[gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)

2013-07-29 Thread Alberto Mancini
Hi,
hope this is the right list for this discussion.

WebGL is today supported at least  by FF and, according to 
http://caniuse.com/webgl, also the next release of IE will support it so I 
wonder if
should GWT support WebGL (without Elemental).

As i see in previous mails in this group, and in other GWT related groups, 
the direction of the community is to move code 'out' of the core
but in my opinion the support of browser-related-features has to be 
provided by GWT and not by external libraries, comments ?  

Elemental seems to me the right place where to have non-so-standard 
features but supporting just chrome is not enough and I can't imagine alone 
the work needed to 
extend it to ff  co.  
I remember a post, that I cannot find anymore actually, about extending 
Elemental to support at least ff, there is any work in that direction or 
is better to leave generating-code-from-webidl just for chrome ? 


Thank you,
   Alberto

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Re: [gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)

2013-07-29 Thread Goktug Gokdogan
Not specific to WebGL but for anything becomes part of the GWT core, we
want it to first evolve and 'be proven' as a 3rd party library first (when
it is feasible).



On Mon, Jul 29, 2013 at 2:03 AM, Alberto Mancini ab.manc...@gmail.comwrote:

 Hi,
 hope this is the right list for this discussion.

 WebGL is today supported at least  by FF and, according to
 http://caniuse.com/webgl, also the next release of IE will support it so
 I wonder if
 should GWT support WebGL (without Elemental).

 As i see in previous mails in this group, and in other GWT related groups,
 the direction of the community is to move code 'out' of the core
 but in my opinion the support of browser-related-features has to be
 provided by GWT and not by external libraries, comments ?

 Elemental seems to me the right place where to have non-so-standard
 features but supporting just chrome is not enough and I can't imagine alone
 the work needed to
 extend it to ff  co.
 I remember a post, that I cannot find anymore actually, about extending
 Elemental to support at least ff, there is any work in that direction or
 is better to leave generating-code-from-webidl just for chrome ?


 Thank you,
Alberto

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Re: [gwt-contrib] Should GWT support WebGL without Elemental ? (or should Elemental be extended to support more browsers ?)

2013-07-29 Thread Alberto Mancini
Actually that makes sense.
I found that moving all the WebGL code off from elemental is
straightforward and my first test works as expected.

To proceed in the attempt of building a '3rd party' lib with the
webgl-bindings taken from elemental (but based on the GWT Canvas) i need to
fix
http://code.google.com/p/google-web-toolkit/issues/detail?id=6512 adding a
JSO as second arg of getContext, i will try to send a patch later
so I see if this path is acceptable.

Then I will need some tests, has anyone webgl code for that use ?

Thank you,
   Alberto.



On Mon, Jul 29, 2013 at 9:05 PM, Goktug Gokdogan gok...@google.com wrote:

 Not specific to WebGL but for anything becomes part of the GWT core, we
 want it to first evolve and 'be proven' as a 3rd party library first (when
 it is feasible).



 On Mon, Jul 29, 2013 at 2:03 AM, Alberto Mancini ab.manc...@gmail.comwrote:

 Hi,
 hope this is the right list for this discussion.

 WebGL is today supported at least  by FF and, according to
 http://caniuse.com/webgl, also the next release of IE will support it so
 I wonder if
 should GWT support WebGL (without Elemental).

 As i see in previous mails in this group, and in other GWT related
 groups, the direction of the community is to move code 'out' of the core
 but in my opinion the support of browser-related-features has to be
 provided by GWT and not by external libraries, comments ?

 Elemental seems to me the right place where to have non-so-standard
 features but supporting just chrome is not enough and I can't imagine alone
 the work needed to
 extend it to ff  co.
 I remember a post, that I cannot find anymore actually, about extending
 Elemental to support at least ff, there is any work in that direction or
 is better to leave generating-code-from-webidl just for chrome ?


 Thank you,
Alberto

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GWT and WebGL

2011-06-07 Thread Alberto Franco
Hi to everybody, I'm new to the group so I don't know if there are
other posts on the topic (I've made a quick search but i didn't found
anything). I have seen that there are few WebGL bindings for GWT but
will Google support WebGL inside the official GWT SDK? Since Google is
in the team behind WebGL I would think so, anyone knows?
Thanks in advance.

Alberto

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Re: GWT and WebGL

2011-06-07 Thread A. Stevko
Quick search turned up
http://code.google.com/p/gwtgl/
http://code.google.com/p/gwtgl/

On Tue, Jun 7, 2011 at 1:19 PM, Alberto Franco afranc...@gmail.com wrote:

 Hi to everybody, I'm new to the group so I don't know if there are
 other posts on the topic (I've made a quick search but i didn't found
 anything). I have seen that there are few WebGL bindings for GWT but
 will Google support WebGL inside the official GWT SDK? Since Google is
 in the team behind WebGL I would think so, anyone knows?
 Thanks in advance.

 Alberto

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===
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Andretti

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Re: GWT and WebGL

2010-10-19 Thread Matías Costa
Well, Look what these guys did:

http://code.google.com/p/quake2-gwt-port/

http://code.google.com/p/quake2-gwt-port/If they could... why don't you?

El 18 de octubre de 2010 18:38, Matías Costa m.costac...@gmail.comescribió:

 I think you can't. It should be a massive work. I have no idea about how
 bullet works, but tricking it to use a webgl context must be hard, next to
 imposible.

 GWT is a Java to Javascript compiler. It is no magic java in a webpage. The
 java code must comply various constraint to be able to translate to
 javascript. Something as simple as awt.Color doesn't work.

 2010/10/16 Alon Gubkin alon.gub...@gmail.com

 I'm planning on writing a 3D game for the Game On 
 contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with 
 WebGL. Because of the huge third party libraries wrriten in Java (like
 JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to
 write it with GWT and not in plain JavaScript.

- What is the most active WebGL module for GWT?
- Are there any graphics engine ported to WebGL/GWT? If not, should I
port an existing graphics engine to GWT before writing the game? Is the
WebGL API similar to the OpenGL API?

 Thanks.

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Re: GWT and WebGL

2010-10-19 Thread Ferney
look this:

http://code.google.com/p/gwt-g3d/

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GWT and WebGL

2010-10-18 Thread Alon Gubkin
I'm planning on writing a 3D game for the Game On
contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with
WebGL. Because of the huge third party libraries wrriten in Java (like
JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to write
it with GWT and not in plain JavaScript.

   - What is the most active WebGL module for GWT?
   - Are there any graphics engine ported to WebGL/GWT? If not, should I
   port an existing graphics engine to GWT before writing the game? Is the
   WebGL API similar to the OpenGL API?

Thanks.

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Re: GWT and WebGL

2010-10-18 Thread Matías Costa
I think you can't. It should be a massive work. I have no idea about how
bullet works, but tricking it to use a webgl context must be hard, next to
imposible.

GWT is a Java to Javascript compiler. It is no magic java in a webpage. The
java code must comply various constraint to be able to translate to
javascript. Something as simple as awt.Color doesn't work.

2010/10/16 Alon Gubkin alon.gub...@gmail.com

 I'm planning on writing a 3D game for the Game On 
 contesthttp://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/with 
 WebGL. Because of the huge third party libraries wrriten in Java (like
 JBullet http://jbullet.advel.cz/), I thought it'd be a good idea to
 write it with GWT and not in plain JavaScript.

- What is the most active WebGL module for GWT?
- Are there any graphics engine ported to WebGL/GWT? If not, should I
port an existing graphics engine to GWT before writing the game? Is the
WebGL API similar to the OpenGL API?

 Thanks.

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