[hlds] Suggestion for new FF Mode
While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
people will always complain, thats the nature of the beast. instaspawn blows imho... so many times you die and you don't even see who or what kill you and from where, lol. 5 seconds is just about perfect... see... i complained - Original Message From: chillicane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, August 18, 2008 9:50:47 PM Subject: Re: [hlds] New Heavy Update people complain about the 3-5 seconds you get on disabled respawn timers, hence the vast number of InstaSpawn plugins available. On Tue, Aug 19, 2008 at 12:40 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Lol respawn times. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Monday, August 18, 2008 10:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Heavy Update i think you missed it. yes the other types have spawn timers, but with arena having no respawns (by the sounds of it) i can only imagine the complaining because they died now have to wait a few mins to spawn for the next round. its hard enough for them to wait the 20 secs on the default spawns when there unlucky Daron Dodd wrote: thats only on arena maps like ctf and pl and cp maps On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED] wrote: i'm not impressed by it. will probably run it till the heavy patch rush wears off then turn them back off. people already complain enough about the spawn times, i can't imagine that they will say about these. chillicane wrote: looks to me like TF2-CS:S. If im reading this right; can you imagine everyone dead waiting for 2 spys to kill each other or the time to run out? The new color scheme/skybox on Lumberyard however looks amazing! On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote: And 3 revamped maps. Is it just me or does this like enhanced Sudden Death Patrick Shelley wrote: Arena Mode + 2 new maps! http://steamgames.com/tf2/heavy/arena.htm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
Surely if TK is a a problem then you should turn FF off? If you have a FF that simply reflects damage then, IMO, that is not FF.. :P Thomas Morton ++ No problem should ever have to be solved twice ++ On Tue, Aug 19, 2008 at 3:06 PM, YankeeDeuce [EMAIL PROTECTED] wrote: What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
2008/8/19 YankeeDeuce [EMAIL PROTECTED]: What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds To force you to check out your teammates, and don't try to burn or blow them up. For example the the spy is having a hard time to disguise himself, because everybody is shoting to their teammates to check if he/she is a spy. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
Not to mention it'd be easier to detect spies. Shoot at friendly = get hurt. Shoot at spy = don't get hurt. Easy money. YankeeDeuce wrote: What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
You can't burn your team anyways so what does it matter? Date: Tue, 19 Aug 2008 16:33:09 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Suggestion for new FF Mode 2008/8/19 YankeeDeuce [EMAIL PROTECTED]: What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds To force you to check out your teammates, and don't try to burn or blow them up. For example the the spy is having a hard time to disguise himself, because everybody is shoting to their teammates to check if he/she is a spy. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
2008/8/19 David Ulbrich [EMAIL PROTECTED]: You can't burn your team anyways so what does it matter? Date: Tue, 19 Aug 2008 16:33:09 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Suggestion for new FF Mode 2008/8/19 YankeeDeuce [EMAIL PROTECTED]: What is the point of having FF on if you make it impossible to inflict damage on teammates? On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote: While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds To force you to check out your teammates, and don't try to burn or blow them up. For example the the spy is having a hard time to disguise himself, because everybody is shoting to their teammates to check if he/she is a spy. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds You won't try to burn every teammates of yours (or you will die in the process). You can't afford to shoot in the crowd (if there are teammates). So I think it would make the game more realistic (ok, it's stupid. :)) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion for new FF Mode
Reminds me of mirror damage in tfc when lamers would jump onto my grenades -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CAIN Sent: Tuesday, August 19, 2008 7:49 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Suggestion for new FF Mode While many players enjoy Friendly Fire being enabled, for public servers FF requires some type of TeamKill Manager plugin, since it is impossible to have enough Admins constantly on both teams to properly police a pub server with FF enabled. COD4 has a terrific FF mode they call Reflect Damage. It works quite simply. When FF is enabled and the RD option is selected it is impossible for any player to damage a teammate. 100% of the damage a player attempts to inflict on a teammate is instead done to them, including killing themselves if the damage is greater than 100%. Several different HL2 mod authors have attempted to create a plugin to create a new Reflect Damage (or mirror damage) option, however they have discovered that if the damage inflicted is greater than 140%, the teamkiller will succeed in killing their teammate. Since it is stil possible to kill a teammate, then it becomes necessary to add some type of TeamKiller management system to this type of plugin. All of this can be eliminated if the developers can simply create a new type of FF mode that would nake it impossible to inflict any damage on a teammate, with 100% of any and all damage being reflected back on the team killer. Thank you for your consideration. -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] A Heavy Update
Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers and maplists and motds and making sure beetle'smod / metamod / whatever doesn't crash, only to find out it does. Users will be banging on the gates, sending me dozens of messages along the lines of: Is it updated? (Almost...) When will it be updated? (When the updater finishes...) It crashed just now! (I know, I know!) Is there a second update for the crash or is it the plugin's fault? (I don't know the patcher got stuck and then said 5746529852% and then I patched again and it said it was fine. It's probably the plugin.) Is it okay if we achievement farm? (No, but you're free to play like morons and just have fun.) I know everyone (Developers, server admins, and players) is excited, and I know everyone's hard at work making sure things go smoothly, so I appreciate any info you can give us. _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update (Blood Letter)
I agree completely with this guy. Can we get a solid time. I've been hearing so many different times im feeling sick. Thanks ;p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. Blood Letter wrote: Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers and maplists and motds and making sure beetle'smod / metamod / whatever doesn't crash, only to find out it does. Users will be banging on the gates, sending me dozens of messages along the lines of: Is it updated? (Almost...) When will it be updated? (When the updater finishes...) It crashed just now! (I know, I know!) Is there a second update for the crash or is it the plugin's fault? (I don't know the patcher got stuck and then said 5746529852% and then I patched again and it said it was fine. It's probably the plugin.) Is it okay if we achievement farm? (No, but you're free to play like morons and just have fun.) I know everyone (Developers, server admins, and players) is excited, and I know everyone's hard at work making sure things go smoothly, so I appreciate any info you can give us. _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Sometimes they email back and say things like Hey, send us an mdmp file It's the plugin that's crashing and EXCEPT WHEN IT'S A FARM! Ok, that last one may be a stretch... Leonard L. Church wrote: Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. Blood Letter wrote: Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers and maplists and motds and making sure beetle'smod / metamod / whatever doesn't crash, only to find out it does. Users will be banging on the gates, sending me dozens of messages along the lines of: Is it updated? (Almost...) When will it be updated? (When the updater finishes...) It crashed just now! (I know, I know!) Is there a second update for the crash or is it the plugin's fault? (I don't know the patcher got stuck and then said 5746529852% and then I patched again and it said it was fine. It's probably the plugin.) Is it okay if we achievement farm? (No, but you're free to play like morons and just have fun.) I know everyone (Developers, server admins, and players) is excited, and I know everyone's hard at work making sure things go smoothly, so I appreciate any info you can give us. _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
I have seen it, though rare they do post on other issues at times. Leonard L. Church wrote: Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. Blood Letter wrote: Hey Valve, Can we get an update on the update? Specifically... Are you still on track for releasing sometime today? Will we be given an advance warning as the time draws nearer? I fully expect to find out the update is released, drop my sandvich, and go into typical panic mode updating servers and maplists and motds and making sure beetle'smod / metamod / whatever doesn't crash, only to find out it does. Users will be banging on the gates, sending me dozens of messages along the lines of: Is it updated? (Almost...) When will it be updated? (When the updater finishes...) It crashed just now! (I know, I know!) Is there a second update for the crash or is it the plugin's fault? (I don't know the patcher got stuck and then said 5746529852% and then I patched again and it said it was fine. It's probably the plugin.) Is it okay if we achievement farm? (No, but you're free to play like morons and just have fun.) I know everyone (Developers, server admins, and players) is excited, and I know everyone's hard at work making sure things go smoothly, so I appreciate any info you can give us. _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
well I'm impressed, not many people use the right timezone stamp during daylight savings. i know i know, pointless email =P Jason Ruymen wrote: And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
It's out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: *Added 3 Heavy unlockables* - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements *Added Arena game mode* - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands Added cp_steel, a community map by Jamie Fishbus Manson *Changes* - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps *Bug fixes* - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps BAH what is this? Custom tab removed? It's a miracle?! On Tue, Aug 19, 2008 at 5:32 PM, 1nsane [EMAIL PROTECTED] wrote: It's out! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
- Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab W -Original Message- From: [EMAIL PROTECTED] on behalf of Jason Ruymen Sent: Wed 8/20/2008 7:34 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
2008/8/19 Jason Ruymen [EMAIL PROTECTED]: The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Removed the Custom Tab in the serverbrowser, and added the Tags field what the fuck?!?!? :D Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab Hooray! On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
How can we call a specific arena.cfg, can't valve think about multi server on one install. 2008/8/19 Ferenc Kovacs [EMAIL PROTECTED] 2008/8/19 Jason Ruymen [EMAIL PROTECTED]: The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Removed the Custom Tab in the serverbrowser, and added the Tags field what the fuck?!?!? :D Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
By the way, the update overwrites mapcycle.txt and maplist.txt It created backups, but a heads up is never a bad thing. Richard Stone wrote: hey, my bro just updated and has 2 of the achievments - whats going on there? -- From: Flubber [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 10:56 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released How can we call a specific arena.cfg, can't valve think about multi server on one install. 2008/8/19 Ferenc Kovacs [EMAIL PROTECTED] 2008/8/19 Jason Ruymen [EMAIL PROTECTED]: The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific changes include: Added 3 Heavy unlockables: - Natascha, The Sandvich, The Killing Gloves of Boxing - Added 35 new Heavy achievements Added Arena game mode: - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands - Added cp_steel, a community map by Jamie Fishbus Manson Changes: - Added server map timeleft to upper right of scoreboard - Added new firing sounds to The Backburner - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25% - 32 player servers can now support an extra slot of SourceTV - Made the freezecam item panel description easier to read - Players now broadcast whether they chose a team directly or use autoteam - Added proper handling of cart blocking recognition to Payload maps Bug fixes: - Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn - Fixed Spy watch arm not using team skins - Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available - Fixed players getting stuck in a bad animation state when class switching while spinning the minigun - Fixed a loophole that allowed players to pickup weapons of other classes - Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to - Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly - Fixed a bug which caused the minigun spinning firing sounds to occasionally stop while the Heavy was still firing - Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly - Fixed spectators not having the target ID labels display correctly - Fixed the cart alarm sound occasionally getting stuck on in Payload maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Removed the Custom Tab in the serverbrowser, and added the Tags field what the fuck?!?!? :D Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Just great Valve... Thx Eagle - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:13 AM Subject: Re: [hlds] Team Fortress 2 Update Released - Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab *Checks to make sure it's not April 1st. ... My faith in valve, is restored. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
My server won't start with no error messages or anything.. Fail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
how do you change it back manually? Anthal wrote: Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
pl_badwater missing from changelog - unless im blind... On Tue, Aug 19, 2008 at 11:20 PM, Don Williams [EMAIL PROTECTED] wrote: My server won't start with no error messages or anything.. Fail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as reserved slot) and its started and shows as 19 2008/8/19 Chris [EMAIL PROTECTED] So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
something really strange just happened on one of my servers.. I am watching it on HLSW from work and it suddenly went from 18 to 12 players.. the players who didn't get booted said almost every player was heavy class.. firing the minigun.. timeout errors in the console. anyone else seeing this? Restarted the server. [EMAIL PROTECTED] wrote: how do you change it back manually? Anthal wrote: Just load one of the maps. Unfortunately, it automatically changes the maxplayers to 16, and doesn't change back after you switch away from the map. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Having same problem On Tue, Aug 19, 2008 at 11:32 PM, steve grout [EMAIL PROTECTED] wrote: ok ..being a little stupid here may be but... on our windows server and on our linux server i cannot change the server name away from Team Fortress 2 Arena Server when the server has updated and running an arena map. my server.cfg is okay and is the same one it was before the update. Any help would be great thanks Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It seems that a bunch of players on the same team are crashing at random times on arena mode. It doesn't seem to be tied to a specific map. It also seems to happen right near the start of a round, as a clump of players will just halt in their tracks and crash while leaving the spawn. On Tue, Aug 19, 2008 at 4:28 PM, Chris [EMAIL PROTECTED] wrote: So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
For those who cannot change their hostname on arena servers: When the server is changed to an arena map, the server will execute the config_arena.cfg file located in the cfg directory of the server. In there is where the hostname is being changed. Patrick On Tue, Aug 19, 2008 at 4:34 PM, -xL-Trinidad [EMAIL PROTECTED] wrote: do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
config_arena.cfg doesn't execute on map change, does the server have to be set up to just run arena mode? this is the error I get when I manually try to execute config_arena.cfg 15:54:21 exec config_arena.cfg 15:54:21 Cannot change maxplayers while the server is running Craig Collinson wrote: change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as reserved slot) and its started and shows as 19 2008/8/19 Chris [EMAIL PROTECTED] So arena has a 16 or an 18 player limit ? On Tue, Aug 19, 2008 at 11:23 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I got one updated I just can't get it to start at ALL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, August 19, 2008 6:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
i agree Robert, thats what im sticking to atm On Tue, Aug 19, 2008 at 10:45 PM, Robert Whelan [EMAIL PROTECTED]wrote: people will always complain, thats the nature of the beast. instaspawn blows imho... so many times you die and you don't even see who or what kill you and from where, lol. 5 seconds is just about perfect... see... i complained - Original Message From: chillicane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, August 18, 2008 9:50:47 PM Subject: Re: [hlds] New Heavy Update people complain about the 3-5 seconds you get on disabled respawn timers, hence the vast number of InstaSpawn plugins available. On Tue, Aug 19, 2008 at 12:40 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Lol respawn times. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Monday, August 18, 2008 10:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Heavy Update i think you missed it. yes the other types have spawn timers, but with arena having no respawns (by the sounds of it) i can only imagine the complaining because they died now have to wait a few mins to spawn for the next round. its hard enough for them to wait the 20 secs on the default spawns when there unlucky Daron Dodd wrote: thats only on arena maps like ctf and pl and cp maps On Mon, Aug 18, 2008 at 6:46 PM, SakeFox [EMAIL PROTECTED] wrote: i'm not impressed by it. will probably run it till the heavy patch rush wears off then turn them back off. people already complain enough about the spawn times, i can't imagine that they will say about these. chillicane wrote: looks to me like TF2-CS:S. If im reading this right; can you imagine everyone dead waiting for 2 spys to kill each other or the time to run out? The new color scheme/skybox on Lumberyard however looks amazing! On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch [EMAIL PROTECTED]wrote: And 3 revamped maps. Is it just me or does this like enhanced Sudden Death Patrick Shelley wrote: Arena Mode + 2 new maps! http://steamgames.com/tf2/heavy/arena.htm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] Team Fortress 2 Update Released
I'm having no problems with meta mod and Mani installedupdated and running fine. On Tue, Aug 19, 2008 at 6:00 PM, Don Williams [EMAIL PROTECTED] wrote: I got one updated I just can't get it to start at ALL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, August 19, 2008 6:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
so exactly how do you work this arena thing? I have not been keeping up with this. Glad to see they blammo'd the custom tab. That was a pile of fail from day 1 :) On Tue, Aug 19, 2008 at 5:00 PM, Don Williams [EMAIL PROTECTED] wrote: I got one updated I just can't get it to start at ALL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sent: Tuesday, August 19, 2008 6:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released The update servers are getting crushed by all the players and servers updating.. be patient guys.. i doubt the system is broken.. my server already got updated. just took a few tries. Delete all the blob files you can find and try again. That fixed it for me. On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad [EMAIL PROTECTED]wrote: Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the update starts. The hlds update tool says 'updating installation', then for about 1 minute nothing happens and then the window closes. Im using -verify_all option... - Original Message - From: Don Williams [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:37 AM Subject: Re: [hlds] Team Fortress 2 Update Released They should not at all. One server will not even start with zero plugins. Updated fully from what I can tell. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -xL-Trinidad Sent: Tuesday, August 19, 2008 6:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released do pluins have efect on hlds update tool? - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 12:26 AM Subject: Re: [hlds] Team Fortress 2 Update Released Remove all plugins. -xL-Trinidad wrote: update dont start. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] A Heavy Update
It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
Just a quick question. My server seems to be running, but I won't be able to hop on for a while to test. (People are playing though, so that's a good sign.) How do you switch to arena mode? Do you just have to load an arena map manually? How do you get out of arena mode? Do you just have to manually load a non-arena map? I'm set up to load random maps from a file, and was wondering if dumping arena maps in there would throw things off. (Since arena config and maps seem to be segregated by default) Date: Tue, 19 Aug 2008 23:32:51 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Released ok ..being a little stupid here may be but... on our windows server and on our linux server i cannot change the server name away from Team Fortress 2 Arena Server when the server has updated and running an arena map. my server.cfg is okay and is the same one it was before the update. Any help would be great thanks Craig Collinson wrote: is there a cvar to start areana mode or do you just simply load one of the maps for it to start ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get thousands of games on your PC, your mobile phone, and the web with Windows®. http://clk.atdmt.com/MRT/go/108588800/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R).
Re: [hlds] A Heavy Update
Apparently I got to re-install TF2 every time an update comes out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Tuesday, August 19, 2008 8:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] A Heavy Update
if someone can explain the specifics of how arena mode works for players, can they please make a new post about it, its confusing the hell out of me, and the players more so. On Wed, Aug 20, 2008 at 10:14 AM, Don Williams [EMAIL PROTECTED] wrote: Apparently I got to re-install TF2 every time an update comes out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal Sent: Tuesday, August 19, 2008 8:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] A Heavy Update
If I can't call an specific arena cfg what's the point running multiple server, i won't install 3 server each having their arena cfg, we need a clear way to launch server with a specific arena cfg like we do for the classic cfg file. -like this : ./srcds_run -game tf +map arena_ravine -ip xxx.xxx.xxx.xxx +maxplayers 18 +serverarenacfgfile demo_arena.cfg +servercfgfile heav.cfg -port 27015 ./srcds_run -game tf +map arena_ravine -ip xxx.xxx.xxx.xxx +maxplayers 18 +serverarenacfgfile heav_arena.cfg +servercfgfile heav.cfg -port 27016 ect... Or else each server will go back to the arena_cfg which is the same and won't keep name and other tweak proper to each, same problem if (like i want to) launch 2 server arena only on the same install. 2008/8/20 P. Bhandal [EMAIL PROTECTED] How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] A Heavy Update
That would be acceptable, but I'm seeing up to 6 or 8 people in waiting mode at a given time. On Tue, Aug 19, 2008 at 8:16 PM, Patrick O [EMAIL PROTECTED] wrote: If there are an uneven amount of clients on the server at the start of the round, then it will force one player to sit out to make even teams. I think this is how it works anyway. On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal [EMAIL PROTECTED] wrote: How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Arena issues
#1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED]wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
Flubber, just set the mapcycle to only arena maps and use the new config_arena.cfg On Wed, Aug 20, 2008 at 10:21 AM, P. Bhandal [EMAIL PROTECTED] wrote: That would be acceptable, but I'm seeing up to 6 or 8 people in waiting mode at a given time. On Tue, Aug 19, 2008 at 8:16 PM, Patrick O [EMAIL PROTECTED] wrote: If there are an uneven amount of clients on the server at the start of the round, then it will force one player to sit out to make even teams. I think this is how it works anyway. On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal [EMAIL PROTECTED] wrote: How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences,
Re: [hlds] Arena issues
Arena mode won't even start, got every addons remove it's still blocked in waiting for player. After reading sourcemod forums, several people are having the same problem. 2008/8/20 1nsane [EMAIL PROTECTED] Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote: Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Heavy Update
You could remove the hostname command from the fileproblem solved. Everyone is so fracking dramatic today! Flubber wrote: If I can't call an specific arena cfg what's the point running multiple server, i won't install 3 server each having their arena cfg, we need a clear way to launch server with a specific arena cfg like we do for the classic cfg file. -like this : ./srcds_run -game tf +map arena_ravine -ip xxx.xxx.xxx.xxx +maxplayers 18 +serverarenacfgfile demo_arena.cfg +servercfgfile heav.cfg -port 27015 ./srcds_run -game tf +map arena_ravine -ip xxx.xxx.xxx.xxx +maxplayers 18 +serverarenacfgfile heav_arena.cfg +servercfgfile heav.cfg -port 27016 ect... Or else each server will go back to the arena_cfg which is the same and won't keep name and other tweak proper to each, same problem if (like i want to) launch 2 server arena only on the same install. 2008/8/20 P. Bhandal [EMAIL PROTECTED] How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps changing the map to an arena_ map causes the server to switch to arena mode and use the arena mapcycle as well as the arena_config.cfg Patrick On Tue, Aug 19, 2008 at 5:43 PM, Flubber [EMAIL PROTECTED] wrote: Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No
Re: [hlds] Arena issues
im running latest STABLE sourcemod (1.0.3) players noticed this, but it worked eventually. It looks to me like its waiting for X number of players perhaps? On Wed, Aug 20, 2008 at 10:56 AM, Flubber [EMAIL PROTECTED] wrote: Arena mode won't even start, got every addons remove it's still blocked in waiting for player. After reading sourcemod forums, several people are having the same problem. 2008/8/20 1nsane [EMAIL PROTECTED] Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote: I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED] many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote: Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
Well before i delete it, i copied all of it in arena config, the game won't start. I put the minimum required (rcon / hostname / maxplayers / mapcycle / sv_password) and it's working. 2008/8/20 chillicane [EMAIL PROTECTED] deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote: I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED] many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote: Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
Can't play arena. Just sits at waiting for players. Why? (I will not be deleting server.cfg.) Date: Wed, 20 Aug 2008 11:14:01 +1000 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote: I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED]many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote: Player Jammar left the game (Jammar timed out)Player L-r | KILLFACE has joined the gamePlayer Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out)Player L-r | fried rice left the game (L-r | fried rice timed out)Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out)Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomlycrash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED]wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
Just rename it. 2008/8/20 Blood Letter [EMAIL PROTECTED] Can't play arena. Just sits at waiting for players. Why? (I will not be deleting server.cfg.) Date: Wed, 20 Aug 2008 11:14:01 +1000 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote: I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED]many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote: Player Jammar left the game (Jammar timed out)Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED]wrote:#1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
So, to be clear... what is in your config_arena.cfg and what is in your server.cfg ? Date: Wed, 20 Aug 2008 03:31:04 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues Well before i delete it, i copied all of it in arena config, the game won't start. I put the minimum required (rcon / hostname / maxplayers / mapcycle / sv_password) and it's working. 2008/8/20 chillicane [EMAIL PROTECTED] deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote:I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED] many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote:Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena issues
server.cfg is renamed as server.cfg.bak maxplayers 12 hostname [FR] www.canardplus.com - Demoman (Arena 6Vs6) - Canard PC by gandi.net mapcyclefile arena_mapcycle.txt rcon_password sv_rcon_banpenalty 5 sv_rcon_maxfailures 100 sv_password //sv_password maintenance This should help : http://forums.steampowered.com/forums/showthread.php?t=716117 2008/8/20 Blood Letter [EMAIL PROTECTED] So, to be clear... what is in your config_arena.cfg and what is in your server.cfg ? Date: Wed, 20 Aug 2008 03:31:04 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena issues Well before i delete it, i copied all of it in arena config, the game won't start. I put the minimum required (rcon / hostname / maxplayers / mapcycle / sv_password) and it's working. 2008/8/20 chillicane [EMAIL PROTECTED] deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber [EMAIL PROTECTED] wrote:I just deleted the server.cfg, and the arena mode is launching. So simple, so valve... 2008/8/20 chillicane [EMAIL PROTECTED] many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane [EMAIL PROTECTED] wrote:Player Jammar left the game (Jammar timed out) Player L-r | KILLFACE has joined the game Player Hrothgar teh Mighty left the game (Hrothgar teh Mighty timed out) Player L-r | fried rice left the game (L-r | fried rice timed out) Player |°AA° ĤŠ| Dagmar left the game (|°AA° ĤŠ| Dagmar timed out) Player de4dme4t left the game (de4dme4t timed out) Just saw this happen on a server. The server is fine but clients randomly crash. Super Fun Time On Tue, Aug 19, 2008 at 8:22 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: #1: Dropped Drue from server (Drue timed out) Dropped =(eG)=â„¢ [EMAIL PROTECTED] from server (=(eG)=â„¢ [EMAIL PROTECTED] timed out) Dropped Man-O-War from server (Man-O-War timed out) Dropped Ganjatron from server (Ganjatron timed out) Dropped IPb0mb3r from server (IPb0mb3r timed out) Dropped Muffin Man from server (Muffin Man timed out) happens a lot. #2: Server get stuck in a reported no change but... m_eyeangles changed loop using 100% and must be control-c'd. Everyone crashes when this happens. #3: 11v11 max in arena, no cvar to override. Lord knows nobody would ever think of unlocking it to be 15v15 with some hack of a plugin and then there'll be tons of 'that's not how valve intended it zomg' etc fighting again. Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Lovin the Heavy Update
Although i must suggest having the sandvich's taunt to be something awesome..like he can throw it at someone and kill them. that would be a cool taunt. throws it like 200mph or sometin. not the same move as when he attacks at least.. Natasha i dont like much...it only slows em down for like .1 of a second :/ would be awesome if it froze them for .1 seconds or w/e so they can become a target for someone without such a large spray. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 19, 2008 8:04 PM Subject: hlds Digest, Vol 6, Issue 37 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: A Heavy Update (Flubber) 2. Re: A Heavy Update (Patrick O) 3. Re: Team Fortress 2 Update Released (Blood Letter) 4. Re: A Heavy Update (P. Bhandal) -- Message: 1 Date: Wed, 20 Aug 2008 01:43:44 +0200 From: Flubber [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=WINDOWS-1252 Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper -Original Message- From: Leonard L. Church [mailto: [EMAIL PROTECTED] Sent: Tuesday, August 19, 2008 1:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A Heavy Update Just curious.. Has anyone from Valve EVER posted to this list except to tell us an update is coming? I mean, has there ever been any 2 way communication from them to us? I don't recall ever seeing it if so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lovin the Heavy Update
I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. David wrote: Although i must suggest having the sandvich's taunt to be something awesome..like he can throw it at someone and kill them. that would be a cool taunt. throws it like 200mph or sometin. not the same move as when he attacks at least.. Natasha i dont like much...it only slows em down for like .1 of a second :/ would be awesome if it froze them for .1 seconds or w/e so they can become a target for someone without such a large spray. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 19, 2008 8:04 PM Subject: hlds Digest, Vol 6, Issue 37 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: A Heavy Update (Flubber) 2. Re: A Heavy Update (Patrick O) 3. Re: Team Fortress 2 Update Released (Blood Letter) 4. Re: A Heavy Update (P. Bhandal) -- Message: 1 Date: Wed, 20 Aug 2008 01:43:44 +0200 From: Flubber [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=WINDOWS-1252 Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life
Re: [hlds] Lovin the Heavy Update
i would have to disagree. you already have the fist taunt that actually has some range on the kill. another kill taunt would be to much. with the slow down i think its quite balanced. It slows people enough with out being over powered. i think if it froze them in place then it would be a issue. David wrote: Although i must suggest having the sandvich's taunt to be something awesome..like he can throw it at someone and kill them. that would be a cool taunt. throws it like 200mph or sometin. not the same move as when he attacks at least.. Natasha i dont like much...it only slows em down for like .1 of a second :/ would be awesome if it froze them for .1 seconds or w/e so they can become a target for someone without such a large spray. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 19, 2008 8:04 PM Subject: hlds Digest, Vol 6, Issue 37 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: A Heavy Update (Flubber) 2. Re: A Heavy Update (Patrick O) 3. Re: Team Fortress 2 Update Released (Blood Letter) 4. Re: A Heavy Update (P. Bhandal) -- Message: 1 Date: Wed, 20 Aug 2008 01:43:44 +0200 From: Flubber [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=WINDOWS-1252 Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008 at 2:03 PM, Blood Letter [EMAIL PROTECTED]wrote: I'm in a meeting from 2-3. Excellent. I will inform my subordinates that they are now responsible. (Or, did he mean he would post with an update on timing at 2:30?) From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 19 Aug 2008 18:37:39 + Subject: Re: [hlds] A Heavy Update Well since that is only 3 hours away are you going to put the 6th thing on the Heavy Update website so we can have some preview of it to keep us drooling. -VM Date: Tue, 19 Aug 2008 11:31:22 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update And it is going to happen today. Hopefully around 2:30 PM PDT. Jason -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Keeper Sent: Tuesday, August 19, 2008 10:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] A Heavy Update There have been many posts by Alfred, Mike, Jason, and Eric. Jason usually tells us that it's going to happen soon, so when you see his post you know you have a couple of hours at most to finish your sammich. No worries :) Keeper
Re: [hlds] Lovin the Heavy Update (tgnwells)
I agree that valve should make their arena maps modify in some way to make it more simaler to Halo 3's Swat. Maybe like...eveyrone gets equiped with very accurate...battle rifle remakes. headshots kill, everything else hurts a good amount you know.. just throwin ideas out there. o and community map sucks...love the new pl map. + lumber yard should be converted into a pl map aswell... - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 19, 2008 11:59 PM Subject: hlds Digest, Vol 6, Issue 43 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Lovin the Heavy Update (tgnwells) -- Message: 1 Date: Tue, 19 Aug 2008 20:59:42 -0700 From: tgnwells [EMAIL PROTECTED] Subject: Re: [hlds] Lovin the Heavy Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. David wrote: Although i must suggest having the sandvich's taunt to be something awesome..like he can throw it at someone and kill them. that would be a cool taunt. throws it like 200mph or sometin. not the same move as when he attacks at least.. Natasha i dont like much...it only slows em down for like .1 of a second :/ would be awesome if it froze them for .1 seconds or w/e so they can become a target for someone without such a large spray. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 19, 2008 8:04 PM Subject: hlds Digest, Vol 6, Issue 37 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: A Heavy Update (Flubber) 2. Re: A Heavy Update (Patrick O) 3. Re: Team Fortress 2 Update Released (Blood Letter) 4. Re: A Heavy Update (P. Bhandal) -- Message: 1 Date: Wed, 20 Aug 2008 01:43:44 +0200 From: Flubber [EMAIL PROTECTED] Subject: Re: [hlds] A Heavy Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=WINDOWS-1252 Clearly there must be a command line option to call a specific one for a server, can't you valve release all info for once? 2008/8/20 chillicane [EMAIL PROTECTED] theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout [EMAIL PROTECTED] wrote: wtf cant change server name away from Team Fortress 2 Arena Server Spencer wrote: They just corrected it.. lmao On Tue, Aug 19, 2008 at 2:59 PM, Patrick O [EMAIL PROTECTED] wrote: There appears to be a spelling mistake on http://www.steampowered.com/tf2/heavy/images/06_sandvich.jpg @Cheese and dairy group +20 HEATLH Is this intended? On Tue, Aug 19, 2008 at 2:36 PM, Jonah Hirsch [EMAIL PROTECTED] wrote: Good! This is my reason for getting at least 10 achievements. The other two didn't do it for me, and I never use the HWG shotgun anyway. I wonder what the taunt will be. :P bl4nkeh wrote: Sandvich! http://www.steampowered.com/tf2/heavy/sandvich.htm Fudgstu wrote: Thank you Jason for giving us an idea of the approx. time Blood, I think he means the update will be released hopefully at 2:30pm PDT. On Tue, Aug 19, 2008
Re: [hlds] Lovin the Heavy Update
The sandvich heals in 4 parts i believe, with every munch or so? I'm not seeing an instant 120 health, I did notice it can easily stop you from dieing while on fire. tgnwells wrote: I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds