Re: [Audyssey] inform 7 help

2011-06-04 Thread Hayden Presley

Hi Dark,
Hmmm...not surewhere you got the idea that Inform 7 wasn't geared to those 
who haven't had any programming experience. Inform 6 needed some knowledge 
of OOP to make things work correctly, but all in all the language has been 
user-friendly for quite awhile.

Best Regards,
Hayden

--
From: dark d...@xgam.org
Sent: Monday, May 30, 2011 6:49 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] inform 7 help


Hi Michael.

I'm not really sure this is the place to ask inform related questions 
simply because I don't know how many people have used that language here.


Your best off searching on resources like http://www.wurb.com/if/ for 
tutorials on the subject and asking on the forum on 
http://www.intfiction.org/forum/


from what I've heard though, inform is not the best place to start if you 
have no knolidge of programming.


You might try http://www.textadventures.co.uk/quest/ for the quest system, 
which is supposed to be absolutely right to none programmers.


Btw, as regards the site thing, one reason why so many visually impared 
people are into programming and such is simply that a lot of programming 
involves essentially writing the correct text files in the right language, 
just like bgt explains.


though there are exceptions, such as when developers like microsoft make 
inaccessible tools for manipulating their program libraries etc, these 
shouldn't come up until you get into the more advanced areas.


So the bottom line is being blind makes no difference really!

On a politeness front, also on a list ful of very compitant blind people, 
it's not really the best manners to play the I'm blind so help me card, 
sinse most people here could if they wish. That atitude is just going to 
irritate people sinse it's one of the things that often gives blind people 
a bad name,  heck I'll freely admit I have a prejudice against the 
sort of people who do that myself.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, May 31, 2011 12:30 AM
Subject: Re: [Audyssey] inform 7 help



Hey, Thomas.
I need help getting started creating a game.  If someone would help me 
start making a game that would be great.
I have never play with a tool kit or programing so that is why I need 
just a little help to get started making a game.


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Re: [Audyssey] inform 7 help

2011-06-03 Thread michael barnes

Hey, Thomas what I mean is a gamebook creater were I can create gamebooks.
I have some ideas for some gamebooks.  So if you or anyone else know 
where I can get a gamebook creater for the blind that would be nice.

Thanks.

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Re: [Audyssey] inform 7 help

2011-06-03 Thread shaun everiss

darkgrew should help
www.kaldobsky.com/audiogames
granted this is all I know.
the creater at www.ffproject.org is good but I don't know if you can 
buy it or what it sertainly is a good system.

At 06:19 p.m. 3/06/2011, you wrote:

Hey, Thomas what I mean is a gamebook creater were I can create gamebooks.
I have some ideas for some gamebooks.  So if you or anyone else know 
where I can get a gamebook creater for the blind that would be nice.

Thanks.

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Re: [Audyssey] inform 7 help

2011-06-03 Thread Thomas Ward
Hi Michael,


As far as I know there is no such thing as a gamebook creator as all
of the gamebooks I've ever played are just simple html tagged files.
You can write those up in notepad or any plane vinila text editor of
your choosing.

Cheers!


On 6/3/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas what I mean is a gamebook creater were I can create gamebooks.
 I have some ideas for some gamebooks.  So if you or anyone else know
 where I can get a gamebook creater for the blind that would be nice.
 Thanks.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] inform 7 help

2011-06-03 Thread Hayden Presley


Hi,
Well...you could have a look at the Darkgrue Game Book Creator that Jeremy 
put together; get it at

http://www.kaldobsky.com/audiogamesBest Regards,
Hayden

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, June 03, 2011 10:17 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] inform 7 help


Hi Michael,


As far as I know there is no such thing as a gamebook creator as all
of the gamebooks I've ever played are just simple html tagged files.
You can write those up in notepad or any plane vinila text editor of
your choosing.

Cheers!


On 6/3/11, michael barnes c...@samobile.net wrote:
Hey, Thomas what I mean is a gamebook creater were I can create 
gamebooks.

I have some ideas for some gamebooks.  So if you or anyone else know
where I can get a gamebook creater for the blind that would be nice.
Thanks.

--
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www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] inform 7 help

2011-06-03 Thread Hayden Presley

Hi Dark,
Lol...OI've seen you make the same spelling mistake several times; I though 
I'd chime in and say, the OS' name is Amiga, not amiger/

Best Regards,
Hayden

--
From: dark d...@xgam.org
Sent: Wednesday, June 01, 2011 3:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] inform 7 help


Hi Tom.

An interesting fact about the original inform zcode system which infocom 
developed in the 80s was that apparently being cross platform was actually 
built into the language sinse at that point there were various computers 
on which to run the games, apple, comador 64, comador amigar, zx spectrum, 
atari st etc, so they wanted a virtual machine that would run their 
specific format games equally well on all systems.


It's interesting that that aspect has remained with the language through 
30 years and goodness knows how many versions, and now it's just as 
possible to play a game like zork or Arthur on an iphone runing frotz as 
it was on a comador 64 back in the day.


indeed, I myself wouldn't have played any of those games if it weren't for 
winfortz, and only started on interactive fiction in about 2003.


As regards quest, I just mentioned it sinse they're remit is to create 
some software a litle like bgt for adventure games, where you simply add 
rooms, objects, commands, timers counters and other things into a script 
file.


never having looked at creating games myself, I can't compare this to 
other languages out there, i was only going on their remit.


Beware the grue!

Dark.

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Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes

Hey, Thomas with inform 7 can a person create I.F. games for windows and macc?
Or do a person have to create games for the different interpreters?

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Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael,

Once you compile the Inform source code into a *.z data file it
doesn't mater what platform or zcode interpreter you use.

For example, I'm currently working on a sci-fi if game in Inform 7
using the Inform 7 tools for Gnome.  If I compile the source code it
doesn't matter if I run it using Frotz for Linux or load it in
Winfrotz because the Inform *.z files are totally cross-platform
independant. Only the interpreters themselves are platform specific.

HTH


On 6/2/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas with inform 7 can a person create I.F. games for windows and
 macc?
 Or do a person have to create games for the different interpreters?

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Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes

Hey, Thomas thanks for that info.
But however it didn't answer my question.
My question I guess I'm trying to ask can I make a game just for 
windows or do I have to make it for the interpreter?


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Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael,

If you are asking if you can make a stand alone application using
Inform the answer is no. Inform is strictly an interpreted language.
That means it needs an interpreter like Frotz or Winfrotz to run. You
can't make a stand alone Windows exe file.

Cheers!



On 6/2/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas thanks for that info.
 But however it didn't answer my question.
 My question I guess I'm trying to ask can I make a game just for
 windows or do I have to make it for the interpreter?

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Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes

Hey, Thomas thanks for the info.
I am still going to make a game or games using the inform 7 program.
By the way what is the best gamebook creater for a total blind person 
to use that has never program before?

Thanks for your help.

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Re: [Audyssey] inform 7 help

2011-06-02 Thread shaun everiss

how were standalone dos exe files made with some inform games.
I remember exe files being made so its possible I suspect at least 
with the old z3 6 and 8 I am not sure about glulx or anything else.
I know tads you can at least tads 1 and maybe 2 not sure about html 
or 3 but definately I saw that in dos.

At 08:24 a.m. 3/06/2011, you wrote:

Hi Michael,

If you are asking if you can make a stand alone application using
Inform the answer is no. Inform is strictly an interpreted language.
That means it needs an interpreter like Frotz or Winfrotz to run. You
can't make a stand alone Windows exe file.

Cheers!



On 6/2/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas thanks for that info.
 But however it didn't answer my question.
 My question I guess I'm trying to ask can I make a game just for
 windows or do I have to make it for the interpreter?

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Re: [Audyssey] inform 7 help

2011-06-02 Thread dark

Hi Sean.

the z machine was virtual, but as I understand it, infocom themselves 
obviously had to create platform specific version to run the z machine on 
each format.


This however simply involved running the z machine which then ran the full 
if game, rather than actually rewriting the entire if game with all 
commands.


That's why if you ever come across a dos c64 or other old copy of an infocom 
game you'll notice there are more files than just the infocom game files.


However, obviously when infocom went bust and inform because a free language 
people developed interpreters for different platforms to run the z machine 
files, instead of having to run each file specially on each platform.


Beware the grue!

Dark. 



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Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Shaun,

In answer to your question the Dos text adventures you are talking
about were not written in Inform. They were most likely written in C
or C++. As I said Inform can not be compiled into an executable file
and never did have that ability.

Although, Inform is considered a programming language its not really a
programming language in the normal sense of the  term. Instead Inform
uses reserved words that identify what things are, and it is written
in plane English. For example, let me write a few lines of code in
Inform then show you something identical in C++.

The living room is a room.
Shaun is a man.
the computer is a thing.
Shaun is located in the living room.
The computer is located in the living room.

Now, obviously what I wrote is very simplistic and is written in plane
ordinary English, or so it looks.  Actually, what the code does is
declare some game objects using the room, man, and thing kinds, and
then places them in the living room object. It is very easy to learn
and use because the interpreter translates all that into actual
machine code at runtime. However, you can't take that code and compile
it into an executable, because the Inform language lacks the
functionality to acquire low-level access to the console. To do that
you need a native programming language like C++ which you will see is
much much more complex.

#define LIVING_ROOM 1

Man shaun;
Thing computer;

class Man
{

public:
int room;
};

class Thing
{

public:
int room;
};

int main ()
{
computer.room = LIVING_ROOM;
shaun.room = LIVING_ROOM;
return 0;
}

Obviously the C++ source code is more complex. That's because I had to
basically write the  underlying classes or kinds before even
initializing them. However, where the two languages really differ, and
my point, here is handling basic input/output.

Inform or  rather the Inform interpreter has in a built in list of
input commands such as get, take, put, remove, north, south, east,
west, etc. So the language itself doesn't need to handle input on its
own. The interpreter will take care of that. Diddo for printing text.

With C++ to handle input and output simply include the iostream header
in your project and you can use cin  to get input and cout to print
stuff to the console. You can't get that kind of low-level accesss to
the console using Inform.

HTH


On 6/2/11, shaun everiss sm.ever...@gmail.com wrote:
 how were standalone dos exe files made with some inform games.
 I remember exe files being made so its possible I suspect at least
 with the old z3 6 and 8 I am not sure about glulx or anything else.
 I know tads you can at least tads 1 and maybe 2 not sure about html
 or 3 but definately I saw that in dos.

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Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael,

Sorry, you lost me there. What do you mean by  a gamebook creator?

HTH

On 6/2/11, michael barnes c...@samobile.net wrote:
 Hey, Thomas thanks for the info.
 I am still going to make a game or games using the inform 7 program.
 By the way what is the best gamebook creater for a total blind person
 to use that has never program before?
 Thanks for your help.

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Re: [Audyssey] inform 7 help

2011-06-01 Thread Thomas Ward
Hi Dark,

I don't know. I never really looked at Quest, but I can say Inform 7
seems easy enough. I actually did some looking around at various if
languages and tools like Hugo, Inform, Adrift, Tads, and I ended up
picking Inform for a few reasons.

 First, the language is very easy to pick up and learn. If you read
the programming guides and follow the game tutorials and example games
they give you can litterally be writing text adventures in a couple of
days. As a programmer I can say Inform was about the easiest language
I have ever learned.

Second, I was looking for something that was fully cross-platform. As
I now consider myself a Linux user officially naturally I was looking
for Linux compatible tools etc. Unfortunately, some adventure toolkits
and languages are primarily Windows based. Inform seems to be truly
cross-platform compatible were others aren't fully cross-platform.

What I mean by that is take Adrift as an example here. The Adrift
generator  that is required to create Adrift adventures is a Windows
only piece of software, but there are Linux interpreters for Adrift
games such as Scare and Rogue. So while I could play most Adrift
adventure games I'd still have to use a piece of Windows software to
create them. That's not exactly ideal for someone looking for a purely
cross-platform adventure system and development tools.

To make matters worse is that some of the non-Windows interpreters
like Rogue and Scare lack certain features. IN Scare, for example, the
battle system isn't fully developed yet so if you have a heavy combat
oriented Adrift adventure it won't work with Scare.  Rogue is nice,
but it could use some special scripts for Orca to read things
automatically etc.

With Inform the developers have written Mac, Windows, and Linux
versions of the Inform compiler/IDE. So right there you have
cross-platform tools to get the job done and Orca doesn't seem to have
any accessibility issues with Inform 7. Then, the frotz interpretor
supports most of the Inform 7 features, accept sounds, so you aren't
going to end up finding out that your text adventure won't run
correctly on the target machine. You can pretty much expect it will
perform equally on any target platform from a Windows 7 desktop to
your Apple IPhone, or on a Mac/Linux PC. It is very well supported
which makes it ideal for game development.

So in a nutshell that's why I personally endorce/support Inform 7. Out
of the if languages its probably the best. Especially, if you intend
to create an adventure game for some non-Windows platform like Linux
or an Apple IPhone.

HTH

On 5/31/11, dark d...@xgam.org wrote:
 Hi Tom ah fair enough.

 I admit it's been a long time sinse I read the articals on if creation
 languages and I may be confusing inform 7 with tads 3 when speaking of a
 language that was more flexible than user friendly.

 If however inform is so easy going, I do rather wonder what the people at
 quest are doing? sinse their main aime was a text adventure creation system
 devorced from too much programming.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, May 31, 2011 5:30 PM
 Subject: Re: [Audyssey] inform 7 help


 Hi Dark,

 No, Inform is very newby friendly. It is a very simplistic programming
 language, and its very understandible. I think as an intro language it
 isn't too bad. Of course, by the time I started learning it I had
 years of experience with major languages so naturally it would seem
 simple to me.

 As for your other points I completely agree with you. I honestly
 thought about not responding to Michael's post precisely because of
 the poor blind me attitude expressed in the original post. I think
 that it is a given  most everyone here on the list is totally blind or
 has low vision so I would have known of Michael's disability issue in
 advance, and in any case being blind has nothing to do with it to
 begin with. I'm totally blind and that has never stopped me from
 programming applications.  The only times I ca think of when my
 blindness was an issue is when a certain tool, IDE, or somethig I
 needed to develope software with wasn't screen reader accessible.
 However, there are usually accessible alternatives for it. When it
 comes to Inform accessibility really isnt an issue. I've used the
 Inform 7 IDE for Windows and Linux both are fairly accessible. So I
 don't believe Michael will run into any serious access issues.

 As for source code you are right. All it is basically a flat ascii
 text file with a special extention like cpp to denote it is a C++
 source file, cs for C-Sharp source file, pl for perl, and so on. You
 can write the actual code/language and syntax using any plane vinila
 text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever.
 I write 90% of my source code using a plane ascii text editor called
 Gedit which is the default text editor for Linux

Re: [Audyssey] inform 7 help

2011-06-01 Thread dark

Hi Tom.

An interesting fact about the original inform zcode system which infocom 
developed in the 80s was that apparently being cross platform was actually 
built into the language sinse at that point there were various computers on 
which to run the games, apple, comador 64, comador amigar, zx spectrum, 
atari st etc, so they wanted a virtual machine that would run their specific 
format games equally well on all systems.


It's interesting that that aspect has remained with the language through 30 
years and goodness knows how many versions, and now it's just as possible to 
play a game like zork or Arthur on an iphone runing frotz as it was on a 
comador 64 back in the day.


indeed, I myself wouldn't have played any of those games if it weren't for 
winfortz, and only started on interactive fiction in about 2003.


As regards quest, I just mentioned it sinse they're remit is to create some 
software a litle like bgt for adventure games, where you simply add rooms, 
objects, commands, timers counters and other things into a script file.


never having looked at creating games myself, I can't compare this to other 
languages out there, i was only going on their remit.


Beware the grue!

Dark. 



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Re: [Audyssey] inform 7 help

2011-06-01 Thread Thomas Ward
Hi Dark,

Yeah, Inform has fared really well over the past 30 years. Since
being turned over to the open source community its continue to grow,
get better, and supports just about every software platform you can
imagine.  As you were saying its kind of funny that games  like the
Infocom games from the 1980's run on anything and everything.  The
frotz interpreter runs  on Mac OS, linux, FreeBSD, NetBSD, OpenBSD,
Solaris, Windows, etc. You name it there is probably an interpreter
out there for it. Other adventure systems and languages can't make
that claim.

Not only that, but considering the age of the language you can pretty
much expect it to be fairly complete and full of features. Which, of
course, it is.  Its had 30 years of updating, development, and so on.
Adrift, which has only been around since the 90's, is an infant
compared to Inform and I've noticed there are a number of things
/Adrift lacks that Inform has. So the age of the language does matter
here to some degree.

Cheers!


On 6/1/11, dark d...@xgam.org wrote:
 Hi Tom.

 An interesting fact about the original inform zcode system which infocom
 developed in the 80s was that apparently being cross platform was actually
 built into the language sinse at that point there were various computers on
 which to run the games, apple, comador 64, comador amigar, zx spectrum,
 atari st etc, so they wanted a virtual machine that would run their specific
 format games equally well on all systems.

 It's interesting that that aspect has remained with the language through 30
 years and goodness knows how many versions, and now it's just as possible to
 play a game like zork or Arthur on an iphone runing frotz as it was on a
 comador 64 back in the day.

 indeed, I myself wouldn't have played any of those games if it weren't for
 winfortz, and only started on interactive fiction in about 2003.

 As regards quest, I just mentioned it sinse they're remit is to create some
 software a litle like bgt for adventure games, where you simply add rooms,
 objects, commands, timers counters and other things into a script file.

 never having looked at creating games myself, I can't compare this to other
 languages out there, i was only going on their remit.

 Beware the grue!

 Dark.


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Re: [Audyssey] inform 7 help

2011-05-31 Thread Thomas Ward

Hi Michael,

Have you read the manuals/guides on inform7.com? The reason I ask is
because I've read them and they are extremely straight forward, very
explanitory, and one of them is  aimed  directly for people who have no
programming knoledge or experience at all. I'd say have if you have not
already done so read the guides. They litterally will tell you
everything you want and need to know.

HTH

On Mon, 2011-05-30 at 19:30 -0400, michael barnes wrote:
 Hey, Thomas.
 I need help getting started creating a game.  If someone would help me 
 start making a game that would be great.
 I have never play with a tool kit or programing so that is why I need 
 just a little help to get started making a game.
 



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Re: [Audyssey] inform 7 help

2011-05-31 Thread Thomas Ward
Hi Dark,

No, Inform is very newby friendly. It is a very simplistic programming
language, and its very understandible. I think as an intro language it
isn't too bad. Of course, by the time I started learning it I had
years of experience with major languages so naturally it would seem
simple to me.

As for your other points I completely agree with you. I honestly
thought about not responding to Michael's post precisely because of
the poor blind me attitude expressed in the original post. I think
that it is a given  most everyone here on the list is totally blind or
has low vision so I would have known of Michael's disability issue in
advance, and in any case being blind has nothing to do with it to
begin with. I'm totally blind and that has never stopped me from
programming applications.  The only times I ca think of when my
blindness was an issue is when a certain tool, IDE, or somethig I
needed to develope software with wasn't screen reader accessible.
However, there are usually accessible alternatives for it. When it
comes to Inform accessibility really isnt an issue. I've used the
Inform 7 IDE for Windows and Linux both are fairly accessible. So I
don't believe Michael will run into any serious access issues.

As for source code you are right. All it is basically a flat ascii
text file with a special extention like cpp to denote it is a C++
source file, cs for C-Sharp source file, pl for perl, and so on. You
can write the actual code/language and syntax using any plane vinila
text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever.
I write 90% of my source code using a plane ascii text editor called
Gedit which is the default text editor for Linux which is similar to
Notepad, but with some extra tools like a spell checker, built in
dictionary, and things like that.

Cheers!



On 5/30/11, dark d...@xgam.org wrote:
 Hi Michael.

 I'm not really sure this is the place to ask inform related questions simply
 because I don't know how many people have used that language here.

 Your best off searching on resources like http://www.wurb.com/if/ for
 tutorials on the subject and asking on the forum on
 http://www.intfiction.org/forum/

 from what I've heard though, inform is not the best place to start if you
 have no knolidge of programming.

 You might try http://www.textadventures.co.uk/quest/ for the quest system,
 which is supposed to be absolutely right to none programmers.

 Btw, as regards the site thing, one reason why so many visually impared
 people are into programming and such is simply that a lot of programming
 involves essentially writing the correct text files in the right language,
 just like bgt explains.

 though there are exceptions, such as when developers like microsoft make
 inaccessible tools for manipulating their program libraries etc, these
 shouldn't come up until you get into the more advanced areas.

 So the bottom line is being blind makes no difference really!

 On a politeness front, also on a list ful of very compitant blind people,
 it's not really the best manners to play the I'm blind so help me card,
 sinse most people here could if they wish. That atitude is just going to
 irritate people sinse it's one of the things that often gives blind people a
 bad name,  heck I'll freely admit I have a prejudice against the sort of
 people who do that myself.

 Beware the grue!

 Dark.

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Re: [Audyssey] inform 7 help

2011-05-31 Thread dark

Hi Tom ah fair enough.

I admit it's been a long time sinse I read the articals on if creation 
languages and I may be confusing inform 7 with tads 3 when speaking of a 
language that was more flexible than user friendly.


If however inform is so easy going, I do rather wonder what the people at 
quest are doing? sinse their main aime was a text adventure creation system 
devorced from too much programming.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 31, 2011 5:30 PM
Subject: Re: [Audyssey] inform 7 help



Hi Dark,

No, Inform is very newby friendly. It is a very simplistic programming
language, and its very understandible. I think as an intro language it
isn't too bad. Of course, by the time I started learning it I had
years of experience with major languages so naturally it would seem
simple to me.

As for your other points I completely agree with you. I honestly
thought about not responding to Michael's post precisely because of
the poor blind me attitude expressed in the original post. I think
that it is a given  most everyone here on the list is totally blind or
has low vision so I would have known of Michael's disability issue in
advance, and in any case being blind has nothing to do with it to
begin with. I'm totally blind and that has never stopped me from
programming applications.  The only times I ca think of when my
blindness was an issue is when a certain tool, IDE, or somethig I
needed to develope software with wasn't screen reader accessible.
However, there are usually accessible alternatives for it. When it
comes to Inform accessibility really isnt an issue. I've used the
Inform 7 IDE for Windows and Linux both are fairly accessible. So I
don't believe Michael will run into any serious access issues.

As for source code you are right. All it is basically a flat ascii
text file with a special extention like cpp to denote it is a C++
source file, cs for C-Sharp source file, pl for perl, and so on. You
can write the actual code/language and syntax using any plane vinila
text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever.
I write 90% of my source code using a plane ascii text editor called
Gedit which is the default text editor for Linux which is similar to
Notepad, but with some extra tools like a spell checker, built in
dictionary, and things like that.

Cheers!



On 5/30/11, dark d...@xgam.org wrote:

Hi Michael.

I'm not really sure this is the place to ask inform related questions 
simply

because I don't know how many people have used that language here.

Your best off searching on resources like http://www.wurb.com/if/ for
tutorials on the subject and asking on the forum on
http://www.intfiction.org/forum/

from what I've heard though, inform is not the best place to start if you
have no knolidge of programming.

You might try http://www.textadventures.co.uk/quest/ for the quest 
system,

which is supposed to be absolutely right to none programmers.

Btw, as regards the site thing, one reason why so many visually impared
people are into programming and such is simply that a lot of programming
involves essentially writing the correct text files in the right 
language,

just like bgt explains.

though there are exceptions, such as when developers like microsoft make
inaccessible tools for manipulating their program libraries etc, these
shouldn't come up until you get into the more advanced areas.

So the bottom line is being blind makes no difference really!

On a politeness front, also on a list ful of very compitant blind people,
it's not really the best manners to play the I'm blind so help me card,
sinse most people here could if they wish. That atitude is just going to
irritate people sinse it's one of the things that often gives blind 
people a
bad name,  heck I'll freely admit I have a prejudice against the sort 
of

people who do that myself.

Beware the grue!

Dark.


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list,
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Re: [Audyssey] inform 7 help

2011-05-31 Thread Milos Przic

  Hi Michael and all,
  First, I am a blind user of the inform 7 and a newbie in programming. I 
am even still unable to understand the BGT, but I understood Inform very 
well after some experimenting and reading through the manuals. To access 
them offline, once you enter the Inform itself and open a project, just 
press f1 and you are good to go.
  Once I release something I will inform you. I have been writing in 
english and in italian, but there were only the experimental works for 
promoting the if among my friends. Once I find some time I will make 
something and inform you of that. Anyway, before asking always do something 
on your own. Then if you are stuck, ask away.

  Best!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 31, 2011 6:30 PM
Subject: Re: [Audyssey] inform 7 help



Hi Dark,

No, Inform is very newby friendly. It is a very simplistic programming
language, and its very understandible. I think as an intro language it
isn't too bad. Of course, by the time I started learning it I had
years of experience with major languages so naturally it would seem
simple to me.

As for your other points I completely agree with you. I honestly
thought about not responding to Michael's post precisely because of
the poor blind me attitude expressed in the original post. I think
that it is a given  most everyone here on the list is totally blind or
has low vision so I would have known of Michael's disability issue in
advance, and in any case being blind has nothing to do with it to
begin with. I'm totally blind and that has never stopped me from
programming applications.  The only times I ca think of when my
blindness was an issue is when a certain tool, IDE, or somethig I
needed to develope software with wasn't screen reader accessible.
However, there are usually accessible alternatives for it. When it
comes to Inform accessibility really isnt an issue. I've used the
Inform 7 IDE for Windows and Linux both are fairly accessible. So I
don't believe Michael will run into any serious access issues.

As for source code you are right. All it is basically a flat ascii
text file with a special extention like cpp to denote it is a C++
source file, cs for C-Sharp source file, pl for perl, and so on. You
can write the actual code/language and syntax using any plane vinila
text editor like Notepad, Gedit, Emacs, Ultra Edit, Textpad, whatever.
I write 90% of my source code using a plane ascii text editor called
Gedit which is the default text editor for Linux which is similar to
Notepad, but with some extra tools like a spell checker, built in
dictionary, and things like that.

Cheers!



On 5/30/11, dark d...@xgam.org wrote:

Hi Michael.

I'm not really sure this is the place to ask inform related questions 
simply

because I don't know how many people have used that language here.

Your best off searching on resources like http://www.wurb.com/if/ for
tutorials on the subject and asking on the forum on
http://www.intfiction.org/forum/

from what I've heard though, inform is not the best place to start if you
have no knolidge of programming.

You might try http://www.textadventures.co.uk/quest/ for the quest 
system,

which is supposed to be absolutely right to none programmers.

Btw, as regards the site thing, one reason why so many visually impared
people are into programming and such is simply that a lot of programming
involves essentially writing the correct text files in the right 
language,

just like bgt explains.

though there are exceptions, such as when developers like microsoft make
inaccessible tools for manipulating their program libraries etc, these
shouldn't come up until you get into the more advanced areas.

So the bottom line is being blind makes no difference really!

On a politeness front, also on a list ful of very compitant blind people,
it's not really the best manners to play the I'm blind so help me card,
sinse most people here could if they wish. That atitude is just going to
irritate people sinse it's one of the things that often gives blind 
people a
bad name,  heck I'll freely admit I have a prejudice against the sort 
of

people who do that myself.

Beware the grue!

Dark.


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signature database 6168 (20110531) __


The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] inform 7 help

2011-05-30 Thread Thomas Ward
Hi Michael,

Maybe if you could give us a specific issue or problem to answer we
could be more helpful. As it stands right now all you are saying is
you are blind, which I am too, and you need help. However, help with
what specifically?

Cheers!

On 5/30/11, michael barnes c...@samobile.net wrote:
 Hey, I need some help with inform 7.
 Would someone please give me some help?  I was wondering if someone
 could help me get started with the program.
 I am totally blind to let anyone know that is willing to help me get
 started.
 Thanks.

 --
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 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] inform 7 help

2011-05-30 Thread michael barnes

Hey, Thomas.
I need help getting started creating a game.  If someone would help me 
start making a game that would be great.
I have never play with a tool kit or programing so that is why I need 
just a little help to get started making a game.


--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] inform 7 help

2011-05-30 Thread dark

Hi Michael.

I'm not really sure this is the place to ask inform related questions simply 
because I don't know how many people have used that language here.


Your best off searching on resources like http://www.wurb.com/if/ for 
tutorials on the subject and asking on the forum on 
http://www.intfiction.org/forum/


from what I've heard though, inform is not the best place to start if you 
have no knolidge of programming.


You might try http://www.textadventures.co.uk/quest/ for the quest system, 
which is supposed to be absolutely right to none programmers.


Btw, as regards the site thing, one reason why so many visually impared 
people are into programming and such is simply that a lot of programming 
involves essentially writing the correct text files in the right language, 
just like bgt explains.


though there are exceptions, such as when developers like microsoft make 
inaccessible tools for manipulating their program libraries etc, these 
shouldn't come up until you get into the more advanced areas.


So the bottom line is being blind makes no difference really!

On a politeness front, also on a list ful of very compitant blind people, 
it's not really the best manners to play the I'm blind so help me card, 
sinse most people here could if they wish. That atitude is just going to 
irritate people sinse it's one of the things that often gives blind people a 
bad name,  heck I'll freely admit I have a prejudice against the sort of 
people who do that myself.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, May 31, 2011 12:30 AM
Subject: Re: [Audyssey] inform 7 help



Hey, Thomas.
I need help getting started creating a game.  If someone would help me 
start making a game that would be great.
I have never play with a tool kit or programing so that is why I need just 
a little help to get started making a game.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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