Re: [hlds] RCON Crash work on some condition
Actually it was a few months ago when they fixed some exploits :p On Wednesday, January 27, 2010, Christoffer Pedersen christof...@scanservers.eu wrote: Wow, an update for CSS? Its years ago since we last had an update for that lol -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 27. januar 2010 08:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition I relation to this, i talked with a Valve person, asking about the recent exploits and he said to me that there will be update for CSS soon that will fix the same exploit that was fixed for OB over a month ago. (upload/download one). So the Soon has not changed. Meanwhile, hundreds of servers go down due to this. -ics 27.1.2010 9:10, John kirjoitti: They can't reproduce it, and people that can never supply crash dumps. I sent them crash dumps and complete packet dumps for the rcon crash many months ago, so they have plenty of data on it. Our system continues to catch many of these crashes every day, so further specifics would be very easy to obtain. I have been told by Valve that a new release is on the way for CS:S that should include a fix for this and many other bugs. Its ETA is soon, but it has also been soon for a few months now.. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. -ics 27.1.2010 9:49, Christoffer Pedersen kirjoitti: Wow, an update for CSS? Its years ago since we last had an update for that lol -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 27. januar 2010 08:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition I relation to this, i talked with a Valve person, asking about the recent exploits and he said to me that there will be update for CSS soon that will fix the same exploit that was fixed for OB over a month ago. (upload/download one). So the Soon has not changed. Meanwhile, hundreds of servers go down due to this. -ics 27.1.2010 9:10, John kirjoitti: They can't reproduce it, and people that can never supply crash dumps. I sent them crash dumps and complete packet dumps for the rcon crash many months ago, so they have plenty of data on it. Our system continues to catch many of these crashes every day, so further specifics would be very easy to obtain. I have been told by Valve that a new release is on the way for CS:S that should include a fix for this and many other bugs. Its ETA is soon, but it has also been soon for a few months now.. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Oh well, that's only a half year ago then. VALVe seems a bit non-professional for me, especially because there's still so many bugs with this game. You've might have seen the huge topic about the bugs on the steam forums. Why won't they fix it? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: 27. januar 2010 09:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition Actually it was a few months ago when they fixed some exploits :p On Wednesday, January 27, 2010, Christoffer Pedersen christof...@scanservers.eu wrote: Wow, an update for CSS? Its years ago since we last had an update for that lol -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 27. januar 2010 08:30 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition I relation to this, i talked with a Valve person, asking about the recent exploits and he said to me that there will be update for CSS soon that will fix the same exploit that was fixed for OB over a month ago. (upload/download one). So the Soon has not changed. Meanwhile, hundreds of servers go down due to this. -ics 27.1.2010 9:10, John kirjoitti: They can't reproduce it, and people that can never supply crash dumps. I sent them crash dumps and complete packet dumps for the rcon crash many months ago, so they have plenty of data on it. Our system continues to catch many of these crashes every day, so further specifics would be very easy to obtain. I have been told by Valve that a new release is on the way for CS:S that should include a fix for this and many other bugs. Its ETA is soon, but it has also been soon for a few months now.. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. From my correspondence, I got the definite impression that it would include a fix for the rcon exploit (as I said in my previous post). That is, I asked them if fixes for the rcon bug and another crashing bug were forthcoming, and they mentioned the upcoming large CS:S update. This was in multiple emails, this year and last. If the rollup doesn't include a fix for the rcon crash exploit, that would be a real head-scratcher. It's well-documented at this point, and very easy to obtain more information on. The big question is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changes in Dedicated Server Capacity After Updates
Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
We should just bake a cake that says 'Your Updates are a Lie' and send it to Valve. :D On Wed, Jan 27, 2010 at 12:39 AM, John lists.va...@nuclearfallout.netwrote: August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. From my correspondence, I got the definite impression that it would include a fix for the rcon exploit (as I said in my previous post). That is, I asked them if fixes for the rcon bug and another crashing bug were forthcoming, and they mentioned the upcoming large CS:S update. This was in multiple emails, this year and last. If the rollup doesn't include a fix for the rcon crash exploit, that would be a real head-scratcher. It's well-documented at this point, and very easy to obtain more information on. The big question is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Console Log From Server Lag
Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
Fantastic idea :) can we bake 2? I also want one! Christoffer Pedersen Adm. Direktør ScanServers christof...@scanservers.eu www.scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: 27. januar 2010 19:42 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition We should just bake a cake that says 'Your Updates are a Lie' and send it to Valve. :D On Wed, Jan 27, 2010 at 12:39 AM, John lists.va...@nuclearfallout.netwrote: August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. From my correspondence, I got the definite impression that it would include a fix for the rcon exploit (as I said in my previous post). That is, I asked them if fixes for the rcon bug and another crashing bug were forthcoming, and they mentioned the upcoming large CS:S update. This was in multiple emails, this year and last. If the rollup doesn't include a fix for the rcon crash exploit, that would be a real head-scratcher. It's well-documented at this point, and very easy to obtain more information on. The big question is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
Looks like this is not the first time, unless this is also you. http://bans.xpgaming.net/index.php?p=banlisthideinactive=truesearchText=STEAM_0:0:23454622 I see the name I blame Gator on that steam ID on a couple hlstats online aswell. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Wednesday, January 27, 2010 1:48 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Console Log From Server Lag Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
He was fully connected and playing. Ronny Schedel wrote: Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 He was No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
Disable any server plugins to go sure its not a bug in one of your plugins. He was fully connected and playing. Ronny Schedel wrote: Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 He was No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
I have same setup on 8 ZPS servers. Ronny Schedel wrote: Disable any server plugins to go sure its not a bug in one of your plugins. He was fully connected and playing. Ronny Schedel wrote: Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 He was No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 I ha No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
I wouldnt mind doing it, Valves just around the corner. Whats that cake place that they used for Portal :P On Wed, Jan 27, 2010 at 11:17 AM, Christoffer Pedersen christof...@scanservers.eu wrote: Fantastic idea :) can we bake 2? I also want one! Christoffer Pedersen Adm. Direktør ScanServers christof...@scanservers.eu www.scanservers.eu -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: 27. januar 2010 19:42 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] RCON Crash work on some condition We should just bake a cake that says 'Your Updates are a Lie' and send it to Valve. :D On Wed, Jan 27, 2010 at 12:39 AM, John lists.va...@nuclearfallout.netwrote: August 25th '09 was the last bugfix. See update news for the game on your Steam. I'll just clarify that the promised fix will include the same changes as they did for OB on 7th of Dec '09 and the mail i got was almost a week ago. The update propably does not have a fix for the rcon flood sefgault that some have. I've seen it happen on CentOS and Debian. From my correspondence, I got the definite impression that it would include a fix for the rcon exploit (as I said in my previous post). That is, I asked them if fixes for the rcon bug and another crashing bug were forthcoming, and they mentioned the upcoming large CS:S update. This was in multiple emails, this year and last. If the rollup doesn't include a fix for the rcon crash exploit, that would be a real head-scratcher. It's well-documented at this point, and very easy to obtain more information on. The big question is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Console Log From Server Lag
A2C_PRINT looks like this on windows, dunno about linux: A2C_PRINT from 127.0.0.1 : Message goes here. 2010/1/27 Nephyrin Zey nephy...@doublezen.net: It could be an exploit in one of your plugins, or he could be abusing A2C_PRINT, which still works. Are you on windows? On 01/27/2010 10:47 AM, Violent Crimes wrote: Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
On a server I was on, I was able to have it print my name to the console by using none standard letters in my name, and calling rank with a hlstats plugin. Not sure if its related. I had a Unicode style gun, so I don't know what the letters are exactly, but hlstats would output the first few letters of my name, then it would just break. Since it uses rcon to transmit the message to the server, I figured it may be relevant. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech Sent: Wednesday, January 27, 2010 5:20 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Console Log From Server Lag A2C_PRINT looks like this on windows, dunno about linux: A2C_PRINT from 127.0.0.1 : Message goes here. 2010/1/27 Nephyrin Zey nephy...@doublezen.net: It could be an exploit in one of your plugins, or he could be abusing A2C_PRINT, which still works. Are you on windows? On 01/27/2010 10:47 AM, Violent Crimes wrote: Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
If you use \b you can backspace over that message :D On Wednesday, January 27, 2010, Drogen Viech drogenvi...@googlemail.com wrote: A2C_PRINT looks like this on windows, dunno about linux: A2C_PRINT from 127.0.0.1 : Message goes here. 2010/1/27 Nephyrin Zey nephy...@doublezen.net: It could be an exploit in one of your plugins, or he could be abusing A2C_PRINT, which still works. Are you on windows? On 01/27/2010 10:47 AM, Violent Crimes wrote: Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changes in Dedicated Server Capacity After Updates
Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm mikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changes in Dedicated Server Capacity After Updates
We don't use a high res timer no need for it. Just a waste of CPU power if you ask me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Wednesday, January 27, 2010 5:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehm mikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Coming
A required update for Team Fortress 2 is on the way. It should be available in about 10 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Available
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 9249 Aborted $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds Another great update, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, January 28, 2010 12:04 PM To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Fixed stickies being destructible before they're stuck to something. :( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changes in Dedicated Server Capacity After Updates
I haven't extensively tested non-hires kernels or stable lower FPS configurations, but I wouldn't think so; It allows you to set dynamic tic and very low kernel resolution without getting wildly inaccurate sleeps. Without hi res timers, sleep can only wakeup as fast as the kernel resolution, meaning you'd need 1000hz to get the high fps everyone craves so much. If you hook the sleep() events on the main loop and make the engine sleep more/longer, you dont get much CPU savings for the performance hit. (see: windows boosted vs non-boosted). You're just generating 1000hz interupts when they're not necessary, rather than simply sleeping as desired and waking up as desired, generally using tsc or hpet. I'll add it to my experimentation list though On 01/27/2010 03:24 PM, Mike Stiehm wrote: We don't use a high res timer no need for it. Just a waste of CPU power if you ask me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Wednesday, January 27, 2010 5:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.comwrote: Fixed stickies being destructible before they're stuck to something. :( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Natascha doesn't have knock back, it has slow down. More importantly, bitching about stuff being OP is for Steampowered, not the list. Hope this helps. On Wed, 2010-01-27 at 17:16 -0800, Matt Hoffman wrote: I'm with Korn on this one... Heavy nerf ftl. Unrelated but Natasha is OP with the knockback + firing cone tightening they did for all miniguns. On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.comwrote: Fixed stickies being destructible before they're stuck to something. :( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
That is what Korn was complaining about Jeff. On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar jeffsu...@gmail.com wrote: I think they mean they fixed others being able to destroy them before being stuck. you can still detonate them before hitting something, as far as i know On Wed, Jan 27, 2010 at 5:12 PM, Kornelijus Survila kornhol...@gmail.com wrote: Fixed stickies being destructible before they're stuck to something. :( On Wed, Jan 27, 2010 at 7:03 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
No ctf_doublecross map never ending fix? FAIL Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2650 - Release Date: 01/27/10 14:36:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2650 - Release Date: 01/27/10 14:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Changes in Dedicated Server Capacity After Updates
I run 375-400 people on a 2 x Quad Xeon's 2.66. If I turned on his res timer I would be in the 200 range I have done a lot of testing on this when I first setup. On and off you can't tell in game but the CPU hit is insane! -Original Message- From: Nephyrin Zey [mailto:nephy...@doublezen.net] Sent: Wednesday, January 27, 2010 7:18 PM To: Half-Life dedicated Win32 server mailing list Cc: Mike Stiehm Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates I haven't extensively tested non-hires kernels or stable lower FPS configurations, but I wouldn't think so; It allows you to set dynamic tic and very low kernel resolution without getting wildly inaccurate sleeps. Without hi res timers, sleep can only wakeup as fast as the kernel resolution, meaning you'd need 1000hz to get the high fps everyone craves so much. If you hook the sleep() events on the main loop and make the engine sleep more/longer, you dont get much CPU savings for the performance hit. (see: windows boosted vs non-boosted). You're just generating 1000hz interupts when they're not necessary, rather than simply sleeping as desired and waking up as desired, generally using tsc or hpet. I'll add it to my experimentation list though On 01/27/2010 03:24 PM, Mike Stiehm wrote: We don't use a high res timer no need for it. Just a waste of CPU power if you ask me. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Wednesday, January 27, 2010 5:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Changes in Dedicated Server Capacity After Updates Wouldn't high res timers increase CPU utilization? On Wed, Jan 27, 2010 at 4:55 PM, Mike Stiehmmikesti...@gmail.com wrote: No changes that I can see we handle 375+ and seems to be just as it always was. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Terry Robinson Sent: Wednesday, January 27, 2010 12:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Changes in Dedicated Server Capacity After Updates Through September our dedicated server seemed capable of handling 150+ people TF2 participants without pegging the processor but after the WAR update, 90 people seems to put the processor at 95+% uage. Have recent updates causes changes in anyone else's server resource consumption? Are there optimizations available that don't exist out of the box to maintain server capacity? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Should the version be 1.0.8.1 for both windows and linux? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Wednesday, January 27, 2010 8:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available No ctf_doublecross map never ending fix? FAIL Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Added 3 new hats that can be worn by any class. - Towering Pillar of Hats - Noble Amassment of Hats - Modest Pile of Hat Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up. Added Edit Loadout button to the class menu. Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images. Fixed Snipers being able to shoot enemies through gates. Fixed Linux servers not properly reconnecting to Steam when they lose their connection. Fixed stickies being destructible before they're stuck to something. Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds. Fixed the CTF HUD not properly handling flags being disabled/enabled during the round. Fixed player health panels sometimes using the wrong animations for buffed or low health values. Updated the net_showevents convar to be marked as a cheat. Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog. Updated Italian localization strings. Updated the custom TF2 fonts with Polish characters. Updated CP_Gorge. - Added more cover outside of the initial BLU spawn area. - Added a forward spawn for the BLU team after Cap1 is captured. - Added another access point to the upper level from the front of the RED base - Added more cover in the room just before Cap2. - Decreased RED team's respawn time while they own Cap1. - Fixed a few areas where players would sometimes become stuck. Community requests: Added new options for the Invade CTF game mode flag. Default is 1. - 0 : No neutral time - 1 : Flag goes neutral in 30 seconds (current behavior) - 2 : Flag goes neutral in 1/2 the return time Added scoring choice for the Invade CTF game mode. Default is 0. - 0 : Increment score (current behavior) - 1 : Increment capture count Added new inputs to item_teamflag - ForceDrop : Force the flag to be dropped if it's being carried by a player. - ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location. - SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base. Added new output to item_teamflag - OnTouchSameTeam : Sent when the flag is touched by a player on the same team. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2650 - Release Date: 01/27/10 14:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds