Re: [hlcoders] sin -- valve? ritual?

2006-07-11 Thread Andrew (Bromfitsen)
--
[ Picked text/plain from multipart/alternative ]
That's whole point though isn't it?  If you own the game then you'll get to
use that content where as if you don't own the game, what right do you have
to use the assests?  So if you make a mod using a couple of different Games
contents, ie. HL2 and Sin, both of which can be mounted easier than say
extracting and recompiling RO stuff for use in HL2, then wouldn't it make
sense that at the VERY least you'd be required to own both games.  I'm not a
legal expert, hell I'm not even a legal novice, but I'd imagine that common
sense would prevail here, and that would be : If you don't own the game or
your clients won't own the game, don't use that games content. :D

Just my 2 cents
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Re: [hlcoders] sin -- valve? ritual?

2006-07-11 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
Yea, people would need to own SIN Eps to play your mod.

On 7/10/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If you can setup the 'Search Path' for the game in gameinfo.txt, then it
> should be no diff. than using content from hl2/hl2mp/CSS.  You shouldn't
> export/copy/paste the content into your mod though.
>
> On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thats a big no. Rituals Content is not the property of Valve.
> >
> > On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > > Welp, now that hlcoders is working again, I'll re-post this.
> > >
> > > If the original post goes through, sorry. ;)
> > >
> > >
> > > Are we allowed to use SiN models in our hl2 mods?
> > >
> > >
> > >
> > > There's a couple weapon models I'd like to use for now in one of my
> > mods,
> > > plus some other props. I know that there are a number of hl2 props
> used
> > in
> > > sin, but ritual licensed the engine.
> > >
> > > Are we, as modders of hl2 itself, allowed to use any of ritual's
> > content,
> > > or
> > > has the licensing changed since hl1
> > >
> > >
> > > --
> > > -- omega
> > > Heroes of Excelsior
> > > http://www.heroesofexcelsior.com
> > > Blackened Interactive
> > > http://www.blackened-interactive.com
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
The problem with appid mods is that if the player does not have SinEP they
are screwed and wont see any of the content.

On 7/11/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ritual isn't really who to contact about using contact.. Valve is. It's
> all
> part of an agreement... I asked Ritual about using CZDS content and they
> said to ask Valve.
>
> Making appid mods shouldn't really be a problem and nobody should whine
> because it is not really crossing any distribution boundaries.
>
> --
> ts2do
> --
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
Ritual isn't really who to contact about using contact.. Valve is. It's all
part of an agreement... I asked Ritual about using CZDS content and they
said to ask Valve.

Making appid mods shouldn't really be a problem and nobody should whine
because it is not really crossing any distribution boundaries.

--
ts2do
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Michael Kramer
--
[ Picked text/plain from multipart/alternative ]
I think you would be able to do a SIN Mod, using their content, but you
would have to mount the GCF and only those that legally own the game would
be able to play it. But im not sure, you should email Ritual and ask.
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Adam \"amckern\" Mckern
I dont think you can use RO, becuase of it being a
UE2.5, and not a Source - everything wont work - all
but some ogg, but then hl2 cant play them either.

--- Tim Holt <[EMAIL PROTECTED]> wrote:

> It's sort of a no brainer really.  You could make a
> SIN mod (if they allow
> modding) or you could make a HL2 mod.  But making a
> SIN/HL2 mod would really
> start to cross some bizarro legal/EULA boundaries.
> Could you use Red Orchestra
> content in your HL2 mod?  Both on Steam.  But it's a
> pretty good guess the
> answer is no.
>
> But in the end, just email Ritual and ask them.
>
>
> Quoting Scott Loyd <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > "In this case we have a company that wouldnt
> apprieciate their work used in
> > another game."
> >
> > Are you a representative of this company, or have
> an
> > article/statement/anything that validates your
> statement?
> >
> > On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]>
> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > In this case we have a company that wouldnt
> apprieciate their work used in
> > > another game.
> > > But you could always make a private mod, I dont
> see any problems with
> > > that.
> > >
> > > On 7/10/06, Tony omega Sergi
> <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Only reason I asked is because we were allowed
> to use gunman stuff in
> > > hl1
> > > > mods, and valve didn't own gunman either.
> > > >
> > > > So I thought I'd throw the question out
> anyway; as it applied then, as
> > > it
> > > > was a game derived off of hl1; so I wasn't
> sure if it was the same for
> > > > source or not.
> > > >
> > > > ------
> > > > -- omega
> > > > Heroes of Excelsior
> > > > http://www.heroesofexcelsior.com
> > > > Blackened Interactive
> > > > http://www.blackened-interactive.com
> > > >
> > > > > -Original Message-
> > > > > From: Jeremy Swigart
> [mailto:[EMAIL PROTECTED]
> > > > > Sent: July 10, 2006 8:12 PM
> > > > > To: hlcoders@list.valvesoftware.com
> > > > > Subject: Re: [hlcoders] sin -- valve?
> ritual?
> > > > >
> > > > > --
> > > > > [ Picked text/plain from
> multipart/alternative ]
> > > > > I can say pretty confidently that you
> probably can't do that.
> > > > >
> > > > > On 7/7/06, Tony omega Sergi
> <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > >
> > > > > > Are we allowed to use SiN models in our
> hl2 mods?
> > > >
> > > >
> > > >
> ___
> > > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > > please visit:
> > > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > ~skidz
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > please visit:
> > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives, please
> > visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Tim Holt
It's sort of a no brainer really.  You could make a SIN mod (if they allow
modding) or you could make a HL2 mod.  But making a SIN/HL2 mod would really
start to cross some bizarro legal/EULA boundaries.  Could you use Red Orchestra
content in your HL2 mod?  Both on Steam.  But it's a pretty good guess the
answer is no.

But in the end, just email Ritual and ask them.


Quoting Scott Loyd <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> "In this case we have a company that wouldnt apprieciate their work used in
> another game."
>
> Are you a representative of this company, or have an
> article/statement/anything that validates your statement?
>
> On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > In this case we have a company that wouldnt apprieciate their work used in
> > another game.
> > But you could always make a private mod, I dont see any problems with
> > that.
> >
> > On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > > Only reason I asked is because we were allowed to use gunman stuff in
> > hl1
> > > mods, and valve didn't own gunman either.
> > >
> > > So I thought I'd throw the question out anyway; as it applied then, as
> > it
> > > was a game derived off of hl1; so I wasn't sure if it was the same for
> > > source or not.
> > >
> > > --
> > > -- omega
> > > Heroes of Excelsior
> > > http://www.heroesofexcelsior.com
> > > Blackened Interactive
> > > http://www.blackened-interactive.com
> > >
> > > > -Original Message-
> > > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > > > Sent: July 10, 2006 8:12 PM
> > > > To: hlcoders@list.valvesoftware.com
> > > > Subject: Re: [hlcoders] sin -- valve? ritual?
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I can say pretty confidently that you probably can't do that.
> > > >
> > > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > >
> > > > > Are we allowed to use SiN models in our hl2 mods?
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~skidz
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Scott Loyd
--
[ Picked text/plain from multipart/alternative ]
"In this case we have a company that wouldnt apprieciate their work used in
another game."

Are you a representative of this company, or have an
article/statement/anything that validates your statement?

On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> In this case we have a company that wouldnt apprieciate their work used in
> another game.
> But you could always make a private mod, I dont see any problems with
> that.
>
> On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> > Only reason I asked is because we were allowed to use gunman stuff in
> hl1
> > mods, and valve didn't own gunman either.
> >
> > So I thought I'd throw the question out anyway; as it applied then, as
> it
> > was a game derived off of hl1; so I wasn't sure if it was the same for
> > source or not.
> >
> > --
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> >
> > > -Original Message-----
> > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > > Sent: July 10, 2006 8:12 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] sin -- valve? ritual?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I can say pretty confidently that you probably can't do that.
> > >
> > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > > Are we allowed to use SiN models in our hl2 mods?
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~skidz
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Scott Loyd
--
[ Picked text/plain from multipart/alternative ]
If you can setup the 'Search Path' for the game in gameinfo.txt, then it
should be no diff. than using content from hl2/hl2mp/CSS.  You shouldn't
export/copy/paste the content into your mod though.

On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thats a big no. Rituals Content is not the property of Valve.
>
> On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> > Welp, now that hlcoders is working again, I'll re-post this.
> >
> > If the original post goes through, sorry. ;)
> >
> >
> > Are we allowed to use SiN models in our hl2 mods?
> >
> >
> >
> > There's a couple weapon models I'd like to use for now in one of my
> mods,
> > plus some other props. I know that there are a number of hl2 props used
> in
> > sin, but ritual licensed the engine.
> >
> > Are we, as modders of hl2 itself, allowed to use any of ritual's
> content,
> > or
> > has the licensing changed since hl1
> >
> >
> > --
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~skidz
> --
>
> ___
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
In this case we have a company that wouldnt apprieciate their work used in
another game.
But you could always make a private mod, I dont see any problems with that.

On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> Only reason I asked is because we were allowed to use gunman stuff in hl1
> mods, and valve didn't own gunman either.
>
> So I thought I'd throw the question out anyway; as it applied then, as it
> was a game derived off of hl1; so I wasn't sure if it was the same for
> source or not.
>
> --
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
> > -Original Message-
> > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > Sent: July 10, 2006 8:12 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] sin -- valve? ritual?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I can say pretty confidently that you probably can't do that.
> >
> > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > > Are we allowed to use SiN models in our hl2 mods?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
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RE: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Tony \"omega\" Sergi
Only reason I asked is because we were allowed to use gunman stuff in hl1
mods, and valve didn't own gunman either.

So I thought I'd throw the question out anyway; as it applied then, as it
was a game derived off of hl1; so I wasn't sure if it was the same for
source or not.

--
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com

> -Original Message-
> From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> Sent: July 10, 2006 8:12 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] sin -- valve? ritual?
>
> --
> [ Picked text/plain from multipart/alternative ]
> I can say pretty confidently that you probably can't do that.
>
> On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> >
> > Are we allowed to use SiN models in our hl2 mods?


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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
I can say pretty confidently that you probably can't do that.

On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
>
> Are we allowed to use SiN models in our hl2 mods?
>
>
>
> There's a couple weapon models I'd like to use for now in one of my mods,
> plus some other props. I know that there are a number of hl2 props used in
> sin, but ritual licensed the engine.
>
> Are we, as modders of hl2 itself, allowed to use any of ritual's content,
> or
> has the licensing changed since hl1
>
> --
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] sin -- valve? ritual?

2006-07-10 Thread Ryan Sheffer
--
[ Picked text/plain from multipart/alternative ]
Thats a big no. Rituals Content is not the property of Valve.

On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> Welp, now that hlcoders is working again, I'll re-post this.
>
> If the original post goes through, sorry. ;)
>
>
> Are we allowed to use SiN models in our hl2 mods?
>
>
>
> There's a couple weapon models I'd like to use for now in one of my mods,
> plus some other props. I know that there are a number of hl2 props used in
> sin, but ritual licensed the engine.
>
> Are we, as modders of hl2 itself, allowed to use any of ritual's content,
> or
> has the licensing changed since hl1
>
>
> --
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlcoders] sin -- valve? ritual?

2006-07-10 Thread Tony \"omega\" Sergi

Are we allowed to use SiN models in our hl2 mods?



There's a couple weapon models I'd like to use for now in one of my mods,
plus some other props. I know that there are a number of hl2 props used in
sin, but ritual licensed the engine.

Are we, as modders of hl2 itself, allowed to use any of ritual's content, or
has the licensing changed since hl1

--
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com



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[hlcoders] sin -- valve? ritual?

2006-07-10 Thread Tony \"omega\" Sergi
Welp, now that hlcoders is working again, I'll re-post this.

If the original post goes through, sorry. ;)


Are we allowed to use SiN models in our hl2 mods?



There's a couple weapon models I'd like to use for now in one of my mods,
plus some other props. I know that there are a number of hl2 props used in
sin, but ritual licensed the engine.

Are we, as modders of hl2 itself, allowed to use any of ritual's content, or
has the licensing changed since hl1


--
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com



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