Re: [hlds] Unlockables breaking on TF2 server?
I've noticed when Steam goes down if you don't reboot the server it ends up sometimes never letting clients change their weapons until it's actually rebooted. On Thu, Mar 19, 2009 at 12:03 AM, DontWannaName! ad...@topnotchclan.comwrote: Welcome to the list, I havent seen your name on the list, that I know of. Sounds good to me! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I've had it happen on my big server a couple times.. 2fort, and badlands. Seems when it happens, it happens to everyone at the same time :( On Wed, Mar 18, 2009 at 11:00 PM, DontWannaName! ad...@topnotchclan.comwrote: They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unlockables breaking on TF2 server?
Thank you for the update. It's always nice to hear from someone at Valve :) Kenny Loggins ClanAO.com On Mar 18, 2009, at 11:39 PM, Phillip Saltzman ph...@valvesoftware.com wrote: Hi everyone, Thanks for the reports of these problems with the unlockables. We've identified the root cause and are working on a fix. I don't have a solid ETA yet but I thought you'd appreciate the knowledge that these issues are being tackled. Thanks, Phillip Saltzman -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of steve grout Sent: Wednesday, March 18, 2009 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Unlockables breaking on TF2 server? yup this on ours aswell Dustin Wyatt wrote: I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.com wrote: I can also confirm this, I get people saying they cant get unlockables on my server but can on others. On Wed, Mar 18, 2009 at 2:14 PM, Alec Sanger eclyp...@hotmail.com wrote: happens in my servers as well. Only fix is to go to another server and then come back Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 14:11:11 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Unlockables breaking on TF2 server? I also remember this happening right after the Scout update. Don't remember what fixed it - if anything. On Wed, Mar 18, 2009 at 2:06 PM, Aj Collins gamerzwo...@gmail.com wrote: It was like this for me when the Scout update was released. For the first few days I could only get like one of the three unlocks to actually be in my weapons in one server. Going to a different server seemed to allow for all the other weapons but the one I could use in the previous server. The bug went away about a week after the update and haven't had it happen since. On Wed, Mar 18, 2009 at 4:56 PM, Emil Larsson ail...@gmail.com wrote: Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's working for players in the loadout screen... until they actually try to switch to their unlockables. There's no steam ticket problems which usually otherwise happens when the servers are unable to talk with Steam. Restarting fixes the problem temporarily, but it crops up 12-24 hours later again. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live(tm) Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups? ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Kenny Loggins ClanAO.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Unlockables breaking on TF2 server?
Thank you Phillip. Communication from Valve is always appreciated. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: ph...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Wed, 18 Mar 2009 21:39:23 -0700 Subject: Re: [hlds] Unlockables breaking on TF2 server? Hi everyone, Thanks for the reports of these problems with the unlockables. We've identified the root cause and are working on a fix. I don't have a solid ETA yet but I thought you'd appreciate the knowledge that these issues are being tackled. Thanks, Phillip Saltzman -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout Sent: Wednesday, March 18, 2009 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Unlockables breaking on TF2 server? yup this on ours aswell Dustin Wyatt wrote: I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: I can also confirm this, I get people saying they cant get unlockables on my server but can on others. On Wed, Mar 18, 2009 at 2:14 PM, Alec Sanger eclyp...@hotmail.com wrote: happens in my servers as well. Only fix is to go to another server and then come back Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 18 Mar 2009 14:11:11 -0700 From: naslund.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Unlockables breaking on TF2 server? I also remember this happening right after the Scout update. Don't remember what fixed it - if anything. On Wed, Mar 18, 2009 at 2:06 PM, Aj Collins gamerzwo...@gmail.com wrote: It was like this for me when the Scout update was released. For the first few days I could only get like one of the three unlocks to actually be in my weapons in one server. Going to a different server seemed to allow for all the other weapons but the one I could use in the previous server. The bug went away about a week after the update and haven't had it happen since. On Wed, Mar 18, 2009 at 4:56 PM, Emil Larsson ail...@gmail.com wrote: Lately I had problems with people not being able to use unlockables on the servers I control. VAC works fine, and TF2 strangely doesn't tell the player about the server not being connected to Steam (like what usually happens during Steam downtimes) in the unlockables screen, so it looks like it's working for players in the loadout screen... until they actually try to switch to their unlockables. There's no steam ticket problems which usually otherwise happens when the servers are unable to talk with Steam. Restarting fixes the problem temporarily, but it crops up 12-24 hours later again. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live(tm) Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for Hotmail®.
Re: [hlds] Team Fortress 2 Update Available
Cool... I missed the memo I guess... From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even test it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying omg wtfiswrongwiththeservers!!oneshift Anyway, just venting. I'll go back to my normal read only phase with this mailing list. Just another fail for quality control on patch releases. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Thursday, March 19, 2009 7:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Cool... I missed the memo I guess... From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Do you have a custom config? 2009/3/19 turb0z tur...@undergamer.com Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even test it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying omg wtfiswrongwiththeservers!!oneshift Anyway, just venting. I'll go back to my normal read only phase with this mailing list. Just another fail for quality control on patch releases. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Thursday, March 19, 2009 7:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Cool... I missed the memo I guess... From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I mean some autoexec.cfg with video/multicore commands? 2009/3/19 AnAkIn . anakin...@gmail.com Do you have a custom config? 2009/3/19 turb0z tur...@undergamer.com Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even test it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying omg wtfiswrongwiththeservers!!oneshift Anyway, just venting. I'll go back to my normal read only phase with this mailing list. Just another fail for quality control on patch releases. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Thursday, March 19, 2009 7:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Cool... I missed the memo I guess... From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Nope, my client side and server side configs are all standard. I'd rather not mess with that stuff because in the long run you end up causing more problems than fixing. I was on that kick for a while, but ended up just going back to all default and was a happier gamer as a result. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Thursday, March 19, 2009 8:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Do you have a custom config? 2009/3/19 turb0z tur...@undergamer.com Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even test it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying omg wtfiswrongwiththeservers!!oneshift Anyway, just venting. I'll go back to my normal read only phase with this mailing list. Just another fail for quality control on patch releases. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Thursday, March 19, 2009 7:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Cool... I missed the memo I guess... From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 12:00:46 AM Subject: Re: [hlds] Team Fortress 2 Update Available They are working on the minidump on start issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D Constantly Team Swapping
Just of late, L4D has been swapping teams around constantly for me - not just on my server, but lots of pub servers too. This is incredibly frustrating for all involved. Is this happening to anyone else? Any comments from Valve - greatly appreciated. Patty Cake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Constantly Team Swapping
Yes. A few times this week everyone in the lobby has picked their team, but when the game loads, everyone is the opposite team from what the chose in the lobby. On Thu, Mar 19, 2009 at 9:41 AM, Patrick Shelley sidest...@gmail.comwrote: Just of late, L4D has been swapping teams around constantly for me - not just on my server, but lots of pub servers too. This is incredibly frustrating for all involved. Is this happening to anyone else? Any comments from Valve - greatly appreciated. Patty Cake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bad player rankings to match bad server ones
If valve is going to put serious thought into improving the players experience through ranking and de-listing problem servers they should also consider applying a similar method to players. I'm part of a community that tries to cultivate only friendly players and we've had a surprising draw because of it. The problem is we have to constantly monitor our servers for people being disruptive and ruining other players gaming experience in order to keep the players we want. That causes other problems like having too many admins and finding out some have been abusing their powers. Now if Valve's ultimate goal is to have the best player experience around they should not just consider the servers but the players as well and give server operators some more tools to help provide the proper experience and eliminate trolling. So if we apply similar rules we get this (a rough proposal): -Players start off with 10 points -Every hour of playing without incident they get another point -Every kick they lose 3 points, every votekick they lose 5 points and every ban they lose 6 -Server operators get a cvar (not default) that lets them set the minimum player score up to 0 -Servers get a modest penalty to the server score for kicking or banning a player to keep them from abusing it. They do not get penalized for vote-kicks. -Players that fall short of the minimum score needed for a server do not see it in their server lists -No one can see another players score This is something that should not be done without a lot of thought as to my knowledge no game has attempted this and it does bring up some worries. But this would encourage people from harassing players and using racial slurs. It will allow operators to set the tone of their servers and give them the tools to create the experience they want without having to give too many people admin privileges. And it will discourage admins from kicking or banning without reason due to the penalty. I'm not saying that valve should run out and do this immediately, but in improving the player's experience they should focus just as much attention on players as servers as both can do a lot to ruin a game for an individual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Constantly Team Swapping
There are a couple of SourceMod plugins you can try - Unscrambler which helps prevent the team scramble from happening, and Switch Players which allows the admin to swap anyone to any team. Although it doesnt help when you're on other servers it would still prevent it from happening when you're on your own server. On Thu, Mar 19, 2009 at 7:48 AM, gulfy32 gulf...@gmail.com wrote: Yes. A few times this week everyone in the lobby has picked their team, but when the game loads, everyone is the opposite team from what the chose in the lobby. On Thu, Mar 19, 2009 at 9:41 AM, Patrick Shelley sidest...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=sidest...@gmail.com wrote: Just of late, L4D has been swapping teams around constantly for me - not just on my server, but lots of pub servers too. This is incredibly frustrating for all involved. Is this happening to anyone else? Any comments from Valve - greatly appreciated. Patty Cake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
as good as it might sound this would be a very bad thing. with the server delisting its a automated scoring system. Scoring on a player for this would be nothing but subjective. You say its because the player is being disruptive and maybe is, but everything that could lower the person score could also be done just because you don't like the person. also there are some servers out there that have fun and there community has no issues with a quick laugh of kicking someone for a joke. With this you would be hurting more then helping anything. Matt Lane wrote: If valve is going to put serious thought into improving the players experience through ranking and de-listing problem servers they should also consider applying a similar method to players. I'm part of a community that tries to cultivate only friendly players and we've had a surprising draw because of it. The problem is we have to constantly monitor our servers for people being disruptive and ruining other players gaming experience in order to keep the players we want. That causes other problems like having too many admins and finding out some have been abusing their powers. Now if Valve's ultimate goal is to have the best player experience around they should not just consider the servers but the players as well and give server operators some more tools to help provide the proper experience and eliminate trolling. So if we apply similar rules we get this (a rough proposal): -Players start off with 10 points -Every hour of playing without incident they get another point -Every kick they lose 3 points, every votekick they lose 5 points and every ban they lose 6 -Server operators get a cvar (not default) that lets them set the minimum player score up to 0 -Servers get a modest penalty to the server score for kicking or banning a player to keep them from abusing it. They do not get penalized for vote-kicks. -Players that fall short of the minimum score needed for a server do not see it in their server lists -No one can see another players score This is something that should not be done without a lot of thought as to my knowledge no game has attempted this and it does bring up some worries. But this would encourage people from harassing players and using racial slurs. It will allow operators to set the tone of their servers and give them the tools to create the experience they want without having to give too many people admin privileges. And it will discourage admins from kicking or banning without reason due to the penalty. I'm not saying that valve should run out and do this immediately, but in improving the player's experience they should focus just as much attention on players as servers as both can do a lot to ruin a game for an individual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
definitely. This would never work out in the real world because everyone has different morals. Some people kick for spawn camping. Some people kick for achievement whoring. Some people kick for no reason at all. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 11:07:19 -0400 From: sake...@kingdomsend.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bad player rankings to match bad server ones as good as it might sound this would be a very bad thing. with the server delisting its a automated scoring system. Scoring on a player for this would be nothing but subjective. You say its because the player is being disruptive and maybe is, but everything that could lower the person score could also be done just because you don't like the person. also there are some servers out there that have fun and there community has no issues with a quick laugh of kicking someone for a joke. With this you would be hurting more then helping anything. Matt Lane wrote: If valve is going to put serious thought into improving the players experience through ranking and de-listing problem servers they should also consider applying a similar method to players. I'm part of a community that tries to cultivate only friendly players and we've had a surprising draw because of it. The problem is we have to constantly monitor our servers for people being disruptive and ruining other players gaming experience in order to keep the players we want. That causes other problems like having too many admins and finding out some have been abusing their powers. Now if Valve's ultimate goal is to have the best player experience around they should not just consider the servers but the players as well and give server operators some more tools to help provide the proper experience and eliminate trolling. So if we apply similar rules we get this (a rough proposal): -Players start off with 10 points -Every hour of playing without incident they get another point -Every kick they lose 3 points, every votekick they lose 5 points and every ban they lose 6 -Server operators get a cvar (not default) that lets them set the minimum player score up to 0 -Servers get a modest penalty to the server score for kicking or banning a player to keep them from abusing it. They do not get penalized for vote-kicks. -Players that fall short of the minimum score needed for a server do not see it in their server lists -No one can see another players score This is something that should not be done without a lot of thought as to my knowledge no game has attempted this and it does bring up some worries. But this would encourage people from harassing players and using racial slurs. It will allow operators to set the tone of their servers and give them the tools to create the experience they want without having to give too many people admin privileges. And it will discourage admins from kicking or banning without reason due to the penalty. I'm not saying that valve should run out and do this immediately, but in improving the player's experience they should focus just as much attention on players as servers as both can do a lot to ruin a game for an individual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Isn't that a pretty bold assumption regarding your drop of clients? Maybe I'm misreading your experience, but it seems like you claim the update (read as *OPTIONAL*) caused the issues. However, you didn't updated and you couldn't test it in the first place? Or are you ranting that after you waited 1.5 hrs you finally updated and those were the experiences? Your submitted documentation or test diary may not pass the quality assurance standards anyways. :P An ***optional*** update for Team Fortress 2 has been released. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 4 Date: Thu, 19 Mar 2009 08:18:49 -0500 From: turb0z tur...@undergamer.com Subject: Re: [hlds] Team Fortress 2 Update Available To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 005d01c9a895$3f8516d0$be8f44...@com Content-Type: text/plain; charset=iso-8859-1 Definitely a major performance drop for clients on this update. With multicore rendering enabled, I myself crashed 30 seconds and I have a Core2Due E8400 - one of the more popular core2duo's sold. I can't even test it for valve... my servers weren't updated right away, so people played on them for about 1.5 hours before I updated them. The connection drops, fps issues, ping issues were all nonsense. Don't release a patch that isn't required unless you've tested that it works OK. Otherwise make it required so that us server admins at least get shouted at by the community to update them and you don't walk in to 800 messages saying omg wtfiswrongwiththeservers!!oneshift Anyway, just venting. I'll go back to my normal read only phase with this mailing list. Just another fail for quality control on patch releases. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 13, Issue 148
Agreed with Alec and Sakefox, Matt, your premise for such player scoring is a result of what ingame Admins perceptions/tolerances/attitude/etc. are at the time?? This is way too subjective and really is a function of the Communities policies, imo. Abusing Admins will be defined based on what your organizations policies are, which do not and should not impact others outside of your servers, for the same reasons these other guys state. I believe your cultivated environment can be heavily dictated by admins and be detrimental on one side and completely opposite from another POV...but that's a purely nebulous concept considering all the different walks of life constituting a wide breadth of _tolerances_. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 7 Date: Thu, 19 Mar 2009 11:14:34 -0400 From: Alec Sanger eclyp...@hotmail.com Subject: Re: [hlds] Bad player rankings to match bad server ones To: hlds@list.valvesoftware.com Message-ID: blu110-w4034bb2f24f6c2b0feb3bad7...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 definitely. This would never work out in the real world because everyone has different morals. Some people kick for spawn camping. Some people kick for achievement whoring. Some people kick for no reason at all. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 11:07:19 -0400 From: sake...@kingdomsend.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bad player rankings to match bad server ones as good as it might sound this would be a very bad thing. with the server delisting its a automated scoring system. Scoring on a player for this would be nothing but subjective. You say its because the player is being disruptive and maybe is, but everything that could lower the person score could also be done just because you don't like the person. also there are some servers out there that have fun and there community has no issues with a quick laugh of kicking someone for a joke. With this you would be hurting more then helping anything. Matt Lane wrote: If valve is going to put serious thought into improving the players experience through ranking and de-listing problem servers they should also consider applying a similar method to players. I'm part of a community that tries to cultivate only friendly players and we've had a surprising draw because of it. The problem is we have to constantly monitor our servers for people being disruptive and ruining other players gaming experience in order to keep the players we want. That causes other problems like having too many admins and finding out some have been abusing their powers. Now if Valve's ultimate goal is to have the best player experience around they should not just consider the servers but the players as well and give server operators some more tools to help provide the proper experience and eliminate trolling. So if we apply similar rules we get this (a rough proposal): -Players start off with 10 points -Every hour of playing without incident they get another point -Every kick they lose 3 points, every votekick they lose 5 points and every ban they lose 6 -Server operators get a cvar (not default) that lets them set the minimum player score up to 0 -Servers get a modest penalty to the server score for kicking or banning a player to keep them from abusing it. They do not get penalized for vote-kicks. -Players that fall short of the minimum score needed for a server do not see it in their server lists -No one can see another players score This is something that should not be done without a lot of thought as to my knowledge no game has attempted this and it does bring up some worries. But this would encourage people from harassing players and using racial slurs. It will allow operators to set the tone of their servers and give them the tools to create the experience they want without having to give too many people admin privileges. And it will discourage admins from kicking or banning without reason due to the penalty. I'm not saying that valve should run out and do this immediately, but in improving the player's experience they should focus just as much attention on players as servers as both can do a lot to ruin a game for an individual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
This could have application for left 4 dead, as there is rarely an admin for every game (because of small server sizes). It could tot up the vote kicking against certain players and automatically ban them if they have say 5 vote kicks in a day, or two days. As the vote kick implementation is the same on every server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
This still leaves it up to users to decide what is good and what is bad behavior, and that's not good. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 17:10:38 + From: philipbembri...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bad player rankings to match bad server ones This could have application for left 4 dead, as there is rarely an admin for every game (because of small server sizes). It could tot up the vote kicking against certain players and automatically ban them if they have say 5 vote kicks in a day, or two days. As the vote kick implementation is the same on every server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
If anything it would be worse for Left 4 Dead. The majority of vote-kicks that I see are primarily just to make room for a friend in the game. It's not necessarily 'morally' right to do that, but it happens a lot and players shouldn't be punished if they fall victim to that. Not to mention how many times players get kicked for being new, or just making a single mistake. Vote-kick happens way too much in L4D to justify punishing players for being kicked. On Thu, Mar 19, 2009 at 10:10 AM, Philip Bembridge philipbembri...@gmail.com wrote: This could have application for left 4 dead, as there is rarely an admin for every game (because of small server sizes). It could tot up the vote kicking against certain players and automatically ban them if they have say 5 vote kicks in a day, or two days. As the vote kick implementation is the same on every server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
congrats? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 19:37:09 +0200 From: tanktun...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Isreali FRC regional My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
well there is a difference between the server score and the suggested player score. The server score is dependent on you and you alone. Where the player score is dependent on others peoples thoughts about you wither they are correct or not. also there everything would be dependent on kicks and bans and what not. so being kicked for afk, reserved slots, etc would negatively effect your score. I have seen server admins kick kids because they didn't like how there voice was. that person shouldn't get a negative mark just because the admins a idiot. Keeper wrote: Problem with all of this is it is completely subjective. I could go around and just connect to different servers on and off and play for like a couple of minutes on each one. I could do that repeatedly just to make servers go down in score. I wouldn't do that, but I know there are people out there who would take advantage of this system to cause problems. The votekicks would definitely have to be across multiple servers. Otherwise you would have the problem of abusive admins/regulars trying to screw somebody's scoring up. I'm for the free market mentality. Let the servers/players run as normal. The good ones will become known. It's been that way since HLDM ( for VALVe at least ), and it works pretty well IMO. Keeper -Original Message- From: Philip Bembridge [mailto:philipbembri...@gmail.com] Sent: Thursday, March 19, 2009 1:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Bad player rankings to match bad server ones This could have application for left 4 dead, as there is rarely an admin for every game (because of small server sizes). It could tot up the vote kicking against certain players and automatically ban them if they have say 5 vote kicks in a day, or two days. As the vote kick implementation is the same on every server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
good for you! - Original Message - From: matan nov tanktun...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2009-03-19 1:37 PM Subject: Re: [hlds] Isreali FRC regional My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.20/2012 - Release Date: 03/19/09 12:26:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
Holy crap, that's awesome man. So awesome in fact, that I'm going to put this right where it belongs... In my trash. Just in case anyone was wondering (well I'm going to tell you anyway) I beat my personal best time of putting my trousers on this morning! Go Team ME 2009/3/19 Alec Sanger eclyp...@hotmail.com congrats? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 19:37:09 +0200 From: tanktun...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Isreali FRC regional My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
We are working on a fix. The Steam Service is not used by dedicated servers and this assert can be ignored for now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Wednesday, March 18, 2009 7:24 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available Still seeing mdmps on server start and: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service -win2k3 64x From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Wednesday, March 18, 2009 7:52:12 PM Subject: [hlds] Team Fortress 2 Update Available An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Added Multicore Rendering: - This initial release is aimed at testing compatibility, so the option is OFF by default - To turn it on, go to the Options-Video-Advanced dialog, and check the Multicore Rendering option Other changes: - Several performance improvements to decals and client bone/flex setup - A variety of alt-tab and mode switch fixes - Improvements to the way the engine initializes surround sound, fixing some specific hardware cases - Fixed a crash on exit in Vista 64 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks Martin (so many new voices/names!) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mart...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 19 Mar 2009 11:07:49 -0700 Subject: Re: [hlds] Team Fortress 2 Update Available We are working on a fix. The Steam Service is not used by dedicated servers and this assert can be ignored for now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Wednesday, March 18, 2009 7:24 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available Still seeing mdmps on server start and: steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service -win2k3 64x From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Wednesday, March 18, 2009 7:52:12 PM Subject: [hlds] Team Fortress 2 Update Available An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Added Multicore Rendering: - This initial release is aimed at testing compatibility, so the option is OFF by default - To turn it on, go to the Options-Video-Advanced dialog, and check the Multicore Rendering option Other changes: - Several performance improvements to decals and client bone/flex setup - A variety of alt-tab and mode switch fixes - Improvements to the way the engine initializes surround sound, fixing some specific hardware cases - Fixed a crash on exit in Vista 64 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
A lot of the problems you guys have been talking about can be addressed in the way you tweak it. Like in my rough idea I suggested there should be a server score penalty for kicks and bans and also that rejecting players based on scores should not be set by default so that the server operators would have to set the minimum allowed score manually and they could not set it above 0 (as in a player would have to have lost at least their initial 10 without having enough problem free playtime to make up for it). Now I'd be just as concerned if I heard someone else mention this method and I'm not saying that what I suggested is the best way of dealing with this issue. But if valve is going to take a more active approach in improving players gaming experience they need to think about both ends, the servers and the players. I've had plenty of experiences when a great game of L4D or TF2 was going on and a problem player joined and ruined it for everyone. I've also heard complaints of plenty more. It would be nice of valve to think of ways of handling this issue and giving server operators more tools to deal with it. There already are master ban lists server operators exchange for problem players as a way to deal with this issue. These are static and give the people banned no opportunity to redeem or defend themselves. This is one of the bigger issues facing online games and a cookie goes to the one that solves it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
There already are master ban lists server operators exchange for problem players as a way to deal with this issue. These are static and give the people banned no opportunity to redeem or defend themselves. If server ops decide to run their server this way, so be it, but the underlying issue still remains. This is all based on the opinion of the admins on each server. The only way for this to really work would be for valve to issue strict rules, and have all server administrators follow them and punish players who broke them, which is completely unrealistic. The idea behind it is good man, I just don't think it'll ever happen because of differing opinions on what's good and bad. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 14:17:14 -0400 From: mattcl...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Bad player rankings to match bad server ones A lot of the problems you guys have been talking about can be addressed in the way you tweak it. Like in my rough idea I suggested there should be a server score penalty for kicks and bans and also that rejecting players based on scores should not be set by default so that the server operators would have to set the minimum allowed score manually and they could not set it above 0 (as in a player would have to have lost at least their initial 10 without having enough problem free playtime to make up for it). Now I'd be just as concerned if I heard someone else mention this method and I'm not saying that what I suggested is the best way of dealing with this issue. But if valve is going to take a more active approach in improving players gaming experience they need to think about both ends, the servers and the players. I've had plenty of experiences when a great game of L4D or TF2 was going on and a problem player joined and ruined it for everyone. I've also heard complaints of plenty more. It would be nice of valve to think of ways of handling this issue and giving server operators more tools to deal with it. There already are master ban lists server operators exchange for problem players as a way to deal with this issue. These are static and give the people banned no opportunity to redeem or defend themselves. This is one of the bigger issues facing online games and a cookie goes to the one that solves it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® is up to 70% faster. Now good news travels really fast. http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_HM_70faster_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bad player rankings to match bad server ones
This whole idea is stupid. You make it sound like its hard to keep idiots out of your server or run a good community. Ranking players based on arbitrary kicks that server ops dish out is stupid, and the laziest way i've heard of yet to try to run your server. I've argued in other threads for more tools to help players find good communities and encourage them to belong, which could help them stay away from poorly managed communities and find like minded players, etc.. Give players better ways to find good fun servers, dont give every lazy server op a way to blanket ban people who other servers report have been kicked a lot. Ignoring of course the complete impossibility of implementing this system in an abuse-free manner. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
That's good stuff right there go Team YOU! - Original Message - From: Olly oli...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2009-03-19 2:01 PM Subject: Re: [hlds] Isreali FRC regional Holy crap, that's awesome man. So awesome in fact, that I'm going to put this right where it belongs... In my trash. Just in case anyone was wondering (well I'm going to tell you anyway) I beat my personal best time of putting my trousers on this morning! Go Team ME 2009/3/19 Alec Sanger eclyp...@hotmail.com congrats? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 19 Mar 2009 19:37:09 +0200 From: tanktun...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Isreali FRC regional My team won.Just thought you should know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-cns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.20/2012 - Release Date: 03/19/09 12:26:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Since some people were comparing clients, I will chip in and say that I can now play on 32 man servers with multi core rendering on without crashing for hours, performance boost is obvious (e6600 + gt8800). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
So this name change to . Is legal in Europe? ;) -mauirixxx ... What? Someone had to do it :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, March 19, 2009 10:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Isreali FRC regional I just thought i'd let you know i'm . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Nice to hear that. And if you touch the hlds binaries, please fix the bugs with the server info: - HLTVs are not shown and counted as players, so people think one slot is free, but it is taken by HLDS - Cvars are cached and not updated, causing wrong infos like current map, next map etc This was broken with the last HLDS update. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 9:15 PM Subject: Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket) Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Hay thanks for the reply this is great :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John McCaskey Sent: Thursday, March 19, 2009 3:16 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket) Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
Actually he meant to say that he is gay. But apparently he didn't have the courage. On Thu, Mar 19, 2009 at 4:11 PM, Patrick Shelley sidest...@gmail.comwrote: I just thought i'd let you know i'm . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Hello, Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. That is good news, we are having a lot of problems with this Steam ID issue. Customers are complaining about this and blaming us (the server). I hope this will be fixed soon. -- Met vriendelijke groet / With kind regards, Hans Vos ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
LOL - oh you guys crack me up! On Thu, Mar 19, 2009 at 8:56 PM, 1nsane 1nsane...@gmail.com wrote: Actually he meant to say that he is gay. But apparently he didn't have the courage. On Thu, Mar 19, 2009 at 4:11 PM, Patrick Shelley sidest...@gmail.com wrote: I just thought i'd let you know i'm . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I just got this in the middle of 2fort lol [ICF] Kilgore Trout has left the server. Dropped [ICF] Kilgore Trout from server (Disconnect by user.) Stupid McNoheals has left the server. Dropped Stupid McNoheals from server (Disconnect by user.) moko has left the server. Dropped moko from server (Disconnect by user.) Dropped Sear from server (Disconnect by user.) Sear has left the server. Icicle7x3 has left the server. Dropped Icicle7x3 from server (Disconnect by user.) pyroManiac has left the server. Dropped pyroManiac from server (Disconnect by user.) UnusedCow has left the server. Dropped UnusedCow from server (Disconnect by user.) Marty McFly has left the server. Dropped Marty McFly from server (Disconnect by user.) Dropped LxA from server (Disconnect by user.) LxA has left the server. FR1TZZ has left the server. Dropped FR1TZZ from server (Disconnect by user.) RANDY MACHO MAN SAVAGE [B4R] has left the server. Dropped RANDY MACHO MAN SAVAGE [B4R] from server (Disconnect by user.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Released
An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: Game changes: - Fixed decal related crash - Removed upper limit for the tf_flag_caps_per_round convar Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Engine Update released
A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
I think he means that they will be pushing this out to production soon so test it asap in case there are bugs they might have missed. On Fri, 20 Mar 2009 16:27:32 +1100, Alex adib...@internode.on.net wrote: Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
It will roll out as the public version once the beta is over. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, March 19, 2009 10:28 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update released Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
why doesn't the TF2 team learn from you and do the beta thing, too in the future? 2009/3/20 Alfred Reynolds alf...@valvesoftware.com It will roll out as the public version once the beta is over. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, March 19, 2009 10:28 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Engine Update released Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 March 2009 4:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
The beta command is actually -beta hlds0319, sorry for the typo. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta 0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds