Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-13 Thread Pravin Singh
On 7 Nov 2014 23:48, PK p...@gae123.com wrote:

 wrt off topic As I have stated before, when I start working on a new
 project I always try to understand what is the developers' primary
 development environment and use the same or similar. This avoids too much
 bleeding especially for bleeding edge technologies. So I never used GAE on
 windows.

 My first apengine environment was on a windows notebook but the notebook
 was hosting a VM with the GAE SDK/editor etc. So it was really Linux.
 Having two windows systems on one machine is a pain so I started thinking
 what to do. Native development on bare metal Linux was not an option for a
 number of reasons but I had started seeing a lot of people with MacBooks.

 So, three years ago I made the decision and switched to a Mac. I liked the
 GUI, the multiple spaces---that allowed to visually contain different
 projects and personal work--etc. I also liked that there is UNIX underneath,
 I can always open a terminal window and ssh anywhere etc. At that time I
 figured out how to set up the SDK to run natively on the mac and have been
 living happily since then. I wrote about that here:
 http://www.gae123.com/articles/dpwf/#idp140641236359312 Using virtualenv
 was a key insight at the time.

 For the past week I spent a lot of time--definitely much more than I had
 allotted to-- to figure out how to run the SDK and my app engine dev
 environment on docker. My primary motivation has been that I want to
 upgrade to the latest MacOS 10.10 doing a clean install. However, I have
 been concerned that the native maces dev. environment will stop working and
 the last thing I want is to have to weather a production crisis with an
 unstable dev. environment.

 I think I have accomplished my goal but I will need one more week to make
 sure I have not missed anything. I will do a write-up when I feel
 comfortable with the new approach.

 PK
 http://www.gae123.com

 On November 6, 2014 at 3:41:35 PM, Kaan Soral (kaanso...@gmail.com) wrote:

 Off topic, if there is anyone around thinking of making the switch, the
 sqlite datastore seems to be compatible with mac os, the blobstore is
 compatible, the only issue seems to be this, for a direct switch
 macports  py27-lxml + py27-pil + using the python2.7 of macports solves
 the dev_appserver requirements
 Generally speaking, I wouldn't suggest switching to mac for no reason, I
 switched because I wasn't able to easily move my win7 setup to a new
 hardware, and my laptop was glitching for years, mac os's time machine /
 easy restore features sounded great for future hardware issues
 So far I've been spending my time trying to select a new IDE / trying to
 solve font/svn issues - retina screens are great, however regular external
 lcd's render fonts really bad, so a 4K screen halved into retina resolution
 might be a must for those who are obsessed with IDE fonts, long story
 short, it's cost after cost after disappointment after cost ... but I'm
 hoping it's probably going to pay off in the near future
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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-08 Thread Kaan Soral
Here is the final solution to the issue, I suggest the file_blob_storage 
modification and renaming the existing files for everyone, it's extremely 
clumsy to utilize special characters in file names (macos seems to handle 
/ in the file name, don't know why / is used instead of : as windows, 
the modification renames the file name, existing urls and references keep 
working, yet a refactoring is needed for the files themselves)

*file_blob_storage.py modification*
  def _FileForBlob(self, blob_key):
blob_key = self._BlobKey(blob_key)
return os.path.join(self._DirectoryForBlob(blob_key), 
str(blob_key)[1:].replace(/,;).replace(:,;))
This ensures that files have ; instead of / or :

*To pull out the special files from the windows SDK*

1) Go to blob_image.py's serve_image function and pass/comment out 
the datastore.Get(key) check (because we're going to ping files from the 
serving url scheme, this ensures every file is served from that url scheme)
2) Modify file_blob_storage.py to copy the accessed files to a new location 
(from the old SDK)
def _FileForBlob(self, blob_key):
blob_key = self._BlobKey(blob_key); handle=False
path=os.path.join(self._DirectoryForBlob(blob_key), str(blob_key)[1:])
if path.find(ncoded)!=-1: handle=True
if handle and not kaan_marked.get(blob_key):
logging.info(YEY %s%blob_key)
kaan_marked[blob_key]=True
blob_file = self._FileForBlob(blob_key)
input = _local_open(blob_file, 'rb')
output= _local_open(C:/GCS/+str(blob_key)[1:].replace(:,;)
,'wb')
try:
  while True:
block = input.read(1  20)
if not block:
break
output.write(block)
finally:
  output.close()
logging.info(path)
return os.path.join(self._DirectoryForBlob(blob_key), str(blob_key)[1:])

3) Ping each image, I decided to ping them by browsing the 
__GsFileInfo__'s from the Datastore VIewer, couldn't access them easily 
programatically
gg=document.getElementsByTagName(td); for(var i=0;igg.length;i++) 
if(gg[i].innerHTML.indexOf(ncoded)!=-1) { var image = 
document.createElement(img); image.src = 
http://localhost/_ah/img/+gg[i].innerHTML.trim(); 
document.body.appendChild(image); }

Then put the images back to the old or new n folder

I think all windows SDK users should do this, I don't know how macos 
handles / in the filenames, yet I would suggest everyone to fix the file 
access manually
I've added this to my list of manual sdk modifications, currently I have 9 
manual modifications, sad ... :)

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[google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread Kaan Soral
Well, it turns out the gcs files were never written to the blobstore 
directory, I'm hunting where they are, I have a hunch they are in the 
db.rdbms, hoping they are in a separate temp directory instead (my last 
blobstore update was from 05/2013)
However on the mac dev_appserver, they are actually physical files such as 
ncoded_gs_file:Z2VvYmlyZGVsZW1lbnRzL2ZpbGVzL2Zha2UtaWU2VjNaVHhjWUg0TXpwUjNsUnoyQT09
 
in the n directory
so the mac sdk is looking for them in the right place (mac sdk-wise) 
however they are not there

Any ideas?

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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread PK
Hi Kaan,

do you have the latest app engine GCS SDK? The docs say that the SDK is in 
googlecode but it seems it has moved in github here. 

This past week I switched my development environment from native mac (and 
native linux on another machine) to native docker. I need to write up about the 
experience but one of the obstacles was that tests and functionality around GCS 
stopped working. Then I updated my GCS client from the latest git repository 
and I am back in business on that front.

I am also not sure from your write-up, are you trying to move some  data 
already in app engine SDK during the transition?

PK
http://www.gae123.com

On November 7, 2014 at 2:49:50 AM, Kaan Soral (kaanso...@gmail.com) wrote:

Well, it turns out the gcs files were never written to the blobstore directory, 
I'm hunting where they are, I have a hunch they are in the db.rdbms, hoping 
they are in a separate temp directory instead (my last blobstore update was 
from 05/2013)
However on the mac dev_appserver, they are actually physical files such as 
ncoded_gs_file:Z2VvYmlyZGVsZW1lbnRzL2ZpbGVzL2Zha2UtaWU2VjNaVHhjWUg0TXpwUjNsUnoyQT09
 in the n directory
so the mac sdk is looking for them in the right place (mac sdk-wise) however 
they are not there

Any ideas?
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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread Kaan Soral
Hi PK

That is exactly what I'm trying to do, thanks for the reply

The SDK/GCS serving part seems to be separate from the upload/library 
logic, If I'm not mistaken, so my issue is currently the serving part 
(offtopic, I seem to be manually modifying the cloudstorage library for the 
serving url part, don't remember why, I probably need to re-visit that 
logic when I restore old images because I can upload and verify new images, 
however their serving urls seem to be faulty for me, concatenating port and 
hostname without a : etc ... )

I've just uploaded a 2MB photo to my old setup, checking whether it's 
loaded as a blob into the .rdbms, however that wasn't the case, yet the 
photo is missing, I suspect I need to find the location of that photo, move 
all photos, and continue from there (my current theory)

Yet I'm unable to find that path, I always had --storage_path / 
--blobstore_path's set -- yet the photo is missing

I'm puzzled, it doesn't seem to be in the AppData / Temp folder either, 
although I couldn't verify it 100%, the old directories seem to be untouched

TLDR, I'm missing my GCS images, can't find them, can't transport them to 
my new setup 


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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread PK
Sorry I cannot help there, I hope there is a way that is not too much trouble. 

I have never trusted compatibility of the SDK format on the disk, I assume it 
can break in a moment’s notice between releases even in the same platform. So I 
have an import/export tool that I use for data portability” purposes. I use it 
both with the SDK and production. I highly recommend you move to a similar 
approach.

Furthermore, I really do not use development to store data I care about. I have 
a tool that generates data for testing purposes and once in a while I blow up 
all my SDK data and generate a new system with the tool.

PK
http://www.gae123.com

On November 7, 2014 at 9:49:17 AM, Kaan Soral (kaanso...@gmail.com) wrote:

Hi PK

That is exactly what I'm trying to do, thanks for the reply

The SDK/GCS serving part seems to be separate from the upload/library logic, If 
I'm not mistaken, so my issue is currently the serving part (offtopic, I seem 
to be manually modifying the cloudstorage library for the serving url part, 
don't remember why, I probably need to re-visit that logic when I restore old 
images because I can upload and verify new images, however their serving urls 
seem to be faulty for me, concatenating port and hostname without a : etc ... 
)

I've just uploaded a 2MB photo to my old setup, checking whether it's loaded as 
a blob into the .rdbms, however that wasn't the case, yet the photo is missing, 
I suspect I need to find the location of that photo, move all photos, and 
continue from there (my current theory)

Yet I'm unable to find that path, I always had --storage_path / 
--blobstore_path's set -- yet the photo is missing

I'm puzzled, it doesn't seem to be in the AppData / Temp folder either, 
although I couldn't verify it 100%, the old directories seem to be untouched

TLDR, I'm missing my GCS images, can't find them, can't transport them to my 
new setup


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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread Kaan Soral
Well checking the blobstore's n folder now, I see that the 0byte/empty 
ncoded_gs_file updated when I uploaded the photo

So I'm guessing there is a file access issue, the images are likely on 
another dimension :)

I've checked the folder with cygwin too, no trace of the images, I'm 
guessing it's the / in the images names

They seem to be named like 
ncoded_gs_file/Z2VvYmlyZGVsZW1lbnRzL2ZpbGVzL2Zha2UtenFTLWhEcHFUclhKZ1N2RFROLS1Ydz09
 
etc...

Going to look for a way to look for them / access them now, haven't 
verified their existence yet

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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread PK
wrt “off topic” As I have stated before, when I start working on a new project 
I always try to understand what is the developers' primary development 
environment and use the same or similar. This avoids too much bleeding 
especially for bleeding edge technologies. So I never used GAE on windows.

My first apengine environment was on a windows notebook but the notebook was 
hosting a VM with the GAE SDK/editor etc. So it was really Linux. Having two 
windows systems on one machine is a pain so I started thinking what to do. 
Native development on bare metal Linux was not an option for a number of 
reasons but I had started seeing a lot of people with MacBooks.

So, three years ago I made the decision and switched to a Mac. I liked the GUI, 
the multiple spaces---that allowed to visually contain different projects and 
personal work—etc. I also liked that there is UNIX underneath, I can always 
open a terminal window and ssh anywhere etc. At that time I figured out how to 
set up the SDK to run natively on the mac and have been living happily since 
then. I wrote about that here: 
http://www.gae123.com/articles/dpwf/#idp140641236359312 Using virtualenv was a 
key insight at the time.

For the past week I spent a lot of time—definitely much more than I had 
allotted to— to figure out how to run the SDK and my app engine dev environment 
on docker. My primary motivation has been that I want to upgrade to the latest 
MacOS 10.10 doing a clean install. However, I have been concerned that the 
native maces dev. environment will stop working and the last thing I want is to 
have to weather a production crisis with an unstable dev. environment.

I think I have accomplished my goal but I will need one more week to make sure 
I have not missed anything. I will do a write-up when I feel comfortable with 
the new approach.

PK
http://www.gae123.com

On November 6, 2014 at 3:41:35 PM, Kaan Soral (kaanso...@gmail.com) wrote:

Off topic, if there is anyone around thinking of making the switch, the sqlite 
datastore seems to be compatible with mac os, the blobstore is compatible, the 
only issue seems to be this, for a direct switch
macports  py27-lxml + py27-pil + using the python2.7 of macports solves the 
dev_appserver requirements
Generally speaking, I wouldn't suggest switching to mac for no reason, I 
switched because I wasn't able to easily move my win7 setup to a new hardware, 
and my laptop was glitching for years, mac os's time machine / easy restore 
features sounded great for future hardware issues
So far I've been spending my time trying to select a new IDE / trying to solve 
font/svn issues - retina screens are great, however regular external lcd's 
render fonts really bad, so a 4K screen halved into retina resolution might be 
a must for those who are obsessed with IDE fonts, long story short, it's cost 
after cost after disappointment after cost ... but I'm hoping it's probably 
going to pay off in the near future
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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread Kaan Soral
Thanks anyway

That is actually a great approach, I considered that a couple of times 
myself, I use the same approach with other platforms, but compared to them, 
GAE/SDK is extremely stable, the GCS issue is a shame, whoever implemented 
it should be ashamed, other than that, things seem pretty persistent across 
operating systems and versions

I've been maintaining the SDK setup I'm currently working on for more than 
2 years, so It kind of has a lot of sentimental value, a lot of memories, 
that's why I'm very keen on restoring it

Worst case scenario, I might ping/upload each file 
manually/programmatically, from old to new, however I hope it doesn't come 
to that

It seems like this issue affects all windows sdk users, so please pitch in 
with your experience

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Re: [google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-07 Thread Kaan Soral
Really looking forward to that article :)

I guess you could also backup, upgrade and restore a mac, if things doesn't 
go your way with an upgrade, however downgrading the os itself would be a 
challenge I guess (haven't tried/researched the process myself, I hope the 
installation restores the os too, instead of restoring and upgrading, in a 
case like that, things would be really easy in that case)

I was looking forward to having a firewall to play with, on unix/macos, 
however I really hate the pf firewall, there is also no simple articles 
online that accomplishes simple tasks with pf etc, so I'm guessing 10.10 
update might be irritating for previous version users

On Friday, November 7, 2014 8:18:54 PM UTC+2, PK wrote:

 wrt “off topic” As I have stated before, when I start working on a new 
 project I always try to understand what is the developers' primary 
 development environment and use the same or similar. This avoids too much 
 bleeding especially for bleeding edge technologies. So I never used GAE on 
 windows.

 My first apengine environment was on a windows notebook but the notebook 
 was hosting a VM with the GAE SDK/editor etc. So it was really Linux. 
 Having two windows systems on one machine is a pain so I started thinking 
 what to do. Native development on bare metal Linux was not an option for a 
 number of reasons but I had started seeing a lot of people with MacBooks.

 So, three years ago I made the decision and switched to a Mac. I liked the 
 GUI, the multiple spaces---that allowed to visually contain different 
 projects and personal work—etc. I also liked that there is UNIX underneath, 
 I can always open a terminal window and ssh anywhere etc. At that time I 
 figured out how to set up the SDK to run natively on the mac and have been 
 living happily since then. I wrote about that here: 
 http://www.gae123.com/articles/dpwf/#idp140641236359312 Using virtualenv 
 was a key insight at the time.

 For the past week I spent a lot of time—definitely much more than I had 
 allotted to— to figure out how to run the SDK and my app engine dev 
 environment on docker. My primary motivation has been that I want to 
 upgrade to the latest MacOS 10.10 doing a clean install. However, I have 
 been concerned that the native maces dev. environment will stop working and 
 the last thing I want is to have to weather a production crisis with an 
 unstable dev. environment.

 I think I have accomplished my goal but I will need one more week to make 
 sure I have not missed anything. I will do a write-up when I feel 
 comfortable with the new approach.

 PK
 http://www.gae123.com

 On November 6, 2014 at 3:41:35 PM, Kaan Soral (kaan...@gmail.com 
 javascript:) wrote:

 Off topic, if there is anyone around thinking of making the switch, the 
 sqlite datastore seems to be compatible with mac os, the blobstore is 
 compatible, the only issue seems to be this, for a direct switch
 macports  py27-lxml + py27-pil + using the python2.7 of macports solves 
 the dev_appserver requirements
 Generally speaking, I wouldn't suggest switching to mac for no reason, I 
 switched because I wasn't able to easily move my win7 setup to a new 
 hardware, and my laptop was glitching for years, mac os's time machine / 
 easy restore features sounded great for future hardware issues
 So far I've been spending my time trying to select a new IDE / trying to 
 solve font/svn issues - retina screens are great, however regular external 
 lcd's render fonts really bad, so a 4K screen halved into retina resolution 
 might be a must for those who are obsessed with IDE fonts, long story 
 short, it's cost after cost after disappointment after cost ... but I'm 
 hoping it's probably going to pay off in the near future
 --
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 javascript:.
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[google-appengine] Re: Switched from Windows to Mac - blobstore issues - /n/ncoded_gs_file

2014-11-06 Thread Kaan Soral
Off topic, if there is anyone around thinking of making the switch, the 
sqlite datastore seems to be compatible with mac os, the blobstore is 
compatible, the only issue seems to be this, for a direct switch
macports  py27-lxml + py27-pil + using the python2.7 of macports solves 
the dev_appserver requirements
Generally speaking, I wouldn't suggest switching to mac for no reason, I 
switched because I wasn't able to easily move my win7 setup to a new 
hardware, and my laptop was glitching for years, mac os's time machine / 
easy restore features sounded great for future hardware issues
So far I've been spending my time trying to select a new IDE / trying to 
solve font/svn issues - retina screens are great, however regular external 
lcd's render fonts really bad, so a 4K screen halved into retina resolution 
might be a must for those who are obsessed with IDE fonts, long story 
short, it's cost after cost after disappointment after cost ... but I'm 
hoping it's probably going to pay off in the near future

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