Re: [Audyssey] first person adventure games.

2015-05-07 Thread Thomas Ward
Hi Ishan,

To be honest I have never heard of any audio game named Scary Land. So
as I have never heard of it I can't answer any questions about it. All
I can say is since there has been no discussion of such a game here on
Audyssey or on the Audio Games Forum that would be the reason it is
not on audiogames.net. It is pretty much an unknown for all intents
and purposes.

Cheers!


On 5/2/15, ishan dhami  wrote:
> Hi everyone!
> I understand that there aren't many first person adventure games.
> But what about scarrey land?
> I find in TPB somewhere and in that torrent the game shows as an audio game
> that time I don't have a torrent cliant so not able to download it
> But I don't find in audiogames.net
> Is this game exist?
> Also I don't have enough information about empires and dungeons by
> neels bower games.
> Thanks
> Ishan

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Re: [Audyssey] first person adventure games.

2015-05-07 Thread dark

Hi ishen.

Empires and dungeons is not accessible. There was a campaign to try and make 
the sequel accessible, but it didn't work out, so thus far the only 
accessible game from nielsbauer are the smugglers series.


I have no idea about a game called scary land,  I've never heard of such a 
thing, though bare in mind quite often what the mainstream  graphics using 
public call an audio game doesn't necessarily mean an audio game, for 
example I once saw dance dance revolution called an audio game because of 
the dance tracks despite the fact that the instructions on where to touch 
the controls with your feet are all on screen graphical ones.


Beware the grue!

Dark.
- Original Message - 
From: "ishan dhami" 

To: "Gamers Discussion list" 
Sent: Saturday, May 02, 2015 5:06 AM
Subject: Re: [Audyssey] first person adventure games.



Hi everyone!
I understand that there aren't many first person adventure games.
But what about scarrey land?
I find in TPB somewhere and in that torrent the game shows as an audio 
game

that time I don't have a torrent cliant so not able to download it
But I don't find in audiogames.net
Is this game exist?
Also I don't have enough information about empires and dungeons by
neels bower games.
Thanks
Ishan

On 5/2/15, dark  wrote:
As far as I know there were a series of adventure games, some with i 
believe


role playing element which as  Kara said used a combination of still 
images


and text. They've recieved particular priase for their stories I believe
including published novelizations and books set in the same universe, or 
at


least I recall an author I met telling me about such, though that was 
quite


a while ago so I might've got the wrong end of the stick.

Not accessible unfortunately, or at least I've never heard of such, 
though
as I said I've only really heard the names and praise for the story, I 
don't


know much else about the series.

All the best,

DArk.
There is always more to know, more to see, more to learn. The world is 
vast


and wondrous strange and there are more things benieth the stars than 
even

the archmaesters of the citadel can dream.
- Original Message -
From: "Gmail" 
To: "Gamers Discussion list" 
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.



What are the Mist games that Kara mentioned?

Thanks,
Ari


On May 1, 2015, at 5:50 PM, dark  wrote:

Hi Kara.

That's an interesting point. I don't know  much about the mist series 
but


I have heard of other games with such a viewpoint, although I've not
heard of any accessible game working precisely this way, sinse usually
the point of such games was to give a turn based,  mostly text game the
feeling of being more real time and immediate to the sighted user than 
it


actually was, ie, instead of entering a room and seeing one static
picture of the room's contents or a text description, you see the table
on one side and a chair on the other, and to pick up items from the 
table


or examine the chair you need to turn right or left to face it, then 
turn


a different direction to go through a door, this is why I believe 
accept


for some deliverately retro games like silver sword on Ios, most of 
that


style of game were old dos adventures.

I was going to say that I don't see the point of this in accessible
terms, however if I think about it I can actually see advantages, given
that you reduce the amount of jockying for movement a pleyr needs to 
do,


and could reduce the number of sound sources in the environment by
limiting them to only what she/he was immediately facing or beside, eg,
you go into a room and hear an object sound indicating the table to one
side, and only when you turn towards it do you get the sounds and
identities of what objects are on it and any spoken description.

Funnily enough, although they are real time we have had a couple of
audiogames with a first person perspective that do not involve 360 
degree


movement, namely packman talks and dynaman, where you can move forward,
and turn right or left, but only at 90 degree angles just like in those
old adventure games, though obviously in soemthing like packman talks
your moving continuously not in discrete steps and such games are still
arcade games despite the perspective.

One thing however that occurs to me, is that even though in these games
you are limited in the angles you can turn, you can in fact effectively
still turn! 360 degrees, even if by making three right turns or left
turns, just like the way in something like shades of doom or sarah if 
you


hit ctrl right arrow three times you'd be facing the opposite 
direction,


where as in a side scrolling game despite as I said previously you 
still


hearing things from the character's perspective, depending upon which 
way


you look at it you either ar

Re: [Audyssey] first person adventure games.

2015-05-07 Thread ishan dhami
Hi everyone!
I understand that there aren't many first person adventure games.
But what about scarrey land?
I find in TPB somewhere and in that torrent the game shows as an audio game
that time I don't have a torrent cliant so not able to download it
But I don't find in audiogames.net
Is this game exist?
Also I don't have enough information about empires and dungeons by
neels bower games.
Thanks
Ishan

On 5/2/15, dark  wrote:
> As far as I know there were a series of adventure games, some with i believe
>
> role playing element which as  Kara said used a combination of still images
>
> and text. They've recieved particular priase for their stories I believe
> including published novelizations and books set in the same universe, or at
>
> least I recall an author I met telling me about such, though that was quite
>
> a while ago so I might've got the wrong end of the stick.
>
> Not accessible unfortunately, or at least I've never heard of such, though
> as I said I've only really heard the names and praise for the story, I don't
>
> know much else about the series.
>
> All the best,
>
> DArk.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message -----
> From: "Gmail" 
> To: "Gamers Discussion list" 
> Sent: Saturday, May 02, 2015 3:13 AM
> Subject: Re: [Audyssey] first person adventure games.
>
>
>> What are the Mist games that Kara mentioned?
>>
>> Thanks,
>> Ari
>>
>>> On May 1, 2015, at 5:50 PM, dark  wrote:
>>>
>>> Hi Kara.
>>>
>>> That's an interesting point. I don't know  much about the mist series but
>>>
>>> I have heard of other games with such a viewpoint, although I've not
>>> heard of any accessible game working precisely this way, sinse usually
>>> the point of such games was to give a turn based,  mostly text game the
>>> feeling of being more real time and immediate to the sighted user than it
>>>
>>> actually was, ie, instead of entering a room and seeing one static
>>> picture of the room's contents or a text description, you see the table
>>> on one side and a chair on the other, and to pick up items from the table
>>>
>>> or examine the chair you need to turn right or left to face it, then turn
>>>
>>> a different direction to go through a door, this is why I believe accept
>>>
>>> for some deliverately retro games like silver sword on Ios, most of that
>>>
>>> style of game were old dos adventures.
>>>
>>> I was going to say that I don't see the point of this in accessible
>>> terms, however if I think about it I can actually see advantages, given
>>> that you reduce the amount of jockying for movement a pleyr needs to do,
>>>
>>> and could reduce the number of sound sources in the environment by
>>> limiting them to only what she/he was immediately facing or beside, eg,
>>> you go into a room and hear an object sound indicating the table to one
>>> side, and only when you turn towards it do you get the sounds and
>>> identities of what objects are on it and any spoken description.
>>>
>>> Funnily enough, although they are real time we have had a couple of
>>> audiogames with a first person perspective that do not involve 360 degree
>>>
>>> movement, namely packman talks and dynaman, where you can move forward,
>>> and turn right or left, but only at 90 degree angles just like in those
>>> old adventure games, though obviously in soemthing like packman talks
>>> your moving continuously not in discrete steps and such games are still
>>> arcade games despite the perspective.
>>>
>>> One thing however that occurs to me, is that even though in these games
>>> you are limited in the angles you can turn, you can in fact effectively
>>> still turn! 360 degrees, even if by making three right turns or left
>>> turns, just like the way in something like shades of doom or sarah if you
>>>
>>> hit ctrl right arrow three times you'd be facing the opposite direction,
>>>
>>> where as in a side scrolling game despite as I said previously you still
>>>
>>> hearing things from the character's perspective, depending upon which way
>>>
>>> you look at it you either are walking forward with no way to turn
>>> backwards, or walking to

Re: [Audyssey] first person adventure games.

2015-05-04 Thread Ron Schamerhorn
 I remember my brother and his family had Myst.  Naturally I was 
playing along as well since they'd describe the on screen stuff to me.  
That game was simply incredible!  It's definitely not a quick play, but 
really gets you involved in the story.  The devs were masters on that one.


Ron


On 5/3/2015 5:34 PM, Cara Quinn wrote:

Hi Ari and all,

Myst, (spelled M y s t) is the first in a series of first person adventure 
games which were incredibly popular in the nineties and early two thousands.

While the games have terrific audio environments they are not as such, 
accessible to blind / VI players without sighted assistance.

Here is a Wikipedia article which goes in depth on Myst's story, creation, 
reception and series.

Before you click this link, please be aware that the story section can give you 
certain important end-of-game spoilers for Myst but not the other titles in the 
series.

So having said that, here is the link.

http://en.wikipedia.org/wiki/Myst

Enjoy!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 8:13 PM, Gmail  wrote:

What are the Mist games that Kara mentioned?

Thanks,
Ari


On May 1, 2015, at 5:50 PM, dark  wrote:

Hi Kara.

That's an interesting point. I don't know  much about the mist series but I 
have heard of other games with such a viewpoint, although I've not heard of any 
accessible game working precisely this way, sinse usually the point of such 
games was to give a turn based,  mostly text game the feeling of being more 
real time and immediate to the sighted user than it actually was, ie, instead 
of entering a room and seeing one static picture of the room's contents or a 
text description, you see the table on one side and a chair on the other, and 
to pick up items from the table or examine the chair you need to turn right or 
left to face it, then turn a different direction to go through a door, this is 
why I believe accept for some deliverately retro games like silver sword on 
Ios, most of that style of game were old dos adventures.

I was going to say that I don't see the point of this in accessible terms, 
however if I think about it I can actually see advantages, given that you 
reduce the amount of jockying for movement a pleyr needs to do, and could 
reduce the number of sound sources in the environment by limiting them to only 
what she/he was immediately facing or beside, eg, you go into a room and hear 
an object sound indicating the table to one side, and only when you turn 
towards it do you get the sounds and identities of what objects are on it and 
any spoken description.

Funnily enough, although they are real time we have had a couple of audiogames 
with a first person perspective that do not involve 360 degree movement, namely 
packman talks and dynaman, where you can move forward, and turn right or left, 
but only at 90 degree angles just like in those old adventure games, though 
obviously in soemthing like packman talks your moving continuously not in 
discrete steps and such games are still arcade games despite the perspective.

One thing however that occurs to me, is that even though in these games you are 
limited in the angles you can turn, you can in fact effectively still turn! 360 
degrees, even if by making three right turns or left turns, just like the way 
in something like shades of doom or sarah if you hit ctrl right arrow three 
times you'd be facing the opposite direction, where as in a side scrolling game 
despite as I said previously you still hearing things from the character's 
perspective, depending upon which way you look at it you either are walking 
forward with no way to turn backwards, or walking to the character's left or 
right with no way to increase or decrease your y coordinate, (if we assume that 
as in real life a side scroller's movements up or down are on the Z axis).

I hope this makes sense.

All the best,

Dark.

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Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
Hi Dark,

Yes, you're right that they are not accessible unfortunately. However, a dear 
friend and I spent two weeks in Winter doing a massive Myst marathon and solved 
the first game. :)

To say we were enthralled with the world and its surreal strangeness would be 
an understatement.

The detail, thought and depth which was put into this game is still amazing to 
me even today. It is definitely a classic.

As for actual mechanics of the game, there were some clones which came out 
around that time as well, which I also played, but none had quite the same 
depth as Myst. Two other games that come to mind are Amber and Shivers. Both of 
these are in the mystery / mild horror genre so as I said, really what was 
similar about them was just the game mechanics of movement / exploration etc.

Anyway, I actually have entertained the idea on more than one occasion, of 
creating an accessible version of something close to Myst so perhaps that may 
happen one day. It would certainly be quite an undertaking for sureā€¦

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 9:05 PM, dark  wrote:

As far as I know there were a series of adventure games, some with i believe 
role playing element which as  Kara said used a combination of still images and 
text. They've recieved particular priase for their stories I believe including 
published novelizations and books set in the same universe, or at least I 
recall an author I met telling me about such, though that was quite a while ago 
so I might've got the wrong end of the stick.

Not accessible unfortunately, or at least I've never heard of such, though as I 
said I've only really heard the names and praise for the story, I don't know 
much else about the series.

All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
- Original Message - From: "Gmail" 
To: "Gamers Discussion list" 
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.


> What are the Mist games that Kara mentioned?
> 
> Thanks,
> Ari
> 
>> On May 1, 2015, at 5:50 PM, dark  wrote:
>> 
>> Hi Kara.
>> 
>> That's an interesting point. I don't know  much about the mist series but I 
>> have heard of other games with such a viewpoint, although I've not heard of 
>> any accessible game working precisely this way, sinse usually the point of 
>> such games was to give a turn based,  mostly text game the feeling of being 
>> more real time and immediate to the sighted user than it actually was, ie, 
>> instead of entering a room and seeing one static picture of the room's 
>> contents or a text description, you see the table on one side and a chair on 
>> the other, and to pick up items from the table or examine the chair you need 
>> to turn right or left to face it, then turn a different direction to go 
>> through a door, this is why I believe accept for some deliverately retro 
>> games like silver sword on Ios, most of that style of game were old dos 
>> adventures.
>> 
>> I was going to say that I don't see the point of this in accessible terms, 
>> however if I think about it I can actually see advantages, given that you 
>> reduce the amount of jockying for movement a pleyr needs to do, and could 
>> reduce the number of sound sources in the environment by limiting them to 
>> only what she/he was immediately facing or beside, eg, you go into a room 
>> and hear an object sound indicating the table to one side, and only when you 
>> turn towards it do you get the sounds and identities of what objects are on 
>> it and any spoken description.
>> 
>> Funnily enough, although they are real time we have had a couple of 
>> audiogames with a first person perspective that do not involve 360 degree 
>> movement, namely packman talks and dynaman, where you can move forward, and 
>> turn right or left, but only at 90 degree angles just like in those old 
>> adventure games, though obviously in soemthing like packman talks your 
>> moving continuously not in discrete steps and such games are still arcade 
>> games despite the perspective.
>> 
>> One thing however that occurs to me, is that even though in these games you 
>> are limited in the angles you can turn, you can in fact effectively still 
>> turn! 360 degrees, even if by making three right turns or left turns, just 
>> like the way in something like shades of doom or sarah if y

Re: [Audyssey] first person adventure games.

2015-05-03 Thread Cara Quinn
Hi Ari and all,

Myst, (spelled M y s t) is the first in a series of first person adventure 
games which were incredibly popular in the nineties and early two thousands.

While the games have terrific audio environments they are not as such, 
accessible to blind / VI players without sighted assistance.

Here is a Wikipedia article which goes in depth on Myst's story, creation, 
reception and series.

Before you click this link, please be aware that the story section can give you 
certain important end-of-game spoilers for Myst but not the other titles in the 
series.

So having said that, here is the link.

http://en.wikipedia.org/wiki/Myst

Enjoy!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 8:13 PM, Gmail  wrote:

What are the Mist games that Kara mentioned?

Thanks,
Ari

> On May 1, 2015, at 5:50 PM, dark  wrote:
> 
> Hi Kara.
> 
> That's an interesting point. I don't know  much about the mist series but I 
> have heard of other games with such a viewpoint, although I've not heard of 
> any accessible game working precisely this way, sinse usually the point of 
> such games was to give a turn based,  mostly text game the feeling of being 
> more real time and immediate to the sighted user than it actually was, ie, 
> instead of entering a room and seeing one static picture of the room's 
> contents or a text description, you see the table on one side and a chair on 
> the other, and to pick up items from the table or examine the chair you need 
> to turn right or left to face it, then turn a different direction to go 
> through a door, this is why I believe accept for some deliverately retro 
> games like silver sword on Ios, most of that style of game were old dos 
> adventures.
> 
> I was going to say that I don't see the point of this in accessible terms, 
> however if I think about it I can actually see advantages, given that you 
> reduce the amount of jockying for movement a pleyr needs to do, and could 
> reduce the number of sound sources in the environment by limiting them to 
> only what she/he was immediately facing or beside, eg, you go into a room and 
> hear an object sound indicating the table to one side, and only when you turn 
> towards it do you get the sounds and identities of what objects are on it and 
> any spoken description.
> 
> Funnily enough, although they are real time we have had a couple of 
> audiogames with a first person perspective that do not involve 360 degree 
> movement, namely packman talks and dynaman, where you can move forward, and 
> turn right or left, but only at 90 degree angles just like in those old 
> adventure games, though obviously in soemthing like packman talks your moving 
> continuously not in discrete steps and such games are still arcade games 
> despite the perspective.
> 
> One thing however that occurs to me, is that even though in these games you 
> are limited in the angles you can turn, you can in fact effectively still 
> turn! 360 degrees, even if by making three right turns or left turns, just 
> like the way in something like shades of doom or sarah if you hit ctrl right 
> arrow three times you'd be facing the opposite direction, where as in a side 
> scrolling game despite as I said previously you still hearing things from the 
> character's perspective, depending upon which way you look at it you either 
> are walking forward with no way to turn backwards, or walking to the 
> character's left or right with no way to increase or decrease your y 
> coordinate, (if we assume that as in real life a side scroller's movements up 
> or down are on the Z axis).
> 
> I hope this makes sense.
> 
> All the best,
> 
> Dark. 
> 
> ---
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Re: [Audyssey] first person adventure games.

2015-05-02 Thread dark

Hi Tom.

I'd totally agree that the first person perspective is common to both and 
whether something is an adventure or not depends upon what the character 
does, indeed the chief reason I created the first person adventure genre is 
that I looked around and saw a huge number of games that had a first person 
perspective, but played far slower than most shooters and were based on 
puzzles, environmental adaptations or atmosphere such as pappasangre and 
blindside on Ios or Sarah and terraformers on pc, hence why I thought a new 
genre category was needed.


Beware the grue!

Dark 



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Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Dark,

Fair enough. Although in my humble opinion first-person shooter and
first-person adventure game are synonymous with each other. A shooter
is more combat oriented where adventures are perhaps mostly puzzle
oriented, but both are first-person in perspective and style of game
play. Thus why I listed Shades of Doom.

Cheers!




On 5/1/15, dark  wrote:
> Hi Tom.
>
> I'd disagree that Shades of doom is a first person adventure, on
> audiogames.net it's classified as a first person shooter on the basis of the
>
> high amount of fast action sequences, sinse though you do have puzzles and
> mazelike levels, there are lots and lots of monsters after you and an
> arsonal of weapons to defeat them with.
>
> "adventure games" I always assume have less of an action focus and are more
>
> about the puzzles, the exploring etc.
>
> Indeed, this is why I decided to classify terraformers as a first person
> adventure, sinse though you do have a gun and shoot a couple of robots, you
>
> spend more of your time solving puzzles and the entire game plays more
> slowly.
>
> Beware the grue!
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 01, 2015 5:00 PM
> Subject: Re: [Audyssey] first person adventure games.
>
>
>> Hi Ishan,
>>
>> There aren't many but there are a few first-person adventures that are
>> accessible. The first is Monkey Business by Draconis Entertainment.
>> The second is Shades of Doom by GMA Games. The third is Sarah by PCS
>> Games. There is Swamp by Jeremy Kaldobsky. Finally there is
>> Teraformers. Those are the main examples of accessible first-person
>> games that come readily to mind.
>>
>> Cheers!
>>
>>
>> On 5/1/15, ishan dhami  wrote:
>>> Hi everyone.
>>> I am asking that if some first person adventure games are available for
>>> us.
>>> I know slender lost vision which I am not playing.
>>> only descent into  madness which I played.
>>> Please if someone have some sort of knowledge about this topic then
>>> please reply.
>>> Thanks
>>> Ishan
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] first person adventure games.

2015-05-02 Thread Thomas Ward
Hi Cara,

An interesting question. Myself I more or less assumed a first-person
shooter and a first-person adventure game were one and the same thing
with the only difference being that a shooter is more combat oriented
where an adventure game more puzzle oriented. By my definition a
first-person game would allow the player to move 360 degrees, or the
cardinal directions of north, south, east, and west at the least.

I will confess I am not familiar with the Mist series of games you
speak of so can only formulate an opinion based on what you said
below. In my opinion they would not fit the definition of first-person
in my point of view, but that is only because I can not in fairness
compare the games firsthand to my definition and concept of
first-person.

Cheers!


On 5/1/15, Cara Quinn  wrote:
> Interesting points.
>
> I wonder if the 360 degree view is really a requirement for a first person
> adventure then.
>
> Many of the Myst series of adventure games are definitely first person
> perspective but do not have 360 degree rotation / view in the game. I.E. You
> may turn right or left and then a different still image will be shown. So
> the degree of rotation really depends on what scenes are available from any
> particular vantage point in the game. There is certainly not anywhere near a
> 360 degree view though, even when many scenes are available.
>
> As you may know, the Myst series of games are most definitely adventure type
> games rather than shooters as there is actually no combat at all in them, in
> favor of exploration / puzzle-solving / mystery solving.
>
> I personally equate a 360 degree view with first person shooters rather than
> adventure games. So is 360 degree view really a requirement for a first
> person adventure?
>
> Great topic! :)
>
> Cheers!
>
> Cara
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
>
> http://www.onemodelplace.com/models/Cara-Quinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On May 1, 2015, at 10:51 AM, dark  wrote:
>
> Hi Tom.
>
> I'd disagree that Shades of doom is a first person adventure, on
> audiogames.net it's classified as a first person shooter on the basis of the
> high amount of fast action sequences, sinse though you do have puzzles and
> mazelike levels, there are lots and lots of monsters after you and an
> arsonal of weapons to defeat them with.
>
> "adventure games" I always assume have less of an action focus and are more
> about the puzzles, the exploring etc.
>
> Indeed, this is why I decided to classify terraformers as a first person
> adventure, sinse though you do have a gun and shoot a couple of robots, you
> spend more of your time solving puzzles and the entire game plays more
> slowly.
>
> Beware the grue!
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 01, 2015 5:00 PM
> Subject: Re: [Audyssey] first person adventure games.
>
>
>> Hi Ishan,
>>
>> There aren't many but there are a few first-person adventures that are
>> accessible. The first is Monkey Business by Draconis Entertainment.
>> The second is Shades of Doom by GMA Games. The third is Sarah by PCS
>> Games. There is Swamp by Jeremy Kaldobsky. Finally there is
>> Teraformers. Those are the main examples of accessible first-person
>> games that come readily to mind.
>>
>> Cheers!
>>
>>
>> On 5/1/15, ishan dhami  wrote:
>>> Hi everyone.
>>> I am asking that if some first person adventure games are available for
>>> us.
>>> I know slender lost vision which I am not playing.
>>> only descent into  madness which I played.
>>> Please if someone have some sort of knowledge about this topic then
>>> please reply.
>>> Thanks
>>> Ishan
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> list,
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>>&

Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark
As far as I know there were a series of adventure games, some with i believe 
role playing element which as  Kara said used a combination of still images 
and text. They've recieved particular priase for their stories I believe 
including published novelizations and books set in the same universe, or at 
least I recall an author I met telling me about such, though that was quite 
a while ago so I might've got the wrong end of the stick.


Not accessible unfortunately, or at least I've never heard of such, though 
as I said I've only really heard the names and praise for the story, I don't 
know much else about the series.


All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Gmail" 

To: "Gamers Discussion list" 
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.



What are the Mist games that Kara mentioned?

Thanks,
Ari


On May 1, 2015, at 5:50 PM, dark  wrote:

Hi Kara.

That's an interesting point. I don't know  much about the mist series but 
I have heard of other games with such a viewpoint, although I've not 
heard of any accessible game working precisely this way, sinse usually 
the point of such games was to give a turn based,  mostly text game the 
feeling of being more real time and immediate to the sighted user than it 
actually was, ie, instead of entering a room and seeing one static 
picture of the room's contents or a text description, you see the table 
on one side and a chair on the other, and to pick up items from the table 
or examine the chair you need to turn right or left to face it, then turn 
a different direction to go through a door, this is why I believe accept 
for some deliverately retro games like silver sword on Ios, most of that 
style of game were old dos adventures.


I was going to say that I don't see the point of this in accessible 
terms, however if I think about it I can actually see advantages, given 
that you reduce the amount of jockying for movement a pleyr needs to do, 
and could reduce the number of sound sources in the environment by 
limiting them to only what she/he was immediately facing or beside, eg, 
you go into a room and hear an object sound indicating the table to one 
side, and only when you turn towards it do you get the sounds and 
identities of what objects are on it and any spoken description.


Funnily enough, although they are real time we have had a couple of 
audiogames with a first person perspective that do not involve 360 degree 
movement, namely packman talks and dynaman, where you can move forward, 
and turn right or left, but only at 90 degree angles just like in those 
old adventure games, though obviously in soemthing like packman talks 
your moving continuously not in discrete steps and such games are still 
arcade games despite the perspective.


One thing however that occurs to me, is that even though in these games 
you are limited in the angles you can turn, you can in fact effectively 
still turn! 360 degrees, even if by making three right turns or left 
turns, just like the way in something like shades of doom or sarah if you 
hit ctrl right arrow three times you'd be facing the opposite direction, 
where as in a side scrolling game despite as I said previously you still 
hearing things from the character's perspective, depending upon which way 
you look at it you either are walking forward with no way to turn 
backwards, or walking to the character's left or right with no way to 
increase or decrease your y coordinate, (if we assume that as in real 
life a side scroller's movements up or down are on the Z axis).


I hope this makes sense.

All the best,

Dark.

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Gmail
What are the Mist games that Kara mentioned?

Thanks,
Ari

> On May 1, 2015, at 5:50 PM, dark  wrote:
> 
> Hi Kara.
> 
> That's an interesting point. I don't know  much about the mist series but I 
> have heard of other games with such a viewpoint, although I've not heard of 
> any accessible game working precisely this way, sinse usually the point of 
> such games was to give a turn based,  mostly text game the feeling of being 
> more real time and immediate to the sighted user than it actually was, ie, 
> instead of entering a room and seeing one static picture of the room's 
> contents or a text description, you see the table on one side and a chair on 
> the other, and to pick up items from the table or examine the chair you need 
> to turn right or left to face it, then turn a different direction to go 
> through a door, this is why I believe accept for some deliverately retro 
> games like silver sword on Ios, most of that style of game were old dos 
> adventures.
> 
> I was going to say that I don't see the point of this in accessible terms, 
> however if I think about it I can actually see advantages, given that you 
> reduce the amount of jockying for movement a pleyr needs to do, and could 
> reduce the number of sound sources in the environment by limiting them to 
> only what she/he was immediately facing or beside, eg, you go into a room and 
> hear an object sound indicating the table to one side, and only when you turn 
> towards it do you get the sounds and identities of what objects are on it and 
> any spoken description.
> 
> Funnily enough, although they are real time we have had a couple of 
> audiogames with a first person perspective that do not involve 360 degree 
> movement, namely packman talks and dynaman, where you can move forward, and 
> turn right or left, but only at 90 degree angles just like in those old 
> adventure games, though obviously in soemthing like packman talks your moving 
> continuously not in discrete steps and such games are still arcade games 
> despite the perspective.
> 
> One thing however that occurs to me, is that even though in these games you 
> are limited in the angles you can turn, you can in fact effectively still 
> turn! 360 degrees, even if by making three right turns or left turns, just 
> like the way in something like shades of doom or sarah if you hit ctrl right 
> arrow three times you'd be facing the opposite direction, where as in a side 
> scrolling game despite as I said previously you still hearing things from the 
> character's perspective, depending upon which way you look at it you either 
> are walking forward with no way to turn backwards, or walking to the 
> character's left or right with no way to increase or decrease your y 
> coordinate, (if we assume that as in real life a side scroller's movements up 
> or down are on the Z axis).
> 
> I hope this makes sense.
> 
> All the best,
> 
> Dark. 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Kara.

That's an interesting point. I don't know  much about the mist series but I 
have heard of other games with such a viewpoint, although I've not heard of 
any accessible game working precisely this way, sinse usually the point of 
such games was to give a turn based,  mostly text game the feeling of being 
more real time and immediate to the sighted user than it actually was, ie, 
instead of entering a room and seeing one static picture of the room's 
contents or a text description, you see the table on one side and a chair on 
the other, and to pick up items from the table or examine the chair you need 
to turn right or left to face it, then turn a different direction to go 
through a door, this is why I believe accept for some deliverately retro 
games like silver sword on Ios, most of that style of game were old dos 
adventures.


I was going to say that I don't see the point of this in accessible terms, 
however if I think about it I can actually see advantages, given that you 
reduce the amount of jockying for movement a pleyr needs to do, and could 
reduce the number of sound sources in the environment by limiting them to 
only what she/he was immediately facing or beside, eg, you go into a room 
and hear an object sound indicating the table to one side, and only when you 
turn towards it do you get the sounds and identities of what objects are on 
it and any spoken description.


Funnily enough, although they are real time we have had a couple of 
audiogames with a first person perspective that do not involve 360 degree 
movement, namely packman talks and dynaman, where you can move forward, and 
turn right or left, but only at 90 degree angles just like in those old 
adventure games, though obviously in soemthing like packman talks your 
moving continuously not in discrete steps and such games are still arcade 
games despite the perspective.


One thing however that occurs to me, is that even though in these games you 
are limited in the angles you can turn, you can in fact effectively still 
turn! 360 degrees, even if by making three right turns or left turns, just 
like the way in something like shades of doom or sarah if you hit ctrl right 
arrow three times you'd be facing the opposite direction, where as in a side 
scrolling game despite as I said previously you still hearing things from 
the character's perspective, depending upon which way you look at it you 
either are walking forward with no way to turn backwards, or walking to the 
character's left or right with no way to increase or decrease your y 
coordinate, (if we assume that as in real life a side scroller's movements 
up or down are on the Z axis).


I hope this makes sense.

All the best,

Dark. 



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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Cara Quinn
Interesting points.

I wonder if the 360 degree view is really a requirement for a first person 
adventure then.

Many of the Myst series of adventure games are definitely first person 
perspective but do not have 360 degree rotation / view in the game. I.E. You 
may turn right or left and then a different still image will be shown. So the 
degree of rotation really depends on what scenes are available from any 
particular vantage point in the game. There is certainly not anywhere near a 
360 degree view though, even when many scenes are available.

As you may know, the Myst series of games are most definitely adventure type 
games rather than shooters as there is actually no combat at all in them, in 
favor of exploration / puzzle-solving / mystery solving.

I personally equate a 360 degree view with first person shooters rather than 
adventure games. So is 360 degree view really a requirement for a first person 
adventure?

Great topic! :)

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/models/Cara-Quinn

Follow me on Twitter!

https://twitter.com/ModelCara

On May 1, 2015, at 10:51 AM, dark  wrote:

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on audiogames.net 
it's classified as a first person shooter on the basis of the high amount of 
fast action sequences, sinse though you do have puzzles and mazelike levels, 
there are lots and lots of monsters after you and an arsonal of weapons to 
defeat them with.

"adventure games" I always assume have less of an action focus and are more 
about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person 
adventure, sinse though you do have a gun and shoot a couple of robots, you 
spend more of your time solving puzzles and the entire game plays more slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.


> Hi Ishan,
> 
> There aren't many but there are a few first-person adventures that are
> accessible. The first is Monkey Business by Draconis Entertainment.
> The second is Shades of Doom by GMA Games. The third is Sarah by PCS
> Games. There is Swamp by Jeremy Kaldobsky. Finally there is
> Teraformers. Those are the main examples of accessible first-person
> games that come readily to mind.
> 
> Cheers!
> 
> 
> On 5/1/15, ishan dhami  wrote:
>> Hi everyone.
>> I am asking that if some first person adventure games are available for us.
>> I know slender lost vision which I am not playing.
>> only descent into  madness which I played.
>> Please if someone have some sort of knowledge about this topic then
>> please reply.
>> Thanks
>> Ishan
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
> 
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
LOL that's why I said there aren't many other puzzles rather than there are 
none. That puzzle in level five where you had to coose either to use one of 
the two teleporters or blow up one wall to get into that room where the 
message used to be before version 1.2 comes to mind.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 11:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Ah, fare enough Bryan. Well as I said I wouldn't go as far as saying there
are literally no puzzles, albeit the wafer one is probably the only really
serious multi object puzzle in the game, most others revolve around mazes
and hidden objects, but compared to the amount of shooty shooty there
certainly isn't much, hence the fps classification over on audiogames.net.

Beware the grue!

Dark.


There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.


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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark
Ah, fare enough Bryan. Well as I said I wouldn't go as far as saying there 
are literally no puzzles, albeit the wafer one is probably the only really 
serious multi object puzzle in the game, most others revolve around mazes 
and hidden objects, but compared to the amount of shooty shooty there 
certainly isn't much, hence the fps classification over on audiogames.net.


Beware the grue!

Dark.


There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream. 



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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
I was talking about Shades. I haven't played Terraformers much since it's 
incredibly sluggish on my machine.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Mmm Bryan, I'm not sure what you mean or which game your referring to here.

with Shades, I did think there were a couple of puzzles like the hole in the
wall and the key in the box, plus the wafer one qualifies although for the
most part as I said it's very much a blast fest.

For Terraformers there were puzzles all the way through, sinse even if some
involved interactions with audio objects like the control pannels and tone
wheels they're still puzzles of a kind.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 6:05 PM
Subject: Re: [Audyssey] first person adventure games.


There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of 
the

high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

"adventure games" I always assume have less of an action focus and are 
more

about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, 
you

spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami  wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Mmm Bryan, I'm not sure what you mean or which game your referring to here.

with Shades, I did think there were a couple of puzzles like the hole in the 
wall and the key in the box, plus the wafer one qualifies although for the 
most part as I said it's very much a blast fest.


For Terraformers there were puzzles all the way through, sinse even if some 
involved interactions with audio objects like the control pannels and tone 
wheels they're still puzzles of a kind.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 6:05 PM
Subject: Re: [Audyssey] first person adventure games.


There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of 
the

high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

"adventure games" I always assume have less of an action focus and are 
more

about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, 
you

spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is 
vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami  wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Josh.

With respect I wouldn't say alteraeon is first person either, sinse even 
with the awsome soundpack it's still a mud with your location and position 
dictated by text ad your chief interactions being real time interactions 
with in game events, rather than turning, targeting and evading as in a 
first person game.


also, though the differences between adventures and rpgs are harder to 
define, I'd personally say Alteraeon is definitely an rpg with it's stats, 
classes, turn based combat etc, though it certainly has a good amount of 
story, quests, quest items and exploring.


Beware the Grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Josh K" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:18 PM
Subject: Re: [Audyssey] first person adventure games.



yes try alter aeon with the mush z client. lots of fun!

follow me on twitter @joshknnd1982

On 5/1/2015 8:03 AM, ishan dhami wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Bryan Peterson
There really aren't that many puzzles though beyond the one at the end of 
the game.




We are the Knights who say...Ni!
-Original Message- 
From: dark

Sent: Friday, May 01, 2015 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] first person adventure games.

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on
audiogames.net it's classified as a first person shooter on the basis of the
high amount of fast action sequences, sinse though you do have puzzles and
mazelike levels, there are lots and lots of monsters after you and an
arsonal of weapons to defeat them with.

"adventure games" I always assume have less of an action focus and are more
about the puzzles, the exploring etc.

Indeed, this is why I decided to classify terraformers as a first person
adventure, sinse though you do have a gun and shoot a couple of robots, you
spend more of your time solving puzzles and the entire game plays more
slowly.

Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami  wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Tom.

I'd disagree that Shades of doom is a first person adventure, on 
audiogames.net it's classified as a first person shooter on the basis of the 
high amount of fast action sequences, sinse though you do have puzzles and 
mazelike levels, there are lots and lots of monsters after you and an 
arsonal of weapons to defeat them with.


"adventure games" I always assume have less of an action focus and are more 
about the puzzles, the exploring etc.


Indeed, this is why I decided to classify terraformers as a first person 
adventure, sinse though you do have a gun and shoot a couple of robots, you 
spend more of your time solving puzzles and the entire game plays more 
slowly.


Beware the grue!

Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 01, 2015 5:00 PM
Subject: Re: [Audyssey] first person adventure games.



Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami  wrote:

Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Josh K

yes try alter aeon with the mush z client. lots of fun!

follow me on twitter @joshknnd1982

On 5/1/2015 8:03 AM, ishan dhami wrote:

Hi everyone.
I am asking that if some first person adventure games are available for us.
I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Dark,

Actually, to be more accurate first-person means that the game is
written from a first-person perspective be it visual or audio.
However, you are also correct in saying it offers 360 degrees of
movement as apposed to a 2d left/right and up/down environment.

Cheers!


On 5/1/15, dark  wrote:
> Hi Ishen.
>
> Descent into madness isn't first person adventure, the "first person" bit
> means 360 degree movement.
>
> I'm actually a bit surprised you come on here and ask when first person
> adventure games is a genre on audiogames.net (one I just added myself,
> indeed if I were suspicious I would wonder if your just asking to be
> contrary after seeing the genre).
>
> For a list just go to audiogames.net, use the search games list and choose
> first person adventures in the second dropdown box (the one for game
> genres).
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread Thomas Ward
Hi Ishan,

There aren't many but there are a few first-person adventures that are
accessible. The first is Monkey Business by Draconis Entertainment.
The second is Shades of Doom by GMA Games. The third is Sarah by PCS
Games. There is Swamp by Jeremy Kaldobsky. Finally there is
Teraformers. Those are the main examples of accessible first-person
games that come readily to mind.

Cheers!


On 5/1/15, ishan dhami  wrote:
> Hi everyone.
> I am asking that if some first person adventure games are available for us.
> I know slender lost vision which I am not playing.
> only descent into  madness which I played.
> Please if someone have some sort of knowledge about this topic then
> please reply.
> Thanks
> Ishan
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] first person adventure games.

2015-05-01 Thread dark

Hi Ishen.

Descent into madness isn't first person adventure, the "first person" bit 
means 360 degree movement.


I'm actually a bit surprised you come on here and ask when first person 
adventure games is a genre on audiogames.net (one I just added myself, 
indeed if I were suspicious I would wonder if your just asking to be 
contrary after seeing the genre).


For a list just go to audiogames.net, use the search games list and choose 
first person adventures in the second dropdown box (the one for game 
genres).


Dark.
There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: "ishan dhami" 

To: 
Sent: Friday, May 01, 2015 1:03 PM
Subject: [Audyssey] first person adventure games.



Hi everyone.
I am asking that if some first person adventure games are available for 
us.

I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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[Audyssey] first person adventure games.

2015-05-01 Thread ishan dhami
Hi everyone.
I am asking that if some first person adventure games are available for us.
I know slender lost vision which I am not playing.
only descent into  madness which I played.
Please if someone have some sort of knowledge about this topic then
please reply.
Thanks
Ishan

---
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