Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Shiny protector

My favourite is scansoft Daniel.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, March 28, 2011 5:18 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Jim,

That's definitely an interesting list of voices. While I generally
like the Cepstral voices Emily, Frank, Linda, and Robin definitely
aren't my favorites. They are some of there lower quality sounding
voices in my opinion. I like Cepstral Diane, Cepstral Callie, and
Cepstral David which I use on my Linux laptop for reading books,
e-mails, etc.  However, we seam to be in agreement regarding the At&T
voices.

Cheers!


On 3/28/11, Jim Kitchen  wrote:

Hi Hayden,

Wow! that's pretty amazing that you got Scansoft Jill from one of my 
games

since I myself do not even have that voice. 

I do have
AT&T Crystal
AT&T Audrey
AT&T Charles
AT&T Claire
AT&T Anjali
AT&T Lauren
AT&T Mel
AT&T Mike
AT&T Ray
AT&T Rich
Cepstral Emily
Cepstral Frank
Cepstral Linda
Cepstral Robin
CMU Kal Diphone
Microsoft Mary
Microsoft Mike
Microsoft Sam
NeoSpeech Kate
NeoSpeech Paul
ScanSoft Jane
ScanSoft Jennifer

My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles.  But I do 
also

like NeoSpeech Kate both on my computer and on my Book Sense XT.

BFN

 Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Thomas Ward
Hi Jim,

That's definitely an interesting list of voices. While I generally
like the Cepstral voices Emily, Frank, Linda, and Robin definitely
aren't my favorites. They are some of there lower quality sounding
voices in my opinion. I like Cepstral Diane, Cepstral Callie, and
Cepstral David which I use on my Linux laptop for reading books,
e-mails, etc.  However, we seam to be in agreement regarding the At&T
voices.

Cheers!


On 3/28/11, Jim Kitchen  wrote:
> Hi Hayden,
>
> Wow! that's pretty amazing that you got Scansoft Jill from one of my games
> since I myself do not even have that voice. 
>
> I do have
> AT&T Crystal
> AT&T Audrey
> AT&T Charles
> AT&T Claire
> AT&T Anjali
> AT&T Lauren
> AT&T Mel
> AT&T Mike
> AT&T Ray
> AT&T Rich
> Cepstral Emily
> Cepstral Frank
> Cepstral Linda
> Cepstral Robin
> CMU Kal Diphone
> Microsoft Mary
> Microsoft Mike
> Microsoft Sam
> NeoSpeech Kate
> NeoSpeech Paul
> ScanSoft Jane
> ScanSoft Jennifer
>
> My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles.  But I do also
> like NeoSpeech Kate both on my computer and on my Book Sense XT.
>
> BFN
>
>  Jim
>
> You're just jealous because the voices only talk to me.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Jim Kitchen

Hi Hayden,

Wow! that's pretty amazing that you got Scansoft Jill from one of my games since I 
myself do not even have that voice. 

I do have
AT&T Crystal
AT&T Audrey
AT&T Charles
AT&T Claire
AT&T Anjali
AT&T Lauren
AT&T Mel
AT&T Mike
AT&T Ray
AT&T Rich
Cepstral Emily
Cepstral Frank
Cepstral Linda
Cepstral Robin
CMU Kal Diphone
Microsoft Mary
Microsoft Mike
Microsoft Sam
NeoSpeech Kate 
NeoSpeech Paul

ScanSoft Jane
ScanSoft Jennifer

My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles.  But I do also 
like NeoSpeech Kate both on my computer and on my Book Sense XT.

BFN

Jim

You're just jealous because the voices only talk to me.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread Jim Kitchen

Hi Thomas,

Right if you are playing a text adventure game with some text adventure tool 
kit engine, but if you are writing a game yourself you can build in all of the 
sapi5 speech review that one would need.  Like spelling out names, places, 
things etc etc like Qo'nos for example.  It just takes building in any review 
that a person might need.

BFN

Jim

I'd love to, but I'm building a pig from a kit.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-28 Thread dark
This is actually why i tend to keep hal running even when having Sapi read 
screens in winfrotz tts, so that words like Qo'nos are indeed readable with 
virtual focus.


I will say though as someone who needs to use sapi support a lot in games 
which either don't print text to the screen for Hal to read or where such 
reading would interfere with the game (eg in a mud), I don't find it too 
much trouble.


In fact vip mud has a very nice answer to the spelling problem in terms of 
it's find and review keys precisely so that you can check spellings and grab 
words from the output window to use in commands and I've used the keys very 
efficiently with sapi.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Thomas Ward
Hi Jim,

Yeah, I've always wondered why some people are under the illusion that
some Sapi voices ship with the game. Of course, a person can, if they
wish, bundle a setup of Mike, Mary, and Sam with their installs but
they can't legally do that for anything else unless they have a
distribution right. Technically, I'm not suppose to record voice clips
of commercial Sapi voices but I currently do. I'm still debating how
to handle that sticky issue. I figure before I release MOTA 1.0 I'll
have to remove the voice clips and turn on the Sapi support in G3D
instead.

However, it is kind of funny, I don't remember which list it was on,
but this gguy ask me how to install the voice for MOTA so he could use
it with Jaws. I'm like "what? It is just a bunch of wav files I
recorded using Acapela Heather." Apparently he wasn't aware I was only
using voice samples of a Sapi voice and believed he had the real thing
installed on his system.


Anyway, I understand what you are saying about the review keys and
that's not quite what I meant. Yes, your review keys are helpful,
downright necessary in most games, but that doesn't work in
triditional text adventure games whare you must absolutely know the
correct spelling of words to type the commands.

For instance, let's say you are playing a space adventure. Let's just
say Star Trek for example. You have to go to the Klingon homeworld
Qo'nos. Now, I already know no Sapi voice will say that word
correctly, and the spelling is weird. You need to physically review
the screen and have it spell out q o apostrophy n o s. So you can type
a command like
"ggoto Qo'nos"
into the game. Sapi voices alone often fail to work in those games
because short of building in a screen reader into the game its pretty
hard to look up spellings on the fly. About the best you can do is
have a cheat sheet  of commands or spellings open in Notepad to lookup
words you might not know how to spell.

As for the Neospeech voices as I told Philip I think it has something
to do with the C++ implamentation of Sapi. Back when I was using C#
.Net and Visual Basic .Net for my games I had no such issues with
Neospeech Kate or Paul either. However, when I was testing G3D after I
added Sapi 5 support those voices didn't work right. I thought it was
my own mistake, thought it was a bug in my code, but now that Philip
too has this problem with BGT there is something wrong with the Sapi 5
SDK for C++ developers I think.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Hayden Presley
Hi Jim,
Yeah? They do? You're quite something; I got Scansoft Jill with mine! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, March 27, 2011 8:36 PM
To: Thomas Ward
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Thomas,

As I said trucker was the second dos game that I converted to a Windows
game.  At the time I was using VB4.  I dropped a text box on the form and
put text to it.  When I did, I highlighted the text and held it highlighted
for half a second.  That was why Jaws saw and read it automatically.  Too
bad as I said JFW was the only Windows screen reader that did.

I was once asked what I thought was one special thing about my games.  And I
answered that I have always had built in review keys.  Mostly I use the
function keys f1 through f12.  Like in hangman it will pronounce the letters
and spaces etc.  And in my baseball game they speak things such as the
inning, ball and strike count, score etc.  So that is one way around the
sapi5 option not having the text on the screen to review with the screen
reader.  You just build it into the game.  I even did that back in the dos
games.  In those I just rewrote the text on the screen and all of the dos
screen readers spoke it.

That is a puzzler about Phillip and the Neo Speech voices.  I have always
used the same sapi5 code and it works for all of my AT&T, Microsoft,
ScanSoft, Cepstral and Neo Speech voices.

Isn't that funny that people thing that the sapi5 voices come with the
games?

BFN

 Jim

"Toto, I don't think we're in DOS anymore..."

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Jim Kitchen

Hi Thomas,

As I said trucker was the second dos game that I converted to a Windows game.  
At the time I was using VB4.  I dropped a text box on the form and put text to 
it.  When I did, I highlighted the text and held it highlighted for half a 
second.  That was why Jaws saw and read it automatically.  Too bad as I said 
JFW was the only Windows screen reader that did.

I was once asked what I thought was one special thing about my games.  And I 
answered that I have always had built in review keys.  Mostly I use the 
function keys f1 through f12.  Like in hangman it will pronounce the letters 
and spaces etc.  And in my baseball game they speak things such as the inning, 
ball and strike count, score etc.  So that is one way around the sapi5 option 
not having the text on the screen to review with the screen reader.  You just 
build it into the game.  I even did that back in the dos games.  In those I 
just rewrote the text on the screen and all of the dos screen readers spoke it.

That is a puzzler about Phillip and the Neo Speech voices.  I have always used the 
same sapi5 code and it works for all of my AT&T, Microsoft, ScanSoft, Cepstral 
and Neo Speech voices.

Isn't that funny that people thing that the sapi5 voices come with the games?

BFN

Jim

"Toto, I don't think we're in DOS anymore..."

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Thomas Ward
Hi Jim,

Yeah, now that you mention it I do recall Window-Eyes 3.1 and earlier
had problems with the command prompt window. If you wanted to actually
run an MS Dos program with speech you had to switch over to
Vocal-Eyes, Jaws for Dos, ASAP, or some other Dos screen reader at the
time. However, now that most people don't need it current versions of
Window-Eyes such as v7.5 work fine with the Windows XP, Vista, and
Windows 7 command prompt window. I use Window-Eyes all the time with
scare, frotz, and various other dos interactive fiction interpreters
as well as various commandline compilers like MinGW and Javac. So
Window-eyes command prompt support added in version 4, I think, has
been a huge help to me. As I recall they added support about the time
Windows XP was first coming out. Unfortunately, in the main that was a
little too late since all the Dos games like Lone Wolf, Trek 99,  the
various PCS Games,your games, etc all began being rewritten for
Windows so command prompt support was just a tad bit late for
Window-eyes users.

As for recorded speech I have to agree with you. It is a lot of work
and isn't at all as flexable as using Sapi 5 directly. Unfortunately,
not everyone has high-quality Sapi compatible voices, and I seam to
recall getting a few not so happy remarks from gamers to include a
better voice with my games. Which only proves most people want
something for nothing.

On Linux the issue with using direct TTS is even more problematic. We
have Speech-Dispatcher which is something like Sapi, but unfortunately
since it is open source if you buy a brand new Del with Ubuntu 10.10
on it the only Speech-Dispatcher speech drivers you get are open
source drivers for ESpeak, Festival, and other open source speech
engines like that. They're not exactly the best quality voices out
there for Linux. Of course you can buy the Cepstral voices, AT&T
voices, Eloquence, etc for Linux which are far superior, but then you
have to go through the hastle of finding the latest Speech-Dispatcher
commercial drivers or recompile them yourself. That I.E. is the
biggest downfall Linux has to aaccessibility in my opinion. Most Linux
users won't fool with it to acquire the better TTS voices.

It is for that reason I've been thinking about writing my own custom
speech API for Linux. As part of my G3D engine it wouldn't be under
the Linux GPL license so could include up to date commercial speech
drivers for the AT&T Voices, Cepstral Voices, Eloquence, Dectalk, you
name it. When they run the package manager like dpkg it would
automatically install my custom commercial speech drivers. All the end
user would have to do is buy and install the commercial TTS engine
they want.

Which sort of brings me around to my point. If I create an RPG game as
we we were talking about earlier there is only two ways to pass along
a large amount of info to the gamer. One, we could display text
directly to the screen either via the Windows command prompt window or
via a terminal window on Mac and Linux operating systems. Two, the
other is to tap into the operating systems TTS speech API and simply
speak outloud all the necessary information. Both have advantages and
disadvantages to consider.

If we display text to the screen that makes the code extremely
portable so that the game can be recompiled for Pacmates, IPhones, and
probably any number of handheld devices as well as various types of
PCs. As someone who isn't strictly speaking a Windows-only user the
idea of making the product as portable as possible is good. Plus for
screen readers that can read a command prompt and terminal window that
gives them the ability to review the screen on demand, look up
spellings, and things like that.That is something you don't get when
shooting the text directly to Sapi. On the downside not all screen
readers handles a command prompt window exactly the same so the
process may be more manual for some than others. Plus I know from
experience one big problem is you have to be careful that the text
doesn't scroll off the screen, or wrap in the wrong place. Text
formatting errors in cases like that are nasty.

On the other hand using text to speech directly resolves some issues
but adds a few problems of its own. With Sapi it doesn't matter how
the text is formatted, weather it scrolls off screen, etc because it
is just speaking outloud what it is given to speak.  I'd say the
biggest advantage Sapi is got is that you don't need a screen reader
at all to play said game. Just start the game and it will speak
everything you want/need on demand. Unfortunately, if you want to look
up the spelling of a person, place, or thing in the game you can't.
There really is no way to really review the text word by word
character by character as you would with a screen reader. This was my
biggest complaint with Winfrotz TTS as I could never go back and
review something Sapi mangled or I wasn't sure how a certain named was
spelled. Plus API implamentation changes from platform t

Re: [Audyssey] Thoughts on Community Projects

2011-03-27 Thread Jim Kitchen

Hi Thomas,

Yes, my second game for Windows was Trucker.  I put text on the screen and Jaws 
would read it.  Too bad that Window Eyes and other screen readers would not.  
So then I started making games with recorded speech.  That is allot of work and 
not as flexible as using the sapi5 text to speech engine.  I just wish that 
everyone could have a high quality sapi5 voice or two that they liked.  Now 
Pong and the game that I am working on now do not have much speech in them, so 
recorded speech could work.  Well until the score, log file and record file 
that is.

Yes, Blossom Music Center was the out door amphitheater that we also saw Pat 
Bennatar at.  Great great concert.  Just a bit too loud though.  Not only did 
it sound great, but she was wearing that skin tight black cat suit with the red 
ties.  She really looked great!  And Neil Geraldo had his arm in a cast.  Still 
played excellently though.

BFN

Jim

Cannabis, Rock N Roll, Sex, Love, Health, Happiness and Peace to all!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Shaun,

Welll, in my experience the command prompt window is not much
different than running MS Dos. When I play Adrift games via Scare
Window-Eyes reads all the new text as soon as it comes up on screen.
Diddo for frotz. I don't have to use any review cursors to read the
new text unless I missed something and need to read it again.I suppose
this probably depends on screen reader implamentation though. However,
I myself have no problems playing text games in Windows as Window-Eyes
is pretty good at reading new text in the command prompt window. The
only apps that give me problems is Winfrotz, Adrift, and Wintads as
those require a review cursor where the Dos versions are more
accessible.

Cheers!




On 3/22/11, shaun everiss  wrote:
> yes we are.
> Though to be fair, in the old dos days I got imersed in a story, let
> it run and it did.
> Now I need to go to my review curser to hear text and then out of it
> to put in dcommands.
> Though I still paly text games ocationally it never feels like I can
> fully get involved like I used to.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

yes we are.
Though to be fair, in the old dos days I got imersed in a story, let 
it run and it did.
Now I need to go to my review curser to hear text and then out of it 
to put in dcommands.
Though I still paly text games ocationally it never feels like I can 
fully get involved like I used to.

At 04:05 a.m. 22/03/2011, you wrote:
How would the addition of sound improve a text game's story 
line?  Whether you hear a battle or read a description of it, it 
still happens, and aren't we talking about a text? Game?


Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, "Ken the Crazy"  wrote:

> Hey Tom,
> First, you say that acting would cost too much money--but I find 
that there are a lot of ham actors on list.  I have heard many 
people claim to be willing to do voice-overs.  Many of these same 
people are the ones that want a community project, so why not let 
them shine?  The same can be said for sound design.  I don't see 
having to pay much money for anything personally.
> A text game with audio sounds different.  I would be interested 
in that, because it would have a better story line and 
everything--and you could, as you said, do audio mainly for the 
ambience, with maybe some cut scenes thrown in.

> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Shaun,
>>
>> Just because a game is text-based doesn't mean it necessarily won't
>> have any audio at all. I didn't mean to give you that impression. What
>> I was trying to point out is that I'm not planning on creating an RPG
>> game as advanced as Entombed with sounds and music for every single
>> thing just because that would cost an out ragious amount of money for
>> a game I'm planning to produce as open source,. So sounds and things
>> like that are negotiable depending on cost of course.
>>
>> However, I don't see having a few ambient sounds like the sound of a
>> space station while you are in the watch tower or a background
>> cityscape as you are patroling one of the cities a big deal. I have
>> loads of common effects like that. Plus some effects like punches,
>> kicks, guns, lasers, whatever are more or less easy to come by too if
>> I wanted to have some background effects included. However, as far as
>> things like voice acting I think it would cost too much to come up
>> with anything like that for a free open source game. What I want to
>> do, if I do it at all, is produce something on a shoe-string budget we
>> can build together and have fun with it.
>>
>> Although, I'm not sure exactly why you don't like text games any more.
>> Personally, although I like audio games I find text-based games have a
>> lot better plots, story lines, and everything can be described in
>> detail. Audio tends to really lack this story element and there are
>> certain things visually that can not be, nore will ever be, conveyed
>> through audio alone.
>>
>> Cheers!
>>
>> On 3/20/11, shaun everiss  wrote:
>>> hmmm I am not much for text rpgs anymore.
>>> Audio is the way to go even if its just generic audio.
>>> As long as you could play the nes and spc files, etc you could
>>> probably find soundtracks I have 7gb of capcom and megaman track
>>> remixes and probably several nes and snes track files floating round.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management 
of the list,

>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamer

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss
well on the ffproject.com site most calculations are done for you and 
you select different options via link, obviously you have no control 
where you go and you can't always go back but you still need to make 
critical decisions.

These are good but I haven't touched  the site  for a number of months.
Firstly due to life etc I have not had the energy to actually bother with it.
THen there is only so much of that I can play, though I may just 
check it again now I am thinking about it.

The engine it uses is quite good.
maybe you should see about using that system.
Its quite basic but all dice roles are done.
At 03:28 a.m. 22/03/2011, you wrote:

Hi Ken and all,

Well, one way to get interested in text-based RPG games is to try a
few out. I'd go to
http://www.srith.com
and sign up for a free membership. It isn't as good as a full guild
membership, but it might give you an idea of the type of gamebook
system I'm thinking of.It is fairly sstraight forward all things
considered.

As far as remembering hot keys etc don't worry about that. I was
thinking of using menus with shortcut keys asigned so that wouldn't be
like the kinds of text adventure games you are thinking of were you
have to type commands like "north" "south" "east" "west" and all that.
Generally, keys like n, s, e, and w will move in those directions.
However, as I said I was mainly thinking of some sort of menu system
were you simply select the action to do from a list and it does it
rather than trying to remember complex commands etc.

From what I'm reading here I think a lot of you don't really
understand exactly of what I'm thinking of so let me try and explain
the idea more in detail if I can. I think that might answer your
questions ahead of time.

Essentially, what I'm thinking of is a text-based gamebook adventure
system similar to other gamebook  style roll playing games where you
select a list of predefined characters from a list of super heroes,
and then you'll enter the game and select an adventure to play. Like
many roll playing games you'll have certain skills you need to train
up as you play the game. For example, Batman might start out with
unarmed combat, stealth, weaponry since those are the skills he
generally uses when battling enemies. As you play you will gather up
general experience points which you can allocate to combat, weaponry,
and stealth to improve his skills. Superman on the other hand will
start out with special powers such as heat vision, freeze breath, and
x-ray vision. The higher you train Superman's powers the better his
x-ray vision will be or the easier his heat vision will cut through
walls etc. If playing Wonder Woman the higher her weaponry skill is
the more effective she is at blocking enemy attacks with her magic
bracelets. That's pretty much how training skills and powers will
work.

Obviously, since the roll playing game comes from the standpoint of an
untrained hero or heroine the game stories will range from beginner to
expert levels of challenge. You won't be able to unlock an adventure
involving Dark Seid or Mongul until you have reached a certain skill
level or power level to actually fight one of the higher bosses in the
game. Instead your first adventures will probably deal with petty
criminals like muggers, bank robbers, or basic game bosses like Cat
Woman who has no special powers or abilities. So in that way the game
play is balanced and you won't accidently be biting off more than you
can chew at once.

As I've mentioned navigation will be simple. What you'll get is a
screen of text followed by a basic menu of options you can take from
this location such as enter city hall, visit the museum,  visit star
labs, rrest, whatever. It won't involve typing in complex commands,
using maps, or any of the other things I've seen over the past couple
of days. The user interface will hopefully be designed to be simple
stupid.


Finally, besides what I've mentioned above one of the aims of making
this free and open source is so that the project is portible and can
be run on various devices such as a Windows PC, Linux PC, Macbook,
IPhone, etc. For that reason using a text-based user interface is
perfect because it can be compiled on virtually anything and run from
almost any device. At the moment I'm considering C or C++ for that
very reason. You can use native libraries without having to worry
about third-party runtime libraries like Java, .Net, or Python. Any
thoughts?

Even though many of you aren't programmers you can help in other ways.
Even though I might use the source books as a guide I'd rather write
my own game adventures. Perhaps some of you who are familiar with the
comic books or the Justice League comics like Justice League Unlimited
will be able to submit story ideas, add suggestions, or make
suggestions for your favorite super hero or villain.

For example, right now I've been writing down a list of what I believe
to be the most popular DC Comics super heroes. Feel free to add to the
list 

Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

yeah that would be my beef to.
Screen readers reading out games like in the old days was fine but 
now you have sound well I like that better.

At 10:52 p.m. 21/03/2011, you wrote:

Hey all,
As far as roll playing games, the text version doesn't sound bad, 
but what would really kick butt, in my oppinion, is a game like that 
set up on Teamtalk, played live and with a real DM.  For me it's 
just hard to feel I'm in a game when it's a screen reader reading 
out everything, and I'm as concerned with moving the cursors around, 
trying to remember that right hot key and so on.  (Guess I got way 
overdone with text adventure games?)  When I was a teen I played D&D 
a few times, and loved it--and never really found that level of 
enjoying other games since.  I remember feeling such a part of the 
d&d world that I starting using my cane more like a staff for a 
while--mainly just for fun, but there was that feeling...
However, I've never played the text-based role playing games like 
you're talking about, so it might be fun too.  I know that playing 
Supedrman would just absolutely rock!


As far as the arcade games go, I've be

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread shaun everiss

we don't really need the voice acting for opensource unless you want it.
At 12:40 p.m. 21/03/2011, you wrote:

Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss  wrote:
> hmmm I am not much for text rpgs anymore.
> Audio is the way to go even if its just generic audio.
> As long as you could play the nes and spc files, etc you could
> probably find soundtracks I have 7gb of capcom and megaman track
> remixes and probably several nes and snes track files floating round.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-25 Thread Thomas Ward
Hi Jim,

I know how you feel. I started learning to program in 1998 and 1999,
and things were definitely easier when I could do something like
printf ("Hello world!\n");
and have the text immediately written to the screen. Of course, as you
said with true Dos there was no way to really get audio support.
However, with DirectX you could use DirectSound or XAudio2 with the
Command Prompt window to have text and audio if you wanted.
Unfortunately, now days most people expect a window, even if it is an
empty one, to contain the contents of the game.

P.S.

As for Pat Benatar concerts I definitely agree with you on that score.
I went to se Pat Benatar several years ago at Blossom Music and the
consert was extremely loud. I was losing my sight at the time so we
got tickets to sit up close so I could see her and the band up close.
Thing was the amplifiers were so loud I thought my ears were going to
split. However, the concert was awesome.

Cheers!

On 3/24/11, Jim Kitchen  wrote:
> Hi Ken,
>
> Thank you very much.  Yeah in 1999 I was still doing dos.  I still liked
> that you could put text to the screen in dos and every single dos screen
> reader would read it automatically.  Do wish that we could do that in
> Windows.  But we can do so much more with sounds in Windows and we do have
> the sapi5 text to speech engine.
>
> I once picked up my ex's nieces little girl because she was crying.  I never
> did that ever again.  She screamed in my ear so loud that my ear rang for a
> day or so.  That was almost as bad as fourth row center stage at an out door
> amphitheater concert.  I mean Pat Benatar was great! but my ears rang for a
> day or so after.
>
> BFN
>
>  Jim
>
> Don't you hate boring taglines?
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-24 Thread Jim Kitchen

Hi Ken,

Thank you very much.  Yeah in 1999 I was still doing dos.  I still liked that 
you could put text to the screen in dos and every single dos screen reader 
would read it automatically.  Do wish that we could do that in Windows.  But we 
can do so much more with sounds in Windows and we do have the sapi5 text to 
speech engine.

I once picked up my ex's nieces little girl because she was crying.  I never 
did that ever again.  She screamed in my ear so loud that my ear rang for a day 
or so.  That was almost as bad as fourth row center stage at an out door 
amphitheater concert.  I mean Pat Benatar was great! but my ears rang for a day 
or so after.

BFN

Jim

Don't you hate boring taglines?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Hayden Presley
Hi Thomas,
Oh? Which games would those be?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 23, 2011 4:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Jim,

That's true. The better someone's creative writing skills the better
the text adventure or roll playing game is. Those games are heavily
story based, and really require decent writing talent. Out of my years
as a text adventurer I've played text adventures ranging from abismal
to fantastic.  All depending on how skilled a creative writer the
developer is. I've even found a few that is both abismal and fantastic
at the same time.

Cheers!


On 3/23/11, Jim Kitchen  wrote:
> Hi Ken,
>
> That's cool that the text adventure tool kits now also allow sounds.  One
> reason that I do not use a text adventure tool kit is that one would want
to
> have good creative writing skills when creating a text adventure game.
>
> BFN
>
>  Jim
>
> I wouldn't even write Email without a spell checker.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Thomas Ward
Hi Jim,

That's true. The better someone's creative writing skills the better
the text adventure or roll playing game is. Those games are heavily
story based, and really require decent writing talent. Out of my years
as a text adventurer I've played text adventures ranging from abismal
to fantastic.  All depending on how skilled a creative writer the
developer is. I've even found a few that is both abismal and fantastic
at the same time.

Cheers!


On 3/23/11, Jim Kitchen  wrote:
> Hi Ken,
>
> That's cool that the text adventure tool kits now also allow sounds.  One
> reason that I do not use a text adventure tool kit is that one would want to
> have good creative writing skills when creating a text adventure game.
>
> BFN
>
>  Jim
>
> I wouldn't even write Email without a spell checker.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Ken the Crazy
Hey Jim, you don't have anything to worry about.  Your games are good 
enough.  You were the one to get me into audio games in the first place.  I 
was writing World of Darkness-way back in 1999, and decided to see if 
anybody else was doing accessible games--and voila!  I see your name first 
thing.
I won't say that those were the good-old days, though my ears were certainly 
not ringing as they are today, because I had to constantly carry my daughter 
around or she was very unhappy--but I still got in a lot of gaming.  Then, 
of course, I found PCS games, and shades of doom--and the rest is history.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Jim Kitchen" 

To: "Ken the Crazy" 
Sent: Wednesday, March 23, 2011 5:40 AM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Ken,

That's cool that the text adventure tool kits now also allow sounds.  One 
reason that I do not use a text adventure tool kit is that one would want 
to have good creative writing skills when creating a text adventure game.


BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen

Hi Rich and Frost,

Oh yeah, The Herculoids.  Thanks!  I knew that it was something oids.

BFN

- Original Message -
Hi,

Jim kitchen wrote:

Begin quote.
And what was the name of the family in with the Super Friends.  You know with 
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that 
shot exploding rocks out of it's horn and a rock man I think.  The Father used 
a slingshot to shoot exploding rocks.  They combined with Space Ghost sometimes.
end quote

The show was called the Herculoids. The wicki URL is

http://en.wikipedia.org/wiki/The_Herculoids

Rich

Jim

Why do my fusion pistols keep exploding!?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen

Hi Thomas,

Firestar, thanks.  Also with Thundar the Barbarian and Oocla the Mock, Princess 
Aerial was pretty hot for a cartoon character.

BFN

Jim

I can't believe my computer's on fire.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-23 Thread Jim Kitchen

Hi Ken,

That's cool that the text adventure tool kits now also allow sounds.  One 
reason that I do not use a text adventure tool kit is that one would want to 
have good creative writing skills when creating a text adventure game.

BFN

Jim

I wouldn't even write Email without a spell checker.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Frost
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was 
> And what was the name of the family in with the Super Friends.  You 
> know with the dragon with Lazar eyes and tail, Gleep and Gloop,

The Herculoids.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Richard Sherman
Hi,

Jim kitchen wrote:

Begin quote.
And what was the name of the family in with the Super Friends.  You know with 
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that 
shot exploding rocks out of it's horn and a rock man I think.  The Father used 
a slingshot to shoot exploding rocks.  They combined with Space Ghost sometimes.
end quote

The show was called the Herculoids. The wicki URL is

http://en.wikipedia.org/wiki/The_Herculoids

Rich

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi,

Right. A lot of the adventure systems have some ability to add sounds
and music. Adrift 4.0 allows you to add background ambience for rooms,
triggers for certain sounds when you enter a certain action command,
and it has graphical maps etc. As I recall Tads also allows you to
include sounds, music, and graphics so text games aren't just text any
more. Although, there is nothing barring a developer from going
straight text only, or combining the two for a more atmospheric game.

Cheers!


On 3/21/11, Hayden Presley  wrote:
> Hi Charles,
> You are thinking of text games in slightly the wrong way. There is, I think
> you might know, a form of Inform story file, known as "glulks"; the
> extention is ".zblorb". In some ways this is still a text adventurer--you
> move around in the usually way. However, glulks adds the ability to have
> graphics and/or sounds in your game. So "text" in this day and age doesn't
> always mean only text.
>
> Best Regards,
> Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Hayden,

Yeah, I know. When I first played the Infocom games I had hours and
hours of fun playing through them. There were lots of puzzles, lots
more character interaction, and of course lots of descriptions you
simply can't get through an an audio only medium. Sure I don't have
anything against updating the text adventure style game a bit by
adding ambient sounds, a little music, and/or attack sounds , etc but
that isn't what draws me personally to those games. I'm drawn to the
story more than anything else. The chance to get so involved in the
world, the story, that I actually think, feel, and act like the
character I'm playing. Every character is different, and offers
different ways to handle the same situation.

For example, let's assume you are playing a Justice League game and
you are being attacked by some of Dark Seid's power demons. Batman
will fight them using stealth, unarmed combat, and weapons like his
batarang to pick enemies off from a distance. Black Canary is a black
belt, master of martial arts, so she too will be able to do a lot of
damage through unarmed combat. However, she also has a super power,
the Canary Cry, which can render multiple aponents unconscious at the
same time or kill them if she really goes supersonic sound. Obviously
Black Canary's Canary Cry is handy to have if you are out numbered or
facing some enemy like Doomsday, Dark Seid, or Amazo who would
ordinarily over power Black Canary in unarmed combat situation.
Zatanna, definitely one of the coollest super heroines, would probably
whipup some nasty elemental magic to clean the floor with the lot of
them. She might hit the power demons with a huge elemental fireball or
blast them apart with a lightning bolt, or she might turn them all to
ice freezing them in place. Zatanna is probably the most virsital
character as she has a lot of magic powers at her command including
the ability to heal herself in the middle of a combat situation. Its
interesting how many different ways you can actually play a roll
playing game just by selecting different characters.

I often find that this degree of fflexability and an unlimited world
of exploration well makes up for the lack of sounds and music. If
there are several different characters to choose from and a degree of
randomness through dice throws that you've got a game that has
incredible replay value. Its random and you aren't going to play the
same character twice in a row if you decide to switch from character
to character from game to game. I havent' found many audio games
besides Entombed that comes close to this degree of nearly endless
replay value.

As far as low tech goes I think we often forget that board games, card
games, etc are still incredibly low tech too. Even if you add sounds
like shuffling a deck and stuff they are still are considerably low
tech compared to Shades of Doom or something like that. If you play
the actual board or card games themselves they don't get any more low
tech than that. Chess has been around for close to a thousand years,
and although computer versions are available the manual board game is
just as popular as it ever was. So I think sometimes people make too
much of low tech verses high tech games. There is plenty of room for
both.

Cheers!


On 3/21/11, Hayden Presley  wrote:
> Hi Thomas,
> Here here! Sometimes I like text games even more than audio, for the simple
> reason that you can get so much more descriptionwise out of text then audio,
> without high costs for good actors. Some of the best games from the 80's (in
> my opinion) were, of course, text adventures from Infocom. Oftentimes there
> are more puzzles and possibilities in text--again, no need for high costs as
> far as sounds and sound design goes. Sometimes, there aint nothing like good
> ole low-tech! 
>
> Best Regards,
> Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
I've been a fan of the Superfriends for years, and there are only two 
families I know.  First, there was Wendy and Marvin, and they had a dog 
called Wonderdog.  Then, there were the Wonder Twins as Tom already said.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, March 22, 2011 11:36 AM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Jim,

As for question one that was Firestar. I agree she was pretty hot
looking for a cartoon character. After that cartoon Firestar didn't
get featured much in the Marvel comics, but Iceman went on to join the
X-Men. Spiderman, of course, was famous enough to have his own
cartoons and comic books.

As for question two I have to think about that one. Are you by chance
talking about the Wonder Twins and their pet space monkey. If not I'll
have to dig out the Super Friends dvds I have and rewatch them.

On 3/22/11, Jim Kitchen  wrote:

Hi Thomas,

These may have been in the seventies, but maybe you know anyway.

What was the name of the super hero that was with Spiderman and Iceman?
Fire something.  Forgive the pun, but she was hot!

And what was the name of the family in with the Super Friends.  You know
with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock
rhinoceros that shot exploding rocks out of it's horn and a rock man I
think.  The Father used a slingshot to shoot exploding rocks.  They 
combined

with Space Ghost sometimes.

BFN

 Jim

The past does not repeat itself, but it rhymes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Thomas Ward
Hi Jim,

As for question one that was Firestar. I agree she was pretty hot
looking for a cartoon character. After that cartoon Firestar didn't
get featured much in the Marvel comics, but Iceman went on to join the
X-Men. Spiderman, of course, was famous enough to have his own
cartoons and comic books.

As for question two I have to think about that one. Are you by chance
talking about the Wonder Twins and their pet space monkey. If not I'll
have to dig out the Super Friends dvds I have and rewatch them.

On 3/22/11, Jim Kitchen  wrote:
> Hi Thomas,
>
> These may have been in the seventies, but maybe you know anyway.
>
> What was the name of the super hero that was with Spiderman and Iceman?
> Fire something.  Forgive the pun, but she was hot!
>
> And what was the name of the family in with the Super Friends.  You know
> with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock
> rhinoceros that shot exploding rocks out of it's horn and a rock man I
> think.  The Father used a slingshot to shoot exploding rocks.  They combined
> with Space Ghost sometimes.
>
> BFN
>
>  Jim
>
> The past does not repeat itself, but it rhymes.
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Jim Kitchen

Hi Thomas,

These may have been in the seventies, but maybe you know anyway.

What was the name of the super hero that was with Spiderman and Iceman?  Fire 
something.  Forgive the pun, but she was hot!

And what was the name of the family in with the Super Friends.  You know with 
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that 
shot exploding rocks out of it's horn and a rock man I think.  The Father used 
a slingshot to shoot exploding rocks.  They combined with Space Ghost sometimes.

BFN

Jim

The past does not repeat itself, but it rhymes.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-22 Thread Ken the Crazy
Yeah, TADS is the same way.  HTML TADS lets you have multi-layered sounds, 
just like in World of Darkness.  When you went into the karate club, you 
heard an ambient noise--a karate club--but it was really one sound with a 
bunch of others played randomly.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Monday, March 21, 2011 7:03 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Charles,
You are thinking of text games in slightly the wrong way. There is, I 
think

you might know, a form of Inform story file, known as "glulks"; the
extention is ".zblorb". In some ways this is still a text adventurer--you
move around in the usually way. However, glulks adds the ability to have
graphics and/or sounds in your game. So "text" in this day and age doesn't
always mean only text.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, March 21, 2011 10:06 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

How would the addition of sound improve a text game's story line?  Whether
you hear a battle or read a description of it, it still happens, and 
aren't

we talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, "Ken the Crazy"  
wrote:



Hey Tom,
First, you say that acting would cost too much money--but I find that
there are a lot of ham actors on list.  I have heard many people claim to 
be
willing to do voice-overs.  Many of these same people are the ones that 
want

a community project, so why not let them shine?  The same can be said for
sound design.  I don't see having to pay much money for anything 
personally.

A text game with audio sounds different.  I would be interested in that,
because it would have a better story line and everything--and you could, 
as

you said, do audio mainly for the ambience, with maybe some cut scenes
thrown in.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: "Thomas Ward"



To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2011 7:40 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss  wrote:

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could
probably find soundtracks I have 7gb of capcom and megaman track
remixes and probably several nes and snes track files floating round.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers maili

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Thomas,
Here here! Sometimes I like text games even more than audio, for the simple
reason that you can get so much more descriptionwise out of text then audio,
without high costs for good actors. Some of the best games from the 80's (in
my opinion) were, of course, text adventures from Infocom. Oftentimes there
are more puzzles and possibilities in text--again, no need for high costs as
far as sounds and sound design goes. Sometimes, there aint nothing like good
ole low-tech! 

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 7:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are talking well established
characters like Batman, Superman, Wonder Woman, etc. Understand I'm
not so much against having people volunteer for voice acting if they
can do it, but I'll say from the start muy personal standards are
extremely high.

For instance, if they are going to record some voice acting I'd expect
them to use a decent mic, have very little to no background noise, no
hiss, etc. What I want/expect for a decent production is a nice crisp
clean recording so we don't have to try and edit all that out in post
production. Certainly I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or
Supergirl, but would sound too young for Wonder Woman who has a strong
womanly voice. Diddo for Hawkgirl who also would have a middle aged
female voice. When it comes to say Superman you definitely need a
strong male voice, perhaps around age 35, to sound right. You don't
want Superman sounding like a 15 year old kid. Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a
real time action/adventure game, but that's not at all what I'm
thinking of. I'm thinking of a simple text-based gamebook type system
that is similar too the RPG books where you pick a character, a game
story, and then play through it as the story progresses.  Think of it
in terms of the old choose your own adventure books that were out in
the 80's only with a lot more randomess and ability to increase your
skills, powers, etc as you progress. Things like cut scenes etc is
absolutely unnecessary here. Not if we are talking a gamebook style
system.

The thing is I'm not sure why, but ever since games like Entombed have
come out when you mention RPG game everybody starts asking for voice
acting, music, sounds, whatever. Why can't a game just be a simple
text-based gamebook system? Why must it become some 100,000 line
monster with sounds, music, etc when text-based gamebooks can be just
as equally fun?

The reason I'm asking this is because I'm still a fan of text
adventure games like Zork, Wishbringer, etc. Just because they don't
have killer graphics, sounds, and music doesn't make them one bit less
fun to play. I was a Sryth guild member for two years and I played the
game constantly and Srith is nothing more than a bunch of html and
scripts. The fact that the game is completely text-based doesn't seam
to bother me. I'd like someone to explain to me why everything has to
be high-tech. Don't you guys believe that a text-based game can be
fun, or does it only become fun once you have 7.5 GB of sounds and
music?



Cheers!


On 3/21/11, Ken the Crazy  wrote:
> Hey Tom,
> First, you say that acting would cost too much money--but I find that
there
> are a lot of ham actors on list.  I have heard many people claim to be
> willing to do voice-overs.  Many of these same people are the ones that
want
> a community project, so why not let them shine?  The same can be said for
> sound design.  I don't see having to pay much money for anything
personally.
> A text game with audio sounds different.  I would be interested in that,
> because it would have a better story line and everything--and you could,
as
> you said, do audio mainly for the ambience, with maybe some cut scenes
> thrown in.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail t

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Charles,
You are thinking of text games in slightly the wrong way. There is, I think
you might know, a form of Inform story file, known as "glulks"; the
extention is ".zblorb". In some ways this is still a text adventurer--you
move around in the usually way. However, glulks adds the ability to have
graphics and/or sounds in your game. So "text" in this day and age doesn't
always mean only text.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, March 21, 2011 10:06 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

How would the addition of sound improve a text game's story line?  Whether
you hear a battle or read a description of it, it still happens, and aren't
we talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, "Ken the Crazy"  wrote:

> Hey Tom,
> First, you say that acting would cost too much money--but I find that
there are a lot of ham actors on list.  I have heard many people claim to be
willing to do voice-overs.  Many of these same people are the ones that want
a community project, so why not let them shine?  The same can be said for
sound design.  I don't see having to pay much money for anything personally.
> A text game with audio sounds different.  I would be interested in that,
because it would have a better story line and everything--and you could, as
you said, do audio mainly for the ambience, with maybe some cut scenes
thrown in.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
> 
> - Original Message - From: "Thomas Ward"

> To: "Gamers Discussion list" 
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
> 
> 
>> Hi Shaun,
>> 
>> Just because a game is text-based doesn't mean it necessarily won't
>> have any audio at all. I didn't mean to give you that impression. What
>> I was trying to point out is that I'm not planning on creating an RPG
>> game as advanced as Entombed with sounds and music for every single
>> thing just because that would cost an out ragious amount of money for
>> a game I'm planning to produce as open source,. So sounds and things
>> like that are negotiable depending on cost of course.
>> 
>> However, I don't see having a few ambient sounds like the sound of a
>> space station while you are in the watch tower or a background
>> cityscape as you are patroling one of the cities a big deal. I have
>> loads of common effects like that. Plus some effects like punches,
>> kicks, guns, lasers, whatever are more or less easy to come by too if
>> I wanted to have some background effects included. However, as far as
>> things like voice acting I think it would cost too much to come up
>> with anything like that for a free open source game. What I want to
>> do, if I do it at all, is produce something on a shoe-string budget we
>> can build together and have fun with it.
>> 
>> Although, I'm not sure exactly why you don't like text games any more.
>> Personally, although I like audio games I find text-based games have a
>> lot better plots, story lines, and everything can be described in
>> detail. Audio tends to really lack this story element and there are
>> certain things visually that can not be, nore will ever be, conveyed
>> through audio alone.
>> 
>> Cheers!
>> 
>> On 3/20/11, shaun everiss  wrote:
>>> hmmm I am not much for text rpgs anymore.
>>> Audio is the way to go even if its just generic audio.
>>> As long as you could play the nes and spc files, etc you could
>>> probably find soundtracks I have 7gb of capcom and megaman track
>>> remixes and probably several nes and snes track files floating round.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Hayden Presley
Hi Thomas,
Oh--most definitely. I have little experience with that particular kind of
RPG, so the possibilities are intreaguing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Hayden,

I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a rogue-like game
it is pretty much limited to the dungeon, and I like the freedom of an
entire world to explore with cities, towns, forests, etc which
Entombed currently doesn't offer. Not only that but to me I think the
classic roll playing game where you play a human, elf, dwarf, night,
paladin, sorcerer, etc is way over done. I'd rather play something a
bit different like a science fiction based roll playing game, a super
hero roll playing game, or something that doesn't follow the
triditional Dungeons and Dragons mold. You know what I mean?

Cheers!


On 3/20/11, Hayden Presley  wrote:
> Hi,
> A new RPG?  Sounds like a good idea...I must confess that after awhile you
> want something more than Entombed, even with all the possibilities.
>
> Best Regards,
> Hayden
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Well, Firestorm is a character that has gone through a lot of changes
since the DC Comics reboot. The original Firestorm with Ronnie Raymond
was killed off, but they have a new Firestorm named Jason Rusch. Jason
Rush is a black teenager instad of a white teenager, and is the
current version of the character.  Personally, I'd prefer the Ronnie
Raymond version better as that was the one we saw on Super Friends and
Super Powers back in the 80's.

That is basically what I meant earlier about updating the docs and
figuring out a timeline for the game. The source books I have were
published in 1986 and quite a lot has changed since those books were
published if we want to use present continuity. For instance, the book
lists the Flash's alias as Barry Allen. Thing is Barry Allen is no
longer the Flash. Kid Flash, Wally West, is the current Flash in the
comics now. The new Kid Flash is Bart Allen the son of Barry Allen.
Ronnie Raymond was replaced by Jason Rusch as Firestorm. There are a
number of Green Lanterns and you pretty much have your pick of Green
Lanterns to roll play. The previous Wonder Girl, Donna Troy, has gone
out on her own without the Wonder Girl title. Instead there is a new
Amazon teenager Cassie as the current Wonder Girl and sidekick of
Wonder Woman. Robin has been aged to be an adult and is now known as
the super hero Night Wing.

So I think if you are still stuck on the 80's Super Friends and Super
Powers cartoons etc you have a lot of catching up to do. The DC Comics
universe has had practically 20 years of history you are missing. So
you might be surprised at some of the changes I'm going to be making
to the source docs. However, to answer your question there is a still
Firestorm around and I could in theory add one to the game.

I guess one question we might want to answer is how much do we want to
stick to the actuall official continuity. There are changes some good
and some bad that comes with the continuity. Plus the continuity seams
to change depending on if you are talking about the comicbooks and/or
the animated television shows. As for myself I'm thinking of using
Justice League Unlimited, the television show, as a basis for
continuity since that is something most people might be familiar with
since there is a chance some of us would have watched the shows where
wwe wouldn't have access to the comicbooks.

Smile.


On 3/21/11, Ken the Crazy  wrote:
> Hey,
> What happened to Firestorm?  He was one of the heroes I liked when I was a
> teen--yes, you whipper snappers, all the way back in 1986...
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Yeah, that was basically my point. As someone who plays NetHack and
other text games like it once and a while sounds would be nice, but
for me aren't necessary to enjoy the game. Hopefully the story and
game play is good enough to keep you occupied/entertained.

As far as using the Jaws cursor I'm not sure how to answer that one.
Window-Eyes does a good job of reading the Windows command prompt so
whenever the text changes on screen it reads it automatically. I don't
have a braille display to test it and I suppose you will probably have
to use the Jaws cursor if you are using a braille display. If you have
a better idea how to make it work better with braille displays or
something like the PM let me know, but whatever I do you'd have to use
somekind of screen review. A plane text application is about as simple
and accessible as you can get.

As for Graphic Audio check it out. They have done some of the major DC
Comics comicbook series such as Crisis on Infinite Earths, Infinite
Crisis,  52, Count Down, Final Crisis, Superman Never Ending Battle,
and several more. They are only like $13 each so they are not that
expensive either. In a way they are better than reading thecomic books
just because of all the sound effects, music, and top of the line
voice acting.

It is kind of funny but growing up in the 70's and 80's I always
thought of Linda Carter as the voice of Wonder Woman because she
played Wonder Woman in the television series. However, after listening
to the graphic audio audio recordings I think the Graphic Audio
actress does a better job. Her voice is perfectly suited for playing
an Amazon warrior princess.

Smile.


On 3/21/11, Ken the Crazy  wrote:
> Wow!  I'd love to get my hand on some of these comic book stories.  Does
> Graphic Audio do all this?  Sounds fantastic!
> Well, as far as the violence goes, I enjoy good violence sometimes--just not
> what you want to read to the kiddies.
> Also, I don't need it to be in HTML.  I think I like the SRC idea a heck of
> a lot better actually, and it definitely sounds better than doing all the
> calculations myself like in Arborell.  I can imagine some sound effects
> adding to it nicely as well, but it could be overdone I suppose.  I mean, if
> Nethack were full of sounds it wouldn't be NetHack anymore, so I get your
> point.  My big thing is, if I'm going to play a text game, I should be able
> to read it on my Braille display, and not have to spend half my time moving
> the jaws cursor around--that's all.  I guess that's been the only thing
> keeping me from text adventure games recently.
>
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

As far as I know all the podcast archives are still up. There are
definitely more than 20 Superman issues. I think I have over 40 of
them last time I checked.

On 3/21/11, Ken the Crazy  wrote:
> Pendant audio--that's what I've been trying to remember.  I have their first
> twenty or so Superman issues.  Is the archive still up--I'd love to get back
> into that.  As far as Graphic Audio goes, I haven't tried it yet.  Some
> things I leave for days when I'm infernally bored and/or depressed and  need
> to get carried away--and that's one of them.  Fortunately I've got two kids,
> so getting that bored doesn't happen often.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
>
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Monday, March 21, 2011 10:35 AM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Daren,
>>
>> Smile. I sure have. I've purchased all but one of the Graphic audio DC
>> Comics reproductions. At the moment I can't think which one I'm
>> missing but I have most of them. They are simply awesome!
>>
>> I also have most of the Pendant Audio fan fiction podcasts of
>> Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
>> Batman Ace of Detectives, their new Martian Man Hunter series, and all
>> of the eps for Wonder Woman. The acting isn't great, but it is sort of
>> like reading the comic books all over again.
>>
>> Cheers!
>>
>>
>> On 3/21/11, Darren Duff  wrote:
>>> Tom. Kinda off beet here, but have you heard graphic audio's version of
>>> the
>>> DC comics stuff? If not then you should check it out.
>>> http://www.graphicaudio.net.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
Sweet! I'll have to check that out 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 10:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm missing but
I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last
Daughter of Cripton, Superman Last Son of Cripton, Batman Ace of Detectives,
their new Martian Man Hunter series, and all of the eps for Wonder Woman.
The acting isn't great, but it is sort of like reading the comic books all
over again.

Cheers!


On 3/21/11, Darren Duff  wrote:
> Tom. Kinda off beet here, but have you heard graphic audio's version 
> of the DC comics stuff? If not then you should check it out.
> http://www.graphicaudio.net.

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 5970 (20110321) information _

This message was checked by NOD32 antivirus system http://www.eset.com

  

_ NOD32 EMON 5971 (20110321) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 5971 (20110321) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy
Pendant audio--that's what I've been trying to remember.  I have their first 
twenty or so Superman issues.  Is the archive still up--I'd love to get back 
into that.  As far as Graphic Audio goes, I haven't tried it yet.  Some 
things I leave for days when I'm infernally bored and/or depressed and  need 
to get carried away--and that's one of them.  Fortunately I've got two kids, 
so getting that bored doesn't happen often.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Monday, March 21, 2011 10:35 AM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm
missing but I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of
Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
Batman Ace of Detectives, their new Martian Man Hunter series, and all
of the eps for Wonder Woman. The acting isn't great, but it is sort of
like reading the comic books all over again.

Cheers!


On 3/21/11, Darren Duff  wrote:
Tom. Kinda off beet here, but have you heard graphic audio's version of 
the

DC comics stuff? If not then you should check it out.
http://www.graphicaudio.net.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Hayden,

I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a rogue-like game
it is pretty much limited to the dungeon, and I like the freedom of an
entire world to explore with cities, towns, forests, etc which
Entombed currently doesn't offer. Not only that but to me I think the
classic roll playing game where you play a human, elf, dwarf, night,
paladin, sorcerer, etc is way over done. I'd rather play something a
bit different like a science fiction based roll playing game, a super
hero roll playing game, or something that doesn't follow the
triditional Dungeons and Dragons mold. You know what I mean?

Cheers!


On 3/20/11, Hayden Presley  wrote:
> Hi,
> A new RPG?  Sounds like a good idea...I must confess that after awhile you
> want something more than Entombed, even with all the possibilities.
>
> Best Regards,
> Hayden
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Charles Rivard
How would the addition of sound improve a text game's story line?  Whether you 
hear a battle or read a description of it, it still happens, and aren't we 
talking about a text? Game?

Shepherds are the best beasts!

On Mar 21, 2011, at 5:16 AM, "Ken the Crazy"  wrote:

> Hey Tom,
> First, you say that acting would cost too much money--but I find that there 
> are a lot of ham actors on list.  I have heard many people claim to be 
> willing to do voice-overs.  Many of these same people are the ones that want 
> a community project, so why not let them shine?  The same can be said for 
> sound design.  I don't see having to pay much money for anything personally.
> A text game with audio sounds different.  I would be interested in that, 
> because it would have a better story line and everything--and you could, as 
> you said, do audio mainly for the ambience, with maybe some cut scenes thrown 
> in.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!
> 
> - Original Message - From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
> 
> 
>> Hi Shaun,
>> 
>> Just because a game is text-based doesn't mean it necessarily won't
>> have any audio at all. I didn't mean to give you that impression. What
>> I was trying to point out is that I'm not planning on creating an RPG
>> game as advanced as Entombed with sounds and music for every single
>> thing just because that would cost an out ragious amount of money for
>> a game I'm planning to produce as open source,. So sounds and things
>> like that are negotiable depending on cost of course.
>> 
>> However, I don't see having a few ambient sounds like the sound of a
>> space station while you are in the watch tower or a background
>> cityscape as you are patroling one of the cities a big deal. I have
>> loads of common effects like that. Plus some effects like punches,
>> kicks, guns, lasers, whatever are more or less easy to come by too if
>> I wanted to have some background effects included. However, as far as
>> things like voice acting I think it would cost too much to come up
>> with anything like that for a free open source game. What I want to
>> do, if I do it at all, is produce something on a shoe-string budget we
>> can build together and have fun with it.
>> 
>> Although, I'm not sure exactly why you don't like text games any more.
>> Personally, although I like audio games I find text-based games have a
>> lot better plots, story lines, and everything can be described in
>> detail. Audio tends to really lack this story element and there are
>> certain things visually that can not be, nore will ever be, conveyed
>> through audio alone.
>> 
>> Cheers!
>> 
>> On 3/20/11, shaun everiss  wrote:
>>> hmmm I am not much for text rpgs anymore.
>>> Audio is the way to go even if its just generic audio.
>>> As long as you could play the nes and spc files, etc you could
>>> probably find soundtracks I have 7gb of capcom and megaman track
>>> remixes and probably several nes and snes track files floating round.
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Daren,

Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm
missing but I have most of them. They are simply awesome!

I also have most of the Pendant Audio fan fiction podcasts of
Supergirl Last Daughter of Cripton, Superman Last Son of Cripton,
Batman Ace of Detectives, their new Martian Man Hunter series, and all
of the eps for Wonder Woman. The acting isn't great, but it is sort of
like reading the comic books all over again.

Cheers!


On 3/21/11, Darren Duff  wrote:
> Tom. Kinda off beet here, but have you heard graphic audio's version of the
> DC comics stuff? If not then you should check it out.
> http://www.graphicaudio.net.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken and all,

Well, one way to get interested in text-based RPG games is to try a
few out. I'd go to
http://www.srith.com
and sign up for a free membership. It isn't as good as a full guild
membership, but it might give you an idea of the type of gamebook
system I'm thinking of.It is fairly sstraight forward all things
considered.

As far as remembering hot keys etc don't worry about that. I was
thinking of using menus with shortcut keys asigned so that wouldn't be
like the kinds of text adventure games you are thinking of were you
have to type commands like "north" "south" "east" "west" and all that.
Generally, keys like n, s, e, and w will move in those directions.
However, as I said I was mainly thinking of some sort of menu system
were you simply select the action to do from a list and it does it
rather than trying to remember complex commands etc.

>From what I'm reading here I think a lot of you don't really
understand exactly of what I'm thinking of so let me try and explain
the idea more in detail if I can. I think that might answer your
questions ahead of time.

Essentially, what I'm thinking of is a text-based gamebook adventure
system similar to other gamebook  style roll playing games where you
select a list of predefined characters from a list of super heroes,
and then you'll enter the game and select an adventure to play. Like
many roll playing games you'll have certain skills you need to train
up as you play the game. For example, Batman might start out with
unarmed combat, stealth, weaponry since those are the skills he
generally uses when battling enemies. As you play you will gather up
general experience points which you can allocate to combat, weaponry,
and stealth to improve his skills. Superman on the other hand will
start out with special powers such as heat vision, freeze breath, and
x-ray vision. The higher you train Superman's powers the better his
x-ray vision will be or the easier his heat vision will cut through
walls etc. If playing Wonder Woman the higher her weaponry skill is
the more effective she is at blocking enemy attacks with her magic
bracelets. That's pretty much how training skills and powers will
work.

Obviously, since the roll playing game comes from the standpoint of an
untrained hero or heroine the game stories will range from beginner to
expert levels of challenge. You won't be able to unlock an adventure
involving Dark Seid or Mongul until you have reached a certain skill
level or power level to actually fight one of the higher bosses in the
game. Instead your first adventures will probably deal with petty
criminals like muggers, bank robbers, or basic game bosses like Cat
Woman who has no special powers or abilities. So in that way the game
play is balanced and you won't accidently be biting off more than you
can chew at once.

As I've mentioned navigation will be simple. What you'll get is a
screen of text followed by a basic menu of options you can take from
this location such as enter city hall, visit the museum,  visit star
labs, rrest, whatever. It won't involve typing in complex commands,
using maps, or any of the other things I've seen over the past couple
of days. The user interface will hopefully be designed to be simple
stupid.


Finally, besides what I've mentioned above one of the aims of making
this free and open source is so that the project is portible and can
be run on various devices such as a Windows PC, Linux PC, Macbook,
IPhone, etc. For that reason using a text-based user interface is
perfect because it can be compiled on virtually anything and run from
almost any device. At the moment I'm considering C or C++ for that
very reason. You can use native libraries without having to worry
about third-party runtime libraries like Java, .Net, or Python. Any
thoughts?

Even though many of you aren't programmers you can help in other ways.
Even though I might use the source books as a guide I'd rather write
my own game adventures. Perhaps some of you who are familiar with the
comic books or the Justice League comics like Justice League Unlimited
will be able to submit story ideas, add suggestions, or make
suggestions for your favorite super hero or villain.

For example, right now I've been writing down a list of what I believe
to be the most popular DC Comics super heroes. Feel free to add to the
list I've compiled below.

Super Heroes

Aquaman
Batman
Black Canary
Flash
Green Lantern
Hawkgirl
Huntress
Martian Man Hunter
Supergirl
Superman
Wonder Woman
Zatana

Super Villains

Ares
Cat Woman
Cheetah
Dark Seid
Death Stroke
Doomsday
Dr. Light
Dr. Polaris
Gentleman Ghost
Giganta
Gorilla Grod
Killer Crock
Killer Frost
Lex Luther
Mirror Master
Mongul
Mr. Freeze
the Joker

This is just a sample of possible heroes and villains I plan to
feature in the game. Obviously, there are lots more villains than
those listed, and some of the ones listed are just some of the more
popular vilains in the DC Universe. Of course, some heroes have been
written out of t

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Darren Duff
Tom. Kinda off beet here, but have you heard graphic audio's version of the
DC comics stuff? If not then you should check it out.
http://www.graphicaudio.net. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 8:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky how
it sounds. Especially, if we are talking well established characters like
Batman, Superman, Wonder Woman, etc. Understand I'm not so much against
having people volunteer for voice acting if they can do it, but I'll say
from the start muy personal standards are extremely high.

For instance, if they are going to record some voice acting I'd expect them
to use a decent mic, have very little to no background noise, no hiss, etc.
What I want/expect for a decent production is a nice crisp clean recording
so we don't have to try and edit all that out in post production. Certainly
I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or Supergirl, but
would sound too young for Wonder Woman who has a strong womanly voice. Diddo
for Hawkgirl who also would have a middle aged female voice. When it comes
to say Superman you definitely need a strong male voice, perhaps around age
35, to sound right. You don't want Superman sounding like a 15 year old kid.
Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a real
time action/adventure game, but that's not at all what I'm thinking of. I'm
thinking of a simple text-based gamebook type system that is similar too the
RPG books where you pick a character, a game story, and then play through it
as the story progresses.  Think of it in terms of the old choose your own
adventure books that were out in the 80's only with a lot more randomess and
ability to increase your skills, powers, etc as you progress. Things like
cut scenes etc is absolutely unnecessary here. Not if we are talking a
gamebook style system.

The thing is I'm not sure why, but ever since games like Entombed have come
out when you mention RPG game everybody starts asking for voice acting,
music, sounds, whatever. Why can't a game just be a simple text-based
gamebook system? Why must it become some 100,000 line monster with sounds,
music, etc when text-based gamebooks can be just as equally fun?

The reason I'm asking this is because I'm still a fan of text adventure
games like Zork, Wishbringer, etc. Just because they don't have killer
graphics, sounds, and music doesn't make them one bit less fun to play. I
was a Sryth guild member for two years and I played the game constantly and
Srith is nothing more than a bunch of html and scripts. The fact that the
game is completely text-based doesn't seam to bother me. I'd like someone to
explain to me why everything has to be high-tech. Don't you guys believe
that a text-based game can be fun, or does it only become fun once you have
7.5 GB of sounds and music?



Cheers!


On 3/21/11, Ken the Crazy  wrote:
> Hey Tom,
> First, you say that acting would cost too much money--but I find that 
> there are a lot of ham actors on list.  I have heard many people claim 
> to be willing to do voice-overs.  Many of these same people are the 
> ones that want a community project, so why not let them shine?  The 
> same can be said for sound design.  I don't see having to pay much money
for anything personally.
> A text game with audio sounds different.  I would be interested in 
> that, because it would have a better story line and everything--and 
> you could, as you said, do audio mainly for the ambience, with maybe 
> some cut scenes thrown in.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 5970 (20110321) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 5970 (20110321) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __

Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Thomas Ward
Hi Ken,

Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are talking well established
characters like Batman, Superman, Wonder Woman, etc. Understand I'm
not so much against having people volunteer for voice acting if they
can do it, but I'll say from the start muy personal standards are
extremely high.

For instance, if they are going to record some voice acting I'd expect
them to use a decent mic, have very little to no background noise, no
hiss, etc. What I want/expect for a decent production is a nice crisp
clean recording so we don't have to try and edit all that out in post
production. Certainly I think you can understand that.

Then, there has to be the right voice for the job so to speak. A young
teenage female actress might sound alright for Wonder Girl or
Supergirl, but would sound too young for Wonder Woman who has a strong
womanly voice. Diddo for Hawkgirl who also would have a middle aged
female voice. When it comes to say Superman you definitely need a
strong male voice, perhaps around age 35, to sound right. You don't
want Superman sounding like a 15 year old kid. Lol!

Anyway, I wouldn't be that strongly aposed to it if we were talking a
real time action/adventure game, but that's not at all what I'm
thinking of. I'm thinking of a simple text-based gamebook type system
that is similar too the RPG books where you pick a character, a game
story, and then play through it as the story progresses.  Think of it
in terms of the old choose your own adventure books that were out in
the 80's only with a lot more randomess and ability to increase your
skills, powers, etc as you progress. Things like cut scenes etc is
absolutely unnecessary here. Not if we are talking a gamebook style
system.

The thing is I'm not sure why, but ever since games like Entombed have
come out when you mention RPG game everybody starts asking for voice
acting, music, sounds, whatever. Why can't a game just be a simple
text-based gamebook system? Why must it become some 100,000 line
monster with sounds, music, etc when text-based gamebooks can be just
as equally fun?

The reason I'm asking this is because I'm still a fan of text
adventure games like Zork, Wishbringer, etc. Just because they don't
have killer graphics, sounds, and music doesn't make them one bit less
fun to play. I was a Sryth guild member for two years and I played the
game constantly and Srith is nothing more than a bunch of html and
scripts. The fact that the game is completely text-based doesn't seam
to bother me. I'd like someone to explain to me why everything has to
be high-tech. Don't you guys believe that a text-based game can be
fun, or does it only become fun once you have 7.5 GB of sounds and
music?



Cheers!


On 3/21/11, Ken the Crazy  wrote:
> Hey Tom,
> First, you say that acting would cost too much money--but I find that there
> are a lot of ham actors on list.  I have heard many people claim to be
> willing to do voice-overs.  Many of these same people are the ones that want
> a community project, so why not let them shine?  The same can be said for
> sound design.  I don't see having to pay much money for anything personally.
> A text game with audio sounds different.  I would be interested in that,
> because it would have a better story line and everything--and you could, as
> you said, do audio mainly for the ambience, with maybe some cut scenes
> thrown in.
> Ken Downey
> President
> DreamTechInteractive!
> And,
> Blind Comfort!
> The pleasant way to experience massage!
> It's the Caring
> without the Staring!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy

Hey Tom,
First, you say that acting would cost too much money--but I find that there 
are a lot of ham actors on list.  I have heard many people claim to be 
willing to do voice-overs.  Many of these same people are the ones that want 
a community project, so why not let them shine?  The same can be said for 
sound design.  I don't see having to pay much money for anything personally.
A text game with audio sounds different.  I would be interested in that, 
because it would have a better story line and everything--and you could, as 
you said, do audio mainly for the ambience, with maybe some cut scenes 
thrown in.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2011 7:40 PM
Subject: Re: [Audyssey] Thoughts on Community Projects



Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss  wrote:

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could
probably find soundtracks I have 7gb of capcom and megaman track
remixes and probably several nes and snes track files floating round.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-21 Thread Ken the Crazy

Hey all,
As far as roll playing games, the text version doesn't sound bad, but what 
would really kick butt, in my oppinion, is a game like that set up on 
Teamtalk, played live and with a real DM.  For me it's just hard to feel I'm 
in a game when it's a screen reader reading out everything, and I'm as 
concerned with moving the cursors around, trying to remember that right hot 
key and so on.  (Guess I got way overdone with text adventure games?)  When 
I was a teen I played D&D a few times, and loved it--and never really found 
that level of enjoying other games since.  I remember feeling such a part of 
the d&d world that I starting using my cane more like a staff for a 
while--mainly just for fun, but there was that feeling...
However, I've never played the text-based role playing games like you're 
talking about, so it might be fun too.  I know that playing Supedrman would 
just absolutely rock!


As far as the arcade games go, I've be 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi,
A new RPG?  Sounds like a good idea...I must confess that after awhile you
want something more than Entombed, even with all the possibilities.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 20, 2011 3:56 PM
To: Gamers Discussion list
Subject: [Audyssey] Thoughts on Community Projects

Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi,
I guess wtat it depends won whether you're playing D&D or Entombed.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, March 20, 2011 5:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

One of the factors that drew my interest to Montezuma's Revenge was that it 
was to be a remake of an extremely popular game for the sighted.  So yes, I 
would be interested in some of these game remakes if they are the kind of 
games I'm interested.

As for the other ideas, I'm not sure about my interest, as I've never 
experienced them.  I might be wrong, but I've always thought of an RPG as 
having very complex rules, lengthy tables or extensive maps to memorize, and

other details I wasn't really interested in having to keep track of. 
However, I'm not sure of this, because I've never actually taken part in an 
RPG.  I have just listened and read some articles of other people playing 
them.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2011 3:56 PM
Subject: [Audyssey] Thoughts on Community Projects


> Hi everyone,
>
> Speaking of cummunity projects I've got a number of these in mind I've
> been thinking about for quite a long time myself. Since Ken has
> brought the subject up of community projects on list I thought I might
> share afew of my own ideas, and see what you think.
>
> For instance, when I was growing up in the 80's and 90's I was a real
> super hero junky. I use to buy comic books, action figures, play video
> games, etc all containing popular comic super heroes like Superman,
> Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
> without a comicbook with me to read. So not surprisingly when paper
> and pen roll playing games started to become really popular in the
> 80's and 90's I got books for both the DC Universe and Marvel Universe
> roll playing games. Unfortunately, to make a long story short through
> a number of reasons I really didn't get much chance to enjoy them. I
> lost my sight so I couldn't look things up easily, my friends lost
> interested in those roll playing games, and these days I don't know of
> a guild in my area interested in playing such games. To add insult to
> injury most of those roll playing games have migrated to the internet
> like DC Universe Online and odds are hell will freeze over before the
> developers will make it accessible enough for us to play. Which brings
> me to my point.
>
> As I already own the source books for these games I've often thought I
> could create an open source RPG game using the stats and characters
> from the books, and write my own adventures for the DC and Marvel
> Universe characters.  Since the project would essentially be open
> source, a full comunity project written as fan fiction, I don't think
> copyrights would be that big an issue here. If I wrote it as a
> text-based project without official music, sounds, and voice clips it
> is even less likely DC Comics or Marvel Comics would come after me.
> However, before I would even put the time into a project of this size
> I'd like to know if there is any community interest in something like
> this. I know roll playing games that we can play are few and far
> between, and what RPG games there are like Entombed, Angband, and
> Sryth are set in a Dungeons and Dragons style universe. I'd like
> something a bit more with a super hero theme personally.
>
>
> Of course, text-based roll playing games aren't the only thing on my
> mind. I've been thinking that what we need is some good accessible
> retro remakes of classic arcade games such as Asteroids, centipede,
> Double Dragon, Legend of Kage, etc. Not tomention some of the super
> hero themed games like Batman Return of the Joker or Spiderman verses
> the Sinister 6 etc. These might be more complext to crate as we'd need
> sounds, music, etc but I think it would be a great experience for the
> community as a whole to have some of these classic games. To enjoy
> them as I once did. Any thoughts/suggestions here?
>
> Cheers!
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Yohandy,

Yeah. I always thought it was pretty fun playing DC Universe and
Marvel Universe roll playing games, because you really could get into
the story and pretend you are Superman, Batman, Flash, whatever and
usually there was a pretty interesting storyline to go with the game
play. The current XBox games like DC verses Mortal Kombat or Marval
verses Capcom, although good, really lack the depth of story line the
paper and pen roll play games had. Not to mention the idea of Superman
pounding away on Mortal Kombat characters is just weird because I'd
rather be beating up triditional DC enemies like Dark Seid, Mongul,
Lex Luther, whatever.

Anyway, some of the game stories my friends came up with were pretty
good. I remember this one time we were playing X-Men, and one of the
adventures involved an invasion from a super race of aliens. Needless
to say the aliens the game master came up with were some extremely
tough baddies. To give you an idea how tough these aliens were the guy
playing Storm had to hit this one giant alien five or six times with a
lightning attack just to knock it down. I was playing Wolverine and I
tried to gut this one alien, and found out they could heal very
quickly. I rammed my claw into its gut, and he picks me up and hurls
me across the room like a rag doll. When I tried to attack again the
alien was already almost healed. Unfortunately, Wolverine is an up
close and personal kind of character where other heroes like Iceman,
Storm, Cyclops, Gambit, etc could standback and blast away at the
aliens. So I was pretty much screwed in that fight. Lol!

I'd really love to get back into those games because there were so
many variables involved in playing. It usually came down to the luck
of a dice roll as much as picking the right character to play.
Obviously had I been playing a different X-Men character in the game I
described above I might have had better luck in that adventure. That
particular adventure depended on maneuverability as well as
consentrated long distance fighting to defeat the aliens. Storm is
obviously one of the more powerful heroes and obviously that character
had more success where I failed. I often wondered if i had been
playing a class 5 mutant like Phoenix how much success I would have
had. Jean Gray, AKA Phoenix, probably would have been able to smear
the floor with those aliens because when she unleashes her full
psychic powers she is darn near unstoppable. I could imagine she might
have ripped a few enemies limb from limb by her psychic powers alone.

Cheers!


On 3/20/11, Yohandy  wrote:
> I never played any of these games, so would love an opportunity to do so if
> possible! I really enjoy the super hero universe
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss  wrote:
> hmmm I am not much for text rpgs anymore.
> Audio is the way to go even if its just generic audio.
> As long as you could play the nes and spc files, etc you could
> probably find soundtracks I have 7gb of capcom and megaman track
> remixes and probably several nes and snes track files floating round.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Yohandy
I never played any of these games, so would love an opportunity to do so if 
possible! I really enjoy the super hero universe



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2011 4:56 PM
Subject: [Audyssey] Thoughts on Community Projects



Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Charles Rivard
One of the factors that drew my interest to Montezuma's Revenge was that it 
was to be a remake of an extremely popular game for the sighted.  So yes, I 
would be interested in some of these game remakes if they are the kind of 
games I'm interested.


As for the other ideas, I'm not sure about my interest, as I've never 
experienced them.  I might be wrong, but I've always thought of an RPG as 
having very complex rules, lengthy tables or extensive maps to memorize, and 
other details I wasn't really interested in having to keep track of. 
However, I'm not sure of this, because I've never actually taken part in an 
RPG.  I have just listened and read some articles of other people playing 
them.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2011 3:56 PM
Subject: [Audyssey] Thoughts on Community Projects



Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread shaun everiss

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could 
probably find soundtracks I have 7gb of capcom and megaman track 
remixes and probably several nes and snes track files floating round.

At 09:56 a.m. 21/03/2011, you wrote:

Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.