because we have NVDA which is open-source and if people want it to be as good as jaws or window-eyes they can get the source-code, modify it and make it just as good or maybe better. Josh - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 11:18 PM Subject: Re: [Audyssey] game pirates' should get their just desserts Yes, I agree with Charles 100 percent here, it doesn't matter if you are talking about a game for $5, or a screenreader for $1200, cracking software is just wrong and in the end really hurts us all because it damages the developers ability to give us new and exciting software. Anyhow, as this topic has a tenuous grip on gaming at best, I shan't comment on it anymore, but I would really hope someone from audiogames.net would respond about cracks being discussed in their forums. Later, Che - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 10:14 PM Subject: Re: [Audyssey] game pirates' should get their just desserts They shouldn't do it at all. -- If guns cause crime, then pencils cause misspelled words. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game cracks
oh yeh, and chain link and search party don't either. regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 08, 2007 2:51 PM Subject: Re: [Audyssey] game cracks I believe Treasure Hunt and Super Deekout hasn't. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 08, 2007 3:31 PM Subject: Re: [Audyssey] game cracks let's just say, as far as i'm aware, all purchasable games have now got cracked. regards, damien - Original Message - From: john snowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 07, 2007 10:25 PM Subject: [Audyssey] game cracks Hi all. Having read the posts on this subject i've recently discovered not only shades of doom hunter tru pannum have cracks but also pipe 2, all of the pinball games from draconis, pacman talks from phils site as well as pinball game ten pin alley. My own view is that i'd rather pay for a good game. Personally if this continues then this could cause serious damage to the audio games industry. From john. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom
at the same time, if you have no other way of backing it up ... i have plenty of ways but there might be some people who don't have any ways of backing up. my plan when i start selling is to have a similar policy to bsc games and steve-audio - three licence keys per year, although i'm still looking for a simple registration system, because mine seem to have big flaws in them, as my old one used to randomly select letters and numbers and write it to the registry, so it would be very easy to crack. regards, damien. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 3:53 PM Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom In every user's guide I have read, and I do read them before playing a game, it is strongly suggested that you write your authorization code in braille, put it on tape, or whatever. Keep a backup copy of your keys in case you experience PC problems that cause your key to get lost. If you don't, it's your responsibility, not the game developer's. If you buy a car, and lose the car key 6 months later, should the manufacturer furnish you with another one free of charge?, or should you have made another key beforehand, just in case? Obviously, you should have made a duplicate key. The same principle applies to game keys. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Ronald Hopkins II [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 3:39 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Hello. I think that piracy can ruin business. Although I think that there should be an agreement with the gaming company and customers if there keys are unfortunately lost from comp crashes, they should be able to get them back. [Original Message] From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Date: 6/5/2007 5:50:26 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom
oh-oh ... looks like i'm gonna have to put some security checks, and maybe have records of people who have actually purchased something. the only problem then lies when someone else pretends to be the person who bought the game just so they can get a key, giving the product id for their computer. regards, damien regards, damien - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 6:19 PM Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom It didn't sound as though this kid had even had a key. I think he just wanted a free ride. There was another kid who did something similar several times not long back, once for SOD and once for Pinball Classic. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 8:53 AM Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom In every user's guide I have read, and I do read them before playing a game, it is strongly suggested that you write your authorization code in braille, put it on tape, or whatever. Keep a backup copy of your keys in case you experience PC problems that cause your key to get lost. If you don't, it's your responsibility, not the game developer's. If you buy a car, and lose the car key 6 months later, should the manufacturer furnish you with another one free of charge?, or should you have made another key beforehand, just in case? Obviously, you should have made a duplicate key. The same principle applies to game keys. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Ronald Hopkins II [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 3:39 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Hello. I think that piracy can ruin business. Although I think that there should be an agreement with the gaming company and customers if there keys are unfortunately lost from comp crashes, they should be able to get them back. [Original Message] From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Date: 6/5/2007 5:50:26 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Urgent! pyracy issue for Shades of doom
the audiogames.net guy is on this list i think. regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 1:36 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom I read it as well, and it's quite nasty. What about reporting it to the forum moderators so they can erase it? - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, June 05, 2007 9:48 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom
lol not everyone's parents ... mine would very rarely buy a game for me without asking me for the money back ... parents are always very cautious when it comes to buying online from parties they don't even know about, which is understandable. that's why i'm also looking for a way for kids to be able to independently buy games from me, because parents, admittedly, can be a pain. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 8:03 PM Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom I'm sure if the kids would ask their parents maybe their parents would buy the game for them. Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 1:19 PM Subject: Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom It didn't sound as though this kid had even had a key. I think he just wanted a free ride. There was another kid who did something similar several times not long back, once for SOD and once for Pinball Classic. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 8:53 AM Subject: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom In every user's guide I have read, and I do read them before playing a game, it is strongly suggested that you write your authorization code in braille, put it on tape, or whatever. Keep a backup copy of your keys in case you experience PC problems that cause your key to get lost. If you don't, it's your responsibility, not the game developer's. If you buy a car, and lose the car key 6 months later, should the manufacturer furnish you with another one free of charge?, or should you have made another key beforehand, just in case? Obviously, you should have made a duplicate key. The same principle applies to game keys. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Ronald Hopkins II [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 3:39 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Hello. I think that piracy can ruin business. Although I think that there should be an agreement with the gaming company and customers if there keys are unfortunately lost from comp crashes, they should be able to get them back. [Original Message] From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Date: 6/5/2007 5:50:26 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list ..
Re: [Audyssey] Urgent! pyracy issue for Shades of doom
no, it'll just force him to find other and more secure ways of putting in a registration system, like che, he has the option of online activation, etc. regards, damien - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 6:15 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom The only problem with that is that it might move David to cease all audio game development, and since his games are with little exception the most complex outthere at the moment we'd be putting in jeopardy one of the few developers for whom I still have any real hope. We've heard nothing from him in almost two years regarding new titles---well actually that isn't entirely true since he did say something in an audio interview whose URL I cannot remember, and I don't want to lose the promise of his titles. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 7:53 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom What about reporting it to David Greenwood? After all, he sells the game. David - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 5 Jun 2007 14:36:31 +0200 Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom I read it as well, and it's quite nasty. What about reporting it to the forum moderators so they can erase it? - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, June 05, 2007 9:48 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Urgent! pyracy issue for Shades of doom
it's ok just saying things like oh you must buy the game, but the fact of the matter is, there is always going to be crackers out there. i'm not trying to condone it, but there must be some reason that crackers have for cracking it - either it's too expensive, or nobody else will buy it for them, or maybe they don't understand the importance or consequences of doing it - i.e., because copying tapes or recording the radio or recording off the tv was so unavoidable, and now cd burning and free music sharing, they think that software cracking is exactly the same, but it's completely different. cracking software is like hacking the source code or taking the backing track of somebody's piece and releasing your own version of it. now there are alternatives to cracking as i myself found out - find a free alternative, or make a free alternative. regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 3:15 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom Yes, I read the poast as well, only one, and it is quite nasty. You can't just do those types of things. You have to buy the game after all. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 6:03 AM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom I've deffinately done that as well Davy, but sinse this isn't the first time said member has made posts like this, I wonder if something definite needs to be said, - either by Richard and sander (it is their forum afterall), or by David greenwood sinse it's his game. I'm glad you agree with me though that this sort of request isn't a good thing. all the best, Dark. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 1:36 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom I read it as well, and it's quite nasty. What about reporting it to the forum moderators so they can erase it? - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, June 05, 2007 9:48 AM Subject: [Audyssey] Urgent! pyracy issue for Shades of doom Hi. Recently on the audio games.net forums, a couple of members have been discussing cracks and such. However with this latest topic I think things are going slightly far. In light of the recent discussion about pyracy, I'm reporting it here, - because I'm not precisely sure whome to contact relating to shades of doom. Please see: http://forum.audiogames.net/viewtopic.php?pid=12160#p12160 I'm sorry for having to go through these sorts of things, but given the talk about pyracy, I thought it was probably better than leaving the issue. Also, as I said, this isn't this person's first discussion of pyracy (as che martin unfortunately noticed). Sorry again. all the best, Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] I found a game for us
i find sendspace and yousendit a terror! regards, damien - Original Message - From: eloheem team [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 4:00 AM Subject: Re: [Audyssey] I found a game for us I can definitely use sent space or u send it for those wanting to try it, it is a zip file that will download the game to any windows system; I use Jaws, so everything is easy to get around with the normal functions with Jaws, the question is, where do I send to zip file to? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 4:01 PM Subject: Re: [Audyssey] I found a game for us sounds good. does this game have a website? is it for windows? I don't think we allow attachments on the list. can you use sendspace or something to put the game up? At 01:49 p.m. 6/06/2007, you wrote: Hello list, I have a game called drug lord 2, and it is very accessible, it has documentation, sound and isn't very hard to play at all, to the administrators of the list, can I send the game here? or what would yall like me to do, for those wanting to try it? Eloheem ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.9/834 - Release Date: 5/06/2007 2:38 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.472 / Virus Database: 269.8.9/834 - Release Date: 5/06/2007 2:38 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game development
descent into madness seems to be run off python. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 29, 2007 7:58 PM Subject: [Audyssey] game development Hi, Has anyone developed an audio game using python? It seems like python may be easier to use than visual basic. But I don't know how good its direct-x features are. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Idea for game
that sounds almost like theme park or theme hospital, but just for restaurants. regards, damien - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 27, 2007 2:45 PM Subject: [Audyssey] Idea for game Hi guys, Found this in The Guardian from the UK, would love a game like this, it really seems charmingly fun! Ari Diner Dash Nintendo DS, PSP nick gillett Diner Dash makes you the sole member of the waiting staff in a sequence of progressively larger and busier restaurants. Manage the queue, seat diners, take orders, pass them to the kitchen, supply interim snacks, bring the food to the right table, pour the drinks, offer dessert, bring the bill, clear the table and drop off the dirty crockery at the kitchen. It starts easy and gets steadily more taxing with the addition of bigger tables, different sized parties, diners who eat very slowly even when you really need their table back and the tendency of customers to walk out if you take too long over any of the above. Reminiscent of the gameplay made famous by Nintendo's 1980s Game Watch series, it requires management of increasingly hard to contain chaos and demands enormous concentration, which may sound like hard work, but is actually a pleasingly frenetic way to waste sizable portions of the tiny amount of time that constitutes human existence. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Update on SAPI
wo, that's exactly the problem i had lol regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Mailinglist gamers@audyssey.org Sent: Thursday, May 10, 2007 5:28 PM Subject: [Audyssey] Update on SAPI Hi, I just noticed some weird things. First, when I installed a Nuance RealSpeak voice the whole SAPI engine was working again. Then I uninstalled that voice and SAPI stopped working immediately. So I decided to keep the voice running, but when I started the Kitchensinc gamemenu, well, Orpheus crashed everytime I ran into it in the voice selection. Now I uninstalled Orpheus, and everything seems to work fine. One last thing, some of the DLLs that are bundled with the games are older than the Windows XP defaults. Or at least the filesizes differ. Okay, that's more than enough techtalk. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's trivia and hangman
lol you mean six letters. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Tuesday, May 08, 2007 8:33 PM Subject: [Audyssey] jim's trivia and hangman Hi Just wanted to say that I got 68 percent for the harry potter trivia by jim and marcy and 62 percent for the other harry potter trivia so my understanding of the books is reasonably good.I've got a suggestion for your hangman game jim. Sometimes I come across a word which I don't know the meaning of. Either I can't make out the way sapi pronounces the word or it's a word I never heard of. When the game gives the answer whether I won or got hanged, I want to look up the word, so then I load jaws and I open the word web program to look up the word, but that causes mayhem when the hangman game is open. When I launch jaws and word web with the control+alt system hot keys the game thinks I want to change the speed and so it says the whole time: to change the rate use the arrow keys and then press enter. My suggestion to you is: give an extra clue with each word. Currently with each word, the game tells me how many letters is in the word and if it's a place, , person or thing. It would be really nice if an extra clue can also be given, at least on the easyexperience level. I can't remember a word which I heard in the hangman game of which I didn't know the meaning, but if there can be an extra clue that describes the word, then it will also broaden my general knowledge. An example would be: Your word is a place and has 7 letters; it's a place where a king stays. Answer: palace. Or if you think it will make it too easy, at least give clues with less obvious words. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's trivia and hangman
not everyone can afford sapi voices though. some of the prices of them voices, gees, you could get a proper screenreader! *smiles* regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 08, 2007 9:56 PM Subject: Re: [Audyssey] jim's trivia and hangman Hi, another suggestion for those who play jim's games is buy a Scansoft voice or two from nextup.com . they sound real good. Josh - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Tuesday, May 08, 2007 3:33 PM Subject: [Audyssey] jim's trivia and hangman Hi Just wanted to say that I got 68 percent for the harry potter trivia by jim and marcy and 62 percent for the other harry potter trivia so my understanding of the books is reasonably good.I've got a suggestion for your hangman game jim. Sometimes I come across a word which I don't know the meaning of. Either I can't make out the way sapi pronounces the word or it's a word I never heard of. When the game gives the answer whether I won or got hanged, I want to look up the word, so then I load jaws and I open the word web program to look up the word, but that causes mayhem when the hangman game is open. When I launch jaws and word web with the control+alt system hot keys the game thinks I want to change the speed and so it says the whole time: to change the rate use the arrow keys and then press enter. My suggestion to you is: give an extra clue with each word. Currently with each word, the game tells me how many letters is in the word and if it's a place, , person or thing. It would be really nice if an extra clue can also be given, at least on the easyexperience level. I can't remember a word which I heard in the hangman game of which I didn't know the meaning, but if there can be an extra clue that describes the word, then it will also broaden my general knowledge. An example would be: Your word is a place and has 7 letters; it's a place where a king stays. Answer: palace. Or if you think it will make it too easy, at least give clues with less obvious words. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
hi will, £30 is around $55 or $60. regards, damien - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
well i don't know yet. it's only just started development. it may be that in the end it's free if i can't get all the systems implemented into it. i was just giving 30 as an example, that's not my set price. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:35 PM Subject: Re: [Audyssey] bomb blaster then? Hmmm Damien, the notion of paying the same amount in pounds and dollars seems extremely strange to me, - not the least because using Paypal, it's possible to pay in either currency. While bomb blaster I'm sure will be a great game and well worth paying for, given the choice i'd much rather pay 18 pounds - that would be thirty dollars, than thirty pounds. Personally, I'd say either you just give the game a price in dollars (they instantly convert to pounds and can be paid into your bank so no trouble), or, you give two relative prices based on the exchange rate, - eg 30 dollars or 18 pounds, or (if you think your game is worth thirty pounds), thirty pounds or 55 dollars, the way Asabat software (also in the uk) have done. I don't personally see why there's such a major hastle going on over this sort of issue. More to the point is how much the game is actually worth (in pounds or dollars). All the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:05 PM Subject: Re: [Audyssey] bomb blaster then? i'm confused. does that mean that i should charge £30 which means americans should have to pay $60? or should i charge £30, $30, C$30, A$30, or whatever regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 4:00 PM Subject: Re: [Audyssey] bomb blaster then? I hope I'm not missing the point, here, but here's my thinking on the potential cost of a game for people in different countries. Actually, are they paying more depending on which country they reside in? No, because different forms of money are worth different amounts. Which is heavier. A pound of marshmallows? or a pound of mercury. Now, which takes up more space? See what I mean? Now, he's not going to charge a cubic foot of whatever your currency is. He's going to charge what amounts to a certain value. If a pound is worth fifty cents in American money, and the developer lives in America, he's going to charge 2 pounds, or $1 in American money because a pound is worth half as much as an American dollar. If a person in the UK earns 2 pounds per hour, and an American earns $1 doing the same job, then there's no problem. Everyone seems to be basing the potential price of a game on the numbers rather than the value. If the game costs $30 in American money, should someone in the UK get it for 30 pounds, which is a 50 percent discount, because 30 equals 30? No. It should cost the equivalent of $30 in American money, whether it is 60, 90, or however many of your units of money it takes. - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 2:35 AM Subject: Re: [Audyssey] bomb blaster then? hi that might be the best way. either way one or the other country will ahve to pay more so just say 30 pounds for example equals what, 40 dollars i guess but not sure why not in my view, get the game worked on, show us trailer etcetera and then if it is of a high enough quality we can take a vote perhaps on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 3:11 AM Subject: Re: [Audyssey] bomb blaster then? Hi Damien, How about setting your prices depending on the persons country or currency? You are right that since the Brittish pound currently has a higher exchange rate than the dollar some gamers may not want to pay the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien
Re: [Audyssey] bomb blaster then?
there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:19 PM Subject: Re: [Audyssey] bomb blaster then? and as the gmae comes nearer to release, perhaps a trailor. and of course a freebie demo of course. i am guessing a price of $25/$30, or pounds, though dollars will be better, because i we might not be able to afford it hehehehehe. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
whatever you have on you you can try and use. some machines are rather easily broken, some are very hard to break and you may even break the item you are using by attempting it, and some just won't break at all. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:14 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i'm confused what bbomb blaster is all about. sure you can break stuff and disable bombs and thigns... but how? with a gun? shoot the machines to disable the bombs... lol. that'd be fun. perhaps as a bonus game. thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
lol. i can't remember if i said this, but please can people who want to be in the beta team email me offlist? thanks. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:11 PM Subject: Re: [Audyssey] bomb blaster then? i agree. a small learn game sounds menu will be good. i've come to be used to them. and, damien, i am also glad that progression is taking place. it may be slow, but as dark said and i agree with this, that a game is well, well worth the wait in the end! i've waited for judgment day, i've waited for sarah, and now, i am paciently waiting for bomb blaster!! also, please put me on the list for the beta team (if you want when the time comes closer) thanks. and beware the bombs and the machines! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
bomb blaster hasn't been released yet. it's currently in development by me and my team. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:27 AM Subject: Re: [Audyssey] bomb blaster then? Hello everyone, Where can you get bomb blaster? your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 10:17 AM Subject: Re: [Audyssey] bomb blaster then? this game isn't 3d btw. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 3:01 PM Subject: Re: [Audyssey] bomb blaster then? Oh tar damian. Perhaps by the time it's ready I will have recording sorted so that I won't need to play on speakers and can reccord stuff in 3D, so maybe a casting of the pod about the game might be possible. A small learn game sounds menue deffinately sounds like a plan. good luck with the developement, I'm pleased to here things are progressing, even slowly, - I always think about the Tortoise in the parable in these situations! and as Sarah, and final conflict recently both showed me, it's a good thought to have, sinse games can be well worth the wait in the end. Beware the tortoise and the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:43 PM Subject: Re: [Audyssey] bomb blaster then? i am not working on the beta list yet, as game development has only really just started. i've been having problems for a while with it and i finally got it working, so i'm very happy again. i will put you down on the list though when the time gets nearer. there's not much to it right now, the character can walk and detect a door, but that's it. he can't fight or disable any bombs or machines yet. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:02 PM Subject: Re: [Audyssey] bomb blaster then? Hi Damian. As Phil says, it all depends upon the complexity of the game, especially if it's 3D and involves targiting and the like or many different types of enemy. I'd stil personally advise keeping it minimal though even in these cases so there is stil a surprise and exploration element. I thought the menue in Sarah was absolutely perfect, sinse it gave you all the tools you need to start the game and not get confused, but there is stil more than enough to discover for yourself, even for a game exploration nut like me. Btw Damian, I'd be highly interested in beta testing work on bomb blaster if you'd like (the game certainly sounds fun). Of course, I'm sure lots of other people here would be interested in applying for positions on the beta team as well, so it'll all depend upon how you decide to handle beta tester applications etc. Beware the Grue! Dark. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:10 PM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
the games aren't being hosted yet until i have made the changes i'd like to make for them, and the suggestions of my fellow gamers. there are a few projects i have been asked or given permission to continue with, one of them being samuel proulx's jfw hangman. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hi Damian. Wow! so your now in charge of Savage gambit and Savage gambit redemption? cool! You seem like quite a busy chap with this and bomb blaster on the go. Here's a couple of my thoughts about the game. While i certainly enjoyed the concept and execution of the game, i did find it rather easy once I'd memorized the punches and counters, a bit like boppit with slightly more switches to pull. Stil, this might have just been me. if you wanted to muck about with the game mechanics, you could considder customizing the enemies a bit, giving them special moves and counters with their own audio for instance, if they block a certain number of punches they get to taunt you and perform special moves, which you must avoide based on guess work, experience and knolige of the boxer's body. For instance, one of the big heavy enemies could yell heads up as he attempts to perform a symbols move on the sides of your head, which you must obviously duck to avoid. On a basic level, you might also considder varying the rythm of the punches, sinse one reason i found the game so easy is that the enemies blows came in such a rythm. Statistics and a way to check them might be good as well, sinse often I found myself plugging away at the enemy trying to decide if i was actually damaging them or not. Along this line you might also include some jim training type games which you could do to increase your own boxer's stats, - though obviously this would mean loads of extra programming. Also, more audio would deffinately be good, - such as taunts by the opponents before the match. I very much got the impression from the manual that the opponents did have very individualized personalities, but sinse all you heard of this was their pre-match laugh, it didn't really come across. In the same way, different arenas in different locations with different background audio would be nice, apart from the traditional boxing ring with the crowd. Sinse the Savage Gambit is obviously quite a shady and violent tournament, you could have places like illegal dodgy bars, underground martial arts arenas, or mafia controled factories (yes! I'm a streetfighter fan, it shows doesn't it). Obviously Bomb blaster is the major project your working on at the moment, and I know some of these changes would take a lot of time and effort to put into the game, but sinse you asked suggestions I thought I'd give a few. Btw, you say your now hosting the game? Perhaps if you sent Phil and Richard the appropriate Url, they could put up a link to it on Pcs games and audiogames.net respectively. Beware the Grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sg suggestions
and whoever sent me the sg suggestions please resend them? i accidentally deleted the email lol regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i don't know about rocky. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:57 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hi, Damian, In the boxing game are you going to have create your o wn boxer? I hope you make the boxing game like the movie Rocky. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 6:03 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? alan maynard had taken his site down due to a trogeon horse that had somehow got on the banner. he agreed to let me host it, and even better, carry on developing it to the interests of you guys. so if there is anything you want done to it, just let me know. alan has also given me permission if i understand him correctly to release it as another open source game. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11, 2007 10:29 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Hello gamers, I have have another question. My question is where can I get the boxing game? I had asked this a couple of weeks ago and I didn't receive a reply. so email me if you gamers can and tell me whre I can get that game. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo
Re: [Audyssey] bomb blaster then?
yes, i personally find documentation very useful. some games i wondered, i wonder what it'd be like if i just jumped straight in, and indeed, i'd always struggle. thank heaven for docs! regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 4:25 AM Subject: Re: [Audyssey] bomb blaster then? Hi Niko, I certainly can not speak for every PC game out there, but in my experience games have had documentation in one form or another to help a player learn. For example, Star Trek Elite Force which I have installed came with a nice professionally done manual in html which covered all sorts of topics on menu structure, common keyboard commands, etc... This is just common sense. It also comes with a nice readme.txt which announces possible bug issues, latest revisions, and where to get updates, etc. I can't imagine a big game company just let you buy a game and giving you no clues how to play. Perhaps some players choose to jump in and play without reading first, but they are in my experience the first to complain when something doesn't happen they expect which was discussed at length in some manual or readme file. A great example here is STFC. While I had solvdd the bug related to the crash after installation months ago I am still amazed how many requests I get on and off list about that one error, and when I ask them did you read the frequently asked questions section on my site they answer no I did not. I half the time wonder why bother writing it up at all if people aren't going to take five seconds and look something up in the documentation before asking. I'm going to be shipping a text copy of the faq with every game I write from now on and if they don't read it, well, heaven help them if they can't read something before asking about something that is explained step by step right on their system. Niko C wrote: It is nice to have but I do not think it is neccessary. One thing that really get's to me is readmes! I hate readmes and I want to gouge my eyes out everytime a game made for blind people comes with readmes! Are there readmes for grand theft auto or final fantasy x? No! What is better is to go through the game and learn. Go to training and learn how to use your gun and learn how to fight. Muds don't have readmes. You have books to read and experience and experimenting. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 6:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania 1
this all stems back to documentation. if you press r it'll beep when you're ready to pick up a chest. regards, damien - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 08, 2007 11:50 PM Subject: Re: [Audyssey] treasure mania 1 I have a silly question here. I tried to play treasure mani and I can't tell where the chest are. The only thing I can catch are fish. What do the sounds of the chest sound like?? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
what do you guys think about sound encryption? i don't know what to make of it. most developers are encrypting sounds left right and centre, free game or not, and as i'm only just starting i don't know how's the right way to go about it. i don't want to look like some paranoid security freak but then again i know that most of the mainstream games sounds are encrypted or packed up or something. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 3:59 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? I am jumping in on this rather late, but generally I think some sort of sound describing feature is necessary for many audio games. Not every sound is obvious what it's function is for or what it does. For example, in GMA Tank Commander it is helpful to here what the correct targeting pitches are for a good solution ahead of time before playing the game, and finding out which enemy tank is which by it's engine noises. In Monty for example there are two different types of platforms you will encounter. There is the vanishing platforms that have a sort of UFO sound to them, and the warp platform which has it's own sound. A player who had never played before would certain like to know ahead of time which is which. Vanishing platforms are tricky as you have to time your jumps onto them just right or you will die a wonderful death when they vanish on you. Warp platforms willwarp you up[ a level or take you some place else on the level. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
that would make it less interesting. for example, you want to smash a guard with your hammer, it wouldn't work. it'd be also challenging to smash the guard without things being near you, otherwise you smash whatever it is, or if you're near a wall, either the wall or you can get destroyed. regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 1:24 PM Subject: Re: [Audyssey] bomb blaster then? How about chosing a path? like good or evil? If you're good, you keep things from being destroyed, but if you're evil, you blow up everything and kill innocent bystanders and the like. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:47 PM Subject: Re: [Audyssey] bomb blaster then? i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are picked up are regarded as special items. the only items that are not considered special items are those you already come equipped with, which are an item detector, and obviously, your body. your body can be used for normal real life purposes, such as walking, fighting and opening doors. most special and standard items will have hotkeys so you will rarely even need to go into your inventory. the object is to disarm bombs, deactivate the machines that run them, fight the guards who watch over some of them, run from or destroy alarms that will alert the guards if you stay around them while they're shrieking or ringing at you, open, close, lock, unlock, or if you're getting so frustrated because you can't find a key, smash up doors, and deal with timewasters such as mobile phone calls, radio communication, giving explanations to the owners or workers if there are any in a specific building, buying items from the store, and having to do various other normal day-to-day things, but making certain to be quick about them, as some of these bombs could go off at any time. as one bomb goes off you will lose some of your points, the more money you end with the more points you get, the more health also, the quicker time you did it, the more buildings remain unharmed, score depends on those sorts of factors. it is my plans to run contests through this game, and build a contest-checking system and giving you the option of entering contests, where you can play in various strategies, like fastest person to get through, person with more money, sound contests, person with lowest score, highest cheater, things like that. if there are any suggestions about what further developments (fun, challenging, interesting) i could put on it, do let me know. and yes, i do plan to have the popular cheats and easter eggs in there too. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:26 PM Subject: Re: [Audyssey] bomb blaster then? Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D platform games, - but thus far Monti is the ony one to impliment them in audio that I know about, which Imho is a shame. However as I said, I'd love to see more complex audio 2D platform games, with multiple levels, ladders etc, like audio Donkey Kong or Audio original Mega man for example Of course though, it's your game, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:02 PM Subject: Re: [Audyssey] bomb blaster then? i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then? Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
not everybody has a spellchecker, unless of course outlook express and pegasus come with them ... regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 7:51 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? We shouldn't have to guess, though. It is up to the author to convey, not the reader to wonder and try to decipher, and a simple proofread and use of a spell checker would have taken how long?. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 12:35 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i think he meant there is a sound review feature in gma's games. regards, damien - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 5:23 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? Karl, It would help a lot if you would check your message before sending and correct any errors in spelling. I have no idea what you are saying here, and a quick check and fix would have saved myself and the other couple of hundred members of this list from scratching their collective heads to try and figure out what in the world you are saying. Your consideration is much apreciated. Che - Original Message - From: carl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 11:16 AM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? you hav sutch a finge on gma games a sound revew - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
[Audyssey] bomb blaster then?
i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i am not working on the beta list yet, as game development has only really just started. i've been having problems for a while with it and i finally got it working, so i'm very happy again. i will put you down on the list though when the time gets nearer. there's not much to it right now, the character can walk and detect a door, but that's it. he can't fight or disable any bombs or machines yet. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:02 PM Subject: Re: [Audyssey] bomb blaster then? Hi Damian. As Phil says, it all depends upon the complexity of the game, especially if it's 3D and involves targiting and the like or many different types of enemy. I'd stil personally advise keeping it minimal though even in these cases so there is stil a surprise and exploration element. I thought the menue in Sarah was absolutely perfect, sinse it gave you all the tools you need to start the game and not get confused, but there is stil more than enough to discover for yourself, even for a game exploration nut like me. Btw Damian, I'd be highly interested in beta testing work on bomb blaster if you'd like (the game certainly sounds fun). Of course, I'm sure lots of other people here would be interested in applying for positions on the beta team as well, so it'll all depend upon how you decide to handle beta tester applications etc. Beware the Grue! Dark. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:10 PM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
this game isn't 3d btw. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 3:01 PM Subject: Re: [Audyssey] bomb blaster then? Oh tar damian. Perhaps by the time it's ready I will have recording sorted so that I won't need to play on speakers and can reccord stuff in 3D, so maybe a casting of the pod about the game might be possible. A small learn game sounds menue deffinately sounds like a plan. good luck with the developement, I'm pleased to here things are progressing, even slowly, - I always think about the Tortoise in the parable in these situations! and as Sarah, and final conflict recently both showed me, it's a good thought to have, sinse games can be well worth the wait in the end. Beware the tortoise and the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:43 PM Subject: Re: [Audyssey] bomb blaster then? i am not working on the beta list yet, as game development has only really just started. i've been having problems for a while with it and i finally got it working, so i'm very happy again. i will put you down on the list though when the time gets nearer. there's not much to it right now, the character can walk and detect a door, but that's it. he can't fight or disable any bombs or machines yet. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:02 PM Subject: Re: [Audyssey] bomb blaster then? Hi Damian. As Phil says, it all depends upon the complexity of the game, especially if it's 3D and involves targiting and the like or many different types of enemy. I'd stil personally advise keeping it minimal though even in these cases so there is stil a surprise and exploration element. I thought the menue in Sarah was absolutely perfect, sinse it gave you all the tools you need to start the game and not get confused, but there is stil more than enough to discover for yourself, even for a game exploration nut like me. Btw Damian, I'd be highly interested in beta testing work on bomb blaster if you'd like (the game certainly sounds fun). Of course, I'm sure lots of other people here would be interested in applying for positions on the beta team as well, so it'll all depend upon how you decide to handle beta tester applications etc. Beware the Grue! Dark. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:10 PM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game sounds menu - Re: bomb blaster then?
yeh, me too. ok then. a small sounds menu to give you an idea of what every thing sounds like i think is a good idea. obviously i won't include every single bomb or every single machine or explode, just one of each to let you know what to expect for other machines, bombs and explosions etc. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:32 PM Subject: [Audyssey] game sounds menu - Re: bomb blaster then? To me, an audio game without a sounds menu is like a game without an instruction manual. You have to know what to listen for in order to know what to do. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:29 AM Subject: Re: [Audyssey] bomb blaster then? Hi damien, I always appreciate a sound describing feature and if I have no trouble identifying sounds I do not need it but if I do have trouble it is important to have. Of course certain sounds may be critical to game play like the tone when a target is in your cross hairs of your gun. If you have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 8:10 AM Subject: [Audyssey] bomb blaster then? i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered about such a menu. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then? Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings, I'd guess it is one. Does it have platform jumping and or ladders like Monti? Beware the grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster then?
i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are picked up are regarded as special items. the only items that are not considered special items are those you already come equipped with, which are an item detector, and obviously, your body. your body can be used for normal real life purposes, such as walking, fighting and opening doors. most special and standard items will have hotkeys so you will rarely even need to go into your inventory. the object is to disarm bombs, deactivate the machines that run them, fight the guards who watch over some of them, run from or destroy alarms that will alert the guards if you stay around them while they're shrieking or ringing at you, open, close, lock, unlock, or if you're getting so frustrated because you can't find a key, smash up doors, and deal with timewasters such as mobile phone calls, radio communication, giving explanations to the owners or workers if there are any in a specific building, buying items from the store, and having to do various other normal day-to-day things, but making certain to be quick about them, as some of these bombs could go off at any time. as one bomb goes off you will lose some of your points, the more money you end with the more points you get, the more health also, the quicker time you did it, the more buildings remain unharmed, score depends on those sorts of factors. it is my plans to run contests through this game, and build a contest-checking system and giving you the option of entering contests, where you can play in various strategies, like fastest person to get through, person with more money, sound contests, person with lowest score, highest cheater, things like that. if there are any suggestions about what further developments (fun, challenging, interesting) i could put on it, do let me know. and yes, i do plan to have the popular cheats and easter eggs in there too. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:26 PM Subject: Re: [Audyssey] bomb blaster then? Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D platform games, - but thus far Monti is the ony one to impliment them in audio that I know about, which Imho is a shame. However as I said, I'd love to see more complex audio 2D platform games, with multiple levels, ladders etc, like audio Donkey Kong or Audio original Mega man for example Of course though, it's your game, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:02 PM Subject: Re: [Audyssey] bomb blaster then? i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then? Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings, I'd guess it is one. Does it have platform jumping and or ladders like Monti? Beware the grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo
Re: [Audyssey] bomb blaster then?
i told you, development has only just started. regards, damien - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 6:07 PM Subject: Re: [Audyssey] bomb blaster then? dude when's this thing gonna enter beta, or maybe a sound trailer could be put up, lol. sounds intreagin mate will On 8 Apr 2007, at 18:47, damien c. sadler - head of x-sight interactive wrote: i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are picked up are regarded as special items. the only items that are not considered special items are those you already come equipped with, which are an item detector, and obviously, your body. your body can be used for normal real life purposes, such as walking, fighting and opening doors. most special and standard items will have hotkeys so you will rarely even need to go into your inventory. the object is to disarm bombs, deactivate the machines that run them, fight the guards who watch over some of them, run from or destroy alarms that will alert the guards if you stay around them while they're shrieking or ringing at you, open, close, lock, unlock, or if you're getting so frustrated because you can't find a key, smash up doors, and deal with timewasters such as mobile phone calls, radio communication, giving explanations to the owners or workers if there are any in a specific building, buying items from the store, and having to do various other normal day-to-day things, but making certain to be quick about them, as some of these bombs could go off at any time. as one bomb goes off you will lose some of your points, the more money you end with the more points you get, the more health also, the quicker time you did it, the more buildings remain unharmed, score depends on those sorts of factors. it is my plans to run contests through this game, and build a contest-checking system and giving you the option of entering contests, where you can play in various strategies, like fastest person to get through, person with more money, sound contests, person with lowest score, highest cheater, things like that. if there are any suggestions about what further developments (fun, challenging, interesting) i could put on it, do let me know. and yes, i do plan to have the popular cheats and easter eggs in there too. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:26 PM Subject: Re: [Audyssey] bomb blaster then? Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D platform games, - but thus far Monti is the ony one to impliment them in audio that I know about, which Imho is a shame. However as I said, I'd love to see more complex audio 2D platform games, with multiple levels, ladders etc, like audio Donkey Kong or Audio original Mega man for example Of course though, it's your game, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:02 PM Subject: Re: [Audyssey] bomb blaster then? i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then? Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings, I'd guess it is one. Does it have platform jumping and or ladders like Monti? Beware the grue! Dark. - ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
Re: [Audyssey] bomb blaster then?
ok, it depends if you want to wait longer for the game. if you do, then of course, i will make a map editor. this may also bring the price up slightly. not drastically, but a little. regards, damien regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 6:25 PM Subject: Re: [Audyssey] bomb blaster then? Deffinately sounds fun. I would guess from your description that each building has it's own layout, rather than things being generated randomly. If that is the case, I've been thinking for a long time that a map editer for an audio game would be cool, to allow people to create their own levels. thus far the only game I know that has one is Dyna man, and while that is fun to play around with, personally I don't find the amount of game elements in Dyna man really enough to create a lot of variety when playing with the different maps. but for a game with lots of elements like Bomb blaster, a map editer would deffinately be good I think and could lead to some really interesting and challenging levels. though i do understand that doing this sort of thing might be time consuming as far as programming goes. well there's a suggestion anyway. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:47 PM Subject: Re: [Audyssey] bomb blaster then? i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are picked up are regarded as special items. the only items that are not considered special items are those you already come equipped with, which are an item detector, and obviously, your body. your body can be used for normal real life purposes, such as walking, fighting and opening doors. most special and standard items will have hotkeys so you will rarely even need to go into your inventory. the object is to disarm bombs, deactivate the machines that run them, fight the guards who watch over some of them, run from or destroy alarms that will alert the guards if you stay around them while they're shrieking or ringing at you, open, close, lock, unlock, or if you're getting so frustrated because you can't find a key, smash up doors, and deal with timewasters such as mobile phone calls, radio communication, giving explanations to the owners or workers if there are any in a specific building, buying items from the store, and having to do various other normal day-to-day things, but making certain to be quick about them, as some of these bombs could go off at any time. as one bomb goes off you will lose some of your points, the more money you end with the more points you get, the more health also, the quicker time you did it, the more buildings remain unharmed, score depends on those sorts of factors. it is my plans to run contests through this game, and build a contest-checking system and giving you the option of entering contests, where you can play in various strategies, like fastest person to get through, person with more money, sound contests, person with lowest score, highest cheater, things like that. if there are any suggestions about what further developments (fun, challenging, interesting) i could put on it, do let me know. and yes, i do plan to have the popular cheats and easter eggs in there too. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:26 PM Subject: Re: [Audyssey] bomb blaster then? Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D platform games, - but thus far Monti is the ony one to impliment them in audio that I know about, which Imho is a shame. However as I said, I'd love to see more complex audio 2D platform games, with multiple levels, ladders etc, like audio Donkey Kong or Audio original Mega man for example Of course though, it's your game, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:02 PM Subject: Re: [Audyssey] bomb blaster then? i
Re: [Audyssey] bomb blaster then?
you do get clubs, whips, sticks, hammers, guns, knives, swords, bombs, grenades, missiles, certain types of gun, and i've just been told to put stairs in there, to give the ability to fight guards towards stairs and, ca plonkity crashity crash bash smash crunch! down! he! goes! heheheheheh so watch out guards! but obviously you as the player have to watch out for them too. just like in real life, if you walk up or down them too fast you have a danger of falling down. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 7:10 PM Subject: Re: [Audyssey] bomb blaster then? Hmm, suggestions. missions, will we have a storyline. Could be cool to have a military sim. Hmm, what about disarming bombs, and picking them up, using them as grenades or something, blowing up stuff. What about having a baseball bat in the game, big, heavy metal club. smash. At 04:47 a.m. 9/04/2007, you wrote: i'm always looking for suggestions, and if there are anything you want in this game then just tell me. at the moment, it is rooms and buildings, each filled with stacks of bombs, machines, alarms, guards, and special items. you can use any special item on anything, meaning that weapons are picked up are regarded as special items. the only items that are not considered special items are those you already come equipped with, which are an item detector, and obviously, your body. your body can be used for normal real life purposes, such as walking, fighting and opening doors. most special and standard items will have hotkeys so you will rarely even need to go into your inventory. the object is to disarm bombs, deactivate the machines that run them, fight the guards who watch over some of them, run from or destroy alarms that will alert the guards if you stay around them while they're shrieking or ringing at you, open, close, lock, unlock, or if you're getting so frustrated because you can't find a key, smash up doors, and deal with timewasters such as mobile phone calls, radio communication, giving explanations to the owners or workers if there are any in a specific building, buying items from the store, and having to do various other normal day-to-day things, but making certain to be quick about them, as some of these bombs could go off at any time. as one bomb goes off you will lose some of your points, the more money you end with the more points you get, the more health also, the quicker time you did it, the more buildings remain unharmed, score depends on those sorts of factors. it is my plans to run contests through this game, and build a contest-checking system and giving you the option of entering contests, where you can play in various strategies, like fastest person to get through, person with more money, sound contests, person with lowest score, highest cheater, things like that. if there are any suggestions about what further developments (fun, challenging, interesting) i could put on it, do let me know. and yes, i do plan to have the popular cheats and easter eggs in there too. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:26 PM Subject: Re: [Audyssey] bomb blaster then? Well, it was more a question rather than a suggestion. Obviously bomb blaster will be a very different game from Monti, with a completely different atmosphere and emphasis, however I was only thinking of some fairly generic game mechanics and behaviours, which exist in many main stream 2D platform games, - but thus far Monti is the ony one to impliment them in audio that I know about, which Imho is a shame. However as I said, I'd love to see more complex audio 2D platform games, with multiple levels, ladders etc, like audio Donkey Kong or Audio original Mega man for example Of course though, it's your game, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 5:02 PM Subject: Re: [Audyssey] bomb blaster then? i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then? Well cool! I'd certainly like to see more multi-level 2D games, and as you mentioned earlier that Bomb blaster has doors and multiple floors to the buildings, I'd guess it is one. Does it have platform jumping and or ladders like Monti? Beware the grue! Dark
[Audyssey] game cheater?
does anyone know how to use the game cheater software? i'm struggling to understand how to make cheat lists with it and to find the cheats with it? regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] list status was a joke
lol raul, very funny. i wondered whether you'd lost your sense of humour during the move lol regards, damien - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 02, 2007 1:39 PM Subject: [Audyssey] list status was a joke Hi gang. The whole thing about Paypal not posting my payment was a fool's joke. I actually meant to post this last night, but I fell asleep. My bad on that. In any case, things are well and the list is still going strong. -- Raul A. Gallegos | http://www.asmodean.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] note from J.K. Rowling
very good! lol regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 01, 2007 3:20 PM Subject: Re: [Audyssey] note from J.K. Rowling Lol. I was actually ready for that one. All I had to read was I got a letter from J. haha. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 31, 2007 11:58 PM Subject: [Audyssey] note from J.K. Rowling Hi Folks, I got a note from J.K. Rowling today and she likes my ideas about Hogwarts so much that she is recalling her manuscript for Harry Potter and the Deathly Hallows, and adding the Elf's sleeping quarters on the sixth floor in Harry's visit to Hogwarts in Chapter 11. She says this will only delay the book release by three months. And she also wants to say Happy Birthday to Fred and George Weasley. April Fools! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Experimental Audio Game: Underwater
and me. regards, damien' - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 31, 2007 12:55 AM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater do you need more testers, if so I would be happy to test if that would speed things up. At 10:03 a.m. 31/03/2007, you wrote: Hi, No, unfortunately not. Development should take another two weeks or so (we can only spend one day a week on it now since the project is officially ended already) but then we still need testing. Luckily we have been approached by a fellow game design student of the lead programmer of Audio Game Maker and he's willing to continue work as an intern on Audio Game Maker over the next few months if that is possible. So the plan is to finish AGM as quickly as possible, test it on major bugs and issues, get it out as a BETA so people can finally toy around with it and then using your feedback improve AGM. That's the good scenario. The bad one is, if we can't fix major bugs and issues in time, the testing will take longer and the intern will have less time to improve AGM with your feedback. Currently we have some performance issues, mainly resultin in that you might need quite a computer now to run AGM - not one older than 2 or 3 years I guess - or the games made with AGM. But we're still working on that. That's about it. Don't worry, we're busy with AGM every week! Greets, Richard - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2007 11:24 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater on the subject of audio game experiments whats happening on audiogame maker, any status reports forth coming? At 08:21 a.m. 31/03/2007, you wrote: Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept, create the sounds and program and test the game. In a few weeks time the students will present their work and the results will be published in the Experimental Audio Games section at AudioGames.net PlayCenter: http://www.audiogames.net/playcenter/index_exp.php (so here you can download all games) Three students have already finished their (mouse-controlled) audio game entitled Underwater. Here's a description: *quote* In this audio game you command a submarine and are exploring the deep sea. With your sonar you navigate, and locate treasures. Use the mouse to move to the left and right. Press the right mouse button to move forward. Press the left mouse button to use your sonar. Now listen carefully! When you hear a low ping back, it means there is a wall. When you hear a high ping back, it means there's treasure! When you get near a treasure you will hear it tinkle. Find them all and dive deeper in to the sea! But be warned... There are rumors of sea mines in the sea. Some say you only hear them by a beeping sound... so watch out! *quote end* The students are very interested in your feedback and comments and tips to improve the game in the remaining time. You can download Underwater through this link: http://www.drawingnightmare.com/games/Underwater.exe Since the students are not a member of this list, please post all your comments and tips in the Underwater-forum thread at the AudioGames.net forum: http://forum.audiogames.net/viewtopic.php?id=1203 This way other students might also benefit from your feedback. Have fun! Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Lightech Interactive: A new game released!
no, the sounds are encrypted. regards, damien - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 29, 2007 10:25 AM Subject: Re: [Audyssey] Lightech Interactive: A new game released! Hello all It's Jason again. question. Did all of you try to go to my computer then open local disk known as c drive and then open program files and then try to go to the folder to the treasure game and look for the sound files that way. I am sure you probably did this but I thought I would ask the question. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 6:05 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! and another thing, i don't know where the rocks are, or when lightning's going to strike, or what all the sounds are. regards, damien - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 10:54 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! I figured that out. Just keep quickly hitting the down arrow and it'll go down. It disn't seem to if I just held down the down arrow. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 6:47 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! yes, i have just downloaded it. i had to download it three times lol. yes, i'm finding the game rather difficult too, sometimes i find that my hook isn't lowering for the chest. regards, damien - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 24, 2007 10:07 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! I was able to download and install the game. Have not had a chance to play yet ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more bugs in treasure mania
i don't even know when i'm near the rocks. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 26, 2007 11:18 AM Subject: Re: [Audyssey] more bugs in treasure mania I've only got one or 2, I concerntrate on the treasure detecter, the only issue is when the treasure is a step away from a wall or up against it, you sometimes can't get it or you hit before you can if you are not watdching your rear. At 06:59 p.m. 26/03/2007, you wrote: I caught nine in my last game using headphones but lots got away too. The big bug I just found was that I was getting ready to send my score--15000 on medium, when it crashed. Oh man that sucked! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 5:10 PM Subject: Re: [Audyssey] more bugs in treasure mania yes, I am using headphones and not a surround system. Josh - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 2:03 PM Subject: Re: [Audyssey] more bugs in treasure mania What i find difficult to do in this game is catch the fish. They don't seem to pan properly. This is probably because I'm using stereo headphones and not a surround system though. I think many of us are using headphones. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, March 25, 2007 12:14 AM Subject: [Audyssey] more bugs in treasure mania Hi all. Found another bug. There are treasures at the edges of the grid. At one stage the treasure was at the end of the right side, one step away from the rocks. I was able to get this one. however today I found treasure that was on the rocks. I hit the rocks before I could take the treasure. I stopped at the point I hit the rocks and at the same time I detected treasure. Another thing is that once I have all treasures I should go up a level, not go looking around the level for a random thing that will put me up a level. Can't I just automatically go up? Also any way to get the status of how much food/treasures you have and how many on the level and how many you need to get? Another thing you could do would be at least on easy, that is to have an arcade mode in the game, or rather remove the rocks, ok that defeats the purpose but for those on easy its real hard. The only sound you can here to distinguish the rocks is the sea, and there is loads of that around you with all the fishes. For a 1.0 release its real good. But there are things I feel could be improved. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] more bugs in treasure mania
well, the sea is the sea, so with all the other sea sounds i can't hear anything distinct when i'm near the rocks. next thing i know? smash smash crash crash! regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 26, 2007 2:22 PM Subject: Re: [Audyssey] more bugs in treasure mania Well, that's relatively easy, just listen for a long, shallow sea sound with a bit of undertone, like the sound a sea would make against the shore coming from one side more strongly than the other. While it was a pest at first, I can usually pick it out now, however knowing how far away from the rocks I actually am is much harder, but I'd put that type of thing down to practice rather than game design. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 26, 2007 1:30 PM Subject: Re: [Audyssey] more bugs in treasure mania i don't even know when i'm near the rocks. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 26, 2007 11:18 AM Subject: Re: [Audyssey] more bugs in treasure mania I've only got one or 2, I concerntrate on the treasure detecter, the only issue is when the treasure is a step away from a wall or up against it, you sometimes can't get it or you hit before you can if you are not watdching your rear. At 06:59 p.m. 26/03/2007, you wrote: I caught nine in my last game using headphones but lots got away too. The big bug I just found was that I was getting ready to send my score--15000 on medium, when it crashed. Oh man that sucked! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 5:10 PM Subject: Re: [Audyssey] more bugs in treasure mania yes, I am using headphones and not a surround system. Josh - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 2:03 PM Subject: Re: [Audyssey] more bugs in treasure mania What i find difficult to do in this game is catch the fish. They don't seem to pan properly. This is probably because I'm using stereo headphones and not a surround system though. I think many of us are using headphones. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, March 25, 2007 12:14 AM Subject: [Audyssey] more bugs in treasure mania Hi all. Found another bug. There are treasures at the edges of the grid. At one stage the treasure was at the end of the right side, one step away from the rocks. I was able to get this one. however today I found treasure that was on the rocks. I hit the rocks before I could take the treasure. I stopped at the point I hit the rocks and at the same time I detected treasure. Another thing is that once I have all treasures I should go up a level, not go looking around the level for a random thing that will put me up a level. Can't I just automatically go up? Also any way to get the status of how much food/treasures you have and how many on the level and how many you need to get? Another thing you could do would be at least on easy, that is to have an arcade mode in the game, or rather remove the rocks, ok that defeats the purpose but for those on easy its real hard. The only sound you can here to distinguish the rocks is the sea, and there is loads of that around you with all the fishes. For a 1.0 release its real good. But there are things I feel could be improved. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] Lightech Interactive: A new game released!
yes, i have just downloaded it. i had to download it three times lol. yes, i'm finding the game rather difficult too, sometimes i find that my hook isn't lowering for the chest. regards, damien - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 24, 2007 10:07 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! I was able to download and install the game. Have not had a chance to play yet ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Lightech Interactive: A new game released!
and another thing, i don't know where the rocks are, or when lightning's going to strike, or what all the sounds are. regards, damien - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 10:54 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! I figured that out. Just keep quickly hitting the down arrow and it'll go down. It disn't seem to if I just held down the down arrow. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 6:47 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! yes, i have just downloaded it. i had to download it three times lol. yes, i'm finding the game rather difficult too, sometimes i find that my hook isn't lowering for the chest. regards, damien - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 24, 2007 10:07 PM Subject: Re: [Audyssey] Lightech Interactive: A new game released! I was able to download and install the game. Have not had a chance to play yet ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] treasure mania sounds
please can someone help me out with the sounds? i am really puzzled. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] tresure mania
me too if i can get the hang of things. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 3:02 AM Subject: Re: [Audyssey] tresure mania Hi, The game works good. I just installed it, played a little, then uninstalled it because the current computer that I'm using is not my computer. So I'll get it again when I get to my own computer at home. But anyway, it's a fun game. And the first game where you can fish in and dive and stuff and drive a boat. I like it. I'll be playing this one for hours after I get back home. Josh - Original Message - From: john snowling [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 24, 2007 9:49 PM Subject: Re: [Audyssey] tresure mania There is a way to turn down the music volume use f2 to turn down f3 to turn up and f1 to take out the music all together. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Saturday, March 24, 2007 11:22 PM To: gamers@audyssey.org Subject: [Audyssey] tresure mania Hi all. I did a recording of tm1. Problem is that there is no way to turn down volume of sounds, pause the game, or turn down music and other things. When I did the recording within aph studio record, my mike was drowned out by the sfx and music. One way I may fix this is to use my digital recorder for a voice track. The digital recorder however records background noise and its quality is not as good as the in pc recorder. I must thank phil for mentioning aph recorder in another review of something, I have tried using total recorder, and well hmm I never got the hang of it. Anyway the game is quite good. I have got 6000, and 5200 on other games I have played. quite good. I think there should be another alarm for when you hit the rocks or are about to since the only reason I can tell when I am close is when the sea is right in my right ear. sometimes the treasure is one step away from me smashing myself. I think you should not lose a life if you get your hook stuck though as you can fix it. I also think arrows should make a noise that doesn't sound simular to a bird. Its hard. I think I get the hang of the sfx on the game though. Can't seem to be able to send the scores though. Oh well. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] tresure mania
it's not the manual that bothers me, it's that i don't know all the sounds, i don't know when i'm near the rocks, i don't know when i'm about to be struck by lightning, etc, etc. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 3:26 AM Subject: Re: [Audyssey] tresure mania it's not that hard. if you read the read-me file you should get the hang of it. Keep at it. I was able to get about 3000 or 4000 points the last time I played it. It's a great game! Josh - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 24, 2007 10:13 PM Subject: Re: [Audyssey] tresure mania me too if i can get the hang of things. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 3:02 AM Subject: Re: [Audyssey] tresure mania Hi, The game works good. I just installed it, played a little, then uninstalled it because the current computer that I'm using is not my computer. So I'll get it again when I get to my own computer at home. But anyway, it's a fun game. And the first game where you can fish in and dive and stuff and drive a boat. I like it. I'll be playing this one for hours after I get back home. Josh - Original Message - From: john snowling [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 24, 2007 9:49 PM Subject: Re: [Audyssey] tresure mania There is a way to turn down the music volume use f2 to turn down f3 to turn up and f1 to take out the music all together. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Saturday, March 24, 2007 11:22 PM To: gamers@audyssey.org Subject: [Audyssey] tresure mania Hi all. I did a recording of tm1. Problem is that there is no way to turn down volume of sounds, pause the game, or turn down music and other things. When I did the recording within aph studio record, my mike was drowned out by the sfx and music. One way I may fix this is to use my digital recorder for a voice track. The digital recorder however records background noise and its quality is not as good as the in pc recorder. I must thank phil for mentioning aph recorder in another review of something, I have tried using total recorder, and well hmm I never got the hang of it. Anyway the game is quite good. I have got 6000, and 5200 on other games I have played. quite good. I think there should be another alarm for when you hit the rocks or are about to since the only reason I can tell when I am close is when the sea is right in my right ear. sometimes the treasure is one step away from me smashing myself. I think you should not lose a life if you get your hook stuck though as you can fix it. I also think arrows should make a noise that doesn't sound simular to a bird. Its hard. I think I get the hang of the sfx on the game though. Can't seem to be able to send the scores though. Oh well. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] treasure mania sounds
well it seems like when i hear thunder i lose a life ... regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 25, 2007 5:22 AM Subject: Re: [Audyssey] treasure mania sounds yeah they are really not clear. Currently turning on your detecter will produce a loud buzzing when there is stuff for you to get. A wave at the side vary close means you are about to hit something. Fish gooing around are little to mediam waves and sharks are big snorting things. Thunder is thunder, and lightning strikes are breaking glass. Birds are birds and arrows sound like small birds. A slight rattling sound is cash and a bell sound is special item. The sounds are not clear although treasure detectors, and other things like net repairs, nets and such are destinct. most treasures that are bonuses are announced although not what treasure it is unless its a bonus, a bomb ticks and goes bang. At 12:04 p.m. 25/03/2007, you wrote: please can someone help me out with the sounds? i am really puzzled. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sarah problems
The page cannot be displayed The page cannot be displayed Explanation: There is a problem with the page you are trying to reach and it cannot be displayed. Try the following: Refresh page: Search for the page again by clicking the Refresh button. The timeout may have occurred due to Internet congestion. Check spelling: Check that you typed the Web page address correctly. The address may have been mistyped. Access from a link: If there is a link to the page you are looking for, try accessing the page from that link. Technical Information (for support personnel) Error Code: 500 Internal Server Error. The request was rejected by the HTTP filter. Contact your ISA Server administrator. (12217) this is the lovely error i get when trying to download sarah. is that through my end or yours? thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah problems
oh lol i can't download it from there either. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 15, 2007 7:32 PM Subject: Re: [Audyssey] sarah problems Yeah, how about letting me update my web site first? It's hard to go to a page that is being worked on! smiles, Most people find the Draconis server better and faster than mine. Phil - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 15, 2007 2:29 PM Subject: Re: [Audyssey] sarah problems If you're trying to access it from PCS, it might actually be easier just to go to Draconis. That's where I'm getting it from, and I was sufficiently impressed with the preview to purchase it. And let me tell you, that doesn't happen often. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 15, 2007 1:20 PM Subject: [Audyssey] sarah problems The page cannot be displayed The page cannot be displayed Explanation: There is a problem with the page you are trying to reach and it cannot be displayed. Try the following: Refresh page: Search for the page again by clicking the Refresh button. The timeout may have occurred due to Internet congestion. Check spelling: Check that you typed the Web page address correctly. The address may have been mistyped. Access from a link: If there is a link to the page you are looking for, try accessing the page from that link. Technical Information (for support personnel) Error Code: 500 Internal Server Error. The request was rejected by the HTTP filter. Contact your ISA Server administrator. (12217) this is the lovely error i get when trying to download sarah. is that through my end or yours? thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah
no, i waited for, like, 5 minutes, because i couldn't load jaws back up to try and end the task, so it was still running for five minutes on my system before i had to switch it off. oh and btw, i had to get someone else to download it for me lol. darn technicians and their crafty ways. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 16, 2007 3:20 AM Subject: Re: [Audyssey] sarah Hi shaun This did not occur during any of the beta testing and it does not on my computer! At the point you hit the third initial the game reloads the level which may take a minute. I used to have the high score list pop up but people did not want this but it seems that taking it out may have caused an extra long pause. I will see what I can do. Phil - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, March 15, 2007 8:29 PM Subject: [Audyssey] sarah Hi phil. When I try to quit I get to the score enter name thing, I enter my name, and then I hit enter. At which point the game locks and I have to end the task. Is this a bug or something? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sarah
even if you hit q it shows the high score thing. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 16, 2007 5:48 AM Subject: Re: [Audyssey] sarah Hi Shaun, I stick a dx8vb.dll file in the game to make it Vista compatible and now this bug shows up! It was not there earlier this week. Maybe it's the Ides of March bug! Now my computer is doing the same thing, locking up when it hits the high score function.. I will ask David about it. Meantime, if you want to end the game hit q. Phil - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 16, 2007 12:14 AM Subject: Re: [Audyssey] sarah what about if you only have 2 inituals and not 3 or even less than 3 or more than 3? At 04:20 p.m. 16/03/2007, you wrote: Hi shaun This did not occur during any of the beta testing and it does not on my computer! At the point you hit the third initial the game reloads the level which may take a minute. I used to have the high score list pop up but people did not want this but it seems that taking it out may have caused an extra long pause. I will see what I can do. Phil - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, March 15, 2007 8:29 PM Subject: [Audyssey] sarah Hi phil. When I try to quit I get to the score enter name thing, I enter my name, and then I hit enter. At which point the game locks and I have to end the task. Is this a bug or something? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sarah
that was a fantastic audio preview. i'm so looking forward to it. it sounds so much better than the beta 3 file i have. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Playing Draconis Entertainment games
lol. weird. regards, damien - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 2:35 PM Subject: [Audyssey] Playing Draconis Entertainment games The two keywords are: Manual Practice - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 11, 2007 10:36 PM Subject: Re: [Audyssey] Replacement Keys and such yes i've tried to play them but i just can't get the hang of them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Replacement Keys and such
all games are educational in some way. regards, damien - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 10:35 PM Subject: Re: [Audyssey] Replacement Keys and such Um, why would a school purchase Monkey Business? Those games aren't exactly academical? - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 10:44 AM Subject: Re: [Audyssey] Replacement Keys and such If a school purchases keys for itself, I do not think it is legal for you to use that registration key for your own personal use off the school campus. - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 10:03 AM Subject: Re: [Audyssey] Replacement Keys and such I think Monkey Business is even better than PBX (how's that ever possible?). And about those registration keys, well, it has a huge benefit: If for instance your school purchases one license, you can use that for your own PC too. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Replacement Keys and such
oh yes, and when i can, i shall buy some of those games. mainly the pinball ones, unless someone could teach me monkey business, change reaction, dynaman, etc ... regards, damien - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 2:12 AM Subject: Re: [Audyssey] Replacement Keys and such to be honest, i think that how you are going about things is very professional. i might just do it like that myself when i write my games. don't know what everyone else thinks. regards, damien - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 11, 2007 9:40 PM Subject: [Audyssey] Replacement Keys and such We recently received an e-mail from an individual. Their name will be omitted from the copies pasted below, but I thought it important to include their message to us regarding registration keys, and our response. I hope that, if there are others out there who are also confused by our policies, that this might help them understand how it all works and why. Your feedback is welcome. Thanks. The original contact: Dear Draconis team: I am disappointed by your lack of customer support. I know a number of people who previously purchased games like ESP Pinball, Change Reaction, and Monkey Business from your organization or its predecessors. They are now unable to enjoy the games they legitimately bought and paid for because of your unwillingness to help them rediscover lost product codes. It is a fact of life in the real world that product packaging, e-mail, paper, hard drives, thumb drives and note takers can be destroyed, damaged or lost. Thus, it would make sense to provide your customers with more support than a discounted re-purchase price, or lack of genuine support for older (CD) copies. I personally would have considered purchasing products from your company, but I don't feel any desire to deal with your draconian business practices. I will gladly tell anyone who asks that the software you sell is of high quality, but not worth purchasing because of an utter lack of respect for the customer. I wish your company all the prosperity it deserves. Sincerely, X And our response: Hi X, Thanks for voicing your concerns. Let me explain about the discounted replacement fee, so that hopefully you will understand the situation from our perspective as well. Every CD purchased from us has a printed sticker attached with the user's registration key. It is true that sighted assistance would be necessary to read this sticker. Every e-mail we send out with registration information advises the customers to back up their key in multiple and safe formats, and that Draconis is not responsible for lost keys. For a time, we offered replacement keys free of charge. The problem arises in two areas. First, if we offer replacement keys for free, users are not inclined to take the proper safeguards to protect their keys. We were deluged with dozens of requests a week for replacements when they were free. This causes substantial loss of time we could be devoting to developing new products, processing new orders, responding to technical support, etc. Secondly, our keys, for the customers convenience, are not tied to the users hardware. Many of our competetors require their customers to obtain a new key every time they upgrade their system, purchase a new system, etc, and we feel that waiting for new keys in these circumstances is an unacceptable inconvenience to our customers. Making that decision comes at a high price for us, for a huge number of our customers then feel no pangs at sharing their keys with their friends. Such piracy is highly illegal and we lose sales. We trust that, if we make it painless for the customers to install their game on new machines, they will remain loyal to us and encourage others to obtain the games legally. This is not always the case. We lose a great deal of income every day from those who have opted to obtain the games illegally. All we are asking is a nominal fee to compensate us for the time varifying that the person requesting the key is a legitimate licensee of the product, generating a new key, and sending it to them. This process takes time, and the user should have been careful with their key in any case. The majority of the companies selling accessible games follow this same or similar policy. As another example, if you purchased a Nintendo game from your local store and then lost the disc containing the game, the store would not give you a new free copy of the game because you were careless with your game. You would be forced to purchase a full copy of the game again at the full price. We are not even asking this of our customers. I hope this helps you understand
Re: [Audyssey] Replacement Keys and such
to be honest, i think that how you are going about things is very professional. i might just do it like that myself when i write my games. don't know what everyone else thinks. regards, damien - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 11, 2007 9:40 PM Subject: [Audyssey] Replacement Keys and such We recently received an e-mail from an individual. Their name will be omitted from the copies pasted below, but I thought it important to include their message to us regarding registration keys, and our response. I hope that, if there are others out there who are also confused by our policies, that this might help them understand how it all works and why. Your feedback is welcome. Thanks. The original contact: Dear Draconis team: I am disappointed by your lack of customer support. I know a number of people who previously purchased games like ESP Pinball, Change Reaction, and Monkey Business from your organization or its predecessors. They are now unable to enjoy the games they legitimately bought and paid for because of your unwillingness to help them rediscover lost product codes. It is a fact of life in the real world that product packaging, e-mail, paper, hard drives, thumb drives and note takers can be destroyed, damaged or lost. Thus, it would make sense to provide your customers with more support than a discounted re-purchase price, or lack of genuine support for older (CD) copies. I personally would have considered purchasing products from your company, but I don't feel any desire to deal with your draconian business practices. I will gladly tell anyone who asks that the software you sell is of high quality, but not worth purchasing because of an utter lack of respect for the customer. I wish your company all the prosperity it deserves. Sincerely, X And our response: Hi X, Thanks for voicing your concerns. Let me explain about the discounted replacement fee, so that hopefully you will understand the situation from our perspective as well. Every CD purchased from us has a printed sticker attached with the user's registration key. It is true that sighted assistance would be necessary to read this sticker. Every e-mail we send out with registration information advises the customers to back up their key in multiple and safe formats, and that Draconis is not responsible for lost keys. For a time, we offered replacement keys free of charge. The problem arises in two areas. First, if we offer replacement keys for free, users are not inclined to take the proper safeguards to protect their keys. We were deluged with dozens of requests a week for replacements when they were free. This causes substantial loss of time we could be devoting to developing new products, processing new orders, responding to technical support, etc. Secondly, our keys, for the customers convenience, are not tied to the users hardware. Many of our competetors require their customers to obtain a new key every time they upgrade their system, purchase a new system, etc, and we feel that waiting for new keys in these circumstances is an unacceptable inconvenience to our customers. Making that decision comes at a high price for us, for a huge number of our customers then feel no pangs at sharing their keys with their friends. Such piracy is highly illegal and we lose sales. We trust that, if we make it painless for the customers to install their game on new machines, they will remain loyal to us and encourage others to obtain the games legally. This is not always the case. We lose a great deal of income every day from those who have opted to obtain the games illegally. All we are asking is a nominal fee to compensate us for the time varifying that the person requesting the key is a legitimate licensee of the product, generating a new key, and sending it to them. This process takes time, and the user should have been careful with their key in any case. The majority of the companies selling accessible games follow this same or similar policy. As another example, if you purchased a Nintendo game from your local store and then lost the disc containing the game, the store would not give you a new free copy of the game because you were careless with your game. You would be forced to purchase a full copy of the game again at the full price. We are not even asking this of our customers. I hope this helps you understand the position we are in, and changes your mind about our company. We're very sorry that you feel the way you do, and we hope you will reconsider your opinion. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Replacement Keys and such
yes i've tried to play them but i just can't get the hang of them. regards, damien - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 3:29 AM Subject: Re: [Audyssey] Replacement Keys and such Download the demos and work with those for a while. That'll tell you whether you want to buy them. Only problem will be, you'll want to. Then, it takes bucks! - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 11, 2007 9:16 PM Subject: Re: [Audyssey] Replacement Keys and such oh yes, and when i can, i shall buy some of those games. mainly the pinball ones, unless someone could teach me monkey business, change reaction, dynaman, etc ... regards, damien - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 12, 2007 2:12 AM Subject: Re: [Audyssey] Replacement Keys and such to be honest, i think that how you are going about things is very professional. i might just do it like that myself when i write my games. don't know what everyone else thinks. regards, damien - Original Message - From: Draconis Entertainment [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 11, 2007 9:40 PM Subject: [Audyssey] Replacement Keys and such We recently received an e-mail from an individual. Their name will be omitted from the copies pasted below, but I thought it important to include their message to us regarding registration keys, and our response. I hope that, if there are others out there who are also confused by our policies, that this might help them understand how it all works and why. Your feedback is welcome. Thanks. The original contact: Dear Draconis team: I am disappointed by your lack of customer support. I know a number of people who previously purchased games like ESP Pinball, Change Reaction, and Monkey Business from your organization or its predecessors. They are now unable to enjoy the games they legitimately bought and paid for because of your unwillingness to help them rediscover lost product codes. It is a fact of life in the real world that product packaging, e-mail, paper, hard drives, thumb drives and note takers can be destroyed, damaged or lost. Thus, it would make sense to provide your customers with more support than a discounted re-purchase price, or lack of genuine support for older (CD) copies. I personally would have considered purchasing products from your company, but I don't feel any desire to deal with your draconian business practices. I will gladly tell anyone who asks that the software you sell is of high quality, but not worth purchasing because of an utter lack of respect for the customer. I wish your company all the prosperity it deserves. Sincerely, X And our response: Hi X, Thanks for voicing your concerns. Let me explain about the discounted replacement fee, so that hopefully you will understand the situation from our perspective as well. Every CD purchased from us has a printed sticker attached with the user's registration key. It is true that sighted assistance would be necessary to read this sticker. Every e-mail we send out with registration information advises the customers to back up their key in multiple and safe formats, and that Draconis is not responsible for lost keys. For a time, we offered replacement keys free of charge. The problem arises in two areas. First, if we offer replacement keys for free, users are not inclined to take the proper safeguards to protect their keys. We were deluged with dozens of requests a week for replacements when they were free. This causes substantial loss of time we could be devoting to developing new products, processing new orders, responding to technical support, etc. Secondly, our keys, for the customers convenience, are not tied to the users hardware. Many of our competetors require their customers to obtain a new key every time they upgrade their system, purchase a new system, etc, and we feel that waiting for new keys in these circumstances is an unacceptable inconvenience to our customers. Making that decision comes at a high price for us, for a huge number of our customers then feel no pangs at sharing their keys with their friends. Such piracy is highly illegal and we lose sales. We trust that, if we make it painless for the customers to install their game on new machines, they will remain loyal to us and encourage others to obtain the games legally. This is not always the case. We lose a great deal of income every day from those who have opted to obtain the games illegally. All we are asking is a nominal fee to compensate us
Re: [Audyssey] idea for a pinball table
hmm. there is going to be a table editor? wow! regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 09, 2007 4:55 PM Subject: Re: [Audyssey] idea for a pinball table According to how many i do not deliver, yes... *smile* - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 09, 2007 5:22 PM Subject: Re: [Audyssey] idea for a pinball table Do you drink it in great quantities? (grin)- Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 09, 2007 9:39 AM Subject: Re: [Audyssey] idea for a pinball table I really like Brandy! - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 09, 2007 6:53 AM Subject: [Audyssey] idea for a pinball table hi. first off, will there be any way for us to make our own pinball extreme tables? and while there's not, i may as well put down my pinball extreme table idea before it disappears into the misty void. similar to old man stanley's house, you are sick of that little horror little miss brandy, who you've seen shoot many a person for either not having or not giving her brandy. you will follow her to her house, and you will get rid of that gun of hers! you won't just shoot her straight though, that'd spoil some of the fun, but even if you do, you can still wreck her house with her gun, your body and maybe some other objects you could pick up to smash things with. maybe a hammer? and you could kick down doors and lob things at the cat or dog or smash the fishtank or lob the hamster cage or whatever. what you guys think? because i certainly feel like teaching that little miss spoilt rotten tyke brandy a lesson sometimes! lol regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] idea for a pinball table
hi. first off, will there be any way for us to make our own pinball extreme tables? and while there's not, i may as well put down my pinball extreme table idea before it disappears into the misty void. similar to old man stanley's house, you are sick of that little horror little miss brandy, who you've seen shoot many a person for either not having or not giving her brandy. you will follow her to her house, and you will get rid of that gun of hers! you won't just shoot her straight though, that'd spoil some of the fun, but even if you do, you can still wreck her house with her gun, your body and maybe some other objects you could pick up to smash things with. maybe a hammer? and you could kick down doors and lob things at the cat or dog or smash the fishtank or lob the hamster cage or whatever. what you guys think? because i certainly feel like teaching that little miss spoilt rotten tyke brandy a lesson sometimes! lol regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sapi conked out on me!
hi. is there any way to reinstall sapi5? is there an installer for it? if so, where can i get it other than the completely madly graphical frame filled impossibly messy microsoft website? my sapi has completely conked out on me somehow, as discovered when trying to play jim kitchen's games, i know it's sapi because it's also not working with jfw. thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] no way at all?
so there's no way at all of fixing my sapi short of a windows repair or reinstall? thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sapi problem still on the run
the gwmicro support sapi repair didn't do anything, and didn't even display anything. if it's meant to do things in the background it didn't do anything that helped the problem. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] good news!
hi guys. thanks to shaun everiss, i was able to track down my sapi problem. thanks to those of you who sent in their suggestions, but in the end they were all rather unnecessary lol. for those of you who are interested, i used to have a copy of supernova on this machine, which includes the orpheus2 synth, which is sapi5 compatible. somehow, when i uninstalled supernova, it somehow missed a few vital steps out - including removing references to it in the text-to-speech voices section of the speech control, so that because orpheus tts engine was selected by default in my sapi voice list, it was trying to use an engine that wasn't installed. i had to literally remove all references to orpheus on the registry to fix it. again, thanks for those of you who took the time to attempt to help me. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster!
sure thing. yes, i already have it planned for finding keys to unlock doors to rooms and buildings alike. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 11:59 AM Subject: Re: [Audyssey] bomb blaster! Hi Damien. the game sounds good, especially if you can get some atmospherically nasty audio for it. How about on later levels adding some light elements to the game, such as finding keys and unlocking doors. I hope you don't mind, but I've also posted a news item about Bomb blaster's developement on audiogames.net, so that people not subscribed to this list will be able to know about the game's developement. Hope this is okay with you. all the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 03, 2007 1:42 PM Subject: [Audyssey] bomb blaster! hi gamers! some of you may or may not be aware, that my team of 17 lazy rebels are now working on bomb blaster. this will be a game where you follow different buildings deactivating bombs, picking up items, fighting guards, being a total utter rebel yourself, smashing up unwanted objects, taking other useful ones, punching and kicking and flogging the ever living daylights out of people, and just totally taking out your frustrations on everything in the building. each level is its own building, with different rooms and floors. we have just started on the game code, and are currently unsure of release dates. if you guys have any suggestions, please feel free to either reply or email or msn me off list. my email and msn address is [EMAIL PROTECTED] hopefully i can come up with a game that you'll enjoy. also, if you have any suggestions for other games and software, then please also email/IM me. i always like to get people's feedback and suggestions. thanks. regards, damien http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's latest trivia file
hmm that's weird i've downloaded it just fine. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, March 04, 2007 3:16 PM Subject: [Audyssey] jim's latest trivia file HI jim I can't find the latest trivia file on your website. Wintgf5. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] bomb blaster!
don't know yet. you've got to remember that this game has just started development and have no idea of the extra features i may add. coincidentally, when i first thought up the idea of the game, i was thinking of a rewarding system for completing certain tasks, but liam happened to beat me to that one with jd. so instead, i may have a contest system where every gamer who goes above a certain score will be given a choice to enter some sort of contest, whether it be a mod contest, a points contest, a time contest, whatever contest is being run at the time. what do you guys think of this idea? i'm trying to come up with something that will give it a lot of replay value. i don't believe in just charging for games that once you complete it they become boring. so keep the suggestions coming please. i'm always looking forward to hearing from others. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 2:49 PM Subject: Re: [Audyssey] bomb blaster! How much are you going to charge for the game once its released? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of damien c. sadler - head of x-sight interactive Sent: Saturday, March 03, 2007 3:43 PM To: Gamers Discussion list Subject: [Audyssey] bomb blaster! hi gamers! some of you may or may not be aware, that my team of 17 lazy rebels are now working on bomb blaster. this will be a game where you follow different buildings deactivating bombs, picking up items, fighting guards, being a total utter rebel yourself, smashing up unwanted objects, taking other useful ones, punching and kicking and flogging the ever living daylights out of people, and just totally taking out your frustrations on everything in the building. each level is its own building, with different rooms and floors. we have just started on the game code, and are currently unsure of release dates. if you guys have any suggestions, please feel free to either reply or email or msn me off list. my email and msn address is [EMAIL PROTECTED] hopefully i can come up with a game that you'll enjoy. also, if you have any suggestions for other games and software, then please also email/IM me. i always like to get people's feedback and suggestions. thanks. regards, damien http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] other x-sight news Re: Contests
hi. that's a good idea. yes, we will be offering shareware games, i intend bomb blaster to be. this game isn't complete however, and we are also helping out with five other audiogames originally not started on by x-sight interactive. speaking of other games, i also forgot to mention that the Bop It Extreme is being redeveloped, now known as X-BeepBop, or just BeepBop. regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 3:47 PM Subject: [Audyssey] Contests was Re: bomb blaster! Hi, Speaking about contests, a few weeks or months ago I was thinking about some system to promote your games. I thought of a contest where people have to beat each other (highest score, best time) in a freeware game. That game would be a sort of demo for a more extended shareware game. The one with the best results obtains a free copy of this full game, and the others are triggered to purchase it, because they've played the demo. You could do such a contest every two or three months. Of course this is only possible if you offer shareware games, but I think that it would add much more multiplayability to a game. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster! don't know yet. you've got to remember that this game has just started development and have no idea of the extra features i may add. coincidentally, when i first thought up the idea of the game, i was thinking of a rewarding system for completing certain tasks, but liam happened to beat me to that one with jd. so instead, i may have a contest system where every gamer who goes above a certain score will be given a choice to enter some sort of contest, whether it be a mod contest, a points contest, a time contest, whatever contest is being run at the time. what do you guys think of this idea? i'm trying to come up with something that will give it a lot of replay value. i don't believe in just charging for games that once you complete it they become boring. so keep the suggestions coming please. i'm always looking forward to hearing from others. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 2:49 PM Subject: Re: [Audyssey] bomb blaster! How much are you going to charge for the game once its released? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of damien c. sadler - head of x-sight interactive Sent: Saturday, March 03, 2007 3:43 PM To: Gamers Discussion list Subject: [Audyssey] bomb blaster! hi gamers! some of you may or may not be aware, that my team of 17 lazy rebels are now working on bomb blaster. this will be a game where you follow different buildings deactivating bombs, picking up items, fighting guards, being a total utter rebel yourself, smashing up unwanted objects, taking other useful ones, punching and kicking and flogging the ever living daylights out of people, and just totally taking out your frustrations on everything in the building. each level is its own building, with different rooms and floors. we have just started on the game code, and are currently unsure of release dates. if you guys have any suggestions, please feel free to either reply or email or msn me off list. my email and msn address is [EMAIL PROTECTED] hopefully i can come up with a game that you'll enjoy. also, if you have any suggestions for other games and software, then please also email/IM me. i always like to get people's feedback and suggestions. thanks. regards, damien http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web
Re: [Audyssey] jim's latest trivia file
ah, you have to go to the windows sapi 5 tts games page. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 3:43 PM Subject: Re: [Audyssey] jim's latest trivia file Step 1: I typed www.kitchensinc.net in to the address bar of IE. Step 2: Once the page finished loading and I heard a voice said kitchen sinc, I brought up the jaws I e find dialogue with control+f and I typed wintgf5 and hit enter. I got a message box telling me the search item was not found Wintgf4 is there but not wintgf5. Has jim's website changed in the meantime? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of damien c. sadler - head of x-sight interactive Sent: Sunday, March 04, 2007 5:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] jim's latest trivia file hmm that's weird i've downloaded it just fine. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Sunday, March 04, 2007 3:16 PM Subject: [Audyssey] jim's latest trivia file HI jim I can't find the latest trivia file on your website. Wintgf5. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quick vb6 coding question
oh? dsbstatus_playing is the one i use. regards, damien - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 05, 2007 3:34 AM Subject: Re: [Audyssey] quick vb6 coding question Actually, there is a way to see if a file is playing. Here is the sequence. I feel dumb because I asked about it on list and it's right there in my enemy attack game. Do While dsStartup.GetStatus = DSCBSTATUS_CAPTURING DoEvents Loop Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Azabat Software (Steve Crawford) [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, March 02, 2007 6:17 PM Subject: Re: [Audyssey] quick vb6 coding question Well, there's at least 3 different answers depending on your approach. There's the whole DirectX approach using DirectSound, or you can use an ActiveX multimedia control or you can use the Windows API. I used a multimedia control in the early days but had some compatibility problems and on some systems there were huge delays between playing the WAV files which made the games unusable. I now use the API because it works on anything and doesn't give hassles but the problem I have with it is that you issue a command to play a WAV file but you can't check the status to see if it's finished. Consequently, I have to use the sync and async flags - sync means play the WAV before you process the next command and async carries on. So, if the score is made of several WAV files I'd have to play all but the last one in sync mode, which means the computer isn't doing anything else - like processing the keyboard - while the score is being announced. Azabat Software Computer Games for Blind and Partially Sighted Beginners Tel: 07740 777 364 Email: [EMAIL PROTECTED] Web: www.azabat.co.uk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ken the Crazy Sent: 02 March 2007 10:20 To: Gamers Discussion list Subject: [Audyssey] quick vb6 coding question Hey yall, Could anyone point me in the right direction as to how to code the speaking of a player's score using wave files? I know, of course, how to set up the files, just not how or when to play them, or how to cue them so they don't play all at once. also, how do you check to see if a sound is playing? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2088 (20070302) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.413 / Virus Database: 268.18.6/709 - Release Date: 3/3/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] bomb blaster!
hi gamers! some of you may or may not be aware, that my team of 17 lazy rebels are now working on bomb blaster. this will be a game where you follow different buildings deactivating bombs, picking up items, fighting guards, being a total utter rebel yourself, smashing up unwanted objects, taking other useful ones, punching and kicking and flogging the ever living daylights out of people, and just totally taking out your frustrations on everything in the building. each level is its own building, with different rooms and floors. we have just started on the game code, and are currently unsure of release dates. if you guys have any suggestions, please feel free to either reply or email or msn me off list. my email and msn address is [EMAIL PROTECTED] hopefully i can come up with a game that you'll enjoy. also, if you have any suggestions for other games and software, then please also email/IM me. i always like to get people's feedback and suggestions. thanks. regards, damien http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Kitchensinc games was One Year Ago
i have an idea of what the problem may be with troopanum and pipe2. the sound encryption/decryption is done using an external library, it may be the library itself, not the game that's causing the problem with vista. hth. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 04, 2007 12:41 AM Subject: [Audyssey] Kitchensinc games was One Year Ago Hi Jason, I have found a work around to make Jim's games to work on Vista with no compatibility issues. I have sent Jim a copy of what to do, and probably at some point he will put it up on his site or somewhere. I have for the most part located work arounds to get 99% of accessible games to play under Vista. The exception to that rule is Troopenum and I think it was Pipe I can't even start without crashing. Just in case if anyone asks if the downloads were damaged i tested them on my laptop which still has XP and the ran fine so there is certainly up with Vista and Troopenum II. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] quick vb6 coding question
hi ken, if you email me offlist i can help you if you like. do you have msn? i can go through a few things if you like. i've gotten quite far in vb now, farther than i ever thought i'd get lol. regards, damien - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, March 02, 2007 10:20 AM Subject: [Audyssey] quick vb6 coding question Hey yall, Could anyone point me in the right direction as to how to code the speaking of a player's score using wave files? I know, of course, how to set up the files, just not how or when to play them, or how to cue them so they don't play all at once. also, how do you check to see if a sound is playing? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Updated Vista compatibility chart
does it have to be the main administrator, or can it be a user with administrative privileges regards, damien - Original Message - From: Matthew Bullis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 02, 2007 9:49 PM Subject: Re: [Audyssey] Updated Vista compatibility chart Hello, to avoid some of these potential problems, can you set up Windows Vista as always running in administrator mode, if you're the only one who ever uses the computer? Matthew ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Windows Vista In Review
gaaarr! that'll be bad for me too. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 28, 2007 6:05 AM Subject: Re: [Audyssey] Windows Vista In Review Hi Damien, On the system I installed Vista to there is no way to record from the wave out mix as before. The only way I can see that one could record game reviews or other content like that is via a microphone, or use XP on a separate computer to do it. Now, I am not sure weather this is do the the fact Vista's drivers are all very experimental and not as full featured as we would all hope, or this feature is something that is absolutely dropped. What I can say is midi support for musicians etc is gone as well, and since I am one myself I am pretty ticked about that. I am hoping this is added in the next patches, updates, and or service packs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Vista Game Compatibility Chart
hi, please could you test out my bluff game? i don't think it'll work with sapi4 but just to try out. if not then i'll redevelop it in sapi5. thanks. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, February 28, 2007 7:09 AM Subject: [Audyssey] Vista Game Compatibility Chart Hello gamers and fellow developers, Earlier today I spent a large part of this morning and afternoon testing and trouble shooting applications and games as I port everything from Windows XP to Windows Vista. Many of these applications were accessible games. Many passed with no issues, some passed with issues, and others did not pass at all. The results of my findings can be found in the chart below. BSC Games Hunter Failed Had errors Pipe 2.0 Failed Had errors Unable to run Troopenum 2.0 Failed Had errors Unable to run Draconis Entertainment Aliens in the Outback 2.02 Passed No issues Dinaman 2.2.5 Passed No issues Monkey Business Untested Unknown Pinball Classic Passed No issues Pinball Extreme Passed No issues Dan Z Games \ None tested GMA Games GMA Tank Commander 1.2 Passed No issues Lonewolf 3.5.5 partial Had errors Unable to connect with Window Eyes 6.1 when using screen reader support, but could be used with Sapi 5 tts engines. Shades of Doom 1.2 Passed No issues Trek 2000 Untested Unknown Kitchens Inc Baseball Failed Had errors Unable to unpack and install Battleship Failed Had errors Unable to unpack and install Golf Failed Had errors Unable to unpack and install Life Failed Had errors Unable to unpack and install Monopoly Failed Had errors Unable to unpack and install NFL Failed Had errors Unable to unpack and install Spanker Failed Had errors Unable to unpack and install L-Works Judgement Day 1.0 Passed No issues Super Liam 1.0 Passed No issues PCS Games Packman Talks 1.0 Passed No issues Sarah and the Castle of Whichcraft and Wizardry 2005 beta Passed No issues Super Dog Bone Hunt 1.0 Passed No Issues USA Games Final Conflict 1.0 Failed Had errors Unsolved Montezuma's Revenge Alpha 4.4 Failed Had errors unsolved USA Raceway 0.1 Failed Had errors Unsolved If you are a game developer and would like me to test your product with Vista Home Preimum send me an email at [EMAIL PROTECTED] and I will try and find some time to test and report any passes, failiors, and bug reports related with the failior if necessary. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Vista Game Compatibility Chart
the sapi4 engine is included with the game's installer. the webpage is: http://x-sight.brandoncole.net/games thanks. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 28, 2007 4:14 PM Subject: Re: [Audyssey] Vista Game Compatibility Chart Hi Damien, What is the web page to get your game and I will give it a try. Although, if you are using Sapi 4 it is likely to be trouble since only Sapi 5 comes with Vista. damien c. sadler - head of x-sight interactive wrote: hi, please could you test out my bluff game? i don't think it'll work with sapi4 but just to try out. if not then i'll redevelop it in sapi5. thanks. regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Off topic - QuickEnd
email me offlist. regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 01, 2007 2:48 AM Subject: [Audyssey] Off topic - QuickEnd Hello Daneon, I have decided to check out your quickend program, that allows you to shut down with hotkeys and restarts with a hotkey, however, if I push the hot key, my laptop doesnot shut down nor restart. Any ideas on why the hot keys aren't working? - Original Message - From: x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 1:21 AM Subject: Re: [Audyssey] encrypting sound files the bsc sound files can be cracked. i got sent a game which i was meant to be hosting with lots of those files in it. i obviously said, no, way! i am not, under any circumstances, hosting that unless you change those sounds, because i'm not sure that justin would approve of that. i myself have also witnessed someone decompiling the pipe2 sounds with a program made for unpacking game files and scanning an encrypted zip file for sounds. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 8:25 AM Subject: Re: [Audyssey] encrypting sound files Hi Ken, That is a perfect example of what does and does not work for encryption. BSC's games like Troopenum seam to be using an encrypted file packing utility like Molebox. I don't know of anyone who cracked in to it which is good. GMA Games sound encryption isn't all that advanced. In fact I am not sure they are encrypted. They appear to be some raw sound source which gets loaded in to the SOD engine and reconstructed at runtime. All you are doing with Soundforge or Goldwave is reconstructing the sounds from that raw state. A C++ programmer does have the advantage of packing all sounds in to a dll, but there are tools out there that can pick icons and sounds out of compiled dlls. I have heard one of the ways to secure sounds is to include them directly in to your exe file, and then use a binary encryption tool to scramble the exe file so it can not be decompiled and other hacking tools can not steel the sounds or images from it. Down side as with Molebox you have a file several hundred megs large or at least 20 or 30 MB, or whatever size it ends up being. Ken the Crazy wrote: Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em up in gold wave. Ken Downey President DreamTechInteractive! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Windows Vista In Review
so if the waveout/stereo mix/what you hear options are gone, then how are we supposed to record game reviews then? is there any way of using that option? you've just brought my feelings right back to no unnecessary upgrades. lol regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Matthew Bullis [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 28, 2007 1:43 AM Subject: Re: [Audyssey] Windows Vista In Review Hi Matthew, Yes, the What You Hear option is gone. apparently, Microsoft felt that the feature was being used or abused to illegally copy sound content when it was played over a sound card and recorded. As a result a feature I liked was taken out. The new mixer I have only offers line in and microphone devices for recording. As far as restarting in dos, um, that has been gone for years. However, there is a command prompt Window which you can use to load older dos programs if they will run in Vista. Matthew Bullis wrote: For me, I would want to make sure that the audio things I can do now in XP can still be done. I heard that we won't have the what you hear option in the sound card anymore, and also that we can't drop to DOS anymore. There's one program which never got made into a Windows version, which is SHNTool, so I'm concerned about that. Anyhow, my concerns are not game related, but I still won't upgrade yet. Matthew ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Windows Vista In Review
i don't think microsoft will listen to 200 of 200 people that may use it. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 28, 2007 2:32 AM Subject: Re: [Audyssey] Windows Vista In Review Hi, What about using total recorder? Would that work? Or, we could all email microsoft and tell them to put it back in. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Windows Vista
what is drm? regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 25, 2007 11:46 AM Subject: Re: [Audyssey] Windows Vista yes but where people make drm, other people write software to get around the drm stuff. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 25, 2007 5:17 AM Subject: Re: [Audyssey] Windows Vista I have never heard something like that. There is all this drm and antipiracy things that the music and video industry has got ms to do. in short meaning you can only play licenced files. At 09:06 a.m. 23/02/2007, you wrote: erm? so is all i've been told about it lies then? that you have to keep the windows dvd in the drive to run it? or will computers start coming with two drives? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 22, 2007 4:39 PM Subject: [Audyssey] Windows Vista Hi Kim and all, I am approving this topic as I am certain many gamers are going to be asking the same kinds of questions. Overview Windows Vista is a totally new operating system, and is the first operating system to offer a fully 3D graphical operating environment Microsoft has named Windows Arrow. The new Windows Explorer can not only burn data cds and music cds it has been updated to burn data dvds, your home vidios and pictures to dvds, and with Windows media center you can play your dvds and edit media content. Windows Vista has an all new firewall which allows you to block all ports you are not using to prevent hackers, crackers, trogen horses, and other attempts to access your data and content remotely. Windows Vista comes with the .NET Framework 3.0, DirectX 10.0, and Windows Media 11, Internet Explorer 7.0, Outlook Express 7.0, Windows Media Center, and a bunch of other new stuff never seen before. In addition Windows Vista is the first and only operating system that supports the playing of the new blue ray high definition dvds that have just came out on the market in the USA. According to press releases from MS only Vista and newer operating systems will support the blue ray high def disk technology. Since .NET framework 3.0 is now a core component of the operating system rather than an add on Microsoft has bundled the managed DirectX 10 and Managed SAPI support for .NET enabled games and applications right out of the box. No extra software required. Good news for Monty and Raceway fans which are already using the .NET technologies as the core component of those games. Apparently Windows Vista has also intruduced some built in speech recognition into the operating system which allows you to voice dictate emails in Outlook Express, and other documents using notepad wordpad, etc.. I've read there is suppose to be some new features with Vista that allows you to interface with the MS XBox 360, and do some special things if you have an XBox as well. One other cool feature I read about is Windows Vista is installed from images rather than a triditional setup file so the os is litterally extracted on to your hard drive, and ran and configured from that point. Here is a general list of requirements for running Vista with Windows Arrow disabled which I think most blind users would likely wish to do. You need at least a 40 MB hard drive, 512 MB of ram, 800 MHZ processor, a dvd disk drive, and a video card that supports 3D axcelerated graphics. If you want all the really cool blue ray support and the Windows Arrow desktop experience we are talking a gig of memory and somethinglike a 1.2 GHZ processor, 3D graphics card, and so on. Kim Etheridge wrote: Hi. I know this is off topic, but what all comes with Windows Vista? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes
Re: [Audyssey] Trivia time #1
lol yes true. regards, damien - Original Message - From: Azabat (Steve Crawford) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 24, 2007 11:52 PM Subject: Re: [Audyssey] Trivia time #1 I think the smell would probably kill him anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of damien c. sadler - head of x-sight interactive Sent: 24 February 2007 20:39 To: Gamers Discussion list Subject: Re: [Audyssey] Trivia time #1 could you explain this? surely, if you say that the man was condemned to death, then what would be the point in setting up a room with some dead lions in it? regards, damien - Original Message - From: Richard Sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 24, 2007 7:07 PM Subject: Re: [Audyssey] Trivia time #1 Hi, I didn't think this one was all that hard but you really had to listen carefully. For those who do not want to know the correct answer yet now is the time to go to another email. The correct answer is: The room with the lions. As it was pointed out the lions would be dead after not eating for three years. Congratulations to all those who guessed it correctly. Rich - Original Message - From: Richard Sherman To: Gamers Discussion list Sent: Thursday, February 22, 2007 3:08 PM Subject: Trivia time #1 Hi, I have 3 new trivia questions to post and see if you can figur them out. I will post them one at a time. Here is question 1. A murderer is condemned to death. He has to choose between three rooms. The first is full of raging fires, the second is full of assassins with loaded guns, and the third is full of lions that haven't eaten in 3 years. Which room is safest for him? I will post the answer in a couple of days if no one guesses it, but I seriously doubt it will go unsolved. Rich ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2079 (20070224) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.