Re: [hlcoders] Dedicated Server Release Essentials

2009-11-24 Thread Skillet
Many thanks.

On Mon, Nov 23, 2009 at 2:53 PM, Garry Newman  wrote:

> If you can find the file named exclude.lst in the game's steam depots,
> that's what is excluded from the DS.
>
> GMod's exclude.lst:
>
> *.flv
> *.vtf
> *.sw.vtx
> *.jpg
> *.dx80.vtx
> *.tga
> *.ttf
>
> garry
>
> On Mon, Nov 23, 2009 at 7:31 PM, Adam "amckern" McKern  >wrote:
>
> > If you can find the original server release for Dystopia, you will find
> the
> > answer to this in a nut shell.
> >
> > 
> > Owner Nigredo Studios http://www.nigredostudios.com
> >
> > --- On Tue, 24/11/09, Matt Hoffman  wrote:
> >
> > From: Matt Hoffman 
> > Subject: Re: [hlcoders] Dedicated Server Release Essentials
> > To: j...@wunderboy.org, "Discussion of Half-Life Programming" <
> > hlcoders@list.valvesoftware.com>
> > Received: Tuesday, 24 November, 2009, 5:23 AM
> >
> > Wouldn't that be the VMT for surfaceproperties, etc?
> >
> > On Mon, Nov 23, 2009 at 6:14 AM, Jed  wrote:
> >
> > > Well you'd need the models so the server can do collision and hitbox
> > > detection and possibly "purity" tests for pure servers. Materials are
> > > used by some games for player movement checks (slide/don't slide) and
> > > some things like bullet penetration. While I know a lot of that is
> > > client-side the server still has to do some of it.
> > >
> > >
> > >
> > > 2009/11/23 Skillet :
> > > > This seems like a stupid question but what exactly does a dedicated
> > > server
> > > > require in terms of content?  I've noticed a few released mods that
> > > include
> > > > everything from the client in their servers, but can VTFs and other
> > > things
> > > > be excluded safely to reduce size?
> > > >
> > > > Thanks
> > > > ___
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> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
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> > > please visit:
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> > >
> > >
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> >
> >
> >
> >
> >
> >
>  
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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-23 Thread Garry Newman
If you can find the file named exclude.lst in the game's steam depots,
that's what is excluded from the DS.

GMod's exclude.lst:

*.flv
*.vtf
*.sw.vtx
*.jpg
*.dx80.vtx
*.tga
*.ttf

garry

On Mon, Nov 23, 2009 at 7:31 PM, Adam "amckern" McKern wrote:

> If you can find the original server release for Dystopia, you will find the
> answer to this in a nut shell.
>
> 
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On Tue, 24/11/09, Matt Hoffman  wrote:
>
> From: Matt Hoffman 
> Subject: Re: [hlcoders] Dedicated Server Release Essentials
> To: j...@wunderboy.org, "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com>
> Received: Tuesday, 24 November, 2009, 5:23 AM
>
> Wouldn't that be the VMT for surfaceproperties, etc?
>
> On Mon, Nov 23, 2009 at 6:14 AM, Jed  wrote:
>
> > Well you'd need the models so the server can do collision and hitbox
> > detection and possibly "purity" tests for pure servers. Materials are
> > used by some games for player movement checks (slide/don't slide) and
> > some things like bullet penetration. While I know a lot of that is
> > client-side the server still has to do some of it.
> >
> >
> >
> > 2009/11/23 Skillet :
> > > This seems like a stupid question but what exactly does a dedicated
> > server
> > > require in terms of content?  I've noticed a few released mods that
> > include
> > > everything from the client in their servers, but can VTFs and other
> > things
> > > be excluded safely to reduce size?
> > >
> > > Thanks
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> ___
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> please visit:
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>
>
>
>
>
>  
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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-23 Thread Adam "amckern" McKern
If you can find the original server release for Dystopia, you will find the 
answer to this in a nut shell.


Owner Nigredo Studios http://www.nigredostudios.com

--- On Tue, 24/11/09, Matt Hoffman  wrote:

From: Matt Hoffman 
Subject: Re: [hlcoders] Dedicated Server Release Essentials
To: j...@wunderboy.org, "Discussion of Half-Life Programming" 

Received: Tuesday, 24 November, 2009, 5:23 AM

Wouldn't that be the VMT for surfaceproperties, etc?

On Mon, Nov 23, 2009 at 6:14 AM, Jed  wrote:

> Well you'd need the models so the server can do collision and hitbox
> detection and possibly "purity" tests for pure servers. Materials are
> used by some games for player movement checks (slide/don't slide) and
> some things like bullet penetration. While I know a lot of that is
> client-side the server still has to do some of it.
>
>
>
> 2009/11/23 Skillet :
> > This seems like a stupid question but what exactly does a dedicated
> server
> > require in terms of content?  I've noticed a few released mods that
> include
> > everything from the client in their servers, but can VTFs and other
> things
> > be excluded safely to reduce size?
> >
> > Thanks
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-23 Thread Matt Hoffman
Wouldn't that be the VMT for surfaceproperties, etc?

On Mon, Nov 23, 2009 at 6:14 AM, Jed  wrote:

> Well you'd need the models so the server can do collision and hitbox
> detection and possibly "purity" tests for pure servers. Materials are
> used by some games for player movement checks (slide/don't slide) and
> some things like bullet penetration. While I know a lot of that is
> client-side the server still has to do some of it.
>
>
>
> 2009/11/23 Skillet :
> > This seems like a stupid question but what exactly does a dedicated
> server
> > require in terms of content?  I've noticed a few released mods that
> include
> > everything from the client in their servers, but can VTFs and other
> things
> > be excluded safely to reduce size?
> >
> > Thanks
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-23 Thread Jed
Well you'd need the models so the server can do collision and hitbox
detection and possibly "purity" tests for pure servers. Materials are
used by some games for player movement checks (slide/don't slide) and
some things like bullet penetration. While I know a lot of that is
client-side the server still has to do some of it.



2009/11/23 Skillet :
> This seems like a stupid question but what exactly does a dedicated server
> require in terms of content?  I've noticed a few released mods that include
> everything from the client in their servers, but can VTFs and other things
> be excluded safely to reduce size?
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-22 Thread Adam "amckern" McKern
You can disable resource checking, and dump everything all but the stuff that 
gets precached through the engine such as sounds, models, and textures.

An exmple might be you ship your server mod with server.dll, and 
sound/comm/null.wav


Owner Nigredo Studios http://www.nigredostudios.com

--- On Mon, 23/11/09, Pagefile SYS  wrote:

From: Pagefile SYS 
Subject: Re: [hlcoders] Dedicated Server Release Essentials
To: "Discussion of Half-Life Programming" 
Received: Monday, 23 November, 2009, 3:23 PM

I think there's some kind of resource integrity checking, so server
requires all resources, although it doesn't use them directly.

2009/11/23 Skillet :
> This seems like a stupid question but what exactly does a dedicated server
> require in terms of content?  I've noticed a few released mods that include
> everything from the client in their servers, but can VTFs and other things
> be excluded safely to reduce size?
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Dedicated Server Release Essentials

2009-11-22 Thread Pagefile SYS
I think there's some kind of resource integrity checking, so server
requires all resources, although it doesn't use them directly.

2009/11/23 Skillet :
> This seems like a stupid question but what exactly does a dedicated server
> require in terms of content?  I've noticed a few released mods that include
> everything from the client in their servers, but can VTFs and other things
> be excluded safely to reduce size?
>
> Thanks
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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