Re: [hlds] Battle Summary
I have a high-end PC and a fast internet connection. (Additional enough CPU power to host good and stable 32 slot servers) And now i have to wait 10 years until the rest of the world have this, too? I only have to blood, because other people have low-end PC's? Where is the fairness there? To buy Team Fortress 2, people have to be over 18 years old, right? I think, those poeple are able to know, what their PC can handle ... It is not valve's job, to force ALL people to play on 24- servers. It brings nothing, to run a server with more than 24 slot, when the server isn't in the server list. It will stay empty 24/7. When i start a server with 32 slots (due a plugin), I get the following line in my console: Connection to Steam servers successful. Adding master server 72.165.61.190:27011 Adding master server 72.165.61.189:27011 MasterRequestRestart Your server is out of date. Please update and restart. Really fair :( Andreas -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Dienstag, 16. Oktober 2007 06:29 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Battle Summary
Thanks for the clarification Alfred- short concise and perfectly fair response. Also: Chris: Whiny pains in the asses are normally those people who are right and who've you've got no answer for. That's tosh! Chris: Also In the interests of fairness. Come on, Alfred. You've been around long enough to know that there is no fairness in the PC multiplayer gaming market. Up till that statement you were doing well with a counter argument. Now you have no respect from just about everyone here I should think - no multiplayer gaming isn't fair but now you have a response you cant just turn it round and slam it back in their balls!! Surely you should be happy - they are not randomly killing mods (and never were) just delisting servers over 24 slots... end of story. You cant moan at Valve for doing what they think will help make the game fairer (even if their wrong.. which they aren't in this case). Just because multi-player gamin ISN'T fair doesn't mean we should just accept it as such, many of the people here mod, admin and work (I've done the first 2) to try and make things as fair as possible. Sure question Valves response, question Alfred if he dares stick around in the face of such adversity (I'd run and hide) but please lets drop the insults and ranting. I'll go back and join the Ewoks now :) / And sorry to all my new Ewok friends for pushing it on again - but it was going anyway :( Michael, thanks for a bit of refreshment in the height of battle :) -- From: Chris Barnett [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 5:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Alfred, The biggest bottleneck isn't peoples PCs. It's their broadband connections. To restrict the game to 24 slots, would mean that there are no maps designed for 32 players. Are you saying that you frigged the server listings as a support issue on launch date? Was this done, just to stop thousands of people with crap PCs (and broadband connections) from booking Valve support tickets? Are you saying that when this all dies down and TF2 sales are trickling alone, you'll therefore be turning a blind eye to mods that have 32 slots, but fool the master server into listing? Also In the interests of fairness. Come on, Alfred. You've been around long enough to know that there is no fairness in the PC multiplayer gaming market. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 16 October 2007 05:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) --
RE: [hlds] Battle Summary
Up till that statement you were doing well with a counter argument. Now you have no respect from just about everyone here I should think You're making summarizations based on false assumptions. - no multiplayer gaming isn't fair but now you have a response you cant just turn it round and slam it back in their balls!! Surely you should be happy - Why should I be happy? The reason given, doesn't cut it logically and I didn't even have to prove that, others did. I'm not slamming anything into anyone's balls. Think of the precedent that is being set here. Just because Valve can cook up a reason for doing something, it doesn't make it right, not logical when it comes to balancing out with the wider needs of the entire gaming community. Many of us are not daft. I dare say there is people on this list whom have worked for large corporations and rolled out software to a lot of people. We know where Valve is coming from. They don't want thousands of kids booking tickets on their support system, whinging that TF2 is crashing. That is a problem, that could have been solved if they bothered to treat the server admin community with a bit of respect, rather than treating us like a bunch of 13 year olds. they are not randomly killing mods (and never were) just delisting servers over 24 slots... end of story. Is there anyone on this list who doesn't know that. You cant moan at Valve for doing what they think will help make the game fairer (even if their wrong.. which they aren't in this case). Just because multi-player gamin ISN'T fair doesn't mean we should just accept it as such, many of the people here mod, admin and work (I've done the first 2) to try and make things as fair as possible. I just did. A lot of us have and we are bloody right to do so. When on one end of the scale people have quad-core Conroed, crossfired, dual 2900XTed up, supercooled rigs that can put the U.S. metrological agency to shame and others have PCs I wouldn't even pass to run Office XP, then there is going to be no fairness. If you don't like it, toodle off and run an XBOX 360 version of the game. Oh only 16 slots? Wow. Doesn't that look a bit crap next to 32 Valve is pissing on those who've quietly been running their software loyally for years, all for making sure that they please the army of console fans and kids who can't afford decent PC rigs. Sure question Valves response, question Alfred if he dares stick around in the face of such adversity (I'd run and hide) but please lets drop the insults and ranting. Ranting? Is that like Whining ? Subjective terms which cannot be quantified. No one has insulted Alfred and we've all been quite civilised. I'm tired of working my balls off to get a server that is packed full of players for Valve to deliberately ruin the party in one way or another. You can tell me to bugger off if I don't like it, but in the mean time, I'm going to post up logical arguments as to why Valve is doing wrong by us and for the future of TF2 because I care. I'll go back and join the Ewoks now :) / And sorry to all my new Ewok friends for pushing it on again - but it was going anyway :( Michael, thanks for a bit of refreshment in the height of battle :) Hear hear. Chris. -- From: Chris Barnett [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 5:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Alfred, The biggest bottleneck isn't peoples PCs. It's their broadband connections. To restrict the game to 24 slots, would mean that there are no maps designed for 32 players. Are you saying that you frigged the server listings as a support issue on launch date? Was this done, just to stop thousands of people with crap PCs (and broadband connections) from booking Valve support tickets? Are you saying that when this all dies down and TF2 sales are trickling alone, you'll therefore be turning a blind eye to mods that have 32 slots, but fool the master server into listing? Also In the interests of fairness. Come on, Alfred. You've been around long enough to know that there is no fairness in the PC multiplayer gaming market. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 16 October 2007 05:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth
Re: [hlds] Battle Summary
-- [ Picked text/plain from multipart/alternative ] Do you have the +ip switch specified? I know that's caused issues for me before. - Original Message From: Evan Kaiser [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 16, 2007 1:06:37 AM Subject: Re: [hlds] Battle Summary This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hear hear!!! My inbox thanks thee if thou shalt just let it go. Alas, when my spam folder contains less penis advertisements than there are hlds digests in my inbox. I joined this list to get pertinent updates and answers to problems, not a whiny little pain in the a** complaining about the server limit. And since I don't want to simply contribute to the clutter, I'll ask again a question that I received no valuable answer to previously. Anyone have any idea why one can't access rcon from outside of my server's LAN? All ports are forwarded correctly, and the rcon_address and rcon_password are correct, but it says that it can't connect to the rcon server. This worked fine on my computer when I was running CS-S. Are there any possible non-port related reasons why it wouldn't work? Thanks - Original Message - From: Michael R. Matheson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 8:20 PM Subject: [hlds] Battle Summary This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Valve's Lack of Announcements
-- [ Picked text/plain from multipart/alternative ] I think many of you may be missing a pertinent point in the whole 32 player de-listing episode. Valve did not announce it. I recognize that they now have, but its been days since. Of course valve is well within its rights to do this, but to those defending valve's lack of posting to this list, I say give me a break. I work my ass off to keep my server in the top 50 (game-monitor.com). I wake up at 5 AM hoping my server is empty so I can give it a reboot. I pay $80/month hosting fees. I take great pains to research admin mods/stats that will enhance my players' experience. I maintain a website proving the players a home. I preordered a game to play in a beta. Now I don't run a 32 player server and have no intention of doing so. But if Valve delisted my server without telling me why, causing me to lose my players and ruining all my hard work, I would be be livid. I recognize I can stop playing/hosting if I don't like it, but I DO like it and Valve needs people like us to run their servers. Please Valve, don't keep us in the dark. We need to know these things ahead of time. We love to help, make it easy for us. Nolan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
Nolan Hurlburt wrote: -- [ Picked text/plain from multipart/alternative ] I think many of you may be missing a pertinent point in the whole 32 player de-listing episode. Valve did not announce it. I recognize that they now have, but its been days since. Of course valve is well within its rights to do this, but to those defending valve's lack of posting to this list, I say give me a break. I work my ass off to keep my server in the top 50 (game-monitor.com). I wake up at 5 AM hoping my server is empty so I can give it a reboot. I pay $80/month hosting fees. I take great pains to research admin mods/stats that will enhance my players' experience. I maintain a website proving the players a home. I preordered a game to play in a beta. Now I don't run a 32 player server and have no intention of doing so. But if Valve delisted my server without telling me why, causing me to lose my players and ruining all my hard work, I would be be livid. I recognize I can stop playing/hosting if I don't like it, but I DO like it and Valve needs people like us to run their servers. Please Valve, don't keep us in the dark. We need to know these things ahead of time. We love to help, make it easy for us. Nolan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Well said, we do what we do because we like it, and we do like valve as much as we criticize them. Just lately they've made a lot of people unhappy. Just would like a little more help for server admins from valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Still suffering linux related low fps high cpu
-- [ Picked text/plain from multipart/alternative ] Thanks Kyrios, didnt think of that. Just checked but sadly thats not the case :/ top - 18:40:04 up 7 days, 2:28, 1 user, load average: 1.09, 1.25, 1.37 Tasks: 60 total, 3 running, 57 sleeping, 0 stopped, 0 zombie Cpu0 : 34.7%us, 3.0%sy, 0.0%ni, 62.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 32.2%us, 3.7%sy, 0.0%ni, 62.5%id, 0.0%wa, 0.3%hi, 1.3%si, 0.0%st Mem: 3767424k total, 3649044k used, 118380k free, 173088k buffers Swap: 1518100k total,0k used, 1518100k free, 2784024k cached Thanks anyway for the suggestion. J -- [ Picked text/plain from multipart/alternative ] Is that intendended: 48.5%us, 4.5%sy, 0.0%ni, 46.2%id, 0.0%wa, 0.2%hi, 0.7%si, 0.0%st This looks like all 4 Servers are running on only 1 of the cores. Press 1 in top to examine this. 4 Threads on one CPU doesn't sound like a very good idea. - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC On 10/16/07 12:41 PM, Nolan Hurlburt [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I think many of you may be missing a pertinent point in the whole 32 player de-listing episode. Valve did not announce it. I recognize that they now have, but its been days since. Of course valve is well within its rights to do this, but to those defending valve's lack of posting to this list, I say give me a break. I work my ass off to keep my server in the top 50 (game-monitor.com). I wake up at 5 AM hoping my server is empty so I can give it a reboot. I pay $80/month hosting fees. I take great pains to research admin mods/stats that will enhance my players' experience. I maintain a website proving the players a home. I preordered a game to play in a beta. Now I don't run a 32 player server and have no intention of doing so. But if Valve delisted my server without telling me why, causing me to lose my players and ruining all my hard work, I would be be livid. I recognize I can stop playing/hosting if I don't like it, but I DO like it and Valve needs people like us to run their servers. Please Valve, don't keep us in the dark. We need to know these things ahead of time. We love to help, make it easy for us. Nolan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Battle Summary
I'm another eWok and I endorse this message. :) On 10/15/07, Ook [EMAIL PROTECTED] wrote: Bravo! Bravo! Well said! As a fellow eWok, I most strongly urge both camps to STFU, kiss and make up. We're sick of hearing it, already. Don't make me get out the THWACK! stick - Original Message - From: Michael R. Matheson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 8:20 PM Subject: [hlds] Battle Summary This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I do what I can. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
-- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. TF2 has only been released since the 12th of september. To date that is exactly 5 weeks. Up till the 10th of October it was offically beta. In which time they must have got thousands of bug reports. My guess is that in their offices they dont have every single variation of PC that is out there. That they probably developed this game on a very limited selection of PC's and Servers with varying hardware and software. So, they release beta TF2 - get the feedback and address the most important and specific problems. Release updates, the clients install updates - and problems go away each time this cycle happens. The game uses the latest source engine, and combined with the game beta tag - its obvious that there are gonna be issues. Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. I'm ditching my servers until valve are happy with their creation - and we're not getting server updates every other day. When their happy and the code works as best as its gonna do on ALL types of PC platform - then start making your mods I agree valve should have addressed this sooner - but i suspect the reason they didnt is because as steam news pointed out they went away to have a break from what they completed. So simply put - im waiting until the code is stable and modders could wait until the code is stable before creating their masterpieces to aviod this scenario. On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
Good post! Although: Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. Nah they're over in the HLCoders list asking sensible technical questions and getting good support from Valve.. and not ranting... I wonder the real reason Valve hardly ever reply here In other news you may be interested in: Mani is back and MAY be working on Mani again so we may have an OB Mani sometime in the future.. which might be handy :) http://www.mani-admin-plugin.com discuss?...?...? Tom -- From: Patrick Shelley [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:15 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. TF2 has only been released since the 12th of september. To date that is exactly 5 weeks. Up till the 10th of October it was offically beta. In which time they must have got thousands of bug reports. My guess is that in their offices they dont have every single variation of PC that is out there. That they probably developed this game on a very limited selection of PC's and Servers with varying hardware and software. So, they release beta TF2 - get the feedback and address the most important and specific problems. Release updates, the clients install updates - and problems go away each time this cycle happens. The game uses the latest source engine, and combined with the game beta tag - its obvious that there are gonna be issues. Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. I'm ditching my servers until valve are happy with their creation - and we're not getting server updates every other day. When their happy and the code works as best as its gonna do on ALL types of PC platform - then start making your mods I agree valve should have addressed this sooner - but i suspect the reason they didnt is because as steam news pointed out they went away to have a break from what they completed. So simply put - im waiting until the code is stable and modders could wait until the code is stable before creating their masterpieces to aviod this scenario. On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
As a 3rd party dev, making some serious 3rd party modifications to TF2. I have yet to have anything bad happen. My server, with my modifications, has yet to crash. Even with some nasty hacks that are totally experimental, it's still rock solid. I am impressed, and shocked. And lag? What lag? There's lag in TF2? 3x Servers 2x 24 1x 32 Server CPU: 10%-20% BW Usage when full: 4.5mbps Awesome work valve. Now quit being lame about the 32 player server bs. - voogru. -Original Message- From: Patrick Shelley [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 7:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. TF2 has only been released since the 12th of september. To date that is exactly 5 weeks. Up till the 10th of October it was offically beta. In which time they must have got thousands of bug reports. My guess is that in their offices they dont have every single variation of PC that is out there. That they probably developed this game on a very limited selection of PC's and Servers with varying hardware and software. So, they release beta TF2 - get the feedback and address the most important and specific problems. Release updates, the clients install updates - and problems go away each time this cycle happens. The game uses the latest source engine, and combined with the game beta tag - its obvious that there are gonna be issues. Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. I'm ditching my servers until valve are happy with their creation - and we're not getting server updates every other day. When their happy and the code works as best as its gonna do on ALL types of PC platform - then start making your mods I agree valve should have addressed this sooner - but i suspect the reason they didnt is because as steam news pointed out they went away to have a break from what they completed. So simply put - im waiting until the code is stable and modders could wait until the code is stable before creating their masterpieces to aviod this scenario. On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA Whoop de do. I got cookie 4 you. For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Yes. Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. I are seriously say that. You have the ass of a cow. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. BlaBlaBla... What I said has nothing to do with TF2. I have been around Valve for a long long time. I was playing CS when it was a beta mod for HL. And for years Valve has not communicated or cooperated with the community. How long did it take them to start a beta program after everyone started screaming for one? Wipe that brown off your lips. -YMAC On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
It's cracking post. Shame about 99% of it isn't relevant to the issues that we've been discussing for the last 3 days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 17 October 2007 00:25 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements Good post! Although: Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. Nah they're over in the HLCoders list asking sensible technical questions and getting good support from Valve.. and not ranting... I wonder the real reason Valve hardly ever reply here In other news you may be interested in: Mani is back and MAY be working on Mani again so we may have an OB Mani sometime in the future.. which might be handy :) http://www.mani-admin-plugin.com discuss?...?...? Tom -- From: Patrick Shelley [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:15 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. TF2 has only been released since the 12th of september. To date that is exactly 5 weeks. Up till the 10th of October it was offically beta. In which time they must have got thousands of bug reports. My guess is that in their offices they dont have every single variation of PC that is out there. That they probably developed this game on a very limited selection of PC's and Servers with varying hardware and software. So, they release beta TF2 - get the feedback and address the most important and specific problems. Release updates, the clients install updates - and problems go away each time this cycle happens. The game uses the latest source engine, and combined with the game beta tag - its obvious that there are gonna be issues. Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. I'm ditching my servers until valve are happy with their creation - and we're not getting server updates every other day. When their happy and the code works as best as its gonna do on ALL types of PC platform - then start making your mods I agree valve should have addressed this sooner - but i suspect the reason they didnt is because as steam news pointed out they went away to have a break from what they completed. So simply put - im waiting until the code is stable and modders could wait until the code is stable before creating their masterpieces to aviod this scenario. On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. When they release separate betas for EVERY update, then I'll be happy. Because then it's being done for the community and not just Valves interests. Also, I'm not happy with Alfreds response with the 32 slot business. I believe the PC version of TF2 is being held back just to stop the console version from looking so bad Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump Sent: 17 October 2007 00:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA Whoop de do. I got cookie 4 you. For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Yes. Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. I are seriously say that. You have the ass of a cow. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. BlaBlaBla... What I said has nothing to do with TF2. I have been around Valve for a long long time. I was playing CS when it was a beta mod for HL. And for years Valve has not communicated or cooperated with the community. How long did it take them to start a beta program after everyone started screaming for one? Wipe that brown off your lips. -YMAC On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
And what about 64-bit support, big promises have been made but they didn't deliver. But I have to say that the amount of bug fixes released for Team Fortress 2 shows to me that they made a serious effort to listen to the community. I'm quite satisfied with the way Steam provides us with game server content and updates. - Hans ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: Also, I'm not happy with Alfreds response with the 32 slot business. I believe the PC version of TF2 is being held back just to stop the console version from looking so bad Interesting theory. Consoles have one strong advantage over PC's. They are easy, you buy a game for a console, chances are you can run it and it will be playable. You don't need to worry about a lot of the little BS things, you can just play. PC, not so much. It requires someone with more of a clue. I have customers that want to buy a gaming computer and they have little 6-7 year old kids. I always tell them to get a console instead. It's cheaper and easier for people not so technically inclined. I'm assuming the player limit on the XBOX 360 is simply because all of the servers are ran as listen servers, not dedicated servers in a data center somewhere. If they had a dedicated server for XBOX players it would solve that problem and they could then take off the player limits on the XBOX. - voogru. -Original Message- From: Chris Barnett [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 8:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. When they release separate betas for EVERY update, then I'll be happy. Because then it's being done for the community and not just Valves interests. Also, I'm not happy with Alfreds response with the 32 slot business. I believe the PC version of TF2 is being held back just to stop the console version from looking so bad Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump Sent: 17 October 2007 00:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA Whoop de do. I got cookie 4 you. For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Yes. Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. I are seriously say that. You have the ass of a cow. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. BlaBlaBla... What I said has nothing to do with TF2. I have been around Valve for a long long time. I was playing CS when it was a beta mod for HL. And for years Valve has not communicated or cooperated with the community. How long did it take them to start a beta program after everyone started screaming for one? Wipe that brown off your lips. -YMAC On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0
Hello everyone I've strange error which appears in all servers(i have 8 in 1 machine) in same time and after 10-30 min i can't connect to server for reboot remote - pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 L 10/02/2007 - 18:48:03: lolik100STEAM_ID_PENDING connected, address 82 .162.33.194:27005 Client lolik connected (82.162.33.194:27005). pipes.cpp (514) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (194) : Assertion Failed: m_pInternalPipe-BWrite( buf, true ) pipes.cpp (402) : Assertion Failed: m_pInternalPipe-BWait( k_nMillSecSanityTime out ) -- any one had this problem or know what is this? this is windows error or if I install linux, error will appear? my server conf q6600, 2gb, win 2k3 sp2 I have 6 CSS servers 1 DoD 1 HL2DM all are up to dated PS sorry for my English ( Filoret ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Win32/Linux hldsupdatetool update released
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] An update to the Win32 and Linux hldsupdatetool has just been released. To update your server, run hldsupdatetool. The specific changes include: - Fixed session rejected login when attempting to update Jason -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve's Lack of Announcements
-- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Tf2 command line and instructions,tips, any help appreciated
-- [ Picked text/plain from multipart/alternative ] can someone please give me the command line to download team fortress 2 from the hldsupdatetool? P.S. is fortress forever a mod of TF2 or is it a stand alone also? Thanks so much in advance, j.m. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win32/Linux hldsupdatetool update released
-- [ Picked text/plain from multipart/alternative ] Jason.. Did the file directory paths change for orangebox? It seems the updatertool is dumping everything outside the oragebox directory. Obviously my target start up is the orangebox filepath we've used since the beta release. My testbox is a mess now... lol was: C:\srcds\orangebox C:\srcds\orangebox\tf C:\srcds\orangebox\platform C:\srcds\orangebox\hl2 C:\srcds\orangebox\bin now: C:\srcds\tf C:\srcds\tf\bin C:\srcds\tf\cfg C:\srcds\tf\expressions C:\srcds\tf\maps C:\srcds\tf\materials C:\srcds\tf\models C:\srcds\tf\particles C:\srcds\tf\resource C:\srcds\tf\scenes C:\srcds\tf\scripts C:\srcds\tf\sound - bla bla bla Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 9 31.38% c:\srcds\bin\binkw32.dll 38.40% c:\srcds\bin\inputsystem.dll 43.02% c:\srcds\bin\stdshader_dbg.dll 49.53% c:\srcds\bin\stdshader_dx6.dll 59.29% c:\srcds\bin\stdshader_dx7.dll 66.48% c:\srcds\bin\stdshader_dx8.dll 81.20% c:\srcds\bin\stdshader_dx9.dll 98.69% c:\srcds\hl2\scripts\gameuianimations.txt 98.79% c:\srcds\platform\resource\addpresetdialog.res 98.88% c:\srcds\platform\resource\assetbuilder.res 98.93% c:\srcds\platform\resource\assetbuildercompilepage.res 98.96% c:\srcds\platform\resource\assetbuilderframe.res 99.04% c:\srcds\platform\resource\assetbuilderinputpage.res 99.07% c:\srcds\platform\resource\assetbuilderoutputpage.res 99.10% c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res 99.13% c:\srcds\platform\resource\dmeanimationlistpanel.res 99.20% c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke rframe.res 99.27% c:\srcds\platform\resource\dmecombinationsystemeditorframe.res 99.28% c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res 99.35% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa ge.res 99.39% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination page.res 99.44% c:\srcds\platform\resource\dmedageditpanel.res 99.47% c:\srcds\platform\resource\dmedageditpanel_animationpage.res 99.50% c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res 99.53% c:\srcds\platform\resource\dmedageditpanel_combinationpage.res 99.56% c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res 99.62% c:\srcds\platform\resource\dmepresetgroupeditorframe.res 99.68% c:\srcds\platform\resource\dmepresetgroupeditorpanel.res 99.77% c:\srcds\platform\resource\dmesourcedccfilepanel.res 99.85% c:\srcds\platform\resource\dmesourceskinpanel.res 99.92% c:\srcds\platform\resource\particlesystempreviewpanel.res 100.00% c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.res HLDS installation up to date C:\srcdstime/t 09:24 PM Press any key to continue . . . anyone else...? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 8:30:26 PM Subject: [hlds] Win32/Linux hldsupdatetool update released An update to the Win32 and Linux hldsupdatetool has just been released. To update your server, run hldsupdatetool. The specific changes include: - Fixed session rejected login when attempting to update Jason Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos more. http://mobile.yahoo.com/go?refer=1GNXIC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win32/Linux hldsupdatetool update released
I ran with -verify_all at SC:C server and it deleted gameinfo.txt :[ -- Wednesday, October 17, 2007 1:44:35 PM -- // RW -- RW [ Picked text/plain from multipart/alternative ] RW Jason.. RW Did the file directory paths change for orangebox? It seems the RW updatertool is dumping everything outside the oragebox directory. Obviously my target RW start up is the orangebox filepath we've used since the beta RW release. My testbox is a mess now... lol RW was: RW C:\srcds\orangebox RW C:\srcds\orangebox\tf RW C:\srcds\orangebox\platform RW C:\srcds\orangebox\hl2 RW C:\srcds\orangebox\bin RW now: RW C:\srcds\tf RW C:\srcds\tf\bin RW C:\srcds\tf\cfg RW C:\srcds\tf\expressions RW C:\srcds\tf\maps RW C:\srcds\tf\materials RW C:\srcds\tf\models RW C:\srcds\tf\particles RW C:\srcds\tf\resource RW C:\srcds\tf\scenes RW C:\srcds\tf\scripts RW C:\srcds\tf\sound - bla bla bla RW Checking/Installing 'Base Source Shared Materials' version 8 RW Checking/Installing 'Base Source Shared Models' version 4 RW Checking/Installing 'Base Source Shared Sounds' version 4 RW Checking/Installing 'Team Fortress 2 Dedicated Server' version 9 RW 31.38% c:\srcds\bin\binkw32.dll RW 38.40% c:\srcds\bin\inputsystem.dll RW 43.02% c:\srcds\bin\stdshader_dbg.dll RW 49.53% c:\srcds\bin\stdshader_dx6.dll RW 59.29% c:\srcds\bin\stdshader_dx7.dll RW 66.48% c:\srcds\bin\stdshader_dx8.dll RW 81.20% c:\srcds\bin\stdshader_dx9.dll RW 98.69% c:\srcds\hl2\scripts\gameuianimations.txt RW 98.79% c:\srcds\platform\resource\addpresetdialog.res RW 98.88% c:\srcds\platform\resource\assetbuilder.res RW 98.93% c:\srcds\platform\resource\assetbuildercompilepage.res RW 98.96% c:\srcds\platform\resource\assetbuilderframe.res RW 99.04% c:\srcds\platform\resource\assetbuilderinputpage.res RW 99.07% c:\srcds\platform\resource\assetbuilderoutputpage.res RW 99.10% c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res RW 99.13% c:\srcds\platform\resource\dmeanimationlistpanel.res RW 99.20% RW c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke RW rframe.res RW 99.27% c:\srcds\platform\resource\dmecombinationsystemeditorframe.res RW 99.28% c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res RW 99.35% RW c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa RW ge.res RW 99.39% RW c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination RW page.res RW 99.44% c:\srcds\platform\resource\dmedageditpanel.res RW 99.47% c:\srcds\platform\resource\dmedageditpanel_animationpage.res RW 99.50% RW c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res RW 99.53% c:\srcds\platform\resource\dmedageditpanel_combinationpage.res RW 99.56% RW c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res RW 99.62% c:\srcds\platform\resource\dmepresetgroupeditorframe.res RW 99.68% c:\srcds\platform\resource\dmepresetgroupeditorpanel.res RW 99.77% c:\srcds\platform\resource\dmesourcedccfilepanel.res RW 99.85% c:\srcds\platform\resource\dmesourceskinpanel.res RW 99.92% c:\srcds\platform\resource\particlesystempreviewpanel.res RW 100.00% RW c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.res RW HLDS installation up to date C:\srcdstime/t RW 09:24 PM RW Press any key to continue . . . RW anyone else...? RW - Original Message RW From: Jason Ruymen [EMAIL PROTECTED] RW To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] RW Sent: Tuesday, October 16, 2007 8:30:26 PM RW Subject: [hlds] Win32/Linux hldsupdatetool update released RW An update to the Win32 and Linux hldsupdatetool has just been released. RW To update your server, run hldsupdatetool. The specific changes RW include: RW - Fixed session rejected login when attempting to update RW Jason RW RW Take the Internet to Go: Yahoo!Go puts the Internet in your RW pocket: mail, news, photos more. RW http://mobile.yahoo.com/go?refer=1GNXIC RW -- RW ___ RW To unsubscribe, edit your list preferences, or view the list archives, please visit: RW http://list.valvesoftware.com/mailman/listinfo/hlds // ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Tf2 command line and instructions,tips, any help appreciated
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ahh, a real issue. I haven't been posting my server because I am older, 60 and don't want to go through all the time necessary to keep the darned thing up. I've been saving it for monthly LanParties. But I've been watching and listening and sometimes amazed at the BS. Command lines, instructions, tips, any help is appreciated. sorry, for being blatant. BeVar -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds