Re: [Audyssey] Monty news and updates.

2006-08-10 Thread shaun everiss
will windows update gripes about 1.1 not being installed.
And dotnet 2 does not override 1.1 and in fact if I let it I had an 
old install of 1.0 preloaded on here ,but I killed that.
They both run nicely on the same system without mucking the other and 
windows update still says both are required for update.
At 02:02 PM 8/10/2006, you wrote:

>Right... That is because you have 1.1 installed. Smile.
>
>
>shaun everiss wrote:
> > and nothing is a miss yet.
> >
>
>
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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Right... That is because you have 1.1 installed. Smile.


shaun everiss wrote:
> and nothing is a miss yet.
>   


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Shaun.
That is fine, but the game wouldn't have installed without 1.1. Which is 
the main reason I am not putting up 2.0 yet.

shaun everiss wrote:
> well I have both frameworks loaded tom.
>   


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread shaun everiss
and nothing is a miss yet.
At 12:38 AM 8/10/2006, you wrote:

>Hi, Mich.
>The new framework is not up there yet as I will be posting it when I
>actually have a product which needs it. In fact, it is a good idea I
>don't put it up to soon as someone might decide to upgrade to it and
>break compatibility with STFC and Monty current which still use 1.1.
>
>
>Mich Verrier wrote:
> > hi tom and all. I am wondering is the new Microsoft dot net frame 
> work up on
> > your web sight?or will this be included in the download package for Alfa 2
> > of monty?
> > from Mich Verrier from New Liskeard Ontario Canada
> > - Original Message -
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, August 09, 2006 5:52 AM
> > Subject: [Audyssey] Monty news and updates.
> >
> >
> >
> >> Hello gamers,
> >> Early this week, Monday, I began the process of updating Montezuma's
> >> Revenge to the 2.0 .NET Framework. In the process I have decided to also
> >> make a drastic alteration in the way game audio is handled.
> >> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
> >> sound effects. While that is generally ok allot of testers felt that the
> >> handling of sound effects just isn't quite right, and the roll off
> >> factor for sounds sounds fake and unnatural. I plan to correct this by
> >> rewriting the audio class for the game and will be using full virtual 3D
> >> buffers which will correct this issue. It should sound much more natural
> >> when the job is complete.
> >> Another major change I have planned is using DirectX DirectInput to
> >> handle game movement and keyboard control. In Alpha 1 allot of folks
> >> were discontent with the way keyboard input was handled. True I was just
> >> using a standard Windows form event to handle input. Again while
> >> functional the major problem with that was it couldn't support multiple
> >> keyboard controls such as control+right arrow to speed run or space
> >> arrow key to jump. As a result this will be changed to be more flexable
> >> with keyboard commands.
> >> So what can you expect in the updated release? In the upcoming release I
> >> plan to really overhall the core engine. This is going to take a quite a
> >> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
> >> with this stuff in the works.
> >>
> >>
> >>
> >> ___
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> >> visit
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> >> any subscription changes via the web.
> >>
> >>
> >>
> >
> >
> >
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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi Brandon,
Like you said it will take quite a while, perhaps a month, to upgrade 
the core engine to 0.2 stable, but I feel it will all be worth it. In 
the end you will get a completely new installation, support for .NET 
Framework 2.0, hopefully better audio, better input, and several fixes 
along the way.

Brandon Cole wrote:
> I think I speak for quite a few folks when I say that, although all this 
> will take some time, your effort is very much appreciated. Keep it up, 
> brotha! Haha.
>   


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread shaun everiss
well I have both frameworks loaded tom.
At 12:38 AM 8/10/2006, you wrote:

>Hi, Mich.
>The new framework is not up there yet as I will be posting it when I
>actually have a product which needs it. In fact, it is a good idea I
>don't put it up to soon as someone might decide to upgrade to it and
>break compatibility with STFC and Monty current which still use 1.1.
>
>
>Mich Verrier wrote:
> > hi tom and all. I am wondering is the new Microsoft dot net frame 
> work up on
> > your web sight?or will this be included in the download package for Alfa 2
> > of monty?
> > from Mich Verrier from New Liskeard Ontario Canada
> > - Original Message -
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, August 09, 2006 5:52 AM
> > Subject: [Audyssey] Monty news and updates.
> >
> >
> >
> >> Hello gamers,
> >> Early this week, Monday, I began the process of updating Montezuma's
> >> Revenge to the 2.0 .NET Framework. In the process I have decided to also
> >> make a drastic alteration in the way game audio is handled.
> >> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
> >> sound effects. While that is generally ok allot of testers felt that the
> >> handling of sound effects just isn't quite right, and the roll off
> >> factor for sounds sounds fake and unnatural. I plan to correct this by
> >> rewriting the audio class for the game and will be using full virtual 3D
> >> buffers which will correct this issue. It should sound much more natural
> >> when the job is complete.
> >> Another major change I have planned is using DirectX DirectInput to
> >> handle game movement and keyboard control. In Alpha 1 allot of folks
> >> were discontent with the way keyboard input was handled. True I was just
> >> using a standard Windows form event to handle input. Again while
> >> functional the major problem with that was it couldn't support multiple
> >> keyboard controls such as control+right arrow to speed run or space
> >> arrow key to jump. As a result this will be changed to be more flexable
> >> with keyboard commands.
> >> So what can you expect in the updated release? In the upcoming release I
> >> plan to really overhall the core engine. This is going to take a quite a
> >> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
> >> with this stuff in the works.
> >>
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >>
> >>
> >
> >
> >
> > ___
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> You can visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
> >
> >
>
>
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>
>
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>Checked by AVG Anti-Virus.
>Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Bryan.
I'm not sure at this point. After all I need to really update the core 
engine massively to introduce the new audio, input, and effects 
management for Alpha 2.
I'm also going to redraw temple 1 to the original 50 by 50 temple it was 
in the Alchemy version as per request and that could take a while to do 
all of those changes.



Bryan Peterson wrote:
> Will we see any of temple two in this new release?


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Sarah
O cool. I'm looking forward to the real thing. I'm not familiar with the 
video game but this is going to be fun.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 09, 2006 2:52 AM
Subject: [Audyssey] Monty news and updates.


Hello gamers,
Early this week, Monday, I began the process of updating Montezuma's
Revenge to the 2.0 .NET Framework. In the process I have decided to also
make a drastic alteration in the way game audio is handled.
In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
sound effects. While that is generally ok allot of testers felt that the
handling of sound effects just isn't quite right, and the roll off
factor for sounds sounds fake and unnatural. I plan to correct this by
rewriting the audio class for the game and will be using full virtual 3D
buffers which will correct this issue. It should sound much more natural
when the job is complete.
Another major change I have planned is using DirectX DirectInput to
handle game movement and keyboard control. In Alpha 1 allot of folks
were discontent with the way keyboard input was handled. True I was just
using a standard Windows form event to handle input. Again while
functional the major problem with that was it couldn't support multiple
keyboard controls such as control+right arrow to speed run or space
arrow key to jump. As a result this will be changed to be more flexable
with keyboard commands.
So what can you expect in the updated release? In the upcoming release I
plan to really overhall the core engine. This is going to take a quite a
long time to do. Not sure when Alpha 2 will be out, but it won't be soon
with this stuff in the works.



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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Charles Rivard
You took the words right off my fingertips.


- Original Message - 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 09, 2006 7:48 AM
Subject: Re: [Audyssey] Monty news and updates.


>I think I speak for quite a few folks when I say that, although all this
> will take some time, your effort is very much appreciated. Keep it up,
> brotha! Haha.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, August 09, 2006 5:52 AM
> Subject: [Audyssey] Monty news and updates.
>
>
>> Hello gamers,
>> Early this week, Monday, I began the process of updating Montezuma's
>> Revenge to the 2.0 .NET Framework. In the process I have decided to also
>> make a drastic alteration in the way game audio is handled.
>> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
>> sound effects. While that is generally ok allot of testers felt that the
>> handling of sound effects just isn't quite right, and the roll off
>> factor for sounds sounds fake and unnatural. I plan to correct this by
>> rewriting the audio class for the game and will be using full virtual 3D
>> buffers which will correct this issue. It should sound much more natural
>> when the job is complete.
>> Another major change I have planned is using DirectX DirectInput to
>> handle game movement and keyboard control. In Alpha 1 allot of folks
>> were discontent with the way keyboard input was handled. True I was just
>> using a standard Windows form event to handle input. Again while
>> functional the major problem with that was it couldn't support multiple
>> keyboard controls such as control+right arrow to speed run or space
>> arrow key to jump. As a result this will be changed to be more flexable
>> with keyboard commands.
>> So what can you expect in the updated release? In the upcoming release I
>> plan to really overhall the core engine. This is going to take a quite a
>> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
>> with this stuff in the works.
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Brandon Cole
I think I speak for quite a few folks when I say that, although all this 
will take some time, your effort is very much appreciated. Keep it up, 
brotha! Haha.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 09, 2006 5:52 AM
Subject: [Audyssey] Monty news and updates.


> Hello gamers,
> Early this week, Monday, I began the process of updating Montezuma's
> Revenge to the 2.0 .NET Framework. In the process I have decided to also
> make a drastic alteration in the way game audio is handled.
> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
> sound effects. While that is generally ok allot of testers felt that the
> handling of sound effects just isn't quite right, and the roll off
> factor for sounds sounds fake and unnatural. I plan to correct this by
> rewriting the audio class for the game and will be using full virtual 3D
> buffers which will correct this issue. It should sound much more natural
> when the job is complete.
> Another major change I have planned is using DirectX DirectInput to
> handle game movement and keyboard control. In Alpha 1 allot of folks
> were discontent with the way keyboard input was handled. True I was just
> using a standard Windows form event to handle input. Again while
> functional the major problem with that was it couldn't support multiple
> keyboard controls such as control+right arrow to speed run or space
> arrow key to jump. As a result this will be changed to be more flexable
> with keyboard commands.
> So what can you expect in the updated release? In the upcoming release I
> plan to really overhall the core engine. This is going to take a quite a
> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
> with this stuff in the works.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Bryan Peterson

Will we see any of temple two in this new release?



It ain't pretty when the pretty leaves you with no place to go.






From: Thomas Ward <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: [Audyssey] Monty news and updates.
Date: Wed, 09 Aug 2006 05:52:51 -0400

Hello gamers,
Early this week, Monday, I began the process of updating Montezuma's
Revenge to the 2.0 .NET Framework. In the process I have decided to also
make a drastic alteration in the way game audio is handled.
In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
sound effects. While that is generally ok allot of testers felt that the
handling of sound effects just isn't quite right, and the roll off
factor for sounds sounds fake and unnatural. I plan to correct this by
rewriting the audio class for the game and will be using full virtual 3D
buffers which will correct this issue. It should sound much more natural
when the job is complete.
Another major change I have planned is using DirectX DirectInput to
handle game movement and keyboard control. In Alpha 1 allot of folks
were discontent with the way keyboard input was handled. True I was just
using a standard Windows form event to handle input. Again while
functional the major problem with that was it couldn't support multiple
keyboard controls such as control+right arrow to speed run or space
arrow key to jump. As a result this will be changed to be more flexable
with keyboard commands.
So what can you expect in the updated release? In the upcoming release I
plan to really overhall the core engine. This is going to take a quite a
long time to do. Not sure when Alpha 2 will be out, but it won't be soon
with this stuff in the works.



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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Mich Verrier
hi ok thanks a lot. for letting me know. well good luck and i am shure you 
will have a really cool game when it is finnished

from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, August 09, 2006 8:38 AM
Subject: Re: [Audyssey] Monty news and updates.


> Hi, Mich.
> The new framework is not up there yet as I will be posting it when I
> actually have a product which needs it. In fact, it is a good idea I
> don't put it up to soon as someone might decide to upgrade to it and
> break compatibility with STFC and Monty current which still use 1.1.
>
>
> Mich Verrier wrote:
>> hi tom and all. I am wondering is the new Microsoft dot net frame work up 
>> on
>> your web sight?or will this be included in the download package for Alfa 
>> 2
>> of monty?
>> from Mich Verrier from New Liskeard Ontario Canada
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Wednesday, August 09, 2006 5:52 AM
>> Subject: [Audyssey] Monty news and updates.
>>
>>
>>
>>> Hello gamers,
>>> Early this week, Monday, I began the process of updating Montezuma's
>>> Revenge to the 2.0 .NET Framework. In the process I have decided to also
>>> make a drastic alteration in the way game audio is handled.
>>> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
>>> sound effects. While that is generally ok allot of testers felt that the
>>> handling of sound effects just isn't quite right, and the roll off
>>> factor for sounds sounds fake and unnatural. I plan to correct this by
>>> rewriting the audio class for the game and will be using full virtual 3D
>>> buffers which will correct this issue. It should sound much more natural
>>> when the job is complete.
>>> Another major change I have planned is using DirectX DirectInput to
>>> handle game movement and keyboard control. In Alpha 1 allot of folks
>>> were discontent with the way keyboard input was handled. True I was just
>>> using a standard Windows form event to handle input. Again while
>>> functional the major problem with that was it couldn't support multiple
>>> keyboard controls such as control+right arrow to speed run or space
>>> arrow key to jump. As a result this will be changed to be more flexable
>>> with keyboard commands.
>>> So what can you expect in the updated release? In the upcoming release I
>>> plan to really overhall the core engine. This is going to take a quite a
>>> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
>>> with this stuff in the works.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>>
>>
>>
>>
>> ___
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>>
>
>
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> 



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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Thomas Ward
Hi, Mich.
The new framework is not up there yet as I will be posting it when I 
actually have a product which needs it. In fact, it is a good idea I 
don't put it up to soon as someone might decide to upgrade to it and 
break compatibility with STFC and Monty current which still use 1.1.


Mich Verrier wrote:
> hi tom and all. I am wondering is the new Microsoft dot net frame work up on 
> your web sight?or will this be included in the download package for Alfa 2 
> of monty?
> from Mich Verrier from New Liskeard Ontario Canada
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, August 09, 2006 5:52 AM
> Subject: [Audyssey] Monty news and updates.
>
>
>   
>> Hello gamers,
>> Early this week, Monday, I began the process of updating Montezuma's
>> Revenge to the 2.0 .NET Framework. In the process I have decided to also
>> make a drastic alteration in the way game audio is handled.
>> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
>> sound effects. While that is generally ok allot of testers felt that the
>> handling of sound effects just isn't quite right, and the roll off
>> factor for sounds sounds fake and unnatural. I plan to correct this by
>> rewriting the audio class for the game and will be using full virtual 3D
>> buffers which will correct this issue. It should sound much more natural
>> when the job is complete.
>> Another major change I have planned is using DirectX DirectInput to
>> handle game movement and keyboard control. In Alpha 1 allot of folks
>> were discontent with the way keyboard input was handled. True I was just
>> using a standard Windows form event to handle input. Again while
>> functional the major problem with that was it couldn't support multiple
>> keyboard controls such as control+right arrow to speed run or space
>> arrow key to jump. As a result this will be changed to be more flexable
>> with keyboard commands.
>> So what can you expect in the updated release? In the upcoming release I
>> plan to really overhall the core engine. This is going to take a quite a
>> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
>> with this stuff in the works.
>>
>>
>>
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Re: [Audyssey] Monty news and updates.

2006-08-09 Thread Mich Verrier
hi tom and all. I am wondering is the new Microsoft dot net frame work up on 
your web sight?or will this be included in the download package for Alfa 2 
of monty?
from Mich Verrier from New Liskeard Ontario Canada
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 09, 2006 5:52 AM
Subject: [Audyssey] Monty news and updates.


> Hello gamers,
> Early this week, Monday, I began the process of updating Montezuma's
> Revenge to the 2.0 .NET Framework. In the process I have decided to also
> make a drastic alteration in the way game audio is handled.
> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
> sound effects. While that is generally ok allot of testers felt that the
> handling of sound effects just isn't quite right, and the roll off
> factor for sounds sounds fake and unnatural. I plan to correct this by
> rewriting the audio class for the game and will be using full virtual 3D
> buffers which will correct this issue. It should sound much more natural
> when the job is complete.
> Another major change I have planned is using DirectX DirectInput to
> handle game movement and keyboard control. In Alpha 1 allot of folks
> were discontent with the way keyboard input was handled. True I was just
> using a standard Windows form event to handle input. Again while
> functional the major problem with that was it couldn't support multiple
> keyboard controls such as control+right arrow to speed run or space
> arrow key to jump. As a result this will be changed to be more flexable
> with keyboard commands.
> So what can you expect in the updated release? In the upcoming release I
> plan to really overhall the core engine. This is going to take a quite a
> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
> with this stuff in the works.
>
>
>
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