Re: [hlcoders] Recording demos broken in EP1?
-- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery I think Yahn said that if you remove the lines mentioned here, it fixes jittery NPCs in demos? On 1/15/07, Nate Nichols [EMAIL PROTECTED] wrote: I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an if (engine-IsRecordingDemo()) { AnimationFreakOut(); } call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate PS: I want recording demos to work because we could automate a big part of the News at Seven production chain and obviate the need for a second video-capturing machine, but I assume it would be useful to other modders as well. Thanks again. On 12/01/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: I have the same problem, but my anims (mostly guns) are all courpted the first time i built the mod code - with default settings. Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Hi, On the two machines I've tried it on (one of which is full of my modding stuff and the other which is a clean HL2/HL2:EP1 install), the record command works correctly in Half-Life 2, and munges animations and other things in Episode 1 and my mod. The animations jump all around, NPCs looking at targets are spasmodic, etc. Changing my mod's AppID from 215 to 220 doesn't fix anything. I can record a demo video if it would help. Has anyone else experienced this or have any idea why record/demos in general would break between HL2 and EP1? Thanks and have a nice weekend, Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
Paul, That completely fixed it, thanks a lot for the pointer. I was thinking/hoping it would be an easy fix. I should've thought to check the SDK Known Issues. Thanks again. Best, Nate On 16/01/07, Paul Peloski [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery I think Yahn said that if you remove the lines mentioned here, it fixes jittery NPCs in demos? On 1/15/07, Nate Nichols [EMAIL PROTECTED] wrote: I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an if (engine-IsRecordingDemo()) { AnimationFreakOut(); } call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate PS: I want recording demos to work because we could automate a big part of the News at Seven production chain and obviate the need for a second video-capturing machine, but I assume it would be useful to other modders as well. Thanks again. On 12/01/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: I have the same problem, but my anims (mostly guns) are all courpted the first time i built the mod code - with default settings. Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Hi, On the two machines I've tried it on (one of which is full of my modding stuff and the other which is a clean HL2/HL2:EP1 install), the record command works correctly in Half-Life 2, and munges animations and other things in Episode 1 and my mod. The animations jump all around, NPCs looking at targets are spasmodic, etc. Changing my mod's AppID from 215 to 220 doesn't fix anything. I can record a demo video if it would help. Has anyone else experienced this or have any idea why record/demos in general would break between HL2 and EP1? Thanks and have a nice weekend, Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
Thanks! Putting the '!' back fixed my issues. Adam --- Paul Peloski [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Animations_are_jittery I think Yahn said that if you remove the lines mentioned here, it fixes jittery NPCs in demos? On 1/15/07, Nate Nichols [EMAIL PROTECTED] wrote: I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an if (engine-IsRecordingDemo()) { AnimationFreakOut(); } call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate PS: I want recording demos to work because we could automate a big part of the News at Seven production chain and obviate the need for a second video-capturing machine, but I assume it would be useful to other modders as well. Thanks again. On 12/01/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: I have the same problem, but my anims (mostly guns) are all courpted the first time i built the mod code - with default settings. Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Hi, On the two machines I've tried it on (one of which is full of my modding stuff and the other which is a clean HL2/HL2:EP1 install), the record command works correctly in Half-Life 2, and munges animations and other things in Episode 1 and my mod. The animations jump all around, NPCs looking at targets are spasmodic, etc. Changing my mod's AppID from 215 to 220 doesn't fix anything. I can record a demo video if it would help. Has anyone else experienced this or have any idea why record/demos in general would break between HL2 and EP1? Thanks and have a nice weekend, Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Cheap talk? Check out Yahoo! Messenger's low PC-to-Phone call rates. http://voice.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
Yea, I'm still didn't earing about any solution to fix out that buggy anims... A lot of time travel off from August... So Valve must looking at that problem and add somewhere // TODO : Cause that's not a deal!!! :( Where are you? Yahn, Jay, Mike... Thanks. -- Vitaliy Protasov. Nate Nichols wrote : Message: 2 Date: Mon, 15 Jan 2007 18:09:57 -0600 From: Nate Nichols [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Recording demos broken in EP1? Reply-To: hlcoders@list.valvesoftware.com I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an ... call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
Vitaliy, Are you saying that removing the ! as per the wiki instructions didn't fix your jittery animations? Nate On 16/01/07, Vitaliy Protasov [EMAIL PROTECTED] wrote: Yea, I'm still didn't earing about any solution to fix out that buggy anims... A lot of time travel off from August... So Valve must looking at that problem and add somewhere // TODO : Cause that's not a deal!!! :( Where are you? Yahn, Jay, Mike... Thanks. -- Vitaliy Protasov. Nate Nichols wrote : Message: 2 Date: Mon, 15 Jan 2007 18:09:57 -0600 From: Nate Nichols [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Recording demos broken in EP1? Reply-To: hlcoders@list.valvesoftware.com I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an ... call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
Its removed by default in the ep1 code - i had to add it back for it to fix/work Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Vitaliy, Are you saying that removing the ! as per the wiki instructions didn't fix your jittery animations? Nate On 16/01/07, Vitaliy Protasov [EMAIL PROTECTED] wrote: Yea, I'm still didn't earing about any solution to fix out that buggy anims... A lot of time travel off from August... So Valve must looking at that problem and add somewhere // TODO : Cause that's not a deal!!! :( Where are you? Yahn, Jay, Mike... Thanks. -- Vitaliy Protasov. Nate Nichols wrote : Message: 2 Date: Mon, 15 Jan 2007 18:09:57 -0600 From: Nate Nichols [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Recording demos broken in EP1? Reply-To: hlcoders@list.valvesoftware.com I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an ... call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com Looking for earth-friendly autos? Browse Top Cars by Green Rating at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
I put up a video on YouTube of the animation glitching I'm experiencing when trying to record a demo. It's the opening for EP1: http://youtube.com/watch?v=sAjBTfAnIIo Looking back at the mailing list archives, I think Vitaliy Protasov first described the problem following the big August 4 SDK update. I've looked through the available code, but was unable to find much help regarding demo recording. (The record and stop ConVars, for example, aren't setup anywhere.) There is a IsRecordingDemo() declared in cdll_int.h, but I think it's definition is out of the SDK, and it's not called anywhere. (I was hoping to find an if (engine-IsRecordingDemo()) { AnimationFreakOut(); } call somewhere that I could comment out, but no luck.) So, this looks like something that used to work and was inadvertently broken in the August SDK update. I don't know if this is the same problem with animation that Adam is experiencing or not. Mike, I'm sure you have a very full plate right now, but do you have any idea what would be causing this problem, or what it would take to fix it? I assume that recording demos works within Valve, and there is some discrepancy between your code and ours. Thanks a lot for any help, Nate PS: I want recording demos to work because we could automate a big part of the News at Seven production chain and obviate the need for a second video-capturing machine, but I assume it would be useful to other modders as well. Thanks again. On 12/01/07, Adam amckern Mckern [EMAIL PROTECTED] wrote: I have the same problem, but my anims (mostly guns) are all courpted the first time i built the mod code - with default settings. Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Hi, On the two machines I've tried it on (one of which is full of my modding stuff and the other which is a clean HL2/HL2:EP1 install), the record command works correctly in Half-Life 2, and munges animations and other things in Episode 1 and my mod. The animations jump all around, NPCs looking at targets are spasmodic, etc. Changing my mod's AppID from 215 to 220 doesn't fix anything. I can record a demo video if it would help. Has anyone else experienced this or have any idea why record/demos in general would break between HL2 and EP1? Thanks and have a nice weekend, Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Recording demos broken in EP1?
I have the same problem, but my anims (mostly guns) are all courpted the first time i built the mod code - with default settings. Adam --- Nate Nichols [EMAIL PROTECTED] wrote: Hi, On the two machines I've tried it on (one of which is full of my modding stuff and the other which is a clean HL2/HL2:EP1 install), the record command works correctly in Half-Life 2, and munges animations and other things in Episode 1 and my mod. The animations jump all around, NPCs looking at targets are spasmodic, etc. Changing my mod's AppID from 215 to 220 doesn't fix anything. I can record a demo video if it would help. Has anyone else experienced this or have any idea why record/demos in general would break between HL2 and EP1? Thanks and have a nice weekend, Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Nigredo Studios http://www.nigredostudios.com TV dinner still cooling? Check out Tonight's Picks on Yahoo! TV. http://tv.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders