Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-21 Thread shaun everiss
I havn't thought about aq coding really.
At 09:27 p.m. 21/01/2007, you wrote:
>   Shaun, have you thought about getting into coding via modding AQ?  I say 
>this as there are a lot of tutorials that will help you to learn QC, which 
>in my opinion, can be a good way to get introduced to some object oriented 
>concepts.  You can also see your results pretty much immediately in a 3D 
>world.
>
>   It's not as if you're starting off from scratch, but you also get the 
>freedom to work with a language, with a simple, easy 
>compiler.What do you think?...
>
>Have a great weekend!...
>
>Smiles,
>
>Cara
>
>At 09:14 AM 1/21/2007 +1300, you wrote:
>
>>Hi.
>> When I started programming i had big ideas.
>>maybe to big.
>>I studdied and passed papers that would skill me in programming terms.
>>This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
>>sapi and directx sdks.
>>I also got manuals.
>>And there is where it has stopped.
>>I intended to get into something, but I am a lazy guy at heart.
>>I doodled around and eventually realised that I had everything but wasn't 
>>going anywhere with it.
>>In fact I was not going anywhere and in fact was thinking of what I would 
>>do without thinking about all the work this would entail.
>>This year I have decided to be realistic.
>>Will I be bothered programming like the serious devs out there.
>>Probably not, I doubt I will ever write stuff, maybe not.
>>This audio game maker thing is not new in the sence that game generators 
>>have existed outside and indeed within games that sighted use.
>>So its not new.
>>myself I have trouble remembering code bits.
>>My goal is to stick with game generators like audio game maker and maybe 
>>adrift.
>>When and if I decide to be ready for something then hmm I will decide when 
>>that will be.
>>This generator will mean people and more people can write games.
>>its probably not going to be as good as writing your own stuff in c but 
>>who knows.
>>Sounds good.
>
>
>-- 
>No virus found in this outgoing message.
>Checked by AVG Free Edition.
>Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007
>
>
>
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-21 Thread Cara Quinn
   Shaun, have you thought about getting into coding via modding AQ?  I say 
this as there are a lot of tutorials that will help you to learn QC, which 
in my opinion, can be a good way to get introduced to some object oriented 
concepts.  You can also see your results pretty much immediately in a 3D 
world.

   It's not as if you're starting off from scratch, but you also get the 
freedom to work with a language, with a simple, easy 
compiler.What do you think?...

Have a great weekend!...

Smiles,

Cara

At 09:14 AM 1/21/2007 +1300, you wrote:

>Hi.
> When I started programming i had big ideas.
>maybe to big.
>I studdied and passed papers that would skill me in programming terms.
>This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
>sapi and directx sdks.
>I also got manuals.
>And there is where it has stopped.
>I intended to get into something, but I am a lazy guy at heart.
>I doodled around and eventually realised that I had everything but wasn't 
>going anywhere with it.
>In fact I was not going anywhere and in fact was thinking of what I would 
>do without thinking about all the work this would entail.
>This year I have decided to be realistic.
>Will I be bothered programming like the serious devs out there.
>Probably not, I doubt I will ever write stuff, maybe not.
>This audio game maker thing is not new in the sence that game generators 
>have existed outside and indeed within games that sighted use.
>So its not new.
>myself I have trouble remembering code bits.
>My goal is to stick with game generators like audio game maker and maybe 
>adrift.
>When and if I decide to be ready for something then hmm I will decide when 
>that will be.
>This generator will mean people and more people can write games.
>its probably not going to be as good as writing your own stuff in c but 
>who knows.
>Sounds good.


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
We will be able to use our own sounds. 

Josh


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi

Thank you very much for your idea for financial support. Our foundation 
never does that sort of thing (I don't know if we're allowed legally, since 
this is a funded project already ;)  but I'll discuss it with my boss. Even 
so, a followup project requires quite a bit of money. I expect that our 
regular (more professional) way of getting money (funding) is more likely to 
get the amount we need. At the end of the day that's what funding is for: to 
support projects like ours.

Instead of a Paypal button and your money, we would prefer something else: 
your support. This effort called Audio Game Maker is for you. And only with 
you it can become a success. So when it's released we hope you and the whole 
of the community support it. Even if there are a few bugs in the beginning, 
even if there's this one missing building block, etc. You can help us by 
posting your feedback on our forum or on this list and tell us your 
complaints, ideas and experiences concerning Audio Game Maker. That is worth 
more to us than money. Such feedback is proof that there is indeed a 
community "out there" that craves a tool such as Audio Game Maker and that 
desperately wants more games. Such feedback we can then use to ask for money 
for a follow-up project. So when AGM is released, let's hear it!

Greets,

Richard




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 11:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi,
>
> If there could be a paypal or credit card link on one of the sites I'd be
> willing to donate to the project.
> And being blind all my life and not having played any of the sighted 
> peoples
> games I want to do remakes of for the blind, I'm sure my version of a
> sighted person's game will be different and maybe even original.
>
> Josh
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 1:42 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming,
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. 
>> In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it.
>> It's
>> all the same for Audio Game Maker - there simply isn't an application
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited
>> in
>> what you can build? I believe, even with the limitations of the
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. 
>> Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality 
>> that
>> allows you to rebuilt exactly the same game functionality of another game
>&g

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Well I hope we can use our own sounds although having the agm library will be 
cool to.
I have 20gb of sound ideas stuff.
At 10:18 a.m. 21/01/2007, you wrote:
>do you have to use sounds from the audiogamemaker library or do you have the 
>options of using your own sounds?
>
>thanks.
>
>regards,
>
>damien
>
>
>
>
>- Original Message - 
>From: "AudioGames.net" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, January 20, 2007 6:42 PM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker 
>couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many 
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to 
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an 
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming, 
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try 
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it. 
>> It's
>> all the same for Audio Game Maker - there simply isn't an application 
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted 
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited 
>> in
>> what you can build? I believe, even with the limitations of the 
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality that
>> allows you to rebuilt exactly the same game functionality of another game 
>> so
>> you are forced to either use a clever work-around or change your idea. And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>> Development Tools") but those focused on specific genres of games, so to
>> say. Therefore it is still a big question what an 'audio game maker' 
>> should
>> consists of (of which functionality). Time will tell and hopefully we can
>> continue improving Audio Game Maker over the next couple of years. For 
>> this
>> we do need your feedback, though!!
>> Audio Game Maker is also an experiment in the sense that we don't know how
>> it will impact the field of audio games. I hope that the community will 
>> see
>> through Audio Game Maker's initial flaws and get their teeth in. I hope 
>> that
>> many people will start co-operating on making games and sharing games. I 
>> can
>> already tell you that Sander and I are already working on "online game
>> sharing community"-functionality either for www.audiogames.net or to
>> http://www.audiogamemaker.c

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yeah it sounds good to me too. I didn't get rid of all my programming stuff. 
I just uninstalled it. The installers are sitting around on one of my other 
hard drives.

Josh

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi.
> When I started programming i had big ideas.
> maybe to big.
> I studdied and passed papers that would skill me in programming terms.
> This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, 
> sapi and directx sdks.
> I also got manuals.
> And there is where it has stopped.
> I intended to get into something, but I am a lazy guy at heart.
> I doodled around and eventually realised that I had everything but wasn't 
> going anywhere with it.
> In fact I was not going anywhere and in fact was thinking of what I would 
> do without thinking about all the work this would entail.
> This year I have decided to be realistic.
> Will I be bothered programming like the serious devs out there.
> Probably not, I doubt I will ever write stuff, maybe not.
> This audio game maker thing is not new in the sence that game generators 
> have existed outside and indeed within games that sighted use.
> So its not new.
> myself I have trouble remembering code bits.
> My goal is to stick with game generators like audio game maker and maybe 
> adrift.
> When and if I decide to be ready for something then hmm I will decide when 
> that will be.
> This generator will mean people and more people can write games.
> its probably not going to be as good as writing your own stuff in c but 
> who knows.
> Sounds good.
> At 07:42 a.m. 21/01/2007, you wrote:
>>Hi people!
>>
>>I've been following this thread with much interest and I'm glad with many 
>>of
>>your posts, both those filled with enthousiasm for our project as well as
>>those questioning parts of it. Unfortunately I haven't got the time to 
>>reply
>>all of your posts but I'd like to say a few things:
>>
>>First of all, Audio Game Maker is an experiment. Fact is that there is a
>>bigger demand for audio games than there are audio games in existance.
>>Another fact is that many people would like to have a go at making an 
>>audio
>>game themselves but when faced with the challenges of game development,
>>especially the the technical side to game development like programming, 
>>only
>>a few brave souls make it. Audio Game Maker is intended as a solution for
>>this problem and focus on the more fun side of game development, such as
>>quickly turning your idea into a game. It is absolutely true that at some
>>point you will have an idea for something in a game and that when you try 
>>to
>>execute that idea in Audio Game Maker, you find that it isn't possible. In
>>all of my experience with computers, I haven't encountered a single
>>application where I couldn't think of something that would improve it. 
>>It's
>>all the same for Audio Game Maker - there simply isn't an application 
>>which
>>allows you to do "everything". Not for game development, not for
>>word-processing, not for audio-editing, etc. The only solution to execute
>>your specific idea is to start writing your own game in code. Many people
>>have already posted about this, so I won't press this issue. But I wanted 
>>to
>>repeat it, since it makes all the difference in the world.
>>So where does this leave Audio Game Maker - where you are (fact) limited 
>>in
>>what you can build? I believe, even with the limitations of the 
>>application,
>>that Audio Game Maker can contribute a great deal to the field of audio
>>games. First of all, I think that 'limitation stimulates creativity'. Many
>>ideas for audio games that I read here are based on existing games, with
>>only a change of narrative, but which still incorporate the same game
>>mechanics. Since Audio Game Maker might not feature the functionality that
>>allows you to rebuilt exactly the same game functionality of another game 
>>so
>>you are forced to either use a clever work-around or change your idea. And
>>this might lead to an even better, more original idea which might even be
>>more fun. Of course Audio Game Maker should allow you with enough
>>functionality to get somewhere. But I think it does :)
>>Audio Game Maker is also an experiment in the sense that it is the first
>>time that something like this has been tried. So far I haven't heard of a

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread tim8275
I love the concept of this game engine because it seems like an easy or 
relatively easy way to make games.


Tim Kilgore 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Yohandy
I agree. they should definitely have a paypal button on their site.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi,
>
> If there could be a paypal or credit card link on one of the sites I'd be
> willing to donate to the project.
> And being blind all my life and not having played any of the sighted 
> peoples
> games I want to do remakes of for the blind, I'm sure my version of a
> sighted person's game will be different and maybe even original.
>
> Josh
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 1:42 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming,
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. 
>> In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it.
>> It's
>> all the same for Audio Game Maker - there simply isn't an application
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited
>> in
>> what you can build? I believe, even with the limitations of the
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. 
>> Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality 
>> that
>> allows you to rebuilt exactly the same game functionality of another game
>> so
>> you are forced to either use a clever work-around or change your idea. 
>> And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>> Development Tools") but those focused on specific genres of games, so to
>> say. Therefore it is still a big question what an 'audio game maker'
>> should
>> consists of (of which functionality). Time will tell and hopefully we can
>> continue improving Audio Game Maker over the next couple of years. For
>> this
>> we do need your feedback, though!!
>> Audio Game Maker is also an experiment in the sens

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
Hi,

If there could be a paypal or credit card link on one of the sites I'd be 
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples 
games I want to do remakes of for the blind, I'm sure my version of a 
sighted person's game will be different and maybe even original.

Josh

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi people!
>
> I've been following this thread with much interest and I'm glad with many 
> of
> your posts, both those filled with enthousiasm for our project as well as
> those questioning parts of it. Unfortunately I haven't got the time to 
> reply
> all of your posts but I'd like to say a few things:
>
> First of all, Audio Game Maker is an experiment. Fact is that there is a
> bigger demand for audio games than there are audio games in existance.
> Another fact is that many people would like to have a go at making an 
> audio
> game themselves but when faced with the challenges of game development,
> especially the the technical side to game development like programming, 
> only
> a few brave souls make it. Audio Game Maker is intended as a solution for
> this problem and focus on the more fun side of game development, such as
> quickly turning your idea into a game. It is absolutely true that at some
> point you will have an idea for something in a game and that when you try 
> to
> execute that idea in Audio Game Maker, you find that it isn't possible. In
> all of my experience with computers, I haven't encountered a single
> application where I couldn't think of something that would improve it. 
> It's
> all the same for Audio Game Maker - there simply isn't an application 
> which
> allows you to do "everything". Not for game development, not for
> word-processing, not for audio-editing, etc. The only solution to execute
> your specific idea is to start writing your own game in code. Many people
> have already posted about this, so I won't press this issue. But I wanted 
> to
> repeat it, since it makes all the difference in the world.
> So where does this leave Audio Game Maker - where you are (fact) limited 
> in
> what you can build? I believe, even with the limitations of the 
> application,
> that Audio Game Maker can contribute a great deal to the field of audio
> games. First of all, I think that 'limitation stimulates creativity'. Many
> ideas for audio games that I read here are based on existing games, with
> only a change of narrative, but which still incorporate the same game
> mechanics. Since Audio Game Maker might not feature the functionality that
> allows you to rebuilt exactly the same game functionality of another game 
> so
> you are forced to either use a clever work-around or change your idea. And
> this might lead to an even better, more original idea which might even be
> more fun. Of course Audio Game Maker should allow you with enough
> functionality to get somewhere. But I think it does :)
> Audio Game Maker is also an experiment in the sense that it is the first
> time that something like this has been tried. So far I haven't heard of a
> similar project/product. I know about RPG Game Engine and Audio Adventure
> Engine and so forth (please see
> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
> Development Tools") but those focused on specific genres of games, so to
> say. Therefore it is still a big question what an 'audio game maker' 
> should
> consists of (of which functionality). Time will tell and hopefully we can
> continue improving Audio Game Maker over the next couple of years. For 
> this
> we do need your feedback, though!!
> Audio Game Maker is also an experiment in the sense that we don't know how
> it will impact the field of audio games. I hope that the community will 
> see
> through Audio Game Maker's initial flaws and get their teeth in. I hope 
> that
> many people will start co-operating on making games and sharing games. I 
> can
> already tell you that Sander and I are already working on "online game
> sharing community"-functionality either for www.audiogames.net or to
> http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
> ;)
> . I personally don't think Audio Game Maker will put current audio game
> developers out of business. Instead, there will simply be "professional"
> games as well as "home-made" games, two categories that already exist for
> ma

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Both.
Bryan and his Girl Jenny
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> do you have to use sounds from the audiogamemaker library or do you have 
> the
> options of using your own sounds?
>
> thanks.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 6:42 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming,
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. 
>> In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it.
>> It's
>> all the same for Audio Game Maker - there simply isn't an application
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited
>> in
>> what you can build? I believe, even with the limitations of the
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. 
>> Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality 
>> that
>> allows you to rebuilt exactly the same game functionality of another game
>> so
>> you are forced to either use a clever work-around or change your idea. 
>> And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>> Development Tools") but those focused on specific genres of games, so to
>> say. Therefore it is still a big question what an 'audio game maker'
>> should
>> consists of (of which functionality). Time will tell and hopefully we can
>> continue improving Audio Game Maker over the next couple of years. For
>> this
>> we do need your feedback, though!!
>> Audio Game Maker is also an experiment in the sense that we don't know 
>> how
>> it will impact the field of audio games. I hope that the community will
>> see
>> through Audio Game Maker's initial flaws and get their teeth in. I hope
>> that
>> many people will start co-operating on making games and sharing games. I
>> can
>>

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Sure it'll have its limits, but let's try focusing on what you might be able 
to do withit istead of what you might not, And you never know. If they 
get/find the funding, they'll update it and we'll be able to do a lot more. 
After all, I've already come up with a workable menu system.
Bryan and his Girl Jenny
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 1:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> and although this will be limited if an idea is good enough you may be 
> able to get it in the next release.
> At 09:18 a.m. 21/01/2007, you wrote:
>>That's just what I've beenn trying to tell people. It'll be limited, sure,
>>but that doesn't mean it won't still be cool! Even though she isn't blind 
>>i
>>might get my girlfriend in on some of my projects. Shouldn't be too hard
>>since she already sounds fascinated by it.
>>Bryan and his Girl Jenny
>>- Original Message - 
>>From: "AudioGames.net" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, January 20, 2007 11:42 AM
>>Subject: Re: [Audyssey] a few thoughts about what audio game maker
>>couldcause
>>
>>
>>> Hi people!
>>>
>>> I've been following this thread with much interest and I'm glad with 
>>> many
>>> of
>>> your posts, both those filled with enthousiasm for our project as well 
>>> as
>>> those questioning parts of it. Unfortunately I haven't got the time to
>>> reply
>>> all of your posts but I'd like to say a few things:
>>>
>>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>>> bigger demand for audio games than there are audio games in existance.
>>> Another fact is that many people would like to have a go at making an
>>> audio
>>> game themselves but when faced with the challenges of game development,
>>> especially the the technical side to game development like programming,
>>> only
>>> a few brave souls make it. Audio Game Maker is intended as a solution 
>>> for
>>> this problem and focus on the more fun side of game development, such as
>>> quickly turning your idea into a game. It is absolutely true that at 
>>> some
>>> point you will have an idea for something in a game and that when you 
>>> try
>>> to
>>> execute that idea in Audio Game Maker, you find that it isn't possible. 
>>> In
>>> all of my experience with computers, I haven't encountered a single
>>> application where I couldn't think of something that would improve it.
>>> It's
>>> all the same for Audio Game Maker - there simply isn't an application
>>> which
>>> allows you to do "everything". Not for game development, not for
>>> word-processing, not for audio-editing, etc. The only solution to 
>>> execute
>>> your specific idea is to start writing your own game in code. Many 
>>> people
>>> have already posted about this, so I won't press this issue. But I 
>>> wanted
>>> to
>>> repeat it, since it makes all the difference in the world.
>>> So where does this leave Audio Game Maker - where you are (fact) limited
>>> in
>>> what you can build? I believe, even with the limitations of the
>>> application,
>>> that Audio Game Maker can contribute a great deal to the field of audio
>>> games. First of all, I think that 'limitation stimulates creativity'. 
>>> Many
>>> ideas for audio games that I read here are based on existing games, with
>>> only a change of narrative, but which still incorporate the same game
>>> mechanics. Since Audio Game Maker might not feature the functionality 
>>> that
>>> allows you to rebuilt exactly the same game functionality of another 
>>> game
>>> so
>>> you are forced to either use a clever work-around or change your idea. 
>>> And
>>> this might lead to an even better, more original idea which might even 
>>> be
>>> more fun. Of course Audio Game Maker should allow you with enough
>>> functionality to get somewhere. But I think it does :)
>>> Audio Game Maker is also an experiment in the sense that it is the first
>>> time that something like this has been tried. So far I haven't heard of 
>>> a
>&

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi Damien,

Sound files are probably the most vital assets of your game(s). So we 
encourage you to make/buy these yourself. Audio Game Maker will come with a 
small library with common game sounds such as "footsteps", "gunshot", etc. 
which you can use in your game. However, probably in the first game you make 
you will find that you need a certain sound that isn't in the library so you 
need to get it yourself. You can use .wav and .mp3 files only. Simply copy 
the sounds you want to use in the Sounds-folder in the game directory. Then 
they are available in Audio Game Maker. Mind that each game that you are 
developing will have its own Sounds-folder. There is no "shared" sounds 
folder so if you use "gunshot12.wav" in two seperate games, each game will 
need a copy of this soundfile in its Sounds-folder.

Greets,

Richard


- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 10:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> do you have to use sounds from the audiogamemaker library or do you have 
> the
> options of using your own sounds?
>
> thanks.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 6:42 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming,
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. 
>> In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it.
>> It's
>> all the same for Audio Game Maker - there simply isn't an application
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited
>> in
>> what you can build? I believe, even with the limitations of the
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. 
>> Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality 
>> that
>> allows you to rebuilt exactly the same game functionality of another game
>> so
>> you are forced to either use a clever work-around or change your idea. 
>> And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the 
options of using your own sounds?

thanks.

regards,

damien




- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi people!
>
> I've been following this thread with much interest and I'm glad with many 
> of
> your posts, both those filled with enthousiasm for our project as well as
> those questioning parts of it. Unfortunately I haven't got the time to 
> reply
> all of your posts but I'd like to say a few things:
>
> First of all, Audio Game Maker is an experiment. Fact is that there is a
> bigger demand for audio games than there are audio games in existance.
> Another fact is that many people would like to have a go at making an 
> audio
> game themselves but when faced with the challenges of game development,
> especially the the technical side to game development like programming, 
> only
> a few brave souls make it. Audio Game Maker is intended as a solution for
> this problem and focus on the more fun side of game development, such as
> quickly turning your idea into a game. It is absolutely true that at some
> point you will have an idea for something in a game and that when you try 
> to
> execute that idea in Audio Game Maker, you find that it isn't possible. In
> all of my experience with computers, I haven't encountered a single
> application where I couldn't think of something that would improve it. 
> It's
> all the same for Audio Game Maker - there simply isn't an application 
> which
> allows you to do "everything". Not for game development, not for
> word-processing, not for audio-editing, etc. The only solution to execute
> your specific idea is to start writing your own game in code. Many people
> have already posted about this, so I won't press this issue. But I wanted 
> to
> repeat it, since it makes all the difference in the world.
> So where does this leave Audio Game Maker - where you are (fact) limited 
> in
> what you can build? I believe, even with the limitations of the 
> application,
> that Audio Game Maker can contribute a great deal to the field of audio
> games. First of all, I think that 'limitation stimulates creativity'. Many
> ideas for audio games that I read here are based on existing games, with
> only a change of narrative, but which still incorporate the same game
> mechanics. Since Audio Game Maker might not feature the functionality that
> allows you to rebuilt exactly the same game functionality of another game 
> so
> you are forced to either use a clever work-around or change your idea. And
> this might lead to an even better, more original idea which might even be
> more fun. Of course Audio Game Maker should allow you with enough
> functionality to get somewhere. But I think it does :)
> Audio Game Maker is also an experiment in the sense that it is the first
> time that something like this has been tried. So far I haven't heard of a
> similar project/product. I know about RPG Game Engine and Audio Adventure
> Engine and so forth (please see
> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
> Development Tools") but those focused on specific genres of games, so to
> say. Therefore it is still a big question what an 'audio game maker' 
> should
> consists of (of which functionality). Time will tell and hopefully we can
> continue improving Audio Game Maker over the next couple of years. For 
> this
> we do need your feedback, though!!
> Audio Game Maker is also an experiment in the sense that we don't know how
> it will impact the field of audio games. I hope that the community will 
> see
> through Audio Game Maker's initial flaws and get their teeth in. I hope 
> that
> many people will start co-operating on making games and sharing games. I 
> can
> already tell you that Sander and I are already working on "online game
> sharing community"-functionality either for www.audiogames.net or to
> http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
> ;)
> . I personally don't think Audio Game Maker will put current audio game
> developers out of business. Instead, there will simply be "professional"
> games as well as "home-made" games, two categories that already exist for
> many years in this field.
>
> What is boils down to is probably this: most folks here are interested in
> games as a form of entertainment, aimed to fill leisure time with an
> interactive

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
I would prefer to think of it as that Audio Game Maker has certain 
limitations instead of Audio Game Maker being limited - which are different 
things. I guess too much emphasis is now put on what you might not be able 
to do with Audio Game Maker instead of what you might be able to do with 
Audio Game Maker.

Ah, but yes, all the tension and anxiety, no?...  ;)


- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> and although this will be limited if an idea is good enough you may be 
> able to get it in the next release.


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
and although this will be limited if an idea is good enough you may be able to 
get it in the next release.
At 09:18 a.m. 21/01/2007, you wrote:
>That's just what I've beenn trying to tell people. It'll be limited, sure, 
>but that doesn't mean it won't still be cool! Even though she isn't blind i 
>might get my girlfriend in on some of my projects. Shouldn't be too hard 
>since she already sounds fascinated by it.
>Bryan and his Girl Jenny
>- Original Message - 
>From: "AudioGames.net" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, January 20, 2007 11:42 AM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker 
>couldcause
>
>
>> Hi people!
>>
>> I've been following this thread with much interest and I'm glad with many 
>> of
>> your posts, both those filled with enthousiasm for our project as well as
>> those questioning parts of it. Unfortunately I haven't got the time to 
>> reply
>> all of your posts but I'd like to say a few things:
>>
>> First of all, Audio Game Maker is an experiment. Fact is that there is a
>> bigger demand for audio games than there are audio games in existance.
>> Another fact is that many people would like to have a go at making an 
>> audio
>> game themselves but when faced with the challenges of game development,
>> especially the the technical side to game development like programming, 
>> only
>> a few brave souls make it. Audio Game Maker is intended as a solution for
>> this problem and focus on the more fun side of game development, such as
>> quickly turning your idea into a game. It is absolutely true that at some
>> point you will have an idea for something in a game and that when you try 
>> to
>> execute that idea in Audio Game Maker, you find that it isn't possible. In
>> all of my experience with computers, I haven't encountered a single
>> application where I couldn't think of something that would improve it. 
>> It's
>> all the same for Audio Game Maker - there simply isn't an application 
>> which
>> allows you to do "everything". Not for game development, not for
>> word-processing, not for audio-editing, etc. The only solution to execute
>> your specific idea is to start writing your own game in code. Many people
>> have already posted about this, so I won't press this issue. But I wanted 
>> to
>> repeat it, since it makes all the difference in the world.
>> So where does this leave Audio Game Maker - where you are (fact) limited 
>> in
>> what you can build? I believe, even with the limitations of the 
>> application,
>> that Audio Game Maker can contribute a great deal to the field of audio
>> games. First of all, I think that 'limitation stimulates creativity'. Many
>> ideas for audio games that I read here are based on existing games, with
>> only a change of narrative, but which still incorporate the same game
>> mechanics. Since Audio Game Maker might not feature the functionality that
>> allows you to rebuilt exactly the same game functionality of another game 
>> so
>> you are forced to either use a clever work-around or change your idea. And
>> this might lead to an even better, more original idea which might even be
>> more fun. Of course Audio Game Maker should allow you with enough
>> functionality to get somewhere. But I think it does :)
>> Audio Game Maker is also an experiment in the sense that it is the first
>> time that something like this has been tried. So far I haven't heard of a
>> similar project/product. I know about RPG Game Engine and Audio Adventure
>> Engine and so forth (please see
>> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
>> Development Tools") but those focused on specific genres of games, so to
>> say. Therefore it is still a big question what an 'audio game maker' 
>> should
>> consists of (of which functionality). Time will tell and hopefully we can
>> continue improving Audio Game Maker over the next couple of years. For 
>> this
>> we do need your feedback, though!!
>> Audio Game Maker is also an experiment in the sense that we don't know how
>> it will impact the field of audio games. I hope that the community will 
>> see
>> through Audio Game Maker's initial flaws and get their teeth in. I hope 
>> that
>> many people will start co-operating on making games and sharing games. I 
>> can
>> already tell you that Sander and I are already working on

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
That's just what I've beenn trying to tell people. It'll be limited, sure, 
but that doesn't mean it won't still be cool! Even though she isn't blind i 
might get my girlfriend in on some of my projects. Shouldn't be too hard 
since she already sounds fascinated by it.
Bryan and his Girl Jenny
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi people!
>
> I've been following this thread with much interest and I'm glad with many 
> of
> your posts, both those filled with enthousiasm for our project as well as
> those questioning parts of it. Unfortunately I haven't got the time to 
> reply
> all of your posts but I'd like to say a few things:
>
> First of all, Audio Game Maker is an experiment. Fact is that there is a
> bigger demand for audio games than there are audio games in existance.
> Another fact is that many people would like to have a go at making an 
> audio
> game themselves but when faced with the challenges of game development,
> especially the the technical side to game development like programming, 
> only
> a few brave souls make it. Audio Game Maker is intended as a solution for
> this problem and focus on the more fun side of game development, such as
> quickly turning your idea into a game. It is absolutely true that at some
> point you will have an idea for something in a game and that when you try 
> to
> execute that idea in Audio Game Maker, you find that it isn't possible. In
> all of my experience with computers, I haven't encountered a single
> application where I couldn't think of something that would improve it. 
> It's
> all the same for Audio Game Maker - there simply isn't an application 
> which
> allows you to do "everything". Not for game development, not for
> word-processing, not for audio-editing, etc. The only solution to execute
> your specific idea is to start writing your own game in code. Many people
> have already posted about this, so I won't press this issue. But I wanted 
> to
> repeat it, since it makes all the difference in the world.
> So where does this leave Audio Game Maker - where you are (fact) limited 
> in
> what you can build? I believe, even with the limitations of the 
> application,
> that Audio Game Maker can contribute a great deal to the field of audio
> games. First of all, I think that 'limitation stimulates creativity'. Many
> ideas for audio games that I read here are based on existing games, with
> only a change of narrative, but which still incorporate the same game
> mechanics. Since Audio Game Maker might not feature the functionality that
> allows you to rebuilt exactly the same game functionality of another game 
> so
> you are forced to either use a clever work-around or change your idea. And
> this might lead to an even better, more original idea which might even be
> more fun. Of course Audio Game Maker should allow you with enough
> functionality to get somewhere. But I think it does :)
> Audio Game Maker is also an experiment in the sense that it is the first
> time that something like this has been tried. So far I haven't heard of a
> similar project/product. I know about RPG Game Engine and Audio Adventure
> Engine and so forth (please see
> http://www.audiogames.net/page.php?pagefile=links under "Audio Game
> Development Tools") but those focused on specific genres of games, so to
> say. Therefore it is still a big question what an 'audio game maker' 
> should
> consists of (of which functionality). Time will tell and hopefully we can
> continue improving Audio Game Maker over the next couple of years. For 
> this
> we do need your feedback, though!!
> Audio Game Maker is also an experiment in the sense that we don't know how
> it will impact the field of audio games. I hope that the community will 
> see
> through Audio Game Maker's initial flaws and get their teeth in. I hope 
> that
> many people will start co-operating on making games and sharing games. I 
> can
> already tell you that Sander and I are already working on "online game
> sharing community"-functionality either for www.audiogames.net or to
> http://www.audiogamemaker.com . Kind of like YouTube, but then for games 
> ;)
> . I personally don't think Audio Game Maker will put current audio game
> developers out of business. Instead, there will simply be "professional"
> games as well as "home-made" games, two categories that already exist for
> many years in this fi

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi 
and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going 
anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do 
without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have 
existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that 
will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who 
knows.
Sounds good.
At 07:42 a.m. 21/01/2007, you wrote:
>Hi people!
>
>I've been following this thread with much interest and I'm glad with many of 
>your posts, both those filled with enthousiasm for our project as well as 
>those questioning parts of it. Unfortunately I haven't got the time to reply 
>all of your posts but I'd like to say a few things:
>
>First of all, Audio Game Maker is an experiment. Fact is that there is a 
>bigger demand for audio games than there are audio games in existance. 
>Another fact is that many people would like to have a go at making an audio 
>game themselves but when faced with the challenges of game development, 
>especially the the technical side to game development like programming, only 
>a few brave souls make it. Audio Game Maker is intended as a solution for 
>this problem and focus on the more fun side of game development, such as 
>quickly turning your idea into a game. It is absolutely true that at some 
>point you will have an idea for something in a game and that when you try to 
>execute that idea in Audio Game Maker, you find that it isn't possible. In 
>all of my experience with computers, I haven't encountered a single 
>application where I couldn't think of something that would improve it. It's 
>all the same for Audio Game Maker - there simply isn't an application which 
>allows you to do "everything". Not for game development, not for 
>word-processing, not for audio-editing, etc. The only solution to execute 
>your specific idea is to start writing your own game in code. Many people 
>have already posted about this, so I won't press this issue. But I wanted to 
>repeat it, since it makes all the difference in the world.
>So where does this leave Audio Game Maker - where you are (fact) limited in 
>what you can build? I believe, even with the limitations of the application, 
>that Audio Game Maker can contribute a great deal to the field of audio 
>games. First of all, I think that 'limitation stimulates creativity'. Many 
>ideas for audio games that I read here are based on existing games, with 
>only a change of narrative, but which still incorporate the same game 
>mechanics. Since Audio Game Maker might not feature the functionality that 
>allows you to rebuilt exactly the same game functionality of another game so 
>you are forced to either use a clever work-around or change your idea. And 
>this might lead to an even better, more original idea which might even be 
>more fun. Of course Audio Game Maker should allow you with enough 
>functionality to get somewhere. But I think it does :)
>Audio Game Maker is also an experiment in the sense that it is the first 
>time that something like this has been tried. So far I haven't heard of a 
>similar project/product. I know about RPG Game Engine and Audio Adventure 
>Engine and so forth (please see 
>http://www.audiogames.net/page.php?pagefile=links under "Audio Game 
>Development Tools") but those focused on specific genres of games, so to 
>say. Therefore it is still a big question what an 'audio game maker' should 
>consists of (of which functionality). Time will tell and hopefully we can 
>continue improving Audio Game Maker over the next couple of years. For this 
>we do need your feedback, though!!
>Audio Game Maker is also an experiment in the sense that we don't know how 
>it will impact the field of audio games. I hope that the community will see 
>through Audio Game Maker's initial flaws and get their teeth in. I hope that 
>many people will start co-operating on making games and sharing games. I can 
>already tell you that Sander and I are already working on "online game 
>sharing community"-functionality either for www.audiogames.net or to 
>http://www.audio

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
I think audiogame maker is something simular to sighted generator type games 
like red alert and others, ie you construct things, like your game environment 
in the game and other things.
I think thats the type of tool I may use.
At 05:34 a.m. 21/01/2007, you wrote:
>yea, it sounds like audio game maker will have a lot of tools for us to work 
>with. But, I think it's just like using visual basic or c plus plus. You can 
>have all the tools, but if your intent is to throw a game together in a day 
>and say yay, I did it, then your game won't be that good. On the other hand, 
>use audio game maker to its fullest. get 3 or 4000 sound files ambients 
>voices and such, and spend the time and put effort into really using audio 
>game maker and I think we can crank out some really cool games with it.
>
>Josh
>
>- Original Message - 
>From: "Everett Elam" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, January 20, 2007 10:25 AM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker 
>couldcause
>
>
>>I understand that this things gonna have limitations, but the point I'm
>> trying to make is that there are gonna be some who are going to try 
>> putting
>> out a game as soon as possible just so they can say whee! I did it! and
>> that's not what this whole thing is about. I don't mean to be repetitive,
>> but this really bugs me. I know we don't have a chance against someone who
>> really knows their stuff as far as program because this thing is going to 
>> be
>> a beta which screams yikes to me anyway. However, I just hope people push
>> this thing to its limits instead of making a gae where you shoot the dogs
>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web. 
>
>
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi people!

I've been following this thread with much interest and I'm glad with many of 
your posts, both those filled with enthousiasm for our project as well as 
those questioning parts of it. Unfortunately I haven't got the time to reply 
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a 
bigger demand for audio games than there are audio games in existance. 
Another fact is that many people would like to have a go at making an audio 
game themselves but when faced with the challenges of game development, 
especially the the technical side to game development like programming, only 
a few brave souls make it. Audio Game Maker is intended as a solution for 
this problem and focus on the more fun side of game development, such as 
quickly turning your idea into a game. It is absolutely true that at some 
point you will have an idea for something in a game and that when you try to 
execute that idea in Audio Game Maker, you find that it isn't possible. In 
all of my experience with computers, I haven't encountered a single 
application where I couldn't think of something that would improve it. It's 
all the same for Audio Game Maker - there simply isn't an application which 
allows you to do "everything". Not for game development, not for 
word-processing, not for audio-editing, etc. The only solution to execute 
your specific idea is to start writing your own game in code. Many people 
have already posted about this, so I won't press this issue. But I wanted to 
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in 
what you can build? I believe, even with the limitations of the application, 
that Audio Game Maker can contribute a great deal to the field of audio 
games. First of all, I think that 'limitation stimulates creativity'. Many 
ideas for audio games that I read here are based on existing games, with 
only a change of narrative, but which still incorporate the same game 
mechanics. Since Audio Game Maker might not feature the functionality that 
allows you to rebuilt exactly the same game functionality of another game so 
you are forced to either use a clever work-around or change your idea. And 
this might lead to an even better, more original idea which might even be 
more fun. Of course Audio Game Maker should allow you with enough 
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first 
time that something like this has been tried. So far I haven't heard of a 
similar project/product. I know about RPG Game Engine and Audio Adventure 
Engine and so forth (please see 
http://www.audiogames.net/page.php?pagefile=links under "Audio Game 
Development Tools") but those focused on specific genres of games, so to 
say. Therefore it is still a big question what an 'audio game maker' should 
consists of (of which functionality). Time will tell and hopefully we can 
continue improving Audio Game Maker over the next couple of years. For this 
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how 
it will impact the field of audio games. I hope that the community will see 
through Audio Game Maker's initial flaws and get their teeth in. I hope that 
many people will start co-operating on making games and sharing games. I can 
already tell you that Sander and I are already working on "online game 
sharing community"-functionality either for www.audiogames.net or to 
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;) 
. I personally don't think Audio Game Maker will put current audio game 
developers out of business. Instead, there will simply be "professional" 
games as well as "home-made" games, two categories that already exist for 
many years in this field.

What is boils down to is probably this: most folks here are interested in 
games as a form of entertainment, aimed to fill leisure time with an 
interactive activity that is fun and exciting. Audio Game Maker provides you 
with a variety of tools to build interactive activities that are fun and 
exciting. You have to add the fun and excitement yourself. Maybe not every 
interactive activity can be achieved - no: you cannot use a webcam, 
microphone, joystick, wiimote or mouse as an input device in Audio Game 
Maker, no: you cannot build realtime multiplayer games that work over the 
internet with Audio Game Maker, no: you cannot create real-time online 
hiscore tables for a website, no: the sound library will not contain a sound 
sample of everything that can be recorded, etc. - but you can certainly 
create a fun game, like yes: you can create a ghost world where you roam 
free and have to hunt down the 13 ghosts before the bell of the old church 
tolls ;)

Greets,

Richard






___
Gamers mailing

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
THE LORD OF THE RINGS JUST PLANE ROCKS
- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 12:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> the lord of the rings war of the ring game has 4000 or more sounds.
>
> Josh
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 12:18 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
>> don't use that many. they use about 6 to 700 max.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 20, 2007 4:34 PM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>> yea, it sounds like audio game maker will have a lot of tools for us to
>>> work
>>> with. But, I think it's just like using visual basic or c plus plus. You
>>> can
>>> have all the tools, but if your intent is to throw a game together in a
>>> day
>>> and say yay, I did it, then your game won't be that good. On the other
>>> hand,
>>> use audio game maker to its fullest. get 3 or 4000 sound files ambients
>>> voices and such, and spend the time and put effort into really using
>>> audio
>>> game maker and I think we can crank out some really cool games with it.
>>>
>>> Josh
>>>
>>> - Original Message - 
>>> From: "Everett Elam" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, January 20, 2007 10:25 AM
>>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>>> couldcause
>>>
>>>
>>>>I understand that this things gonna have limitations, but the point I'm
>>>> trying to make is that there are gonna be some who are going to try
>>>> putting
>>>> out a game as soon as possible just so they can say whee! I did it! and
>>>> that's not what this whole thing is about. I don't mean to be
>>>> repetitive,
>>>> but this really bugs me. I know we don't have a chance against someone
>>>> who
>>>> really knows their stuff as far as program because this thing is going
>>>> to
>>>> be
>>>> a beta which screams yikes to me anyway. However, I just hope people
>>>> push
>>>> this thing to its limits instead of making a gae where you shoot the
>>>> dogs
>>>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread AudioGames.net
Hi,

(see below and my other post in this thread too - which, at the time of 
writing, has not arrived at the list yet)

This is exactly what I mean with 'limitation stimulates creativity'. So far 
most audio games use a standard menu (triggered with cursorkeys) to, for 
instance, select a certain level to play. In Audio Game Maker there is not a 
standard "Menu Building Block" or something. But Bryan has come up with a 
solution that will work just for the same and might even be more immersive / 
fun. To reply Damien: as far as I can see, you can build a level that 
consists of a world, and when you "finish a level" you are transported to a 
new level (which is really another world where you are transported to using 
a trigger and a portal in the previous world). It's just how you want it to 
be...

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 7:55 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> That's sorta what I had in mind for my Audio Mega Man game. You'd start 
> off
> in a world with six or so portals. Each one would take you to a level, and
> you ould choose which one you wanted. Then after all those were completed,
> the last level(s) would become available, one at a time as each was
> completed.
> Bryan and his Girl Jenny
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 10:15 AM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> oh don't worry i have an idea for a game. i just wonder whether you can
>> create separate levels with this thing. even if not, i could probably 
>> make
>> levels by making different portals and such.
>>


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
That's sorta what I had in mind for my Audio Mega Man game. You'd start off 
in a world with six or so portals. Each one would take you to a level, and 
you ould choose which one you wanted. Then after all those were completed, 
the last level(s) would become available, one at a time as each was 
completed.
Bryan and his Girl Jenny
- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> oh don't worry i have an idea for a game. i just wonder whether you can
> create separate levels with this thing. even if not, i could probably make
> levels by making different portals and such.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 3:25 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>>I understand that this things gonna have limitations, but the point I'm
>> trying to make is that there are gonna be some who are going to try
>> putting
>> out a game as soon as possible just so they can say whee! I did it! and
>> that's not what this whole thing is about. I don't mean to be repetitive,
>> but this really bugs me. I know we don't have a chance against someone 
>> who
>> really knows their stuff as far as program because this thing is going to
>> be
>> a beta which screams yikes to me anyway. However, I just hope people push
>> this thing to its limits instead of making a gae where you shoot the dogs
>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Bryan Peterson
Of course there are gonna be a few like that. Heck, I'm gonna make a game 
where you're a frog and your goal is to eat flies. But that'll just be so I 
can get the feel for how it works. I plan on making a more complex game as 
soon as i can.
Bryan and his Girl Jenny
- Original Message - 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 8:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


>I understand that this things gonna have limitations, but the point I'm
> trying to make is that there are gonna be some who are going to try 
> putting
> out a game as soon as possible just so they can say whee! I did it! and
> that's not what this whole thing is about. I don't mean to be repetitive,
> but this really bugs me. I know we don't have a chance against someone who
> really knows their stuff as far as program because this thing is going to 
> be
> a beta which screams yikes to me anyway. However, I just hope people push
> this thing to its limits instead of making a gae where you shoot the dogs
> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>
>
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread damien c. sadler - head of x-sight interactive
oh well, i forgot about the sighted games lol

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 6:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> the lord of the rings war of the ring game has 4000 or more sounds.
>
> Josh
>
> - Original Message - 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 12:18 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
>> don't use that many. they use about 6 to 700 max.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message - 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 20, 2007 4:34 PM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>> yea, it sounds like audio game maker will have a lot of tools for us to
>>> work
>>> with. But, I think it's just like using visual basic or c plus plus. You
>>> can
>>> have all the tools, but if your intent is to throw a game together in a
>>> day
>>> and say yay, I did it, then your game won't be that good. On the other
>>> hand,
>>> use audio game maker to its fullest. get 3 or 4000 sound files ambients
>>> voices and such, and spend the time and put effort into really using
>>> audio
>>> game maker and I think we can crank out some really cool games with it.
>>>
>>> Josh
>>>
>>> - Original Message - 
>>> From: "Everett Elam" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, January 20, 2007 10:25 AM
>>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>>> couldcause
>>>
>>>
>>>>I understand that this things gonna have limitations, but the point I'm
>>>> trying to make is that there are gonna be some who are going to try
>>>> putting
>>>> out a game as soon as possible just so they can say whee! I did it! and
>>>> that's not what this whole thing is about. I don't mean to be
>>>> repetitive,
>>>> but this really bugs me. I know we don't have a chance against someone
>>>> who
>>>> really knows their stuff as far as program because this thing is going
>>>> to
>>>> be
>>>> a beta which screams yikes to me anyway. However, I just hope people
>>>> push
>>>> this thing to its limits instead of making a gae where you shoot the
>>>> dogs
>>>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>
>
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> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yes that's true.

Josh

- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 12:16 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> what i think he means about that is you are restricted as to what and how
> you can build because of their shape and the way they are already
> constructed. if you were to construct them yourself,l the way you wanted 
> it
> to be, then you could build what and how you wanted to in that situation.
> it's the same with software development.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 4:26 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> but you can do lots of things with lego blocks.
>>
>> Josh
>>
>> - Original Message ----- 
>> From: "michael feir" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 20, 2007 3:57 AM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>> That presupposes you could make games of equal quality with this thing.
>>> Considering the time pressures Richard and crew are facing, I wouldn't
>>> bank
>>> on that. There'll almost certainly be a substantial divide in quality.
>>> The
>>> moment you use an engine of any kind, you lose flexibility by default.
>>> Tom
>>> has the freedom and skill to actually custom-make his own engine. It's
>>> like
>>> working with Lego blocks. You're limited to what their shapes permit. 
>>> One
>>> area that my initial glance at the manual raised was that it seems like
>>> the
>>> engine is geared for sort of action rpgs. I could easily be wrong about
>>> this
>>> but I can't imagine somebody making an Asteroids clone to rival what
>>> Nolan
>>> and Tom are working on. It'll help tremendously when I can try some of
>>> their
>>> sample games and get a better feel for things. At this stage though, I
>>> don't
>>> think our developers need worry at all.
>>> Michael Feir
>>> Creator and former Editor of Audyssey Magazine
>>> 1996-2004
>>> E-mail: [EMAIL PROTECTED]
>>>
>>> - Original Message - 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, January 19, 2007 11:34 PM
>>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>>> couldcause
>>>
>>>
>>>> Hi Everett,
>>>> I think I am safe in saying you are not the only one who has worries
>>>> about how the audio Game Maker software will effect our market. Instead
>>>> of 5 or 10 developers we could have a hundred such devs most of them in
>>>> the amature circle. Not that this is all bad I am afraid this might 
>>>> wind
>>>> up like the Atari days with a dozen games being the same as the next
>>>> guys with mods and changes thrown in.
>>>> There is also a potential with such free software and a desire to make
>>>> them some, or many users may choose to make or his her favorite games
>>>> rather than waiting for the companies to develope them. This is good 
>>>> for
>>>> the end user, but would be bad for the companies currently taking a
>>>> income off the games they make. If that were to happen the pro dev
>>>> companies may decide there is no money in it, and leave.
>>>> Just some doom and gloom concerns I have if this becomes a popular item
>>>> amoung blind users.
>>>> Smile.
>>>>
>>>>
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>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
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>>>> any subscription changes via the web.
>>>>
>>>>
>>>> -- 
>>>> No virus found in this incoming message.
>>>> Checked by AVG Free Edition.
>>>> Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date:
>>>> 18/01/

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
the lord of the rings war of the ring game has 4000 or more sounds.

Josh

- Original Message - 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
> don't use that many. they use about 6 to 700 max.
>
> regards,
>
> damien
>
>
>
>
> - Original Message - 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 4:34 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> yea, it sounds like audio game maker will have a lot of tools for us to
>> work
>> with. But, I think it's just like using visual basic or c plus plus. You
>> can
>> have all the tools, but if your intent is to throw a game together in a
>> day
>> and say yay, I did it, then your game won't be that good. On the other
>> hand,
>> use audio game maker to its fullest. get 3 or 4000 sound files ambients
>> voices and such, and spend the time and put effort into really using 
>> audio
>> game maker and I think we can crank out some really cool games with it.
>>
>> Josh
>>
>> - Original Message - 
>> From: "Everett Elam" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 20, 2007 10:25 AM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>>I understand that this things gonna have limitations, but the point I'm
>>> trying to make is that there are gonna be some who are going to try
>>> putting
>>> out a game as soon as possible just so they can say whee! I did it! and
>>> that's not what this whole thing is about. I don't mean to be 
>>> repetitive,
>>> but this really bugs me. I know we don't have a chance against someone
>>> who
>>> really knows their stuff as far as program because this thing is going 
>>> to
>>> be
>>> a beta which screams yikes to me anyway. However, I just hope people 
>>> push
>>> this thing to its limits instead of making a gae where you shoot the 
>>> dogs
>>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch 
don't use that many. they use about 6 to 700 max.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> yea, it sounds like audio game maker will have a lot of tools for us to 
> work
> with. But, I think it's just like using visual basic or c plus plus. You 
> can
> have all the tools, but if your intent is to throw a game together in a 
> day
> and say yay, I did it, then your game won't be that good. On the other 
> hand,
> use audio game maker to its fullest. get 3 or 4000 sound files ambients
> voices and such, and spend the time and put effort into really using audio
> game maker and I think we can crank out some really cool games with it.
>
> Josh
>
> - Original Message - 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 10:25 AM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>>I understand that this things gonna have limitations, but the point I'm
>> trying to make is that there are gonna be some who are going to try
>> putting
>> out a game as soon as possible just so they can say whee! I did it! and
>> that's not what this whole thing is about. I don't mean to be repetitive,
>> but this really bugs me. I know we don't have a chance against someone 
>> who
>> really knows their stuff as far as program because this thing is going to
>> be
>> a beta which screams yikes to me anyway. However, I just hope people push
>> this thing to its limits instead of making a gae where you shoot the dogs
>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread damien c. sadler - head of x-sight interactive
oh don't worry i have an idea for a game. i just wonder whether you can 
create separate levels with this thing. even if not, i could probably make 
levels by making different portals and such.

regards,

damien




- Original Message - 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 3:25 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


>I understand that this things gonna have limitations, but the point I'm
> trying to make is that there are gonna be some who are going to try 
> putting
> out a game as soon as possible just so they can say whee! I did it! and
> that's not what this whole thing is about. I don't mean to be repetitive,
> but this really bugs me. I know we don't have a chance against someone who
> really knows their stuff as far as program because this thing is going to 
> be
> a beta which screams yikes to me anyway. However, I just hope people push
> this thing to its limits instead of making a gae where you shoot the dogs
> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread damien c. sadler - head of x-sight interactive
what i think he means about that is you are restricted as to what and how 
you can build because of their shape and the way they are already 
constructed. if you were to construct them yourself,l the way you wanted it 
to be, then you could build what and how you wanted to in that situation. 
it's the same with software development.

regards,

damien




- Original Message - 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> but you can do lots of things with lego blocks.
>
> Josh
>
> - Original Message - 
> From: "michael feir" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 20, 2007 3:57 AM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> That presupposes you could make games of equal quality with this thing.
>> Considering the time pressures Richard and crew are facing, I wouldn't
>> bank
>> on that. There'll almost certainly be a substantial divide in quality. 
>> The
>> moment you use an engine of any kind, you lose flexibility by default. 
>> Tom
>> has the freedom and skill to actually custom-make his own engine. It's
>> like
>> working with Lego blocks. You're limited to what their shapes permit. One
>> area that my initial glance at the manual raised was that it seems like
>> the
>> engine is geared for sort of action rpgs. I could easily be wrong about
>> this
>> but I can't imagine somebody making an Asteroids clone to rival what 
>> Nolan
>> and Tom are working on. It'll help tremendously when I can try some of
>> their
>> sample games and get a better feel for things. At this stage though, I
>> don't
>> think our developers need worry at all.
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, January 19, 2007 11:34 PM
>> Subject: Re: [Audyssey] a few thoughts about what audio game maker
>> couldcause
>>
>>
>>> Hi Everett,
>>> I think I am safe in saying you are not the only one who has worries
>>> about how the audio Game Maker software will effect our market. Instead
>>> of 5 or 10 developers we could have a hundred such devs most of them in
>>> the amature circle. Not that this is all bad I am afraid this might wind
>>> up like the Atari days with a dozen games being the same as the next
>>> guys with mods and changes thrown in.
>>> There is also a potential with such free software and a desire to make
>>> them some, or many users may choose to make or his her favorite games
>>> rather than waiting for the companies to develope them. This is good for
>>> the end user, but would be bad for the companies currently taking a
>>> income off the games they make. If that were to happen the pro dev
>>> companies may decide there is no money in it, and leave.
>>> Just some doom and gloom concerns I have if this becomes a popular item
>>> amoung blind users.
>>> Smile.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> -- 
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date:
>>> 18/01/2007
>>> 6:47 PM
>>>
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
yea, it sounds like audio game maker will have a lot of tools for us to work 
with. But, I think it's just like using visual basic or c plus plus. You can 
have all the tools, but if your intent is to throw a game together in a day 
and say yay, I did it, then your game won't be that good. On the other hand, 
use audio game maker to its fullest. get 3 or 4000 sound files ambients 
voices and such, and spend the time and put effort into really using audio 
game maker and I think we can crank out some really cool games with it.

Josh

- Original Message - 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


>I understand that this things gonna have limitations, but the point I'm
> trying to make is that there are gonna be some who are going to try 
> putting
> out a game as soon as possible just so they can say whee! I did it! and
> that's not what this whole thing is about. I don't mean to be repetitive,
> but this really bugs me. I know we don't have a chance against someone who
> really knows their stuff as far as program because this thing is going to 
> be
> a beta which screams yikes to me anyway. However, I just hope people push
> this thing to its limits instead of making a gae where you shoot the dogs
> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Josh
but you can do lots of things with lego blocks.

Josh

- Original Message - 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> That presupposes you could make games of equal quality with this thing.
> Considering the time pressures Richard and crew are facing, I wouldn't 
> bank
> on that. There'll almost certainly be a substantial divide in quality. The
> moment you use an engine of any kind, you lose flexibility by default. Tom
> has the freedom and skill to actually custom-make his own engine. It's 
> like
> working with Lego blocks. You're limited to what their shapes permit. One
> area that my initial glance at the manual raised was that it seems like 
> the
> engine is geared for sort of action rpgs. I could easily be wrong about 
> this
> but I can't imagine somebody making an Asteroids clone to rival what Nolan
> and Tom are working on. It'll help tremendously when I can try some of 
> their
> sample games and get a better feel for things. At this stage though, I 
> don't
> think our developers need worry at all.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, January 19, 2007 11:34 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi Everett,
>> I think I am safe in saying you are not the only one who has worries
>> about how the audio Game Maker software will effect our market. Instead
>> of 5 or 10 developers we could have a hundred such devs most of them in
>> the amature circle. Not that this is all bad I am afraid this might wind
>> up like the Atari days with a dozen games being the same as the next
>> guys with mods and changes thrown in.
>> There is also a potential with such free software and a desire to make
>> them some, or many users may choose to make or his her favorite games
>> rather than waiting for the companies to develope them. This is good for
>> the end user, but would be bad for the companies currently taking a
>> income off the games they make. If that were to happen the pro dev
>> companies may decide there is no money in it, and leave.
>> Just some doom and gloom concerns I have if this becomes a popular item
>> amoung blind users.
>> Smile.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 
>> 18/01/2007
>> 6:47 PM
>>
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I understand that this things gonna have limitations, but the point I'm 
trying to make is that there are gonna be some who are going to try putting 
out a game as soon as possible just so they can say whee! I did it! and 
that's not what this whole thing is about. I don't mean to be repetitive, 
but this really bugs me. I know we don't have a chance against someone who 
really knows their stuff as far as program because this thing is going to be 
a beta which screams yikes to me anyway. However, I just hope people push 
this thing to its limits instead of making a gae where you shoot the dogs 
and grab the apples for points. ... I suppose it's inevitable, but hmm.


___
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Everett Elam
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used 
for one of those speeders? A shaver moving around in a glass bowl pitch 
shifted down a few notches! I recently did a captain hook thing with sfx for 
my job at school, and I spent five mins or so trying to get hook sounds from 
forks, knives, anything metal that would go shing!

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


>I feel the good outweighs the bad in this situation. When something new is
> developed there's always the potential for misuse, but if we dwell only on
> that and not the good uses to which it could be put, we'd never get
> anywhere. As for sounds, they crop up in multiple audio games all the 
> time.
> Like it or not, sound effects aren't easy to come by when you're a blind 
> guy
> with not a whole lot of money, especially good quality ones. As for
> showcasing the games, you can always zip them and Email them to people. 
> And
> I think the AGM web site's going to host some.
> Bryan and his Girl Jenny


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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread Thomas Ward
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be 
limiting if you don't have the source and skills to mold it into what 
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world, 
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the 
dev on that game I could simply create a 3d array, and draw everything 
in that array according to true 3D dimensions and scale were I willing 
to do it.
It will be interesting to see what Audio Games Maker can and can not do, 
but it may not be able to match a fully skilled programmer as for as 
flexability and really making advanced games. Certainly no Raceway with 
physics mottling, ff game controllers, and that sort of thing I am 
hoping to build in to the game.



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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread michael feir
That presupposes you could make games of equal quality with this thing. 
Considering the time pressures Richard and crew are facing, I wouldn't bank 
on that. There'll almost certainly be a substantial divide in quality. The 
moment you use an engine of any kind, you lose flexibility by default. Tom 
has the freedom and skill to actually custom-make his own engine. It's like 
working with Lego blocks. You're limited to what their shapes permit. One 
area that my initial glance at the manual raised was that it seems like the 
engine is geared for sort of action rpgs. I could easily be wrong about this 
but I can't imagine somebody making an Asteroids clone to rival what Nolan 
and Tom are working on. It'll help tremendously when I can try some of their 
sample games and get a better feel for things. At this stage though, I don't 
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi Everett,
> I think I am safe in saying you are not the only one who has worries
> about how the audio Game Maker software will effect our market. Instead
> of 5 or 10 developers we could have a hundred such devs most of them in
> the amature circle. Not that this is all bad I am afraid this might wind
> up like the Atari days with a dozen games being the same as the next
> guys with mods and changes thrown in.
> There is also a potential with such free software and a desire to make
> them some, or many users may choose to make or his her favorite games
> rather than waiting for the companies to develope them. This is good for
> the end user, but would be bad for the companies currently taking a
> income off the games they make. If that were to happen the pro dev
> companies may decide there is no money in it, and leave.
> Just some doom and gloom concerns I have if this becomes a popular item
> amoung blind users.
> Smile.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007 
> 6:47 PM
>
> 


___
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Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-19 Thread Bryan Peterson
I feel the good outweighs the bad in this situation. When something new is 
developed there's always the potential for misuse, but if we dwell only on 
that and not the good uses to which it could be put, we'd never get 
anywhere. As for sounds, they crop up in multiple audio games all the time. 
Like it or not, sound effects aren't easy to come by when you're a blind guy 
with not a whole lot of money, especially good quality ones. As for 
showcasing the games, you can always zip them and Email them to people. And 
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> Hi Everett,
> I think I am safe in saying you are not the only one who has worries
> about how the audio Game Maker software will effect our market. Instead
> of 5 or 10 developers we could have a hundred such devs most of them in
> the amature circle. Not that this is all bad I am afraid this might wind
> up like the Atari days with a dozen games being the same as the next
> guys with mods and changes thrown in.
> There is also a potential with such free software and a desire to make
> them some, or many users may choose to make or his her favorite games
> rather than waiting for the companies to develope them. This is good for
> the end user, but would be bad for the companies currently taking a
> income off the games they make. If that were to happen the pro dev
> companies may decide there is no money in it, and leave.
> Just some doom and gloom concerns I have if this becomes a popular item
> amoung blind users.
> Smile.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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