Re: [Audyssey] High level game creation tools

2009-12-03 Thread dark
The main issue I could see in creating audio versions of side scrolling beat 
em ups like double dragon, golden axe, final fight or streets of rage is the 
view.


Though the games are side scrollers, --- your characters have more than just 
movement forwards and backwards as they can also move up and down, sideways 
from the player's view, even though they do not actually change the 
direction they are facing other than forwards and backwards.


To explain in more detail, imagine sitting and facing the top of a 
table,  like a computer desk. Say your side scroller character was 
standing on that desk like a statue or an action figure.


Now, imagine that the character is facing to the right, standing sideways on 
to you, so that their left foot is closest to the edge of the desk facing 
you. To simulate a side scroller, you would move the character to the right 
along the desk while stil side ways on to you. The character could move 
towards or away from you,  ie, sideways along the desk, but, instead of 
turning and facing that way as in an fps game, must constantly face to the 
right,  ie, forwards, or to the left, ie backwards, and thus all 
movements up and down would be side steps,  same goes for the enemies.


I'm not sure how you'd represent this in audio, sinse obviously your own 
character and an enemy could be on the same vertical plane,  ie, 
standing side by side on the desk, but not able to attack each other, or 
facing a different way.


Indeed, many of the tougher enemies in side scroller games like Mona and 
lisa from streets of rage, were able to change their vertical and horizontal 
position at once by attacking in diagonals.


when you factor in hazards like pits or traps, which have not only a 
horizontal, but vertical positon,  i'M NOT SURE WHAT YOU DO AT ALL.


Perhaps you just throw all this to the winds and work on a full 3D beat em 
up such as are produced now,  a game like mortal Combat Shaolin monks, 
the Lotr game or maximo ghosts to glory.


You might also just create a standard mario style side scroller with only 
movement left and right or up and down in the air,  but give your 
character and the enemies extensive amounts of moves to make the game a beat 
em up.


Lion heart on the Amigar and indeed legend of cage followed this 
route, --- -and inumerable platform side scrollers have featured characters 
and enemies with complex Melee weaponry and attacks,  Mega Man Zero and 
his trade mark Z saber,  a light saber like weapon with many and complex 
techniques used in multiple games and game series, is a very famous 
example,  though others such as Luke Skywalker in the Snes side 
scrolling starwars games, and even the nintendo mascot Kirby.


Or perhaps you could use some factor like pitch to show the vertical 
position of objects and enemies relative to your character on the ground, 
the way games like troopanum or Q9 do for objects falling down through the 
air.


Either way, it'd be an interesting proposition to explore,  though one I 
think which would require a complex bit of game creating, - ad probably 
not something which could be done with a template.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 2:56 AM
Subject: Re: [Audyssey] High level game creation tools



Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine that 
Phil's toolkit could create them, or at least something close to it.There 
are certain aspects you might have to script  though.


For example, In Double Dragon the way you typically got weapons is by 
taking it away from enemy thugs. A guy carrying a baseball bat might try 
and hit you with it, you, knock him out, take the bat and start wailing on 
someone else with it. I'm not sure if the toolkit will allow you to steel 
weapons or not, and if it does it probably needs to be scripted.






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Re: [Audyssey] High level game creation tools

2009-12-03 Thread Thomas Ward

Hi Philip,
Yeah, I know. That's been my problem with Genesis 3D. I know what is 
easy for me, but what is easy for me isn't easy for the totally new game 
developer who doesn't know a whit about programming or how a game is 
made. Back when the AGM, (Audio Game Maker, project came out I found the 
tool fairly straight forward and easy to use. Lots of people were lost 
and confused. That taught me a lesson in the fact never assume that the 
end user can pick up things as easy or quickly as yourself. Especially, 
if you designed the thing, because you know everything about it and they 
don't.


Philip Bennefall wrote:

Hi Thomas,

Yes it would certainly be possible by scripting, and it would not be 
hard to add it to my sidescroller template either. The hard part is 
really to come up with a nice enough designer interface that is easy 
to use for the absolute beginner. After all you do need to have a 
clear idea of most of the game logic in your mind, even if you don't 
script it yourself.


Kind regards,

Philip Bennefall



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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Scott Chesworth
Hi Philip,

Not much of note to add yet, except to say that I've played all of the
games Al mentioned above and can't see any reason why they couldn't be
created with the setup you described.  Just to reassure you.

hth
Scott

On 12/2/09, dark d...@xgam.org wrote:
 Hi Philip.

 I think giving people some sort of interface with a template is a great
 idea!

 A really nice way on how people can get their feet wet at using the language
 without having to fall in at the deep end.

 it would also be a great way for those who wish to create mods,  ie,
 games with similar enemy styles and content to existing ones but different
 sound and settings,  to create games with different aspects to the
 original, - but similar rules.

 Beware the grue!

 Dark.
 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 02, 2009 3:15 AM
 Subject: [Audyssey] High level game creation tools


 Hi all,

 I am, as most of you probably already know, working on a scriptable game
 engine that will allow you to make advanced games without having to learn
 a real programming language. All that you have to learn is a basic like
 scripting language, and behind this simple interface sits a powerful
 engine that takes care of all the groundwork.

 However, despite all my efforts to make it as simple as possible it is
 still a scripting language which might still be daunting for some to grasp

 and understand. Having followed the recent discussions on list I see that
 there is a lot of interest in something like a sidescroller creation tool,

 which leads me to the following question. Would you people like to see
 high level tools such as a sidescroller builder that basically generates
 Bgt code based on a template? You would have a pretty interface like any
 other high level tool, and you would be able to adjust tons of parameters
 after which time you can get your Bgt code written out in a file ready for

 use in the engine. This way, people who are starting out can use these
 template builder things to make something that is fairly close to what
 they want to create, and then as they get more and more familiar with the
 workings of the language they can go in and actually modify the game that
 the template program generated for them.

 Any thoughts on this?

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tim Kilgore

That would be good from my end.

Tim
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 9:15 PM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Jacob Kruger
Sounds good to me, but, suppose doesn't help that am a bit of a 
developer/scripter already, but would definitely like to check something 
like this out a bit since unfortunately have never really gotten around to 
looking into things like DirectX and 3D sounds etc. myself too much.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:15 AM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Mauricio Almeida
great idea, philip. It is very good to see that you are interested on
enabling other people to develop their own workk, too.
-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 2 de Dezembro de 2009 17:03
Assunto: Re: [Audyssey] High level game creation tools

Sounds good to me, but, suppose doesn't help that am a bit of a
developer/scripter already, but would definitely like to check something
like this out a bit since unfortunately have never really gotten around to
looking into things like DirectX and 3D sounds etc. myself too much.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:15 AM
Subject: [Audyssey] High level game creation tools


 Hi all,

 I am, as most of you probably already know, working on a scriptable game
 engine that will allow you to make advanced games without having to learn
 a real programming language. All that you have to learn is a basic like
 scripting language, and behind this simple interface sits a powerful
 engine that takes care of all the groundwork.

 However, despite all my efforts to make it as simple as possible it is
 still a scripting language which might still be daunting for some to grasp
 and understand. Having followed the recent discussions on list I see that
 there is a lot of interest in something like a sidescroller creation tool,
 which leads me to the following question. Would you people like to see
 high level tools such as a sidescroller builder that basically generates
 Bgt code based on a template? You would have a pretty interface like any
 other high level tool, and you would be able to adjust tons of parameters
 after which time you can get your Bgt code written out in a file ready for
 use in the engine. This way, people who are starting out can use these
 template builder things to make something that is fairly close to what
 they want to create, and then as they get more and more familiar with the
 workings of the language they can go in and actually modify the game that
 the template program generated for them.

 Any thoughts on this?

 Kind regards,

 Philip Bennefall
 ---
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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





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http://www.eset.com




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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward

Hi Mike,

While it is true side-scrollers had their origins in the early to mid 
1980's that doesn't mean the format can't be used in modern styles and 
genres of games. As Dark has so often  pointed out many of the games of 
the 90's were side-scrollers too, but were far more advanced, 
challenging, and more feature packed than their 80's predecessors.


Take my game, Mysteries of the Ancients, as an example here. Even though 
it is a side-scroller it has more in common with FPS type games than 
older classic side-scrollers. It has random enemies, random items, save 
and load game features, high quality music and sounds, is quite 
challenging on higher difficulty levels, and is far more complex and 
better than any80's side-scroller that came before it. So the idea that 
a side-scroller can't be modern is simply not true. They can be provided 
they are developed with a modern format and features in mind.


Cheers!

mike maslo wrote:

Phillip:

Well me personally although I do not programming at all, I would like to see
more advanced games then the side scroller. I want to get out of the 80's or
70's and get to the 21st century.

I want to see a tool that offers us the opportunity to make games that
challenge us and the scripting language maybe some type of forum or new
email group can be formed for those who are having problems with the program
and can ask those who are more experienced in scripting when questions
arise.
  



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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Allan Thompson
Ok, thanks. I figured you wouldn't have played those games and sorry I 
couldn't explain them better.

Thanks,
al
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 11:30 PM
Subject: Re: [Audyssey] High level game creation tools



Hi Al,

I don't know about the templates, but you can definitely make games like 
that if you write the code yourself in the Bgt language. I can always 
extend templates and add new possibilities to them, of course, but what I 
was mainly refering to when I said side scroller was a Q9 style game. The 
problem is that I have never played any of these games that you mention so 
I have nothing to really relate to. But in short, the functionality is 
there; it's just a matter of how much time one is willing to spend 
learning the language rather than using the templates.


Kind regards,

Philip Bennefall
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:20 AM
Subject: Re: [Audyssey] High level game creation tools



Hi,
When you say side scroller I think of super mario, or super liam and 
Monty's

revenge and of course q9.
Would the thing your making also be able to create more fighting type 
games?
I am not sure what to call them, but examples would be double dragon, 
final
fight, shinobi, streets of rage, golden axe...I hope you know what I 
mean.

These are still mostly side scrollers, only they are usually in a three
quarter view where they walk forward, usually from left to right, and
encounter bad guys and beat them up, grab them and do various moves on 
them
etc and so forth. Sorry I can't seem to define them much better then 
that.


al - Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to 
learn

a real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is
still a scripting language which might still be daunting for some to 
grasp
and understand. Having followed the recent discussions on list I see 
that
there is a lot of interest in something like a sidescroller creation 
tool,

which leads me to the following question. Would you people like to see
high level tools such as a sidescroller builder that basically generates
Bgt code based on a template? You would have a pretty interface like any
other high level tool, and you would be able to adjust tons of 
parameters
after which time you can get your Bgt code written out in a file ready 
for

use in the engine. This way, people who are starting out can use these
template builder things to make something that is fairly close to what
they want to create, and then as they get more and more familiar with 
the
workings of the language they can go in and actually modify the game 
that

the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Tom Randall
Hi Philip and all.

I think this is an outstanding idea.  I will be really interested to see
what you come up with.  I've had several game ideas over the years that I
would not mind trying to implement, but quite frankly I am not willing to
put the time and effort into learning a programming language just to try to
do a game.  I did some programming many years ago and I can do it if I want
to, but it is just not something I am all that interested in doing anymore.
I looked at the GMA engine as a possibility for starting to do this, don't
remember now why I dropped it but I did.  I suspect there are many others
here like myself who would be willing to learn to do some scripting but are
not willing to go out and get a programming degree just so they can see if
their game idea pans out.  

The template builder is a very good idea to hopefully help people like
myself get going with the scripting language.  Hopefully your game engine
will be or is capable of doing other types of games such as fps.  I am also
very interested in Thomas' game engine project because he has stated that it
will be for doing all kinds of games.

Best of luck with your project and I for one look forward to hearing about
your progress.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 7:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools


Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn a
real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful engine
that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still
a scripting language which might still be daunting for some to grasp and
understand. Having followed the recent discussions on list I see that there
is a lot of interest in something like a sidescroller creation tool, which
leads me to the following question. Would you people like to see high level
tools such as a sidescroller builder that basically generates Bgt code based
on a template? You would have a pretty interface like any other high level
tool, and you would be able to adjust tons of parameters after which time
you can get your Bgt code written out in a file ready for use in the engine.
This way, people who are starting out can use these template builder things
to make something that is fairly close to what they want to create, and then
as they get more and more familiar with the workings of the language they
can go in and actually modify the game that the template program generated
for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Thomas Ward

Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine 
that Phil's toolkit could create them, or at least something close to 
it.There are certain aspects you might have to script  though.


For example, In Double Dragon the way you typically got weapons is by 
taking it away from enemy thugs. A guy carrying a baseball bat might try 
and hit you with it, you, knock him out, take the bat and start wailing 
on someone else with it. I'm not sure if the toolkit will allow you to 
steel weapons or not, and if it does it probably needs to be scripted.



Allan Thompson wrote:

Hi,
When you say side scroller I think of super mario, or super liam and 
Monty's revenge and of course q9.
Would the thing your making also be able to create more fighting type 
games? I am not sure what to call them, but examples would be double 
dragon, final fight, shinobi, streets of rage, golden axe...I hope you 
know what I mean.
These are still mostly side scrollers, only they are usually in a 
three quarter view where they walk forward, usually from left to 
right, and encounter bad guys and beat them up, grab them and do 
various moves on them etc and so forth. Sorry I can't seem to define 
them much better then that.


al



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Re: [Audyssey] High level game creation tools

2009-12-02 Thread Philip Bennefall

Hi Thomas,

Yes it would certainly be possible by scripting, and it would not be hard to 
add it to my sidescroller template either. The hard part is really to come 
up with a nice enough designer interface that is easy to use for the 
absolute beginner. After all you do need to have a clear idea of most of the 
game logic in your mind, even if you don't script it yourself.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 3:56 AM
Subject: Re: [Audyssey] High level game creation tools



Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine
that Phil's toolkit could create them, or at least something close to
it.There are certain aspects you might have to script  though.

For example, In Double Dragon the way you typically got weapons is by
taking it away from enemy thugs. A guy carrying a baseball bat might try
and hit you with it, you, knock him out, take the bat and start wailing
on someone else with it. I'm not sure if the toolkit will allow you to
steel weapons or not, and if it does it probably needs to be scripted.


Allan Thompson wrote:

Hi,
When you say side scroller I think of super mario, or super liam and
Monty's revenge and of course q9.
Would the thing your making also be able to create more fighting type
games? I am not sure what to call them, but examples would be double
dragon, final fight, shinobi, streets of rage, golden axe...I hope you
know what I mean.
These are still mostly side scrollers, only they are usually in a
three quarter view where they walk forward, usually from left to
right, and encounter bad guys and beat them up, grab them and do
various moves on them etc and so forth. Sorry I can't seem to define
them much better then that.

al



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No virus found in this incoming message.
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[Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall
Hi all,

I am, as most of you probably already know, working on a scriptable game engine 
that will allow you to make advanced games without having to learn a real 
programming language. All that you have to learn is a basic like scripting 
language, and behind this simple interface sits a powerful engine that takes 
care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still a 
scripting language which might still be daunting for some to grasp and 
understand. Having followed the recent discussions on list I see that there is 
a lot of interest in something like a sidescroller creation tool, which leads 
me to the following question. Would you people like to see high level tools 
such as a sidescroller builder that basically generates Bgt code based on a 
template? You would have a pretty interface like any other high level tool, and 
you would be able to adjust tons of parameters after which time you can get 
your Bgt code written out in a file ready for use in the engine. This way, 
people who are starting out can use these template builder things to make 
something that is fairly close to what they want to create, and then as they 
get more and more familiar with the workings of the language they can go in and 
actually modify the game that the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread Allan Thompson

Hi,
When you say side scroller I think of super mario, or super liam and Monty's 
revenge and of course q9.
Would the thing your making also be able to create more fighting type games? 
I am not sure what to call them, but examples would be double dragon, final 
fight, shinobi, streets of rage, golden axe...I hope you know what I mean.
These are still mostly side scrollers, only they are usually in a three 
quarter view where they walk forward, usually from left to right, and 
encounter bad guys and beat them up, grab them and do various moves on them 
etc and so forth. Sorry I can't seem to define them much better then that.


al - Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall

Hi Al,

I don't know about the templates, but you can definitely make games like 
that if you write the code yourself in the Bgt language. I can always extend 
templates and add new possibilities to them, of course, but what I was 
mainly refering to when I said side scroller was a Q9 style game. The 
problem is that I have never played any of these games that you mention so I 
have nothing to really relate to. But in short, the functionality is there; 
it's just a matter of how much time one is willing to spend learning the 
language rather than using the templates.


Kind regards,

Philip Bennefall
- Original Message - 
From: Allan Thompson allan1.thomp...@cox.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:20 AM
Subject: Re: [Audyssey] High level game creation tools



Hi,
When you say side scroller I think of super mario, or super liam and 
Monty's

revenge and of course q9.
Would the thing your making also be able to create more fighting type 
games?
I am not sure what to call them, but examples would be double dragon, 
final

fight, shinobi, streets of rage, golden axe...I hope you know what I mean.
These are still mostly side scrollers, only they are usually in a three
quarter view where they walk forward, usually from left to right, and
encounter bad guys and beat them up, grab them and do various moves on 
them

etc and so forth. Sorry I can't seem to define them much better then that.

al - Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 10:15 PM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn
a real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful
engine that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is
still a scripting language which might still be daunting for some to 
grasp

and understand. Having followed the recent discussions on list I see that
there is a lot of interest in something like a sidescroller creation 
tool,

which leads me to the following question. Would you people like to see
high level tools such as a sidescroller builder that basically generates
Bgt code based on a template? You would have a pretty interface like any
other high level tool, and you would be able to adjust tons of parameters
after which time you can get your Bgt code written out in a file ready 
for

use in the engine. This way, people who are starting out can use these
template builder things to make something that is fairly close to what
they want to create, and then as they get more and more familiar with the
workings of the language they can go in and actually modify the game that
the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 
21:05:00



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Re: [Audyssey] High level game creation tools

2009-12-01 Thread mike maslo
Phillip:

Well me personally although I do not programming at all, I would like to see
more advanced games then the side scroller. I want to get out of the 80's or
70's and get to the 21st century.

I want to see a tool that offers us the opportunity to make games that
challenge us and the scripting language maybe some type of forum or new
email group can be formed for those who are having problems with the program
and can ask those who are more experienced in scripting when questions
arise.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 9:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools

Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn a
real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful engine
that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still
a scripting language which might still be daunting for some to grasp and
understand. Having followed the recent discussions on list I see that there
is a lot of interest in something like a sidescroller creation tool, which
leads me to the following question. Would you people like to see high level
tools such as a sidescroller builder that basically generates Bgt code based
on a template? You would have a pretty interface like any other high level
tool, and you would be able to adjust tons of parameters after which time
you can get your Bgt code written out in a file ready for use in the engine.
This way, people who are starting out can use these template builder things
to make something that is fairly close to what they want to create, and then
as they get more and more familiar with the workings of the language they
can go in and actually modify the game that the template program generated
for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
hmmm what about the advanced scripting for advanced users and a menu system 
like addrift, placing objects, moving round to place objects, etc.
At 04:15 p.m. 2/12/2009, you wrote:
Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn a 
real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful engine 
that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still a 
scripting language which might still be daunting for some to grasp and 
understand. Having followed the recent discussions on list I see that there is 
a lot of interest in something like a sidescroller creation tool, which leads 
me to the following question. Would you people like to see high level tools 
such as a sidescroller builder that basically generates Bgt code based on a 
template? You would have a pretty interface like any other high level tool, 
and you would be able to adjust tons of parameters after which time you can 
get your Bgt code written out in a file ready for use in the engine. This way, 
people who are starting out can use these template builder things to make 
something that is fairly close to what they want to create, and then as they 
get more and more familiar with the workings of the language they can go in 
and actually modify the game that the template program generated for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall

Hi Mike,

Oh there will definitely be a help mailing list/forum for those who have 
problems with their code, and I will certainly be as active there responding 
to questions as I possibly can.


Kind regards,

Philip Bennefall
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:47 AM
Subject: Re: [Audyssey] High level game creation tools



Phillip:

Well me personally although I do not programming at all, I would like to 
see
more advanced games then the side scroller. I want to get out of the 80's 
or

70's and get to the 21st century.

I want to see a tool that offers us the opportunity to make games that
challenge us and the scripting language maybe some type of forum or new
email group can be formed for those who are having problems with the 
program

and can ask those who are more experienced in scripting when questions
arise.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, December 01, 2009 9:15 PM
To: Gamers Discussion list
Subject: [Audyssey] High level game creation tools

Hi all,

I am, as most of you probably already know, working on a scriptable game
engine that will allow you to make advanced games without having to learn 
a

real programming language. All that you have to learn is a basic like
scripting language, and behind this simple interface sits a powerful 
engine

that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is 
still

a scripting language which might still be daunting for some to grasp and
understand. Having followed the recent discussions on list I see that 
there

is a lot of interest in something like a sidescroller creation tool, which
leads me to the following question. Would you people like to see high 
level
tools such as a sidescroller builder that basically generates Bgt code 
based

on a template? You would have a pretty interface like any other high level
tool, and you would be able to adjust tons of parameters after which time
you can get your Bgt code written out in a file ready for use in the 
engine.
This way, people who are starting out can use these template builder 
things
to make something that is fairly close to what they want to create, and 
then

as they get more and more familiar with the workings of the language they
can go in and actually modify the game that the template program generated
for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.426 / Virus Database: 270.14.88/2537 - Release Date: 11/30/09 
21:05:00



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Re: [Audyssey] High level game creation tools

2009-12-01 Thread Philip Bennefall

Hi Shaun,

Yes, such high level tools are definitely on the sketchboard. However I have 
not finalized exactly how they are going to work yet as I am still working 
on the low level stuff, so any ideas are much appreciated at this point.


Kind regards,

Philip Bennefall
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:52 AM
Subject: Re: [Audyssey] High level game creation tools


hmmm what about the advanced scripting for advanced users and a menu 
system like addrift, placing objects, moving round to place objects, etc.

At 04:15 p.m. 2/12/2009, you wrote:

Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread shaun everiss
aah.
well if you find space for me to test I'll give it a shot I know you are full 
right now.
At 05:55 p.m. 2/12/2009, you wrote:
Hi Shaun,

Yes, such high level tools are definitely on the sketchboard. However I have 
not finalized exactly how they are going to work yet as I am still working on 
the low level stuff, so any ideas are much appreciated at this point.

Kind regards,

Philip Bennefall
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 5:52 AM
Subject: Re: [Audyssey] High level game creation tools


hmmm what about the advanced scripting for advanced users and a menu system 
like addrift, placing objects, moving round to place objects, etc.
At 04:15 p.m. 2/12/2009, you wrote:
Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn a 
real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful engine 
that takes care of all the groundwork.

However, despite all my efforts to make it as simple as possible it is still 
a scripting language which might still be daunting for some to grasp and 
understand. Having followed the recent discussions on list I see that there 
is a lot of interest in something like a sidescroller creation tool, which 
leads me to the following question. Would you people like to see high level 
tools such as a sidescroller builder that basically generates Bgt code based 
on a template? You would have a pretty interface like any other high level 
tool, and you would be able to adjust tons of parameters after which time 
you can get your Bgt code written out in a file ready for use in the engine. 
This way, people who are starting out can use these template builder things 
to make something that is fairly close to what they want to create, and then 
as they get more and more familiar with the workings of the language they 
can go in and actually modify the game that the template program generated 
for them.

Any thoughts on this?

Kind regards,

Philip Bennefall
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No virus found in this incoming message.
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Re: [Audyssey] High level game creation tools

2009-12-01 Thread ian mcnamara
i would personally like more advance games not just side scrowlers but 
that is my personal appinyon.


ian

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Re: [Audyssey] High level game creation tools

2009-12-01 Thread dark

Hi Philip.

I think giving people some sort of interface with a template is a great 
idea!


A really nice way on how people can get their feet wet at using the language 
without having to fall in at the deep end.


it would also be a great way for those who wish to create mods,  ie, 
games with similar enemy styles and content to existing ones but different 
sound and settings,  to create games with different aspects to the 
original, - but similar rules.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 3:15 AM
Subject: [Audyssey] High level game creation tools



Hi all,

I am, as most of you probably already know, working on a scriptable game 
engine that will allow you to make advanced games without having to learn 
a real programming language. All that you have to learn is a basic like 
scripting language, and behind this simple interface sits a powerful 
engine that takes care of all the groundwork.


However, despite all my efforts to make it as simple as possible it is 
still a scripting language which might still be daunting for some to grasp 
and understand. Having followed the recent discussions on list I see that 
there is a lot of interest in something like a sidescroller creation tool, 
which leads me to the following question. Would you people like to see 
high level tools such as a sidescroller builder that basically generates 
Bgt code based on a template? You would have a pretty interface like any 
other high level tool, and you would be able to adjust tons of parameters 
after which time you can get your Bgt code written out in a file ready for 
use in the engine. This way, people who are starting out can use these 
template builder things to make something that is fairly close to what 
they want to create, and then as they get more and more familiar with the 
workings of the language they can go in and actually modify the game that 
the template program generated for them.


Any thoughts on this?

Kind regards,

Philip Bennefall
---
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