RE: [hlds] ServerList Destroyed
Why do you assume the problem is my side? I have tried all the internet speed settings, various times. Does not the thousands of other people having this problem lead you to believe that just perhaps this is a problem with Steam ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TMRh20 . Sent: 14 September 2004 03:16 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed I completely agree with Steven. Try lowering ur connection speed setting in steam. -- remember ur 3mb connection is probably not the same speed upload as download -- in which case ur probably just maxing our ur connection. From: Steven Hartland [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Date: Mon, 13 Sep 2004 22:53:11 +0100 Before stupidly demanding things get changed back. Find out what the problem is. Have you done a trace on the connection? What's the packet dump you are seeing. Is there any loss? Are you seeing out of order packets? Is the MTU correct on all parts of the network between you and the master servers? Obviously leaving it over night is not needed the results should not pause for more than few seconds. Have a look at the above and lets see if we can be more constructive and find the cause of the problem so that it can be fixed. Steve / K - Original Message - From: -GB-Carpy [EMAIL PROTECTED] Impatient? Well I have left it overnight before and its never got to more than 2000. I have never had any trouble with my 3mb cable connection either. No other online game has these troubles. CS 1.5 didn't have these troubles. Its just Steam, and its not just for me, its for THOUSANDS of other people aswell so please don't try and belittle us by presuming it is user error. Maybe you are one of the lucky ones who has no trouble. Most other people are not so lucky.. Change the damn thing back before its too late Valve. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Powerful Parental Controls Let your child discover the best the Internet has to offer. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=htt p://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSNR Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see what's going on. Another test to try is to grab winmtr and run a trace through to the steam master see if you are seeing any packet loss. I've got a feeling its something to do with either fragmentation, MTU or possibly dodgy firewall code. Lets work together to find out what's wrong so valve can fix it. Steve / K - Original Message - From: Peter Aldrich [EMAIL PROTECTED] OK so here is a scenario. I have multiple locations where I play from. My office where my server is located on a dedicated line (3xT1). Refresh of the master list give me Thousands of server approx 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me 823 servers (also T1). I am going to check at my home (DSL) also to see what I get but that is a major difference... Am I wrong. And, yes I was patient and waited for a complete refresh :) Just stopped after 823... So... Is there a prob? You got me...but... 2+2= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Oh very helpful. Time to go back to your kinder garden now. Steve / K - Original Message - From: -GB-Carpy [EMAIL PROTECTED] Well I analysed all the data and network traffic and the result that came back is that Steam is gay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Thought you'd appreciate that one ;) Its just what Steam reduces me to sometimes. I will get a copy of ethereal and get recording. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: 14 September 2004 05:54 To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Oh very helpful. Time to go back to your kinder garden now. Steve / K - Original Message - From: -GB-Carpy [EMAIL PROTECTED] Well I analysed all the data and network traffic and the result that came back is that Steam is gay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Steve: Thanks for the offer but I am not going to send you captures. It violates every security policy on the networks I manage. Sorry. It is interesting that this was never a problem until the change valve currently put in place. So.. Like I mentioned 2+2=4... Since these are major networks, and are completely managed, we would see any consistent packet loss... It would impact our business... Thanks Paldie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:53 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Right lets see if we cant get some info out of this. On both ur machines get a copy of ethereal installed. Just before you hit refresh all in steam start a capture. once the refresh is complete stop the capture. Save both captures to disk zip em and email me and I'll have a look see if I can see what's going on. Another test to try is to grab winmtr and run a trace through to the steam master see if you are seeing any packet loss. I've got a feeling its something to do with either fragmentation, MTU or possibly dodgy firewall code. Lets work together to find out what's wrong so valve can fix it. Steve / K - Original Message - From: Peter Aldrich [EMAIL PROTECTED] OK so here is a scenario. I have multiple locations where I play from. My office where my server is located on a dedicated line (3xT1). Refresh of the master list give me Thousands of server approx 9000+ I teach at a local academy (Cisco Stuff) refresh there gives me 823 servers (also T1). I am going to check at my home (DSL) also to see what I get but that is a major difference... Am I wrong. And, yes I was patient and waited for a complete refresh :) Just stopped after 823... So... Is there a prob? You got me...but... 2+2= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. If you are worried about other information being in it there's a simple solution just filter on the master server ip. That way the only info in the capture will be that of the chat between your machine and the master. As an alternative I will look at updating qstat's steam master support ( seems to be broken atm ) and we may be able to tell from the debug output from that what's going on. Steve / K - Original Message - From: Peter Aldrich [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 14, 2004 3:31 PM Subject: RE: [hlds] ServerList Destroyed Steve: Thanks for the offer but I am not going to send you captures. It violates every security policy on the networks I manage. Sorry. It is interesting that this was never a problem until the change valve currently put in place. So.. Like I mentioned 2+2=4... Since these are major networks, and are completely managed, we would see any consistent packet loss... It would impact our business... Thanks Paldie This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
I only have 5500 servers, a lot less than normal. I would be happy to send you a capture off list. On Tue, 14 Sep 2004 17:06:34 +0100, Steven Hartland [EMAIL PROTECTED] wrote: Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. If you are worried about other information being in it there's a simple solution just filter on the master server ip. That way the only info in the capture will be that of the chat between your machine and the master. As an alternative I will look at updating qstat's steam master support ( seems to be broken atm ) and we may be able to tell from the debug output from that what's going on. Steve / K - Original Message - From: Peter Aldrich [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 14, 2004 3:31 PM Subject: RE: [hlds] ServerList Destroyed Steve: Thanks for the offer but I am not going to send you captures. It violates every security policy on the networks I manage. Sorry. It is interesting that this was never a problem until the change valve currently put in place. So.. Like I mentioned 2+2=4... Since these are major networks, and are completely managed, we would see any consistent packet loss... It would impact our business... Thanks Paldie This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Not to nit pick, but transmitted on a network is no more (or less) public than a phone conversation. Network sniffs would show email conversations, ftp, telnet, smtp, and snmp passwords. It is not the expectations of any uses of that network their information will be published. Just as not expects transcripts of a phone conversation to be published. May I suggest instead when testing the server browser people note the following: - Time of day (in GMT) - Region they are querying (East USA, WORLD, etc) - Mod they are querying for (cstrike etc) - The internet connection speed steam is set to (ex: DSL 256k) - The upstream and downstream of their internet connection (ex: 3mbits down 386kbits up). - Number of servers found. These should be all the variable need to isolate the problem. I just did one for the following: Time: 19:31 GMT Region: East USA Mod: cstrike Steam Speed: DSL 256k ISP: 3mbits down 386kbits up Servers: 227 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Noticing something here... because this is an issue on Valve's end (and yes, it is a problem, things are not what they once used to be, there may have been issues in the past with the MSL, but they are worse now) shouldnt Valve be addressing the issue, or 'potential' issue? It's great that some of you wish to do the leg work on this, but it seems to me that Valve should be, and that they should be in discussion with us about it. Havent heard a peep from them regarding the MSL... have any of you? - K2 http://www.hardfought.org Deadman Standing [EMAIL PROTECTED] wrote: Not to nit pick, but transmitted on a network is no more (or less) public than a phone conversation. Network sniffs would show email conversations, ftp, telnet, smtp, and snmp passwords. It is not the expectations of any uses of that network their information will be published. Just as not expects transcripts of a phone conversation to be published. May I suggest instead when testing the server browser people note the following: - Time of day (in GMT) - Region they are querying (East USA, WORLD, etc) - Mod they are querying for (cstrike etc) - The internet connection speed steam is set to (ex: DSL 256k) - The upstream and downstream of their internet connection (ex: 3mbits down 386kbits up). - Number of servers found. These should be all the variable need to isolate the problem. I just did one for the following: Time: 19:31 GMT Region: East USA Mod: cstrike Steam Speed: DSL 256k ISP: 3mbits down 386kbits up Servers: 227 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 1Mib ISP: 5 mbits down 1mbits up Servers: On Tue, 14 Sep 2004 16:15:27 -0400, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Noticing something here... because this is an issue on Valve's end (and yes, it is a problem, things are not what they once used to be, there may have been issues in the past with the MSL, but they are worse now) shouldnt Valve be addressing the issue, or 'potential' issue? It's great that some of you wish to do the leg work on this, but it seems to me that Valve should be, and that they should be in discussion with us about it. Havent heard a peep from them regarding the MSL... have any of you? - K2 http://www.hardfought.org Deadman Standing [EMAIL PROTECTED] wrote: Not to nit pick, but transmitted on a network is no more (or less) public than a phone conversation. Network sniffs would show email conversations, ftp, telnet, smtp, and snmp passwords. It is not the expectations of any uses of that network their information will be published. Just as not expects transcripts of a phone conversation to be published. May I suggest instead when testing the server browser people note the following: - Time of day (in GMT) - Region they are querying (East USA, WORLD, etc) - Mod they are querying for (cstrike etc) - The internet connection speed steam is set to (ex: DSL 256k) - The upstream and downstream of their internet connection (ex: 3mbits down 386kbits up). - Number of servers found. These should be all the variable need to isolate the problem. I just did one for the following: Time: 19:31 GMT Region: East USA Mod: cstrike Steam Speed: DSL 256k ISP: 3mbits down 386kbits up Servers: 227 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 12:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Strange policies u have there publicly accessible information captured in a packet dump should not have any issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Well step one would be proving there is a problem (if one exists) and identifying potential causes. If all you do is post crying I would not be surprised if it fell on deaf ears. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, September 14, 2004 4:15 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Noticing something here... because this is an issue on Valve's end (and yes, it is a problem, things are not what they once used to be, there may have been issues in the past with the MSL, but they are worse now) shouldnt Valve be addressing the issue, or 'potential' issue? It's great that some of you wish to do the leg work on this, but it seems to me that Valve should be, and that they should be in discussion with us about it. Havent heard a peep from them regarding the MSL... have any of you? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Cian Sweeney wrote: Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 1Mib ISP: 5 mbits down 1mbits up Servers: Time: 14:20 PST Region: World Mod: cstrike Steam Speed: LAN/T1 1mbit ISP: 3 mbit down 384 kpbs up Servers: 19224 -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Time: 22:30 GMT Region: World Mod: cstrike Steam Speed: DSL 256k ISP: 3 mbits down 386 kbits up Servers: 4129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney Sent: Tuesday, September 14, 2004 4:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 1Mib ISP: 5 mbits down 1mbits up Servers: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Time: 23:21 GMT Region: World Mod: Counter-Strike Steam speed: DSL 256 ISP: 512k down 256k up Servers: 1714 Hope this helps Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 22:30 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed Time: 22:30 GMT Region: World Mod: cstrike Steam Speed: DSL 256k ISP: 3 mbits down 386 kbits up Servers: 4129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cian Sweeney Sent: Tuesday, September 14, 2004 4:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Time: 19:38 GMT Region: World Mod: cstrike Steam Speed: LAN/T1 1Mib ISP: 5 mbits down 1mbits up Servers: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I am now confused. I look at status at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL 256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Deadman Standing wrote: I am now confused. I look at status at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: snip Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? You guys that are reporting so few servers--do you Refresh All only once, or do you do it a few times? I've found that each Refresh All will produce a number more servers. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I have taken game specificness off to see how many in total there are: Game: All Location: All Latency: All Total servers found: 1944 Steam connection DSL 256 My Connection DSL 512/256 Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 23:13 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed I am now confused. I look at status at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL 256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
Ok... 3rd reply in 3 mins but last 2 posts were my bad and shouldn't be there! Actual Results are as follows: Steam speed: DSL 256 My speed: DSL 512/256 Location: All All - 18907 CS - 15038 DoD - 1180 TFC - 564 DMC - 19 OppForces - 28 Ricochet - 12 HL - 195 CS:CZ - 1072 Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 14 September 2004 23:13 To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed I am now confused. I look at status at www.steampowered.com and is says there are 39,335 Counter-Strike servers at 22:52 GMT. In the game I query all the regions and get the following info: Time: 22:45 GMT Mod: cstrike Steam Speed: DSL 256k ISP: 3 mbits down 386 kbits up Region: World Servers: 4438 Region: Africa Servers: 0 Region: Middle East Servers: 0 Region: Australia Servers: 16 Region: Asia Servers: 458 Region: Europe Servers: 1967 Region: South America Servers: 1 Region: US-West Servers: 496 Region: US-East Servers: 503 - Total Servers: 7879 Where are the other 31,456 servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] ServerList Destroyed
Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
AT least for me the more Refresh All I do the fewer servers it reports, but never reports more than 4,000. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy Lynn Sent: Tuesday, September 14, 2004 6:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ServerList Destroyed You guys that are reporting so few servers--do you Refresh All only once, or do you do it a few times? I've found that each Refresh All will produce a number more servers. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ServerList Destroyed
I get: No servers = 29143, 126 No servers = 29374, 127 No servers = 29605, 128 No servers = 29776, 129 Total servers = 29775, 129 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, September 14, 2004 7:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] ServerList Destroyed Ok I have a debug version of qstat with fixed steam master server support up and running. Can everyone download and run with the following command line: qstat -stm,game=cstrike 207.173.177.12 URL: http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip Note: This is purely a debug version and will not actually query the servers its is ONLY testing the master server response. The output will be something like: No servers = 232, 1 No servers = 463, 2 ... No servers = 29610, 129 Total servers = 29609, 129 The source code is there for anyone who wants to compile it under linux etc. For those on linux or who have a packet capture program installed you may wish to run it up while running this test. What we are looking for is the number of packets sent / recieved from the master 207.173.177.12. If the number of packets recieved differs from the second number reported by qstat in the last line we could be looking at an out of order issue. Currently on the reciept of a packet ending in a NULL address qstat will terminate processing. Im not sure if steam does the same thing or not but this may running it will at least provide us with a good idea on what is going on. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: ServerList Destroyed
Your issue may be your local firewall limiting the number of UDP/TCP sessions. The server update will set most home/consumer firewalls off as an attack (udp flood) and it can easily quit accepting new connections until the old ones are gone. I have the same issue when I game on my Netscreen firewall since it limits to 2000 active sessions. I just simply connect to my Pix firewall and get the full list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds