this game isn't 3d btw.

regards,

damien




----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 08, 2007 3:01 PM
Subject: Re: [Audyssey] bomb blaster then?


> Oh tar damian.
>
> Perhaps by the time it's ready I will have recording sorted so that I 
> won't
> need to play on speakers and can reccord stuff in 3D, so maybe a casting 
> of
> the pod about the game might be possible.
>
> A small learn game sounds menue deffinately sounds like a plan.
>
> good luck with the developement, I'm pleased to here things are 
> progressing,
> even slowly, ----- I always think about the Tortoise in the parable in 
> these
> situations! and as Sarah, and final conflict recently both showed me, it's 
> a
> good thought to have, sinse games can be well worth the wait in the end.
>
> Beware the tortoise and the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 2:43 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>>i am not working on the beta list yet, as game development has only really
>> just started. i've been having problems for a while with it and i finally
>> got it working, so i'm very happy again.
>> i will put you down on the list though when the time gets nearer.
>> there's not much to it right now, the character can walk and detect a
>> door,
>> but that's it.
>> he can't fight or disable any bombs or machines yet.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>>
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 2:02 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> Hi Damian.
>>>
>>> As Phil says, it all depends upon the complexity of the game, especially
>>> if
>>> it's 3D and involves targiting and the like or many different types of
>>> enemy.
>>>
>>> I'd stil personally advise keeping it minimal though even in these cases
>>> so
>>> there is stil a surprise and exploration element. I thought the menue in
>>> Sarah was absolutely perfect, sinse it gave you all the tools you need 
>>> to
>>> start the game and not get confused, but there is stil more than enough
>>> to
>>> discover for yourself, even for a game exploration nut like me.
>>>
>>> Btw Damian, I'd be highly interested in beta testing work on bomb 
>>> blaster
>>> if
>>> you'd like (the game certainly sounds fun).
>>>
>>> Of course, I'm sure lots of other people here would be interested in
>>> applying for positions on the beta team as well, so it'll all depend 
>>> upon
>>> how you decide to handle beta tester applications etc.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>> ----- Original Message ----- 
>>> From: "damien c. sadler - head of x-sight interactive"
>>> <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 1:10 PM
>>> Subject: [Audyssey] bomb blaster then?
>>>
>>>
>>>> i've been following this list's opinions on learn game sounds menus
>>>> then.
>>>> do you think i should put any sort of learn game sounds in bomb 
>>>> blaster?
>>>> currently there isn't one but if people want it it's easily added, but
>>>> through my understanding on what i've just read people aren't really
>>>> bothered about such a menu.
>>>>
>>>> regards,
>>>>
>>>> damien
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>>>
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>>
>>
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>
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