Re: [Audyssey] Hack and Other Simple Games

2013-11-27 Thread Thomas Ward
Hi Dark:

Okay, good point. You are right One Must Fall is more a beat-m-up, but
I guess I sort of lumped it into the arcade type beat-m-ups I was use
to at the time such as Double Dragon, Bad Dudes, etc. The basic point
I was getting at though was turn based rather than real time action
oriented.

Cheers!

On 11/27/13, dark d...@xgam.org wrote:
 Hi Tom.

 I wouldn't describe one must fall as arcade. Stratogy could get quite
 complex as 2d beatemups goas I said, and then you did have money and buying

 upgrades, but I do see your point that you planned this as a turn based
 game,  though if you were considdering having  gears or mechs as they're

 sometimes called, ie, giant humanoid fighting robots in the tournament
 instead of just robots with memory of the  sort one must fall used that
 could give another dimention, since your pilot would be a separate chracter

 to your robot.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark
Hay Tom that's fair enough, and as a  fan of games like Eamon  I can't 
complain at symple, especially if you plan to expand it later as indeed 
Eamon got expanded by several authors who played with the system.


I myself like the robot idea, just because robot battles is a fairly unique 
concept as it is. After all there are games like Epical gladiators on the 
Iphone that deal  with  basic turn based combat between warriors even now, 
but I've yet to  see a robot one and reading attack descriptions or upgrade 
descriptions in such a game could be amusing.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 26, 2013 7:44 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Dark:

I appreciate the suggestions, but at this point that is way more
complicated than I was planning on for this game. Assuming I even
write said game in the first place. By simple I mean keep it simple
stupid as it gets. Basically, something I could conceivably write in a
couple of weeks of free time.


To give you an idea of where I am at in the thought process I
downloaded the new Hack game for Windows from Audiogames.net, and
well, thought I could write something simple like that too. Just
something to create that would be a great little time waster,
something that would keep my mind off my troubles, not take weeks and
weeks of time to develop, and in the end just be something to play
around with.. I do not want complex or in depth here. I suspect to
some the game may sound lame, even a bit boring, but there are times
where simple is fun too.

That said, I can not go back and expand the game at a later time. In
fact, I may very well do that. I would just create a very basic game
now, and expand it when I have time to add something more complex.
Same goes for things like sounds and music.

Cheers!

On 11/24/13, dark d...@xgam.org wrote:

Hi Tom.

I agree on your skills ideas and varieties of upgrades,  whether warriors 
or


robots, but I was also thinking in terms of what was actually happening 
in!


battle, so that when fighting the player actually had different options 
to

choose than just hitting the attack button over again.

So just to take a simple example, rather than just role dice with all
correct weaponry skills and do damage accordingly, have a number of
defensive styles to choose before using each attack which can be used a
limited number of times in the fight. Lets say for example, you see your
opponent is using a dodge defense. well your obviously going to want a 
wide


slash to be more likely to hit, so you might choose to hack with your
sword.

On the other hand, if your fighting someone with a sword and shield who
chooses to block with their shield, well hacking away won't do much good 
so


you might decide to try striking at their legs and putting them 
offbalance,


so you'd choose an unbalancing attack which would make your next attack
stronger.

thinking of a fighting game this way, asmore of a card game where you 
choose


to play different cards from your hand according to your oponent's 
stratogy


rather than a dice  game of  who can roll the highest would make for a 
much


more intereactive game, and   also something where the randomness of the
opponents you fight makes a major difference.

of course this is just a suggestion and there are doubltess other 
possible
systems, but I will confess it is one of the things that  irritates me in 
so


many  rpg games, whether browser based, old text based ones or even 
simple

battle affairs like Hack or tournament from bpc that basically  all the
stratogy  comes from  what  stuff you buy or train with experience, and 
none


is  applied in the actual fight itself. After all in a real! fight,  it's
far more likely to be the person with the better stratogy, experience and
instincts who wins, not just the one with the best equipment or the 
biggest


muscles for all both are important.

all the best,

Dark.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark

Hi  Sean.

One must fall 2097 I played   actually more recently through a custom made 
dosbox install. it's an awsomely good beatemup, but is pretty much clser to 
something like streetfighter, albeit it has a lot of unique features like 
the fact each robot has their own moves, but it's winning tournaments that 
give you stat upgrades, or the fact that computer Ai was quite advanced and 
different pilot opponents would fight with different stratogies against you.


there were no quests, but the tournament  aspect and some of the battles 
could get detailed. however I don't think tom was thinking a full on complex 
action  fighting game like One must fall, but something more simple and turn 
based.


All the best,

Dark.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 8:21 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game that was 
improved later it had good battle music and was a robot war it was really 
cool.
You could choose your units, or unit, equip it and train it then fight 
your way to victory.
You can get cash for winning and other things and buy things, go on quests 
and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread shaun everiss

well I liked it for the soundtrack mainly.

At 10:36 PM 11/26/2013, you wrote:

Hi  Sean.

One must fall 2097 I played   actually more recently through a 
custom made dosbox install. it's an awsomely good beatemup, but is 
pretty much clser to something like streetfighter, albeit it has a 
lot of unique features like the fact each robot has their own moves, 
but it's winning tournaments that give you stat upgrades, or the 
fact that computer Ai was quite advanced and different pilot 
opponents would fight with different stratogies against you.


there were no quests, but the tournament  aspect and some of the 
battles could get detailed. however I don't think tom was thinking a 
full on complex action  fighting game like One must fall, but 
something more simple and turn based.


All the best,

Dark.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 8:21 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot 
war it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

---
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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread Thomas Ward
Hi Shaun,

I do remember One Must Fall, but that isn't quite what I had in mind.
If memory serves me One Must Fall was sort of an action arcade game
where I was thinking more in terms of a turn based text game. Not
really an action arcade title.

Cheers  

On 11/25/13, shaun everiss sm.ever...@gmail.com wrote:
 Yes there is tom.
 Back in 1993 I played with a friend one must fall an old dos game
 that was improved later it had good battle music and was a robot war
 it was really cool.
 You could choose your units, or unit, equip it and train it then
 fight your way to victory.
 You can get cash for winning and other things and buy things, go on
 quests and other things.
 I am sertainly interested.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread Thomas Ward
Hi Dark,

To be honest the idea of a robot combat game has been floating around
in my brain for a while. My son likes an older cartoon that involves a
number of robots in one of the episodes the main robot character must
enter a tournament in order to fulfill his quest so it involves
several rounds where each robot warrior gets various upgrades and of
course the main character ends up winning. I thought at the time that
it would make a cool game. The idea is generic enough that no
copyrights would be involved in creating a game involving some sort of
robot tournament. Plus as far as simple rollplaying games goes it is
easy to do since robots are easier to upgrade than actual people
characters.

Cheers!


On 11/26/13, dark d...@xgam.org wrote:
 Hay Tom that's fair enough, and as a  fan of games like Eamon  I can't
 complain at symple, especially if you plan to expand it later as indeed
 Eamon got expanded by several authors who played with the system.

 I myself like the robot idea, just because robot battles is a fairly unique

 concept as it is. After all there are games like Epical gladiators on the
 Iphone that deal  with  basic turn based combat between warriors even now,
 but I've yet to  see a robot one and reading attack descriptions or upgrade

 descriptions in such a game could be amusing.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread dark

Hi Tom.

I wouldn't describe one must fall as arcade. Stratogy could get quite 
complex as 2d beatemups goas I said, and then you did have money and buying 
upgrades, but I do see your point that you planned this as a turn based 
game,  though if you were considdering having  gears or mechs as they're 
sometimes called, ie, giant humanoid fighting robots in the tournament 
instead of just robots with memory of the  sort one must fall used that 
could give another dimention, since your pilot would be a separate chracter 
to your robot.


Beware the Grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 27, 2013 3:25 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Shaun,

I do remember One Must Fall, but that isn't quite what I had in mind.
If memory serves me One Must Fall was sort of an action arcade game
where I was thinking more in terms of a turn based text game. Not
really an action arcade title.

Cheers

On 11/25/13, shaun everiss sm.ever...@gmail.com wrote:

Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game
that was improved later it had good battle music and was a robot war
it was really cool.
You could choose your units, or unit, equip it and train it then
fight your way to victory.
You can get cash for winning and other things and buy things, go on
quests and other things.
I am sertainly interested.


---
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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Ryan Conroy
I used to play this game constantly when I had the Braille N Speak. I'm 
definitely interested. One question though, will you be adding sounds to the 
game? That would make it way more interesting for me. :)

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Hack and Other Simple Games
Date: Sat, 23 Nov 2013 19:59:22 -0500

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

---
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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Dakotah Rickard
There's something that I want to point out, and this seems like a good
place to point it out.
There's this movement in the sighted gaming community to move toward
retro gaming. For them, that means eight-bit graphics, simulated
eight-bit sounds, simple stories, and cheap prices. I suggest that our
community isn't as used to the kind of glorious soundscapes that maybe
we'd like, but retro is still neat.
Sure, a game like this with sounds would be neat, but sounds aren't a
deal breaker for me at least. A game like MOTA should, in my opinion,
have great sounds, which it does, because it's an emersion experience.
You might say that the goal of the game is to put you, the player,
into the environment. A game like this, in this style, isn't an
emersion experience. If the sounds are there, cool. If they aren't,
sure.

On another note, am I right in remembering that in Hack you could get
another better unit if you leveled up, so you had to figure out
whether it was better to upgrade your current unit or to wait for a
better one? If so, I would really like to see that mechanic remain. if
not, I'd like to ask that you consider implementing something like
that.
I really liked one thing about Hack, though. It was iconic to us, a
sort of playful tour through history. It didn't neatly fall into the
genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like
to see that again somehow. I don't know really how to explain it.
I suppose the closest thing I can come up with are the silly games
like Elf Bowling that sighted folks used to play, but even that
doesn't really encompass it. Imagine a game where, say, Android
products and iOS products got up and waged war on each other,
something that silly and ridiculous and just plain fun.
That was my favorite part of Hack.



On 11/23/13, Ryan Conroy staindadd...@juno.com wrote:
 I used to play this game constantly when I had the Braille N Speak. I'm
 definitely interested. One question though, will you be adding sounds to the
 game? That would make it way more interesting for me. :)

 Ryan

 -- Original Message --
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Hack and Other Simple Games
 Date: Sat, 23 Nov 2013 19:59:22 -0500

 Hi everyone,

 Recently on the Audiogames.net forum Harrylst announced he has ported
 Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
 those of  you who do not know what I am talking about Hack is a very
 simple but addictive game in which a player starts out with a Braille
 N' Speak Classic, and increasingly fights  more and more complex
 notetakers by adding more ram and ways to hack the other notetakers.
 As I have said the game is fairly simple, but despite its simplicity
 it is a fun little game to play around with for a little while. As a
 result I have considered creating something similar, but instead of
 using notetakers I thought I might use something else such as robots
 or perhaps a warrior you could train to fight in gladiator type
 competitions. I am basically wondering if there is any interest in
 such a game as this?

 I know that such a game is likely to be fairly simplistic in nature,
 would in fact be very basic, but I currently don't have much time to
 devote to complex games like Mysteries of the Ancients or Raceway
 right now. So if I create anything at all it has to be fairly simple
 and easy to make. I realized that something like Hack is exactly the
 type of game I could create that would be fun, addictive, and not all
 that hard to make. Plus if I wrote it as a text based game I could
 create versions for Mac, Windows, and Linux without too much trouble
 which would make it available to pretty much anyone. Any thoughts on
 this idea?

 Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Dakotah:

I think you hit the proverbial nail on the head so to speak. The
primary reason I wanted to write a simple game like Hack is for
nostalgia purposes as much as the fact it is something simple and easy
to do. During the mid 90's when I really began to have serious
problems with my sight the first accessible games I could play were
often text based games for Dos with Jaws for Dos, or I could download
games for my Braille N' Speak. Neither type of game had much to offer
in terms of sounds, music, etc but were still often fun to play in
their own way.

To address your questions as I recall in Dan's original Hack game you
could upgrade to a new notetaker after you reached a certain point.
While I can understand you wanting me to keep that mechanic in place I
wasn't actually thinking of writing Hack per say. Just something
simple like that where you pressed f for fight and you would have to
battle it out with a robot, warrior, or whatever I based the game on
rather than smartphones, notetakers, or something else battling it
out. There is already a Windows port of Hack being developed so I see
no need to reproduce someone else's work in that regard.

Cheers!


On 11/25/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 There's something that I want to point out, and this seems like a good
 place to point it out.
 There's this movement in the sighted gaming community to move toward
 retro gaming. For them, that means eight-bit graphics, simulated
 eight-bit sounds, simple stories, and cheap prices. I suggest that our
 community isn't as used to the kind of glorious soundscapes that maybe
 we'd like, but retro is still neat.
 Sure, a game like this with sounds would be neat, but sounds aren't a
 deal breaker for me at least. A game like MOTA should, in my opinion,
 have great sounds, which it does, because it's an emersion experience.
 You might say that the goal of the game is to put you, the player,
 into the environment. A game like this, in this style, isn't an
 emersion experience. If the sounds are there, cool. If they aren't,
 sure.

 On another note, am I right in remembering that in Hack you could get
 another better unit if you leveled up, so you had to figure out
 whether it was better to upgrade your current unit or to wait for a
 better one? If so, I would really like to see that mechanic remain. if
 not, I'd like to ask that you consider implementing something like
 that.
 I really liked one thing about Hack, though. It was iconic to us, a
 sort of playful tour through history. It didn't neatly fall into the
 genre traps of fantasy, sci-fi, etc. It was purely fanciful. I'd like
 to see that again somehow. I don't know really how to explain it.
 I suppose the closest thing I can come up with are the silly games
 like Elf Bowling that sighted folks used to play, but even that
 doesn't really encompass it. Imagine a game where, say, Android
 products and iOS products got up and waged war on each other,
 something that silly and ridiculous and just plain fun.
 That was my favorite part of Hack.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Ryan:

I don't know yet. As I mentioned in a prior e-mail I an not actually
writing Hack. There is already someone writing a Windows version of
that game. What I am thinking of doing is creating a simple game like
Hack with a different theme like boxing, warriors, robots, or
something else. I would certainly like to add sounds, probably will,
but I don't intend it to be as emerssive as Mysteries of the Ancients
or Raceway. Its not that kind of game, and any sounds will be whatever
I happen to find in my sound library that won't cost me a fortune in
cash to add.

Cheers!

On 11/23/13, Ryan Conroy staindadd...@juno.com wrote:
 I used to play this game constantly when I had the Braille N Speak. I'm
 definitely interested. One question though, will you be adding sounds to the
 game? That would make it way more interesting for me. :)

 Ryan

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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread Thomas Ward
Hi Dark:

I appreciate the suggestions, but at this point that is way more
complicated than I was planning on for this game. Assuming I even
write said game in the first place. By simple I mean keep it simple
stupid as it gets. Basically, something I could conceivably write in a
couple of weeks of free time.


To give you an idea of where I am at in the thought process I
downloaded the new Hack game for Windows from Audiogames.net, and
well, thought I could write something simple like that too. Just
something to create that would be a great little time waster,
something that would keep my mind off my troubles, not take weeks and
weeks of time to develop, and in the end just be something to play
around with.. I do not want complex or in depth here. I suspect to
some the game may sound lame, even a bit boring, but there are times
where simple is fun too.

That said, I can not go back and expand the game at a later time. In
fact, I may very well do that. I would just create a very basic game
now, and expand it when I have time to add something more complex.
Same goes for things like sounds and music.

Cheers!

On 11/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 I agree on your skills ideas and varieties of upgrades,  whether warriors or

 robots, but I was also thinking in terms of what was actually happening in!

 battle, so that when fighting the player actually had different options to
 choose than just hitting the attack button over again.

 So just to take a simple example, rather than just role dice with all
 correct weaponry skills and do damage accordingly, have a number of
 defensive styles to choose before using each attack which can be used a
 limited number of times in the fight. Lets say for example, you see your
 opponent is using a dodge defense. well your obviously going to want a wide

 slash to be more likely to hit, so you might choose to hack with your
 sword.

 On the other hand, if your fighting someone with a sword and shield who
 chooses to block with their shield, well hacking away won't do much good so

 you might decide to try striking at their legs and putting them offbalance,

 so you'd choose an unbalancing attack which would make your next attack
 stronger.

 thinking of a fighting game this way, asmore of a card game where you choose

 to play different cards from your hand according to your oponent's stratogy

 rather than a dice  game of  who can roll the highest would make for a much

 more intereactive game, and   also something where the randomness of the
 opponents you fight makes a major difference.

 of course this is just a suggestion and there are doubltess other possible
 systems, but I will confess it is one of the things that  irritates me in so

 many  rpg games, whether browser based, old text based ones or even simple
 battle affairs like Hack or tournament from bpc that basically  all the
 stratogy  comes from  what  stuff you buy or train with experience, and none

 is  applied in the actual fight itself. After all in a real! fight,  it's
 far more likely to be the person with the better stratogy, experience and
 instincts who wins, not just the one with the best equipment or the biggest

 muscles for all both are important.

 all the best,

 Dark.


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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread shaun everiss

Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot war 
it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark
I Agree with Milo, well at least about the stratogy end, though for me 
robots would be equally cool, (actually to me since I've never used a bns 
the original hack is of less interest though I do intend to have a look at 
the game).


The more stratogy and options in combat and such there are, the more 
replayable the game, which doesn't necessarily mean the game would be 
complex, only have a few factors.


All the best,

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 24, 2013 2:11 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Tom,
I like the idea, spetialy this about the warriors! Personally, I am not 
quite a science fiction fan, but a gladiator or a warrior type game would 
be nice. And if it is simple and yet envolves some strategy and has good 
reply value (and preferably good sound effects), I am deffinitly going to 
play it.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 24, 2013 1:59 AM
Subject: [Audyssey] Hack and Other Simple Games



Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark

Hi Tom.

Nice idea, but just a few things could make the   replay factor greater.

For example, suppose  while you could train with experience, and buy basic 
weapons and armor in the shop, you obtained weapons by defeating your 
enemies, and got one at random. This means if you were a sword specialist 
and got a club you'd need to sell it for cash.


Likewise, there is always the question of armor vs encumberance to manage.

If you look at a basic combat system like DD it's not particularly complex 
in stats, mostly because it was intended for players to work out in their 
heads, but it had more than enough room for playing  stratogy at least a 
little rather than just hammering a single attack button iuntil you win, 
which to be honest is my reservation with games like Hack.


All the best,

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 24, 2013 3:01 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Hi Milos,

Not sure about strategy, but here is the basic concept as it stands now.

In Dan's original Hack game you would go to the store to buy upgrades
for your Braille N' Speak such as more memory and special attacks like
Warm Reset, Cold Reset, Macros,  Unit Melter, etc. If I were to create
a warrior type game in the same style instead of buying memory etc
from a store you would apply experience points to upgrade various
skills such as slashing, stabbing, blocking, etc which would give you
a sort of RPG combat feel to the game. Plus you could specialize your
skill set for specific weapons like swords, knives, clubs, staffs, and
so forth. Each victory over an opponent would give you more experience
to put towards a skill upgrade or to apply towards better armor and
weapons. At least that is as far as I have taken the idea so far.

As far as sounds I am doing this on the cheap, but I imagine I might
be able to cobble together some decent sounds etc for a 1.0 release.
Some things like swords, knives, and clubs I probably have laying
around on my hard drive already.

Cheers!

On 11/23/13, Milos Przic milos.pr...@gmail.com wrote:

Hi Tom,
I like the idea, spetialy this about the warriors! Personally, I am not
quite a science fiction fan, but a gladiator or a warrior type game would 
be


nice. And if it is simple and yet envolves some strategy and has good 
reply


value (and preferably good sound effects), I am deffinitly going to play
it.
Best,
  Milos Przic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dark,

Well, more options and possible strategies is actually one of the
reasons why I wanted to rewrite the Hack game with my own ideas and a
different theme. While Dan's original was a fun little time waster
meant to be carried around on an old Braille N' Speak it was rather
limited in what a gamer could actually do. If you went to the store to
buy upgrades you could only by attacks like Warm Reset, Cold Reset,
Macros, etc. Basically, they were limited to what a Braille N' Speak
could actually do.

With say warriors there is a wide range of skills that might be
employed such as hacking, slashing, stabbing, and so forth that would
increase a player's proficiency with a certain weapon. If you have the
hacking skill set you would be good with axes, battle axes, and so on.
A slashing skill set would make you better with all manner of swords
like short swords, long swords, broad swords, etc. As a result it
allows you, the gamer, to customize your game character somewhat and
pit your skills with a type of weapon with a randomly generated
character with differing skills and weapons.

With robots I can see this really coming into play because I can
imagine upgrades such as armor, shields, various weaponry, etc which
would make the game far more interesting than Hack. In fact, one
problem I have with the original Hack is other than buying more RAM
there is no way to really increase your defenses and your best
strategy is to spend all your money on offensive upgrades. I want a
game that is more balanced allowing for both offensive and defensive
upgrades of some kind such as shields, armor, or blocks.

Cheers!


On 11/24/13, dark d...@xgam.org wrote:
 I Agree with Milo, well at least about the stratogy end, though for me
 robots would be equally cool, (actually to me since I've never used a bns
 the original hack is of less interest though I do intend to have a look at
 the game).

 The more stratogy and options in combat and such there are, the more
 replayable the game, which doesn't necessarily mean the game would be
 complex, only have a few factors.

 All the best,

 Dark.

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dark,

Good point. As it so happens I was looking at a possible d20 attack
type system for my game as attacks would not only be effected by the
roll of the dice but different skills and weapons would also effect
the outcome too. Encumbrance can effect other stats like speed which
would add a bit of strategy element to the game. If you had some heavy
armor it might help protect you from an enemy attack, but it will also
slow you down and your offensive attacks won't be as effective.
Therefore a lighter armor might give you decent protection while
allowing you to have the speed and agility you need to perform faster
and more effective attacks.

Cheers!

On 11/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 Nice idea, but just a few things could make the   replay factor greater.

 For example, suppose  while you could train with experience, and buy basic
 weapons and armor in the shop, you obtained weapons by defeating your
 enemies, and got one at random. This means if you were a sword specialist
 and got a club you'd need to sell it for cash.

 Likewise, there is always the question of armor vs encumberance to manage.

 If you look at a basic combat system like DD it's not particularly complex

 in stats, mostly because it was intended for players to work out in their
 heads, but it had more than enough room for playing  stratogy at least a
 little rather than just hammering a single attack button iuntil you win,
 which to be honest is my reservation with games like Hack.

 All the best,

 Dark.

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread dark

Hi Tom.

I agree on your skills ideas and varieties of upgrades,  whether warriors or 
robots, but I was also thinking in terms of what was actually happening in! 
battle, so that when fighting the player actually had different options to 
choose than just hitting the attack button over again.


So just to take a simple example, rather than just role dice with all 
correct weaponry skills and do damage accordingly, have a number of 
defensive styles to choose before using each attack which can be used a 
limited number of times in the fight. Lets say for example, you see your 
opponent is using a dodge defense. well your obviously going to want a wide 
slash to be more likely to hit, so you might choose to hack with your sword.


On the other hand, if your fighting someone with a sword and shield who 
chooses to block with their shield, well hacking away won't do much good so 
you might decide to try striking at their legs and putting them offbalance, 
so you'd choose an unbalancing attack which would make your next attack 
stronger.


thinking of a fighting game this way, asmore of a card game where you choose 
to play different cards from your hand according to your oponent's stratogy 
rather than a dice  game of  who can roll the highest would make for a much 
more intereactive game, and   also something where the randomness of the 
opponents you fight makes a major difference.


of course this is just a suggestion and there are doubltess other possible 
systems, but I will confess it is one of the things that  irritates me in so 
many  rpg games, whether browser based, old text based ones or even simple 
battle affairs like Hack or tournament from bpc that basically  all the 
stratogy  comes from  what  stuff you buy or train with experience, and none 
is  applied in the actual fight itself. After all in a real! fight,  it's 
far more likely to be the person with the better stratogy, experience and 
instincts who wins, not just the one with the best equipment or the biggest 
muscles for all both are important.


all the best,

Dark. 



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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Dakotah Rickard
I have a good suggestion. I know it's good because I've used it a lot.
Don't overcomplicate things. The more you add, the more you'll want to add.
Having various skills as buyables, having various weapons and shields
and armor and such as another type of buyable, all that sounds not
only feasible but relatively easier to code. If you end up working out
how fight differs from fight, how opponent differs from opponent, then
you'll have to create a rather larger interface than maybe you
intended.

On 11/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 I agree on your skills ideas and varieties of upgrades,  whether warriors or

 robots, but I was also thinking in terms of what was actually happening in!

 battle, so that when fighting the player actually had different options to
 choose than just hitting the attack button over again.

 So just to take a simple example, rather than just role dice with all
 correct weaponry skills and do damage accordingly, have a number of
 defensive styles to choose before using each attack which can be used a
 limited number of times in the fight. Lets say for example, you see your
 opponent is using a dodge defense. well your obviously going to want a wide

 slash to be more likely to hit, so you might choose to hack with your
 sword.

 On the other hand, if your fighting someone with a sword and shield who
 chooses to block with their shield, well hacking away won't do much good so

 you might decide to try striking at their legs and putting them offbalance,

 so you'd choose an unbalancing attack which would make your next attack
 stronger.

 thinking of a fighting game this way, asmore of a card game where you choose

 to play different cards from your hand according to your oponent's stratogy

 rather than a dice  game of  who can roll the highest would make for a much

 more intereactive game, and   also something where the randomness of the
 opponents you fight makes a major difference.

 of course this is just a suggestion and there are doubltess other possible
 systems, but I will confess it is one of the things that  irritates me in so

 many  rpg games, whether browser based, old text based ones or even simple
 battle affairs like Hack or tournament from bpc that basically  all the
 stratogy  comes from  what  stuff you buy or train with experience, and none

 is  applied in the actual fight itself. After all in a real! fight,  it's
 far more likely to be the person with the better stratogy, experience and
 instincts who wins, not just the one with the best equipment or the biggest

 muscles for all both are important.

 all the best,

 Dark.


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-- 
Signed:
Dakotah Rickard

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Dakotah Rickard
But I'd love, love to play something like this.

On 11/24/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I have a good suggestion. I know it's good because I've used it a lot.
 Don't overcomplicate things. The more you add, the more you'll want to add.
 Having various skills as buyables, having various weapons and shields
 and armor and such as another type of buyable, all that sounds not
 only feasible but relatively easier to code. If you end up working out
 how fight differs from fight, how opponent differs from opponent, then
 you'll have to create a rather larger interface than maybe you
 intended.

 On 11/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 I agree on your skills ideas and varieties of upgrades,  whether warriors
 or

 robots, but I was also thinking in terms of what was actually happening
 in!

 battle, so that when fighting the player actually had different options
 to
 choose than just hitting the attack button over again.

 So just to take a simple example, rather than just role dice with all
 correct weaponry skills and do damage accordingly, have a number of
 defensive styles to choose before using each attack which can be used a
 limited number of times in the fight. Lets say for example, you see your
 opponent is using a dodge defense. well your obviously going to want a
 wide

 slash to be more likely to hit, so you might choose to hack with your
 sword.

 On the other hand, if your fighting someone with a sword and shield who
 chooses to block with their shield, well hacking away won't do much good
 so

 you might decide to try striking at their legs and putting them
 offbalance,

 so you'd choose an unbalancing attack which would make your next attack
 stronger.

 thinking of a fighting game this way, asmore of a card game where you
 choose

 to play different cards from your hand according to your oponent's
 stratogy

 rather than a dice  game of  who can roll the highest would make for a
 much

 more intereactive game, and   also something where the randomness of the
 opponents you fight makes a major difference.

 of course this is just a suggestion and there are doubltess other
 possible
 systems, but I will confess it is one of the things that  irritates me in
 so

 many  rpg games, whether browser based, old text based ones or even
 simple
 battle affairs like Hack or tournament from bpc that basically  all the
 stratogy  comes from  what  stuff you buy or train with experience, and
 none

 is  applied in the actual fight itself. After all in a real! fight,  it's
 far more likely to be the person with the better stratogy, experience and
 instincts who wins, not just the one with the best equipment or the
 biggest

 muscles for all both are important.

 all the best,

 Dark.


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 --
 Signed:
 Dakotah Rickard



-- 
Signed:
Dakotah Rickard

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Re: [Audyssey] Hack and Other Simple Games

2013-11-24 Thread Thomas Ward
Hi Dakotah,

That's precisely my thoughts. I don't want to overly complicate the
game idea because quite frankly I neither have the time or the energy
to develop anything somewhat complex.  With me pretty much in meetings
and such every day when I get home and have time to do something for
myself I am too tired and ran down to program. So if anything it has
to be simple to program, not too time consuming, and something I can
enjoy in my free time without being too complicated.

Cheers!


On 11/24/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I have a good suggestion. I know it's good because I've used it a lot.
 Don't overcomplicate things. The more you add, the more you'll want to add.
 Having various skills as buyables, having various weapons and shields
 and armor and such as another type of buyable, all that sounds not
 only feasible but relatively easier to code. If you end up working out
 how fight differs from fight, how opponent differs from opponent, then
 you'll have to create a rather larger interface than maybe you
 intended.

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[Audyssey] Hack and Other Simple Games

2013-11-23 Thread Thomas Ward
Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-23 Thread Milos Przic

Hi Tom,
I like the idea, spetialy this about the warriors! Personally, I am not 
quite a science fiction fan, but a gladiator or a warrior type game would be 
nice. And if it is simple and yet envolves some strategy and has good reply 
value (and preferably good sound effects), I am deffinitly going to play it.

Best,
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 24, 2013 1:59 AM
Subject: [Audyssey] Hack and Other Simple Games



Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Hack and Other Simple Games

2013-11-23 Thread Josh
sounds good to me. having used linux for two or three months I went back 
to windows7 and will be sticking with windows as my main OS because it 
offers more in terms of games, quality of tts voices amongst other 
benefits.


Josh

sent from my windows 7 laptop

On 11/23/2013 7:59 PM, Thomas Ward wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

---
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Re: [Audyssey] Hack and Other Simple Games

2013-11-23 Thread Thomas Ward
Hi Milos,

Not sure about strategy, but here is the basic concept as it stands now.

In Dan's original Hack game you would go to the store to buy upgrades
for your Braille N' Speak such as more memory and special attacks like
Warm Reset, Cold Reset, Macros,  Unit Melter, etc. If I were to create
a warrior type game in the same style instead of buying memory etc
from a store you would apply experience points to upgrade various
skills such as slashing, stabbing, blocking, etc which would give you
a sort of RPG combat feel to the game. Plus you could specialize your
skill set for specific weapons like swords, knives, clubs, staffs, and
so forth. Each victory over an opponent would give you more experience
to put towards a skill upgrade or to apply towards better armor and
weapons. At least that is as far as I have taken the idea so far.

As far as sounds I am doing this on the cheap, but I imagine I might
be able to cobble together some decent sounds etc for a 1.0 release.
Some things like swords, knives, and clubs I probably have laying
around on my hard drive already.

Cheers!

On 11/23/13, Milos Przic milos.pr...@gmail.com wrote:
 Hi Tom,
 I like the idea, spetialy this about the warriors! Personally, I am not
 quite a science fiction fan, but a gladiator or a warrior type game would be

 nice. And if it is simple and yet envolves some strategy and has good reply

 value (and preferably good sound effects), I am deffinitly going to play
 it.
 Best,
   Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs

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