Re: [Audyssey] Hack and Other Simple Games
Hi Dark: Okay, good point. You are right One Must Fall is more a beat-m-up, but I guess I sort of lumped it into the arcade type beat-m-ups I was use to at the time such as Double Dragon, Bad Dudes, etc. The basic point I was getting at though was turn based rather than real time action oriented. Cheers! On 11/27/13, dark d...@xgam.org wrote: Hi Tom. I wouldn't describe one must fall as arcade. Stratogy could get quite complex as 2d beatemups goas I said, and then you did have money and buying upgrades, but I do see your point that you planned this as a turn based game, though if you were considdering having gears or mechs as they're sometimes called, ie, giant humanoid fighting robots in the tournament instead of just robots with memory of the sort one must fall used that could give another dimention, since your pilot would be a separate chracter to your robot. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hay Tom that's fair enough, and as a fan of games like Eamon I can't complain at symple, especially if you plan to expand it later as indeed Eamon got expanded by several authors who played with the system. I myself like the robot idea, just because robot battles is a fairly unique concept as it is. After all there are games like Epical gladiators on the Iphone that deal with basic turn based combat between warriors even now, but I've yet to see a robot one and reading attack descriptions or upgrade descriptions in such a game could be amusing. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 26, 2013 7:44 AM Subject: Re: [Audyssey] Hack and Other Simple Games Hi Dark: I appreciate the suggestions, but at this point that is way more complicated than I was planning on for this game. Assuming I even write said game in the first place. By simple I mean keep it simple stupid as it gets. Basically, something I could conceivably write in a couple of weeks of free time. To give you an idea of where I am at in the thought process I downloaded the new Hack game for Windows from Audiogames.net, and well, thought I could write something simple like that too. Just something to create that would be a great little time waster, something that would keep my mind off my troubles, not take weeks and weeks of time to develop, and in the end just be something to play around with.. I do not want complex or in depth here. I suspect to some the game may sound lame, even a bit boring, but there are times where simple is fun too. That said, I can not go back and expand the game at a later time. In fact, I may very well do that. I would just create a very basic game now, and expand it when I have time to add something more complex. Same goes for things like sounds and music. Cheers! On 11/24/13, dark d...@xgam.org wrote: Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. So just to take a simple example, rather than just role dice with all correct weaponry skills and do damage accordingly, have a number of defensive styles to choose before using each attack which can be used a limited number of times in the fight. Lets say for example, you see your opponent is using a dodge defense. well your obviously going to want a wide slash to be more likely to hit, so you might choose to hack with your sword. On the other hand, if your fighting someone with a sword and shield who chooses to block with their shield, well hacking away won't do much good so you might decide to try striking at their legs and putting them offbalance, so you'd choose an unbalancing attack which would make your next attack stronger. thinking of a fighting game this way, asmore of a card game where you choose to play different cards from your hand according to your oponent's stratogy rather than a dice game of who can roll the highest would make for a much more intereactive game, and also something where the randomness of the opponents you fight makes a major difference. of course this is just a suggestion and there are doubltess other possible systems, but I will confess it is one of the things that irritates me in so many rpg games, whether browser based, old text based ones or even simple battle affairs like Hack or tournament from bpc that basically all the stratogy comes from what stuff you buy or train with experience, and none is applied in the actual fight itself. After all in a real! fight, it's far more likely to be the person with the better stratogy, experience and instincts who wins, not just the one with the best equipment or the biggest muscles for all both are important. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] Hack and Other Simple Games
Hi Sean. One must fall 2097 I played actually more recently through a custom made dosbox install. it's an awsomely good beatemup, but is pretty much clser to something like streetfighter, albeit it has a lot of unique features like the fact each robot has their own moves, but it's winning tournaments that give you stat upgrades, or the fact that computer Ai was quite advanced and different pilot opponents would fight with different stratogies against you. there were no quests, but the tournament aspect and some of the battles could get detailed. however I don't think tom was thinking a full on complex action fighting game like One must fall, but something more simple and turn based. All the best, Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 25, 2013 8:21 AM Subject: Re: [Audyssey] Hack and Other Simple Games Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. At 01:59 PM 11/24/2013, you wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
well I liked it for the soundtrack mainly. At 10:36 PM 11/26/2013, you wrote: Hi Sean. One must fall 2097 I played actually more recently through a custom made dosbox install. it's an awsomely good beatemup, but is pretty much clser to something like streetfighter, albeit it has a lot of unique features like the fact each robot has their own moves, but it's winning tournaments that give you stat upgrades, or the fact that computer Ai was quite advanced and different pilot opponents would fight with different stratogies against you. there were no quests, but the tournament aspect and some of the battles could get detailed. however I don't think tom was thinking a full on complex action fighting game like One must fall, but something more simple and turn based. All the best, Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 25, 2013 8:21 AM Subject: Re: [Audyssey] Hack and Other Simple Games Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. At 01:59 PM 11/24/2013, you wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Shaun, I do remember One Must Fall, but that isn't quite what I had in mind. If memory serves me One Must Fall was sort of an action arcade game where I was thinking more in terms of a turn based text game. Not really an action arcade title. Cheers On 11/25/13, shaun everiss sm.ever...@gmail.com wrote: Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Dark, To be honest the idea of a robot combat game has been floating around in my brain for a while. My son likes an older cartoon that involves a number of robots in one of the episodes the main robot character must enter a tournament in order to fulfill his quest so it involves several rounds where each robot warrior gets various upgrades and of course the main character ends up winning. I thought at the time that it would make a cool game. The idea is generic enough that no copyrights would be involved in creating a game involving some sort of robot tournament. Plus as far as simple rollplaying games goes it is easy to do since robots are easier to upgrade than actual people characters. Cheers! On 11/26/13, dark d...@xgam.org wrote: Hay Tom that's fair enough, and as a fan of games like Eamon I can't complain at symple, especially if you plan to expand it later as indeed Eamon got expanded by several authors who played with the system. I myself like the robot idea, just because robot battles is a fairly unique concept as it is. After all there are games like Epical gladiators on the Iphone that deal with basic turn based combat between warriors even now, but I've yet to see a robot one and reading attack descriptions or upgrade descriptions in such a game could be amusing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Tom. I wouldn't describe one must fall as arcade. Stratogy could get quite complex as 2d beatemups goas I said, and then you did have money and buying upgrades, but I do see your point that you planned this as a turn based game, though if you were considdering having gears or mechs as they're sometimes called, ie, giant humanoid fighting robots in the tournament instead of just robots with memory of the sort one must fall used that could give another dimention, since your pilot would be a separate chracter to your robot. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 27, 2013 3:25 AM Subject: Re: [Audyssey] Hack and Other Simple Games Hi Shaun, I do remember One Must Fall, but that isn't quite what I had in mind. If memory serves me One Must Fall was sort of an action arcade game where I was thinking more in terms of a turn based text game. Not really an action arcade title. Cheers On 11/25/13, shaun everiss sm.ever...@gmail.com wrote: Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
I used to play this game constantly when I had the Braille N Speak. I'm definitely interested. One question though, will you be adding sounds to the game? That would make it way more interesting for me. :) Ryan -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Hack and Other Simple Games Date: Sat, 23 Nov 2013 19:59:22 -0500 Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Do THIS before eating carbs #40;every time#41; 1 EASY tip to increase fat-burning, lower blood sugar decrease fat storage http://thirdpartyoffers.juno.com/TGL3131/52915256ee02652551b50st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
There's something that I want to point out, and this seems like a good place to point it out. There's this movement in the sighted gaming community to move toward retro gaming. For them, that means eight-bit graphics, simulated eight-bit sounds, simple stories, and cheap prices. I suggest that our community isn't as used to the kind of glorious soundscapes that maybe we'd like, but retro is still neat. Sure, a game like this with sounds would be neat, but sounds aren't a deal breaker for me at least. A game like MOTA should, in my opinion, have great sounds, which it does, because it's an emersion experience. You might say that the goal of the game is to put you, the player, into the environment. A game like this, in this style, isn't an emersion experience. If the sounds are there, cool. If they aren't, sure. On another note, am I right in remembering that in Hack you could get another better unit if you leveled up, so you had to figure out whether it was better to upgrade your current unit or to wait for a better one? If so, I would really like to see that mechanic remain. if not, I'd like to ask that you consider implementing something like that. I really liked one thing about Hack, though. It was iconic to us, a sort of playful tour through history. It didn't neatly fall into the genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like to see that again somehow. I don't know really how to explain it. I suppose the closest thing I can come up with are the silly games like Elf Bowling that sighted folks used to play, but even that doesn't really encompass it. Imagine a game where, say, Android products and iOS products got up and waged war on each other, something that silly and ridiculous and just plain fun. That was my favorite part of Hack. On 11/23/13, Ryan Conroy staindadd...@juno.com wrote: I used to play this game constantly when I had the Braille N Speak. I'm definitely interested. One question though, will you be adding sounds to the game? That would make it way more interesting for me. :) Ryan -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Hack and Other Simple Games Date: Sat, 23 Nov 2013 19:59:22 -0500 Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Do THIS before eating carbs #40;every time#41; 1 EASY tip to increase fat-burning, lower blood sugar decrease fat storage http://thirdpartyoffers.juno.com/TGL3131/52915256ee02652551b50st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] Hack and Other Simple Games
Hi Dakotah: I think you hit the proverbial nail on the head so to speak. The primary reason I wanted to write a simple game like Hack is for nostalgia purposes as much as the fact it is something simple and easy to do. During the mid 90's when I really began to have serious problems with my sight the first accessible games I could play were often text based games for Dos with Jaws for Dos, or I could download games for my Braille N' Speak. Neither type of game had much to offer in terms of sounds, music, etc but were still often fun to play in their own way. To address your questions as I recall in Dan's original Hack game you could upgrade to a new notetaker after you reached a certain point. While I can understand you wanting me to keep that mechanic in place I wasn't actually thinking of writing Hack per say. Just something simple like that where you pressed f for fight and you would have to battle it out with a robot, warrior, or whatever I based the game on rather than smartphones, notetakers, or something else battling it out. There is already a Windows port of Hack being developed so I see no need to reproduce someone else's work in that regard. Cheers! On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: There's something that I want to point out, and this seems like a good place to point it out. There's this movement in the sighted gaming community to move toward retro gaming. For them, that means eight-bit graphics, simulated eight-bit sounds, simple stories, and cheap prices. I suggest that our community isn't as used to the kind of glorious soundscapes that maybe we'd like, but retro is still neat. Sure, a game like this with sounds would be neat, but sounds aren't a deal breaker for me at least. A game like MOTA should, in my opinion, have great sounds, which it does, because it's an emersion experience. You might say that the goal of the game is to put you, the player, into the environment. A game like this, in this style, isn't an emersion experience. If the sounds are there, cool. If they aren't, sure. On another note, am I right in remembering that in Hack you could get another better unit if you leveled up, so you had to figure out whether it was better to upgrade your current unit or to wait for a better one? If so, I would really like to see that mechanic remain. if not, I'd like to ask that you consider implementing something like that. I really liked one thing about Hack, though. It was iconic to us, a sort of playful tour through history. It didn't neatly fall into the genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like to see that again somehow. I don't know really how to explain it. I suppose the closest thing I can come up with are the silly games like Elf Bowling that sighted folks used to play, but even that doesn't really encompass it. Imagine a game where, say, Android products and iOS products got up and waged war on each other, something that silly and ridiculous and just plain fun. That was my favorite part of Hack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Ryan: I don't know yet. As I mentioned in a prior e-mail I an not actually writing Hack. There is already someone writing a Windows version of that game. What I am thinking of doing is creating a simple game like Hack with a different theme like boxing, warriors, robots, or something else. I would certainly like to add sounds, probably will, but I don't intend it to be as emerssive as Mysteries of the Ancients or Raceway. Its not that kind of game, and any sounds will be whatever I happen to find in my sound library that won't cost me a fortune in cash to add. Cheers! On 11/23/13, Ryan Conroy staindadd...@juno.com wrote: I used to play this game constantly when I had the Braille N Speak. I'm definitely interested. One question though, will you be adding sounds to the game? That would make it way more interesting for me. :) Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Dark: I appreciate the suggestions, but at this point that is way more complicated than I was planning on for this game. Assuming I even write said game in the first place. By simple I mean keep it simple stupid as it gets. Basically, something I could conceivably write in a couple of weeks of free time. To give you an idea of where I am at in the thought process I downloaded the new Hack game for Windows from Audiogames.net, and well, thought I could write something simple like that too. Just something to create that would be a great little time waster, something that would keep my mind off my troubles, not take weeks and weeks of time to develop, and in the end just be something to play around with.. I do not want complex or in depth here. I suspect to some the game may sound lame, even a bit boring, but there are times where simple is fun too. That said, I can not go back and expand the game at a later time. In fact, I may very well do that. I would just create a very basic game now, and expand it when I have time to add something more complex. Same goes for things like sounds and music. Cheers! On 11/24/13, dark d...@xgam.org wrote: Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. So just to take a simple example, rather than just role dice with all correct weaponry skills and do damage accordingly, have a number of defensive styles to choose before using each attack which can be used a limited number of times in the fight. Lets say for example, you see your opponent is using a dodge defense. well your obviously going to want a wide slash to be more likely to hit, so you might choose to hack with your sword. On the other hand, if your fighting someone with a sword and shield who chooses to block with their shield, well hacking away won't do much good so you might decide to try striking at their legs and putting them offbalance, so you'd choose an unbalancing attack which would make your next attack stronger. thinking of a fighting game this way, asmore of a card game where you choose to play different cards from your hand according to your oponent's stratogy rather than a dice game of who can roll the highest would make for a much more intereactive game, and also something where the randomness of the opponents you fight makes a major difference. of course this is just a suggestion and there are doubltess other possible systems, but I will confess it is one of the things that irritates me in so many rpg games, whether browser based, old text based ones or even simple battle affairs like Hack or tournament from bpc that basically all the stratogy comes from what stuff you buy or train with experience, and none is applied in the actual fight itself. After all in a real! fight, it's far more likely to be the person with the better stratogy, experience and instincts who wins, not just the one with the best equipment or the biggest muscles for all both are important. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Yes there is tom. Back in 1993 I played with a friend one must fall an old dos game that was improved later it had good battle music and was a robot war it was really cool. You could choose your units, or unit, equip it and train it then fight your way to victory. You can get cash for winning and other things and buy things, go on quests and other things. I am sertainly interested. At 01:59 PM 11/24/2013, you wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
I Agree with Milo, well at least about the stratogy end, though for me robots would be equally cool, (actually to me since I've never used a bns the original hack is of less interest though I do intend to have a look at the game). The more stratogy and options in combat and such there are, the more replayable the game, which doesn't necessarily mean the game would be complex, only have a few factors. All the best, Dark. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 24, 2013 2:11 AM Subject: Re: [Audyssey] Hack and Other Simple Games Hi Tom, I like the idea, spetialy this about the warriors! Personally, I am not quite a science fiction fan, but a gladiator or a warrior type game would be nice. And if it is simple and yet envolves some strategy and has good reply value (and preferably good sound effects), I am deffinitly going to play it. Best, Milos Przic twitter: MilosPrzic skype: Milosh-hs - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 24, 2013 1:59 AM Subject: [Audyssey] Hack and Other Simple Games Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 8454 (20130616) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 8454 (20130616) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Tom. Nice idea, but just a few things could make the replay factor greater. For example, suppose while you could train with experience, and buy basic weapons and armor in the shop, you obtained weapons by defeating your enemies, and got one at random. This means if you were a sword specialist and got a club you'd need to sell it for cash. Likewise, there is always the question of armor vs encumberance to manage. If you look at a basic combat system like DD it's not particularly complex in stats, mostly because it was intended for players to work out in their heads, but it had more than enough room for playing stratogy at least a little rather than just hammering a single attack button iuntil you win, which to be honest is my reservation with games like Hack. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 24, 2013 3:01 AM Subject: Re: [Audyssey] Hack and Other Simple Games Hi Milos, Not sure about strategy, but here is the basic concept as it stands now. In Dan's original Hack game you would go to the store to buy upgrades for your Braille N' Speak such as more memory and special attacks like Warm Reset, Cold Reset, Macros, Unit Melter, etc. If I were to create a warrior type game in the same style instead of buying memory etc from a store you would apply experience points to upgrade various skills such as slashing, stabbing, blocking, etc which would give you a sort of RPG combat feel to the game. Plus you could specialize your skill set for specific weapons like swords, knives, clubs, staffs, and so forth. Each victory over an opponent would give you more experience to put towards a skill upgrade or to apply towards better armor and weapons. At least that is as far as I have taken the idea so far. As far as sounds I am doing this on the cheap, but I imagine I might be able to cobble together some decent sounds etc for a 1.0 release. Some things like swords, knives, and clubs I probably have laying around on my hard drive already. Cheers! On 11/23/13, Milos Przic milos.pr...@gmail.com wrote: Hi Tom, I like the idea, spetialy this about the warriors! Personally, I am not quite a science fiction fan, but a gladiator or a warrior type game would be nice. And if it is simple and yet envolves some strategy and has good reply value (and preferably good sound effects), I am deffinitly going to play it. Best, Milos Przic twitter: MilosPrzic skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Dark, Well, more options and possible strategies is actually one of the reasons why I wanted to rewrite the Hack game with my own ideas and a different theme. While Dan's original was a fun little time waster meant to be carried around on an old Braille N' Speak it was rather limited in what a gamer could actually do. If you went to the store to buy upgrades you could only by attacks like Warm Reset, Cold Reset, Macros, etc. Basically, they were limited to what a Braille N' Speak could actually do. With say warriors there is a wide range of skills that might be employed such as hacking, slashing, stabbing, and so forth that would increase a player's proficiency with a certain weapon. If you have the hacking skill set you would be good with axes, battle axes, and so on. A slashing skill set would make you better with all manner of swords like short swords, long swords, broad swords, etc. As a result it allows you, the gamer, to customize your game character somewhat and pit your skills with a type of weapon with a randomly generated character with differing skills and weapons. With robots I can see this really coming into play because I can imagine upgrades such as armor, shields, various weaponry, etc which would make the game far more interesting than Hack. In fact, one problem I have with the original Hack is other than buying more RAM there is no way to really increase your defenses and your best strategy is to spend all your money on offensive upgrades. I want a game that is more balanced allowing for both offensive and defensive upgrades of some kind such as shields, armor, or blocks. Cheers! On 11/24/13, dark d...@xgam.org wrote: I Agree with Milo, well at least about the stratogy end, though for me robots would be equally cool, (actually to me since I've never used a bns the original hack is of less interest though I do intend to have a look at the game). The more stratogy and options in combat and such there are, the more replayable the game, which doesn't necessarily mean the game would be complex, only have a few factors. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Dark, Good point. As it so happens I was looking at a possible d20 attack type system for my game as attacks would not only be effected by the roll of the dice but different skills and weapons would also effect the outcome too. Encumbrance can effect other stats like speed which would add a bit of strategy element to the game. If you had some heavy armor it might help protect you from an enemy attack, but it will also slow you down and your offensive attacks won't be as effective. Therefore a lighter armor might give you decent protection while allowing you to have the speed and agility you need to perform faster and more effective attacks. Cheers! On 11/24/13, dark d...@xgam.org wrote: Hi Tom. Nice idea, but just a few things could make the replay factor greater. For example, suppose while you could train with experience, and buy basic weapons and armor in the shop, you obtained weapons by defeating your enemies, and got one at random. This means if you were a sword specialist and got a club you'd need to sell it for cash. Likewise, there is always the question of armor vs encumberance to manage. If you look at a basic combat system like DD it's not particularly complex in stats, mostly because it was intended for players to work out in their heads, but it had more than enough room for playing stratogy at least a little rather than just hammering a single attack button iuntil you win, which to be honest is my reservation with games like Hack. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. So just to take a simple example, rather than just role dice with all correct weaponry skills and do damage accordingly, have a number of defensive styles to choose before using each attack which can be used a limited number of times in the fight. Lets say for example, you see your opponent is using a dodge defense. well your obviously going to want a wide slash to be more likely to hit, so you might choose to hack with your sword. On the other hand, if your fighting someone with a sword and shield who chooses to block with their shield, well hacking away won't do much good so you might decide to try striking at their legs and putting them offbalance, so you'd choose an unbalancing attack which would make your next attack stronger. thinking of a fighting game this way, asmore of a card game where you choose to play different cards from your hand according to your oponent's stratogy rather than a dice game of who can roll the highest would make for a much more intereactive game, and also something where the randomness of the opponents you fight makes a major difference. of course this is just a suggestion and there are doubltess other possible systems, but I will confess it is one of the things that irritates me in so many rpg games, whether browser based, old text based ones or even simple battle affairs like Hack or tournament from bpc that basically all the stratogy comes from what stuff you buy or train with experience, and none is applied in the actual fight itself. After all in a real! fight, it's far more likely to be the person with the better stratogy, experience and instincts who wins, not just the one with the best equipment or the biggest muscles for all both are important. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
I have a good suggestion. I know it's good because I've used it a lot. Don't overcomplicate things. The more you add, the more you'll want to add. Having various skills as buyables, having various weapons and shields and armor and such as another type of buyable, all that sounds not only feasible but relatively easier to code. If you end up working out how fight differs from fight, how opponent differs from opponent, then you'll have to create a rather larger interface than maybe you intended. On 11/24/13, dark d...@xgam.org wrote: Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. So just to take a simple example, rather than just role dice with all correct weaponry skills and do damage accordingly, have a number of defensive styles to choose before using each attack which can be used a limited number of times in the fight. Lets say for example, you see your opponent is using a dodge defense. well your obviously going to want a wide slash to be more likely to hit, so you might choose to hack with your sword. On the other hand, if your fighting someone with a sword and shield who chooses to block with their shield, well hacking away won't do much good so you might decide to try striking at their legs and putting them offbalance, so you'd choose an unbalancing attack which would make your next attack stronger. thinking of a fighting game this way, asmore of a card game where you choose to play different cards from your hand according to your oponent's stratogy rather than a dice game of who can roll the highest would make for a much more intereactive game, and also something where the randomness of the opponents you fight makes a major difference. of course this is just a suggestion and there are doubltess other possible systems, but I will confess it is one of the things that irritates me in so many rpg games, whether browser based, old text based ones or even simple battle affairs like Hack or tournament from bpc that basically all the stratogy comes from what stuff you buy or train with experience, and none is applied in the actual fight itself. After all in a real! fight, it's far more likely to be the person with the better stratogy, experience and instincts who wins, not just the one with the best equipment or the biggest muscles for all both are important. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
But I'd love, love to play something like this. On 11/24/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have a good suggestion. I know it's good because I've used it a lot. Don't overcomplicate things. The more you add, the more you'll want to add. Having various skills as buyables, having various weapons and shields and armor and such as another type of buyable, all that sounds not only feasible but relatively easier to code. If you end up working out how fight differs from fight, how opponent differs from opponent, then you'll have to create a rather larger interface than maybe you intended. On 11/24/13, dark d...@xgam.org wrote: Hi Tom. I agree on your skills ideas and varieties of upgrades, whether warriors or robots, but I was also thinking in terms of what was actually happening in! battle, so that when fighting the player actually had different options to choose than just hitting the attack button over again. So just to take a simple example, rather than just role dice with all correct weaponry skills and do damage accordingly, have a number of defensive styles to choose before using each attack which can be used a limited number of times in the fight. Lets say for example, you see your opponent is using a dodge defense. well your obviously going to want a wide slash to be more likely to hit, so you might choose to hack with your sword. On the other hand, if your fighting someone with a sword and shield who chooses to block with their shield, well hacking away won't do much good so you might decide to try striking at their legs and putting them offbalance, so you'd choose an unbalancing attack which would make your next attack stronger. thinking of a fighting game this way, asmore of a card game where you choose to play different cards from your hand according to your oponent's stratogy rather than a dice game of who can roll the highest would make for a much more intereactive game, and also something where the randomness of the opponents you fight makes a major difference. of course this is just a suggestion and there are doubltess other possible systems, but I will confess it is one of the things that irritates me in so many rpg games, whether browser based, old text based ones or even simple battle affairs like Hack or tournament from bpc that basically all the stratogy comes from what stuff you buy or train with experience, and none is applied in the actual fight itself. After all in a real! fight, it's far more likely to be the person with the better stratogy, experience and instincts who wins, not just the one with the best equipment or the biggest muscles for all both are important. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Signed: Dakotah Rickard -- Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Dakotah, That's precisely my thoughts. I don't want to overly complicate the game idea because quite frankly I neither have the time or the energy to develop anything somewhat complex. With me pretty much in meetings and such every day when I get home and have time to do something for myself I am too tired and ran down to program. So if anything it has to be simple to program, not too time consuming, and something I can enjoy in my free time without being too complicated. Cheers! On 11/24/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have a good suggestion. I know it's good because I've used it a lot. Don't overcomplicate things. The more you add, the more you'll want to add. Having various skills as buyables, having various weapons and shields and armor and such as another type of buyable, all that sounds not only feasible but relatively easier to code. If you end up working out how fight differs from fight, how opponent differs from opponent, then you'll have to create a rather larger interface than maybe you intended. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hack and Other Simple Games
Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Tom, I like the idea, spetialy this about the warriors! Personally, I am not quite a science fiction fan, but a gladiator or a warrior type game would be nice. And if it is simple and yet envolves some strategy and has good reply value (and preferably good sound effects), I am deffinitly going to play it. Best, Milos Przic twitter: MilosPrzic skype: Milosh-hs - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 24, 2013 1:59 AM Subject: [Audyssey] Hack and Other Simple Games Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 8454 (20130616) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 8454 (20130616) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
sounds good to me. having used linux for two or three months I went back to windows7 and will be sticking with windows as my main OS because it offers more in terms of games, quality of tts voices amongst other benefits. Josh sent from my windows 7 laptop On 11/23/2013 7:59 PM, Thomas Ward wrote: Hi everyone, Recently on the Audiogames.net forum Harrylst announced he has ported Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For those of you who do not know what I am talking about Hack is a very simple but addictive game in which a player starts out with a Braille N' Speak Classic, and increasingly fights more and more complex notetakers by adding more ram and ways to hack the other notetakers. As I have said the game is fairly simple, but despite its simplicity it is a fun little game to play around with for a little while. As a result I have considered creating something similar, but instead of using notetakers I thought I might use something else such as robots or perhaps a warrior you could train to fight in gladiator type competitions. I am basically wondering if there is any interest in such a game as this? I know that such a game is likely to be fairly simplistic in nature, would in fact be very basic, but I currently don't have much time to devote to complex games like Mysteries of the Ancients or Raceway right now. So if I create anything at all it has to be fairly simple and easy to make. I realized that something like Hack is exactly the type of game I could create that would be fun, addictive, and not all that hard to make. Plus if I wrote it as a text based game I could create versions for Mac, Windows, and Linux without too much trouble which would make it available to pretty much anyone. Any thoughts on this idea? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hack and Other Simple Games
Hi Milos, Not sure about strategy, but here is the basic concept as it stands now. In Dan's original Hack game you would go to the store to buy upgrades for your Braille N' Speak such as more memory and special attacks like Warm Reset, Cold Reset, Macros, Unit Melter, etc. If I were to create a warrior type game in the same style instead of buying memory etc from a store you would apply experience points to upgrade various skills such as slashing, stabbing, blocking, etc which would give you a sort of RPG combat feel to the game. Plus you could specialize your skill set for specific weapons like swords, knives, clubs, staffs, and so forth. Each victory over an opponent would give you more experience to put towards a skill upgrade or to apply towards better armor and weapons. At least that is as far as I have taken the idea so far. As far as sounds I am doing this on the cheap, but I imagine I might be able to cobble together some decent sounds etc for a 1.0 release. Some things like swords, knives, and clubs I probably have laying around on my hard drive already. Cheers! On 11/23/13, Milos Przic milos.pr...@gmail.com wrote: Hi Tom, I like the idea, spetialy this about the warriors! Personally, I am not quite a science fiction fan, but a gladiator or a warrior type game would be nice. And if it is simple and yet envolves some strategy and has good reply value (and preferably good sound effects), I am deffinitly going to play it. Best, Milos Przic twitter: MilosPrzic skype: Milosh-hs --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.