[hlds] The new tagging system

2008-08-20 Thread Richard Eid
Well, it's here in a way that seems to have been suggested on the list.  Is
everyone satisfied with how the new system is set up?  Personally, I feel
the Custom tab was a great idea but because it was universally hated amongst
server operators, it didn't work.  This new tagging system has the same
chance of failure if everyone doesn't conform to the guidelines...which are
simple:

1.  Tag your server.

I just wanted to make sure that everyone who's running a Vanilla server
start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
noticed how much more difficult it is to find a Vanilla server than it was
before.  Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for a Vanilla server.

Also, please tag your server if you have Insta/Short respawn times,
increased max players, alltalk, low gravity, all crits, no crits,
birthday/party mode, etc.  You no longer have to add all of this info to the
title of your servers.

I'm coming to all of you as a player, not a server operator.  This is what
everyone here wanted, so now let's see it in action.  I hope this shapes up
quickly because it's draining the fun out of the game hopping from server to
server once I realize that Random Pub is insta-spawn and the next 15 I go
to are, as well.  I'm not trying to knock anyone's preferences, I'm just
telling you what I prefer and how difficult it is to find that...and I'm not
alone.

A thread has already popped up on the forums regarding this issue.  It's
being requested by your communities and customers now, so I hope that's
enough motivation to make this thing work.

http://forums.steampowered.com/forums/showthread.php?t=716255

Thanks for taking the time to read this!  Everyone ready to kill some
Heavies this weekend?!

-Richard Eid
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Re: [hlds] The new tagging system

2008-08-20 Thread MStiehm

First off I'm sorry if this message is all garbled up. This is a new email 
client.

I do think this is a great idea. No reason to not use tags now. I'm actually
looking forward to setting this up and removing the items from the hostname.
Now I'll have more space :)

-AO
--
 Well, it's here in a way that seems to have been suggested on the list. 
 Is
 everyone satisfied with how the new system is set up?  Personally, I feel
 the Custom tab was a great idea but because it was universally hated 
 amongst
 server operators, it didn't work.  This new tagging system has the same
 chance of failure if everyone doesn't conform to the guidelines...which 
 are
 simple:

 1.  Tag your server.

 I just wanted to make sure that everyone who's running a Vanilla server
 start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance 
 and
 noticed how much more difficult it is to find a Vanilla server than it was
 before.  Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.

 Also, please tag your server if you have Insta/Short respawn times,
 increased max players, alltalk, low gravity, all crits, no crits,
 birthday/party mode, etc.  You no longer have to add all of this info to 
 the
 title of your servers.

 I'm coming to all of you as a player, not a server operator.  This is what
 everyone here wanted, so now let's see it in action.  I hope this shapes 
 up
 quickly because it's draining the fun out of the game hopping from server 
 to
 server once I realize that Random Pub is insta-spawn and the next 15 I 
 go
 to are, as well.  I'm not trying to knock anyone's preferences, I'm just
 telling you what I prefer and how difficult it is to find that...and I'm 
 not
 alone.

 A thread has already popped up on the forums regarding this issue.  It's
 being requested by your communities and customers now, so I hope that's
 enough motivation to make this thing work.

 http://forums.steampowered.com/forums/showthread.php?t=716255

 Thanks for taking the time to read this!  Everyone ready to kill some
 Heavies this weekend?!

 -Richard Eid 


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Re: [hlds] The new tagging system

2008-08-20 Thread 1nsane
I've already tagged all my servers as soon as everything else was up and
running, I have also removed the tag blocker.

Now people can actually search for my servers using the tags! Thanks Gabe 
Co.

On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt [EMAIL PROTECTED]wrote:

 I think a vanilla tag (or something similar) should be forced by the
 engine.
 If you don't change anythin the tag is automatically set. But if you change
 any essential settings or install a plugin the tag is removed (and cannot
 be
 set manually).
 A second hardcoded tag should be something like custommaps. If there
 are
 custom maps in the mapcycle, this tag should be set.

 IMO Valve should quickly add a auto-tagging feature like that. At least
 before dozens of plugins implement their very own way of doing something
 similar... leaving the player helpless again, because every plugin uses
 different tags etc.

 2008/8/20 Richard Eid [EMAIL PROTECTED]

  Well, it's here in a way that seems to have been suggested on the list.
  Is
  everyone satisfied with how the new system is set up?  Personally, I feel
  the Custom tab was a great idea but because it was universally hated
  amongst
  server operators, it didn't work.  This new tagging system has the same
  chance of failure if everyone doesn't conform to the guidelines...which
 are
  simple:
 
  1.  Tag your server.
 
  I just wanted to make sure that everyone who's running a Vanilla server
  start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance
  and
  noticed how much more difficult it is to find a Vanilla server than it
 was
  before.  Now that all the servers are back in one tab, it's literally
 like
  finding a needle in a haystack if you're looking for a Vanilla server.
 
  Also, please tag your server if you have Insta/Short respawn times,
  increased max players, alltalk, low gravity, all crits, no crits,
  birthday/party mode, etc.  You no longer have to add all of this info to
  the
  title of your servers.
 
  I'm coming to all of you as a player, not a server operator.  This is
 what
  everyone here wanted, so now let's see it in action.  I hope this shapes
 up
  quickly because it's draining the fun out of the game hopping from server
  to
  server once I realize that Random Pub is insta-spawn and the next 15 I
 go
  to are, as well.  I'm not trying to knock anyone's preferences, I'm just
  telling you what I prefer and how difficult it is to find that...and I'm
  not
  alone.
 
  A thread has already popped up on the forums regarding this issue.  It's
  being requested by your communities and customers now, so I hope that's
  enough motivation to make this thing work.
 
  http://forums.steampowered.com/forums/showthread.php?t=716255
 
  Thanks for taking the time to read this!  Everyone ready to kill some
  Heavies this weekend?!
 
  -Richard Eid
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  please visit:
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Re: [hlds] Lovin the Heavy Update

2008-08-20 Thread tgnwells
Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went 
straight from almost real small red bar to over half his health in one 
move (and then to no health since a soldier found him [and apparently 
really wanted that sandwich])
Either way, the sandvich is cute and all but it kind of ruins it for me. 
It really SHOULDN'T easily stop you from dying while on fire, has no one 
noticed the only way to kill a heavy as a pyro mano-a-mano is to 
sacrifice 90% of your health? and that's only if you're sneaky enough to 
start attacking them before they shoot you. And not dying from being on 
fire is what dispensers and medics are there for.

[??R] The-/iller wrote:
 The sandvich heals in 4 parts i believe, with every munch or so? I'm not 
 seeing an instant 120 health, I did notice it can easily stop you from 
 dieing while on fire.

 tgnwells wrote:
   
 I was looking forward to the update, but after playing it for only a 
 couple of hours I can easily say I'm not happy with it.
 It seems rushed. The sandvich might have been a good idea but the way 
 it's done makes no sense. Like it just instantly heals you at the start, 
 rather than it being a gradual process. Same with arena. It's like the 
 classes weren't designed for this kind of gameplay but Valve didn't care 
 and did nothing to compensate.
 The new maps are nice, but I hate payload, and am really not into arena 
 so it's like a waste to me. Oh, and I hate steel as well, so really 
 there's nothing I'm very impressed with. Well actually I like that the 
 custom tab is gone, but I probably won't be playing all that much after 
 this so... uh yeah.

   
 

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Re: [hlds] Lovin the Heavy Update

2008-08-20 Thread Nephyrin Zey
You're still standing around unmoving for a while, and you have to
sacrifice your shotgun entirely to use it, meaning your only defense
is the slow-to-spin-up main gun.

I've seen complaints about nearly every new weapon so far being
overpowered (backburner, airblast, ubersaw, etc), and yet I am having
tons of fun in the game every day.

- Neph

On Wed, Aug 20, 2008 at 12:06 AM, tgnwells [EMAIL PROTECTED] wrote:
 Maybe it was lag but I was spec'ing a heavy eat a sandwhich and he went
 straight from almost real small red bar to over half his health in one
 move (and then to no health since a soldier found him [and apparently
 really wanted that sandwich])
 Either way, the sandvich is cute and all but it kind of ruins it for me.
 It really SHOULDN'T easily stop you from dying while on fire, has no one
 noticed the only way to kill a heavy as a pyro mano-a-mano is to
 sacrifice 90% of your health? and that's only if you're sneaky enough to
 start attacking them before they shoot you. And not dying from being on
 fire is what dispensers and medics are there for.

 [??R] The-/iller wrote:
 The sandvich heals in 4 parts i believe, with every munch or so? I'm not
 seeing an instant 120 health, I did notice it can easily stop you from
 dieing while on fire.

 tgnwells wrote:

 I was looking forward to the update, but after playing it for only a
 couple of hours I can easily say I'm not happy with it.
 It seems rushed. The sandvich might have been a good idea but the way
 it's done makes no sense. Like it just instantly heals you at the start,
 rather than it being a gradual process. Same with arena. It's like the
 classes weren't designed for this kind of gameplay but Valve didn't care
 and did nothing to compensate.
 The new maps are nice, but I hate payload, and am really not into arena
 so it's like a waste to me. Oh, and I hate steel as well, so really
 there's nothing I'm very impressed with. Well actually I like that the
 custom tab is gone, but I probably won't be playing all that much after
 this so... uh yeah.




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Re: [hlds] The new tagging system

2008-08-20 Thread Spencer 'voogru' MacDonald
I'll be tagging my servers tomorrow, Id have them tagged by now but I have
to undo some shenanigans, and I'm quite happy that I can tag my servers
without being banished to hell.

Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for a Vanilla server.

Have vanilla server ops put vanilla in tags. Problem solved.


- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Wednesday, August 20, 2008 2:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] The new tagging system

Well, it's here in a way that seems to have been suggested on the list.  Is
everyone satisfied with how the new system is set up?  Personally, I feel
the Custom tab was a great idea but because it was universally hated amongst
server operators, it didn't work.  This new tagging system has the same
chance of failure if everyone doesn't conform to the guidelines...which are
simple:

1.  Tag your server.

I just wanted to make sure that everyone who's running a Vanilla server
start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
noticed how much more difficult it is to find a Vanilla server than it was
before.  Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for a Vanilla server.

Also, please tag your server if you have Insta/Short respawn times,
increased max players, alltalk, low gravity, all crits, no crits,
birthday/party mode, etc.  You no longer have to add all of this info to the
title of your servers.

I'm coming to all of you as a player, not a server operator.  This is what
everyone here wanted, so now let's see it in action.  I hope this shapes up
quickly because it's draining the fun out of the game hopping from server to
server once I realize that Random Pub is insta-spawn and the next 15 I go
to are, as well.  I'm not trying to knock anyone's preferences, I'm just
telling you what I prefer and how difficult it is to find that...and I'm not
alone.

A thread has already popped up on the forums regarding this issue.  It's
being requested by your communities and customers now, so I hope that's
enough motivation to make this thing work.

http://forums.steampowered.com/forums/showthread.php?t=716255

Thanks for taking the time to read this!  Everyone ready to kill some
Heavies this weekend?!

-Richard Eid
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Re: [hlds] The new tagging system

2008-08-20 Thread doggunn
I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D

Now, VALVe, we need to be able to view the tags in the Steam client, not just 
ingame! :D

 Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 
 I'll be tagging my servers tomorrow, Id have them tagged by now but I have
 to undo some shenanigans, and I'm quite happy that I can tag my servers
 without being banished to hell.
 
 Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.
 
 Have vanilla server ops put vanilla in tags. Problem solved.
 
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Wednesday, August 20, 2008 2:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] The new tagging system
 
 Well, it's here in a way that seems to have been suggested on the list.  Is
 everyone satisfied with how the new system is set up?  Personally, I feel
 the Custom tab was a great idea but because it was universally hated amongst
 server operators, it didn't work.  This new tagging system has the same
 chance of failure if everyone doesn't conform to the guidelines...which are
 simple:
 
 1.  Tag your server.
 
 I just wanted to make sure that everyone who's running a Vanilla server
 start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
 noticed how much more difficult it is to find a Vanilla server than it was
 before.  Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.
 
 Also, please tag your server if you have Insta/Short respawn times,
 increased max players, alltalk, low gravity, all crits, no crits,
 birthday/party mode, etc.  You no longer have to add all of this info to the
 title of your servers.
 
 I'm coming to all of you as a player, not a server operator.  This is what
 everyone here wanted, so now let's see it in action.  I hope this shapes up
 quickly because it's draining the fun out of the game hopping from server to
 server once I realize that Random Pub is insta-spawn and the next 15 I go
 to are, as well.  I'm not trying to knock anyone's preferences, I'm just
 telling you what I prefer and how difficult it is to find that...and I'm not
 alone.
 
 A thread has already popped up on the forums regarding this issue.  It's
 being requested by your communities and customers now, so I hope that's
 enough motivation to make this thing work.
 
 http://forums.steampowered.com/forums/showthread.php?t=716255
 
 Thanks for taking the time to read this!  Everyone ready to kill some
 Heavies this weekend?!
 
 -Richard Eid
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
hmmm so im guessing its going to be removed in the next DOD:S update too?



  
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Re: [hlds] The new tagging system

2008-08-20 Thread Thomas Morton
I agree with the OP.

It's ace to see Valve listening to the server operators: now we have to
reward them by using the system we requested.

If server ops start pissing off players it will only get changed back (and
then Valve will have a legitimate excuse) :)

:D


Thomas Morton

++ No problem should ever have to be solved twice ++


On Wed, Aug 20, 2008 at 9:46 AM, DontWannaName!
[EMAIL PROTECTED]wrote:

 hmmm so im guessing its going to be removed in the next DOD:S update too?




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Re: [hlds] The new tagging system

2008-08-20 Thread DontWannaName!
The changelog isnt on their homepage yet? Someone forget?



  
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[hlds] Mass client crash...

2008-08-20 Thread Maxi Hark
Hi,

We're receiving reports from our clients reporting hl2.exe has crashed. 
This is what is visable from the logs at that time;

08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red 
disconnected (reason longaway timed out)
L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red 
disconnected (reason Something_Weird timed out)
L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red 
disconnected (reason HJ|Nixo timed out)
L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue 
disconnected (reason k.a.s.p.e.r. timed out)
L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue 
disconnected (reason KTHXBYE timed out)
L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue 
disconnected (reason Dandarez timed out)
L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red 
disconnected (reason [SSMP] WIZz timed out)
L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue 
disconnected (reason Bombajs timed out)
L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue 
disconnected (reason (SoJ) Ztyx* timed out)
L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue 
disconnected (reason sfw.exe timed out)
L 08/20/2008 - 11:56:22: Sunzu's Boat of 
Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat 
of Crap timed out)
L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red 
disconnected (reason Lee Heineken timed out)
L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red 
disconnected (reason zer0_pt timed out)
L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue 
disconnected (reason Lhorkan timed out)
L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red 
disconnected (reason Nazza timed out)
L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red 
disconnected (reason The Chimpy timed out)
L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red 
disconnected (reason _BooYaka_ timed out)
L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red 
disconnected (reason ironixdragon timed out)
L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue 
disconnected (reason Isegart timed out)
L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue 
disconnected (reason Ra1n timed out)
L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red 
disconnected (reason Dookie timed out)
L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red 
disconnected (reason Unforgiven timed out)
L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue 
disconnected (reason [AA]Snake«ҒŤ» timed out)
L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red 
disconnected (reason thalenberghen timed out)
L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue 
disconnected (reason mayy timed out)

Only 3 clients survived the mass client crash.

Server is Linux based.





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Re: [hlds] Mass client crash...

2008-08-20 Thread bl4nkeh
Are you running any server addons?

Maxi Hark wrote:
 Hi,

 We're receiving reports from our clients reporting hl2.exe has crashed. 
 This is what is visable from the logs at that time;

 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red 
 disconnected (reason longaway timed out)
 L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red 
 disconnected (reason Something_Weird timed out)
 L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red 
 disconnected (reason HJ|Nixo timed out)
 L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue 
 disconnected (reason k.a.s.p.e.r. timed out)
 L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue 
 disconnected (reason KTHXBYE timed out)
 L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue 
 disconnected (reason Dandarez timed out)
 L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red 
 disconnected (reason [SSMP] WIZz timed out)
 L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue 
 disconnected (reason Bombajs timed out)
 L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue 
 disconnected (reason (SoJ) Ztyx* timed out)
 L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue 
 disconnected (reason sfw.exe timed out)
 L 08/20/2008 - 11:56:22: Sunzu's Boat of 
 Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat 
 of Crap timed out)
 L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red 
 disconnected (reason Lee Heineken timed out)
 L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red 
 disconnected (reason zer0_pt timed out)
 L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue 
 disconnected (reason Lhorkan timed out)
 L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red 
 disconnected (reason Nazza timed out)
 L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red 
 disconnected (reason The Chimpy timed out)
 L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red 
 disconnected (reason _BooYaka_ timed out)
 L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red 
 disconnected (reason ironixdragon timed out)
 L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue 
 disconnected (reason Isegart timed out)
 L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue 
 disconnected (reason Ra1n timed out)
 L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red 
 disconnected (reason Dookie timed out)
 L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red 
 disconnected (reason Unforgiven timed out)
 L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue 
 disconnected (reason [AA]Snake«ҒŤ» timed out)
 L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red 
 disconnected (reason thalenberghen timed out)
 L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue 
 disconnected (reason mayy timed out)

 Only 3 clients survived the mass client crash.

 Server is Linux based.





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[hlds] config_arena

2008-08-20 Thread Patrick Shelley
Leaving config arena as it came with the update, just seems to play on and
on with no change

Can someone share with me a decent arena config for winlimits and max rounds
etc?
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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
How do i add tags to my server?
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Re: [hlds] The new tagging system

2008-08-20 Thread Andreas Grimm
sv_tags

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Wednesday, August 20, 2008 3:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system

How do i add tags to my server?
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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
What. summat like


sv_tags something goes here?
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Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Patrick Shelley wrote:
 How do i add tags to my server?
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sv_tags tag1 tag2



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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
Thanks dan
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Re: [hlds] The new tagging system

2008-08-20 Thread Jonah Hirsch
I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc

Patrick Shelley wrote:
 What. summat like


 sv_tags something goes here?
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Re: [hlds] The new tagging system

2008-08-20 Thread Dan liv3d Offord
Jonah Hirsch wrote:
 I'm pretty sure you need commas
 sv_tags vanilla, cheatson, dontplayhere, etc

 Patrick Shelley wrote:
   
 What. summat like


 sv_tags something goes here?
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Yes, you need commas (all missed in my post :o)

 From TF2:

] sv_tags
sv_tags = 
 notify
 - Server tags. Used to provide extra information to clients when 
they're browsing for servers. Separate tags with a comma.




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[hlds] Glitches I have found:

2008-08-20 Thread David
Ok well theres been a few glitches that we have found so far.


Fast Spawn Servers - Arena mode will respawn people.
um
In the new PL map, when in the first tunnel with the cart, heavies can get 
stuck in the roof. (not sure if any other class can)

Also In Arena servers people can admin spawn themselves, so maybe find a way to 
restrict that command in arena..

:P
Dizzybro

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Re: [hlds] Glitches I have found:

2008-08-20 Thread Jonah Hirsch
I'm assuming any class can get stuck, because I did as a scout

David wrote:
 Ok well theres been a few glitches that we have found so far.


 Fast Spawn Servers - Arena mode will respawn people.
 um
 In the new PL map, when in the first tunnel with the cart, heavies can get 
 stuck in the roof. (not sure if any other class can)

 Also In Arena servers people can admin spawn themselves, so maybe find a way 
 to restrict that command in arena..

 :P
 Dizzybro

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Re: [hlds] Glitches I have found:

2008-08-20 Thread bl4nkeh
The respawning in arena isn't a glitch. It's a plugin that the servers 
have. They just hook the player_death event and respawn them after x 
seconds.

David wrote:
 Ok well theres been a few glitches that we have found so far.


 Fast Spawn Servers - Arena mode will respawn people.
 um
 In the new PL map, when in the first tunnel with the cart, heavies can get 
 stuck in the roof. (not sure if any other class can)

 Also In Arena servers people can admin spawn themselves, so maybe find a way 
 to restrict that command in arena..

 :P
 Dizzybro

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Re: [hlds] Mass client crash...

2008-08-20 Thread Maxi Hark
Yeah, Sourcemod.

Looks like theres a problem with my sudden death melee plugin,
happens when weapons are removed or something

bl4nkeh schrieb:
 Are you running any server addons?

 Maxi Hark wrote:
   
 Hi,

 We're receiving reports from our clients reporting hl2.exe has crashed. 
 This is what is visable from the logs at that time;

 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red 
 disconnected (reason longaway timed out)
 L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red 
 disconnected (reason Something_Weird timed out)
 L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red 
 disconnected (reason HJ|Nixo timed out)
 L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue 
 disconnected (reason k.a.s.p.e.r. timed out)
 L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue 
 disconnected (reason KTHXBYE timed out)
 L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue 
 disconnected (reason Dandarez timed out)
 L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red 
 disconnected (reason [SSMP] WIZz timed out)
 L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue 
 disconnected (reason Bombajs timed out)
 L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue 
 disconnected (reason (SoJ) Ztyx* timed out)
 L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue 
 disconnected (reason sfw.exe timed out)
 L 08/20/2008 - 11:56:22: Sunzu's Boat of 
 Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat 
 of Crap timed out)
 L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red 
 disconnected (reason Lee Heineken timed out)
 L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red 
 disconnected (reason zer0_pt timed out)
 L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue 
 disconnected (reason Lhorkan timed out)
 L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red 
 disconnected (reason Nazza timed out)
 L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red 
 disconnected (reason The Chimpy timed out)
 L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red 
 disconnected (reason _BooYaka_ timed out)
 L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red 
 disconnected (reason ironixdragon timed out)
 L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue 
 disconnected (reason Isegart timed out)
 L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue 
 disconnected (reason Ra1n timed out)
 L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red 
 disconnected (reason Dookie timed out)
 L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red 
 disconnected (reason Unforgiven timed out)
 L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue 
 disconnected (reason [AA]Snake«ҒŤ» timed out)
 L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red 
 disconnected (reason thalenberghen timed out)
 L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue 
 disconnected (reason mayy timed out)

 Only 3 clients survived the mass client crash.

 Server is Linux based.





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Re: [hlds] Mass client crash...

2008-08-20 Thread SakeFox
I have seen clients crash when right when the setup ended. if it was the 
soucemod removing the weapons causing the issue i would think that it 
would crash the servers not the clients. I have also heard of people 
running servers with no mods getting this crash too.

Maxi Hark wrote:
 Yeah, Sourcemod.

 Looks like theres a problem with my sudden death melee plugin,
 happens when weapons are removed or something

 bl4nkeh schrieb:
   
 Are you running any server addons?

 Maxi Hark wrote:
   
 
 Hi,

 We're receiving reports from our clients reporting hl2.exe has crashed. 
 This is what is visable from the logs at that time;

 08/20/2008 - 11:56:22: longaway364STEAM_0:1:1793282Red 
 disconnected (reason longaway timed out)
 L 08/20/2008 - 11:56:22: Something_Weird343STEAM_0:1:7325051Red 
 disconnected (reason Something_Weird timed out)
 L 08/20/2008 - 11:56:22: HJ|Nixo367STEAM_0:1:658410Red 
 disconnected (reason HJ|Nixo timed out)
 L 08/20/2008 - 11:56:22: k.a.s.p.e.r.381STEAM_0:0:6586398Blue 
 disconnected (reason k.a.s.p.e.r. timed out)
 L 08/20/2008 - 11:56:22: KTHXBYE380STEAM_0:1:8219735Blue 
 disconnected (reason KTHXBYE timed out)
 L 08/20/2008 - 11:56:22: Dandarez406STEAM_0:1:13009501Blue 
 disconnected (reason Dandarez timed out)
 L 08/20/2008 - 11:56:22: [SSMP] WIZz405STEAM_0:0:12752020Red 
 disconnected (reason [SSMP] WIZz timed out)
 L 08/20/2008 - 11:56:22: Bombajs386STEAM_0:0:12914129Blue 
 disconnected (reason Bombajs timed out)
 L 08/20/2008 - 11:56:22: (SoJ) Ztyx*371STEAM_0:1:7002235Blue 
 disconnected (reason (SoJ) Ztyx* timed out)
 L 08/20/2008 - 11:56:22: sfw.exe393STEAM_0:1:5225851Blue 
 disconnected (reason sfw.exe timed out)
 L 08/20/2008 - 11:56:22: Sunzu's Boat of 
 Crap378STEAM_0:0:19080435Blue disconnected (reason Sunzu's Boat 
 of Crap timed out)
 L 08/20/2008 - 11:56:22: Lee Heineken397STEAM_0:0:7900148Red 
 disconnected (reason Lee Heineken timed out)
 L 08/20/2008 - 11:56:22: zer0_pt392STEAM_0:1:256095Red 
 disconnected (reason zer0_pt timed out)
 L 08/20/2008 - 11:56:22: Lhorkan394STEAM_0:0:12182899Blue 
 disconnected (reason Lhorkan timed out)
 L 08/20/2008 - 11:56:22: Nazza357STEAM_0:1:1502602Red 
 disconnected (reason Nazza timed out)
 L 08/20/2008 - 11:56:23: The Chimpy407STEAM_0:1:52103Red 
 disconnected (reason The Chimpy timed out)
 L 08/20/2008 - 11:56:23: _BooYaka_348STEAM_0:0:19047646Red 
 disconnected (reason _BooYaka_ timed out)
 L 08/20/2008 - 11:56:23: ironixdragon389STEAM_0:1:18613576Red 
 disconnected (reason ironixdragon timed out)
 L 08/20/2008 - 11:56:23: Isegart366STEAM_0:0:13210695Blue 
 disconnected (reason Isegart timed out)
 L 08/20/2008 - 11:56:23: Ra1n369STEAM_0:1:1921170Blue 
 disconnected (reason Ra1n timed out)
 L 08/20/2008 - 11:56:23: Dookie390STEAM_0:0:17888245Red 
 disconnected (reason Dookie timed out)
 L 08/20/2008 - 11:56:23: Unforgiven404STEAM_0:0:13111996Red 
 disconnected (reason Unforgiven timed out)
 L 08/20/2008 - 11:56:23: [AA]Snake«ҒŤ»338STEAM_0:1:2107811Blue 
 disconnected (reason [AA]Snake«ҒŤ» timed out)
 L 08/20/2008 - 11:56:23: thalenberghen358STEAM_0:1:16779092Red 
 disconnected (reason thalenberghen timed out)
 L 08/20/2008 - 11:56:23: mayy339STEAM_0:0:16794498Blue 
 disconnected (reason mayy timed out)

 Only 3 clients survived the mass client crash.

 Server is Linux based.





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[hlds] Process of making an arena map?

2008-08-20 Thread David
What do i need to do in order to enable arena mode in a map?



- Original Message - 
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 9:45 AM
Subject: hlds Digest, Vol 6, Issue 47


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When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds digest...


Today's Topics:

   1. Re: The new tagging system ([EMAIL PROTECTED])
   2. Re: The new tagging system (DontWannaName!)
   3. Re: The new tagging system (Thomas Morton)
   4. Re: The new tagging system (DontWannaName!)
   5. Mass client crash... (Maxi Hark)
   6. Re: Mass client crash... (bl4nkeh)
   7. config_arena (Patrick Shelley)
   8. Re: The new tagging system (Patrick Shelley)
   9. Re: The new tagging system (Andreas Grimm)
  10. Re: The new tagging system (Patrick Shelley)
  11. Re: The new tagging system (Dan liv3d Offord)


--

Message: 1
Date: Wed, 20 Aug 2008 18:29:35 +1000
From: [EMAIL PROTECTED]
Subject: Re: [hlds] The new tagging system
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Cc: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=utf-8

I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D

Now, VALVe, we need to be able to view the tags in the Steam client, not just 
ingame! :D

 Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 I'll be tagging my servers tomorrow, Id have them tagged by now but I have
 to undo some shenanigans, and I'm quite happy that I can tag my servers
 without being banished to hell.

 Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.

 Have vanilla server ops put vanilla in tags. Problem solved.


 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Wednesday, August 20, 2008 2:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] The new tagging system

 Well, it's here in a way that seems to have been suggested on the list.  Is
 everyone satisfied with how the new system is set up?  Personally, I feel
 the Custom tab was a great idea but because it was universally hated amongst
 server operators, it didn't work.  This new tagging system has the same
 chance of failure if everyone doesn't conform to the guidelines...which are
 simple:

 1.  Tag your server.

 I just wanted to make sure that everyone who's running a Vanilla server
 start using the tag 'Vanilla'.  I fired up TF2 as soon as I had a chance and
 noticed how much more difficult it is to find a Vanilla server than it was
 before.  Now that all the servers are back in one tab, it's literally like
 finding a needle in a haystack if you're looking for a Vanilla server.

 Also, please tag your server if you have Insta/Short respawn times,
 increased max players, alltalk, low gravity, all crits, no crits,
 birthday/party mode, etc.  You no longer have to add all of this info to the
 title of your servers.

 I'm coming to all of you as a player, not a server operator.  This is what
 everyone here wanted, so now let's see it in action.  I hope this shapes up
 quickly because it's draining the fun out of the game hopping from server to
 server once I realize that Random Pub is insta-spawn and the next 15 I go
 to are, as well.  I'm not trying to knock anyone's preferences, I'm just
 telling you what I prefer and how difficult it is to find that...and I'm not
 alone.

 A thread has already popped up on the forums regarding this issue.  It's
 being requested by your communities and customers now, so I hope that's
 enough motivation to make this thing work.

 http://forums.steampowered.com/forums/showthread.php?t=716255

 Thanks for taking the time to read this!  Everyone ready to kill some
 Heavies this weekend?!

 -Richard Eid
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--

Message: 2
Date: Wed, 20 Aug 2008 01:46:10 -0700 (PDT)
From: DontWannaName! [EMAIL PROTECTED]
Subject: Re: [hlds] The new tagging system
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: 

Re: [hlds] Mass client crash...

2008-08-20 Thread DontWannaName!
I have always gotten this crash randomly, I got it a few weeks ago. Its a 
connection problem from the server I believe, at the time the datacenter was 
DDOSed and everyone timed out.



  
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[hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread Clyde cide
Hello,

 I have most of the config_arena.cfg file fixed up and done right. However
when max players is set to 24 it will not allow 12v12 action as advertised
Arena mode is great for smaller matches of three vs. three players, while
still comfortably supporting huge knockdown twelve-on-twelve brawls. taken
froom the update site located here http://steamgames.com/tf2/heavy/arena.htm
Is there a special line I need in the config file to make the 12 v 12 action
work?
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[hlds] LAN Dedicated Server Question

2008-08-20 Thread Charles Chang
For the dedicated server, is the directions the same for setting up for
a local LAN or do all dedicated servers have to go through the Internet?
We have about 150 people in one office to play games and we obviously
don't want all 150 to go through the Internet but through the LAN.

 

Thanks,

 

Charles

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[hlds] Arena maps

2008-08-20 Thread David Ulbrich
So can you go from a normal amp to an arena map and then back again or you can 
only go arena or normal?  How does this work?
 
-VM
_
See what people are saying about Windows Live.  Check out featured posts.
http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
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Re: [hlds] Arena maps

2008-08-20 Thread Charles Chang
I'm not sure what you mean by normal amp to arena map. This is my first
time setting up a Steam game server and would like to set it up for LAN
access.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich
Sent: Wednesday, August 20, 2008 10:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Arena maps

So can you go from a normal amp to an arena map and then back again or
you can only go arena or normal?  How does this work?
 
-VM
_
See what people are saying about Windows Live.  Check out featured
posts.
http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
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Re: [hlds] Mass client crash...

2008-08-20 Thread SakeFox
i just wanted to add also that i got this crash while in sourcetv

DontWannaName! wrote:
 I have always gotten this crash randomly, I got it a few weeks ago. Its a 
 connection problem from the server I believe, at the time the datacenter was 
 DDOSed and everyone timed out.



   
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Cc2iscooL
Set +sv_lan 1 in the command line.

Charles Chang wrote:
 For the dedicated server, is the directions the same for setting up for
 a local LAN or do all dedicated servers have to go through the Internet?
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.

  

 Thanks,

  

 Charles

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Re: [hlds] Arena maps

2008-08-20 Thread Cc2iscooL
You can go back and forth. It works perfectly fine, just make sure in 
the config_arena.cfg that you comment out any lines that won't apply to 
your server (and that probably means all 3 of them.)

David Ulbrich wrote:
 So can you go from a normal amp to an arena map and then back again or you 
 can only go arena or normal?  How does this work?
  
 -VM
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread DontWannaName!
I wish, it divides maxplayers by 3 cause there are 3 teams.



- Original Message 
From: Clyde cide [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 10:01:30 AM
Subject: [hlds] Arena 24 man 12 v 12 config

Hello,

I have most of the config_arena.cfg file fixed up and done right. However
when max players is set to 24 it will not allow 12v12 action as advertised
Arena mode is great for smaller matches of three vs. three players, while
still comfortably supporting huge knockdown twelve-on-twelve brawls. taken
froom the update site located here http://steamgames.com/tf2/heavy/arena.htm
Is there a special line I need in the config file to make the 12 v 12 action
work?
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Re: [hlds] Arena maps

2008-08-20 Thread Cc2iscooL
The mailing list is more than just your conversation, remember.

It's kind of like a forum, without the website. :)

Charles Chang wrote:
 I'm not sure what you mean by normal amp to arena map. This is my first
 time setting up a Steam game server and would like to set it up for LAN
 access.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich
 Sent: Wednesday, August 20, 2008 10:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Arena maps

 So can you go from a normal amp to an arena map and then back again or
 you can only go arena or normal?  How does this work?
  
 -VM
 _
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Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
So wait - you're saying we can kill off the entire config_arena.cfg?

I've got 5 lines - hostname, rcon password, max players, timelimit, server 
password.
All are the same as in server.cfg.

If I completely comment out arena.cfg I should be fine?



 Date: Wed, 20 Aug 2008 12:30:53 -0500
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps
 
 You can go back and forth. It works perfectly fine, just make sure in 
 the config_arena.cfg that you comment out any lines that won't apply to 
 your server (and that probably means all 3 of them.)
 
 David Ulbrich wrote:
  So can you go from a normal amp to an arena map and then back again or you 
  can only go arena or normal?  How does this work?
   
  -VM
  _
  See what people are saying about Windows Live.  Check out featured posts.
  http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
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  please visit:
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Re: [hlds] Arena maps

2008-08-20 Thread SakeFox
yes. whatever is in the config_arena.cfg file will just over write your 
settings when a arena map is loaded. so without it they will be your 
normal settings.

Blood Letter wrote:
 So wait - you're saying we can kill off the entire config_arena.cfg?

 I've got 5 lines - hostname, rcon password, max players, timelimit, server 
 password.
 All are the same as in server.cfg.

 If I completely comment out arena.cfg I should be fine?



   
 Date: Wed, 20 Aug 2008 12:30:53 -0500
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps

 You can go back and forth. It works perfectly fine, just make sure in 
 the config_arena.cfg that you comment out any lines that won't apply to 
 your server (and that probably means all 3 of them.)

 David Ulbrich wrote:
 
 So can you go from a normal amp to an arena map and then back again or you 
 can only go arena or normal?  How does this work?
  
 -VM
 _
 See what people are saying about Windows Live.  Check out featured posts.
 http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
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 please visit:
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Charles Chang
Sorry, first time in this email forum. 

Do I just add this command line as part of the executable for the
server?

Also, when following the directions about updating the hlds tools, I get
a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061
Connection refused. Is this a firewall/port issue? Is there a list of
which ports we need opened? Also, I'm confused if I'm setting up a LAN,
why does the server need to have ports opened?

Thanks!

Charles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 10:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] LAN Dedicated Server Question

Set +sv_lan 1 in the command line.

Charles Chang wrote:
 For the dedicated server, is the directions the same for setting up
for
 a local LAN or do all dedicated servers have to go through the
Internet?
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.

  

 Thanks,

  

 Charles

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Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
So server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets 
executed.
Any conflicting values are overwritten.

So the cause of the problem (stuck at waiting for players) is some setting in 
server.cfg (as suspected).
What that setting is, I don't know yet...


 Date: Wed, 20 Aug 2008 13:56:24 -0400
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps
 
 yes. whatever is in the config_arena.cfg file will just over write your 
 settings when a arena map is loaded. so without it they will be your 
 normal settings.
 
 Blood Letter wrote:
  So wait - you're saying we can kill off the entire config_arena.cfg?
 
  I've got 5 lines - hostname, rcon password, max players, timelimit, server 
  password.
  All are the same as in server.cfg.
 
  If I completely comment out arena.cfg I should be fine?
 
 
 

  Date: Wed, 20 Aug 2008 12:30:53 -0500
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Arena maps
 
  You can go back and forth. It works perfectly fine, just make sure in 
  the config_arena.cfg that you comment out any lines that won't apply to 
  your server (and that probably means all 3 of them.)
 
  David Ulbrich wrote:
  
  So can you go from a normal amp to an arena map and then back again or 
  you can only go arena or normal?  How does this work?
   
  -VM
  _
  See what people are saying about Windows Live.  Check out featured posts.
  http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds


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  please visit:
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Cc2iscooL
You can follow this guide for the initial installation, it works well.
http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093archive=

That error there is likely caused by a firewall blocking the connection 
out to the Steam servers to retrieve the updates. I don't know what port 
it uses by default, so you'll have to excuse me for not having that 
information. If you are sure the firewall isn't blocking outbound, you 
could try deleting the clientregistry.blob in the directory and trying 
the update again.

If the machine running the SRCDS server has a local firewall, you will 
have to allow traffic through that firewall to run your server. 
Otherwise, as long as all systems have full communications to one 
another (if behind one router) you won't have to worry about opening 
ports on the router, unless it filters traffic on the LAN both ways, 
then you'll have to do a little more configuration to get it working. 
27015 TCP/UDP should be all you need for a LAN server.

Good luck!

Charles Chang wrote:
 Sorry, first time in this email forum. 

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I get
 a Failed to connect to any GeneralDirectoryServer, Winsock Error 10061
 Connection refused. Is this a firewall/port issue? Is there a list of
 which ports we need opened? Also, I'm confused if I'm setting up a LAN,
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:
   
 For the dedicated server, is the directions the same for setting up
 
 for
   
 a local LAN or do all dedicated servers have to go through the
 
 Internet?
   
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.

  

 Thanks,

  

 Charles

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 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
   
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 ___
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Re: [hlds] Arena maps

2008-08-20 Thread Cc2iscooL
tf_arena_preround_time   : 10   : , sv, nf, 
rep : Length of the Pre-Round time

This value is set correctly on your server, right? Just checking.

Blood Letter wrote:
 So server,cfg gets executed, then, if it's an arena map, config_arena.cfg 
 gets executed.
 Any conflicting values are overwritten.

 So the cause of the problem (stuck at waiting for players) is some setting in 
 server.cfg (as suspected).
 What that setting is, I don't know yet...


   
 Date: Wed, 20 Aug 2008 13:56:24 -0400
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps

 yes. whatever is in the config_arena.cfg file will just over write your 
 settings when a arena map is loaded. so without it they will be your 
 normal settings.

 Blood Letter wrote:
 
 So wait - you're saying we can kill off the entire config_arena.cfg?

 I've got 5 lines - hostname, rcon password, max players, timelimit, server 
 password.
 All are the same as in server.cfg.

 If I completely comment out arena.cfg I should be fine?



   
   
 Date: Wed, 20 Aug 2008 12:30:53 -0500
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps

 You can go back and forth. It works perfectly fine, just make sure in 
 the config_arena.cfg that you comment out any lines that won't apply to 
 your server (and that probably means all 3 of them.)

 David Ulbrich wrote:
 
 
 So can you go from a normal amp to an arena map and then back again or 
 you can only go arena or normal?  How does this work?
  
 -VM
 _
 See what people are saying about Windows Live.  Check out featured posts.
 http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
   
   
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 _
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 _
 Be the filmmaker you always wanted to be—learn how to burn a DVD with 
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Charles Chang
Thank you! I found out it was a network firewall issue. The server needs
27000-27030 TCP access for the server. I am currently downloading
Counter Strike Source and will purchase it on a client side to test the
local LAN game. 

Do I later just add the command line you gave me as part of the
executable to set it as a LAN only game?
 
Thanks,

Charles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 11:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] LAN Dedicated Server Question

You can follow this guide for the initial installation, it works well.
http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
ive=

That error there is likely caused by a firewall blocking the connection 
out to the Steam servers to retrieve the updates. I don't know what port

it uses by default, so you'll have to excuse me for not having that 
information. If you are sure the firewall isn't blocking outbound, you 
could try deleting the clientregistry.blob in the directory and trying 
the update again.

If the machine running the SRCDS server has a local firewall, you will 
have to allow traffic through that firewall to run your server. 
Otherwise, as long as all systems have full communications to one 
another (if behind one router) you won't have to worry about opening 
ports on the router, unless it filters traffic on the LAN both ways, 
then you'll have to do a little more configuration to get it working. 
27015 TCP/UDP should be all you need for a LAN server.

Good luck!

Charles Chang wrote:
 Sorry, first time in this email forum. 

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I
get
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
10061
 Connection refused. Is this a firewall/port issue? Is there a list
of
 which ports we need opened? Also, I'm confused if I'm setting up a
LAN,
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:
   
 For the dedicated server, is the directions the same for setting up
 
 for
   
 a local LAN or do all dedicated servers have to go through the
 
 Internet?
   
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.

  

 Thanks,

  

 Charles

 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
 

 ___
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 please visit:
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Cc2iscooL
If you go to the guide, it's in the same area as setting it up to reboot 
on crash, where it has the underlined portion.

You can also set -nocrashdialog and it will get rid of *most* of the 
dialog box crashes.

So your command line might look like this.

srcds.exe -console -nocrashdialog -game cstrike +map de_dust +maxplayers 
16 +sv_lan 1

Charles Chang wrote:
 Thank you! I found out it was a network firewall issue. The server needs
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test the
 local LAN game. 

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?
  
 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works well.
 http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
 ive=

 That error there is likely caused by a firewall blocking the connection 
 out to the Steam servers to retrieve the updates. I don't know what port

 it uses by default, so you'll have to excuse me for not having that 
 information. If you are sure the firewall isn't blocking outbound, you 
 could try deleting the clientregistry.blob in the directory and trying 
 the update again.

 If the machine running the SRCDS server has a local firewall, you will 
 have to allow traffic through that firewall to run your server. 
 Otherwise, as long as all systems have full communications to one 
 another (if behind one router) you won't have to worry about opening 
 ports on the router, unless it filters traffic on the LAN both ways, 
 then you'll have to do a little more configuration to get it working. 
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
   
 Sorry, first time in this email forum. 

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I
 
 get
   
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
 
 10061
   
 Connection refused. Is this a firewall/port issue? Is there a list
 
 of
   
 which ports we need opened? Also, I'm confused if I'm setting up a
 
 LAN,
   
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:
   
 
 For the dedicated server, is the directions the same for setting up
 
   
 for
   
 
 a local LAN or do all dedicated servers have to go through the
 
   
 Internet?
   
 
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.

  

 Thanks,

  

 Charles

 ___
 To unsubscribe, edit your list preferences, or view the list
   
 archives,
   
 
   
 please visit:
   
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
 
   
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Arena maps

2008-08-20 Thread Blood Letter
It's not set at all in any config file, so it's at whatever the default is 
(15?).

sv?  nf?  rep?

Never understood what each of those were  (I've also seen a).  I presume sv 
is server variable.  Google is useless.

Arena maps are working now, but I have to have a blown-out server.cfg.
I'll add stuff piece by piece to see what breaks it I guess.





 Date: Wed, 20 Aug 2008 13:14:36 -0500
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Arena maps
 
 tf_arena_preround_time   : 10   : , sv, nf, 
 rep : Length of the Pre-Round time
 
 This value is set correctly on your server, right? Just checking.
 
 Blood Letter wrote:
  So server,cfg gets executed, then, if it's an arena map, config_arena.cfg 
  gets executed.
  Any conflicting values are overwritten.
 
  So the cause of the problem (stuck at waiting for players) is some setting 
  in server.cfg (as suspected).
  What that setting is, I don't know yet...
 
 

  Date: Wed, 20 Aug 2008 13:56:24 -0400
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Arena maps
 
  yes. whatever is in the config_arena.cfg file will just over write your 
  settings when a arena map is loaded. so without it they will be your 
  normal settings.
 
  Blood Letter wrote:
  
  So wait - you're saying we can kill off the entire config_arena.cfg?
 
  I've got 5 lines - hostname, rcon password, max players, timelimit, 
  server password.
  All are the same as in server.cfg.
 
  If I completely comment out arena.cfg I should be fine?
 
 
 


  Date: Wed, 20 Aug 2008 12:30:53 -0500
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Arena maps
 
  You can go back and forth. It works perfectly fine, just make sure in 
  the config_arena.cfg that you comment out any lines that won't apply to 
  your server (and that probably means all 3 of them.)
 
  David Ulbrich wrote:
  
  
  So can you go from a normal amp to an arena map and then back again or 
  you can only go arena or normal?  How does this work?
   
  -VM
  _
  See what people are saying about Windows Live.  Check out featured 
  posts.
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread nightshadow1233
afaik there is also an option in the srcds program that you run that lets
you do internet OR Lan.

On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote:

 Thank you! I found out it was a network firewall issue. The server needs
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test the
 local LAN game.

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?

 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works well.
 http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
 ive=

 That error there is likely caused by a firewall blocking the connection
 out to the Steam servers to retrieve the updates. I don't know what port

 it uses by default, so you'll have to excuse me for not having that
 information. If you are sure the firewall isn't blocking outbound, you
 could try deleting the clientregistry.blob in the directory and trying
 the update again.

 If the machine running the SRCDS server has a local firewall, you will
 have to allow traffic through that firewall to run your server.
 Otherwise, as long as all systems have full communications to one
 another (if behind one router) you won't have to worry about opening
 ports on the router, unless it filters traffic on the LAN both ways,
 then you'll have to do a little more configuration to get it working.
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
  Sorry, first time in this email forum.
 
  Do I just add this command line as part of the executable for the
  server?
 
  Also, when following the directions about updating the hlds tools, I
 get
  a Failed to connect to any GeneralDirectoryServer, Winsock Error
 10061
  Connection refused. Is this a firewall/port issue? Is there a list
 of
  which ports we need opened? Also, I'm confused if I'm setting up a
 LAN,
  why does the server need to have ports opened?
 
  Thanks!
 
  Charles
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
  Sent: Wednesday, August 20, 2008 10:29 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] LAN Dedicated Server Question
 
  Set +sv_lan 1 in the command line.
 
  Charles Chang wrote:
 
  For the dedicated server, is the directions the same for setting up
 
  for
 
  a local LAN or do all dedicated servers have to go through the
 
  Internet?
 
  We have about 150 people in one office to play games and we obviously
  don't want all 150 to go through the Internet but through the LAN.
 
 
 
  Thanks,
 
 
 
  Charles
 
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 archives,
 
  please visit:
 
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Cc2iscooL
Uh, that's the Steam GUI. Not SRCDS.

[EMAIL PROTECTED] wrote:
 afaik there is also an option in the srcds program that you run that lets
 you do internet OR Lan.

 On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote:

   
 Thank you! I found out it was a network firewall issue. The server needs
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test the
 local LAN game.

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?

 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works well.
 http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
 ive=

 That error there is likely caused by a firewall blocking the connection
 out to the Steam servers to retrieve the updates. I don't know what port

 it uses by default, so you'll have to excuse me for not having that
 information. If you are sure the firewall isn't blocking outbound, you
 could try deleting the clientregistry.blob in the directory and trying
 the update again.

 If the machine running the SRCDS server has a local firewall, you will
 have to allow traffic through that firewall to run your server.
 Otherwise, as long as all systems have full communications to one
 another (if behind one router) you won't have to worry about opening
 ports on the router, unless it filters traffic on the LAN both ways,
 then you'll have to do a little more configuration to get it working.
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
 
 Sorry, first time in this email forum.

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I
   
 get
 
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
   
 10061
 
 Connection refused. Is this a firewall/port issue? Is there a list
   
 of
 
 which ports we need opened? Also, I'm confused if I'm setting up a
   
 LAN,
 
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:

   
 For the dedicated server, is the directions the same for setting up

 
 for

   
 a local LAN or do all dedicated servers have to go through the

 
 Internet?

   
 We have about 150 people in one office to play games and we obviously
 don't want all 150 to go through the Internet but through the LAN.



 Thanks,



 Charles

 ___
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 archives,
 
 please visit:

   
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Charles Chang
Ok, so now I'm having a different problem. I got cstrike downloaded
following the directions. But when I try to run the srcds command
nothing happens. I also tried to run the srcds.exe to see if a GUI would
show up but nothing happens.

Oh, could it possibly be that I don't have a server.cfg file? In the cgf
folder under cstrike, there is no server.cfg file. The directions said
to edit (or create) but if I create, how do I know what to put in the
.cfg file?

Thanks,

Charles 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 12:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] LAN Dedicated Server Question

Uh, that's the Steam GUI. Not SRCDS.

[EMAIL PROTECTED] wrote:
 afaik there is also an option in the srcds program that you run that
lets
 you do internet OR Lan.

 On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote:

   
 Thank you! I found out it was a network firewall issue. The server
needs
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test
the
 local LAN game.

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?

 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works
well.

http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
 ive=

 That error there is likely caused by a firewall blocking the
connection
 out to the Steam servers to retrieve the updates. I don't know what
port

 it uses by default, so you'll have to excuse me for not having that
 information. If you are sure the firewall isn't blocking outbound,
you
 could try deleting the clientregistry.blob in the directory and
trying
 the update again.

 If the machine running the SRCDS server has a local firewall, you
will
 have to allow traffic through that firewall to run your server.
 Otherwise, as long as all systems have full communications to one
 another (if behind one router) you won't have to worry about opening
 ports on the router, unless it filters traffic on the LAN both ways,
 then you'll have to do a little more configuration to get it working.
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
 
 Sorry, first time in this email forum.

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I
   
 get
 
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
   
 10061
 
 Connection refused. Is this a firewall/port issue? Is there a list
   
 of
 
 which ports we need opened? Also, I'm confused if I'm setting up a
   
 LAN,
 
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:

   
 For the dedicated server, is the directions the same for setting up

 
 for

   
 a local LAN or do all dedicated servers have to go through the

 
 Internet?

   
 We have about 150 people in one office to play games and we
obviously
 don't want all 150 to go through the Internet but through the LAN.



 Thanks,



 Charles

 ___
 To unsubscribe, edit your list preferences, or view the list
 
 archives,
 
 please visit:

   
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
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 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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archives,
   
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[hlds] SPAMMING!

2008-08-20 Thread Peter stadeager

STOP SPAMMING!
_
Få Gratis Emoticons til din messenger samtale her.
http://emoticons.msn.com/da-dk/heroes/default.html
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Re: [hlds] The new tagging system

2008-08-20 Thread Ronny Schedel

 IMO Valve should quickly add a auto-tagging feature like that.

There is already an auto tagging system. It's working like before. If you 
change some parameters, like maxplayers, crits, respawn times, it will 
autmatically added to sv_tags. 


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Re: [hlds] The new tagging system

2008-08-20 Thread SakeFox
i was kinda surprised that when you turn cheats on it doesn't auto tag

Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.
 

 There is already an auto tagging system. It's working like before. If you 
 change some parameters, like maxplayers, crits, respawn times, it will 
 autmatically added to sv_tags. 


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Re: [hlds] SPAMMING!

2008-08-20 Thread Chris
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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On Wed, Aug 20, 2008 at 8:43 PM, Peter stadeager [EMAIL PROTECTED]wrote:


 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] SPAMMING!

2008-08-20 Thread Ferenc Kovacs
2008/8/20 Peter stadeager [EMAIL PROTECTED]:

 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
 ___
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 visit:
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This kind of messages are the best. :)

Tyrael
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Re: [hlds] SPAMMING!

2008-08-20 Thread Ronny Schedel
What do you mean exactly?


- Original Message - 
From: Peter stadeager [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 9:43 PM
Subject: [hlds] SPAMMING!



STOP SPAMMING!
_
Få Gratis Emoticons til din messenger samtale her.
http://emoticons.msn.com/da-dk/heroes/default.html
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Cc2iscooL
Did you put the batch file in the same folder as the srcds.exe?

Charles Chang wrote:
 Ok, so now I'm having a different problem. I got cstrike downloaded
 following the directions. But when I try to run the srcds command
 nothing happens. I also tried to run the srcds.exe to see if a GUI would
 show up but nothing happens.

 Oh, could it possibly be that I don't have a server.cfg file? In the cgf
 folder under cstrike, there is no server.cfg file. The directions said
 to edit (or create) but if I create, how do I know what to put in the
 .cfg file?

 Thanks,

 Charles 

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 12:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Uh, that's the Steam GUI. Not SRCDS.

 [EMAIL PROTECTED] wrote:
   
 afaik there is also an option in the srcds program that you run that
 
 lets
   
 you do internet OR Lan.

 On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED] wrote:

   
 
 Thank you! I found out it was a network firewall issue. The server
   
 needs
   
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test
   
 the
   
 local LAN game.

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?

 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works
   
 well.
   
 http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
   
 ive=

 That error there is likely caused by a firewall blocking the
   
 connection
   
 out to the Steam servers to retrieve the updates. I don't know what
   
 port
   
 it uses by default, so you'll have to excuse me for not having that
 information. If you are sure the firewall isn't blocking outbound,
   
 you
   
 could try deleting the clientregistry.blob in the directory and
   
 trying
   
 the update again.

 If the machine running the SRCDS server has a local firewall, you
   
 will
   
 have to allow traffic through that firewall to run your server.
 Otherwise, as long as all systems have full communications to one
 another (if behind one router) you won't have to worry about opening
 ports on the router, unless it filters traffic on the LAN both ways,
 then you'll have to do a little more configuration to get it working.
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
 
   
 Sorry, first time in this email forum.

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools, I
   
 
 get
 
   
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
   
 
 10061
 
   
 Connection refused. Is this a firewall/port issue? Is there a list
   
 
 of
 
   
 which ports we need opened? Also, I'm confused if I'm setting up a
   
 
 LAN,
 
   
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:

   
 
 For the dedicated server, is the directions the same for setting up

 
   
 for

   
 
 a local LAN or do all dedicated servers have to go through the

 
   
 Internet?

   
 
 We have about 150 people in one office to play games and we
   
 obviously
   
 don't want all 150 to go through the Internet but through the LAN.



 Thanks,



 Charles

 ___
 To unsubscribe, edit your list preferences, or view the list
 
   
 archives,
 
   
 please visit:

   
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
   
 ___
 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
   
 
 please visit:
 
   
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 
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 To 

Re: [hlds] SPAMMING!

2008-08-20 Thread tsuehpsyde
I love these emails so much. =)

-tsuehpsyde

On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote:

 What do you mean exactly?


 - Original Message -
 From: Peter stadeager [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 9:43 PM
 Subject: [hlds] SPAMMING!



 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] SPAMMING!

2008-08-20 Thread SakeFox
spamming to stop spamming, brilliant! =P

tsuehpsyde wrote:
 I love these emails so much. =)

 -tsuehpsyde

 On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]wrote:

   
 What do you mean exactly?


 - Original Message -
 From: Peter stadeager [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 9:43 PM
 Subject: [hlds] SPAMMING!



 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
 ___
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 please visit:
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Re: [hlds] SPAMMING!

2008-08-20 Thread Clyde cide
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On Wed, Aug 20, 2008 at 4:01 PM, tsuehpsyde [EMAIL PROTECTED] wrote:

 I love these emails so much. =)

 -tsuehpsyde

 On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel [EMAIL PROTECTED]
 wrote:

  What do you mean exactly?
 
 
  - Original Message -
  From: Peter stadeager [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, August 20, 2008 9:43 PM
  Subject: [hlds] SPAMMING!
 
 
 
  STOP SPAMMING!
  _
  Få Gratis Emoticons til din messenger samtale her.
  http://emoticons.msn.com/da-dk/heroes/default.html
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  please visit:
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Re: [hlds] LAN Dedicated Server Question

2008-08-20 Thread Charles Chang
I'm not sure what batch file you are referring to. The only batch file
in the directions was for auto restart of the game if it crashes. I
didn't think that batch file was necessary to run the game. 
(I also tried to run the game update and it said HLDS installation up
to date so I know the download went fine).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 12:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] LAN Dedicated Server Question

Did you put the batch file in the same folder as the srcds.exe?

Charles Chang wrote:
 Ok, so now I'm having a different problem. I got cstrike downloaded
 following the directions. But when I try to run the srcds command
 nothing happens. I also tried to run the srcds.exe to see if a GUI
would
 show up but nothing happens.

 Oh, could it possibly be that I don't have a server.cfg file? In the
cgf
 folder under cstrike, there is no server.cfg file. The directions said
 to edit (or create) but if I create, how do I know what to put in
the
 .cfg file?

 Thanks,

 Charles 

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 12:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Uh, that's the Steam GUI. Not SRCDS.

 [EMAIL PROTECTED] wrote:
   
 afaik there is also an option in the srcds program that you run that
 
 lets
   
 you do internet OR Lan.

 On Wed, Aug 20, 2008 at 2:52 PM, Charles Chang [EMAIL PROTECTED]
wrote:

   
 
 Thank you! I found out it was a network firewall issue. The server
   
 needs
   
 27000-27030 TCP access for the server. I am currently downloading
 Counter Strike Source and will purchase it on a client side to test
   
 the
   
 local LAN game.

 Do I later just add the command line you gave me as part of the
 executable to set it as a LAN only game?

 Thanks,

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 11:14 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 You can follow this guide for the initial installation, it works
   
 well.
   

http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093arch
   
 ive=

 That error there is likely caused by a firewall blocking the
   
 connection
   
 out to the Steam servers to retrieve the updates. I don't know what
   
 port
   
 it uses by default, so you'll have to excuse me for not having that
 information. If you are sure the firewall isn't blocking outbound,
   
 you
   
 could try deleting the clientregistry.blob in the directory and
   
 trying
   
 the update again.

 If the machine running the SRCDS server has a local firewall, you
   
 will
   
 have to allow traffic through that firewall to run your server.
 Otherwise, as long as all systems have full communications to one
 another (if behind one router) you won't have to worry about opening
 ports on the router, unless it filters traffic on the LAN both ways,
 then you'll have to do a little more configuration to get it
working.
 27015 TCP/UDP should be all you need for a LAN server.

 Good luck!

 Charles Chang wrote:
 
   
 Sorry, first time in this email forum.

 Do I just add this command line as part of the executable for the
 server?

 Also, when following the directions about updating the hlds tools,
I
   
 
 get
 
   
 a Failed to connect to any GeneralDirectoryServer, Winsock Error
   
 
 10061
 
   
 Connection refused. Is this a firewall/port issue? Is there a
list
   
 
 of
 
   
 which ports we need opened? Also, I'm confused if I'm setting up a
   
 
 LAN,
 
   
 why does the server need to have ports opened?

 Thanks!

 Charles

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: Wednesday, August 20, 2008 10:29 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] LAN Dedicated Server Question

 Set +sv_lan 1 in the command line.

 Charles Chang wrote:

   
 
 For the dedicated server, is the directions the same for setting
up

 
   
 for

   
 
 a local LAN or do all dedicated servers have to go through the

 
   
 Internet?

   
 
 We have about 150 people in one office to play games and we
   
 obviously
   
 don't want all 150 to go through the Internet but through the LAN.



 Thanks,



 Charles

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 To unsubscribe, edit your list preferences, or view the list
 
   
 archives,
 
   
 please visit:

   
 
 

[hlds] MAP DOWNLOAD HELP

2008-08-20 Thread David
Im setting up a sv_download url.

i have it all set, map starts to dl, (bz2)

and theen it says CRC error or somethin?


Help pls.


- Original Message - 
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 11:57 AM
Subject: hlds Digest, Vol 6, Issue 48


Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds digest...


Today's Topics:

   1. Re: The new tagging system (Patrick Shelley)
   2. Re: The new tagging system (Jonah Hirsch)
   3. Re: The new tagging system (Dan liv3d Offord)
   4. Glitches I have found: (David)
   5. Re: Glitches I have found: (Jonah Hirsch)
   6. Re: Glitches I have found: (bl4nkeh)
   7. Re: Mass client crash... (Maxi Hark)
   8. Re: Mass client crash... (SakeFox)
   9. Process of making an arena map? (David)


--

Message: 1
Date: Wed, 20 Aug 2008 14:50:04 +0100
From: Patrick Shelley [EMAIL PROTECTED]
Subject: Re: [hlds] The new tagging system
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

Thanks dan


--

Message: 2
Date: Wed, 20 Aug 2008 06:50:22 -0700
From: Jonah Hirsch [EMAIL PROTECTED]
Subject: Re: [hlds] The new tagging system
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc

Patrick Shelley wrote:
 What. summat like


 sv_tags something goes here?
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 visit:
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--

Message: 3
Date: Wed, 20 Aug 2008 15:07:46 +0100
From: Dan \liv3d\ Offord [EMAIL PROTECTED]
Subject: Re: [hlds] The new tagging system
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Jonah Hirsch wrote:
 I'm pretty sure you need commas
 sv_tags vanilla, cheatson, dontplayhere, etc

 Patrick Shelley wrote:

 What. summat like


 sv_tags something goes here?
 ___
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 please visit:
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Yes, you need commas (all missed in my post :o)

 From TF2:

] sv_tags
sv_tags = 
 notify
 - Server tags. Used to provide extra information to clients when
they're browsing for servers. Separate tags with a comma.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event 
of misdirection, the recipient is prohibited from using, copying, printing or 
otherwise disseminating it or any information 
contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
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Message: 4
Date: Wed, 20 Aug 2008 10:18:48 -0400
From: David [EMAIL PROTECTED]
Subject: [hlds] Glitches I have found:
To: hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=iso-8859-1

Ok well theres been a few glitches that we have found so far.


Fast Spawn Servers - Arena mode will respawn people.
um
In the new PL map, when in the first tunnel with the cart, heavies can get 
stuck in the roof. (not sure if any other class can)

Also In Arena servers people can admin spawn themselves, so maybe find a way to 
restrict that command in arena..

:P
Dizzybro



--

Message: 5
Date: Wed, 20 Aug 2008 07:29:35 -0700
From: Jonah Hirsch [EMAIL PROTECTED]
Subject: Re: [hlds] Glitches I have found:
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I'm assuming any class can get stuck, because I did as a scout

David wrote:
 Ok well theres been a few glitches that we have found so far.


 Fast Spawn Servers - Arena mode will respawn people.
 um
 In the new PL map, when 

Re: [hlds] SPAMMING!

2008-08-20 Thread 1nsane
What Spam? I don't see any spam :S.

On Wed, Aug 20, 2008 at 3:43 PM, Peter stadeager [EMAIL PROTECTED]wrote:


 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
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Re: [hlds] SPAMMING!

2008-08-20 Thread Ronny Schedel

I have a very good anti spam solution and it does not recognize any message 
as spam. So the problem must be on your end.

- Original Message - 
From: SakeFox [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 10:05 PM
Subject: Re: [hlds] SPAMMING!


spamming to stop spamming, brilliant! =P

tsuehpsyde wrote:
 I love these emails so much. =)

 -tsuehpsyde

 On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel 
 [EMAIL PROTECTED]wrote:


 What do you mean exactly?


 - Original Message -
 From: Peter stadeager [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 9:43 PM
 Subject: [hlds] SPAMMING!



 STOP SPAMMING!
 _
 Få Gratis Emoticons til din messenger samtale her.
 http://emoticons.msn.com/da-dk/heroes/default.html
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Re: [hlds] MAP DOWNLOAD HELP

2008-08-20 Thread Ronny Schedel

Size of the map?


 Im setting up a sv_download url.

 i have it all set, map starts to dl, (bz2)

 and theen it says CRC error or somethin?


 Help pls.


 - Original Message - 
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 11:57 AM
 Subject: hlds Digest, Vol 6, Issue 48


 Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
 http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
 [EMAIL PROTECTED]

 You can reach the person managing the list at
 [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

   1. Re: The new tagging system (Patrick Shelley)
   2. Re: The new tagging system (Jonah Hirsch)
   3. Re: The new tagging system (Dan liv3d Offord)
   4. Glitches I have found: (David)
   5. Re: Glitches I have found: (Jonah Hirsch)
   6. Re: Glitches I have found: (bl4nkeh)
   7. Re: Mass client crash... (Maxi Hark)
   8. Re: Mass client crash... (SakeFox)
   9. Process of making an arena map? (David)


 --

 Message: 1
 Date: Wed, 20 Aug 2008 14:50:04 +0100
 From: Patrick Shelley [EMAIL PROTECTED]
 Subject: Re: [hlds] The new tagging system
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Message-ID:
 [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1

 Thanks dan


 --

 Message: 2
 Date: Wed, 20 Aug 2008 06:50:22 -0700
 From: Jonah Hirsch [EMAIL PROTECTED]
 Subject: Re: [hlds] The new tagging system
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 I'm pretty sure you need commas
 sv_tags vanilla, cheatson, dontplayhere, etc

 Patrick Shelley wrote:
 What. summat like


 sv_tags something goes here?
 ___
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 please visit:
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 --

 Message: 3
 Date: Wed, 20 Aug 2008 15:07:46 +0100
 From: Dan \liv3d\ Offord [EMAIL PROTECTED]
 Subject: Re: [hlds] The new tagging system
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 Jonah Hirsch wrote:
 I'm pretty sure you need commas
 sv_tags vanilla, cheatson, dontplayhere, etc

 Patrick Shelley wrote:

 What. summat like


 sv_tags something goes here?
 ___
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 please visit:
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 Yes, you need commas (all missed in my post :o)

 From TF2:

 ] sv_tags
 sv_tags = 
 notify
 - Server tags. Used to provide extra information to clients when
 they're browsing for servers. Separate tags with a comma.



 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and 
 the person or entity to whom it is addressed. In the event
 of misdirection, the recipient is prohibited from using, copying, printing 
 or otherwise disseminating it or any information
 contained in it.

 In the event of misdirection, illegible or incomplete transmission please 
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]

 --

 Message: 4
 Date: Wed, 20 Aug 2008 10:18:48 -0400
 From: David [EMAIL PROTECTED]
 Subject: [hlds] Glitches I have found:
 To: hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=iso-8859-1

 Ok well theres been a few glitches that we have found so far.


 Fast Spawn Servers - Arena mode will respawn people.
 um
 In the new PL map, when in the first tunnel with the cart, heavies can get 
 stuck in the roof. (not sure if any other class can)

 Also In Arena servers people can admin spawn themselves, so maybe find a 
 way to restrict that command in arena..

 :P
 Dizzybro



 --

 Message: 5
 Date: Wed, 20 Aug 2008 07:29:35 -0700
 From: Jonah Hirsch [EMAIL PROTECTED]
 Subject: Re: [hlds] Glitches I have found:
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 I'm assuming any class can get stuck, because I did as a scout

 David wrote:
 Ok well theres been a few glitches 

Re: [hlds] Arena maps

2008-08-20 Thread David Ulbrich
So if you set the maxplayers to 36 and then that divides by 3 does that mean 
that you will have 12 people on each team?
 
-VM



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 20 Aug 
 2008 12:05:43 -0700 Subject: Re: [hlds] Arena maps  It's not set at all in 
 any config file, so it's at whatever the default is (15?).  sv? nf? rep?  
 Never understood what each of those were (I've also seen a). I presume sv 
 is server variable. Google is useless.  Arena maps are working now, but I 
 have to have a blown-out server.cfg. I'll add stuff piece by piece to see 
 what breaks it I guess.   Date: Wed, 20 Aug 2008 13:14:36 -0500  
 From: [EMAIL PROTECTED]  To: hlds@list.valvesoftware.com  Subject: Re: 
 [hlds] Arena mapstf_arena_preround_time : 10 : , sv, nf,   
 rep : Length of the Pre-Round timeThis value is set correctly on 
 your server, right? Just checking.Blood Letter wrote:   So 
 server,cfg gets executed, then, if it's an arena map, config_arena.cfg gets 
 executed.   Any conflicting values are overwritten. So the cause 
 of the problem (stuck at waiting for players) is some setting in server.cfg 
 (as suspected).   What that setting is, I don't know yet...   
Date: Wed, 20 Aug 2008 13:56:24 -0400   From: [EMAIL PROTECTED]  
  To: hlds@list.valvesoftware.com   Subject: Re: [hlds] Arena maps  
yes. whatever is in the config_arena.cfg file will just over write 
 yoursettings when a arena map is loaded. so without it they will be 
 yournormal settings. Blood Letter wrote:  So 
 wait - you're saying we can kill off the entire config_arena.cfg?
  I've got 5 lines - hostname, rcon password, max players, timelimit, 
 server password.   All are the same as in server.cfg. If I 
 completely comment out arena.cfg I should be fine?
Date: Wed, 20 Aug 2008 12:30:53 -0500   From: 
 [EMAIL PROTECTED]   To: hlds@list.valvesoftware.com   Subject: 
 Re: [hlds] Arena maps You can go back and forth. It works 
 perfectly fine, just make sure inthe config_arena.cfg that you 
 comment out any lines that won't apply toyour server (and that 
 probably means all 3 of them.) David Ulbrich wrote:
  So can you go from a normal amp to an arena map and then 
 back again or you can only go arena or normal? How does this work?
   -VM   
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Re: [hlds] MAP DOWNLOAD HELP

2008-08-20 Thread David
size of files only 60kb when bzipped


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Re: [hlds] MAP DOWNLOAD HELP

2008-08-20 Thread Kveri
just bzipped? or .tar.bziped? standard settings or -9 or something else? 
60kb sounds like you bziped just empty directory.

David  wrote / napísal(a):
 size of files only 60kb when bzipped


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Re: [hlds] MAP DOWNLOAD HELP

2008-08-20 Thread Ronny Schedel

Try to download and try to unzip. Looks like your files are broken on the 
webserver.


 size of files only 60kb when bzipped


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Re: [hlds] Arena maps

2008-08-20 Thread Flubber
yes but will the server have 36 slots in the connect browser or will it stay
at the original maxplayers settings.

2008/8/20 David Ulbrich [EMAIL PROTECTED]

 So if you set the maxplayers to 36 and then that divides by 3 does that
 mean that you will have 12 people on each team?

 -VM


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Re: [hlds] MAP DOWNLOAD HELP

2008-08-20 Thread Patrick Shelley
mime type ok?

On 8/20/08, Ronny Schedel [EMAIL PROTECTED] wrote:


 Try to download and try to unzip. Looks like your files are broken on the
 webserver.


  size of files only 60kb when bzipped
 
 
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Re: [hlds] The new tagging system

2008-08-20 Thread Patrick Shelley
I just noticed the tagging system !!

Bye Bye Custom Tab!!

Richard Eid said all that needed to be said IMO.

Cheers VALVe !!
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Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
tag by default, but only if there aren't any more shenanigans with
falsifying the tag info.  For example, John Doe decides to get a server
going, so he downloads it, adds some custom gameplay elements, then uses a
plug-in to keep the server with the only tag of 'Vanilla', while
short/insta-spawn and low gravity, among other things, remain in play on his
server.

For everyone who is going to play by the rules, what do you feel should
become of those that skirt the system now?  Would delisting be a fair
solution?

For those that will NOT be properly using tags as intended, why not?  In my
first e-mail in this thread, I posted a link to a thread in the Steam forums
in which a server op said that he's not going to use tags purely to bring
more traffic to his server.  How do you all feel about this now?  As a
player, it's frustrating because it's basically a glimpse into the
near-future and that glimpse tells me it's not going to get any better as
I'm sure he won't be the only one who will do it.

I guess there's going to be some falsifying of the tag info no matter what
happens, but it'd be nice to keep it to a minimum.

Also, for everyone that's responded here, thanks for making me feel better
about going into the server browser now.  It looks like it's not going to be
that difficult to find the games I am looking for, save for the few holdouts
who don't care about tricking people into connecting to their servers.
Thank you all again for your time.

-Richard Eid


On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto tag

 Ronny Schedel wrote:
  IMO Valve should quickly add a auto-tagging feature like that.
 
 
  There is already an auto tagging system. It's working like before. If you
  change some parameters, like maxplayers, crits, respawn times, it will
  autmatically added to sv_tags.
 
 
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread [EMAIL PROTECTED]
server providers are going to love that.

chillicane wrote:
 i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here
 previously, it forced maxplayers to 32

 But even then it only allowed for 8v8 match, so i dont know whats going on
 here. Really need to get this sorted as i could include arena maps in the
 normal rotation but of couse no-one wants to wait to play. 12v12 should mean
 everyone plays, all the time!



 On Thu, Aug 21, 2008 at 3:32 AM, DontWannaName!
 [EMAIL PROTECTED]wrote:

   
 I wish, it divides maxplayers by 3 cause there are 3 teams.



 - Original Message 
 From: Clyde cide [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 10:01:30 AM
 Subject: [hlds] Arena 24 man 12 v 12 config

 Hello,

 I have most of the config_arena.cfg file fixed up and done right. However
 when max players is set to 24 it will not allow 12v12 action as advertised
 Arena mode is great for smaller matches of three vs. three players, while
 still comfortably supporting huge knockdown twelve-on-twelve brawls. taken
 froom the update site located here
 http://steamgames.com/tf2/heavy/arena.htm
 Is there a special line I need in the config file to make the 12 v 12
 action
 work?
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Re: [hlds] Mass client crash...

2008-08-20 Thread chillicane
Just to confirm the melee mode and sudden death melee sourcemod plugins
cause clients to crash when used.


On Thu, Aug 21, 2008 at 3:27 AM, SakeFox [EMAIL PROTECTED] wrote:

 i just wanted to add also that i got this crash while in sourcetv

 DontWannaName! wrote:
  I have always gotten this crash randomly, I got it a few weeks ago. Its a
 connection problem from the server I believe, at the time the datacenter was
 DDOSed and everyone timed out.
 
 
 
 
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Re: [hlds] SPAMMING!

2008-08-20 Thread Arg!
indeed, upgrade your outlook express.

On Thu, Aug 21, 2008 at 6:18 AM, Ronny Schedel [EMAIL PROTECTED]wrote:


 I have a very good anti spam solution and it does not recognize any message
 as spam. So the problem must be on your end.

 - Original Message -
 From: SakeFox [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, August 20, 2008 10:05 PM
 Subject: Re: [hlds] SPAMMING!


 spamming to stop spamming, brilliant! =P

 tsuehpsyde wrote:
  I love these emails so much. =)
 
  -tsuehpsyde
 
  On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel
  [EMAIL PROTECTED]wrote:
 
 
  What do you mean exactly?
 
 
  - Original Message -
  From: Peter stadeager [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, August 20, 2008 9:43 PM
  Subject: [hlds] SPAMMING!
 
 
 
  STOP SPAMMING!
  _
  Få Gratis Emoticons til din messenger samtale her.
  http://emoticons.msn.com/da-dk/heroes/default.html
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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
vanilla == no tags, surely.

or only the gamemode tags.

Now, what we need next is to get this in the Steam server browser, not just
the in game one.

On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED] wrote:

 I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a server
 going, so he downloads it, adds some custom gameplay elements, then uses a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play on
 his
 server.

 For everyone who is going to play by the rules, what do you feel should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?  In my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel better
 about going into the server browser now.  It looks like it's not going to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED] wrote:

  i was kinda surprised that when you turn cheats on it doesn't auto tag
 
  Ronny Schedel wrote:
   IMO Valve should quickly add a auto-tagging feature like that.
  
  
   There is already an auto tagging system. It's working like before. If
 you
   change some parameters, like maxplayers, crits, respawn times, it will
   autmatically added to sv_tags.
  
  
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Re: [hlds] Arena maps

2008-08-20 Thread Arg!
setting maxplayers to 36 does not work, 32 is the max so 36 forces it to be
32.

and even then, i couldnt get it to have even 10 players per team, still only
a max of 8

On Thu, Aug 21, 2008 at 6:39 AM, David Ulbrich [EMAIL PROTECTED]wrote:

 visable will only be 24 to users

  Date: Wed, 20 Aug 2008 22:34:17 +0200 From: [EMAIL PROTECTED] To:
 hlds@list.valvesoftware.com Subject: Re: [hlds] Arena maps  yes but
 will the server have 36 slots in the connect browser or will it stay at the
 original maxplayers settings.  2008/8/20 David Ulbrich 
 [EMAIL PROTECTED]   So if you set the maxplayers to 36 and
 then that divides by 3 does that  mean that you will have 12 people on
 each team?   -VM   ___
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Re: [hlds] The new tagging system

2008-08-20 Thread Richard Eid
The problem with using no tags is there isn't a way (that I've found so far)
to have it only display servers with no tags.  You either get all the
servers listed or servers with tags you've added to your filter.

-Richard Eid


On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

  I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
  tag by default, but only if there aren't any more shenanigans with
  falsifying the tag info.  For example, John Doe decides to get a server
  going, so he downloads it, adds some custom gameplay elements, then uses
 a
  plug-in to keep the server with the only tag of 'Vanilla', while
  short/insta-spawn and low gravity, among other things, remain in play on
  his
  server.
 
  For everyone who is going to play by the rules, what do you feel should
  become of those that skirt the system now?  Would delisting be a fair
  solution?
 
  For those that will NOT be properly using tags as intended, why not?  In
 my
  first e-mail in this thread, I posted a link to a thread in the Steam
  forums
  in which a server op said that he's not going to use tags purely to bring
  more traffic to his server.  How do you all feel about this now?  As a
  player, it's frustrating because it's basically a glimpse into the
  near-future and that glimpse tells me it's not going to get any better as
  I'm sure he won't be the only one who will do it.
 
  I guess there's going to be some falsifying of the tag info no matter
 what
  happens, but it'd be nice to keep it to a minimum.
 
  Also, for everyone that's responded here, thanks for making me feel
 better
  about going into the server browser now.  It looks like it's not going to
  be
  that difficult to find the games I am looking for, save for the few
  holdouts
  who don't care about tricking people into connecting to their servers.
  Thank you all again for your time.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 
   i was kinda surprised that when you turn cheats on it doesn't auto tag
  
   Ronny Schedel wrote:
IMO Valve should quickly add a auto-tagging feature like that.
   
   
There is already an auto tagging system. It's working like before. If
  you
change some parameters, like maxplayers, crits, respawn times, it
 will
autmatically added to sv_tags.
   
   
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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread Patrick Shelley
I've only checked the arena maps out, not the gameplay yet.

But surely as they are so small, the games really will be over quite
quickly?

So the wait is minimal?  It should just make you try harder, like it did for
me on CS:S.
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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
you can have no filters and sort by tags!

On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

  vanilla == no tags, surely.
 
  or only the gamemode tags.
 
  Now, what we need next is to get this in the Steam server browser, not
 just
  the in game one.
 
  On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
  wrote:
 
   I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
   tag by default, but only if there aren't any more shenanigans with
   falsifying the tag info.  For example, John Doe decides to get a server
   going, so he downloads it, adds some custom gameplay elements, then
 uses
  a
   plug-in to keep the server with the only tag of 'Vanilla', while
   short/insta-spawn and low gravity, among other things, remain in play
 on
   his
   server.
  
   For everyone who is going to play by the rules, what do you feel should
   become of those that skirt the system now?  Would delisting be a fair
   solution?
  
   For those that will NOT be properly using tags as intended, why not?
  In
  my
   first e-mail in this thread, I posted a link to a thread in the Steam
   forums
   in which a server op said that he's not going to use tags purely to
 bring
   more traffic to his server.  How do you all feel about this now?  As a
   player, it's frustrating because it's basically a glimpse into the
   near-future and that glimpse tells me it's not going to get any better
 as
   I'm sure he won't be the only one who will do it.
  
   I guess there's going to be some falsifying of the tag info no matter
  what
   happens, but it'd be nice to keep it to a minimum.
  
   Also, for everyone that's responded here, thanks for making me feel
  better
   about going into the server browser now.  It looks like it's not going
 to
   be
   that difficult to find the games I am looking for, save for the few
   holdouts
   who don't care about tricking people into connecting to their servers.
   Thank you all again for your time.
  
   -Richard Eid
  
  
   On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
  wrote:
  
i was kinda surprised that when you turn cheats on it doesn't auto
 tag
   
Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.
 If
   you
 change some parameters, like maxplayers, crits, respawn times, it
  will
 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Really? Are the custom server admins going to argue this point?? Seriously?

Put the Vanilla tag on please. Thank you.

Arg! wrote:
 you can have no filters and sort by tags!
 
 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote:
 
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


 ___
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 archives,
 please visit:
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 ___
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Re: [hlds] hlds Digest, Vol 6, Issue 56

2008-08-20 Thread sixtysixnorth

Order the tags column just as you would order maps or server names, surely?

The problem with using no tags is there isn't a way (that I've found so 
far)
to have it only display servers with no tags.  You either get all the
servers listed or servers with tags you've added to your filter.

-Richard Eid


 


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[hlds] TF2 update

2008-08-20 Thread Eric Smith
We'll be releasing a mandatory TF2 update in about an hour that fixes
some crash problems.

-Eric

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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
but this is going to be the same problem we have before, if the telcos dont
put the vanilla tags in for their servers, then the list will be corrupted
and useless for searching.

On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
[EMAIL PROTECTED]wrote:

 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
  you can have no filters and sort by tags!
 
  On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
 
  The problem with using no tags is there isn't a way (that I've found so
  far)
  to have it only display servers with no tags.  You either get all the
  servers listed or servers with tags you've added to your filter.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:
 
  vanilla == no tags, surely.
 
  or only the gamemode tags.
 
  Now, what we need next is to get this in the Steam server browser, not
  just
  the in game one.
 
  On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
  wrote:
 
  I wouldn't be against the idea of servers coming pre-set with a
  'Vanilla'
  tag by default, but only if there aren't any more shenanigans with
  falsifying the tag info.  For example, John Doe decides to get a
 server
  going, so he downloads it, adds some custom gameplay elements, then
  uses
  a
  plug-in to keep the server with the only tag of 'Vanilla', while
  short/insta-spawn and low gravity, among other things, remain in play
  on
  his
  server.
 
  For everyone who is going to play by the rules, what do you feel
 should
  become of those that skirt the system now?  Would delisting be a fair
  solution?
 
  For those that will NOT be properly using tags as intended, why not?
   In
  my
  first e-mail in this thread, I posted a link to a thread in the Steam
  forums
  in which a server op said that he's not going to use tags purely to
  bring
  more traffic to his server.  How do you all feel about this now?  As a
  player, it's frustrating because it's basically a glimpse into the
  near-future and that glimpse tells me it's not going to get any better
  as
  I'm sure he won't be the only one who will do it.
 
  I guess there's going to be some falsifying of the tag info no matter
  what
  happens, but it'd be nice to keep it to a minimum.
 
  Also, for everyone that's responded here, thanks for making me feel
  better
  about going into the server browser now.  It looks like it's not going
  to
  be
  that difficult to find the games I am looking for, save for the few
  holdouts
  who don't care about tricking people into connecting to their servers.
  Thank you all again for your time.
 
  -Richard Eid
 
 
  On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
  wrote:
  i was kinda surprised that when you turn cheats on it doesn't auto
  tag
  Ronny Schedel wrote:
  IMO Valve should quickly add a auto-tagging feature like that.
 
  There is already an auto tagging system. It's working like before.
  If
  you
  change some parameters, like maxplayers, crits, respawn times, it
  will
  autmatically added to sv_tags.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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Re: [hlds] TF2 update

2008-08-20 Thread Don Williams
Great I got to re-install everything again.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, August 20, 2008 8:36 PM
To: Half-Life dedicated Win32 server mailing list;
[EMAIL PROTECTED]
Subject: [hlds] TF2 update

We'll be releasing a mandatory TF2 update in about an hour that fixes
some crash problems.

-Eric

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Re: [hlds] The new tagging system

2008-08-20 Thread Nephyrin Zey
(telcos?)

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.


What?

If you want to advertise your vanilla-ness, obviously you'll tag
yourself. Wasn't it all the vanilla admins bitching about not being
able to properly list themselves? If you don't tag your server, you
deserve to be not found. I'm sure plenty of vanilla operators will tag
themselves vanilla if they want to advertise their strengths to
potential players.

As for lying about tags, again, what? If you tag your server vanilla,
you wont get people looking for non-vanilla servers, and will get
people looking vanilla servers. If you're not bloody vanilla, you'll
just get an amazingly small amount of people joining and staying. No
point. Sure some people who can't think very well will try it, but I
highly doubt it'll be enough to render searching by tags pointless.

Of course, a more community based server browser that lets you find
popular servers amoung your friends and communities would still be
nice

- Neph

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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread Nephyrin Zey
Arena servers make one team sit out, and divide people into three
teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be
11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out.

There are ways to trick it into having two teams with plugins, though
i'd give the three-team mode a shot first. Valve implemented it for a
reason.

- Neph

On Wed, Aug 20, 2008 at 4:45 PM, Patrick Shelley [EMAIL PROTECTED] wrote:
 I've only checked the arena maps out, not the gameplay yet.

 But surely as they are so small, the games really will be over quite
 quickly?

 So the wait is minimal?  It should just make you try harder, like it did for
 me on CS:S.
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
they are listing all the tags including vanilla, but it truly is not.

Gheez... What asses.

Arg! wrote:
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.
 
 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:
 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
 server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel
 should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Arg!
oh im not sure how it works everywhere else, but in Australia the big gaming
operations, (multiple servers etc) are all run by the telco's and ISPs, or a
division thereof.

On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey [EMAIL PROTECTED]wrote:

 (telcos?)

  but this is going to be the same problem we have before, if the telcos
 dont
  put the vanilla tags in for their servers, then the list will be
 corrupted
  and useless for searching.
 

 What?

 If you want to advertise your vanilla-ness, obviously you'll tag
 yourself. Wasn't it all the vanilla admins bitching about not being
 able to properly list themselves? If you don't tag your server, you
 deserve to be not found. I'm sure plenty of vanilla operators will tag
 themselves vanilla if they want to advertise their strengths to
 potential players.

 As for lying about tags, again, what? If you tag your server vanilla,
 you wont get people looking for non-vanilla servers, and will get
 people looking vanilla servers. If you're not bloody vanilla, you'll
 just get an amazingly small amount of people joining and staying. No
 point. Sure some people who can't think very well will try it, but I
 highly doubt it'll be enough to render searching by tags pointless.

 Of course, a more community based server browser that lets you find
 popular servers amoung your friends and communities would still be
 nice

 - Neph

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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
The problem comes in when servers put in ALL tags.

Valve, this didn't solve much. Seriously. Either a blacklist on the 
client side needs to be applied or the ability to filter OUT the tags we 
don't want (though that would mean that no one would put any tags).

*sigh* This didn't solve much unless you are willing to take action 
against those people (or allow us to) who advertise features on their 
server that doesn't exist.

Nephyrin Zey wrote:
 As for lying about tags, again, what? If you tag your server vanilla,
 you wont get people looking for non-vanilla servers, and will get
 people looking vanilla servers. If you're not bloody vanilla, you'll
 just get an amazingly small amount of people joining and staying. No
 point. Sure some people who can't think very well will try it, but I
 highly doubt it'll be enough to render searching by tags pointless.


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Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread Arg!
yeah, the gameplay mode is good imo, coz you have to be more careful not to
die, as mentioned, like permanent sudden death. But it would be much nicer
if everyone could play at the same time, instead of having to wait.

link for plugins that allow for all players?

On Thu, Aug 21, 2008 at 11:06 AM, Nephyrin Zey [EMAIL PROTECTED]wrote:

 Arena servers make one team sit out, and divide people into three
 teams. A 32x server will have 11 man teams (32/3 =~ 10.6), so it'll be
 11v11 with 10 sitting out. in 24x, it'll be 8v8 with 8 sitting out.

 There are ways to trick it into having two teams with plugins, though
 i'd give the three-team mode a shot first. Valve implemented it for a
 reason.

 - Neph

 On Wed, Aug 20, 2008 at 4:45 PM, Patrick Shelley [EMAIL PROTECTED]
 wrote:
  I've only checked the arena maps out, not the gameplay yet.
 
  But surely as they are so small, the games really will be over quite
  quickly?
 
  So the wait is minimal?  It should just make you try harder, like it did
 for
  me on CS:S.
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[hlds] Team Fortress 2 Update Released

2008-08-20 Thread Jason Ruymen
A required update for Team Fortress 2 has been released.  Please use
hldsupdetool to receive it.  The specific changes include:
 
- Fixed an invalid skin crash on TF weapons
- Fixed a viewmodel related crash when switching classes away from Medic
- Fixed not getting the Arena team menu after watching the intro movie
on Arena maps
- Fixed some problems with localized text
 
Jason

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Re: [hlds] TF2 update

2008-08-20 Thread James McKenna
Or we could try going Thanks!

Thanks!

On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:

 Great I got to re-install everything again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Wednesday, August 20, 2008 8:36 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] TF2 update

 We'll be releasing a mandatory TF2 update in about an hour that fixes
 some crash problems.

 -Eric

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Re: [hlds] TF2 update

2008-08-20 Thread Don Williams
For more work? Ok Thanks for more work!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, August 20, 2008 9:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update

Or we could try going Thanks!

Thanks!

On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:

 Great I got to re-install everything again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Wednesday, August 20, 2008 8:36 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] TF2 update

 We'll be releasing a mandatory TF2 update in about an hour that fixes
 some crash problems.

 -Eric

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 please visit:
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Re: [hlds] TF2 update

2008-08-20 Thread Arg!
Indeed, thanks for getting this stuff fixed so promptly. I bet the valve
guys dont sleep for a week after each major patch.

On Thu, Aug 21, 2008 at 11:21 AM, James McKenna [EMAIL PROTECTED] wrote:

 Or we could try going Thanks!

 Thanks!

 On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:

  Great I got to re-install everything again.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
  Sent: Wednesday, August 20, 2008 8:36 PM
  To: Half-Life dedicated Win32 server mailing list;
  [EMAIL PROTECTED]
  Subject: [hlds] TF2 update
 
  We'll be releasing a mandatory TF2 update in about an hour that fixes
  some crash problems.
 
  -Eric
 
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  please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
and why isnt it vanilla?  because it goes to 25/24 when someone with a 
reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
the gameplay is the same as valve intended with respawn times, team size 
etc.  so why are you calling me an ass?

Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 wrote:
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 just
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 I wouldn't be against the idea of servers coming pre-set with a
   
 'Vanilla'
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
 server
   
 going, so he downloads it, adds some custom gameplay elements, then
   
 uses
   
 a
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
 on
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
 should
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
  In
   
 my
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
 bring
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
 as
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
 what
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
 better
 
 about going into the server browser now.  It looks like it's not going
   
 to
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
 wrote:
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 tag
   
 Ronny Schedel wrote:
 
 IMO Valve should quickly add a auto-tagging feature like that.

 
 There is already an auto tagging system. It's working like before.
   
 If
   
 you
   
 change some parameters, like maxplayers, crits, respawn times, it
   
 will
 
 autmatically added to sv_tags.


 ___
 To unsubscribe, edit your list preferences, or view the list
   
 archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds



   
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 To unsubscribe, edit your list preferences, or view the list
 
 archives,
   
 please visit:
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 humanity!
   
 
 

Re: [hlds] TF2 update

2008-08-20 Thread Cc2iscooL
Why would you have to re-install?

Don Williams wrote:
 For more work? Ok Thanks for more work!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
 Sent: Wednesday, August 20, 2008 9:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 update

 Or we could try going Thanks!

 Thanks!

 On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:

   
 Great I got to re-install everything again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Wednesday, August 20, 2008 8:36 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] TF2 update

 We'll be releasing a mandatory TF2 update in about an hour that fixes
 some crash problems.

 -Eric

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 please visit:
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Re: [hlds] TF2 update

2008-08-20 Thread Don Williams
Beats me last 2 updates I've had to fully re-install TF2 it will not launch
nor does it show an error message.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, August 20, 2008 9:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update

Why would you have to re-install?

Don Williams wrote:
 For more work? Ok Thanks for more work!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
 Sent: Wednesday, August 20, 2008 9:21 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 update

 Or we could try going Thanks!

 Thanks!

 On Wed, Aug 20, 2008 at 5:52 PM, Don Williams [EMAIL PROTECTED] wrote:

   
 Great I got to re-install everything again.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Wednesday, August 20, 2008 8:36 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]
 Subject: [hlds] TF2 update

 We'll be releasing a mandatory TF2 update in about an hour that fixes
 some crash problems.

 -Eric

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 please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
It wasn't vanilla because it was instant respawn (that I can prove) and 
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 
1 crit anything).

So no. It isn't vanilla.

If you advertise Vanilla, turn off instant respawn and (if it's off) 
turn on crits.

GOOD DAY SIR!

[EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a 
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
 the gameplay is the same as valve intended with respawn times, team size 
 etc.  so why are you calling me an ass?
 
 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 wrote:
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 just
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 I wouldn't be against the idea of servers coming pre-set with a
   
 'Vanilla'
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
 server
   
 going, so he downloads it, adds some custom gameplay elements, then
   
 uses
   
 a
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
 on
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
 should
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
  In
   
 my
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
 bring
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
 as
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
 what
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
 better
 
 about going into the server browser now.  It looks like it's not going
   
 to
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
 wrote:
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 tag
   
 Ronny Schedel wrote:
 
 IMO Valve should quickly add a auto-tagging feature like that.

 
 There is already an auto tagging system. It's working like before.
   
 If
   
 you
   
 change some parameters, like maxplayers, crits, respawn times, it
   
 will
 
 autmatically added to sv_tags.


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 archives,
 
 please visit:
 
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 archives,
   
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
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Re: [hlds] The new tagging system

2008-08-20 Thread Dustin Wyatt
That's the problem with vanilla.  I'd call my server vanilla, but we
do run custom maps, so others wouldn't.

On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

 wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not

 just

 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


 I wouldn't be against the idea of servers coming pre-set with a

 'Vanilla'

 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 server

 going, so he downloads it, adds some custom gameplay elements, then

 uses

 a

 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play

 on

 his
 server.

 For everyone who is going to play by the rules, what do you feel

 should

 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

  In

 my

 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to

 bring

 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better

 as

 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter

 what

 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel

 better

 about going into the server browser now.  It looks like it's not going

 to

 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]

 wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto

 tag

 Ronny Schedel wrote:

 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.

 If

 you

 change some parameters, like maxplayers, crits, respawn times, it

 will

 autmatically added to sv_tags.


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 archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds




 ___
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 archives,

 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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 please visit:
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 --
 
 Chillidog Systems - Re-inventing the wheel for the sake of all

 humanity!

 
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Re: [hlds] Team Fortress 2 Update Released

2008-08-20 Thread 1nsane
Woo... Heavy  Arena update. Now with less crashes!

On Wed, Aug 20, 2008 at 9:20 PM, Jason Ruymen [EMAIL PROTECTED]wrote:

 A required update for Team Fortress 2 has been released.  Please use
 hldsupdetool to receive it.  The specific changes include:

 - Fixed an invalid skin crash on TF weapons
 - Fixed a viewmodel related crash when switching classes away from Medic
 - Fixed not getting the Arena team menu after watching the intro movie
 on Arena maps
 - Fixed some problems with localized text

 Jason

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