Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread botman
 Paolo,

 There is absolutely no way for you to backup this assertion.

 You certainly have not conducted any sort of survey of most
 people to determine what their views are or what influenced them.

...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion.  Kind of a pointless argument, don't you think?
:)

Jeffrey botman Broome

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[hlcoders] Weapon help:- again :/

2003-05-31 Thread Joel Richards
Refering to the help request i sent before, i cloned the mp5 into both the server and 
the client
a detaield description is here

http://www.chatbear.com/board.plm?a=viewthreadt=801,1054221271,4594b=590id=467278s=0

Thanks in advance :)

_
Get your own [EMAIL PROTECTED]  http://www.mouselike.org

_
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[hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher



Hi,

Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
from players.
So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure
out the weapon names.
In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send
with the WeaponList Engine msg to MetaMod.

In DoD 1.0 it only sends the weapon id, and some more more-or-less useless
infos.

Is there any engine function to get the Weapon name from the ID ? or any
other way _without_ hardcoding the weapon names ?


-Punisher
UA StatsMe Coordinator


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Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin( StatsMe to be exact )

2003-05-31 Thread Alfred
Why don't you want to hard code the weapon names? I know its not
elegant, but I reckon it would be safer than any hack to pull the name
from the engine.
Punisher wrote:



Hi,

Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
from players.
So it has per-weapon stats. The problem now in DoD 1.0 is that i cant figure
out the weapon names.
In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is send
with the WeaponList Engine msg to MetaMod.
In DoD 1.0 it only sends the weapon id, and some more more-or-less useless
infos.
Is there any engine function to get the Weapon name from the ID ? or any
other way _without_ hardcoding the weapon names ?
-Punisher
UA StatsMe Coordinator
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RE: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod Plugin ( StatsMe to be exact )

2003-05-31 Thread Punisher
I will do if there is no other solution

Is there any dod header file with all weapon names then ? that would be
helpful

if not it will take some more time to get all weapon names

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred
Sent: Friday, May 30, 2003 9:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Weapon Names in DoD 1.0 from withing a MetaMod
Plugin ( StatsMe to be exact )


Why don't you want to hard code the weapon names? I know its not
elegant, but I reckon it would be safer than any hack to pull the name
from the engine.

Punisher wrote:



 Hi,

 Like you all know ( or not ) , StatsMe gathers in-game realtime Statistics
 from players.
 So it has per-weapon stats. The problem now in DoD 1.0 is that i cant
figure
 out the weapon names.
 In prior versions, or in other HL Mods ( CS / TFC ) the weapon name is
send
 with the WeaponList Engine msg to MetaMod.

 In DoD 1.0 it only sends the weapon id, and some more more-or-less useless
 infos.

 Is there any engine function to get the Weapon name from the ID ? or any
 other way _without_ hardcoding the weapon names ?


 -Punisher
 UA StatsMe Coordinator


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[hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread matthew lewis
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I seem to remember seeing that the SDK for HL2 will be released ahead of the full 
game. Is there a target release date for the SDK?
--

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread RDG O'Sullivan
 I seem to remember seeing that the SDK for HL2 will be released ahead
of the full game. Is there a target release date for the SDK?

I doubt this applies to us. A coding SDK would be basically useless
without a copy of the engine. Even with well documented APIs, though
then we'd at least be able to get acquainted with the system.

More likely, they'll hold the coding SDK back at least until the game
goes gold, so they have the room to make changes in response to things
picked up QA without hurting community relations by releasing two
versions of the SDK *before the game comes out*.

-randomnine-

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Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Sniper
The discussion has ended, C++ will be the official language for Half-Life
2's SDK. Erik Johnson replied to question at hand.

Please, no more flame-worthy/pointless scripting VS C++ discussions.

Sniper

- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 1:08 PM
Subject: Re: [hlcoders] Half-Life 2: Programming, Hmm?


  Paolo,
 
  There is absolutely no way for you to backup this assertion.
 
  You certainly have not conducted any sort of survey of most
  people to determine what their views are or what influenced them.

 ...and Michael, there's no way for you to back up the assertion that Paolo
 can't back up his assertion.  Kind of a pointless argument, don't you
think?
 :)

 Jeffrey botman Broome

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Valve clearly stated that the SDK will be released BEFORE the game, not when
it goes gold. As I recall, some time in August was the official word.

By releasing the SDK that early, it's going to jump-start the mod community
for Half-Life 2... which is probably what Valve is hoping for.

Sniper

- Original Message -
From: RDG O'Sullivan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 4:40 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


  I seem to remember seeing that the SDK for HL2 will be released ahead
 of the full game. Is there a target release date for the SDK?

 I doubt this applies to us. A coding SDK would be basically useless
 without a copy of the engine. Even with well documented APIs, though
 then we'd at least be able to get acquainted with the system.

 More likely, they'll hold the coding SDK back at least until the game
 goes gold, so they have the room to make changes in response to things
 picked up QA without hurting community relations by releasing two
 versions of the SDK *before the game comes out*.

 -randomnine-

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


 Valve clearly stated that the SDK will be released BEFORE the game, not
when
 it goes gold. As I recall, some time in August was the official word.

 By releasing the SDK that early, it's going to jump-start the mod
community
 for Half-Life 2... which is probably what Valve is hoping for.

 Sniper

Still, 'released' can also mean that they'll only release it to a few mod
teams under strict NDA...
say DoD and NS team

-Beef


 - Original Message -
 From: RDG O'Sullivan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, May 30, 2003 4:40 PM
 Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


   I seem to remember seeing that the SDK for HL2 will be released ahead
  of the full game. Is there a target release date for the SDK?
 
  I doubt this applies to us. A coding SDK would be basically useless
  without a copy of the engine. Even with well documented APIs, though
  then we'd at least be able to get acquainted with the system.
 
  More likely, they'll hold the coding SDK back at least until the game
  goes gold, so they have the room to make changes in response to things
  picked up QA without hurting community relations by releasing two
  versions of the SDK *before the game comes out*.
 
  -randomnine-
 
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 please visit:
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread botman
 Still, 'released' can also mean that they'll only release it to a few mod
 teams under strict NDA...
 say DoD and NS team

 -Beef

I love all the paranoid speculation that's been going on surrounding
Half-Life2 and the Half-Life2 SDK.

I suspect the G-man is behind all of this!  :)

Jeffrey botman Broome

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Why would Valve do that?
It defeats the purpose of getting the modification community jump-started.

Sniper

- Original Message -
From: Beef [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 6:06 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


 Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


  Valve clearly stated that the SDK will be released BEFORE the game, not
 when
  it goes gold. As I recall, some time in August was the official word.
 
  By releasing the SDK that early, it's going to jump-start the mod
 community
  for Half-Life 2... which is probably what Valve is hoping for.
 
  Sniper

 Still, 'released' can also mean that they'll only release it to a few mod
 teams under strict NDA...
 say DoD and NS team

 -Beef

 
  - Original Message -
  From: RDG O'Sullivan [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, May 30, 2003 4:40 PM
  Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
 
 
I seem to remember seeing that the SDK for HL2 will be released
ahead
   of the full game. Is there a target release date for the SDK?
  
   I doubt this applies to us. A coding SDK would be basically useless
   without a copy of the engine. Even with well documented APIs, though
   then we'd at least be able to get acquainted with the system.
  
   More likely, they'll hold the coding SDK back at least until the game
   goes gold, so they have the room to make changes in response to things
   picked up QA without hurting community relations by releasing two
   versions of the SDK *before the game comes out*.
  
   -randomnine-
  
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Omega, perhaps you forgot about the information on Planet Half-Life:


Erik says: Yes, we will be releasing an SDK for the Source engine for MOD
developers before the game is shipped.



I don't have to say anymore.

Sniper

- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 8:54 PM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


 You missed the whole point of what R9 said.

 They also said the TOOLKIT will be released, which leads *ME* to believe
its
 Hammer, and all other tools to make CONTENT.

 Releasing the actual game source BEFORE the game ships would be rather,
 well, stupid.
 No-one would be able to test anything at all, at least with the other
tools
 you can LOOK at what you've done.


 omega
 Blackened Interactive - http://www.blackened-interactive.com
 Wavelength - http://www.thewavelength.net

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlcoders-
  [EMAIL PROTECTED] On Behalf Of Sniper
  Sent: May 30, 2003 5:27 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
 
  Valve clearly stated that the SDK will be released BEFORE the game, not
  when
  it goes gold. As I recall, some time in August was the official word.
 
  By releasing the SDK that early, it's going to jump-start the mod
  community
  for Half-Life 2... which is probably what Valve is hoping for.
 
  Sniper
 
  - Original Message -
  From: RDG O'Sullivan [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, May 30, 2003 4:40 PM
  Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
 
 
I seem to remember seeing that the SDK for HL2 will be released
ahead
   of the full game. Is there a target release date for the SDK?
  
   I doubt this applies to us. A coding SDK would be basically useless
   without a copy of the engine. Even with well documented APIs, though
   then we'd at least be able to get acquainted with the system.
  
   More likely, they'll hold the coding SDK back at least until the game
   goes gold, so they have the room to make changes in response to things
   picked up QA without hurting community relations by releasing two
   versions of the SDK *before the game comes out*.
  
   -randomnine-
  
   ___
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  please visit:
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phantom
Assuming they have used a sane OOP setup it shouldnt take long for a
programmer used to C++ and OOP designs etc to get their head around it all
:)
I hope this SDK is proper pure C++ and not the C with classes added to try
to help that the old SDK was, now i've become alot more fluant and
experianced with C++ I cant live with the STL and other nice goodies in the
template librarys :)

- Original Message -
From: Tim Faehnle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 30, 2003 3:01 PM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


 You could just learn your way around the files and figure out the entity
 inheritance.  Find out where guns are initialized/implemented.  Stuff
 like that.  I'd rather not know what I'm looking forward to, so I'm not
 going to look at it before the game is released.



 On Sat, 2003-05-31 at 06:54, Tony omega Sergi wrote:
  You missed the whole point of what R9 said.
 
  They also said the TOOLKIT will be released, which leads *ME* to believe
its
  Hammer, and all other tools to make CONTENT.
 
  Releasing the actual game source BEFORE the game ships would be rather,
  well, stupid.
  No-one would be able to test anything at all, at least with the other
tools
  you can LOOK at what you've done.
 
 
  omega
  Blackened Interactive - http://www.blackened-interactive.com
  Wavelength - http://www.thewavelength.net
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED] On Behalf Of Sniper
   Sent: May 30, 2003 5:27 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
  
   Valve clearly stated that the SDK will be released BEFORE the game,
not
   when
   it goes gold. As I recall, some time in August was the official
word.
  
   By releasing the SDK that early, it's going to jump-start the mod
   community
   for Half-Life 2... which is probably what Valve is hoping for.
  
   Sniper
  
   - Original Message -
   From: RDG O'Sullivan [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, May 30, 2003 4:40 PM
   Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
  
  
 I seem to remember seeing that the SDK for HL2 will be released
ahead
of the full game. Is there a target release date for the SDK?
   
I doubt this applies to us. A coding SDK would be basically useless
without a copy of the engine. Even with well documented APIs, though
then we'd at least be able to get acquainted with the system.
   
More likely, they'll hold the coding SDK back at least until the
game
goes gold, so they have the room to make changes in response to
things
picked up QA without hurting community relations by releasing two
versions of the SDK *before the game comes out*.
   
-randomnine-
   
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archives,
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 --
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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \omega\ Sergi
And you know that this SDK that erik spoke of, isn't the same as the tookit
that gabe had said in an interview before.. how?

Right, you don't.
We don't know what they're releasing.
But releasing SOURCE CODE to a game that's not even out yet, is REALLY
silly.


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlcoders-
 [EMAIL PROTECTED] On Behalf Of Sniper
 Sent: May 30, 2003 9:32 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] estimated release date foe hl2 sdk?

 Omega, perhaps you forgot about the information on Planet Half-Life:


 Erik says: Yes, we will be releasing an SDK for the Source engine for MOD
 developers before the game is shipped.



 I don't have to say anymore.

 Sniper

 - Original Message -
 From: Tony omega Sergi [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, May 30, 2003 8:54 PM
 Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


  You missed the whole point of what R9 said.
 
  They also said the TOOLKIT will be released, which leads *ME* to believe
 its
  Hammer, and all other tools to make CONTENT.
 
  Releasing the actual game source BEFORE the game ships would be rather,
  well, stupid.
  No-one would be able to test anything at all, at least with the other
 tools
  you can LOOK at what you've done.
 
 
  omega
  Blackened Interactive - http://www.blackened-interactive.com
  Wavelength - http://www.thewavelength.net
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:hlcoders-
   [EMAIL PROTECTED] On Behalf Of Sniper
   Sent: May 30, 2003 5:27 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
  
   Valve clearly stated that the SDK will be released BEFORE the game,
 not
   when
   it goes gold. As I recall, some time in August was the official
 word.
  
   By releasing the SDK that early, it's going to jump-start the mod
   community
   for Half-Life 2... which is probably what Valve is hoping for.
  
   Sniper
  
   - Original Message -
   From: RDG O'Sullivan [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, May 30, 2003 4:40 PM
   Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
  
  
 I seem to remember seeing that the SDK for HL2 will be released
 ahead
of the full game. Is there a target release date for the SDK?
   
I doubt this applies to us. A coding SDK would be basically useless
without a copy of the engine. Even with well documented APIs, though
then we'd at least be able to get acquainted with the system.
   
More likely, they'll hold the coding SDK back at least until the
 game
goes gold, so they have the room to make changes in response to
 things
picked up QA without hurting community relations by releasing two
versions of the SDK *before the game comes out*.
   
-randomnine-
   
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 archives,
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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phil
 But releasing SOURCE CODE to a game that's not even out yet, is REALLY
 silly.

Really? I'd assume that they would release the SDK (with source code) when
the game goes RTM or something, to make it non-stupid.

-Philip


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Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \Nusco\ Perrotta
 You certainly have not conducted any sort of survey of most
 people to determine what their views are or what influenced them.

...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion.  Kind of a pointless argument, don't you
think? :)

Anyway, I'm sorry if that sounded arrogant. I should have added: most
people I talked with about that. :) I've met lots of persons who think that
script languages are toy languages, which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).

The difference between script languages and compiled languages has nothing
to do with power, expressiveness, or availability of libraries. Just check
Python's libraries or expressive power. Performance is a moot point too. In
a game like HL, the bottlenecks usually reside in the graphical engine and
the network communications. I've rarely heard of a mod where performance
local to the game logics actually made a difference. Unless you're Jeffrey
himself, of course - but we only get a handful of modders who do such
sophisticated stuff. :)

I'm not saying that a script language wouldn't make any difference. For
example, you can argue wether strong type checking is good or not - and we'd
probably agree that it can be either, depending on the particular project
you're undertaking. I suspect that the whole UnrealScript versus C++ debate
has more to do with the language being proprietary or standard then with
it being precompiled or script.

Anyway, that's all for the sake of chatting. Now we know that we'll be able
to use C++ in HL2. Still, I think it would be great if they added a good
script language as a second option.

---
Paolo Nusco Perrotta
Holy Wars Team
http://www.planethalflife.com/holywars


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Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo,

My post may have seemed unnecessarily harsh.

For that, I apologize.

No disrespect was intended.

Clearly, I mistook your intent.

At 11:31 AM 5/31/2003 +0200, you wrote:
 You certainly have not conducted any sort of survey of most
 people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion.  Kind of a pointless argument, don't you
think? :)
Anyway, I'm sorry if that sounded arrogant. I should have added: most
people I talked with about that. :) I've met lots of persons who think that
script languages are toy languages, which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).
{OLD}Sneaky_Bastard!
Michael A. Hobson
icq:#2186709
email:  [EMAIL PROTECTED]
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