Re: pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis


Yeah, that's the only problem..
I found some hops that are bad, but what can you do.
At least I somewhat know what the problem is now
though
Thanks,
Pno

--- Tom [EMAIL PROTECTED] wrote:

 Do a tracert and check which hops are bad! A few got
 infected(nimda) and
 produced bad latency. I know of 2-3 qwest hops and
 2-3 alter.net were bad
 and slowed people on my server down.

 You have to wait for them to fix their hops.
 - Original Message -
 From: Joshua Davis [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 3:20 PM
 Subject: pings went from good to not good w/ no
 solution


 
  I am running a CS server with 1108a ..
  DSL 384K/s up and down.
  My clan members with cable would normally get
 pings of
  40-80.  I got the code red virus on the server,
 got
  rid of it, and everything was back to normal.  One
 day
  About 2-3 weeks ago I decided to look for the Half
  life update (Sierra Utilities).  This was about 5
 days
  before 1.3 came out.  It found an update for HL
 from
  1106 to 1107.  I installed that.  I don't know if
 that
  was why, but ever since then all my clan mates
 have
  pings above 100 w/lag.  I contacted my ISP they
 ran
  tests and tweeked everything.  I don't think it's
 me,
  because I get players from Canada and NY
 connecting
  with pings around 60. (I'm in Va, USA)  My clan
 mates
  live a few miles from me.  I would like to blame
 the
  problem on their ISP and the networking/routes.
  Anyone know what might be the problem?  I have
 full
  antivirus that I update daily, and I have
 reinstalled
  HL and CS on the server.  I was about to re
 install
  all the software on the server, but my ISP said it
 was
  most likely a connection thing.
 
  Please help,
  Pno
  64.83.11.10:27016
 
 
  __
  Do You Yahoo!?
  Listen to your Yahoo! Mail messages from any
 phone.
  http://phone.yahoo.com
 
 




__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





RE: New Beta Counter-Strike Server and HLTV

2001-09-29 Thread Ken Kirchner



Since the beta upgrade I have had 2 crashes on my CS server (Prior to the
beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3).

It crashed once on Sep 27 and again on Sep 29 on maps de_dust and
cs_backalley respectively.

The last line of the logs for both crashes was:

Error NUM_FOR_EDICT: bad pointer


Anyone else seeing this behavior?  I can live with 2 crashes in 72 hours.
No problem with that at all. :-)

The occasional DoD crash still happens with no apparent reason listed in
the logs.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





Re: Where to find missing resources?

2001-09-29 Thread Jony Achmed


a lot of these files (but not all) are found in the pak file in the valve
(or other mod) folder (of half-life client) and can be extracted with wally
or something so your server can use it too. valve didn't include these files
in hlds cuz they thought it would be including too much of the retail
software and the single player map files...


From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Where to find missing resources?
Date: Sat, 29 Sep 2001 14:03:29 -0700
MIME-Version: 1.0
Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700
Received: from list.valvesoftware.com (listcaster.valvesoftware.com
[205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange
Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001
14:10:34 +0100
Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by
list.valvesoftware.comwith SMTP (Microsoft Exchange Internet Mail Service
Version 5.5.2650.21)id TZNSJPRG; Sat, 29 Sep 2001 14:08:29 +0100
Received: (qmail 15499 invoked by alias); 29 Sep 2001 21:05:37 -
Received: (qmail 15464 invoked by uid 0); 29 Sep 2001 21:05:35 -
Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook)
(63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35
-
From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700
Delivered-To: [EMAIL PROTECTED]@fixme
Message-ID: 002a01c1492a$30d67660$040a@ook
References: [EMAIL PROTECTED]
X-Priority: 3
X-MSMail-Priority: Normal
X-Mailer: Microsoft Outlook Express 6.00.2600.
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
Errors-To: [EMAIL PROTECTED]
Precedence: bulk
X-Loop: [EMAIL PROTECTED]


OK, it's a long list, probably 20K or so. These are the missing files. I
haven't thoroughly scrubbed the list, so there may be some weird looking
entries, I noticed some CS and TFC wads, but most of them are legit. They
are sorted by type.

models/backpack.mdl
models/flag.mdl
models/flame.mdl
models/hostage.mdl
models/r_armor.mdl
maps/bartok.rescastle_wars.res
maps/ccity2txt.txtcloser.res
maps/davroplex.resmaps/apo13now!.res
maps/drlfun01_xmasstory.resmaps/evilidol.res
maps/first_arena.resmaps\hldm3.res
maps/northpole8.resmaps/oh_mayan.res

and the list goes on but i dont wanna send a 20k email

- Original Message -
From: Jonathan A [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 1:09 PM
Subject: Re: Where to find missing resources?


 
  maby ppl can send you the missing files if you write a list of all the
  missing wads and stuff... half-life clients crash if they can't find the
wad
  file, so im guessing the server will crash too... if you create a dummy
wad
  file with the right name then the map will load but the missing textures
  will be replaced with white or something... most mappacks that have lots
of
  maps have missing wads, but that's probably cuz nobody plays that map
and
  nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
work...
  some maps also use wads from texture designers...
 
  From: [EMAIL PROTECTED]
  Reply-To: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: Where to find missing resources?
  
  
  I am in the process of cleaning up my map collection, and I just used
  resgen
  to scan all of my BSP files. I find that I have about 488 maps missing
  about
  800 resources files. I have 1,479 maps at this time. I can post a list
of
  maps and missing files if anyone really wants to see them.
  
  WTF??? What happened to them?
  
  More importantly, what happens if I run the map on my server and some
of
  these resource files are missing?
  
  Lastly, is there any real hope of finding any of these files? I don't
even
  know who made most of these maps, it would probably be quite difficult
to
  find the author, let alone contact them and see if they have the
missing
  resource files.
  Especially with so many maps missing resources.
  
  
 
 
  _
  Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp
 
 
 




_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





Re: Where to find missing resources?

2001-09-29 Thread Mad Ad


Ok, what you appear to have here is a mixture.  The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise.  Also theres some CS stuff and I dont know that
either but i see its different.

Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak
explorer) and check the pak0 in each mods root folder you have an instal for
and Im guessing thatll give you most of what your looking for.
By what I recognise you will be able to check off at least 85% of that stuff
as present, esp the majority of the gfx/env stuff, and the sounds, vox and
fvox stuff.

The shorter list will then be easier to track down specific items.  Maybe
you could post back then if your still in trouble finding some things.

Ad
[Mad Ad]



- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 10:03 PM
Subject: Re: Where to find missing resources?



 OK, it's a long list, probably 20K or so. These are the missing files. I
 haven't thoroughly scrubbed the list, so there may be some weird looking
 entries, I noticed some CS and TFC wads, but most of them are legit. They
 are sorted by type.

 models/backpack.mdl
 models/flag.mdl
 models/flame.mdl
 models/hostage.mdl
 models/r_armor.mdl
 maps/bartok.rescastle_wars.res
 maps/ccity2txt.txtcloser.res
 maps/davroplex.resmaps/apo13now!.res
 maps/drlfun01_xmasstory.resmaps/evilidol.res
 maps/first_arena.resmaps\hldm3.res
 maps/northpole8.resmaps/oh_mayan.res
 phl.wadOlvidada=Muerte.res
 sound\zombiecop\zo_idle3.wavmaps\hldm4.res
 sprites\nm_tree6.sprmaps\hldm5.res
 sprites/death_fire.spr
 sprites/sprites/enter1.spr
 sprites\ glow02.spr
 sprites\nmtree4.spr
 PHL.wadgfx/env/londonbk.tga
 gfx/env/alien10bk.tga
 gfx/env/alien10dn.tga
 gfx/env/alien10ft.tga
 gfx/env/alien10lf.tga
 gfx/env/alien10rt.tga
 gfx/env/alien10up.tga
 gfx/env/alien1bk.tga
 gfx/env/alien1dn.tga
 gfx/env/alien1ft.tga
 gfx/env/alien1lf.tga
 gfx/env/alien1rt.tga
 gfx/env/alien1up.tga
 gfx/env/alien2bk.tga
 gfx/env/alien2dn.tga
 gfx/env/alien2ft.tga
 gfx/env/alien2lf.tga
 gfx/env/alien2rt.tga
 gfx/env/alien2up.tga
 gfx/env/alien3bk.tga
 gfx/env/alien3dn.tga
 gfx/env/alien3ft.tga
 gfx/env/alien3lf.tga
 gfx/env/alien3rt.tga
 gfx/env/alien3up.tga
 gfx/env/arcnupdn.tga
 gfx/env/arcnupft.tga
 gfx/env/arcnuplf.tga
 gfx/env/arcnuprt.tga
 gfx/env/arcnupup.tga
 gfx/env/avantiBK.tga
 gfx/env/avantiDN.tga
 gfx/env/avantiFT.tga
 gfx/env/avantiLF.tga
 gfx/env/avantiRT.tga
 gfx/env/blackbk.tga
 gfx/env/blackdn.tga
 gfx/env/blackft.tga
 gfx/env/blacklf.tga
 gfx/env/blackrt.tga
 gfx/env/blackup.tga
 gfx/env/bluebk.tga
 gfx/env/bluedn.tga
 gfx/env/blueft.tga
 gfx/env/bluelf.tga
 gfx/env/bluert.tga
 gfx/env/blueup.tga
 gfx/env/canyonbk.tga
 gfx/env/canyondn.tga
 gfx/env/canyonft.tga
 gfx/env/canyonlf.tga
 gfx/env/canyonrt.tga
 gfx/env/canyonup.tga
 gfx/env/city1bk.tga
 gfx/env/city1dn.tga
 gfx/env/city1ft.tga
 gfx/env/city1lf.tga
 gfx/env/city1rt.tga
 gfx/env/city1up.tga
 gfx/env/citybk.tga
 gfx/env/citydn.tga
 gfx/env/cityft.tga
 gfx/env/citylf.tga
 gfx/env/cityrt.tga
 gfx/env/cityup.tga
 gfx/env/cl_citybk.tga
 gfx/env/cl_citybkbk.tga
 gfx/env/cl_citybkdn.tga
 gfx/env/cl_citybkft.tga
 gfx/env/cl_citybklf.tga
 gfx/env/cl_citybkrt.tga
 gfx/env/cl_citybkup.tga
 gfx/env/cl_citydn.tga
 gfx/env/cl_cityft.tga
 gfx/env/cl_citylf.tga
 gfx/env/cl_cityrt.tga
 gfx/env/cl_cityup.tga
 gfx/env/cl_desertbk.tga
 gfx/env/cl_desertdn.tga
 gfx/env/cl_desertft.tga
 gfx/env/cl_desertlf.tga
 gfx/env/cl_desertrt.tga
 gfx/env/cl_desertup.tga
 gfx/env/cl_nightbk.tga
 gfx/env/cl_nightdn.tga
 gfx/env/cl_nightft.tga
 gfx/env/cl_nightlf.tga
 gfx/env/cl_nightrt.tga
 gfx/env/cl_nightskybk.tga
 gfx/env/cl_nightskydn.tga
 gfx/env/cl_nightskyft.tga
 gfx/env/cl_nightskylf.tga
 gfx/env/cl_nightskyrt.tga
 gfx/env/cl_nightskyup.tga
 gfx/env/cl_nightup.tga
 gfx/env/cliffbk.tga
 gfx/env/cliffdn.tga
 gfx/env/cliffft.tga
 gfx/env/clifflf.tga
 gfx/env/cliffrt.tga
 gfx/env/cliffup.tga
 gfx/env/daybk.tga
 gfx/env/daydn.tga
 gfx/env/dayft.tga
 gfx/env/daylf.tga
 gfx/env/dayrt.tga
 gfx/env/dayup.tga
 gfx/env/deepwabk.tga
 gfx/env/deepwadn.tga
 gfx/env/deepwaft.tga
 gfx/env/deepwalf.tga
 gfx/env/deepwart.tga
 gfx/env/deepwaup.tga
 gfx/env/desert1bk.tga
 gfx/env/desert1dn.tga
 gfx/env/desert1ft.tga
 gfx/env/desert1lf.tga
 gfx/env/desert1rt.tga
 gfx/env/desert1up.tga
 gfx/env/desert2bk.tga
 gfx/env/desert2dn.tga
 gfx/env/desert2ft.tga
 gfx/env/desert2lf.tga
 gfx/env/desert2rt.tga
 gfx/env/desert2up.tga
 gfx/env/desertbk.tga
 gfx/env/desertbkbk.tga
 gfx/env/desertbkdn.tga
 gfx/env/desertbkft.tga
 gfx/env/desertbklf.tga
 gfx/env/desertbkrt.tga
 gfx/env/desertbkup.tga
 gfx/env/desertdn.tga
 gfx/env/desertft.tga
 gfx/env/desertlf.tga
 gfx/env/desertrt.tga
 gfx/env/desertup.tga
 gfx/env/dustbowlbk.tga
 gfx/env/dustbowldn.tga
 gfx/env/dustbowlft.tga
 gfx/env/dustbowllf.tga
 gfx/env/dustbowlrt.tga
 gfx/env/enchbk.tga
 gfx/env/enchdn.tga
 gfx/env/enchft.tga
 

Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Oooops,
forget about the last mail Joshua : )
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 12:17 AM
Subject: Re: pings went from good to not good w/ no solution



 Pno?
 - Original Message -
 From: Joshua Davis [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 5:58 PM
 Subject: Re: pings went from good to not good w/ no solution


 
  Yeah, that's the only problem..
  I found some hops that are bad, but what can you do.
  At least I somewhat know what the problem is now
  though
  Thanks,
  Pno
 
  --- Tom [EMAIL PROTECTED] wrote:
  
   Do a tracert and check which hops are bad! A few got
   infected(nimda) and
   produced bad latency. I know of 2-3 qwest hops and
   2-3 alter.net were bad
   and slowed people on my server down.
  
   You have to wait for them to fix their hops.
   - Original Message -
   From: Joshua Davis [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Saturday, September 29, 2001 3:20 PM
   Subject: pings went from good to not good w/ no
   solution
  
  
   
I am running a CS server with 1108a ..
DSL 384K/s up and down.
My clan members with cable would normally get
   pings of
40-80.  I got the code red virus on the server,
   got
rid of it, and everything was back to normal.  One
   day
About 2-3 weeks ago I decided to look for the Half
life update (Sierra Utilities).  This was about 5
   days
before 1.3 came out.  It found an update for HL
   from
1106 to 1107.  I installed that.  I don't know if
   that
was why, but ever since then all my clan mates
   have
pings above 100 w/lag.  I contacted my ISP they
   ran
tests and tweeked everything.  I don't think it's
   me,
because I get players from Canada and NY
   connecting
with pings around 60. (I'm in Va, USA)  My clan
   mates
live a few miles from me.  I would like to blame
   the
problem on their ISP and the networking/routes.
Anyone know what might be the problem?  I have
   full
antivirus that I update daily, and I have
   reinstalled
HL and CS on the server.  I was about to re
   install
all the software on the server, but my ISP said it
   was
most likely a connection thing.
   
Please help,
Pno
64.83.11.10:27016
   
   
__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any
   phone.
http://phone.yahoo.com
   
   
  
  
 
 
  __
  Do You Yahoo!?
  Listen to your Yahoo! Mail messages from any phone.
  http://phone.yahoo.com
 
 







unsubscribe hlds

2001-09-29 Thread Todd @ dotcalm : friendly computer solutions



Unsubscribe hlds QUIT

someone bann me from this list
i want out



Re: [OT] Colored Sprays and hl1108

2001-09-29 Thread Mike K



ok i signed up for 
this newsgroup/forum and ive been getting many many unwanted emails, if i wanna 
see something i will go to the message board... thus i am blocking everyones 
name that i get except for the one from admins

Mike aka 
Screwball

  - Original Message - 
  From: 
  K2 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 1:33 
  AM
  Subject: RE: [OT] Colored Sprays and 
  hl1108
  
  Please delete - just testing, sorry for the spam
  
-Original Message-From: Ryan McCullough 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 
2001 6:57 PMTo: [EMAIL PROTECTED]Subject: 
RE: [OT] Colored Sprays and hl1108
you're not helping eric :[

  -Original Message-From: Eric Hall 
  [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 4:30 
  PMTo: [EMAIL PROTECTED]Subject: RE: [OT] 
  Colored Sprays and hl1108
  No, it sprays the small yellow HL logo that usually means something 
  is wrong :\
  
  Eric (the Deacon remix)http://www.firekite.com 
  
  
-Original Message-From: Ryan McCullough 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 
28, 2001 6:05 PMTo: 
[EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays 
and hl1108
Yeah, I have a spray of the USMC logo that is 
black and gold. It works fine in the new patch. What happens when you 
spray? What does it spray? Does it spray the correct image just not in 
color?


-Original 
Message-From: Robert J Mitchell 
[mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 
3:59 PMTo: [EMAIL PROTECTED]Subject: RE: 
[OT] Colored Sprays and hl1108

  
  Still doesn’t 
  seem to work.
  Do any of you 
  use colored sprays, if so do they work in 
  1108?
  
  
  
  -
  Robert 
  J Mitchell
  [EMAIL PROTECTED]
  -
  
  
  -Original 
  Message-From: 
  Ryan 
  McCullough [mailto:[EMAIL PROTECTED]] 
  Sent: Friday, September 28, 
  2001 2:38 
  PMTo: 
  [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays 
  and hl1108
  
  
  Make sure 
  you have sv_allowupload set to 1.
  
-Original 
Message-From: 
Robert J Mitchell [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 
2001 
2:11 
PMTo: 
[EMAIL PROTECTED]Subject: [OT] Colored Sprays 
and hl1108
At the 
latest LAN party, many of us with colored sprays noticed they were 
no longer working.
Did valve 
change the way HL handles sprays? I noticed there’s a pldecal.wad in 
the logos dir.
I’d like to 
let players use colored sprays in our LAN 
games.

Thanks in 
advance.


-
Robert 
J Mitchell
[EMAIL PROTECTED]
-





RE: Punkbuster

2001-09-29 Thread Stan Hoeppner


Whooohooo!  Kudos to Erik!  Thank you for letting us know where you/valve
stand on the issue.

I've been in the process of moving the last few days, including my DSL
service, and my servers.  I haven't had a chance to get to my email for a
couple of days...

Thank you again for the post.  We really needed it.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
Beer for Breakfast CS/DoD servers
http://bfb.bogleg.org



 -Original Message-
 From: Erik Johnson [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 10:53 AM
 To: [EMAIL PROTECTED]
 Subject: Punkbuster



 We're coming up on the third year of Half-Life development,
 and it's been a
 pretty fun first three years. We don't have any plans to stop
 supporting our
 existing customers, mod makers, or server admins. It's pretty
 obvious that
 much of Half-Life's success is due to third party
 development, and it's for
 that reason that we spend so much time supporting them.

 We think it's great the Punkbuster team has championed the
 effort to combat
 cheating in Half-Life. Working together with the whole
 Half-Life community
 on any kind of cheat prevention software just seems like time
 well spent.
 The more people that take up the cause to combat cheating,
 and the more
 Valve can do to support those people, the better off all of
 our customers
 and server admins are.

 With that in mind, rest assured that we've talked to the
 Punkbuster team and
 we're going to see if there is a way to move the Half-Life
 engine toward
 being more friendly to these kinds of third party anti-cheat
 applications.

 Erik







RE: PB issue-why dont we let this die?

2001-09-29 Thread Stan Hoeppner


Hey guys, my 'boycott' suggestion only had one purpose, and the suggestion
was made kinda tongue in cheek anway.  I didn't think anyone would take it
all that seriously.  The only reason I suggested it was to get Valve to
respond to the major question:  Are they anti cheat, and are they going to
support PB, or make anti-cheat a higher priority?  We were all left
wondering what Valve's position is, as there was no information forthcoming.
Again, the only reason I suggested what I did was to extract a comment from
Valve about this current high-priority issue.

Now that Erik J has responded, I think the whole boycott thing is dead, and
should be.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]

 -Original Message-
 From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 12:46 PM
 To: [EMAIL PROTECTED]
 Subject: RE: PB issue-why dont we let this die?



 Uh, why are we still talking about this? Erik gave his reply,
 we have heard
 what PB has to say. If you choose to boycott and shutdown
 your server in
 favor of something else that is your perogative. The problem
 is this whole
 PB thread(s) have grown too large and are going in circles.
 We will get new
 information when it is available. If you do not like the way
 either party
 has handled things, there are plenty of other games out there
 dying for
 servers. Basically stop whining about something that we have
 very little
 control of. It is now out of our hands.

 -Original Message-
 From: Ronin [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 9:56 AM
 To: [EMAIL PROTECTED]
 Subject: RE: PB issue non-response from Valve. Shut all our
 serversdowntoboycott?



 And I'm surprised that you could be so narrow minded.  Sad...very very
 sad.  What I've done at my level doesn't concern you.  I've
 worked with
 CS before you knew it was a mod. So, since you're so nitpicky today,
 let's reverse the role:

 ---For starters, most of the 3rd party developers with major projects
 (not the simple scripts) are not little kids and we're not asking for
 money.  I still haven't read anywhere from Tony that he was
 after money.
 This is nothing but an assumption and interpretation of his
 news post.--

 Not an assumption.  Take a look at his post.  Business
 venture, company
 name...a bit of deductive reason would show the simplest mind
 what this
 is about.

 --- That's unfortunate, because HLDS still has issues from
 versions back
 that still need addressing.  I'd rather see quicker patch
 releases with
 fixes than longer patch releases with new features and a new slew of
 bugs.

 If a boycott campaign were initiated, I doubt that it would
 just be with
 this list.  There are many ways to reach the server admins out there.
 Heck,
 we could always just run HLDS and AdminMOD, set the # of users to 1.
 Then,
 set a MOTD to display as the player is connecting. Set the
 mp_timelimit
 to
 5.  Then renmae the hostname to something like Valve Boycott
 (url).  I
 suppose that the AdminMOD is optional.

 That may be a better way than just shutting down the server.  It'll
 provide
 more information to both the players and other admins.--

 You could wish to see anything you wanted to.  The fact is, Valve has
 supported this game and HLDS LONG after it's release, when it didn't
 need to.   You're not respecting the effort and time that's been put
 forth, and it's sad...again...very very sad.  You're taking this me me
 me attitude when the last time I saw that happen I think I was 4 years
 old myself.

 -- I think that you're missing the overall issue here.  Although, I
 don't have all of the facts regarding PB's issues, based on past
 experiences, I do know the typical reaction of Valve to help out 3rd
 Party developers, or even the MOD developers and mappers.  It is the
 fundamental principle of Valve not helping or implementing
 the requested
 fixes and features that their clients request.  Also, the
 priorities are
 a little shifted.  Another silence isn't going to help their
 reputation
 either.

 I don't know how much development you have done with the SDK.  But,
 Ronin,
 running an information site like UA or counter-server is a completely
 different realm.  It is a lot easier.--

 Since when do you know fundamental principle of Valve?  Did you get
 hired there?  Are you their marketing/pr person?  Give me a break.  If
 you'd like to talk about assumptions, friend, there's one
 staring you in
 the face.  Again, I see here a selfish attitude that says I
 want it and
 I want it NOW.  How about YOU make something like HL and do what Valve
 has done.  I didn't think soand as far as 'just running an
 information site'..more assumption.  Again, you have no clue
 what I do,
 nor have done.  Simply because my name is attached to Counter-Server
 doesn't mean jack, but it certainly implies some things that a closed
 mind might not see.

 -- Those are some pretty ignorant and lame comments 

HLTV request

2001-09-29 Thread K2


I just recently re-signed up on this mailing list - if this issue I am
bringing up has already been hashed out, please forgive me.

Small request - that HLTV be able to reconnect on it's own without user
intervention to a HL port that has crashed and been restarted within a short
amount of time. I run a couple counterstrike ports and when hlds.exe
inevitably crashes, I have a small DOS script that restarts the port within
a couple seconds, no big deal. However, HLTV cannot tell that the port it
was monitoring was brought back up, and eventually quits.

There are some server operators out there I'm sure like myself that would
like to run a HLTV proxy to a match port or public port 24/7 but cannot
because of the current limitations with HLTV - unless they constantly
monitor their server manually all the time. Bleh.

Anyone have a viable workaround or solution?

K2
[EMAIL PROTECTED]
http://nexus.hardfought.org





LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)



WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON
ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN
WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES
LIST.
OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
THERE IS SOMETHING FOR LINUX BUT WE USE W2K


BAS DEN BOER





Announcement: GameGuard

2001-09-29 Thread Carsten Jendro


Two hours after we heard  that Punkbuster will change to commercially
product we decided to start our own fully free cheat protection project.



HERE A COPY OF OUR FIRST STATEMENT ON OUR PROVISIONAL HOMEPAGE
Welcome
to the provisional homepage of GameGuard.
  Have you ever thought about fair-play?

  Have you ever been stark-staring mad about other players kicking your
ass because they were cheating?

  Wouldn`t it be cool if there was a FREE tool to stop those cheats from
ruining your favorite game? A FREE tool that will be always be FREE, now and
in the future?

  Well, join the club ;). Forming a united capable and dedicated team,
we have started a project to change this poor situation.

  The result of our project should be a simple-to-use-tool for gamers
protecting them from cheaters, rewarding their honest attitude toward
gaming.
  A tool to find and eliminate cheaters from our game servers!

  For further information, revisit gameguard.clanhosting.de soon. Soon
we will also have information about our new international home. We are
working on it, right now.

  Experienced and interested C/C++-Coders are kindly asked to send an
email to [EMAIL PROTECTED]


  You will hear from us. Soon. That's for sure!

  September, 27th, 2001
  The Crew









SHORT
TECHNICAL  DESCRIPTION

The GameGuard Project will be a client-server-based tool that will be able
to detect cheats in online games.
We have done some brainstorming about how to keep such an project uptodate,
enabling it to detect all used and working cheat at any time it is used.
We have come to the conclusion, that an open source approach towards this
proble would result in the shortest and fastest development stages - that
would, however, also mean that the main concept of the system would have to
be absolutely safe.
To our minds, such a safe concept cannot be achieved in the first steps of
development - we will however in the process of development try to reach the
needed level of security and will hopefully (if possible, using such an open
system like Windows) reach it.

The complete release of the source code in this early stage of development
would give the cheat developer the possibility to easily program fake
clients - and it would also mean giving away lots of our internal knowledge
to the cheat developers.

With that in mind we have decided to choose another solution.
The Game Guard system will, after its completion, include a plugin-system.
that will most likely be realized via some sort of script language.
Thus it will be guaranteed, that an unlimited number of external developers
can contribute to cheat detection, WITHOUT the source code of the project
being released. They can easily contribute by coding cheat detection scripts
for cheats they know and send them to us.


The GameGuard system will consist of 3 different components:

1.) Game Guard client

The gameguard client will be installed on the PC which also has the game to
monitor installed.
The client will work similar to a virus scanning software, detecting the
means and goals of certain programs or files on the hard disc or RAM,
reacting to certain actions triggered by cheats or certifying the
authenticity of certain game files.
The client can also perform complex actions that it receives via scripts of
the servers.
After completing the script the client will send back a result to the
server.
The scripts received by gameservers will only be accepted by the client if
they include a digital signature of the GameGuard team.
By that we will make sure that noone can open up a server, binding own
scripts to the client and by that can spy on players on the server.

2.) GameGuard-Server
The GameGuard Server monitors one or more game servers and waits for
connections of clients.
If a new connection is noticed, the server will send various scan scripts to
the client and will check the results. The server also receives all bits of
information on events reported by the client itself. The client itself will
never make the decision, if a cheat has been found or not, on its own. It
simply reports everything to the server, which makes the decision.
In reply the server might send further scripts to the client to check
certain things it may consider necessary and relevant.
The GameGuard server will normally run on the same system also running the
game server.

3.) GameGuard Base
The base is the headquarter, the central for all server. There will only
be a few bases; all Servers will login to the bases to check the
availability of new updates for the detection of new cheats.
Normal GameGuad clients will only once login to the base after they have
connected to a gameserver, to check 

Re: LANPARTY

2001-09-29 Thread HoundDawg


Please, please lose the ALL CAPS!!

You may want to give the hlmaster program (http://hlmaster.sourceforge.net)
a try.  What you would do is install and configure it on your lan and then
point all of your servers and clients to use it much like a pub server uses
the WON master servers.  You would change the master server IPs in the
/valve/woncomm.lst file.

I have no idea if this would really work, just that I think it's worth a
try.  At least I'm under the impression that this hlmaster can be used like
this.  Maybe someone else on the list can verify this?


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 7:28 AM
Subject: LANPARTY




 WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME
ON
 ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
 HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
 WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
 LIST.
 OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
 THERE IS SOMETHING FOR LINUX BUT WE USE W2K


 BAS DEN BOER









RE: LANPARTY

2001-09-29 Thread Bas den Boer (NC Automatisering)


Ok but than i can`t connect with HLSW only to the original ip adress (or am
i doing something wrong)?

-Oorspronkelijk bericht-
Van: Bloodhound [mailto:[EMAIL PROTECTED]]
Verzonden: zaterdag 29 september 2001 16:36
Aan: [EMAIL PROTECTED]
Onderwerp: Re: LANPARTY



There is no way to do that, you must bint 3 different IPs to your network
card and bind every HL server to one IP on port 27015...

- Original Message -
From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 4:28 PM
Subject: LANPARTY




 WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME
 TIME
ON
 ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
 HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
 WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
 LIST.
 OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN
 THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K


 BAS DEN BOER







RE: LANPARTY

2001-09-29 Thread Stan Hoeppner


The simplest way to achieve your goal is to bind 1 IP address for each HLDS
server to the NIC in the server machine.  Then, use +IP in the command line
you start each server with.  This will allow all the HLDS servers to stay on
port 27015, and this should allow all the LAN clients to see all the servers
in the LAN browse list.

Any additional IP addresses you bind to the NIC need to obviously be of the
same subnet.  For example, if your server currently has an IP address of
192.168.1.2, I would also bind 192.168.1.3, and 192.168.1.4.

If you don't know how to bind additional IP addresses to the NIC on your W2K
box, follow these instructions:

1.  Right click My Network Places, select properties from the context
sensitive menu.
2.  Right click Local Area Connection, select properties from the context
sensitive menu.
3.  Select Internet Protocol, and click properties.
4.  Click the Advanced button
5.  In the IP Addresses box, click Add
6.  Enter an IP address and the subnet mask of the current IP address
7.  Repeat steps 5 and 6 until you have 1 IP address for each HLDS server

Now, for each HLDS server you will launch, use:

HLDS.EXE additional parameters 'This will bind automatically to
192.168.1.2
HLDS.EXE -game modname +IP 192.168.1.3 additional parameters
HLDS.EXE -game modname +IP 192.168.1.4 additional parameters

Try this and see if it works.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]




 -Original Message-
 From: Bas den Boer (NC Automatisering)
 [mailto:[EMAIL PROTECTED]]
 Sent: Saturday, September 29, 2001 9:29 AM
 To: [EMAIL PROTECTED]
 Subject: LANPARTY




 WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT
 THE SAME TIME ON
 ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
 HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES
 RUNNING CAUSE WHEN
 WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR
 IN THE LAN GAMES
 LIST.
 OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING
 WE KNOWN THAT
 THERE IS SOMETHING FOR LINUX BUT WE USE W2K


 BAS DEN BOER







unsubscribe hlds

2001-09-29 Thread Todd @ dotcalm : friendly computer solutions




Unsubscribe hlds
QUIT


Where do resource and other files go?

2001-09-29 Thread emberts


I'm adding several maps to my server, and I have the following files:

*.BSP
*.WPT
*.WAD
*.WAV
*.BMP
*.TGA

I know where to put the BSP and WAD files. I think the WAV files go in
HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?





Re: Where do resource and other files go?

2001-09-29 Thread Carsten Jendro


 *.BSP   modname/maps
 *.WPT  delete, waypointfile for bots
 *.WAD modname/
 *.BMPmodname/delete
 *.TGA   modname/gfx/env

 *.WAV
eg. if you have a wave file named  dummy.wav
open the *.bsp file with an hex editor or a goot text editor
use the search function to find   dummy.wav
the position you find dummy.wav should looks like

{
origin -1544 1928 256
targetname ffsdfsd
pitchstart 100
pitch 100
fadeout 0
fadein 0
volstart 0
message ambience/wwewe/dummy.wav
classname ambient_generic
}

you should copy the wave file to

modname/sound/ambience/wwewe/dummy.wav




- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 7:33 PM
Subject: Where do resource and other files go?



 I'm adding several maps to my server, and I have the following files:

 *.BSP
 *.WPT
 *.WAD
 *.WAV
 *.BMP
 *.TGA

 I know where to put the BSP and WAD files. I think the WAV files go in
 HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?







RE: Where do resource and other files go?

2001-09-29 Thread accident


Occassionally the mapper has some other directories in mind.. Look for
the readme or install file in the map archive..

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 1:33 PM
To: [EMAIL PROTECTED]
Subject: Where do resource and other files go?



I'm adding several maps to my server, and I have the following files:

*.BSP
*.WPT
*.WAD
*.WAV
*.BMP
*.TGA

I know where to put the BSP and WAD files. I think the WAV files go in
HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they
go?







Re: Where do resource and other files go?

2001-09-29 Thread emberts


Oh, hey, many thanks! Helps a lot. OK, I found some more :-)

*.MAP
*.JRF (I think these are jumbot files)
*.NFO (graphs directory?)
*.GIF (I think these go in the ENV directory)
*.PCX (likewise)
*.PRT
*.RMF


- Original Message -
From: Carsten Jendro [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 11:03 AM
Subject: Re: Where do resource and other files go?



  *.BSP   modname/maps
  *.WPT  delete, waypointfile for bots
  *.WAD modname/
  *.BMPmodname/delete
  *.TGA   modname/gfx/env

  *.WAV
 eg. if you have a wave file named  dummy.wav
 open the *.bsp file with an hex editor or a goot text editor
 use the search function to find   dummy.wav
 the position you find dummy.wav should looks like

 {
 origin -1544 1928 256
 targetname ffsdfsd
 pitchstart 100
 pitch 100
 fadeout 0
 fadein 0
 volstart 0
 message ambience/wwewe/dummy.wav
 classname ambient_generic
 }

 you should copy the wave file to

 modname/sound/ambience/wwewe/dummy.wav




 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 7:33 PM
 Subject: Where do resource and other files go?


 
  I'm adding several maps to my server, and I have the following files:
 
  *.BSP
  *.WPT
  *.WAD
  *.WAV
  *.BMP
  *.TGA
 
  I know where to put the BSP and WAD files. I think the WAV files go in
  HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they
go?
 
 








[ADMIN] ** HLDS Listserv FAQ Rules **

2001-09-29 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to

Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Do a tracert and check which hops are bad! A few got infected(nimda) and
produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad
and slowed people on my server down.

You have to wait for them to fix their hops.
- Original Message -
From: Joshua Davis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 3:20 PM
Subject: pings went from good to not good w/ no solution



 I am running a CS server with 1108a ..
 DSL 384K/s up and down.
 My clan members with cable would normally get pings of
 40-80.  I got the code red virus on the server, got
 rid of it, and everything was back to normal.  One day
 About 2-3 weeks ago I decided to look for the Half
 life update (Sierra Utilities).  This was about 5 days
 before 1.3 came out.  It found an update for HL from
 1106 to 1107.  I installed that.  I don't know if that
 was why, but ever since then all my clan mates have
 pings above 100 w/lag.  I contacted my ISP they ran
 tests and tweeked everything.  I don't think it's me,
 because I get players from Canada and NY connecting
 with pings around 60. (I'm in Va, USA)  My clan mates
 live a few miles from me.  I would like to blame the
 problem on their ISP and the networking/routes.
 Anyone know what might be the problem?  I have full
 antivirus that I update daily, and I have reinstalled
 HL and CS on the server.  I was about to re install
 all the software on the server, but my ISP said it was
 most likely a connection thing.

 Please help,
 Pno
 64.83.11.10:27016


 __
 Do You Yahoo!?
 Listen to your Yahoo! Mail messages from any phone.
 http://phone.yahoo.com







Re: Where to find missing resources?

2001-09-29 Thread HoundDawg


I believe that a lot of the resources that resgen pulls out of the .bsp
files are located in .WAD files.  More specifically, the standard TFC WAD
file which contains a lot of generaly used entities like the ammo packs.  I
believe all other mods work the same as well.  I could be wrong with this,
maybe someone else can verify it?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 12:42 PM
Subject: Where to find missing resources?



 I am in the process of cleaning up my map collection, and I just used
resgen
 to scan all of my BSP files. I find that I have about 488 maps missing
about
 800 resources files. I have 1,479 maps at this time. I can post a list of
 maps and missing files if anyone really wants to see them.

 WTF??? What happened to them?

 More importantly, what happens if I run the map on my server and some of
 these resource files are missing?

 Lastly, is there any real hope of finding any of these files? I don't even
 know who made most of these maps, it would probably be quite difficult to
 find the author, let alone contact them and see if they have the missing
 resource files.
 Especially with so many maps missing resources.









RE: HLTV request

2001-09-29 Thread K2


If you're speaking of 1.1.0.8a, I have that... I just don't remember any
mention of an autoretry feature. I'll give it a try... thank you very much!

K2

-Original Message-
From: Ken Kirchner [mailto:[EMAIL PROTECTED]]
Sent: Saturday, September 29, 2001 2:33 PM
To: [EMAIL PROTECTED]
Subject: Re: HLTV request



On Sat, 29 Sep 2001, K2 wrote:

 Small request - that HLTV be able to reconnect on it's own without user
 intervention to a HL port that has crashed and been restarted within a
short
 amount of time. I run a couple counterstrike ports and when hlds.exe
 inevitably crashes, I have a small DOS script that restarts the port
within
 a couple seconds, no big deal. However, HLTV cannot tell that the port it
 was monitoring was brought back up, and eventually quits.

The latest beta update from valve includes a new HLTV which has an
autoretry command.  autoretry n where n is the number of seconds to
wait before attempting a reconnection.  I tried it by kicking my HLTV
proxy and it joined right back up.  Works great.

You can get the latest beta from ftp.valvesoftware.com (l:hlserver
p:hlserver) or a number of mirrors that have been posted here lately.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!







Re: Where to find missing resources?

2001-09-29 Thread emberts



Is there anyway to extract from the WAD file a list 
of resources that are included in it?

  - Original Message - 
  From: 
  Bluecat 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, September 29, 2001 1:34 
  PM
  Subject: Re: Where to find missing 
  resources?
  
  I think you're correct on this HD. I had at 
  one time, some DM maps
  crashing the server upon loading and found 
  that copying the pak0.pak and spraypaint.wad files from a client installation 
  to the HLServer\Valve folder provided the necessary resources.
  
  Blue
  
- Original Message - 
From: 
HoundDawg 
To: [EMAIL PROTECTED] 

Sent: Saturday, September 29, 2001 3:53 
PM
Subject: Re: Where to find missing 
resources?
I believe that a lot of the resources that resgen pulls 
out of the .bspfiles are located in .WAD files. More specifically, 
the standard TFC WADfile which contains a lot of generaly used entities 
like the ammo packs. Ibelieve all other mods work the same as 
well. I could be wrong with this,maybe someone else can verify 
it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- 
Original Message -From: [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: 
Saturday, September 29, 2001 12:42 PMSubject: Where to find missing 
resources? I am in the process of cleaning up my map 
collection, and I just usedresgen to scan all of my BSP files. I 
find that I have about 488 maps missingabout 800 resources 
files. I have 1,479 maps at this time. I can post a list of maps and 
missing files if anyone really wants to see them. WTF??? 
What happened to them? More importantly, what happens if I 
run the map on my server and some of these resource files are 
missing? Lastly, is there any real hope of finding any of 
these files? I don't even know who made most of these maps, it would 
probably be quite difficult to find the author, let alone contact 
them and see if they have the missing resource files. 
Especially with so many maps missing 
resources.


RE: HLTV request

2001-09-29 Thread Ken Kirchner


On Sat, 29 Sep 2001, K2 wrote:


 If you're speaking of 1.1.0.8a, I have that... I just don't remember any
 mention of an autoretry feature. I'll give it a try... thank you very much!

Check the readme.  They updated it with the new commands.  I asked about
this just a day or two ago and Eric from Valve replied with the info.


--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!