Re: [Audyssey] strategy games: any interest?

2009-12-31 Thread dark
Fantastic! I knew Gma were working on something fun,  but I didn't 
expect this at all.


I'll be very much looking forward to trying it.

Betwene this, Mota, and entombed,  I don't know how! I'm going to get 
any work done next year!


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 28, 2009 3:57 PM
Subject: Re: [Audyssey] strategy games: any interest?



Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.


A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the 
multi-player

game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Scott Chesworth
Agreed Tom, I wasn't judging the genre on one title, more like trying
to say that one title wetted my apitite for the genre but I'd need
something with a lot more depth to be hooked.

Here's hoping...

On 12/29/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Scott,
 Unfortunately, SoundRTS, like many accessible games, is only a stripped
 down and simplified example of a real time strategy game. SoundRTS is by
 no means as complex or feature filled as something like Warcraft. While
 I do like SoundRTS I'm also acutely aware that it falls short of what
 could be done with the game if it were truly a clone of warcraft with
 campaigns, larger world maps, enemy monsters, and a much better AI just
 for starts.
 Anyway, what I'm saying is let's not judge an entire style of game by
 one game. I agree with you that SoundRTS started out great, but the
 novelty wore off rather quickly. However, I believe that has more to do
 with a lack of a more mainstream design and lack of features we might
 expect from that type of game.

 Cheers!


 Scott Chesworth wrote:
 Just one more registering interest.  Dabbled with Sound RTS and liked
 the idea of the genre at least, though I found the novelty wore off
 quite soon because of the fairly limited stuff I could do.

 Scott



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Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Darren Harris
Hi,

I quite agree.

Take core exiles for example. It's a game that really does fulfill a lot of
my gaming wishes as it were. The community is friendly, the game is
fantastic. Below are some specific points I've made with reference to ce but
you can apply a lot of these points to games in general in terms of personal
requirements or I should say I can, other people may think differently with
regards to these points.

Essential points

1. it's persistent. So the game never ends or there's no reset. I hate games
that reset every month. I find them boring. I think personally it limits the
gaming experience and the whole scope. The types of games where this happens
are the more simple games in my opinion and the games which would become
seriously unbalanced if they were allowed to go along the lines of a
persistent route.
2. there's no specific way that you have to play the game. It suits many
styles.
3. from what I've seen so far the game is totally open ended in terms of how
you go about things. The game play is very flexible.
4. The game is much larger than it looks. Because of the scope of activities
within the game itself. By this I mean there's currantly around 750
locations you can visit. But it's not about how many places you can go. It's
about all the different things you can do.
5. it's like a book. Within reason you can just put it down and come back to
it later. You aren't under any major pressure from the game. What's the
point in playing a game that constantly puts you under pressure or is so
demanding on your time that it becomes your life? That's not enjoyment at
least to me it's not. Whilst I can play a game like ce for hours on end,
it's not because I am concerned about keeping up with others it's because of
pure enjoyment. I can play core exiles for half hour or so 1 day, then a few
hours on another day and still get a great deal of enjoyment from the game
because I don't feel slaved to it.

6. it's completely newbie friendly. It's been designed from the ground up to
be that way. For example, you get starter missions which take you through
the basics of the game in order that you can survive. Whilst you may argue
that a lot of games do this, I don't  think it's done quite as well. 

7. the community is a very friendly one. I've played some fantastic games
over the last few years especially online but the 1 thing that really can
let a game down for me is the game community. Remember that you have to play
along side these people and whilst they are only bits of text on a screen,
it only takes 1 moronic individual to really spoil your gaming experience
because they can. This is where strict and enthusiastic moderation should be
implemented. For example, if the game does allow for pvp killing, someone
who comes straight out of newbie protection shouldn't be considered fare
game by anybody. In ashes of angels for example, they get round this by only
allowing you to shoot at people within a given percentage of your overall
score. So it's reasoned that you are going to be pretty equal in terms of
capabilities. So it then boils down to your skills at the game rather than
who has the biggest punch. Which under other circumstances could easily
determine the course of any given confrontation. I'm not saying take risk
completely out of a game because that would be pointless. But what's the
point in a player being ranked number 50 getting shot down constently by a
player in the top 10? I mean who realistically is going to win? Logically
there's no real fun in that on either side. This is where moderation really
should step in here.


So as I've outlined above, there's plenty to be looking at in order to 1
making a game interesting and 2 keeping the player base active. In warring
factions for example, 1 of the biggest complaints is that there's not enough
of an influx of new players. Which is rather sad considering the complexity
of the game. But the main problem with this game is the attitude of the
gaming community. They kill the ggame because of how they act. For example,
if a newbie needs help, nobody will help you very much because everybody is
wanting to protect their trade secrets. Anybody who does help a newbie is
branded either a fool or a traiter, which quite honestly is stupid. Now the
problem here is how does that help the game to grow. If the game community
is such that it isn't very inviting, what insentive is there to play the
game? Especially if you are playing either along sie or against certain
people. So there really is multiple parts here to keeping a game going.
Game content, fareness and the community itself.
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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Phil Vlasak

Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.


A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the multi-player
game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Darren Harris
Hi,

What is this game about do you kknow? I've tried looking on the website and
I can't find anything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 15:58
To: Gamers Discussion list
Subject: Re: [Audyssey] strategy games: any interest?


Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.

A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the multi-player
game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Version: 9.0.724 / Virus Database: 270.14.122/2590 - Release Date: 12/28/09
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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Phil Vlasak
HiDarren,As Time of Conflict has not been released yet and is still in 
private beta I don't think a detailed description is in order.

It is a war game loosely based on technology of around 1940.
You have cities and territory to defend and troops and equipment that you 
send out to explore and fight enemies.

It is turn based but you can have the game do things automatically.
Each time you start, you get a random map, with random cities and placement 
of enemy troops.
It is not self voiced so you either need to be able to read text on the 
screen or have SAPI do it.

There are sounds telling you what is happening on the map at each turn.
Of course all this can change before the release.
Phil


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 11:30 AM
Subject: Re: [Audyssey] strategy games: any interest?



Hi,

What is this game about do you kknow? I've tried looking on the website 
and

I can't find anything.



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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Darren Harris
Certainly sounds interesting. Hope they incorperate stuff like building more
troops and the like. This certainly does sound interesting.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 17:36
To: Gamers Discussion list
Subject: Re: [Audyssey] strategy games: any interest?


HiDarren,As Time of Conflict has not been released yet and is still in 
private beta I don't think a detailed description is in order. It is a war
game loosely based on technology of around 1940. You have cities and
territory to defend and troops and equipment that you 
send out to explore and fight enemies.
 It is turn based but you can have the game do things automatically. Each
time you start, you get a random map, with random cities and placement 
of enemy troops.
It is not self voiced so you either need to be able to read text on the 
screen or have SAPI do it.
There are sounds telling you what is happening on the map at each turn. Of
course all this can change before the release. Phil


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 28, 2009 11:30 AM
Subject: Re: [Audyssey] strategy games: any interest?


 Hi,

 What is this game about do you kknow? I've tried looking on the 
 website
 and
 I can't find anything.


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07:16:00
No virus found in this outgoing message.
Checked by AVG - www.avg.com 
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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Scott Chesworth
Just one more registering interest.  Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.

Scott

On 12/28/09, Phil Vlasak p...@pcsgames.net wrote:
 HiDarren,As Time of Conflict has not been released yet and is still in
 private beta I don't think a detailed description is in order.
 It is a war game loosely based on technology of around 1940.
 You have cities and territory to defend and troops and equipment that you
 send out to explore and fight enemies.
  It is turn based but you can have the game do things automatically.
 Each time you start, you get a random map, with random cities and placement
 of enemy troops.
 It is not self voiced so you either need to be able to read text on the
 screen or have SAPI do it.
 There are sounds telling you what is happening on the map at each turn.
 Of course all this can change before the release.
 Phil


 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, December 28, 2009 11:30 AM
 Subject: Re: [Audyssey] strategy games: any interest?


 Hi,

 What is this game about do you kknow? I've tried looking on the website
 and
 I can't find anything.


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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Thomas Ward

Hi Scott,
Unfortunately, SoundRTS, like many accessible games, is only a stripped 
down and simplified example of a real time strategy game. SoundRTS is by 
no means as complex or feature filled as something like Warcraft. While 
I do like SoundRTS I'm also acutely aware that it falls short of what 
could be done with the game if it were truly a clone of warcraft with 
campaigns, larger world maps, enemy monsters, and a much better AI just 
for starts.
Anyway, what I'm saying is let's not judge an entire style of game by 
one game. I agree with you that SoundRTS started out great, but the 
novelty wore off rather quickly. However, I believe that has more to do 
with a lack of a more mainstream design and lack of features we might 
expect from that type of game.


Cheers!


Scott Chesworth wrote:

Just one more registering interest.  Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.

Scott
  



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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Michael Feir
I would certainly be interested provided that there were enough chance-based 
and random elements like events to keep things interesting. I don't like 
Chess at all but will cheerfully play Backgammon for hours due to the 
randomness in that game. I'd love to play something like Civilisation or 
Heros of Might and Magic if these could be made fully accessible.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Zachary Kline kline.zach...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, December 27, 2009 3:35 PM
Subject: [Audyssey] strategy games: any interest?



Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Darren Harris
Hi,

Yes I for 1 would be very interested if a game like this came out. My
favourite type of games are like x-beyond the fronteer, elite, core exiles
that sort of thing. I'd go for something like that in a heart beet. That's 1
type of game that isn't available for totally blind people to play. So yeah
develop a game like this and I'd be very very interested 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 27 December 2009 20:35
To: gamers@audyssey.org
Subject: [Audyssey] strategy games: any interest?


Hi All,
This is a topic I've mentioned on list before, but I've never gotten a to my
mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games? By
strategy I don't just mean board games like Chess, but computer games
along the lines of Civilization, Master of Orion, or even Warcraft.
SoundRTS is a good though limited example of the form. I for one have always
been interested in playing these sorts of games. Sighted help is useful when
I can find it, but I'd give anything for a game I can play on my own time.
The closest I've come is one rather silly session of Civilization in which I
somehow managed to build a city so inaccessible or uninteresting that I
survived, untouched, for three thousand years or so.  The French were the
most backward, unhappy, poorest nation imaginable with neolithic bronze-age
weaponry when everybody else had moved to airplanes.  We still made it to
1950! Anyway... I wonder.  Especially for turn-based strategy games I'd say
the most challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as intensive
as 3d FPS, is it?  I'm just putting this out there to see how many would be
interested in such a beast if it came out. Thanks much, Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Thomas Ward

Hi Zack,
Oh, I use to love those kinds of games. Still do come to that. I do 
remember playing Age of Empires, Civilization, and I've listened in as 
some friends have played Galaxy Civilization, and I really do like those 
kinds of games. SoundRTS is cool, but has a long ways to go before it 
really is as cool as Warcraft, Civilization, Age of Empires, etc. So, 
yeah, I'm interested.


Zachary Kline wrote:

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games?

By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread mike maslo
Zach:

I would be interested

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Sunday, December 27, 2009 2:35 PM
To: gamers@audyssey.org
Subject: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Charles Rivard
I might be interested in strategy games like what are being mentioned, but 
don't know because, well, let me start by asking how they are played?  Are 
the rules complex?  Are the games lengthy?  Are dice involved?  Cards drawn 
that dictate your current options?  Having been blind since birth, and not 
around computer gamers, I know nothing of them.
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:15 AM
Subject: Re: [Audyssey] strategy games: any interest?


Hi Zack,
Oh, I use to love those kinds of games. Still do come to that. I do
remember playing Age of Empires, Civilization, and I've listened in as
some friends have played Galaxy Civilization, and I really do like those
kinds of games. SoundRTS is cool, but has a long ways to go before it
really is as cool as Warcraft, Civilization, Age of Empires, etc. So,
yeah, I'm interested.

Zachary Kline wrote:
 Hi All,
 This is a topic I've mentioned on list before, but I've never gotten a
 to my mind definitive answer concerning it.
 I'm curious as to how much interest there might be in strategy games?
 By strategy I don't just mean board games like Chess, but computer
 games along the lines of Civilization, Master of Orion, or even
 Warcraft.  SoundRTS is a good though limited example of the form.
 I for one have always been interested in playing these sorts of games.
 Sighted help is useful when I can find it, but I'd give anything for a
 game I can play on my own time.  The closest I've come is one rather
 silly session of Civilization in which I somehow managed to build a city
 so inaccessible or uninteresting that I survived, untouched, for three
 thousand years or so.  The French were the most backward, unhappy,
 poorest nation imaginable with neolithic bronze-age weaponry when
 everybody else had moved to airplanes.  We still made it to 1950!
 Anyway...
 I wonder.  Especially for turn-based strategy games I'd say the most
 challenging element to code would probably be a reasonable AI which
 didn't cheat, as many such things do.  Audio work isn't nearly as
 intensive as 3d FPS, is it?  I'm just putting this out there to see how
 many would be interested in such a beast if it came out.
 Thanks much,
 Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Zachary Kline
Hi Charles,
Okay, let's see what I can explain here.  Yes, the rules are complex.
Yes, such games are often quite lengthy.
Let me take Civilization as an example, as it's one I'm reasonably
familiar with.  You play it on a grid which represents a map with
different kinds of terrain: forests, desert, mountains, whatever.  When
the game starts you have one settler unit.  Settlers basically move
around the map and can build cities and roads, among other things.
So you find a good spot for a city and have your settler build it.  You
can tell that city to build more settlers, warriors, or whatever.  Roads
if you have settlers to build them make moving around the map a lot
quicker.  You play the game in a turn-based style, moving or ordering
units who have nothing else assigned for them at any given time.  In
between your moves the AI will move.
Periodically, in Civilization at least you are given the chance to
direct your research.  You might decide to go for horseback riding, say,
so you could build cavalry units instead of just foot soldiers.  
This is an oversimplification.  Different squares on the map depending
on their type are often more productive or useful than others, thus
dictating where a city should go.  When the AI gets involved you might
be able to negotiate with them for trade or ally with them militarily,
etc.  Dice are definitely used internally, but you don't see them and
the range of possible actions at any given time is usually pretty big.
So that's a broad overview.  I hope it wasn't too detailed and helped
explain things a bit for those unfamiliar.
Enjoy,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Charles Rivard
Sounds like I'd have to play one of these games with the advice of an 
experienced player for a while to determine my interest, but it does sound 
like fun.
---
In God we trust!
- Original Message - 
From: Zachary Kline kline.zach...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 27, 2009 11:45 AM
Subject: Re: [Audyssey] strategy games: any interest?


Hi Charles,
Okay, let's see what I can explain here.  Yes, the rules are complex.
Yes, such games are often quite lengthy.
Let me take Civilization as an example, as it's one I'm reasonably
familiar with.  You play it on a grid which represents a map with
different kinds of terrain: forests, desert, mountains, whatever.  When
the game starts you have one settler unit.  Settlers basically move
around the map and can build cities and roads, among other things.
So you find a good spot for a city and have your settler build it.  You
can tell that city to build more settlers, warriors, or whatever.  Roads
if you have settlers to build them make moving around the map a lot
quicker.  You play the game in a turn-based style, moving or ordering
units who have nothing else assigned for them at any given time.  In
between your moves the AI will move.
Periodically, in Civilization at least you are given the chance to
direct your research.  You might decide to go for horseback riding, say,
so you could build cavalry units instead of just foot soldiers.
This is an oversimplification.  Different squares on the map depending
on their type are often more productive or useful than others, thus
dictating where a city should go.  When the AI gets involved you might
be able to negotiate with them for trade or ally with them militarily,
etc.  Dice are definitely used internally, but you don't see them and
the range of possible actions at any given time is usually pretty big.
So that's a broad overview.  I hope it wasn't too detailed and helped
explain things a bit for those unfamiliar.
Enjoy,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Thomas Ward

Hi Charles,
Well, the kinds of games Zack and I are talking about fit into the real 
time strategy genre. If you have ever played SoundRTS that's a simple 
example of what we are talking about, but, of course,the mainstream 
games of this type are far more advanced than SoundRTS. For example, 
let's look at Galaxy Civilization.
In GC you start out by picking an alien race to rule. When the game 
starts you will have a few farms, a factory, and I believe a simple 
spaceship to explore the galaxy with. Basically, the very beginning of 
space exploration. As you play the game you basically have to build more 
factories, build research stations, build farms, create a fleet of 
starships, perform upgrades, make first contact with alien races, and 
settle colonies on alien worlds. Obviously your empire building will 
bring you in to wars and trade alliances with different alien species 
so  you are really building a galactic empire up from the ground. You 
are literally playing hundreds of years of galactic civilization in a 
game form, and to do so it can take hours and even days some times to 
complete one of these games.
I for one feel these games are really fun, because a game like that 
takes you from the age of rocket ships to warp drive technology in a 
matter of hours. As you play things like force fields, laser weapons, 
warp drive, cloaking devices, etc are all researched and added in 
stages.  You might start out with one manned starfighters and eventually 
be able to build super battleships capable of leveling entire planets 
with super laser weapons. I do recall someone mentioning in the more 
advanced games they were able to build world ships, planet sized 
spaceships, with super laser cannons that remind any sci-fi fan of the 
Death Star in Star Wars. Bottom line, these games are very cool for the 
strategy and civilization type fan.
As mentioned above these games are played in real time with AI 
commanding the various ships and stations under your command. You might 
order a fleet of cruisers to enter a certain sector of space and the AI 
handles the actual combat, and attack for you. In this respect you are 
more like a general who plans when and where to attack the enemies, land 
troops, whatever but each ship and station is commanded by an AI bot. 
You don't take turns, draw cards, roll dice, anything like that. It is 
all played in real time, and you have to pretty much tell the ships, 
factories, research stations, whatever to do and they carry out your 
orders as best as they can. Does that make sense?
Put another way you know in GMA Tank Commander when you order a tank to 
enter the woods it just heads that way, and if it sees an  enemy tank it 
automatically attacks it. Well, these real time strategy games work like 
that. You tell the ships where to go, what to do, and if an enemy is 
arround the AI takes over and engages the enemy forces without you 
needing to take direct control of the ships, stations, and planetary 
defences.



HTH


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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Mauricio Almeida
I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline kline.zach...@gmail.com
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Hayden Presley
Yep, I'd enjoy something that wasn't an online strategy game immensely.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 4:01 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] strategy games: any interest?

I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline kline.zach...@gmail.com
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread William L. Houts



I would love to play games like these.


--Bill

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Sunday, December 27, 2009 2:00 PM
Subject: Re: [Audyssey] strategy games: any interest?



I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline kline.zach...@gmail.com
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By strategy I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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