[Audyssey] game idea:Battle Bot match
Let me say up front I am not a great programmer. but I have this Idea I may work on. It would be a play by mail game. Each player would design a fighting battle bot to play against an opponents battle bot. Each player would design the bot and then program the bot. The game would be based on a certain amount of money to buy the parts...defensive and offensive. when the bot was fully designed..and it would be designed for a specific play field. you would click on save and a text file would be generated that you can cut and paste into an email to your opponent. He would then load in his bot..and the text file you sent..and click begin match. a SAPI voice would then call off the battle to you. there would be appropiate sounds for the battle. you would not be able to change the bot during the match. you would be stricly an observer. If the programming is done right..both people should hear the same exact battle on their own computer. The outcome should be the same on each system. the text file would be encoded so no cheating would be permitted. No IP address would be needed...as the only internet you need is the EMail your opponent will send you. an editor would be provided to create the playfields. things like power up pads to recharge the bot, obstacles like walls to block shots, maybe some offensive and defensive weapons laying on the playfield to pickup? this is the basics I have hashed out so far.. any ideas on this from the gaming gallery? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
yes! woohoo I think someone might create it! On 8/7/07, Orin <[EMAIL PROTECTED]> wrote: > This is a great idea, though I'd like to see real actual online play like > you put your bot online, the attacker puts his bot online, and you watch the > battle. > > And you can also chat with each other while the match is going on etc. > > This seems that it'd be right up Blind Adrenalines league. > > > - Original Message - > From: "Robert Montowski" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, August 07, 2007 12:17 PM > Subject: [Audyssey] game idea:Battle Bot match > > > > Let me say up front I am not a great programmer. > > but I have this Idea I may work on. > > It would be a play by mail game. > > Each player would design a fighting battle bot to play against an > > opponents battle bot. > > Each player would design the bot and then program the bot. > > The game would be based on a certain amount of money to buy the > > parts...defensive and offensive. > > when the bot was fully designed..and it would be designed for a specific > > play field. > > you would click on save and a text file would be generated that you can > > cut and paste into an email to your opponent. > > He would then load in his bot..and the text file you sent..and click begin > > match. > > a SAPI voice would then call off the battle to you. > > there would be appropiate sounds for the battle. > > > > you would not be able to change the bot during the match. > > you would be stricly an observer. > > If the programming is done right..both people should hear the same exact > > battle on their own computer. > > The outcome should be the same on each system. > > the text file would be encoded so no cheating would be permitted. > > No IP address would be needed...as the only internet you need is the EMail > > your opponent will send you. > > an editor would be provided to create the playfields. > > things like power up pads to recharge the bot, obstacles like walls to > > block shots, > > maybe some offensive and defensive weapons laying on the playfield to > > pickup? > > > > this is the basics I have hashed out so far.. > > any ideas on this from the gaming gallery? > > Robert > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
This is a great idea, though I'd like to see real actual online play like you put your bot online, the attacker puts his bot online, and you watch the battle. And you can also chat with each other while the match is going on etc. This seems that it'd be right up Blind Adrenalines league. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, August 07, 2007 12:17 PM Subject: [Audyssey] game idea:Battle Bot match > Let me say up front I am not a great programmer. > but I have this Idea I may work on. > It would be a play by mail game. > Each player would design a fighting battle bot to play against an > opponents battle bot. > Each player would design the bot and then program the bot. > The game would be based on a certain amount of money to buy the > parts...defensive and offensive. > when the bot was fully designed..and it would be designed for a specific > play field. > you would click on save and a text file would be generated that you can > cut and paste into an email to your opponent. > He would then load in his bot..and the text file you sent..and click begin > match. > a SAPI voice would then call off the battle to you. > there would be appropiate sounds for the battle. > > you would not be able to change the bot during the match. > you would be stricly an observer. > If the programming is done right..both people should hear the same exact > battle on their own computer. > The outcome should be the same on each system. > the text file would be encoded so no cheating would be permitted. > No IP address would be needed...as the only internet you need is the EMail > your opponent will send you. > an editor would be provided to create the playfields. > things like power up pads to recharge the bot, obstacles like walls to > block shots, > maybe some offensive and defensive weapons laying on the playfield to > pickup? > > this is the basics I have hashed out so far.. > any ideas on this from the gaming gallery? > Robert > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em Robots. Maybe if you defeat your opponent you could take parts from their bot to add to your own? Also there could be a single player mode for gaining better parts and weapons and models for your bot, there could be several base bots and a practice mode to get a little practice in before you start multiplaying. - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, August 07, 2007 10:17 AM Subject: [Audyssey] game idea:Battle Bot match > Let me say up front I am not a great programmer. > but I have this Idea I may work on. > It would be a play by mail game. > Each player would design a fighting battle bot to play against an > opponents battle bot. > Each player would design the bot and then program the bot. > The game would be based on a certain amount of money to buy the > parts...defensive and offensive. > when the bot was fully designed..and it would be designed for a specific > play field. > you would click on save and a text file would be generated that you can > cut and paste into an email to your opponent. > He would then load in his bot..and the text file you sent..and click begin > match. > a SAPI voice would then call off the battle to you. > there would be appropiate sounds for the battle. > > you would not be able to change the bot during the match. > you would be stricly an observer. > If the programming is done right..both people should hear the same exact > battle on their own computer. > The outcome should be the same on each system. > the text file would be encoded so no cheating would be permitted. > No IP address would be needed...as the only internet you need is the EMail > your opponent will send you. > an editor would be provided to create the playfields. > things like power up pads to recharge the bot, obstacles like walls to > block shots, > maybe some offensive and defensive weapons laying on the playfield to > pickup? > > this is the basics I have hashed out so far.. > any ideas on this from the gaming gallery? > Robert > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Years back when I still had eyesight.. I kind of remember playing or seeing something like this battle bot game on the Radio Shack color computer 3. You had to program the bot..how far to travel..how often to use radar to see what was around it..what to do if it bumped into something. when attacked do you fight or run? it was a most interesting game..wish I had payed more attention to it..sigh. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I'm not a programmer either however I am more into realtime games. This would be good. However. YOu would need the following things. 1. the generator for all the parts, probably a dll library or some such. Some random generator for random events, placement of variouls objects, etc. a place to design bots and fields. A player vs computer mode and maybe practice modes with no battle. Some sort of server, to send data to. Ok, an email would be ok, but well I don't know, I have never played that before. At 04:17 a.m. 8/08/2007, you wrote: >Let me say up front I am not a great programmer. >but I have this Idea I may work on. >It would be a play by mail game. >Each player would design a fighting battle bot to play against an >opponents battle bot. >Each player would design the bot and then program the bot. >The game would be based on a certain amount of money to buy the >parts...defensive and offensive. >when the bot was fully designed..and it would be designed for a >specific play field. >you would click on save and a text file would be generated that you >can cut and paste into an email to your opponent. >He would then load in his bot..and the text file you sent..and click >begin match. >a SAPI voice would then call off the battle to you. >there would be appropiate sounds for the battle. > >you would not be able to change the bot during the match. >you would be stricly an observer. >If the programming is done right..both people should hear the same >exact battle on their own computer. >The outcome should be the same on each system. >the text file would be encoded so no cheating would be permitted. >No IP address would be needed...as the only internet you need is the >EMail your opponent will send you. >an editor would be provided to create the playfields. >things like power up pads to recharge the bot, obstacles like walls >to block shots, >maybe some offensive and defensive weapons laying on the playfield to pickup? > >this is the basics I have hashed out so far.. >any ideas on this from the gaming gallery? >Robert >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: >7/08/2007 4:06 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.8/941 - Release Date: 7/08/2007 4:06 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Theres a game out like that called BOTs, and it's text based, but I never really tried it cuz of the stupid capcta, don't know i it's still alive. google it if you're interested - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, August 07, 2007 2:49 PM Subject: Re: [Audyssey] game idea:Battle Bot match > Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em > Robots. Maybe if you defeat your opponent you could take parts from their > bot to add to your own? Also there could be a single player mode for > gaining > better parts and weapons and models for your bot, there could be several > base bots and a practice mode to get a little practice in before you start > multiplaying. > - Original Message - > From: "Robert Montowski" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, August 07, 2007 10:17 AM > Subject: [Audyssey] game idea:Battle Bot match > > >> Let me say up front I am not a great programmer. >> but I have this Idea I may work on. >> It would be a play by mail game. >> Each player would design a fighting battle bot to play against an >> opponents battle bot. >> Each player would design the bot and then program the bot. >> The game would be based on a certain amount of money to buy the >> parts...defensive and offensive. >> when the bot was fully designed..and it would be designed for a specific >> play field. >> you would click on save and a text file would be generated that you can >> cut and paste into an email to your opponent. >> He would then load in his bot..and the text file you sent..and click >> begin >> match. >> a SAPI voice would then call off the battle to you. >> there would be appropiate sounds for the battle. >> >> you would not be able to change the bot during the match. >> you would be stricly an observer. >> If the programming is done right..both people should hear the same exact >> battle on their own computer. >> The outcome should be the same on each system. >> the text file would be encoded so no cheating would be permitted. >> No IP address would be needed...as the only internet you need is the >> EMail >> your opponent will send you. >> an editor would be provided to create the playfields. >> things like power up pads to recharge the bot, obstacles like walls to >> block shots, >> maybe some offensive and defensive weapons laying on the playfield to >> pickup? >> >> this is the basics I have hashed out so far.. >> any ideas on this from the gaming gallery? >> Robert >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
That sounds quite feasible actually. I am not, as I've said, a source of much hope as far as being a programmer, but I think it could work. There's only one problem I see. Either the programming for the bot would have to be extensive, incredibly, or there would be no way to make it do what you want it to do as an observer. Also, there could be none of the random hit/miss chance of most games like that, because the result would need to be the same on both systems. Now, I still think it'd be cool because you could try out different bots on your own system and it'd be fun...but I'm not sure how you'd make it much fun as an observer if every shot hit unless a wall was in the way or if every shot from the arena hit just because it was fired or dropped or what have you. I'd still like to see it. Signed: Dkotah Rickard On 8/7/07, Everett Elam <[EMAIL PROTECTED]> wrote: > Theres a game out like that called BOTs, and it's text based, but I never > really tried it cuz of the stupid capcta, don't know i it's still alive. > google it if you're interested > - Original Message - > From: "Shadow Dragon" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, August 07, 2007 2:49 PM > Subject: Re: [Audyssey] game idea:Battle Bot match > > > > Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em > > Robots. Maybe if you defeat your opponent you could take parts from their > > bot to add to your own? Also there could be a single player mode for > > gaining > > better parts and weapons and models for your bot, there could be several > > base bots and a practice mode to get a little practice in before you start > > multiplaying. > > ----- Original Message ----- > > From: "Robert Montowski" <[EMAIL PROTECTED]> > > To: "Gamers Discussion list" > > Sent: Tuesday, August 07, 2007 10:17 AM > > Subject: [Audyssey] game idea:Battle Bot match > > > > > >> Let me say up front I am not a great programmer. > >> but I have this Idea I may work on. > >> It would be a play by mail game. > >> Each player would design a fighting battle bot to play against an > >> opponents battle bot. > >> Each player would design the bot and then program the bot. > >> The game would be based on a certain amount of money to buy the > >> parts...defensive and offensive. > >> when the bot was fully designed..and it would be designed for a specific > >> play field. > >> you would click on save and a text file would be generated that you can > >> cut and paste into an email to your opponent. > >> He would then load in his bot..and the text file you sent..and click > >> begin > >> match. > >> a SAPI voice would then call off the battle to you. > >> there would be appropiate sounds for the battle. > >> > >> you would not be able to change the bot during the match. > >> you would be stricly an observer. > >> If the programming is done right..both people should hear the same exact > >> battle on their own computer. > >> The outcome should be the same on each system. > >> the text file would be encoded so no cheating would be permitted. > >> No IP address would be needed...as the only internet you need is the > >> EMail > >> your opponent will send you. > >> an editor would be provided to create the playfields. > >> things like power up pads to recharge the bot, obstacles like walls to > >> block shots, > >> maybe some offensive and defensive weapons laying on the playfield to > >> pickup? > >> > >> this is the basics I have hashed out so far.. > >> any ideas on this from the gaming gallery? > >> Robert > >> ___ > >> Gamers mailing list .. Gamers@audyssey.org > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Hey, why do we have to be observers, why dont there be an option, so the bot can be programmed, and then you shoot and fire and what not? and online multiplayer would be nice because then anything could happen, so it wouldnt really have to be the same on both comps. On 8/9/07, Dakotah Rickard <[EMAIL PROTECTED]> wrote: > That sounds quite feasible actually. I am not, as I've said, a source > of much hope as far as being a programmer, but I think it could work. > > There's only one problem I see. Either the programming for the bot > would have to be extensive, incredibly, or there would be no way to > make it do what you want it to do as an observer. Also, there could be > none of the random hit/miss chance of most games like that, because > the result would need to be the same on both systems. Now, I still > think it'd be cool because you could try out different bots on your > own system and it'd be fun...but I'm not sure how you'd make it much > fun as an observer if every shot hit unless a wall was in the way or > if every shot from the arena hit just because it was fired or dropped > or what have you. > > I'd still like to see it. > > Signed: > Dkotah Rickard > > On 8/7/07, Everett Elam <[EMAIL PROTECTED]> wrote: > > Theres a game out like that called BOTs, and it's text based, but I never > > really tried it cuz of the stupid capcta, don't know i it's still alive. > > google it if you're interested > > - Original Message - > > From: "Shadow Dragon" <[EMAIL PROTECTED]> > > To: "Gamers Discussion list" > > Sent: Tuesday, August 07, 2007 2:49 PM > > Subject: Re: [Audyssey] game idea:Battle Bot match > > > > > > > Definitely an interesting concept. Reminds me a bit of Rock 'em Sock 'em > > > Robots. Maybe if you defeat your opponent you could take parts from > their > > > bot to add to your own? Also there could be a single player mode for > > > gaining > > > better parts and weapons and models for your bot, there could be several > > > base bots and a practice mode to get a little practice in before you > start > > > multiplaying. > > > - Original Message - > > > From: "Robert Montowski" <[EMAIL PROTECTED]> > > > To: "Gamers Discussion list" > > > Sent: Tuesday, August 07, 2007 10:17 AM > > > Subject: [Audyssey] game idea:Battle Bot match > > > > > > > > >> Let me say up front I am not a great programmer. > > >> but I have this Idea I may work on. > > >> It would be a play by mail game. > > >> Each player would design a fighting battle bot to play against an > > >> opponents battle bot. > > >> Each player would design the bot and then program the bot. > > >> The game would be based on a certain amount of money to buy the > > >> parts...defensive and offensive. > > >> when the bot was fully designed..and it would be designed for a > specific > > >> play field. > > >> you would click on save and a text file would be generated that you can > > >> cut and paste into an email to your opponent. > > >> He would then load in his bot..and the text file you sent..and click > > >> begin > > >> match. > > >> a SAPI voice would then call off the battle to you. > > >> there would be appropiate sounds for the battle. > > >> > > >> you would not be able to change the bot during the match. > > >> you would be stricly an observer. > > >> If the programming is done right..both people should hear the same > exact > > >> battle on their own computer. > > >> The outcome should be the same on each system. > > >> the text file would be encoded so no cheating would be permitted. > > >> No IP address would be needed...as the only internet you need is the > > >> EMail > > >> your opponent will send you. > > >> an editor would be provided to create the playfields. > > >> things like power up pads to recharge the bot, obstacles like walls to > > >> block shots, > > >> maybe some offensive and defensive weapons laying on the playfield to > > >> pickup? > > >> > > >> this is the basics I have hashed out so far.. > > >> any ideas on this from the gaming gallery? > > >> Robert > > >> ___ > &g
Re: [Audyssey] game idea:Battle Bot match
I had originally thought the same way you do. but then I found out that with my Verizon DSL account...my IP address is always changing. so, while I could test the program on my local network..I would not be able to test it and make it work like Jean Luc's Sound RTS program. I have no programming skill to make a program to run on a web site to re-direct the game like Jean Luc's program does on his web site. I am going to have to read several books on AI...artificial intelligence...to learn how to make the drone robots for the player to battle against. I often asked Jim Kitchen why he did not take his wonderful games and make them work thru the net. Now I see the trouble involved in that request. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I thought long and hard on the random factor of the game... to make the game run exactly on two computers..the random function ov VB6 could not be used. I am considering letting the robot creation program create a file of random numbers from 0 to 9. Perhaps a list of 64, 128, or 256 numbers. This sequential file of numbers would pull a number from the list each time a random factor was required. this will ensure both computers pull the same random number and react the same on both systems. This will not in any way be an arcade type game...it will be a strategy game...a programming game. Just like the programmers at NASA had to program those robots on mars to react to conditions by themselves according to certain paramaters...so willthis robot run its program. I am considering making groups of commands that the user can cut and paste into their robots programming. a particulary good piece of code could be shared to other users. I even considered making the program create encrypted financial dealing with other users. Say I sit down and make a kick-whoop-fantastic piece of offensive code.. and another player wishes my code. I say I will sell you the code for 20 robot credits..and he says yes. I cut and pasted the encrypted code into email to send to him. He gets this code and then clicks on pay for the code. another piece of encrytped code is created which he send to me. I click on accept payment. I get 20 robot credits from him..and I generate a passcode to send back to him in another email. He cuts and pastes this code into the program and he is debited the 20 credits and he gets full use of the code. now one thing to consider..do I give him full use of the code? to maybe resell as his own? or perhaps he can sell it but as I created the code I get 25% or 40% of his sale? This system has to be weighted so the programmers get their moneys worth for the hard work they put into the design of good offensive or defensive code. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
What if you use dynamic dns for the external side of things, this way, regardless of what your IP is, can't you connect to a host instead of an ip? -- Raul A. Gallegos .. http://www.asmodean.net Robert Montowski said the following on 8/9/2007 10:58 AM: > I had originally thought the same way you do. > but then I found out that with my Verizon DSL account...my IP address is > always changing. > so, while I could test the program on my local network..I would not be able > to test it and make it work like Jean Luc's Sound RTS program. > I have no programming skill to make a program to run on a web site to > re-direct the game like Jean Luc's program does on his web site. > I am going to have to read several books on AI...artificial > intelligence...to learn how to make the drone robots for the player to > battle against. > I often asked Jim Kitchen why he did not take his wonderful games and make > them work thru the net. > Now I see the trouble involved in that request. > Robert > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Ok, you are using terms here that confuse me totally. I know nothing of host versus IP? I kind of understand dynamic versus static...but only barely. Can you fill in more on what you are talking about? is this free or do I have to put out some extra money? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
This would be interesting. A long time ago, there was a game called CRobots (pronounced C Robots) where you programmed a robot in a bastardized form of C and up to four robots competed in a 1000 X 1000 arena shooting one another until only one was left standing. One might base the proposed game on this engine, which is available open source I believe, since it was first published in a computer magazine way back in the early eighties I think. There may be more modern implementations of this concept; I stopped paying attention to it many years ago. Christopher Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Would you please quit with those annoying speech crap? -- Currently in Mount Holly, South Jersey Regional, New Jersey Overcast, 82.0°F(27.8°C) Wind:WSW (240°) at 9mph (8KT) Never put both feet in your mouth at the same time, because then you don't have a leg to stand on. Created by Weather Signature v1.20 . http://www.weathersig.com Email: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Aim: orin8722 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Hi Robert, Those 192.168 numbers are for your local network. Depending on the router you have, the router itself will be addressed to 192.168.1.1 and the first computer to link up with it will be 192.168.1.100 followed by 101 and so forth. So if you need to change router settings you can do so by going to 192.168.1.1 in an IE browser, again, depending on the router configuration, but this is generally the case. Regarding how to program for internet play, I use a dedicated server for Rail Racer, not the cheapest solution, but probably the best overall. HTH Che - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 10, 2007 8:56 AM Subject: Re: [Audyssey] game idea:Battle Bot match > Tristan, > when you mentioned your wireless connection to the net..than things became > a > bit clearer to me. > I have a linksys wireless router. > when I turn on my computer in the morn..it gets an IP address of > 192.168.1.100 > when I turn on my second computer downstairs..it gets an address of > 192.168.1.101 > each connection to the router has its IP go up by one on the last number. > on some occasions.. > my first computer gets an IP address of > 192.168.1.101 > and supposedly I am the only person on the router at the time. > I may have had a hacker steal some of my bandwidth in a drive by internet > hijacking. > so I made it a point to change the password on the router. > I am sorry if this comes across as off topic..but if we are going to be > playing online games for the blind..this whole IP thing needs to be > explained so programmers and players > canunderstand what is going on when they can't get a game going correctly. > Robert > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Tristan, when you mentioned your wireless connection to the net..than things became a bit clearer to me. I have a linksys wireless router. when I turn on my computer in the morn..it gets an IP address of 192.168.1.100 when I turn on my second computer downstairs..it gets an address of 192.168.1.101 each connection to the router has its IP go up by one on the last number. on some occasions.. my first computer gets an IP address of 192.168.1.101 and supposedly I am the only person on the router at the time. I may have had a hacker steal some of my bandwidth in a drive by internet hijacking. so I made it a point to change the password on the router. I am sorry if this comes across as off topic..but if we are going to be playing online games for the blind..this whole IP thing needs to be explained so programmers and players canunderstand what is going on when they can't get a game going correctly. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I called Verizon DSL support and they tell me I have no control over my IP address...duh..kind of knew that already! the tech guy..from india..tells me my IP can change as often as every 5 minutes..sigh. My system is behind a linksys router. I never turned the router off..and yet about every 2 hours when I checked it..I had a new IP address. I always believe that a dynamic IP address would change if you turned your system off.. now I find out it can change any ole darn time it wants to..g How do you write a game to play thru the net if you can't keep your IP address? Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Trouble, can we talk more about the linksys router off list? [EMAIL PROTECTED] thanks Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
> Regarding how to program for internet play, I use a dedicated server for > Rail Racer, not the cheapest solution, but probably the best overall. Che, exactly what does this mean to a game programmer? Did you have to write program code that ran on the dedicated server? While I have programmed a bit over the last 15 years, the programming was always little things that allowed me to do stuff on my comptuer that I could not just run out and buy off the shelf. When you throw the internet into this mix..I am totally lost on what folks are talking about at times. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Now I'm speaking backwards. A dynamic ip address has no guarantee of staying the same is what I meant to say. In short, Dynamic ips are not guaranteed, and static ips are guaranteed to remain the same. -- Raul A. Gallegos .. http://www.asmodean.net Raul a. Gallegos said the following on 8/10/2007 9:21 AM: > Tristan. Please don't spread false information . You have it > completely backwards. A dynamic IP address is one which changes often or > one which is not guaranteed to change. Some isps like Comcast hand out > dhcp addresses which may refresh only once a month while other isps like > Verizon may hand out ips depending on when you connect via dsl and so > your ip may change more often. Again, these are prime examples of a > dynamic ip address. This is why there are such services like > www.dyndns.org and www.no-ip.org so that one can map a hostname to an ip > address no matter when it changes. This way, if you are running a game > server for example, people only need to know your hostname, IE: > topspeed.asmodean.net and that way they can connect to you regardless of > what your IP address is. > > Static ips on the other hand do not change. If you have a static ip > address, it means that no matter how long you are or are not connected > to your ips, you will always have the same ip address. Verizon only > hands out static ip addresses to business type of accounts. Other > companies like Qwest and speakeasy will give you a static ip even if > your account is a residential one. > > Hopefully this will clear up any misunderstandings. > > -- > > Raul A. Gallegos .. http://www.asmodean.net > > > > Tristan said the following on 8/9/2007 9:13 PM: > >> Dynamic is like perminant, but on my verizon it isn't it changes about every >> week. Static always changes (every hour). >> >> >> > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Dynamic is like perminant, but on my verizon it isn't it changes about every week. Static always changes (every hour). p.s. Its extraordinarily awkward, because there has been like noone talking on the list for like two hours straight, going on three hrs. H. wowhwowhwowhwowhowowowowowowowowowowow! lol. Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 09, 2007 8:57 PM Subject: Re: [Audyssey] game idea:Battle Bot match > Ok, > you are using terms here that confuse me totally. > I know nothing of host versus IP? > I kind of understand dynamic versus static...but only barely. > Can you fill in more on what you are talking about? > is this free or do I have to put out some extra money? > Robert > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Yes, I have a totally seperate program that handles all interaction between players on my server. Because it is on its own server, there are no problems with speed or connectivity issues, when one wants to connect, they can do so from within Rail Racer, no muss no fuss. Future games will use the same system, but probably will have a monthly charge attached, as the DS costs around $120 a month, though there are cheaper solutions out there. Later, Che - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 10, 2007 2:14 PM Subject: Re: [Audyssey] game idea:Battle Bot match >> Regarding how to program for internet play, I use a dedicated server for >> Rail Racer, not the cheapest solution, but probably the best overall. > Che, > exactly what does this mean to a game programmer? > Did you have to write program code that ran on the dedicated server? > While I have programmed a bit over the last 15 years, > the programming was always little things that allowed me to do stuff on my > comptuer that I could not just run out and buy off the shelf. > When you throw the internet into this mix..I am totally lost on what folks > are talking about at times. > Robert > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Ok, what you got below is through your router. That will give any computer connected to it a static ip, because the router holds the dynamic ip. Now just for your info on your wireless connection. Changing the password to get into the router is good, but won't keep anyone from stealing that bandwidth. To stop that you have to enable the wireless security features on the router. if you go with the standard setup and go. it will hold the router at what is called open, and everyone in range can hook up to it. When you set the security up you will get a key that has to be put in for you to hook up. That will let people still see you but not connect, and there is a feature on linksys to shut off the broadcasting, so only you with the keys can get on. At 09:56 AM 8/10/2007, you wrote: >Tristan, >when you mentioned your wireless connection to the net..than things became a >bit clearer to me. >I have a linksys wireless router. >when I turn on my computer in the morn..it gets an IP address of >192.168.1.100 >when I turn on my second computer downstairs..it gets an address of >192.168.1.101 >each connection to the router has its IP go up by one on the last number. >on some occasions.. >my first computer gets an IP address of >192.168.1.101 >and supposedly I am the only person on the router at the time. >I may have had a hacker steal some of my bandwidth in a drive by internet >hijacking. >so I made it a point to change the password on the router. >I am sorry if this comes across as off topic..but if we are going to be >playing online games for the blind..this whole IP thing needs to be >explained so programmers and players >canunderstand what is going on when they can't get a game going correctly. >Robert > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Actually, if I'm not mistaken, that 192.168.1.200 address is a private IP, issued to you by your router. Your router maintains the public IP, if I'm not mistaken. But I might be, so excuse me if I am wrong. On 8/10/07, Robert Montowski <[EMAIL PROTECTED]> wrote: > Tristan, > when you mentioned your wireless connection to the net..than things became a > bit clearer to me. > I have a linksys wireless router. > when I turn on my computer in the morn..it gets an IP address of > 192.168.1.100 > when I turn on my second computer downstairs..it gets an address of > 192.168.1.101 > each connection to the router has its IP go up by one on the last number. > on some occasions.. > my first computer gets an IP address of > 192.168.1.101 > and supposedly I am the only person on the router at the time. > I may have had a hacker steal some of my bandwidth in a drive by internet > hijacking. > so I made it a point to change the password on the router. > I am sorry if this comes across as off topic..but if we are going to be > playing online games for the blind..this whole IP thing needs to be > explained so programmers and players > canunderstand what is going on when they can't get a game going correctly. > Robert > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Chris, I did a google search on +game ++CRobot +strategy and got quite a few interesting hits. you were right this game is very old. I did find some code and a command line.EXE program. I am going to try playing with this for a bit. I never learned C..but will give it a lookover. thanks for the info Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Raul, thanks for clearing up this dynamic versus static IP confusion. and many, many thanks for the two web addresses you put in your answer too. Robert ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
in the below email you are totally wrong in your understanding of dynamic and static ips. Dynamic ip changes every time you connect to your provider, and is what all providers give there customers. Static ip never changes and costs allot more for not changing. now just because you have seen your ip not change. That don't mean you have a static ip. it just means that your provider has control of when it changes and everything else that your modem does. http://en.wikipedia.org/wiki/IP_address http://searchvb.techtarget.com/sDefinition/0,,sid8_gci520967,00.html P.S. if your going to give tech info at least look it up on google to be sure, because bad info can cause bad things to happen to boxes. At 09:13 PM 8/9/2007, you wrote: >Dynamic is like perminant, but on my verizon it isn't it changes about every >week. Static always changes (every hour). > >p.s. Its extraordinarily awkward, because there has been like noone talking >on the list for like two hours straight, going on three hrs. H. >wowhwowhwowhwowhowowowowowowowowowowow! lol. > >Regards, >Tristan Bussiere > >Owner/Main Developer >ACE Games > >Skype: Tristanbussiere >MSN: [EMAIL PROTECTED] >AIM: gitrdone9632 >- Original Message - >From: "Robert Montowski" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Thursday, August 09, 2007 8:57 PM >Subject: Re: [Audyssey] game idea:Battle Bot match > > > > Ok, > > you are using terms here that confuse me totally. > > I know nothing of host versus IP? > > I kind of understand dynamic versus static...but only barely. > > Can you fill in more on what you are talking about? > > is this free or do I have to put out some extra money? > > Robert > > > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
I have verizon dsl too. My ip dynamic IP changes about every week and a half, and my static IP changes like every hour or so. The static IP on my verizon dsl account changes also when I do something on the internet. No, not like go to a website, but when I download something is a good example, its weird. I have my wireless connection status showing up on my system tray, the IP it shows changes the last number about every week and a half. Usually changes the last didget, and the 1 I get on whatismyip.org, is always changing. So, if I hosted a gaming server like you guys are talking about, I would simply go crazy! Every hour I would have to update the ip. oh My GOD! That would suck! Regards, Tristan Bussiere Owner/Main Developer ACE Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: "Robert Montowski" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 09, 2007 10:58 AM Subject: Re: [Audyssey] game idea:Battle Bot match >I had originally thought the same way you do. > but then I found out that with my Verizon DSL account...my IP address is > always changing. > so, while I could test the program on my local network..I would not be > able > to test it and make it work like Jean Luc's Sound RTS program. > I have no programming skill to make a program to run on a web site to > re-direct the game like Jean Luc's program does on his web site. > I am going to have to read several books on AI...artificial > intelligence...to learn how to make the drone robots for the player to > battle against. > I often asked Jim Kitchen why he did not take his wonderful games and make > them work thru the net. > Now I see the trouble involved in that request. > Robert > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] game idea:Battle Bot match
Hi. I know that this has got to be annoying of me, but I'd prefer even local area network gaming. I like the idea of the code snipet pricing and I also like the idea of being able to work with files of random numbers, even indirectly. That's an elegant solution that would probably have never occurred to me. Well, that's why you guys program, and I just want to program. Signed: Dakotah Rickard On 8/10/07, Che <[EMAIL PROTECTED]> wrote: > Yes, I have a totally seperate program that handles all interaction > between players on my server. Because it is on its own server, there are no > problems with speed or connectivity issues, when one wants to connect, they > can do so from within Rail Racer, no muss no fuss. > Future games will use the same system, but probably will have a monthly > charge attached, as the DS costs around $120 a month, though there are > cheaper solutions out there. > Later, > Che > > - Original Message - > From: "Robert Montowski" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Friday, August 10, 2007 2:14 PM > Subject: Re: [Audyssey] game idea:Battle Bot match > > > >> Regarding how to program for internet play, I use a dedicated server for > >> Rail Racer, not the cheapest solution, but probably the best overall. > > Che, > > exactly what does this mean to a game programmer? > > Did you have to write program code that ran on the dedicated server? > > While I have programmed a bit over the last 15 years, > > the programming was always little things that allowed me to do stuff on my > > comptuer that I could not just run out and buy off the shelf. > > When you throw the internet into this mix..I am totally lost on what folks > > are talking about at times. > > Robert > > > > > > > > ___ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.