[hlds] 14 slot L4D?

2009-03-08 Thread Cc2iscooL
Is there something weird going on? All the sudden all my servers are showing
up as 14 slots in L4D.
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Brent Veal
I've noticed it on one of my servers. The other 2 are at the normal 8 or 4.

On Sun, Mar 8, 2009 at 3:31 PM, Cc2iscooL  wrote:

> Is there something weird going on? All the sudden all my servers are
> showing
> up as 14 slots in L4D.
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Brent Veal
Also to note, even though the server says 8/14, it's still impossible to
join that game unless someone leaves.

On Sun, Mar 8, 2009 at 3:39 PM, Brent Veal  wrote:

> I've noticed it on one of my servers. The other 2 are at the normal 8 or 4.
>
>
> On Sun, Mar 8, 2009 at 3:31 PM, Cc2iscooL  wrote:
>
>> Is there something weird going on? All the sudden all my servers are
>> showing
>> up as 14 slots in L4D.
>> ___
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Maximilian L.
Versus mode?
> Is there something weird going on? All the sudden all my servers are showing
> up as 14 slots in L4D.
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Cc2iscooL
Nope. Single and versus both show up as 14, but as another person said, it
won't allow people to join. I was just curious if it was something I did
inadvertently.

On Sun, Mar 8, 2009 at 4:45 PM, Maximilian L.  wrote:

> Versus mode?
> > Is there something weird going on? All the sudden all my servers are
> showing
> > up as 14 slots in L4D.
> > ___
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread steve grout
there are 14 slots in L4D just that only 8 are playable.  The rest are 
slots the director uses the other slots to spawn mobs. afaik anyway

Maximilian L. wrote:
> Versus mode?
>   
>> Is there something weird going on? All the sudden all my servers are showing
>> up as 14 slots in L4D.
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>>   
>> 
>
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Alec Sanger

this has happened to me as well. Just happened this morning. my provider 
automatically disabled all my servers because I was using extra slots

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Sun, 8 Mar 2009 23:45:47 +0100
> From: mail...@ml86.de
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] 14 slot L4D?
> 
> Versus mode?
> > Is there something weird going on? All the sudden all my servers are showing
> > up as 14 slots in L4D.
> > ___
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> > please visit:
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> >
> > The message was checked by ESET NOD32 Antivirus.
> >
> > http://www.eset.com
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Brent Veal
*"there are 14 slots in L4D just that only 8 are playable.  The rest are
slots the director uses the other slots to spawn mobs. afaik anyway"*

That's true, but the extra slots normally shouldn't be showing up. It makes
it look like you're able to have extra players in the game.

On Sun, Mar 8, 2009 at 3:57 PM, Alec Sanger  wrote:

>
> this has happened to me as well. Just happened this morning. my provider
> automatically disabled all my servers because I was using extra slots
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > From: mail...@ml86.de
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] 14 slot L4D?
> >
> > Versus mode?
> > > Is there something weird going on? All the sudden all my servers are
> showing
> > > up as 14 slots in L4D.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> > > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3917 (20090307) __
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> > > The message was checked by ESET NOD32 Antivirus.
> > >
> > > http://www.eset.com
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Blood Letter

Same happened to me...

> From: eclyp...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Sun, 8 Mar 2009 18:57:16 -0400
> Subject: Re: [hlds] 14 slot L4D?
> 
> 
> this has happened to me as well. Just happened this morning. my provider 
> automatically disabled all my servers because I was using extra slots
> 
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
> 
> 
> 
> > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > From: mail...@ml86.de
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] 14 slot L4D?
> > 
> > Versus mode?
> > > Is there something weird going on? All the sudden all my servers are 
> > > showing
> > > up as 14 slots in L4D.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
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> > >
> > > __ Information from ESET NOD32 Antivirus, version of virus 
> > > signature database 3917 (20090307) __
> > >
> > > The message was checked by ESET NOD32 Antivirus.
> > >
> > > http://www.eset.com
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Brent Veal
Now 2 of my 3 servers are saying they are 14 slotThis one just changed
randomly, no one entered or left the server before it bumped itself up to
14.

On Sun, Mar 8, 2009 at 4:05 PM, Blood Letter wrote:

>
> Same happened to me...
>
> > From: eclyp...@hotmail.com
> > To: hlds@list.valvesoftware.com
> > Date: Sun, 8 Mar 2009 18:57:16 -0400
> > Subject: Re: [hlds] 14 slot L4D?
> >
> >
> > this has happened to me as well. Just happened this morning. my provider
> automatically disabled all my servers because I was using extra slots
> >
> > Thank you,
> > Alec Sanger
> > P: 248.941.3813
> > F: 313.286.8945
> >
> >
> >
> > > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > > From: mail...@ml86.de
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] 14 slot L4D?
> > >
> > > Versus mode?
> > > > Is there something weird going on? All the sudden all my servers are
> showing
> > > > up as 14 slots in L4D.
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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> > > >
> > > > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3917 (20090307) __
> > > >
> > > > The message was checked by ESET NOD32 Antivirus.
> > > >
> > > > http://www.eset.com
> > > >
> > > >
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> > > >
> > >
> > >
> > > --
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Richard Eid
I saw the same thing on mine and restarted the server.  It still shows 14
slots in the console, but in HLSW and Game-Monitor, it went back to 4 or 8,
depending upon the type of game being played.

-Richard Eid


On Sun, Mar 8, 2009 at 6:23 PM, Brent Veal  wrote:

> Now 2 of my 3 servers are saying they are 14 slotThis one just changed
> randomly, no one entered or left the server before it bumped itself up to
> 14.
>
> On Sun, Mar 8, 2009 at 4:05 PM, Blood Letter  >wrote:
>
> >
> > Same happened to me...
> >
> > > From: eclyp...@hotmail.com
> > > To: hlds@list.valvesoftware.com
> > > Date: Sun, 8 Mar 2009 18:57:16 -0400
> > > Subject: Re: [hlds] 14 slot L4D?
> > >
> > >
> > > this has happened to me as well. Just happened this morning. my
> provider
> > automatically disabled all my servers because I was using extra slots
> > >
> > > Thank you,
> > > Alec Sanger
> > > P: 248.941.3813
> > > F: 313.286.8945
> > >
> > >
> > >
> > > > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > > > From: mail...@ml86.de
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] 14 slot L4D?
> > > >
> > > > Versus mode?
> > > > > Is there something weird going on? All the sudden all my servers
> are
> > showing
> > > > > up as 14 slots in L4D.
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
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> > > > >
> > > > > __ Information from ESET NOD32 Antivirus, version of virus
> > signature database 3917 (20090307) __
> > > > >
> > > > > The message was checked by ESET NOD32 Antivirus.
> > > > >
> > > > > http://www.eset.com
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Brent Veal
hmmm, when I'm looking at my servers in HLSW, they say 14 slots no matter
what kind of game is going on

On Sun, Mar 8, 2009 at 4:31 PM, Richard Eid  wrote:

> I saw the same thing on mine and restarted the server.  It still shows 14
> slots in the console, but in HLSW and Game-Monitor, it went back to 4 or 8,
> depending upon the type of game being played.
>
>-Richard Eid
>
>
> On Sun, Mar 8, 2009 at 6:23 PM, Brent Veal 
> wrote:
>
> > Now 2 of my 3 servers are saying they are 14 slotThis one just
> changed
> > randomly, no one entered or left the server before it bumped itself up to
> > 14.
> >
> > On Sun, Mar 8, 2009 at 4:05 PM, Blood Letter  > >wrote:
> >
> > >
> > > Same happened to me...
> > >
> > > > From: eclyp...@hotmail.com
> > > > To: hlds@list.valvesoftware.com
> > > > Date: Sun, 8 Mar 2009 18:57:16 -0400
> > > > Subject: Re: [hlds] 14 slot L4D?
> > > >
> > > >
> > > > this has happened to me as well. Just happened this morning. my
> > provider
> > > automatically disabled all my servers because I was using extra slots
> > > >
> > > > Thank you,
> > > > Alec Sanger
> > > > P: 248.941.3813
> > > > F: 313.286.8945
> > > >
> > > >
> > > >
> > > > > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > > > > From: mail...@ml86.de
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: Re: [hlds] 14 slot L4D?
> > > > >
> > > > > Versus mode?
> > > > > > Is there something weird going on? All the sudden all my servers
> > are
> > > showing
> > > > > > up as 14 slots in L4D.
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
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> > > > > > __ Information from ESET NOD32 Antivirus, version of
> virus
> > > signature database 3917 (20090307) __
> > > > > >
> > > > > > The message was checked by ESET NOD32 Antivirus.
> > > > > >
> > > > > > http://www.eset.com
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Robert Whelan
I have half a dozen of them doing that as well. HLSW would show 4/14 and 8/14 
respectively depending on if verses was running. This is new and has just 
recently started, its not from any update either. There hasn't been any as of 
late.





From: Cc2iscooL 
To: Half-Life dedicated Win32 server mailing list 
Sent: Sunday, March 8, 2009 5:55:02 PM
Subject: Re: [hlds] 14 slot L4D?

Nope. Single and versus both show up as 14, but as another person said, it
won't allow people to join. I was just curious if it was something I did
inadvertently.

On Sun, Mar 8, 2009 at 4:45 PM, Maximilian L.  wrote:

> Versus mode?
> > Is there something weird going on? All the sudden all my servers are
> showing
> > up as 14 slots in L4D.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3917 (20090307) __
> >
> > The message was checked by ESET NOD32 Antivirus.
> >
> > http://www.eset.com
> >
> >
> >
> >
> >
>
>
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread 1nsane
In the meantime... one could add sv_visiblemaxplayers 8 to their server
configs. That way it would not trigger any alarms in TCAdmin or any other
shared server host control panel. Although I don't see why anyone would rent
an LFD server from a GSP. Perhaps if one has a totally horrible
connection... perhaps.


On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger  wrote:

>
> this has happened to me as well. Just happened this morning. my provider
> automatically disabled all my servers because I was using extra slots
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > From: mail...@ml86.de
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] 14 slot L4D?
> >
> > Versus mode?
> > > Is there something weird going on? All the sudden all my servers are
> showing
> > > up as 14 slots in L4D.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> > >
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Bobby35ny
That cvar is not helping in this case. I think this is only happening to
modded servers. STOCK servers don’t have this issue..as far as I know..:)



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Sunday, March 08, 2009 8:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 14 slot L4D?

In the meantime... one could add sv_visiblemaxplayers 8 to their server
configs. That way it would not trigger any alarms in TCAdmin or any other
shared server host control panel. Although I don't see why anyone would rent
an LFD server from a GSP. Perhaps if one has a totally horrible
connection... perhaps.


On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger  wrote:

>
> this has happened to me as well. Just happened this morning. my provider
> automatically disabled all my servers because I was using extra slots
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > Date: Sun, 8 Mar 2009 23:45:47 +0100
> > From: mail...@ml86.de
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] 14 slot L4D?
> >
> > Versus mode?
> > > Is there something weird going on? All the sudden all my servers are
> showing
> > > up as 14 slots in L4D.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3917 (20090307) __
> > >
> > > The message was checked by ESET NOD32 Antivirus.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > >
> > >
> >
> >
> > --
> > Mailing List Conversations - mail...@ml86.de - Please don´t spam :)
> >
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Re: [hlds] 14 slot L4D?

2009-03-08 Thread steve grout
we run a stock server and in hlsw and everwhere else we see the slot 
count based on the game type..i.e no 14 players.

Bobby35ny wrote:
> That cvar is not helping in this case. I think this is only happening to
> modded servers. STOCK servers don’t have this issue..as far as I know..:)
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Sunday, March 08, 2009 8:54 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] 14 slot L4D?
>
> In the meantime... one could add sv_visiblemaxplayers 8 to their server
> configs. That way it would not trigger any alarms in TCAdmin or any other
> shared server host control panel. Although I don't see why anyone would rent
> an LFD server from a GSP. Perhaps if one has a totally horrible
> connection... perhaps.
>
>
> On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger  wrote:
>
>   
>> this has happened to me as well. Just happened this morning. my provider
>> automatically disabled all my servers because I was using extra slots
>>
>> Thank you,
>> Alec Sanger
>> P: 248.941.3813
>> F: 313.286.8945
>>
>>
>>
>> 
>>> Date: Sun, 8 Mar 2009 23:45:47 +0100
>>> From: mail...@ml86.de
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] 14 slot L4D?
>>>
>>> Versus mode?
>>>   
 Is there something weird going on? All the sudden all my servers are
 
>> showing
>> 
 up as 14 slots in L4D.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
>> please visit:
>> 
 http://list.valvesoftware.com/mailman/listinfo/hlds

 __ Information from ESET NOD32 Antivirus, version of virus
 
>> signature database 3917 (20090307) __
>> 
 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





 
>>> --
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>>>
>>>
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>>>   
>> please visit:
>> 
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>>>   
>> _
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[hlds] TF2 Servers Crashing on Non Default Port

2009-03-08 Thread Chris Oryschak
I have 4 servers running on one box:

 

Ports:

* 27015

* 27016

* 27017

* 27018

Ever since the patch released on Friday for TF2, all my servers have
been crashing out in the middle of the map at random times. All except
the one on port 27015.

 

It appears the server running on stock port works completely fine.  And
it's not the installation as I have used the installation of the 27015
on a different problem and it occurs too.

 

Anyone else experiencing anything like this on their servers too?

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Re: [hlds] 14 slot L4D?

2009-03-08 Thread Cc2iscooL
After rebooting the servers it goes back to normal.

Must have been a DST thing.

On Sun, Mar 8, 2009 at 7:49 PM, steve grout  wrote:

> we run a stock server and in hlsw and everwhere else we see the slot
> count based on the game type..i.e no 14 players.
> - Show quoted text -
>
> Bobby35ny wrote:
> > That cvar is not helping in this case. I think this is only happening to
> > modded servers. STOCK servers don’t have this issue..as far as I know..:)
> >
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> > Sent: Sunday, March 08, 2009 8:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] 14 slot L4D?
> >
> > In the meantime... one could add sv_visiblemaxplayers 8 to their server
> > configs. That way it would not trigger any alarms in TCAdmin or any other
> > shared server host control panel. Although I don't see why anyone would
> rent
> > an LFD server from a GSP. Perhaps if one has a totally horrible
> > connection... perhaps.
> >
> >
> > On Sun, Mar 8, 2009 at 6:57 PM, Alec Sanger 
> wrote:
> >
> >
> >> this has happened to me as well. Just happened this morning. my provider
> >> automatically disabled all my servers because I was using extra slots
> >>
> >> Thank you,
> >> Alec Sanger
> >> P: 248.941.3813
> >> F: 313.286.8945
> >>
> >>
> >>
> >>
> >>> Date: Sun, 8 Mar 2009 23:45:47 +0100
> >>> From: mail...@ml86.de
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] 14 slot L4D?
> >>>
> >>> Versus mode?
> >>>
>  Is there something weird going on? All the sudden all my servers are
> 
> >> showing
> >>
>  up as 14 slots in L4D.
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> >> please visit:
> >>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
>  __ Information from ESET NOD32 Antivirus, version of virus
> 
> >> signature database 3917 (20090307) __
> >>
>  The message was checked by ESET NOD32 Antivirus.
> 
>  http://www.eset.com
> 
> 
> 
> 
> 
> 
> >>> --
> >>> Mailing List Conversations - mail...@ml86.de - Please don´t spam :)
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>
> >> please visit:
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> _
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> >>
> http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009
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> >> please visit:
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> >>
> >>
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Re: [hlds] symlink multiple servers

2009-03-08 Thread Ian Watts
I won't point out the finer detail of this being a Win32 server mailing
list... oops.. :P  Google "windows junctions" to get info on how to use
junction points.

You have found where you would need to link the shared content.  Because you
would want cfg and addons separated (yes, I suppose you could pass an exec
for custom autoexec.. but come on..), it means you would want, then, to link
the other folders at that level (materials, models, maps.. etc).

However, compared to many other things to look at, I don't believe you would
gain all too much.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Thursday, March 05, 2009 2:55 PM

Having multiple servers accessing the same files would actually be faster. 
The files will be in the cache, reducing reads to the hard drive. The disk 
i/o block scheduler may or may not be faster depending on what else is being

read. If more then one process tries to read the same sector such that both 
requests go into the same head scan, then it will come out faster, but that 
probably isn't too likely. I would count on the cache to increase 
performance, but not the i/o scheduler.


- Original Message - 
From: "Arg!" 
Sent: Thursday, March 05, 2009 2:29 PM

> im a bit of a linux noob, but wouldnt there be some potential latency
> involved with multiple server accessing the same files?
>
> i wonder if this would work with windows junction points as well :P
>
> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz  wrote:
>
>> You could share the source shared content as a single symlink point.
>> Getting any deeper into sharing content may get tricky, but its
>> possible.
>>
>> For instance, you set up something like /home/serverfiles/hl2
>> You could then symlink that in your server's directory..
>> /home/myuser/mygameserver/
>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>>
>> Further than that may get messy...
>>
>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>>
>> > Currently i'm running multiple TF2 servers each from their own
>> > installation directory and have heard of people symlink'ing all the
>> > additional servers to one installation folder.  This would probably
>> > clean up data along with making server updates much easier across
>> > all servers in one shot.
>> >
>> > Anyone here setup the additional servers via symlink?
>> >
>> > If so how did you go about doing it so that /addons and /cfg folders
>> > arn't shared?
>> >
>> > I'm curious to hear everyones opinion on this.


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Re: [hlds] symlink multiple servers

2009-03-08 Thread Ook
Good point. I once ran an OP4 server from a network share. The server was an 
old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least 
there was no noticable lag due to file i/o. I assumed that file i/o would 
not be steller running it across the network like that. I watched bandwidth, 
and it never really used that much.

A better reason to symlink some of your directories might to be if you have 
multiple servers using same map set and you don't want multiple copies of 
your maps and resources. It would be nice if we could do this with Windows. 
Hmm...anyone old enough to remember the old DOS append command? And all the 
trouble it caused? Yeah,yeah - not quite the same as using a symbolic link.

- Original Message - 
From: "Ian Watts" 
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Sunday, March 08, 2009 8:55 PM
Subject: Re: [hlds] symlink multiple servers


>I won't point out the finer detail of this being a Win32 server mailing
> list... oops.. :P  Google "windows junctions" to get info on how to use
> junction points.
>
> You have found where you would need to link the shared content.  Because 
> you
> would want cfg and addons separated (yes, I suppose you could pass an exec
> for custom autoexec.. but come on..), it means you would want, then, to 
> link
> the other folders at that level (materials, models, maps.. etc).
>
> However, compared to many other things to look at, I don't believe you 
> would
> gain all too much.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
> Sent: Thursday, March 05, 2009 2:55 PM
>
> Having multiple servers accessing the same files would actually be faster.
> The files will be in the cache, reducing reads to the hard drive. The disk
> i/o block scheduler may or may not be faster depending on what else is 
> being
>
> read. If more then one process tries to read the same sector such that 
> both
> requests go into the same head scan, then it will come out faster, but 
> that
> probably isn't too likely. I would count on the cache to increase
> performance, but not the i/o scheduler.
>
>
> - Original Message - 
> From: "Arg!" 
> Sent: Thursday, March 05, 2009 2:29 PM
>
>> im a bit of a linux noob, but wouldnt there be some potential latency
>> involved with multiple server accessing the same files?
>>
>> i wonder if this would work with windows junction points as well :P
>>
>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz  wrote:
>>
>>> You could share the source shared content as a single symlink point.
>>> Getting any deeper into sharing content may get tricky, but its
>>> possible.
>>>
>>> For instance, you set up something like /home/serverfiles/hl2
>>> You could then symlink that in your server's directory..
>>> /home/myuser/mygameserver/
>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>>>
>>> Further than that may get messy...
>>>
>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>>>
>>> > Currently i'm running multiple TF2 servers each from their own
>>> > installation directory and have heard of people symlink'ing all the
>>> > additional servers to one installation folder.  This would probably
>>> > clean up data along with making server updates much easier across
>>> > all servers in one shot.
>>> >
>>> > Anyone here setup the additional servers via symlink?
>>> >
>>> > If so how did you go about doing it so that /addons and /cfg folders
>>> > arn't shared?
>>> >
>>> > I'm curious to hear everyones opinion on this.
>
>
> ___
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> please visit:
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[hlds] OGSRCON

2009-03-08 Thread Paranoia
OGS Rconsends console commands to hlds or hlds:s via bat files.

I am looking for this tool.
I have found several referances to this tool.

But I can't seem to get a hold of it.

Does anyone know where to get it or who I need to talk to.

 

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Re: [hlds] symlink multiple servers

2009-03-08 Thread Midnight
Vista has much better symlink support.  I haven't tried it for game 
servers myself.  Would be nice if TCAdmin will support this in version 2.0.

Ook wrote:
> Good point. I once ran an OP4 server from a network share. The server was an 
> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least 
> there was no noticable lag due to file i/o. I assumed that file i/o would 
> not be steller running it across the network like that. I watched bandwidth, 
> and it never really used that much.
>
> A better reason to symlink some of your directories might to be if you have 
> multiple servers using same map set and you don't want multiple copies of 
> your maps and resources. It would be nice if we could do this with Windows. 
> Hmm...anyone old enough to remember the old DOS append command? And all the 
> trouble it caused? Yeah,yeah - not quite the same as using a symbolic link.
>
> - Original Message - 
> From: "Ian Watts" 
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Sent: Sunday, March 08, 2009 8:55 PM
> Subject: Re: [hlds] symlink multiple servers
>
>
>   
>> I won't point out the finer detail of this being a Win32 server mailing
>> list... oops.. :P  Google "windows junctions" to get info on how to use
>> junction points.
>>
>> You have found where you would need to link the shared content.  Because 
>> you
>> would want cfg and addons separated (yes, I suppose you could pass an exec
>> for custom autoexec.. but come on..), it means you would want, then, to 
>> link
>> the other folders at that level (materials, models, maps.. etc).
>>
>> However, compared to many other things to look at, I don't believe you 
>> would
>> gain all too much.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
>> Sent: Thursday, March 05, 2009 2:55 PM
>>
>> Having multiple servers accessing the same files would actually be faster.
>> The files will be in the cache, reducing reads to the hard drive. The disk
>> i/o block scheduler may or may not be faster depending on what else is 
>> being
>>
>> read. If more then one process tries to read the same sector such that 
>> both
>> requests go into the same head scan, then it will come out faster, but 
>> that
>> probably isn't too likely. I would count on the cache to increase
>> performance, but not the i/o scheduler.
>>
>>
>> - Original Message - 
>> From: "Arg!" 
>> Sent: Thursday, March 05, 2009 2:29 PM
>>
>> 
>>> im a bit of a linux noob, but wouldnt there be some potential latency
>>> involved with multiple server accessing the same files?
>>>
>>> i wonder if this would work with windows junction points as well :P
>>>
>>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz  wrote:
>>>
>>>   
 You could share the source shared content as a single symlink point.
 Getting any deeper into sharing content may get tricky, but its
 possible.

 For instance, you set up something like /home/serverfiles/hl2
 You could then symlink that in your server's directory..
 /home/myuser/mygameserver/
 ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2

 Further than that may get messy...

 On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:

 
> Currently i'm running multiple TF2 servers each from their own
> installation directory and have heard of people symlink'ing all the
> additional servers to one installation folder.  This would probably
> clean up data along with making server updates much easier across
> all servers in one shot.
>
> Anyone here setup the additional servers via symlink?
>
> If so how did you go about doing it so that /addons and /cfg folders
> arn't shared?
>
> I'm curious to hear everyones opinion on this.
>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds 
>> 
>
>
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Re: [hlds] symlink multiple servers

2009-03-08 Thread Ook
Does XP/2003/2000 have symlink equivalents? Never actually tried it under 
Winbloze.

- Original Message - 
From: "Midnight" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Sunday, March 08, 2009 9:23 PM
Subject: Re: [hlds] symlink multiple servers


> Vista has much better symlink support.  I haven't tried it for game
> servers myself.  Would be nice if TCAdmin will support this in version 
> 2.0.
>
> Ook wrote:
>> Good point. I once ran an OP4 server from a network share. The server was 
>> an
>> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least
>> there was no noticable lag due to file i/o. I assumed that file i/o would
>> not be steller running it across the network like that. I watched 
>> bandwidth,
>> and it never really used that much.
>>
>> A better reason to symlink some of your directories might to be if you 
>> have
>> multiple servers using same map set and you don't want multiple copies of
>> your maps and resources. It would be nice if we could do this with 
>> Windows.
>> Hmm...anyone old enough to remember the old DOS append command? And all 
>> the
>> trouble it caused? Yeah,yeah - not quite the same as using a symbolic 
>> link.
>>
>> - Original Message - 
>> From: "Ian Watts" 
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> 
>> Sent: Sunday, March 08, 2009 8:55 PM
>> Subject: Re: [hlds] symlink multiple servers
>>
>>
>>
>>> I won't point out the finer detail of this being a Win32 server mailing
>>> list... oops.. :P  Google "windows junctions" to get info on how to use
>>> junction points.
>>>
>>> You have found where you would need to link the shared content.  Because
>>> you
>>> would want cfg and addons separated (yes, I suppose you could pass an 
>>> exec
>>> for custom autoexec.. but come on..), it means you would want, then, to
>>> link
>>> the other folders at that level (materials, models, maps.. etc).
>>>
>>> However, compared to many other things to look at, I don't believe you
>>> would
>>> gain all too much.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
>>> Sent: Thursday, March 05, 2009 2:55 PM
>>>
>>> Having multiple servers accessing the same files would actually be 
>>> faster.
>>> The files will be in the cache, reducing reads to the hard drive. The 
>>> disk
>>> i/o block scheduler may or may not be faster depending on what else is
>>> being
>>>
>>> read. If more then one process tries to read the same sector such that
>>> both
>>> requests go into the same head scan, then it will come out faster, but
>>> that
>>> probably isn't too likely. I would count on the cache to increase
>>> performance, but not the i/o scheduler.
>>>
>>>
>>> - Original Message - 
>>> From: "Arg!" 
>>> Sent: Thursday, March 05, 2009 2:29 PM
>>>
>>>
 im a bit of a linux noob, but wouldnt there be some potential latency
 involved with multiple server accessing the same files?

 i wonder if this would work with windows junction points as well :P

 On Fri, Mar 6, 2009 at 5:09 AM, f0rkz  wrote:


> You could share the source shared content as a single symlink point.
> Getting any deeper into sharing content may get tricky, but its
> possible.
>
> For instance, you set up something like /home/serverfiles/hl2
> You could then symlink that in your server's directory..
> /home/myuser/mygameserver/
> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>
> Further than that may get messy...
>
> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>
>
>> Currently i'm running multiple TF2 servers each from their own
>> installation directory and have heard of people symlink'ing all the
>> additional servers to one installation folder.  This would probably
>> clean up data along with making server updates much easier across
>> all servers in one shot.
>>
>> Anyone here setup the additional servers via symlink?
>>
>> If so how did you go about doing it so that /addons and /cfg folders
>> arn't shared?
>>
>> I'm curious to hear everyones opinion on this.
>>
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>>> please visit:
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>>>
>>
>>
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Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-08 Thread Stephan Botha
I believe this issue is caused by SourceMod and Metamod Source. Out server
that have this installed show up as x/14 and those without does not show
this problem.


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Re: [hlds] symlink multiple servers

2009-03-08 Thread Midnight
Yes but they are more limited.  I think it doesn't support it on folders 
the way you might expect, ie. it is more like an alias and not a symlink 
like you might think about it in linux.

Ook wrote:
> Does XP/2003/2000 have symlink equivalents? Never actually tried it under 
> Winbloze.
>
> - Original Message - 
> From: "Midnight" 
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Sunday, March 08, 2009 9:23 PM
> Subject: Re: [hlds] symlink multiple servers
>
>
>   
>> Vista has much better symlink support.  I haven't tried it for game
>> servers myself.  Would be nice if TCAdmin will support this in version 
>> 2.0.
>>
>> Ook wrote:
>> 
>>> Good point. I once ran an OP4 server from a network share. The server was 
>>> an
>>> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least
>>> there was no noticable lag due to file i/o. I assumed that file i/o would
>>> not be steller running it across the network like that. I watched 
>>> bandwidth,
>>> and it never really used that much.
>>>
>>> A better reason to symlink some of your directories might to be if you 
>>> have
>>> multiple servers using same map set and you don't want multiple copies of
>>> your maps and resources. It would be nice if we could do this with 
>>> Windows.
>>> Hmm...anyone old enough to remember the old DOS append command? And all 
>>> the
>>> trouble it caused? Yeah,yeah - not quite the same as using a symbolic 
>>> link.
>>>
>>> - Original Message - 
>>> From: "Ian Watts" 
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>> 
>>> Sent: Sunday, March 08, 2009 8:55 PM
>>> Subject: Re: [hlds] symlink multiple servers
>>>
>>>
>>>
>>>   
 I won't point out the finer detail of this being a Win32 server mailing
 list... oops.. :P  Google "windows junctions" to get info on how to use
 junction points.

 You have found where you would need to link the shared content.  Because
 you
 would want cfg and addons separated (yes, I suppose you could pass an 
 exec
 for custom autoexec.. but come on..), it means you would want, then, to
 link
 the other folders at that level (materials, models, maps.. etc).

 However, compared to many other things to look at, I don't believe you
 would
 gain all too much.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Thursday, March 05, 2009 2:55 PM

 Having multiple servers accessing the same files would actually be 
 faster.
 The files will be in the cache, reducing reads to the hard drive. The 
 disk
 i/o block scheduler may or may not be faster depending on what else is
 being

 read. If more then one process tries to read the same sector such that
 both
 requests go into the same head scan, then it will come out faster, but
 that
 probably isn't too likely. I would count on the cache to increase
 performance, but not the i/o scheduler.


 - Original Message - 
 From: "Arg!" 
 Sent: Thursday, March 05, 2009 2:29 PM


 
> im a bit of a linux noob, but wouldnt there be some potential latency
> involved with multiple server accessing the same files?
>
> i wonder if this would work with windows junction points as well :P
>
> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz  wrote:
>
>
>   
>> You could share the source shared content as a single symlink point.
>> Getting any deeper into sharing content may get tricky, but its
>> possible.
>>
>> For instance, you set up something like /home/serverfiles/hl2
>> You could then symlink that in your server's directory..
>> /home/myuser/mygameserver/
>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>>
>> Further than that may get messy...
>>
>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>>
>>
>> 
>>> Currently i'm running multiple TF2 servers each from their own
>>> installation directory and have heard of people symlink'ing all the
>>> additional servers to one installation folder.  This would probably
>>> clean up data along with making server updates much easier across
>>> all servers in one shot.
>>>
>>> Anyone here setup the additional servers via symlink?
>>>
>>> If so how did you go about doing it so that /addons and /cfg folders
>>> arn't shared?
>>>
>>> I'm curious to hear everyones opinion on this.
>>>
>>>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 
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Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-08 Thread Jeff Sugar
I have it showing as 14 on only two of my L4D servers, all of which have SM.
We have 2 campaign, and 2 versus. ONE OF EACH is showing 14.. :/


-Atreus


On Sun, Mar 8, 2009 at 10:31 PM, Stephan Botha wrote:

> I believe this issue is caused by SourceMod and Metamod Source. Out server
> that have this installed show up as x/14 and those without does not show
> this problem.
>
>
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Re: [hlds] 14 slot L4D? (L4DMods.com)

2009-03-08 Thread Brent Veal
I restarted my server and it set it back to the 4/8 slots depending on the
game play. Hasn't switched back to 14 yet, but I guess I'll wait and see.



On Sun, Mar 8, 2009 at 11:30 PM, Jeff Sugar  wrote:

> I have it showing as 14 on only two of my L4D servers, all of which have
> SM.
> We have 2 campaign, and 2 versus. ONE OF EACH is showing 14.. :/
>
>
> -Atreus
>
>
> On Sun, Mar 8, 2009 at 10:31 PM, Stephan Botha  >wrote:
>
> > I believe this issue is caused by SourceMod and Metamod Source. Out
> server
> > that have this installed show up as x/14 and those without does not show
> > this problem.
> >
> >
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> > please visit:
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