RE: [hlds] Counter-Strike: Source update
Oh no, not this: Equipping the silencer is canceled if the player switches weapons Now i cant put my silencer on in a twitch and run from spawn all the way with a split second advantage... :/ that is when you have a freeze time less then 2 (or so) seconds (For those that don't know, you run faster with your knife in your hand, than with an m4) Now I have to guess when the sequence has finished... just like with reloading the m4, the animation is finished, but still cant shoot for about an half second (which is a eternity if you have a opponent shooting at you) ive been killed because of that stupid last half second too many times!! I guess I really have to make a pistol switch script now. By the way, it is rather funny seeing someone doing some sort of sequence (weapon pointing all over the place) and firing at me, and actually hitting me. (ask me for details if you don't know what in talking about) Oh well, I guess this update has _some_ advantages ;) Thanks Alfred Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, March 24, 2005 3:40 AM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This update adds the favorite buy system from Condition Zero to Counter-Strike: Source and contains several fixes (in particular stopping the te bug currently in the wild). More details can be found at: http://www.steampowered.com/index.php?area=newsid=405 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] What the hell happened to hlds_proc.
Actually he (Rob) just surfaced the other day on a certain forum after a long disappearance. He'd been (still is) sucked up by the borg of real life and a couple of moves. v2 the first version of v3 had no timebombs, later builds I believe all did. If I chat with him I ask him if he's still got the source laying around and if he'd not mind publishing it. (if he still has it I doubt he'd mind doing that), but he has a habit of blowing away his systems every few months only to realise he just toasted sourcecode he needed..(doh!) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mick Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. Hi, I'm still using version beta 3 with no problems, just for the automatic restart of my servers. The next beta which was 4 and then 4_5 both had time bombs. Mick - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 3:57 AM Subject: RE: [hlds] What the hell happened to hlds_proc. It worked flawlessly for me. Though Rob always put time bombs in his beta software to prevent it from working after a certain date, I'm not sure if he did this with the last beta but I have no reason to assume that he didn't and I don't want to go thru the hassle of installing it and having it not work, since it was a little bit of work to install it. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Wednesday, March 23, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What the hell happened to hlds_proc. Sounded like a cool program. Was it ever finished or was it killed before it actually worked? Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Wednesday, March 23, 2005 1:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. I remember a while back Rob Harwood released a server management program, which worked rather well, and actually restarted the server when it crashed unlike serverdoc that thinks the server is still running when it meets an illegal operation. I even donated $35 to his project, only for it to fall off the face of the earth shortly after. Anyone have an idea of what happened to this project? - voogru. Same thing than every other projects Rob has started... abandonned. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] SRCDS - Console vs. GUI
Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with -console or letting it default to GUI? I know that several people have stated that -console is the way to go, but I wonder if VALVe's perspective is a bit different. Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS - Console vs. GUI
Lol, just run the HLDS gui and compare the cpu load between that and the console version. The difference should be obvious especially if you start dragging HLDS gui windows around on your display. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Thursday, March 24, 2005 9:06 AM To: hlds@list.valvesoftware.com Subject: [hlds] SRCDS - Console vs. GUI Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with -console or letting it default to GUI? I know that several people have stated that -console is the way to go, but I wonder if VALVe's perspective is a bit different. Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SRCDS - Console vs. GUI
- Original Message - From: Deadman Standing [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 9:17 AM Subject: RE: [hlds] SRCDS - Console vs. GUI Lol, just run the HLDS gui and compare the cpu load between that and the console version. The difference should be obvious especially if you start dragging HLDS gui windows around on your display. Thank for the reply, Deadman, but I was wonder what VALVe's take was on it; if there are any easter-eggs if one chooses one over the other, for example. Regards, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] myg0t skull bug
The performance hit? Unlikely. SrcDS is now 0.05% more CPU intensive when a player changes his name. ;) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Yay!! Ok thats great then, cause I figured that limiting the name changing to max of 5 times every 10 minutes means the server has to keep track of this somehow and it would not be fesible for a server to keep track of that data without some sort of performance hit. BTW Alfred, go to bed! It has to be 12:30am your time now :D On Wed, 23 Mar 2005 23:15:06 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: The name speed limits are enforced on the server. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, March 23, 2005 11:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Alfred the name changing hack fix appears to have been implemented on the client side (I could be wrong), wouldn't it be better to have it run from the server side and limit people 1 name change per round if server resources are an issue? Because unless you roll VAC2 out soon I suspect that the hacks that allow this will just crack your fix and we will be back where we started. Also Vote 1 for Server Side blocking of Speed Hacks On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Why yes there is :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, March 23, 2005 5:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Is there also a fix for the constant nickname change exploit? :( - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:34 AM Subject: RE: [hlds] myg0t skull bug We are working on a fix for this, it should be out later today. The bug is that the te command isn't marked as a cheat command (so you can run it when sv_cheats is 0). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, March 23, 2005 12:33 AM To: hlds@list.valvesoftware.com Subject: [hlds] myg0t skull bug Hola, There appears to be some type of exploit that allows the cheater to change sv_cheats to 1 and use a command to spawn tons of skulls and other random goodies all over the map. I've heard some other nasty rumors about this cheat and I really hope this exploit is patched soon :x. It's apparently on the myg0t site, but I choose not to confirm that. Possibly the Anti-Cheat of death will be released soon and put a stop to this rubbish once and for all! hooray! -Ted bOoya ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS - Console vs. GUI
We use the GUI internally. It is slightly more expensive (it must blit to the screen rather than using native win32 console functions) but on any modern CPU the difference will be negligible. The GUI gives you better visualization of your servers state (especially with the budget panel turned on), the console lets you do things like run the server inside programs like gamehost. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Thursday, March 24, 2005 6:06 AM To: hlds@list.valvesoftware.com Subject: [hlds] SRCDS - Console vs. GUI Mr. Reynolds, Is there any appreciable/performance difference (other than personal preferance) with regard to running SRCDS with -console or letting it default to GUI? I know that several people have stated that -console is the way to go, but I wonder if VALVe's perspective is a bit different. Thank you, Bud Ingram ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update
Valve, please read, There's a problem with last update. When a player selects Russian language in Steam CS:S starts crashing once every 3-5 minutes. Also Russian names in voice comm now unreadable, just as looking at Unicode text in Windows encoding. Regards, Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, March 24, 2005 05:40 AM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source update We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. This update adds the favorite buy system from Condition Zero to Counter-Strike: Source and contains several fixes (in particular stopping the te bug currently in the wild). More details can be found at: http://www.steampowered.com/index.php?area=newsid=405 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] What the hell happened to hlds_proc.
Can you email it to me? I'd like to try it. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent: Thursday, March 24, 2005 1:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. Hi, I'm still using version beta 3 with no problems, just for the automatic restart of my servers. The next beta which was 4 and then 4_5 both had time bombs. Mick - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 3:57 AM Subject: RE: [hlds] What the hell happened to hlds_proc. It worked flawlessly for me. Though Rob always put time bombs in his beta software to prevent it from working after a certain date, I'm not sure if he did this with the last beta but I have no reason to assume that he didn't and I don't want to go thru the hassle of installing it and having it not work, since it was a little bit of work to install it. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Wednesday, March 23, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What the hell happened to hlds_proc. Sounded like a cool program. Was it ever finished or was it killed before it actually worked? Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Wednesday, March 23, 2005 1:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. I remember a while back Rob Harwood released a server management program, which worked rather well, and actually restarted the server when it crashed unlike serverdoc that thinks the server is still running when it meets an illegal operation. I even donated $35 to his project, only for it to fall off the face of the earth shortly after. Anyone have an idea of what happened to this project? - voogru. Same thing than every other projects Rob has started... abandonned. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
As I posted earlier today the HL2DM team is working on deploying a fix. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 1:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you
RE: [hlds] What the hell happened to hlds_proc.
That would be great thanks. Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, March 24, 2005 7:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What the hell happened to hlds_proc. Actually he (Rob) just surfaced the other day on a certain forum after a long disappearance. He'd been (still is) sucked up by the borg of real life and a couple of moves. v2 the first version of v3 had no timebombs, later builds I believe all did. If I chat with him I ask him if he's still got the source laying around and if he'd not mind publishing it. (if he still has it I doubt he'd mind doing that), but he has a habit of blowing away his systems every few months only to realise he just toasted sourcecode he needed..(doh!) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mick Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. Hi, I'm still using version beta 3 with no problems, just for the automatic restart of my servers. The next beta which was 4 and then 4_5 both had time bombs. Mick - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 3:57 AM Subject: RE: [hlds] What the hell happened to hlds_proc. It worked flawlessly for me. Though Rob always put time bombs in his beta software to prevent it from working after a certain date, I'm not sure if he did this with the last beta but I have no reason to assume that he didn't and I don't want to go thru the hassle of installing it and having it not work, since it was a little bit of work to install it. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: Wednesday, March 23, 2005 5:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What the hell happened to hlds_proc. Sounded like a cool program. Was it ever finished or was it killed before it actually worked? Bleeding Tomato -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Wednesday, March 23, 2005 1:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] What the hell happened to hlds_proc. I remember a while back Rob Harwood released a server management program, which worked rather well, and actually restarted the server when it crashed unlike serverdoc that thinks the server is still running when it meets an illegal operation. I even donated $35 to his project, only for it to fall off the face of the earth shortly after. Anyone have an idea of what happened to this project? - voogru. Same thing than every other projects Rob has started... abandonned. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent:
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I'm going to openly share my current list of 487 banned users Steam ID's on all the forums, and hope that other server admins add to the list. These are permanent bans as far as I am concerned, since we cannot count on Valve to police the servers we are paying for. http://www.kain-9.com/server/banned_user.cfg - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 6:07 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray -
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
All I can say is Thank God for War God. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 8:36 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Crash since last update: ED_Alloc: no free edicts
I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from x:3733: command rcon from x:3733: command decalfrequency 10 rcon from x:3733: command rcon from x:3733: command logaddress_add x:7130 rcon from x:3733: command ED_Alloc: no free edicts cat: hlds.21139.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds Updating server using Steam. debug.log is no help really: -- CRASH: Fri Mar 25 00:08:11 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n +maxplayers 20 -autoupdate -debug End of Source crash report -- Anyone know what ED_Alloc: no free edicts means? This is a server running on Fedora Core 1 with mani's admin plugin (latest) -aurigus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Crash since last update: ED_Alloc: no free edicts
ED_Alloc: no free edicts means too many entities have been spawned into the map. Remove any plugins and see if it still happens. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurigus Sent: Thursday, March 24, 2005 9:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] Crash since last update: ED_Alloc: no free edicts I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from x:3733: command rcon from x:3733: command decalfrequency 10 rcon from x:3733: command rcon from x:3733: command logaddress_add x:7130 rcon from x:3733: command ED_Alloc: no free edicts cat: hlds.21139.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds Updating server using Steam. debug.log is no help really: -- CRASH: Fri Mar 25 00:08:11 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n +maxplayers 20 -autoupdate -debug End of Source crash report -- Anyone know what ED_Alloc: no free edicts means? This is a server running on Fedora Core 1 with mani's admin plugin (latest) -aurigus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash since last update: ED_Alloc: no free edicts
Read all the recent posts in the Steam Forums HL2-DM section about the skulls and purple squares. Get the plugin which fixes it as far as we know. No point in waiting on Valve to issue a patch. - Original Message - From: aurigus [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 12:24 AM Subject: [hlds] Crash since last update: ED_Alloc: no free edicts I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from x:3733: command rcon from x:3733: command decalfrequency 10 rcon from x:3733: command rcon from x:3733: command logaddress_add x:7130 rcon from x:3733: command ED_Alloc: no free edicts cat: hlds.21139.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds Updating server using Steam. debug.log is no help really: -- CRASH: Fri Mar 25 00:08:11 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n +maxplayers 20 -autoupdate -debug End of Source crash report -- Anyone know what ED_Alloc: no free edicts means? This is a server running on Fedora Core 1 with mani's admin plugin (latest) -aurigus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Crash since last update: ED_Alloc: no free edicts
Ahh, its HL2DM. We will have an update soon for it to match the one we released yesterday for CS:S. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 9:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Crash since last update: ED_Alloc: no free edicts Read all the recent posts in the Steam Forums HL2-DM section about the skulls and purple squares. Get the plugin which fixes it as far as we know. No point in waiting on Valve to issue a patch. - Original Message - From: aurigus [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 12:24 AM Subject: [hlds] Crash since last update: ED_Alloc: no free edicts I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from x:3733: command rcon from x:3733: command decalfrequency 10 rcon from x:3733: command rcon from x:3733: command logaddress_add x:7130 rcon from x:3733: command ED_Alloc: no free edicts cat: hlds.21139.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds Updating server using Steam. debug.log is no help really: -- CRASH: Fri Mar 25 00:08:11 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n +maxplayers 20 -autoupdate -debug End of Source crash report -- Anyone know what ED_Alloc: no free edicts means? This is a server running on Fedora Core 1 with mani's admin plugin (latest) -aurigus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds