Re: pings went from good to not good w/ no solution
Yeah, that's the only problem.. I found some hops that are bad, but what can you do. At least I somewhat know what the problem is now though Thanks, Pno --- Tom [EMAIL PROTECTED] wrote: Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:20 PM Subject: pings went from good to not good w/ no solution I am running a CS server with 1108a .. DSL 384K/s up and down. My clan members with cable would normally get pings of 40-80. I got the code red virus on the server, got rid of it, and everything was back to normal. One day About 2-3 weeks ago I decided to look for the Half life update (Sierra Utilities). This was about 5 days before 1.3 came out. It found an update for HL from 1106 to 1107. I installed that. I don't know if that was why, but ever since then all my clan mates have pings above 100 w/lag. I contacted my ISP they ran tests and tweeked everything. I don't think it's me, because I get players from Canada and NY connecting with pings around 60. (I'm in Va, USA) My clan mates live a few miles from me. I would like to blame the problem on their ISP and the networking/routes. Anyone know what might be the problem? I have full antivirus that I update daily, and I have reinstalled HL and CS on the server. I was about to re install all the software on the server, but my ISP said it was most likely a connection thing. Please help, Pno 64.83.11.10:27016 __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com
RE: New Beta Counter-Strike Server and HLTV
Since the beta upgrade I have had 2 crashes on my CS server (Prior to the beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3). It crashed once on Sep 27 and again on Sep 29 on maps de_dust and cs_backalley respectively. The last line of the logs for both crashes was: Error NUM_FOR_EDICT: bad pointer Anyone else seeing this behavior? I can live with 2 crashes in 72 hours. No problem with that at all. :-) The occasional DoD crash still happens with no apparent reason listed in the logs. -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
Re: Where to find missing resources?
a lot of these files (but not all) are found in the pak file in the valve (or other mod) folder (of half-life client) and can be extracted with wally or something so your server can use it too. valve didn't include these files in hlds cuz they thought it would be including too much of the retail software and the single player map files... From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Where to find missing resources? Date: Sat, 29 Sep 2001 14:03:29 -0700 MIME-Version: 1.0 Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700 Received: from list.valvesoftware.com (listcaster.valvesoftware.com [205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001 14:10:34 +0100 Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by list.valvesoftware.comwith SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2650.21)id TZNSJPRG; Sat, 29 Sep 2001 14:08:29 +0100 Received: (qmail 15499 invoked by alias); 29 Sep 2001 21:05:37 - Received: (qmail 15464 invoked by uid 0); 29 Sep 2001 21:05:35 - Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook) (63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35 - From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700 Delivered-To: [EMAIL PROTECTED]@fixme Message-ID: 002a01c1492a$30d67660$040a@ook References: [EMAIL PROTECTED] X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600. X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. Errors-To: [EMAIL PROTECTED] Precedence: bulk X-Loop: [EMAIL PROTECTED] OK, it's a long list, probably 20K or so. These are the missing files. I haven't thoroughly scrubbed the list, so there may be some weird looking entries, I noticed some CS and TFC wads, but most of them are legit. They are sorted by type. models/backpack.mdl models/flag.mdl models/flame.mdl models/hostage.mdl models/r_armor.mdl maps/bartok.rescastle_wars.res maps/ccity2txt.txtcloser.res maps/davroplex.resmaps/apo13now!.res maps/drlfun01_xmasstory.resmaps/evilidol.res maps/first_arena.resmaps\hldm3.res maps/northpole8.resmaps/oh_mayan.res and the list goes on but i dont wanna send a 20k email - Original Message - From: Jonathan A [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:09 PM Subject: Re: Where to find missing resources? maby ppl can send you the missing files if you write a list of all the missing wads and stuff... half-life clients crash if they can't find the wad file, so im guessing the server will crash too... if you create a dummy wad file with the right name then the map will load but the missing textures will be replaced with white or something... most mappacks that have lots of maps have missing wads, but that's probably cuz nobody plays that map and nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work... some maps also use wads from texture designers... From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Where to find missing resources? I am in the process of cleaning up my map collection, and I just used resgen to scan all of my BSP files. I find that I have about 488 maps missing about 800 resources files. I have 1,479 maps at this time. I can post a list of maps and missing files if anyone really wants to see them. WTF??? What happened to them? More importantly, what happens if I run the map on my server and some of these resource files are missing? Lastly, is there any real hope of finding any of these files? I don't even know who made most of these maps, it would probably be quite difficult to find the author, let alone contact them and see if they have the missing resource files. Especially with so many maps missing resources. _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Re: Where to find missing resources?
Ok, what you appear to have here is a mixture. The majority is from your default TFC install in the valve and tfc pak0.pak (s) and some custom maps stuff I dont recognise. Also theres some CS stuff and I dont know that either but i see its different. Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak explorer) and check the pak0 in each mods root folder you have an instal for and Im guessing thatll give you most of what your looking for. By what I recognise you will be able to check off at least 85% of that stuff as present, esp the majority of the gfx/env stuff, and the sounds, vox and fvox stuff. The shorter list will then be easier to track down specific items. Maybe you could post back then if your still in trouble finding some things. Ad [Mad Ad] - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 10:03 PM Subject: Re: Where to find missing resources? OK, it's a long list, probably 20K or so. These are the missing files. I haven't thoroughly scrubbed the list, so there may be some weird looking entries, I noticed some CS and TFC wads, but most of them are legit. They are sorted by type. models/backpack.mdl models/flag.mdl models/flame.mdl models/hostage.mdl models/r_armor.mdl maps/bartok.rescastle_wars.res maps/ccity2txt.txtcloser.res maps/davroplex.resmaps/apo13now!.res maps/drlfun01_xmasstory.resmaps/evilidol.res maps/first_arena.resmaps\hldm3.res maps/northpole8.resmaps/oh_mayan.res phl.wadOlvidada=Muerte.res sound\zombiecop\zo_idle3.wavmaps\hldm4.res sprites\nm_tree6.sprmaps\hldm5.res sprites/death_fire.spr sprites/sprites/enter1.spr sprites\ glow02.spr sprites\nmtree4.spr PHL.wadgfx/env/londonbk.tga gfx/env/alien10bk.tga gfx/env/alien10dn.tga gfx/env/alien10ft.tga gfx/env/alien10lf.tga gfx/env/alien10rt.tga gfx/env/alien10up.tga gfx/env/alien1bk.tga gfx/env/alien1dn.tga gfx/env/alien1ft.tga gfx/env/alien1lf.tga gfx/env/alien1rt.tga gfx/env/alien1up.tga gfx/env/alien2bk.tga gfx/env/alien2dn.tga gfx/env/alien2ft.tga gfx/env/alien2lf.tga gfx/env/alien2rt.tga gfx/env/alien2up.tga gfx/env/alien3bk.tga gfx/env/alien3dn.tga gfx/env/alien3ft.tga gfx/env/alien3lf.tga gfx/env/alien3rt.tga gfx/env/alien3up.tga gfx/env/arcnupdn.tga gfx/env/arcnupft.tga gfx/env/arcnuplf.tga gfx/env/arcnuprt.tga gfx/env/arcnupup.tga gfx/env/avantiBK.tga gfx/env/avantiDN.tga gfx/env/avantiFT.tga gfx/env/avantiLF.tga gfx/env/avantiRT.tga gfx/env/blackbk.tga gfx/env/blackdn.tga gfx/env/blackft.tga gfx/env/blacklf.tga gfx/env/blackrt.tga gfx/env/blackup.tga gfx/env/bluebk.tga gfx/env/bluedn.tga gfx/env/blueft.tga gfx/env/bluelf.tga gfx/env/bluert.tga gfx/env/blueup.tga gfx/env/canyonbk.tga gfx/env/canyondn.tga gfx/env/canyonft.tga gfx/env/canyonlf.tga gfx/env/canyonrt.tga gfx/env/canyonup.tga gfx/env/city1bk.tga gfx/env/city1dn.tga gfx/env/city1ft.tga gfx/env/city1lf.tga gfx/env/city1rt.tga gfx/env/city1up.tga gfx/env/citybk.tga gfx/env/citydn.tga gfx/env/cityft.tga gfx/env/citylf.tga gfx/env/cityrt.tga gfx/env/cityup.tga gfx/env/cl_citybk.tga gfx/env/cl_citybkbk.tga gfx/env/cl_citybkdn.tga gfx/env/cl_citybkft.tga gfx/env/cl_citybklf.tga gfx/env/cl_citybkrt.tga gfx/env/cl_citybkup.tga gfx/env/cl_citydn.tga gfx/env/cl_cityft.tga gfx/env/cl_citylf.tga gfx/env/cl_cityrt.tga gfx/env/cl_cityup.tga gfx/env/cl_desertbk.tga gfx/env/cl_desertdn.tga gfx/env/cl_desertft.tga gfx/env/cl_desertlf.tga gfx/env/cl_desertrt.tga gfx/env/cl_desertup.tga gfx/env/cl_nightbk.tga gfx/env/cl_nightdn.tga gfx/env/cl_nightft.tga gfx/env/cl_nightlf.tga gfx/env/cl_nightrt.tga gfx/env/cl_nightskybk.tga gfx/env/cl_nightskydn.tga gfx/env/cl_nightskyft.tga gfx/env/cl_nightskylf.tga gfx/env/cl_nightskyrt.tga gfx/env/cl_nightskyup.tga gfx/env/cl_nightup.tga gfx/env/cliffbk.tga gfx/env/cliffdn.tga gfx/env/cliffft.tga gfx/env/clifflf.tga gfx/env/cliffrt.tga gfx/env/cliffup.tga gfx/env/daybk.tga gfx/env/daydn.tga gfx/env/dayft.tga gfx/env/daylf.tga gfx/env/dayrt.tga gfx/env/dayup.tga gfx/env/deepwabk.tga gfx/env/deepwadn.tga gfx/env/deepwaft.tga gfx/env/deepwalf.tga gfx/env/deepwart.tga gfx/env/deepwaup.tga gfx/env/desert1bk.tga gfx/env/desert1dn.tga gfx/env/desert1ft.tga gfx/env/desert1lf.tga gfx/env/desert1rt.tga gfx/env/desert1up.tga gfx/env/desert2bk.tga gfx/env/desert2dn.tga gfx/env/desert2ft.tga gfx/env/desert2lf.tga gfx/env/desert2rt.tga gfx/env/desert2up.tga gfx/env/desertbk.tga gfx/env/desertbkbk.tga gfx/env/desertbkdn.tga gfx/env/desertbkft.tga gfx/env/desertbklf.tga gfx/env/desertbkrt.tga gfx/env/desertbkup.tga gfx/env/desertdn.tga gfx/env/desertft.tga gfx/env/desertlf.tga gfx/env/desertrt.tga gfx/env/desertup.tga gfx/env/dustbowlbk.tga gfx/env/dustbowldn.tga gfx/env/dustbowlft.tga gfx/env/dustbowllf.tga gfx/env/dustbowlrt.tga gfx/env/enchbk.tga gfx/env/enchdn.tga gfx/env/enchft.tga
Re: pings went from good to not good w/ no solution
Oooops, forget about the last mail Joshua : ) - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 12:17 AM Subject: Re: pings went from good to not good w/ no solution Pno? - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 5:58 PM Subject: Re: pings went from good to not good w/ no solution Yeah, that's the only problem.. I found some hops that are bad, but what can you do. At least I somewhat know what the problem is now though Thanks, Pno --- Tom [EMAIL PROTECTED] wrote: Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:20 PM Subject: pings went from good to not good w/ no solution I am running a CS server with 1108a .. DSL 384K/s up and down. My clan members with cable would normally get pings of 40-80. I got the code red virus on the server, got rid of it, and everything was back to normal. One day About 2-3 weeks ago I decided to look for the Half life update (Sierra Utilities). This was about 5 days before 1.3 came out. It found an update for HL from 1106 to 1107. I installed that. I don't know if that was why, but ever since then all my clan mates have pings above 100 w/lag. I contacted my ISP they ran tests and tweeked everything. I don't think it's me, because I get players from Canada and NY connecting with pings around 60. (I'm in Va, USA) My clan mates live a few miles from me. I would like to blame the problem on their ISP and the networking/routes. Anyone know what might be the problem? I have full antivirus that I update daily, and I have reinstalled HL and CS on the server. I was about to re install all the software on the server, but my ISP said it was most likely a connection thing. Please help, Pno 64.83.11.10:27016 __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com
unsubscribe hlds
Unsubscribe hlds QUIT someone bann me from this list i want out
Re: [OT] Colored Sprays and hl1108
ok i signed up for this newsgroup/forum and ive been getting many many unwanted emails, if i wanna see something i will go to the message board... thus i am blocking everyones name that i get except for the one from admins Mike aka Screwball - Original Message - From: K2 To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:33 AM Subject: RE: [OT] Colored Sprays and hl1108 Please delete - just testing, sorry for the spam -Original Message-From: Ryan McCullough [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 6:57 PMTo: [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays and hl1108 you're not helping eric :[ -Original Message-From: Eric Hall [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 4:30 PMTo: [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays and hl1108 No, it sprays the small yellow HL logo that usually means something is wrong :\ Eric (the Deacon remix)http://www.firekite.com -Original Message-From: Ryan McCullough [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 6:05 PMTo: [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays and hl1108 Yeah, I have a spray of the USMC logo that is black and gold. It works fine in the new patch. What happens when you spray? What does it spray? Does it spray the correct image just not in color? -Original Message-From: Robert J Mitchell [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 3:59 PMTo: [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays and hl1108 Still doesnt seem to work. Do any of you use colored sprays, if so do they work in 1108? - Robert J Mitchell [EMAIL PROTECTED] - -Original Message-From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Friday, September 28, 2001 2:38 PMTo: [EMAIL PROTECTED]Subject: RE: [OT] Colored Sprays and hl1108 Make sure you have sv_allowupload set to 1. -Original Message-From: Robert J Mitchell [mailto:[EMAIL PROTECTED]]Sent: Friday, September 28, 2001 2:11 PMTo: [EMAIL PROTECTED]Subject: [OT] Colored Sprays and hl1108 At the latest LAN party, many of us with colored sprays noticed they were no longer working. Did valve change the way HL handles sprays? I noticed theres a pldecal.wad in the logos dir. Id like to let players use colored sprays in our LAN games. Thanks in advance. - Robert J Mitchell [EMAIL PROTECTED] -
RE: Punkbuster
Whooohooo! Kudos to Erik! Thank you for letting us know where you/valve stand on the issue. I've been in the process of moving the last few days, including my DSL service, and my servers. I haven't had a chance to get to my email for a couple of days... Thank you again for the post. We really needed it. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] Beer for Breakfast CS/DoD servers http://bfb.bogleg.org -Original Message- From: Erik Johnson [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 10:53 AM To: [EMAIL PROTECTED] Subject: Punkbuster We're coming up on the third year of Half-Life development, and it's been a pretty fun first three years. We don't have any plans to stop supporting our existing customers, mod makers, or server admins. It's pretty obvious that much of Half-Life's success is due to third party development, and it's for that reason that we spend so much time supporting them. We think it's great the Punkbuster team has championed the effort to combat cheating in Half-Life. Working together with the whole Half-Life community on any kind of cheat prevention software just seems like time well spent. The more people that take up the cause to combat cheating, and the more Valve can do to support those people, the better off all of our customers and server admins are. With that in mind, rest assured that we've talked to the Punkbuster team and we're going to see if there is a way to move the Half-Life engine toward being more friendly to these kinds of third party anti-cheat applications. Erik
RE: PB issue-why dont we let this die?
Hey guys, my 'boycott' suggestion only had one purpose, and the suggestion was made kinda tongue in cheek anway. I didn't think anyone would take it all that seriously. The only reason I suggested it was to get Valve to respond to the major question: Are they anti cheat, and are they going to support PB, or make anti-cheat a higher priority? We were all left wondering what Valve's position is, as there was no information forthcoming. Again, the only reason I suggested what I did was to extract a comment from Valve about this current high-priority issue. Now that Erik J has responded, I think the whole boycott thing is dead, and should be. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 12:46 PM To: [EMAIL PROTECTED] Subject: RE: PB issue-why dont we let this die? Uh, why are we still talking about this? Erik gave his reply, we have heard what PB has to say. If you choose to boycott and shutdown your server in favor of something else that is your perogative. The problem is this whole PB thread(s) have grown too large and are going in circles. We will get new information when it is available. If you do not like the way either party has handled things, there are plenty of other games out there dying for servers. Basically stop whining about something that we have very little control of. It is now out of our hands. -Original Message- From: Ronin [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 9:56 AM To: [EMAIL PROTECTED] Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? And I'm surprised that you could be so narrow minded. Sad...very very sad. What I've done at my level doesn't concern you. I've worked with CS before you knew it was a mod. So, since you're so nitpicky today, let's reverse the role: ---For starters, most of the 3rd party developers with major projects (not the simple scripts) are not little kids and we're not asking for money. I still haven't read anywhere from Tony that he was after money. This is nothing but an assumption and interpretation of his news post.-- Not an assumption. Take a look at his post. Business venture, company name...a bit of deductive reason would show the simplest mind what this is about. --- That's unfortunate, because HLDS still has issues from versions back that still need addressing. I'd rather see quicker patch releases with fixes than longer patch releases with new features and a new slew of bugs. If a boycott campaign were initiated, I doubt that it would just be with this list. There are many ways to reach the server admins out there. Heck, we could always just run HLDS and AdminMOD, set the # of users to 1. Then, set a MOTD to display as the player is connecting. Set the mp_timelimit to 5. Then renmae the hostname to something like Valve Boycott (url). I suppose that the AdminMOD is optional. That may be a better way than just shutting down the server. It'll provide more information to both the players and other admins.-- You could wish to see anything you wanted to. The fact is, Valve has supported this game and HLDS LONG after it's release, when it didn't need to. You're not respecting the effort and time that's been put forth, and it's sad...again...very very sad. You're taking this me me me attitude when the last time I saw that happen I think I was 4 years old myself. -- I think that you're missing the overall issue here. Although, I don't have all of the facts regarding PB's issues, based on past experiences, I do know the typical reaction of Valve to help out 3rd Party developers, or even the MOD developers and mappers. It is the fundamental principle of Valve not helping or implementing the requested fixes and features that their clients request. Also, the priorities are a little shifted. Another silence isn't going to help their reputation either. I don't know how much development you have done with the SDK. But, Ronin, running an information site like UA or counter-server is a completely different realm. It is a lot easier.-- Since when do you know fundamental principle of Valve? Did you get hired there? Are you their marketing/pr person? Give me a break. If you'd like to talk about assumptions, friend, there's one staring you in the face. Again, I see here a selfish attitude that says I want it and I want it NOW. How about YOU make something like HL and do what Valve has done. I didn't think soand as far as 'just running an information site'..more assumption. Again, you have no clue what I do, nor have done. Simply because my name is attached to Counter-Server doesn't mean jack, but it certainly implies some things that a closed mind might not see. -- Those are some pretty ignorant and lame comments
HLTV request
I just recently re-signed up on this mailing list - if this issue I am bringing up has already been hashed out, please forgive me. Small request - that HLTV be able to reconnect on it's own without user intervention to a HL port that has crashed and been restarted within a short amount of time. I run a couple counterstrike ports and when hlds.exe inevitably crashes, I have a small DOS script that restarts the port within a couple seconds, no big deal. However, HLTV cannot tell that the port it was monitoring was brought back up, and eventually quits. There are some server operators out there I'm sure like myself that would like to run a HLTV proxy to a match port or public port 24/7 but cannot because of the current limitations with HLTV - unless they constantly monitor their server manually all the time. Bleh. Anyone have a viable workaround or solution? K2 [EMAIL PROTECTED] http://nexus.hardfought.org
LANPARTY
WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K BAS DEN BOER
Announcement: GameGuard
Two hours after we heard that Punkbuster will change to commercially product we decided to start our own fully free cheat protection project. HERE A COPY OF OUR FIRST STATEMENT ON OUR PROVISIONAL HOMEPAGE Welcome to the provisional homepage of GameGuard. Have you ever thought about fair-play? Have you ever been stark-staring mad about other players kicking your ass because they were cheating? Wouldn`t it be cool if there was a FREE tool to stop those cheats from ruining your favorite game? A FREE tool that will be always be FREE, now and in the future? Well, join the club ;). Forming a united capable and dedicated team, we have started a project to change this poor situation. The result of our project should be a simple-to-use-tool for gamers protecting them from cheaters, rewarding their honest attitude toward gaming. A tool to find and eliminate cheaters from our game servers! For further information, revisit gameguard.clanhosting.de soon. Soon we will also have information about our new international home. We are working on it, right now. Experienced and interested C/C++-Coders are kindly asked to send an email to [EMAIL PROTECTED] You will hear from us. Soon. That's for sure! September, 27th, 2001 The Crew SHORT TECHNICAL DESCRIPTION The GameGuard Project will be a client-server-based tool that will be able to detect cheats in online games. We have done some brainstorming about how to keep such an project uptodate, enabling it to detect all used and working cheat at any time it is used. We have come to the conclusion, that an open source approach towards this proble would result in the shortest and fastest development stages - that would, however, also mean that the main concept of the system would have to be absolutely safe. To our minds, such a safe concept cannot be achieved in the first steps of development - we will however in the process of development try to reach the needed level of security and will hopefully (if possible, using such an open system like Windows) reach it. The complete release of the source code in this early stage of development would give the cheat developer the possibility to easily program fake clients - and it would also mean giving away lots of our internal knowledge to the cheat developers. With that in mind we have decided to choose another solution. The Game Guard system will, after its completion, include a plugin-system. that will most likely be realized via some sort of script language. Thus it will be guaranteed, that an unlimited number of external developers can contribute to cheat detection, WITHOUT the source code of the project being released. They can easily contribute by coding cheat detection scripts for cheats they know and send them to us. The GameGuard system will consist of 3 different components: 1.) Game Guard client The gameguard client will be installed on the PC which also has the game to monitor installed. The client will work similar to a virus scanning software, detecting the means and goals of certain programs or files on the hard disc or RAM, reacting to certain actions triggered by cheats or certifying the authenticity of certain game files. The client can also perform complex actions that it receives via scripts of the servers. After completing the script the client will send back a result to the server. The scripts received by gameservers will only be accepted by the client if they include a digital signature of the GameGuard team. By that we will make sure that noone can open up a server, binding own scripts to the client and by that can spy on players on the server. 2.) GameGuard-Server The GameGuard Server monitors one or more game servers and waits for connections of clients. If a new connection is noticed, the server will send various scan scripts to the client and will check the results. The server also receives all bits of information on events reported by the client itself. The client itself will never make the decision, if a cheat has been found or not, on its own. It simply reports everything to the server, which makes the decision. In reply the server might send further scripts to the client to check certain things it may consider necessary and relevant. The GameGuard server will normally run on the same system also running the game server. 3.) GameGuard Base The base is the headquarter, the central for all server. There will only be a few bases; all Servers will login to the bases to check the availability of new updates for the detection of new cheats. Normal GameGuad clients will only once login to the base after they have connected to a gameserver, to check
Re: LANPARTY
Please, please lose the ALL CAPS!! You may want to give the hlmaster program (http://hlmaster.sourceforge.net) a try. What you would do is install and configure it on your lan and then point all of your servers and clients to use it much like a pub server uses the WON master servers. You would change the master server IPs in the /valve/woncomm.lst file. I have no idea if this would really work, just that I think it's worth a try. At least I'm under the impression that this hlmaster can be used like this. Maybe someone else on the list can verify this? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 7:28 AM Subject: LANPARTY WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K BAS DEN BOER
RE: LANPARTY
Ok but than i can`t connect with HLSW only to the original ip adress (or am i doing something wrong)? -Oorspronkelijk bericht- Van: Bloodhound [mailto:[EMAIL PROTECTED]] Verzonden: zaterdag 29 september 2001 16:36 Aan: [EMAIL PROTECTED] Onderwerp: Re: LANPARTY There is no way to do that, you must bint 3 different IPs to your network card and bind every HL server to one IP on port 27015... - Original Message - From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 4:28 PM Subject: LANPARTY WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K BAS DEN BOER
RE: LANPARTY
The simplest way to achieve your goal is to bind 1 IP address for each HLDS server to the NIC in the server machine. Then, use +IP in the command line you start each server with. This will allow all the HLDS servers to stay on port 27015, and this should allow all the LAN clients to see all the servers in the LAN browse list. Any additional IP addresses you bind to the NIC need to obviously be of the same subnet. For example, if your server currently has an IP address of 192.168.1.2, I would also bind 192.168.1.3, and 192.168.1.4. If you don't know how to bind additional IP addresses to the NIC on your W2K box, follow these instructions: 1. Right click My Network Places, select properties from the context sensitive menu. 2. Right click Local Area Connection, select properties from the context sensitive menu. 3. Select Internet Protocol, and click properties. 4. Click the Advanced button 5. In the IP Addresses box, click Add 6. Enter an IP address and the subnet mask of the current IP address 7. Repeat steps 5 and 6 until you have 1 IP address for each HLDS server Now, for each HLDS server you will launch, use: HLDS.EXE additional parameters 'This will bind automatically to 192.168.1.2 HLDS.EXE -game modname +IP 192.168.1.3 additional parameters HLDS.EXE -game modname +IP 192.168.1.4 additional parameters Try this and see if it works. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Bas den Boer (NC Automatisering) [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 9:29 AM To: [EMAIL PROTECTED] Subject: LANPARTY WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K BAS DEN BOER
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Where do resource and other files go?
I'm adding several maps to my server, and I have the following files: *.BSP *.WPT *.WAD *.WAV *.BMP *.TGA I know where to put the BSP and WAD files. I think the WAV files go in HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
Re: Where do resource and other files go?
*.BSP modname/maps *.WPT delete, waypointfile for bots *.WAD modname/ *.BMPmodname/delete *.TGA modname/gfx/env *.WAV eg. if you have a wave file named dummy.wav open the *.bsp file with an hex editor or a goot text editor use the search function to find dummy.wav the position you find dummy.wav should looks like { origin -1544 1928 256 targetname ffsdfsd pitchstart 100 pitch 100 fadeout 0 fadein 0 volstart 0 message ambience/wwewe/dummy.wav classname ambient_generic } you should copy the wave file to modname/sound/ambience/wwewe/dummy.wav - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 7:33 PM Subject: Where do resource and other files go? I'm adding several maps to my server, and I have the following files: *.BSP *.WPT *.WAD *.WAV *.BMP *.TGA I know where to put the BSP and WAD files. I think the WAV files go in HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
RE: Where do resource and other files go?
Occassionally the mapper has some other directories in mind.. Look for the readme or install file in the map archive.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 1:33 PM To: [EMAIL PROTECTED] Subject: Where do resource and other files go? I'm adding several maps to my server, and I have the following files: *.BSP *.WPT *.WAD *.WAV *.BMP *.TGA I know where to put the BSP and WAD files. I think the WAV files go in HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
Re: Where do resource and other files go?
Oh, hey, many thanks! Helps a lot. OK, I found some more :-) *.MAP *.JRF (I think these are jumbot files) *.NFO (graphs directory?) *.GIF (I think these go in the ENV directory) *.PCX (likewise) *.PRT *.RMF - Original Message - From: Carsten Jendro [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 11:03 AM Subject: Re: Where do resource and other files go? *.BSP modname/maps *.WPT delete, waypointfile for bots *.WAD modname/ *.BMPmodname/delete *.TGA modname/gfx/env *.WAV eg. if you have a wave file named dummy.wav open the *.bsp file with an hex editor or a goot text editor use the search function to find dummy.wav the position you find dummy.wav should looks like { origin -1544 1928 256 targetname ffsdfsd pitchstart 100 pitch 100 fadeout 0 fadein 0 volstart 0 message ambience/wwewe/dummy.wav classname ambient_generic } you should copy the wave file to modname/sound/ambience/wwewe/dummy.wav - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 7:33 PM Subject: Where do resource and other files go? I'm adding several maps to my server, and I have the following files: *.BSP *.WPT *.WAD *.WAV *.BMP *.TGA I know where to put the BSP and WAD files. I think the WAV files go in HALF-LIFE\VALVE\SOUND. What about the BMP and TGA files? Where do they go?
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to
Re: pings went from good to not good w/ no solution
Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:20 PM Subject: pings went from good to not good w/ no solution I am running a CS server with 1108a .. DSL 384K/s up and down. My clan members with cable would normally get pings of 40-80. I got the code red virus on the server, got rid of it, and everything was back to normal. One day About 2-3 weeks ago I decided to look for the Half life update (Sierra Utilities). This was about 5 days before 1.3 came out. It found an update for HL from 1106 to 1107. I installed that. I don't know if that was why, but ever since then all my clan mates have pings above 100 w/lag. I contacted my ISP they ran tests and tweeked everything. I don't think it's me, because I get players from Canada and NY connecting with pings around 60. (I'm in Va, USA) My clan mates live a few miles from me. I would like to blame the problem on their ISP and the networking/routes. Anyone know what might be the problem? I have full antivirus that I update daily, and I have reinstalled HL and CS on the server. I was about to re install all the software on the server, but my ISP said it was most likely a connection thing. Please help, Pno 64.83.11.10:27016 __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com
Re: Where to find missing resources?
I believe that a lot of the resources that resgen pulls out of the .bsp files are located in .WAD files. More specifically, the standard TFC WAD file which contains a lot of generaly used entities like the ammo packs. I believe all other mods work the same as well. I could be wrong with this, maybe someone else can verify it? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 12:42 PM Subject: Where to find missing resources? I am in the process of cleaning up my map collection, and I just used resgen to scan all of my BSP files. I find that I have about 488 maps missing about 800 resources files. I have 1,479 maps at this time. I can post a list of maps and missing files if anyone really wants to see them. WTF??? What happened to them? More importantly, what happens if I run the map on my server and some of these resource files are missing? Lastly, is there any real hope of finding any of these files? I don't even know who made most of these maps, it would probably be quite difficult to find the author, let alone contact them and see if they have the missing resource files. Especially with so many maps missing resources.
RE: HLTV request
If you're speaking of 1.1.0.8a, I have that... I just don't remember any mention of an autoretry feature. I'll give it a try... thank you very much! K2 -Original Message- From: Ken Kirchner [mailto:[EMAIL PROTECTED]] Sent: Saturday, September 29, 2001 2:33 PM To: [EMAIL PROTECTED] Subject: Re: HLTV request On Sat, 29 Sep 2001, K2 wrote: Small request - that HLTV be able to reconnect on it's own without user intervention to a HL port that has crashed and been restarted within a short amount of time. I run a couple counterstrike ports and when hlds.exe inevitably crashes, I have a small DOS script that restarts the port within a couple seconds, no big deal. However, HLTV cannot tell that the port it was monitoring was brought back up, and eventually quits. The latest beta update from valve includes a new HLTV which has an autoretry command. autoretry n where n is the number of seconds to wait before attempting a reconnection. I tried it by kicking my HLTV proxy and it joined right back up. Works great. You can get the latest beta from ftp.valvesoftware.com (l:hlserver p:hlserver) or a number of mirrors that have been posted here lately. -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
Re: Where to find missing resources?
Is there anyway to extract from the WAD file a list of resources that are included in it? - Original Message - From: Bluecat To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:34 PM Subject: Re: Where to find missing resources? I think you're correct on this HD. I had at one time, some DM maps crashing the server upon loading and found that copying the pak0.pak and spraypaint.wad files from a client installation to the HLServer\Valve folder provided the necessary resources. Blue - Original Message - From: HoundDawg To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:53 PM Subject: Re: Where to find missing resources? I believe that a lot of the resources that resgen pulls out of the .bspfiles are located in .WAD files. More specifically, the standard TFC WADfile which contains a lot of generaly used entities like the ammo packs. Ibelieve all other mods work the same as well. I could be wrong with this,maybe someone else can verify it?HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp- Original Message -From: [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Saturday, September 29, 2001 12:42 PMSubject: Where to find missing resources? I am in the process of cleaning up my map collection, and I just usedresgen to scan all of my BSP files. I find that I have about 488 maps missingabout 800 resources files. I have 1,479 maps at this time. I can post a list of maps and missing files if anyone really wants to see them. WTF??? What happened to them? More importantly, what happens if I run the map on my server and some of these resource files are missing? Lastly, is there any real hope of finding any of these files? I don't even know who made most of these maps, it would probably be quite difficult to find the author, let alone contact them and see if they have the missing resource files. Especially with so many maps missing resources.
RE: HLTV request
On Sat, 29 Sep 2001, K2 wrote: If you're speaking of 1.1.0.8a, I have that... I just don't remember any mention of an autoretry feature. I'll give it a try... thank you very much! Check the readme. They updated it with the new commands. I asked about this just a day or two ago and Eric from Valve replied with the info. -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!