Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-25 Thread peter Mahach
Well I think you did got just the issue I'm having, I go to control panel, 
it gives me an error and the meter will stay at 0 until I run sapisvr.
To make things more fun, though, I can't get iyp to install. this click once 
deployment thing seems very unstable, to me at least. it worked once, then 
when I got everything set up again with a better mic and all it would just 
plain refuse to work.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 25, 2011 12:16 AM
Subject: Re: [Audyssey] just wondering If anyone is still into msfs...


well to be honest, it seems at least with xp that if you have the sapi 5.1 
recognisers and then load office or something that uses updated 
recognisers, things can break.
You can get round this partually with the sapisvr command but that only 
works once I guess you could have sapisvr run on startup, and every time 
you run any stuff that uses speech rec then that works but only for that 
instance after that it breaks again.

I attempted but couldn't figure out training for it.
The only way to really fix it is to reformat, though this part of sapi 
will break without warning and I am not sure why.

At 08:58 a.m. 25/01/2011, you wrote:

Hi all!
I have been getting into microsoft flight simulator lately. I must say 
it's not something easy to get into but very rewarding.
I'm actually still using fs navigator as my speech recognition engine is 
mangled and I've no idea how to fix it. Even then I can't even get its 
your plane to install. Sad as I'd love to run the checklists and such.
To make my flying more fun I actually also use fs passengers, not sure if 
any blind pilots tried this app out, but if not it it should be considered 
as it's nearly perfectly accessible.
I'm just curious if anyone is still messing with this seeing, for 
instance, the blind pilot project hasn't had any updates in like 2 years.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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Re: [Audyssey] Games from APH?

2011-01-24 Thread peter Mahach
hmm. mahjong is sort of similar to concentration. except you actually see 
all the pieces you don't have to uncover anything from what I remember.
And that game on the android you mentioned is called angry birds if you're 
wondering.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Monday, January 24, 2011 11:03 AM
Subject: Re: [Audyssey] Games from APH?



Hi Ken,

Thank you.

You know to tell you the truth I am not positive exactly what or how the 
game of mahjong is played.  Is it similar to my game of concentration only 
with visual tiles instead of prizes on the squares?


BTW my Aid has been playing this game on her new Droid.  You load a bird 
into a slingshot and fire it at a pig.  Feathers flying etc.  Now her 
husband and boys play all of the on line XBox mudds etc, but she is not 
into those at all.  I guess different games for different people.  Or even 
different games at different times.  Some times I play Concentration, 
Master Mind or Star Mule, other times I am more into mindless 
entertainment.


BFN

Jim

Half the people you know are below average.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] just wondering If anyone is still into msfs...

2011-01-24 Thread peter Mahach
Hi all!
I have been getting into microsoft flight simulator lately. I must say it's not 
something easy to get into but very rewarding.
I'm actually still using fs navigator as my speech recognition engine is 
mangled and I've no idea how to fix it. Even then I can't even get its your 
plane to install. Sad as I'd love to run the checklists and such.
To make my flying more fun I actually also use fs passengers, not sure if any 
blind pilots tried this app out, but if not it it should be considered as it's 
nearly perfectly accessible.
I'm just curious if anyone is still messing with this seeing, for instance, the 
blind pilot project hasn't had any updates in like 2 years.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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Re: [Audyssey] just wondering If anyone is still into msfs...

2011-01-24 Thread peter Mahach

Hi,
Oh don't we all hate time. :D
Anyway, fs passengers is an add-on for microsoft flight sim to, ur, add 
virtual passengers as well as some crew. You will have a co-pilot warning 
you about a few events (That could perhaps be useful), an attendent  giving 
announcements, etc. you will also have to surve food, drinks, play movies, 
etc, as well as having some more failures. IE once I was taking off and I 
experienced a birdstrike and lost one of my engines forcing me to land. more 
like crash, but oh well. You can get reports either durring the flight or 
after it ends (either by a successful landing or a crash) telling you what 
the passengers thought, giving you some averages and telling you about 
casualties if there were any.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 24, 2011 9:25 PM
Subject: Re: [Audyssey] just wondering If anyone is still into msfs...



  Hello,
  I was using it a year ago but doe to the lack of time I stopped. But 
still, what is fs passengers? And how does it work? Also, how to install 
it?

  Thanks and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 24, 2011 8:58 PM
Subject: [Audyssey] just wondering If anyone is still into msfs...



Hi all!
I have been getting into microsoft flight simulator lately. I must say 
it's not something easy to get into but very rewarding.
I'm actually still using fs navigator as my speech recognition engine is 
mangled and I've no idea how to fix it. Even then I can't even get its 
your plane to install. Sad as I'd love to run the checklists and such.
To make my flying more fun I actually also use fs passengers, not sure if 
any blind pilots tried this app out, but if not it it should be 
considered as it's nearly perfectly accessible.
I'm just curious if anyone is still messing with this seeing, for 
instance, the blind pilot project hasn't had any updates in like 2 years.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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[Audyssey] help with heli

2011-01-23 Thread peter Mahach
Hi ken,
I got this game and I must say I quite like it, however I don't understand 
something.
How exactly do you move. I'm for instance trying to smash the tv. what I do is 
hit home until the little click comes from my left instead of the right, then I 
begin to hold page up to accelerate, then I use my left arrow until I hear a 
click on my left (where the tv is I think). but when I hold up arrow it just 
begins flying in circles or that's what it sounds like. I can shoot it to turn 
it off but can't find it to smash it. likewise I'm trying to hit the light 
switch but can't. in the manual you say to get 5 feet into the air, but I keep 
hitting page up but can never get the z access high until I eventually hit the 
seeling. at that point there's a bug, because I can only hear the fan and the 
tv but not the helicopters. so it's hard to fly around at that point.
Nice idea though.
take care!

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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Re: [Audyssey] Games from APH?

2011-01-23 Thread peter Mahach
I can confirm  this as I managed to play armadillo army on one pc that I was 
lucky enough to find it worked on. However I had a weird issue with the game 
on the pc I had it on where the sample rate of the sounds just dropped to 
11khz for some reason. Though that was an old pc with like 256mb ram, so who 
knows.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 23, 2011 5:09 PM
Subject: Re: [Audyssey] Games from APH?


I can't confirm this, sinse I've never managed to get the things to work 
myself, though i have tried the demos on several occasions, but that is 
what I have heard, no panning just the words left and right


Beware the greu1

Dark. 



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Re: [Audyssey] thank you so much jim for your simon game

2011-01-18 Thread peter Mahach

I usually play on either household or star trek.
I like the game however I kind of miss some of the things you had in your 
dos version, such as those little fanfare sounds when you got a sequence 
right/lost, that drip sound for the go message rather than a windows beep, 
the way it actually gave you your reaction times, and the multiplayer 
option. I used to compeete against my sister with that as it kept track of 
the scores for us.

regardless, still, nice job!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: NIcol Gamers@audyssey.org
Sent: Tuesday, January 18, 2011 11:58 AM
Subject: Re: [Audyssey] thank you so much jim for your simon game



Hi Nicol,

You are very welcome.  I am really happy to hear that you like my Simon 
game so well.


Like you, I like the cartoon and gun sounds the best.  But piano, guitar 
and phone are fun as well.  And then the numbers and letters are 
challenging.


Thanks again for saying how much you like my Simon game.

BFN

Jim

LAWYER'S OBSERVATION:  I don't know anyone here that's been killed by a 
handgun.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] making games for iphone

2011-01-14 Thread peter Mahach
another question is if they actually, like program in vo compliance, IE, 
label everything, etc.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 14, 2011 4:17 PM
Subject: Re: [Audyssey] making games for iphone



Well read what they got and you have to pay to use it.
Its limited to only there templets, no custom apps and no charging to 
others, all apps are free to users.

You fill in the templet, submit it and they build it.
So if you want to create a quiz or trivia game not bad.

At 11:26 PM 1/13/2011, you wrote:
Hey, I found a site that will let you create apps. for free on the iphone 
ipod ipad.
You can charge people for the app if you like.  Here is the website please 
go check it out then tell me what you think.

www.createfreeiphoneapps.com

--
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Re: [Audyssey] Alter Aeon 16th Anniversary

2011-01-14 Thread peter Mahach

Hi and thanks for letting us know about this. I'll certainly be there.
take care,
Laves, the moderately experience mage thingy.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 14, 2011 9:51 PM
Subject: [Audyssey] Alter Aeon 16th Anniversary



Alter Aeon's 16th anniversary is this weekend, and we'd like to
welcome everyone to stop by and say hello.  We have a handful of
events planned to celebrate:

- Clan and pk battles throughout the weekend for trophies and prizes

- A leveling contest on a version of the game from 1995

- Several exploration contests for all level ranges

We're also taking area instancing out of beta test and making it fully
live on the server!  We'll be instancing some of the most heavily
trafficked newbie zones first, so you won't need to worry about other
players taking quest items or killing your quest mobs.  This should
help make the new player process much smoother and more hassle free.

See you there!

Dentin and the staff of Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread peter Mahach
they aren't really useful in rl. Even themilitary is apparently using prefix 
codes now instead of those, according to wikipedia.

but those would be interesting, as I never heard those.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 12, 2011 11:53 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


yeah add those to I guess.
though I am not sure how usefull these are.
At 10:28 a.m. 13/01/2011, you wrote:

There are 4 additional dtmf tones that are only used in certain things
like the military etc. I wonder if I should add these

On 1/12/11, peter Mahach piterm...@gmail.com wrote:
 hi nicol,
 dtmf stands for something like dual tone modulating frequencies
or something
 like that. Ok, ever dialed a phone? did you hear those little beeps? 
 Those

 are dtmf's. That are used by switching Equipment  to see what number you
 dialed. They're also used by voicemale's to know what number you pressed 
 so

 that you can navigate the menus. Each key has its own sound.
 - Original Message -
 From: NIcol nicoljaco...@telkomsa.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 12, 2011 8:52 PM
 Subject: Re: [Audyssey] thinking of coding a game dtmf guess


 Sounds interesting!
 What is dtmf tones?
 I've never heard of it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On

 Behalf Of Oriol Gómez
 Sent: 12 January 2011 09:21 AM
 To: Gamers Discussion list
 Subject: [Audyssey] thinking of coding a game dtmf guess

 Hi,
 I'm thinking of coding a simple game, called dtmf guess. Basically,
 you have 60 seconds to guess as many dtmf tones as you can, and then
 there will be score boards and stats.
 I might possily include other modes, for example musical notes.
 What do you guys think?

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-13 Thread peter Mahach
Oh, I can figure them out easily. Guess Ive been playing with phones too 
much when little. lol
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 12, 2011 11:42 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


neat idea! I always wanted to learn how to decode those. you gotta have
extremely accurate pitch for that. my pitch is accurate, but I doubt to that
extreme lol. my friend's really good at figuring them out though

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 12, 2011 2:52 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread peter Mahach

hi nicol,
dtmf stands for something like dual tone modulating frequencies or something 
like that. Ok, ever dialed a phone? did you hear those little beeps? Those 
are dtmf's. That are used by switching Equipment  to see what number you 
dialed. They're also used by voicemale's to know what number you pressed so 
that you can navigate the menus. Each key has its own sound.
- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 12, 2011 8:52 PM
Subject: Re: [Audyssey] thinking of coding a game dtmf guess


Sounds interesting!
What is dtmf tones?
I've never heard of it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 09:21 AM
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] PULL FEEDBACK

2011-01-07 Thread peter Mahach

hi tj,
I really like this game. However you forgot to edit the bird bakground 
thing, as it doesn't loop properly.
Also, could  yu perhaps have some difficulty levels or something so you can 
have less shells loaded, like easy 6, medium 4, hard 2, and insane 1?


- Original Message - 
From: Tj Squires t...@tjsquires.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 06, 2011 10:41 PM
Subject: Re: [Audyssey] PULL FEEDBACK



Hi,

Unfortunately, I cannot seem to reproduce the error.  I'm working on it 
and should have it fixed up next release.


Sorry for the inconvenience,

Tj

On 1/6/2011 1:52 PM, NIcol wrote:

Hi tj
Thanks for pull.
It's a nice little game.
The only problem I found is if I anser no if it asks do you want to play
again, the program does not exit.
I had to end it with task manager.



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Re: [Audyssey] two games.

2011-01-05 Thread peter Mahach
well, in smack me when you start the gamed there are 3 difficulty levels. 
the buttons in sequence is level1, 2, and 3. and you have to unlock them. so 
initially only level1 will be available, the rest will be dimmed. if you get 
100% on level1, then level2 will be available. etc. there are also 2 other 
buttons which are 2-player game and credits.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, January 05, 2011 9:01 AM
Subject: [Audyssey] two games.


hey the first game i would like to ask about is smack me on the iphone. 
when i went to www.applevis.com it said that not all of the buttons are 
label so does anyone know what those buttons that are not label do?
the second game is call blind maze and it is for the iphone i was 
wondering if someone could tell me how to get through some of those mazes


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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread peter Mahach

I so agree with you on this thomas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 30, 2010 4:56 PM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!



Hi,

Agreed. For a game to go on sale for $50 it would have to be pretty
good. Not only quality but have decent replay value as well. Of
course, labor is a factor too, but if you make a mistake during
development weather it is having to redo dialog, rerecord a sscene,
fix a bug, etc that cost should not be passed off to the customer
since it was the developer's own mistake.

For example, most people know I've been working on Mysteries of the
Ancients for roughly two years. First, we discovered Managed DirectX 9
was causing the game to crash so we rewrote the engine in C++ using
DirectX 8,and later we converted DirectX to SFML 1.6. Soon after beta
14 was released we discovered a bunch of new bugs in the engine caused
by SFML. So we are rewriting a big part of the engine once again. If I
were to put a price tag on the labor involved I could easily ask for
$50 for the game, but I won't do that. Why?

Well, in large part many of the problems were my fault. The game was
pretty stable using DirectX 8, but chose to give SFML 1.6 a try and
that ended up being a major mistake on my part. I shouldn't expect
customers to pay extra for the game since I have to rewrite a lot of
stuff to fix the problems caused by SFML. That's unfair to the
customer since it was my mistake and not their mistake.

So if TDV is marked up because of someone having to stay up late or
retake scenes that's just wrong in my book. I often stay up late
working on MOTA, but I don't ask for a penny extra. I chose to stay up
rather than work on it on weekends or some other time.

Cheers!




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Re: [Audyssey] Filfre problem

2010-12-29 Thread peter Mahach

Hi, what's that? is it some kind of text game? you've peeked my interest

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 3:09 PM
Subject: [Audyssey] Filfre problem



  Hello, that's me again...
  Just wanted to correct myself. I was talking about filfre, but I made 
the typing error... So the program in question is filfre...

  Thanks in advance and best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] help finding a type of word game

2010-12-26 Thread peter Mahach
Well off-the top of my head I can see 2 games. Those being tag from 
allinplay and there's something like that in bsc's word strain vol. 2. I 
believe spoonbill made something like that as well, but don't quote me on 
that.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, December 26, 2010 5:43 AM
Subject: [Audyssey] help finding a type of word game


hey does anyone know if there is a word game out their for the blind were 
you get a word and you have to find words out of it. for exsample you get 
the word snow so you would find different words out of that word such as 
no now and other words. thanks


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Re: [Audyssey] Link to the fully expanded install folder for Z+Angband0.33beta

2010-12-26 Thread peter Mahach

Hi christopher,
are you certain you've uploaded the correct file? I unzipped it, there still 
isn't a lib directory and it still won't start.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 26, 2010 8:00 AM
Subject: [Audyssey] Link to the fully expanded install folder for 
Z+Angband0.33beta




http://dl.dropbox.com/u/6571572/ZPlusAngband_033beta_win.zip



This link will lead to the zip file of my installed copy.  All the files
from 0.32beta are there with the updated files from 0.33beta.



I can't go into a lengthy discussion about how to play this game, there 
are
text files in the lib\help directory that will give you the gist, though 
the

accessibility commands aren't covered, so I will summarize these below.



When you run the game, you will be notified that you should use the 
file/new

command to create a character.  Once you have done this, you will need to
hit = to go into the options.  You will need to select the birth options
and enable the blindness accessibility mode.  In the display option, you
will need to enable the option to include coordinates with the look 
command.

These features aren't yet documented, but the options.txt file in the
lib\help directory will tell you how to do these things.



Once you have gone through and created your character, you will make a lot
of use of the l look command.  Hit l then spacebar to cycle through a 
list
of everything interesting your character can see.  Each item will have a 
set
of coordinates relative to your current position as in 3n 2w for something 
3

north and 2 west of you.  You will have to navigate by hand, as there is
currently no way to automatically go to an object.



The second command you will use is $ which is a special command that the
dev has added for accessibility.  It presents a series of lists of
information you can gather about the world around you.  I'm still learning
exactly how to use this best, so explore.  Be aware that from a list, you
will have to hit escape twice to get back to the main game display.



One other acce3ssibility hack I would recommend is changing the graphics
from the ASCII characters to one of the tile sets.  This seems
counterintuitive, but the ASCII characters actually overwhelm you with
information you can't make effective use of unless you have a Braille
display.  The tiles view reduces this glut to something you get on demand
instead of every time you move your character one space.



A final note, this game and testing of the accessibility hacks in it 
aren't
for the easily frustrated.  I've spent an hour and a half just moving 
around

the town and down into the first level of the dungeon, where I've killed a
centipede, an icky thing and a brown snake, while wandering around a bit
lost looking for other things to do and trying to master the best way of
using the accessibility hacks.  I don't think this game is ever going to 
be

playable with the ease of Entombed or Shades of Doom, which have the
interface designed for nonvisual play from the git-go.  On the other hand,
it's very much more open-ended than anything we can play other than a MUD,
so I'm going to stick with the process and see if I can't come up with 
some

suggestions for making the game better for us.  If anyone wants to join me
in this effort, I'm sure the dev will appreciate it.



   Christopher Bartlett



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Re: [Audyssey] Link to the fully expanded install folder for Z+Angband0.33beta

2010-12-26 Thread peter Mahach

oh never mind I just noticed the rest.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 26, 2010 8:00 AM
Subject: [Audyssey] Link to the fully expanded install folder for 
Z+Angband0.33beta




http://dl.dropbox.com/u/6571572/ZPlusAngband_033beta_win.zip



This link will lead to the zip file of my installed copy.  All the files
from 0.32beta are there with the updated files from 0.33beta.



I can't go into a lengthy discussion about how to play this game, there 
are
text files in the lib\help directory that will give you the gist, though 
the

accessibility commands aren't covered, so I will summarize these below.



When you run the game, you will be notified that you should use the 
file/new

command to create a character.  Once you have done this, you will need to
hit = to go into the options.  You will need to select the birth options
and enable the blindness accessibility mode.  In the display option, you
will need to enable the option to include coordinates with the look 
command.

These features aren't yet documented, but the options.txt file in the
lib\help directory will tell you how to do these things.



Once you have gone through and created your character, you will make a lot
of use of the l look command.  Hit l then spacebar to cycle through a 
list
of everything interesting your character can see.  Each item will have a 
set
of coordinates relative to your current position as in 3n 2w for something 
3

north and 2 west of you.  You will have to navigate by hand, as there is
currently no way to automatically go to an object.



The second command you will use is $ which is a special command that the
dev has added for accessibility.  It presents a series of lists of
information you can gather about the world around you.  I'm still learning
exactly how to use this best, so explore.  Be aware that from a list, you
will have to hit escape twice to get back to the main game display.



One other acce3ssibility hack I would recommend is changing the graphics
from the ASCII characters to one of the tile sets.  This seems
counterintuitive, but the ASCII characters actually overwhelm you with
information you can't make effective use of unless you have a Braille
display.  The tiles view reduces this glut to something you get on demand
instead of every time you move your character one space.



A final note, this game and testing of the accessibility hacks in it 
aren't
for the easily frustrated.  I've spent an hour and a half just moving 
around

the town and down into the first level of the dungeon, where I've killed a
centipede, an icky thing and a brown snake, while wandering around a bit
lost looking for other things to do and trying to master the best way of
using the accessibility hacks.  I don't think this game is ever going to 
be

playable with the ease of Entombed or Shades of Doom, which have the
interface designed for nonvisual play from the git-go.  On the other hand,
it's very much more open-ended than anything we can play other than a MUD,
so I'm going to stick with the process and see if I can't come up with 
some

suggestions for making the game better for us.  If anyone wants to join me
in this effort, I'm sure the dev will appreciate it.



   Christopher Bartlett



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Re: [Audyssey] needing urgent help with l works games and windowsseven

2010-12-25 Thread peter Mahach
that's indeed  it. However all the automated installers don't seem to work 
very well, best way to fix this is to copy dx7vb.dll and dx8vb.dll to 
C:\windows\system32/syswow64 or how ever that was and then register them 
with regsvr32.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 24, 2010 7:54 PM
Subject: Re: [Audyssey] needing urgent help with l works games and 
windowsseven




I'm going to go out on a limb and say it has to do with not having vb6
runtimes. If anyoen else knows, please please please tell me.
This is something that has been plaguing me for ever. Yet another reason I
look forward to getting away from vb6.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Friday, December 24, 2010 1:11 PM
To: gamers@audyssey.org
Subject: [Audyssey] needing urgent help with l works games and windows 
seven


does anyone know why we get this error when running these games in windows
seven machines?



Project1
Run-time error '429':
ActiveX component can't create object
OK

Thanks

mauricio

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Re: [Audyssey] You don't know Jack demo

2010-12-25 Thread peter Mahach
no it envollves something being displayed or something, something about 
matching. I don't quite remember, I'd have to play through YDKJ3 again to 
remember.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 24, 2010 9:37 PM
Subject: Re: [Audyssey] You don't know Jack demo


The three way I believe is accessible isn't it? I remember the host would 
call someone and the caller would ask questions.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 24, 2010, at 8:07 AM, Bryan Peterson wrote:

I used to love those games. I do hope you get that figured out. I 
actually thought about doing a geninely accessible version of one of 
those games that would use SAPI for the text questions like the Three-way 
and Jack Attack.

We are the Knights who say...Ni!
- Original Message - From: Scott Chesworth 
scottcheswo...@gmail.com

To: calfr...@aol.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 24, 2010 5:50 AM
Subject: Re: [Audyssey] You don't know Jack demo



Muhahaha, this sounds like it'll be a lot of fun. Keep us posted if
you figure out how to get the keyboard entry playing nice.

Scott

On 12/24/10, Alfredo calfr...@aol.com wrote:

Hello,
I think they need to label the buttons properly so all screen readers
can read them.
BTW, where is the URL for this game?
Alfredo

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Re: [Audyssey] Accessibility Article

2010-12-25 Thread peter Mahach
well those kind of apps were around since, even 2000. if you go on the old 
main menu archives you can get audio demos of them. They usually relied on 
microsoft agent (the character thingies that pop up and do stuff, they can 
use sapi to speak) to do things such as say date/time, speak the clipboard, 
do a reminder or even read out the mail to you. A good example of such an 
app that's still around is cyber buddy.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 25, 2010 9:33 PM
Subject: Re: [Audyssey] Accessibility Article



Hi Dark,

Smile. Well, glad to help. Actually, there have been a number of
mainstream programs out there like this that use Sapi voices. Text To
Audio, Text Aloud, and the Cepstral voices comes with a program called
Swift Talker or something like that. People have been buying and using
these types of programs for years in the publishing industry, and
that's not the only use for them either.

As I said earlier Sapi voices are employed in all kinds of mainstream
applications. For example, Omnipage, written by Scansoft, uses the
Scansoft voices to read aloud scanned documents in Omnipage. I imagine
this feature wasn't added just for accessibility, but is appreciated
by corperations that would like to have documents read aloud as they
are scanned etc. This is another case in point how adding
accessibility into a product from the start just works out for
everybody.
Anyway, if you want your writer friends to get a nice text to audio
type program tell them to head over to
http://www.nextup.com
and check out Text Aloud as well as the various voices they have
available for it.

Cheers!

On 12/25/10, dark d...@xgam.org wrote:

Ah, good to know tom.

I feel rather a fool sinse I've been using realspeak daniel as my default
sapi voice for years but didn't look into this.

Stil, I'm glad it's out there.

I've actually had none sited friends of mine interested in such a program 
as

well, those who write for example.

Beware the Grue!

dark.


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Re: [Audyssey] Christmas News

2010-12-24 Thread peter Mahach

Hi damien,
River raders just, rocks. Especially love how the environment changes as you 
go up//down. I have 1 question.

Why did you omit chopper challenge from the website?
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 25, 2010 1:03 AM
Subject: [Audyssey] Christmas News



Happy Christmas from X-Sight Interactive!

Over here, our clock is rather proudly striking midnight, so I would like 
to wish you a very merry Christmas.
This Christmas, I thought I would like to give you all a gift. So why 
don't you head over to x-sight-interactive.net and read the news status?
If you have any comments or suggestions about it, email me on or off list. 
I'm always here.

Thanks, and have a great day!
Regards,
Damien C. Pendleton.
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Re: [Audyssey] River Raiders

2010-12-24 Thread peter Mahach
well when you are at the booth (you hear a bell, much higher than the one 
meaning you picked up a key) you can hit enter to make, ur, something, 
happen. What happens is purely random

Some more help.
-Coin sounds mean coins. if you hear a constant jingling noise like 
something falling that's a key. There is also another sound for a key which 
seems to be in stereo and sounds like a few large keys jingling. a low bell 
means you've picked a key up.
Ghosts. Well, when you hear someone singing/what ever that is, a ghost will 
show up. If you hear something like a ruff growl kind of like a lion, those 
ghosts need to be avoided as good as possible, because they will kill you. 
If you hear another kind of growl which is a cross between an elephant or a 
dinosaur (best way I can describe it), those willmake you drop coins and may 
possibly warp you to another part of the river. When you're avoiding don't 
go left or right. they're too fast if you move that way and will most likely 
get you. I find moving up or down is a better strategy and if you surface 
(your character will gasp and splash a little) no ghost can harm you so then 
you can move away left/right.
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 25, 2010 2:26 AM
Subject: Re: [Audyssey] River Raiders


Yes.  Some keys would be helpful.  I have no idea what to press besides 
the

arrows.





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[Audyssey] OT!: Re: DVD autorun creator

2010-12-23 Thread peter Mahach
I don't think there's one. Youc ould probably script an autorun screen in 
something like autoit or autohotkey and then compile it.
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers@audyssey.org
Sent: Thursday, December 23, 2010 9:50 AM
Subject: [Audyssey] DVD autorun creator



Hello



Maybe someone knows accessible DVD autorun maker for us? i mean making it, 
and later using created autoplay?



Cheers

Tom

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Re: [Audyssey] A up date for all truck drivers.

2010-12-20 Thread peter Mahach
actually it can be done, a friend of mine set up some simple games using 
javascript and a hidden flash object to handle sound playback, and they 
work...
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 17, 2010 10:47 AM
Subject: Re: [Audyssey] A up date for all truck drivers.


Unfortunately, that really isn't an easy thing to do in a brouser based 
game.


the only way to do it reliably would be to make the game flash, and that 
would cause innumerable access problems.


Beware the Grue!

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 17, 2010 12:24 AM
Subject: Re: [Audyssey] A up date for all truck drivers.



No problem.
I just wished that they would add sound effects.
I think that the sound effects that Jim Kitchen has in his trucking game 
would bring the the online version to life for both the blind drivers and 
the sighted alike.

Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: dark d...@xgam.org
Sent: Thursday, December 16, 2010 6:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A up date for all truck drivers.


Thanks for letting me know ron.

Please keep us posted as far as updates go so that I can alter the link 
on audiogames.net.


While truckz wasn't personally my thing as a game, i could appreciate 
the work that had gone into it and could see it was an absorbing and 
well put together project, so I'd be glad if it was stil running.


Beware the Grue1

Dark.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Audyssey gamers@audyssey.org
Sent: Thursday, December 16, 2010 10:18 PM
Subject: [Audyssey] A up date for all truck drivers.


Yes the original web site for we truckers is going to shut down on Jan 
31, 2011.
But there's a project to get it back up and running under the following 
web page

http://www.truckingsim.com
So go to that address for up dates.
Ron and leader dog Boz.


Ron Kolesar
kolesar16...@roadrunner.com


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Re: [Audyssey] papasangre and itouch 3g

2010-12-19 Thread peter Mahach
he basically means the game can simulate 3d very nicely and does outstanding 
reverb in different areas.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 19, 2010 2:20 AM
Subject: Re: [Audyssey] papasangre and itouch 3g


Do you know what binaural sound is? The game is using a binaural 3d 
engine.

It's one of the best audio games I've ever played! Especially for the I
devices.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, December 18, 2010 5:55 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] papasangre and itouch 3g

Hi,
Hmmm...sounds good, but it beytter be awesome; I'm certainly not 
purchasing

a game for $7 unless it's the best thing out there.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Saturday, December 18, 2010 4:04 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] papasangre and itouch 3g

Yes, I can confirm this. They really need to update there web site with 
this

information.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Saturday, December 18, 2010 4:54 PM
To: Gamers Discussion list
Subject: [Audyssey] papasangre and itouch 3g

for those wondewring, despite the developer's warning sand despite the 
game

giving you an initial warning at startup it has no issues with the iPod
touch 3g. it's just they don't have a way to tell if it's the 8 gig model
which does indeed have less memory, hence all the warnings. but for us
voiceover users with touches it'll work just fine, and imho it's a 
worthwile

purchase.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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Re: [Audyssey] teamtalk server not able to happen

2010-12-19 Thread peter Mahach

Nick,
make sure you're entering the correct internal IP. on my router you enter 
the config panel with theIP ending at 01, so I thought it was the internal. 
as it turned out though it was not 01, it was 1. may seem like a small thing 
but it may make a hell of a difference.  also check out portforward.com.
- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 19, 2010 5:40 AM
Subject: Re: [Audyssey] teamtalk server not able to happen



Thanks for the feadback. I'll see what I can do to resolve these
issues. It will happen. Right now, there' just no telling how soon I
can get it to happen. If not before the end of this year then
certainlly before much of 2011 has elapsed.

On 12/18/10, Gary Whittington gary...@cableone.net wrote:

Hey, Josh, come on in the Crash Theater
on FTP to just wish me Merry Christmas.

Like to also invitge my old buddies.

Infact I Support a Blind Gamer's Reunion.
On FTP, What's was that Toy?

Praincer
Hosting your Wish Toys and those without shame toys.

Crash in his Rain Deer Bell and Beers.

Shot from your Past in OTR will
be at 4:15PM ET.

I dare ya,

Event brought to you by friends of
Http://RUSC.comRUSC

Doublely DASHER
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 18, 2010 1:48 PM
Subject: Re: [Audyssey] teamtalk server not able to happen


Comcast does, in fact, let you forward and use ports. Certain general 
ones


though are of course limited to certain services but I don't think 
that's
a comcast issue. If all else fails, DMZ your router and try again, see 
if

it works. If it does there's a port forwarding issue.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 17, 2010, at 9:11 PM, Nick Helms wrote:


Unfortunetly, after many unhappy hours of trying, I am forced to
conclude that I am either missing something, or that comcast doesn't
let their customers forward and use ports. I followed the stepps, I'm
almost 100% posative I've done everything right, and I just cannot get
it to work.
Although I am quite disappointed that this won't happen, I must
conclude that it won't work.
thanks,
Nick

--
Nick Helms
I will not lie, cheat, or steal, or tolerate those who do.

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All 

[Audyssey] spam alert! Re: teamtalk server not able to happen

2010-12-19 Thread peter Mahach

well, if I wouldn't call that spam...
- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 19, 2010 2:23 AM
Subject: Re: [Audyssey] teamtalk server not able to happen



Hey, Josh, come on in the Crash Theater
on FTP to just wish me Merry Christmas.

Like to also invitge my old buddies.

Infact I Support a Blind Gamer's Reunion.
On FTP, What's was that Toy?

Praincer
Hosting your Wish Toys and those without shame toys.

Crash in his Rain Deer Bell and Beers.

Shot from your Past in OTR will
be at 4:15PM ET.

I dare ya,

Event brought to you by friends of
Http://RUSC.comRUSC

Doublely DASHER



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database 5266 (20100709) __

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Re: [Audyssey] Some Extremely Sad News

2010-12-19 Thread peter Mahach

Just wanna say I agree with everything you said... and I pray for you
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 19, 2010 7:18 PM
Subject: Re: [Audyssey] Some Extremely Sad News



Thomas:

Let me say that I fully agree with every word you have said.

A loved one I am extremely close to lost her mother this past Tuesday and
those things you said hit home for her and the family.

My thoughts and prayers go to you and the entire family and those who were
affected by this tragedy.

May God bless each and every one on the list.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 19, 2010 12:13 PM
To: Gamers Discussion list
Subject: [Audyssey] Some Extremely Sad News

Dear list,

I regret to inform you that there has been a very very tragic death in
my family this weekend. Last night my mom called me and told me that
my oldest step sister died under extremely tragic circomstances. At
this point in time the police are ruling it out is a suicide. To say
that this comes as a shocking suprise for the family and is very sad
is an understatement.

Although, my step sister and I were never close I still feel sad and
extremely disappointed in how she chose to end her life. I feel
extremely sorry for my neace who will be cellibrating this and every
other Christmas without her mother. I also feel deeply sorry for my
step father who lost a daughter, and my surviving step sisters who
lost one of their sisters. For them Christmas will never ever be the
same. For those of you who have faith in a religious background please
pray for them in this time of morning and grief. Also pray for my step
sister that perhaps she can find happiness in death that she never
could in this life time. Moreover, never forget to tell your closest
ffriends, family, and other loved ones that you love them. Remember
that there is nothing more precious than life, and that no matter how
bad life gets at times that taking your own life without a good cause
is the greatest tragity of all.

Finally, I wish to leave you with something that I learned from this
experience. Remember to forgive those who have wronged you, and try to
make, if possible, peace with everyone that you can. Especially, those
who are your family and friends. Nothing is more tragic than what
happened in my sisters' case.

I'm not going to get into details and specifics, but one thing I can
say is that my oldest sister was troubled. In her death she left
behind a lot of unsettled arguments with my step father, my younger
step sisters, her grandparents, and things were said in the heat of
the moment to each other that can never be taken back or settled in
this life time. My youngest step sister, for example, vowed never to
see my oldest step sister again in this life time, and now, of course,
she never will. My youngest step sister has to live with the guilt of
allowing her personal feelings get in the way of making peace with her
sister when she could have. Moreover, she now realises she wasn't
there for her sister when she went over the emotional brink and took
her own life when she needed her family, her loved ones,  more than
ever.

So the lesson I want to pass on to each and every single one of you is
don't let your anger, your personal differences, etc go so far that
you have to live each and every day of your life regretting the things
you have said and done. Make your peace while you have time, and tell
those you love that you love them. Let them know you care regardless
of how angry you might be at them. You will never know when tomorrow
is simply too late to say, I'm sorry. I love you.

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[Audyssey] papasangre and itouch 3g

2010-12-18 Thread peter Mahach
for those wondewring, despite the developer's warning sand despite the game 
giving you an initial warning at startup it has no issues with the iPod touch 
3g. it's just they don't have a way to tell if it's the 8 gig model which does 
indeed have less memory, hence all the warnings. but for us voiceover users 
with touches it'll work just fine, and imho it's a worthwile purchase.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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Re: [Audyssey] Papa Sangre audio game

2010-12-06 Thread peter Mahach

Hi laury,
I wouldn't necessarly worry about controls. there are many fps games for the 
sighted on iOS. papa will probably either use some kind of tilt control or 
we'll just be tapping certain parts of the screen, or both. we'll just find 
out.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 05, 2010 6:55 PM
Subject: [Audyssey] Papa Sangre audio game



Hi I think this Papa Sangre

game is for the Iphone or Ipod Touch, it's based totally on sound but I'm 
wondering how a blind person is meant to play it if you don't have your 
normal keyboard layoug like turning using control and arrow keys, up arrow 
to move forward, down to move back etc, does anyone know how this one will 
work?  You're not meant to see what's going on so I imagine blind people 
can play it, but the question is how.  Smile

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Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
all I can say is. wait. all I can say. ur. all I... ur, ***great 
disappointment***
As far as Iknow the 3gs and the iPod 3 have the same hardware. the iPod 
touch 4 has its own mic and what ever, it also has a gyro. but the iPhone 
3gs doesn't have one, yet it works... I'm beginning to be really puzzled.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 06, 2010 7:55 PM
Subject: [Audyssey] more news about the papa



Hi guys.

I just read the following info from the papa sangre blog. According to the
entry, those of us that have the 3rd generation iPod touches are out of
luck. All they say is they can't make it work on these devices. I don't
really understand why it would run fine on an iPhone 3gs and not on the 
3rd

gen iPod touch. Guess it's got something to do with the processor. IN any
case I am very disappointed, as I was really looking forward to this game
but I do not have the funds to run out and buy the 4th gen iPod.

Anyway, here's the entry.


Will My Device Play  http://www.papasangre.com/blog/#post-300 Nice With
Papa?

December 6th, 2010

We've had a lot of contact recently asking if people will be able to use
Papa Sangre on their device - so here's the coup.

First of all, you'll need an iOS device - we will not initially be
supporting Android devices at all. This is because the binaural engine we
are using in the game is incredibly demanding on a processor. Apple's iOS 
4
includes a maths library called Accelerate, which helps programmers 
speed

up their floating point calculations. Without this, we couldn't bring Papa
Sangre to you at all. Once version 1 is out, we're going to look at 
porting
Papa Sangre to Android - we're more likely to do so if you tell us you 
want

it!

Secondly, you'll need to be running iOS v4.1 at least. Fire up iTunes,
connect your device, and under the Info pane for your device, check you 
have

the latest version of iOS.

Thirdly, you'll need to be running an iPhone 3GS, iPhone 4, iPod touch 
(4th

generation) or iPad .

. to be clear, Papa Sangre does NOT support the original iPhone, iPhone 3G
or any iPod touch but the current version. We wish it did, but we just 
can't

make it work with stability on those devices.

If you have a 4th generation device, we're able to unlock even more audio
goodness, similar to how powerful graphics cards on computers give you
greater textures or frame rates. In our case this means 'procedural 
reverb'

that gives you more detail and realism about the size and shape of room
you're in. Papa Sangre is super-cool without this, but super-cooler on an
iPhone 4 basically.

Watch this space for pricing and exact release date information.


http://www.papasangre.com/blog/#post-293


Darren Duff.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
http://www.theoverflowband.com/

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279


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Re: [Audyssey] more news about the papa

2010-12-06 Thread peter Mahach
Now this is making me wonder doesn't their blog have a comment system or 
something?
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 06, 2010 7:55 PM
Subject: [Audyssey] more news about the papa



Hi guys.

I just read the following info from the papa sangre blog. According to the
entry, those of us that have the 3rd generation iPod touches are out of
luck. All they say is they can't make it work on these devices. I don't
really understand why it would run fine on an iPhone 3gs and not on the 
3rd

gen iPod touch. Guess it's got something to do with the processor. IN any
case I am very disappointed, as I was really looking forward to this game
but I do not have the funds to run out and buy the 4th gen iPod.

Anyway, here's the entry.


Will My Device Play  http://www.papasangre.com/blog/#post-300 Nice With
Papa?

December 6th, 2010

We've had a lot of contact recently asking if people will be able to use
Papa Sangre on their device - so here's the coup.

First of all, you'll need an iOS device - we will not initially be
supporting Android devices at all. This is because the binaural engine we
are using in the game is incredibly demanding on a processor. Apple's iOS 
4
includes a maths library called Accelerate, which helps programmers 
speed

up their floating point calculations. Without this, we couldn't bring Papa
Sangre to you at all. Once version 1 is out, we're going to look at 
porting
Papa Sangre to Android - we're more likely to do so if you tell us you 
want

it!

Secondly, you'll need to be running iOS v4.1 at least. Fire up iTunes,
connect your device, and under the Info pane for your device, check you 
have

the latest version of iOS.

Thirdly, you'll need to be running an iPhone 3GS, iPhone 4, iPod touch 
(4th

generation) or iPad .

. to be clear, Papa Sangre does NOT support the original iPhone, iPhone 3G
or any iPod touch but the current version. We wish it did, but we just 
can't

make it work with stability on those devices.

If you have a 4th generation device, we're able to unlock even more audio
goodness, similar to how powerful graphics cards on computers give you
greater textures or frame rates. In our case this means 'procedural 
reverb'

that gives you more detail and realism about the size and shape of room
you're in. Papa Sangre is super-cool without this, but super-cooler on an
iPhone 4 basically.

Watch this space for pricing and exact release date information.


http://www.papasangre.com/blog/#post-293


Darren Duff.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
http://www.theoverflowband.com/

Personal Phone: (678)936-6113

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Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-06 Thread peter Mahach

I, really hate hardware registration systems.
This final fight is really tuff. Ok, I blown up dark blaze. think that was 
easy. not when it regenerated and brought some friends with it.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: calfr...@aol.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 06, 2010 6:27 PM
Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity


I don't think the  registration  system should be changed just because you 
have to do system reboots. How ever, cheats, I'd say know. First of all, 
the game is hard as it is, and secondly, if Munawar were to do that, he'd 
have to make the easy difficulty level kind of easy and that would take the 
challenge away in my opinion.
- Original Message - 
From: Alfredo calfr...@aol.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 06, 2010 1:59 PM
Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D 
Velocity




Hello,
I think the next version of tdv should have difficulty levels and cheats, 
so you can get to play the game, if you cannot beat the final battles. I 
think there should be a change in the registration system. I was recently 
forced to do more than one system restore on my computer, but i think 
this is changing the hardware ID.


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[Audyssey] 22k vs 44k, was: Re: Creating game levels to scale?

2010-12-06 Thread peter Mahach

***constructive critisyzm follows***
Um. I thought we were supposed to make audio games more mainstream like? but 
yet, it seems as though we're still restricting our selves in a way? I 
understand how older games used to drop sound qualitydue to size. But now, 
even most mainstream games are using cd quality 44100khz 16 bit sound. I 
personally see a major experience improvement with that kind of quality. 
That's one reason I so love work that liam and phillip did with the sounds 
being so hq. MOTA also used to be like this, but with b14 I did notice that 
drop of quality which I really don't  like. if this is such a major problem 
just use something like ogg to compress the size. Seriusly!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, December 06, 2010 1:38 AM
Subject: Re: [Audyssey] Creating game levels to scale?



Hi Philip,

Yeah, I get what your saying. The mixer is definitely a huge factor in
over all game performance. In fact, that is one reason why I switched
bakc to Streemway for the Windows releases. When I used OpenAL for
Windows it used a massive amount of memory to load the same amount of
sound data that I had in DirectX and performance went way down.
Switching back to Streemway performance went way back up. Plus
reducing the sound quality from 44100 KHZ to 22500 KHZ made a massive
improvement in over all system performance as well.



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Re: [Audyssey] Pirate memory again

2010-11-11 Thread peter Mahach

go to your run dialog, type in dxdiag.
then on the sound tab reduce the hardware acceleration slider to about 30 
percent. see if that clears i up.


- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 11, 2010 2:52 AM
Subject: Re: [Audyssey] Pirate memory again



Hi Dark,

no, I don't have the new Klango installed, only the file you sent me. This 
is quite annoying. *sigh*


Best regards
Sarah

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Re: [Audyssey] Alteraeon

2010-10-29 Thread peter Mahach

Hi richard, for alter aeon, I suggest you go here
http://www.oriolg.es/mush.php
Oriol gomez made a mush preconfiguration that'll work with a bunch of screen 
readers, but he also bilt in quite an impressive soundpack for AA into it 
that will associate just about every combat reaction to a sound so that you 
can keep up. it will also show you your stats IE health or manna as audio 
progress bars and if you're fighting it will change the music depending on 
how badly hurt you or the opponent is.  It also has other  small things here 
and there but naming all of them would be a little hard. it does have its 
own tip system for telling you about things you may not have known.
- Original Message - 
From: Richard Claridge richard.claridg...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 29, 2010 1:10 PM
Subject: [Audyssey] Alteraeon



Hi again.
I have now attempted to use gmud with little success, I think I
imported the map correctly into my Supernova but am not 100% sure as I
don't really understand such things. I have also tried VIP Mud and
have had more success with this.
I have connected to Alteraeon and created a charactor. I get all the
movng around, taking things, talking etc, but combat is beyond me. It
seems to just say that something is around and go through moves before
I have a chance to do anything, I imagined that combat would be
something you controlled. But it happens so fast, faster than I can
read it so I get no chance to do anything. I usually win combats but I
don't know exactly how, as I am ot doing anything,. Is this how it is
supposed to be or am I doing something wrong. I don't understand how I
am supposed to use spells etc if I can't even keep up with all the
moves.
Any help mot welcom, srry if I am being thick.
Cheers
RIchard

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Re: [Audyssey] MOTA suggestion

2010-10-23 Thread peter Mahach
well, I do see a use for this idea. if you leave doors open and there are 
enemies they may follow you in. if you close the door they'll stay back...
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion


If you listen closely, you can tell when you enter another room.  If you 
use the r key as you walk, you will notice that a step is missing.  That 
is the point at which you move from one room into another through an open 
doorway.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion



Hi,

I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also it helps not getting lost sometimes. If you for example don't have a
torch and walk through one room and into the next, it is hard to tell
when the old room ends and the new room begins. Just close the door, and
you already know where you are.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion


Why would you want that feature?  Just leave it open and move on.

---
Shepherds are the best beasts!
- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion


 Hello Thoas, I have been playing you're beta of Mota and I absolutely

love
 it. the pan works as expected. oddly enough, in the previus beta that 
 I

 played, no blue screen happened on when I exited the game. I do have a
 suggestion for the next BETA which I believe is beta16. Could you add

in

 the ability to close doors? what I mean is, when you've exited a room,
 could you have the ability to press the enter key on a statue or a 
 door

to

 move it back into place?

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Re: [Audyssey] my riport on the blue screen arror in moda

2010-10-16 Thread peter Mahach
I thought that if a blue screen occurs the pc just, dies? and it just 
freezes up? Is there a way to prevent that?


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 8:27 PM
Subject: Re: [Audyssey] my riport on the blue screen arror in moda



Hi Mich,
If you could turn automatic reboot off in XP you should be able to use
Jaws, Window-eyes, etc to read that blue screen. Either way if you can
have a friend get the stop error code which is a hexidesimal number
beginning with 0x that would help bunches.

On 10/16/10, Mich m...@ntl.sympatico.ca wrote:
Hi Tom and all. I have good news I was able to open moda using the 
command

prompt. the problem is this when I exited the game by pressing x my pc re
started and I couldn't tell what the error coad was. any help with trying 
to
figger this out to send you the error coad? I could get a friend of mine 
to
take a pick of the arror coad and then read it off to me and I could e 
mail

you what it said.  many thanks. from Mich.
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
Hi, a few people on klango were suggesting a couple new cheats. I remember 
at least 2, one suggestion for a cheat was rapid fire on the sling, and 
another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach

I very much agree myself.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.




-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having 
some

diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player 
grabs
it. Also, there should be a way of getting a monster to fall into pits. 
For
example, if you could hit a monster while standing on the second muddy 
step

or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit 
and

fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-06 Thread peter Mahach
it's worth saying though that it will only work with things that are self 
voicing, as there isn't a way to run a screen reader. you can, however, run 
things that use sapi. what does it use for a sapi voice anyway. does it 
interface with speech dispatcher or something?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 5:42 PM
Subject: Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!



Hi Nicol,
Wine is a free Windows emulator for Linux. You can use it to emulate
games and other Windos appplications.

On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote:

HI Tom
On 06 October 2010 05:40 AM you said:
Well, that leaves us with wine. It is possible to get Visual Basic 6
programs to run using Wine, but it is a major undertaking to get
working.
What does wine stand for?


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Re: [Audyssey] (no subject)

2010-10-04 Thread peter Mahach
well, on my 10mb no cap connection large files aren't much of a problem, I 
so vote for quality.
I remember back when  the old mota (as in mysteries of the aztechs) had cd 
quality sounds, then for no reason thomas compressed the sounds to 22khz, 
which sounds, well, not as good as it used to. at the moment mota (the new 
one) SOUNDS excellent and it should stay that way imo.
- Original Message - 
From: Zachary Kline zkl...@speedpost.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 04, 2010 5:22 AM
Subject: Re: [Audyssey] (no subject)



Hi,
I'm in favor of quality myself.  I have a fast Internet connection oer 
here so may be biased, but downloading a large file isn't something I mind 
doing.

Best,
Zack.


On Sun, 3 Oct 2010, Thomas Ward wrote:


Hi everyone,
Ok, it has come to my attention that some of you were upset or worried
about the file size of the unofficial release of MOTA beta 14. I'm
basically writing this to find out if some of you really want to have
me compress those sounds down to something more managable to like 50
MB which will take a slight performance hit as well as some loss of
audio quality or just have me upload the full release in the next
couple of days using uncompress wav files. I can basically do either
one here, but just want to know what the comunity wants in terms of
installation size vs quality.

Thanks.

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Re: [Audyssey] someone answer

2010-10-01 Thread peter Mahach
actually, they are .z files. or to be more exac, they're .ogg files with a 
modified extension. if you open them in gold wave or some such it will 
actually open them very easily, theny ou can look at them and stuff.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 01, 2010 4:54 AM
Subject: Re: [Audyssey] someone answer


well in the mod it does such as it is but the origional I don't know 
because the files are in gsf.

I have never got passed part of level2.

At 02:34 p.m. 1/10/2010, you wrote:
earlier today shawn had said that technoshock could had more levels but 
the maker of the game didn't add them.  he said something about a ending. 
so here is the question.  does the game have a ending?  if so what is the 
ending?


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Re: [Audyssey] freedom games

2010-10-01 Thread peter Mahach
I'd love to see them finish wof my self, but apparently flint doesn't want 
anything to do with fg anymore.
I saw himm write on a bunch of lists, however if me or someone emailed hi m 
about the games, the emails just got planely ignored.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, October 01, 2010 2:29 PM
Subject: [Audyssey] freedom games


Does anyone know how i can contact the makers of freedom games?  i really 
think that the millionare need a to be updated.  they need to have more 
categories you can choose from.  or they could do it like the abc show was 
done by having a mix of questions to answer until you get to the last 
question.  but if their is gonna be different categories to choose from 
they need to add more.   and i would love to see them finish up wheel of 
furtune.


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Re: [Audyssey] troopanum 2 cheats

2010-10-01 Thread peter Mahach
AS FAR AS I know, the only one is if you do dan in the main menu, it will 
let you play the old bonus round with the meteors.
- Original Message - 
From: Sabrina Markel refuge...@gmail.com

To: Gamers@audyssey.org
Sent: Friday, October 01, 2010 3:52 PM
Subject: [Audyssey] troopanum 2 cheats



Does anyone know where I can find the cheat codes for troopanum 2?
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Re: [Audyssey] correction to my stfc message

2010-09-30 Thread peter Mahach
that thing was also mentioned in voyager in episode the swarm, I think. it 
was the one where the doctor was about to go offline and where voyager met 
those weird bug things that had this really weird way of communicating.
That's actually off-opic, so I won't drill into it even more. just wanna say 
looking forward to stfc2, and while I know you're not a fan of cheats I 
really think it should have some if you're feeling rood. good ideas include, 
ability to add warp capability to stations and cloaking devices for all 
ships. not very realistic, yes, but hey, fun times if you're angry...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 30, 2010 5:16 PM
Subject: Re: [Audyssey] correction to my stfc message



Hi Petr,
Actually, that makes it even more amusing since Earth Station McKinley
is suppose to be in orbit above earth as seen on Star Trek Next
Generation. In fact, it was seen in the show immediately following
Best of Both Worlds were the Enterprise was taken to Earth Station
McKinley for immediate repairs after getting heavily damaged by the
Borg. It was in my opinion a pretty boring episode, but that's where I
got Earth Station McKinley from in case you were ever wondering.

Cheers!

On 9/29/10, peter Mahach piterm...@gmail.com wrote:


it actually was earth station mckinley, but, still, this is amuzing.
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[Audyssey] an amuzing final conflict case

2010-09-29 Thread peter Mahach
Hi, this is not a bug report, no nothing, just amuzed. so, I've just started a 
round of final conflict, and have just felt, by ds9's torpedo's exploding, 
that, cardassia1 landed next to it. ok, I understand that ds9 used to be 
cardassian, but, moving this kind of far of a starbase would be very 
unproductive now wouldn't it? also, I really don't think the cardies would like 
me phasering it down now would they? too bad, I suppose. I am going to do it 
anyways. smile.
tc
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[Audyssey] correction to my stfc message

2010-09-29 Thread peter Mahach

it actually was earth station mckinley, but, still, this is amuzing.
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Re: [Audyssey] MOTA Linux Installation Methods

2010-09-28 Thread peter Mahach
I do have to agree about the gui simularities. after you figure out alt f1 
opens that, ur, you know, the equivllent of the start menu that has your 
apps and stuff, you're pretty much set. You also have a lot of decent synths 
to pick if you don't like espeak, like eloq or dectalk, so that's nice, too.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 27, 2010 11:49 PM
Subject: Re: [Audyssey] MOTA Linux Installation Methods



Hi Peter,
Well, if you havent' had much experience with Unix based operating
systems in general I can certainly see how you might be confused. The
most commonly used shell, Bash, is quite a lot different from Dos as
there is a completely different set of shell commands. For example, in
Dos dir gives you a list of files in a directory, but in a Linux shell
environment you use the list source command ls to do the same thing.
If you want to delete a file in Dos you type del filename, but in
Linux it is rm filename. So unless you have actually read a book on
Bash shell commands which are used by Linux, Mac OS, FreeBSD, etc
there is lots of room for confusion in terms of the shell environment.
However, the graphical user interface, Gnome, is quite a lot like
Windows complete with buttons, listviews, checkboxes, and all the rest
of it. In fact, it is close enough to Windows I recently installed
Ubuntu 10 on my wife's computer and she has been using Linux for a
month without any prier experience with Linux before without any
problems. So the graphical environment is fairly intuitive for Windows
users I'd say. My wife hasn't had any serious complaints with Linux in
terms of the Gnome applications. It is just the commandline stuff she
has any real trouble with. Fortunately, though, these days there isn't
a lot of need to use the shell directly.

Smile.

On 9/27/10, peter Mahach piterm...@gmail.com wrote:

yeah, most linux users I know use that. ok, every linux user I know uses
that, actually.
I don't use linux my self, just tried it in a vm once or twice, but found 
my

self thinking it was confusing.
What's weird is that I could wrap my head around dos. I use them command
prompt a lot, I even wrote a batch script to use the command line version 
of

7zip to extract all sounds at once from my i Tunes app library.


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[Audyssey] pipe 2 playthrough

2010-09-25 Thread peter Mahach
So, my second playthrough, very much like the last one, is up. and no, hunter 
won't be next. I have no idea what will be next for that matter. here it is
http://dl.dropbox.com/u/1584584/pipe2playthrough.mp3

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Re: [Audyssey] pipe 2 playthrough

2010-09-25 Thread peter Mahach
This could proove to be interesting. I never beat alien outback even on easy 
so yeah, could lead to some really interesting situations
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 12:28 PM
Subject: Re: [Audyssey] pipe 2 playthrough


Alien outback or judgement day should be next. Just to round off the space 
shoters style. lol.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 1:53 AM
Subject: Re: [Audyssey] pipe 2 playthrough


well I never finnished pipe2 or hunter so your game play alongs as far as 
that goes are safe with me.

At 09:45 p.m. 25/09/2010, you wrote:
So, my second playthrough, very much like the last one, is up. and no, 
hunter won't be next. I have no idea what will be next for that matter. 
here it is

http://dl.dropbox.com/u/1584584/pipe2playthrough.mp3

-
Peter Mahach
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Re: [Audyssey] pipe 2 playthrough

2010-09-25 Thread peter Mahach
if you do an sf playthrough I'll gladly listen. I think many others would, 
also.
- Original Message - 
From: clement chou chou.clem...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, September 25, 2010 1:13 PM
Subject: Re: [Audyssey] pipe 2 playthrough



I could do it... I just can't beat hard. lol.

Might do a street fighter playthrough myself... it would be fun. lol.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 2:38 AM
Subject: Re: [Audyssey] pipe 2 playthrough


Yes Judgment day would be a good one to hear, would do one but I've never 
gotten passed that boss.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 11:28 AM
Subject: Re: [Audyssey] pipe 2 playthrough


Alien outback or judgement day should be next. Just to round off the 
space shoters style. lol.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 1:53 AM
Subject: Re: [Audyssey] pipe 2 playthrough


well I never finnished pipe2 or hunter so your game play alongs as far 
as that goes are safe with me.

At 09:45 p.m. 25/09/2010, you wrote:
So, my second playthrough, very much like the last one, is up. and no, 
hunter won't be next. I have no idea what will be next for that matter. 
here it is

http://dl.dropbox.com/u/1584584/pipe2playthrough.mp3

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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[Audyssey] Troopanum 2 playthrough

2010-09-24 Thread peter Mahach
This is something I did today as i was bored. Lately I've been replaying audio 
games. this is my rather sucky game of troop2, which i've somehow managed to 
cmplete. I have recorded this on a win xp machine with 2gb of ram and we 7.2 in 
the background and studio recorder 3.7, with a ds50 hooked up for voice and an 
audio repeater to pipe that into stereo mix for both game audio and my voice, 
so, to get less geeky, it's a simple setup and it works. smile.
After I play the game, I also do a speed round, which kind of fails.
http://dl.dropbox.com/u/1584584/troop2playthrough.mp3


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Re: [Audyssey] Troopanum 2 playthrough

2010-09-24 Thread peter Mahach

HI
ON YOUR DS, GO TO SETTINGS, THEN FIND THE USB SETTING, AND CHANGE IT TO 
AUDIO CLASS. WHEN YOU HOOK IT UP IT WILL SHOW UP AS BOTH A RECORDING DEVICE 
microphone control and as a speaker. like a USB mic. there is an app 
called virtual audio cable that comes with an audio repeater. when you start 
that, chose the ds50 mic as the input and your main card as output, press 
space on  start. you will hear your self through your headphones, now just 
record through your stereo mix and it should work.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 24, 2010 4:06 PM
Subject: Re: [Audyssey] Troopanum 2 playthrough


Nice recording!  I have a DS50 audio recorder, but how to hook it up to 
get my voice at the same time as gameplay is beyond me!



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Re: [Audyssey] Troopanum 2 playthrough

2010-09-24 Thread peter Mahach
Well, I pretty much nearly died and was surprised when I completed the boss, 
though, i was more surprised when my shift key fell off... lol!

got it fixed though.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 24, 2010 5:43 PM
Subject: Re: [Audyssey] Troopanum 2 playthrough



Hi, Peter.
Smile. Don't feel so bad. Usually I do a lot worse with Troopenum.
I've never actually completed Troopenum 2. I usually end up destroyed
before I reach level 16. So you did quite good compared to my normal
average.

Smile.



On 9/24/10, peter Mahach piterm...@gmail.com wrote:

This is something I did today as i was bored. Lately I've been replaying
audio games. this is my rather sucky game of troop2, which i've somehow
managed to cmplete. I have recorded this on a win xp machine with 2gb of 
ram
and we 7.2 in the background and studio recorder 3.7, with a ds50 hooked 
up
for voice and an audio repeater to pipe that into stereo mix for both 
game
audio and my voice, so, to get less geeky, it's a simple setup and it 
works.

smile.
After I play the game, I also do a speed round, which kind of fails.
http://dl.dropbox.com/u/1584584/troop2playthrough.mp3


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Re: [Audyssey] Troopanum 2 playthrough

2010-09-24 Thread peter Mahach
Well, as far as those 4 letter words, I was trying to censor it, but, 
obviassly, it didn't go as well as I planned, lol... Then again this was 
unedited.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 25, 2010 12:36 AM
Subject: Re: [Audyssey] Troopanum 2 playthrough



Hi,
Lol! I know. I admit to laughing when your shift key fell off in the
middle of the game. Plus during a few intense moments where you let
fly a few four letter sware words. Sorry, but it was pretty funny.
Grin.

On 9/24/10, peter Mahach piterm...@gmail.com wrote:
Well, I pretty much nearly died and was surprised when I completed the 
boss,

though, i was more surprised when my shift key fell off... lol!
got it fixed though.


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Re: [Audyssey] pogo stick

2010-09-19 Thread peter Mahach

lol!
my sister had one of those. didn't get far, even standing on it freaked the 
crap out of me when it started going wabbly wabble... wabbly wabble...  you 
get the idea smile.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 18, 2010 10:40 PM
Subject: Re: [Audyssey] pogo stick



HMMM ITS A GAME BUT ITS NOT HAND HELD.
i HAVE NOT HAD ONE IN YEARS BUT FROM MEMMORY ITS THIS SPRING THING AND YOU 
STAND ON THE END OF IT AND SOMEHOW GO BOUNCY BOUNCE, BOUNCY BOUNCE, AND 
THEN THE STICK FALLS OVER, YOU CRASH AND GO CRYING TO YOUR MUMMA.
aS YOU CAN IMAGINE I NEVER BOTHERED WITH THE STICK, THE SAME COULD BE WHEN 
i TRIED SCATES, SCATY SCATE, SCATY SCATE, UM? KITCHEN FLOOR? 
SLIP CRASH, WAA!

yOU GET THE IDEA?
SERIOUSLY YOU PROBABLY CAN BOUNCE ON THE STICK BUT i NEVER GOT MY BALLANCE 
RIGHT.

THOUGH i KNEW FRINEDS THAT HAD ONE OF THOSE.
IF YOU RIDE A BIKE, OR SCOOTER OR HAVE BEEN THEN YOU PROBABLY WILL BE OK.
BUT HMPH.


Hi all
Is a pogo stick an accessible hand held game and is there stores in south
africa that sells it?
How does a pogo stick work?
Many thanks for any info.


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Re: [Audyssey] Fwd: Re: [pendant] Anyone interested

2010-08-30 Thread peter Mahach
Um, are you certain you forwarded the right message? doesn't look like it. 
also, why is there so much technobable at the top of your fw's? just 
curious.


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: GAMERS@AUDYSSEY.ORG
Sent: Monday, August 30, 2010 8:46 AM
Subject: [Audyssey] Fwd: Re: [pendant] Anyone interested


HI.
HERE IS ANOTHER SPOONBIL TITLE.
forwarded message removed to shrink down reply.


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Re: [Audyssey] SF seminar in an hour

2010-08-24 Thread peter Mahach
Hi, although I don't own streetfighter, ur, I don't even own a ps3 or an 
x360, I'll still stick around, I really like the sounds in SF and such.
- Original Message - 
From: clement chou chou.clem...@gmail.com
To: brandonsl...@freelists.org; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 24, 2010 10:03 PM
Subject: [Audyssey] SF seminar in an hour


One final reminder to everyone... the seminar begns in an hour. However, I 
will be in the channel starting any time between 12:30 to 1:00. I'll be 
there early, so if people want to go in earlier, that's fine too. Once 
again. The server is teamtalk.dyndns.dk, with tcp port 10300, udp 10301. 
Channel is street fighter seminar, and the password is sf0824. See you all 
in there at and let's get the SF going!

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Re: [Audyssey] jedi quake vs. overkill

2010-08-21 Thread peter Mahach
I prefer overkill personally. jq is fun, but it's a little too frantic. then 
again,, star wars was pretty frantic as well, blaster bolts everywhere... 
etc. lol- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 21, 2010 5:11 AM
Subject: [Audyssey] jedi quake vs. overkill


Just curious... how many people actually still play on the overkill 
server? One question I forgot to ask in my last email. lol.

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Re: [Audyssey] Moxie

2010-08-21 Thread peter Mahach
I got an iPod touch on monday and I already have 40 something apps. most of 
them games. I think that says something. lol!


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 20, 2010 8:13 PM
Subject: Re: [Audyssey] Moxie



Hi,
Yeah, I've heard that. I have a friend up in Canida and she brags
about her IPhone all the time. I don't have one myself so can't
comment from personal experience, but I have heard there are a lot of
nice accessible games coming out for the IPhone which certainly is a
good selling point in my book.

On 8/20/10, shaun everiss sm.ever...@gmail.com wrote:

its probably in the apple store I heard a demo on a podcast yesterday.
Interestingly there seem to be a lot of iphone games for a relitively
new mobile device and these are all accessible or mostly so.
they also don't cost more than 2 bucks.
makes you wander sometimes about what you use a pc for grin


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Re: [Audyssey] Moxie

2010-08-21 Thread peter Mahach

Hi raul, how do you actually play this.
at the top of the screen, I have my stats, and a letter. below that I have a 
bunch of buttons with numbers and a pass button. if I tap one of the 
numbers, the letter at the top changes, but I don't still understand how 
this works.


- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 20, 2010 6:48 PM
Subject: [Audyssey] Moxie



hello all. I would like to share a game which I purchased for the
iPhone. It's called Moxie and is very fun. Basically it's a word
building game, similar to scrabble, but you play it by yourself. There
are 3 rows of squares going from left to right. Each row has 5 squares.
1 letter shows up and you have to decide on which square to place that
letter. So for example, if the letter E shows up, I might place it in
row 1, square 4 in case I can come up with a four-letter word ending
with E. Then the letter B comes up, now I place it on row 1, square 1,
Now I have B, blank, blank, E. So if I later get an I and a K, I can
make the word BIKE. You do the same for the other rows. Once you have
made a word, you get points. As you get additional letters, you can
replace them over words you've done as long as you don't break the
chain. So in the case of BIKE, I might have a letter of H which i place
over the B making the word HIKE. And that would also give me additional
points.

If you do a search for the keywords iPhone and Moxie on Google, you can
get to their site and read up more on it. As of yesterday and today, the
game is free. I also went ahead and purchased Moxie 2 and it's just as
fun. The game author is great about responding to emails and the game is
fully accessible using Voice Over.

Many thanks.

--
Raul A. Gallegos
Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] we need your voices!

2010-08-20 Thread peter Mahach
ALSO IF THE MODS ARE GOING TO COMMENT IT'S OFF-TOPIC, I TRANSLATED DOSVOX'S 
DOCUMENTATION VIA GOOGLE AND IT DOES SHIP WITH A COUPLE GAMES AND STUFF like 
it HAS A MUD CLIENT.
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, August 20, 2010 3:35 PM
Subject: [Audyssey] we need your voices!



Dear all,

I believe that inclusion is only fully achieved when all countries
contribute to the international community.
For a while now Sarah and I (both brazilians) were thinking about
starting the translation of dosvox (a screen reader slash toolkit with a
lot of applications such as agenda, calendar, easy-to-use mail client
and chat online, etc), which is open source, to english.
And here is when you come in: We need your voice!
   Dosvox's screens and applications are read with human voices and we
believe it should not be different in english.
we do not have any deadline for any work that is going to be done in
here, but we would appreciat volunteers at this testing stage. if you
would like to participate either this way, or contribute with your paid
voice work (may be needed in the future) please contact me privately for
details.
If you would like to contribute but can't use or would not like to use
your voice, also do so anyway and we will figure out something out for
you.
Cheers for complete inclusion!

Mauricio Almeida

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Re: [Audyssey] games we'd like to play: Law suit

2010-08-11 Thread peter Mahach

I suppose that could be arranged... :P

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 11, 2010 2:45 AM
Subject: Re: [Audyssey] games we'd like to play: Law suit



And if you don't receive it, will there be a, uh! oh!, law suit?  (grin)

---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 10, 2010 6:28 PM
Subject: Re: [Audyssey] games we'd like to play: Law suit



Hi Peter,
Lol! I've already filed that suit...I expect the game tonight.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Monday, August 09, 2010 4:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: Law suit

Hey I'm in! Can I beta test for free? Or is there a half-price fee for 
beta

testing too?
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 09, 2010 10:00 AM
Subject: [Audyssey] games we'd like to play: Law suit



..On the edge of creminalizm,
..on the edge of high priced screen readers,
..on the edge of fat people who never want to eat stuff other than fast
food.
..on the edge of nothing, you! the random person who picked up the most
incredible thing from the cops.
The law suit!
Your job, drive your modified mustang shellby around the streets, pursue
bad guys and so on. When you got them out of their car, use your law
suit's built-in features to catch them!
the lawsuit is capable from eyes-free operation via audio crosshair, a b
built-in handcuff dispenser as well as a mp3 player, a built-in m16 
rifle,



a phone, a free copy of  the echo from the apple 2 adding about 500kg to
the weight and much, much more!
Advance through progressively more difficult levels until you find your
self above earth, on-board the freedom science fiction space station for
the ultimate ending...
The game will be offered via download exclusively to users of premium
account file sharing services and will require 10 times the cost of the
highest plan available.
The game will communicate with window-eyes, system access, nvda, and
S.A.P.I, the scientific application programming introduction, complete
with W.T.L.S, with the least success!
If you'd like to obtain the game,  please file a lawsuit against
downlo...@pkbgames.com




-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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[Audyssey] games we'd like to play: Law suit

2010-08-09 Thread peter Mahach
..On the edge of creminalizm,
..on the edge of high priced screen readers,
..on the edge of fat people who never want to eat stuff other than fast food.
..on the edge of nothing, you! the random person who picked up the most 
incredible thing from the cops.
The law suit! 
Your job, drive your modified mustang shellby around the streets, pursue bad 
guys and so on. When you got them out of their car, use your law suit's 
built-in features to catch them!
the lawsuit is capable from eyes-free operation via audio crosshair, a b 
built-in handcuff dispenser as well as a mp3 player, a built-in m16 rifle, a 
phone, a free copy of  the echo from the apple 2 adding about 500kg to the 
weight and much, much more!
Advance through progressively more difficult levels until you find your self 
above earth, on-board the freedom science fiction space station for the 
ultimate ending...
The game will be offered via download exclusively to users of premium account 
file sharing services and will require 10 times the cost of the highest plan 
available.
The game will communicate with window-eyes, system access, nvda, and S.A.P.I, 
the scientific application programming introduction, complete with W.T.L.S, 
with the least success!
If you'd like to obtain the game,  please file a lawsuit against 
downlo...@pkbgames.com




-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.weisi4u.de/



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database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] games we'd like to play: Law suit

2010-08-09 Thread peter Mahach

Hi,
If you want to beta test ls, you need to pay a small entry fee of just 
$1100.99, as well as not be playing any other auditory or otherwise, game.
Lol, seriusly though, if you want to betatest for fs you can't tell anyone 
anything, as well as not be using any other sr or magnifier than jaws or 
magic, but that's off-topic.


- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 09, 2010 11:56 PM
Subject: Re: [Audyssey] games we'd like to play: Law suit


Hey I'm in! Can I beta test for free? Or is there a half-price fee for 
beta testing too?



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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread peter Mahach
Actually, no activation is only in the us, uk, and canada. In other 
countries there is some internet activation, but still it's prettty much 
friendly and open. your activations are tied toyour serial number and 
you can activate on up to 5 computers, providing you own all of them. not 
like in jaws where you have a separate auth code and have to deal with fs 
for every reformat or new pc...
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 08, 2010 8:22 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific


No, it doesn't, but there is a 60 day evaluation of wineyes you can get 
for about $100 to try it out.
and years ago, you used to be able to receive a 60 day evaluation 
authorisation disk but the fs thugs put a stopper to that one.

At 01:26 PM 8/08/2010, you wrote:
I was talking about jaws, not window eyes. Window eyes has no activations, 
right?


- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 4:47 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



I disagree that the no activation for 60 days is a bad thing, it
gives the newby time enough to try wineyes out, it's certainly better
than 40 minutes then reboot, 40 minutes and then reboot etc.
At 05:24 AM 8/08/2010, you wrote:

Nope i totally disagree on that one. The hole no activations for
sixty days thing is a bit rediculous. I'll be switching to the mac,
actually. And using NVDA and sapi 5 on windows.

- Original Message - From: clement chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 5:23 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom 
Scientific




I would like to agree on everyone who's expressed contempt for Freedon
Scientific... I've converted to window-eyes and to be honest, I love it 
a

lot more and always have. It's more customizable, and suport is a lot
better... I've had a lot of people tel me JFW has better tech support, 
and I

wonder what else those people are kidding themselves abut...


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Version: 9.0.851 / Virus Database: 271.1.1/3056 - Release Date:
08/07/10 01:28:00


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread peter Mahach
First, I so agree. I converted to window-eyes my self. I actually been a we 
user since 4.5 in 2004 to about 7, but then I got a vista pc and,  I sort 
of, ok, I'l say it outright, I was using a cracked version of jaws, as nvda 
wasn't as stable as it is now back then. Later I could finally afford to get 
a new version of window-eyes and drop the shark, which is what I did.
Sadly I had some preasure on me and I was kind of forced to get a pm instead 
of a braille sense. in a way, I like it, because it's open, and I dislike 
it, because it has jaws and can be unstable, but what can you do. either 
that or back to braille writers.
Louis, does this mean you're not going to release any new pm stuff? damn, I 
was looking forward to uno3.0...

BTW, I don't support fs either
- Original Message - 
From: Louis Bryant lo...@braillesoft.net

To: gamers@audyssey.org
Sent: Saturday, August 07, 2010 2:48 AM
Subject: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific


Hi all. As many of you know FS has gone lawsuit crazy this past year. 
There was an unsettling case in which FS filed suit against the Foundation 
for blind children in Arizona, as sighted by BLindBargains.com. To see it, 
either Google Freedom Scientific Lawsuits or go to BlindBargains.com, look 
under the latest Bargains heading, and look for Lawsuit Round up. HTH.

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Re: [Audyssey] Text to speach voices

2010-08-02 Thread peter Mahach

huh?
since when nextup stopped selling those?
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 02, 2010 11:22 AM
Subject: [Audyssey] Text to speach voices


Hi I'm trying to get the NeoSpeech SAPI5 Voices Kate and Paul from 
www.nextup.com, but when I go to buy it says they are no longer being 
sold.  Is there anywhere else I can buy them?  Thanks from Lori.

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[Audyssey] IE Re: orify

2010-08-02 Thread peter Mahach
ok. IE6? you know how old that is? I'm certain ms probably stopped 
supporting it.


- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 30, 2010 8:48 PM
Subject: Re: [Audyssey] orify



on that note
it better be m.livejournal.com/read/user/liamsland since ie6 decided to 
crash and make noise not sure if thats gona be an issue on other ie or 
firefox thingies but who knows?

its the curse of opensource.
At 10:15 p.m. 30/07/2010, you wrote:

Thanks Sean I'll check that out today.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, July 30, 2010 10:57 AM
Subject: [Audyssey] orify



hi.
that reply got rejected by gmail I have no idea.
http://liamsland.livejournal.com
has reviews of this and other things.


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Re: [Audyssey] vipmud help

2010-07-29 Thread peter Mahach
if you want to do it the easy way just turn on your numlock, but you'll have 
to hit enter each time you give it a direction. Alternatively you can change 
the behaviure of the keys by going to the edit menu, then keys. find all the 
keys you need (numpad1-9, plus and minus,) and  hit control e on each one. 
tab to the commands field and delete what's already there and type the 
number. IE, if you're working with numpad8 type in 8 in  the commands field. 
after you finish all of the stuff, exit the keys dialog, go to file, save, 
all scripts.


- Original Message - 
From: Ryan r10mcman...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, July 24, 2010 3:00 AM
Subject: [Audyssey] vipmud help



Hello I just got vipmud.

I play a mud called Miriani

up until this time I have been using monkeyterm.

when you fly the ship manually you can use the numpad like 8 is north 6 is 
east and so on.


I really like VIP and wanted to find out if there is a way I can get the 
same numpad to work in vip?


Thanks for all help!
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Re: [Audyssey] Fwd: fantastic game for the iPhone/iPod Touch - Aurifi - full sound scape game

2010-07-24 Thread peter Mahach
Hi, it's also worth noting that liam has made a review of this one on his 
podcast, liam's land.
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 24, 2010 5:57 AM
Subject: [Audyssey] Fwd: fantastic game for the iPhone/iPod Touch - Aurifi - 
full sound scape game



I have not purchased this yet, but based on the description, I probably 
will. Enjoy...


 From:David Woodbridge davi...@tpg.com.au
 To:  vi...@freelists.org

Hi all,

Very nice game for $2.99 for the iPhone/iPod Touch.  Completely sound 
driven, just turn VoiceOver off via the triple click Home button function 
and enjoy the trip.


Best game I've played on the iPhone to date.

Url for the game follows:

http://itunes.apple.com/au/app/aurifi/id370383663?mt=8

Sent from my iPhone

David


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[Audyssey] the blind pilots project?

2010-07-24 Thread peter Mahach
I know there is at least 1 person on this list who used to publish podcasts and 
such on the tbp blog. I was just wondering are there going to be any updates?
another question. a friend of mine asked me for help about fs and I directed 
him to the blog which is still up. only to have him write back saying the links 
are down. Talk about send space... I think the files would have to be 
reuploaded or better yet moved to dropbox or another more permanent host, 
however I lost the files my self so can't really reupload them.
I hope to record some stuff my  self, as I've been experementing with 
FSPassengers which is another accessible add-on which doesn't really add to the 
easyness of the sim but it does add a lot of realism and fun to the game.
And here is another question, I am trying to get my way around the air traffic  
control menus, without much success. would anyone mind telling me what should I 
press in sequence to ask for clearence and such?
BTW, I know it's your plane allows you to control atc now, but I can't get it 
to install so I had to fall back to using fsNavigator and so on.
Sorry for the longish message and the rain of questions!
--
---
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|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] message from Out of Sight

2010-07-16 Thread peter Mahach
not to be rood but all these regular OOS messages can get atad 
annoying. - Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Friday, July 16, 2010 1:07 AM
Subject: [Audyssey] message from Out of Sight



Hi all,

James still can't connect to the internet, so we will be playing Family 
Feud

tonight instead of Sounds Of Music. Please pass the word if you talk to
anyone.

Shelley


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Re: [Audyssey] message from Out of Sight

2010-07-16 Thread peter Mahach
yeah or I can set a rule to move them somewhere else. sorry I was kind of 
worried tha they were sent without your permition or something
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 16, 2010 5:25 PM
Subject: Re: [Audyssey] message from Out of Sight


These messages are to let people know about online participation games. 
If you find them annoying, use your delete key before reading them, and 
they will no longer annoy you.


---
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- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 16, 2010 3:46 AM
Subject: Re: [Audyssey] message from Out of Sight


not to be rood but all these regular OOS messages can get atad 
annoying. - Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Friday, July 16, 2010 1:07 AM
Subject: [Audyssey] message from Out of Sight



Hi all,

James still can't connect to the internet, so we will be playing Family 
Feud

tonight instead of Sounds Of Music. Please pass the word if you talk to
anyone.

Shelley


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Re: [Audyssey] question about how to change sappy voice in punch up

2010-07-10 Thread peter Mahach
you need to change your default voice. to do that, if you're on xp, start, 
settings, control panel if you have the classic menu or just start control 
panel if you have the other layout, then speech.

in vista and up it's control panel then text to speech.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Friday, July 09, 2010 11:26 PM
Subject: [Audyssey] question about how to change sappy voice in punch up


Hi all. I have a question about how to change the sappy voice in punch up? 
right now I am using the horrible Sam voice and would like to use a female 
voice but I am not sure how to change it. any help with this would be 
grate. I am using jaws 7 and windows xp if that helps. I also have 
installed the different voices from the jaws users sight. I hope to hear 
back from some one regarding this. from Mich.

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[Audyssey] PALACE PUNCH UP ISSUE

2010-07-09 Thread peter Mahach
hi Philip, I was playing palace punch up with a friend and
 all from sudden we both couldn't throw any rocks. we heard the woosh woosh 
sound but nothing happend even though we were on an undamaged square.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
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[Audyssey] looking for a voice actor

2010-07-07 Thread peter Mahach
Greetings, hope all of you are having a great time.
My friend here, Kevin, is working on a gameshow type game. WWell, the 
development process is going smoothly enough.
However we're looking for someone that would play the roll of the announcer, 
well, announcing faik and usually broken in one way or another, prizes. For 
instance:
You win a free copy of reaper! With all files but the readme missing.
You can record a sample of your voice and email it to
weis...@googlemail.com if you're interested.
Enjoy your holidays (if you have them), Peter.


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Re: [Audyssey] Level Star Icon and APH BraillePlus Software FromBrailleSoft

2010-06-30 Thread peter Mahach

HEY, ANY IDEAS WHAT'S NEW IN UNO3? THAT'S MY FAVOURITE GAME...
- Original Message - 
From: Louis Bryant lo...@braillesoft.net

To: icon-disc...@freelists.org; gamers@audyssey.org
Cc: pml...@pacmategear.com
Sent: Wednesday, June 30, 2010 11:50 PM
Subject: [Audyssey] Level Star Icon and APH BraillePlus Software 
FromBrailleSoft



Hi. Just excited to say that BrailleSoft, this time for sure will have 
working software for all of our Icon and BraillePlus fans. In the plans is 
our nice Uno title starting both at version 3.0 on PAC Mate Omni which is 
a huge upgrade from its predicessor, and Icon and BraillePlus will get the 
exact same version 3.0 of Uno in a few months. We've also got some new 
exciting software in the works for all the PDA'S (including Icon and 
BraillePlus) we support so let's keep our eyes and ears open. When the new 
version of Uno is posted I will be sure to let you know. You all take care 
and enjoy those PDA'S!

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Re: [Audyssey] a reminder to secure your sites

2010-06-29 Thread peter Mahach
yeah, L-works was hacked again, Liam said that he's very much considering 
leaving bluehost...
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Monday, June 28, 2010 11:44 PM
Subject: [Audyssey] a reminder to secure your sites



Hi.
looks like the same attacks that happened a bit ago are happening on one 
my audio sites the same one that got done this time.

obviously these guys are crafty.
ofcause I can dodge this easily enough but if this guy or guys are back 
again after their fling with the net we all need to be on guard.



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Re: [Audyssey] Technoshock help level 2

2010-06-26 Thread peter Mahach

it won't, the list filters out atachments.
And if you ask me sendspace is bad, too much adds and such, dropbox would be 
better if you ask me.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Dean Masters dwmast...@earthlink.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, June 25, 2010 8:39 PM
Subject: Re: [Audyssey] Technoshock help level 2


Or won't it attach to just a standard email, or won't the email send 
properly that way?
- Original Message - 
From: Dean Masters dwmast...@earthlink.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 6:10 PM
Subject: Re: [Audyssey] Technoshock help level 2



Could you put it on SendSpace then send the link so any who would want it
could download it?

Dean

- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 25, 2010 12:41 PM
Subject: Re: [Audyssey] Technoshock help level 2


|I will, when I have time. Who would like a walkthru I have already made?
|
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Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread peter Mahach
hey, that's cool, I thought we wouldn't see the defiant, but I see we'll 
actually do, and there'll be some more differences, with all the other 
classes being available.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 5:53 AM
Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 
2000...




Hi Hayden,
In STFC not all of the enemy ships will attack your ships and
starbases out right. They remain in enemy space as boarder patrols and
as a rear guard. So if you destroy the enemy fleet you must prepare a
fleet of your own and enter enemy space and destroy any ships/stations
you find there to win the game. You can not simply stay near a
starbase and blow everything up as in Trek 2000.
In fact, the new STFC, version 2.0, which still in development there
are more important reasons to attack the enemy bases. in STFC both the
Federation and the enemy races have shipyards you can use to rebuild
destroyed ships. As a result instead of destroying the enemy fleet you
need to take out the enemy shipyards to win the game else they will
continue building and rebuilding ships until you are completely
destroyed. Not only that , but I'm currently working on a feature so
you can even specify the type of class to build such as Nebula,
Galaxy, Sovereign, Defiant, etc. As a result with each succcessive
wave of ships they will be updated and tougher to beat.




On 6/7/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,

This is a two part message, so bare with me. Firstly, Thomas, this 
one'sfor
you. My strategy is, in general, to remain at my starbases so as to not 
be
too far away from friendly territory. After destroying three of the of 
each
kind of ship, I can wait and wait and wait, but I never get the other 
two.

The other is Trekk 2000 related. If I save my game, I cannot reload it. I
can type in the exact file name, and it actsas if itdoesn't exist.

Best Regards,

Hayden


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Re: [Audyssey] top speed 3?

2010-06-04 Thread peter Mahach

yes, there is a new one coming out.
As for when, I'm courious my self, but something is telling me it'll be a 
few more weeks, maybe even a month. maybe even more, the devs are kind of 
busy I think.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, June 04, 2010 6:13 AM
Subject: Re: [Audyssey] top speed 3?



Hi Michael,
I didn't even know there is a new veriion of Top Speed coming out, last 
one

was 2.1 and that was a much needed upgrade.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, June 03, 2010 4:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] top speed 3?

hey when is the new version of top speed is coming out?

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[Audyssey] ot, maybe? sound card issue

2010-04-22 Thread peter Mahach
why I am unsure if this is off-topic is because this is gaming related... more 
or less.
after I tried the tdv version that would change your sound card settings to 
surround sound, I didn't notice it at first. actually, I did benefit from it in 
techno shock, but then I decided to try other tings, like top speed 2. I was 
making a new car and it immediately crashed when I tried turning. Seeing I 
haven't made a car for quite a while my initial thought was too high steering, 
but then I notice I had totaly 0 panning. teh darn thing was in mono. and sadly 
it doesn't end there, other games started to have this issue. Most notably 
jim's hommer on a harley and mach1tts, though other games weren't effected, 
like judgment day.
My problem is I'm not sure how to change it back to stereo. I tried going to 
settings\contropl panel\soundsaudio\3rd tab\the advanced/properties button 
after the combo with all my soundcards, but the combo box there was set to 
desktop stereo speakers.
I tried seeing if I'd find anything in DXDiag about it but no luck, and I can't 
restore my system because who ever was installing this omitted all 
accessibility options that are built-in, and system restore as well.
Am I looking in the wrong place?

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] two things

2010-04-21 Thread peter Mahach

fwiw, I might take care of the talking.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 21, 2010 8:44 AM
Subject: Re: [Audyssey] two things


The ful version of haunted factory was available only by special download, 
so it's not even around anymore,  I stil have a copy but haven't 
played it for a long time sinse it conflicts with Avg, also I'd rather not 
have it installing the now very old version of Klango, it used.


Actually maybe someone should talk to the Klango dev team about this,   
not to mention about pirate memory, sinse their status is currently 
uncertain.


Haunted factory was a sound based game similar to tetris involving sound 
matching. Some people I know weren't keen on it but I did think it was a 
potentially good idea for a game,  though perhaps some more ways of 
reviewing the game board and knowing what blocks were there in order to 
setup combos and the like would've been nice.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 21, 2010 4:10 AM
Subject: Re: [Audyssey] two things


First off Michael the word is Haunted not Hunted. Second I don't know if 
you can even get the full version. Not all developers have taken the 
route that Philip did with his old titles. Some you just can't get 
anymore.
He who is valiant and pure of spirit may find the holy grail in the 
castle of ggh.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, April 20, 2010 8:57 PM
Subject: [Audyssey] two things


i was told yesterday that the company that made hunted factory was no 
longer around.  so how can i get the full version of the game?  because i 
went to audio gaems site but the link don't work.  so i would like to 
know if someone have this game that i can get the full game from?  the 
second thing is i have the requirements to run the horse racing game. 
but it act like it wants to load but it don't do anything.  so how can i 
play  this game?


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[Audyssey] PC Blaster v1.0 released!

2010-04-07 Thread peter Mahach
I hope you guys all like surprises, cause you're gonna get one
Some/most of you probably heard of pkb games. Well, the first game going public 
is now public. as I speak final kilobites are being uploaded. So when you guys 
get this it will be done.
In  PCBlaster, your goal is to smash a pc to bits with your trusty fists in the 
fastest time as possible. The slower you go the less points you'll get at the 
end. The game has a really straight forward interface and some things that are 
hidden which you'll have to find.
-So without further ado, go here
http://pmsworld.tmantv.net/
Then click the apps page link.
Feel free to hsare this anywhere you like!





ge: http://pmsworld.tmantv.net



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[Audyssey] pcBlaster link update

2010-04-07 Thread peter Mahach
well seeing that the nice little domain that my friend made me got owned for an 
unknown reason and he's away for 4 days, here is a link to my site directly.
http://pmsworld.cwahi.net/
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] How did you start?

2010-04-06 Thread peter Mahach
The first games I ever played (with sighted assistance) were on the 
playstation, which I in fact still have. I used to spend hours doing it. 
then, in 2004 I got my first computer, and the first pc games I played were 
on the old klango platform, which had links to non polish websites. I didn't 
care my english was bad, I decided to try anyway. There were a lot of broken 
links (IE adora became draconis but it wasn't tmensioned) and so on so I 
visited ag.net, which introduced me to the large database. and so it 
continued, I first signed up to the ag forum, watched for a while then 
started using my account for other purpuses than checking for new posts. 
then I also signed up for audyssey, and the rest is history. 



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Re: [Audyssey] Train simulator for the blind?

2010-03-31 Thread peter Mahach
I managed to get teh old vertsion of ss, I heard there's a new one and it 
may be better but it's no longer available. meanwhile me and a few friends 
are working on one, though I'll be honest development has stopped for a 
while now.
- Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 31, 2010 9:53 PM
Subject: [Audyssey] Train simulator for the blind?


Dear friends,
Exist some train simulator for the blind? I have spoorsim, but it is not
simulator, there are not train-stops and other missions. But it is speech in
the game. Please, help me.
Lukáš Kakara


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[Audyssey] toc a frustration

2010-03-24 Thread peter Mahach
witj in the map builder, I always hit f8 insteadof f8 and I find my self with 
floating cities. this is frustrating. I wish you could use control s to save 
your map.
lol had to let some steam out while suggesting something
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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[Audyssey] TOC and window-eyes?

2010-03-22 Thread peter Mahach
Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've ran into 
a problem.
I'm forced to use sapi with the game, as the window-eyes support just doesn't 
work. all I hear are list box selections and any windows messages but all stuff 
that's fed directly to we doesn't speak. TOC is the only GMA program that is 
experiencing this. I can use vipmud and lw without problems. I'm running we7.11 
on an xp pro sp3 and I'd appreciate any help.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] windows98 and dos software games

2010-03-22 Thread peter Mahach
This does have a word about games on it but I'm not quite sure if this would 
be on-topic for the list, so lert the mods decicde on that, but anyway I am 
also looking for outspoken and keynote, espedcially keynote.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:30 PM
Subject: [Audyssey] windows98 and dos software games



Hi

Does anyone know where I can get a copy of outspoken 2.0 screen reader and 
full copies of keynote gold multilingual multimedia and keysoft gold for 
my windows98 virtual machine? I have a shared folder in the host OS by the 
way so bringing stuff inside the virtual machine is no problem at all. 
Also does anyone know where I could get a full cpy of asap automatic 
screen access program screen reader for dos that works with keynote gold 
multimedia to run in a dos box or dos mode inside the virtual machine? 
Also where can I get games like shoot98 and cops98 and stuff like that to 
run in dos mode with asap screen reader and keynote gold synthesizer? boy 
oh boy does this bring back some fond memories of growing up as a kid in 
the 1980s and 90s that is why I want to hang onto this old stuff, and 
virtualization software is a way to hang onto the good memories of being a 
kid and teenager in the 90s! playing games with my friend Jason Milyo with 
the keynote speech, world series baseball, any night football, mobius 
mountain, yes those were the days that I can finally relive using vmware 
virtualization software!


Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] TOC and window-eyes?

2010-03-22 Thread peter Mahach

you have to press space on the list item to toggle it around. try that
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 1:57 PM
Subject: Re: [Audyssey] TOC and window-eyes?


Hi David! First, thank you very much for this great game!
I'am sure it will be one of my favourite audiogames ever produced!
Allthough something doesn't work proplerly here for me!
I was also trying to use window-eyes and I had the same problem than Peter
Mahach but after running this patch, nothing changed!
The other thing is that I am not able to change to sapi voice:
I go to options and I don't see any possibility there to switch to sapi
voice.
I just see:
Screen readertype no speech
ms sapi voice 0
ms sapi speed 5
ms sapi volume 85
But I don't see anypossibility to switch beetwen Window-eyes and sapi.
Thank you very much in advance!
Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:44 AM
Subject: Re: [Audyssey] TOC and window-eyes?


You will find  GWSpeakVista.exe in the game folder.  Run this an it should 
fix things.  Window Eyes switch their Dll interface somewhere in version 
6.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:24 AM
Subject: [Audyssey] TOC and window-eyes?



Hi david,
I downloaded time of conflict and I'm really enjoying it. However I've 
ran into a problem.
I'm forced to use sapi with the game, as the window-eyes support just 
doesn't work. all I hear are list box selections and any windows messages 
but all stuff that's fed directly to we doesn't speak. TOC is the only 
GMA program that is experiencing this. I can use vipmud and lw without 
problems. I'm running we7.11 on an xp pro sp3 and I'd appreciate any 
help.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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[Audyssey] TOC's help system

2010-03-22 Thread peter Mahach
hi david, me again.
I decided to play a bit more with toc and I wanted to make a map. so all right, 
feeling creative I decided to read on how I'd go about making one, and accessed 
the online help.
Instead of how vip's help system is based of the html help with the content 
tree and the reading area where the virtual cursor/browse modes are active 
there was this weird help window that talked about typing a keyword to find. I 
arrowed through and it displayed the topics, but pressing enter got me nowhere 
and I tried tabbing activating display but still no go.
the text version is kind of tedius to work with and I don't think you built in 
the gma help system into the game.
My guess is the windows help system is just great in vista (yeah I worked with 
it) and jaws does some reading with older versions but with we on xp and 
earlier all the help system versions are a nightmare to work with.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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[Audyssey] world of darkness registering?

2010-03-21 Thread peter Mahach
First I'd like to thank shaun for this upload.
Second. Well, I tried world of darkness and I thought it'd be registered but I 
got to the point where I found it wasn't. I know the game has been released as 
freeware, and there probably is a way to register it. So, my question is how 
would I go about registering? or did shaun upload the demo installer without 
some internal modifications that were required?
-
Peter Mahach
piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



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Re: [Audyssey] question about Ken's Dreamtech site?

2010-03-20 Thread peter Mahach
to my knowledge, not only the site is down but ken's hdd crashed and he lost 
all of that stuff. too bad as I wouldn't mind the full version of world of 
darkness or how ever it was called, but I dout anyone has it.
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, March 20, 2010 12:02 AM
Subject: [Audyssey] question about Ken's Dreamtech site?


Okay, I seen Ken on here a while ago posting about the new Quake game 
thing, but the address I have for his site isn't working, especially the 
one listed on the PCS games site.
Does anyone know what the address is and if he still has those other games 
mentioned like Enemy Attack, Wreckingball, and the rest?

Thanks:
Chastity
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[Audyssey] jd movies was: Re: Beep Trophy in Judgement Day

2010-03-18 Thread peter Mahach
I wouldn't call them boring. Though I do like how liam makes humorous yet 
high quality games.
When you're in the later jd levels with all these engines roaring and 
explosions, it really feels kind of epic, especialy with my speakers. it's 
so good to the point where the floor shakes when rockets are near.
ANYWAY BACK TO MOVIES, MY FAV ONES ARE LIVING WITH LIAM AND 99 BOTTLES O0F 
BEER. and sorry for the caps.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 18, 2010 4:40 AM
Subject: Re: [Audyssey] Beep Trophy in Judgement Day



Hi Liam,
Thanks, and that's so far my favorite movie. Keep up the boring work1 
Grin

Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, March 17, 2010 9:51 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Beep Trophy in Judgement Day

try unlocking at least one or two more trophies.
the question may possibly answer itself.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Wednesday, March 17, 2010 9:39 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Beep Trophy in Judgement Day

Hi,

I just got my 24th trophy in judgement day, thus unlocking the beep
commercial. What a laugh! If you bought that, that would about show that
blind people will buy just about anything. Ok, I've given too much away.
To the point of my message. I have heard of a Beep trophy, does this have 
to

do with the commercial, and if not, how do you get it?

Best Regards,

Hayden

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Re: [Audyssey] some autoit help

2010-03-07 Thread peter Mahach

hi, I sent the info off list to not clutter things up as it's kind of long.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 07, 2010 6:04 PM
Subject: [Audyssey] some autoit help



   Hi guys,
Could I please have some help with autoit?. I know the bit where you have 
to create the script, but I don't know what the code is. For an example, 
if I want to make the game give me 100 health by pressing the pagedown 
key, how do I do that?. Ok, if there isn't a function in the script for 
instants, how do I make it give me 20 points at the end of a level in 
autoit?.

Regards,
Muhammed.
The real audio gamer of all kind!
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