[hlds] The new tagging system
Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
First off I'm sorry if this message is all garbled up. This is a new email client. I do think this is a great idea. No reason to not use tags now. I'm actually looking forward to setting this up and removing the items from the hostname. Now I'll have more space :) -AO -- Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I've already tagged all my servers as soon as everything else was up and running, I have also removed the tag blocker. Now people can actually search for my servers using the tags! Thanks Gabe Co. On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt [EMAIL PROTECTED]wrote: I think a vanilla tag (or something similar) should be forced by the engine. If you don't change anythin the tag is automatically set. But if you change any essential settings or install a plugin the tag is removed (and cannot be set manually). A second hardcoded tag should be something like custommaps. If there are custom maps in the mapcycle, this tag should be set. IMO Valve should quickly add a auto-tagging feature like that. At least before dozens of plugins implement their very own way of doing something similar... leaving the player helpless again, because every plugin uses different tags etc. 2008/8/20 Richard Eid [EMAIL PROTECTED] Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lovin the Heavy Update
Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went straight from almost real small red bar to over half his health in one move (and then to no health since a soldier found him [and apparently really wanted that sandwich]) Either way, the sandvich is cute and all but it kind of ruins it for me. It really SHOULDN'T easily stop you from dying while on fire, has no one noticed the only way to kill a heavy as a pyro mano-a-mano is to sacrifice 90% of your health? and that's only if you're sneaky enough to start attacking them before they shoot you. And not dying from being on fire is what dispensers and medics are there for. [??R] The-/iller wrote: The sandvich heals in 4 parts i believe, with every munch or so? I'm not seeing an instant 120 health, I did notice it can easily stop you from dieing while on fire. tgnwells wrote: I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lovin the Heavy Update
You're still standing around unmoving for a while, and you have to sacrifice your shotgun entirely to use it, meaning your only defense is the slow-to-spin-up main gun. I've seen complaints about nearly every new weapon so far being overpowered (backburner, airblast, ubersaw, etc), and yet I am having tons of fun in the game every day. - Neph On Wed, Aug 20, 2008 at 12:06 AM, tgnwells [EMAIL PROTECTED] wrote: Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went straight from almost real small red bar to over half his health in one move (and then to no health since a soldier found him [and apparently really wanted that sandwich]) Either way, the sandvich is cute and all but it kind of ruins it for me. It really SHOULDN'T easily stop you from dying while on fire, has no one noticed the only way to kill a heavy as a pyro mano-a-mano is to sacrifice 90% of your health? and that's only if you're sneaky enough to start attacking them before they shoot you. And not dying from being on fire is what dispensers and medics are there for. [??R] The-/iller wrote: The sandvich heals in 4 parts i believe, with every munch or so? I'm not seeing an instant 120 health, I did notice it can easily stop you from dieing while on fire. tgnwells wrote: I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Have vanilla server ops put vanilla in tags. Problem solved. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, August 20, 2008 2:30 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] The new tagging system Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D Now, VALVe, we need to be able to view the tags in the Steam client, not just ingame! :D Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Have vanilla server ops put vanilla in tags. Problem solved. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, August 20, 2008 2:30 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] The new tagging system Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
hmmm so im guessing its going to be removed in the next DOD:S update too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I agree with the OP. It's ace to see Valve listening to the server operators: now we have to reward them by using the system we requested. If server ops start pissing off players it will only get changed back (and then Valve will have a legitimate excuse) :) :D Thomas Morton ++ No problem should ever have to be solved twice ++ On Wed, Aug 20, 2008 at 9:46 AM, DontWannaName! [EMAIL PROTECTED]wrote: hmmm so im guessing its going to be removed in the next DOD:S update too? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The changelog isnt on their homepage yet? Someone forget? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mass client crash...
Hi, We're receiving reports from our clients reporting hl2.exe has crashed. This is what is visable from the logs at that time; 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red disconnected (reason longaway timed out) L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red disconnected (reason Something_Weird timed out) L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red disconnected (reason HJ|Nixo timed out) L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue disconnected (reason k.a.s.p.e.r. timed out) L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue disconnected (reason KTHXBYE timed out) L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue disconnected (reason Dandarez timed out) L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red disconnected (reason [SSMP] WIZz timed out) L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue disconnected (reason Bombajs timed out) L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue disconnected (reason (SoJ) Ztyx* timed out) L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue disconnected (reason sfw.exe timed out) L 08/20/2008 - 11:56:22: Sunzu's Boat of Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat of Crap timed out) L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red disconnected (reason Lee Heineken timed out) L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red disconnected (reason zer0_pt timed out) L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue disconnected (reason Lhorkan timed out) L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red disconnected (reason Nazza timed out) L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red disconnected (reason The Chimpy timed out) L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red disconnected (reason _BooYaka_ timed out) L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red disconnected (reason ironixdragon timed out) L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue disconnected (reason Isegart timed out) L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue disconnected (reason Ra1n timed out) L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red disconnected (reason Dookie timed out) L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red disconnected (reason Unforgiven timed out) L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue disconnected (reason [AA]Snake«ҒŤ» timed out) L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red disconnected (reason thalenberghen timed out) L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue disconnected (reason mayy timed out) Only 3 clients survived the mass client crash. Server is Linux based. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mass client crash...
Are you running any server addons? Maxi Hark wrote: Hi, We're receiving reports from our clients reporting hl2.exe has crashed. This is what is visable from the logs at that time; 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red disconnected (reason longaway timed out) L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red disconnected (reason Something_Weird timed out) L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red disconnected (reason HJ|Nixo timed out) L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue disconnected (reason k.a.s.p.e.r. timed out) L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue disconnected (reason KTHXBYE timed out) L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue disconnected (reason Dandarez timed out) L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red disconnected (reason [SSMP] WIZz timed out) L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue disconnected (reason Bombajs timed out) L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue disconnected (reason (SoJ) Ztyx* timed out) L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue disconnected (reason sfw.exe timed out) L 08/20/2008 - 11:56:22: Sunzu's Boat of Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat of Crap timed out) L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red disconnected (reason Lee Heineken timed out) L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red disconnected (reason zer0_pt timed out) L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue disconnected (reason Lhorkan timed out) L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red disconnected (reason Nazza timed out) L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red disconnected (reason The Chimpy timed out) L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red disconnected (reason _BooYaka_ timed out) L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red disconnected (reason ironixdragon timed out) L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue disconnected (reason Isegart timed out) L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue disconnected (reason Ra1n timed out) L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red disconnected (reason Dookie timed out) L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red disconnected (reason Unforgiven timed out) L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue disconnected (reason [AA]Snake«ҒŤ» timed out) L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red disconnected (reason thalenberghen timed out) L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue disconnected (reason mayy timed out) Only 3 clients survived the mass client crash. Server is Linux based. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] config_arena
Leaving config arena as it came with the update, just seems to play on and on with no change Can someone share with me a decent arena config for winlimits and max rounds etc? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
sv_tags -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Wednesday, August 20, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Patrick Shelley wrote: How do i add tags to my server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds sv_tags tag1 tag2 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Thanks dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes, you need commas (all missed in my post :o) From TF2: ] sv_tags sv_tags = notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Glitches I have found:
Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when in the first tunnel with the cart, heavies can get stuck in the roof. (not sure if any other class can) Also In Arena servers people can admin spawn themselves, so maybe find a way to restrict that command in arena.. :P Dizzybro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Glitches I have found:
I'm assuming any class can get stuck, because I did as a scout David wrote: Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when in the first tunnel with the cart, heavies can get stuck in the roof. (not sure if any other class can) Also In Arena servers people can admin spawn themselves, so maybe find a way to restrict that command in arena.. :P Dizzybro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Glitches I have found:
The respawning in arena isn't a glitch. It's a plugin that the servers have. They just hook the player_death event and respawn them after x seconds. David wrote: Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when in the first tunnel with the cart, heavies can get stuck in the roof. (not sure if any other class can) Also In Arena servers people can admin spawn themselves, so maybe find a way to restrict that command in arena.. :P Dizzybro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mass client crash...
Yeah, Sourcemod. Looks like theres a problem with my sudden death melee plugin, happens when weapons are removed or something bl4nkeh schrieb: Are you running any server addons? Maxi Hark wrote: Hi, We're receiving reports from our clients reporting hl2.exe has crashed. This is what is visable from the logs at that time; 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red disconnected (reason longaway timed out) L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red disconnected (reason Something_Weird timed out) L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red disconnected (reason HJ|Nixo timed out) L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue disconnected (reason k.a.s.p.e.r. timed out) L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue disconnected (reason KTHXBYE timed out) L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue disconnected (reason Dandarez timed out) L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red disconnected (reason [SSMP] WIZz timed out) L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue disconnected (reason Bombajs timed out) L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue disconnected (reason (SoJ) Ztyx* timed out) L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue disconnected (reason sfw.exe timed out) L 08/20/2008 - 11:56:22: Sunzu's Boat of Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat of Crap timed out) L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red disconnected (reason Lee Heineken timed out) L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red disconnected (reason zer0_pt timed out) L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue disconnected (reason Lhorkan timed out) L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red disconnected (reason Nazza timed out) L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red disconnected (reason The Chimpy timed out) L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red disconnected (reason _BooYaka_ timed out) L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red disconnected (reason ironixdragon timed out) L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue disconnected (reason Isegart timed out) L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue disconnected (reason Ra1n timed out) L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red disconnected (reason Dookie timed out) L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red disconnected (reason Unforgiven timed out) L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue disconnected (reason [AA]Snake«ҒŤ» timed out) L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red disconnected (reason thalenberghen timed out) L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue disconnected (reason mayy timed out) Only 3 clients survived the mass client crash. Server is Linux based. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mass client crash...
I have seen clients crash when right when the setup ended. if it was the soucemod removing the weapons causing the issue i would think that it would crash the servers not the clients. I have also heard of people running servers with no mods getting this crash too. Maxi Hark wrote: Yeah, Sourcemod. Looks like theres a problem with my sudden death melee plugin, happens when weapons are removed or something bl4nkeh schrieb: Are you running any server addons? Maxi Hark wrote: Hi, We're receiving reports from our clients reporting hl2.exe has crashed. This is what is visable from the logs at that time; 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red disconnected (reason longaway timed out) L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red disconnected (reason Something_Weird timed out) L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red disconnected (reason HJ|Nixo timed out) L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue disconnected (reason k.a.s.p.e.r. timed out) L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue disconnected (reason KTHXBYE timed out) L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue disconnected (reason Dandarez timed out) L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red disconnected (reason [SSMP] WIZz timed out) L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue disconnected (reason Bombajs timed out) L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue disconnected (reason (SoJ) Ztyx* timed out) L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue disconnected (reason sfw.exe timed out) L 08/20/2008 - 11:56:22: Sunzu's Boat of Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat of Crap timed out) L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red disconnected (reason Lee Heineken timed out) L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red disconnected (reason zer0_pt timed out) L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue disconnected (reason Lhorkan timed out) L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red disconnected (reason Nazza timed out) L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red disconnected (reason The Chimpy timed out) L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red disconnected (reason _BooYaka_ timed out) L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red disconnected (reason ironixdragon timed out) L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue disconnected (reason Isegart timed out) L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue disconnected (reason Ra1n timed out) L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red disconnected (reason Dookie timed out) L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red disconnected (reason Unforgiven timed out) L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue disconnected (reason [AA]Snake«ҒŤ» timed out) L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red disconnected (reason thalenberghen timed out) L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue disconnected (reason mayy timed out) Only 3 clients survived the mass client crash. Server is Linux based. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Process of making an arena map?
What do i need to do in order to enable arena mode in a map? - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:45 AM Subject: hlds Digest, Vol 6, Issue 47 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: The new tagging system ([EMAIL PROTECTED]) 2. Re: The new tagging system (DontWannaName!) 3. Re: The new tagging system (Thomas Morton) 4. Re: The new tagging system (DontWannaName!) 5. Mass client crash... (Maxi Hark) 6. Re: Mass client crash... (bl4nkeh) 7. config_arena (Patrick Shelley) 8. Re: The new tagging system (Patrick Shelley) 9. Re: The new tagging system (Andreas Grimm) 10. Re: The new tagging system (Patrick Shelley) 11. Re: The new tagging system (Dan liv3d Offord) -- Message: 1 Date: Wed, 20 Aug 2008 18:29:35 +1000 From: [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=utf-8 I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D Now, VALVe, we need to be able to view the tags in the Steam client, not just ingame! :D Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I'll be tagging my servers tomorrow, Id have them tagged by now but I have to undo some shenanigans, and I'm quite happy that I can tag my servers without being banished to hell. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Have vanilla server ops put vanilla in tags. Problem solved. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Wednesday, August 20, 2008 2:30 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] The new tagging system Well, it's here in a way that seems to have been suggested on the list. Is everyone satisfied with how the new system is set up? Personally, I feel the Custom tab was a great idea but because it was universally hated amongst server operators, it didn't work. This new tagging system has the same chance of failure if everyone doesn't conform to the guidelines...which are simple: 1. Tag your server. I just wanted to make sure that everyone who's running a Vanilla server start using the tag 'Vanilla'. I fired up TF2 as soon as I had a chance and noticed how much more difficult it is to find a Vanilla server than it was before. Now that all the servers are back in one tab, it's literally like finding a needle in a haystack if you're looking for a Vanilla server. Also, please tag your server if you have Insta/Short respawn times, increased max players, alltalk, low gravity, all crits, no crits, birthday/party mode, etc. You no longer have to add all of this info to the title of your servers. I'm coming to all of you as a player, not a server operator. This is what everyone here wanted, so now let's see it in action. I hope this shapes up quickly because it's draining the fun out of the game hopping from server to server once I realize that Random Pub is insta-spawn and the next 15 I go to are, as well. I'm not trying to knock anyone's preferences, I'm just telling you what I prefer and how difficult it is to find that...and I'm not alone. A thread has already popped up on the forums regarding this issue. It's being requested by your communities and customers now, so I hope that's enough motivation to make this thing work. http://forums.steampowered.com/forums/showthread.php?t=716255 Thanks for taking the time to read this! Everyone ready to kill some Heavies this weekend?! -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Wed, 20 Aug 2008 01:46:10 -0700 (PDT) From: DontWannaName! [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type:
Re: [hlds] Mass client crash...
I have always gotten this crash randomly, I got it a few weeks ago. Its a connection problem from the server I believe, at the time the datacenter was DDOSed and everyone timed out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Arena 24 man 12 v 12 config
Hello, I have most of the config_arena.cfg file fixed up and done right. However when max players is set to 24 it will not allow 12v12 action as advertised Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls. taken froom the update site located here http://steamgames.com/tf2/heavy/arena.htm Is there a special line I need in the config file to make the 12 v 12 action work? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] LAN Dedicated Server Question
For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Arena maps
So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
I'm not sure what you mean by normal amp to arena map. This is my first time setting up a Steam game server and would like to set it up for LAN access. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich Sent: Wednesday, August 20, 2008 10:23 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Arena maps So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mass client crash...
i just wanted to add also that i got this crash while in sourcetv DontWannaName! wrote: I have always gotten this crash randomly, I got it a few weeks ago. Its a connection problem from the server I believe, at the time the datacenter was DDOSed and everyone timed out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
I wish, it divides maxplayers by 3 cause there are 3 teams. - Original Message From: Clyde cide [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 10:01:30 AM Subject: [hlds] Arena 24 man 12 v 12 config Hello, I have most of the config_arena.cfg file fixed up and done right. However when max players is set to 24 it will not allow 12v12 action as advertised Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls. taken froom the update site located here http://steamgames.com/tf2/heavy/arena.htm Is there a special line I need in the config file to make the 12 v 12 action work? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
The mailing list is more than just your conversation, remember. It's kind of like a forum, without the website. :) Charles Chang wrote: I'm not sure what you mean by normal amp to arena map. This is my first time setting up a Steam game server and would like to set it up for LAN access. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich Sent: Wednesday, August 20, 2008 10:23 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Arena maps So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093archive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
tf_arena_preround_time : 10 : , sv, nf, rep : Length of the Pre-Round time This value is set correctly on your server, right? Just checking. Blood Letter wrote: So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
If you go to the guide, it's in the same area as setting it up to reboot on crash, where it has the underlined portion. You can also set -nocrashdialog and it will get rid of *most* of the dialog box crashes. So your command line might look like this. srcds.exe -console -nocrashdialog -game cstrike +map de_dust +maxplayers 16 +sv_lan 1 Charles Chang wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
It's not set at all in any config file, so it's at whatever the default is (15?). sv? nf? rep? Never understood what each of those were (I've also seen a). I presume sv is server variable. Google is useless. Arena maps are working now, but I have to have a blown-out server.cfg. I'll add stuff piece by piece to see what breaks it I guess. Date: Wed, 20 Aug 2008 13:14:36 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps tf_arena_preround_time : 10 : , sv, nf, rep : Length of the Pre-Round time This value is set correctly on your server, right? Just checking. Blood Letter wrote: So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write your settings when a arena map is loaded. so without it they will be your normal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure in the config_arena.cfg that you comment out any lines that won't apply to your server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
afaik there is also an option in the srcds program that you run that lets you do internet OR Lan. On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Uh, that's the Steam GUI. Not SRCDS. [EMAIL PROTECTED] wrote: afaik there is also an option in the srcds program that you run that lets you do internet OR Lan. On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Ok, so now I'm having a different problem. I got cstrike downloaded following the directions. But when I try to run the srcds command nothing happens. I also tried to run the srcds.exe to see if a GUI would show up but nothing happens. Oh, could it possibly be that I don't have a server.cfg file? In the cgf folder under cstrike, there is no server.cfg file. The directions said to edit (or create) but if I create, how do I know what to put in the .cfg file? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 12:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Uh, that's the Steam GUI. Not SRCDS. [EMAIL PROTECTED] wrote: afaik there is also an option in the srcds program that you run that lets you do internet OR Lan. On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] SPAMMING!
STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Wed, Aug 20, 2008 at 8:43 PM, Peter stadeager [EMAIL PROTECTED]wrote: STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
2008/8/20 Peter stadeager [EMAIL PROTECTED]: STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This kind of messages are the best. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
Did you put the batch file in the same folder as the srcds.exe? Charles Chang wrote: Ok, so now I'm having a different problem. I got cstrike downloaded following the directions. But when I try to run the srcds command nothing happens. I also tried to run the srcds.exe to see if a GUI would show up but nothing happens. Oh, could it possibly be that I don't have a server.cfg file? In the cgf folder under cstrike, there is no server.cfg file. The directions said to edit (or create) but if I create, how do I know what to put in the .cfg file? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 12:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Uh, that's the Steam GUI. Not SRCDS. [EMAIL PROTECTED] wrote: afaik there is also an option in the srcds program that you run that lets you do internet OR Lan. On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
Re: [hlds] SPAMMING!
I love these emails so much. =) -tsuehpsyde On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote: What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
spamming to stop spamming, brilliant! =P tsuehpsyde wrote: I love these emails so much. =) -tsuehpsyde On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote: What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Wed, Aug 20, 2008 at 4:01 PM, tsuehpsyde [EMAIL PROTECTED] wrote: I love these emails so much. =) -tsuehpsyde On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED] wrote: What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] LAN Dedicated Server Question
I'm not sure what batch file you are referring to. The only batch file in the directions was for auto restart of the game if it crashes. I didn't think that batch file was necessary to run the game. (I also tried to run the game update and it said HLDS installation up to date so I know the download went fine). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 12:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Did you put the batch file in the same folder as the srcds.exe? Charles Chang wrote: Ok, so now I'm having a different problem. I got cstrike downloaded following the directions. But when I try to run the srcds command nothing happens. I also tried to run the srcds.exe to see if a GUI would show up but nothing happens. Oh, could it possibly be that I don't have a server.cfg file? In the cgf folder under cstrike, there is no server.cfg file. The directions said to edit (or create) but if I create, how do I know what to put in the .cfg file? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 12:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Uh, that's the Steam GUI. Not SRCDS. [EMAIL PROTECTED] wrote: afaik there is also an option in the srcds program that you run that lets you do internet OR Lan. On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote: Thank you! I found out it was a network firewall issue. The server needs 27000-27030 TCP access for the server. I am currently downloading Counter Strike Source and will purchase it on a client side to test the local LAN game. Do I later just add the command line you gave me as part of the executable to set it as a LAN only game? Thanks, Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 11:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question You can follow this guide for the initial installation, it works well. http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch ive= That error there is likely caused by a firewall blocking the connection out to the Steam servers to retrieve the updates. I don't know what port it uses by default, so you'll have to excuse me for not having that information. If you are sure the firewall isn't blocking outbound, you could try deleting the clientregistry.blob in the directory and trying the update again. If the machine running the SRCDS server has a local firewall, you will have to allow traffic through that firewall to run your server. Otherwise, as long as all systems have full communications to one another (if behind one router) you won't have to worry about opening ports on the router, unless it filters traffic on the LAN both ways, then you'll have to do a little more configuration to get it working. 27015 TCP/UDP should be all you need for a LAN server. Good luck! Charles Chang wrote: Sorry, first time in this email forum. Do I just add this command line as part of the executable for the server? Also, when following the directions about updating the hlds tools, I get a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061 Connection refused. Is this a firewall/port issue? Is there a list of which ports we need opened? Also, I'm confused if I'm setting up a LAN, why does the server need to have ports opened? Thanks! Charles -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 10:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] LAN Dedicated Server Question Set +sv_lan 1 in the command line. Charles Chang wrote: For the dedicated server, is the directions the same for setting up for a local LAN or do all dedicated servers have to go through the Internet? We have about 150 people in one office to play games and we obviously don't want all 150 to go through the Internet but through the LAN. Thanks, Charles ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] MAP DOWNLOAD HELP
Im setting up a sv_download url. i have it all set, map starts to dl, (bz2) and theen it says CRC error or somethin? Help pls. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 11:57 AM Subject: hlds Digest, Vol 6, Issue 48 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: The new tagging system (Patrick Shelley) 2. Re: The new tagging system (Jonah Hirsch) 3. Re: The new tagging system (Dan liv3d Offord) 4. Glitches I have found: (David) 5. Re: Glitches I have found: (Jonah Hirsch) 6. Re: Glitches I have found: (bl4nkeh) 7. Re: Mass client crash... (Maxi Hark) 8. Re: Mass client crash... (SakeFox) 9. Process of making an arena map? (David) -- Message: 1 Date: Wed, 20 Aug 2008 14:50:04 +0100 From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Thanks dan -- Message: 2 Date: Wed, 20 Aug 2008 06:50:22 -0700 From: Jonah Hirsch [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 3 Date: Wed, 20 Aug 2008 15:07:46 +0100 From: Dan \liv3d\ Offord [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes, you need commas (all missed in my post :o) From TF2: ] sv_tags sv_tags = notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] -- Message: 4 Date: Wed, 20 Aug 2008 10:18:48 -0400 From: David [EMAIL PROTECTED] Subject: [hlds] Glitches I have found: To: hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when in the first tunnel with the cart, heavies can get stuck in the roof. (not sure if any other class can) Also In Arena servers people can admin spawn themselves, so maybe find a way to restrict that command in arena.. :P Dizzybro -- Message: 5 Date: Wed, 20 Aug 2008 07:29:35 -0700 From: Jonah Hirsch [EMAIL PROTECTED] Subject: Re: [hlds] Glitches I have found: To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm assuming any class can get stuck, because I did as a scout David wrote: Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when
Re: [hlds] SPAMMING!
What Spam? I don't see any spam :S. On Wed, Aug 20, 2008 at 3:43 PM, Peter stadeager [EMAIL PROTECTED]wrote: STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
I have a very good anti spam solution and it does not recognize any message as spam. So the problem must be on your end. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 10:05 PM Subject: Re: [hlds] SPAMMING! spamming to stop spamming, brilliant! =P tsuehpsyde wrote: I love these emails so much. =) -tsuehpsyde On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote: What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MAP DOWNLOAD HELP
Size of the map? Im setting up a sv_download url. i have it all set, map starts to dl, (bz2) and theen it says CRC error or somethin? Help pls. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 11:57 AM Subject: hlds Digest, Vol 6, Issue 48 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: The new tagging system (Patrick Shelley) 2. Re: The new tagging system (Jonah Hirsch) 3. Re: The new tagging system (Dan liv3d Offord) 4. Glitches I have found: (David) 5. Re: Glitches I have found: (Jonah Hirsch) 6. Re: Glitches I have found: (bl4nkeh) 7. Re: Mass client crash... (Maxi Hark) 8. Re: Mass client crash... (SakeFox) 9. Process of making an arena map? (David) -- Message: 1 Date: Wed, 20 Aug 2008 14:50:04 +0100 From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Thanks dan -- Message: 2 Date: Wed, 20 Aug 2008 06:50:22 -0700 From: Jonah Hirsch [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 3 Date: Wed, 20 Aug 2008 15:07:46 +0100 From: Dan \liv3d\ Offord [EMAIL PROTECTED] Subject: Re: [hlds] The new tagging system To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed Jonah Hirsch wrote: I'm pretty sure you need commas sv_tags vanilla, cheatson, dontplayhere, etc Patrick Shelley wrote: What. summat like sv_tags something goes here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes, you need commas (all missed in my post :o) From TF2: ] sv_tags sv_tags = notify - Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] -- Message: 4 Date: Wed, 20 Aug 2008 10:18:48 -0400 From: David [EMAIL PROTECTED] Subject: [hlds] Glitches I have found: To: hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 Ok well theres been a few glitches that we have found so far. Fast Spawn Servers - Arena mode will respawn people. um In the new PL map, when in the first tunnel with the cart, heavies can get stuck in the roof. (not sure if any other class can) Also In Arena servers people can admin spawn themselves, so maybe find a way to restrict that command in arena.. :P Dizzybro -- Message: 5 Date: Wed, 20 Aug 2008 07:29:35 -0700 From: Jonah Hirsch [EMAIL PROTECTED] Subject: Re: [hlds] Glitches I have found: To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1; format=flowed I'm assuming any class can get stuck, because I did as a scout David wrote: Ok well theres been a few glitches
Re: [hlds] Arena maps
So if you set the maxplayers to 36 and then that divides by 3 does that mean that you will have 12 people on each team? -VM From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 20 Aug 2008 12:05:43 -0700 Subject: Re: [hlds] Arena maps It's not set at all in any config file, so it's at whatever the default is (15?). sv? nf? rep? Never understood what each of those were (I've also seen a). I presume sv is server variable. Google is useless. Arena maps are working now, but I have to have a blown-out server.cfg. I'll add stuff piece by piece to see what breaks it I guess. Date: Wed, 20 Aug 2008 13:14:36 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena mapstf_arena_preround_time : 10 : , sv, nf, rep : Length of the Pre-Round timeThis value is set correctly on your server, right? Just checking.Blood Letter wrote: So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets executed. Any conflicting values are overwritten. So the cause of the problem (stuck at waiting for players) is some setting in server.cfg (as suspected). What that setting is, I don't know yet... Date: Wed, 20 Aug 2008 13:56:24 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes. whatever is in the config_arena.cfg file will just over write yoursettings when a arena map is loaded. so without it they will be yournormal settings. Blood Letter wrote: So wait - you're saying we can kill off the entire config_arena.cfg? I've got 5 lines - hostname, rcon password, max players, timelimit, server password. All are the same as in server.cfg. If I completely comment out arena.cfg I should be fine? Date: Wed, 20 Aug 2008 12:30:53 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps You can go back and forth. It works perfectly fine, just make sure inthe config_arena.cfg that you comment out any lines that won't apply toyour server (and that probably means all 3 of them.) David Ulbrich wrote: So can you go from a normal amp to an arena map and then back again or you can only go arena or normal? How does this work? -VM _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ See what people are saying about Windows Live. Check out featured posts. http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows®. http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Talk to your Yahoo! Friends via Windows Live Messenger. Find out how. http://www.windowslive.com/explore/messenger?ocid=TXT_TAGLM_WL_messenger_yahoo_082008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get thousands of games on your PC, your mobile phone, and the web with Windows®. http://clk.atdmt.com/MRT/go/108588800/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] MAP DOWNLOAD HELP
size of files only 60kb when bzipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MAP DOWNLOAD HELP
just bzipped? or .tar.bziped? standard settings or -9 or something else? 60kb sounds like you bziped just empty directory. David wrote / napísal(a): size of files only 60kb when bzipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MAP DOWNLOAD HELP
Try to download and try to unzip. Looks like your files are broken on the webserver. size of files only 60kb when bzipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
yes but will the server have 36 slots in the connect browser or will it stay at the original maxplayers settings. 2008/8/20 David Ulbrich [EMAIL PROTECTED] So if you set the maxplayers to 36 and then that divides by 3 does that mean that you will have 12 people on each team? -VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MAP DOWNLOAD HELP
mime type ok? On 8/20/08, Ronny Schedel [EMAIL PROTECTED] wrote: Try to download and try to unzip. Looks like your files are broken on the webserver. size of files only 60kb when bzipped ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I just noticed the tagging system !! Bye Bye Custom Tab!! Richard Eid said all that needed to be said IMO. Cheers VALVe !! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
server providers are going to love that. chillicane wrote: i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here previously, it forced maxplayers to 32 But even then it only allowed for 8v8 match, so i dont know whats going on here. Really need to get this sorted as i could include arena maps in the normal rotation but of couse no-one wants to wait to play. 12v12 should mean everyone plays, all the time! On Thu, Aug 21, 2008 at 3:32 AM, DontWannaName! [EMAIL PROTECTED]wrote: I wish, it divides maxplayers by 3 cause there are 3 teams. - Original Message From: Clyde cide [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 10:01:30 AM Subject: [hlds] Arena 24 man 12 v 12 config Hello, I have most of the config_arena.cfg file fixed up and done right. However when max players is set to 24 it will not allow 12v12 action as advertised Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls. taken froom the update site located here http://steamgames.com/tf2/heavy/arena.htm Is there a special line I need in the config file to make the 12 v 12 action work? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mass client crash...
Just to confirm the melee mode and sudden death melee sourcemod plugins cause clients to crash when used. On Thu, Aug 21, 2008 at 3:27 AM, SakeFox [EMAIL PROTECTED] wrote: i just wanted to add also that i got this crash while in sourcetv DontWannaName! wrote: I have always gotten this crash randomly, I got it a few weeks ago. Its a connection problem from the server I believe, at the time the datacenter was DDOSed and everyone timed out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SPAMMING!
indeed, upgrade your outlook express. On Thu, Aug 21, 2008 at 6:18 AM, Ronny Schedel [EMAIL PROTECTED]wrote: I have a very good anti spam solution and it does not recognize any message as spam. So the problem must be on your end. - Original Message - From: SakeFox [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 10:05 PM Subject: Re: [hlds] SPAMMING! spamming to stop spamming, brilliant! =P tsuehpsyde wrote: I love these emails so much. =) -tsuehpsyde On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote: What do you mean exactly? - Original Message - From: Peter stadeager [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 20, 2008 9:43 PM Subject: [hlds] SPAMMING! STOP SPAMMING! _ Få Gratis Emoticons til din messenger samtale her. http://emoticons.msn.com/da-dk/heroes/default.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena maps
setting maxplayers to 36 does not work, 32 is the max so 36 forces it to be 32. and even then, i couldnt get it to have even 10 players per team, still only a max of 8 On Thu, Aug 21, 2008 at 6:39 AM, David Ulbrich [EMAIL PROTECTED]wrote: visable will only be 24 to users Date: Wed, 20 Aug 2008 22:34:17 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps yes but will the server have 36 slots in the connect browser or will it stay at the original maxplayers settings. 2008/8/20 David Ulbrich [EMAIL PROTECTED] So if you set the maxplayers to 36 and then that divides by 3 does that mean that you will have 12 people on each team? -VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
I've only checked the arena maps out, not the gameplay yet. But surely as they are so small, the games really will be over quite quickly? So the wait is minimal? It should just make you try harder, like it did for me on CS:S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 6, Issue 56
Order the tags column just as you would order maps or server names, surely? The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 update
We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
(telcos?) but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. What? If you want to advertise your vanilla-ness, obviously you'll tag yourself. Wasn't it all the vanilla admins bitching about not being able to properly list themselves? If you don't tag your server, you deserve to be not found. I'm sure plenty of vanilla operators will tag themselves vanilla if they want to advertise their strengths to potential players. As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. Of course, a more community based server browser that lets you find popular servers amoung your friends and communities would still be nice - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
Arena servers make one team sit out, and divide people into three teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be 11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out. There are ways to trick it into having two teams with plugins, though i'd give the three-team mode a shot first. Valve implemented it for a reason. - Neph On Wed, Aug 20, 2008 at 4:45 PM, Patrick Shelley [EMAIL PROTECTED] wrote: I've only checked the arena maps out, not the gameplay yet. But surely as they are so small, the games really will be over quite quickly? So the wait is minimal? It should just make you try harder, like it did for me on CS:S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
oh im not sure how it works everywhere else, but in Australia the big gaming operations, (multiple servers etc) are all run by the telco's and ISPs, or a division thereof. On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey [EMAIL PROTECTED]wrote: (telcos?) but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. What? If you want to advertise your vanilla-ness, obviously you'll tag yourself. Wasn't it all the vanilla admins bitching about not being able to properly list themselves? If you don't tag your server, you deserve to be not found. I'm sure plenty of vanilla operators will tag themselves vanilla if they want to advertise their strengths to potential players. As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. Of course, a more community based server browser that lets you find popular servers amoung your friends and communities would still be nice - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
The problem comes in when servers put in ALL tags. Valve, this didn't solve much. Seriously. Either a blacklist on the client side needs to be applied or the ability to filter OUT the tags we don't want (though that would mean that no one would put any tags). *sigh* This didn't solve much unless you are willing to take action against those people (or allow us to) who advertise features on their server that doesn't exist. Nephyrin Zey wrote: As for lying about tags, again, what? If you tag your server vanilla, you wont get people looking for non-vanilla servers, and will get people looking vanilla servers. If you're not bloody vanilla, you'll just get an amazingly small amount of people joining and staying. No point. Sure some people who can't think very well will try it, but I highly doubt it'll be enough to render searching by tags pointless. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Arena 24 man 12 v 12 config
yeah, the gameplay mode is good imo, coz you have to be more careful not to die, as mentioned, like permanent sudden death. But it would be much nicer if everyone could play at the same time, instead of having to wait. link for plugins that allow for all players? On Thu, Aug 21, 2008 at 11:06 AM, Nephyrin Zey [EMAIL PROTECTED]wrote: Arena servers make one team sit out, and divide people into three teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be 11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out. There are ways to trick it into having two teams with plugins, though i'd give the three-team mode a shot first. Valve implemented it for a reason. - Neph On Wed, Aug 20, 2008 at 4:45 PM, Patrick Shelley [EMAIL PROTECTED] wrote: I've only checked the arena maps out, not the gameplay yet. But surely as they are so small, the games really will be over quite quickly? So the wait is minimal? It should just make you try harder, like it did for me on CS:S. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
A required update for Team Fortress 2 has been released. Please use hldsupdetool to receive it. The specific changes include: - Fixed an invalid skin crash on TF weapons - Fixed a viewmodel related crash when switching classes away from Medic - Fixed not getting the Arena team menu after watching the intro movie on Arena maps - Fixed some problems with localized text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
For more work? Ok Thanks for more work! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, August 20, 2008 9:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
Indeed, thanks for getting this stuff fixed so promptly. I bet the valve guys dont sleep for a week after each major patch. On Thu, Aug 21, 2008 at 11:21 AM, James McKenna [EMAIL PROTECTED] wrote: Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity!
Re: [hlds] TF2 update
Why would you have to re-install? Don Williams wrote: For more work? Ok Thanks for more work! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, August 20, 2008 9:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
Beats me last 2 updates I've had to fully re-install TF2 it will not launch nor does it show an error message. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Wednesday, August 20, 2008 9:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update Why would you have to re-install? Don Williams wrote: For more work? Ok Thanks for more work! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, August 20, 2008 9:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 update Or we could try going Thanks! Thanks! On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote: Great I got to re-install everything again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, August 20, 2008 8:36 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] TF2 update We'll be releasing a mandatory TF2 update in about an hour that fixes some crash problems. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
It wasn't vanilla because it was instant respawn (that I can prove) and no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 1 crit anything). So no. It isn't vanilla. If you advertise Vanilla, turn off instant respawn and (if it's off) turn on crits. GOOD DAY SIR! [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___
Re: [hlds] The new tagging system
That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has hlstatsx? vanilla to me means that the gameplay is the same as valve intended with respawn times, team size etc. so why are you calling me an ass? Leonard L. Church wrote: I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and they are listing all the tags including vanilla, but it truly is not. Gheez... What asses. Arg! wrote: but this is going to be the same problem we have before, if the telcos dont put the vanilla tags in for their servers, then the list will be corrupted and useless for searching. On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church [EMAIL PROTECTED]wrote: Really? Are the custom server admins going to argue this point?? Seriously? Put the Vanilla tag on please. Thank you. Arg! wrote: you can have no filters and sort by tags! On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote: The problem with using no tags is there isn't a way (that I've found so far) to have it only display servers with no tags. You either get all the servers listed or servers with tags you've added to your filter. -Richard Eid On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote: vanilla == no tags, surely. or only the gamemode tags. Now, what we need next is to get this in the Steam server browser, not just the in game one. On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote: I wouldn't be against the idea of servers coming pre-set with a 'Vanilla' tag by default, but only if there aren't any more shenanigans with falsifying the tag info. For example, John Doe decides to get a server going, so he downloads it, adds some custom gameplay elements, then uses a plug-in to keep the server with the only tag of 'Vanilla', while short/insta-spawn and low gravity, among other things, remain in play on his server. For everyone who is going to play by the rules, what do you feel should become of those that skirt the system now? Would delisting be a fair solution? For those that will NOT be properly using tags as intended, why not? In my first e-mail in this thread, I posted a link to a thread in the Steam forums in which a server op said that he's not going to use tags purely to bring more traffic to his server. How do you all feel about this now? As a player, it's frustrating because it's basically a glimpse into the near-future and that glimpse tells me it's not going to get any better as I'm sure he won't be the only one who will do it. I guess there's going to be some falsifying of the tag info no matter what happens, but it'd be nice to keep it to a minimum. Also, for everyone that's responded here, thanks for making me feel better about going into the server browser now. It looks like it's not going to be that difficult to find the games I am looking for, save for the few holdouts who don't care about tricking people into connecting to their servers. Thank you all again for your time. -Richard Eid On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote: i was kinda surprised that when you turn cheats on it doesn't auto tag Ronny Schedel wrote: IMO Valve should quickly add a auto-tagging feature like that. There is already an auto tagging system. It's working like before. If you change some parameters, like maxplayers, crits, respawn times, it will autmatically added to sv_tags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
Woo... Heavy Arena update. Now with less crashes! On Wed, Aug 20, 2008 at 9:20 PM, Jason Ruymen [EMAIL PROTECTED]wrote: A required update for Team Fortress 2 has been released. Please use hldsupdetool to receive it. The specific changes include: - Fixed an invalid skin crash on TF weapons - Fixed a viewmodel related crash when switching classes away from Medic - Fixed not getting the Arena team menu after watching the intro movie on Arena maps - Fixed some problems with localized text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds