[gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)
Hi, hope this is the right list for this discussion. WebGL is today supported at least by FF and, according to http://caniuse.com/webgl, also the next release of IE will support it so I wonder if should GWT support WebGL (without Elemental). As i see in previous mails in this group, and in other GWT related groups, the direction of the community is to move code 'out' of the core but in my opinion the support of browser-related-features has to be provided by GWT and not by external libraries, comments ? Elemental seems to me the right place where to have non-so-standard features but supporting just chrome is not enough and I can't imagine alone the work needed to extend it to ff co. I remember a post, that I cannot find anymore actually, about extending Elemental to support at least ff, there is any work in that direction or is better to leave generating-code-from-webidl just for chrome ? Thank you, Alberto -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)
Not specific to WebGL but for anything becomes part of the GWT core, we want it to first evolve and 'be proven' as a 3rd party library first (when it is feasible). On Mon, Jul 29, 2013 at 2:03 AM, Alberto Mancini ab.manc...@gmail.comwrote: Hi, hope this is the right list for this discussion. WebGL is today supported at least by FF and, according to http://caniuse.com/webgl, also the next release of IE will support it so I wonder if should GWT support WebGL (without Elemental). As i see in previous mails in this group, and in other GWT related groups, the direction of the community is to move code 'out' of the core but in my opinion the support of browser-related-features has to be provided by GWT and not by external libraries, comments ? Elemental seems to me the right place where to have non-so-standard features but supporting just chrome is not enough and I can't imagine alone the work needed to extend it to ff co. I remember a post, that I cannot find anymore actually, about extending Elemental to support at least ff, there is any work in that direction or is better to leave generating-code-from-webidl just for chrome ? Thank you, Alberto -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
Re: [gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)
Actually that makes sense. I found that moving all the WebGL code off from elemental is straightforward and my first test works as expected. To proceed in the attempt of building a '3rd party' lib with the webgl-bindings taken from elemental (but based on the GWT Canvas) i need to fix http://code.google.com/p/google-web-toolkit/issues/detail?id=6512 adding a JSO as second arg of getContext, i will try to send a patch later so I see if this path is acceptable. Then I will need some tests, has anyone webgl code for that use ? Thank you, Alberto. On Mon, Jul 29, 2013 at 9:05 PM, Goktug Gokdogan gok...@google.com wrote: Not specific to WebGL but for anything becomes part of the GWT core, we want it to first evolve and 'be proven' as a 3rd party library first (when it is feasible). On Mon, Jul 29, 2013 at 2:03 AM, Alberto Mancini ab.manc...@gmail.comwrote: Hi, hope this is the right list for this discussion. WebGL is today supported at least by FF and, according to http://caniuse.com/webgl, also the next release of IE will support it so I wonder if should GWT support WebGL (without Elemental). As i see in previous mails in this group, and in other GWT related groups, the direction of the community is to move code 'out' of the core but in my opinion the support of browser-related-features has to be provided by GWT and not by external libraries, comments ? Elemental seems to me the right place where to have non-so-standard features but supporting just chrome is not enough and I can't imagine alone the work needed to extend it to ff co. I remember a post, that I cannot find anymore actually, about extending Elemental to support at least ff, there is any work in that direction or is better to leave generating-code-from-webidl just for chrome ? Thank you, Alberto -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out. -- http://groups.google.com/group/Google-Web-Toolkit-Contributors --- You received this message because you are subscribed to the Google Groups GWT Contributors group. To unsubscribe from this group and stop receiving emails from it, send an email to google-web-toolkit-contributors+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
GWT and WebGL
Hi to everybody, I'm new to the group so I don't know if there are other posts on the topic (I've made a quick search but i didn't found anything). I have seen that there are few WebGL bindings for GWT but will Google support WebGL inside the official GWT SDK? Since Google is in the team behind WebGL I would think so, anyone knows? Thanks in advance. Alberto -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: GWT and WebGL
Quick search turned up http://code.google.com/p/gwtgl/ http://code.google.com/p/gwtgl/ On Tue, Jun 7, 2011 at 1:19 PM, Alberto Franco afranc...@gmail.com wrote: Hi to everybody, I'm new to the group so I don't know if there are other posts on the topic (I've made a quick search but i didn't found anything). I have seen that there are few WebGL bindings for GWT but will Google support WebGL inside the official GWT SDK? Since Google is in the team behind WebGL I would think so, anyone knows? Thanks in advance. Alberto -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en. -- -- A. Stevko === If everything seems under control, you're just not going fast enough. M. Andretti -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-toolkit@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: GWT and WebGL
Well, Look what these guys did: http://code.google.com/p/quake2-gwt-port/ http://code.google.com/p/quake2-gwt-port/If they could... why don't you? El 18 de octubre de 2010 18:38, Matías Costa m.costac...@gmail.comescribió: I think you can't. It should be a massive work. I have no idea about how bullet works, but tricking it to use a webgl context must be hard, next to imposible. GWT is a Java to Javascript compiler. It is no magic java in a webpage. The java code must comply various constraint to be able to translate to javascript. Something as simple as awt.Color doesn't work. 2010/10/16 Alon Gubkin alon.gub...@gmail.com I'm planning on writing a 3D game for the Game On contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with WebGL. Because of the huge third party libraries wrriten in Java (like JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to write it with GWT and not in plain JavaScript. - What is the most active WebGL module for GWT? - Are there any graphics engine ported to WebGL/GWT? If not, should I port an existing graphics engine to GWT before writing the game? Is the WebGL API similar to the OpenGL API? Thanks. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.comgoogle-web-toolkit%2bunsubscr...@googlegroups.com . For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: GWT and WebGL
look this: http://code.google.com/p/gwt-g3d/ -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
GWT and WebGL
I'm planning on writing a 3D game for the Game On contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with WebGL. Because of the huge third party libraries wrriten in Java (like JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to write it with GWT and not in plain JavaScript. - What is the most active WebGL module for GWT? - Are there any graphics engine ported to WebGL/GWT? If not, should I port an existing graphics engine to GWT before writing the game? Is the WebGL API similar to the OpenGL API? Thanks. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
Re: GWT and WebGL
I think you can't. It should be a massive work. I have no idea about how bullet works, but tricking it to use a webgl context must be hard, next to imposible. GWT is a Java to Javascript compiler. It is no magic java in a webpage. The java code must comply various constraint to be able to translate to javascript. Something as simple as awt.Color doesn't work. 2010/10/16 Alon Gubkin alon.gub...@gmail.com I'm planning on writing a 3D game for the Game On contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with WebGL. Because of the huge third party libraries wrriten in Java (like JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to write it with GWT and not in plain JavaScript. - What is the most active WebGL module for GWT? - Are there any graphics engine ported to WebGL/GWT? If not, should I port an existing graphics engine to GWT before writing the game? Is the WebGL API similar to the OpenGL API? Thanks. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.comgoogle-web-toolkit%2bunsubscr...@googlegroups.com . For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en. -- You received this message because you are subscribed to the Google Groups Google Web Toolkit group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.