Re: [hlds] SRCDS SYSTEM/NETWORK REQUIREMENTS

2005-07-17 Thread Ian mu
I think the 1Mbit upstream will be your main problem and don't think
that would be enough for that setup. I generally don't think the
asymmetric typical ISP layouts are that good for gaming tbh, but if
its the only option I'd say at least 2Meg up (probably 3 would make
you about safe).

Machine Spec wise, I'd say a high end single cpu (like Ath-64's) would
probably be ok, and could probably get away with 1G of ram fine with
just 2 servers.

Depending what other extras you add, may make a difference and incline
me to use a dual CPU setup. (Basically I'd keep stuff like web serving
away from game servers, depending how much control you have over
everything, i.e some webpages if badly coded can easily cause big
spikes etc on servers)

On 7/17/05, Beau Newcomb [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I'm interested in setting up a dedicated linux box for hosting a couple
 servers...

 My ISP offers 10mbit down, 1mbit up for bandwidth... would this be enough to
 host 1 18-man pub and 1 11-man private 100tic servers?

 Also, what kind of hardware would be sufficient for said operation?

 I'd like to use the server for other basic things too (not near as intensive
 as CS:S) like web serving, email, firewall, etc.

 Thanks in advance, and pardon the newb question ;D

 Beau Newcomb

 --


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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread ironchef
dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

Odd, I was always under the impression that this variable was limited to
startup only. I wonder if this changed with Source.

I suppose you could also make a config file for each of your clients,
and  use the mapchangecfgfile cvar (does this work on Source?) to make
your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
overwriting any cvars you want restricted, like maxplayers.

So for instance, for client 1, his startup becomes:

+mapchangecfgfile client1.cfg

And in client1.cfg, we have:

exec Client1-editable.cfg // the file the client can edit
maxplayers 16 // the value YOU want for maxplayers

That should overwrite any changes they make.

--
ironchef
http://www.dexworld.org/



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Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread Graham Robinson
Let me summerise...

You are paying your host for a 10 player server and you want to rip
him off by turning it into a 32 man server?

G

On 7/17/05, dexion [EMAIL PROTECTED] wrote:
 sorry, im not being clear. I want to disable, stop, invalidate any maxplayer
 command put anywhere other than the command line.

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Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread Graham Robinson
Sorry I got that the wrong way around. You are the host trying to stop
people ripping YOU off right?

On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote:
 Let me summerise...

 You are paying your host for a 10 player server and you want to rip
 him off by turning it into a 32 man server?

 G

 On 7/17/05, dexion [EMAIL PROTECTED] wrote:
  sorry, im not being clear. I want to disable, stop, invalidate any maxplayer
  command put anywhere other than the command line.


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Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread David Williams

well i thought i was strange when the guy and tech support told me to
divide the 1,024 value (the download speed 1 megabit and the upload 128
kilobits) i am currently runnin 6 players on any map very comfortably
and i really don't apprieciate being treated like an idiot it's not that
hard to figure out. so now lets get back to the point of my original
question shall we.

WHAT SHOULD I SET MY RATES TO (AND IGNORE THE FACT THE I SHOULDN'T DO IT
YOPUR ONLY WASTING MY TIME)

James Tucker wrote:


Sorry, but I just want to verify, you do know those byte values are
wrong don't you?

1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits.

Gb-Mb-Kb always factors of 1024 different.
There are 8 bits in a byte.

1Mbps (bits per second, the standard measurement for most
telcommunications speeds)

1Mbps is capable of sending 1024kbps, which is 1048576 bits per second.
128k is actually 131072 bits per second
16k is 16384 bits per second.

Rounded values are however good as they leave some space for
oversubscription / link control / protocol overhead.

Yeah, I couldn't recommend running a server on 16kbps up.

On 7/15/05, m0gely [EMAIL PROTECTED] wrote:



David Williams wrote:




i'm new to this and i've been reading this thread with interest as i
have a 16k upload and a 128k download on my connection (1 megabit fibre
optic cable)



1Mb = 1,024,000 bytes
128k =  128,000 bytes
16k =16,000 bytes

Something you're saying isn't making sense to me.  So I'm just going to
use your upload and download numbers.




and i want to run 8 players on my cs 1.6 server



I don't see how you could get more than 4 people on that connection
without considerable lag.  My server graphs indicate 4.5Kb per player
outgoing as the ave for 1.6.  So, if you're certain that 16k is in fact
your outgoing limit, then this line just isn't suitable to run a server,
unless you like very small maps for 4 player action.  Outgoing line
speed is where the bulk of the traffic is due to each client getting
info from the server about all the other clients.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread David Williams

and to answer sprout who seems to be on the ball it's whatever the
default is mate.

rate = 6000
cmdupdate_rate = 101
update_rate = 101

sprout wrote:


its 1.0 so realisticly you should set it much higher if you have a nice
connection like 100Mb?
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 12:13 AM
Subject: Re: [hlds] Re: sv_unlag and Ping



1.0

On 7/16/05, sprout [EMAIL PROTECTED] wrote:


what is default sv_unlag?




--
Clayton Macleod

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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
thats not a bad idea unless they overwrite the server.cfg with their own
(which they nearly often do, but I could work something up like that.)

That maxplayer in the server.cfg world or hlds, not sure about srcds.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of ironchef
Sent: Sunday, July 17, 2005 5:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

Odd, I was always under the impression that this variable was limited to
startup only. I wonder if this changed with Source.

I suppose you could also make a config file for each of your clients,
and  use the mapchangecfgfile cvar (does this work on Source?) to make
your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
overwriting any cvars you want restricted, like maxplayers.

So for instance, for client 1, his startup becomes:

+mapchangecfgfile client1.cfg

And in client1.cfg, we have:

exec Client1-editable.cfg // the file the client can edit
maxplayers 16 // the value YOU want for maxplayers

That should overwrite any changes they make.

--
ironchef
http://www.dexworld.org/



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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
yes, i am the host.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Graham Robinson
Sent: Sunday, July 17, 2005 6:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


Sorry I got that the wrong way around. You are the host trying to stop
people ripping YOU off right?

On 7/17/05, Graham Robinson [EMAIL PROTECTED] wrote:
 Let me summerise...

 You are paying your host for a 10 player server and you want to rip
 him off by turning it into a 32 man server?

 G

 On 7/17/05, dexion [EMAIL PROTECTED] wrote:
  sorry, im not being clear. I want to disable, stop, invalidate any
maxplayer
  command put anywhere other than the command line.


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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
woops thats supposed to read mmaxplayers works in hlds no idea about srcds


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: Sunday, July 17, 2005 9:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


thats not a bad idea unless they overwrite the server.cfg with their own
(which they nearly often do, but I could work something up like that.)

That maxplayer in the server.cfg world or hlds, not sure about srcds.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of ironchef
Sent: Sunday, July 17, 2005 5:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

Odd, I was always under the impression that this variable was limited to
startup only. I wonder if this changed with Source.

I suppose you could also make a config file for each of your clients,
and  use the mapchangecfgfile cvar (does this work on Source?) to make
your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
overwriting any cvars you want restricted, like maxplayers.

So for instance, for client 1, his startup becomes:

+mapchangecfgfile client1.cfg

And in client1.cfg, we have:

exec Client1-editable.cfg // the file the client can edit
maxplayers 16 // the value YOU want for maxplayers

That should overwrite any changes they make.

--
ironchef
http://www.dexworld.org/



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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread T3XAN

Try Beetlesmod. www.beetlesmod.com

[DinoBot]Sidmind wrote:


normally, when mani releases an update, I just
download the patch

make backups of my cfg folder,

then overwrite my existing files.

but TODAY, I did the same thing for revision R
He also recomended a model pak, so I downloaded it and
overwrote my /cstrike folder.


but now EVERYONE who joins the server HAS to
download 16 meg worth of models.
I have edited the mani_server.cfg to turned all the
model crap off, but it still downloads them, and is
crashing like crazy.


I have gone back to version P of mani mod, untill he
gets his stuff lined out.

Mani needs to stop making enhancments that are FORCED
on people, any new items should be turned off by
default, OR at least a warning about before I update.

I honestly dont know if it the mani version R that is
forcing people to download, or his recomended model
pack.









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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread Chris K
Could I get that link? I cannot find where Mani recommends any skin
pak and I am beating my head against the wall trying to get it to work
(Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
want to be running it instead of the others out there.

On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
 SNIP

 but TODAY, I did the same thing for revision R
 He also recomended a model pak, so I downloaded it and
 overwrote my /cstrike folder.


 SNIP

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Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread sprout

something you could do as I host is have it execute a server config thats
not in the folder they have access to like if they have c:/games/source then
set it in
c:/games/source1.cfg have that as the config I don't think if you set it to
another config file I don't think it executes the first one
to do this you would prolly do havn't ever done this so correct me if im
wrong
exec ../../source1.cfg im just figuring from my dos learning days... so
please correct me if im wrong or if this is even possible
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 9:06 AM
Subject: RE: [hlds] maxplayers in server.cfg for hlds



woops thats supposed to read mmaxplayers works in hlds no idea about srcds


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: Sunday, July 17, 2005 9:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


thats not a bad idea unless they overwrite the server.cfg with their own
(which they nearly often do, but I could work something up like that.)

That maxplayer in the server.cfg world or hlds, not sure about srcds.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of ironchef
Sent: Sunday, July 17, 2005 5:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


dexion wrote:

I guess i wasnt clear enough. When launching a hlds server in the
command
line one must specify a maxplayers -maxplayers 10 for instance. It is
possible to put maxplayers 32 in the server.cfg and have the server
launch
with 32 players instead of 10. I would like a way to invalidate the
command
in the server.cfg and have only the command line one be used.
dex


Odd, I was always under the impression that this variable was limited to
startup only. I wonder if this changed with Source.

I suppose you could also make a config file for each of your clients,
and  use the mapchangecfgfile cvar (does this work on Source?) to make
your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
overwriting any cvars you want restricted, like maxplayers.

So for instance, for client 1, his startup becomes:

+mapchangecfgfile client1.cfg

And in client1.cfg, we have:

exec Client1-editable.cfg // the file the client can edit
maxplayers 16 // the value YOU want for maxplayers

That should overwrite any changes they make.

--
ironchef
http://www.dexworld.org/



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Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread sprout

well my question was mostly cause I run 3 40 person servers they run fine
but always looking to tweek them that little additional bit
- Original Message -
From: David Williams [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 7:41 AM
Subject: Re: [hlds] Re: sv_unlag and Ping



and to answer sprout who seems to be on the ball it's whatever the
default is mate.

rate = 6000
cmdupdate_rate = 101
update_rate = 101

sprout wrote:


its 1.0 so realisticly you should set it much higher if you have a nice
connection like 100Mb?
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 12:13 AM
Subject: Re: [hlds] Re: sv_unlag and Ping



1.0

On 7/16/05, sprout [EMAIL PROTECTED] wrote:


what is default sv_unlag?




--
Clayton Macleod

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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
ive tried to get it to execute something outside the gamefolder but with no
success. I wanted to lock down a few other svars that people like to change.
I believe it has a place it is coded to look and can not deviate from.
Unless I am  just plain not pathing it correctly. Anyone have any luck
execing a config outside the game folder? I have sort of come up with a
workaround in my head. Always adding a line at the end of their server.cfg
via a dos window every time the server restarts that execs a cfg that is in
the gamefolder that they do not have access to (remove permissions to it.)
That would work, but I would prefer not to have to have so many steps, who
knows what I have not thought of.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of sprout
Sent: Sunday, July 17, 2005 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


something you could do as I host is have it execute a server config thats
not in the folder they have access to like if they have c:/games/source then
set it in
c:/games/source1.cfg have that as the config I don't think if you set it to
another config file I don't think it executes the first one
to do this you would prolly do havn't ever done this so correct me if im
wrong
exec ../../source1.cfg im just figuring from my dos learning days... so
please correct me if im wrong or if this is even possible
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 9:06 AM
Subject: RE: [hlds] maxplayers in server.cfg for hlds


 woops thats supposed to read mmaxplayers works in hlds no idea about srcds


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of dexion
 Sent: Sunday, July 17, 2005 9:57 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 thats not a bad idea unless they overwrite the server.cfg with their own
 (which they nearly often do, but I could work something up like that.)

 That maxplayer in the server.cfg world or hlds, not sure about srcds.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of ironchef
 Sent: Sunday, July 17, 2005 5:22 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

 Odd, I was always under the impression that this variable was limited to
 startup only. I wonder if this changed with Source.

 I suppose you could also make a config file for each of your clients,
 and  use the mapchangecfgfile cvar (does this work on Source?) to make
 your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
 overwriting any cvars you want restricted, like maxplayers.

 So for instance, for client 1, his startup becomes:

 +mapchangecfgfile client1.cfg

 And in client1.cfg, we have:

 exec Client1-editable.cfg // the file the client can edit
 maxplayers 16 // the value YOU want for maxplayers

 That should overwrite any changes they make.

 --
 ironchef
 http://www.dexworld.org/



 ___
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 please visit:
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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread Paul Sands
You cant exec configs outside of the game folder, couldnt do it in hl1
engine either, and you cant do it in quake engine ... i see a pattern here
;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: 17 July 2005 18:18
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


ive tried to get it to execute something outside the gamefolder but with no
success. I wanted to lock down a few other svars that people like to change.
I believe it has a place it is coded to look and can not deviate from.
Unless I am  just plain not pathing it correctly. Anyone have any luck
execing a config outside the game folder? I have sort of come up with a
workaround in my head. Always adding a line at the end of their server.cfg
via a dos window every time the server restarts that execs a cfg that is in
the gamefolder that they do not have access to (remove permissions to it.)
That would work, but I would prefer not to have to have so many steps, who
knows what I have not thought of.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of sprout
Sent: Sunday, July 17, 2005 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


something you could do as I host is have it execute a server config thats
not in the folder they have access to like if they have c:/games/source then
set it in
c:/games/source1.cfg have that as the config I don't think if you set it to
another config file I don't think it executes the first one
to do this you would prolly do havn't ever done this so correct me if im
wrong
exec ../../source1.cfg im just figuring from my dos learning days... so
please correct me if im wrong or if this is even possible
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 9:06 AM
Subject: RE: [hlds] maxplayers in server.cfg for hlds


 woops thats supposed to read mmaxplayers works in hlds no idea about srcds


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of dexion
 Sent: Sunday, July 17, 2005 9:57 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 thats not a bad idea unless they overwrite the server.cfg with their own
 (which they nearly often do, but I could work something up like that.)

 That maxplayer in the server.cfg world or hlds, not sure about srcds.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of ironchef
 Sent: Sunday, July 17, 2005 5:22 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

 Odd, I was always under the impression that this variable was limited to
 startup only. I wonder if this changed with Source.

 I suppose you could also make a config file for each of your clients,
 and  use the mapchangecfgfile cvar (does this work on Source?) to make
 your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
 overwriting any cvars you want restricted, like maxplayers.

 So for instance, for client 1, his startup becomes:

 +mapchangecfgfile client1.cfg

 And in client1.cfg, we have:

 exec Client1-editable.cfg // the file the client can edit
 maxplayers 16 // the value YOU want for maxplayers

 That should overwrite any changes they make.

 --
 ironchef
 http://www.dexworld.org/



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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
well i suppose I can squirt in a test line to their server.cfg if it is
missing to exec a file they have no access too.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
Sent: Sunday, July 17, 2005 1:31 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


You cant exec configs outside of the game folder, couldnt do it in hl1
engine either, and you cant do it in quake engine ... i see a pattern here
;)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: 17 July 2005 18:18
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds


ive tried to get it to execute something outside the gamefolder but with no
success. I wanted to lock down a few other svars that people like to change.
I believe it has a place it is coded to look and can not deviate from.
Unless I am  just plain not pathing it correctly. Anyone have any luck
execing a config outside the game folder? I have sort of come up with a
workaround in my head. Always adding a line at the end of their server.cfg
via a dos window every time the server restarts that execs a cfg that is in
the gamefolder that they do not have access to (remove permissions to it.)
That would work, but I would prefer not to have to have so many steps, who
knows what I have not thought of.
dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of sprout
Sent: Sunday, July 17, 2005 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


something you could do as I host is have it execute a server config thats
not in the folder they have access to like if they have c:/games/source then
set it in
c:/games/source1.cfg have that as the config I don't think if you set it to
another config file I don't think it executes the first one
to do this you would prolly do havn't ever done this so correct me if im
wrong
exec ../../source1.cfg im just figuring from my dos learning days... so
please correct me if im wrong or if this is even possible
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 9:06 AM
Subject: RE: [hlds] maxplayers in server.cfg for hlds


 woops thats supposed to read mmaxplayers works in hlds no idea about srcds


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of dexion
 Sent: Sunday, July 17, 2005 9:57 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 thats not a bad idea unless they overwrite the server.cfg with their own
 (which they nearly often do, but I could work something up like that.)

 That maxplayer in the server.cfg world or hlds, not sure about srcds.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of ironchef
 Sent: Sunday, July 17, 2005 5:22 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 dexion wrote:
 I guess i wasnt clear enough. When launching a hlds server in the
 command
 line one must specify a maxplayers -maxplayers 10 for instance. It is
 possible to put maxplayers 32 in the server.cfg and have the server
 launch
 with 32 players instead of 10. I would like a way to invalidate the
 command
 in the server.cfg and have only the command line one be used.
 dex

 Odd, I was always under the impression that this variable was limited to
 startup only. I wonder if this changed with Source.

 I suppose you could also make a config file for each of your clients,
 and  use the mapchangecfgfile cvar (does this work on Source?) to make
 your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
 overwriting any cvars you want restricted, like maxplayers.

 So for instance, for client 1, his startup becomes:

 +mapchangecfgfile client1.cfg

 And in client1.cfg, we have:

 exec Client1-editable.cfg // the file the client can edit
 maxplayers 16 // the value YOU want for maxplayers

 That should overwrite any changes they make.

 --
 ironchef
 http://www.dexworld.org/



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 please visit:
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To 

Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread KingPin Servers
http://www.lduke.com/plugins/modelchanger.php

both packs work fine with mani.

On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
 Could I get that link? I cannot find where Mani recommends any skin
 pak and I am beating my head against the wall trying to get it to work
 (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
 want to be running it instead of the others out there.

 On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
  SNIP
 
  but TODAY, I did the same thing for revision R
  He also recomended a model pak, so I downloaded it and
  overwrote my /cstrike folder.
 
 
  SNIP

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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread Chris K
Yea, that's the one I got. I'm using the Admin Pack 2 but it's not
pushing down to my clients. I was thinking of starting a new thread on
this to ask:

Has anyone noticed files not downloading sometimes (I'm using
Bluefish)? For example, I bzip'ed a dozen maps and they all pull from
the clients fine. Then I go and add another map and it will not push
out. I check rights, the name, etc. but it just sits there.

Anybody else seeing this?

On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote:
 http://www.lduke.com/plugins/modelchanger.php

 both packs work fine with mani.

 On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
  Could I get that link? I cannot find where Mani recommends any skin
  pak and I am beating my head against the wall trying to get it to work
  (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
  want to be running it instead of the others out there.
 
  On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
   SNIP
  
   but TODAY, I did the same thing for revision R
   He also recomended a model pak, so I downloaded it and
   overwrote my /cstrike folder.
  
  
   SNIP
 
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  please visit:
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Re: [hlds] hl2dm server: log files

2005-07-17 Thread Steve Dalberg

Mapchange probably

iceflatline wrote:


m0gely,

for some strange reason it started appending files, not sure why. But
thanks for your help on this...

m0gely wrote:


[EMAIL PROTECTED] wrote:


Thanks m0gely, I have that set, however, I'm still getting mulitple
log files. Any other suggestions?




hmm, did you restart the server after?  Do cvarlist sv_log in your
console to see all the options available.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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[hlds] Problems with CSS Surf Maps

2005-07-17 Thread leo bounds
I have a server with some performance problems and I
noticed that when running Surf custom maps for CSS
there are 100's of errors per minute in the console.

The error is something like Datatable Warning:... Out
of Range Value.. in Send Prop Float

This is bad scripting in the custom map I would think.
I have only seen this for people that run these custom
Surf maps and not other custom maps.

Can someone explain what this means and has anyone
else had this problem on CSS surf maps ?

Could this be the source of performance problems or
something else ?

Thanks for your info.



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Re: [hlds] Warning about revision R of mani mod

2005-07-17 Thread KingPin Servers
its odd but once in a long while it does that, fixes after a restart
or so for me.

On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
 Yea, that's the one I got. I'm using the Admin Pack 2 but it's not
 pushing down to my clients. I was thinking of starting a new thread on
 this to ask:

 Has anyone noticed files not downloading sometimes (I'm using
 Bluefish)? For example, I bzip'ed a dozen maps and they all pull from
 the clients fine. Then I go and add another map and it will not push
 out. I check rights, the name, etc. but it just sits there.

 Anybody else seeing this?

 On 7/17/05, KingPin Servers [EMAIL PROTECTED] wrote:
  http://www.lduke.com/plugins/modelchanger.php
 
  both packs work fine with mani.
 
  On 7/17/05, Chris K [EMAIL PROTECTED] wrote:
   Could I get that link? I cannot find where Mani recommends any skin
   pak and I am beating my head against the wall trying to get it to work
   (Not DL'ing w/sv_downloadurl). If there is a pak sanctioned by Mani, I
   want to be running it instead of the others out there.
  
   On 7/16/05, [DinoBot]Sidmind [EMAIL PROTECTED] wrote:
SNIP
   
but TODAY, I did the same thing for revision R
He also recomended a model pak, so I downloaded it and
overwrote my /cstrike folder.
   
   
SNIP
  
   ___
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   please visit:
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  please visit:
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Re: [hlds] Re: sv_unlag and Ping

2005-07-17 Thread James Tucker
On 7/16/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 sorry, but you're wrong. 1Mbps in terms of *network communication* is
 always 1,000,000 bits, just like 1Kbps is always 1,000 bits.

Yes, you're right. Clearly you're on the ball today ;)


 On 7/16/05, James Tucker [EMAIL PROTECTED] wrote:
  Sorry, but I just want to verify, you do know those byte values are
  wrong don't you?
 
  1MB is 1024 KB which is 1048576 Bytes, which is 8388608 bits.
 
  Gb-Mb-Kb always factors of 1024 different.
  There are 8 bits in a byte.
 
  1Mbps (bits per second, the standard measurement for most
  telcommunications speeds)
 
  1Mbps is capable of sending 1024kbps, which is 1048576 bits per second.
  128k is actually 131072 bits per second
  16k is 16384 bits per second.
 
  Rounded values are however good as they leave some space for
  oversubscription / link control / protocol overhead.
 
  Yeah, I couldn't recommend running a server on 16kbps up.


 --
 Clayton Macleod

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Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread James Tucker
--
Try this file, it's for windows, let me know if you need a *nix shell
script to do the same job, but you should be able to get the idea.

You can schedule this to run regularly using the 'schtasks' command.

Enjoy.

On 7/17/05, dexion [EMAIL PROTECTED] wrote:
 well i suppose I can squirt in a test line to their server.cfg if it is
 missing to exec a file they have no access too.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
 Sent: Sunday, July 17, 2005 1:31 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 You cant exec configs outside of the game folder, couldnt do it in hl1
 engine either, and you cant do it in quake engine ... i see a pattern here
 ;)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of dexion
 Sent: 17 July 2005 18:18
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 ive tried to get it to execute something outside the gamefolder but with no
 success. I wanted to lock down a few other svars that people like to change.
 I believe it has a place it is coded to look and can not deviate from.
 Unless I am  just plain not pathing it correctly. Anyone have any luck
 execing a config outside the game folder? I have sort of come up with a
 workaround in my head. Always adding a line at the end of their server.cfg
 via a dos window every time the server restarts that execs a cfg that is in
 the gamefolder that they do not have access to (remove permissions to it.)
 That would work, but I would prefer not to have to have so many steps, who
 knows what I have not thought of.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of sprout
 Sent: Sunday, July 17, 2005 1:06 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 something you could do as I host is have it execute a server config thats
 not in the folder they have access to like if they have c:/games/source then
 set it in
 c:/games/source1.cfg have that as the config I don't think if you set it to
 another config file I don't think it executes the first one
 to do this you would prolly do havn't ever done this so correct me if im
 wrong
 exec ../../source1.cfg im just figuring from my dos learning days... so
 please correct me if im wrong or if this is even possible
 - Original Message -
 From: dexion [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 17, 2005 9:06 AM
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


  woops thats supposed to read mmaxplayers works in hlds no idea about srcds
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of dexion
  Sent: Sunday, July 17, 2005 9:57 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  thats not a bad idea unless they overwrite the server.cfg with their own
  (which they nearly often do, but I could work something up like that.)
 
  That maxplayer in the server.cfg world or hlds, not sure about srcds.
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of ironchef
  Sent: Sunday, July 17, 2005 5:22 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  dexion wrote:
  I guess i wasnt clear enough. When launching a hlds server in the
  command
  line one must specify a maxplayers -maxplayers 10 for instance. It is
  possible to put maxplayers 32 in the server.cfg and have the server
  launch
  with 32 players instead of 10. I would like a way to invalidate the
  command
  in the server.cfg and have only the command line one be used.
  dex
 
  Odd, I was always under the impression that this variable was limited to
  startup only. I wonder if this changed with Source.
 
  I suppose you could also make a config file for each of your clients,
  and  use the mapchangecfgfile cvar (does this work on Source?) to make
  your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
  overwriting any cvars you want restricted, like maxplayers.
 
  So for instance, for client 1, his startup becomes:
 
  +mapchangecfgfile client1.cfg
 
  And in client1.cfg, we have:
 
  exec Client1-editable.cfg // the file the client can edit
  maxplayers 16 // the value YOU want for maxplayers
 
  That should overwrite any changes they make.
 
  --
  ironchef
  http://www.dexworld.org/
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  

Re: [hlds] Problems with CSS Surf Maps

2005-07-17 Thread James Tucker
I've seen this. The props have not been properly placed and along with
the errors you will tend to notice massive server load as the physics
works to make everything balance+/land.

On 7/18/05, leo bounds [EMAIL PROTECTED] wrote:
 I have a server with some performance problems and I
 noticed that when running Surf custom maps for CSS
 there are 100's of errors per minute in the console.

 The error is something like Datatable Warning:... Out
 of Range Value.. in Send Prop Float

 This is bad scripting in the custom map I would think.
 I have only seen this for people that run these custom
 Surf maps and not other custom maps.

 Can someone explain what this means and has anyone
 else had this problem on CSS surf maps ?

 Could this be the source of performance problems or
 something else ?

 Thanks for your info.



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RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
great!
windows flavor is fine
can you make the file bigger so i can see it :)

dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Sunday, July 17, 2005 10:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


--
Try this file, it's for windows, let me know if you need a *nix shell
script to do the same job, but you should be able to get the idea.

You can schedule this to run regularly using the 'schtasks' command.

Enjoy.

On 7/17/05, dexion [EMAIL PROTECTED] wrote:
 well i suppose I can squirt in a test line to their server.cfg if it is
 missing to exec a file they have no access too.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
 Sent: Sunday, July 17, 2005 1:31 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 You cant exec configs outside of the game folder, couldnt do it in hl1
 engine either, and you cant do it in quake engine ... i see a pattern here
 ;)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of dexion
 Sent: 17 July 2005 18:18
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


 ive tried to get it to execute something outside the gamefolder but with
no
 success. I wanted to lock down a few other svars that people like to
change.
 I believe it has a place it is coded to look and can not deviate from.
 Unless I am  just plain not pathing it correctly. Anyone have any luck
 execing a config outside the game folder? I have sort of come up with a
 workaround in my head. Always adding a line at the end of their server.cfg
 via a dos window every time the server restarts that execs a cfg that is
in
 the gamefolder that they do not have access to (remove permissions to it.)
 That would work, but I would prefer not to have to have so many steps, who
 knows what I have not thought of.
 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of sprout
 Sent: Sunday, July 17, 2005 1:06 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 something you could do as I host is have it execute a server config thats
 not in the folder they have access to like if they have c:/games/source
then
 set it in
 c:/games/source1.cfg have that as the config I don't think if you set it
to
 another config file I don't think it executes the first one
 to do this you would prolly do havn't ever done this so correct me if im
 wrong
 exec ../../source1.cfg im just figuring from my dos learning days... so
 please correct me if im wrong or if this is even possible
 - Original Message -
 From: dexion [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 17, 2005 9:06 AM
 Subject: RE: [hlds] maxplayers in server.cfg for hlds


  woops thats supposed to read mmaxplayers works in hlds no idea about
srcds
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of dexion
  Sent: Sunday, July 17, 2005 9:57 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  thats not a bad idea unless they overwrite the server.cfg with their own
  (which they nearly often do, but I could work something up like that.)
 
  That maxplayer in the server.cfg world or hlds, not sure about srcds.
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of ironchef
  Sent: Sunday, July 17, 2005 5:22 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  dexion wrote:
  I guess i wasnt clear enough. When launching a hlds server in the
  command
  line one must specify a maxplayers -maxplayers 10 for instance. It is
  possible to put maxplayers 32 in the server.cfg and have the server
  launch
  with 32 players instead of 10. I would like a way to invalidate the
  command
  in the server.cfg and have only the command line one be used.
  dex
 
  Odd, I was always under the impression that this variable was limited to
  startup only. I wonder if this changed with Source.
 
  I suppose you could also make a config file for each of your clients,
  and  use the mapchangecfgfile cvar (does this work on Source?) to make
  your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
  overwriting any cvars you want restricted, like maxplayers.
 
  So for instance, for client 1, his startup becomes:
 
  +mapchangecfgfile client1.cfg
 
  And in client1.cfg, we have:
 
  exec Client1-editable.cfg // the file the client can edit
  maxplayers 16 // the value YOU want for maxplayers
 
  That should overwrite any changes they make.
 
  --
  ironchef
  http://www.dexworld.org/
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please 

Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread James Tucker
bigger? o.0

On 7/18/05, dexion [EMAIL PROTECTED] wrote:
 great!
 windows flavor is fine
 can you make the file bigger so i can see it :)

 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Sunday, July 17, 2005 10:04 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 --
 Try this file, it's for windows, let me know if you need a *nix shell
 script to do the same job, but you should be able to get the idea.

 You can schedule this to run regularly using the 'schtasks' command.

 Enjoy.

 On 7/17/05, dexion [EMAIL PROTECTED] wrote:
  well i suppose I can squirt in a test line to their server.cfg if it is
  missing to exec a file they have no access too.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
  Sent: Sunday, July 17, 2005 1:31 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  You cant exec configs outside of the game folder, couldnt do it in hl1
  engine either, and you cant do it in quake engine ... i see a pattern here
  ;)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of dexion
  Sent: 17 July 2005 18:18
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  ive tried to get it to execute something outside the gamefolder but with
 no
  success. I wanted to lock down a few other svars that people like to
 change.
  I believe it has a place it is coded to look and can not deviate from.
  Unless I am  just plain not pathing it correctly. Anyone have any luck
  execing a config outside the game folder? I have sort of come up with a
  workaround in my head. Always adding a line at the end of their server.cfg
  via a dos window every time the server restarts that execs a cfg that is
 in
  the gamefolder that they do not have access to (remove permissions to it.)
  That would work, but I would prefer not to have to have so many steps, who
  knows what I have not thought of.
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of sprout
  Sent: Sunday, July 17, 2005 1:06 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] maxplayers in server.cfg for hlds
 
 
  something you could do as I host is have it execute a server config thats
  not in the folder they have access to like if they have c:/games/source
 then
  set it in
  c:/games/source1.cfg have that as the config I don't think if you set it
 to
  another config file I don't think it executes the first one
  to do this you would prolly do havn't ever done this so correct me if im
  wrong
  exec ../../source1.cfg im just figuring from my dos learning days... so
  please correct me if im wrong or if this is even possible
  - Original Message -
  From: dexion [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Sunday, July 17, 2005 9:06 AM
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
   woops thats supposed to read mmaxplayers works in hlds no idea about
 srcds
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of dexion
   Sent: Sunday, July 17, 2005 9:57 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   thats not a bad idea unless they overwrite the server.cfg with their own
   (which they nearly often do, but I could work something up like that.)
  
   That maxplayer in the server.cfg world or hlds, not sure about srcds.
   dex
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of ironchef
   Sent: Sunday, July 17, 2005 5:22 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   dexion wrote:
   I guess i wasnt clear enough. When launching a hlds server in the
   command
   line one must specify a maxplayers -maxplayers 10 for instance. It is
   possible to put maxplayers 32 in the server.cfg and have the server
   launch
   with 32 players instead of 10. I would like a way to invalidate the
   command
   in the server.cfg and have only the command line one be used.
   dex
  
   Odd, I was always under the impression that this variable was limited to
   startup only. I wonder if this changed with Source.
  
   I suppose you could also make a config file for each of your clients,
   and  use the mapchangecfgfile cvar (does this work on Source?) to make
   your own, that'll: 1) exec the client's server.cfg; 2) exec YOUR server,
   overwriting any cvars you want restricted, like maxplayers.
  
   So for instance, for client 1, his startup becomes:
  
   +mapchangecfgfile client1.cfg
  
   And in client1.cfg, we have:
  
   exec Client1-editable.cfg // the file the client can edit
   maxplayers 16 // the value YOU want for maxplayers
  
   That should overwrite any changes 

RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
never mind, I assumed it was with you post at the top, didnt scroll down.
That is a good idea thanks

I think I can expand on that to find and replace a few other svars that are
troubling thanks


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Sunday, July 17, 2005 10:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


bigger? o.0

On 7/18/05, dexion [EMAIL PROTECTED] wrote:
 great!
 windows flavor is fine
 can you make the file bigger so i can see it :)

 dex


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Sunday, July 17, 2005 10:04 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 --
 Try this file, it's for windows, let me know if you need a *nix shell
 script to do the same job, but you should be able to get the idea.

 You can schedule this to run regularly using the 'schtasks' command.

 Enjoy.

 On 7/17/05, dexion [EMAIL PROTECTED] wrote:
  well i suppose I can squirt in a test line to their server.cfg if it is
  missing to exec a file they have no access too.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
  Sent: Sunday, July 17, 2005 1:31 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  You cant exec configs outside of the game folder, couldnt do it in hl1
  engine either, and you cant do it in quake engine ... i see a pattern
here
  ;)
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of dexion
  Sent: 17 July 2005 18:18
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
  ive tried to get it to execute something outside the gamefolder but with
 no
  success. I wanted to lock down a few other svars that people like to
 change.
  I believe it has a place it is coded to look and can not deviate from.
  Unless I am  just plain not pathing it correctly. Anyone have any luck
  execing a config outside the game folder? I have sort of come up with a
  workaround in my head. Always adding a line at the end of their
server.cfg
  via a dos window every time the server restarts that execs a cfg that is
 in
  the gamefolder that they do not have access to (remove permissions to
it.)
  That would work, but I would prefer not to have to have so many steps,
who
  knows what I have not thought of.
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of sprout
  Sent: Sunday, July 17, 2005 1:06 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] maxplayers in server.cfg for hlds
 
 
  something you could do as I host is have it execute a server config
thats
  not in the folder they have access to like if they have c:/games/source
 then
  set it in
  c:/games/source1.cfg have that as the config I don't think if you set it
 to
  another config file I don't think it executes the first one
  to do this you would prolly do havn't ever done this so correct me if im
  wrong
  exec ../../source1.cfg im just figuring from my dos learning days... so
  please correct me if im wrong or if this is even possible
  - Original Message -
  From: dexion [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Sunday, July 17, 2005 9:06 AM
  Subject: RE: [hlds] maxplayers in server.cfg for hlds
 
 
   woops thats supposed to read mmaxplayers works in hlds no idea about
 srcds
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of dexion
   Sent: Sunday, July 17, 2005 9:57 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   thats not a bad idea unless they overwrite the server.cfg with their
own
   (which they nearly often do, but I could work something up like that.)
  
   That maxplayer in the server.cfg world or hlds, not sure about srcds.
   dex
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of ironchef
   Sent: Sunday, July 17, 2005 5:22 AM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   dexion wrote:
   I guess i wasnt clear enough. When launching a hlds server in the
   command
   line one must specify a maxplayers -maxplayers 10 for instance. It is
   possible to put maxplayers 32 in the server.cfg and have the server
   launch
   with 32 players instead of 10. I would like a way to invalidate the
   command
   in the server.cfg and have only the command line one be used.
   dex
  
   Odd, I was always under the impression that this variable was limited
to
   startup only. I wonder if this changed with Source.
  
   I suppose you could also make a config file for each of your clients,
   and  use the mapchangecfgfile cvar (does this work on Source?) to make
   

Re: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread James Tucker
Yes indeed you can use the principle to do any cvar of course.

The only thing you need to watch out for are potentially lines might
be written like so:

sv_something 1; sv_somethingelse 2; maxplayers 234; mp_another 0;

As a solution you could build a parser with the for loop command which
produces a carriage return after every semi-colon. But don't forget
that you need to ignore semi-colon's inside of certain parenthesis.
Isn't parsing fun? - You probably don't need to worry, but if you
wanted to be complete...

...just a sidenote.

On 7/18/05, dexion [EMAIL PROTECTED] wrote:
 never mind, I assumed it was with you post at the top, didnt scroll down.
 That is a good idea thanks

 I think I can expand on that to find and replace a few other svars that are
 troubling thanks


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Sunday, July 17, 2005 10:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 bigger? o.0

 On 7/18/05, dexion [EMAIL PROTECTED] wrote:
  great!
  windows flavor is fine
  can you make the file bigger so i can see it :)
 
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
  Sent: Sunday, July 17, 2005 10:04 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] maxplayers in server.cfg for hlds
 
 
  --
  Try this file, it's for windows, let me know if you need a *nix shell
  script to do the same job, but you should be able to get the idea.
 
  You can schedule this to run regularly using the 'schtasks' command.
 
  Enjoy.
 
  On 7/17/05, dexion [EMAIL PROTECTED] wrote:
   well i suppose I can squirt in a test line to their server.cfg if it is
   missing to exec a file they have no access too.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
   Sent: Sunday, July 17, 2005 1:31 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   You cant exec configs outside of the game folder, couldnt do it in hl1
   engine either, and you cant do it in quake engine ... i see a pattern
 here
   ;)
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of dexion
   Sent: 17 July 2005 18:18
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   ive tried to get it to execute something outside the gamefolder but with
  no
   success. I wanted to lock down a few other svars that people like to
  change.
   I believe it has a place it is coded to look and can not deviate from.
   Unless I am  just plain not pathing it correctly. Anyone have any luck
   execing a config outside the game folder? I have sort of come up with a
   workaround in my head. Always adding a line at the end of their
 server.cfg
   via a dos window every time the server restarts that execs a cfg that is
  in
   the gamefolder that they do not have access to (remove permissions to
 it.)
   That would work, but I would prefer not to have to have so many steps,
 who
   knows what I have not thought of.
   dex
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of sprout
   Sent: Sunday, July 17, 2005 1:06 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] maxplayers in server.cfg for hlds
  
  
   something you could do as I host is have it execute a server config
 thats
   not in the folder they have access to like if they have c:/games/source
  then
   set it in
   c:/games/source1.cfg have that as the config I don't think if you set it
  to
   another config file I don't think it executes the first one
   to do this you would prolly do havn't ever done this so correct me if im
   wrong
   exec ../../source1.cfg im just figuring from my dos learning days... so
   please correct me if im wrong or if this is even possible
   - Original Message -
   From: dexion [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Sunday, July 17, 2005 9:06 AM
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
woops thats supposed to read mmaxplayers works in hlds no idea about
  srcds
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dexion
Sent: Sunday, July 17, 2005 9:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in server.cfg for hlds
   
   
thats not a bad idea unless they overwrite the server.cfg with their
 own
(which they nearly often do, but I could work something up like that.)
   
That maxplayer in the server.cfg world or hlds, not sure about srcds.
dex
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of ironchef
Sent: Sunday, July 17, 2005 5:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] maxplayers in 

RE: [hlds] maxplayers in server.cfg for hlds

2005-07-17 Thread dexion
actually im sort of thinking of a variation that does not allow the server
to start. It will run before the service starts. If an illegal variable is
detected, the wont allow the service to start. It will then squirt out and
email to me and the client letting them know an illegal variable has been
detected. Rather than change or remove it with the script, the client can
change their server.cfg and restart the server. But, your way has merits
too. I just have to figure out which is more fool proof. I like the idea of
being notified by email with no changes being made, so I can actually go
look myself in case a mistake is made.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Tucker
Sent: Sunday, July 17, 2005 10:42 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds


Yes indeed you can use the principle to do any cvar of course.

The only thing you need to watch out for are potentially lines might
be written like so:

sv_something 1; sv_somethingelse 2; maxplayers 234; mp_another 0;

As a solution you could build a parser with the for loop command which
produces a carriage return after every semi-colon. But don't forget
that you need to ignore semi-colon's inside of certain parenthesis.
Isn't parsing fun? - You probably don't need to worry, but if you
wanted to be complete...

...just a sidenote.

On 7/18/05, dexion [EMAIL PROTECTED] wrote:
 never mind, I assumed it was with you post at the top, didnt scroll down.
 That is a good idea thanks

 I think I can expand on that to find and replace a few other svars that
are
 troubling thanks


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
 Sent: Sunday, July 17, 2005 10:26 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] maxplayers in server.cfg for hlds


 bigger? o.0

 On 7/18/05, dexion [EMAIL PROTECTED] wrote:
  great!
  windows flavor is fine
  can you make the file bigger so i can see it :)
 
  dex
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of James Tucker
  Sent: Sunday, July 17, 2005 10:04 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] maxplayers in server.cfg for hlds
 
 
  --
  Try this file, it's for windows, let me know if you need a *nix shell
  script to do the same job, but you should be able to get the idea.
 
  You can schedule this to run regularly using the 'schtasks' command.
 
  Enjoy.
 
  On 7/17/05, dexion [EMAIL PROTECTED] wrote:
   well i suppose I can squirt in a test line to their server.cfg if it
is
   missing to exec a file they have no access too.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Paul Sands
   Sent: Sunday, July 17, 2005 1:31 PM
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   You cant exec configs outside of the game folder, couldnt do it in hl1
   engine either, and you cant do it in quake engine ... i see a pattern
 here
   ;)
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of dexion
   Sent: 17 July 2005 18:18
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] maxplayers in server.cfg for hlds
  
  
   ive tried to get it to execute something outside the gamefolder but
with
  no
   success. I wanted to lock down a few other svars that people like to
  change.
   I believe it has a place it is coded to look and can not deviate from.
   Unless I am  just plain not pathing it correctly. Anyone have any luck
   execing a config outside the game folder? I have sort of come up with
a
   workaround in my head. Always adding a line at the end of their
 server.cfg
   via a dos window every time the server restarts that execs a cfg that
is
  in
   the gamefolder that they do not have access to (remove permissions to
 it.)
   That would work, but I would prefer not to have to have so many steps,
 who
   knows what I have not thought of.
   dex
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of sprout
   Sent: Sunday, July 17, 2005 1:06 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] maxplayers in server.cfg for hlds
  
  
   something you could do as I host is have it execute a server config
 thats
   not in the folder they have access to like if they have
c:/games/source
  then
   set it in
   c:/games/source1.cfg have that as the config I don't think if you set
it
  to
   another config file I don't think it executes the first one
   to do this you would prolly do havn't ever done this so correct me if
im
   wrong
   exec ../../source1.cfg im just figuring from my dos learning days...
so
   please correct me if im wrong or if this is even possible
   - Original Message -
   From: dexion [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Sunday, July 17, 2005 9:06 AM
   

Re: [hlds] Problems with CSS Surf Maps

2005-07-17 Thread leo bounds
Would you happen to know if this problem is in all CSS
Surf maps or just a few of them ?

The bad thing about this I guess is that the server
admin may not even know of these 100's of errors
unless he has a direct view of the server console.

 Message: 1
 Date: Mon, 18 Jul 2005 03:09:20 +0100
 From: James Tucker [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Problems with CSS Surf Maps

 I've seen this. The props have not been properly
 placed and along with
 the errors you will tend to notice massive server
 load as the physics
 works to make everything balance+/land.


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