Re: [Audyssey] new game idea: teddy bear machines

2009-12-22 Thread Nicol Oosthuizen
HI Tom
As always, you are so informative.
Thanks for  the nice info.
So then I can come to the conclusion that with these machines  its only
a thing about luck.
NO skill is  involved.
It works then like a cacino, your chances of winning money is 1 out of
50?

have a sunny day 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 21 December 2009 09:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game idea: teddy bear machines

Hi Nicol,
Yes, we have those machines here in the United States too. However, they

aren't exactly fair. The main reason is they are specifically designed 
not to be able to pick up the larger stuffed toys, and in many other 
cases there is a switch in the arm that prevents it from grabbing the 
toys too tightly. In other words the game cheats. As a result you have a

very slim chance in actually getting a toy out of one of those machines.
However, my uncle has good luck playing with those toy machines. He 
starts by going for the smaller stuffed toys, and those not packed too 
tightly into the machine. Some times it takes a couple of tries to 
actually get one of the toys out, because he will have it part way to 
the exit when the arm just lets go of it. Still they can be beaten if 
you have enough money and patients to take out the toys one by one even 
if it isn't exactly the toy you want.
I remember a case a few years back we were in the mall and my uncle 
stood at one of those machines playing all day. he would take quarters  
from kids and he would get little stuffed lions, monkeys, dogs, whatever

out of the machine left and right. When I asked him how he did that he 
said there is a trick to it, and you pretty much have to know which toys

the arm will take and which ones it will just drop or not get a good 
grip on. Just because there is a big panda sitting on top of the heap of

stuffed toys doesn't mean the machine can actually get it out. However, 
it is something most kids would try and get out spending lots of 
quarters on a single big toy instead of going for something less 
desirable but more accessible and likely to get.
As far as an accessible computerized version goes it could be 
interesting. Although, I'm not sure on how to make it so that it would 
be realistic. A lot of people don't get anything out of those machines, 
and there has to be a pretty high statistical chance against getting 
certain toys out of the machine. There is a lot of factors such as size,

wait, and how tightly the toy is in the machine. how often the arm 
simply drops a toy because it doesn't have a good tight grip on it. Lots

of things to think about here.

Cheers!


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-22 Thread Thomas Ward

Hi Nicol,
Yeah, you could say that. Your chances of getting lucky at one of those 
toy machines is pretty low so in a way it is like gambling. You throw a 
few coins in the machine and see what you can get.


Nicol Oosthuizen wrote:

HI Tom
As always, you are so informative.
Thanks for  the nice info.
So then I can come to the conclusion that with these machines  its only
a thing about luck.
NO skill is  involved.
It works then like a cacino, your chances of winning money is 1 out of
50?

have a sunny day 
  



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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread dark
I have seen these machines,  we have them in England too, and in America 
I believe (sinse one featured in the film toystory),  though the 
background music may be various things not just the lambada you mention.


The problem is that they are actually a horrendous scam, sinse the jaws on 
the crane arm only tighten properly one time in about 50 (there is actually 
a mechanical switch inside the machine that assures this).


As to making it an audio game,  well I'm personally not sure about that, 
sinse it'd be a rather symple one even for a basic arcade game, and would 
need a good few extra features to be interesting to play, and by the time 
you'd added those features,  your probably talking about a completely 
different game entirely.


Beware the grue!

Dark.


- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 12:56 PM
Subject: [Audyssey] new game idea: teddy bear machines



Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it.
The machine will try its best to drop the bear again.
So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches.
A teddy bear catch game would rock.
have a sunny day

Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Ryan Strunk
As a full game it would lack a lot of depth, but you could always borrow
from Kirby's Adventure and make it into a bonus game. In that game there was
a large Kirby and a small one that you could grab for extra lives.

Interesting fact about the jaws not clamping properly. I didn't know that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, December 21, 2009 7:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] new game idea: teddy bear machines

I have seen these machines,  we have them in England too, and in America

I believe (sinse one featured in the film toystory),  though the 
background music may be various things not just the lambada you mention.

The problem is that they are actually a horrendous scam, sinse the jaws on 
the crane arm only tighten properly one time in about 50 (there is actually 
a mechanical switch inside the machine that assures this).

As to making it an audio game,  well I'm personally not sure about that,

sinse it'd be a rather symple one even for a basic arcade game, and would 
need a good few extra features to be interesting to play, and by the time 
you'd added those features,  your probably talking about a completely 
different game entirely.

Beware the grue!

Dark.


- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 12:56 PM
Subject: [Audyssey] new game idea: teddy bear machines


 Attention all south African  members: arrie willem and jakob
 But you guys in other parts of the world may also comment.
 Have you seen those machines where one can win a teddy bear by  beating
 a little game?
 My mom has always told me about these machines, they are very tricky.
 Basically you are using an arm to pick up one of the teddy bears inside
 the machine. You have to press buttons similarly to those found on
 joysticks, the arm is inside the machine.
 Its very tricky, most of the times the teddy bear falls off the arm into
 the bucket before one can retrieve it.
 Basically one have to move the arm forward somewhat like in a
 sidescroller, till the arm riches a teddybear, then one have to try and
 pick up the bear with this arm and bring it to the side of the bucket
 and lift it high enough  so that the machine releases it.
 The machine will try its best to drop the bear again.
 So how would you guys feel about a game similar to  these teddy bear
 machines ?Of course, I am not the potential developer, I just wish that
 a game like these teddy bear machines can be made.
 The teddy bear machines I have been to, while you play the game and also
 while the machine idles until someone else plays, the music these
 machines plays, is the lambada tune instrumentally.
 Have you guys in other parts of the world also seen these teddy bear
 machines?Some of them even contains watches.
 A teddy bear catch game would rock.
 have a sunny day

 Please Note: This email and its contents are subject to our email legal 
 notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

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 list,
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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread peter Mahach
indeed the tune may very. I saw some with no music at all using retro sfx 
instead and I even saw one with a techno beat with fred saying yaba daba 
do! if you managed to get the bear.
however according to brainiac if you get the bear or not is very much 
controled.
the first thing is the not proper clamping like dark said but there is 
another factor.
there is a controled amount of tries that will win. for instance each 5 
tries the pickup is successful. so it goes lose, lose, lose, lose, win and 
then the cycle repeats. teh 5 was just an example. as for the game idea, not 
so sure about it.
- Original Message - 
From: dark d...@xgam.org



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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Jacob Kruger

Would be cool.

Also know of one or two of these machines in the wrong type of place where 
the people have tried things like turning them over to get the teddies to 
fall out in other ways...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:56 PM
Subject: [Audyssey] new game idea: teddy bear machines



Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it.
The machine will try its best to drop the bear again.
So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches.
A teddy bear catch game would rock.
have a sunny day

Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Claudio Zeni
Hi Nicol!

Oh, I know them very good.
You can find these machines in most contries in gaming centres.
A game simmilar to this concept would be really gread and shouldn't be to
tricky for create.
My problem is, I can't imagine how this really would sound like in an audio
version.
Do you have an imagination how this could sound like?

Best regards,
Claudio Zeni


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread dark
Yes, that is unfortunately true about the crane jaws,  but I suppose the 
owners of the game would lose a lot of cash if everyone could win 
teddybears.


the kirby series in general was famous for having innumerable minigames 
included. In kirby's nightmare in dremland for the Gba (an expanded and 
heavily updated version of Kirby's adventure), you could both play these 
games from the title screen,  and also enter doors on the game map to 
play them for extra lives.


thus far, the main audio game I've seen do this is lords of the galaxy,   
which did it very well, though Tarzan junior similarly had a few mini bonus 
games too.


Beware the Grue!

dark.


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward

Hi Nicol,
Yes, we have those machines here in the United States too. However, they 
aren't exactly fair. The main reason is they are specifically designed 
not to be able to pick up the larger stuffed toys, and in many other 
cases there is a switch in the arm that prevents it from grabbing the 
toys too tightly. In other words the game cheats. As a result you have a 
very slim chance in actually getting a toy out of one of those machines.
However, my uncle has good luck playing with those toy machines. He 
starts by going for the smaller stuffed toys, and those not packed too 
tightly into the machine. Some times it takes a couple of tries to 
actually get one of the toys out, because he will have it part way to 
the exit when the arm just lets go of it. Still they can be beaten if 
you have enough money and patients to take out the toys one by one even 
if it isn't exactly the toy you want.
I remember a case a few years back we were in the mall and my uncle 
stood at one of those machines playing all day. he would take quarters  
from kids and he would get little stuffed lions, monkeys, dogs, whatever 
out of the machine left and right. When I asked him how he did that he 
said there is a trick to it, and you pretty much have to know which toys 
the arm will take and which ones it will just drop or not get a good 
grip on. Just because there is a big panda sitting on top of the heap of 
stuffed toys doesn't mean the machine can actually get it out. However, 
it is something most kids would try and get out spending lots of 
quarters on a single big toy instead of going for something less 
desirable but more accessible and likely to get.
As far as an accessible computerized version goes it could be 
interesting. Although, I'm not sure on how to make it so that it would 
be realistic. A lot of people don't get anything out of those machines, 
and there has to be a pretty high statistical chance against getting 
certain toys out of the machine. There is a lot of factors such as size, 
wait, and how tightly the toy is in the machine. how often the arm 
simply drops a toy because it doesn't have a good tight grip on it. Lots 
of things to think about here.


Cheers!



Nicol Oosthuizen wrote:

Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it. 
The machine will try its best to drop the bear again.

So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches. 
A teddy bear catch game would rock.
have a sunny day 

Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 


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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward

Hi Dark,
Yeah, they are a scam alright. I haven't found many people who actually 
have beaten one of those things. My uncle is the only person I've met 
who has any luck at all with those machines, and he says it is because 
there is a trick to getting things out of one of them. They usually put 
the heavy stuff on top so it is particularly hard to get to the lighter 
smaller toys on the bottom that the arm could actually get out without 
much difficulty. The entire purpose of those machines seams to be to 
take your money without much of a real chance of getting anything out of 
them. Still they have been out for years so people must still play them 
and enjoy them.


dark wrote:
I have seen these machines,  we have them in England too, and in 
America I believe (sinse one featured in the film toystory),  
though the background music may be various things not just the lambada 
you mention.


The problem is that they are actually a horrendous scam, sinse the 
jaws on the crane arm only tighten properly one time in about 50 
(there is actually a mechanical switch inside the machine that assures 
this).


As to making it an audio game,  well I'm personally not sure about 
that, sinse it'd be a rather symple one even for a basic arcade game, 
and would need a good few extra features to be interesting to play, 
and by the time you'd added those features,  your probably talking 
about a completely different game entirely.


Beware the grue!

Dark.



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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread Thomas Ward

Hi Claudio,
The sounds should be easy enough. Since these toy machines usually have 
all kinds of stuffed animals besides bears you could give each toy a 
sound like the animal it is suppose to be. A toy dog could bark, a toy 
cat could meow, a lion could roar, a bear could growl, a cow could moo, 
whatever. So making up sounds for the various toys would be pretty 
simple I should think.


Claudio Zeni wrote:

Hi Nicol!

Oh, I know them very good.
You can find these machines in most contries in gaming centres.
A game simmilar to this concept would be really gread and shouldn't be to
tricky for create.
My problem is, I can't imagine how this really would sound like in an audio
version.
Do you have an imagination how this could sound like?

Best regards,
Claudio Zeni

  



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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread shaun everiss
yes I have once.
although it was a gift not necessarily a teddy.
we also have a game where you put a coin in a slot and click a trigger.
you only have around 30 seconds to click that trigger because after that the 
coin will drop back in the basket.
even if you hit the trigger there is a 50-50 chance the coin will not come back 
out.
these game ideas are simple ones.
I think pkb or anyone here that has time can probably do it.
they don't need much effert.
the music for the bear machine may be a bit copywrited so it couldn't be the 
same but I don't see any issue.
one thing though is the machines themselves don't make much of a racket at 
least the ones I saw.
At 01:56 a.m. 22/12/2009, you wrote:
Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it. 
The machine will try its best to drop the bear again.
So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches. 
A teddy bear catch game would rock.
have a sunny day 

Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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Re: [Audyssey] new game idea: teddy bear machines

2009-12-21 Thread shaun everiss
I was thinking of this type to be a casino style.
you gamble some cash, then draw a card or something.
I know its not correct but that would make it interesting.
At 02:19 a.m. 22/12/2009, you wrote:
I have seen these machines,  we have them in England too, and in America I 
believe (sinse one featured in the film toystory),  though the background 
music may be various things not just the lambada you mention.

The problem is that they are actually a horrendous scam, sinse the jaws on the 
crane arm only tighten properly one time in about 50 (there is actually a 
mechanical switch inside the machine that assures this).

As to making it an audio game,  well I'm personally not sure about that, 
sinse it'd be a rather symple one even for a basic arcade game, and would need 
a good few extra features to be interesting to play, and by the time you'd 
added those features,  your probably talking about a completely different 
game entirely.

Beware the grue!

Dark.


- Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 12:56 PM
Subject: [Audyssey] new game idea: teddy bear machines


Attention all south African  members: arrie willem and jakob
But you guys in other parts of the world may also comment.
Have you seen those machines where one can win a teddy bear by  beating
a little game?
My mom has always told me about these machines, they are very tricky.
Basically you are using an arm to pick up one of the teddy bears inside
the machine. You have to press buttons similarly to those found on
joysticks, the arm is inside the machine.
Its very tricky, most of the times the teddy bear falls off the arm into
the bucket before one can retrieve it.
Basically one have to move the arm forward somewhat like in a
sidescroller, till the arm riches a teddybear, then one have to try and
pick up the bear with this arm and bring it to the side of the bucket
and lift it high enough  so that the machine releases it.
The machine will try its best to drop the bear again.
So how would you guys feel about a game similar to  these teddy bear
machines ?Of course, I am not the potential developer, I just wish that
a game like these teddy bear machines can be made.
The teddy bear machines I have been to, while you play the game and also
while the machine idles until someone else plays, the music these
machines plays, is the lambada tune instrumentally.
Have you guys in other parts of the world also seen these teddy bear
machines?Some of them even contains watches.
A teddy bear catch game would rock.
have a sunny day

Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

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Re: [Audyssey] new game idea

2007-01-06 Thread Charles Rivard
If you're thinking about the card game war, what's the challenge and 
replay value?  There is none.  Also, all you need is a 52-card standard 
deck.
- Original Message - 
From: Kim Etheridge [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: [EMAIL PROTECTED]
Sent: Saturday, January 06, 2007 2:38 PM
Subject: [Audyssey] new game idea


 Hi. I know I've posted ideas for games in the past, but if they were to be 
 developed, they'd need to be updated. That's not true with this idea, 
 though. What about a speech friendly Uno game, or a speech friendly War 
 game? There aren't any puzzles or information to be updated, or at least 
 not to my knowledge.
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Re: [Audyssey] new game idea

2007-01-06 Thread Thomas Ward
Hi Sarah,
I have from time to time thought about writing a speech friendly Uno 
game. I'd certainly be up for it if I didn't have Montezuma's Revenge 
and Raceway to deal with first.
However, if there isn't one by the time I finish the two mentioned 
titles I'll certainly look at writing one.
Smile.


Kim Etheridge wrote:
 Hi. I know I've posted ideas for games in the past, but if they were to be 
 developed, they'd need to be updated. That's not true with this idea, though. 
 What about a speech friendly Uno game, or a speech friendly War game? There 
 aren't any puzzles or information to be updated, or at least not to my 
 knowledge.
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Re: [Audyssey] new game idea

2006-06-08 Thread Jim Kitchen
Hi Kim,

The only thing is that I had lost my sight before Mario came out.  So I have 
never played it and thus don't know the game.

BFN

 Jim

Communication.. without it, everyone's a mushroom.

[EMAIL PROTECTED]
http://www.kitchensinc.net
1-440-286-6920
Chardon Ohio
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Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim.
Again no problem on the effects. I am loaded for stuff like that. I have 
dragon sounds for the Dragon caves as well as the sound of swinging 
vines. I suppose as a dev I am probably the best one to take on a 
project of that type. Marrio is a side scroller like Montezuma's 
Revenge, and I already have a side scroller engine in development.  Once 
Monty is released perhaps I can modify the Monty engine to be a Marrio 
game. I'm a bit tied at the moment with my current list of games, but I 
will definately concidder a Marrio type game once I get through with my 
current projects.



Kim Etheridge wrote:
 Thank you, Tom.  When I posted this idea, I was expecting the worst. I 
 expected to be flamed and criticized, but I'm pleased that you proved me 
 wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about 
 the time it would take to take on such a project. I'm not a developer, so 
 I'm clueless about such things. All I know is, more ideas have to be put in 
 place. Take the dragon caves for example. You'd have to hear the dragon and 
 the fire sound to know where he is, so that if you've got flower power, you 
 can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the 
 game lacked those annoying things that shrink you once you've taken a 
 mushroom.  Anyway, though, I like what you were suggesting as far as the 
 sounds for the mushroom. The same principle can be applied to flowers, free 
 men, stars, vines, and whatnot. I wonder who'd develop this game. As far as 
 I know, Nintendo hasn't released any updates to Mario, so it shouldn't be as 
 complicated to manage as a Price is Right game. Jim could probably take this 
 on, if he had the sound files or other tools. 


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Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Yes.
That is true. There is several wourlds and levels in Marrio. Would take 
a while to create that old classic, but it was very addictive.


Nicol Oosthuizen wrote:
 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 I remember I played Mario with the help of my sighted  friends  with tv
 games.  IN the Mario I played there are multiple stages or levels in the
 game. I know you also jump over tortoises and  your character can also
 get bigger if you retrieve a certain bonus object.
 Then there's  an underground level and I can remember there's a level
 with bees fly ing around you and there's also a level where you swim
 across a river.
   


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Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Cool! My idea might actually make a difference here. By the way, what's a 
side scroller engine, and how does it work?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 10:11 AM
Subject: Re: [Audyssey] new game idea


 Hi, Kim.
 Again no problem on the effects. I am loaded for stuff like that. I have
 dragon sounds for the Dragon caves as well as the sound of swinging
 vines. I suppose as a dev I am probably the best one to take on a
 project of that type. Marrio is a side scroller like Montezuma's
 Revenge, and I already have a side scroller engine in development.  Once
 Monty is released perhaps I can modify the Monty engine to be a Marrio
 game. I'm a bit tied at the moment with my current list of games, but I
 will definately concidder a Marrio type game once I get through with my
 current projects.



 Kim Etheridge wrote:
 Thank you, Tom.  When I posted this idea, I was expecting the worst. I
 expected to be flamed and criticized, but I'm pleased that you proved me
 wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about
 the time it would take to take on such a project. I'm not a developer, so
 I'm clueless about such things. All I know is, more ideas have to be put 
 in
 place. Take the dragon caves for example. You'd have to hear the dragon 
 and
 the fire sound to know where he is, so that if you've got flower power, 
 you
 can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the
 game lacked those annoying things that shrink you once you've taken a
 mushroom.  Anyway, though, I like what you were suggesting as far as the
 sounds for the mushroom. The same principle can be applied to flowers, 
 free
 men, stars, vines, and whatnot. I wonder who'd develop this game. As far 
 as
 I know, Nintendo hasn't released any updates to Mario, so it shouldn't be 
 as
 complicated to manage as a Price is Right game. Jim could probably take 
 this
 on, if he had the sound files or other tools.


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 visit
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Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim.
Side-scroller is a style of game that was heavily seen on Atari and NES 
game systems. They were basicly 2D games with only four general 
directions of movement up, down, left, and right. You usually went up by 
climbing up something or jumping to that level. The same with going 
down. You climbed down or jumped to that level. To walk you moved the 
controler left or right in the direction you wanted to go.
Since I had useful vision back in the 80's I did play allot of the 
side-scroller games Pitfall, Montezuma's Revenge, Double Dragon, Marrio, 
Legend of Kage, Ninja Turtles, Megaman, Castlevania, just to name a few 
of the major ones I played.
As to the second part of your question a game engine is code written by 
a game developer which supports the operation of games. This can include 
libraries for creating game creatures, characters, and objects, audio 
backends for playing of sounds, code to handle game controllers, etc.
To explain how this is useful say tomorrow I was going to work on 
Marrio. Well, it is a 2d game and the Monty Engine is set up to handle 
that sort of movement. I already have classes to handle walls, swinging 
ropes and vines, ladders, maze construction, etc.
Well, I can use all that in the new game and change or modify the level 
code to mirror what I want instead of a sandy temple flor it is now a 
grassy field, or instead of a lava pit it becomes a pool of water, etc.





Kim Etheridge wrote:
 Cool! My idea might actually make a difference here. By the way, what's a 
 side scroller engine, and how does it work?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 08, 2006 10:11 AM
 Subject: Re: [Audyssey] new game idea


   
 Hi, Kim.
 Again no problem on the effects. I am loaded for stuff like that. I have
 dragon sounds for the Dragon caves as well as the sound of swinging
 vines. I suppose as a dev I am probably the best one to take on a
 project of that type. Marrio is a side scroller like Montezuma's
 Revenge, and I already have a side scroller engine in development.  Once
 Monty is released perhaps I can modify the Monty engine to be a Marrio
 game. I'm a bit tied at the moment with my current list of games, but I
 will definately concidder a Marrio type game once I get through with my
 current projects.



 Kim Etheridge wrote:
 
 Thank you, Tom.  When I posted this idea, I was expecting the worst. I
 expected to be flamed and criticized, but I'm pleased that you proved me
 wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about
 the time it would take to take on such a project. I'm not a developer, so
 I'm clueless about such things. All I know is, more ideas have to be put 
 in
 place. Take the dragon caves for example. You'd have to hear the dragon 
 and
 the fire sound to know where he is, so that if you've got flower power, 
 you
 can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the
 game lacked those annoying things that shrink you once you've taken a
 mushroom.  Anyway, though, I like what you were suggesting as far as the
 sounds for the mushroom. The same principle can be applied to flowers, 
 free
 men, stars, vines, and whatnot. I wonder who'd develop this game. As far 
 as
 I know, Nintendo hasn't released any updates to Mario, so it shouldn't be 
 as
 complicated to manage as a Price is Right game. Jim could probably take 
 this
 on, if he had the sound files or other tools.
   
 ___
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 visit
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Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Are you really going to start work on Mario tomorrow, or were you just 
giving me an example?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 1:39 PM
Subject: Re: [Audyssey] new game idea


 Hi, Kim.
 Side-scroller is a style of game that was heavily seen on Atari and NES
 game systems. They were basicly 2D games with only four general
 directions of movement up, down, left, and right. You usually went up by
 climbing up something or jumping to that level. The same with going
 down. You climbed down or jumped to that level. To walk you moved the
 controler left or right in the direction you wanted to go.
 Since I had useful vision back in the 80's I did play allot of the
 side-scroller games Pitfall, Montezuma's Revenge, Double Dragon, Marrio,
 Legend of Kage, Ninja Turtles, Megaman, Castlevania, just to name a few
 of the major ones I played.
 As to the second part of your question a game engine is code written by
 a game developer which supports the operation of games. This can include
 libraries for creating game creatures, characters, and objects, audio
 backends for playing of sounds, code to handle game controllers, etc.
 To explain how this is useful say tomorrow I was going to work on
 Marrio. Well, it is a 2d game and the Monty Engine is set up to handle
 that sort of movement. I already have classes to handle walls, swinging
 ropes and vines, ladders, maze construction, etc.
 Well, I can use all that in the new game and change or modify the level
 code to mirror what I want instead of a sandy temple flor it is now a
 grassy field, or instead of a lava pit it becomes a pool of water, etc.





 Kim Etheridge wrote:
 Cool! My idea might actually make a difference here. By the way, what's a
 side scroller engine, and how does it work?
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 08, 2006 10:11 AM
 Subject: Re: [Audyssey] new game idea



 Hi, Kim.
 Again no problem on the effects. I am loaded for stuff like that. I have
 dragon sounds for the Dragon caves as well as the sound of swinging
 vines. I suppose as a dev I am probably the best one to take on a
 project of that type. Marrio is a side scroller like Montezuma's
 Revenge, and I already have a side scroller engine in development.  Once
 Monty is released perhaps I can modify the Monty engine to be a Marrio
 game. I'm a bit tied at the moment with my current list of games, but I
 will definately concidder a Marrio type game once I get through with my
 current projects.



 Kim Etheridge wrote:

 Thank you, Tom.  When I posted this idea, I was expecting the worst. I
 expected to be flamed and criticized, but I'm pleased that you proved 
 me
 wrong. Anyway, though, as a developer,I'm sure you're knowledgeable 
 about
 the time it would take to take on such a project. I'm not a developer, 
 so
 I'm clueless about such things. All I know is, more ideas have to be 
 put
 in
 place. Take the dragon caves for example. You'd have to hear the dragon
 and
 the fire sound to know where he is, so that if you've got flower power,
 you
 can go and shoot him. Wouldn't it be nice Anyway, it would be nice if 
 the
 game lacked those annoying things that shrink you once you've taken a
 mushroom.  Anyway, though, I like what you were suggesting as far as 
 the
 sounds for the mushroom. The same principle can be applied to flowers,
 free
 men, stars, vines, and whatnot. I wonder who'd develop this game. As 
 far
 as
 I know, Nintendo hasn't released any updates to Mario, so it shouldn't 
 be
 as
 complicated to manage as a Price is Right game. Jim could probably take
 this
 on, if he had the sound files or other tools.

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim.
My comment of working on Marrio tomorrow was an example. It was not 
meant to be taken litterally. Smile.
The point I was trying to get at is with a game engine when you want to 
write a game the engine has built in code that makes writing a new game 
faster, and a good majority of the code that makes a game run is written.


Kim Etheridge wrote:
 Are you really going to start work on Mario tomorrow, or were you just 
 giving me an example?
   


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Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Hmm. At least now I know what you meant. Sorry if I took it out of 
context.- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 2:35 PM
Subject: Re: [Audyssey] new game idea


 Hi, Kim.
 My comment of working on Marrio tomorrow was an example. It was not
 meant to be taken litterally. Smile.
 The point I was trying to get at is with a game engine when you want to
 write a game the engine has built in code that makes writing a new game
 faster, and a good majority of the code that makes a game run is written.


 Kim Etheridge wrote:
 Are you really going to start work on Mario tomorrow, or were you just
 giving me an example?



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Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
No problem. As it happens I will look around for some Mario sound 
effects to see if I have enough to get the project at least on the 
drawing board.
However, I have to get STFC and Monty out before I sattle another game 
project.


Kim Etheridge wrote:
 Hmm. At least now I know what you meant. Sorry if I took it out of 
 context.- Original Message - 
   


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Re: [Audyssey] new game idea

2006-06-07 Thread Thomas Ward
Hi, Kim.
I think your suggestion is a very good one. As a  dev of such games let 
me expand upon some of your ideas. In the PCS Games such as packman when 
you need to get an item which normally has no sound like an apple, 
charries, etc Phil simply uses a voice file to repete the word cherrries 
over and over so you can find it. The same could apply to the Mario 
idea. As you get closer to the mushroom you need you hear mushroom 
mushroom mushroom, over and over and it gets louder or softer as you 
get close or move away.
As for the flag poll no problem. How about a flapping flag or something 
so you can hear it as you get near it. ]
I once was sighted, and played Mario when I could see, and I would enjoy 
seing a audio rendition of the game. I don't have the time now to do so, 
but I certainly think an audio version can be made. Some things might 
have to be adapted for a blind gamer, but as a whole it can be done.




Kim Etheridge wrote:
 Hi. I know this may not make any sense, but I've been thinking about 
 something lately. I know it's virtually impossible to produce a Mario game 
 for the blind, although I wish it could be done. However, I've been thinking. 
  What if someone created a game like Mario? Of course they couldn't name it 
 Mario because Nintendo owns that name. However, the sound scheme would have 
 to be different. It could be like Sod. It could have an object locater. You 
 hit a certain keystroke and it'll say, Mushroom in three feet., or 
 something to that effect. Plus,  when you get to the end of the level, it'll 
 tell you how far away the flagpole is and you hit a keystroke to jump over 
 it. Plus, the object locater can help you avoid. This is as far as I got on 
 the idea, but I think you can grasp the basic concept. 
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Re: [Audyssey] new game idea

2006-06-07 Thread Ian McNamara
i vote you should try and do it if their is a dev that could or would
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 07, 2006 10:34 PM
Subject: Re: [Audyssey] new game idea


 Hi, Kim.
 I think your suggestion is a very good one. As a  dev of such games let
 me expand upon some of your ideas. In the PCS Games such as packman when
 you need to get an item which normally has no sound like an apple,
 charries, etc Phil simply uses a voice file to repete the word cherrries
 over and over so you can find it. The same could apply to the Mario
 idea. As you get closer to the mushroom you need you hear mushroom
 mushroom mushroom, over and over and it gets louder or softer as you
 get close or move away.
 As for the flag poll no problem. How about a flapping flag or something
 so you can hear it as you get near it. ]
 I once was sighted, and played Mario when I could see, and I would enjoy
 seing a audio rendition of the game. I don't have the time now to do so,
 but I certainly think an audio version can be made. Some things might
 have to be adapted for a blind gamer, but as a whole it can be done.




 Kim Etheridge wrote:
 Hi. I know this may not make any sense, but I've been thinking about 
 something lately. I know it's virtually impossible to produce a Mario 
 game for the blind, although I wish it could be done. However, I've been 
 thinking.  What if someone created a game like Mario? Of course they 
 couldn't name it Mario because Nintendo owns that name. However, the 
 sound scheme would have to be different. It could be like Sod. It could 
 have an object locater. You hit a certain keystroke and it'll say, 
 Mushroom in three feet., or something to that effect. Plus,  when you 
 get to the end of the level, it'll tell you how far away the flagpole is 
 and you hit a keystroke to jump over it. Plus, the object locater can 
 help you avoid. This is as far as I got on the idea, but I think you can 
 grasp the basic concept.
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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