Re: [Audyssey] AGM was my oppinion to the game market

2008-08-03 Thread nicol
Hi thom
Does one need an understanding of programming languages or mathematics  in
order to use  genesis 3d?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Friday, August 01, 2008 4:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] AGM was my oppinion to the game market

Hi Kevin,
We have not set a price for Genesis 3D at this time. First we need to
finish developing it and make sure everything works properly before we
can proceed how to market it, and deal with licensing the technology to
third-party developers.
The main issue is when we license the technology to third-party game
developers it could potentially create hundreds of new accessible games
for blind gamers. We need to make sure we can proffet from all of these
new games, and get paid for our part in providing the core technology
for all of the new games. It certainly won't bee free, and it will be
designed for someone wanting to start his/her own part time game company
out of it.
One way we might be able to do this is sell the games through our web
site for the third-party developers, and then collect say 25% of the
proffet from the sales. If you sell $1000 in game sales we would take
$250 for licensing fees, and the use of our shopping cqart and other
services. This is how normal business partnerships like this works, and
both you and I would get paid for the use of Genesis.




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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
HeY!
Thats sounds like verry good!
Which compan does this work?

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi

Oops, i mean company.

Sorry

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi,

What i don't get, is, why do there leave this side a life and pay for it?
www.audiogamemaker.com?
That kosts a dollar or 2 in the year.
And why don't they kick this side out of the web?
They don't make update for it.
So it gives only the one version, and someone can host it on the web.
Ciao

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
HiKevin,
The Genesis 3D game engine and editor is being designed by my very own 
game company USA Games. As many gamers on this list know I am really 
into advanced 3d FPS games, and we needed a way to create such games 
without having to write and rewrite the same basic game core elements 
over and over again. When I saw AGM I got the idea I could do the same 
thing only in an advanced 3d game environment.
Obviously, as many gamers here pointedout AGM left a lot to be desired. 
My Genesis 3D engine/editor allows me to save up to 10 games, draw 3d 
levels, has built in 3d game calculations, the ability to change 
character stats, etc. I think whenever I manage to get it ready for use 
it will be far better than AGM in the end.
However, before anyone asks when it will be ready all I can say a 
release date is a long long ways off. I am currently attempting to 
rewrite large chunks of the Genesis core to make it run on Mac, Linux, 
and Windows. That means using wav files to speak game information, using 
SDL as the sound/keyboard support, and the directory structure between 
Mac, Linux, and Windows is quite a bit different.



Kevin Weispfennig wrote:
 HeY!
 Thats sounds like verry good!
 Which compan does this work?
 
 Kevin
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi,

Ah ok.
But that means i can write only 10 games?

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
Hi Kevin,
You would have to ask Richard for the official answer to that question, 
but I suspect it doesn't cost them very much to keep it running. If they 
are running AGM off of a university web server then it is probably 
costing them next to nothing to operate the web site and keep it going. 
The domain itself probably cost them say $10 to $15 a year, and that 
isn't that much to keep the audiogamemaker.com domain registered.


Kevin Weispfennig wrote:
 Hi,
 
 What i don't get, is, why do there leave this side a life and pay for it?
 www.audiogamemaker.com?
 That kosts a dollar or 2 in the year.
 And why don't they kick this side out of the web?
 They don't make update for it.
 So it gives only the one version, and someone can host it on the web.
 Ciao
 
 Kevin
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
Hi Kevin,
No, that isn't what I meant. The full version can design unlimited 
number of games. What I meant was that you can save up to 10 places in a 
single game you are playing at any given time.
For example, in a Shades of Doom type game you can save up to 9 
different games you are currently playing or 9 places in the same game 
you are playing. If they are full you have to save over a previously 
saved game or erase all of your saved games and start over. This has to 
do with the game you are playing and not the games your creating/designing.


Kevin Weispfennig wrote:
 Hi,
 
 Ah ok.
 But that means i can write only 10 games?
 
 Kevin
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi

Ah ok.
And how mutch do you think do this thing kost?

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
Hi Kevin,
We have not set a price for Genesis 3D at this time. First we need to 
finish developing it and make sure everything works properly before we 
can proceed how to market it, and deal with licensing the technology to 
third-party developers.
The main issue is when we license the technology to third-party game 
developers it could potentially create hundreds of new accessible games 
for blind gamers. We need to make sure we can proffet from all of these 
new games, and get paid for our part in providing the core technology 
for all of the new games. It certainly won't bee free, and it will be 
designed for someone wanting to start his/her own part time game company 
out of it.
One way we might be able to do this is sell the games through our web 
site for the third-party developers, and then collect say 25% of the 
proffet from the sales. If you sell $1000 in game sales we would take 
$250 for licensing fees, and the use of our shopping cqart and other 
services. This is how normal business partnerships like this works, and 
both you and I would get paid for the use of Genesis.


Kevin Weispfennig wrote:
 Hi
 
 Ah ok.
 And how mutch do you think do this thing kost?
 
 Kevin
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi,

And in which programlanguage do this program game makes?
I have heart, audio game maker does its games in flash.
I heart that, but i am not sure.

Kevin



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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
Hi Kevin,
All of my USA Games products are written in C-Sharp also known as 
C#.net. They depend on the Microsoft.NET Framework for Windows, and I am 
currently working on adapting the code to meet the Mono 2.0 
specifications for Linux and Mac OS. I am also dropping DirectX in favor 
of the SDL sound and input API which works on Mac, Linux, and Windows.
As for AGM you are right. it was written in Flash and I believe it used 
Shockwave as the audio API for the sound effects. Personally I think 
Flash is a very expensive and over rated programming language and 
technology. The games I managed to create with AGM were slower than 
snales, and were massive CPU and memory killers. It was a very terrible 
design all things considered.

Kevin Weispfennig wrote:
 Hi,
 
 And in which programlanguage do this program game makes?
 I have heart, audio game maker does its games in flash.
 I heart that, but i am not sure.
 
 Kevin
 
 
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi,

Why do you mean that is a verry expencive programinglanguage?

Kevin



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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread louis
Hi. C-sharp is free! It is the professional versions of Visual Studio that 
are expensive. Check out sharpdevelop.net. Their free IDE is quite awesome. 
HTH.

- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 8:14 AM
Subject: Re: [Audyssey] AGM was my oppinion to the game market


 Hi,

 Why do you mean that is a verry expencive programinglanguage?

 Kevin



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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Hi Louis,

No, i didn't mean the C thing, no, i mean the Flash thing here.

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Thomas Ward
Hi,
That is because Flash is an exclusive product of Adobe Inc. Their flash 
development IDES, and licenses to use the Flash programming language is 
extremely expensive. Last I checked it was something like $300 USD for a 
single user license.
The programming languages I usually use such as C-Sharp, Java, and C++ 
all have free IDEs, compilers, and documentation I can use on Mac, 
Linux, and Windows without being tied to one single company.

Kevin Weispfennig wrote:
 Hi,
 
 Why do you mean that is a verry expencive programinglanguage?
 
 Kevin
 
 
 

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Ah Ok
I understand
But why do they dong this soo verry expencive?

Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Valiant8086
Hi.
Please quote some of the original messages when you reply, we are unable to 
know who and what you are replying to about if we can't examine the message 
to which you replied.
- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 9:50 AM
Subject: Re: [Audyssey] AGM was my oppinion to the game market


 Hi

 Ah ok.
 And how mutch do you think do this thing kost?

 Kevin

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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread Kevin Weispfennig
Valiant8086 schrieb:
 Hi.
 Please quote some of the original messages when you reply, we are unable to 
 know who and what you are replying to about if we can't examine the message 
 to which you replied.
   


   
Hi,

But what i don't like is, you do trplsxinh mx mrddshr, but you put the 
text under your message and this is hard to cut of for me.

Kevin



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Re: [Audyssey] AGM was my oppinion to the game market

2008-08-01 Thread shaun everiss
their problem on that note there are as many projects/sites that exist that are 
dead as there are as many alive or static.
Aparently most of sourceforge stuff is dead or not developed, so I here in news 
lately.
I found that intresting.
At 11:54 p.m. 1/08/2008, you wrote:
Hi,

What i don't get, is, why do there leave this side a life and pay for it?
www.audiogamemaker.com?
That kosts a dollar or 2 in the year.
And why don't they kick this side out of the web?
They don't make update for it.
So it gives only the one version, and someone can host it on the web.
Ciao

Kevin

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