Re: [Audyssey] MOTA Beta 16 Released!

2010-12-04 Thread Ben
Might try a playthrough soon... starting today possibly.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 03 December 2010 23:00
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Ben,
Nor i. I've been thinking of taking it out, actually. Water works has always
been my most difficult, and I've always loved Lethal Lab.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, December 03, 2010 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I don't mind it even now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 10 November 2010 03:18
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Clement,
So did I. Or should I say, do I. Quite a revolutionary project in its time.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.

At 06:59 PM 09/11/2010, you wrote:
>Hi,
>Like X1, for example. That's a prime example...loved the suspense and all,
>but far too easy!
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Tuesday, November 09, 2010 8:58 PM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>It'd better be hard. I've had enough of boss fights that weren't very
>challenging. Good fights, well-designed... but too easy.
>
>
>---
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All messa

Re: [Audyssey] MOTA Beta 16 Released!

2010-12-03 Thread Hayden Presley
Hi Ben,
Nor i. I've been thinking of taking it out, actually. Water works has always
been my most difficult, and I've always loved Lethal Lab.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, December 03, 2010 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I don't mind it even now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 10 November 2010 03:18
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Clement,
So did I. Or should I say, do I. Quite a revolutionary project in its time.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.

At 06:59 PM 09/11/2010, you wrote:
>Hi,
>Like X1, for example. That's a prime example...loved the suspense and all,
>but far too easy!
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Tuesday, November 09, 2010 8:58 PM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>It'd better be hard. I've had enough of boss fights that weren't very
>challenging. Good fights, well-designed... but too easy.
>
>
>---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-12-03 Thread Ben
I don't mind it even now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 10 November 2010 03:18
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Clement,
So did I. Or should I say, do I. Quite a revolutionary project in its time.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.

At 06:59 PM 09/11/2010, you wrote:
>Hi,
>Like X1, for example. That's a prime example...loved the suspense and all,
>but far too easy!
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Tuesday, November 09, 2010 8:58 PM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>It'd better be hard. I've had enough of boss fights that weren't very
>challenging. Good fights, well-designed... but too easy.
>
>
>---
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>
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-12-03 Thread Ben
How do I get that


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: 07 November 2010 16:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

It's just over 21 pounds. For the future, you can use www.xe.com to check
currency conversions which is what I used.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 07, 2010 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Interesting question.  I'd be curious about that, too.  Thanks for being a
pain.  Heh heh heh.  If nobody comes up with the answer by the time I get
back this afternoon, I'll Google it or something.

---
Shepherds are the best beasts!
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 9:46 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> Sorry for being a pain but how much is that in pounds?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 07 November 2010 12:25
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
> Hi Ben,
>
> As it says on the website MOTA will go on sell for $35.00 USD once it
> is released.
>
>
> On 11/7/10, Ben  wrote:
>> How much is this bad boy gonna cost?
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-12-03 Thread Ben
Thanks.  Am also looking into purchasing a "rode nt-1a" microphone... any
price available would be much appreciated...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 16:12
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Ben,

I'm not sure off the top of my head.However, at the current exchange
rate between the dollar and the British pound I'd imagine it would not
be any more than 30 pounds. Maybe even less the way the dollar is
rapidly going down in value thanks to poor economic polacies pushed by
the U.S. government.

On 11/7/10, Ben  wrote:
> Sorry for being a pain but how much is that in pounds?

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-16 Thread Thomas Ward
Hi,

Well, definitely not true in this case. Versions beta 14 and beta 15
were based on the cross-platform engine. Problem is the library I use
for that version of the engine has serious issues with vidio card
drivers on Windows XP which caused the game to crash. The solution was
to create a Windows specific build of the engine using Windows
technologies like DirectX which are more compatible for the target
platform, and use the cross-platform engine for non-Windows platforms
like Linux and Mac OS.


On 11/10/10, aadorno  wrote:
> I didn't know how long it was out and usually sometimes the previous version
> has or can be better then the new one.
> thanks so much.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-16 Thread aadorno
I didn't know how long it was out and usually sometimes the previous version 
has or can be better then the new one.

thanks so much.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 09, 2010 10:04 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi,
Firstly. Why do you want a previous version? Secondly. Believe me, my
friend, it is far from new; it's been out sense the beginning of 2009. But
you can get it from http://www.usagamesinteractive.com. Cheers!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of aadorno
Sent: Tuesday, November 09, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

hi is there a previous version of this game that is out?
Also where can I get this new game it sounds cool.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 09, 2010 9:46 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Charles,
I fervently hope it won't be. Although, with all the complaints...who
knows?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 09, 2010 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Word of warning: Keep in mind who is designing this game.  Think it'll be
as

easy as it seems?

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



That is very true. But at the same time, I'm starting to wonder... using
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe
it's all the video game experience... but something tells me it isn't
going to be as easy as it looks.

At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Think the two of us have reached an agreement. lol. Blessed blade that
is



damaging to monsters... sounds like a fair guess to me.

At 04:41 PM 09/11/2010, you wrote:

Well with magic virtually anything is possible so I'd guess that's
probably right. Maybe it's a blessing that's intolerable to monsters.
Sort of the reverse of the curses on the Morgul knives of the
Ringwraiths in Lord of the Rings.
We are the Knights who saaaaay...Ni!
----- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



I'll go with the sword seems that seems to be the most logical way to
lop off heads. But if the myths are true, it'll take more than some
fancy swinging to do that job, unless part of the enchantment to the
sword is no recovery of the wound dealt by the blade.

At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make 
much

sense to add more. I figure either the enchanted sword or the bow
since the arrows are also enchanted.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on
the enchanted sword... or another similar weapon found later on the
game.

At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where
the
hydra shows up is under water. That is in order to fight and kill
it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou

Dang... some good stuff in there!

At 08:02 AM 10/11/2010, you wrote:
Here's the Rock Band DLC announcement for this week, which btw is 
already out on all consoles. songs with an x means they have pro 
guitar/bass upgrades available.

Bon Jovi - "Bad Medicine"
Bon Jovi - "Blaze of Glory"
Bon Jovi - "Have a Nice Day"
Bon Jovi - "I'll Be There For You"
Bon Jovi - "It's My Life"
Bon Jovi - "Lay Your Hands On Me"
Bon Jovi - "Livin' on a Prayer (RB3 version)" X
Bon Jovi - "Runaway" X
Bon Jovi - "Wanted Dead or Alive (RB3 version)" X
Bon Jovi - "We Weren't Born to Follow"
Bon Jovi - "Who Says You Can't Go Home"
Bon Jovi - "You Give Love a Bad Name (RB3 version)" X
Deftones - "My Own Summer (Shove It)" X
New Order - "Blue Monday" X
Talking Heads - "Burning Down the House" X

- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 10:00 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I heard about something like that. And I'm curious to know... what 
bon jovi dlc? Do they mean the original three songs that's already 
been in the games, or are they coming out with more from that band? 
I'd like to see what songs they pulled out...


At 06:56 AM 10/11/2010, you wrote:
oh yes, I so agree with this. Have you seen the Bon Jovi DLC 
thread on the rock band forums? that's a great example of how 
trying to please everyone is impossible. to make a long story 
short, basically people now have to repurchase any future DLC 
songs that contains rock band 3 features like keyboard and 
harmonies. reason being, it's impossible to upgrade the tracks 
since hmx never created stems for them, which means a whole 
separate version of the song has to be made. that's the really 
short version. there are a bunch of other factors involved as well 
like recharting song for consistency etc. There's this massive 
debate... well mostly flame wars, about it, and you have people on 
both sides throwing insults back and forth and making a nuisance of themselves.


- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 8:24 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Here here.

Developers should listen to fans to a certain extent is what I 
think. For minor things like little gameplay tweeks, small-scale 
feature suggestions... but on the larger scale like difficulty, 
the developer should totally do things his own way. I think this 
is why a lot of mainstream devs generally don't talk to fans in 
public... they just scan forums and see what people say and put 
it in the suggestion box. But I agree. Mota should be done the 
way you want it to be, and the rest of us can either suck it up 
or find another game. I personally love everything about Mota, 
difficulty included even if it means dying over and over again on 
high levels of difficulty. But what good game doesn't cost you 
time and experience? If capcom were to listen to everything their 
fans said about how Street Fighter should be, I'd hate to see the 
mess that SF would become... *cringes* especially about how all 
the noobs like to whine about how they lose befcause such a 
player keeps comboing them... and these are the same people who 
use the same bloody tactics over and over again and just don't 
want to learn the deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
Replay value.  I think, "Dang!  I blew it!  Better try again!  Sheesh, I 
almost beat it!  I'm getting there, finally!  Ah, success on the easy 
difficulty!  Let's move on to the next level!  More frustrating game play, 
but fun, too!  I'll beat it one of these days, then go on to the next 
level."  I never expect to beat a game right away.  If I do, that level is 
too easy for me, and that's what the higher levels are for.  Also, once I 
have mastered the easy difficulties and I'm just in the mood to beat the 
heck out of a game, I'll play them on the easy levels just to win.  If I 
want a challenge, I'll go higher.


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 1:38 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Charles,

Well, I always use myself as the first and primary tester for
difficulty levels. I figure I can beat it at a certain difficulty
level then so can somebody else once they get enough skill at the
game. If I feel something like expert is too hard to be realistic I
tone it down which is something I plan on doing once I begin tweeking
things. However, just because someone thinks beginner is too difficult
doesn't mean I'm going to tone it down if I have no problem beating
that level.  They will just have to try harder which makes it a better
and more challenging game in the long run.

On 11/10/10, Charles Rivard  wrote:
Could the level's difficulty be based on the gaming skill of the 
developer,

at least as a starting point?

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi Charles,

Well, I always use myself as the first and primary tester for
difficulty levels. I figure I can beat it at a certain difficulty
level then so can somebody else once they get enough skill at the
game. If I feel something like expert is too hard to be realistic I
tone it down which is something I plan on doing once I begin tweeking
things. However, just because someone thinks beginner is too difficult
doesn't mean I'm going to tone it down if I have no problem beating
that level.  They will just have to try harder which makes it a better
and more challenging game in the long run.

On 11/10/10, Charles Rivard  wrote:
> Could the level's difficulty be based on the gaming skill of the developer,
> at least as a starting point?
>
> ---
> Shepherds are the best beasts!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Ben
The spear is the master weapon of the Greeks. Shown in homer's illiad.
Every fighter seems to carry one.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 10 November 2010 13:19
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I thought so. I have my theory on what it is now... and also the 
weapon to be used. Not knowing that much about greek weaponry though, 
I can't make too accurate of a guess. But I think I've figured it out.

At 04:27 AM 10/11/2010, you wrote:
>Hi,
>
>Sorry, to say you guys are barking up the wrong tree. There is
>something else in the game you have to find, and I'm not going to tell
>you what it is.
>
>As you already know a Hydra can't be defeated by lopping off its heads
>without using a torch to burn the necks shut. Of course, you can't do
>that underwater and without an extra person to help. Neither can you
>just take a swing at its hide with a sword, enchanted or not, because
>its body is covered in scales. However, like a dragon a Hydra has one
>spot that is pretty vulnerable if you can get to it. That's all I'm
>going to say.
>
>P.S.
>
>The Greeks were a master of this weapon, and used it ffar more than
>swords, daggers, and other weapons.
>
>Cheers!
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Muhammed Deniz
Maybe it would be a dagger which'll have poison in it. The dagger in the 
game.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 2:49 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hence why I started to question myself. Tom has experience with video 
games, and every single video game down to the simplest fighting game has 
some sort of secret gimmic hidden in it. And I think Mota's going to have 
a few of them. And tom's keeping quiet on this one it seems... which leads 
me to think I'm correct in that it'll be something more challenging akin 
to the mainstream games I grew up with.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Yohandy
Here's the Rock Band DLC announcement for this week, which btw is already 
out on all consoles. songs with an x means they have pro guitar/bass 
upgrades available.

Bon Jovi - "Bad Medicine"
Bon Jovi - "Blaze of Glory"
Bon Jovi - "Have a Nice Day"
Bon Jovi - "I'll Be There For You"
Bon Jovi - "It's My Life"
Bon Jovi - "Lay Your Hands On Me"
Bon Jovi - "Livin' on a Prayer (RB3 version)" X
Bon Jovi - "Runaway" X
Bon Jovi - "Wanted Dead or Alive (RB3 version)" X
Bon Jovi - "We Weren't Born to Follow"
Bon Jovi - "Who Says You Can't Go Home"
Bon Jovi - "You Give Love a Bad Name (RB3 version)" X
Deftones - "My Own Summer (Shove It)" X
New Order - "Blue Monday" X
Talking Heads - "Burning Down the House" X

- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 10:00 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I heard about something like that. And I'm curious to know... what bon jovi 
dlc? Do they mean the original three songs that's already been in the 
games, or are they coming out with more from that band? I'd like to see 
what songs they pulled out...


At 06:56 AM 10/11/2010, you wrote:
oh yes, I so agree with this. Have you seen the Bon Jovi DLC thread on the 
rock band forums? that's a great example of how trying to please everyone 
is impossible. to make a long story short, basically people now have to 
repurchase any future DLC songs that contains rock band 3 features like 
keyboard and harmonies. reason being, it's impossible to upgrade the 
tracks since hmx never created stems for them, which means a whole 
separate version of the song has to be made. that's the really short 
version. there are a bunch of other factors involved as well like 
recharting song for consistency etc. There's this massive debate... well 
mostly flame wars, about it, and you have people on both sides throwing 
insults back and forth and making a nuisance of themselves.


- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 8:24 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Here here.

Developers should listen to fans to a certain extent is what I think. For 
minor things like little gameplay tweeks, small-scale feature 
suggestions... but on the larger scale like difficulty, the developer 
should totally do things his own way. I think this is why a lot of 
mainstream devs generally don't talk to fans in public... they just scan 
forums and see what people say and put it in the suggestion box. But I 
agree. Mota should be done the way you want it to be, and the rest of us 
can either suck it up or find another game. I personally love everything 
about Mota, difficulty included even if it means dying over and over 
again on high levels of difficulty. But what good game doesn't cost you 
time and experience? If capcom were to listen to everything their fans 
said about how Street Fighter should be, I'd hate to see the mess that SF 
would become... *cringes* especially about how all the noobs like to 
whine about how they lose befcause such a player keeps comboing them... 
and these are the same people who use the same bloody tactics over and 
over again and just don't want to learn the deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a h

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
And you'd think that would be enough. But as Thomas pointed out what's easy 
for some may be hard for others. Unfortunately not everybody seems willing 
to tough it out and see if they can't get the hang of the easy setting 
first. They get beat up by their first monster and they decide it's too 
hard.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 8:03 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


In part, isn't that where the levels of difficulty come into play?  The
hardest level is for the more experienced gamers, while the easiest is for
the less experienced, and the normal is for the approximate average gamers.
I'm not a game producer, but I would think that you have an outline as to
how the game should work, and you probably try to follow that outline, get
the game to sort of work along that line, then modify it as needed until it
is ready for the market.  If suggestions are made by private or public
testers, I would evaluate them.  Are they doable?  Do they fit into my game
plan?  Do they enhance?, or detract from the game.  It would be up to you as
to whether you ask gamers for their input about a suggestion once you have
decided on it's feasibility.  You probably already know this, but those are
my 2 cents worth.  The decision on whether or not to implement requested
features is, in the end, yours.  Thanks for all the time and effort you're
putting into this long awaited project.  Your willingness to please
customers is very admirable, and I'll bet that most of the gamers are going
to enjoy the finished product.  Heck!  Look at how we're already enjoying
what we have, and that's only a partial beta!

---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 7:01 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hi Bryan,

That’s a pretty aped point. Over the passed six years or so since I
started writing accessible games I’ve learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool’s task. It can’t be done.

However, part of the problem here is that we’ve become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can’t figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven’t done
enough of that, and I’m beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:

I hate to be rude but some people need to just stuff it. It's hardly as
though Thomas has been putting a gun to the entire community's head and
forcing them to play his game. I haven't tried MOTA on the higher
difficulties but the beginner level is just about right as far as I'm
concerned, easy but at the same time not TOO easy. I'll worry about the
higher levels after I beat the game a few times on Beginner.
We are the Knights who say...Ni!


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
Theoretically, that's how it would be based... off how difficult the 
developer thinks the game should be. The developer's own gaming 
experience and preference in difficulty might factor into it too.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
Could the level's difficulty be based on the gaming skill of the developer, 
at least as a starting point?


---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 9:07 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


That, Charles my friend, is where things can get a bit confused. Because 
everyone has a different notion of what's difficult. What I consider to be 
intermediate difficulty could be hard for someone else. What I consider 
hard could be someone else's advanced. It's all opinion, and everyone has 
a differing one where game difficulty concerned. Easy could be easy for 
some and hard for others, so like Tom says, you can't please everybody.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
That, Charles my friend, is where things can get a bit confused. 
Because everyone has a different notion of what's difficult. What I 
consider to be intermediate difficulty could be hard for someone 
else. What I consider hard could be someone else's advanced. It's all 
opinion, and everyone has a differing one where game difficulty 
concerned. Easy could be easy for some and hard for others, so like 
Tom says, you can't please everybody.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Charles Rivard
In part, isn't that where the levels of difficulty come into play?  The 
hardest level is for the more experienced gamers, while the easiest is for 
the less experienced, and the normal is for the approximate average gamers. 
I'm not a game producer, but I would think that you have an outline as to 
how the game should work, and you probably try to follow that outline, get 
the game to sort of work along that line, then modify it as needed until it 
is ready for the market.  If suggestions are made by private or public 
testers, I would evaluate them.  Are they doable?  Do they fit into my game 
plan?  Do they enhance?, or detract from the game.  It would be up to you as 
to whether you ask gamers for their input about a suggestion once you have 
decided on it's feasibility.  You probably already know this, but those are 
my 2 cents worth.  The decision on whether or not to implement requested 
features is, in the end, yours.  Thanks for all the time and effort you're 
putting into this long awaited project.  Your willingness to please 
customers is very admirable, and I'll bet that most of the gamers are going 
to enjoy the finished product.  Heck!  Look at how we're already enjoying 
what we have, and that's only a partial beta!


---
Shepherds are the best beasts!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 7:01 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hi Bryan,

That’s a pretty aped point. Over the passed six years or so since I
started writing accessible games I’ve learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool’s task. It can’t be done.

However, part of the problem here is that we’ve become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can’t figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven’t done
enough of that, and I’m beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:

I hate to be rude but some people need to just stuff it. It's hardly as
though Thomas has been putting a gun to the entire community's head and
forcing them to play his game. I haven't tried MOTA on the higher
difficulties but the beginner level is just about right as far as I'm
concerned, easy but at the same time not TOO easy. I'll worry about the
higher levels after I beat the game a few times on Beginner.
We are the Knights who say...Ni!


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
I heard about something like that. And I'm curious to know... what 
bon jovi dlc? Do they mean the original three songs that's already 
been in the games, or are they coming out with more from that band? 
I'd like to see what songs they pulled out...


At 06:56 AM 10/11/2010, you wrote:
oh yes, I so agree with this. Have you seen the Bon Jovi DLC thread 
on the rock band forums? that's a great example of how trying to 
please everyone is impossible. to make a long story short, basically 
people now have to repurchase any future DLC songs that contains 
rock band 3 features like keyboard and harmonies. reason being, it's 
impossible to upgrade the tracks since hmx never created stems for 
them, which means a whole separate version of the song has to be 
made. that's the really short version. there are a bunch of other 
factors involved as well like recharting song for consistency etc. 
There's this massive debate... well mostly flame wars, about it, and 
you have people on both sides throwing insults back and forth and 
making a nuisance of themselves.


- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 8:24 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Here here.

Developers should listen to fans to a certain extent is what I 
think. For minor things like little gameplay tweeks, small-scale 
feature suggestions... but on the larger scale like difficulty, the 
developer should totally do things his own way. I think this is why 
a lot of mainstream devs generally don't talk to fans in public... 
they just scan forums and see what people say and put it in the 
suggestion box. But I agree. Mota should be done the way you want 
it to be, and the rest of us can either suck it up or find another 
game. I personally love everything about Mota, difficulty included 
even if it means dying over and over again on high levels of 
difficulty. But what good game doesn't cost you time and 
experience? If capcom were to listen to everything their fans said 
about how Street Fighter should be, I'd hate to see the mess that 
SF would become... *cringes* especially about how all the noobs 
like to whine about how they lose befcause such a player keeps 
comboing them... and these are the same people who use the same 
bloody tactics over and over again and just don't want to learn the 
deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:
> I hate to be rude but some people need to just stuff it. It's hardly as
> though Thomas has been putting a gun to the entire community's head and
> forcing them to play his game. I haven't tried MOTA on the higher
> difficulties but the beginner level is just about right as far as I'm
> concerned, easy but at the same time not TOO easy. I'll worry about the
> higher levels after I beat the game a few times on Beginner.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Yohandy
oh yes, I so agree with this. Have you seen the Bon Jovi DLC thread on the 
rock band forums? that's a great example of how trying to please everyone is 
impossible. to make a long story short, basically people now have to 
repurchase any future DLC songs that contains rock band 3 features like 
keyboard and harmonies. reason being, it's impossible to upgrade the tracks 
since hmx never created stems for them, which means a whole separate version 
of the song has to be made. that's the really short version. there are a 
bunch of other factors involved as well like recharting song for consistency 
etc. There's this massive debate... well mostly flame wars, about it, and 
you have people on both sides throwing insults back and forth and making a 
nuisance of themselves.


- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 8:24 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Here here.

Developers should listen to fans to a certain extent is what I think. For 
minor things like little gameplay tweeks, small-scale feature 
suggestions... but on the larger scale like difficulty, the developer 
should totally do things his own way. I think this is why a lot of 
mainstream devs generally don't talk to fans in public... they just scan 
forums and see what people say and put it in the suggestion box. But I 
agree. Mota should be done the way you want it to be, and the rest of us 
can either suck it up or find another game. I personally love everything 
about Mota, difficulty included even if it means dying over and over again 
on high levels of difficulty. But what good game doesn't cost you time and 
experience? If capcom were to listen to everything their fans said about 
how Street Fighter should be, I'd hate to see the mess that SF would 
become... *cringes* especially about how all the noobs like to whine about 
how they lose befcause such a player keeps comboing them... and these are 
the same people who use the same bloody tactics over and over again and 
just don't want to learn the deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:
> I hate to be rude but some people need to just stuff it. It's hardly as
> though Thomas has been putting a gun to the entire community's head and
> forcing them to play his game. I haven't tried MOTA on the higher
> difficulties but the beginner level is just about right as far as I'm
> concerned, easy but at the same time not TOO easy. I'll worry about the
> higher levels after I beat the game a few times on Beginner.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
Well put. If I do find the time to sit down and really study the BGT script 
and learn it enough to actually develop more than, say, Hangman type games, 
I'm going to develop my games MY way. Small feature additions will be 
considered and perhaps added if they fit within the context of the game but 
I'm not going to bow down to everybody's wishes when it comes to the major 
stuff. And nor should Thomas. He can't please everybody anymore than he 
could cut down the mightiest tree in a forest with a herring. Smile.

We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 6:24 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Here here.

Developers should listen to fans to a certain extent is what I think. For 
minor things like little gameplay tweeks, small-scale feature 
suggestions... but on the larger scale like difficulty, the developer 
should totally do things his own way. I think this is why a lot of 
mainstream devs generally don't talk to fans in public... they just scan 
forums and see what people say and put it in the suggestion box. But I 
agree. Mota should be done the way you want it to be, and the rest of us 
can either suck it up or find another game. I personally love everything 
about Mota, difficulty included even if it means dying over and over again 
on high levels of difficulty. But what good game doesn't cost you time and 
experience? If capcom were to listen to everything their fans said about 
how Street Fighter should be, I'd hate to see the mess that SF would 
become... *cringes* especially about how all the noobs like to whine about 
how they lose befcause such a player keeps comboing them... and these are 
the same people who use the same bloody tactics over and over again and 
just don't want to learn the deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:
> I hate to be rude but some people need to just stuff it. It's hardly as
> though Thomas has been putting a gun to the entire community's head and
> forcing them to play his game. I haven't tried MOTA on the higher
> difficulties but the beginner level is just about right as far as I'm
> concerned, easy but at the same time not TOO easy. I'll worry about the
> higher levels after I beat the game a few times on Beginner.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi,

And you would be right. There is something more to it.

On 11/9/10, Clement Chou  wrote:
> That is very true. But at the same time, I'm starting to wonder...
> using that sword to defeat the hydra.. that sounds a bit too easy to
> me. Maybe it's all the video game experience... but something tells
> me it isn't going to be as easy as it looks.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Hayden Presley
Hi,
Firstly. Why do you want a previous version? Secondly. Believe me, my
friend, it is far from new; it's been out sense the beginning of 2009. But
you can get it from http://www.usagamesinteractive.com. Cheers!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of aadorno
Sent: Tuesday, November 09, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

hi is there a previous version of this game that is out?
Also where can I get this new game it sounds cool.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Tuesday, November 09, 2010 9:46 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> Hi Charles,
> I fervently hope it won't be. Although, with all the complaints...who 
> knows?
>
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Tuesday, November 09, 2010 8:44 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
> Word of warning: Keep in mind who is designing this game.  Think it'll be 
> as
>
> easy as it seems?
>
> ---
> Shepherds are the best beasts!
> - Original Message - 
> From: "Clement Chou" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, November 09, 2010 8:14 PM
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>
>> That is very true. But at the same time, I'm starting to wonder... using
>> that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe
>> it's all the video game experience... but something tells me it isn't
>> going to be as easy as it looks.
>>
>> At 06:11 PM 09/11/2010, you wrote:
>>>Well it makes the most sense considering the situation.
>>>We are the Knights who say...Ni!
>>>- Original Message - From: "Clement Chou" 
>>>
>>>To: "Gamers Discussion list" 
>>>Sent: Tuesday, November 09, 2010 6:07 PM
>>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>>
>>>
>>>>Think the two of us have reached an agreement. lol. Blessed blade that 
>>>>is
>
>>>>damaging to monsters... sounds like a fair guess to me.
>>>>
>>>>At 04:41 PM 09/11/2010, you wrote:
>>>>>Well with magic virtually anything is possible so I'd guess that's
>>>>>probably right. Maybe it's a blessing that's intolerable to monsters.
>>>>>Sort of the reverse of the curses on the Morgul knives of the
>>>>>Ringwraiths in Lord of the Rings.
>>>>>We are the Knights who say...Ni!
>>>>>- Original Message - From: "Clement Chou"
>>>>>
>>>>>To: "Gamers Discussion list" 
>>>>>Sent: Tuesday, November 09, 2010 4:39 PM
>>>>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>>>>
>>>>>
>>>>>>I'll go with the sword seems that seems to be the most logical way to
>>>>>>lop off heads. But if the myths are true, it'll take more than some
>>>>>>fancy swinging to do that job, unless part of the enchantment to the
>>>>>>sword is no recovery of the wound dealt by the blade.
>>>>>>
>>>>>>At 08:07 AM 09/11/2010, you wrote:
>>>>>>>Well there are already what, nine weapons? Probably doesn't make much
>>>>>>>sense to add more. I figure either the enchanted sword or the bow
>>>>>>>since the arrows are also enchanted.
>>>>>>>We are the Knights who say...Ni!
>>>>>>>- Original Message - From: "Clement Chou"
>>>>>>>
>>>>>>>To: "Gamers Discussion list" 
>>>>>>>Sent: Tuesday, November 09, 2010 8:44 AM
>>>>>>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>>>>>>
>>>>>>>
>>>>>>>>Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on
>>>>>>>>the enchanted sword... or another similar weapon found later on the
>>>>>>>>game.
>>>>>>>>
>>>>>>>>At 07:20 AM 09/11/2010, you wrote:
>>>>>>>>>Hi,
>>>>>>>>>
>>>>>>>>>Not only that, but it wouldn't wo

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi,

Sorry, to say you guys are barking up the wrong tree. There is
something else in the game you have to find, and I'm not going to tell
you what it is.

As you already know a Hydra can't be defeated by lopping off its heads
without using a torch to burn the necks shut. Of course, you can't do
that underwater and without an extra person to help. Neither can you
just take a swing at its hide with a sword, enchanted or not, because
its body is covered in scales. However, like a dragon a Hydra has one
spot that is pretty vulnerable if you can get to it. That’s all I’m
going to say.

P.S.

The Greeks were a master of this weapon, and used it ffar more than
swords, daggers, and other weapons.

Cheers!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi,

If you are asking about Mysteries of the Ancients you can grab the demo from
http://www.usagamesinteractive.com
but keep in mind it is only a beta. Therefore the game is incomplete
and certain aspects of it is still in development.

Cheers!


On 11/9/10, aadorno  wrote:
> hi is there a previous version of this game that is out?
> Also where can I get this new game it sounds cool.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou

Here here.

Developers should listen to fans to a certain extent is what I think. 
For minor things like little gameplay tweeks, small-scale feature 
suggestions... but on the larger scale like difficulty, the developer 
should totally do things his own way. I think this is why a lot of 
mainstream devs generally don't talk to fans in public... they just 
scan forums and see what people say and put it in the suggestion box. 
But I agree. Mota should be done the way you want it to be, and the 
rest of us can either suck it up or find another game. I personally 
love everything about Mota, difficulty included even if it means 
dying over and over again on high levels of difficulty. But what good 
game doesn't cost you time and experience? If capcom were to listen 
to everything their fans said about how Street Fighter should be, I'd 
hate to see the mess that SF would become... *cringes* especially 
about how all the noobs like to whine about how they lose befcause 
such a player keeps comboing them... and these are the same people 
who use the same bloody tactics over and over again and just don't 
want to learn the deeper side of things.


At 05:01 AM 10/11/2010, you wrote:

Hi Bryan,

That's a pretty aped point. Over the passed six years or so since I
started writing accessible games I've learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool's task. It can't be done.

However, part of the problem here is that we've become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can't figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven't done
enough of that, and I'm beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:
> I hate to be rude but some people need to just stuff it. It's hardly as
> though Thomas has been putting a gun to the entire community's head and
> forcing them to play his game. I haven't tried MOTA on the higher
> difficulties but the beginner level is just about right as far as I'm
> concerned, easy but at the same time not TOO easy. I'll worry about the
> higher levels after I beat the game a few times on Beginner.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
Exactly. Pleasing everybody can't be done anymore than cutting down the 
mightiest tree in the forest with a herring. Smile.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 10, 2010 6:01 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hi Bryan,

That’s a pretty aped point. Over the passed six years or so since I
started writing accessible games I’ve learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool’s task. It can’t be done.

However, part of the problem here is that we’ve become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can’t figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven’t done
enough of that, and I’m beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:

I hate to be rude but some people need to just stuff it. It's hardly as
though Thomas has been putting a gun to the entire community's head and
forcing them to play his game. I haven't tried MOTA on the higher
difficulties but the beginner level is just about right as far as I'm
concerned, easy but at the same time not TOO easy. I'll worry about the
higher levels after I beat the game a few times on Beginner.
We are the Knights who say...Ni!


---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Clement Chou
I thought so. I have my theory on what it is now... and also the 
weapon to be used. Not knowing that much about greek weaponry though, 
I can't make too accurate of a guess. But I think I've figured it out.


At 04:27 AM 10/11/2010, you wrote:

Hi,

Sorry, to say you guys are barking up the wrong tree. There is
something else in the game you have to find, and I'm not going to tell
you what it is.

As you already know a Hydra can't be defeated by lopping off its heads
without using a torch to burn the necks shut. Of course, you can't do
that underwater and without an extra person to help. Neither can you
just take a swing at its hide with a sword, enchanted or not, because
its body is covered in scales. However, like a dragon a Hydra has one
spot that is pretty vulnerable if you can get to it. That's all I'm
going to say.

P.S.

The Greeks were a master of this weapon, and used it ffar more than
swords, daggers, and other weapons.

Cheers!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi Bryan,

That’s a pretty aped point. Over the passed six years or so since I
started writing accessible games I’ve learned one very important
thing. Simply put, it is impossible to please everybody. We all have
different skills, different ideas what is the ideal game, whatever and
trying to implement all of them is a fool’s task. It can’t be done.

However, part of the problem here is that we’ve become something of an
entitlement society. We think it is our right to have this or that
handed to us, or that a developer should do this or that because it is
suppose to be for the good of everybody. If a game is too hard then
the developer should make it easier so the less skilled can play it
too. If someone can’t figure out a trap or puzzle then the traps and
puzzles should be made easier to guess etc. On the other hand, you
have those who say that is too easy and the game should be harder,
more difficult traps/puzzles, and so on. Who is right and who is wrong
here?

As the developer the decision what to do about it is sully on me. Part
of the solution is by tuning out the special interest groups and
making decisions on what I personally feel is right. I haven’t done
enough of that, and I’m beginning to see the only way this project
will ever get done and be done in a timely fashion is to do it my way.
Special interest groups can take a hike.

Cheers!



On 11/9/10, Bryan Peterson  wrote:
> I hate to be rude but some people need to just stuff it. It's hardly as
> though Thomas has been putting a gun to the entire community's head and
> forcing them to play his game. I haven't tried MOTA on the higher
> difficulties but the beginner level is just about right as far as I'm
> concerned, easy but at the same time not TOO easy. I'll worry about the
> higher levels after I beat the game a few times on Beginner.
> We are the Knights who say...Ni!

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Thomas Ward
Hi,

Right. Although, being underwater helps, because Angela will have to
hold her breath while underwater. The Hydra's breath was only faytal
if you were unfortunate enough to breath it in. Holding your breath
therefore protected you from that attack. If you were bitten, though,
that would be a different matter.

Cheers!


On 11/9/10, Bryan Peterson  wrote:
> I doubt it. Like I said in another message the Hydra's bound to have some
> nasty physical attacks and if Thomas goes by the myth she was also said to
> have highly poisonous breath. Come to think of it her blood was said to be
> poisonous as well. But her breath alone was supposedly toxic enough to kill
> anyone who came near her. And of course Heracles dipped his arrows in her
> blood after killing her. But like I also said it sounds as though that fight
> will be underwater so there would also be Angela's oxygen supply to watch
> out for.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-10 Thread Bryan Peterson
I hate to be rude but some people need to just stuff it. It's hardly as 
though Thomas has been putting a gun to the entire community's head and 
forcing them to play his game. I haven't tried MOTA on the higher 
difficulties but the beginner level is just about right as far as I'm 
concerned, easy but at the same time not TOO easy. I'll worry about the 
higher levels after I beat the game a few times on Beginner.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 09, 2010 7:46 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Charles,
I fervently hope it won't be. Although, with all the complaints...who 
knows?


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 09, 2010 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Word of warning: Keep in mind who is designing this game.  Think it'll be 
as


easy as it seems?

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



That is very true. But at the same time, I'm starting to wonder... using
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe
it's all the video game experience... but something tells me it isn't
going to be as easy as it looks.

At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that 
is



damaging to monsters... sounds like a fair guess to me.

At 04:41 PM 09/11/2010, you wrote:

Well with magic virtually anything is possible so I'd guess that's
probably right. Maybe it's a blessing that's intolerable to monsters.
Sort of the reverse of the curses on the Morgul knives of the
Ringwraiths in Lord of the Rings.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



I'll go with the sword seems that seems to be the most logical way to
lop off heads. But if the myths are true, it'll take more than some
fancy swinging to do that job, unless part of the enchantment to the
sword is no recovery of the wound dealt by the blade.

At 08:07 AM 09/11/2010, you wrote:

Well there are already what, nine weapons? Probably doesn't make much
sense to add more. I figure either the enchanted sword or the bow
since the arrows are also enchanted.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on
the enchanted sword... or another similar weapon found later on the
game.

At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where
the
hydra shows up is under water. That is in order to fight and kill 
it

you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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htt

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Well it would have to be either the sword or the bow since both the sword 
and the arrows are enchanted. Maybe it'll be tat you can only safely get 
close enough to land a blow with the sword at certain moments and the same 
sort of principle with the bow. Since a Hydra is generally considered to be 
a species of dragon they're bound to possess the hard scales. Anyone who's 
read The Hobbit will remember that Smaug was basically invulnerable except 
for one spot near one of his forelegs. Maybe the Hydra will be similar. 
You'd have to find its weak point before you could harm it.

We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 7:49 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hence why I started to question myself. Tom has experience with video 
games, and every single video game down to the simplest fighting game has 
some sort of secret gimmic hidden in it. And I think Mota's going to have 
a few of them. And tom's keeping quiet on this one it seems... which leads 
me to think I'm correct in that it'll be something more challenging akin 
to the mainstream games I grew up with.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
I doubt it. Like I said in another message the Hydra's bound to have some 
nasty physical attacks and if Thomas goes by the myth she was also said to 
have highly poisonous breath. Come to think of it her blood was said to be 
poisonous as well. But her breath alone was supposedly toxic enough to kill 
anyone who came near her. And of course Heracles dipped his arrows in her 
blood after killing her. But like I also said it sounds as though that fight 
will be underwater so there would also be Angela's oxygen supply to watch 
out for.

We are the Knights who say...Ni!
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 7:44 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Word of warning: Keep in mind who is designing this game.  Think it'll be 
as easy as it seems?


---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


That is very true. But at the same time, I'm starting to wonder... using 
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe 
it's all the video game experience... but something tells me it isn't 
going to be as easy as it looks.


At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that 
is damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to monsters. 
Sort of the reverse of the curses on the Morgul knives of the 
Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message ----- From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow 
since the arrows are also enchanted.

We are the Knights who saaaaay...Ni!
----- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the 
game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where 
the
hydra shows up is under water. That is in order to fight and kill 
it

you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Obviously you'd have to avoid its attacks so there's challenge right there. 
Anyway since you'll most likely be fighting it underwater there's your 
oxygen supply to think about.

We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 7:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


That is very true. But at the same time, I'm starting to wonder... using 
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe 
it's all the video game experience... but something tells me it isn't 
going to be as easy as it looks.


At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that is 
damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to monsters. 
Sort of the reverse of the curses on the Morgul knives of the 
Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow 
since the arrows are also enchanted.

We are the Knights who say...Ni!
----- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the 
game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where 
the

hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi Shaun,
Some of that makes no sense, some of that sounds impossible. So Liam jumps
up and just pulls X1's laser off the ceiling.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, November 09, 2010 9:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I'd actually like the ability, maybe since this is semi arcade to 
jump when the laser fires or whatever wall mounted trap and pull it 
off the wall swapping it for your gun, then every trap of that kind 
you got  would upgrade the amo or something, or better yet if you 
jump into a fan while say pressing space and maybe shift you get the 
fan as a weapon,  you could use it to  jump over drains and hit your 
enemies with it.
if we could chuck objects at our enemies.
or if you hit the middle of a fire pit when a ball comes out you 
could get upgrades to, to your gun or something something like supermario.
At 04:07 p.m. 10/11/2010, you wrote:
>Yeah. I think that laser could've been a bit more random when 
>locking on to spots... then you would've had to watch where it aimed 
>at. A few more traps wouldn't've gone amiss either. But there you 
>have it. We got what we got... and I loved the game.
>
>At 06:59 PM 09/11/2010, you wrote:
>>Hi,
>>Like X1, for example. That's a prime example...loved the suspense and all,
>>but far too easy!
>>
>>Best Regards,
>>Hayden
>>
>>
>>-Original Message-
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Clement Chou
>>Sent: Tuesday, November 09, 2010 8:58 PM
>>To: gamers@audyssey.org
>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>
>>It'd better be hard. I've had enough of boss fights that weren't very
>>challenging. Good fights, well-designed... but too easy.
>>
>>
>>---
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list,
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread shaun everiss
I'd actually like the ability, maybe since this is semi arcade to 
jump when the laser fires or whatever wall mounted trap and pull it 
off the wall swapping it for your gun, then every trap of that kind 
you got  would upgrade the amo or something, or better yet if you 
jump into a fan while say pressing space and maybe shift you get the 
fan as a weapon,  you could use it to  jump over drains and hit your 
enemies with it.

if we could chuck objects at our enemies.
or if you hit the middle of a fire pit when a ball comes out you 
could get upgrades to, to your gun or something something like supermario.

At 04:07 p.m. 10/11/2010, you wrote:
Yeah. I think that laser could've been a bit more random when 
locking on to spots... then you would've had to watch where it aimed 
at. A few more traps wouldn't've gone amiss either. But there you 
have it. We got what we got... and I loved the game.


At 06:59 PM 09/11/2010, you wrote:

Hi,
Like X1, for example. That's a prime example...loved the suspense and all,
but far too easy!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 8:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 16 Released!

It'd better be hard. I've had enough of boss fights that weren't very
challenging. Good fights, well-designed... but too easy.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi Charles,
Hahaha! Who else but you would've thought of that one?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 09, 2010 9:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Remember the meaning of boss.  Backwards, it's double s o b.  Doesn't that 
mean that it's supposed to be hard?  (ornery grin)

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 
To: 
Sent: Tuesday, November 09, 2010 8:57 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> It'd better be hard. I've had enough of boss fights that weren't very 
> challenging. Good fights, well-designed... but too easy.
>
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
Remember the meaning of boss.  Backwards, it's double s o b.  Doesn't that 
mean that it's supposed to be hard?  (ornery grin)


---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: 
Sent: Tuesday, November 09, 2010 8:57 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


It'd better be hard. I've had enough of boss fights that weren't very 
challenging. Good fights, well-designed... but too easy.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard

I sure hope so.

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:49 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Hence why I started to question myself. Tom has experience with video 
games, and every single video game down to the simplest fighting game has 
some sort of secret gimmic hidden in it. And I think Mota's going to have 
a few of them. And tom's keeping quiet on this one it seems... which leads 
me to think I'm correct in that it'll be something more challenging akin 
to the mainstream games I grew up with.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi Clement,
So did I. Or should I say, do I. Quite a revolutionary project in its time.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 9:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.

At 06:59 PM 09/11/2010, you wrote:
>Hi,
>Like X1, for example. That's a prime example...loved the suspense and all,
>but far too easy!
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Tuesday, November 09, 2010 8:58 PM
>To: gamers@audyssey.org
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>It'd better be hard. I've had enough of boss fights that weren't very
>challenging. Good fights, well-designed... but too easy.
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Yeah. I think that laser could've been a bit more random when locking 
on to spots... then you would've had to watch where it aimed at. A 
few more traps wouldn't've gone amiss either. But there you have it. 
We got what we got... and I loved the game.


At 06:59 PM 09/11/2010, you wrote:

Hi,
Like X1, for example. That's a prime example...loved the suspense and all,
but far too easy!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 8:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 16 Released!

It'd better be hard. I've had enough of boss fights that weren't very
challenging. Good fights, well-designed... but too easy.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi,
Like X1, for example. That's a prime example...loved the suspense and all,
but far too easy!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 8:58 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Beta 16 Released!

It'd better be hard. I've had enough of boss fights that weren't very 
challenging. Good fights, well-designed... but too easy.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread aadorno

hi is there a previous version of this game that is out?
Also where can I get this new game it sounds cool.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 09, 2010 9:46 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Charles,
I fervently hope it won't be. Although, with all the complaints...who 
knows?


Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 09, 2010 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Word of warning: Keep in mind who is designing this game.  Think it'll be 
as


easy as it seems?

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



That is very true. But at the same time, I'm starting to wonder... using
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe
it's all the video game experience... but something tells me it isn't
going to be as easy as it looks.

At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that 
is



damaging to monsters... sounds like a fair guess to me.

At 04:41 PM 09/11/2010, you wrote:

Well with magic virtually anything is possible so I'd guess that's
probably right. Maybe it's a blessing that's intolerable to monsters.
Sort of the reverse of the curses on the Morgul knives of the
Ringwraiths in Lord of the Rings.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



I'll go with the sword seems that seems to be the most logical way to
lop off heads. But if the myths are true, it'll take more than some
fancy swinging to do that job, unless part of the enchantment to the
sword is no recovery of the wound dealt by the blade.

At 08:07 AM 09/11/2010, you wrote:

Well there are already what, nine weapons? Probably doesn't make much
sense to add more. I figure either the enchanted sword or the bow
since the arrows are also enchanted.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou"

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on
the enchanted sword... or another similar weapon found later on the
game.

At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where
the
hydra shows up is under water. That is in order to fight and kill 
it

you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
It'd better be hard. I've had enough of boss fights that weren't very 
challenging. Good fights, well-designed... but too easy.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Hence why I started to question myself. Tom has experience with video 
games, and every single video game down to the simplest fighting game 
has some sort of secret gimmic hidden in it. And I think Mota's going 
to have a few of them. And tom's keeping quiet on this one it 
seems... which leads me to think I'm correct in that it'll be 
something more challenging akin to the mainstream games I grew up with.



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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi Charles,
I fervently hope it won't be. Although, with all the complaints...who knows?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 09, 2010 8:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Word of warning: Keep in mind who is designing this game.  Think it'll be as

easy as it seems?

---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> That is very true. But at the same time, I'm starting to wonder... using 
> that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe 
> it's all the video game experience... but something tells me it isn't 
> going to be as easy as it looks.
>
> At 06:11 PM 09/11/2010, you wrote:
>>Well it makes the most sense considering the situation.
>>We are the Knights who say...Ni!
>>- Original Message - From: "Clement Chou" 
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, November 09, 2010 6:07 PM
>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>
>>
>>>Think the two of us have reached an agreement. lol. Blessed blade that is

>>>damaging to monsters... sounds like a fair guess to me.
>>>
>>>At 04:41 PM 09/11/2010, you wrote:
>>>>Well with magic virtually anything is possible so I'd guess that's 
>>>>probably right. Maybe it's a blessing that's intolerable to monsters. 
>>>>Sort of the reverse of the curses on the Morgul knives of the 
>>>>Ringwraiths in Lord of the Rings.
>>>>We are the Knights who say...Ni!
>>>>- Original Message - From: "Clement Chou" 
>>>>
>>>>To: "Gamers Discussion list" 
>>>>Sent: Tuesday, November 09, 2010 4:39 PM
>>>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>>>
>>>>
>>>>>I'll go with the sword seems that seems to be the most logical way to 
>>>>>lop off heads. But if the myths are true, it'll take more than some 
>>>>>fancy swinging to do that job, unless part of the enchantment to the 
>>>>>sword is no recovery of the wound dealt by the blade.
>>>>>
>>>>>At 08:07 AM 09/11/2010, you wrote:
>>>>>>Well there are already what, nine weapons? Probably doesn't make much 
>>>>>>sense to add more. I figure either the enchanted sword or the bow 
>>>>>>since the arrows are also enchanted.
>>>>>>We are the Knights who say...Ni!
>>>>>>- Original Message - From: "Clement Chou" 
>>>>>>
>>>>>>To: "Gamers Discussion list" 
>>>>>>Sent: Tuesday, November 09, 2010 8:44 AM
>>>>>>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>>>>>>
>>>>>>
>>>>>>>Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
>>>>>>>the enchanted sword... or another similar weapon found later on the 
>>>>>>>game.
>>>>>>>
>>>>>>>At 07:20 AM 09/11/2010, you wrote:
>>>>>>>>Hi,
>>>>>>>>
>>>>>>>>Not only that, but it wouldn't work in this case. The place where 
>>>>>>>>the
>>>>>>>>hydra shows up is under water. That is in order to fight and kill it
>>>>>>>>you have to be swimming under water. How many torches work under
>>>>>>>>water?
>>>>>>>>
>>>>>>>>
>>>>>>>>On 11/9/10, Bryan Peterson  wrote:
>>>>>>>> > It is an enchanted sword so possibly, I'd even say probably. I
>>>>>>>>mean it's not
>>>>>>>> > as though Angela could just call a buddy to come and bring a
>>>>>>>>torch to > do
>>>>>>>> > that, which is one version of the Heracles myth. In that
>>>>>>>>version > Heracles
>>>>>>>> > knocked off the heads with a club, but soon realized that the
>>>>>>>>Hydra > was
>>>>>>>> > regrowing heads. So he called his charriot driver and told him
>>>>&g

Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard
Word of warning: Keep in mind who is designing this game.  Think it'll be as 
easy as it seems?


---
Shepherds are the best beasts!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


That is very true. But at the same time, I'm starting to wonder... using 
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe 
it's all the video game experience... but something tells me it isn't 
going to be as easy as it looks.


At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that is 
damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to monsters. 
Sort of the reverse of the curses on the Morgul knives of the 
Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow 
since the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the 
game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where 
the

hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Orin

Agreed there. It'll do well as a boss fight.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 9:14 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


That is very true. But at the same time, I'm starting to wonder... using 
that sword to defeat the hydra.. that sounds a bit too easy to me. Maybe 
it's all the video game experience... but something tells me it isn't 
going to be as easy as it looks.


At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that is 
damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to monsters. 
Sort of the reverse of the curses on the Morgul knives of the 
Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow 
since the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the 
game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where 
the

hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
That is very true. But at the same time, I'm starting to wonder... 
using that sword to defeat the hydra.. that sounds a bit too easy to 
me. Maybe it's all the video game experience... but something tells 
me it isn't going to be as easy as it looks.


At 06:11 PM 09/11/2010, you wrote:

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade 
that is damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to 
monsters. Sort of the reverse of the curses on the Morgul knives 
of the Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical 
way to lop off heads. But if the myths are true, it'll take more 
than some fancy swinging to do that job, unless part of the 
enchantment to the sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make 
much sense to add more. I figure either the enchanted sword or 
the bow since the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet 
on the enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson

Well it makes the most sense considering the situation.
We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:07 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Think the two of us have reached an agreement. lol. Blessed blade that is 
damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to monsters. Sort 
of the reverse of the curses on the Morgul knives of the Ringwraiths in 
Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to lop 
off heads. But if the myths are true, it'll take more than some fancy 
swinging to do that job, unless part of the enchantment to the sword is 
no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow since 
the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the 
enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the
Hydra > was
> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Think the two of us have reached an agreement. lol. Blessed blade 
that is damaging to monsters... sounds like a fair guess to me.


At 04:41 PM 09/11/2010, you wrote:
Well with magic virtually anything is possible so I'd guess that's 
probably right. Maybe it's a blessing that's intolerable to 
monsters. Sort of the reverse of the curses on the Morgul knives of 
the Ringwraiths in Lord of the Rings.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way 
to lop off heads. But if the myths are true, it'll take more than 
some fancy swinging to do that job, unless part of the enchantment 
to the sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make 
much sense to add more. I figure either the enchanted sword or the 
bow since the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet 
on the enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the 
Hydra > was

> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Well with magic virtually anything is possible so I'd guess that's probably 
right. Maybe it's a blessing that's intolerable to monsters. Sort of the 
reverse of the curses on the Morgul knives of the Ringwraiths in Lord of the 
Rings.

We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 4:39 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I'll go with the sword seems that seems to be the most logical way to lop 
off heads. But if the myths are true, it'll take more than some fancy 
swinging to do that job, unless part of the enchantment to the sword is no 
recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make much 
sense to add more. I figure either the enchanted sword or the bow since 
the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the 
enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a
torch to > do
> that, which is one version of the Heracles myth. In that
version > Heracles
> knocked off the heads with a club, but soon realized that the Hydra 
> was

> regrowing heads. So he called his charriot driver and told him
to bring > a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Hayden Presley
Hi,
No, there are only 8. There's room for two more.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, November 09, 2010 5:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.

At 08:07 AM 09/11/2010, you wrote:
>Well there are already what, nine weapons? Probably doesn't make 
>much sense to add more. I figure either the enchanted sword or the 
>bow since the arrows are also enchanted.
>We are the Knights who say...Ni!
>- Original Message - From: "Clement Chou" 
>To: "Gamers Discussion list" 
>Sent: Tuesday, November 09, 2010 8:44 AM
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>
>>Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
>>the enchanted sword... or another similar weapon found later on the game.
>>
>>At 07:20 AM 09/11/2010, you wrote:
>>>Hi,
>>>
>>>Not only that, but it wouldn't work in this case. The place where the
>>>hydra shows up is under water. That is in order to fight and kill it
>>>you have to be swimming under water. How many torches work under
>>>water?
>>>
>>>
>>>On 11/9/10, Bryan Peterson  wrote:
>>> > It is an enchanted sword so possibly, I'd even say probably. I
>>>mean it's not
>>> > as though Angela could just call a buddy to come and bring a 
>>> torch to > do
>>> > that, which is one version of the Heracles myth. In that 
>>> version > Heracles
>>> > knocked off the heads with a club, but soon realized that the Hydra
was
>>> > regrowing heads. So he called his charriot driver and told him 
>>> to bring > a
>>> > torch, which he applied to each neck after a head was removed.
>>> > We are the Knights who say...Ni!
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
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>>>gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>All messages are archived and can be searched and read at
>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>If you have any questions or concerns regarding the management of the
list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>---
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list,
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>
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
I'll go with the sword seems that seems to be the most logical way to 
lop off heads. But if the myths are true, it'll take more than some 
fancy swinging to do that job, unless part of the enchantment to the 
sword is no recovery of the wound dealt by the blade.


At 08:07 AM 09/11/2010, you wrote:
Well there are already what, nine weapons? Probably doesn't make 
much sense to add more. I figure either the enchanted sword or the 
bow since the arrows are also enchanted.

We are the Knights who say...Ni!
- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a 
torch to > do
> that, which is one version of the Heracles myth. In that 
version > Heracles

> knocked off the heads with a club, but soon realized that the Hydra was
> regrowing heads. So he called his charriot driver and told him 
to bring > a

> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Muhammed Deniz

Maybe not, grin.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 5:36 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



We'll have to wait until we get the game to find out for sure.

---
Shepherds are the best beasts!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:21 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


It is an enchanted sword so possibly, I'd even say probably. I mean it's 
not as though Angela could just call a buddy to come and bring a torch to 
do that, which is one version of the Heracles myth. In that version 
Heracles knocked off the heads with a club, but soon realized that the 
Hydra was regrowing heads. So he called his charriot driver and told him 
to bring a torch, which he applied to each neck after a head was removed.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, November 08, 2010 7:08 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Muhammed,
Possibly. Although, if we go by the myth of Heracles, we can safely 
assume
it is not going to be. Remember that Heracles cut off the heads at 
first,

but in doing so the Hydra not only got its head back but it  also got
another one. Eventually he had to result to burning the throats closed.
Although, perhaps thesword will do this for us?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Muhammed Deniz
Sent: Monday, November 08, 2010 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

The sword.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, November 08, 2010 2:29 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Bet I know what that weapon is too. lol. Unless there are weapons we 
don't



know about yet.

At 01:40 AM 08/11/2010, you wrote:

Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Charles Rivard

We'll have to wait until we get the game to find out for sure.

---
Shepherds are the best beasts!
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 6:21 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


It is an enchanted sword so possibly, I'd even say probably. I mean it's 
not as though Angela could just call a buddy to come and bring a torch to 
do that, which is one version of the Heracles myth. In that version 
Heracles knocked off the heads with a club, but soon realized that the 
Hydra was regrowing heads. So he called his charriot driver and told him 
to bring a torch, which he applied to each neck after a head was removed.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, November 08, 2010 7:08 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Muhammed,
Possibly. Although, if we go by the myth of Heracles, we can safely 
assume

it is not going to be. Remember that Heracles cut off the heads at first,
but in doing so the Hydra not only got its head back but it  also got
another one. Eventually he had to result to burning the throats closed.
Although, perhaps thesword will do this for us?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, November 08, 2010 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

The sword.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, November 08, 2010 2:29 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Bet I know what that weapon is too. lol. Unless there are weapons we 
don't



know about yet.

At 01:40 AM 08/11/2010, you wrote:

Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
Well there are already what, nine weapons? Probably doesn't make much sense 
to add more. I figure either the enchanted sword or the bow since the arrows 
are also enchanted.

We are the Knights who say...Ni!
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:44 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on the 
enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I
mean it's not
> as though Angela could just call a buddy to come and bring a torch to 
> do
> that, which is one version of the Heracles myth. In that version 
> Heracles

> knocked off the heads with a club, but soon realized that the Hydra was
> regrowing heads. So he called his charriot driver and told him to bring 
> a

> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Clement Chou
Um... an enchanted torch? lol. Kidding. I'm going to pin my bet on 
the enchanted sword... or another similar weapon found later on the game.


At 07:20 AM 09/11/2010, you wrote:

Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I 
mean it's not

> as though Angela could just call a buddy to come and bring a torch to do
> that, which is one version of the Heracles myth. In that version Heracles
> knocked off the heads with a club, but soon realized that the Hydra was
> regrowing heads. So he called his charriot driver and told him to bring a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson

Yep, that had occurred to me as well.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 09, 2010 8:20 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
It is an enchanted sword so possibly, I'd even say probably. I mean it's 
not

as though Angela could just call a buddy to come and bring a torch to do
that, which is one version of the Heracles myth. In that version Heracles
knocked off the heads with a club, but soon realized that the Hydra was
regrowing heads. So he called his charriot driver and told him to bring a
torch, which he applied to each neck after a head was removed.
We are the Knights who say...Ni!


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Thomas Ward
Hi,

Not only that, but it wouldn't work in this case. The place where the
hydra shows up is under water. That is in order to fight and kill it
you have to be swimming under water. How many torches work under
water?


On 11/9/10, Bryan Peterson  wrote:
> It is an enchanted sword so possibly, I'd even say probably. I mean it's not
> as though Angela could just call a buddy to come and bring a torch to do
> that, which is one version of the Heracles myth. In that version Heracles
> knocked off the heads with a club, but soon realized that the Hydra was
> regrowing heads. So he called his charriot driver and told him to bring a
> torch, which he applied to each neck after a head was removed.
> We are the Knights who say...Ni!

---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-09 Thread Bryan Peterson
It is an enchanted sword so possibly, I'd even say probably. I mean it's not 
as though Angela could just call a buddy to come and bring a torch to do 
that, which is one version of the Heracles myth. In that version Heracles 
knocked off the heads with a club, but soon realized that the Hydra was 
regrowing heads. So he called his charriot driver and told him to bring a 
torch, which he applied to each neck after a head was removed.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, November 08, 2010 7:08 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Muhammed,
Possibly. Although, if we go by the myth of Heracles, we can safely assume
it is not going to be. Remember that Heracles cut off the heads at first,
but in doing so the Hydra not only got its head back but it  also got
another one. Eventually he had to result to burning the throats closed.
Although, perhaps thesword will do this for us?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, November 08, 2010 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

The sword.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, November 08, 2010 2:29 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Bet I know what that weapon is too. lol. Unless there are weapons we 
don't



know about yet.

At 01:40 AM 08/11/2010, you wrote:

Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Hayden Presley
Hi Muhammed,
Possibly. Although, if we go by the myth of Heracles, we can safely assume
it is not going to be. Remember that Heracles cut off the heads at first,
but in doing so the Hydra not only got its head back but it  also got
another one. Eventually he had to result to burning the throats closed.
Although, perhaps thesword will do this for us?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, November 08, 2010 2:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

The sword.
- Original Message - 
From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Monday, November 08, 2010 2:29 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> Bet I know what that weapon is too. lol. Unless there are weapons we don't

> know about yet.
>
> At 01:40 AM 08/11/2010, you wrote:
>>Hi,
>>
>>Well, I can tell you that you can't kill it with a gun. there is only
>>one weapon that will kill it.
>>
>>On 11/7/10, Clement Chou  wrote:
>> > Bet I know where that hint leads... wonder how we are going to kill
>> > that sucker.
>>
>>---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Richard Sherman
Hi Thom,
just wanted to drop in my two cents worth.

1. With the latest build, I did not receive the blue screen upon exiting. 
Very nice.

2. Got a whip and noticed that when using it, the character would make a 
sound like it was hit before the whip had made it's snapping sound. Seems 
like it should make the snap sound before the creature reacts to it. Also, 
the control W does not give the status of the whip. As whether it is drawn 
or not. All other weapons do give proper status as far as I can tell.

Very nice. Am really looking forward to the full game. Now if I can just get 
thru the 2nd level.

Rich 


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Muhammed Deniz

The sword.
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Monday, November 08, 2010 2:29 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Bet I know what that weapon is too. lol. Unless there are weapons we don't 
know about yet.


At 01:40 AM 08/11/2010, you wrote:

Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Clement Chou
Bet I know what that weapon is too. lol. Unless there are weapons we 
don't know about yet.


At 01:40 AM 08/11/2010, you wrote:

Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi Hayden,

Yeah, but if you use the right weapon that won't happen. It is
enchanted so it can kill monsters like this one.

Grin.


On 11/7/10, Hayden Presley  wrote:
> Hi,
> And whose gets an extra head each time one is cut off?
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Sunday, November 07, 2010 3:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
> S
> P
> O
> I
> L
> E
> R
> And would it be something with a multitude of heads? Something which perhaps
>
> could only be harmed by magic? Smile.
> We are the Knights who say...Ni!
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, November 07, 2010 2:11 PM
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>
>> Hi Hayden,
>>
>> I can answer that one. No, level 3 isn't the only level with water in
>> it. There is a later level with something extremely nasty swimming
>> around in the water.
>>
>>
>> On 11/7/10, Hayden Presley  wrote:
>>> Hi Thomas,
>>> So, level 3 is the only levelwith water? I doubt you'll answer that one.
>>>
>>> Best Regards,
>>> Hayden
>>
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>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-08 Thread Thomas Ward
Hi,

Well, I can tell you that you can't kill it with a gun. there is only
one weapon that will kill it.

On 11/7/10, Clement Chou  wrote:
> Bet I know where that hint leads... wonder how we are going to kill
> that sucker.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
Does fire work under water? Not unless it was enchanted... would be a 
piece of handiwork to enchant a firebrand all by yourself in an old 
temple. Unless those scrolls are good for something more than decoration? lol.


At 01:32 PM 07/11/2010, you wrote:

Hi Clement,
Get a firebrand? Perhaps have our friend give it to us? No, that would be
cheating. 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, November 07, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Bet I know where that hint leads... wonder how we are going to kill
that sucker.

At 01:20 PM 07/11/2010, you wrote:
>S
>P
>O
>I
>L
>E
>R
>And would it be something with a multitude of heads? Something which
>perhaps could only be harmed by magic? Smile.
>We are the Knights who say...Ni!
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Sunday, November 07, 2010 2:11 PM
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>
>>Hi Hayden,
>>
>>I can answer that one. No, level 3 isn't the only level with water in
>>it. There is a later level with something extremely nasty swimming
>>around in the water.
>>
>>
>>On 11/7/10, Hayden Presley  wrote:
>>>Hi Thomas,
>>>So, level 3 is the only levelwith water? I doubt you'll answer that one.
>>>
>>>Best Regards,
>>>Hayden
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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list,
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>
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Hi Clement,
Get a firebrand? Perhaps have our friend give it to us? No, that would be
cheating. 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, November 07, 2010 3:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Bet I know where that hint leads... wonder how we are going to kill 
that sucker.

At 01:20 PM 07/11/2010, you wrote:
>S
>P
>O
>I
>L
>E
>R
>And would it be something with a multitude of heads? Something which 
>perhaps could only be harmed by magic? Smile.
>We are the Knights who say...Ni!
>- Original Message - From: "Thomas Ward" 
>To: "Gamers Discussion list" 
>Sent: Sunday, November 07, 2010 2:11 PM
>Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
>
>>Hi Hayden,
>>
>>I can answer that one. No, level 3 isn't the only level with water in
>>it. There is a later level with something extremely nasty swimming
>>around in the water.
>>
>>
>>On 11/7/10, Hayden Presley  wrote:
>>>Hi Thomas,
>>>So, level 3 is the only levelwith water? I doubt you'll answer that one.
>>>
>>>Best Regards,
>>>Hayden
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>>gamers-unsubscr...@audyssey.org.
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the
list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Hi,
And whose gets an extra head each time one is cut off?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, November 07, 2010 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

S
P
O
I
L
E
R
And would it be something with a multitude of heads? Something which perhaps

could only be harmed by magic? Smile.
We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> Hi Hayden,
>
> I can answer that one. No, level 3 isn't the only level with water in
> it. There is a later level with something extremely nasty swimming
> around in the water.
>
>
> On 11/7/10, Hayden Presley  wrote:
>> Hi Thomas,
>> So, level 3 is the only levelwith water? I doubt you'll answer that one.
>>
>> Best Regards,
>> Hayden
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Clement Chou
Bet I know where that hint leads... wonder how we are going to kill 
that sucker.


At 01:20 PM 07/11/2010, you wrote:

S
P
O
I
L
E
R
And would it be something with a multitude of heads? Something which 
perhaps could only be harmed by magic? Smile.

We are the Knights who say...Ni!
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Hayden,

I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.


On 11/7/10, Hayden Presley  wrote:

Hi Thomas,
So, level 3 is the only levelwith water? I doubt you'll answer that one.

Best Regards,
Hayden


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson

S
P
O
I
L
E
R
And would it be something with a multitude of heads? Something which perhaps 
could only be harmed by magic? Smile.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Hayden,

I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.


On 11/7/10, Hayden Presley  wrote:

Hi Thomas,
So, level 3 is the only levelwith water? I doubt you'll answer that one.

Best Regards,
Hayden


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Hayden,

I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.


On 11/7/10, Hayden Presley  wrote:
> Hi Thomas,
> So, level 3 is the only levelwith water? I doubt you'll answer that one.
>
> Best Regards,
> Hayden

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
HiLiam,
Behind the times on MOTA are you? Thomas removedthat in, I think, BETA 10.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, November 07, 2010 6:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Beta 16 Released!

How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:
> Oh. And adendum to my previous post. I can't even save? Is this a test
> limitation or what? Makes it very difficult to progress at all.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Hayden Presley
Hi Thomas,
So, level 3 is the only levelwith water? I doubt you'll answer that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 07, 2010 9:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Richard,

Oh, you are missing quite a lot. first of all there are 22 rooms on
level 1 not 20 so there are two rooms you missed. Then, there is level
2, which is also in the demo, which you havent' even explored yet.

The spikes aren't until level 2. Since you haven't made it to level 2
yet you obviously won't see them.

As for the water I moved that from level 1 to level 3, and made a lot
of changes so you can swim underwater to find treasure and things like
that.


Cheers!




On 11/7/10, Richard Claridge  wrote:
> Hi thomasi haven't downloaded beta 16 but have played 15.
> I haven't seen any water or spikes etc. I've only seen 1 level and only up
> to room 20.
> Am I missing anything?
> Cheers
> Rich
>
>
>
> Sent from my iPhone

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Michael,

No, you don't have to have the software. We should have your order
information on file on one of our backups.

On 11/7/10, Mike Reiser  wrote:
> Do I have to have montazooma's revenge to upgrade?  That was consumed in
> a hard drive crash ages ago.
>
> ]Mike
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
Probably not. My guess is as long as there's a record of you purchasing it 
that ought to be enough.

We are the Knights who say...Ni!
- Original Message - 
From: "Mike Reiser" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 11:32 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


Do I have to have montazooma's revenge to upgrade?  That was consumed in a 
hard drive crash ages ago.


]Mike

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Mike Reiser
Do I have to have montazooma's revenge to upgrade?  That was consumed in 
a hard drive crash ages ago.


]Mike

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Karl Belanger
It's just over 21 pounds. For the future, you can use www.xe.com to check
currency conversions which is what I used.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, November 07, 2010 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Interesting question.  I'd be curious about that, too.  Thanks for being a
pain.  Heh heh heh.  If nobody comes up with the answer by the time I get
back this afternoon, I'll Google it or something.

---
Shepherds are the best beasts!
- Original Message -
From: "Ben" 
To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 9:46 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


> Sorry for being a pain but how much is that in pounds?
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 07 November 2010 12:25
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Beta 16 Released!
>
> Hi Ben,
>
> As it says on the website MOTA will go on sell for $35.00 USD once it
> is released.
>
>
> On 11/7/10, Ben  wrote:
>> How much is this bad boy gonna cost?
>
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Charles Rivard
Interesting question.  I'd be curious about that, too.  Thanks for being a 
pain.  Heh heh heh.  If nobody comes up with the answer by the time I get 
back this afternoon, I'll Google it or something.


---
Shepherds are the best beasts!
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 9:46 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Sorry for being a pain but how much is that in pounds?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 12:25
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Ben,

As it says on the website MOTA will go on sell for $35.00 USD once it
is released.


On 11/7/10, Ben  wrote:

How much is this bad boy gonna cost?


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Ben,

I'm not sure off the top of my head.However, at the current exchange
rate between the dollar and the British pound I'd imagine it would not
be any more than 30 pounds. Maybe even less the way the dollar is
rapidly going down in value thanks to poor economic polacies pushed by
the U.S. government.

On 11/7/10, Ben  wrote:
> Sorry for being a pain but how much is that in pounds?

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
The side scroller was the one I was asking about, although I more than 
likely will purchase the FPS version at some point. I just wanted to make 
sure.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 8:32 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Bryan,

Yes, we honor the purchases for Montezuma's Revenge. What we will be
doing is be offering free upgrades to everyone who preordered
Montezuma's Revenge to get Mysteries of the Ancients. At least the
side-scroller version. The full 3d FPS version will be full price for
everyone since that is a separate product.

Cheers!


On 11/7/10, Bryan Peterson  wrote:
Correct me if I'm wrong, but do purchasers of Montezuma's Return have to 
pay
for this new game. I'll happily do so if necessary of course since I'm 
keen
to see USA Games be successful. But since I did purchase the game 
originally

I was wondering. I was just wondering.
We are the Knights who say...Ni!
- Original Message -


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Ben
Sorry for being a pain but how much is that in pounds?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 12:25
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Ben,

As it says on the website MOTA will go on sell for $35.00 USD once it
is released.


On 11/7/10, Ben  wrote:
> How much is this bad boy gonna cost?

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Bryan,

Yes, we honor the purchases for Montezuma's Revenge. What we will be
doing is be offering free upgrades to everyone who preordered
Montezuma's Revenge to get Mysteries of the Ancients. At least the
side-scroller version. The full 3d FPS version will be full price for
everyone since that is a separate product.

Cheers!


On 11/7/10, Bryan Peterson  wrote:
> Correct me if I'm wrong, but do purchasers of Montezuma's Return have to pay
> for this new game. I'll happily do so if necessary of course since I'm keen
> to see USA Games be successful. But since I did purchase the game originally
> I was wondering. I was just wondering.
> We are the Knights who say...Ni!
> - Original Message -

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Richard,

Oh, you are missing quite a lot. first of all there are 22 rooms on
level 1 not 20 so there are two rooms you missed. Then, there is level
2, which is also in the demo, which you havent' even explored yet.

The spikes aren't until level 2. Since you haven't made it to level 2
yet you obviously won't see them.

As for the water I moved that from level 1 to level 3, and made a lot
of changes so you can swim underwater to find treasure and things like
that.


Cheers!




On 11/7/10, Richard Claridge  wrote:
> Hi thomasi haven't downloaded beta 16 but have played 15.
> I haven't seen any water or spikes etc. I've only seen 1 level and only up
> to room 20.
> Am I missing anything?
> Cheers
> Rich
>
>
>
> Sent from my iPhone

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi,

Shrug. I have never seen an error like that. My guess is somehow you
managed to get out of bounds of the array and crashed the game
somehow. Where exactly were you on level 2 when it crashed. I need to
know in order to try and reproduce this bug.

On 11/7/10, Karl Belanger  wrote:
> Speaking of bugs, I found one last night when playing Mota. It was early in
> level 2, and I was doing some rapid jumping. I hit a wall and got a runtime
> error 6025 "Pure virtual function call" at which point the game exited.
> Karl

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Charles Rivard
You sure are, even in beta 15.  The flooded room was removed quite some time 
ago, and there is a second level you haven't discovered a way into.  Give 
beta 16 a try.  I'll bet you're gonna love it!


---
Shepherds are the best beasts!
- Original Message - 
From: "Richard Claridge" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 7:11 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi thomasi haven't downloaded beta 16 but have played 15.
I haven't seen any water or spikes etc. I've only seen 1 level and only up 
to room 20.

Am I missing anything?
Cheers
Rich



Sent from my iPhone

On 7 Nov 2010, at 12:10, Thomas Ward  wrote:


Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since
Christmas is just around the corner, so to speak, we are now looking
at adding the game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As
the engine is more or less stable at this point we are in the final
stages of MOTA development.

On 11/7/10, Liam Erven  wrote:
Oh. I know it's in demo mode, but since it's a test, we can't even 
register

if we'd like to.
Thus. No saving, and death is about 50 times more frustrating.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Muhammed Deniz

It is.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 2:18 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


I think it will cost around $35, but check the source for the most accurate 
answer.  That source is the web site.


---
Shepherds are the best beasts!
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 6:20 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:

Oh. And adendum to my previous post. I can't even save? Is this a test
limitation or what? Makes it very difficult to progress at all.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Charles Rivard
I think it will cost around $35, but check the source for the most accurate 
answer.  That source is the web site.


---
Shepherds are the best beasts!
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 6:20 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:

Oh. And adendum to my previous post. I can't even save? Is this a test
limitation or what? Makes it very difficult to progress at all.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Karl Belanger
Speaking of bugs, I found one last night when playing Mota. It was early in
level 2, and I was doing some rapid jumping. I hit a wall and got a runtime
error 6025 "Pure virtual function call" at which point the game exited.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 07, 2010 7:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since
Christmas is just around the corner, so to speak, we are now looking
at adding the game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As
the engine is more or less stable at this point we are in the final
stages of MOTA development.

On 11/7/10, Liam Erven  wrote:
> Oh. I know it's in demo mode, but since it's a test, we can't even
register
> if we'd like to.
> Thus. No saving, and death is about 50 times more frustrating.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
Obviously you haven't played through it completely or you'd have been 
through level two. My assumption is that you're not exploring everywhere you 
can. As for the water it was removed from the current build because Thomas 
wanted to do more with it than he probably could have, such as have you swim 
underwater to find treasure and things.

We are the Knights who say...Ni!
- Original Message - 
From: "Richard Claridge" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 6:11 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi thomasi haven't downloaded beta 16 but have played 15.
I haven't seen any water or spikes etc. I've only seen 1 level and only up 
to room 20.

Am I missing anything?
Cheers
Rich



Sent from my iPhone

On 7 Nov 2010, at 12:10, Thomas Ward  wrote:


Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since
Christmas is just around the corner, so to speak, we are now looking
at adding the game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As
the engine is more or less stable at this point we are in the final
stages of MOTA development.

On 11/7/10, Liam Erven  wrote:
Oh. I know it's in demo mode, but since it's a test, we can't even 
register

if we'd like to.
Thus. No saving, and death is about 50 times more frustrating.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Richard Claridge
Hi thomasi haven't downloaded beta 16 but have played 15.
I haven't seen any water or spikes etc. I've only seen 1 level and only up to 
room 20.
Am I missing anything?
Cheers
Rich



Sent from my iPhone

On 7 Nov 2010, at 12:10, Thomas Ward  wrote:

> Hi Liam,
> 
> Oh, I bet. Wel,i have some good news for you on that score. Since
> Christmas is just around the corner, so to speak, we are now looking
> at adding the game registration system, new levels, etc in beta 17.
> Basically, over the course of the next two months are goal is to work
> towards wrapping this game up, and getting on to our next project. As
> the engine is more or less stable at this point we are in the final
> stages of MOTA development.
> 
> On 11/7/10, Liam Erven  wrote:
>> Oh. I know it's in demo mode, but since it's a test, we can't even register
>> if we'd like to.
>> Thus. No saving, and death is about 50 times more frustrating.
> 
> ---
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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson

thirty-five dollars isn't it?
We are the Knights who say...Ni!
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 5:20 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:

Oh. And adendum to my previous post. I can't even save? Is this a test
limitation or what? Makes it very difficult to progress at all.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson
Correct me if I'm wrong, but do purchasers of Montezuma's Return have to pay 
for this new game. I'll happily do so if necessary of course since I'm keen 
to see USA Games be successful. But since I did purchase the game originally 
I was wondering. I was just wondering.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, November 07, 2010 5:10 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since
Christmas is just around the corner, so to speak, we are now looking
at adding the game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As
the engine is more or less stable at this point we are in the final
stages of MOTA development.

On 11/7/10, Liam Erven  wrote:
Oh. I know it's in demo mode, but since it's a test, we can't even 
register

if we'd like to.
Thus. No saving, and death is about 50 times more frustrating.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Ben,

As it says on the website MOTA will go on sell for $35.00 USD once it
is released.


On 11/7/10, Ben  wrote:
> How much is this bad boy gonna cost?

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Muhammed Deniz

$35
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 12:20 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!



How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:

Oh. And adendum to my previous post. I can't even save? Is this a test
limitation or what? Makes it very difficult to progress at all.


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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Ben
How much is this bad boy gonna cost?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Smile. You can't save because the game is in demo mode. The save and
load game feature is only available in the full version. Remember a
demo is merely a demo. To get all the good stuff like mor levels,
load/save games, etc you need the full version.

Cheers!

On 11/7/10, Liam Erven  wrote:
> Oh. And adendum to my previous post. I can't even save? Is this a test
> limitation or what? Makes it very difficult to progress at all.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Liam Erven
Good.  I'm glad to hear that.  Would be nice to save and stuff.  
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 07, 2010 6:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since Christmas
is just around the corner, so to speak, we are now looking at adding the
game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As the
engine is more or less stable at this point we are in the final stages of
MOTA development.

On 11/7/10, Liam Erven  wrote:
> Oh. I know it's in demo mode, but since it's a test, we can't even 
> register if we'd like to.
> Thus. No saving, and death is about 50 times more frustrating.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Thomas Ward
Hi Liam,

Oh, I bet. Wel,i have some good news for you on that score. Since
Christmas is just around the corner, so to speak, we are now looking
at adding the game registration system, new levels, etc in beta 17.
Basically, over the course of the next two months are goal is to work
towards wrapping this game up, and getting on to our next project. As
the engine is more or less stable at this point we are in the final
stages of MOTA development.

On 11/7/10, Liam Erven  wrote:
> Oh. I know it's in demo mode, but since it's a test, we can't even register
> if we'd like to.
> Thus. No saving, and death is about 50 times more frustrating.

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Re: [Audyssey] MOTA Beta 16 Released!

2010-11-07 Thread Bryan Peterson

I can' understand that, especially if you've got a good game going.
We are the Knights who say...Ni!
- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Sunday, November 07, 2010 4:23 AM
Subject: Re: [Audyssey] MOTA Beta 16 Released!


It would be nice if you'd allow people to save even if it's the demo.  Got 
a

quarter way through the level and died after running out of bullets. Very
frustrating.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 07, 2010 5:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!

Hi Liam,

Yes, you only get one life as the game is sort of like an FPS game in a
side-scroller format. However, keep in mind that is balanced by the fact
that the full version allows you to save your game, actually multiple 
games,
so you can setup checkpoints to restore from. The arcade mode has been 
gone

for ages. It has been gone for a year or more.

Although, I have been asked several times to put the arcade mode back in. 
As

i have not decided what to do about that I've let it stand as is for the
time being.

HTH

On 11/7/10, Liam Erven  wrote:

So.  Let me understand this correctly from playing. You have one life,
when you die. That's it?
Yet you are in a tomb full of traps and enemies that can poison you
with out you knowing you're poisoned till you are about dead.
I take it the concept of arcade mode was scrapped? Am disappointed.



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