Re: [Audyssey] Writting monopoly boards.

2008-11-03 Thread Valiant8086
Please do! I gotta see this! Oh, and I'm 9, oops forgot to put a 1 in there. 
lol.
- Original Message - 
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Lisa Hayes'" <[EMAIL PROTECTED]>; "'Gamers Discussion list'" 


Sent: Monday, November 03, 2008 6:10 AM
Subject: Re: [Audyssey] Writting monopoly boards.



I might actually play that then.
Shows my warped sense of humor.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Lisa Hayes
Sent: Monday, November 03, 2008 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Writting monopoly boards.

Right Jim no worries, can I write an adult board/ no kids allowed in that
game.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Lisa Hayes" 
Sent: Monday, November 03, 2008 9:40 PM
Subject: Re: [Audyssey] Writting monopoly boards.



Hi Lisa,

I really think that it is actually easier to just use Note Pad, HJ Pad
or something like that to open the file

c:\program files\kitchensinc\monopolyboard.txt

and then edit it.  As the monopolyboard.txt file has all of the
original monopoly square names and you can just change them to what
you want them to be.  Of course you then need to save it with a
different name such as

c:\program files\kitchensinc\monopolyboardLisa.txt

HTH

BFN

Jim

"Credit cards are VERY dangerous.  Every time I try to use one
somebody starts chasing me with scissors."

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] News about the Sarah game

2008-11-03 Thread Valiant8086

rut ro!
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 02, 2008 12:41 PM
Subject: Re: [Audyssey] News about the Sarah game



Uh, oh.

---
Pretty is as pretty does.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 02, 2008 5:23 AM
Subject: [Audyssey] News about the Sarah game



Hi Folks,
I have been promising people an update to the Sarah game for months.
I am planning a lot of changes, additions, and bug fixes.
However some of the bugs were caused by the old game engine itself.
Three weeks ago I got a new version of the engine from David Greenwood, 
but when I tried it out, there were new bugs in the engine that David 
would need to fix.

Then David went to get a new guide dog and will be back in a week.
This has delayed my working on the game.
While I was waiting, I started writing a novel based on Sarah's 
experiences in the Hogwarts castle.
I am about half way through writing the story and will include it as a 
separate text file in the next game patch.
I plan to send the first chapter to Audyssey magazine to be  included in 
the next issue.
As a teaser to changes and additions, I am adding some Peruvian darkness 
powder, and a hand of glory.

I will also be adding a hedge maze next to the Quidditch pitch.
In the center of the maze Sarah will find a cup that will send her to 
another place.

That's all I can tell you.
Phil



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Re: [Audyssey] Fantastic 32-bit Computers and where to find them,

2008-11-03 Thread Valiant8086
22. Change your mind and decide to order all the parts from newegg.com and 
build your own.

23. go to install windows on it and realize you don't have a cd!
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, November 02, 2008 8:38 PM
Subject: [Audyssey] Fantastic 32-bit Computers and where to find them,



Fantastic 32-bit Computers and where to find them,
Games we'd like to play
by Phil Vlasak
1. Spend a day calling  all the computer stores in your area.
2. Bribe a friend to drive you to the ones who said they had a 32 bit 
computer.
3. Start out at Best Buy who clamed to have a Compaq Presario SR5610F 
Desktop PC.

4. It turns out to be a Gateway with 1 GB memory and too slow for Vista.
5. Go to Office Max who may have a 32-bit HP computer.
6. It turns out to be a 64 bit HP computer.
7. Go to Radio Shack who claims to have a HP Pavilion a6522f-b desktop PC 
in stock.
8. It turns out that they can order it but do not have it in the store as 
they only carry laptops.

9. Go to Aaron's Computer store who may have a 32-bit computer.
10. It turns out the store is closed on Sundays.
11. Go to Circuit City who claims to have a Compaq Presario SR5610F 
Desktop PC.
12. It turns out that they only have one and it is a demonstrator model so 
you will have to wait for an hour as they remove the Circuit City 
software.

13. It only cost $280 so you go out to dinner.
14. When you return, it turns out that they removed the software from the 
wrong computer.
15. Make sure they have the correct computer which turns out is not a 
demonstrator and costs $399.
16. As the store is closing, and they do not have enough time to update 
the software, wait 24 hours to pick it up.
17. Buy gas as you have now spent five hours shopping for a computer and 
do not have one yet.

18. Curse all the way home.
19. Take tums to quell your upset stomach.
20. Pray tomorrow will not be as bad as today.





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Re: [Audyssey] exciting free games - are there such things?

2008-11-03 Thread Valiant8086

Hi.
What about shell shock and sound rts? Or do those not fall into the 
appropriate category of action games?
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Lindsay Cowell" <[EMAIL PROTECTED]>; "Gamers 
Discussion list" 

Sent: Sunday, November 02, 2008 1:05 PM
Subject: Re: [Audyssey] exciting free games - are there such things?



Hi Lindsay,
Can you define what exciting and full of action means to you? It is 
difficult to answer this question because exciting and full of action is 
pretty subjective, and is pretty much defined by personal preference. That 
said I do have a couple of suggestions.

One you might head over to my web site
http://www.usagames.us
and download Super Deecout produced by DanZ Games. It is a great little 
time waister, and is now free once you apply the official unlock patch for 
it.
Another free game I like that might meet your requirements is Dark 
Destroyer. It is a modern day Space Invader clone and is also free. I 
haven't yet managed to put the links up for it, but you can download it 
direct from

http://www.usagames.us/downloads/games/pb-games/DD-Setup.exe
Other than that I can't think of any others off the top of my head that 
meets your requirements. As you have realised most of the free games are 
along the board, card, or Bop It lines. The really cool accessible action 
games such as Shades of Doom, Tank Commander, Lone Wolf, Sarah, Packman, 
etc cost cash.




Lindsay Cowell wrote:
Hi folks, I would like to apologise to any developers I might offend with 
this message, but are there such things as exciting free games with a lot 
of action? I ask this as I am on a low income and would like to build up 
my collection of free games.


Lindsay Cowell



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Re: [Audyssey] miriani question

2008-10-29 Thread Valiant8086

Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there 
generally. comaudio is used in miriani6 to play the sounds. If you want to 
support window-eyes you need gwspeaks.dll, found on the gwmicro site. 
http://gwmicro.com under the support section.
- Original Message - 
From: "matheus" <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: "constantine \(on laptop\)" <[EMAIL PROTECTED]>
Para: "Gamers Discussion list" 
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: "matheus" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] AddictMUD

2008-10-22 Thread Valiant8086

Hi.
Do you know what if any this mud is bassed on? Is it a dicu or smaug?
- Original Message - 
From: "Patrick Brown" <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, October 21, 2008 10:50 AM
Subject: [Audyssey] AddictMUD



Greetings,

AddictMUD has been around for 12+ years and has a very stable code
base, robust areas and a simple interface. It is based somewhat on the
Dragaera novels by Stephen Brust. There are many other areas in the
game dedicated to many different genres, some examples being Olympus,
Rome, Ender's Game, Dragonlance, Japan, Narnia and many, many more,
including unique areas. In terms of playability for the blind, I don't
know from personal experience, however a couple of my blind friends
have tried it and said it was easy to play using a screen reader. You
can play two characters at once, and create any number of characters.
There is pretty much no ceiling on how much you can improve your
character through leveling and remorting (going back to level one at a
certain level and gaining stats/extra equipment slots/special
abilities). There are also quests, both immortal run and integrated, a
bazaar system to buy and sell equipment and many other features. The
game is a non-PK game, there is no player versus player involved
except for the very occasional Total Carnage, in which the game is
backed up and people are allowed to kill and loot each other with no
drawback, as the game is restored afterward. There aren't a TON of
players, but there is a stable community of very helpful, nice people.
I think that anyone looking for a fun, ever-changing environment, they
should check out AddictMUD. Check out addictmud.org

Here is the address and port to the game itself:

game.addictmud.org port: 4000

Regards,
Patrick

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Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-22 Thread Valiant8086

Hi.
You're aware you can hoast a bunch of moo servers on one computer all at 
once, right?
- Original Message - 
From: "James Homuth" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Tuesday, October 21, 2008 3:13 PM
Subject: Re: [Audyssey] HumanityMOO Temporarily Down



If needed, I have a place to host it already picked out. Actually it was
going to be the box I'd use to develop and possibly run my own, but it can
be reasigned accordingly.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 21, 2008 3:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] HumanityMOO Temporarily Down

Hi,

Because of server problems, Humanity MOO is temporarily down, and will 
need

to find a new place to host. I may have a place to host it temporarily but
it may move again, so it may be a few days before its playable again. 
Sorry

for the inconvenience.



Mike

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[Audyssey] dvelopers list?

2008-10-21 Thread Valiant8086
Hi. thomas, what happened to your developer's list? it appears to be 
nonexistent.
Intel Sentrino® core2duo 1.66ghz,  2048mb DDR2SDRAM @ 667mhz, Toshiba 5,400 rpm 
HDD. Dual boots Windows Vista Business SP1 and Windows XP Professional SP3.
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Re: [Audyssey] To the developers of Montezuma's Revenge

2008-10-20 Thread Valiant8086

Hi.
If you were to go ahead and release MR as open source or something like 
that, I'm wondering if new potential buyers would snag that instead of 
buying MTA. They are somewhat similar I do believe. I'm just thinking you 
should make profit off of this sometime. I just thought of that and wanted 
to mention it. Maybe the limited time thing would work. Like 3 days, then 
it's gone, or something.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Tuesday, October 14, 2008 12:43 AM
Subject: Re: [Audyssey] To the developers of Montezuma's Revenge



Hi Charles,
That's correct. Everyone who paid for Montezuma's Revenge can still play 
all the betas that were released up until I had to pull it down off of my 
web sight. So they didn't exactly wind up with 0. I have not, and will 
never, ask anyone to delete their betas as they paid for them.
As for Dark's suggestion of mixing the old and new game I won't do 
that,but I have thought about releasing Montezuma's Revenge as open source 
or shareware at some point. Either that or I could complete the beta, and 
upload it to sendspace for a limited time to let people grab it before it 
is gone for good.



Charles Rivard wrote:
I believe you can still play the demos if you have them unless Tom 
requested that we delete them.  If he did request it, I will do so.  They 
are fun to play..


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Re: [Audyssey] in support of Thomas Ward - Re: To the developersof Montezuma's Revenge

2008-10-20 Thread Valiant8086

cackle
Give me a chance to take a breath. *wow*
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Tuesday, October 14, 2008 10:29 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developersof 
Montezuma's Revenge




Dear Mr. Ward,
When you say your Raceway game will "probably rock when it is completed"
will this rocking affect my computer's stability?
Will it make me sea sick?
As I drink coffee when playing games I hope this rocking will not spill 
coffee onto my keyboard as the keys will stick and not work well.

What is the cycles per second of this rocking motion?
Can you have a variable rocking so if the rocking is too much I can turn 
it down?
If the rocking is not user adjustable, should I purchase foam pads to 
place under the computer to prevent this rocking motion from upsetting my 
coffee mug?
If I play your game on a laptop will this rocking motion cause undue 
tightness in my lap?


Thank you in advance for answering my questions.
anonymous.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Tuesday, October 14, 2008 7:17 PM
Subject: Re: [Audyssey] in support of Thomas Ward - Re: To the developers 
of Montezuma's Revenge




Hi Charles,
Well, I know in one case, USA Raceway, is actually going to be a bit
better than the original design. James North's version of Raceway was
going to be more or less like the classic Poll Position where you raced
against three other cars on the track. you could select a track like an
oval, figure 8, etc.
What I want to do with Raceway is make it along the lines of Nascar
Thunder. Complete with a 26 game season, 10 championship races, season
scores, realistic physics, force feedback support, etc. My version will
probably rock when it is completed. So try and not get too bumbed  out
over them not being exactly  the original. Smile.

Charles Rivard wrote:

Just off the top of my head, here goes:  If I remember right, Tom
didn't want the games to not be created, thus leaving those who
preordered with nothing.  He also wanted to work on them.  He is still
doing so, although, through the demands of others, plans have had to
be changed.  I commend Tom for not letting gamers get screwed.
Gamers, myself among the number, preordered both titles in good faith
from James North, who let all of us down.  He also screwed Tom, big
time.  Tom is working on rectifying the situation as best he can, as
quickly as he can.  Other projects he has plans for are on hold.  I
can't wait to see those, too.  The games he is working on may not be
in their original form, which bums me out, but I'll get good games,
I'm sure.  Hang in there, folks.  Don't give up, Tom.  It'll get there.

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Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Valiant8086

Hi.
yes it can. You might actually have to go out to that public server and then 
come back in, though. I'm not sure, but I can't imagine why it wouldn't work 
is why I bothered to say yes.
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 6:54 PM
Subject: Re: [Audyssey] audio games that can be played online


Can sound RTS be played using a lan rather than a public server? I've 
played it over the internet several times, but not over a local network.


Aiden
- Original Message - 
From: "Terrence van Ettinger AKA Angus MacLaren" 
<[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 10:55 PM
Subject: Re: [Audyssey] audio games that can be played online



Also SoundRTS has a multiplayer feature.

Terrence

--
From: "Tyler Littlefield" <[EMAIL PROTECTED]>
Sent: Sunday, October 19, 2008 11:14 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] audio games that can be played online

audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones 
I know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Re: [Audyssey] World Building Games

2008-10-19 Thread Valiant8086

Hi.
soundrts, sort of.
- Original Message - 
From: "Lora" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Sunday, October 19, 2008 4:33 PM
Subject: [Audyssey] World Building Games



Hi,

Are there any good world building games out there right now?  For 
instance,

something similar to Civilization, where you have to build your economy,
agriculture, technological developments, etc.

I'm willing to pay if the game is good.  I use JAWS.

Thanks for any advice.


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Re: [Audyssey] SoundRTS thoughts

2008-10-19 Thread Valiant8086

Hi.
Yes it can be done. You can move to a peasant and tell it to build there and 
it'll join the others. It's been ages since I played, but if I understand 
you rightly, it is, or was, doable.
- Original Message - 
From: "Terrence van Ettinger AKA Angus MacLaren" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Sunday, October 19, 2008 8:49 PM
Subject: [Audyssey] SoundRTS thoughts



Hello all,
   So I'm sitting here playing SoundRTS, and thinking it would be great if 
I could add peasants to a building project that was already in progress. 
Can that be done\?  If not, it would be a great addition to the game imho.


Terrence
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Re: [Audyssey] new version of showdown

2008-10-18 Thread Valiant8086

Hi.
the newest version of showdown I know about is a port of showdown onto the 
freedom scientific PACMate and other windows mobile bassed systems by 
Braille Soft.
- Original Message - 
From: "Angellko21" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 17, 2008 3:19 AM
Subject: [Audyssey] new version of showdown


Dear friends, I want to ask you, I heard abou new version of showdown. It is
right or no? Because on www.blastbay.com is nothing.:)I am sorry, my English
isn.t o.k.:)

Lukáš Kakara


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Re: [Audyssey] Top Speed 2.1 or 3?

2008-10-12 Thread Valiant8086

Hi.
It is expected to be coming out soon.
- Original Message - 
From: "Demetry Yousifidou" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, October 11, 2008 5:35 PM
Subject: [Audyssey] Top Speed 2.1 or 3?



Hi gamers,

can anyone tell me whether the version 2.1 or 3.0 coming out soon? And,
when will be it?
Thanks.

Demetry

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Re: [Audyssey] Phil Vlasak Discusses the past

2008-10-10 Thread Valiant8086

Hi.
Nod I listened to this thing. You did a pretty good job.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 11:47 AM
Subject: Re: [Audyssey] Phil Vlasak Discusses the past



Hi Folks,
A Discussion on Accessible Computer Games Past, Present and Future by Phil 
Vlasak


81:42 minutes (18.71 MB)
is on theTek Talk Archive
http://www.accessibleworld.org/category/site-categories/tek-talk-archives


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Re: [Audyssey] The Golden Mud Search

2008-10-10 Thread Valiant8086

Hi.
Alter Aeon in my oppinion falls into all of your requests. You didn't 
mention a jhonre, sorry can't spell it, you know, you want midevil? space? 
etc.


- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 9:37 PM
Subject: Re: [Audyssey] The Golden Mud Search



GIve discworld mud a shot.

UYnfortunately, there are no race selections, however, the classes are 
extensive.  You can be a warrior, wizard, priest, thief, and assassin. 
For all you female peoples there are witches too.  Farthermore, your 
guilds will split off.  Thieves for example, are subclassed into 
cutpurses, muggers, safecrackers, smugglers, and prawlers.  There is an 
extensive amount of quests, ranging from easy to verry difficult.  This 
mud has spells with a component consumtion system (PFG, for example, 
consumes an eye).  There are, indeed, summons (Dust devils, shields, 
floaters, skeleton warriors, and others I haven't experienced yet). 
DIscworld's skilltree is a bit confusing, and I mean, litterally skill 
tree.  You've got the basic skills (fighting, magic, covert, and other and 
crafts).  Under those skills (fighting, for example, you have melee, 
ranged, thrown, defence, points). The skills even divide farther 
(fighting.melee.sword, or magic.methods.mental.channeling), for example.


discworld.atuine.net!
- Original Message - 
From: "William L. Houts" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, October 10, 2008 5:01 PM
Subject: [Audyssey] The Golden Mud Search




Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent 
mud to take up my time.  Things I like are extensive race and class 
selection, many quests and more than 50 players at a time.  Also, I'm 
looking for a game with excellent crafting and enchanting. I do play 
Avalon, Aardwolf, Carrion Fields and Miriani. Can someone add to my list 
with something I may have missed?


Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
all my bases by posting something here.


Thanks, everyone.

--Bill

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>

To: "gamers" 
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game



HI
Is it possible to create a game script in jaws?
Can scripting be used to make games?
Jaws has a very useful  function called message box.
This message box can have a yes and a no button or yes, no and cancel
buttons
And then by using if statements you can cause  something to happen if 
the

user presses a button on this message box.
What I had in mind is  a type of psychology game where  a psychologist 
asks
you  certain questions and depending on whether you choose no or yes he 
will

ask you another question.
Another function which I also wondered if it can be used  to make a game 
is

the dlg select item in list function.
I can create a basic script with it but I don't have the skill to  make 
a

game out of it.
It would be fun if  I can  create game scripts.
Has any one tried it?


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Re: [Audyssey] Plane game

2008-10-07 Thread Valiant8086

Hi.
which file?
Thanks
- Original Message - 
From: "Michael Amaro" <[EMAIL PROTECTED]>

To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Monday, October 06, 2008 9:24 PM
Subject: Re: [Audyssey] Plane game



Hello,
I can't open the file.  When I press enter it asks me to choose the 
program that I want to open the file with.  Can some one please help?
- Original Message - 
From: "Munawar Bijani" <[EMAIL PROTECTED]>
To: "'Lindsay Cowell'" <[EMAIL PROTECTED]>; "'Gamers 
Discussion list'" 

Sent: Monday, October 06, 2008 1:23 PM
Subject: Re: [Audyssey] Plane game



Hi,
At BPC we're currently working on a dogfighting flight simulation. While
it's not intended to act as a replacement for Microsoft Flight Simulator
(your goal is not to fly bigger and bigger planes, but rather to complete 
a

task--like Top Gun, or Soviet Strike) it may be what you're looking for.
http://www.bpcprograms.com/. Another flight game is Jim Kitchen's Puppy1
game. In this one, your goal is to shoot down an oncoming aircraft before 
it

fires at you and kills you. http://www.kitchensinc.net/. Puppy1 can be
played with a joystick, so there's an added advantage there.
Hope this helps,
Munawar

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Lindsay Cowell
Sent: Monday, October 06, 2008 3:01 AM
To: Gamers List
Subject: [Audyssey] Plane game

Hi folks,

I wish someone could design a game like fs2002 that we could play and 
that
was compatible with vista. I used to love fs2002 but now that I have 
vista I

can't play it now.

Lindsay Cowell



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Re: [Audyssey] jaws question

2008-10-05 Thread Valiant8086

Hi.
with laptop layout it's JAWSKey+8
- Original Message - 
From: "matheus" <[EMAIL PROTECTED]>

To: 
Sent: Saturday, October 04, 2008 10:51 PM
Subject: [Audyssey] jaws question



hi all.
i'm using my laptop with jaws, and i need know what button correspond to 
the

left mouse button in the keyboard to click on the things with jaws for
pc?
thanks for the help and best regards,
Matheus

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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.173 / Virus Database: 270.7.5/1708 - Release Date: 10/4/2008 
11:35 AM




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Re: [Audyssey] Klango

2008-09-26 Thread Valiant8086

Hi.
Do you have a voice that doesn't work properly? Maybe the menu voice is 
trying to use one, or something that doesn't support stereo panning for some 
reason. Can you try changing the menu voice? But you probably can't, because 
the menus don't work.
- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, September 26, 2008 11:51 AM
Subject: [Audyssey] Klango



Hi list,
Does anyone have any ideas as to why my Klango menus aren't working? I 
managed to fix my SAPI5 problem, am currently playing Jim Kitchen's games 
no problem, but the Klango menus just aren't working at all.
I've attempted to email the Klango team, but the email bounced back as 
undeliverable.

Thanks.
Regards,
Damien
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Re: [Audyssey] Error 10053 What is it?

2008-09-24 Thread Valiant8086
hi.
the help file for vip mud might tell you about that error. I know it has a 
support section somewhere.
- Original Message - 
From: "Greg" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 23, 2008 9:59 PM
Subject: Re: [Audyssey] Error 10053 What is it?


> Hello all,
> I am sorry I forgot to put that in.  I am using VIP mud.
> Sincerely,
> Greg W.
> - Original Message - 
> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, September 23, 2008 8:50 PM
> Subject: Re: [Audyssey] Error 10053 What is it?
>
>
>> What mud client are you using?
>>
>>
>>
>>
>> contact details:
>>
>> email: [EMAIL PROTECTED]
>>
>> and others
>> msn: [EMAIL PROTECTED]
>> skype: the_conman283
>>
>> system details:
>> Hp pavillion dv5220CA notebook pc
>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>> Fujitsu
>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>> - Original Message - 
>> From: "Greg" <[EMAIL PROTECTED]>
>> To: "Audyssey" 
>> Sent: Tuesday, September 23, 2008 4:21 PM
>> Subject: [Audyssey] Error 10053 What is it?
>>
>>
>>> Hello all,
>>> I keep getting an error 10053.  When it comes up it says:  There was an
>>> error in the transmission to the mud error 10053.  What does this mean?
>>> Thanks,
>>> Greg W.
>>> ---
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>>
>>
>> 
>>
>>
>>
>> No virus found in this incoming message.
>> Checked by AVG - http://www.avg.com
>> Version: 8.0.169 / Virus Database: 270.7.0/1685 - Release Date: 9/22/2008
>> 4:08 PM
>>
>>
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>
>
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Re: [Audyssey] jet fighter games

2008-09-11 Thread Valiant8086
Hi.
3d velocity
- Original Message - 
From: "Michael Amaro" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 11, 2008 12:28 AM
Subject: [Audyssey] jet fighter games


> Hello listers,
> Does any one know of a good jet fighter game?  That has real air battle 
> sounds.  Thanks
> Michael
> ---
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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-03 Thread Valiant8086
Hi.
Aww, I've been hearing that that was a good mud, shucks!
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 03, 2008 8:40 PM
Subject: [Audyssey] slipgate legacy officially closed,a bit offended at the 
moment, too


> Hi there
>
> Check out http://www.slipgatelegacy.com. It seems that the very friendly 
> lead developer there decided that people such as ourselves aren't worth 
> developing for- insisting that moOs are outdated and boring, and are for, 
> as he puts it, "Brainless addicts." He also thinks that we are stupid (or, 
> some people are, anyway), because the majority of people who played there 
> were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has to 
> sink so low as that--very, very sad- but, if this is the atitude he 
> projects, I sure am glad to be shed of him.
>
> Does this offend anyone else?
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] topspeed's release?

2008-09-03 Thread Valiant8086
Hi.
Giggle. did you get the cars you were after?
- Original Message - 
From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 03, 2008 7:57 AM
Subject: Re: [Audyssey] topspeed's release?


> Hey,
>
> You are right, when you get a top speed package from this davy
> mister boy, i can tell you the security will be bad. And it won't be
> even stable too, waha.
> -
> Regards,
> Leonard de Ruijter
> e-mail: mailto:[EMAIL PROTECTED]
>
>
> On woensdag 3 september 2008, at 13:29:12, wrote Valiant8086:
>
>> Hi.
>> Hmm, secure? Well, I meant stable. Slapslapslap!
>> - Original Message - 
>> From: "Valiant8086" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, September 03, 2008 7:27 AM
>> Subject: Re: [Audyssey] topspeed's release?
>
>
>>> Hi.
>>> Smirc. The way I feel about it, as long as it takes. I'll be happier 
>>> with
>>> a
>>> secure, well tested package.
>>> - Original Message - 
>>> From: "Davy Kager" <[EMAIL PROTECTED]>
>>> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
>>> list" 
>>> Sent: Wednesday, September 03, 2008 4:22 AM
>>> Subject: Re: [Audyssey] topspeed's release?
>>>
>>>
>>>> Oh boy, extremely huge? That's not quite the case. Just a very nasty 
>>>> one
>>>> (more than one, actually). But knowing that I'll spam Leonard down if 
>>>> we
>>>> don't get TS2.1 released this month, I'm sure you gamers out there are
>>>> gonna
>>>> get it pretty soon.
>>>> - Original Message - 
>>>> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Wednesday, September 03, 2008 7:50 AM
>>>> Subject: Re: [Audyssey] topspeed's release?
>>>>
>>>>
>>>> Hey All,
>>>>
>>>> It's indeed 6 september, but we are not sure we can release top
>>>> speed on that time, because we've found a extremely huge bug in the
>>>> server that should be fixed before the release.
>>>> -
>>>> Regards,
>>>> Leonard de Ruijter
>>>> e-mail: mailto:[EMAIL PROTECTED]
>>>>
>>>>
>>>> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>>>>
>>>>> Hi.
>>>>> what ever it takes. I got september 6th from a post on this list from,
>>>>> hmm,
>>>>> one of the other developers. I can't remember his name, excuse me.
>>>>> - Original Message - 
>>>>> From: "Davy Kager" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Tuesday, September 02, 2008 5:29 AM
>>>>> Subject: Re: [Audyssey] topspeed's release?
>>>>
>>>>
>>>>>> Ah! Me, one of the developers, was thinking about the 15th or so. But
>>>>>> if
>>>>>> you
>>>>>> guys are sure about the 6th, I'll go and hurry up! Your wish is my
>>>>>> command,
>>>>>> muwhahaha.
>>>>>> - Original Message - 
>>>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Monday, September 01, 2008 11:11 PM
>>>>>> Subject: [Audyssey] topspeed's release?
>>>>>>
>>>>>>
>>>>>> Hey all,
>>>>>> Anyone know when the new version of topspeed is scheduled for 
>>>>>> release?
>>>>>> I
>>>>>> know it is some time this month, but I can't remember when. thanks!
>>>>>>
>>>>>>
>>>>>>
>>>>>> -
>>>>>> For video game music and related content, check out the following 
>>>>>> site:
>>>>>> http://gh.ffshrine.org?r=16426
>>>>>>
>>>>>>
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or upd

Re: [Audyssey] topspeed's release?

2008-09-03 Thread Valiant8086
Hi.
Hmm, secure? Well, I meant stable. Slapslapslap!
- Original Message - 
From: "Valiant8086" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 03, 2008 7:27 AM
Subject: Re: [Audyssey] topspeed's release?


> Hi.
> Smirc. The way I feel about it, as long as it takes. I'll be happier with 
> a
> secure, well tested package.
> - Original Message - 
> From: "Davy Kager" <[EMAIL PROTECTED]>
> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
> list" 
> Sent: Wednesday, September 03, 2008 4:22 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
>> Oh boy, extremely huge? That's not quite the case. Just a very nasty one
>> (more than one, actually). But knowing that I'll spam Leonard down if we
>> don't get TS2.1 released this month, I'm sure you gamers out there are
>> gonna
>> get it pretty soon.
>> - Original Message - 
>> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, September 03, 2008 7:50 AM
>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
>> Hey All,
>>
>> It's indeed 6 september, but we are not sure we can release top
>> speed on that time, because we've found a extremely huge bug in the
>> server that should be fixed before the release.
>> -
>> Regards,
>> Leonard de Ruijter
>> e-mail: mailto:[EMAIL PROTECTED]
>>
>>
>> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>>
>>> Hi.
>>> what ever it takes. I got september 6th from a post on this list from,
>>> hmm,
>>> one of the other developers. I can't remember his name, excuse me.
>>> - Original Message - 
>>> From: "Davy Kager" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, September 02, 2008 5:29 AM
>>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
>>>> Ah! Me, one of the developers, was thinking about the 15th or so. But 
>>>> if
>>>> you
>>>> guys are sure about the 6th, I'll go and hurry up! Your wish is my
>>>> command,
>>>> muwhahaha.
>>>> - Original Message - 
>>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" 
>>>> Sent: Monday, September 01, 2008 11:11 PM
>>>> Subject: [Audyssey] topspeed's release?
>>>>
>>>>
>>>> Hey all,
>>>> Anyone know when the new version of topspeed is scheduled for release? 
>>>> I
>>>> know it is some time this month, but I can't remember when. thanks!
>>>>
>>>>
>>>>
>>>> -
>>>> For video game music and related content, check out the following site:
>>>> http://gh.ffshrine.org?r=16426
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> [EMAIL PROTECTED]
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> [EMAIL PROTECTED]
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>>> ---
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>>> If you want to leave the list, send E-mail to
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Re: [Audyssey] topspeed's release?

2008-09-03 Thread Valiant8086
Hi.
Smirc. The way I feel about it, as long as it takes. I'll be happier with a 
secure, well tested package.
- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion 
list" 
Sent: Wednesday, September 03, 2008 4:22 AM
Subject: Re: [Audyssey] topspeed's release?


> Oh boy, extremely huge? That's not quite the case. Just a very nasty one
> (more than one, actually). But knowing that I'll spam Leonard down if we
> don't get TS2.1 released this month, I'm sure you gamers out there are 
> gonna
> get it pretty soon.
> - Original Message - 
> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, September 03, 2008 7:50 AM
> Subject: Re: [Audyssey] topspeed's release?
>
>
> Hey All,
>
> It's indeed 6 september, but we are not sure we can release top
> speed on that time, because we've found a extremely huge bug in the
> server that should be fixed before the release.
> -
> Regards,
> Leonard de Ruijter
> e-mail: mailto:[EMAIL PROTECTED]
>
>
> On dinsdag 2 september 2008, at 23:28:11, wrote Valiant8086:
>
>> Hi.
>> what ever it takes. I got september 6th from a post on this list from,
>> hmm,
>> one of the other developers. I can't remember his name, excuse me.
>> - Original Message - 
>> From: "Davy Kager" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, September 02, 2008 5:29 AM
>> Subject: Re: [Audyssey] topspeed's release?
>
>
>>> Ah! Me, one of the developers, was thinking about the 15th or so. But if
>>> you
>>> guys are sure about the 6th, I'll go and hurry up! Your wish is my
>>> command,
>>> muwhahaha.
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, September 01, 2008 11:11 PM
>>> Subject: [Audyssey] topspeed's release?
>>>
>>>
>>> Hey all,
>>> Anyone know when the new version of topspeed is scheduled for release? I
>>> know it is some time this month, but I can't remember when. thanks!
>>>
>>>
>>>
>>> -
>>> For video game music and related content, check out the following site:
>>> http://gh.ffshrine.org?r=16426
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[EMAIL PROTECTED]
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>
>
>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
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>
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Re: [Audyssey] topspeed's release?

2008-09-02 Thread Valiant8086
Hi.
2.1

- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 02, 2008 7:29 PM
Subject: Re: [Audyssey] topspeed's release?


>I got Top Speed 2. So is there a new version coming out then?
>
> --
> Chris Hallsworth
>
> E-mail: [EMAIL PROTECTED]
>
> MSN: [EMAIL PROTECTED]
>
> Skype: chrishallsworth7266
>
> Klango: chrishallsworth
>
> FTP: ftp://chrishallsworth.dyndns.org
> - Original Message - 
> From: "Valiant8086" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, September 02, 2008 10:28 PM
> Subject: Re: [Audyssey] topspeed's release?
>
>
>> Hi.
>> what ever it takes. I got september 6th from a post on this list from,
>> hmm,
>> one of the other developers. I can't remember his name, excuse me.
>> - Original Message - 
>> From: "Davy Kager" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, September 02, 2008 5:29 AM
>> Subject: Re: [Audyssey] topspeed's release?
>>
>>
>>> Ah! Me, one of the developers, was thinking about the 15th or so. But if
>>> you
>>> guys are sure about the 6th, I'll go and hurry up! Your wish is my
>>> command,
>>> muwhahaha.
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, September 01, 2008 11:11 PM
>>> Subject: [Audyssey] topspeed's release?
>>>
>>>
>>> Hey all,
>>> Anyone know when the new version of topspeed is scheduled for release? I
>>> know it is some time this month, but I can't remember when. thanks!
>>>
>>>
>>>
>>> -
>>> For video game music and related content, check out the following site:
>>> http://gh.ffshrine.org?r=16426
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>> please send E-mail to [EMAIL PROTECTED]
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>>>
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>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>>
>> ---
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Re: [Audyssey] topspeed's release?

2008-09-02 Thread Valiant8086
Hi.
what ever it takes. I got september 6th from a post on this list from, hmm, 
one of the other developers. I can't remember his name, excuse me.
- Original Message - 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, September 02, 2008 5:29 AM
Subject: Re: [Audyssey] topspeed's release?


> Ah! Me, one of the developers, was thinking about the 15th or so. But if 
> you
> guys are sure about the 6th, I'll go and hurry up! Your wish is my 
> command,
> muwhahaha.
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, September 01, 2008 11:11 PM
> Subject: [Audyssey] topspeed's release?
>
>
> Hey all,
> Anyone know when the new version of topspeed is scheduled for release? I
> know it is some time this month, but I can't remember when. thanks!
>
>
>
> -
> For video game music and related content, check out the following site:
> http://gh.ffshrine.org?r=16426
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
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Re: [Audyssey] New to the List

2008-09-01 Thread Valiant8086
Hi.
Welcome aboard. I recognise you from somewhere else, though can't remember 
exactly where. Enjoy the list.
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 29, 2008 5:54 PM
Subject: [Audyssey] New to the List


> Hi all, I've just joined this list as I'm into gaming. I have games from
> Draconis Entertainment, BSC Games, GMA Games, and others, all running as
> demos. I look forward to your contributions, and I'll try and contribute
> where I can. Regards, Chris.
>
> --
> Chris Hallsworth
>
> E-mail: [EMAIL PROTECTED]
>
> MSN: [EMAIL PROTECTED]
>
> Skype: chrishallsworth7266
>
> Klango: chrishallsworth
>
> FTP: ftp://chrishallsworth.dyndns.org
>
>
> ---
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Re: [Audyssey] topspeed's release?

2008-09-01 Thread Valiant8086
Hi.
Supposed to be the 6th.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, September 01, 2008 5:11 PM
Subject: [Audyssey] topspeed's release?


> Hey all,
> Anyone know when the new version of topspeed is scheduled for release? I
> know it is some time this month, but I can't remember when. thanks!
>
>
>
> -
> For video game music and related content, check out the following site:
> http://gh.ffshrine.org?r=16426
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
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> list,
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Re: [Audyssey] Other good muds for blind people

2008-08-28 Thread Valiant8086
Hi.
How about star wars galactic insites SWGI, vip mud has it in it's list of 
games, I think, if not I don't know the port for it atm so. Or Legend of the 
Jedi LOTJ, or return of the jedi ROTJ. I like ROTJ sort of.
- Original Message - 
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "'Missy Hoppe'" <[EMAIL PROTECTED]>; "'Gamers Discussion list'" 

Sent: Thursday, August 28, 2008 8:42 AM
Subject: Re: [Audyssey] Other good muds for blind people


> Are there any good spacey type games out there? As in trading, empire
> building, anything like warring factions mud type games?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Missy Hoppe
> Sent: 28 August 2008 12:08
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Other good muds for blind people
>
>
> discworld rocks for blind people! There are several of us there, and I
> happen to be a newbie helper.
> discworld.atuin.net port 23.
> My character is Eponine and I hope to see you there someday. Missy
> - Original Message - 
> From: "Lindsay Cowell" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, August 28, 2008 6:39 AM
> Subject: [Audyssey] Other good muds for blind people
>
>
> Hi Folks,
>
> I have already played Alter Eon and Miriani muds, but Miriani is down
> until
> the third of September. Does anyone know of any other good muds I can
> try,
> as I am not that keen on Alter Eon?
>
> Lindsay Cowell.
> ---
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>
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>
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Re: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-27 Thread Valiant8086
Hi.
I've played gw2. It has enforced pvp, the same reason I don't play Miriani 
much.
- Original Message - 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 27, 2008 9:12 AM
Subject: Re: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick,the 
MAN, the MYTH, THE LEGEND?


> Yay for mindless drones. *grin* I tried to get back into alter the other
> day. Earned about 600k experience, got bored, recalled and logged off. 
> Kill
> opponent, kick for an houw with the ocasional spell toss isn't my idea of 
> a
> fun mud. And my idea of strategy isn't c frostbite, flee, n, c frostbite,
> flee, n, etc. It's the same reason I gave up on project bob, the combats
> just start taking too long and the descriptions suck. You guys want to see 
> a
> well-described style grinder mud, try godwars2 or new moon.
>
> --
> From: "Yolanda" <[EMAIL PROTECTED]>
> Sent: Tuesday, August 26, 2008 4:25 PM
> To: "'Gamers Discussion list'" 
> Subject: Re: [Audyssey] Alter aeon was Re:  Miriani - Patrick
> Fitzpatrick,the MAN, the MYTH, THE LEGEND?
>
>> Obviously between 40 and 50 people since that is usually the number of
>> players on.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Orin
>> Sent: Tuesday, August 26, 2008 2:57 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick,the
>> MAN, the MYTH, THE LEGEND?
>>
>> Lol. Are you serious? I mean, come on, who would seriously want to
>> waist the hours away on a grinding mud like that?
>> On Aug 26, 2008, at 4:53 PM, Valiant8086 wrote:
>>
>>> Hi.
>>> try alter aeon for a while.
>>> telnet://dentinmud.org:3010
>>>
>>> - Original Message -
>>> From: "Tj" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, August 26, 2008 12:56 PM
>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>> MYTH,THE LEGEND?
>>>
>>>
>>>> I just need something to do.  Miriani's kinda boring for me now.
>>>>
>>>> Tj
>>>> - Original Message -
>>>> From: "piotru[" <[EMAIL PROTECTED]>
>>>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>> 
>>>> Sent: Tuesday, August 26, 2008 3:00 AM
>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>> MYTH,THE LEGEND?
>>>>
>>>>
>>>>> I also look for someone to mission with.
>>>>> what is your character name mike?
>>>>> - Original Message -
>>>>> From: "mike maslo" <[EMAIL PROTECTED]>
>>>>> To: "'Gamers Discussion list'" 
>>>>> Sent: Tuesday, August 26, 2008 1:33 AM
>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>>> MYTH,THE LEGEND?
>>>>>
>>>>>
>>>>>> I am just looking for someone to do missions with.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>> ]
>>>>>> On
>>>>>> Behalf Of piotru[
>>>>>> Sent: Monday, August 25, 2008 9:53 AM
>>>>>> To: Gamers Discussion list
>>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>>>> MYTH, THE LEGEND?
>>>>>>
>>>>>> rerolling? with my 300 something points?
>>>>>> I'll reroll only if the hosts tell me to do so, but they won't.
>>>>>> so, I don't want to clear my account, and I won't.
>>>>>> - Original Message -
>>>>>> From: "Willem" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, August 24, 2008 10:41 PM
>>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>>>> MYTH,THE
>>>>>>
>>>>>> LEGEND?
>>>>>>
>>>>>>
>>>>>>> I'm not even consideri

Re: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-26 Thread Valiant8086
Hi.
I love Alter Aeon. I've been playing it since May 2005.
- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 26, 2008 4:57 PM
Subject: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick,the 
MAN, the MYTH, THE LEGEND?


> Lol. Are you serious? I mean, come on, who would seriously want to
> waist the hours away on a grinding mud like that?
> On Aug 26, 2008, at 4:53 PM, Valiant8086 wrote:
>
>> Hi.
>> try alter aeon for a while.
>> telnet://dentinmud.org:3010
>>
>> - Original Message -
>> From: "Tj" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, August 26, 2008 12:56 PM
>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>> MYTH,THE
>> LEGEND?
>>
>>
>>> I just need something to do.  Miriani's kinda boring for me now.
>>>
>>> Tj
>>> - Original Message -
>>> From: "piotru[" <[EMAIL PROTECTED]>
>>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> 
>>> Sent: Tuesday, August 26, 2008 3:00 AM
>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>> MYTH,THE
>>> LEGEND?
>>>
>>>
>>>> I also look for someone to mission with.
>>>> what is your character name mike?
>>>> - Original Message -
>>>> From: "mike maslo" <[EMAIL PROTECTED]>
>>>> To: "'Gamers Discussion list'" 
>>>> Sent: Tuesday, August 26, 2008 1:33 AM
>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>> MYTH,THE
>>>> LEGEND?
>>>>
>>>>
>>>>> I am just looking for someone to do missions with.
>>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>>>> ]
>>>>> On
>>>>> Behalf Of piotru[
>>>>> Sent: Monday, August 25, 2008 9:53 AM
>>>>> To: Gamers Discussion list
>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>>> MYTH,
>>>>> THE LEGEND?
>>>>>
>>>>> rerolling? with my 300 something points?
>>>>> I'll reroll only if the hosts tell me to do so, but they won't.
>>>>> so, I don't want to clear my account, and I won't.
>>>>> - Original Message -
>>>>> From: "Willem" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" 
>>>>> Sent: Sunday, August 24, 2008 10:41 PM
>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>>>> MYTH,THE
>>>>>
>>>>> LEGEND?
>>>>>
>>>>>
>>>>>> I'm not even considering reroling.
>>>>>> - Original Message -
>>>>>> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
>>>>>> To: "Gamers Discussion list" 
>>>>>> Sent: Sunday, August 24, 2008 6:46 PM
>>>>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN,
>>>>>> the
>>>>>> MYTH,THE
>>>>>> LEGEND?
>>>>>>
>>>>>>
>>>>>>> Yeah, but rerolling will defenetely not help that problem you
>>>>>>> describe,
>>>>>>> iether. Besides, if I'm being stranded I just sleep. I don't
>>>>>>> care what
>>>>>>> people do to me- but the biggest mistake people make is to have
>>>>>>> drones
>>>>>>> and
>>>>>>> droids following thm. If your gonna get stranded, iether don't
>>>>>>> have em
>>>>>>> following you or have so many med drones and droids that they
>>>>>>> could
>>>>>>> never
>>>>>>> stun you.
>>>>>>
>>>>>>
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> [EMAIL PROTECTED]
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey

Re: [Audyssey] pigeon Panic

2008-08-26 Thread Valiant8086
Hi.
Can you find it on http://audiogames.net?
hth
- Original Message - 
From: "Earthmother407" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 26, 2008 5:49 PM
Subject: Re: [Audyssey] pigeon Panic


> no, there used to be just a pigeon panic game. When you shot ten pigeons,
> there would be a chime. The pigeons flew acrossed the screen from left to
> right faster and faster each time you got ten more pigeons. Glenna
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, August 26, 2008 5:45 PM
> Subject: Re: [Audyssey] pigeon Panic
>
>
>> Hi Glenna,
>> Correct me if I am wrong but I believe you are talking about the Pigeon
>> Panic game that comes with Duck Hunt 1.1?
>> If so then you need to get and install Duck Hunt 1.1 and on the Duck
>> Hunt selection screen press space bar until you select Pigeon Panic and
>> press enter to start that particular game.
>> Hth.
>>
>> Earthmother407 wrote:
>>> Does anyone know where or even if this game is around? I had to get a 
>>> new
>>> computer and I thought I had it, but unfortunately I don't. Is there
>>> someone who has it out there, that could possibly send it? I write to
>>> Liam at el-works.not with the email address that was provided, but got 
>>> no
>>> answer. Glenna ps. please help, I really liked this simple game, for
>>> stress relief.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
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Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-26 Thread Valiant8086
Hi.
try alter aeon for a while.
telnet://dentinmud.org:3010

- Original Message - 
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 26, 2008 12:56 PM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


>I just need something to do.  Miriani's kinda boring for me now.
>
> Tj
> - Original Message - 
> From: "piotru[" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
> 
> Sent: Tuesday, August 26, 2008 3:00 AM
> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the 
> MYTH,THE
> LEGEND?
>
>
>>I also look for someone to mission with.
>> what is your character name mike?
>> - Original Message - 
>> From: "mike maslo" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" 
>> Sent: Tuesday, August 26, 2008 1:33 AM
>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>> MYTH,THE
>> LEGEND?
>>
>>
>>>I am just looking for someone to do missions with.
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
>>> On
>>> Behalf Of piotru[
>>> Sent: Monday, August 25, 2008 9:53 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the 
>>> MYTH,
>>> THE LEGEND?
>>>
>>> rerolling? with my 300 something points?
>>> I'll reroll only if the hosts tell me to do so, but they won't.
>>> so, I don't want to clear my account, and I won't.
>>> - Original Message - 
>>> From: "Willem" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, August 24, 2008 10:41 PM
>>> Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
>>> MYTH,THE
>>>
>>> LEGEND?
>>>
>>>
 I'm not even considering reroling.
 - Original Message - 
 From: "constantine (on laptop)" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Sunday, August 24, 2008 6:46 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE
 LEGEND?


> Yeah, but rerolling will defenetely not help that problem you 
> describe,
> iether. Besides, if I'm being stranded I just sleep. I don't care what
> people do to me- but the biggest mistake people make is to have drones
> and
> droids following thm. If your gonna get stranded, iether don't have em
> following you or have so many med drones and droids that they could
> never
> stun you.


 ---
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>>>
>>>
>>> --
>Sprawdz, co Cie dzis czeka!
>>> Horoskop dzienny: >>http://link.interia.pl/f1ee9
>>>
>>>
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>>
>>
>> --
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>> Horoskop dzienny: >>http://link.interia.pl/f1ee9
>>
>>
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Re: [Audyssey] fighting crossover games for sony systems

2008-08-26 Thread Valiant8086
My bro got a psp for his birthday last year. those things are neat looking.

- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 26, 2008 12:36 PM
Subject: Re: [Audyssey] fighting crossover games for sony systems


> Yeah I miss my psx, I bought it off someone, and sould it for a ps2. Sould
> the ps2 for a psp and that's that, now. I really liked the mortal kombat
> games for the psx myself. Not to mention tekken, a classic.
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> - Original Message - 
> From: <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, August 25, 2008 9:14 PM
> Subject: Re: [Audyssey] fighting crossover games for sony systems
>
>
>> Wish I could find my copy of Marvel VS. Capcom for the psx... as well as
>> my
>> copy of Marvel superheroes vs. street Fighter. I'll never forget Akuma 
>> and
>> his raging demon move. Boy that move was a gem when you got it to work.
>> Sure
>> it took off all of your super bars but the damage was awesome...
>> - Original Message - 
>> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, August 25, 2008 9:00 PM
>> Subject: Re: [Audyssey] fighting crossover games for sony systems
>>
>>
>>> Those rocked. I've got something like that for the 3do, I can't remember
>>> what its called. I think I'll go grab the 3do and hook it up and bring
>>> back
>>> fond memories. All of these systems have some good old memories that
>>> makes
>>> them unique from each other. Anyone remember pokemon stadium? God me and
>>> my
>>> buddy musta played that thing for 3000 or 4000 hours. I stil have the
>>> profile on there...man, the old days. I'll never forget the genny, 
>>> that's
>>> got history that does. I got it when I was four and when I was six, I
>>> threw
>>> it out the window. Talk about fighting, that things a tank, because it
>>> stil
>>> works beautifully even though its got somewhat of a dent in it...anyway
>>> gettin off the track of the orriginal subject, sorry.
>>>
>>> Have a good day from Tyler C. Wood!
>>>
>>> contact details:
>>>
>>> email: [EMAIL PROTECTED]
>>> msn: [EMAIL PROTECTED]
>>> skype: the_conman283
>>>
>>> system details:
>>> Hp pavillion dv5220CA notebook pc
>>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>>> Fujitsu
>>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>>> - Original Message - 
>>> From: <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, August 25, 2008 12:36 PM
>>> Subject: [Audyssey] fighting crossover games for sony systems
>>>
>>>
 Anyone remember the good old versus fighting games like Marvel VS.
 Capcom
 and x-men VS. Streetfighter? Those were the games to play. lol. If
 anyone
 hasn't played them and is into fighting games I recommend them. Nothing
 more interesting than pitting Akuma against someone like spider man.
 lol.
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 No virus found in this incoming message.
 Checked by AVG.
 Version: 8.0.138 / Virus Database: 270.6.7/1632 - Release Date:
 8/25/2008
 7:05 AM


>>>
>>>
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>>
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>> No virus found in thi

Re: [Audyssey] sound RTS

2008-08-24 Thread Valiant8086
Your external IP, but you need to tell your router to forward the stuff that 
hits that port to the proper computer that is, your internal IP 
192.168.nnn.nnn
This way, i think it was port 2800 right? not gonna look so let's assume 
it's port 2800 that your server needs to accept connections from. So 
computer 1, that's you, is the server. computer b, is a client, someone else 
who wants to play on your server. computer b, connects to your external IP, 
let's say it's 112.114.110.14 or something. I can't remember my IP stuff 
verry well and thus don't know for sure if that's a valid IP, if not, spare 
me the lecture... So computer B locates the IP 112.114.110.14 and hits your 
router on port 2800. But your router can't  host sound rts, so not a whole 
lot of interesting things wind up happening, unless you can tell your router 
that when comething comes into it on port 2800, send it to the computer on 
which the sound rts game would be hosted. Use your internal Ip 
address.192.168.nnn.nnn, and find your router's port forwarding feature and 
specify the port, I think that port is 2800, and forward to your computer's 
IP.
- Original Message - 
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 24, 2008 3:28 PM
Subject: Re: [Audyssey] sound RTS


> Hi,
>
> Is it my internal IP I need to give out, IE 192.168.xx.xx, or my external
> IP?
>
> Thanks,
>
> Aiden
> - Original Message - 
> From: "Steady Goh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, August 24, 2008 7:35 PM
> Subject: Re: [Audyssey] sound RTS
>
>
>> Hi Aiden, when players enter sound rts multi player mode, we can either
>> choose the server from the list or enter through the IP adress. If you
>> host a server and give your IP adress, we will be able to login to your
>> server even if your port 2500 is blocked. This is how topspeed does
>> anyway.
>>
>>
>> 锦发/Steady Goh
>>  - Original Message - 
>>  From: aiden gardiner
>>  To: Gamers Discussion list
>>  Sent: Monday, August 25, 2008 1:36 AM
>>  Subject: Re: [Audyssey] sound RTS
>>
>>
>>  Thanks thomas, I'll get my dad to help me have a look, see if I can
>> squash
>>  this little problem, because I really want to be able to hoste games.
>>
>>  Aiden
>>  - Original Message - 
>>  From: "Thomas Ward" <[EMAIL PROTECTED]>
>>  To: "Gamers Discussion list" 
>>  Sent: Sunday, August 24, 2008 6:29 PM
>>  Subject: Re: [Audyssey] sound RTS
>>
>>
>>  > Hi Aiden,
>>  > Well, it all depends on what ports are blocked by the router.
>>  > Obviously,the ports Topspeeed uses are not filtered and that is why 
>> you
>>  > are getting a two way connection. However, the port that SoundRTS is
>>  > either being blocked by your router, or you have a firewall program
>>  > blocking the port. Either way chances are good that the port is closed
>>  > or filtered by an application or the router.
>>  >
>>  > aiden gardiner wrote:
>>  >> Thomas,
>>  >>
>>  >> That seems to be the problem. I can get the server running, but noone
>> can
>>  >> connect. the router I use is manufactured by my ISP, and is not very
>>  >> accessible. What I don't understand is, how can top speed go straight
>>  >> through the firewall, without me doing any setup on the router, when
>>  >> sound
>>  >> RTS can't?
>>  >>
>>  >> Aiden
>>  >>
>>  >
>>  >
>>  > ---
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>>  > If you want to leave the list, send E-mail to
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>>
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Re: [Audyssey] Start your engines... remember! almost!!

2008-08-23 Thread Valiant8086
Hi.
Did you get my k1000?
- Original Message - 
From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 23, 2008 9:24 AM
Subject: [Audyssey] Start your engines... remember! almost!!


> Hello folks,
>
> After 2,5 years of absolute silence, we have planned to release Top
> Speed 2.1 at the 6th of September. With 2 new cars, 5 new tracks, a new 
> exciting surface type, a heavily changed menu and more we don't talk about 
> at the moment, we hope you will enjoy playing Top Speed as never before. 
> Also, there are lots of bugs fixed. But before the release, we need your 
> help.
>
> Since it's hard to create cars for Top Speed that are realistic and
> high quality, there are only 2 cars added. That's not enough, so it's
> your turn to build a realistic and qualitative car. Send your car in a
> zip-file with a good name and description to
> [EMAIL PROTECTED] The best car we received before the
> first of September will be integrated in the game. And, we want more.
> We only have three cars received yet, and they aren't high quality enough
> to implement.
>
> Happy building!
> Leonard de Ruijter
> Playing in the Dark
>
>
> ---
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Re: [Audyssey] Linux vs Windows was Windows 7

2008-08-18 Thread Valiant8086
A 695mb download. I got it to work, kind of. But I don't think my copy of it 
is working like it's supposed to. My installation got messed up, for 
example. But, then again, I installed it on an old hard drive for which the 
bios in that compac pops up a screen occasionally after I hit the power 
button stating that the drive has a failure iminent, press f1 to continue.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, August 19, 2008 1:26 AM
Subject: Re: [Audyssey] Linux vs Windows was Windows 7


> Hi there
>
> Do you have to buy ubuntu? Or is it open-source, and burnable to a cd?
>
> thanks. Btw, I'm running a 1.3 ghz, AMD Duron, 256 mb ram for my 
> desktop--It
> even has USB 1 ports! imagine!
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, August 18, 2008 12:08 PM
> Subject: Re: [Audyssey] Linux vs Windows was Windows 7
>
>
>> Hi Josh,
>> Gnome 2.20 and Orca 2.20 ship with Ubuntu 8.04 out of the box. There is
>> no need to grab Gnome independantly. In fact, if you want to try Linux
>> before installing it Ubuntu8.04 comes on a bootible cd  which you place
>> in your cd drive, reboot your system, and if you press enter on the
>> first two screens it will boot directly to a minimal Gnome desktop. It
>> is just one more step to do alt+f2 and type orca, followed by enter.
>> Answer Orcas questions do an alt+control+backspace wait for the little
>> drumb beat, press enter, and you have a fully functional, and talking
>> Gnome desktop. Of course, if you want to add applications such as
>> gnome-mud to play muds then you have to install the os to get upgrades,
>> get better system performence, add applications, get mp3, wma,
>> quicktime, and other plugins to your installation.
>> Now, I have to agree hear that Linux's screen reader Orca is much better
>> with playing muds than Apple's VoiceOver for one very important reason.
>> Orca is written in pure Python 2.5, and because it is based on a
>> scripting language you can write custom scripts for gnome-mud to read
>> out text areas in gnome-mud which you can't do in VoiceOver. Orca's
>> scripting capabilities really makes it as powerful as Jaws in that
>> respect because if you have the scripting know-how you can make Orca do
>> a lot of things VoiceOver on Mac can only dream about at this time. Also
>> Orca has a review cursor, similar to Jaws's invisible cursor, that
>> allows you to move around the screen and find out what is happening in
>> your mud. VoiceOver's lack of an invisible/review cursor seriously makes
>> it less than ideal when playing muds and even interactive fiction games
>> on a Mac.
>> In fact, I seriously looked at buying a Mac this passed winter, but in
>> the end I decided to buy a Compaq 500 series notebook that I recently
>> put Ubuntu 8.04 on. The main reason I chose Linux over the Mac is that
>> Orca's scripting abilities and added review functionality in many
>> respects makes it the better screen reader, and while I liked VoiceOver
>> it has some catching up to do. Also Orca has a special formatting mode I
>> can turn on that tells me specifically how my Java source code is
>> aligned, and I can easily identify what level of a block statement I am
>> in without having to use a braille display. Few screen readers offers as
>> detailed virble feedback on the formatting of C, C++, Python, and Java
>> source code as Orca does.
>> Cheers.
>>
>>
>> Orin wrote:
>>> Hmm. It's too bad Macs don't have a mud client that reads automaticly
>>> yet.
>>> Then again, I guess Linux is the better OS here again in terms of the
>>> screen
>>> reader because it's been worked on even before VoiceOver even existed. I
>>> do
>>> suppose with each OS release VO is getting better but I think it'll be a
>>> long way from Orca and such. Also, I wonder how with VMware Fusion how 
>>> to
>>> install Linux. I'm seriously thinking of trying it out, thing is I just
>>> want
>>> linux, and there's so much packages available. I just wish there was a
>>> self
>>> installer that'd just install the gnome thing and be done with it.
>>>
>>
>>
>> ---
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Re: [Audyssey] ="iso-8859-1"quite"miriani_game_questionworldas_, Pms, 'ounds"=

2008-08-17 Thread valiant8086 on braille plus
Hi I quit because I don't like pvp. On 17 Aug 2008 9:29:6 -0300, Mauricio 
peixoto de 
Mattos Almeida wrote:


>i suppose this game has already been discussed here, but, as i play  it
>14 hours a day.  i have a question: who elce play miriani.
>if you played and left, why did you?
>
>i remember this topic but i was just signing into the list so well
>well, here it is again!
>
>mauricio
>-Mensagem original-
>De: [EMAIL PROTECTED]
>Para: "[EMAIL PROTECTED], Gamers Discussion list" 
>Data: Domingo, 17 de Agosto de 2008 04:20
>Assunto: Re: [Audyssey] PMSounds
>
>I don't want to disable the sounds as such, I just want to make sure the 
>sounds 
>are enabled as i am getting no sound from PMSounds at all and I am sure my 
>sound 
>card should be able to cope with jaws, the sounds from FS2002 and PMSounds as 
>my computer is brand new. When i load PMSounds it says sound device loaded but 
>nothing 
>happens.
>
>Lindsay cowell.
>
>- original message -
>Subject:Re: [Audyssey] PMSounds
>From:"Mauricio peixoto de Mattos Almeida" <[EMAIL PROTECTED]>
>Date:17/08/2008 2:38 am
>
>lindsay.
>
>i used fs 2002 for hages,.. but wlel,l i don't know because i never
>thought anyone would  want to disable sounds
>
>mauricio almeida
>-Mensagem original-
>De: [EMAIL PROTECTED]
>Para: gamers@audyssey.org
>Data: Domingo, 17 de Agosto de 2008 03:01
>Assunto: [Audyssey] PMSounds
>
>Hi folks, is it possible for a blind person to enable/disable the sounds in 
>PMSounds for FS2002 themselves and how do you do it?
>
>Lindsay Cowell
>
>
>
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Re: [Audyssey] Game Testing

2008-08-13 Thread Valiant8086
Hi.
It's an incredibly complicated game. It can even tell you that it's loaded 
successfully! Now! thats! awesome! hahaha couldn't resist, it's a test app 
that allows people who download it to insure that A game that is produced 
using the same tools as this test program will be able to run
- Original Message - 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 13, 2008 2:35 PM
Subject: Re: [Audyssey] Game Testing


> what is this game anyways
>
> On 13 Aug 2008, at 19:14, shaun everiss wrote:
>
>> hmm ok I better grab this then to.
>> At 09:42 a.m. 14/08/2008, you wrote:
>>> Hi Shaun,
>>> Yes, you do. The XNA Framework is what he is using not DirectX.
>>> Smile.
>>>
>>> shaun everiss wrote:
 do we need the xna framework?
 I have dx9 latest as of june, dot net 1.1 2.0 and 3.5 loaded.
 vb6 runtimes sp1.
 no xna I didn't think I needed this.

>>>
>>>
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Re: [Audyssey] Game Testing

2008-08-13 Thread Valiant8086
Hi.
I have both XNA framework redistributable 2.0 and .net framework 3.5.
- Original Message - 
From: "Jason Allen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 13, 2008 4:23 AM
Subject: Re: [Audyssey] Game Testing


>I wonder why it works on some but not on others. Could everyone that tried
> it verify that you have XNA Redistributable 2.0 in your programs list 
> (under
> add and remove). Also, .NET Framework version 3.5. One of those seems to 
> be
> causing the problem and I think it's the framework.
>
> Jason
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Re: [Audyssey] Accessible Uno game with human players

2008-08-13 Thread Valiant8086
Hi.
I think Jim was thinking along the terms of both of you playing at the same 
computer, passing the keyboard between you.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 13, 2008 10:10 AM
Subject: Re: [Audyssey] Accessible Uno game with human players


> Hi Jim,
> Actually, in this respect each client of the game can work independantly
> from each other. For example if I press the 1 through 0 on my keyboard
> to see what cards are in my hand Sapi would announce only my cards, in
> my hand, and not brodcast it across the network to the other players. It
> would only brodcast to the other players if you specifically designed
> your game to announce to each player what I was doing.
> About the only thing that would need to get broadcast to the other
> players is that player 1, Tom Ward, has drawn a new card, discarded an
> old card, or I played a card and the new face up card on the deck is 9
> green or something like that. In this respect it isn't much different
> than writing for a computer player except you are taking out the A.I.
> part and allowing real human players to make all the decisions.
> I know none of your games are network playable,and why you have drawn
> the wrong conclusions here. However, I just thought I would point out
> that what Ann wants is certainly doable from a programming standpoint,
> and that not everything done in a network game is broadcast to everyone
> else unless the developer makes it do that. Smile.
> Cheers.
>
> Jim Kitchen wrote:
>> Hi Ann,
>>
>> You know other than on line like at AllInPlay, I am not sure how one 
>> would write any multiple player card game.  You know because I don't know 
>> how one could hear what their cards are without everyone hearing them. 
>> Pretty much the same thing for allot of multiple player games like that 
>> like Clue, battleship etc.
>>
>> BFN
>>
>>  Jim
>>
>> if you want someone to keep a secret, keep it yourself.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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>
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Re: [Audyssey] Game Testing

2008-08-12 Thread Valiant8086
Hi.
It runs fine here.
- Original Message - 
From: "Jason Allen" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, August 12, 2008 5:08 AM
Subject: [Audyssey] Game Testing


> Hi guys,
>
> I'm currently developing an audio RPG. I'm having trouble finding out 
> which
> prerequisites I need to include with the game. So far, the setup checks 
> for
> Direct X, XNA, and the .NET framework. I believe this is all that's needed
> to run my XNA game. The application runs locally on the computers I can 
> test
> it on, but I haven't has as much success deploying it to testers.
>
> So, if you're so inclined, would you mind downloading a test application?
> The test game goes through the same setup as my game, but it only installs 
> a
> tiny program. The program opens a window, and speaks a sentence. If you 
> can
> run this successfully, you should be able to run my game. Please let me 
> know
> at my forum or on this list if the application runs or has an error. Also,
> any computer details like .NET version, video card, or operating system
> would be helpful.
>
> The link is: http://www.blind-games.com/forum/viewtopic.php?f=4&t=2
>
> Keep in mind, this is only a test application. It's not the actual game. 
> If
> you'd like to sign up as a tester, please create an account on the forum.
>
> Thanks!
> Jason
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Re: [Audyssey] gma tank commander question

2008-08-11 Thread Valiant8086
Another one is abcdea, unlimited ammo, there's a 3rd one, though, it's a 
number sequence, that's the one that unlocks everything.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, August 11, 2008 8:18 AM
Subject: Re: [Audyssey] gma tank commander question


> Hi Bryan,
> No, that is not how TC's cheat codes work. There are two cheat codes
> made available to everyone for Tank Commander and they work the same for
> everyone. One of them was abcinv, and I can't recall the other at this
> moment.
>
> On Sun, 2008-08-10 at 21:11 -0600, Bryan Peterson wrote:
>> I don't think you can use those without first unlocking or purchasing the
>> codes yourself. That seems to be a safeguard in a lot of audio games. The
>> cheat codes won't work until you yourself unlock the file within the 
>> game.
>> So even posting them on list, which is generally not looked upon with 
>> favor,
>> would be pointless.
>> Time is an illusion, lunchtime doubly so.
>
>
>
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Re: [Audyssey] gma tank commander question

2008-08-10 Thread Valiant8086
it's probably on audiogames.net, yes it does work.
- Original Message - 
From: "kerry" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, August 10, 2008 11:22 PM
Subject: Re: [Audyssey] gma tank commander question


> hmm, but it worked at first. i can't remember the coad not for anything. i
> used it before.
> Kerry Calderon
> Trinidad West Indies
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, August 10, 2008 11:11 PM
> Subject: Re: [Audyssey] gma tank commander question
>
>
>>I don't think you can use those without first unlocking or purchasing the
>> codes yourself. That seems to be a safeguard in a lot of audio games. The
>> cheat codes won't work until you yourself unlock the file within the 
>> game.
>> So even posting them on list, which is generally not looked upon with
>> favor,
>> would be pointless.
>> Time is an illusion, lunchtime doubly so.
>> - Original Message - 
>> From: "kerry" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, August 10, 2008 8:55 PM
>> Subject: [Audyssey] gma tank commander question
>>
>>
>>> hi guys, question here, it's been a while, but I remember getting a coda
>>> to turn the tanks to invincible
>>> could some one send it on here? or to me? that would be a big help.
>>> thanks in advance.
>>> Kerry Calderon
>>> Trinidad West Indies
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Re: [Audyssey] NVDA and Mudding

2008-08-09 Thread Valiant8086
Ryan, if you can do it so that here's an option so that NVDA would be 
able to recognise your text display as a dos shell window you've got it 
solved I do believe
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 09, 2008 10:06 PM
Subject: Re: [Audyssey] NVDA and Mudding


> Hi Ryan,
> At this point NVDA doesn't have good support for any mud clients out of
> the box, but the more advanced users of NVDA could write scripts for
> said clients if they have some idea of Python scripting.
> If I wasn't so blasted busy all the time i could probably write some
> Python scripts for some of the more popular mud clients, but
> unfortunately I do not have the time. I think instead of everyone trying
> to directly interface with the screen reader you should make the design
> of the client, program, etc as accessible as possible so that any screen
> reader can use it. After all, Jaws is not the only option out there.
> neither is Window Eyes, and many developers of access technology are
> blissfully ignoring that fact.
>
> Ryan Smith wrote:
>> Hi,
>> Well in order for the client to read the incoming text, you need an
>> NVDA API. Then it would be as simple as reading a string. The program
>> will use the API can manually give it text to read (what VIP MUD
>> does). I will look into the NVDA API for RMud. All clients basically
>> are are text boxes that are updated every time new data comes in, and
>> it updates the text box. You mentioned MonkeyTerm, but never said if
>> NVDA reads it, does it?
>> Thanks.
>> -Ryan
>>
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>>
>>
>
>
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Re: [Audyssey] Favorite MUDS

2008-08-09 Thread Valiant8086
Does alter aeon get boring fast?
I've been playing it since May 2005. http://dentinmud.org
telnet://dentinmud.org:3010

- Original Message - 
From: "mike maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, August 09, 2008 6:50 PM
Subject: [Audyssey] Favorite MUDS


> Hi list:
>
> Was wondering if anyone had a good mud that offered player killing and
> quests but did not get boring fast?
>
>
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Re: [Audyssey] NVDA and Mudding

2008-08-09 Thread Valiant8086
Hi.
I'd really love it if you did make it work with other muds. It sounds like 
it'd be a way to get an accessible client without having to go find the 
client, then the scripts and things you generally need in order to make the 
client accessible. VipMud is brilliant but other options is always good.
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 09, 2008 9:15 PM
Subject: Re: [Audyssey] NVDA and Mudding


> Hi,
> When I do come out with RMUD, I do hope  What you can do in RMUD is
> disable the incoming text box, and use a message box instead. Then you
> press space for okay, send your data, and so on. NVDA will read the
> message box. I know this can be a bit of a nuisance, however RMUD will
> also have complete SAPI support. When and If NVDA comes out with an
> API, I will surely add it. Whether I will open it up to all moo's is
> questionable, it is custom developed for this specific MOO..few
> feature's wouldn't work without this moo.
>
> Thanks.
> -Ryan
>
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Re: [Audyssey] Start your engines... almost

2008-08-09 Thread Valiant8086
rail racer - http://blindadrenaline.com
- Original Message - 
From: "dennis" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 09, 2008 9:30 PM
Subject: Re: [Audyssey] Start your engines... almost


> where do i get real racer?
> - Original Message - 
> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
> To: "Leonard de Ruijter" <[EMAIL PROTECTED]>; "Gamers Discussion
> list" 
> Sent: Friday, August 08, 2008 12:42 PM
> Subject: Re: [Audyssey] Start your engines... almost
>
>
>> Oh, wow. I can't wait for this game. Its one of the few realistic
>> accessible
>> racing games out there. I also can't wait for USA raceway.
>>
>>
>> Have a good day from Tyler C. Wood!
>>
>> contact details:
>>
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> skype: the_conman283
>>
>> system details:
>> Hp pavillion dv5220CA notebook pc
>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>> Fujitsu
>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>> - Original Message - 
>> From: "Leonard de Ruijter" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Friday, August 08, 2008 8:03 AM
>> Subject: [Audyssey] Start your engines... almost
>>
>>
>>> Hello folks,
>>>
>>> After 2,5 years of absolute silence, we have planned to release Top 
>>> Speed
>>> 2.1 at the beginning of September. With 2 new cars, 5 new tracks, a new
>>> exciting surface type, a heavily changed menu and more we don't talk
>>> about
>>> at the moment, we hope you will enjoy playing Top Speed as never before.
>>> Also, there are lots of bugs fixed. But before the release, we need your
>>> help.
>>>
>>> Since it's hard to create cars for Top Speed that are realistic and high
>>> quality, there are only 2 cars added. That's not enough, so it's your
>>> turn
>>> to build a realistic and qualitative car. Send your car in a zip-file
>>> with
>>> a good name and description to [EMAIL PROTECTED] The best 
>>> car
>>> we received before the first of September will be integrated in the 
>>> game.
>>>
>>> Happy building!
>>> Leonard de Ruijter
>>> Playing in the Dark
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>> Checked by AVG.
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>>>
>>>
>>
>>
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Re: [Audyssey] NVDA and Mudding

2008-08-09 Thread Valiant8086
It doesn't. It also is unable to read the funkey monkey tree.
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 09, 2008 2:14 PM
Subject: Re: [Audyssey] NVDA and Mudding


> Hi,
> Well in order for the client to read the incoming text, you need an
> NVDA API. Then it would be as simple as reading a string. The program
> will use the API can manually give it text to read (what VIP MUD
> does). I will look into the NVDA API for RMud. All clients basically
> are are text boxes that are updated every time new data comes in, and
> it updates the text box. You mentioned MonkeyTerm, but never said if
> NVDA reads it, does it?
> Thanks.
> -Ryan
>
> ---
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Re: [Audyssey] NVDA and Mudding

2008-08-09 Thread Valiant8086
Hi.
NVDA doesn't yet have an API. You may wish to subscribe to the nvda-dev 
mailing list and ask them about it though. Multiple people have asked about 
it in the past including myself and if one more person does it they may 
realize it's enough priority and look into it more interestedly.
- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, August 09, 2008 2:14 PM
Subject: Re: [Audyssey] NVDA and Mudding


> Hi,
> Well in order for the client to read the incoming text, you need an
> NVDA API. Then it would be as simple as reading a string. The program
> will use the API can manually give it text to read (what VIP MUD
> does). I will look into the NVDA API for RMud. All clients basically
> are are text boxes that are updated every time new data comes in, and
> it updates the text box. You mentioned MonkeyTerm, but never said if
> NVDA reads it, does it?
> Thanks.
> -Ryan
>
> ---
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Re: [Audyssey] NVDA and Mudding

2008-08-08 Thread Valiant8086
Hi.
You won't get NVDA to automatically read text unless you use a client that 
has a dos shell window and NVDA knows it.
- Original Message - 
From: "Missy Hoppe" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 08, 2008 10:51 AM
Subject: Re: [Audyssey] NVDA and Mudding


> Hi! I would be very interested in this information as well. I don't use
> nvda, but  I have a friend that might benefit from it. Does nvda work with
> Gmud at all?
> Thanks!
> Missy
> - Original Message - 
> From: "kelby carlson" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, August 06, 2008 1:30 PM
> Subject: [Audyssey] NVDA and Mudding
>
>
> Dear List,
>
> Does anyone know of any MUD clients (a la Monkey Term) that work
> with the free screen reader NVDA?
>
> Kelby
>
> Doomed Dragon
>
> It is quite easy for me to think of a God of love mainly because
> I grew up in a family where love was central and where lovely
> relationships were ever present.  It is quite easy for me to
> think of the universe as basically friendly mainly because of my
> uplifting hereditary and environmental circumstances.  It is
> quite easy for me to lean more toward optimism than pessimism
> about human nature mainly because of my childhood experiences.
> It is impossible to get at the roots of one's religious attitudes
> without taking in account the psychological and historical
> factors that play upon the individual.
>  --Martin Luther King, Jr.
>  If the people who started wars didn't make them sacred, who
> would be foolish enough to fight?
>
> --Rhett Butler
>
>  True or false, that which is said of men often occupies as
> important a place in their lives, and above all in their
> destinies, as that which they do.
>
> --Victor Hugo
>
> It is not true that the saints and the great contemplatives never
> loved created things, and had no understanding or appreciation of
> the world, with its sights and sounds and the people living in
> it.  They loved everything and everyone.
>
> --Thomas Merton
>
>
>
> --- Get FREE High Speed Internet from USFamily.Net! --
> http://www.usfamily.net/mkt-freepromo.html ---
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>
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[Audyssey] WIN HH

2008-08-07 Thread Valiant8086
Hi.
When I play Homer on a harley I can't hear the motorcycle and other sounds over 
top of what I think is the croud. What can I do about that? Joystick support 
for that would be fun.
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Re: [Audyssey] old game companies we have not heard much about

2008-08-03 Thread Valiant8086
and various
> other changes that are available for Vista, but weren't necessarily
> ready to ship with Vista last year. For example the XAudio2 library was
> just released this year, and now officially replaces DirectSound in
> Windows 7, but was in development and testing stages when Vista hit the
> seen.So DirectSound was used instead on Vista.
>
>
> Valiant8086 wrote:
>> Hi.
>> Or maybe windows 7 will be satisfactory for more people. It could be like
>> windows xp was when compared to windows ME.
>
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, July 30, 2008 8:15 PM
>> Subject: Re: [Audyssey] old game companies we have not heard much about
>>
>>
>>> true tom.
>>> I for one thing wouldn't mind staying with xp at least till the next 
>>> time
>>> I really need to upgrade.
>>> To tell you the truth, this will be a while, after this laptop decides 
>>> to
>>> die whenever that will be betwene 5-10 years, and maybe more I still 
>>> have
>>> my slow a10 which is semi dead but will probably last me another 5 years
>>> or so if I reserect it maybe more.
>>> The issue with staying with xp with a laptop is the fact that drivers 
>>> will
>>> not be made for the hardware and since all new hardware will require
>>> drivers including sound there is almost no choice in the matter.
>>> I suspect that if the next system is not up to scrat h and both laptops 
>>> do
>>> die whenever that will be and this one is just new so I don't think that
>>> would be for at least 20-30 years if I play my cards right, if thats the
>>> case and I don't have a job or a life a fact that I still am not sure 
>>> of,
>>> then I will just have to get a desktop, its not a big loss.
>>> If push comes to shove I have an old sb16 here, I also have an old p3 
>>> 733
>>> here granted it has a busted ram slot on it meaning I would have the 
>>> 256mb
>>> ram instead of 512 which is recomended for xp really to be good enough 
>>> to
>>> run I probably could live with that.
>>> If all else fails though my next system will be either linux or if I 
>>> want
>>> to stay with windows it will be windows 2000 the last system where
>>> activation is not required.
>>> At 09:01 a.m. 31/07/2008, you wrote:
>>>> Hi Damien,
>>>> Yeah, the fact of the matter is some people are going to upgrade and we
>>>> can't stick to total Windows XP only compatibility forever. As of last
>>>> month Windows XP has totally been pulled off the market, and everything
>>>> is Windows Vista. So even if you buy a new laptop, and want to buy XP
>>>> all you can do is hope to find new copies on Ebay or find left over
>>>> stock some place.
>>>> In the general market at least Mac OS Leopard sales are up since more
>>>> and more sighted companies and home users are sick of Vista as well.
>>>> Vista hasn't been the success Microsoft hoped it would be, and more
>>>> people are at least thinking about Linux or Mac OS now.
>>>> As game programmers we need to keep an eye on these trends as we are
>>>> slowly seeing it happen to the blind community as well. I have a friend
>>> >from high school who was so disgusted with Vista he went Linux. I know
>>>> someone else who recently purchased a MacBook Pro with Leopard on it.
>>>> Both of them are blind,and they don't want to go to Vista.
>>>>
>>>>
>>>>
>>>> Damien Sadler wrote:
>>>>> Hi,
>>>>> Yeah, I agree. Even though I don't have a Vista laptop or even in some
>>>>> respects don't even agree with Vista, I understand that that's not
>>>>> everyone's opinion, hence the reason I made sure, using my friend's
>>>>> laptop,
>>>>> that Acefire supported Vista before releasing. Cory Sharp was a great
>>>>> help
>>>>> in that respect.
>>>>> Regards,
>>>>> Damien
>>>>
>>>> ---
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>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>&

Re: [Audyssey] Voice for Star Trek Final Conflict

2008-08-02 Thread Valiant8086
hmm?
- Original Message - 
From: "Michael McDermott" <[EMAIL PROTECTED]>
To: 
Sent: Monday, July 28, 2008 2:27 PM
Subject: [Audyssey] Voice for Star Trek Final Conflict


>
>
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Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-08-02 Thread Valiant8086
Hmm.
One issue is the OS is installed on a 256mb flash drive. It would only be 
possible to do these things and really do them if it were possible to 
install pygame and all that on the hard drive since we'd run out of space, 
hmm. Interesting.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 31, 2008 9:23 AM
Subject: Re: [Audyssey] wonder if any games can be played on braille plus 
somewhat easily?


> Hi Aaron,
> Well, I do know the Braille Plus does support Python based applications,
> no problem, but I don't know if it has SDL and PyGame installed. If so
> then You might have a possibility of running SoundRTS. I know the latest
> betas of SoundRTS run fine on Ubuntu Linux 8.04, but we are talking a
> fully working Linux distribution for a desktop, and not a chopped down
> version of Linux for a mobile device.
> I would really need more specs on the Braile Plus before I can really
> say how possible making games is or isn't for the Braille Plus. I'm not
> very familiar with the device in general.
>
>
>
> Valiant8086 wrote:
>> Hi.
>> I wonder if, say, sound rts, could be put on the braille plus. The 
>> braille plus runs on linux wine I think they call it and there is a 
>> console mode. That'd be one sweet game to be able to play on it. I guess 
>> there might have to be some keystroke changes, who knows.
>>
>> I wonder if louis has any luck finding a language with which to write 
>> some. A mud client would be totally fun.
>>
>> Cheers:
>> Aaron T. Spears
>> ---
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>>
>
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[Audyssey] Tarzan Junior patch

2008-08-01 Thread Valiant8086
hi.
I can't use the patch because it thinks the game isn't installed because I 
instaled it on the C drive instead of the drive where windows is, drive f. How 
do I manually patch it?
Thanks.
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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Valiant8086
Hi.
Please quote some of the original messages when you reply, we are unable to 
know who and what you are replying to about if we can't examine the message 
to which you replied.
- Original Message - 
From: "Kevin Weispfennig" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 01, 2008 9:50 AM
Subject: Re: [Audyssey] AGM was my oppinion to the game market


> Hi
>
> Ah ok.
> And how mutch do you think do this thing kost?
>
> Kevin
>
> -- 
> Email: [EMAIL PROTECTED]
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Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-08-01 Thread Valiant8086
Hi.
Well, the user enterface that users use, the menus and stuff, I believe that 
stuff is written in python. I know the calculator is, because it says to use 
python's math functions because that's what it's written in.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 31, 2008 9:09 PM
Subject: Re: [Audyssey] wonder if any games can be played on braille plus 
somewhat easily?


> Hi,
> I am not surprised. I sort of figured the Braille Plus was a very
> chopped down Linux OS. It honestly would be better to get a laptop with
> Linux installed instead. That way you have at least a decent list of
> packages and dependancies.
>
>
>
> Brandon Hicks wrote:
>> Hi,
>> The Icon and Braille Plus are missing massive amounts of the libraries
>> and interpretters and other things needed to run Sound RTS. I've watched
>> while people have tried to install Python, and the amount of stuff it's
>> missing is just rediculous.
>> Brandon
>>
>>
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Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Valiant8086
Hi.
Will rmud work with other muds?

- Original Message - 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, July 31, 2008 7:30 PM
Subject: Re: [Audyssey] my oppinion to the game marked


> Hi,
> That's why I never make projects open-source, and only give the source
> to people I trust completely. You also have SDM 3 and 4 releases in
> 2008. 2008 is not over yet. SDM 4 took alot of time, especially the 3D
> game, which was worth it in the end. I would always be more willing to
> give out source when the game is released, however still, they add a
> small feature that's 3 lines and doesn't work, and call it there
> software. I do like open-source projects, but helping people with huge
> software can be a pain, usually because you don't know what the var's
> are, then you have to look at the comments, or ask them since there
> aren't any. I wouldn't call SDM a "high-quality" game, however it's
> pretty fun if you don't have anything else to do. Currently, user's
> cannot get past the side scroller. Once I fixed that, I had major
> issues with the scoreboards, huge errors and hours of debugging. I
> fixed them all, and SDM 4.1 will be out soon. I hope to release RMUD
> within 2008, depending if the MOO is complete.
>
> -Ryan s
>
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Re: [Audyssey] old game companies we have not heard much about

2008-08-01 Thread Valiant8086
What language, quote please?

- Original Message - 
From: "Kevin Weispfennig" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, August 01, 2008 7:17 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


> Hi
>
> Yes, but this language is verry hard to learn.
>
> Kevin
>
> -- 
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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Valiant8086
Hi.
Or maybe windows 7 will be satisfactory for more people. It could be like 
windows xp was when compared to windows ME.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 30, 2008 8:15 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


> true tom.
> I for one thing wouldn't mind staying with xp at least till the next time 
> I really need to upgrade.
> To tell you the truth, this will be a while, after this laptop decides to 
> die whenever that will be betwene 5-10 years, and maybe more I still have 
> my slow a10 which is semi dead but will probably last me another 5 years 
> or so if I reserect it maybe more.
> The issue with staying with xp with a laptop is the fact that drivers will 
> not be made for the hardware and since all new hardware will require 
> drivers including sound there is almost no choice in the matter.
> I suspect that if the next system is not up to scrat h and both laptops do 
> die whenever that will be and this one is just new so I don't think that 
> would be for at least 20-30 years if I play my cards right, if thats the 
> case and I don't have a job or a life a fact that I still am not sure of, 
> then I will just have to get a desktop, its not a big loss.
> If push comes to shove I have an old sb16 here, I also have an old p3 733 
> here granted it has a busted ram slot on it meaning I would have the 256mb 
> ram instead of 512 which is recomended for xp really to be good enough to 
> run I probably could live with that.
> If all else fails though my next system will be either linux or if I want 
> to stay with windows it will be windows 2000 the last system where 
> activation is not required.
> At 09:01 a.m. 31/07/2008, you wrote:
>>Hi Damien,
>>Yeah, the fact of the matter is some people are going to upgrade and we
>>can't stick to total Windows XP only compatibility forever. As of last
>>month Windows XP has totally been pulled off the market, and everything
>>is Windows Vista. So even if you buy a new laptop, and want to buy XP
>>all you can do is hope to find new copies on Ebay or find left over
>>stock some place.
>>In the general market at least Mac OS Leopard sales are up since more
>>and more sighted companies and home users are sick of Vista as well.
>>Vista hasn't been the success Microsoft hoped it would be, and more
>>people are at least thinking about Linux or Mac OS now.
>>As game programmers we need to keep an eye on these trends as we are
>>slowly seeing it happen to the blind community as well. I have a friend
>>from high school who was so disgusted with Vista he went Linux. I know
>>someone else who recently purchased a MacBook Pro with Leopard on it.
>>Both of them are blind,and they don't want to go to Vista.
>>
>>
>>
>>Damien Sadler wrote:
>>> Hi,
>>> Yeah, I agree. Even though I don't have a Vista laptop or even in some
>>> respects don't even agree with Vista, I understand that that's not
>>> everyone's opinion, hence the reason I made sure, using my friend's 
>>> laptop,
>>> that Acefire supported Vista before releasing. Cory Sharp was a great 
>>> help
>>> in that respect.
>>> Regards,
>>> Damien
>>
>>
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Re: [Audyssey] dark destroier.

2008-07-30 Thread Valiant8086
it's up on usa games, http://usagames.us, methinks
- Original Message - 
From: "mike maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Wednesday, July 30, 2008 9:51 PM
Subject: Re: [Audyssey] dark destroier.


> CAN SOMEONE SEND ME THE LINK AGAI TO DOWNLOAD THE DARK DESTROYER GAME?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of shaun everiss
> Sent: Wednesday, July 30, 2008 7:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] dark destroier.
>
> Why exactly do you?
> Its really not that bad, Ok I admit they do crash every now an then but I
> can download files all the time and well as many as the servers will take,
> also I can leave things alone and not worry about ending them mistakenly.
> Ok I must admit I do avoid them when ever possible but i do use getright.
> And it does help.
> Due to traffic ristrictions in my end I have no choice.
> With this unlimited plan I can be downloading at 400k but the next minute 
> I
> can be downloading at 10k or less so exelerating things is worth the wait.
> At 12:41 a.m. 31/07/2008, you wrote:
>
>>Hi,
>>Are you kidding? I hate using download managers like getright and
>>download accelerator. 
>>
>>shaun everiss wrote:
>>> use getright or simular thats how I got all those.
>>
>>
>>---
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Re: [Audyssey] dark destroier.

2008-07-30 Thread Valiant8086
Hi.
Who kjnows what program you meant, seeing as you didn't quote. 
http://freedownloadmanager.org
- Original Message - 
From: "Kevin Weispfennig" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 30, 2008 4:17 PM
Subject: Re: [Audyssey] dark destroier.


> Hi
>
> Where can i download this program to test it out?
>
> Kevin
>
>
>
> -- 
> Email: [EMAIL PROTECTED]
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Re: [Audyssey] dark destroier.

2008-07-30 Thread Valiant8086
Hi.
I love free download manager. It takes my internet to 64kb/s to 160kb/s. On 
a dual t1 connection at school it boosts 130kb/s up to 320kb/s. I like where 
it puts files. I made it plop files onto my c drive. I orriginally installed 
it while running in vista which is on the c drive. When I installed it for 
xp I just told it to install on c drive again. Now I saved drive space, and 
both xp and vista download files into the same folder. I do run into 
problems when I sometimes can't get the manager to download something,  or 
the other way around.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 30, 2008 8:41 AM
Subject: Re: [Audyssey] dark destroier.


>
> Hi,
> Are you kidding? I hate using download managers like getright and
> download accelerator. 
>
> shaun everiss wrote:
>> use getright or simular thats how I got all those.
>
>
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Re: [Audyssey] dark destroier.

2008-07-30 Thread Valiant8086
That game is really unstable. I may be able to find a setup file for it 
somewhere if nobody else can.
- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, July 28, 2008 7:07 PM
Subject: Re: [Audyssey] dark destroier.


> Hey,
> There's one missing, the Snowball War?
> Regards,
> Damien
>
>
>
>
> - Original Message - 
> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, July 28, 2008 11:30 PM
> Subject: Re: [Audyssey] dark destroier.
>
>
>> Hi Tom
>>
>>  Just curious if you have the 3d snake file also?  If not I'll send it
>> over
>> your way.  I've [I think] all the PB games files.
>> Dark Destroyer
>> Dukc Blaster
>> Tarzan jr. and patch
>> Tic Tac Toe
>> Showdown
>> and 3d snake.
>> Let me know if I can offer any help
>>
>> Talk soon
>> Ron
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, July 28, 2008 9:51 AM
>> Subject: Re: [Audyssey] dark destroier.
>>
>>
>> Hi Shaun,
>> If you upload it to sendspace.com, and send me the download link I'll
>> grab it and put it on the USA Games site. Showdown is in fact one of the
>> games I am missing because I lost the setup file some time back. I'd
>> love to get the setup file again.
>>
>> shaun everiss wrote:
>>> what about showdown? I have a coppy but don't know how to get it to you.
>>
>>
>> ---
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Re: [Audyssey] dark destroier.

2008-07-30 Thread Valiant8086
Hi.
MMM I like the main menu music in showdown. Listen to that stuff for about 5 
minutes, Don't snore too loud.
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, July 27, 2008 8:24 PM
Subject: Re: [Audyssey] dark destroier.


> what about showdown? I have a coppy but don't know how to get it to you.
> At 03:05 a.m. 28/07/2008, you wrote:
>>Hi Lisa,
>>Since I need to restore the PB Games downloads on my web server anyway
>>I'll start the upload right now, and in about an hour or two I'll write
>>the list back where you can get Duck Blaster, Dark Destroyer, and Tarzan
>>Junior on the USA Games web site.
>>Cheers.
>>
>>
>>
>>Lisa Hayes wrote:
>>> Hi all,  Does anyone know where I can get dark destroyer please/ thanks.
>>> Lisa Hayes
>>> skype name, lisa12257
>>> join my chat list subscribe at [EMAIL PROTECTED]
>>> ---
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>>
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Re: [Audyssey] game cracking

2008-07-30 Thread Valiant8086
firewall or router's firewal maybe.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, July 30, 2008 3:44 PM
Subject: Re: [Audyssey] game cracking


> Hi Yohandy,
> It's probably a port blockage somewhere.
> Regards,
> Damien
>
>
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, July 30, 2008 4:43 PM
> Subject: Re: [Audyssey] game cracking
>
>
>> and you know what sucks? Rail racer and VIP games do not work on my
>> computer, cause my stupid laptop has some issues with online
>> registrations.
>> FTP does not work either, I get a cannot find server no matter whether I
>> use
>> a client or browser. I still haven't figured out what's blocking this
>> communication. If anyone has any way of troubleshooting this I'd sure
>> appreciate it. I really like online registrations, until these sort of
>> things happen.
>> - Original Message - 
>> From: "Claudio" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, July 25, 2008 10:51 AM
>> Subject: Re: [Audyssey] game cracking
>>
>>
>>> Hi guys!
>>> If you know vipgameszone, theyer games have all webbased activations.
>>> Regards, Claudio.
>>>
>>> ---
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>>
>>
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[Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-07-30 Thread Valiant8086
Hi.
I wonder if, say, sound rts, could be put on the braille plus. The braille plus 
runs on linux wine I think they call it and there is a console mode. That'd be 
one sweet game to be able to play on it. I guess there might have to be some 
keystroke changes, who knows.

I wonder if louis has any luck finding a language with which to write some. A 
mud client would be totally fun.

Cheers:
Aaron T. Spears
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Re: [Audyssey] Star Trek Final Conflict

2008-07-27 Thread Valiant8086
Hi.
If you post at the bottom of your message, could you delete the time quote 
at the top, and could you put your quote above the list signature so the 
list doesn't stick another one on there? It took me for ever to figure out 
where your comments were. If you go back to Thomas's website, there should 
be instructions on how to download dot net framework as well as direct x 
9.0c.

- Original Message - 
From: "Michael McDermott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
Sent: Saturday, July 26, 2008 5:35 PM
Subject: [Audyssey] Star Trek Final Conflict


> On 7/26/08, John Bannick <[EMAIL PROTECTED]> wrote:
>> Michael,
>>
>> No. I'm neither blind nor (to be honest) much of a gamer.
>>
>> Like Thomas, Jim, and the others, I'm a computer programmer who likes to
>> build games.
>>
>> I got interested in software accessibility while working at Kurzweil.
>> We were told that the reading machine at that time contained an audio 
>> copy
>> of Zork. That gave me the idea.
>>
>> When the opportunity came along for a bunch of us to start our own game
>> company, I made it a requirement that as many games as possible be as
>> accessible as possible, including blindness, vision impairment, color
>> blindness, deafness, motion impairment, and cognitive impairment.
>>
>> Being Head Geek helps.
>>
>> So I'm active in the Boston Visually Impaired and Blind Users Group, the
>> Boston Voice Users Group, the International Game Developers Association -
>> Game Accessibility special interest group, and some other groups.
>>
>> The VIBUG group meets at the Braille Press offices in Boston. Check out
>> their web site at www.vibug.org.
>>
>> Making software accessible is an interesting challenge and has led me to
>> meet some really neat people. You'll find a lot of them here at Audyssey.
>>
>> Mauricio,
>>
>> The URL is: www.7128.com.
>> The Company name is 7-128 Software.
>> (as in 7 people living within highway 128 here in Boston)
>>
>> Happy gaming,
>>
>> John Bannick
>> Chief Technology Officer
>> 7-128 Software
>>
>>
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>>
> I was looking to a game you suggest to me.  The game was Star Treck
> Final Conflict I followed one of the links you sent me and tried
> getting the game.  I am having trouble getting the game to work on my
> system, I think it is because I need something called Microsoft Frame
> Work and I need to have a file I think it is called DB9.  I am not
> sure, but could use some help if you could offer me some.  I am not to
> sure about this stuff.
>
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Re: [Audyssey] New to gaming

2008-07-22 Thread Valiant8086
Hi.
Who is your character on alter aeon? And you might want to try GMA tank 
commander, shades of doom, lone wolf, etc. Not to mention puppy1, topspeed, 
puppy1, more etc. http://audiogames.net
- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 22, 2008 4:02 AM
Subject: [Audyssey] New to gaming


> Hi folks, I am relatively new to playing games and was wondering if anyone 
> can recommend some good games to get me started. I currently only play 
> Miriani and Alter Eon.
>
> Lindsay Cowell.
>
>
>
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Re: [Audyssey] Miriani sound pack problems

2008-07-20 Thread Valiant8086
Hi.
Install david greenwood's solitare game from http://gmagames.com It will or 
should install dependansies that should fix it. If not, let us know.
- Original Message - 
From: <[EMAIL PROTECTED]>
To: 
Sent: Sunday, July 20, 2008 12:39 AM
Subject: [Audyssey] Miriani sound pack problems


> Hi folks,
>
> Whenever I run the miriani sound pack with monkeyterm it says every script 
> is taking longer than expected to execute, and it gives me the option of 
> either ending or continuing script execution. I am running windows vista 
> 32-bit and jaws 9.0, what should I do?
>
> Lindsay Cowell
>
>
>
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Re: [Audyssey] New Here

2008-07-14 Thread Valiant8086
Hi Ruairí, welcome to the list.

- Original Message - 
From: "Ruairí Óg Ó Brádaigh" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, July 13, 2008 11:20 PM
Subject: [Audyssey] New Here


Hi all:

My name is Ruairí, but as many people do not have the ability, or the
know-how to use, special characters, it is fine to call me Ruairi or
Rory.

I am a 28-year-old mail from the beautiful town of Longford Ireland.
I love all types of games, especially RPGs, simulation games, action
adventure games and games that have things I can shoot!

In addition to that, I am an avid reader, music
player/writer/listener, dog trainer, service dog user and employee of
a political party.

I hope I can learn more about the games I am already playing, and of
course, find new games to try out.  If anyone would like to contact me
offlist for any reason, you may do so at:
[EMAIL PROTECTED]
or, on yahoo messenger at:
irishrebelrory.

I look forward to getting to know all of you.

-- 
Ruairí Óg Ó Brádaigh

"The most striking features of the correctly bred German Shepherd are
firmness of nerves, attentiveness, unshockability, tractability,
watchfulness, reliability
and incorruptibility together with courage, fighting tenacity and hardness."

"Take this trouble for me:
Make sure my shepherd dog remains a working dog, for I have struggled
all my life long for that aim ." - Max von Stephanitz

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Re: [Audyssey] Puppy 1

2008-07-04 Thread Valiant8086
 Puppy1  record file  By Jim Kitchen
 Record number of enemy planes shot down  80 for a total score of 79,712 
points.
 on 07-03-2008
 By Aaron


- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "djc" 
Sent: Thursday, July 03, 2008 8:54 PM
Subject: Re: [Audyssey] Puppy 1


> Hi DJC,
>
> Here is my puppyrec.txt file.  I did just get it in the expert level.
>
> Puppy1  record file  By Jim Kitchen
> Record number of enemy planes shot down  64 for a total score of 1,593,010 
> points.
> on 07-03-2008
> By Jim
>
> BFN
>
> Jim
>
> Those who live by the sword get shot by those who don't.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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Re: [Audyssey] puppy1

2008-07-04 Thread Valiant8086
78k for me, it said I shot 80 planes, I think
- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "shaun everiss" 
Sent: Thursday, July 03, 2008 8:23 PM
Subject: Re: [Audyssey] puppy1


> Hi shaun,
>
> Thank you very much.  Very glad to hear that you like Puppy1 so well.
>
> That 71 thousand is on beginner level right?
>
> Yeah, you know I wanted to make it harder and harder each level.  Sounds 
> like you also got to just about as far as one can go for that level.
>
> BFN
>
> Jim
>
> Tact is knowing how far to go in going too far.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
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Re: [Audyssey] My first try of Jim's golf

2008-06-26 Thread Valiant8086
Hi.
That's not bad a tall! Excelent. Lowest I ever got was 54, so, yeah. I've 
probably played it like 25 times too, so. Rock on!
Btw, I got a whole in one with putput minny golf the day before yesterday, 
rofl. We were on vacation.
- Original Message - 
From: "ian mcnamara" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, June 26, 2008 2:19 PM
Subject: Re: [Audyssey] My first try of Jim's golf


> hi that is good for a first attempt you willl get good if you are getting
> that kind of score on your first go at it.
> - Original Message - 
> From: "Sarah Haake" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, June 26, 2008 3:13 PM
> Subject: [Audyssey] My first try of Jim's golf
>
>
>> Hi everyone,
>>
>> I just tryed Wingolf for the first time ever and want to send my logfile
>> of my first game, because I think I did not bad for a first try.
>> What do you think?
>>
>> PC Golf   By Jim Kitchen
>> 06-26-2008
>> harry potter country club rating 61
>> hole number 1 par 4 you shot a 4
>> total par so far 4 your score 4
>> hole number 2 par 3 you shot a 9
>> total par so far 7 your score 13
>> hole number 3 par 3 you shot a 5
>> total par so far 10 your score 18
>> hole number 4 par 4 you shot a 2
>> total par so far 14 your score 20
>> hole number 5 par 5 you shot a 3
>> total par so far 19 your score 23
>> hole number 6 par 5 you shot a 4
>> total par so far 24 your score 27
>> hole number 7 par 3 you shot a 2
>> total par so far 27 your score 29
>> hole number 8 par 4 you shot a 3
>> total par so far 31 your score 32
>> hole number 9 par 3 you shot a 3
>> total par so far 34 your score 35
>> hole number 10 par 4 you shot a 6
>> total par so far 38 your score 41
>> hole number 11 par 5 you shot a 2
>> total par so far 43 your score 43
>> hole number 12 par 6 you shot a 5
>> total par so far 49 your score 48
>> hole number 13 par 5 you shot a 3
>> total par so far 54 your score 51
>> hole number 14 par 5 you shot a 3
>> total par so far 59 your score 54
>> hole number 15 par 4 you shot a 2
>> total par so far 63 your score 56
>> hole number 16 par 4 you shot a 2
>> total par so far 67 your score 58
>> hole number 17 par 3 you shot a 4
>> total par so far 70 your score 62
>> hole number 18 par 4 you shot a 4
>> total par so far 74 your score 66
>> So you had
>> 1 awful shot
>> 2 double bogeys
>> 1 bogey
>> 3 pars
>> 4 birdies
>> 6 eagles
>> 1 double eagle
>> 0 hole in ones
>> Your score of 66 sets a new record.
>> The old record was 0
>> on 06-06-2006
>> By  No One
>>
>> Best regards
>> Sarah
>> --
>> "Amicus certus in re incerta cernitur."
>> (Einen sicheren Freund erkennt man in unsicherer Sache.)
>> Cicero
>>
>>
>> ---
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>
>
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Re: [Audyssey] New Cars For Top Speed

2008-06-26 Thread Valiant8086
Hi.
I can't download blind man's bluff. Are you able to fix that if you haven't 
already?
Thanks
- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 6:34 AM
Subject: Re: [Audyssey] New Cars For Top Speed


If you want to talk about the X-Sight Interactive website in general please
either email me offlist or join the X-Sight mailing lists.
Thanks.
Regards,
Damien



- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 12:22 PM
Subject: Re: [Audyssey] New Cars For Top Speed


damien,
could you also rrstore the steve's clock page?
sorry to get off-topic.
have a nice day.

- Original Message - 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 25, 2008 10:42 AM
Subject: Re: [Audyssey] New Cars For Top Speed


> Hi,
> New cars are always great! Speaking of TopSpeed2, I will be reorganising
> my
> site in a while, so my TopSpeed2 page will be back online. I will be
> losing
> internet for a while as things get sorted out accommodation wise now that
> I've left college, but I'll get connected in some way.
> Thanks.
> Regards,
> Damien.
>
> - Original Message - 
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, June 25, 2008 1:34 AM
> Subject: [Audyssey] New Cars For Top Speed
>
>
>>A Couple of New Cars have just come in to my ftp site. Check out Skoda.zip
>> and Corola.zip in the vihicles section of my ftp.
>>
>>
>> djc's Jukebox: http://ultrastreams.us:9660 or
>> http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email: [EMAIL PROTECTED]
>>
>> I C Q Number Is: 4781694
>>
>>
>>
>>
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--
Jeste¶ Polakiem i mieszkasz za granica? Sprawdz!
kliknij >>> http://link.interia.pl/f1e38


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[Audyssey] topspeed page

2008-06-26 Thread Valiant8086
Hi.
I have my own topspeed page too, 
http://aarontech.randylaptop.com/games/sims/topspeed
Cheers
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Re: [Audyssey] a new computer guide for blind people

2008-06-23 Thread Valiant8086
Hi.
The major problem I have with windows vista is that it's slow.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, June 21, 2008 10:38 AM
Subject: Re: [Audyssey] a new computer guide for blind people


> Hi Shaun,
> All of the Vista specific features can be turned off. The new start
> menu, 3d desktop, new animated icons, user account control, etc can be
> turned off in Vista.
> However, I usually leave most of it turned on because it does not effect
> accessability, and I can relate to sighted people who are using vista.
> Not only that many of the new features such as user account control are
> new security features, and by disabling it you are putting your system
> at risk from all kinds of milicious software applications. The problem
> with most blind computer users is they aren't willing to change and
> learn how to do new things. they would rather install the new OS, and
> turn it back into the same thing they already have. Well, I am of the
> opinion if you want to turn the new start menu, user account control,
> etc off then there is no reason to update to Vista. If it is XP you want
> then keep XP.
> As for Windows 7 not much is known about it yet, but I have heard it is
> basically going to be a version of Vista with a biggger driver database,
> all Vista patches included, Internet Explorer 8, .Net Framework 3.5, and
> a few odds and ends tossed in for a new look and feel. Basically, an
> upgraded Vista.
>
> shaun everiss wrote:
> > hmm maybe you could do a vista guide or something tom, unless mike
> has vista.
> > At any rate you can have the old style menus I think in vista which
> even though its backward in productivity is what I will do if and when I
> get vista, same goes for security, even if I have to get some weird
> alegal crap to do it.
> > Call me a stand still old timer but I just can't see why I should
> bother with all this new stuff if I am already getting buy now.
> > As it is if for whatever reason both these laptops here break I will
> probably go desktop, unless win7 is any better that is.
>
>
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Re: [Audyssey] introduction

2008-06-23 Thread Valiant8086
Hi.
Welcome to the list!
- Original Message - 
From: "piotru[" <[EMAIL PROTECTED]>
To: 
Sent: Monday, June 23, 2008 5:42 PM
Subject: [Audyssey] introduction


> hello all,
> my name is peter machacz. I'm 12 ears old and i leave in poland. i really 
> like computers, technology, and games.
> i'm still learning english so i sorry for any errors in my spelling. i 
> just wanted to introduce my self.
> regards, peter.
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Re: [Audyssey] have difficulty with troopanum2

2008-06-04 Thread Valiant8086
I think I beat him about 6 times. I like to hear him shouting out about how 
this can't be happening or what ever, snicker.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, June 04, 2008 7:28 AM
Subject: Re: [Audyssey] have difficulty with troopanum2


> Indeed, but imho the change in difficlty betwene Vector and the rest of 
> the
> game seemed a bit mad.
>
> i got to the point where I could get to vector every time with at least 
> four
> lives left and he'd always blow me away.
>
> I've got him sinse then of course, but I think it took me more time and
> practice to successfully go through vector than it did the rest of the
> game,  it was the double bombing phase that always got me,   
> perhaps
> another change in difficulty should be having his bombs merely make you 
> lose
> energy, the way landing ships do (thus four bombs would be needed to kill
> you).
>
> Blowing him up was rather satisfying though i have to admit, lol!
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, June 04, 2008 12:02 PM
> Subject: Re: [Audyssey] have difficulty with troopanum2
>
>
>> Yeah, I had no real problems with Troopanum2. It was tough, but then,
>> what's
>> a game without challenge? Its been literally years since I played, and I
>> agree dark, Vector was just crazy, but even he can be beaten with a 
>> little
>> time and patience. This is definitely one of the more difficult games out
>> there, which is why its one of the most rewarding to beat. At least the
>> first time through anyway.
>>
>>
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>
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Re: [Audyssey] Mud in your ear

2008-05-22 Thread Valiant8086 (on laptop)
Hi.
I noticed this when I was catching up on old emails I skipped back a bit.
Jaliya, got something for you.
"one word"
lol!
if you want a unique mud, try godwars2.
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)

  - Original Message - 
  From: jaliya skye 
  To: Gamers Discussion list 
  Sent: Thursday, May 01, 2008 3:55 PM
  Subject: Re: [Audyssey] Mud in your ear


  Hi Chee:

  It depends on what you are looking for in terms of mudding.  For hack and 
  slash goodness along with competitive and fun atmosphere where you can 
  customize a large quantity of things, check out Project Bob. 
  Projectbob.game-host.org port 4000.

  Discworld was the first mud that I ever played.  Discworld.atuin.net port 
  23.

  For a more roleplay oriented environment try lensmoor.  It is medieval 
  fantasy with classes that you can customize and also has one of the best 
  crafting systems that I have ever seen.  lensmoor.org port 3500.

  I can go on and on, I'm sure.  I liked Miriani as well although I haven't 
  been around very much...not one word out of you, Valiant!!  I mean it! 
  *shakes fist*

  I find it difficult to get in to alter eon and it's probably because I 
  really hate old style diku muds.  Maybe I'm just a bit of a mud 
  snob...perish the thought.

  Anyhow, I hope that this has helped.  Feel free to check out the mud 
  connecter at www.mudconnect.com

  I have always believed that it isn't necessarily about accesibility and what 
  the best mud is for blind folks as much as it is what muds are you truly 
  going to enjoy?  The muds that tend to burn my cookies are those with ascii 
  maps and no ability to turn them off.  If I can't navigate to the land of 
  Kill-em-dead without assistance because there is a graphical representation 
  of the wilderness and then I drown in a river that I had no idea was even 
  there, I'll likely not play it.

  I hope that I have helped somewhat.

  also, great to hear that VipMud is out...I've been out of pocket for the 
  past couple of weeks so I have yet to figure out how to get my hot little 
  hands on it, but I'm sure I'll get to that sooner or later.

  Take care, all.  And Chee, welcome to the world of mudding!

  Jaliya 


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4:34 PM

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Re: [Audyssey] space invaders versus star trek strategy game

2008-05-19 Thread Valiant8086 (on laptop)
Hi.
Yeah I beat dark destroyer too *grins*. I like that game a lot. I own a copy 
of troopinum too. I've beat troop a few times also but dark destroyer was 
actually a whole lot easier and more laid back *lol*. If I were going to 
talk about which game was hard I'd say it was troopinum. That's a good thing 
really. On the one hand I've got troopinum, lots of different features in 
it, challenging to beat, cheats, good voice, fast action, and the fact that 
you can hold down the arrow keys to scroll like someone mentioned. On the 
other hand there's Dark Destroyer, free, a bit easier to play, different 
voices, etc. I like it that way, get tired of one and play the other for a 
while.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 18, 2008 4:54 PM
Subject: Re: [Audyssey] space invaders versus star trek strategy game


> Here here! I couldn't agree with you more Tom. If and when I start
> attempting to learn a programming language you can bet that I won't be
> writing many Space Invaders games if indeed any at all. We've already got
> way too many of those. And Nichol, I have to disagree with you about Dark
> Destroyer. I beat that on my first try. Me, I'd love to see an RPG like
> Zelda or Final Fantasy or ann FPS style game like what Metroid Prime was. 
> Of
> course I'd love to see a Metroid style audio game but something like that
> might be difficult to render in audio. I'm not sure how you'd represent
> platforms above or below your current position although I see no reason 
> why
> it couldn't be done. I suppose you could do it with pitch bending (I think
> that's what they call it), where a higher platform would have a higher 
> sound
> versus a platform below you having a lower sound. Now a Prince of Persia
> style audio game might be pretty doable since all the action I.E. sword
> fights, jumping, climbing and stuff is all happening pretty much in the 
> same
> position as the player. And in a game like that you have great potential 
> for
> some truly incredible sound design, especially when it comes to the traps.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, May 18, 2008 2:24 PM
> Subject: Re: [Audyssey] space invaders versus star trek strategy game
>
>
>> Hi Nicol,
>> Sorry, but I have to disagree with you. The blind gaming community has
>> way too many Space Invader type games already. There is: Judgment Day,
>> Troopenum, Dark Destroyer, Chopper Patrol, Enemy Attack, Aliens In the
>> Outback, etc. I am so sick and tired of those type of games it was one
>> of the main reasons I began writing my own games. It is high time we as
>> a blind community begin branching out and developing more roll playing
>> games, first person shooters, strategy games, flight simulators, etc.
>> We need to break out of the classic Atari games mold and design
>> something more current.
>> Anyway, in regards to STFC I'm going to probably make two different Trek
>> games. One is going to be more of a Lonewolf type game and the other is
>> going to be the big fleet turn based game. If you don't like either one
>> don't play them. I have absolutely no desire to make just another
>> run-of-the-mill Space Invader clone.
>> Cheers.
>>
>>
>> nicol wrote:
>>> Hello thom
>>> A suggestion from my side for your new release of stfc version 2.
>>> Why not make a space invaders game instead of a lone wolf style of game?
>>> The freebee community can do with another space invaders game, as dark
>>> destroyer is next to impossible to beat
>>> Then your mission is to move your ship through the universe and kill the
>>> borgs, cling ons, romulons and the doomsday machine just like you would
>>> shoot down a ship in trupenam and dark destroyer.
>>> It would be sooo cool if I can shoot down the doomsday machine in a 
>>> space
>>> in
>>> vader style of game.]
>>> Lets say the universe is a 100 by 100 galaxy, so you then use all 4
>>> arrows
>>> to move your ship.
>>> You can then determine which ship its best to destroy first.
>>> Lets say all ships don't have cloaking  devices, then you move your ship
>>> and
>>> you check your coordinates with a keystroke everytime you  encounter a
>>> ship
>>> and if you then see that the ship   have a cloaking device, you memorize
>>> that ship's coordinates and then you move on until you find a ship with
>>> no
>>> cloaking device.
>>> So in that way we still have  a bit of strategy element in the game but 
>>> a
>>> space invaders style of stfc will be more understandable than a lone 
>>> wolf
>>> kind of game.
>>>
>>>
>>> ---
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>>> All messages are archived and 

Re: [Audyssey] Quick USA Games Survey.

2008-05-14 Thread Valiant8086 (on laptop)
Hi.
Either that or it would twitch. e.g if You hit a wall to your right it would 
twist to the left.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, May 14, 2008 9:20 AM
Subject: Re: [Audyssey] Quick USA Games Survey.


> That means the steering wheel would vibrate whenever you hit something.
> Time is an illusion, lunchtime doubly so.
> - Original Message - 
> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, May 14, 2008 7:54 AM
> Subject: Re: [Audyssey] Quick USA Games Survey.
>
>
>> Force feedbqck doesn't bother me- since I have no steering wheel. Not 
>> sure
>> what it does, anyway.
>>
>>
>> Have a good day from Tyler C. Wood!
>>
>> contact details:
>>
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> skype: the_conman283
>>
>> system details:
>> Hp pavillion dv5220CA notebook pc
>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>> Fujitsu
>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, May 13, 2008 2:51 PM
>> Subject: Re: [Audyssey] Quick USA Games Survey.
>>
>>
>>> Hi Liam,
>>> the only noticeable difference would be in special game devices like
>>> force feedback wheels. The current Managed DirectX libraries have known
>>> problems with force feedback devices. I could support the wheels
>>> themselves, but they would do without force feedback. that might come as
>>> a major disappointment for those looking for that feature.
>>> Other than that going ahead with the .Net engine would be fine.It is a
>>> rather decent gaming platform otherwise.
>>>
>>>
>>>
>>> Liam Erven wrote:
 I'd have to agree.  If you've already got something started, no need to
 restart again.
 And the other thing is.  As an end user, will there be any noticeable
 difference?  If not, then I say just use what you've got now.
>>>
>>>
>>> ---
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>>> list,
>>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> 
>>
>>
>>
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 8.0.100 / Virus Database: 269.23.16/1431 - Release Date:
>> 5/13/2008
>> 7:55 PM
>>
>>
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>
>
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> -- 
> No virus found in this incoming message.
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> 5/13/2008 7:31 AM
>
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Re: [Audyssey] 3d load

2008-05-10 Thread Valiant8086 (on laptop)
Hi.
I can get lifted off the ground, but the sound of air whooshing over my jet 
is too loud so I can't hear anything else, can't understand the voice, etc. 
I'm pretty deaf, so that doesn't help any. I need to read the documentation 
again because honestly I have no clue what to do after I get my butt off the 
ground and up high enough so that beeper quits. I got a good hard laugh out 
of the curses that occur each time I crash, cackle. I found out by accident 
that f1 and f2 can be used to change music volume. I don't remember reading 
that in the documentation. That helped though, I turned it all the way down 
and was able to hear more important thins afterwards. I often just edit the 
sounds in games so that I can hear what I need to hear better, but I can't 
do that to this one *grins*


- Original Message - 
From: "eloheem" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 09, 2008 6:35 AM
Subject: [Audyssey] 3d load


>I finally have lifted off the ground, thanks for the help everyone..
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> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 269.23.14/1425 - Release Date: 5/9/2008 
> 12:38 PM
>
> 



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Re: [Audyssey] windows xp on psp

2008-05-04 Thread Valiant8086 (on laptop)
Hi.
I don't know anything about this getting xp to work on a ps3, but that was 
probably a relatively simple process. I would imagine the ps3 uses a 
standard processor, a graphics chip, a sound card, and a hard drive.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, May 04, 2008 11:28 PM
Subject: Re: [Audyssey] windows xp on psp


> No its not, and it never will be. PSP is its own OS. I don't know how
> someone got xp working on a ps3, and I've no desire to. Its probably more
> work with less rewards and would involve pyroting which I'm not a fan of 
> (or
> hacking, whatever you call it).
>
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> - Original Message - 
> From: "jeh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, May 04, 2008 7:13 PM
> Subject: [Audyssey] windows xp on psp
>
>
>> Hi,
>> Is it possible to put windows xp on a psp?
>>
>> Josh
>>
>>
>>
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Re: [Audyssey] Star Wars MUDs

2008-05-01 Thread Valiant8086 (on laptop)
Hi.
SWGI and LOTJ are two of them. There's another one who's connect info is in 
vip mud but I have never tried it.
SWGI (Star Wars, galactic insites) is
telnet://mud.infolaunch.com:8060
and LOTJ  (Legend of the Jedi) is
telnet://lotj.wolfpaw.net:5000
not sure what these are based on, but they have star war like characters and 
stuff.

- Original Message - 
From: "Kelly Sapergia" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 30, 2008 2:13 PM
Subject: [Audyssey] Star Wars MUDs


> Hi,
>Does anyone know of any good MUDs based on Star Wars? I'm
> interested in ones that are based on movies like "A New Hope" or "The
> Empire Strikes Back", but any will do.
>Thanks.
>
>
> Yours Sincerely,
> Kelly John Sapergia
> Personal Website: http://www.ksapergia.net
> Need to relax and unwind? Listen to "Northern Lights", Thursdays from
> 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American
> Council of the Blind) Radio Interactive at http://interactive.acbradio.org
> Visit the show's website at http://nl.ksapergia.net
> If you need jingles, voiceovers and music for your project at an
> affordable price, visit KJS Productions at: http://www.kjsproductions.com
>
>
> ---
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Re: [Audyssey] mushclient question

2008-05-01 Thread Valiant8086 (on laptop)
Hi.
Mush client works with vista. You may, however, want to try vipMud too. Mush 
client is freeware for all it's features and can be made accessible with a 
little know-how and the right files (and with more know how it can work with 
almost anything *grins*, where vip mud doesn't allow use of full features 
until you purchase a 30 dollar license key, but works directly with 
window-eyes, SAPI, JAWS, and even system access. You can always use vip mud 
to get started, then switch to mush client when you're ready to really get 
going or of course purchase vip mud if that's the way you go, of, of course, 
you could start with mush client as is your idea. Just so you know you have 
choices.
- Original Message - 
From: "Bryan Mckinnish" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, April 30, 2008 2:01 PM
Subject: [Audyssey] mushclient question


> Hi everyone.
> I have a question.
> Does Mushclient work with vista?
> I've never tryed mud games before, so I'm up for a little chalenge. *grin*
> Also, What are some good muds to start with?
> Thanks.
> Bryan Mckinnish
>
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> 6:27 PM
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Re: [Audyssey] Mud in your ear

2008-05-01 Thread Valiant8086 (on laptop)
Hi.
Try Alter Aeon again too, it's changed a bit in a few years. I've been 
playing since somewhere around May 2005 and lots of stuff has been changed.
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 01, 2008 6:41 AM
Subject: [Audyssey] Mud in your ear


>  Hi gang,
>  I have been trying out VIP Mud and was wondering what you all find to be 
> the best muds out there for us blinks.
>  Any suggestions?
>  I have tried Alter Eon a few years ago, and it was ok but nothing  has 
> really blown my skirt up, Valhalla included.
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Re: [Audyssey] Mud in your ear

2008-05-01 Thread Valiant8086 (on laptop)
Hi.
I personally go for alter aeon.
Try miriani, the connect info is already in the client for it.
- Original Message - 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 01, 2008 6:41 AM
Subject: [Audyssey] Mud in your ear


>  Hi gang,
>  I have been trying out VIP Mud and was wondering what you all find to be 
> the best muds out there for us blinks.
>  Any suggestions?
>  I have tried Alter Eon a few years ago, and it was ok but nothing  has 
> really blown my skirt up, Valhalla included.
> ---
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> 6:27 PM
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Re: [Audyssey] animals in accessible gaming

2008-04-24 Thread Valiant8086 (on laptop)
Super dog's bone hunt from
http://pcsgames.net
arph! woof! arooo!
- Original Message - 
From: "Richard sherman" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, April 23, 2008 5:32 PM
Subject: Re: [Audyssey] animals in accessible gaming


> Hi,
>
> Personally, I don't like monkeys in my business, so I didn't consider that
> one. ha ha ha.
>
> Rich
> - Original Message - 
> From: Charles Rivard
> Sent: Wednesday, April 23, 2008 4:00 PM
>
>
> Monkey Business from
>
> www.draconisentertainment.com
>
> After all, just look at that title.  This should tell you something?
>
>
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> 8:15 AM
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Re: [Audyssey] Need Some Tips

2008-04-22 Thread Valiant8086 (on laptop)
Hi Louis. You know about using the jfwapi dll I assume, where you can cause 
jaws to speak.

- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, April 21, 2008 3:23 PM
Subject: [Audyssey] Need Some Tips


> Hi all, I have a copy of the Great Escape for Windows ready. My challenge 
> though is figuring out how to make it compatible with JAWS and 
> Window-eyes. When text output is required from my programs, it uses 
> readonly edit boxes. This means during game play JAWS announces "edit" 
> before every action, and "Type in text" after the action is described. Is 
> there a way just to force JAWS to rad the text? If I post the game, does 
> anyone mind having to configure their screen reader a little bit, only 
> once of course, for all my games you may want to install? What do you 
> think? Thanks.
> ---
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Re: [Audyssey] Alter Aeon Question

2008-04-22 Thread Valiant8086 (on laptop)
Hi.
I haven't checked for myself but sean randy may have something for you for 
mush client.
http://randylaptop.com
I use monkey term and personally dislike the idea of a sound pack for alter 
aeon. I tried to make one more than once but found that the sounds 
distracted me so ended up scrapping it.
- Original Message - 
From: "john snowling" <[EMAIL PROTECTED]>
To: "Gamers" 
Sent: Monday, April 21, 2008 9:14 PM
Subject: [Audyssey] Alter Aeon Question


> Hi all.
>
> I'm using Mus client to play alter aeon with jaws 9.
>
> Could someone tell me if there's a sound pack that i can use for mus 
> client
> with alter aeon.
>
> Thanks.
>
>>From John Snowling.;
>
> No virus found in this outgoing message.
> Checked by AVG.
> Version: 7.5.524 / Virus Database: 269.23.2/1388 - Release Date: 
> 20/04/2008
> 15:01
>
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Re: [Audyssey] 2 New Games!

2008-04-19 Thread Valiant8086 (on laptop)
Hi.
How do you play these games on the desktop? Grins
- Original Message - 
From: <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "The PAC Mate User List" 
<[EMAIL PROTECTED]>
Sent: Saturday, April 19, 2008 6:03 PM
Subject: [Audyssey] 2 New Games!


> Hi all, BrailleSoft has added 2 more games to the site!
>
> The Great Escape is a text adventure in which you are in a maze of 100 
> rooms. Can you find your way out before you are dead?
>
> Russian Roulette is a game of chance! Pull the chain until your gun fires 
> and kills you! How many times are you lucky your bullet misses you?
>
> If you are interested in these games, Windows Mobile Smart Phone users get 
> them from http://www.braillesoft.net/sp.htm, and PAC Mate users get them 
> from http://www.braillesoft.net/pacmate.htm. Also, sometime this year 
> Symbian OS'S will soon be supported so keep a watch on the lists for that! 
> Enjoy!
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> 11:31 AM
>
> 



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Re: [Audyssey] light cars

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
I agree with you there, but When I suggested this, it turned out that this 
email service is for a mobile phone and the display name can't be changed. 
They said they've tried.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Wednesday, April 16, 2008 7:08 PM
Subject: Re: [Audyssey] light cars


> Hi
>
> I'd be interested in getting this, just to try it. Personally, I have to
> agree with you, but I do enjoy light cars.
>
>
> Just a note. If you don't mind changing your name so it doesn't say
> :"[EMAIL PROTECTED]"
>
> Instead it could have a name, or something? Sorry if this is off topic. It
> just gets a bit much to read.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> - Original Message - 
> From: <[EMAIL PROTECTED]>
> To: "Gamers" 
> Sent: Wednesday, April 16, 2008 4:47 AM
> Subject: [Audyssey] light cars
>
>
>> Hi all
>> I found a way to enjoy  light cars. I still have the old version of light
>> cars where you can specify the amount of lives in the savegame.dat file.
>> Rob said this cheet have been removed in the newer version. Personally 
>> its
>> impossible for me to really enjoy light cars without this cheet. To have 
>> 5
>> lives and quickly loose all of them by crashing the whole time Is not 
>> fun.
>> So now I have  specified 9 thousand lives.  At first I tried 9 billion
>> lives but the game didn't want to load my game so I tried 9 million but
>> still it didn't want to load so I tried 9 thousand and it worked.
>> When I play  light cars like this, it gives me the feeling I'm having a
>> bumper car ride at a fun fair.
>> But I'm still disappointed. I only get hazards and item cars as far as
>> level 20. from then onwards no item cars and hazards appears which makes
>> the game pretty borring.
>> All right, I can stay for extremely long in the game if I have 9 thousand
>> lives but to crash all the time and avoid cars without any item cars or
>> hazards gets pretty borring.
>> And there is also a bug with the bonus round. When I shoot a bird when 
>> its
>> in the dead centre, I  miss it. I  manage to shoot when it's a bit off to
>> the right and the manual said the bird must be in the dead centre for you
>> to shoot it.
>> I can't understand why the gaming community needs games without an end;
>> with unlimited levels.  For me a game with an end is nice. If I know I 
>> can
>> beat a game it gives me satisfaction. These games such as light cars 
>> which
>> have no ending, it feels like a  supernatural thing I can't beat.
>> Its like the game has a supernatural power in it.  But if there is anyone
>> like me who don't enjoy light cars with only 5 lives, feel free to ask me
>> for the previous version.
>> I'll gladly give it as well as explain how to specify the number of 
>> lives.
>> Once I'm an expert at avoiding cars I'll move on to the newer version
>> where the cheet won't work. But a cloud with  a silver lining though. The
>> cars will change speed twice and from then onwards it stays the same. 
>> With
>> this cheet on, I noticed that the fastest a car will come at you is one
>> second per car.
>> I think my score is above 119000  at this stage. Too bad I can't post my
>> score.
>> Or to tell the truth I haven't tried to post my score but I doubt if I 
>> can
>> post my score with the old version.
>> Obviously rob will prevent people from posting scores with the old 
>> version
>> if they used the lives cheet.
>>
>>
>> ---
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>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 269.23.0/1381 - Release Date:
>> 16/04/2008 9:34 AM
>>
>>
>
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Re: [Audyssey] podcast on miriani updated

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
For the meantime, I've done a podcast that's probably not going to be as 
good as Tyler's here but it's at blind-geek-zone.net's audio section.
- Original Message - 
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 16, 2008 6:49 PM
Subject: Re: [Audyssey] podcast on miriani updated


>I use focus. Focus on one ship, then the next. There's no possible way to 
>do
> it quicker; just type aim 3, 2, 10, or whatever the numbers might be. I'm
> planning on doing it iether tomorrow or Friday. I'm wstil configuring my
> website (which hrd drive it will be located on, etc).
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
> Fujitsu
> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
> - Original Message - 
> From: "Orin" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 16, 2008 1:01 PM
> Subject: Re: [Audyssey] podcast on miriani updated
>
>
>> What I really wanna know is for a possible way to lock onto ships that
>> are the clocest to you, and how to do it the quickest. I can't exactly
>> type, "Lock 3, 2, 10" in a half of a second it takes the ship to lock
>> on and fire about a millisecond afterwards.
>>
>>
>> Orin
>> [EMAIL PROTECTED]
>> MSN: [EMAIL PROTECTED]
>> Skype: orin1112
>>
>> Do you like mudding? To discuss related  topics, go here.
>> http://www.tbmic.jiglu.com
>>
>> Do you like audio books? Would you like to hear them with enritching
>> sound, music and acting? Stop reading books from the NLS, and go to
>> http://www.graphicaudio.net
>> , you'll be glad you did. I don't work there, but I love them so much
>> I have to advertise them in every email I send.
>>
>>
>>
>>
>> On Apr 16, 2008, at 10:07 AM, aiden gardiner wrote:
>>
>>> I'd like to know how you can crew up with people who have larger
>>> ships. I
>>> know it can be done, i'm just not sure how.
>>>
>>> Aiden
>>> - Original Message -
>>> From: "constantine (on laptop)" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, April 16, 2008 2:39 PM
>>> Subject: Re: [Audyssey] podcast on miriani updated
>>>
>>>
 Combat rules? hmmm, sure. As for cash, I seriously recommend
 artifacting.
 I
 enjoy it, so it could be just me. Archaeology used to be a big
 thing until
 somebody decided they were going to script and so it dropped
 drastically,
 so
 now its basically worthless. example: if you go artifacting for one
 day
 constantly, you can get about 600 lightyears or more. You will earn
 about
 200 million credits.
 In terms of combat, there aren't any rules. You just need to
 realize that
 sector 24 is where a lot of fighting is; that's where the mission
 jumpgate
 is, and where a lot of people take there fighting. Just keep moving;
 that's
 the key. BUt I'll cover more on this in my podcast, hopefully.

 So it looks like it will be in more than 1 part; a part for just
 talking,
 and an actual demonstration. You're actually lucky, because I've
 got a
 simulator in the surveyer I'm in; so I can sort of show you the
 basics.

 hope that helps

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: "shaun everiss" <[EMAIL PROTECTED]>
 To: "Gamers Discussion list" 
 Sent: Tuesday, April 15, 2008 10:39 PM
 Subject: Re: [Audyssey] podcast on miriani updated


> I would like the following.1.  full out training on the combat
> system, how
> to fmission, fight, etc.
> And what are the rules of combat.
> It appears for example that everyone that enters sector 24 or
> whatever is
> fair game if there is a fight in progress.
> how to get more cash, what is the best curior company.
>
>
> tell us when its up.
> At 03:03 p.m. 16/04/2008, you wrote:
>> Hi
>>
>> For those new to miriani, I'm going to be doing a podcast
>> tomorrow, and
>> putting it up here:
>>
>> http://wolftech.redirectme.net
>>
>> I'm curious to know what new players are looking for. A speech? a
>> demonstration? I could do both if you prefer (in two parts)?
>> Sorry if
>> this
>> is a little rushed; I can wait a few days, see what people think.
>> in
>> fact,
>> I think I might.
>>
>> I hope someone benifits from my podcast, anyway. I plan to do
>

[Audyssey] IsUSA Developer's list messed up?

2008-04-18 Thread Valiant8086 (on laptop)
Hi.
I've noticed that I'm not receiving emails from USAGames developer's list as 
about  7 hours ago when I sent a message and it never appeared in my inbox. 
Also this list is amazingly quiet today too, is this one working?

Regards:
Aaron T. Spears (valiant) 
EMail: [EMAIL PROTECTED] and others 
MSNMessenger: [EMAIL PROTECTED] 
AIM: computeruser89 and skype: aarontech.valiant 
Beta Testing System Information: 
soney Vaio VGN250n . Intel core 2 duo 1.66ghz . 2,048 mb ddr2 SDRAM (667 mhz) . 
Intel graphics . Realtech audio 
Toshiba 160gb 5,400 rpm hdd (Microsoft Windows Vista business)
---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] podcast on miriani updated

2008-04-18 Thread Valiant8086 (on laptop)

- Original Message - 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 16, 2008 3:04 PM
Subject: Re: [Audyssey] podcast on miriani updated


> Yeah, I think that's the thing I need, a simulater. Usually I've been
> getting away with just being an engineer on people's ship, however I
> really wanna learn to weapon as I feel like I'm being a woos for doing
> only one position each mission. I really wish that more mission types
> were implemented that payed more than combat, for example. Doing
> combat al the time is boring, though it's the most rewarding.
>
>
> Orin
> [EMAIL PROTECTED]
> MSN: [EMAIL PROTECTED]
> Skype: orin1112
>
> Do you like mudding? To discuss related  topics, go here. 
> http://www.tbmic.jiglu.com
>
> Do you like audio books? Would you like to hear them with enritching
> sound, music and acting? Stop reading books from the NLS, and go to 
> http://www.graphicaudio.net
> , you'll be glad you did. I don't work there, but I love them so much
> I have to advertise them in every email I send.
>
>
>
>
> On Apr 16, 2008, at 8:56 AM, shaun everiss wrote:
>
>> yeah an artifacting thing would be good.
>> I need to know how to do that.
>> All the rest are boring, and this time I actually want to do
>> something usefull.
>> At 01:39 a.m. 17/04/2008, you wrote:
>>> Combat rules? hmmm, sure. As for cash, I seriously recommend
>>> artifacting. I
>>> enjoy it, so it could be just me. Archaeology used to be a big
>>> thing until
>>> somebody decided they were going to script and so it dropped
>>> drastically, so
>>> now its basically worthless. example: if you go artifacting for one
>>> day
>>> constantly, you can get about 600 lightyears or more. You will earn
>>> about
>>> 200 million credits.
>>> In terms of combat, there aren't any rules. You just need to
>>> realize that
>>> sector 24 is where a lot of fighting is; that's where the mission
>>> jumpgate
>>> is, and where a lot of people take there fighting. Just keep
>>> moving; that's
>>> the key. BUt I'll cover more on this in my podcast, hopefully.
>>>
>>> So it looks like it will be in more than 1 part; a part for just
>>> talking,
>>> and an actual demonstration. You're actually lucky, because I've
>>> got a
>>> simulator in the surveyer I'm in; so I can sort of show you the
>>> basics.
>>>
>>> hope that helps
>>>
>>> Have a good day from Tyler C. Wood!
>>>
>>> contact details:
>>>
>>> email: [EMAIL PROTECTED]
>>> msn: [EMAIL PROTECTED]
>>> skype: the_conman283
>>>
>>> system details:
>>> Hp pavillion dv5220CA notebook pc
>>> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
>>> Fujitsu
>>> 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
>>> - Original Message -
>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Tuesday, April 15, 2008 10:39 PM
>>> Subject: Re: [Audyssey] podcast on miriani updated
>>>
>>>
 I would like the following.1.  full out training on the combat
 system, how
 to fmission, fight, etc.
 And what are the rules of combat.
 It appears for example that everyone that enters sector 24 or
 whatever is
 fair game if there is a fight in progress.
 how to get more cash, what is the best curior company.


 tell us when its up.
 At 03:03 p.m. 16/04/2008, you wrote:
> Hi
>
> For those new to miriani, I'm going to be doing a podcast
> tomorrow, and
> putting it up here:
>
> http://wolftech.redirectme.net
>
> I'm curious to know what new players are looking for. A speech? a
> demonstration? I could do both if you prefer (in two parts)?
> Sorry if this
> is a little rushed; I can wait a few days, see what people think.
> in fact,
> I think I might.
>
> I hope someone benifits from my podcast, anyway. I plan to do
> some more on
> various games, devices, etc. It may not be professional, but it
> will work
> well enough I guess.
>
> I'll be using a pair of panasonic headphones, or headset, with an
> hp
> laptop. But it does ok with stario mix and such so, I don't think
> there
> will be any problem there.
>
> anyway, hope to hear feedback.
>
>
> Have a good day from Tyler C. Wood!
>
> contact details:
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> skype: the_conman283
>
> system details:
> Hp pavillion dv5220CA notebook pc
> AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram(
> hopefully!), Fujitsu 100 gb 4500 RPM Hard Drive
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAI

Re: [Audyssey] STFC 2.

2008-04-16 Thread Valiant8086 (on laptop)
Hi.
I was thinking the e. It seams to be able to pack one heck of a punch. It 
can't move as fast as the defiant and it can't cloak but hmm. Actually for 
me it's the E or the Defiant.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, April 16, 2008 2:45 AM
Subject: [Audyssey] STFC 2.


> Hi everyone,
> Over the passed couple of months I have been tinkering with STFC 2.0 off
> and on. Unlike STFC 1.x STFC 2.0 is going to be a real time action game.
> Instead of commanding several bases, ships, etc you will be in charge of
> commanding a single ship throughout the various missions. However, that
> is about as far as I have got with the basic idea for the game. One
> question remains which ship to use.
> I personally want to stick with something Next Generation era and that
> pretty much narrows it down to Enterprise NCC-1701-D or Enterprise
> NCC-1701-E. Though, thje U.S.S. Defiant is also an option here. Each
> ship is good, but all depends on if you want a television series type
> plot or a movie plot. Each ship is unique.
> Enterprise NCC-1701-D, as seen on Star Trek Next Generation, is a
> Galaxy-Class cruiser. Armorment includes 250 photon torpedoes, 9 deep
> space probes, standard type-x phasers, and shields were rated at 2026
> gigawatts. Maximum achieved speed on STNG was warp 9.6 for 12 minutes.
> Not bad, but after the movies came out the Enterprise E has really made
> the television series sound sort of lame.
> Enterprise NCC-1701-E, as seen in Star Trek 8, 9, and 10 has far more
> fire power than its earlier name sake. The latest Enterprise comes armed
> with 325 photon torpedoes, 175 quantum torpedoes, type-x phasers,
> ablative hull armor, and shield strength is 5056
> gigawatts. Maximum rated speed is warp 9.7. As you can see the newer
> Enterprise has far more armor, firepower, speed, etc.
> The U.S.S. Defiant, seen on Star Trek Deep Space 9, certainly has its
> own interesting abilities and features. It comes armed with a cloaking
> device, 60 quantom torpedoes, 30 photon torpedoes, type-u phaser cannon,
> ablative hull armor, and shields are rated as 2026 gigawatts. Maximum
> known speed is warp 9.985. Definitly not bad ship specs if you ask me.
> I guess what I am asking if you had to pick one which ship would you
> choose. If you choose Defiant chances are I would make most of the
> missions take place during the dominion war so you can slug it out with
> Jem'hadar fighters, Breen Battle Cruisers, and Cardassian Cruisers. If
> you pick Enterprise D I would make the missions play out more-or-less
> like the tv series with each mission have its own bad guys, mission
> orders, etc. With the Enterprise E we could go either way. The
> Enterprise E was constructed just before the Dominion War, served
> through the Dominion War, and seen action after the Dominion War.
>
> Cheers.
>
>
> ---
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> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
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>
> -- 
> No virus found in this incoming message.
> Checked by AVG.
> Version: 7.5.519 / Virus Database: 269.22.13/1378 - Release Date: 
> 4/15/2008 9:12 AM
>
> 



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