Re: [hlds] Battle Summary

2007-10-16 Thread Andreas Grimm
I have a high-end PC and a fast internet connection. (Additional enough CPU
power to host good and stable 32 slot servers)

And now i have to wait 10 years until the rest of the world have this, too?
I only have to blood, because other people have low-end PC's?
Where is the fairness there?

To buy Team Fortress 2, people have to be over 18 years old, right? I think,
those poeple are able to know, what their PC can handle ... It is not
valve's job, to force ALL people to play on 24- servers.

It brings nothing, to run a server with more than 24 slot, when the server
isn't in the server list. It will stay empty 24/7.

When i start a server with 32 slots (due a plugin), I get the following line
in my console:
 Connection to Steam servers successful.
 Adding master server 72.165.61.190:27011
 Adding master server 72.165.61.189:27011
 MasterRequestRestart
 Your server is out of date.  Please update and restart.

Really fair :(

Andreas

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von
 Alfred Reynolds
 Gesendet: Dienstag, 16. Oktober 2007 06:29
 An: hlds@list.valvesoftware.com
 Betreff: RE: [hlds] Battle Summary

 Jub Jub?

 The game was design for 24 players and was breaking for
 clients with lower end PC's when more than that were added,
 so in the interest of fair game play for all only 24 player
 or less servers are listed. You are free to run a server with
 a higher player count.

 - Alfred

 Michael R. Matheson wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ] I have now read at
  least 35-40 posts just today regarding the removal of the 32 man
  servers.  At brief times (and I do mean brief), the back and forth
  jousting between the Anti-Valve Forces (also known as the Rebel
  Alliance)
  and the Pro-Valve Forces (also known as the Imperial Storm
 Troopers)
  has been amusing.  If I may, I'd like to briefly summarize
 what I've
  learned thus far.  The clever Anti-Valve Forces, led by the
 vocal and
  somewhat abrasive Chris Barnett, successfully created 32
 man servers.
  These servers, for a brief time, enjoyed some unique popularity.
  However, the Evil Valve Empire, without any warning or even
 a hint of
  explanation, ruthlessly and mercilessly filtered these servers.
  Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly
  emerged) recognize that the Evil Valve Empire could have shown more
  compassion towards the rogue servers.  But, they also realize that
  there is still good in Valve, and are not willing to become
 traitors
  just yet.  If the story ended here, there would still be
 hope for the
  future.  But alas, the battle continues and there is yet another
  faction that is forced to watch the bloodshed.  This faction, The
  Silent Majority (also known by the term Ewoks) is typically a happy
  lot.
  They're able to
  put normal day to day trifles in perspective, and thus avoid the
  attendant hypertension, stress and anxiety that the two fighting
  forces must feel constantly.  But now that the Ewoks are unable to
  stop watching the battle, their smiles have dimmed.  Their laughter
  has been silenced.  The public jousting is no longer amusing.  The
  Ewoks unanimously proclaim Enough is enough!
 
 
 
  Now I ask Have I missed something important?  Might further
  knowledge and truth be gained by continuing to witness this
 fight?  Is
  there any possibility that the Anti-Valve and Pro-Valve
 Forces could
  just kiss and make up (or at least move on)?  The Ewoks
 would like to
  watch the Rockies'
  game.  :-)
 
  --
 
 
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Re: [hlds] Battle Summary

2007-10-16 Thread Thomas Morton

Thanks for the clarification Alfred- short concise and perfectly fair
response.

Also:

Chris:
Whiny pains in the asses are normally those people who are right and
who've you've got no answer for.
That's tosh!

Chris:
Also In the interests of fairness. Come on, Alfred. You've been around
long enough to know that there is no fairness in the PC multiplayer
gaming
market.
Up till that statement you were doing well with a counter argument. Now you
have no respect from just about everyone here I should think - no
multiplayer gaming isn't fair but now you have a response you cant just turn
it round and slam it back in their  balls!! Surely you should be happy -
they are not randomly killing mods (and never were) just delisting servers
over 24 slots... end of story.
You cant moan at Valve for doing what they think will help make the game
fairer (even if their wrong.. which they aren't in this case). Just because
multi-player gamin ISN'T fair doesn't mean we should just accept it as such,
many of the people here mod, admin and work (I've done the first 2) to try
and make things as fair as possible.

Sure question Valves response, question Alfred if he dares stick around in
the face of such adversity (I'd run and hide) but please lets drop the
insults and ranting.

I'll go back and join the Ewoks now :)

/ And sorry to all my new Ewok friends for pushing it on again - but it was
going anyway :(
Michael, thanks for a bit of refreshment in the height of battle :)

--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 5:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary


Alfred,

The biggest bottleneck isn't peoples PCs. It's their broadband
connections.
To restrict the game to 24 slots, would mean that there are no maps
designed
for 32 players.

Are you saying that you frigged the server listings as a support issue on
launch date? Was this done, just to stop thousands of people with crap PCs
(and broadband connections) from booking Valve support tickets?

Are you saying that when this all dies down and TF2 sales are trickling
alone, you'll therefore be turning a blind eye to mods that have 32 slots,
but fool the master server into listing?

Also In the interests of fairness. Come on, Alfred. You've been around
long enough to know that there is no fairness in the PC multiplayer
gaming
market.



Cheers,

Chris.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 16 October 2007 05:29
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have now read at least 35-40 posts just today regarding the removal
of the 32 man servers.  At brief times (and I do mean brief), the
back and forth
jousting between the Anti-Valve Forces (also known as the Rebel
Alliance)
and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
has
been amusing.  If I may, I'd like to briefly summarize what I've
learned
thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
abrasive Chris Barnett, successfully created 32 man servers.  These
servers,
for a brief time, enjoyed some unique popularity.  However, the Evil
Valve
Empire, without any warning or even a hint of explanation, ruthlessly
and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
Forces (whose
leader has not yet clearly emerged) recognize that the Evil Valve
Empire
could have shown more compassion towards the rogue servers.  But,
they also
realize that there is still good in Valve, and are not willing to
become
traitors just yet.  If the story ended here, there would still be
hope for
the future.  But alas, the battle continues and there is yet another
faction
that is forced to watch the bloodshed.  This faction, The Silent
Majority (also known by the term Ewoks) is typically a happy lot.
They're able to
put normal day to day trifles in perspective, and thus avoid the
attendant hypertension, stress and anxiety that the two fighting
forces must feel
constantly.  But now that the Ewoks are unable to stop watching the
battle,
their smiles have dimmed.  Their laughter has been silenced.  The
public
jousting is no longer amusing.  The Ewoks unanimously proclaim
Enough is
enough!



Now I ask Have I missed something important?  Might further
knowledge and
truth be gained by continuing to witness this fight?  Is there any
possibility that the Anti-Valve and Pro-Valve Forces could just kiss
and
make up (or at least move on)?  The Ewoks would like to watch the
Rockies'
game.  :-)

--



RE: [hlds] Battle Summary

2007-10-16 Thread Chris Barnett

Up till that statement you were doing well with a counter argument. Now you
have no respect from just about everyone here I should think

You're making summarizations based on false assumptions.


 - no
multiplayer gaming isn't fair but now you have a response you cant just
turn
it round and slam it back in their  balls!! Surely you should be happy -

Why should I be happy? The reason given, doesn't cut it logically and I
didn't even have to prove that, others did. I'm not slamming anything into
anyone's balls. Think of the precedent that is being set here. Just because
Valve can cook up a reason for doing something, it doesn't make it right,
not logical when it comes to balancing out with the wider needs of the
entire gaming community.

Many of us are not daft. I dare say there is people on this list whom have
worked for large corporations and rolled out software to a lot of people. We
know where Valve is coming from. They don't want thousands of kids booking
tickets on their support system, whinging that TF2 is crashing. That is a
problem, that could have been solved if they bothered to treat the server
admin community with a bit of respect, rather than treating us like a bunch
of 13 year olds.

they are not randomly killing mods (and never were) just delisting servers
over 24 slots... end of story.

Is there anyone on this list who doesn't know that.


You cant moan at Valve for doing what they think will help make the game
fairer (even if their wrong.. which they aren't in this case). Just because
multi-player gamin ISN'T fair doesn't mean we should just accept it as
such,
many of the people here mod, admin and work (I've done the first 2) to try
and make things as fair as possible.

I just did. A lot of us have and we are bloody right to do so. When on one
end of the scale people have quad-core Conroed, crossfired, dual 2900XTed
up, supercooled rigs that can put the U.S. metrological agency to shame and
others have PCs I wouldn't even pass to run Office XP, then there is going
to be no fairness. If you don't like it, toodle off and run an XBOX 360
version of the game. Oh only 16 slots? Wow. Doesn't that look a bit crap
next to 32

Valve is pissing on those who've quietly been running their software loyally
for years, all for making sure that they please the army of console fans and
kids who can't afford decent PC rigs.

Sure question Valves response, question Alfred if he dares stick around in
the face of such adversity (I'd run and hide) but please lets drop the
insults and ranting.

Ranting? Is that like Whining ? Subjective terms which cannot be
quantified. No one has insulted Alfred and we've all been quite civilised.
I'm tired of working my balls off to get a server that is packed full of
players for Valve to deliberately ruin the party in one way or another. You
can tell me to bugger off if I don't like it, but in the mean time, I'm
going to post up logical arguments as to why Valve is doing wrong by us and
for the future of TF2 because I care.

I'll go back and join the Ewoks now :)

/ And sorry to all my new Ewok friends for pushing it on again - but it was
going anyway :(
Michael, thanks for a bit of refreshment in the height of battle :)

Hear hear.

Chris.


--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 5:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

 Alfred,

 The biggest bottleneck isn't peoples PCs. It's their broadband
 connections.
 To restrict the game to 24 slots, would mean that there are no maps
 designed
 for 32 players.

 Are you saying that you frigged the server listings as a support issue on
 launch date? Was this done, just to stop thousands of people with crap PCs
 (and broadband connections) from booking Valve support tickets?

 Are you saying that when this all dies down and TF2 sales are trickling
 alone, you'll therefore be turning a blind eye to mods that have 32 slots,
 but fool the master server into listing?

 Also In the interests of fairness. Come on, Alfred. You've been around
 long enough to know that there is no fairness in the PC multiplayer
 gaming
 market.



 Cheers,

 Chris.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: 16 October 2007 05:29
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Battle Summary

 Jub Jub?

 The game was design for 24 players and was breaking for clients with
 lower end PC's when more than that were added, so in the interest of
 fair game play for all only 24 player or less servers are listed. You
 are free to run a server with a higher player count.

 - Alfred

 Michael R. Matheson wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal
 of the 32 man servers.  At brief times (and I do mean brief), the
 back and forth
 

Re: [hlds] Battle Summary

2007-10-16 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Do you have the +ip switch specified?  I know that's caused issues for me 
before.

- Original Message 
From: Evan Kaiser [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 16, 2007 1:06:37 AM
Subject: Re: [hlds] Battle Summary


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hear hear!!! My inbox thanks thee if thou shalt just let it go.

Alas, when my spam folder contains less penis advertisements than there
 are
hlds digests in my inbox. I joined this list to get pertinent updates
 and answers
to problems, not a whiny little pain in the a** complaining about the
 server limit.

And since I don't want to simply contribute to the clutter, I'll ask
 again a question
that I received no valuable answer to previously. Anyone have any idea
 why one
can't access rcon from outside of my server's LAN? All ports are
 forwarded
correctly, and the rcon_address and rcon_password are correct, but it
 says that
it can't connect to the rcon server. This worked fine on my computer
 when I was
running CS-S. Are there any possible non-port related reasons why it
 wouldn't work?

Thanks

- Original Message -
From: Michael R. Matheson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 8:20 PM
Subject: [hlds] Battle Summary


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal
 of
 the
 32 man servers.  At brief times (and I do mean brief), the back and
 forth
 jousting between the Anti-Valve Forces (also known as the Rebel
 Alliance)
 and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
 has
 been amusing.  If I may, I'd like to briefly summarize what I've
 learned
 thus far.  The clever Anti-Valve Forces, led by the vocal and
 somewhat
 abrasive Chris Barnett, successfully created 32 man servers.  These
 servers,
 for a brief time, enjoyed some unique popularity.  However, the Evil
 Valve
 Empire, without any warning or even a hint of explanation, ruthlessly
 and
 mercilessly filtered these servers.  Meanwhile, the Pro-Valve Forces
 (whose
 leader has not yet clearly emerged) recognize that the Evil Valve
 Empire
 could have shown more compassion towards the rogue servers.  But,
 they
 also
 realize that there is still good in Valve, and are not willing to
 become
 traitors just yet.  If the story ended here, there would still be
 hope for
 the future.  But alas, the battle continues and there is yet another
 faction
 that is forced to watch the bloodshed.  This faction, The Silent
 Majority
 (also known by the term Ewoks) is typically a happy lot.  They're
 able to
 put normal day to day trifles in perspective, and thus avoid the
 attendant
 hypertension, stress and anxiety that the two fighting forces must
 feel
 constantly.  But now that the Ewoks are unable to stop watching the
 battle,
 their smiles have dimmed.  Their laughter has been silenced.  The
 public
 jousting is no longer amusing.  The Ewoks unanimously proclaim
 Enough is
 enough!



 Now I ask Have I missed something important?  Might further
 knowledge
 and
 truth be gained by continuing to witness this fight?  Is there any
 possibility that the Anti-Valve and Pro-Valve Forces could just kiss
 and
 make up (or at least move on)?  The Ewoks would like to watch the
 Rockies'
 game.  :-)

 --


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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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[hlds] Valve's Lack of Announcements

2007-10-16 Thread Nolan Hurlburt
--
[ Picked text/plain from multipart/alternative ]
I think many of you may be missing a pertinent point in the whole 32 player
de-listing episode. Valve did not announce it. I recognize that they now
have, but its been days since. Of course valve is well within its rights to
do this, but to those defending valve's lack of posting to this list, I say
give me a break.

I work my ass off to keep my server in the top 50 (game-monitor.com).
I wake up at 5 AM hoping my server is empty so I can give it a reboot.
I pay $80/month hosting fees.
I take great pains to research admin mods/stats that will enhance my
players' experience.
I maintain a website proving the players a home.
I preordered a game to play in a beta.

Now I don't run a 32 player server and have no intention of doing so. But if
Valve delisted my server without telling me why, causing me to lose my
players and ruining all my hard work, I would be be livid. I recognize I can
stop playing/hosting if I don't like it, but I DO like it and Valve needs
people like us to run their servers.

Please Valve, don't keep us in the dark. We need to know these things ahead
of time. We love to help, make it easy for us.

Nolan
--

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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread [ЯтR] The-/iller

Nolan Hurlburt wrote:

--
[ Picked text/plain from multipart/alternative ]
I think many of you may be missing a pertinent point in the whole 32 player
de-listing episode. Valve did not announce it. I recognize that they now
have, but its been days since. Of course valve is well within its rights to
do this, but to those defending valve's lack of posting to this list, I say
give me a break.

I work my ass off to keep my server in the top 50 (game-monitor.com).
I wake up at 5 AM hoping my server is empty so I can give it a reboot.
I pay $80/month hosting fees.
I take great pains to research admin mods/stats that will enhance my
players' experience.
I maintain a website proving the players a home.
I preordered a game to play in a beta.

Now I don't run a 32 player server and have no intention of doing so. But if
Valve delisted my server without telling me why, causing me to lose my
players and ruining all my hard work, I would be be livid. I recognize I can
stop playing/hosting if I don't like it, but I DO like it and Valve needs
people like us to run their servers.

Please Valve, don't keep us in the dark. We need to know these things ahead
of time. We love to help, make it easy for us.

Nolan
--

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Well said, we do what we do because we like it, and we do like valve as
much as we criticize them. Just lately they've made a lot of people
unhappy. Just would like a little more help for server admins from valve.

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[hlds] Still suffering linux related low fps high cpu

2007-10-16 Thread John Porter
--
[ Picked text/plain from multipart/alternative ]
Thanks Kyrios, didnt think of that.

  Just checked but sadly thats not the case :/

  top - 18:40:04 up 7 days,  2:28,  1 user,  load average: 1.09, 1.25, 1.37
Tasks:  60 total,   3 running,  57 sleeping,   0 stopped,   0 zombie
Cpu0  : 34.7%us,  3.0%sy,  0.0%ni, 62.3%id,  0.0%wa,  0.0%hi,  0.0%si,  0.0%st
Cpu1  : 32.2%us,  3.7%sy,  0.0%ni, 62.5%id,  0.0%wa,  0.3%hi,  1.3%si,  0.0%st
Mem:   3767424k total,  3649044k used,   118380k free,   173088k buffers
Swap:  1518100k total,0k used,  1518100k free,  2784024k cached

  Thanks anyway for the suggestion.

  J

  --
[ Picked text/plain from multipart/alternative ]
Is that intendended:
48.5%us,  4.5%sy,  0.0%ni, 46.2%id,  0.0%wa,  0.2%hi,  0.7%si,  0.0%st

This looks like all 4 Servers are running on only 1 of the cores. Press 1
in top to examine this. 4 Threads on one CPU doesn't sound like a very good
idea.




-
 For ideas on reducing your carbon footprint visit Yahoo! For Good this month.
--

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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Yo Mama's A Chump
Valve has never cared about you and never will. Get used to it.

I used to do all that and after fixing the plugins that Valve broke every
week or so just to keep my server running I gave up. It is still running,
but I just don't care. They have beaten all the care out of me.

One day Valve will realize that mods and plugins are the only thing that
keeps the game interesting for the majority of people after a couple of
months. But on the other hand maybe they want you to get bored so you will
go buy another game next month.

-YMAC


On 10/16/07 12:41 PM, Nolan Hurlburt [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I think many of you may be missing a pertinent point in the whole 32 player
 de-listing episode. Valve did not announce it. I recognize that they now
 have, but its been days since. Of course valve is well within its rights to
 do this, but to those defending valve's lack of posting to this list, I say
 give me a break.

 I work my ass off to keep my server in the top 50 (game-monitor.com).
 I wake up at 5 AM hoping my server is empty so I can give it a reboot.
 I pay $80/month hosting fees.
 I take great pains to research admin mods/stats that will enhance my
 players' experience.
 I maintain a website proving the players a home.
 I preordered a game to play in a beta.

 Now I don't run a 32 player server and have no intention of doing so. But if
 Valve delisted my server without telling me why, causing me to lose my
 players and ruining all my hard work, I would be be livid. I recognize I can
 stop playing/hosting if I don't like it, but I DO like it and Valve needs
 people like us to run their servers.

 Please Valve, don't keep us in the dark. We need to know these things ahead
 of time. We love to help, make it easy for us.

 Nolan
 --

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 To unsubscribe, edit your list preferences, or view the list archives, please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] Battle Summary

2007-10-16 Thread HSantal
I'm another eWok and I endorse this message.  :)

On 10/15/07, Ook [EMAIL PROTECTED] wrote:
 Bravo! Bravo! Well said!  As a fellow eWok, I most strongly urge both camps
 to STFU, kiss and make up. We're sick of hearing it, already.

 Don't make me get out the THWACK! stick


 - Original Message -
 From: Michael R. Matheson [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, October 15, 2007 8:20 PM
 Subject: [hlds] Battle Summary


  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I have now read at least 35-40 posts just today regarding the removal of
  the
  32 man servers.  At brief times (and I do mean brief), the back and forth
  jousting between the Anti-Valve Forces (also known as the Rebel Alliance)
  and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has
  been amusing.  If I may, I'd like to briefly summarize what I've learned
  thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
  abrasive Chris Barnett, successfully created 32 man servers.  These
  servers,
  for a brief time, enjoyed some unique popularity.  However, the Evil Valve
  Empire, without any warning or even a hint of explanation, ruthlessly and
  mercilessly filtered these servers.  Meanwhile, the Pro-Valve Forces
  (whose
  leader has not yet clearly emerged) recognize that the Evil Valve Empire
  could have shown more compassion towards the rogue servers.  But, they
  also
  realize that there is still good in Valve, and are not willing to become
  traitors just yet.  If the story ended here, there would still be hope for
  the future.  But alas, the battle continues and there is yet another
  faction
  that is forced to watch the bloodshed.  This faction, The Silent Majority
  (also known by the term Ewoks) is typically a happy lot.  They're able to
  put normal day to day trifles in perspective, and thus avoid the attendant
  hypertension, stress and anxiety that the two fighting forces must feel
  constantly.  But now that the Ewoks are unable to stop watching the
  battle,
  their smiles have dimmed.  Their laughter has been silenced.  The public
  jousting is no longer amusing.  The Ewoks unanimously proclaim Enough is
  enough!
 
 
 
  Now I ask Have I missed something important?  Might further knowledge
  and
  truth be gained by continuing to witness this fight?  Is there any
  possibility that the Anti-Valve and Pro-Valve Forces could just kiss and
  make up (or at least move on)?  The Ewoks would like to watch the Rockies'
  game.  :-)
 
  --
 
 
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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Patrick Shelley
--
[ Picked text/plain from multipart/alternative ]
Sorry, but i gotta say my piece here.

I got 2 servers - 1 UK and 1 USA

For a start - do you really think the lifespan of this game is just 2 months
before it gets boring?

Are you serously say that? Cause if you are - you must have the brain of a
child - nah, thats too kind.  The brain of a fish.

You know what I've decided?  I've decided to think this through logically.
And no i'm not a valve fanboy - im normal.

TF2 has only been released since the 12th of september. To date that is
exactly 5 weeks.

Up till the 10th of October it was offically beta. In which time they must
have got thousands of bug reports.  My guess is that in their offices they
dont have every single variation of PC that is out there.  That they
probably developed this game on a very limited selection of PC's and Servers
with varying hardware and software.

So, they release beta TF2 - get the feedback and address the most important
and specific problems. Release updates, the clients install updates - and
problems go away each time this cycle happens.

The game uses the latest source engine, and combined with the game beta tag
- its obvious that there are gonna be issues.

Then you get scripters and 3rd party devs creating mods while its still
in beta  Then they moan when x,y,z happens to break their mod and they
barrage this list with zillions of emails ranting and raving about how
valve dont care - OMG.. Please get some perspective here.

I'm ditching my servers until valve are happy with their creation - and
we're not getting server updates every other day.

When their happy and the code works as best as its gonna do on ALL types of
PC platform - then start making your mods

I agree valve should have addressed this sooner - but i suspect the reason
they didnt is because as steam news pointed out they went away to have a
break from what they completed.

So simply put - im waiting until the code is stable and modders could wait
until the code is stable before creating their masterpieces to aviod this
scenario.


On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you will
 go buy another game next month.

 -YMAC
--

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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Thomas Morton

Good post!

Although:


Then you get scripters and 3rd party devs creating mods while its
still
in beta  Then they moan when x,y,z happens to break their mod and they
barrage this list with zillions of emails ranting and raving about how
valve dont care - OMG.. Please get some perspective here.


Nah they're over in the HLCoders list asking sensible technical questions
and getting good support from Valve.. and not ranting...

I wonder the real reason Valve hardly ever reply here

In other news you may be interested in: Mani is back and MAY be working on
Mani again so we may have an OB Mani sometime in the future.. which
might be handy :)
http://www.mani-admin-plugin.com
discuss?...?...?
Tom


--
From: Patrick Shelley [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2007 12:15 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements


--
[ Picked text/plain from multipart/alternative ]
Sorry, but i gotta say my piece here.

I got 2 servers - 1 UK and 1 USA

For a start - do you really think the lifespan of this game is just 2
months
before it gets boring?

Are you serously say that? Cause if you are - you must have the brain of a
child - nah, thats too kind.  The brain of a fish.

You know what I've decided?  I've decided to think this through logically.
And no i'm not a valve fanboy - im normal.

TF2 has only been released since the 12th of september. To date that is
exactly 5 weeks.

Up till the 10th of October it was offically beta. In which time they must
have got thousands of bug reports.  My guess is that in their offices they
dont have every single variation of PC that is out there.  That they
probably developed this game on a very limited selection of PC's and
Servers
with varying hardware and software.

So, they release beta TF2 - get the feedback and address the most
important
and specific problems. Release updates, the clients install updates - and
problems go away each time this cycle happens.

The game uses the latest source engine, and combined with the game beta
tag
- its obvious that there are gonna be issues.

Then you get scripters and 3rd party devs creating mods while its
still
in beta  Then they moan when x,y,z happens to break their mod and they
barrage this list with zillions of emails ranting and raving about how
valve dont care - OMG.. Please get some perspective here.

I'm ditching my servers until valve are happy with their creation - and
we're not getting server updates every other day.

When their happy and the code works as best as its gonna do on ALL types
of
PC platform - then start making your mods

I agree valve should have addressed this sooner - but i suspect the reason
they didnt is because as steam news pointed out they went away to have a
break from what they completed.

So simply put - im waiting until the code is stable and modders could wait
until the code is stable before creating their masterpieces to aviod this
scenario.


On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:


Valve has never cared about you and never will. Get used to it.

I used to do all that and after fixing the plugins that Valve broke every
week or so just to keep my server running I gave up. It is still running,
but I just don't care. They have beaten all the care out of me.

One day Valve will realize that mods and plugins are the only thing that
keeps the game interesting for the majority of people after a couple of
months. But on the other hand maybe they want you to get bored so you
will
go buy another game next month.

-YMAC

--

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RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Spencer 'voogru' MacDonald
As a 3rd party dev, making some serious 3rd party modifications to TF2.

I have yet to have anything bad happen.

My server, with my modifications, has yet to crash. Even with some nasty
hacks that are totally experimental, it's still rock solid.

I am impressed, and shocked.

And lag?

What lag?

There's lag in TF2?

3x Servers

2x 24
1x 32

Server CPU: 10%-20%
BW Usage when full: 4.5mbps

Awesome work valve.

Now quit being lame about the 32 player server bs.

- voogru.

-Original Message-
From: Patrick Shelley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 7:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
Sorry, but i gotta say my piece here.

I got 2 servers - 1 UK and 1 USA

For a start - do you really think the lifespan of this game is just 2 months
before it gets boring?

Are you serously say that? Cause if you are - you must have the brain of a
child - nah, thats too kind.  The brain of a fish.

You know what I've decided?  I've decided to think this through logically.
And no i'm not a valve fanboy - im normal.

TF2 has only been released since the 12th of september. To date that is
exactly 5 weeks.

Up till the 10th of October it was offically beta. In which time they must
have got thousands of bug reports.  My guess is that in their offices they
dont have every single variation of PC that is out there.  That they
probably developed this game on a very limited selection of PC's and Servers
with varying hardware and software.

So, they release beta TF2 - get the feedback and address the most important
and specific problems. Release updates, the clients install updates - and
problems go away each time this cycle happens.

The game uses the latest source engine, and combined with the game beta tag
- its obvious that there are gonna be issues.

Then you get scripters and 3rd party devs creating mods while its still
in beta  Then they moan when x,y,z happens to break their mod and they
barrage this list with zillions of emails ranting and raving about how
valve dont care - OMG.. Please get some perspective here.

I'm ditching my servers until valve are happy with their creation - and
we're not getting server updates every other day.

When their happy and the code works as best as its gonna do on ALL types of
PC platform - then start making your mods

I agree valve should have addressed this sooner - but i suspect the reason
they didnt is because as steam news pointed out they went away to have a
break from what they completed.

So simply put - im waiting until the code is stable and modders could wait
until the code is stable before creating their masterpieces to aviod this
scenario.


On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you will
 go buy another game next month.

 -YMAC
--

___
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please visit:
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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Yo Mama's A Chump
On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

Whoop de do. I got cookie 4 you.

 For a start - do you really think the lifespan of this game is just 2 months
 before it gets boring?

Yes.

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

I are seriously say that. You have the ass of a cow.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 BlaBlaBla...

What I said has nothing to do with TF2. I have been around Valve for a long
long time. I was playing CS when it was a beta mod for HL. And for years
Valve has not communicated or cooperated with the community. How long did it
take them to start a beta program after everyone started screaming for one?
Wipe that brown off your lips.

-YMAC


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you will
 go buy another game next month.

 -YMAC
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




___
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RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Chris Barnett
It's cracking post. Shame about 99% of it isn't relevant to the issues that
we've been discussing for the last 3 days.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 17 October 2007 00:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

Good post!

Although:

 Then you get scripters and 3rd party devs creating mods while its
 still
 in beta  Then they moan when x,y,z happens to break their mod and they
 barrage this list with zillions of emails ranting and raving about how
 valve dont care - OMG.. Please get some perspective here.

Nah they're over in the HLCoders list asking sensible technical questions
and getting good support from Valve.. and not ranting...

I wonder the real reason Valve hardly ever reply here

In other news you may be interested in: Mani is back and MAY be working on
Mani again so we may have an OB Mani sometime in the future.. which
might be handy :)
http://www.mani-admin-plugin.com
discuss?...?...?
Tom


--
From: Patrick Shelley [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2007 12:15 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

 For a start - do you really think the lifespan of this game is just 2
 months
 before it gets boring?

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 TF2 has only been released since the 12th of september. To date that is
 exactly 5 weeks.

 Up till the 10th of October it was offically beta. In which time they must
 have got thousands of bug reports.  My guess is that in their offices they
 dont have every single variation of PC that is out there.  That they
 probably developed this game on a very limited selection of PC's and
 Servers
 with varying hardware and software.

 So, they release beta TF2 - get the feedback and address the most
 important
 and specific problems. Release updates, the clients install updates - and
 problems go away each time this cycle happens.

 The game uses the latest source engine, and combined with the game beta
 tag
 - its obvious that there are gonna be issues.

 Then you get scripters and 3rd party devs creating mods while its
 still
 in beta  Then they moan when x,y,z happens to break their mod and they
 barrage this list with zillions of emails ranting and raving about how
 valve dont care - OMG.. Please get some perspective here.

 I'm ditching my servers until valve are happy with their creation - and
 we're not getting server updates every other day.

 When their happy and the code works as best as its gonna do on ALL types
 of
 PC platform - then start making your mods

 I agree valve should have addressed this sooner - but i suspect the reason
 they didnt is because as steam news pointed out they went away to have a
 break from what they completed.

 So simply put - im waiting until the code is stable and modders could wait
 until the code is stable before creating their masterpieces to aviod this
 scenario.


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you
 will
 go buy another game next month.

 -YMAC
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
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RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Chris Barnett
Be careful about the beta programme stuff. Valve have not implemented any
beta programme to help anyone. They did it with TFC2 for their own marketing
reasons and to help themselves and not us.

When they release separate betas for EVERY update, then I'll be happy.
Because then it's being done for the community and not just Valves
interests.

Also, I'm not happy with Alfreds response with the 32 slot business. I
believe the PC version of TF2 is being held back just to stop the console
version from looking so bad

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump
Sent: 17 October 2007 00:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

Whoop de do. I got cookie 4 you.

 For a start - do you really think the lifespan of this game is just 2
months
 before it gets boring?

Yes.

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

I are seriously say that. You have the ass of a cow.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 BlaBlaBla...

What I said has nothing to do with TF2. I have been around Valve for a long
long time. I was playing CS when it was a beta mod for HL. And for years
Valve has not communicated or cooperated with the community. How long did it
take them to start a beta program after everyone started screaming for one?
Wipe that brown off your lips.

-YMAC


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you
will
 go buy another game next month.

 -YMAC
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




___
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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Hans Vos

And what about 64-bit support, big promises have been made but they
didn't deliver. But I have to say that the amount of bug fixes released
for Team Fortress 2 shows to me that they made a serious effort to
listen to the community. I'm quite satisfied with the way Steam provides
us with game server content and updates.

- Hans

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RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Spencer 'voogru' MacDonald
Be careful about the beta programme stuff. Valve have not implemented any
beta programme to help anyone. They did it with TFC2 for their own marketing
reasons and to help themselves and not us.

I guess that's why they released the SDK header files early for us so we
could get to work on server mods right away, nah that wasn't supposed to
help us at all.

:rolleyes:

Also, I'm not happy with Alfreds response with the 32 slot business. I
believe the PC version of TF2 is being held back just to stop the console
version from looking so bad

Interesting theory.

Consoles have one strong advantage over PC's.

They are easy, you buy a game for a console, chances are you can run it and
it will be playable. You don't need to worry about a lot of the little BS
things, you can just play.

PC, not so much. It requires someone with more of a clue.

I have customers that want to buy a gaming computer and they have little 6-7
year old kids.

I always tell them to get a console instead. It's cheaper and easier for
people not so technically inclined.

I'm assuming the player limit on the XBOX 360 is simply because all of the
servers are ran as listen servers, not dedicated servers in a data center
somewhere.

If they had a dedicated server for XBOX players it would solve that problem
and they could then take off the player limits on the XBOX.


- voogru.

-Original Message-
From: Chris Barnett [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 8:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

Be careful about the beta programme stuff. Valve have not implemented any
beta programme to help anyone. They did it with TFC2 for their own marketing
reasons and to help themselves and not us.

When they release separate betas for EVERY update, then I'll be happy.
Because then it's being done for the community and not just Valves
interests.

Also, I'm not happy with Alfreds response with the 32 slot business. I
believe the PC version of TF2 is being held back just to stop the console
version from looking so bad

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump
Sent: 17 October 2007 00:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

Whoop de do. I got cookie 4 you.

 For a start - do you really think the lifespan of this game is just 2
months
 before it gets boring?

Yes.

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

I are seriously say that. You have the ass of a cow.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 BlaBlaBla...

What I said has nothing to do with TF2. I have been around Valve for a long
long time. I was playing CS when it was a beta mod for HL. And for years
Valve has not communicated or cooperated with the community. How long did it
take them to start a beta program after everyone started screaming for one?
Wipe that brown off your lips.

-YMAC


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you
will
 go buy another game next month.

 -YMAC
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




___
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[hlds] pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0

2007-10-16 Thread dtms Levinchuk
Hello everyone
I've strange error which appears in all servers(i have 8 in 1 machine) in same 
time
and after 10-30 min i can't connect to server for reboot remote

-
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
L 10/02/2007 - 18:48:03: lolik100STEAM_ID_PENDING connected, address 82
.162.33.194:27005
Client lolik connected (82.162.33.194:27005).
pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (194) : Assertion Failed: m_pInternalPipe-BWrite( buf, true )
pipes.cpp (402) : Assertion Failed: m_pInternalPipe-BWait( k_nMillSecSanityTime
out )
--

any one had this problem or know what is this?
this is windows error or if I install linux, error will appear?

my server conf
q6600, 2gb, win 2k3 sp2

I have
6 CSS servers
1 DoD
1 HL2DM
all are up to dated

PS sorry for my English (


Filoret


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[hlds] Win32/Linux hldsupdatetool update released

2007-10-16 Thread Jason Ruymen
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
An update to the Win32 and Linux hldsupdatetool has just been released.
To update your server, run hldsupdatetool.  The specific changes
include:

- Fixed session rejected login when attempting to update

Jason

--

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Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
Mike Durand has been more than helpful with all of the files he's made
available at different times based on many specific requests in the hlcoders
list. Valve didn't have to release anything before the SDK is ready to
release, but they did.

On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

 Be careful about the beta programme stuff. Valve have not implemented any
 beta programme to help anyone. They did it with TFC2 for their own
 marketing
 reasons and to help themselves and not us.

 I guess that's why they released the SDK header files early for us so we
 could get to work on server mods right away, nah that wasn't supposed to
 help us at all.

 :rolleyes:



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[hlds] Tf2 command line and instructions,tips, any help appreciated

2007-10-16 Thread joe mast
--
[ Picked text/plain from multipart/alternative ]
can someone please give me the command line to download team fortress 2 from
the hldsupdatetool?

P.S. is fortress forever a mod of TF2 or is it a stand alone also?

Thanks so much in advance,

j.m.
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Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-16 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Jason..

Did the file directory paths change for orangebox? It seems the updatertool is 
dumping everything outside the oragebox directory. Obviously my target start up 
is the orangebox filepath we've used since the beta release. My testbox is a 
mess now... lol

was:
C:\srcds\orangebox
C:\srcds\orangebox\tf
C:\srcds\orangebox\platform
C:\srcds\orangebox\hl2
C:\srcds\orangebox\bin

now:
C:\srcds\tf
C:\srcds\tf\bin
C:\srcds\tf\cfg
C:\srcds\tf\expressions
C:\srcds\tf\maps
C:\srcds\tf\materials
C:\srcds\tf\models
C:\srcds\tf\particles
C:\srcds\tf\resource
C:\srcds\tf\scenes
C:\srcds\tf\scripts
C:\srcds\tf\sound

- bla bla bla

Checking/Installing 'Base Source Shared Materials' version 8

Checking/Installing 'Base Source Shared Models' version 4

Checking/Installing 'Base Source Shared Sounds' version 4

Checking/Installing 'Team Fortress 2 Dedicated Server' version 9
31.38%  c:\srcds\bin\binkw32.dll
38.40%  c:\srcds\bin\inputsystem.dll
43.02%  c:\srcds\bin\stdshader_dbg.dll
49.53%  c:\srcds\bin\stdshader_dx6.dll
59.29%  c:\srcds\bin\stdshader_dx7.dll
66.48%  c:\srcds\bin\stdshader_dx8.dll
81.20%  c:\srcds\bin\stdshader_dx9.dll
98.69%  c:\srcds\hl2\scripts\gameuianimations.txt
98.79%  c:\srcds\platform\resource\addpresetdialog.res
98.88%  c:\srcds\platform\resource\assetbuilder.res
98.93%  c:\srcds\platform\resource\assetbuildercompilepage.res
98.96%  c:\srcds\platform\resource\assetbuilderframe.res
99.04%  c:\srcds\platform\resource\assetbuilderinputpage.res
99.07%  c:\srcds\platform\resource\assetbuilderoutputpage.res
99.10%  c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res
99.13%  c:\srcds\platform\resource\dmeanimationlistpanel.res
99.20%  c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke
rframe.res
99.27%  c:\srcds\platform\resource\dmecombinationsystemeditorframe.res
99.28%  c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res
99.35%  c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa
ge.res
99.39%  c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination
page.res
99.44%  c:\srcds\platform\resource\dmedageditpanel.res
99.47%  c:\srcds\platform\resource\dmedageditpanel_animationpage.res
99.50%  c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res
99.53%  c:\srcds\platform\resource\dmedageditpanel_combinationpage.res
99.56%  c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res
99.62%  c:\srcds\platform\resource\dmepresetgroupeditorframe.res
99.68%  c:\srcds\platform\resource\dmepresetgroupeditorpanel.res
99.77%  c:\srcds\platform\resource\dmesourcedccfilepanel.res
99.85%  c:\srcds\platform\resource\dmesourceskinpanel.res
99.92%  c:\srcds\platform\resource\particlesystempreviewpanel.res
100.00% c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.res

HLDS installation up to date
C:\srcdstime/t
09:24 PM
Press any key to continue . . .

anyone else...?




- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 8:30:26 PM
Subject: [hlds] Win32/Linux hldsupdatetool update released

An update to the Win32 and Linux hldsupdatetool has just been released.
To update your server, run hldsupdatetool.  The specific changes
include:

- Fixed session rejected login when attempting to update

Jason




Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, 
photos  more.
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Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-16 Thread dtms Levinchuk

I ran with -verify_all at SC:C server
and it deleted gameinfo.txt :[


-- Wednesday, October 17, 2007 1:44:35 PM --
//
RW --
RW [ Picked text/plain from multipart/alternative ]
RW Jason..

RW Did the file directory paths change for orangebox? It seems the
RW updatertool is dumping everything outside the oragebox directory. Obviously 
my target
RW start up is the orangebox filepath we've used since the beta
RW release. My testbox is a mess now... lol

RW was:
RW C:\srcds\orangebox
RW C:\srcds\orangebox\tf
RW C:\srcds\orangebox\platform
RW C:\srcds\orangebox\hl2
RW C:\srcds\orangebox\bin

RW now:
RW C:\srcds\tf
RW C:\srcds\tf\bin
RW C:\srcds\tf\cfg
RW C:\srcds\tf\expressions
RW C:\srcds\tf\maps
RW C:\srcds\tf\materials
RW C:\srcds\tf\models
RW C:\srcds\tf\particles
RW C:\srcds\tf\resource
RW C:\srcds\tf\scenes
RW C:\srcds\tf\scripts
RW C:\srcds\tf\sound

- bla bla bla

RW Checking/Installing 'Base Source Shared Materials' version 8

RW Checking/Installing 'Base Source Shared Models' version 4

RW Checking/Installing 'Base Source Shared Sounds' version 4

RW Checking/Installing 'Team Fortress 2 Dedicated Server' version 9
RW 31.38%  c:\srcds\bin\binkw32.dll
RW 38.40%  c:\srcds\bin\inputsystem.dll
RW 43.02%  c:\srcds\bin\stdshader_dbg.dll
RW 49.53%  c:\srcds\bin\stdshader_dx6.dll
RW 59.29%  c:\srcds\bin\stdshader_dx7.dll
RW 66.48%  c:\srcds\bin\stdshader_dx8.dll
RW 81.20%  c:\srcds\bin\stdshader_dx9.dll
RW 98.69%  c:\srcds\hl2\scripts\gameuianimations.txt
RW 98.79%  c:\srcds\platform\resource\addpresetdialog.res
RW 98.88%  c:\srcds\platform\resource\assetbuilder.res
RW 98.93%  c:\srcds\platform\resource\assetbuildercompilepage.res
RW 98.96%  c:\srcds\platform\resource\assetbuilderframe.res
RW 99.04%  c:\srcds\platform\resource\assetbuilderinputpage.res
RW 99.07%  c:\srcds\platform\resource\assetbuilderoutputpage.res
RW 99.10%  c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res
RW 99.13%  c:\srcds\platform\resource\dmeanimationlistpanel.res
RW 99.20%
RW c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke
RW rframe.res
RW 99.27%  c:\srcds\platform\resource\dmecombinationsystemeditorframe.res
RW 99.28%  c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res
RW 99.35%
RW c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa
RW ge.res
RW 99.39%
RW c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination
RW page.res
RW 99.44%  c:\srcds\platform\resource\dmedageditpanel.res
RW 99.47%  c:\srcds\platform\resource\dmedageditpanel_animationpage.res
RW 99.50%
RW c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res
RW 99.53%  c:\srcds\platform\resource\dmedageditpanel_combinationpage.res
RW 99.56%
RW c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res
RW 99.62%  c:\srcds\platform\resource\dmepresetgroupeditorframe.res
RW 99.68%  c:\srcds\platform\resource\dmepresetgroupeditorpanel.res
RW 99.77%  c:\srcds\platform\resource\dmesourcedccfilepanel.res
RW 99.85%  c:\srcds\platform\resource\dmesourceskinpanel.res
RW 99.92%  c:\srcds\platform\resource\particlesystempreviewpanel.res
RW 100.00%
RW c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.res

RW HLDS installation up to date
C:\srcdstime/t
RW 09:24 PM
RW Press any key to continue . . .

RW anyone else...?




RW - Original Message 
RW From: Jason Ruymen [EMAIL PROTECTED]
RW To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
RW Sent: Tuesday, October 16, 2007 8:30:26 PM
RW Subject: [hlds] Win32/Linux hldsupdatetool update released

RW An update to the Win32 and Linux hldsupdatetool has just been released.
RW To update your server, run hldsupdatetool.  The specific changes
RW include:

RW - Fixed session rejected login when attempting to update

RW Jason



RW 

RW Take the Internet to Go: Yahoo!Go puts the Internet in your
RW pocket: mail, news, photos  more.
RW http://mobile.yahoo.com/go?refer=1GNXIC
RW --

RW ___
RW To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
RW http://list.valvesoftware.com/mailman/listinfo/hlds

//



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[hlds] Tf2 command line and instructions,tips, any help appreciated

2007-10-16 Thread BeVar
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ahh, a real issue.

I haven't been posting my server because I am older, 60 and don't want to go 
through all the time necessary to keep the darned thing up. I've been saving it 
for monthly LanParties. But

I've been watching and listening and sometimes amazed at the BS.

Command lines, instructions, tips, any help is appreciated.

sorry, for being blatant.

BeVar
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