Re: [Audyssey] New programming language. sounds promising.

2007-02-28 Thread Jim Kitchen
Hi Thomas,

I have never created a dll file.  Honestly I don't know how to.  But so what I 
do is, I have a starter.frm that contains all of the routines that I use in my 
games and when I go to start work on a new game I just make a copy of the 
starter.frm with the name of the new game.  I can then modify or delete 
routines as needed for that new game and if there are routines that I have used 
in other games that are not in the starter.frm I just copy that code from the 
old game into the new one.  I know that method is not as sophisticated as 
creating a dll, but hey it works for me.

BFN

 Jim

Represented by the law firm of Dewy, Cheatem and How.

[EMAIL PROTECTED]
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Re: [Audyssey] New programming language. sounds promising.

2007-02-27 Thread Thomas Ward
Hi Jim,
Yeah, VB 6 has some object oriented design. It had some ability for 
building classes and modules which was good, but it hadn't gone full 
blown oop until VB.NET.
My initial post was concerning none oop languages such as the classic C 
language which was not as safe as C++ and other spin offs. Even though 
you could arrange variables according to structs, structures, they were 
all publicly accessible, and if you were not careful you could easily 
fry a variable you didn't want over written.
When C++ came along suddenly you could give variables private, public, 
protected, static states.
With the new class structure you could expand them via inheritance, and 
extend or build upon original code base without rewriting  it.
 perhaps the most famous example of this is the .NET Framework. 
Basically, what you have is several dll files containing hundreds of 
full featured classes. You can extend the classes by inheriting it such 
as a application form or you can create an object that references the 
code in those classes.
In my game programming experience I find this valuable as not only does 
the storage classes for most of my games stay the same, but the way 
classes are I can expand upon the basic classes to get more 
functionality out of them without rewriting the underlying classes.
Cheers.


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Re: [Audyssey] New programming language. sounds promising.

2007-02-26 Thread Jim Kitchen
Hi Thomas,

In VB6 a variable is not public unless you name or dimension it a public 
variable.  I use the same variable in all of the different subs without fear of 
it being seen in other subs or form load etc.  Of course it is also cool in VB6 
to be able to name and use public variables when you want or need them.

BFN

- Original Message -
Hi Josh,
It can compile exe files from what I have read on the FAQ, and the 
author mentioned writing games, but I don't honestly see really complex 
games being designed. Especially, games where there are several game 
characters, weapons, etc involved like an rpg.
One of the things I did not like about this simple language is it takes 
us right back to the bad old days of structured programming rather than 
object oriented programming. Why is that bad?
Well, in structured programming generally speaking for every game 
character you created, weapon, etc had to have it's own variables. Even 
if they were placed in a struct, (structure,) they were not very safe as 
they were publically visible to the rest of the program, and risked 
being over written accidently.
 When object oriented design came out it simplified things for 
developers by arranging variables and functions according to classes, 
and were referenced by an object name.The end result was you could use 
the same variables over and over by creating a new instance of them, and 
there were greater protection involved since each variable, function, 
could be restricted to public, private, or protected status.
I suppose I could go on and on about object oriented design verses 
structured design, but needless to say it is just better suited for 
writing games. You can refere to that game character, weapon, but a real 
object name, such as vader, skywalker, r2, leia, etc   rather than a 
list of associated variables.


 Jim

Education is what remains after one has forgotten everything he learned in 
school - Albert Einstein

[EMAIL PROTECTED]
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(440) 286-6920
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Josh,
It can compile exe files from what I have read on the FAQ, and the 
author mentioned writing games, but I don't honestly see really complex 
games being designed. Especially, games where there are several game 
characters, weapons, etc involved like an rpg.
One of the things I did not like about this simple language is it takes 
us right back to the bad old days of structured programming rather than 
object oriented programming. Why is that bad?
Well, in structured programming generally speaking for every game 
character you created, weapon, etc had to have it's own variables. Even 
if they were placed in a struct, (structure,) they were not very safe as 
they were publically visible to the rest of the program, and risked 
being over written accidently.
 When object oriented design came out it simplified things for 
developers by arranging variables and functions according to classes, 
and were referenced by an object name.The end result was you could use 
the same variables over and over by creating a new instance of them, and 
there were greater protection involved since each variable, function, 
could be restricted to public, private, or protected status.
I suppose I could go on and on about object oriented design verses 
structured design, but needless to say it is just better suited for 
writing games. You can refere to that game character, weapon, but a real 
object name, such as vader, skywalker, r2, leia, etc   rather than a 
list of associated variables.


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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Damien,
I was thinking something along the same lines. Everything thinks the 
simple language is the most awesome, but if they were exposed to a true 
qualified language they would realise very shortly how much was taken 
out of the simple languages to make it simple.

damien c. sadler - head of x-sight interactive wrote:
> hmm. sounds like autoit to me ... i've already switched to something 
> different, now i've realised just how much i didn't know previously when i 
> thought autoit was the bees knees!
>   


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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
I'm guessing, if you learn the language. It's supposed to be a full blown 
language. I'm going to try it and see what happens.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 9:20 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


> but if you're not a c++ programmer, can you still use it to make
> high-quality audio games?
>
> Josh
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 25, 2007 8:30 AM
> Subject: Re: [Audyssey] New programming language. sounds promising.
>
>
>>I doubt it. It said that if you're a C++ programmer, you can use it to
>> compile C++ code as well. So I doubt it's as bad as autoit. lol
>>
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art,
>> etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>>
>> - Original Message - 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 25, 2007 2:44 AM
>> Subject: Re: [Audyssey] New programming language. sounds promising.
>>
>>
>>> hmm. sounds like autoit to me ... i've already switched to something
>>> different, now i've realised just how much i didn't know previously when
>>> i
>>> thought autoit was the bees knees!
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Yohandy" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, February 25, 2007 3:43 AM
>>> Subject: [Audyssey] New programming language. sounds promising.
>>>
>>>
>>>> Hello all,
>>>> I just came across the following programming language. It's called
>>>> SiMPLE - the computer programming language for kids. I've read a bit
>>>> about
>>>> it, and it definitely sounds interesting. Here's the site.
>>>> http://www.simplecodeworks.com
>>>>
>>>>
>>>> -
>>>>
>>>> For an amazing video gaming site containing original soundtracks, game
>>>> art, etc, go here.
>>>>
>>>> http://gh.ffshrine.org?r=16426
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
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>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
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>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Yohandy,
The new simple language looks cool as gfar as the advertisements about 
it goes, but being a developer I am a bit sceptical as to it's true 
strength and ability to design a wide range of powerful applications and 
games. Although, it does contain a stripped down C++ compiler which 
gives it some better features than just a off the wall simple amatures 
language.
However, two things that concerns me about this simple language is it 
doesn't mention anything about being able to include third party 
libraries such as DirectX, Sapi, etc which are necessary for designing 
the kinds of games we on this list are interested in. If he is using 
something like com audio in his language which comes with Windows then 
accesible gaming using this language will be virtually impossible as the 
audio playback is not advanced enough for 3D audio environments, support 
for joysticks, etc.
Cheers.


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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Thomas Ward
Hi Josh,
According to what I have read on the language the author stated some 
ability to write games, but I have no idea if that extends to accessible 
games, or to how high quality you can make them.
In all seriousness I think a blind computer user interested in languages 
is better served by using a mainstream language, compiler, and tools.
Although, C#.NET might seam daunting at first I think a language like 
C#.NET is a very good beginner language for most amatures. It has all 
the features of a full programming language, is much simpler than C++, 
and all the really tough stuff it contained in the framework, and the 
framework carries out the tough stuff.
Alternatively VB.NET is also is pretty strong, easier than most 
languages, and my only beaf with it is that VB's sintacs is based on the 
basic still rather than the C/C++ style sintacs.

Josh wrote:
> can it be used to make high quality audio games?
> Also can it compile executables?
>
>
> Josh
>   


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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Josh
but if you're not a c++ programmer, can you still use it to make 
high-quality audio games?

Josh

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 8:30 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


>I doubt it. It said that if you're a C++ programmer, you can use it to
> compile C++ code as well. So I doubt it's as bad as autoit. lol
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 25, 2007 2:44 AM
> Subject: Re: [Audyssey] New programming language. sounds promising.
>
>
>> hmm. sounds like autoit to me ... i've already switched to something
>> different, now i've realised just how much i didn't know previously when 
>> i
>> thought autoit was the bees knees!
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, February 25, 2007 3:43 AM
>> Subject: [Audyssey] New programming language. sounds promising.
>>
>>
>>> Hello all,
>>> I just came across the following programming language. It's called
>>> SiMPLE - the computer programming language for kids. I've read a bit
>>> about
>>> it, and it definitely sounds interesting. Here's the site.
>>> http://www.simplecodeworks.com
>>>
>>>
>>> -
>>>
>>> For an amazing video gaming site containing original soundtracks, game
>>> art, etc, go here.
>>>
>>> http://gh.ffshrine.org?r=16426
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Davy Kager
Then it seems to be some sort of a library like Allegro is.
- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 2:30 PM
Subject: Re: [Audyssey] New programming language. sounds promising.


I doubt it. It said that if you're a C++ programmer, you can use it to
compile C++ code as well. So I doubt it's as bad as autoit. lol



-

For an amazing video gaming site containing original soundtracks, game art,
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "damien c. sadler - head of x-sight interactive"
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 2:44 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


> hmm. sounds like autoit to me ... i've already switched to something
> different, now i've realised just how much i didn't know previously when i
> thought autoit was the bees knees!
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 25, 2007 3:43 AM
> Subject: [Audyssey] New programming language. sounds promising.
>
>
>> Hello all,
>> I just came across the following programming language. It's called
>> SiMPLE - the computer programming language for kids. I've read a bit
>> about
>> it, and it definitely sounds interesting. Here's the site.
>> http://www.simplecodeworks.com
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art, etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
Well I haven't tried it yet. The FAQ says that it can compile executables. 
It didn't say anything about audio games, but it can handle audio, so I'm 
pretty sure it can.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 24, 2007 11:03 PM
Subject: Re: [Audyssey] New programming language. sounds promising.


> can it be used to make high quality audio games?
> Also can it compile executables?
>
>
> Josh
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, February 24, 2007 10:43 PM
> Subject: [Audyssey] New programming language. sounds promising.
>
>
>> Hello all,
>> I just came across the following programming language. It's called
>> SiMPLE - the computer programming language for kids. I've read a bit 
>> about
>> it, and it definitely sounds interesting. Here's the site.
>> http://www.simplecodeworks.com
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art, etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] New programming language. sounds promising.

2007-02-25 Thread Yohandy
I doubt it. It said that if you're a C++ programmer, you can use it to 
compile C++ code as well. So I doubt it's as bad as autoit. lol



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 2:44 AM
Subject: Re: [Audyssey] New programming language. sounds promising.


> hmm. sounds like autoit to me ... i've already switched to something
> different, now i've realised just how much i didn't know previously when i
> thought autoit was the bees knees!
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, February 25, 2007 3:43 AM
> Subject: [Audyssey] New programming language. sounds promising.
>
>
>> Hello all,
>> I just came across the following programming language. It's called
>> SiMPLE - the computer programming language for kids. I've read a bit 
>> about
>> it, and it definitely sounds interesting. Here's the site.
>> http://www.simplecodeworks.com
>>
>>
>> -
>>
>> For an amazing video gaming site containing original soundtracks, game
>> art, etc, go here.
>>
>> http://gh.ffshrine.org?r=16426
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] New programming language. sounds promising.

2007-02-24 Thread damien c. sadler - head of x-sight interactive
hmm. sounds like autoit to me ... i've already switched to something 
different, now i've realised just how much i didn't know previously when i 
thought autoit was the bees knees!

regards,

damien




- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, February 25, 2007 3:43 AM
Subject: [Audyssey] New programming language. sounds promising.


> Hello all,
> I just came across the following programming language. It's called 
> SiMPLE - the computer programming language for kids. I've read a bit about 
> it, and it definitely sounds interesting. Here's the site.
> http://www.simplecodeworks.com
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art, etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] New programming language. sounds promising.

2007-02-24 Thread Josh
can it be used to make high quality audio games?
Also can it compile executables?


Josh

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, February 24, 2007 10:43 PM
Subject: [Audyssey] New programming language. sounds promising.


> Hello all,
> I just came across the following programming language. It's called 
> SiMPLE - the computer programming language for kids. I've read a bit about 
> it, and it definitely sounds interesting. Here's the site.
> http://www.simplecodeworks.com
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art, etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] New programming language. sounds promising.

2007-02-24 Thread Yohandy
Hello all,
I just came across the following programming language. It's called SiMPLE - the 
computer programming language for kids. I've read a bit about it, and it 
definitely sounds interesting. Here's the site.
http://www.simplecodeworks.com


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426

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