Re: [Audyssey] strategy games: any interest?
Fantastic! I knew Gma were working on something fun, but I didn't expect this at all. I'll be very much looking forward to trying it. Betwene this, Mota, and entombed, I don't know how! I'm going to get any work done next year! Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 28, 2009 3:57 PM Subject: Re: [Audyssey] strategy games: any interest? Hi Zack and Thomas, A week ago David Greenwood posted this message about his newstrategy game, Time of Conflict. A couple of months ago we started beta testing a new game from GMA Games called Time of Conflict. As it sometimes goes, the Time of Conflict beta testers came up with great ideas on how to improve the game, and of course we would not be doing our job if we didn't implement them. This definitely lengthened the expected beta testing time, but I believe that it will lead to a much better game. We are very close to a public beta...maybe just a week or two, but it is hard to say since bugs are still being found, and small inconsistencies are being fixed. Version 1 will be a stand-alone game, but hopefully close on its heels the multi-player game should follow. Preliminary testing for the multi-player game has already started, but there is still a lot of work before we can release that version. This should not hold up the release of version 1 though. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Agreed Tom, I wasn't judging the genre on one title, more like trying to say that one title wetted my apitite for the genre but I'd need something with a lot more depth to be hooked. Here's hoping... On 12/29/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Scott, Unfortunately, SoundRTS, like many accessible games, is only a stripped down and simplified example of a real time strategy game. SoundRTS is by no means as complex or feature filled as something like Warcraft. While I do like SoundRTS I'm also acutely aware that it falls short of what could be done with the game if it were truly a clone of warcraft with campaigns, larger world maps, enemy monsters, and a much better AI just for starts. Anyway, what I'm saying is let's not judge an entire style of game by one game. I agree with you that SoundRTS started out great, but the novelty wore off rather quickly. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi, I quite agree. Take core exiles for example. It's a game that really does fulfill a lot of my gaming wishes as it were. The community is friendly, the game is fantastic. Below are some specific points I've made with reference to ce but you can apply a lot of these points to games in general in terms of personal requirements or I should say I can, other people may think differently with regards to these points. Essential points 1. it's persistent. So the game never ends or there's no reset. I hate games that reset every month. I find them boring. I think personally it limits the gaming experience and the whole scope. The types of games where this happens are the more simple games in my opinion and the games which would become seriously unbalanced if they were allowed to go along the lines of a persistent route. 2. there's no specific way that you have to play the game. It suits many styles. 3. from what I've seen so far the game is totally open ended in terms of how you go about things. The game play is very flexible. 4. The game is much larger than it looks. Because of the scope of activities within the game itself. By this I mean there's currantly around 750 locations you can visit. But it's not about how many places you can go. It's about all the different things you can do. 5. it's like a book. Within reason you can just put it down and come back to it later. You aren't under any major pressure from the game. What's the point in playing a game that constantly puts you under pressure or is so demanding on your time that it becomes your life? That's not enjoyment at least to me it's not. Whilst I can play a game like ce for hours on end, it's not because I am concerned about keeping up with others it's because of pure enjoyment. I can play core exiles for half hour or so 1 day, then a few hours on another day and still get a great deal of enjoyment from the game because I don't feel slaved to it. 6. it's completely newbie friendly. It's been designed from the ground up to be that way. For example, you get starter missions which take you through the basics of the game in order that you can survive. Whilst you may argue that a lot of games do this, I don't think it's done quite as well. 7. the community is a very friendly one. I've played some fantastic games over the last few years especially online but the 1 thing that really can let a game down for me is the game community. Remember that you have to play along side these people and whilst they are only bits of text on a screen, it only takes 1 moronic individual to really spoil your gaming experience because they can. This is where strict and enthusiastic moderation should be implemented. For example, if the game does allow for pvp killing, someone who comes straight out of newbie protection shouldn't be considered fare game by anybody. In ashes of angels for example, they get round this by only allowing you to shoot at people within a given percentage of your overall score. So it's reasoned that you are going to be pretty equal in terms of capabilities. So it then boils down to your skills at the game rather than who has the biggest punch. Which under other circumstances could easily determine the course of any given confrontation. I'm not saying take risk completely out of a game because that would be pointless. But what's the point in a player being ranked number 50 getting shot down constently by a player in the top 10? I mean who realistically is going to win? Logically there's no real fun in that on either side. This is where moderation really should step in here. So as I've outlined above, there's plenty to be looking at in order to 1 making a game interesting and 2 keeping the player base active. In warring factions for example, 1 of the biggest complaints is that there's not enough of an influx of new players. Which is rather sad considering the complexity of the game. But the main problem with this game is the attitude of the gaming community. They kill the ggame because of how they act. For example, if a newbie needs help, nobody will help you very much because everybody is wanting to protect their trade secrets. Anybody who does help a newbie is branded either a fool or a traiter, which quite honestly is stupid. Now the problem here is how does that help the game to grow. If the game community is such that it isn't very inviting, what insentive is there to play the game? Especially if you are playing either along sie or against certain people. So there really is multiple parts here to keeping a game going. Game content, fareness and the community itself. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.123/2592 - Release Date: 12/29/09 07:47:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] strategy games: any interest?
Hi Zack and Thomas, A week ago David Greenwood posted this message about his newstrategy game, Time of Conflict. A couple of months ago we started beta testing a new game from GMA Games called Time of Conflict. As it sometimes goes, the Time of Conflict beta testers came up with great ideas on how to improve the game, and of course we would not be doing our job if we didn't implement them. This definitely lengthened the expected beta testing time, but I believe that it will lead to a much better game. We are very close to a public beta...maybe just a week or two, but it is hard to say since bugs are still being found, and small inconsistencies are being fixed. Version 1 will be a stand-alone game, but hopefully close on its heels the multi-player game should follow. Preliminary testing for the multi-player game has already started, but there is still a lot of work before we can release that version. This should not hold up the release of version 1 though. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 28 December 2009 15:58 To: Gamers Discussion list Subject: Re: [Audyssey] strategy games: any interest? Hi Zack and Thomas, A week ago David Greenwood posted this message about his newstrategy game, Time of Conflict. A couple of months ago we started beta testing a new game from GMA Games called Time of Conflict. As it sometimes goes, the Time of Conflict beta testers came up with great ideas on how to improve the game, and of course we would not be doing our job if we didn't implement them. This definitely lengthened the expected beta testing time, but I believe that it will lead to a much better game. We are very close to a public beta...maybe just a week or two, but it is hard to say since bugs are still being found, and small inconsistencies are being fixed. Version 1 will be a stand-alone game, but hopefully close on its heels the multi-player game should follow. Preliminary testing for the multi-player game has already started, but there is still a lot of work before we can release that version. This should not hold up the release of version 1 though. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Certainly sounds interesting. Hope they incorperate stuff like building more troops and the like. This certainly does sound interesting. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 28 December 2009 17:36 To: Gamers Discussion list Subject: Re: [Audyssey] strategy games: any interest? HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09 07:16:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott On 12/28/09, Phil Vlasak p...@pcsgames.net wrote: HiDarren,As Time of Conflict has not been released yet and is still in private beta I don't think a detailed description is in order. It is a war game loosely based on technology of around 1940. You have cities and territory to defend and troops and equipment that you send out to explore and fight enemies. It is turn based but you can have the game do things automatically. Each time you start, you get a random map, with random cities and placement of enemy troops. It is not self voiced so you either need to be able to read text on the screen or have SAPI do it. There are sounds telling you what is happening on the map at each turn. Of course all this can change before the release. Phil - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 11:30 AM Subject: Re: [Audyssey] strategy games: any interest? Hi, What is this game about do you kknow? I've tried looking on the website and I can't find anything. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Scott, Unfortunately, SoundRTS, like many accessible games, is only a stripped down and simplified example of a real time strategy game. SoundRTS is by no means as complex or feature filled as something like Warcraft. While I do like SoundRTS I'm also acutely aware that it falls short of what could be done with the game if it were truly a clone of warcraft with campaigns, larger world maps, enemy monsters, and a much better AI just for starts. Anyway, what I'm saying is let's not judge an entire style of game by one game. I agree with you that SoundRTS started out great, but the novelty wore off rather quickly. However, I believe that has more to do with a lack of a more mainstream design and lack of features we might expect from that type of game. Cheers! Scott Chesworth wrote: Just one more registering interest. Dabbled with Sound RTS and liked the idea of the genre at least, though I found the novelty wore off quite soon because of the fairly limited stuff I could do. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
I would certainly be interested provided that there were enough chance-based and random elements like events to keep things interesting. I don't like Chess at all but will cheerfully play Backgammon for hours due to the randomness in that game. I'd love to play something like Civilisation or Heros of Might and Magic if these could be made fully accessible. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Zachary Kline kline.zach...@gmail.com To: gamers@audyssey.org Sent: Sunday, December 27, 2009 3:35 PM Subject: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4720 (20091227) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi, Yes I for 1 would be very interested if a game like this came out. My favourite type of games are like x-beyond the fronteer, elite, core exiles that sort of thing. I'd go for something like that in a heart beet. That's 1 type of game that isn't available for totally blind people to play. So yeah develop a game like this and I'd be very very interested -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: 27 December 2009 20:35 To: gamers@audyssey.org Subject: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.121/2589 - Release Date: 12/27/09 09:18:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.724 / Virus Database: 270.14.121/2589 - Release Date: 12/27/09 09:18:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Zack, Oh, I use to love those kinds of games. Still do come to that. I do remember playing Age of Empires, Civilization, and I've listened in as some friends have played Galaxy Civilization, and I really do like those kinds of games. SoundRTS is cool, but has a long ways to go before it really is as cool as Warcraft, Civilization, Age of Empires, etc. So, yeah, I'm interested. Zachary Kline wrote: Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Zach: I would be interested -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Sunday, December 27, 2009 2:35 PM To: gamers@audyssey.org Subject: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
I might be interested in strategy games like what are being mentioned, but don't know because, well, let me start by asking how they are played? Are the rules complex? Are the games lengthy? Are dice involved? Cards drawn that dictate your current options? Having been blind since birth, and not around computer gamers, I know nothing of them. --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 11:15 AM Subject: Re: [Audyssey] strategy games: any interest? Hi Zack, Oh, I use to love those kinds of games. Still do come to that. I do remember playing Age of Empires, Civilization, and I've listened in as some friends have played Galaxy Civilization, and I really do like those kinds of games. SoundRTS is cool, but has a long ways to go before it really is as cool as Warcraft, Civilization, Age of Empires, etc. So, yeah, I'm interested. Zachary Kline wrote: Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Charles, Okay, let's see what I can explain here. Yes, the rules are complex. Yes, such games are often quite lengthy. Let me take Civilization as an example, as it's one I'm reasonably familiar with. You play it on a grid which represents a map with different kinds of terrain: forests, desert, mountains, whatever. When the game starts you have one settler unit. Settlers basically move around the map and can build cities and roads, among other things. So you find a good spot for a city and have your settler build it. You can tell that city to build more settlers, warriors, or whatever. Roads if you have settlers to build them make moving around the map a lot quicker. You play the game in a turn-based style, moving or ordering units who have nothing else assigned for them at any given time. In between your moves the AI will move. Periodically, in Civilization at least you are given the chance to direct your research. You might decide to go for horseback riding, say, so you could build cavalry units instead of just foot soldiers. This is an oversimplification. Different squares on the map depending on their type are often more productive or useful than others, thus dictating where a city should go. When the AI gets involved you might be able to negotiate with them for trade or ally with them militarily, etc. Dice are definitely used internally, but you don't see them and the range of possible actions at any given time is usually pretty big. So that's a broad overview. I hope it wasn't too detailed and helped explain things a bit for those unfamiliar. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Sounds like I'd have to play one of these games with the advice of an experienced player for a while to determine my interest, but it does sound like fun. --- In God we trust! - Original Message - From: Zachary Kline kline.zach...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 11:45 AM Subject: Re: [Audyssey] strategy games: any interest? Hi Charles, Okay, let's see what I can explain here. Yes, the rules are complex. Yes, such games are often quite lengthy. Let me take Civilization as an example, as it's one I'm reasonably familiar with. You play it on a grid which represents a map with different kinds of terrain: forests, desert, mountains, whatever. When the game starts you have one settler unit. Settlers basically move around the map and can build cities and roads, among other things. So you find a good spot for a city and have your settler build it. You can tell that city to build more settlers, warriors, or whatever. Roads if you have settlers to build them make moving around the map a lot quicker. You play the game in a turn-based style, moving or ordering units who have nothing else assigned for them at any given time. In between your moves the AI will move. Periodically, in Civilization at least you are given the chance to direct your research. You might decide to go for horseback riding, say, so you could build cavalry units instead of just foot soldiers. This is an oversimplification. Different squares on the map depending on their type are often more productive or useful than others, thus dictating where a city should go. When the AI gets involved you might be able to negotiate with them for trade or ally with them militarily, etc. Dice are definitely used internally, but you don't see them and the range of possible actions at any given time is usually pretty big. So that's a broad overview. I hope it wasn't too detailed and helped explain things a bit for those unfamiliar. Enjoy, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Hi Charles, Well, the kinds of games Zack and I are talking about fit into the real time strategy genre. If you have ever played SoundRTS that's a simple example of what we are talking about, but, of course,the mainstream games of this type are far more advanced than SoundRTS. For example, let's look at Galaxy Civilization. In GC you start out by picking an alien race to rule. When the game starts you will have a few farms, a factory, and I believe a simple spaceship to explore the galaxy with. Basically, the very beginning of space exploration. As you play the game you basically have to build more factories, build research stations, build farms, create a fleet of starships, perform upgrades, make first contact with alien races, and settle colonies on alien worlds. Obviously your empire building will bring you in to wars and trade alliances with different alien species so you are really building a galactic empire up from the ground. You are literally playing hundreds of years of galactic civilization in a game form, and to do so it can take hours and even days some times to complete one of these games. I for one feel these games are really fun, because a game like that takes you from the age of rocket ships to warp drive technology in a matter of hours. As you play things like force fields, laser weapons, warp drive, cloaking devices, etc are all researched and added in stages. You might start out with one manned starfighters and eventually be able to build super battleships capable of leveling entire planets with super laser weapons. I do recall someone mentioning in the more advanced games they were able to build world ships, planet sized spaceships, with super laser cannons that remind any sci-fi fan of the Death Star in Star Wars. Bottom line, these games are very cool for the strategy and civilization type fan. As mentioned above these games are played in real time with AI commanding the various ships and stations under your command. You might order a fleet of cruisers to enter a certain sector of space and the AI handles the actual combat, and attack for you. In this respect you are more like a general who plans when and where to attack the enemies, land troops, whatever but each ship and station is commanded by an AI bot. You don't take turns, draw cards, roll dice, anything like that. It is all played in real time, and you have to pretty much tell the ships, factories, research stations, whatever to do and they carry out your orders as best as they can. Does that make sense? Put another way you know in GMA Tank Commander when you order a tank to enter the woods it just heads that way, and if it sees an enemy tank it automatically attacks it. Well, these real time strategy games work like that. You tell the ships where to go, what to do, and if an enemy is arround the AI takes over and engages the enemy forces without you needing to take direct control of the ships, stations, and planetary defences. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
I would certainly be up for it mauricio -Mensagem original- De: Zachary Kline kline.zach...@gmail.com Para: gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 12:35 Assunto: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
Yep, I'd enjoy something that wasn't an online strategy game immensely. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Sunday, December 27, 2009 4:01 PM To: gamers@audyssey.org Subject: Re: [Audyssey] strategy games: any interest? I would certainly be up for it mauricio -Mensagem original- De: Zachary Kline kline.zach...@gmail.com Para: gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 12:35 Assunto: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strategy games: any interest?
I would love to play games like these. --Bill - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Sunday, December 27, 2009 2:00 PM Subject: Re: [Audyssey] strategy games: any interest? I would certainly be up for it mauricio -Mensagem original- De: Zachary Kline kline.zach...@gmail.com Para: gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 12:35 Assunto: [Audyssey] strategy games: any interest? Hi All, This is a topic I've mentioned on list before, but I've never gotten a to my mind definitive answer concerning it. I'm curious as to how much interest there might be in strategy games? By strategy I don't just mean board games like Chess, but computer games along the lines of Civilization, Master of Orion, or even Warcraft. SoundRTS is a good though limited example of the form. I for one have always been interested in playing these sorts of games. Sighted help is useful when I can find it, but I'd give anything for a game I can play on my own time. The closest I've come is one rather silly session of Civilization in which I somehow managed to build a city so inaccessible or uninteresting that I survived, untouched, for three thousand years or so. The French were the most backward, unhappy, poorest nation imaginable with neolithic bronze-age weaponry when everybody else had moved to airplanes. We still made it to 1950! Anyway... I wonder. Especially for turn-based strategy games I'd say the most challenging element to code would probably be a reasonable AI which didn't cheat, as many such things do. Audio work isn't nearly as intensive as 3d FPS, is it? I'm just putting this out there to see how many would be interested in such a beast if it came out. Thanks much, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.