RE: [hlds] Counter-Strike: Source update

2005-03-24 Thread michavermeer
Oh no, not this:

Equipping the silencer is canceled if the player switches weapons

Now i cant put my silencer on in a twitch and run from spawn all the way
with a split second advantage... :/ that is when you have a freeze time less
then 2 (or so) seconds (For those that don't know, you run faster with your
knife in your hand, than with an m4)

Now I have to guess when the sequence has finished... just like with
reloading the m4, the animation is finished, but still cant shoot for about
an half second (which is a eternity if you have a opponent shooting at you)
ive been killed because of that stupid last half second too many times!!

I guess I really have to make a pistol switch script now.

By the way, it is rather funny seeing someone doing some sort of sequence
(weapon pointing all over the place) and firing at me, and actually hitting
me. (ask me for details if you don't know what in talking about)


Oh well, I guess this update has _some_ advantages ;)

Thanks Alfred

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, March 24, 2005 3:40 AM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Counter-Strike: Source update

We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

This update adds the favorite buy system from Condition Zero to
Counter-Strike: Source and contains several fixes (in particular
stopping the te bug currently in the wild). More details can be found
at:
http://www.steampowered.com/index.php?area=newsid=405

- Alfred

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RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Napier, Kevin
Actually he (Rob) just surfaced the other day on a certain forum after a long 
disappearance.  He'd been (still is) sucked up by the borg of real life and a 
couple of moves.  v2  the first version of v3 had no timebombs, later builds I 
believe all did.  If I chat with him I ask him if he's still got the source 
laying around and if he'd not mind publishing it.  (if he still has it I doubt 
he'd mind doing that), but he has a habit of blowing away his systems every few 
months only to realise he just toasted sourcecode he needed..(doh!)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mick
Sent: Thursday, March 24, 2005 2:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] What the hell happened to hlds_proc.


Hi,  I'm still using version beta 3 with no problems, just for the automatic
restart of my servers.   The next beta which was 4 and then 4_5 both had
time bombs.

Mick

- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 3:57 AM
Subject: RE: [hlds] What the hell happened to hlds_proc.


 It worked flawlessly for me.

 Though Rob always put time bombs in his beta software to prevent it from
 working after a certain date, I'm not sure if he did this with the last
 beta
 but I have no reason to assume that he didn't and I don't want to go thru
 the hassle of installing it and having it not work, since it was a little
 bit of work to install it.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
 Sent: Wednesday, March 23, 2005 5:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] What the hell happened to hlds_proc.

 Sounded like a cool program.  Was it ever finished or was it killed
 before it actually worked?



 Bleeding Tomato

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
 Sent: Wednesday, March 23, 2005 1:00 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] What the hell happened to hlds_proc.


 I remember a while back Rob Harwood released a server management
 program, which worked rather well, and actually restarted the server
 when it
 crashed
 unlike serverdoc that thinks the server is still running when it meets

 an illegal operation.

 I even donated $35 to his project, only for it to fall off the face of

 the earth shortly after.

 Anyone have an idea of what happened to this project?

 - voogru.


 Same thing than every other projects Rob has started... abandonned.



--
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Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005


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[hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
Mr. Reynolds,

Is there any appreciable/performance difference (other than personal
preferance) with regard to running SRCDS with -console or letting it
default to GUI?  I know that several people have stated that -console is
the way to go, but I wonder if VALVe's perspective is a bit different.

Thank you,

Bud Ingram

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RE: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Deadman Standing
Lol, just run the HLDS gui and compare the cpu load between that and the
console version. The difference should be obvious especially if you
start dragging HLDS gui windows around on your display.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Thursday, March 24, 2005 9:06 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] SRCDS - Console vs. GUI

Mr. Reynolds,

Is there any appreciable/performance difference (other than personal
preferance) with regard to running SRCDS with -console or letting it
default to GUI?  I know that several people have stated that -console
is
the way to go, but I wonder if VALVe's perspective is a bit different.

Thank you,

Bud Ingram

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Re: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Bud Ingram
- Original Message -
From: Deadman Standing [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 9:17 AM
Subject: RE: [hlds] SRCDS - Console vs. GUI


 Lol, just run the HLDS gui and compare the cpu load between that and the
 console version. The difference should be obvious especially if you
 start dragging HLDS gui windows around on your display.


Thank for the reply, Deadman, but I was wonder what VALVe's take was on it;
if there are any easter-eggs if one chooses one over the other, for
example.

Regards,

Bud Ingram

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RE: [hlds] myg0t skull bug

2005-03-24 Thread Spencer 'voogru' MacDonald
The performance hit?

Unlikely.

SrcDS is now 0.05% more CPU intensive when a player changes his name.

;)

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, March 24, 2005 2:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug

Yay!!

Ok thats great then, cause I figured that limiting the name changing
to max of 5 times every 10 minutes means the server has to keep
track of this somehow and it would not be fesible for a server to keep
track of that data without some sort of performance hit.

BTW Alfred, go to bed! It has to be 12:30am your time now :D

On Wed, 23 Mar 2005 23:15:06 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
 The name speed limits are enforced on the server.

 - Alfred

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Wednesday, March 23, 2005 11:09 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] myg0t skull bug

 Alfred the name changing hack fix appears to have been implemented on
 the client side (I could be wrong), wouldn't it be better to have it run
 from the server side and limit people 1 name change per round if server
 resources are an issue?

 Because unless you roll VAC2 out soon I suspect that the hacks that
 allow this will just crack your fix and we will be back where we
 started.

 Also Vote 1 for Server Side blocking of Speed Hacks

 On Wed, 23 Mar 2005 19:15:26 -0800, Alfred Reynolds
 [EMAIL PROTECTED] wrote:
  Why yes there is :)
 
  - Alfred
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Andrew
  Armstrong
  Sent: Wednesday, March 23, 2005 5:31 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] myg0t skull bug
 
  Is there also a fix for the constant nickname change exploit?
 
  :(
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Cc: hlds_linux@list.valvesoftware.com
  Sent: Thursday, March 24, 2005 5:34 AM
  Subject: RE: [hlds] myg0t skull bug
 
   We are working on a fix for this, it should be out later today. The
   bug is that the te command isn't marked as a cheat command (so you

   can run it when sv_cheats is 0).
  
   - Alfred
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
   Sent: Wednesday, March 23, 2005 12:33 AM
   To: hlds@list.valvesoftware.com
   Subject: [hlds] myg0t skull bug
  
   Hola,
   There appears to be some type of exploit that allows the cheater to
   change sv_cheats to 1 and use a command to spawn tons of skulls and
   other random goodies all over the map. I've heard some other nasty
   rumors about this cheat and I really hope this exploit is patched
   soon
 
   :x. It's apparently on the myg0t site, but I choose not to confirm
  that.
   Possibly the Anti-Cheat of death will be released soon and put a
   stop to this rubbish once and for all! hooray!
   -Ted bOoya
  
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RE: [hlds] SRCDS - Console vs. GUI

2005-03-24 Thread Alfred Reynolds
We use the GUI internally. It is slightly more expensive (it must blit
to the screen rather than using native win32 console functions) but on
any modern CPU the difference will be negligible.
The GUI gives you better visualization of your servers state (especially
with the budget panel turned on), the console lets you do things like
run the server inside programs like gamehost.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Thursday, March 24, 2005 6:06 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] SRCDS - Console vs. GUI

Mr. Reynolds,

Is there any appreciable/performance difference (other than personal
preferance) with regard to running SRCDS with -console or letting it
default to GUI?  I know that several people have stated that -console
is the way to go, but I wonder if VALVe's perspective is a bit
different.

Thank you,

Bud Ingram

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RE: [hlds] Counter-Strike: Source update

2005-03-24 Thread Newbie
Valve, please read,

There's a problem with last update. When a player selects Russian language
in Steam CS:S starts crashing once every 3-5 minutes.
Also Russian names in voice comm now unreadable, just as looking at Unicode
text in Windows encoding.

Regards,
Newbie

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, March 24, 2005 05:40 AM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Counter-Strike: Source update

We have released an update to Counter-Strike: Source. Run the hldsupdatetool
to get this update.

This update adds the favorite buy system from Condition Zero to
Counter-Strike: Source and contains several fixes (in particular stopping
the te bug currently in the wild). More details can be found
at:
http://www.steampowered.com/index.php?area=newsid=405

- Alfred

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM servers
at my expense when Valve cannot handle this in an effective and expedicious
manner.  I have used the ban file from WArgOd which now gives me 485 banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds) specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835
Mikee

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RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Jason O. Washburn
Can you email it to me?  I'd like to try it.


Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick
Sent: Thursday, March 24, 2005 1:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] What the hell happened to hlds_proc.


Hi,  I'm still using version beta 3 with no problems, just for the
automatic
restart of my servers.   The next beta which was 4 and then 4_5 both had
time bombs.

Mick

- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 3:57 AM
Subject: RE: [hlds] What the hell happened to hlds_proc.


 It worked flawlessly for me.

 Though Rob always put time bombs in his beta software to prevent it
 from working after a certain date, I'm not sure if he did this with
 the last beta but I have no reason to assume that he didn't and I
 don't want to go thru the hassle of installing it and having it not
 work, since it was a little bit of work to install it.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
 Washburn
 Sent: Wednesday, March 23, 2005 5:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] What the hell happened to hlds_proc.

 Sounded like a cool program.  Was it ever finished or was it killed
 before it actually worked?



 Bleeding Tomato

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
 Sent: Wednesday, March 23, 2005 1:00 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] What the hell happened to hlds_proc.


 I remember a while back Rob Harwood released a server management
 program, which worked rather well, and actually restarted the server
 when it
 crashed
 unlike serverdoc that thinks the server is still running when it
 meets

 an illegal operation.

 I even donated $35 to his project, only for it to fall off the face
 of

 the earth shortly after.

 Anyone have an idea of what happened to this project?

 - voogru.


 Same thing than every other projects Rob has started... abandonned.



--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005


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RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Alfred Reynolds
As I posted earlier today the HL2DM team is working on deploying a fix.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 1:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this
same bug.  I also had several messages from clan members and friends who
read this on the Myg0t website.  I don't see much point in running
HL2-DM servers at my expense when Valve cannot handle this in an
effective and expedicious manner.  I have used the ban file from WArgOd
which now gives me 485 banned users, but obviously that was not enough.

[quote]Taken from myg0t website

*UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by
[myg0t]SourceX on Thursday, March 24 @ 1:10 AM

While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers I have joined, since most have not restarted yet. So, continue
to use the below posted exploit and the scripts posted in comments by
users in that news thread, for HL2:DM and in those CS:S servers which
have not restarted to get the patch.

New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM

Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would rather have VALVe patch it quickly, and have been releasing it
freely without giving us credit. So, here it is:

The way this bug works is by making use of the te command which stands
for 'tempent'. This command does NOT need 'sv_cheats' to be set to one,
it works regardless of it being one or zero.

Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name of each ent which it can spawn for the period of time (in seconds)
specified by parameter two.

A short and simple set of binds we have been using mainly, which out of
all the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel

Something we've found amusing to do is to use the fake space (ALT+0160)
in your name, go into Spectator mode and fly around the map spamming the
bug, or follow a certain player so it looks like they are doing it. No
logs will be made on the server at all when you use this command.
Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned, the server will crash. Here a list for reference of entities
you can spawn using 'te' and what they do:

Show Line - makes some line thing with no texture Blood Stream -
blood stream with no decal BeamPoints - a little beam thing Large
Funnel - a bunch of blocks that fall around with no textures Smoke -
what it says Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls Metal Sparks - what it says Armor
Ricochet - armor ricochet with sound BeamRingPoint - yellow ring
thing same as beam ring Dynamic Light - makes some flashing light
GlowSprite - more clouds Sprite Spray - shoots clouds Sparks -
what it says KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes Bubbles - does
bubbles Blood Sprite - blood with no texture Sprite - some cloud
Energy Splash - what it says CS MuzzleFlash - drops skulls from
point BeamRing - makes a ring thing PhysicsProp - more skulls - does
physics stuff too

Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]


- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


 Those steam id's are already in our ban listing...
 Good catch!

 *E|M|F*wArgOd
 [EMAIL PROTECTED]
 *E|M|F* ban list can be downloaded at
 http://70.85.25.116/banned_user.txt

 Mikee wrote:

 My clan mate  captured this hack on a demo before my server crashed.
 It's
 pretty spectacular looking.  I have not run the update on my HL2-DM
 server yet.  Will the patch today fix it for HL2-DM also?  I did get
 the guys STEAMID who did not have his name display.  Is this that
 myg0t skull bug that you mentioned?

 http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)

 This guy has two STEAM ID's  Here is my stats page on him from
tonight:

 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835

 Mikee



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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
My servers were both down for 8 hours, so I am now going to permanently ban
the last 3 players who joined the servers prior to their crashing, assuming
that one of them was the person who is using this exploit.  Innocent people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you 

RE: [hlds] What the hell happened to hlds_proc.

2005-03-24 Thread Jason O. Washburn
That would be great thanks.


Bleeding Tomato

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, March 24, 2005 7:38 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] What the hell happened to hlds_proc.


Actually he (Rob) just surfaced the other day on a certain forum after a
long disappearance.  He'd been (still is) sucked up by the borg of real
life and a couple of moves.  v2  the first version of v3 had no
timebombs, later builds I believe all did.  If I chat with him I ask him
if he's still got the source laying around and if he'd not mind
publishing it.  (if he still has it I doubt he'd mind doing that), but
he has a habit of blowing away his systems every few months only to
realise he just toasted sourcecode he needed..(doh!)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Mick
Sent: Thursday, March 24, 2005 2:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] What the hell happened to hlds_proc.


Hi,  I'm still using version beta 3 with no problems, just for the
automatic
restart of my servers.   The next beta which was 4 and then 4_5 both had
time bombs.

Mick

- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 3:57 AM
Subject: RE: [hlds] What the hell happened to hlds_proc.


 It worked flawlessly for me.

 Though Rob always put time bombs in his beta software to prevent it
 from working after a certain date, I'm not sure if he did this with
 the last beta but I have no reason to assume that he didn't and I
 don't want to go thru the hassle of installing it and having it not
 work, since it was a little bit of work to install it.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason O.
 Washburn
 Sent: Wednesday, March 23, 2005 5:03 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] What the hell happened to hlds_proc.

 Sounded like a cool program.  Was it ever finished or was it killed
 before it actually worked?



 Bleeding Tomato

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner
 Sent: Wednesday, March 23, 2005 1:00 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] What the hell happened to hlds_proc.


 I remember a while back Rob Harwood released a server management
 program, which worked rather well, and actually restarted the server
 when it
 crashed
 unlike serverdoc that thinks the server is still running when it
 meets

 an illegal operation.

 I even donated $35 to his project, only for it to fall off the face
 of

 the earth shortly after.

 Anyone have an idea of what happened to this project?

 - voogru.


 Same thing than every other projects Rob has started... abandonned.



--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.8.0 - Release Date: 21/03/2005


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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update.  How hard is this?  The site below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: 

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I'm going to openly share my current list of 487 banned users Steam ID's on
all the forums, and hope that other server admins add to the list.   These
are permanent bans as far as I am concerned, since we cannot count on Valve
to police the servers we are paying for.
http://www.kain-9.com/server/banned_user.cfg
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 6:07 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Meanwhile, the community itself has apparently come out with a fix for
this.
You would think that Valve could at the very least copy this interim fix
and
immediately have servers use the update.  How hard is this?  The site
below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and
if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - 

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread wArgOd
Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
All I can say is Thank God for War God.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 8:36 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

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[hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread aurigus
I'm seeing a weird crash since the last update. Looking at screen last
lines are:
rcon from x:3733: command 
rcon from x:3733: command decalfrequency 10
rcon from x:3733: command 
rcon from x:3733: command logaddress_add x:7130
rcon from x:3733: command 
ED_Alloc: no free edicts
cat: hlds.21139.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds
Updating server using Steam.
debug.log is no help really:
--
CRASH: Fri Mar 25 00:08:11 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n
+maxplayers 20 -autoupdate -debug
End of Source crash report
--
Anyone know what ED_Alloc: no free edicts means?
This is a server running on Fedora Core 1 with mani's admin plugin (latest)
-aurigus
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RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
ED_Alloc: no free edicts means too many entities have been spawned
into the map. Remove any plugins and see if it still happens.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurigus
Sent: Thursday, March 24, 2005 9:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Crash since last update: ED_Alloc: no free edicts

I'm seeing a weird crash since the last update. Looking at screen last
lines are:

rcon from x:3733: command 
rcon from x:3733: command decalfrequency 10
rcon from x:3733: command 
rcon from x:3733: command logaddress_add x:7130
rcon from x:3733: command 
ED_Alloc: no free edicts
cat: hlds.21139.pid: No such file or directory email debug.log to
[EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in
10 seconds Updating server using Steam.

debug.log is no help really:

--
CRASH: Fri Mar 25 00:08:11 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n
+maxplayers 20 -autoupdate -debug
End of Source crash report
--

Anyone know what ED_Alloc: no free edicts means?

This is a server running on Fedora Core 1 with mani's admin plugin
(latest)

-aurigus


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Re: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Mikee
Read all the recent posts in the Steam Forums HL2-DM section about the
skulls and purple squares.  Get the plugin which fixes it as far as we know.
No point in waiting on Valve to issue a patch.
- Original Message -
From: aurigus [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 12:24 AM
Subject: [hlds] Crash since last update: ED_Alloc: no free edicts

I'm seeing a weird crash since the last update. Looking at screen last
lines are:
rcon from x:3733: command 
rcon from x:3733: command decalfrequency 10
rcon from x:3733: command 
rcon from x:3733: command logaddress_add x:7130
rcon from x:3733: command 
ED_Alloc: no free edicts
cat: hlds.21139.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds
Updating server using Steam.
debug.log is no help really:
--
CRASH: Fri Mar 25 00:08:11 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n
+maxplayers 20 -autoupdate -debug
End of Source crash report
--
Anyone know what ED_Alloc: no free edicts means?
This is a server running on Fedora Core 1 with mani's admin plugin
(latest)
-aurigus
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RE: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Alfred Reynolds
Ahh, its HL2DM. We will have an update soon for it to match the one we
released yesterday for CS:S.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Crash since last update: ED_Alloc: no free edicts

Read all the recent posts in the Steam Forums HL2-DM section about the
skulls and purple squares.  Get the plugin which fixes it as far as we
know.
No point in waiting on Valve to issue a patch.

- Original Message -
From: aurigus [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 12:24 AM
Subject: [hlds] Crash since last update: ED_Alloc: no free edicts


 I'm seeing a weird crash since the last update. Looking at screen last

 lines are:

 rcon from x:3733: command 
 rcon from x:3733: command decalfrequency 10
 rcon from x:3733: command 
 rcon from x:3733: command logaddress_add x:7130
 rcon from x:3733: command 
 ED_Alloc: no free edicts
 cat: hlds.21139.pid: No such file or directory email debug.log to
 [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart
 in 10 seconds Updating server using Steam.

 debug.log is no help really:

 --
 CRASH: Fri Mar 25 00:08:11 EST 2005
 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n
 +maxplayers 20 -autoupdate -debug
 End of Source crash report
 --

 Anyone know what ED_Alloc: no free edicts means?

 This is a server running on Fedora Core 1 with mani's admin plugin
 (latest)

 -aurigus


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 please visit:
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