Re: [hlds] SRCDS SYSTEM/NETWORK REQUIREMENTS
I think the 1Mbit upstream will be your main problem and don't think that would be enough for that setup. I generally don't think the asymmetric typical ISP layouts are that good for gaming tbh, but if its the only option I'd say at least 2Meg up (probably 3 would make you about safe). Machine Spec wise, I'd say a high end single cpu (like Ath-64's) would probably be ok, and could probably get away with 1G of ram fine with just 2 servers. Depending what other extras you add, may make a difference and incline me to use a dual CPU setup. (Basically I'd keep stuff like web serving away from game servers, depending how much control you have over everything, i.e some webpages if badly coded can easily cause big spikes etc on servers) On 7/17/05, Beau Newcomb [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm interested in setting up a dedicated linux box for hosting a couple servers... My ISP offers 10mbit down, 1mbit up for bandwidth... would this be enough to host 1 18-man pub and 1 11-man private 100tic servers? Also, what kind of hardware would be sufficient for said operation? I'd like to use the server for other basic things too (not near as intensive as CS:S) like web serving, email, firewall, etc. Thanks in advance, and pardon the newb question ;D Beau Newcomb -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
Let me summerise... You are paying your host for a 10 player server and you want to rip him off by turning it into a 32 man server? G On 7/17/05, dexion [EMAIL PROTECTED] wrote: sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
Sorry I got that the wrong way around. You are the host trying to stop people ripping YOU off right? On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote: Let me summerise... You are paying your host for a 10 player server and you want to rip him off by turning it into a 32 man server? G On 7/17/05, dexion [EMAIL PROTECTED] wrote: sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
well i thought i was strange when the guy and tech support told me to divide the 1,024 value (the download speed 1 megabit and the upload 128 kilobits) i am currently runnin 6 players on any map very comfortably and i really don't apprieciate being treated like an idiot it's not that hard to figure out. so now lets get back to the point of my original question shall we. WHAT SHOULD I SET MY RATES TO (AND IGNORE THE FACT THE I SHOULDN'T DO IT YOPUR ONLY WASTING MY TIME) James Tucker wrote: Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb-Mb-Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. On 7/15/05, m0gely [EMAIL PROTECTED] wrote: David Williams wrote: i'm new to this and i've been reading this thread with interest as i have a 16k upload and a 128k download on my connection (1 megabit fibre optic cable) 1Mb = 1,024,000 bytes 128k = 128,000 bytes 16k =16,000 bytes Something you're saying isn't making sense to me. So I'm just going to use your upload and download numbers. and i want to run 8 players on my cs 1.6 server I don't see how you could get more than 4 people on that connection without considerable lag. My server graphs indicate 4.5Kb per player outgoing as the ave for 1.6. So, if you're certain that 16k is in fact your outgoing limit, then this line just isn't suitable to run a server, unless you like very small maps for 4 player action. Outgoing line speed is where the bulk of the traffic is due to each client getting info from the server about all the other clients. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
and to answer sprout who seems to be on the ball it's whatever the default is mate. rate = 6000 cmdupdate_rate = 101 update_rate = 101 sprout wrote: its 1.0 so realisticly you should set it much higher if you have a nice connection like 100Mb? - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 12:13 AM Subject: Re: [hlds] Re: sv_unlag and Ping 1.0 On 7/16/05, sprout [EMAIL PROTECTED] wrote: what is default sv_unlag? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
yes, i am the host. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Graham Robinson Sent: Sunday, July 17, 2005 6:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds Sorry I got that the wrong way around. You are the host trying to stop people ripping YOU off right? On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote: Let me summerise... You are paying your host for a 10 player server and you want to rip him off by turning it into a 32 man server? G On 7/17/05, dexion [EMAIL PROTECTED] wrote: sorry, im not being clear. I want to disable, stop, invalidate any maxplayer command put anywhere other than the command line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Try Beetlesmod. www.beetlesmod.com [DinoBot]Sidmind wrote: normally, when mani releases an update, I just download the patch make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now EVERYONE who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version P of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended model pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Could I get that link? I cannot find where Mani recommends any skin pak and I am beating my head against the wall trying to get it to work (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I want to be running it instead of the others out there. On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote: SNIP but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
well my question was mostly cause I run 3 40 person servers they run fine but always looking to tweek them that little additional bit - Original Message - From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 7:41 AM Subject: Re: [hlds] Re: sv_unlag and Ping and to answer sprout who seems to be on the ball it's whatever the default is mate. rate = 6000 cmdupdate_rate = 101 update_rate = 101 sprout wrote: its 1.0 so realisticly you should set it much higher if you have a nice connection like 100Mb? - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 12:13 AM Subject: Re: [hlds] Re: sv_unlag and Ping 1.0 On 7/16/05, sprout [EMAIL PROTECTED] wrote: what is default sv_unlag? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
Re: [hlds] Warning about revision R of mani mod
http://www.lduke.com/plugins/modelchanger.php both packs work fine with mani. On 7/17/05, Chris K [EMAIL PROTECTED] wrote: Could I get that link? I cannot find where Mani recommends any skin pak and I am beating my head against the wall trying to get it to work (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I want to be running it instead of the others out there. On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote: SNIP but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Yea, that's the one I got. I'm using the Admin Pack 2 but it's not pushing down to my clients. I was thinking of starting a new thread on this to ask: Has anyone noticed files not downloading sometimes (I'm using Bluefish)? For example, I bzip'ed a dozen maps and they all pull from the clients fine. Then I go and add another map and it will not push out. I check rights, the name, etc. but it just sits there. Anybody else seeing this? On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote: http://www.lduke.com/plugins/modelchanger.php both packs work fine with mani. On 7/17/05, Chris K [EMAIL PROTECTED] wrote: Could I get that link? I cannot find where Mani recommends any skin pak and I am beating my head against the wall trying to get it to work (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I want to be running it instead of the others out there. On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote: SNIP but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hl2dm server: log files
Mapchange probably iceflatline wrote: m0gely, for some strange reason it started appending files, not sure why. But thanks for your help on this... m0gely wrote: [EMAIL PROTECTED] wrote: Thanks m0gely, I have that set, however, I'm still getting mulitple log files. Any other suggestions? hmm, did you restart the server after? Do cvarlist sv_log in your console to see all the options available. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problems with CSS Surf Maps
I have a server with some performance problems and I noticed that when running Surf custom maps for CSS there are 100's of errors per minute in the console. The error is something like Datatable Warning:... Out of Range Value.. in Send Prop Float This is bad scripting in the custom map I would think. I have only seen this for people that run these custom Surf maps and not other custom maps. Can someone explain what this means and has anyone else had this problem on CSS surf maps ? Could this be the source of performance problems or something else ? Thanks for your info. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
its odd but once in a long while it does that, fixes after a restart or so for me. On 7/17/05, Chris K [EMAIL PROTECTED] wrote: Yea, that's the one I got. I'm using the Admin Pack 2 but it's not pushing down to my clients. I was thinking of starting a new thread on this to ask: Has anyone noticed files not downloading sometimes (I'm using Bluefish)? For example, I bzip'ed a dozen maps and they all pull from the clients fine. Then I go and add another map and it will not push out. I check rights, the name, etc. but it just sits there. Anybody else seeing this? On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote: http://www.lduke.com/plugins/modelchanger.php both packs work fine with mani. On 7/17/05, Chris K [EMAIL PROTECTED] wrote: Could I get that link? I cannot find where Mani recommends any skin pak and I am beating my head against the wall trying to get it to work (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I want to be running it instead of the others out there. On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote: SNIP but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
On 7/16/05, Clayton Macleod [EMAIL PROTECTED] wrote: sorry, but you're wrong. 1Mbps in terms of *network communication* is always 1,000,000 bits, just like 1Kbps is always 1,000 bits. Yes, you're right. Clearly you're on the ball today ;) On 7/16/05, James Tucker [EMAIL PROTECTED] wrote: Sorry, but I just want to verify, you do know those byte values are wrong don't you? 1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits. Gb-Mb-Kb always factors of 1024 different. There are 8 bits in a byte. 1Mbps (bits per second, the standard measurement for most telcommunications speeds) 1Mbps is capable of sending 1024kbps, which is 1048576 bits per second. 128k is actually 131072 bits per second 16k is 16384 bits per second. Rounded values are however good as they leave some space for oversubscription / link control / protocol overhead. Yeah, I couldn't recommend running a server on 16kbps up. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] maxplayers in server.cfg for hlds
-- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems with CSS Surf Maps
I've seen this. The props have not been properly placed and along with the errors you will tend to notice massive server load as the physics works to make everything balance+/land. On 7/18/05, leo bounds [EMAIL PROTECTED] wrote: I have a server with some performance problems and I noticed that when running Surf custom maps for CSS there are 100's of errors per minute in the console. The error is something like Datatable Warning:... Out of Range Value.. in Send Prop Float This is bad scripting in the custom map I would think. I have only seen this for people that run these custom Surf maps and not other custom maps. Can someone explain what this means and has anyone else had this problem on CSS surf maps ? Could this be the source of performance problems or something else ? Thanks for your info. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] maxplayers in server.cfg for hlds
great! windows flavor is fine can you make the file bigger so i can see it :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds -- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes they make. -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] maxplayers in server.cfg for hlds
bigger? o.0 On 7/18/05, dexion [EMAIL PROTECTED] wrote: great! windows flavor is fine can you make the file bigger so i can see it :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds -- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server, overwriting any cvars you want restricted, like maxplayers. So for instance, for client 1, his startup becomes: +mapchangecfgfile client1.cfg And in client1.cfg, we have: exec Client1-editable.cfg // the file the client can edit maxplayers 16 // the value YOU want for maxplayers That should overwrite any changes
RE: [hlds] maxplayers in server.cfg for hlds
never mind, I assumed it was with you post at the top, didnt scroll down. That is a good idea thanks I think I can expand on that to find and replace a few other svars that are troubling thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bigger? o.0 On 7/18/05, dexion [EMAIL PROTECTED] wrote: great! windows flavor is fine can you make the file bigger so i can see it :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds -- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds dexion wrote: I guess i wasnt clear enough. When launching a hlds server in the command line one must specify a maxplayers -maxplayers 10 for instance. It is possible to put maxplayers 32 in the server.cfg and have the server launch with 32 players instead of 10. I would like a way to invalidate the command in the server.cfg and have only the command line one be used. dex Odd, I was always under the impression that this variable was limited to startup only. I wonder if this changed with Source. I suppose you could also make a config file for each of your clients, and use the mapchangecfgfile cvar (does this work on Source?) to make
Re: [hlds] maxplayers in server.cfg for hlds
Yes indeed you can use the principle to do any cvar of course. The only thing you need to watch out for are potentially lines might be written like so: sv_something 1; sv_somethingelse 2; maxplayers 234; mp_another 0; As a solution you could build a parser with the for loop command which produces a carriage return after every semi-colon. But don't forget that you need to ignore semi-colon's inside of certain parenthesis. Isn't parsing fun? - You probably don't need to worry, but if you wanted to be complete... ...just a sidenote. On 7/18/05, dexion [EMAIL PROTECTED] wrote: never mind, I assumed it was with you post at the top, didnt scroll down. That is a good idea thanks I think I can expand on that to find and replace a few other svars that are troubling thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bigger? o.0 On 7/18/05, dexion [EMAIL PROTECTED] wrote: great! windows flavor is fine can you make the file bigger so i can see it :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds -- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM Subject: RE: [hlds] maxplayers in server.cfg for hlds woops thats supposed to read mmaxplayers works in hlds no idea about srcds -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: Sunday, July 17, 2005 9:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds thats not a bad idea unless they overwrite the server.cfg with their own (which they nearly often do, but I could work something up like that.) That maxplayer in the server.cfg world or hlds, not sure about srcds. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Sunday, July 17, 2005 5:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in
RE: [hlds] maxplayers in server.cfg for hlds
actually im sort of thinking of a variation that does not allow the server to start. It will run before the service starts. If an illegal variable is detected, the wont allow the service to start. It will then squirt out and email to me and the client letting them know an illegal variable has been detected. Rather than change or remove it with the script, the client can change their server.cfg and restart the server. But, your way has merits too. I just have to figure out which is more fool proof. I like the idea of being notified by email with no changes being made, so I can actually go look myself in case a mistake is made. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:42 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds Yes indeed you can use the principle to do any cvar of course. The only thing you need to watch out for are potentially lines might be written like so: sv_something 1; sv_somethingelse 2; maxplayers 234; mp_another 0; As a solution you could build a parser with the for loop command which produces a carriage return after every semi-colon. But don't forget that you need to ignore semi-colon's inside of certain parenthesis. Isn't parsing fun? - You probably don't need to worry, but if you wanted to be complete... ...just a sidenote. On 7/18/05, dexion [EMAIL PROTECTED] wrote: never mind, I assumed it was with you post at the top, didnt scroll down. That is a good idea thanks I think I can expand on that to find and replace a few other svars that are troubling thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds bigger? o.0 On 7/18/05, dexion [EMAIL PROTECTED] wrote: great! windows flavor is fine can you make the file bigger so i can see it :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Tucker Sent: Sunday, July 17, 2005 10:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds -- Try this file, it's for windows, let me know if you need a *nix shell script to do the same job, but you should be able to get the idea. You can schedule this to run regularly using the 'schtasks' command. Enjoy. On 7/17/05, dexion [EMAIL PROTECTED] wrote: well i suppose I can squirt in a test line to their server.cfg if it is missing to exec a file they have no access too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands Sent: Sunday, July 17, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds You cant exec configs outside of the game folder, couldnt do it in hl1 engine either, and you cant do it in quake engine ... i see a pattern here ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of dexion Sent: 17 July 2005 18:18 To: hlds@list.valvesoftware.com Subject: RE: [hlds] maxplayers in server.cfg for hlds ive tried to get it to execute something outside the gamefolder but with no success. I wanted to lock down a few other svars that people like to change. I believe it has a place it is coded to look and can not deviate from. Unless I am just plain not pathing it correctly. Anyone have any luck execing a config outside the game folder? I have sort of come up with a workaround in my head. Always adding a line at the end of their server.cfg via a dos window every time the server restarts that execs a cfg that is in the gamefolder that they do not have access to (remove permissions to it.) That would work, but I would prefer not to have to have so many steps, who knows what I have not thought of. dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of sprout Sent: Sunday, July 17, 2005 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] maxplayers in server.cfg for hlds something you could do as I host is have it execute a server config thats not in the folder they have access to like if they have c:/games/source then set it in c:/games/source1.cfg have that as the config I don't think if you set it to another config file I don't think it executes the first one to do this you would prolly do havn't ever done this so correct me if im wrong exec ../../source1.cfg im just figuring from my dos learning days... so please correct me if im wrong or if this is even possible - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 17, 2005 9:06 AM
Re: [hlds] Problems with CSS Surf Maps
Would you happen to know if this problem is in all CSS Surf maps or just a few of them ? The bad thing about this I guess is that the server admin may not even know of these 100's of errors unless he has a direct view of the server console. Message: 1 Date: Mon, 18 Jul 2005 03:09:20 +0100 From: James Tucker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Problems with CSS Surf Maps I've seen this. The props have not been properly placed and along with the errors you will tend to notice massive server load as the physics works to make everything balance+/land. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds