Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
Very nice :)

I installed perforce a while back and got a bit stuck, so hopefully
this will help.


On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There's a new document up that describes how to use Perforce to ease the
> process of integrating SDK changes into your codebase. Check it out
> here:
>
> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Control document

2005-02-25 Thread r00t 3:16
Nice on perforce I was working on this today for our mod.
Couple of questions though (yes I know :P )
I didn't see much mention for client side setup.
How do you go about setting up things on the client side?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Ben Davison" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 25, 2005 2:04 PM
Subject: Re: [hlcoders] Source Control document

Very nice :)
I installed perforce a while back and got a bit stuck, so hopefully
this will help.
On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There's a new document up that describes how to use Perforce to ease the
process of integrating SDK changes into your codebase. Check it out
here:
http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


--
- Ben Davison
- http://www.shadow-phoenix.com
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
I have an error were I add the ValveSDKCode using the command line it
will add most of the files then it will start spewing out this error.

Perforce Client Error:
Connect To server failed check $p4port
Connect :1666 : WSAEADDRINUSE

Weird, it adds alot of files then spams that error.

On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> Nice on perforce I was working on this today for our mod.
>
> Couple of questions though (yes I know :P )
>
> I didn't see much mention for client side setup.
> How do you go about setting up things on the client side?
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: "Ben Davison" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 25, 2005 2:04 PM
> Subject: Re: [hlcoders] Source Control document
>
> > Very nice :)
> >
> > I installed perforce a while back and got a bit stuck, so hopefully
> > this will help.
> >
> >
> > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > <[EMAIL PROTECTED]> wrote:
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> There's a new document up that describes how to use Perforce to ease the
> >> process of integrating SDK changes into your codebase. Check it out
> >> here:
> >>
> >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html
> >>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Source Control document

2005-02-25 Thread Mike Dussault
Haven't seen that one before. It looks like either your sockets are not
getting released by Perforce correctly, or it doesn't know which IP
address to use to connect to your server.

You could try setting the p4port environment variable to localhost:1666
or [your ip address]:1666 and see if that fixes it. Also try searching
their tech notes: http://www.perforce.com/perforce/technotes.html

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Friday, February 25, 2005 12:22 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document

I have an error were I add the ValveSDKCode using the command line it
will add most of the files then it will start spewing out this error.

Perforce Client Error:
Connect To server failed check $p4port
Connect :1666 : WSAEADDRINUSE

Weird, it adds alot of files then spams that error.

On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
wrote:
> Nice on perforce I was working on this today for our mod.
>
> Couple of questions though (yes I know :P )
>
> I didn't see much mention for client side setup.
> How do you go about setting up things on the client side?
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: "Ben Davison" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 25, 2005 2:04 PM
> Subject: Re: [hlcoders] Source Control document
>
> > Very nice :)
> >
> > I installed perforce a while back and got a bit stuck, so hopefully
> > this will help.
> >
> >
> > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > <[EMAIL PROTECTED]> wrote:
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ] There's a new
> >> document up that describes how to use Perforce to ease the process
> >> of integrating SDK changes into your codebase. Check it out
> >> here:
> >>
> >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.ht
> >> ml
> >>
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Source Control document

2005-02-25 Thread Mike Dussault
If you're setting up a separate client to connect to the perforce
server, then you need to:

1. In Settings->Options, under p4 port, give it the IP of the machine
that the perforce server is on.
2. Create a new clientspec by going ClientSpec->New, then give it any
name. In the next dialog, under View, enter:

 //depot/LocalModCode/... //[whatever name you want]/...

example: //depot/LocalModCode/... //BobsMachine/...

Then you can sync and work using the clientspec you just created (and
you'll be working in the //depot/LocalModCode codeline).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Friday, February 25, 2005 11:53 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document

Nice on perforce I was working on this today for our mod.

Couple of questions though (yes I know :P )

I didn't see much mention for client side setup.
How do you go about setting up things on the client side?

r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Ben Davison" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 25, 2005 2:04 PM
Subject: Re: [hlcoders] Source Control document


> Very nice :)
>
> I installed perforce a while back and got a bit stuck, so hopefully
> this will help.
>
>
> On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> <[EMAIL PROTECTED]> wrote:
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ] There's a new
>> document up that describes how to use Perforce to ease the process of

>> integrating SDK changes into your codebase. Check it out
>> here:
>>
>> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html
>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
I'll try that.

It's weird because it adds about half the files then spams that error.


On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Haven't seen that one before. It looks like either your sockets are not
> getting released by Perforce correctly, or it doesn't know which IP
> address to use to connect to your server.
>
> You could try setting the p4port environment variable to localhost:1666
> or [your ip address]:1666 and see if that fixes it. Also try searching
> their tech notes: http://www.perforce.com/perforce/technotes.html
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Friday, February 25, 2005 12:22 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
>
> I have an error were I add the ValveSDKCode using the command line it
> will add most of the files then it will start spewing out this error.
>
> Perforce Client Error:
> Connect To server failed check $p4port
> Connect :1666 : WSAEADDRINUSE
>
> Weird, it adds alot of files then spams that error.
>
> On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> wrote:
> > Nice on perforce I was working on this today for our mod.
> >
> > Couple of questions though (yes I know :P )
> >
> > I didn't see much mention for client side setup.
> > How do you go about setting up things on the client side?
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> > - Original Message -
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 25, 2005 2:04 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Very nice :)
> > >
> > > I installed perforce a while back and got a bit stuck, so hopefully
> > > this will help.
> > >
> > >
> > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > > <[EMAIL PROTECTED]> wrote:
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ] There's a new
> > >> document up that describes how to use Perforce to ease the process
> > >> of integrating SDK changes into your codebase. Check it out
> > >> here:
> > >>
> > >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.ht
> > >> ml
> > >>
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Ben Davison
> > > - http://www.shadow-phoenix.com
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



RE: [hlcoders] Source Control document

2005-02-25 Thread Mike Dussault
Maybe it's because it's doing a p4.exe for each file. Try this, and
it'll only run p4.exe for each directory:

for /D /R %i in (*.*) do @p4 add "%i\*.*"


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Friday, February 25, 2005 2:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document

I'll try that.

It's weird because it adds about half the files then spams that error.


On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Haven't seen that one before. It looks like either your sockets are
> not getting released by Perforce correctly, or it doesn't know which
> IP address to use to connect to your server.
>
> You could try setting the p4port environment variable to
> localhost:1666 or [your ip address]:1666 and see if that fixes it.
> Also try searching their tech notes:
> http://www.perforce.com/perforce/technotes.html
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Davison
> Sent: Friday, February 25, 2005 12:22 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
>
> I have an error were I add the ValveSDKCode using the command line it
> will add most of the files then it will start spewing out this error.
>
> Perforce Client Error:
> Connect To server failed check $p4port Connect :1666 : WSAEADDRINUSE
>
> Weird, it adds alot of files then spams that error.
>
> On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> wrote:
> > Nice on perforce I was working on this today for our mod.
> >
> > Couple of questions though (yes I know :P )
> >
> > I didn't see much mention for client side setup.
> > How do you go about setting up things on the client side?
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> > - Original Message -
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 25, 2005 2:04 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Very nice :)
> > >
> > > I installed perforce a while back and got a bit stuck, so
> > > hopefully this will help.
> > >
> > >
> > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > > <[EMAIL PROTECTED]> wrote:
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ] There's a new
> > >> document up that describes how to use Perforce to ease the
> > >> process of integrating SDK changes into your codebase. Check it
> > >> out
> > >> here:
> > >>
> > >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.
> > >> ht
> > >> ml
> > >>
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Ben Davison
> > > - http://www.shadow-phoenix.com
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Ben Davison
- http://www.shadow-phoenix.com

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] in
them, use -f to force add.

I'm gonna try force adding them


On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Maybe it's because it's doing a p4.exe for each file. Try this, and
> it'll only run p4.exe for each directory:
>
> for /D /R %i in (*.*) do @p4 add "%i\*.*"
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Friday, February 25, 2005 2:34 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
>
> I'll try that.
>
> It's weird because it adds about half the files then spams that error.
>
> On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
> <[EMAIL PROTECTED]> wrote:
> > Haven't seen that one before. It looks like either your sockets are
> > not getting released by Perforce correctly, or it doesn't know which
> > IP address to use to connect to your server.
> >
> > You could try setting the p4port environment variable to
> > localhost:1666 or [your ip address]:1666 and see if that fixes it.
> > Also try searching their tech notes:
> > http://www.perforce.com/perforce/technotes.html
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> > Davison
> > Sent: Friday, February 25, 2005 12:22 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source Control document
> >
> > I have an error were I add the ValveSDKCode using the command line it
> > will add most of the files then it will start spewing out this error.
> >
> > Perforce Client Error:
> > Connect To server failed check $p4port Connect :1666 : WSAEADDRINUSE
> >
> > Weird, it adds alot of files then spams that error.
> >
> > On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> > wrote:
> > > Nice on perforce I was working on this today for our mod.
> > >
> > > Couple of questions though (yes I know :P )
> > >
> > > I didn't see much mention for client side setup.
> > > How do you go about setting up things on the client side?
> > >
> > > r00t 3:16
> > > CQC Gaming
> > > www.cqc-gaming.com
> > > - Original Message -
> > > From: "Ben Davison" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Friday, February 25, 2005 2:04 PM
> > > Subject: Re: [hlcoders] Source Control document
> > >
> > > > Very nice :)
> > > >
> > > > I installed perforce a while back and got a bit stuck, so
> > > > hopefully this will help.
> > > >
> > > >
> > > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > > > <[EMAIL PROTECTED]> wrote:
> > > >> This is a multi-part message in MIME format.
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ] There's a new
> > > >> document up that describes how to use Perforce to ease the
> > > >> process of integrating SDK changes into your codebase. Check it
> > > >> out
> > > >> here:
> > > >>
> > > >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.
> > > >> ht
> > > >> ml
> > > >>
> > > >> --
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >>
> > > >>
> > > >
> > > >
> > > > --
> > > > - Ben Davison
> > > > - http://www.shadow-phoenix.com
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > --

Re: [hlcoders] Source Control document

2005-02-25 Thread r00t 3:16
Well i got everything working but the license thing has me a little stumped
keeps coming with exceeded license and I am the only user using the
software?
I would image the steps that valve provided are for the server side?
Is there any help setting up client side? Or possibly a few tips :P
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Ben Davison" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 25, 2005 6:10 PM
Subject: Re: [hlcoders] Source Control document

Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] in
them, use -f to force add.
I'm gonna try force adding them
On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
Maybe it's because it's doing a p4.exe for each file. Try this, and
it'll only run p4.exe for each directory:
for /D /R %i in (*.*) do @p4 add "%i\*.*"
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Friday, February 25, 2005 2:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document
I'll try that.
It's weird because it adds about half the files then spams that error.
On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Haven't seen that one before. It looks like either your sockets are
> not getting released by Perforce correctly, or it doesn't know which
> IP address to use to connect to your server.
>
> You could try setting the p4port environment variable to
> localhost:1666 or [your ip address]:1666 and see if that fixes it.
> Also try searching their tech notes:
> http://www.perforce.com/perforce/technotes.html
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Davison
> Sent: Friday, February 25, 2005 12:22 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
>
> I have an error were I add the ValveSDKCode using the command line it
> will add most of the files then it will start spewing out this error.
>
> Perforce Client Error:
> Connect To server failed check $p4port Connect :1666 : WSAEADDRINUSE
>
> Weird, it adds alot of files then spams that error.
>
> On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16 <[EMAIL PROTECTED]>
> wrote:
> > Nice on perforce I was working on this today for our mod.
> >
> > Couple of questions though (yes I know :P )
> >
> > I didn't see much mention for client side setup.
> > How do you go about setting up things on the client side?
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> > - Original Message -
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 25, 2005 2:04 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Very nice :)
> > >
> > > I installed perforce a while back and got a bit stuck, so
> > > hopefully this will help.
> > >
> > >
> > > On Fri, 25 Feb 2005 10:53:12 -0800, Mike Dussault
> > > <[EMAIL PROTECTED]> wrote:
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ] There's a new
> > >> document up that describes how to use Perforce to ease the
> > >> process of integrating SDK changes into your codebase. Check it
> > >> out
> > >> here:
> > >>
> > >> http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.
> > >> ht
> > >> ml
> > >>
> > >> --
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >
> > >
> > > --
> > > - Ben Davison
> > > - http://www.shadow-phoenix.com
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.

RE: [hlcoders] Source Control document

2005-02-25 Thread Mike Dussault
Try emailing Perforce tech support. You should be allowed 2 users and
any number of clientspecs, so I don't know why you'd be getting license
spam.

The source control doc tells how to setup both the client and the server
on a machine. If you want to setup a separate client-only machine, I
sent info on that few emails back:

"
If you're setting up a separate client to connect to the perforce
server, then you need to:

1. In Settings->Options, under p4 port, give it the IP of the machine
that the perforce server is on.
2. Create a new clientspec by going ClientSpec->New, then give it any
name. In the next dialog, under View, enter:

 //depot/LocalModCode/... //[whatever name you want]/...

example: //depot/LocalModCode/... //BobsMachine/...

Then you can sync and work using the clientspec you just created (and
you'll be working in the //depot/LocalModCode codeline).
"

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Friday, February 25, 2005 4:20 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document

Well i got everything working but the license thing has me a little
stumped keeps coming with exceeded license and I am the only user using
the software?

I would image the steps that valve provided are for the server side?
Is there any help setting up client side? Or possibly a few tips :P

r00t 3:16
CQC Gaming
www.cqc-gaming.com


- Original Message -
From: "Ben Davison" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 25, 2005 6:10 PM
Subject: Re: [hlcoders] Source Control document


> Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] in
> them, use -f to force add.
>
> I'm gonna try force adding them
>
>
> On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
> <[EMAIL PROTECTED]> wrote:
>> Maybe it's because it's doing a p4.exe for each file. Try this, and
>> it'll only run p4.exe for each directory:
>>
>> for /D /R %i in (*.*) do @p4 add "%i\*.*"
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>> Davison
>> Sent: Friday, February 25, 2005 2:34 PM
>> To: hlcoders@list.valvesoftware.com
>> Subject: Re: [hlcoders] Source Control document
>>
>> I'll try that.
>>
>> It's weird because it adds about half the files then spams that
error.
>>
>> On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
>> <[EMAIL PROTECTED]> wrote:
>> > Haven't seen that one before. It looks like either your sockets are

>> > not getting released by Perforce correctly, or it doesn't know
>> > which IP address to use to connect to your server.
>> >
>> > You could try setting the p4port environment variable to
>> > localhost:1666 or [your ip address]:1666 and see if that fixes it.
>> > Also try searching their tech notes:
>> > http://www.perforce.com/perforce/technotes.html
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
>> > Davison
>> > Sent: Friday, February 25, 2005 12:22 PM
>> > To: hlcoders@list.valvesoftware.com
>> > Subject: Re: [hlcoders] Source Control document
>> >
>> > I have an error were I add the ValveSDKCode using the command line
>> > it will add most of the files then it will start spewing out this
error.
>> >
>> > Perforce Client Error:
>> > Connect To server failed check $p4port Connect :1666 :
>> > WSAEADDRINUSE
>> >
>> > Weird, it adds alot of files then spams that error.
>> >
>> > On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16
>> > <[EMAIL PROTECTED]>
>> > wrote:
>> > > Nice on perforce I was working on this today for our mod.
>> > >
>> > > Couple of questions though (yes I know :P )
>> > >
>> > > I didn't see much mention for client side setup.
>> > > How do you go about setting up things on the client side?
>> > >
>> > > r00t 3:16
>> > > CQC Gaming
>> > > www.cqc-gaming.com
>> > > - Original Message -
>> > > From: "Ben Davison" <[EMAIL PROTECTED]>
>> > > To: 
>> > > Sent: Friday, February 25, 2005 2:04 PM
>> > > Subject: Re: [hlcoders] Source Control document
>> > >
>> > > > Very nice :)
>> > > >
>> > > > I installed perforce a while back and got a bit stuck, so
>> > > > hopefully t

Re: [hlcoders] Source Control document

2005-02-27 Thread Ben Davison
Mike I think I know why it gives me that error message. It's because
it's an 800 meg directory, do you know any programs that will get rid
of the IDE helper files that intellisense uses? And all the other
random junk? So I just get a clean 30MB  directory?


On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Try emailing Perforce tech support. You should be allowed 2 users and
> any number of clientspecs, so I don't know why you'd be getting license
> spam.
> 
> The source control doc tells how to setup both the client and the server
> on a machine. If you want to setup a separate client-only machine, I
> sent info on that few emails back:
> 
> "
> If you're setting up a separate client to connect to the perforce
> server, then you need to:
> 
> 1. In Settings->Options, under p4 port, give it the IP of the machine
> that the perforce server is on.
> 2. Create a new clientspec by going ClientSpec->New, then give it any
> name. In the next dialog, under View, enter:
> 
>  //depot/LocalModCode/... //[whatever name you want]/...
> 
> example: //depot/LocalModCode/... //BobsMachine/...
> 
> Then you can sync and work using the clientspec you just created (and
> you'll be working in the //depot/LocalModCode codeline).
> "
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
> Sent: Friday, February 25, 2005 4:20 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
> 
> Well i got everything working but the license thing has me a little
> stumped keeps coming with exceeded license and I am the only user using
> the software?
> 
> I would image the steps that valve provided are for the server side?
> Is there any help setting up client side? Or possibly a few tips :P
> 
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> 
> - Original Message -
> From: "Ben Davison" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 25, 2005 6:10 PM
> Subject: Re: [hlcoders] Source Control document
> 
> > Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] 
> > in
> > them, use -f to force add.
> >
> > I'm gonna try force adding them
> >
> >
> > On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
> > <[EMAIL PROTECTED]> wrote:
> >> Maybe it's because it's doing a p4.exe for each file. Try this, and
> >> it'll only run p4.exe for each directory:
> >>
> >> for /D /R %i in (*.*) do @p4 add "%i\*.*"
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> >> Davison
> >> Sent: Friday, February 25, 2005 2:34 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Source Control document
> >>
> >> I'll try that.
> >>
> >> It's weird because it adds about half the files then spams that
> error.
> >>
> >> On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
> >> <[EMAIL PROTECTED]> wrote:
> >> > Haven't seen that one before. It looks like either your sockets are
> 
> >> > not getting released by Perforce correctly, or it doesn't know
> >> > which IP address to use to connect to your server.
> >> >
> >> > You could try setting the p4port environment variable to
> >> > localhost:1666 or [your ip address]:1666 and see if that fixes it.
> >> > Also try searching their tech notes:
> >> > http://www.perforce.com/perforce/technotes.html
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> >> > Davison
> >> > Sent: Friday, February 25, 2005 12:22 PM
> >> > To: hlcoders@list.valvesoftware.com
> >> > Subject: Re: [hlcoders] Source Control document
> >> >
> >> > I have an error were I add the ValveSDKCode using the command line
> >> > it will add most of the files then it will start spewing out this
> error.
> >> >
> >> > Perforce Client Error:
> >> > Connect To server failed check $p4port Connect :1666 :
> >> > WSAEADDRINUSE
> >> >
> >> > Weird, it adds alot of files then spams that error.
> >> >
> >> > On Fri, 25 Feb 2005 14:52:42 -0500, r00t 3:16
> >> > <[EMAIL PROTECTED]>
> >> > wrote

Re: [hlcoders] Source Control document

2005-02-27 Thread Ben Davison
Well for some reason it adds code from a clean create mod selection,
but it won't add the code from my project even when I stripped
everything down to the essentials.

It only adds client_dll then spams that error message.


On Sun, 27 Feb 2005 21:51:01 +, Ben Davison
<[EMAIL PROTECTED]> wrote:
> Mike I think I know why it gives me that error message. It's because
> it's an 800 meg directory, do you know any programs that will get rid
> of the IDE helper files that intellisense uses? And all the other
> random junk? So I just get a clean 30MB  directory?
> 
> On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault
> <[EMAIL PROTECTED]> wrote:
> > Try emailing Perforce tech support. You should be allowed 2 users and
> > any number of clientspecs, so I don't know why you'd be getting license
> > spam.
> >
> > The source control doc tells how to setup both the client and the server
> > on a machine. If you want to setup a separate client-only machine, I
> > sent info on that few emails back:
> >
> > "
> > If you're setting up a separate client to connect to the perforce
> > server, then you need to:
> >
> > 1. In Settings->Options, under p4 port, give it the IP of the machine
> > that the perforce server is on.
> > 2. Create a new clientspec by going ClientSpec->New, then give it any
> > name. In the next dialog, under View, enter:
> >
> >  //depot/LocalModCode/... //[whatever name you want]/...
> >
> > example: //depot/LocalModCode/... //BobsMachine/...
> >
> > Then you can sync and work using the clientspec you just created (and
> > you'll be working in the //depot/LocalModCode codeline).
> > "
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
> > Sent: Friday, February 25, 2005 4:20 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source Control document
> >
> > Well i got everything working but the license thing has me a little
> > stumped keeps coming with exceeded license and I am the only user using
> > the software?
> >
> > I would image the steps that valve provided are for the server side?
> > Is there any help setting up client side? Or possibly a few tips :P
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> >
> > - Original Message -
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 25, 2005 6:10 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Gives me the error, Cannont add filenames with wildcards [EMAIL 
> > > PROTECTED] in
> > > them, use -f to force add.
> > >
> > > I'm gonna try force adding them
> > >
> > >
> > > On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
> > > <[EMAIL PROTECTED]> wrote:
> > >> Maybe it's because it's doing a p4.exe for each file. Try this, and
> > >> it'll only run p4.exe for each directory:
> > >>
> > >> for /D /R %i in (*.*) do @p4 add "%i\*.*"
> > >>
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> > >> Davison
> > >> Sent: Friday, February 25, 2005 2:34 PM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] Source Control document
> > >>
> > >> I'll try that.
> > >>
> > >> It's weird because it adds about half the files then spams that
> > error.
> > >>
> > >> On Fri, 25 Feb 2005 14:27:43 -0800, Mike Dussault
> > >> <[EMAIL PROTECTED]> wrote:
> > >> > Haven't seen that one before. It looks like either your sockets are
> >
> > >> > not getting released by Perforce correctly, or it doesn't know
> > >> > which IP address to use to connect to your server.
> > >> >
> > >> > You could try setting the p4port environment variable to
> > >> > localhost:1666 or [your ip address]:1666 and see if that fixes it.
> > >> > Also try searching their tech notes:
> > >> > http://www.perforce.com/perforce/technotes.html
> > >> >
> > >> > -Original Message-
> > >> > From: [EMAIL PROTECTED]
> > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> > >> > Davison
>

RE: [hlcoders] Source Control document

2005-02-27 Thread Mike Dussault
A few things to check:

- What's the path to the source code in your previously-existing project
(and am I reading what you wrote correctly - you said it was 800 megs?)

- What's the path to the new code?
- Is there anything on the Perforce site about this error?
- Have you emailed Perforce support?

Try breaking down the add command into one for each file type, so you
can make sure you're not adding compiler-generated files like .obj or
.pch files:

for /R %i in (*.cpp) do @p4 add "%i"
for /R %i in (*.h) do @p4 add "%i"
for /R %i in (*.vcproj) do @p4 add "%i"
for /R %i in (*.lib) do @p4 add "%i"


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Sunday, February 27, 2005 3:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document

Well for some reason it adds code from a clean create mod selection, but
it won't add the code from my project even when I stripped everything
down to the essentials.

It only adds client_dll then spams that error message.


On Sun, 27 Feb 2005 21:51:01 +, Ben Davison
<[EMAIL PROTECTED]> wrote:
> Mike I think I know why it gives me that error message. It's because 
> it's an 800 meg directory, do you know any programs that will get rid 
> of the IDE helper files that intellisense uses? And all the other 
> random junk? So I just get a clean 30MB  directory?
> 
> On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault 
> <[EMAIL PROTECTED]> wrote:
> > Try emailing Perforce tech support. You should be allowed 2 users 
> > and any number of clientspecs, so I don't know why you'd be getting 
> > license spam.
> >
> > The source control doc tells how to setup both the client and the 
> > server on a machine. If you want to setup a separate client-only 
> > machine, I sent info on that few emails back:
> >
> > "
> > If you're setting up a separate client to connect to the perforce 
> > server, then you need to:
> >
> > 1. In Settings->Options, under p4 port, give it the IP of the 
> > machine that the perforce server is on.
> > 2. Create a new clientspec by going ClientSpec->New, then give it 
> > any name. In the next dialog, under View, enter:
> >
> >  //depot/LocalModCode/... //[whatever name you want]/...
> >
> > example: //depot/LocalModCode/... //BobsMachine/...
> >
> > Then you can sync and work using the clientspec you just created 
> > (and you'll be working in the //depot/LocalModCode codeline).
> > "
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of r00t 
> > 3:16
> > Sent: Friday, February 25, 2005 4:20 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Source Control document
> >
> > Well i got everything working but the license thing has me a little 
> > stumped keeps coming with exceeded license and I am the only user 
> > using the software?
> >
> > I would image the steps that valve provided are for the server side?
> > Is there any help setting up client side? Or possibly a few tips :P
> >
> > r00t 3:16
> > CQC Gaming
> > www.cqc-gaming.com
> >
> > - Original Message -
> > From: "Ben Davison" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, February 25, 2005 6:10 PM
> > Subject: Re: [hlcoders] Source Control document
> >
> > > Gives me the error, Cannont add filenames with wildcards [EMAIL 
> > > PROTECTED] in

> > > them, use -f to force add.
> > >
> > > I'm gonna try force adding them
> > >
> > >
> > > On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault 
> > > <[EMAIL PROTECTED]> wrote:
> > >> Maybe it's because it's doing a p4.exe for each file. Try this, 
> > >> and it'll only run p4.exe for each directory:
> > >>
> > >> for /D /R %i in (*.*) do @p4 add "%i\*.*"
> > >>
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Ben 
> > >> Davison
> > >> Sent: Friday, February 25, 2005 2:34 PM
> > >> To: hlcoders@list.valvesoftware.com
> > >> Subject: Re: [hlcoders] Source Control document
> > >>
> > >> I'll try that.
> > >>
> > >> It's weird because it adds about half the files then spams that
> > error.
> > >>
> > >> On Fri, 25

Re: [hlcoders] Source Control document

2005-02-27 Thread r00t 3:16
I like perforce but the license thing for 2 people is kind of a pain. I 
guess it uses more then 1 connection to get files and such.
I am now currenlty using subversion and http://tortoisesvn.tigris.org/

Took me a little to figure it out but it is kind of simple...
If anyone needs help setting this up email me.
Been using it for 2 days now and works good, and the cvs server is remote 
and it seems to be quite quick on commits / updates etc.


r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message - 
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, February 27, 2005 11:23 PM
Subject: RE: [hlcoders] Source Control document

A few things to check:
- What's the path to the source code in your previously-existing project
(and am I reading what you wrote correctly - you said it was 800 megs?)
- What's the path to the new code?
- Is there anything on the Perforce site about this error?
- Have you emailed Perforce support?
Try breaking down the add command into one for each file type, so you
can make sure you're not adding compiler-generated files like .obj or
.pch files:
for /R %i in (*.cpp) do @p4 add "%i"
for /R %i in (*.h) do @p4 add "%i"
for /R %i in (*.vcproj) do @p4 add "%i"
for /R %i in (*.lib) do @p4 add "%i"
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Sunday, February 27, 2005 3:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document
Well for some reason it adds code from a clean create mod selection, but
it won't add the code from my project even when I stripped everything
down to the essentials.
It only adds client_dll then spams that error message.
On Sun, 27 Feb 2005 21:51:01 +, Ben Davison
<[EMAIL PROTECTED]> wrote:
Mike I think I know why it gives me that error message. It's because
it's an 800 meg directory, do you know any programs that will get rid
of the IDE helper files that intellisense uses? And all the other
random junk? So I just get a clean 30MB  directory?
On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault
<[EMAIL PROTECTED]> wrote:
> Try emailing Perforce tech support. You should be allowed 2 users
> and any number of clientspecs, so I don't know why you'd be getting
> license spam.
>
> The source control doc tells how to setup both the client and the
> server on a machine. If you want to setup a separate client-only
> machine, I sent info on that few emails back:
>
> "
> If you're setting up a separate client to connect to the perforce
> server, then you need to:
>
> 1. In Settings->Options, under p4 port, give it the IP of the
> machine that the perforce server is on.
> 2. Create a new clientspec by going ClientSpec->New, then give it
> any name. In the next dialog, under View, enter:
>
>  //depot/LocalModCode/... //[whatever name you want]/...
>
> example: //depot/LocalModCode/... //BobsMachine/...
>
> Then you can sync and work using the clientspec you just created
> (and you'll be working in the //depot/LocalModCode codeline).
> "
>
> -Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of r00t
> 3:16
> Sent: Friday, February 25, 2005 4:20 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
>
> Well i got everything working but the license thing has me a little
> stumped keeps coming with exceeded license and I am the only user
> using the software?
>
> I would image the steps that valve provided are for the server side?
> Is there any help setting up client side? Or possibly a few tips :P
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
>
> - Original Message -
> From: "Ben Davison" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, February 25, 2005 6:10 PM
> Subject: Re: [hlcoders] Source Control document
>
> > Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] 
in

> > them, use -f to force add.
> >
> > I'm gonna try force adding them
> >
> >
> > On Fri, 25 Feb 2005 14:48:07 -0800, Mike Dussault
> > <[EMAIL PROTECTED]> wrote:
> >> Maybe it's because it's doing a p4.exe for each file. Try this,
> >> and it'll only run p4.exe for each directory:
> >>
> >> for /D /R %i in (*.*) do @p4 add "%i\*.*"
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> >> Davison
> >> Sent: Friday, February 25, 2005 2:34 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Source Control document

Re: [hlcoders] Source Control document

2005-02-28 Thread Ben Davison
http://img54.exs.cx/img54/9443/src2ao.jpg

I am going to try and breaking the files down like you suggested.


On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> I like perforce but the license thing for 2 people is kind of a pain. I
> guess it uses more then 1 connection to get files and such.
> I am now currenlty using subversion and http://tortoisesvn.tigris.org/
> 
> Took me a little to figure it out but it is kind of simple...
> 
> If anyone needs help setting this up email me.
> Been using it for 2 days now and works good, and the cvs server is remote
> and it seems to be quite quick on commits / updates etc.
> 
> 
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com
> - Original Message -
> From: "Mike Dussault" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, February 27, 2005 11:23 PM
> Subject: RE: [hlcoders] Source Control document
> 
> A few things to check:
> 
> - What's the path to the source code in your previously-existing project
> (and am I reading what you wrote correctly - you said it was 800 megs?)
> 
> - What's the path to the new code?
> - Is there anything on the Perforce site about this error?
> - Have you emailed Perforce support?
> 
> Try breaking down the add command into one for each file type, so you
> can make sure you're not adding compiler-generated files like .obj or
> .pch files:
> 
> for /R %i in (*.cpp) do @p4 add "%i"
> for /R %i in (*.h) do @p4 add "%i"
> for /R %i in (*.vcproj) do @p4 add "%i"
> for /R %i in (*.lib) do @p4 add "%i"
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
> Sent: Sunday, February 27, 2005 3:14 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source Control document
> 
> Well for some reason it adds code from a clean create mod selection, but
> it won't add the code from my project even when I stripped everything
> down to the essentials.
> 
> It only adds client_dll then spams that error message.
> 
> On Sun, 27 Feb 2005 21:51:01 +, Ben Davison
> <[EMAIL PROTECTED]> wrote:
> > Mike I think I know why it gives me that error message. It's because
> > it's an 800 meg directory, do you know any programs that will get rid
> > of the IDE helper files that intellisense uses? And all the other
> > random junk? So I just get a clean 30MB  directory?
> >
> > On Fri, 25 Feb 2005 16:53:20 -0800, Mike Dussault
> > <[EMAIL PROTECTED]> wrote:
> > > Try emailing Perforce tech support. You should be allowed 2 users
> > > and any number of clientspecs, so I don't know why you'd be getting
> > > license spam.
> > >
> > > The source control doc tells how to setup both the client and the
> > > server on a machine. If you want to setup a separate client-only
> > > machine, I sent info on that few emails back:
> > >
> > > "
> > > If you're setting up a separate client to connect to the perforce
> > > server, then you need to:
> > >
> > > 1. In Settings->Options, under p4 port, give it the IP of the
> > > machine that the perforce server is on.
> > > 2. Create a new clientspec by going ClientSpec->New, then give it
> > > any name. In the next dialog, under View, enter:
> > >
> > >  //depot/LocalModCode/... //[whatever name you want]/...
> > >
> > > example: //depot/LocalModCode/... //BobsMachine/...
> > >
> > > Then you can sync and work using the clientspec you just created
> > > (and you'll be working in the //depot/LocalModCode codeline).
> > > "
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of r00t
> > > 3:16
> > > Sent: Friday, February 25, 2005 4:20 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Source Control document
> > >
> > > Well i got everything working but the license thing has me a little
> > > stumped keeps coming with exceeded license and I am the only user
> > > using the software?
> > >
> > > I would image the steps that valve provided are for the server side?
> > > Is there any help setting up client side? Or possibly a few tips :P
> > >
> > > r00t 3:16
> > > CQC Gaming
> > > www.cqc-gaming.com
> > >
> > > - Original Message -
> > > From: "Ben Davison" <[EMAIL PROTECTED]>
> > >

Re: [hlcoders] Source Control document

2005-02-28 Thread tei
Here its a tool to delete binary intermediate crap:
http://www.lost.co.nz/main/software/misc/mfcclean.html

Ben Davison wrote:
http://img54.exs.cx/img54/9443/src2ao.jpg
I am going to try and breaking the files down like you suggested.
On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote:
I like perforce but the license thing for 2 people is kind of a pain. I
guess it uses more then 1 connection to get files and such.
I am now currenlty using subversion and http://tortoisesvn.tigris.org/
Took me a little to figure it out but it is kind of simple...
If anyone needs help setting this up email me.
Been using it for 2 days now and works good, and the cvs server is remote
and it seems to be quite quick on commits / updates etc.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: "Mike Dussault" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, February 27, 2005 11:23 PM
Subject: RE: [hlcoders] Source Control document
A few things to check:
- What's the path to the source code in your previously-existing project
(and am I reading what you wrote correctly - you said it was 800 megs?)
- What's the path to the new code?
- Is there anything on the Perforce site about this error?
- Have you emailed Perforce support?
Try breaking down the add command into one for each file type, so you
can make sure you're not adding compiler-generated files like .obj or
.pch files:
for /R %i in (*.cpp) do @p4 add "%i"
for /R %i in (*.h) do @p4 add "%i"
for /R %i in (*.vcproj) do @p4 add "%i"
for /R %i in (*.lib) do @p4 add "%i"
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders