Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread John Standish
botman,

Yes they are serious buisness, very serious :-P

On Thu, Jan 15, 2009 at 1:08 PM, Nuno Silva wrote:

> Oh, my bad, i thought the survey was already closed from voting.
>
> On Thu, Jan 15, 2009 at 8:40 PM, John Standish  wrote:
>
> > It updates when someone puts results in
> >
> > On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva <
> little.coding@gmail.com
> > >wrote:
> >
> > > How about waiting for more than a couple of hours so more than 5 people
> > can
> > > actually fill the survey?
> > >
> > > On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> > > steven.j.hender...@gmail.com> wrote:
> > >
> > > > OK here is the link to the results...thanks to those who contributed.
> > > >  I apologize up front if I missed a key resource, person, idea.
> > > >
> > > > I hope the hard work that was put into the great resources and tuts
> > > > that are available is not lost in this introspective discussion..
> > > >
> > > > Results:
> > > > -
> > > >
> > > >
> > >
> >
> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
> > > >
> > > >
> > > > Survey
> > > > 
> > > > http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > ___
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> > > please visit:
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> > >
> > >
> > ___
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> >
> >
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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Nuno Silva
Oh, my bad, i thought the survey was already closed from voting.

On Thu, Jan 15, 2009 at 8:40 PM, John Standish  wrote:

> It updates when someone puts results in
>
> On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva  >wrote:
>
> > How about waiting for more than a couple of hours so more than 5 people
> can
> > actually fill the survey?
> >
> > On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> > steven.j.hender...@gmail.com> wrote:
> >
> > > OK here is the link to the results...thanks to those who contributed.
> > >  I apologize up front if I missed a key resource, person, idea.
> > >
> > > I hope the hard work that was put into the great resources and tuts
> > > that are available is not lost in this introspective discussion..
> > >
> > > Results:
> > > -
> > >
> > >
> >
> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
> > >
> > >
> > > Survey
> > > 
> > > http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > ___
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> > please visit:
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> >
> >
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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Steve Henderson
Yes I should have caveated that one should:

 *first fill it out* the survey

then look at the results

Needless to say this study won't have the integrity for publication in
any scholary works


On Thu, Jan 15, 2009 at 3:42 PM, Tobias Kammersgaard
 wrote:
> Internet Surveys are serious business!
> /ScarT
>
>
> 2009/1/15 Nuno Silva 
>
>> How about waiting for more than a couple of hours so more than 5 people can
>> actually fill the survey?
>>
>> On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
>> steven.j.hender...@gmail.com> wrote:
>>
>> > OK here is the link to the results...thanks to those who contributed.
>> >  I apologize up front if I missed a key resource, person, idea.
>> >
>> > I hope the hard work that was put into the great resources and tuts
>> > that are available is not lost in this introspective discussion..
>> >
>> > Results:
>> > -
>> >
>> >
>> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
>> >
>> >
>> > Survey
>> > 
>> > http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> ___
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>> please visit:
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>>
>>
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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread botman
Tobias Kammersgaard wrote:
> Internet Surveys are serious business!
> /ScarT

I was actually going to go make an internet survey that says:

"Are internet surveys serious business?

( ) Yes
( ) No"

...and then post the URL, but it seemed like way too much work.

-- 
Jeffrey "botman" Broome

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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Tobias Kammersgaard
Internet Surveys are serious business!
/ScarT


2009/1/15 Nuno Silva 

> How about waiting for more than a couple of hours so more than 5 people can
> actually fill the survey?
>
> On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> steven.j.hender...@gmail.com> wrote:
>
> > OK here is the link to the results...thanks to those who contributed.
> >  I apologize up front if I missed a key resource, person, idea.
> >
> > I hope the hard work that was put into the great resources and tuts
> > that are available is not lost in this introspective discussion..
> >
> > Results:
> > -
> >
> >
> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
> >
> >
> > Survey
> > 
> > http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread John Standish
It updates when someone puts results in

On Thu, Jan 15, 2009 at 12:35 PM, Nuno Silva wrote:

> How about waiting for more than a couple of hours so more than 5 people can
> actually fill the survey?
>
> On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
> steven.j.hender...@gmail.com> wrote:
>
> > OK here is the link to the results...thanks to those who contributed.
> >  I apologize up front if I missed a key resource, person, idea.
> >
> > I hope the hard work that was put into the great resources and tuts
> > that are available is not lost in this introspective discussion..
> >
> > Results:
> > -
> >
> >
> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
> >
> >
> > Survey
> > 
> > http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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Re: [hlcoders] Documentation Survey Results

2009-01-15 Thread Nuno Silva
How about waiting for more than a couple of hours so more than 5 people can
actually fill the survey?

On Thu, Jan 15, 2009 at 7:36 PM, Steve Henderson <
steven.j.hender...@gmail.com> wrote:

> OK here is the link to the results...thanks to those who contributed.
>  I apologize up front if I missed a key resource, person, idea.
>
> I hope the hard work that was put into the great resources and tuts
> that are available is not lost in this introspective discussion..
>
> Results:
> -
>
> http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d
>
>
> Survey
> 
> http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d
>
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[hlcoders] Documentation Survey Results

2009-01-15 Thread Steve Henderson
OK here is the link to the results...thanks to those who contributed.
 I apologize up front if I missed a key resource, person, idea.

I hope the hard work that was put into the great resources and tuts
that are available is not lost in this introspective discussion..

Results:
-
http://www.surveymonkey.com/sr.aspx?sm=nU9ZQyDhKM_2fe48vVC5F_2bRSU98ZKMwXDUVteHwabWtug_3d


Survey

http://www.surveymonkey.com/s.aspx?sm=ljjdbBo88brT7Sf9bswa7Q_3d_3d

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Re: [hlcoders] Documentation

2008-09-16 Thread botman
Dave Gomboc wrote:
> 
> I'll try to get the ball rolling.
> http://developer.valvesoftware.com/wiki/Edict_t is almost completely
> blank (and nor is there material for CBaseEdict).  The minimal
> description provided, however, suggests that edict_t is not an
> unimportant class.  What can you tell me about it?  What ought a creator
> of mods and/or server plugins know about edict_t?  Feel free to respond
> on this mailing list, and I'll consolidate your responses into the wiki
> page.

We (hlcoders) had discussed edict a long time ago.  I was looking back 
for the original post (from Jay Stelly, I believe) that said that 
"edict" was Carmack's term for "entity dictionary" which was basically a 
way to store basic properties about an entity (location, rotation, etc.).

Since the engine was compiled with a specific edict structure, your mod 
code can not just add or remove properties to the edict structure 
otherwise you have a size mismatch between what the engine thinks the 
size of this structure is and what your mod thinks this structure is 
(which leads to either the engine or your mod stomping on the wrong 
locations in memory and causing all kinds of problems).

The only thing Google points to when searching for "hlcoders quake 
edict" is this from Ken Birdwell...

http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg01215.html

-- 
Jeffrey "botman" Broome

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Re: [hlcoders] Documentation

2005-01-27 Thread Markus Martin
Hello,

I think the most important point in this discussion was completely ignored..

>Aren't there any 'code analyzers'? I once had a shareware program that
>could read my code, and make a sort of flowchart of it. I bet there are
>way more advanced stuff out there that can easily dump out a visualized
>class hierarchial structure. Or else, you could try to write your own
>code analyzing program. (which *could* take less time then doing the
>entire source yourself..)

Try something like Doxygen, or a number of other automated source
analyzers which are most likely available on SourceForge.net. And at
no cost..

Doxygen:  http://www.stack.nl/~dimitri/doxygen/

Greetings,
-Markus

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Re: [hlcoders] Documentation

2005-01-26 Thread Jeff Fearn
On Thu, 27 Jan 2005 00:02:52 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> >What would be cool is if you integrate these two things. i.e. have a
> >tool in VC that hooks into one of these wikis and lets you
> >retrieve/submit information.
> >
> >One approach would be to use XML and a Schema, this would allow the
> >wiki and VC to display the data in different ways and would allow
> >information to be catergorised.
> >
> >Jeff.
>
> That is pretty much the plan.  I want to create a VS snapin that has two
> functions.  First, has the ability to take the selected text within the
> selected context ( IE, file name/class/method ) and submits the selected
> comment to the back end.  Second, is an extension so pressing F1 on a HL2
> class/datatype/method will hit the sites webservice and pull back all
> relevant documentation.  However, its not a wiki on the back end, its a
> relational database.

And that is why it is useful, but not cool :) You can run wikis with a
db as the back end.

> Suprisingly, adding these kinds of extensions to VS2k3
> is actually not that difficult... but building the logic to grab the correct
> info, that part is going to be tricky. :)  I may have to enforce comments to
> be in a somewhat sane format ( aka, immediatly above the method or class )
> in order to parse correctly.  That said, I think 95% of people comment
> pretty much the same way position wise anyways.

My point is that taking the extra step and intergrating this in to a
wiki is relatively simple but increases the useability and
attractiveness of the project, imho.

Jeff.

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Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
What would be cool is if you integrate these two things. i.e. have a
tool in VC that hooks into one of these wikis and lets you
retrieve/submit information.
One approach would be to use XML and a Schema, this would allow the
wiki and VC to display the data in different ways and would allow
information to be catergorised.
Jeff.
That is pretty much the plan.  I want to create a VS snapin that has two
functions.  First, has the ability to take the selected text within the
selected context ( IE, file name/class/method ) and submits the selected
comment to the back end.  Second, is an extension so pressing F1 on a HL2
class/datatype/method will hit the sites webservice and pull back all
relevant documentation.  However, its not a wiki on the back end, its a
relational database.  Suprisingly, adding these kinds of extensions to VS2k3
is actually not that difficult... but building the logic to grab the correct
info, that part is going to be tricky. :)  I may have to enforce comments to
be in a somewhat sane format ( aka, immediatly above the method or class )
in order to parse correctly.  That said, I think 95% of people comment
pretty much the same way position wise anyways.

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Re: [hlcoders] Documentation

2005-01-26 Thread Jeff Fearn
On Tue, 25 Jan 2005 22:26:37 -0600, jeff broome <[EMAIL PROTECTED]> wrote:
> On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> > Hello all,
>
> 
>
> > What negatives do you see?
> >
> > Thanks,
> > Mike
>
> If you are new to this list, you should first check out some of the
> HL2 wiki websites, like...
>
> http://www.sourcewiki.org/wiki/index.php/Main_Page
> http://www.hl2-dev.com/wiki/index.php
>
> ...or others.  Search the archives for a couple of others.
>

What would be cool is if you integrate these two things. i.e. have a
tool in VC that hooks into one of these wikis and lets you
retrieve/submit information.

One approach would be to use XML and a Schema, this would allow the
wiki and VC to display the data in different ways and would allow
information to be catergorised.

Jeff.

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Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
S. Hendriks wrote:
Sure, and the guys who made the mods get some pretty good jobs as
well... (and can realize their dreams). I don't see a sort of abusing
here, its Valve's right to buy these games as they developed the engine
+ materials to get them even going. And those who get hired + get
interest sales, are getting their cut as well.
Of course being 'nice' is not the 'only' purpose of Valve. Yet, its
better then saying "hey, we got a url, and you got the sdk. Go play with
it and don't bug us while we are working on HL3.5 :P"
Eh, how did we get from nice to abuse? The experience you gain while
doing a job is irrelevant - you get "paid" for what you produce.
Sigh, this is a stupid thread, let's drop it.
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Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
jeff broome wrote:
 > Yes.  Everyone understands your point.
Look at this from Valve's point of view.  You have X engineers that
cost you Y dollars per day.  You can have those engineers working on
the next product (Half-Life3) that you KNOW will bring in revenue, or
you can have them work on documentation that will be used by outside
people (which you have no control over) which MIGHT bring in some
additional revenue.
From a purely cost effective standpoint, which choice would you pick
if you were Gabe and it was your money?  :)
I would, no doubt, design the engine to be as modable as possible. Don't
try and tell me counter-strike or dod hasn't been good to valve.
Besides, you don't have to to this RUP-style, but you don't have to put
in much effort to make it easier to get into (and you comment as you
code, not afterwards, or a different person..).
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RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
Sure, and the guys who made the mods get some pretty good jobs as
well... (and can realize their dreams). I don't see a sort of abusing
here, its Valve's right to buy these games as they developed the engine
+ materials to get them even going. And those who get hired + get
interest sales, are getting their cut as well.

Of course being 'nice' is not the 'only' purpose of Valve. Yet, its
better then saying "hey, we got a url, and you got the sdk. Go play with
it and don't bug us while we are working on HL3.5 :P"

===
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens
[EMAIL PROTECTED]
Verzonden: woensdag 26 januari 2005 22:16
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation


S. Hendriks wrote:
> Actually you pay for HL2 itself and get the SDK as a free optional
> tool. So everything that Valve provides is in courtisy and cannot be
> held as a product you payed for and can force 'support' from ;) In
> that sense, Valve is doing a very good job! Replying to mails,
> contributing to this list. Updating the sdk and source engine by user
> input. Very neat!
>

Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this
to be nice. As I tried explaining earlier, modsupport is a *very* strong
selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but
profits and fame to make from it.


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Re: [hlcoders] Documentation

2005-01-26 Thread Childe Roland
I would be willing to pay extra to get a full (or nearly fully)
documented copy of the SDK.  I would save me enough time to make it
worthwhile.


On Wed, 26 Jan 2005 21:20:12 +0100, S. Hendriks <[EMAIL PROTECTED]> wrote:
> Actually you pay for HL2 itself and get the SDK as a free optional tool.
> So everything that Valve provides is in courtisy and cannot be held as a
> product you payed for and can force 'support' from ;) In that sense,
> Valve is doing a very good job! Replying to mails, contributing to this
> list. Updating the sdk and source engine by user input. Very neat!
>
> ===
> Stefan Hendriks
> FunDynamic & RealBot
> http://www.fundynamic.nl
> http://realbot.bots-united.com
> http://www.bots-united.com
>
> ===
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens jeff broome
> Verzonden: woensdag 26 januari 2005 19:37
> Aan: hlcoders@list.valvesoftware.com
> Onderwerp: Re: [hlcoders] Documentation
>
>
> On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
>
> > (you'd think a large software corp such as Valve was more up-to-date
> > with development techniques...).
>
> I'd say Valve's "techniques" are just fine.  The game runs good on most
> machines.  The game has sold many copies which is a fairly good
> indication that people like what Valve has done.
>
> As far as lack of SDK documentation goes, you get what you pay for. How
> much did the SDK code again?  I forget.  And don't tell me that you
> "paid" for the SDK by buying the game, unless you bought the game,
> installed it and then never played the game.
>
> Jeffrey "botman" Broome
>
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--
=
 Childe Roland
"I will show you fear in a handful of jellybeans."

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Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 22:15:57 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
>
> Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this
> to be nice. As I tried explaining earlier, modsupport is a *very* strong
> selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but
> profits and fame to make from it.
>

Yes.  Everyone understands your point.

Look at this from Valve's point of view.  You have X engineers that
cost you Y dollars per day.  You can have those engineers working on
the next product (Half-Life3) that you KNOW will bring in revenue, or
you can have them work on documentation that will be used by outside
people (which you have no control over) which MIGHT bring in some
additional revenue.

>From a purely cost effective standpoint, which choice would you pick
if you were Gabe and it was your money?  :)

Jeffrey "botman" Broome

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Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
S. Hendriks wrote:
Actually you pay for HL2 itself and get the SDK as a free optional tool.
So everything that Valve provides is in courtisy and cannot be held as a
product you payed for and can force 'support' from ;) In that sense,
Valve is doing a very good job! Replying to mails, contributing to this
list. Updating the sdk and source engine by user input. Very neat!
Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this
to be nice. As I tried explaining earlier, modsupport is a *very* strong
selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but
profits and fame to make from it.
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RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
Actually you pay for HL2 itself and get the SDK as a free optional tool.
So everything that Valve provides is in courtisy and cannot be held as a
product you payed for and can force 'support' from ;) In that sense,
Valve is doing a very good job! Replying to mails, contributing to this
list. Updating the sdk and source engine by user input. Very neat!

===
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens jeff broome
Verzonden: woensdag 26 januari 2005 19:37
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation


On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

> (you'd think a large software corp such as Valve was more up-to-date
> with development techniques...).

I'd say Valve's "techniques" are just fine.  The game runs good on most
machines.  The game has sold many copies which is a fairly good
indication that people like what Valve has done.

As far as lack of SDK documentation goes, you get what you pay for. How
much did the SDK code again?  I forget.  And don't tell me that you
"paid" for the SDK by buying the game, unless you bought the game,
installed it and then never played the game.

Jeffrey "botman" Broome

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RE: [hlcoders] Documentation

2005-01-26 Thread S. Hendriks
Aren't there any 'code analyzers'? I once had a shareware program that
could read my code, and make a sort of flowchart of it. I bet there are
way more advanced stuff out there that can easily dump out a visualized
class hierarchial structure. Or else, you could try to write your own
code analyzing program. (which *could* take less time then doing the
entire source yourself..)

===
Stefan Hendriks
FunDynamic & RealBot
http://www.fundynamic.nl
http://realbot.bots-united.com
http://www.bots-united.com

===

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Serapth Blah
Verzonden: woensdag 26 januari 2005 19:35
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: [hlcoders] Documentation


I think your missing the point of what im trying to do here.  I have
*zero* intention of writing documentation, well not after the first
little bit anyways.  Im more creating a tool+repository where
documentation is submitted.  Plus, with the documentation etc that it
submitted being data based, all kindsa funky things can be done to it,
namedly it can be searched, compilied into help files compatible with
VS, etc.  Personally, I think the concept of manually pulling tons of
information together and building a CHM file out of it, would be about
as exciting as watching paint dry.  That said, I dont mind a computer
doing it.

>From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
>Reply-To: hlcoders@list.valvesoftware.com
>To: hlcoders@list.valvesoftware.com
>Subject: Re: [hlcoders] Documentation
>Date: Wed, 26 Jan 2005 19:26:40 +0100
>
>I dunno, I think this sounds like a *very* boring project (come on, who

>actually LIKES to write documentation?), and I doubt you'd get much
>help. I too feel the SDK could be more documented but it is not our job

>(you'd think a large software corp such as Valve was more up-to-date
>with development techniques...).
>
>I don't mind sharing my findings though, and this is why a
>wiki-solution is a much better idea IMO.
>
>Ofcourse, if you were to write a 400-page documentation with no
>misleadings, I wouldn't start crying. :)
>
>
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>please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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Re: [hlcoders] Documentation

2005-01-26 Thread Pavol Marko
I think it would be in Valve's own interest to provide good
documentation for the SDK. If there is a lot of mods, the interest in
the game rises, and Valve makes more profit. Of course there is an other
way, letting the community do most of the work, but it may slow things
down for modders. I personally have no problem with Source SDK
documentation, or the lack thereof; mainly because I'm only  working on
Server Plugins and I only read the documentation / manual when something
goes wrong.
Also, when you think about it, paying for the SDK would be actually an
insane idea, because they make more money when there are more good mods;
YOU should be payed if you create a good mod rather than that.
jeff broome schrieb:
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

(you'd think a large software corp such as Valve was more up-to-date
with development techniques...).

I'd say Valve's "techniques" are just fine.  The game runs good on
most machines.  The game has sold many copies which is a fairly good
indication that people like what Valve has done.
As far as lack of SDK documentation goes, you get what you pay for.
How much did the SDK code again?  I forget.  And don't tell me that
you "paid" for the SDK by buying the game, unless you bought the game,
installed it and then never played the game.
Jeffrey "botman" Broome
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Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
jeff broome wrote:
 > I'd say Valve's "techniques" are just fine.  The game runs good on
most machines.  The game has sold many copies which is a fairly good
indication that people like what Valve has done.
Eh? How on earth does "copies sold" or "scalability" indicate good
development techniques? You can make "shit work" very many ways..
As far as lack of SDK documentation goes, you get what you pay for.
How much did the SDK code again?  I forget.  And don't tell me that
you "paid" for the SDK by buying the game, unless you bought the game,
installed it and then never played the game.
What, you think they are making the game modifiable to be nice? You
think the make something unreal-contest was because they wanted to be
nice? Come on, modding is big bussiness, and Valve with it's
counter-strike is very aware of this.
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Re: [hlcoders] Documentation

2005-01-26 Thread Dan Partelly
such as Valve was more up-to-date
with development techniques...).
I dont see what's wrong with their techniques.
Documenting a SDK ,  costs a lot of $$. And mind you,
thats for documenting a API. Documenting a hughe
source tree , such as hl2 would be very expensive.
Dan
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 26, 2005 8:26 PM
Subject: Re: [hlcoders] Documentation

I dunno, I think this sounds like a *very* boring project (come on, who
actually LIKES to write documentation?), and I doubt you'd get much
help. I too feel the SDK could be more documented but it is not our job
(you'd think a large software corp such as Valve was more up-to-date
with development techniques...).
I don't mind sharing my findings though, and this is why a wiki-solution
is a much better idea IMO.
Ofcourse, if you were to write a 400-page documentation with no
misleadings, I wouldn't start crying. :)
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Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
I think your missing the point of what im trying to do here.  I have *zero*
intention of writing documentation, well not after the first little bit
anyways.  Im more creating a tool+repository where documentation is
submitted.  Plus, with the documentation etc that it submitted being data
based, all kindsa funky things can be done to it, namedly it can be
searched, compilied into help files compatible with VS, etc.  Personally, I
think the concept of manually pulling tons of information together and
building a CHM file out of it, would be about as exciting as watching paint
dry.  That said, I dont mind a computer doing it.
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Documentation
Date: Wed, 26 Jan 2005 19:26:40 +0100
I dunno, I think this sounds like a *very* boring project (come on, who
actually LIKES to write documentation?), and I doubt you'd get much
help. I too feel the SDK could be more documented but it is not our job
(you'd think a large software corp such as Valve was more up-to-date
with development techniques...).
I don't mind sharing my findings though, and this is why a wiki-solution
is a much better idea IMO.
Ofcourse, if you were to write a 400-page documentation with no
misleadings, I wouldn't start crying. :)
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Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 12:37:02 -0600, jeff broome <[EMAIL PROTECTED]> wrote:

> How much did the SDK code again?

Ick..., "code" = "cost".

Jeffrey "botman" Broome

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Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:

> (you'd think a large software corp such as Valve was more up-to-date
> with development techniques...).

I'd say Valve's "techniques" are just fine.  The game runs good on
most machines.  The game has sold many copies which is a fairly good
indication that people like what Valve has done.

As far as lack of SDK documentation goes, you get what you pay for.
How much did the SDK code again?  I forget.  And don't tell me that
you "paid" for the SDK by buying the game, unless you bought the game,
installed it and then never played the game.

Jeffrey "botman" Broome

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Re: [hlcoders] Documentation

2005-01-26 Thread [EMAIL PROTECTED]
I dunno, I think this sounds like a *very* boring project (come on, who
actually LIKES to write documentation?), and I doubt you'd get much
help. I too feel the SDK could be more documented but it is not our job
(you'd think a large software corp such as Valve was more up-to-date
with development techniques...).
I don't mind sharing my findings though, and this is why a wiki-solution
is a much better idea IMO.
Ofcourse, if you were to write a 400-page documentation with no
misleadings, I wouldn't start crying. :)
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Re: [hlcoders] Documentation

2005-01-26 Thread Mark Ettinger
I think this is a great idea, assuming it can be done.  I have
experienced similar frustrations concerning startup effort with repect
to learning the SDK, in spite of  years of coding experience.  The
various coding sites, wikis, tutorials, and this mailing list have
been helpful but not enough.

Conversely, I share Botman's scepticism that such a project will work.
 His list of hurdles is intimidating.

VERY best of luck.

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Re: [hlcoders] Documentation

2005-01-26 Thread Serapth Blah
Thanks for the thorough response Jeff, much appreciated.
I hope you are independantly wealthy and have a full 40 hours a week
to spend on such a project, because that's about what it will take to
put something like this together over the next 6 months or so.
Unfortunately, not independently wealthy, but I do have a fair bit of free
time at the moment.  I do realize the scope of the project I am planning to
take on here, but I am building up from a core and refining it from there.
So, I think it will take substantially less then 6 months to get it usable,
and I also believe it will take way longer ( perhaps never ), to have it
finished.
I looked at the wiki’s, the don’t particularly provide the functionality I
wanted.  On top of that, the require a lot of work to a few people.
Basically, someone writes up a tutorial/document, and another person posts
it.  To static for my liking.
Im not really talking about dealing with documents, more data.  Plus, I hope
to have basically everyone able to submit new entries, then require a few
people to be moderators that allow those updates to be rejected/denied, so
as a few rogue people cannot populate the site with garbage.
Also realize that the Source engine interface is DYNAMIC.
True this.  It is going to be a pain in the butt.  However, it isn’t so
different from what a wiki or tutorial site faces.  Hopefully the class
structure doesn’t change too much.  But your right, this is one of those
things I will need to tackle.
Also, don't overestimate how much people in the community will
contribute to such a project.  Most MOD coders are WAY too busy to
spend all their time creating detailed documentation about what
they've learned.
This I also agree with 100%.  This is why I was planning to add a Visual
Studio add-in, so people could contribute documentation, without having to
disrupt their workflow.  Think along the lines of, right click the class in
your code, and it extracts your comment block and submits it to a web
service on the site.  Granted, this feature might be a bit delayed.
The problem is, that
these experienced coders that you want to attact are the same ones
that are in high demand to work on MODs and they are the ones that are
already too busy trying to get everything together for the MOD they
are currently working on.
I understand what you are saying, but at the same time, I have to imagine a
fair number of the more experienced coders are already making some form of
documentation or code comments, whatever, as they are digging through the
code now.  What I am trying to provide is a service/community where all of
these types of tasks can be shared.  It should in theory take about the same
amount of time as a not shared version.
It seems like you are taking on a Herculean task.  Perhaps you might
want to start with some of the simpler tasks, and once those are
complete, consider some of the other items you've listed here.
Compared to some of the things I am asked to do at work, not really :-).  I
am however, starting it off fairly simple.  I just want to make sure the
core of what I create can expand to accommodate the features the community
would need.
I suppose I need to get some form of prototype in place, and then solicit
feedback from a few developers out there.  I was hoping to try and get some
of that information up front, but I can see how that would be a difficult
thing to do.
Cheers,
Mike

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Re: [hlcoders] Documentation

2005-01-25 Thread jeff broome
On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah <[EMAIL PROTECTED]> wrote:
> Hello all,



> What negatives do you see?
>
> Thanks,
> Mike

I hope you are independantly wealthy and have a full 40 hours a week
to spend on such a project, because that's about what it will take to
put something like this together over the next 6 months or so.

If you are new to this list, you should first check out some of the
HL2 wiki websites, like...

http://www.sourcewiki.org/wiki/index.php/Main_Page
http://www.hl2-dev.com/wiki/index.php

...or others.  Search the archives for a couple of others.

Much of what you want to do is better accomplished using Wiki so that
many people can create/edit/correct the documentation instead of just
one or two or a select few people doing it.

Also realize that the Source engine interface is DYNAMIC.  Things are
changing, new updates go out every few weeks, which means that some of
the game/engine interface is likely to change over the next few months
(and new SDK releases will make those changes available to the general
public).  Whatever you document today, may be out of date tomorrow.
If you start creating detailed documenation too soon on something that
is very dynamic, it will be more difficult and frustrating to keep up
to date.

Also, don't overestimate how much people in the community will
contribute to such a project.  Most MOD coders are WAY too busy to
spend all their time creating detailed documentation about what
they've learned.  That's one of the reasons you find so very few GOOD
detailed tutorials on creating code for Half-Life and Half-Life2.  You
should begin the project with the assumption that YOU ALONE will be
the one creating all the content and documentation.  You may have some
sporadic help here and there from some members of the community, but
it would be a very rare thing to find someone dedicated enough to
stick with the project for more than a few months.

Also, in order to fully understand things properly, you want to
attract experienced coders that understand the complexities of the
engine and the subsystems that go along with it.  You will find that a
great majority of the coders in the Half-Life community are just
getting started in coding and don't have much experience in data
structures, 3D mathematics, rendering algorithms, etc.  People who
aren't as experienced are going to have greater difficulty making
heads or tails out of much of the SDK code.  The problem is, that
these experienced coders that you want to attact are the same ones
that are in high demand to work on MODs and they are the ones that are
already too busy trying to get everything together for the MOD they
are currently working on.

It seems like you are taking on a Herculean task.  Perhaps you might
want to start with some of the simpler tasks, and once those are
complete, consider some of the other items you've listed here.

I wish you luck in your project and I hope that you are able to put
together some information that will benefit the HL2 community.

Jeffrey "botman" Broome

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[hlcoders] Documentation

2005-01-25 Thread Serapth Blah
Hello all,
I am currently in the process of putting together a web application for
documenting the HalfLife 2 source base.  I bought HL2 with the intent of
creating a mod just for fun, and frankly the lack of documentation pretty
much brought me to a standstill.  I could work my way through it, but
frankly I'd rather see more information available before re-inventing the
physgun (er, wheel).  I know its a fairly recent release so I dont expect
too much, but from looking at all the forums, chats, etc... I realized that
there really isnt that good of a place for storing all the information
needed to work around all the nooks and cranies.  Plus, no knock against
valve here, but the commenting in the code isnt as detailed as I would have
hoped.  Granted, you can figure things out, but it takes quite a bit of pain
to do so.
So, im creating a website.  Im in the fairly early stages, and I know first
hand that without user support there is no value in such a project... so I
wanted to get user feedback before I got too far along.  From what ive
learned thusfar, the most knowledgable users are here on this mailing list,
so what better place to get feedback?
Basically, I have just a few simple questions.  In a community based
documentation site, what all would you look for?  Currently I plan the
following, let me know if you think a feature is pointless, or if there is a
feature you think you would really need.
* ability to document each api call, starting from the file, to the class to
the function level
* comprehensive search abilities
* inline comments thread to comment on gotcha's, etc, with each of the above
* ability to search based off function/class/var name, and get back all
relevant information
* ability to post code for workarounds to known problems
* Visual Studio 2k3 based addin, so F1 help would hit site and pull up
relevant documentation in your IDE
* Ability for site to, say monthly, turn all database related function
documentation into a logical .chm or .pdf file
* another VS2k3 addin that allows person to submit comments/documentation
from their IDE to the website on a particular class/function/file/datatype.
* no ads.  Im doing this because I need the output from the community ( aka,
I could use this information myself! ), and frankly, I hate ads myself.
* threaded conversation to any of the above entries, so any and all users
can add their own experiences with a given aspect of the api
I have the basic framework for this site in place, and am continuing to
develop away.  I have hosting, SQL, etc all set up, and the framework code
in place.  Mostly now, its just a matter of deciding what features are most
important to the community, and if, in fact a community would sprout around
such an idea.  I know there are wiki's and such inplace now, but they just
dont provide the level of interaction I think is needed.
So, I guess I leave you all with a few simple questions.
Would a site like this interest you?  If so, what features would you wish?
Would you being willing to participate in the rocky going early phase once
things develop a bit further?
What negatives do you see?
Thanks,
Mike

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Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor

--
[ Picked text/plain from multipart/alternative ]
Okay its uploading give it about 5mins then check out www.moddev.net/sdk22/ for a 
listing and all the files.

-

*VALVe*

Well I was doing this I noticed an error in the files that the SDK 2.2 full install 
creates.  It made a file called "Modeling for Hallf-Life" instead of Half-Life.  No 
biggy obviously, just fix it in the next go around.

Regards,
Lakario

- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Documentation with sdk

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone got the docs sitting on server space somewhere i could leech? The only ones 
i got with final standard sdk 2.2 were hlvoice and hltv that was it.

Actually come to think of it i have never had the documentation docs with any version 
of the sdk i have gotten... is it because i have downloaded the source only version?

Anyhow they are no where on my hdd hiding i checked if someone could post a link i'd 
be most grateful.

thanks in advance.
--

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Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor

--
[ Picked text/plain from multipart/alternative ]
I'll get you em, sit tight.

- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Documentation with sdk

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone got the docs sitting on server space somewhere i could leech? The only ones 
i got with final standard sdk 2.2 were hlvoice and hltv that was it.

Actually come to think of it i have never had the documentation docs with any version 
of the sdk i have gotten... is it because i have downloaded the source only version?

Anyhow they are no where on my hdd hiding i checked if someone could post a link i'd 
be most grateful.

thanks in advance.
--

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[hlcoders] Documentation with sdk

2002-03-16 Thread Christopher Long

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone got the docs sitting on server space somewhere i could leech? The only ones 
i got with final standard sdk 2.2 were hlvoice and hltv that was it.

Actually come to think of it i have never had the documentation docs with any version 
of the sdk i have gotten... is it because i have downloaded the source only version?

Anyhow they are no where on my hdd hiding i checked if someone could post a link i'd 
be most grateful.

thanks in advance.
--

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