Re: [Audyssey] Thoughts on Community Projects
My favourite is scansoft Daniel. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 28, 2011 5:18 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Jim, That's definitely an interesting list of voices. While I generally like the Cepstral voices Emily, Frank, Linda, and Robin definitely aren't my favorites. They are some of there lower quality sounding voices in my opinion. I like Cepstral Diane, Cepstral Callie, and Cepstral David which I use on my Linux laptop for reading books, e-mails, etc. However, we seam to be in agreement regarding the At&T voices. Cheers! On 3/28/11, Jim Kitchen wrote: Hi Hayden, Wow! that's pretty amazing that you got Scansoft Jill from one of my games since I myself do not even have that voice. I do have AT&T Crystal AT&T Audrey AT&T Charles AT&T Claire AT&T Anjali AT&T Lauren AT&T Mel AT&T Mike AT&T Ray AT&T Rich Cepstral Emily Cepstral Frank Cepstral Linda Cepstral Robin CMU Kal Diphone Microsoft Mary Microsoft Mike Microsoft Sam NeoSpeech Kate NeoSpeech Paul ScanSoft Jane ScanSoft Jennifer My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles. But I do also like NeoSpeech Kate both on my computer and on my Book Sense XT. BFN Jim You're just jealous because the voices only talk to me. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, That's definitely an interesting list of voices. While I generally like the Cepstral voices Emily, Frank, Linda, and Robin definitely aren't my favorites. They are some of there lower quality sounding voices in my opinion. I like Cepstral Diane, Cepstral Callie, and Cepstral David which I use on my Linux laptop for reading books, e-mails, etc. However, we seam to be in agreement regarding the At&T voices. Cheers! On 3/28/11, Jim Kitchen wrote: > Hi Hayden, > > Wow! that's pretty amazing that you got Scansoft Jill from one of my games > since I myself do not even have that voice. > > I do have > AT&T Crystal > AT&T Audrey > AT&T Charles > AT&T Claire > AT&T Anjali > AT&T Lauren > AT&T Mel > AT&T Mike > AT&T Ray > AT&T Rich > Cepstral Emily > Cepstral Frank > Cepstral Linda > Cepstral Robin > CMU Kal Diphone > Microsoft Mary > Microsoft Mike > Microsoft Sam > NeoSpeech Kate > NeoSpeech Paul > ScanSoft Jane > ScanSoft Jennifer > > My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles. But I do also > like NeoSpeech Kate both on my computer and on my Book Sense XT. > > BFN > > Jim > > You're just jealous because the voices only talk to me. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Hayden, Wow! that's pretty amazing that you got Scansoft Jill from one of my games since I myself do not even have that voice. I do have AT&T Crystal AT&T Audrey AT&T Charles AT&T Claire AT&T Anjali AT&T Lauren AT&T Mel AT&T Mike AT&T Ray AT&T Rich Cepstral Emily Cepstral Frank Cepstral Linda Cepstral Robin CMU Kal Diphone Microsoft Mary Microsoft Mike Microsoft Sam NeoSpeech Kate NeoSpeech Paul ScanSoft Jane ScanSoft Jennifer My favorites are AT&T Lauren, AT&T Crystal and AT&T Charles. But I do also like NeoSpeech Kate both on my computer and on my Book Sense XT. BFN Jim You're just jealous because the voices only talk to me. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Right if you are playing a text adventure game with some text adventure tool kit engine, but if you are writing a game yourself you can build in all of the sapi5 speech review that one would need. Like spelling out names, places, things etc etc like Qo'nos for example. It just takes building in any review that a person might need. BFN Jim I'd love to, but I'm building a pig from a kit. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
This is actually why i tend to keep hal running even when having Sapi read screens in winfrotz tts, so that words like Qo'nos are indeed readable with virtual focus. I will say though as someone who needs to use sapi support a lot in games which either don't print text to the screen for Hal to read or where such reading would interfere with the game (eg in a mud), I don't find it too much trouble. In fact vip mud has a very nice answer to the spelling problem in terms of it's find and review keys precisely so that you can check spellings and grab words from the output window to use in commands and I've used the keys very efficiently with sapi. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, Yeah, I've always wondered why some people are under the illusion that some Sapi voices ship with the game. Of course, a person can, if they wish, bundle a setup of Mike, Mary, and Sam with their installs but they can't legally do that for anything else unless they have a distribution right. Technically, I'm not suppose to record voice clips of commercial Sapi voices but I currently do. I'm still debating how to handle that sticky issue. I figure before I release MOTA 1.0 I'll have to remove the voice clips and turn on the Sapi support in G3D instead. However, it is kind of funny, I don't remember which list it was on, but this gguy ask me how to install the voice for MOTA so he could use it with Jaws. I'm like "what? It is just a bunch of wav files I recorded using Acapela Heather." Apparently he wasn't aware I was only using voice samples of a Sapi voice and believed he had the real thing installed on his system. Anyway, I understand what you are saying about the review keys and that's not quite what I meant. Yes, your review keys are helpful, downright necessary in most games, but that doesn't work in triditional text adventure games whare you must absolutely know the correct spelling of words to type the commands. For instance, let's say you are playing a space adventure. Let's just say Star Trek for example. You have to go to the Klingon homeworld Qo'nos. Now, I already know no Sapi voice will say that word correctly, and the spelling is weird. You need to physically review the screen and have it spell out q o apostrophy n o s. So you can type a command like "ggoto Qo'nos" into the game. Sapi voices alone often fail to work in those games because short of building in a screen reader into the game its pretty hard to look up spellings on the fly. About the best you can do is have a cheat sheet of commands or spellings open in Notepad to lookup words you might not know how to spell. As for the Neospeech voices as I told Philip I think it has something to do with the C++ implamentation of Sapi. Back when I was using C# .Net and Visual Basic .Net for my games I had no such issues with Neospeech Kate or Paul either. However, when I was testing G3D after I added Sapi 5 support those voices didn't work right. I thought it was my own mistake, thought it was a bug in my code, but now that Philip too has this problem with BGT there is something wrong with the Sapi 5 SDK for C++ developers I think. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, Yeah? They do? You're quite something; I got Scansoft Jill with mine! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, March 27, 2011 8:36 PM To: Thomas Ward Subject: Re: [Audyssey] Thoughts on Community Projects Hi Thomas, As I said trucker was the second dos game that I converted to a Windows game. At the time I was using VB4. I dropped a text box on the form and put text to it. When I did, I highlighted the text and held it highlighted for half a second. That was why Jaws saw and read it automatically. Too bad as I said JFW was the only Windows screen reader that did. I was once asked what I thought was one special thing about my games. And I answered that I have always had built in review keys. Mostly I use the function keys f1 through f12. Like in hangman it will pronounce the letters and spaces etc. And in my baseball game they speak things such as the inning, ball and strike count, score etc. So that is one way around the sapi5 option not having the text on the screen to review with the screen reader. You just build it into the game. I even did that back in the dos games. In those I just rewrote the text on the screen and all of the dos screen readers spoke it. That is a puzzler about Phillip and the Neo Speech voices. I have always used the same sapi5 code and it works for all of my AT&T, Microsoft, ScanSoft, Cepstral and Neo Speech voices. Isn't that funny that people thing that the sapi5 voices come with the games? BFN Jim "Toto, I don't think we're in DOS anymore..." j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, As I said trucker was the second dos game that I converted to a Windows game. At the time I was using VB4. I dropped a text box on the form and put text to it. When I did, I highlighted the text and held it highlighted for half a second. That was why Jaws saw and read it automatically. Too bad as I said JFW was the only Windows screen reader that did. I was once asked what I thought was one special thing about my games. And I answered that I have always had built in review keys. Mostly I use the function keys f1 through f12. Like in hangman it will pronounce the letters and spaces etc. And in my baseball game they speak things such as the inning, ball and strike count, score etc. So that is one way around the sapi5 option not having the text on the screen to review with the screen reader. You just build it into the game. I even did that back in the dos games. In those I just rewrote the text on the screen and all of the dos screen readers spoke it. That is a puzzler about Phillip and the Neo Speech voices. I have always used the same sapi5 code and it works for all of my AT&T, Microsoft, ScanSoft, Cepstral and Neo Speech voices. Isn't that funny that people thing that the sapi5 voices come with the games? BFN Jim "Toto, I don't think we're in DOS anymore..." j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, Yeah, now that you mention it I do recall Window-Eyes 3.1 and earlier had problems with the command prompt window. If you wanted to actually run an MS Dos program with speech you had to switch over to Vocal-Eyes, Jaws for Dos, ASAP, or some other Dos screen reader at the time. However, now that most people don't need it current versions of Window-Eyes such as v7.5 work fine with the Windows XP, Vista, and Windows 7 command prompt window. I use Window-Eyes all the time with scare, frotz, and various other dos interactive fiction interpreters as well as various commandline compilers like MinGW and Javac. So Window-eyes command prompt support added in version 4, I think, has been a huge help to me. As I recall they added support about the time Windows XP was first coming out. Unfortunately, in the main that was a little too late since all the Dos games like Lone Wolf, Trek 99, the various PCS Games,your games, etc all began being rewritten for Windows so command prompt support was just a tad bit late for Window-eyes users. As for recorded speech I have to agree with you. It is a lot of work and isn't at all as flexable as using Sapi 5 directly. Unfortunately, not everyone has high-quality Sapi compatible voices, and I seam to recall getting a few not so happy remarks from gamers to include a better voice with my games. Which only proves most people want something for nothing. On Linux the issue with using direct TTS is even more problematic. We have Speech-Dispatcher which is something like Sapi, but unfortunately since it is open source if you buy a brand new Del with Ubuntu 10.10 on it the only Speech-Dispatcher speech drivers you get are open source drivers for ESpeak, Festival, and other open source speech engines like that. They're not exactly the best quality voices out there for Linux. Of course you can buy the Cepstral voices, AT&T voices, Eloquence, etc for Linux which are far superior, but then you have to go through the hastle of finding the latest Speech-Dispatcher commercial drivers or recompile them yourself. That I.E. is the biggest downfall Linux has to aaccessibility in my opinion. Most Linux users won't fool with it to acquire the better TTS voices. It is for that reason I've been thinking about writing my own custom speech API for Linux. As part of my G3D engine it wouldn't be under the Linux GPL license so could include up to date commercial speech drivers for the AT&T Voices, Cepstral Voices, Eloquence, Dectalk, you name it. When they run the package manager like dpkg it would automatically install my custom commercial speech drivers. All the end user would have to do is buy and install the commercial TTS engine they want. Which sort of brings me around to my point. If I create an RPG game as we we were talking about earlier there is only two ways to pass along a large amount of info to the gamer. One, we could display text directly to the screen either via the Windows command prompt window or via a terminal window on Mac and Linux operating systems. Two, the other is to tap into the operating systems TTS speech API and simply speak outloud all the necessary information. Both have advantages and disadvantages to consider. If we display text to the screen that makes the code extremely portable so that the game can be recompiled for Pacmates, IPhones, and probably any number of handheld devices as well as various types of PCs. As someone who isn't strictly speaking a Windows-only user the idea of making the product as portable as possible is good. Plus for screen readers that can read a command prompt and terminal window that gives them the ability to review the screen on demand, look up spellings, and things like that.That is something you don't get when shooting the text directly to Sapi. On the downside not all screen readers handles a command prompt window exactly the same so the process may be more manual for some than others. Plus I know from experience one big problem is you have to be careful that the text doesn't scroll off the screen, or wrap in the wrong place. Text formatting errors in cases like that are nasty. On the other hand using text to speech directly resolves some issues but adds a few problems of its own. With Sapi it doesn't matter how the text is formatted, weather it scrolls off screen, etc because it is just speaking outloud what it is given to speak. I'd say the biggest advantage Sapi is got is that you don't need a screen reader at all to play said game. Just start the game and it will speak everything you want/need on demand. Unfortunately, if you want to look up the spelling of a person, place, or thing in the game you can't. There really is no way to really review the text word by word character by character as you would with a screen reader. This was my biggest complaint with Winfrotz TTS as I could never go back and review something Sapi mangled or I wasn't sure how a certain named was spelled. Plus API implamentation changes from platform t
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Yes, my second game for Windows was Trucker. I put text on the screen and Jaws would read it. Too bad that Window Eyes and other screen readers would not. So then I started making games with recorded speech. That is allot of work and not as flexible as using the sapi5 text to speech engine. I just wish that everyone could have a high quality sapi5 voice or two that they liked. Now Pong and the game that I am working on now do not have much speech in them, so recorded speech could work. Well until the score, log file and record file that is. Yes, Blossom Music Center was the out door amphitheater that we also saw Pat Bennatar at. Great great concert. Just a bit too loud though. Not only did it sound great, but she was wearing that skin tight black cat suit with the red ties. She really looked great! And Neil Geraldo had his arm in a cast. Still played excellently though. BFN Jim Cannabis, Rock N Roll, Sex, Love, Health, Happiness and Peace to all! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Shaun, Welll, in my experience the command prompt window is not much different than running MS Dos. When I play Adrift games via Scare Window-Eyes reads all the new text as soon as it comes up on screen. Diddo for frotz. I don't have to use any review cursors to read the new text unless I missed something and need to read it again.I suppose this probably depends on screen reader implamentation though. However, I myself have no problems playing text games in Windows as Window-Eyes is pretty good at reading new text in the command prompt window. The only apps that give me problems is Winfrotz, Adrift, and Wintads as those require a review cursor where the Dos versions are more accessible. Cheers! On 3/22/11, shaun everiss wrote: > yes we are. > Though to be fair, in the old dos days I got imersed in a story, let > it run and it did. > Now I need to go to my review curser to hear text and then out of it > to put in dcommands. > Though I still paly text games ocationally it never feels like I can > fully get involved like I used to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
yes we are. Though to be fair, in the old dos days I got imersed in a story, let it run and it did. Now I need to go to my review curser to hear text and then out of it to put in dcommands. Though I still paly text games ocationally it never feels like I can fully get involved like I used to. At 04:05 a.m. 22/03/2011, you wrote: How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds are the best beasts! On Mar 21, 2011, at 5:16 AM, "Ken the Crazy" wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there are a lot of ham actors on list. I have heard many people claim to be willing to do voice-overs. Many of these same people are the ones that want a community project, so why not let them shine? The same can be said for sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, because it would have a better story line and everything--and you could, as you said, do audio mainly for the ambience, with maybe some cut scenes thrown in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, March 20, 2011 7:40 PM > Subject: Re: [Audyssey] Thoughts on Community Projects > > >> Hi Shaun, >> >> Just because a game is text-based doesn't mean it necessarily won't >> have any audio at all. I didn't mean to give you that impression. What >> I was trying to point out is that I'm not planning on creating an RPG >> game as advanced as Entombed with sounds and music for every single >> thing just because that would cost an out ragious amount of money for >> a game I'm planning to produce as open source,. So sounds and things >> like that are negotiable depending on cost of course. >> >> However, I don't see having a few ambient sounds like the sound of a >> space station while you are in the watch tower or a background >> cityscape as you are patroling one of the cities a big deal. I have >> loads of common effects like that. Plus some effects like punches, >> kicks, guns, lasers, whatever are more or less easy to come by too if >> I wanted to have some background effects included. However, as far as >> things like voice acting I think it would cost too much to come up >> with anything like that for a free open source game. What I want to >> do, if I do it at all, is produce something on a shoe-string budget we >> can build together and have fun with it. >> >> Although, I'm not sure exactly why you don't like text games any more. >> Personally, although I like audio games I find text-based games have a >> lot better plots, story lines, and everything can be described in >> detail. Audio tends to really lack this story element and there are >> certain things visually that can not be, nore will ever be, conveyed >> through audio alone. >> >> Cheers! >> >> On 3/20/11, shaun everiss wrote: >>> hmmm I am not much for text rpgs anymore. >>> Audio is the way to go even if its just generic audio. >>> As long as you could play the nes and spc files, etc you could >>> probably find soundtracks I have 7gb of capcom and megaman track >>> remixes and probably several nes and snes track files floating round. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamer
Re: [Audyssey] Thoughts on Community Projects
well on the ffproject.com site most calculations are done for you and you select different options via link, obviously you have no control where you go and you can't always go back but you still need to make critical decisions. These are good but I haven't touched the site for a number of months. Firstly due to life etc I have not had the energy to actually bother with it. THen there is only so much of that I can play, though I may just check it again now I am thinking about it. The engine it uses is quite good. maybe you should see about using that system. Its quite basic but all dice roles are done. At 03:28 a.m. 22/03/2011, you wrote: Hi Ken and all, Well, one way to get interested in text-based RPG games is to try a few out. I'd go to http://www.srith.com and sign up for a free membership. It isn't as good as a full guild membership, but it might give you an idea of the type of gamebook system I'm thinking of.It is fairly sstraight forward all things considered. As far as remembering hot keys etc don't worry about that. I was thinking of using menus with shortcut keys asigned so that wouldn't be like the kinds of text adventure games you are thinking of were you have to type commands like "north" "south" "east" "west" and all that. Generally, keys like n, s, e, and w will move in those directions. However, as I said I was mainly thinking of some sort of menu system were you simply select the action to do from a list and it does it rather than trying to remember complex commands etc. From what I'm reading here I think a lot of you don't really understand exactly of what I'm thinking of so let me try and explain the idea more in detail if I can. I think that might answer your questions ahead of time. Essentially, what I'm thinking of is a text-based gamebook adventure system similar to other gamebook style roll playing games where you select a list of predefined characters from a list of super heroes, and then you'll enter the game and select an adventure to play. Like many roll playing games you'll have certain skills you need to train up as you play the game. For example, Batman might start out with unarmed combat, stealth, weaponry since those are the skills he generally uses when battling enemies. As you play you will gather up general experience points which you can allocate to combat, weaponry, and stealth to improve his skills. Superman on the other hand will start out with special powers such as heat vision, freeze breath, and x-ray vision. The higher you train Superman's powers the better his x-ray vision will be or the easier his heat vision will cut through walls etc. If playing Wonder Woman the higher her weaponry skill is the more effective she is at blocking enemy attacks with her magic bracelets. That's pretty much how training skills and powers will work. Obviously, since the roll playing game comes from the standpoint of an untrained hero or heroine the game stories will range from beginner to expert levels of challenge. You won't be able to unlock an adventure involving Dark Seid or Mongul until you have reached a certain skill level or power level to actually fight one of the higher bosses in the game. Instead your first adventures will probably deal with petty criminals like muggers, bank robbers, or basic game bosses like Cat Woman who has no special powers or abilities. So in that way the game play is balanced and you won't accidently be biting off more than you can chew at once. As I've mentioned navigation will be simple. What you'll get is a screen of text followed by a basic menu of options you can take from this location such as enter city hall, visit the museum, visit star labs, rrest, whatever. It won't involve typing in complex commands, using maps, or any of the other things I've seen over the past couple of days. The user interface will hopefully be designed to be simple stupid. Finally, besides what I've mentioned above one of the aims of making this free and open source is so that the project is portible and can be run on various devices such as a Windows PC, Linux PC, Macbook, IPhone, etc. For that reason using a text-based user interface is perfect because it can be compiled on virtually anything and run from almost any device. At the moment I'm considering C or C++ for that very reason. You can use native libraries without having to worry about third-party runtime libraries like Java, .Net, or Python. Any thoughts? Even though many of you aren't programmers you can help in other ways. Even though I might use the source books as a guide I'd rather write my own game adventures. Perhaps some of you who are familiar with the comic books or the Justice League comics like Justice League Unlimited will be able to submit story ideas, add suggestions, or make suggestions for your favorite super hero or villain. For example, right now I've been writing down a list of what I believe to be the most popular DC Comics super heroes. Feel free to add to the list
Re: [Audyssey] Thoughts on Community Projects
yeah that would be my beef to. Screen readers reading out games like in the old days was fine but now you have sound well I like that better. At 10:52 p.m. 21/03/2011, you wrote: Hey all, As far as roll playing games, the text version doesn't sound bad, but what would really kick butt, in my oppinion, is a game like that set up on Teamtalk, played live and with a real DM. For me it's just hard to feel I'm in a game when it's a screen reader reading out everything, and I'm as concerned with moving the cursors around, trying to remember that right hot key and so on. (Guess I got way overdone with text adventure games?) When I was a teen I played D&D a few times, and loved it--and never really found that level of enjoying other games since. I remember feeling such a part of the d&d world that I starting using my cane more like a staff for a while--mainly just for fun, but there was that feeling... However, I've never played the text-based role playing games like you're talking about, so it might be fun too. I know that playing Supedrman would just absolutely rock! As far as the arcade games go, I've be --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
we don't really need the voice acting for opensource unless you want it. At 12:40 p.m. 21/03/2011, you wrote: Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just because that would cost an out ragious amount of money for a game I'm planning to produce as open source,. So sounds and things like that are negotiable depending on cost of course. However, I don't see having a few ambient sounds like the sound of a space station while you are in the watch tower or a background cityscape as you are patroling one of the cities a big deal. I have loads of common effects like that. Plus some effects like punches, kicks, guns, lasers, whatever are more or less easy to come by too if I wanted to have some background effects included. However, as far as things like voice acting I think it would cost too much to come up with anything like that for a free open source game. What I want to do, if I do it at all, is produce something on a shoe-string budget we can build together and have fun with it. Although, I'm not sure exactly why you don't like text games any more. Personally, although I like audio games I find text-based games have a lot better plots, story lines, and everything can be described in detail. Audio tends to really lack this story element and there are certain things visually that can not be, nore will ever be, conveyed through audio alone. Cheers! On 3/20/11, shaun everiss wrote: > hmmm I am not much for text rpgs anymore. > Audio is the way to go even if its just generic audio. > As long as you could play the nes and spc files, etc you could > probably find soundtracks I have 7gb of capcom and megaman track > remixes and probably several nes and snes track files floating round. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, I know how you feel. I started learning to program in 1998 and 1999, and things were definitely easier when I could do something like printf ("Hello world!\n"); and have the text immediately written to the screen. Of course, as you said with true Dos there was no way to really get audio support. However, with DirectX you could use DirectSound or XAudio2 with the Command Prompt window to have text and audio if you wanted. Unfortunately, now days most people expect a window, even if it is an empty one, to contain the contents of the game. P.S. As for Pat Benatar concerts I definitely agree with you on that score. I went to se Pat Benatar several years ago at Blossom Music and the consert was extremely loud. I was losing my sight at the time so we got tickets to sit up close so I could see her and the band up close. Thing was the amplifiers were so loud I thought my ears were going to split. However, the concert was awesome. Cheers! On 3/24/11, Jim Kitchen wrote: > Hi Ken, > > Thank you very much. Yeah in 1999 I was still doing dos. I still liked > that you could put text to the screen in dos and every single dos screen > reader would read it automatically. Do wish that we could do that in > Windows. But we can do so much more with sounds in Windows and we do have > the sapi5 text to speech engine. > > I once picked up my ex's nieces little girl because she was crying. I never > did that ever again. She screamed in my ear so loud that my ear rang for a > day or so. That was almost as bad as fourth row center stage at an out door > amphitheater concert. I mean Pat Benatar was great! but my ears rang for a > day or so after. > > BFN > > Jim > > Don't you hate boring taglines? > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, Thank you very much. Yeah in 1999 I was still doing dos. I still liked that you could put text to the screen in dos and every single dos screen reader would read it automatically. Do wish that we could do that in Windows. But we can do so much more with sounds in Windows and we do have the sapi5 text to speech engine. I once picked up my ex's nieces little girl because she was crying. I never did that ever again. She screamed in my ear so loud that my ear rang for a day or so. That was almost as bad as fourth row center stage at an out door amphitheater concert. I mean Pat Benatar was great! but my ears rang for a day or so after. BFN Jim Don't you hate boring taglines? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Oh? Which games would those be? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 23, 2011 4:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Jim, That's true. The better someone's creative writing skills the better the text adventure or roll playing game is. Those games are heavily story based, and really require decent writing talent. Out of my years as a text adventurer I've played text adventures ranging from abismal to fantastic. All depending on how skilled a creative writer the developer is. I've even found a few that is both abismal and fantastic at the same time. Cheers! On 3/23/11, Jim Kitchen wrote: > Hi Ken, > > That's cool that the text adventure tool kits now also allow sounds. One > reason that I do not use a text adventure tool kit is that one would want to > have good creative writing skills when creating a text adventure game. > > BFN > > Jim > > I wouldn't even write Email without a spell checker. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, That's true. The better someone's creative writing skills the better the text adventure or roll playing game is. Those games are heavily story based, and really require decent writing talent. Out of my years as a text adventurer I've played text adventures ranging from abismal to fantastic. All depending on how skilled a creative writer the developer is. I've even found a few that is both abismal and fantastic at the same time. Cheers! On 3/23/11, Jim Kitchen wrote: > Hi Ken, > > That's cool that the text adventure tool kits now also allow sounds. One > reason that I do not use a text adventure tool kit is that one would want to > have good creative writing skills when creating a text adventure game. > > BFN > > Jim > > I wouldn't even write Email without a spell checker. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hey Jim, you don't have anything to worry about. Your games are good enough. You were the one to get me into audio games in the first place. I was writing World of Darkness-way back in 1999, and decided to see if anybody else was doing accessible games--and voila! I see your name first thing. I won't say that those were the good-old days, though my ears were certainly not ringing as they are today, because I had to constantly carry my daughter around or she was very unhappy--but I still got in a lot of gaming. Then, of course, I found PCS games, and shades of doom--and the rest is history. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Jim Kitchen" To: "Ken the Crazy" Sent: Wednesday, March 23, 2011 5:40 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, That's cool that the text adventure tool kits now also allow sounds. One reason that I do not use a text adventure tool kit is that one would want to have good creative writing skills when creating a text adventure game. BFN Jim I wouldn't even write Email without a spell checker. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Rich and Frost, Oh yeah, The Herculoids. Thanks! I knew that it was something oids. BFN - Original Message - Hi, Jim kitchen wrote: Begin quote. And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that shot exploding rocks out of it's horn and a rock man I think. The Father used a slingshot to shoot exploding rocks. They combined with Space Ghost sometimes. end quote The show was called the Herculoids. The wicki URL is http://en.wikipedia.org/wiki/The_Herculoids Rich Jim Why do my fusion pistols keep exploding!? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Firestar, thanks. Also with Thundar the Barbarian and Oocla the Mock, Princess Aerial was pretty hot for a cartoon character. BFN Jim I can't believe my computer's on fire. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, That's cool that the text adventure tool kits now also allow sounds. One reason that I do not use a text adventure tool kit is that one would want to have good creative writing skills when creating a text adventure game. BFN Jim I wouldn't even write Email without a spell checker. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was > And what was the name of the family in with the Super Friends. You > know with the dragon with Lazar eyes and tail, Gleep and Gloop, The Herculoids. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi, Jim kitchen wrote: Begin quote. And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that shot exploding rocks out of it's horn and a rock man I think. The Father used a slingshot to shoot exploding rocks. They combined with Space Ghost sometimes. end quote The show was called the Herculoids. The wicki URL is http://en.wikipedia.org/wiki/The_Herculoids Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi, Right. A lot of the adventure systems have some ability to add sounds and music. Adrift 4.0 allows you to add background ambience for rooms, triggers for certain sounds when you enter a certain action command, and it has graphical maps etc. As I recall Tads also allows you to include sounds, music, and graphics so text games aren't just text any more. Although, there is nothing barring a developer from going straight text only, or combining the two for a more atmospheric game. Cheers! On 3/21/11, Hayden Presley wrote: > Hi Charles, > You are thinking of text games in slightly the wrong way. There is, I think > you might know, a form of Inform story file, known as "glulks"; the > extention is ".zblorb". In some ways this is still a text adventurer--you > move around in the usually way. However, glulks adds the ability to have > graphics and/or sounds in your game. So "text" in this day and age doesn't > always mean only text. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Hayden, Yeah, I know. When I first played the Infocom games I had hours and hours of fun playing through them. There were lots of puzzles, lots more character interaction, and of course lots of descriptions you simply can't get through an an audio only medium. Sure I don't have anything against updating the text adventure style game a bit by adding ambient sounds, a little music, and/or attack sounds , etc but that isn't what draws me personally to those games. I'm drawn to the story more than anything else. The chance to get so involved in the world, the story, that I actually think, feel, and act like the character I'm playing. Every character is different, and offers different ways to handle the same situation. For example, let's assume you are playing a Justice League game and you are being attacked by some of Dark Seid's power demons. Batman will fight them using stealth, unarmed combat, and weapons like his batarang to pick enemies off from a distance. Black Canary is a black belt, master of martial arts, so she too will be able to do a lot of damage through unarmed combat. However, she also has a super power, the Canary Cry, which can render multiple aponents unconscious at the same time or kill them if she really goes supersonic sound. Obviously Black Canary's Canary Cry is handy to have if you are out numbered or facing some enemy like Doomsday, Dark Seid, or Amazo who would ordinarily over power Black Canary in unarmed combat situation. Zatanna, definitely one of the coollest super heroines, would probably whipup some nasty elemental magic to clean the floor with the lot of them. She might hit the power demons with a huge elemental fireball or blast them apart with a lightning bolt, or she might turn them all to ice freezing them in place. Zatanna is probably the most virsital character as she has a lot of magic powers at her command including the ability to heal herself in the middle of a combat situation. Its interesting how many different ways you can actually play a roll playing game just by selecting different characters. I often find that this degree of fflexability and an unlimited world of exploration well makes up for the lack of sounds and music. If there are several different characters to choose from and a degree of randomness through dice throws that you've got a game that has incredible replay value. Its random and you aren't going to play the same character twice in a row if you decide to switch from character to character from game to game. I havent' found many audio games besides Entombed that comes close to this degree of nearly endless replay value. As far as low tech goes I think we often forget that board games, card games, etc are still incredibly low tech too. Even if you add sounds like shuffling a deck and stuff they are still are considerably low tech compared to Shades of Doom or something like that. If you play the actual board or card games themselves they don't get any more low tech than that. Chess has been around for close to a thousand years, and although computer versions are available the manual board game is just as popular as it ever was. So I think sometimes people make too much of low tech verses high tech games. There is plenty of room for both. Cheers! On 3/21/11, Hayden Presley wrote: > Hi Thomas, > Here here! Sometimes I like text games even more than audio, for the simple > reason that you can get so much more descriptionwise out of text then audio, > without high costs for good actors. Some of the best games from the 80's (in > my opinion) were, of course, text adventures from Infocom. Oftentimes there > are more puzzles and possibilities in text--again, no need for high costs as > far as sounds and sound design goes. Sometimes, there aint nothing like good > ole low-tech! > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
I've been a fan of the Superfriends for years, and there are only two families I know. First, there was Wendy and Marvin, and they had a dog called Wonderdog. Then, there were the Wonder Twins as Tom already said. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, March 22, 2011 11:36 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Jim, As for question one that was Firestar. I agree she was pretty hot looking for a cartoon character. After that cartoon Firestar didn't get featured much in the Marvel comics, but Iceman went on to join the X-Men. Spiderman, of course, was famous enough to have his own cartoons and comic books. As for question two I have to think about that one. Are you by chance talking about the Wonder Twins and their pet space monkey. If not I'll have to dig out the Super Friends dvds I have and rewatch them. On 3/22/11, Jim Kitchen wrote: Hi Thomas, These may have been in the seventies, but maybe you know anyway. What was the name of the super hero that was with Spiderman and Iceman? Fire something. Forgive the pun, but she was hot! And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that shot exploding rocks out of it's horn and a rock man I think. The Father used a slingshot to shoot exploding rocks. They combined with Space Ghost sometimes. BFN Jim The past does not repeat itself, but it rhymes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Jim, As for question one that was Firestar. I agree she was pretty hot looking for a cartoon character. After that cartoon Firestar didn't get featured much in the Marvel comics, but Iceman went on to join the X-Men. Spiderman, of course, was famous enough to have his own cartoons and comic books. As for question two I have to think about that one. Are you by chance talking about the Wonder Twins and their pet space monkey. If not I'll have to dig out the Super Friends dvds I have and rewatch them. On 3/22/11, Jim Kitchen wrote: > Hi Thomas, > > These may have been in the seventies, but maybe you know anyway. > > What was the name of the super hero that was with Spiderman and Iceman? > Fire something. Forgive the pun, but she was hot! > > And what was the name of the family in with the Super Friends. You know > with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock > rhinoceros that shot exploding rocks out of it's horn and a rock man I > think. The Father used a slingshot to shoot exploding rocks. They combined > with Space Ghost sometimes. > > BFN > > Jim > > The past does not repeat itself, but it rhymes. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, These may have been in the seventies, but maybe you know anyway. What was the name of the super hero that was with Spiderman and Iceman? Fire something. Forgive the pun, but she was hot! And what was the name of the family in with the Super Friends. You know with the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that shot exploding rocks out of it's horn and a rock man I think. The Father used a slingshot to shoot exploding rocks. They combined with Space Ghost sometimes. BFN Jim The past does not repeat itself, but it rhymes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Yeah, TADS is the same way. HTML TADS lets you have multi-layered sounds, just like in World of Darkness. When you went into the karate club, you heard an ambient noise--a karate club--but it was really one sound with a bunch of others played randomly. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, March 21, 2011 7:03 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Charles, You are thinking of text games in slightly the wrong way. There is, I think you might know, a form of Inform story file, known as "glulks"; the extention is ".zblorb". In some ways this is still a text adventurer--you move around in the usually way. However, glulks adds the ability to have graphics and/or sounds in your game. So "text" in this day and age doesn't always mean only text. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, March 21, 2011 10:06 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds are the best beasts! On Mar 21, 2011, at 5:16 AM, "Ken the Crazy" wrote: Hey Tom, First, you say that acting would cost too much money--but I find that there are a lot of ham actors on list. I have heard many people claim to be willing to do voice-overs. Many of these same people are the ones that want a community project, so why not let them shine? The same can be said for sound design. I don't see having to pay much money for anything personally. A text game with audio sounds different. I would be interested in that, because it would have a better story line and everything--and you could, as you said, do audio mainly for the ambience, with maybe some cut scenes thrown in. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 20, 2011 7:40 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just because that would cost an out ragious amount of money for a game I'm planning to produce as open source,. So sounds and things like that are negotiable depending on cost of course. However, I don't see having a few ambient sounds like the sound of a space station while you are in the watch tower or a background cityscape as you are patroling one of the cities a big deal. I have loads of common effects like that. Plus some effects like punches, kicks, guns, lasers, whatever are more or less easy to come by too if I wanted to have some background effects included. However, as far as things like voice acting I think it would cost too much to come up with anything like that for a free open source game. What I want to do, if I do it at all, is produce something on a shoe-string budget we can build together and have fun with it. Although, I'm not sure exactly why you don't like text games any more. Personally, although I like audio games I find text-based games have a lot better plots, story lines, and everything can be described in detail. Audio tends to really lack this story element and there are certain things visually that can not be, nore will ever be, conveyed through audio alone. Cheers! On 3/20/11, shaun everiss wrote: hmmm I am not much for text rpgs anymore. Audio is the way to go even if its just generic audio. As long as you could play the nes and spc files, etc you could probably find soundtracks I have 7gb of capcom and megaman track remixes and probably several nes and snes track files floating round. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers maili
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Here here! Sometimes I like text games even more than audio, for the simple reason that you can get so much more descriptionwise out of text then audio, without high costs for good actors. Some of the best games from the 80's (in my opinion) were, of course, text adventures from Infocom. Oftentimes there are more puzzles and possibilities in text--again, no need for high costs as far as sounds and sound design goes. Sometimes, there aint nothing like good ole low-tech! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 7:58 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking well established characters like Batman, Superman, Wonder Woman, etc. Understand I'm not so much against having people volunteer for voice acting if they can do it, but I'll say from the start muy personal standards are extremely high. For instance, if they are going to record some voice acting I'd expect them to use a decent mic, have very little to no background noise, no hiss, etc. What I want/expect for a decent production is a nice crisp clean recording so we don't have to try and edit all that out in post production. Certainly I think you can understand that. Then, there has to be the right voice for the job so to speak. A young teenage female actress might sound alright for Wonder Girl or Supergirl, but would sound too young for Wonder Woman who has a strong womanly voice. Diddo for Hawkgirl who also would have a middle aged female voice. When it comes to say Superman you definitely need a strong male voice, perhaps around age 35, to sound right. You don't want Superman sounding like a 15 year old kid. Lol! Anyway, I wouldn't be that strongly aposed to it if we were talking a real time action/adventure game, but that's not at all what I'm thinking of. I'm thinking of a simple text-based gamebook type system that is similar too the RPG books where you pick a character, a game story, and then play through it as the story progresses. Think of it in terms of the old choose your own adventure books that were out in the 80's only with a lot more randomess and ability to increase your skills, powers, etc as you progress. Things like cut scenes etc is absolutely unnecessary here. Not if we are talking a gamebook style system. The thing is I'm not sure why, but ever since games like Entombed have come out when you mention RPG game everybody starts asking for voice acting, music, sounds, whatever. Why can't a game just be a simple text-based gamebook system? Why must it become some 100,000 line monster with sounds, music, etc when text-based gamebooks can be just as equally fun? The reason I'm asking this is because I'm still a fan of text adventure games like Zork, Wishbringer, etc. Just because they don't have killer graphics, sounds, and music doesn't make them one bit less fun to play. I was a Sryth guild member for two years and I played the game constantly and Srith is nothing more than a bunch of html and scripts. The fact that the game is completely text-based doesn't seam to bother me. I'd like someone to explain to me why everything has to be high-tech. Don't you guys believe that a text-based game can be fun, or does it only become fun once you have 7.5 GB of sounds and music? Cheers! On 3/21/11, Ken the Crazy wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there > are a lot of ham actors on list. I have heard many people claim to be > willing to do voice-overs. Many of these same people are the ones that want > a community project, so why not let them shine? The same can be said for > sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, > because it would have a better story line and everything--and you could, as > you said, do audio mainly for the ambience, with maybe some cut scenes > thrown in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail t
Re: [Audyssey] Thoughts on Community Projects
Hi Charles, You are thinking of text games in slightly the wrong way. There is, I think you might know, a form of Inform story file, known as "glulks"; the extention is ".zblorb". In some ways this is still a text adventurer--you move around in the usually way. However, glulks adds the ability to have graphics and/or sounds in your game. So "text" in this day and age doesn't always mean only text. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, March 21, 2011 10:06 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds are the best beasts! On Mar 21, 2011, at 5:16 AM, "Ken the Crazy" wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there are a lot of ham actors on list. I have heard many people claim to be willing to do voice-overs. Many of these same people are the ones that want a community project, so why not let them shine? The same can be said for sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, because it would have a better story line and everything--and you could, as you said, do audio mainly for the ambience, with maybe some cut scenes thrown in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, March 20, 2011 7:40 PM > Subject: Re: [Audyssey] Thoughts on Community Projects > > >> Hi Shaun, >> >> Just because a game is text-based doesn't mean it necessarily won't >> have any audio at all. I didn't mean to give you that impression. What >> I was trying to point out is that I'm not planning on creating an RPG >> game as advanced as Entombed with sounds and music for every single >> thing just because that would cost an out ragious amount of money for >> a game I'm planning to produce as open source,. So sounds and things >> like that are negotiable depending on cost of course. >> >> However, I don't see having a few ambient sounds like the sound of a >> space station while you are in the watch tower or a background >> cityscape as you are patroling one of the cities a big deal. I have >> loads of common effects like that. Plus some effects like punches, >> kicks, guns, lasers, whatever are more or less easy to come by too if >> I wanted to have some background effects included. However, as far as >> things like voice acting I think it would cost too much to come up >> with anything like that for a free open source game. What I want to >> do, if I do it at all, is produce something on a shoe-string budget we >> can build together and have fun with it. >> >> Although, I'm not sure exactly why you don't like text games any more. >> Personally, although I like audio games I find text-based games have a >> lot better plots, story lines, and everything can be described in >> detail. Audio tends to really lack this story element and there are >> certain things visually that can not be, nore will ever be, conveyed >> through audio alone. >> >> Cheers! >> >> On 3/20/11, shaun everiss wrote: >>> hmmm I am not much for text rpgs anymore. >>> Audio is the way to go even if its just generic audio. >>> As long as you could play the nes and spc files, etc you could >>> probably find soundtracks I have 7gb of capcom and megaman track >>> remixes and probably several nes and snes track files floating round. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] Thoughts on Community Projects
Hi Thomas, Oh--most definitely. I have little experience with that particular kind of RPG, so the possibilities are intreaguing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Hayden, I definitely understand that. I like Entombed well enough, but to me it lacks some of the story elements of paper and pen or text-based roll playing games. For one thing being created as a rogue-like game it is pretty much limited to the dungeon, and I like the freedom of an entire world to explore with cities, towns, forests, etc which Entombed currently doesn't offer. Not only that but to me I think the classic roll playing game where you play a human, elf, dwarf, night, paladin, sorcerer, etc is way over done. I'd rather play something a bit different like a science fiction based roll playing game, a super hero roll playing game, or something that doesn't follow the triditional Dungeons and Dragons mold. You know what I mean? Cheers! On 3/20/11, Hayden Presley wrote: > Hi, > A new RPG? Sounds like a good idea...I must confess that after awhile you > want something more than Entombed, even with all the possibilities. > > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, Well, Firestorm is a character that has gone through a lot of changes since the DC Comics reboot. The original Firestorm with Ronnie Raymond was killed off, but they have a new Firestorm named Jason Rusch. Jason Rush is a black teenager instad of a white teenager, and is the current version of the character. Personally, I'd prefer the Ronnie Raymond version better as that was the one we saw on Super Friends and Super Powers back in the 80's. That is basically what I meant earlier about updating the docs and figuring out a timeline for the game. The source books I have were published in 1986 and quite a lot has changed since those books were published if we want to use present continuity. For instance, the book lists the Flash's alias as Barry Allen. Thing is Barry Allen is no longer the Flash. Kid Flash, Wally West, is the current Flash in the comics now. The new Kid Flash is Bart Allen the son of Barry Allen. Ronnie Raymond was replaced by Jason Rusch as Firestorm. There are a number of Green Lanterns and you pretty much have your pick of Green Lanterns to roll play. The previous Wonder Girl, Donna Troy, has gone out on her own without the Wonder Girl title. Instead there is a new Amazon teenager Cassie as the current Wonder Girl and sidekick of Wonder Woman. Robin has been aged to be an adult and is now known as the super hero Night Wing. So I think if you are still stuck on the 80's Super Friends and Super Powers cartoons etc you have a lot of catching up to do. The DC Comics universe has had practically 20 years of history you are missing. So you might be surprised at some of the changes I'm going to be making to the source docs. However, to answer your question there is a still Firestorm around and I could in theory add one to the game. I guess one question we might want to answer is how much do we want to stick to the actuall official continuity. There are changes some good and some bad that comes with the continuity. Plus the continuity seams to change depending on if you are talking about the comicbooks and/or the animated television shows. As for myself I'm thinking of using Justice League Unlimited, the television show, as a basis for continuity since that is something most people might be familiar with since there is a chance some of us would have watched the shows where wwe wouldn't have access to the comicbooks. Smile. On 3/21/11, Ken the Crazy wrote: > Hey, > What happened to Firestorm? He was one of the heroes I liked when I was a > teen--yes, you whipper snappers, all the way back in 1986... > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, Yeah, that was basically my point. As someone who plays NetHack and other text games like it once and a while sounds would be nice, but for me aren't necessary to enjoy the game. Hopefully the story and game play is good enough to keep you occupied/entertained. As far as using the Jaws cursor I'm not sure how to answer that one. Window-Eyes does a good job of reading the Windows command prompt so whenever the text changes on screen it reads it automatically. I don't have a braille display to test it and I suppose you will probably have to use the Jaws cursor if you are using a braille display. If you have a better idea how to make it work better with braille displays or something like the PM let me know, but whatever I do you'd have to use somekind of screen review. A plane text application is about as simple and accessible as you can get. As for Graphic Audio check it out. They have done some of the major DC Comics comicbook series such as Crisis on Infinite Earths, Infinite Crisis, 52, Count Down, Final Crisis, Superman Never Ending Battle, and several more. They are only like $13 each so they are not that expensive either. In a way they are better than reading thecomic books just because of all the sound effects, music, and top of the line voice acting. It is kind of funny but growing up in the 70's and 80's I always thought of Linda Carter as the voice of Wonder Woman because she played Wonder Woman in the television series. However, after listening to the graphic audio audio recordings I think the Graphic Audio actress does a better job. Her voice is perfectly suited for playing an Amazon warrior princess. Smile. On 3/21/11, Ken the Crazy wrote: > Wow! I'd love to get my hand on some of these comic book stories. Does > Graphic Audio do all this? Sounds fantastic! > Well, as far as the violence goes, I enjoy good violence sometimes--just not > what you want to read to the kiddies. > Also, I don't need it to be in HTML. I think I like the SRC idea a heck of > a lot better actually, and it definitely sounds better than doing all the > calculations myself like in Arborell. I can imagine some sound effects > adding to it nicely as well, but it could be overdone I suppose. I mean, if > Nethack were full of sounds it wouldn't be NetHack anymore, so I get your > point. My big thing is, if I'm going to play a text game, I should be able > to read it on my Braille display, and not have to spend half my time moving > the jaws cursor around--that's all. I guess that's been the only thing > keeping me from text adventure games recently. > > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, As far as I know all the podcast archives are still up. There are definitely more than 20 Superman issues. I think I have over 40 of them last time I checked. On 3/21/11, Ken the Crazy wrote: > Pendant audio--that's what I've been trying to remember. I have their first > twenty or so Superman issues. Is the archive still up--I'd love to get back > into that. As far as Graphic Audio goes, I haven't tried it yet. Some > things I leave for days when I'm infernally bored and/or depressed and need > to get carried away--and that's one of them. Fortunately I've got two kids, > so getting that bored doesn't happen often. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, March 21, 2011 10:35 AM > Subject: Re: [Audyssey] Thoughts on Community Projects > > >> Hi Daren, >> >> Smile. I sure have. I've purchased all but one of the Graphic audio DC >> Comics reproductions. At the moment I can't think which one I'm >> missing but I have most of them. They are simply awesome! >> >> I also have most of the Pendant Audio fan fiction podcasts of >> Supergirl Last Daughter of Cripton, Superman Last Son of Cripton, >> Batman Ace of Detectives, their new Martian Man Hunter series, and all >> of the eps for Wonder Woman. The acting isn't great, but it is sort of >> like reading the comic books all over again. >> >> Cheers! >> >> >> On 3/21/11, Darren Duff wrote: >>> Tom. Kinda off beet here, but have you heard graphic audio's version of >>> the >>> DC comics stuff? If not then you should check it out. >>> http://www.graphicaudio.net. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Sweet! I'll have to check that out -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 10:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions. At the moment I can't think which one I'm missing but I have most of them. They are simply awesome! I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last Daughter of Cripton, Superman Last Son of Cripton, Batman Ace of Detectives, their new Martian Man Hunter series, and all of the eps for Wonder Woman. The acting isn't great, but it is sort of like reading the comic books all over again. Cheers! On 3/21/11, Darren Duff wrote: > Tom. Kinda off beet here, but have you heard graphic audio's version > of the DC comics stuff? If not then you should check it out. > http://www.graphicaudio.net. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5970 (20110321) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5971 (20110321) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5971 (20110321) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Pendant audio--that's what I've been trying to remember. I have their first twenty or so Superman issues. Is the archive still up--I'd love to get back into that. As far as Graphic Audio goes, I haven't tried it yet. Some things I leave for days when I'm infernally bored and/or depressed and need to get carried away--and that's one of them. Fortunately I've got two kids, so getting that bored doesn't happen often. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 21, 2011 10:35 AM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions. At the moment I can't think which one I'm missing but I have most of them. They are simply awesome! I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last Daughter of Cripton, Superman Last Son of Cripton, Batman Ace of Detectives, their new Martian Man Hunter series, and all of the eps for Wonder Woman. The acting isn't great, but it is sort of like reading the comic books all over again. Cheers! On 3/21/11, Darren Duff wrote: Tom. Kinda off beet here, but have you heard graphic audio's version of the DC comics stuff? If not then you should check it out. http://www.graphicaudio.net. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Hayden, I definitely understand that. I like Entombed well enough, but to me it lacks some of the story elements of paper and pen or text-based roll playing games. For one thing being created as a rogue-like game it is pretty much limited to the dungeon, and I like the freedom of an entire world to explore with cities, towns, forests, etc which Entombed currently doesn't offer. Not only that but to me I think the classic roll playing game where you play a human, elf, dwarf, night, paladin, sorcerer, etc is way over done. I'd rather play something a bit different like a science fiction based roll playing game, a super hero roll playing game, or something that doesn't follow the triditional Dungeons and Dragons mold. You know what I mean? Cheers! On 3/20/11, Hayden Presley wrote: > Hi, > A new RPG? Sounds like a good idea...I must confess that after awhile you > want something more than Entombed, even with all the possibilities. > > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game? Shepherds are the best beasts! On Mar 21, 2011, at 5:16 AM, "Ken the Crazy" wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there > are a lot of ham actors on list. I have heard many people claim to be > willing to do voice-overs. Many of these same people are the ones that want > a community project, so why not let them shine? The same can be said for > sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, > because it would have a better story line and everything--and you could, as > you said, do audio mainly for the ambience, with maybe some cut scenes thrown > in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, March 20, 2011 7:40 PM > Subject: Re: [Audyssey] Thoughts on Community Projects > > >> Hi Shaun, >> >> Just because a game is text-based doesn't mean it necessarily won't >> have any audio at all. I didn't mean to give you that impression. What >> I was trying to point out is that I'm not planning on creating an RPG >> game as advanced as Entombed with sounds and music for every single >> thing just because that would cost an out ragious amount of money for >> a game I'm planning to produce as open source,. So sounds and things >> like that are negotiable depending on cost of course. >> >> However, I don't see having a few ambient sounds like the sound of a >> space station while you are in the watch tower or a background >> cityscape as you are patroling one of the cities a big deal. I have >> loads of common effects like that. Plus some effects like punches, >> kicks, guns, lasers, whatever are more or less easy to come by too if >> I wanted to have some background effects included. However, as far as >> things like voice acting I think it would cost too much to come up >> with anything like that for a free open source game. What I want to >> do, if I do it at all, is produce something on a shoe-string budget we >> can build together and have fun with it. >> >> Although, I'm not sure exactly why you don't like text games any more. >> Personally, although I like audio games I find text-based games have a >> lot better plots, story lines, and everything can be described in >> detail. Audio tends to really lack this story element and there are >> certain things visually that can not be, nore will ever be, conveyed >> through audio alone. >> >> Cheers! >> >> On 3/20/11, shaun everiss wrote: >>> hmmm I am not much for text rpgs anymore. >>> Audio is the way to go even if its just generic audio. >>> As long as you could play the nes and spc files, etc you could >>> probably find soundtracks I have 7gb of capcom and megaman track >>> remixes and probably several nes and snes track files floating round. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Daren, Smile. I sure have. I've purchased all but one of the Graphic audio DC Comics reproductions. At the moment I can't think which one I'm missing but I have most of them. They are simply awesome! I also have most of the Pendant Audio fan fiction podcasts of Supergirl Last Daughter of Cripton, Superman Last Son of Cripton, Batman Ace of Detectives, their new Martian Man Hunter series, and all of the eps for Wonder Woman. The acting isn't great, but it is sort of like reading the comic books all over again. Cheers! On 3/21/11, Darren Duff wrote: > Tom. Kinda off beet here, but have you heard graphic audio's version of the > DC comics stuff? If not then you should check it out. > http://www.graphicaudio.net. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Ken and all, Well, one way to get interested in text-based RPG games is to try a few out. I'd go to http://www.srith.com and sign up for a free membership. It isn't as good as a full guild membership, but it might give you an idea of the type of gamebook system I'm thinking of.It is fairly sstraight forward all things considered. As far as remembering hot keys etc don't worry about that. I was thinking of using menus with shortcut keys asigned so that wouldn't be like the kinds of text adventure games you are thinking of were you have to type commands like "north" "south" "east" "west" and all that. Generally, keys like n, s, e, and w will move in those directions. However, as I said I was mainly thinking of some sort of menu system were you simply select the action to do from a list and it does it rather than trying to remember complex commands etc. >From what I'm reading here I think a lot of you don't really understand exactly of what I'm thinking of so let me try and explain the idea more in detail if I can. I think that might answer your questions ahead of time. Essentially, what I'm thinking of is a text-based gamebook adventure system similar to other gamebook style roll playing games where you select a list of predefined characters from a list of super heroes, and then you'll enter the game and select an adventure to play. Like many roll playing games you'll have certain skills you need to train up as you play the game. For example, Batman might start out with unarmed combat, stealth, weaponry since those are the skills he generally uses when battling enemies. As you play you will gather up general experience points which you can allocate to combat, weaponry, and stealth to improve his skills. Superman on the other hand will start out with special powers such as heat vision, freeze breath, and x-ray vision. The higher you train Superman's powers the better his x-ray vision will be or the easier his heat vision will cut through walls etc. If playing Wonder Woman the higher her weaponry skill is the more effective she is at blocking enemy attacks with her magic bracelets. That's pretty much how training skills and powers will work. Obviously, since the roll playing game comes from the standpoint of an untrained hero or heroine the game stories will range from beginner to expert levels of challenge. You won't be able to unlock an adventure involving Dark Seid or Mongul until you have reached a certain skill level or power level to actually fight one of the higher bosses in the game. Instead your first adventures will probably deal with petty criminals like muggers, bank robbers, or basic game bosses like Cat Woman who has no special powers or abilities. So in that way the game play is balanced and you won't accidently be biting off more than you can chew at once. As I've mentioned navigation will be simple. What you'll get is a screen of text followed by a basic menu of options you can take from this location such as enter city hall, visit the museum, visit star labs, rrest, whatever. It won't involve typing in complex commands, using maps, or any of the other things I've seen over the past couple of days. The user interface will hopefully be designed to be simple stupid. Finally, besides what I've mentioned above one of the aims of making this free and open source is so that the project is portible and can be run on various devices such as a Windows PC, Linux PC, Macbook, IPhone, etc. For that reason using a text-based user interface is perfect because it can be compiled on virtually anything and run from almost any device. At the moment I'm considering C or C++ for that very reason. You can use native libraries without having to worry about third-party runtime libraries like Java, .Net, or Python. Any thoughts? Even though many of you aren't programmers you can help in other ways. Even though I might use the source books as a guide I'd rather write my own game adventures. Perhaps some of you who are familiar with the comic books or the Justice League comics like Justice League Unlimited will be able to submit story ideas, add suggestions, or make suggestions for your favorite super hero or villain. For example, right now I've been writing down a list of what I believe to be the most popular DC Comics super heroes. Feel free to add to the list I've compiled below. Super Heroes Aquaman Batman Black Canary Flash Green Lantern Hawkgirl Huntress Martian Man Hunter Supergirl Superman Wonder Woman Zatana Super Villains Ares Cat Woman Cheetah Dark Seid Death Stroke Doomsday Dr. Light Dr. Polaris Gentleman Ghost Giganta Gorilla Grod Killer Crock Killer Frost Lex Luther Mirror Master Mongul Mr. Freeze the Joker This is just a sample of possible heroes and villains I plan to feature in the game. Obviously, there are lots more villains than those listed, and some of the ones listed are just some of the more popular vilains in the DC Universe. Of course, some heroes have been written out of t
Re: [Audyssey] Thoughts on Community Projects
Tom. Kinda off beet here, but have you heard graphic audio's version of the DC comics stuff? If not then you should check it out. http://www.graphicaudio.net. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, March 21, 2011 8:58 AM To: Ken the Crazy; Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking well established characters like Batman, Superman, Wonder Woman, etc. Understand I'm not so much against having people volunteer for voice acting if they can do it, but I'll say from the start muy personal standards are extremely high. For instance, if they are going to record some voice acting I'd expect them to use a decent mic, have very little to no background noise, no hiss, etc. What I want/expect for a decent production is a nice crisp clean recording so we don't have to try and edit all that out in post production. Certainly I think you can understand that. Then, there has to be the right voice for the job so to speak. A young teenage female actress might sound alright for Wonder Girl or Supergirl, but would sound too young for Wonder Woman who has a strong womanly voice. Diddo for Hawkgirl who also would have a middle aged female voice. When it comes to say Superman you definitely need a strong male voice, perhaps around age 35, to sound right. You don't want Superman sounding like a 15 year old kid. Lol! Anyway, I wouldn't be that strongly aposed to it if we were talking a real time action/adventure game, but that's not at all what I'm thinking of. I'm thinking of a simple text-based gamebook type system that is similar too the RPG books where you pick a character, a game story, and then play through it as the story progresses. Think of it in terms of the old choose your own adventure books that were out in the 80's only with a lot more randomess and ability to increase your skills, powers, etc as you progress. Things like cut scenes etc is absolutely unnecessary here. Not if we are talking a gamebook style system. The thing is I'm not sure why, but ever since games like Entombed have come out when you mention RPG game everybody starts asking for voice acting, music, sounds, whatever. Why can't a game just be a simple text-based gamebook system? Why must it become some 100,000 line monster with sounds, music, etc when text-based gamebooks can be just as equally fun? The reason I'm asking this is because I'm still a fan of text adventure games like Zork, Wishbringer, etc. Just because they don't have killer graphics, sounds, and music doesn't make them one bit less fun to play. I was a Sryth guild member for two years and I played the game constantly and Srith is nothing more than a bunch of html and scripts. The fact that the game is completely text-based doesn't seam to bother me. I'd like someone to explain to me why everything has to be high-tech. Don't you guys believe that a text-based game can be fun, or does it only become fun once you have 7.5 GB of sounds and music? Cheers! On 3/21/11, Ken the Crazy wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that > there are a lot of ham actors on list. I have heard many people claim > to be willing to do voice-overs. Many of these same people are the > ones that want a community project, so why not let them shine? The > same can be said for sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in > that, because it would have a better story line and everything--and > you could, as you said, do audio mainly for the ambience, with maybe > some cut scenes thrown in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5970 (20110321) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5970 (20110321) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __
Re: [Audyssey] Thoughts on Community Projects
Hi Ken, Sigh...When it comes to voice acting I'm quite frankly extremely picky how it sounds. Especially, if we are talking well established characters like Batman, Superman, Wonder Woman, etc. Understand I'm not so much against having people volunteer for voice acting if they can do it, but I'll say from the start muy personal standards are extremely high. For instance, if they are going to record some voice acting I'd expect them to use a decent mic, have very little to no background noise, no hiss, etc. What I want/expect for a decent production is a nice crisp clean recording so we don't have to try and edit all that out in post production. Certainly I think you can understand that. Then, there has to be the right voice for the job so to speak. A young teenage female actress might sound alright for Wonder Girl or Supergirl, but would sound too young for Wonder Woman who has a strong womanly voice. Diddo for Hawkgirl who also would have a middle aged female voice. When it comes to say Superman you definitely need a strong male voice, perhaps around age 35, to sound right. You don't want Superman sounding like a 15 year old kid. Lol! Anyway, I wouldn't be that strongly aposed to it if we were talking a real time action/adventure game, but that's not at all what I'm thinking of. I'm thinking of a simple text-based gamebook type system that is similar too the RPG books where you pick a character, a game story, and then play through it as the story progresses. Think of it in terms of the old choose your own adventure books that were out in the 80's only with a lot more randomess and ability to increase your skills, powers, etc as you progress. Things like cut scenes etc is absolutely unnecessary here. Not if we are talking a gamebook style system. The thing is I'm not sure why, but ever since games like Entombed have come out when you mention RPG game everybody starts asking for voice acting, music, sounds, whatever. Why can't a game just be a simple text-based gamebook system? Why must it become some 100,000 line monster with sounds, music, etc when text-based gamebooks can be just as equally fun? The reason I'm asking this is because I'm still a fan of text adventure games like Zork, Wishbringer, etc. Just because they don't have killer graphics, sounds, and music doesn't make them one bit less fun to play. I was a Sryth guild member for two years and I played the game constantly and Srith is nothing more than a bunch of html and scripts. The fact that the game is completely text-based doesn't seam to bother me. I'd like someone to explain to me why everything has to be high-tech. Don't you guys believe that a text-based game can be fun, or does it only become fun once you have 7.5 GB of sounds and music? Cheers! On 3/21/11, Ken the Crazy wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there > are a lot of ham actors on list. I have heard many people claim to be > willing to do voice-overs. Many of these same people are the ones that want > a community project, so why not let them shine? The same can be said for > sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, > because it would have a better story line and everything--and you could, as > you said, do audio mainly for the ambience, with maybe some cut scenes > thrown in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hey Tom, First, you say that acting would cost too much money--but I find that there are a lot of ham actors on list. I have heard many people claim to be willing to do voice-overs. Many of these same people are the ones that want a community project, so why not let them shine? The same can be said for sound design. I don't see having to pay much money for anything personally. A text game with audio sounds different. I would be interested in that, because it would have a better story line and everything--and you could, as you said, do audio mainly for the ambience, with maybe some cut scenes thrown in. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 20, 2011 7:40 PM Subject: Re: [Audyssey] Thoughts on Community Projects Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just because that would cost an out ragious amount of money for a game I'm planning to produce as open source,. So sounds and things like that are negotiable depending on cost of course. However, I don't see having a few ambient sounds like the sound of a space station while you are in the watch tower or a background cityscape as you are patroling one of the cities a big deal. I have loads of common effects like that. Plus some effects like punches, kicks, guns, lasers, whatever are more or less easy to come by too if I wanted to have some background effects included. However, as far as things like voice acting I think it would cost too much to come up with anything like that for a free open source game. What I want to do, if I do it at all, is produce something on a shoe-string budget we can build together and have fun with it. Although, I'm not sure exactly why you don't like text games any more. Personally, although I like audio games I find text-based games have a lot better plots, story lines, and everything can be described in detail. Audio tends to really lack this story element and there are certain things visually that can not be, nore will ever be, conveyed through audio alone. Cheers! On 3/20/11, shaun everiss wrote: hmmm I am not much for text rpgs anymore. Audio is the way to go even if its just generic audio. As long as you could play the nes and spc files, etc you could probably find soundtracks I have 7gb of capcom and megaman track remixes and probably several nes and snes track files floating round. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hey all, As far as roll playing games, the text version doesn't sound bad, but what would really kick butt, in my oppinion, is a game like that set up on Teamtalk, played live and with a real DM. For me it's just hard to feel I'm in a game when it's a screen reader reading out everything, and I'm as concerned with moving the cursors around, trying to remember that right hot key and so on. (Guess I got way overdone with text adventure games?) When I was a teen I played D&D a few times, and loved it--and never really found that level of enjoying other games since. I remember feeling such a part of the d&d world that I starting using my cane more like a staff for a while--mainly just for fun, but there was that feeling... However, I've never played the text-based role playing games like you're talking about, so it might be fun too. I know that playing Supedrman would just absolutely rock! As far as the arcade games go, I've be --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi, A new RPG? Sounds like a good idea...I must confess that after awhile you want something more than Entombed, even with all the possibilities. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 20, 2011 3:56 PM To: Gamers Discussion list Subject: [Audyssey] Thoughts on Community Projects Hi everyone, Speaking of cummunity projects I've got a number of these in mind I've been thinking about for quite a long time myself. Since Ken has brought the subject up of community projects on list I thought I might share afew of my own ideas, and see what you think. For instance, when I was growing up in the 80's and 90's I was a real super hero junky. I use to buy comic books, action figures, play video games, etc all containing popular comic super heroes like Superman, Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere without a comicbook with me to read. So not surprisingly when paper and pen roll playing games started to become really popular in the 80's and 90's I got books for both the DC Universe and Marvel Universe roll playing games. Unfortunately, to make a long story short through a number of reasons I really didn't get much chance to enjoy them. I lost my sight so I couldn't look things up easily, my friends lost interested in those roll playing games, and these days I don't know of a guild in my area interested in playing such games. To add insult to injury most of those roll playing games have migrated to the internet like DC Universe Online and odds are hell will freeze over before the developers will make it accessible enough for us to play. Which brings me to my point. As I already own the source books for these games I've often thought I could create an open source RPG game using the stats and characters from the books, and write my own adventures for the DC and Marvel Universe characters. Since the project would essentially be open source, a full comunity project written as fan fiction, I don't think copyrights would be that big an issue here. If I wrote it as a text-based project without official music, sounds, and voice clips it is even less likely DC Comics or Marvel Comics would come after me. However, before I would even put the time into a project of this size I'd like to know if there is any community interest in something like this. I know roll playing games that we can play are few and far between, and what RPG games there are like Entombed, Angband, and Sryth are set in a Dungeons and Dragons style universe. I'd like something a bit more with a super hero theme personally. Of course, text-based roll playing games aren't the only thing on my mind. I've been thinking that what we need is some good accessible retro remakes of classic arcade games such as Asteroids, centipede, Double Dragon, Legend of Kage, etc. Not tomention some of the super hero themed games like Batman Return of the Joker or Spiderman verses the Sinister 6 etc. These might be more complext to crate as we'd need sounds, music, etc but I think it would be a great experience for the community as a whole to have some of these classic games. To enjoy them as I once did. Any thoughts/suggestions here? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi, I guess wtat it depends won whether you're playing D&D or Entombed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, March 20, 2011 5:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Community Projects One of the factors that drew my interest to Montezuma's Revenge was that it was to be a remake of an extremely popular game for the sighted. So yes, I would be interested in some of these game remakes if they are the kind of games I'm interested. As for the other ideas, I'm not sure about my interest, as I've never experienced them. I might be wrong, but I've always thought of an RPG as having very complex rules, lengthy tables or extensive maps to memorize, and other details I wasn't really interested in having to keep track of. However, I'm not sure of this, because I've never actually taken part in an RPG. I have just listened and read some articles of other people playing them. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 20, 2011 3:56 PM Subject: [Audyssey] Thoughts on Community Projects > Hi everyone, > > Speaking of cummunity projects I've got a number of these in mind I've > been thinking about for quite a long time myself. Since Ken has > brought the subject up of community projects on list I thought I might > share afew of my own ideas, and see what you think. > > For instance, when I was growing up in the 80's and 90's I was a real > super hero junky. I use to buy comic books, action figures, play video > games, etc all containing popular comic super heroes like Superman, > Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere > without a comicbook with me to read. So not surprisingly when paper > and pen roll playing games started to become really popular in the > 80's and 90's I got books for both the DC Universe and Marvel Universe > roll playing games. Unfortunately, to make a long story short through > a number of reasons I really didn't get much chance to enjoy them. I > lost my sight so I couldn't look things up easily, my friends lost > interested in those roll playing games, and these days I don't know of > a guild in my area interested in playing such games. To add insult to > injury most of those roll playing games have migrated to the internet > like DC Universe Online and odds are hell will freeze over before the > developers will make it accessible enough for us to play. Which brings > me to my point. > > As I already own the source books for these games I've often thought I > could create an open source RPG game using the stats and characters > from the books, and write my own adventures for the DC and Marvel > Universe characters. Since the project would essentially be open > source, a full comunity project written as fan fiction, I don't think > copyrights would be that big an issue here. If I wrote it as a > text-based project without official music, sounds, and voice clips it > is even less likely DC Comics or Marvel Comics would come after me. > However, before I would even put the time into a project of this size > I'd like to know if there is any community interest in something like > this. I know roll playing games that we can play are few and far > between, and what RPG games there are like Entombed, Angband, and > Sryth are set in a Dungeons and Dragons style universe. I'd like > something a bit more with a super hero theme personally. > > > Of course, text-based roll playing games aren't the only thing on my > mind. I've been thinking that what we need is some good accessible > retro remakes of classic arcade games such as Asteroids, centipede, > Double Dragon, Legend of Kage, etc. Not tomention some of the super > hero themed games like Batman Return of the Joker or Spiderman verses > the Sinister 6 etc. These might be more complext to crate as we'd need > sounds, music, etc but I think it would be a great experience for the > community as a whole to have some of these classic games. To enjoy > them as I once did. Any thoughts/suggestions here? > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have
Re: [Audyssey] Thoughts on Community Projects
Hi Yohandy, Yeah. I always thought it was pretty fun playing DC Universe and Marvel Universe roll playing games, because you really could get into the story and pretend you are Superman, Batman, Flash, whatever and usually there was a pretty interesting storyline to go with the game play. The current XBox games like DC verses Mortal Kombat or Marval verses Capcom, although good, really lack the depth of story line the paper and pen roll play games had. Not to mention the idea of Superman pounding away on Mortal Kombat characters is just weird because I'd rather be beating up triditional DC enemies like Dark Seid, Mongul, Lex Luther, whatever. Anyway, some of the game stories my friends came up with were pretty good. I remember this one time we were playing X-Men, and one of the adventures involved an invasion from a super race of aliens. Needless to say the aliens the game master came up with were some extremely tough baddies. To give you an idea how tough these aliens were the guy playing Storm had to hit this one giant alien five or six times with a lightning attack just to knock it down. I was playing Wolverine and I tried to gut this one alien, and found out they could heal very quickly. I rammed my claw into its gut, and he picks me up and hurls me across the room like a rag doll. When I tried to attack again the alien was already almost healed. Unfortunately, Wolverine is an up close and personal kind of character where other heroes like Iceman, Storm, Cyclops, Gambit, etc could standback and blast away at the aliens. So I was pretty much screwed in that fight. Lol! I'd really love to get back into those games because there were so many variables involved in playing. It usually came down to the luck of a dice roll as much as picking the right character to play. Obviously had I been playing a different X-Men character in the game I described above I might have had better luck in that adventure. That particular adventure depended on maneuverability as well as consentrated long distance fighting to defeat the aliens. Storm is obviously one of the more powerful heroes and obviously that character had more success where I failed. I often wondered if i had been playing a class 5 mutant like Phoenix how much success I would have had. Jean Gray, AKA Phoenix, probably would have been able to smear the floor with those aliens because when she unleashes her full psychic powers she is darn near unstoppable. I could imagine she might have ripped a few enemies limb from limb by her psychic powers alone. Cheers! On 3/20/11, Yohandy wrote: > I never played any of these games, so would love an opportunity to do so if > possible! I really enjoy the super hero universe > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just because that would cost an out ragious amount of money for a game I'm planning to produce as open source,. So sounds and things like that are negotiable depending on cost of course. However, I don't see having a few ambient sounds like the sound of a space station while you are in the watch tower or a background cityscape as you are patroling one of the cities a big deal. I have loads of common effects like that. Plus some effects like punches, kicks, guns, lasers, whatever are more or less easy to come by too if I wanted to have some background effects included. However, as far as things like voice acting I think it would cost too much to come up with anything like that for a free open source game. What I want to do, if I do it at all, is produce something on a shoe-string budget we can build together and have fun with it. Although, I'm not sure exactly why you don't like text games any more. Personally, although I like audio games I find text-based games have a lot better plots, story lines, and everything can be described in detail. Audio tends to really lack this story element and there are certain things visually that can not be, nore will ever be, conveyed through audio alone. Cheers! On 3/20/11, shaun everiss wrote: > hmmm I am not much for text rpgs anymore. > Audio is the way to go even if its just generic audio. > As long as you could play the nes and spc files, etc you could > probably find soundtracks I have 7gb of capcom and megaman track > remixes and probably several nes and snes track files floating round. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
I never played any of these games, so would love an opportunity to do so if possible! I really enjoy the super hero universe - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 20, 2011 4:56 PM Subject: [Audyssey] Thoughts on Community Projects Hi everyone, Speaking of cummunity projects I've got a number of these in mind I've been thinking about for quite a long time myself. Since Ken has brought the subject up of community projects on list I thought I might share afew of my own ideas, and see what you think. For instance, when I was growing up in the 80's and 90's I was a real super hero junky. I use to buy comic books, action figures, play video games, etc all containing popular comic super heroes like Superman, Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere without a comicbook with me to read. So not surprisingly when paper and pen roll playing games started to become really popular in the 80's and 90's I got books for both the DC Universe and Marvel Universe roll playing games. Unfortunately, to make a long story short through a number of reasons I really didn't get much chance to enjoy them. I lost my sight so I couldn't look things up easily, my friends lost interested in those roll playing games, and these days I don't know of a guild in my area interested in playing such games. To add insult to injury most of those roll playing games have migrated to the internet like DC Universe Online and odds are hell will freeze over before the developers will make it accessible enough for us to play. Which brings me to my point. As I already own the source books for these games I've often thought I could create an open source RPG game using the stats and characters from the books, and write my own adventures for the DC and Marvel Universe characters. Since the project would essentially be open source, a full comunity project written as fan fiction, I don't think copyrights would be that big an issue here. If I wrote it as a text-based project without official music, sounds, and voice clips it is even less likely DC Comics or Marvel Comics would come after me. However, before I would even put the time into a project of this size I'd like to know if there is any community interest in something like this. I know roll playing games that we can play are few and far between, and what RPG games there are like Entombed, Angband, and Sryth are set in a Dungeons and Dragons style universe. I'd like something a bit more with a super hero theme personally. Of course, text-based roll playing games aren't the only thing on my mind. I've been thinking that what we need is some good accessible retro remakes of classic arcade games such as Asteroids, centipede, Double Dragon, Legend of Kage, etc. Not tomention some of the super hero themed games like Batman Return of the Joker or Spiderman verses the Sinister 6 etc. These might be more complext to crate as we'd need sounds, music, etc but I think it would be a great experience for the community as a whole to have some of these classic games. To enjoy them as I once did. Any thoughts/suggestions here? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
One of the factors that drew my interest to Montezuma's Revenge was that it was to be a remake of an extremely popular game for the sighted. So yes, I would be interested in some of these game remakes if they are the kind of games I'm interested. As for the other ideas, I'm not sure about my interest, as I've never experienced them. I might be wrong, but I've always thought of an RPG as having very complex rules, lengthy tables or extensive maps to memorize, and other details I wasn't really interested in having to keep track of. However, I'm not sure of this, because I've never actually taken part in an RPG. I have just listened and read some articles of other people playing them. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, March 20, 2011 3:56 PM Subject: [Audyssey] Thoughts on Community Projects Hi everyone, Speaking of cummunity projects I've got a number of these in mind I've been thinking about for quite a long time myself. Since Ken has brought the subject up of community projects on list I thought I might share afew of my own ideas, and see what you think. For instance, when I was growing up in the 80's and 90's I was a real super hero junky. I use to buy comic books, action figures, play video games, etc all containing popular comic super heroes like Superman, Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere without a comicbook with me to read. So not surprisingly when paper and pen roll playing games started to become really popular in the 80's and 90's I got books for both the DC Universe and Marvel Universe roll playing games. Unfortunately, to make a long story short through a number of reasons I really didn't get much chance to enjoy them. I lost my sight so I couldn't look things up easily, my friends lost interested in those roll playing games, and these days I don't know of a guild in my area interested in playing such games. To add insult to injury most of those roll playing games have migrated to the internet like DC Universe Online and odds are hell will freeze over before the developers will make it accessible enough for us to play. Which brings me to my point. As I already own the source books for these games I've often thought I could create an open source RPG game using the stats and characters from the books, and write my own adventures for the DC and Marvel Universe characters. Since the project would essentially be open source, a full comunity project written as fan fiction, I don't think copyrights would be that big an issue here. If I wrote it as a text-based project without official music, sounds, and voice clips it is even less likely DC Comics or Marvel Comics would come after me. However, before I would even put the time into a project of this size I'd like to know if there is any community interest in something like this. I know roll playing games that we can play are few and far between, and what RPG games there are like Entombed, Angband, and Sryth are set in a Dungeons and Dragons style universe. I'd like something a bit more with a super hero theme personally. Of course, text-based roll playing games aren't the only thing on my mind. I've been thinking that what we need is some good accessible retro remakes of classic arcade games such as Asteroids, centipede, Double Dragon, Legend of Kage, etc. Not tomention some of the super hero themed games like Batman Return of the Joker or Spiderman verses the Sinister 6 etc. These might be more complext to crate as we'd need sounds, music, etc but I think it would be a great experience for the community as a whole to have some of these classic games. To enjoy them as I once did. Any thoughts/suggestions here? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Community Projects
hmmm I am not much for text rpgs anymore. Audio is the way to go even if its just generic audio. As long as you could play the nes and spc files, etc you could probably find soundtracks I have 7gb of capcom and megaman track remixes and probably several nes and snes track files floating round. At 09:56 a.m. 21/03/2011, you wrote: Hi everyone, Speaking of cummunity projects I've got a number of these in mind I've been thinking about for quite a long time myself. Since Ken has brought the subject up of community projects on list I thought I might share afew of my own ideas, and see what you think. For instance, when I was growing up in the 80's and 90's I was a real super hero junky. I use to buy comic books, action figures, play video games, etc all containing popular comic super heroes like Superman, Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere without a comicbook with me to read. So not surprisingly when paper and pen roll playing games started to become really popular in the 80's and 90's I got books for both the DC Universe and Marvel Universe roll playing games. Unfortunately, to make a long story short through a number of reasons I really didn't get much chance to enjoy them. I lost my sight so I couldn't look things up easily, my friends lost interested in those roll playing games, and these days I don't know of a guild in my area interested in playing such games. To add insult to injury most of those roll playing games have migrated to the internet like DC Universe Online and odds are hell will freeze over before the developers will make it accessible enough for us to play. Which brings me to my point. As I already own the source books for these games I've often thought I could create an open source RPG game using the stats and characters from the books, and write my own adventures for the DC and Marvel Universe characters. Since the project would essentially be open source, a full comunity project written as fan fiction, I don't think copyrights would be that big an issue here. If I wrote it as a text-based project without official music, sounds, and voice clips it is even less likely DC Comics or Marvel Comics would come after me. However, before I would even put the time into a project of this size I'd like to know if there is any community interest in something like this. I know roll playing games that we can play are few and far between, and what RPG games there are like Entombed, Angband, and Sryth are set in a Dungeons and Dragons style universe. I'd like something a bit more with a super hero theme personally. Of course, text-based roll playing games aren't the only thing on my mind. I've been thinking that what we need is some good accessible retro remakes of classic arcade games such as Asteroids, centipede, Double Dragon, Legend of Kage, etc. Not tomention some of the super hero themed games like Batman Return of the Joker or Spiderman verses the Sinister 6 etc. These might be more complext to crate as we'd need sounds, music, etc but I think it would be a great experience for the community as a whole to have some of these classic games. To enjoy them as I once did. Any thoughts/suggestions here? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.