Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Lori,

A Grue is a monster that was originally created for the Infocom games
like Zork if I remember correctly.If you don't play interactive
fiction or text adventures that may be why you are unfamiliar with
that particular monster.

Cheers!

On 11/7/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi Dark, what is a Grue?  I've never tried gamebook games because of the
 lack of sound, but I wouldn't mind trying to write one.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Charles Rivard
And all this time, I thought the Grue was Dark?  (ornery grin)  I have 
played the infocom games a little, but didn't remember that creature. 
Somewhere around here, I have the original CD that I bought from GMA Games 
that included one of, if not the first, versions of SOD and LW, as well as a 
set of text adventure games along with appropriate interpreters.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 08, 2013 3:18 AM
Subject: Re: [Audyssey] iOS audio horror games.



Hi Lori,

A Grue is a monster that was originally created for the Infocom games
like Zork if I remember correctly.If you don't play interactive
fiction or text adventures that may be why you are unfamiliar with
that particular monster.

Cheers!

On 11/7/13, loriduncan lori_dunca...@hotmail.com wrote:

Hi Dark, what is a Grue?  I've never tried gamebook games because of the
lack of sound, but I wouldn't mind trying to write one.


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list,
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Charles,

Nope. Dark is not a Grue, but sometimes I wonder about him. He must
have one for a pet. :D

As for encountering Grues in the original Zork games you only
encountered one when you entered a dark room or area without a light.
If you were the type of adventurer that carried a light with you
everywhere you went you probably never were in the dark long enough to
encounter one.

Cheers!


On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 And all this time, I thought the Grue was Dark?  (ornery grin)  I have
 played the infocom games a little, but didn't remember that creature.
 Somewhere around here, I have the original CD that I bought from GMA Games
 that included one of, if not the first, versions of SOD and LW, as well as a

 set of text adventure games along with appropriate interpreters.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread dark

Hi Tom.

Well I don't have a grue for a pet, at least not one I'd admit to, you need 
a license you know.


I do however have a Reever! currently sitting on my feet. which, if you seen 
the series Firefly you know are scary space zombies! or indeed in the maze 
runner books they're evil glowing giant scorpians,  or indeed in Space 
Odyssey their psychotic robots! Either way they are pretty scary!


Oh, and btw, no this isn't a joke, my dog is actually called Reever! it was 
rather amusing to end up with a dog who's name has such a distinguished sf 
history, albeit she is actually not that scary (about as far from scary as 
you could get).


Beware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Dark,

That's funny. You are right it is cool having a dog with such a well
known science fiction name.

Cheers!

On 11/8/13, dark d...@xgam.org wrote:
 Hi Tom.

 Well I don't have a grue for a pet, at least not one I'd admit to, you need

 a license you know.

 I do however have a Reever! currently sitting on my feet. which, if you seen

 the series Firefly you know are scary space zombies! or indeed in the maze
 runner books they're evil glowing giant scorpians,  or indeed in Space
 Odyssey their psychotic robots! Either way they are pretty scary!

 Oh, and btw, no this isn't a joke, my dog is actually called Reever! it was

 rather amusing to end up with a dog who's name has such a distinguished sf
 history, albeit she is actually not that scary (about as far from scary as
 you could get).

 Beware the Grue!

 Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
Well dark have you ever played the old pork series on agt that was a 
parody of zork.

I never completed pork2, but in pork1, the grue was friendly.
It replaced batteries if you ran out of light.

At 05:08 AM 11/8/2013, you wrote:

Hi lori.

Grues were creatures in the original Zork interactive fiction games 
by infocom from the 1980's. Everytime you went into somewhere dark 
you'd get the message it's pitch dark, you are in danger of being 
eaten by a grue and then if you didn't immediately exit the area or 
light a match you were told oh no! you've stumbled in the jaws of a 
lirking grue!


Grues were therefore held to be creatures who waited in the dark to 
eat adventurers who went stumbling around without a light.


Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much 
in the way of illogical puzzles and guess the verb), I do love the 
idea of the grue! I like the name, i like the fact that nobody 
actually knows what they look like or what they are (I did hear in a 
later zork game you got to see one but that's quite disappointing).


I even wrote a little song (which I'd love to reccord if I ever find 
the technology), the chorus of which are Beware the grue! whatever 
yee may do, he'll bight your thighs, suck out your eyes and make a 
meal of you, he'll use your skin to keep things in, and use your 
blood as glue, he'll eat you most completely, so look out for the grue!


It has about three verses, all involving various people being eaten 
by the grue, and choruses that get preogressively more weerd! what 
can I say, I just love the word grue!


Regarding gamebooks, well Lori there are a lot of good ones out 
there with really atmospheric and quite exceptional writing, so 
while I fully agree that audio games are awsome, you might want to 
try some out, --- such as the choiceofgames on the iphone or the offerings from


http://www.ffproject.com/ for more you can search the audiogames.net 
db by gamebooks as genre.



Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread Thomas Ward
Hi Shaun,

Lol! I Forgot about the old Pork game. That game was funny. I love
parities like that. I didn't play the second one, but I did play the
first one way back when.

Cheers!


On 11/8/13, shaun everiss sm.ever...@gmail.com wrote:
 Well dark have you ever played the old pork series on agt that was a
 parody of zork.
 I never completed pork2, but in pork1, the grue was friendly.
 It replaced batteries if you ran out of light.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread dark

Lol sean no, I've not heard of pork at all, it sounds amusing indeed!

I think the best grue parody I saw in an if game was the game augmented 
forth. If you wandered around in the dark (which you had to actually do a 
little at the start of the game), you were told It's pitch dark, but don't 
worry, you are in no danger of being tripped over by a trubblesome 
marsupial!


If you spent too long in the dark (about 10 turns or so), you got a message 
along the lines of suddenly you find yourself falling over and cracking 
your head on the floor while behind you a little insectivore laughs a 
synister laugh,  never trust a marsupial! :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

hmmm never thought of dark having a grue.
But if you do look at the audiogames news section he does mention he 
has slaves, elf slaves, and cyber security guards  and a few other 
monsters in his dongeon.

So a grue for a fella such as that probably is no brainer.
Instead of a dog he has a grue.
Hmmm have a beware of the grue sign on your fence.
um.

At 10:33 PM 11/8/2013, you wrote:

Hi Charles,

Nope. Dark is not a Grue, but sometimes I wonder about him. He must
have one for a pet. :D

As for encountering Grues in the original Zork games you only
encountered one when you entered a dark room or area without a light.
If you were the type of adventurer that carried a light with you
everywhere you went you probably never were in the dark long enough to
encounter one.

Cheers!


On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 And all this time, I thought the Grue was Dark?  (ornery grin)  I have
 played the infocom games a little, but didn't remember that creature.
 Somewhere around here, I have the original CD that I bought from GMA Games
 that included one of, if not the first, versions of SOD and LW, 
as well as a


 set of text adventure games along with appropriate interpreters.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

ok, I won't be breaking into your house then, I don't want to end up lunch.

At 11:56 PM 11/8/2013, you wrote:

Hi Tom.

Well I don't have a grue for a pet, at least not one I'd admit to, 
you need a license you know.


I do however have a Reever! currently sitting on my feet. which, if 
you seen the series Firefly you know are scary space zombies! or 
indeed in the maze runner books they're evil glowing giant 
scorpians,  or indeed in Space Odyssey their psychotic robots! 
Either way they are pretty scary!


Oh, and btw, no this isn't a joke, my dog is actually called Reever! 
it was rather amusing to end up with a dog who's name has such a 
distinguished sf history, albeit she is actually not that scary 
(about as far from scary as you could get).


Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
well I did not know that but I have not touched that game in some 
years though I still have it.


At 04:50 AM 11/9/2013, you wrote:

Lol sean no, I've not heard of pork at all, it sounds amusing indeed!

I think the best grue parody I saw in an if game was the game 
augmented forth. If you wandered around in the dark (which you had 
to actually do a little at the start of the game), you were told 
It's pitch dark, but don't worry, you are in no danger of being 
tripped over by a trubblesome marsupial!


If you spent too long in the dark (about 10 turns or so), you got a 
message along the lines of suddenly you find yourself falling over 
and cracking your head on the floor while behind you a little 
insectivore laughs a synister laugh,  never trust a marsupial! :D.


Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread michael barnes

Hey, Charles.

That is a good idea, except it don't give the full list of audio horror games.

Thanks for the info.

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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread loriduncan
Hi Dark, what is a Grue?  I've never tried gamebook games because of the 
lack of sound, but I wouldn't mind trying to write one.


-Original Message- 
From: dark

Sent: Thursday, November 07, 2013 7:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Well people don't face grues, they get eaten!

though a grue did turn up in my comedy dungeons gamebook adventure and what
thoughts i've had for a sequel also involve a grue.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 07, 2013 12:33 AM
Subject: Re: [Audyssey] iOS audio horror games.


Speaking of horror, I! will! not! beware! the! grue!!  I fear no grue! 
Hmm. Maybe some developer of audio games will come up with a game in which 
we must face the grue, and name it after Dark?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 06, 2013 5:03 PM
Subject: Re: [Audyssey] iOS audio horror games.



Hi michael.

Again, just like the last time someone asked about horror, well what do 
you mean by horror?


For example, several of the choiceofgames feature monsters such as 
vampires and zombies or battles with alien monsters.


The game soul trapper I believe involves an interactive audio drama story 
with ghosts and demons and such, and if I remember rightly blindside is a 
similar interactive audio drama set in some sort of appocalypse, and 
there are likely more especially when you start considdering interactive 
fiction and such.


Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread dark

Hi lori.

Grues were creatures in the original Zork interactive fiction games by 
infocom from the 1980's. Everytime you went into somewhere dark you'd get 
the message it's pitch dark, you are in danger of being eaten by a grue 
and then if you didn't immediately exit the area or light a match you were 
told oh no! you've stumbled in the jaws of a lirking grue!


Grues were therefore held to be creatures who waited in the dark to eat 
adventurers who went stumbling around without a light.


Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much in the 
way of illogical puzzles and guess the verb), I do love the idea of the 
grue! I like the name, i like the fact that nobody actually knows what they 
look like or what they are (I did hear in a later zork game you got to see 
one but that's quite disappointing).


I even wrote a little song (which I'd love to reccord if I ever find the 
technology), the chorus of which are Beware the grue! whatever yee may do, 
he'll bight your thighs, suck out your eyes and make a meal of you, he'll 
use your skin to keep things in, and use your blood as glue, he'll eat you 
most completely, so look out for the grue!


It has about three verses, all involving various people being eaten by the 
grue, and choruses that get preogressively more weerd! what can I say, I 
just love the word grue!


Regarding gamebooks, well Lori there are a lot of good ones out there with 
really atmospheric and quite exceptional writing, so while I fully agree 
that audio games are awsome, you might want to try some out, --- such as the 
choiceofgames on the iphone or the offerings from


http://www.ffproject.com/ for more you can search the audiogames.net db by 
gamebooks as genre.



Beware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread loriduncan
Lol Dark, if you have an iphone, then go to www.audioboo.com, sign up to the 
free version and record your song for all to hear and enjoy.


-Original Message- 
From: dark

Sent: Thursday, November 07, 2013 4:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Hi lori.

Grues were creatures in the original Zork interactive fiction games by
infocom from the 1980's. Everytime you went into somewhere dark you'd get
the message it's pitch dark, you are in danger of being eaten by a grue
and then if you didn't immediately exit the area or light a match you were
told oh no! you've stumbled in the jaws of a lirking grue!

Grues were therefore held to be creatures who waited in the dark to eat
adventurers who went stumbling around without a light.

Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much in the
way of illogical puzzles and guess the verb), I do love the idea of the
grue! I like the name, i like the fact that nobody actually knows what they
look like or what they are (I did hear in a later zork game you got to see
one but that's quite disappointing).

I even wrote a little song (which I'd love to reccord if I ever find the
technology), the chorus of which are Beware the grue! whatever yee may do,
he'll bight your thighs, suck out your eyes and make a meal of you, he'll
use your skin to keep things in, and use your blood as glue, he'll eat you
most completely, so look out for the grue!

It has about three verses, all involving various people being eaten by the
grue, and choruses that get preogressively more weerd! what can I say, I
just love the word grue!

Regarding gamebooks, well Lori there are a lot of good ones out there with
really atmospheric and quite exceptional writing, so while I fully agree
that audio games are awsome, you might want to try some out, --- such as the
choiceofgames on the iphone or the offerings from

http://www.ffproject.com/ for more you can search the audiogames.net db by
gamebooks as genre.


Beware the Grue!

Dark.


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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread Darren Duff
Actually, it's http://www.audioboo.fm. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Thursday, November 07, 2013 2:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Lol Dark, if you have an iphone, then go to www.audioboo.com, sign up to the
free version and record your song for all to hear and enjoy.

-Original Message-
From: dark
Sent: Thursday, November 07, 2013 4:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Hi lori.

Grues were creatures in the original Zork interactive fiction games by
infocom from the 1980's. Everytime you went into somewhere dark you'd get
the message it's pitch dark, you are in danger of being eaten by a grue
and then if you didn't immediately exit the area or light a match you were
told oh no! you've stumbled in the jaws of a lirking grue!

Grues were therefore held to be creatures who waited in the dark to eat
adventurers who went stumbling around without a light.

Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much in the
way of illogical puzzles and guess the verb), I do love the idea of the
grue! I like the name, i like the fact that nobody actually knows what they
look like or what they are (I did hear in a later zork game you got to see
one but that's quite disappointing).

I even wrote a little song (which I'd love to reccord if I ever find the
technology), the chorus of which are Beware the grue! whatever yee may do,
he'll bight your thighs, suck out your eyes and make a meal of you, he'll
use your skin to keep things in, and use your blood as glue, he'll eat you
most completely, so look out for the grue!

It has about three verses, all involving various people being eaten by the
grue, and choruses that get preogressively more weerd! what can I say, I
just love the word grue!

Regarding gamebooks, well Lori there are a lot of good ones out there with
really atmospheric and quite exceptional writing, so while I fully agree
that audio games are awsome, you might want to try some out, --- such as the
choiceofgames on the iphone or the offerings from

http://www.ffproject.com/ for more you can search the audiogames.net db by
gamebooks as genre.


Beware the Grue!

Dark.


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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread loriduncan

No, i meant to go to the audioboo site and download the app.

www.audioboo.com

-Original Message- 
From: Darren Duff

Sent: Thursday, November 07, 2013 9:15 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] iOS audio horror games.

Actually, it's http://www.audioboo.fm.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Thursday, November 07, 2013 2:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Lol Dark, if you have an iphone, then go to www.audioboo.com, sign up to the
free version and record your song for all to hear and enjoy.

-Original Message-
From: dark
Sent: Thursday, November 07, 2013 4:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Hi lori.

Grues were creatures in the original Zork interactive fiction games by
infocom from the 1980's. Everytime you went into somewhere dark you'd get
the message it's pitch dark, you are in danger of being eaten by a grue
and then if you didn't immediately exit the area or light a match you were
told oh no! you've stumbled in the jaws of a lirking grue!

Grues were therefore held to be creatures who waited in the dark to eat
adventurers who went stumbling around without a light.

Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much in the
way of illogical puzzles and guess the verb), I do love the idea of the
grue! I like the name, i like the fact that nobody actually knows what they
look like or what they are (I did hear in a later zork game you got to see
one but that's quite disappointing).

I even wrote a little song (which I'd love to reccord if I ever find the
technology), the chorus of which are Beware the grue! whatever yee may do,
he'll bight your thighs, suck out your eyes and make a meal of you, he'll
use your skin to keep things in, and use your blood as glue, he'll eat you
most completely, so look out for the grue!

It has about three verses, all involving various people being eaten by the
grue, and choruses that get preogressively more weerd! what can I say, I
just love the word grue!

Regarding gamebooks, well Lori there are a lot of good ones out there with
really atmospheric and quite exceptional writing, so while I fully agree
that audio games are awsome, you might want to try some out, --- such as the
choiceofgames on the iphone or the offerings from

http://www.ffproject.com/ for more you can search the audiogames.net db by
gamebooks as genre.


Beware the Grue!

Dark.


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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread dark

Hi Lori

The problem isn't recording specifically, I have a digital recorder for 
that, it's rather getting the wherewithall together to reccord backing and 
then my voice over the top. It's one of these things I've always wanted to 
look into but haven't got around to unfrotuantely.


Beare the grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread loriduncan
Ah I see, maybe the bossjok app would work, not sure if I spelled that 
right, but you can play a track and speak or sing over the top of it.


-Original Message- 
From: dark

Sent: Thursday, November 07, 2013 9:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] iOS audio horror games.

Hi Lori

The problem isn't recording specifically, I have a digital recorder for
that, it's rather getting the wherewithall together to reccord backing and
then my voice over the top. It's one of these things I've always wanted to
look into but haven't got around to unfrotuantely.

Beare the grue!

Dark.


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Re: [Audyssey] iOS audio horror games.

2013-11-07 Thread Ken Downey
If you want something truly in depth, try the Chronicles of Arborell and 
IKing of Dragon Pass, one being a game book and the other being an iOS game.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
Also, check out, The Believer and Skeptic Show, at iTunes!
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 07, 2013 11:08 AM
Subject: Re: [Audyssey] iOS audio horror games.



Hi lori.

Grues were creatures in the original Zork interactive fiction games by 
infocom from the 1980's. Everytime you went into somewhere dark you'd get 
the message it's pitch dark, you are in danger of being eaten by a grue 
and then if you didn't immediately exit the area or light a match you were 
told oh no! you've stumbled in the jaws of a lirking grue!


Grues were therefore held to be creatures who waited in the dark to eat 
adventurers who went stumbling around without a light.


Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much in the 
way of illogical puzzles and guess the verb), I do love the idea of the 
grue! I like the name, i like the fact that nobody actually knows what 
they look like or what they are (I did hear in a later zork game you got 
to see one but that's quite disappointing).


I even wrote a little song (which I'd love to reccord if I ever find the 
technology), the chorus of which are Beware the grue! whatever yee may 
do, he'll bight your thighs, suck out your eyes and make a meal of you, 
he'll use your skin to keep things in, and use your blood as glue, he'll 
eat you most completely, so look out for the grue!


It has about three verses, all involving various people being eaten by the 
grue, and choruses that get preogressively more weerd! what can I say, I 
just love the word grue!


Regarding gamebooks, well Lori there are a lot of good ones out there with 
really atmospheric and quite exceptional writing, so while I fully agree 
that audio games are awsome, you might want to try some out, --- such as 
the choiceofgames on the iphone or the offerings from


http://www.ffproject.com/ for more you can search the audiogames.net db by 
gamebooks as genre.



Beware the Grue!

Dark.

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list,
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Re: [Audyssey] iOS audio horror games.

2013-11-06 Thread Charles Rivard
Your best bet, rather than to post such a question on this list, I think, is 
to search the iTunes store.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, November 06, 2013 3:18 PM
Subject: [Audyssey] iOS audio horror games.



Hello.

Can I get a list of all of the audio horror games for the iOS please?
I have all three games from Somethin else, so I am looking for other types 
of audio horror games.


Thanks for the help in advance!

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Re: [Audyssey] iOS audio horror games.

2013-11-06 Thread dark

Hi michael.

Again, just like the last time someone asked about horror, well what do you 
mean by horror?


For example, several of the choiceofgames feature monsters such as vampires 
and zombies or battles with alien monsters.


The game soul trapper I believe involves an interactive audio drama story 
with ghosts and demons and such, and if I remember rightly blindside is a 
similar interactive audio drama set in some sort of appocalypse, and there 
are likely more especially when you start considdering interactive fiction 
and such.


Beware the Grue!

Dark. 



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Re: [Audyssey] iOS audio horror games.

2013-11-06 Thread Charles Rivard
Speaking of horror, I! will! not! beware! the! grue!!  I fear no grue!  Hmm. 
Maybe some developer of audio games will come up with a game in which we 
must face the grue, and name it after Dark?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 06, 2013 5:03 PM
Subject: Re: [Audyssey] iOS audio horror games.



Hi michael.

Again, just like the last time someone asked about horror, well what do 
you mean by horror?


For example, several of the choiceofgames feature monsters such as 
vampires and zombies or battles with alien monsters.


The game soul trapper I believe involves an interactive audio drama story 
with ghosts and demons and such, and if I remember rightly blindside is a 
similar interactive audio drama set in some sort of appocalypse, and there 
are likely more especially when you start considdering interactive fiction 
and such.


Beware the Grue!

Dark.

---
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list,
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Re: [Audyssey] iOS audio horror games.

2013-11-06 Thread dark

Well people don't face grues, they get eaten!

though a grue did turn up in my comedy dungeons gamebook adventure and what 
thoughts i've had for a sequel also involve a grue.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 07, 2013 12:33 AM
Subject: Re: [Audyssey] iOS audio horror games.


Speaking of horror, I! will! not! beware! the! grue!!  I fear no grue! 
Hmm. Maybe some developer of audio games will come up with a game in which 
we must face the grue, and name it after Dark?


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 06, 2013 5:03 PM
Subject: Re: [Audyssey] iOS audio horror games.



Hi michael.

Again, just like the last time someone asked about horror, well what do 
you mean by horror?


For example, several of the choiceofgames feature monsters such as 
vampires and zombies or battles with alien monsters.


The game soul trapper I believe involves an interactive audio drama story 
with ghosts and demons and such, and if I remember rightly blindside is a 
similar interactive audio drama set in some sort of appocalypse, and 
there are likely more especially when you start considdering interactive 
fiction and such.


Beware the Grue!

Dark.

---
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