Re: [hlds] COUNTER-STRIKE: SOURCE BETA
And if the volume of sales is what you're after, I completely agree with you - the lowest price will get you the highest number of sales. You do agree, however, that there is a certain "golden price" which will theoretically earn the most income, right? Not too cheap to cut potential profits and not too expensive to cut potential sales. That golden price is what companies are after, not just a high number of sales. Thank you, Alec Sanger > Date: Sat, 15 May 2010 12:37:20 +0930 > From: dislexs...@dislexsick.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > Of course, you can't compare a large franchise of games to the indie > games, these guys had no advertising and no intention to make a lot of > money - MW2 was backed by advertising, hype, and was a sequel which > naturally gave it an edge. For a more fair comparison however, how > much did the first COD game released gross in its first 5 days? > > I was just drawing attention to the fact that, yes, a lower price CAN > and WILL bring in the crowds, and earn you a lot of money - I'm sure > each of those developers are now happy with their ~$200K each. I'm > yet to look at actual figures, but I assume the $1.25M was after the > charity donations? The point is more the VOLUME of sales given the > situation. > > > On Sat, May 15, 2010 at 12:20 PM, Alec Sanger wrote: > > > > They raised almost $1,000,000 for themselves. That's fantastic, and I fully > > support these guys. I'm a huge fan of indy developers and do what I can to > > support them. But come on, they raised a total of $1.25 million between 5 > > games. MW2 earned over half a billion dollars in sales in just 5 days. > > Yes, 550x more than that. > > > > I'm not trying to say that the highest price is always the best, I'm just > > saying that all business are here to make money, and they have found the > > price which the most people are willing to pay. Going lower may result in > > more sales but a lower revenue, and a higher cost may result in less sales > > and a lower revenue. > > > > Thank you, > > Alec Sanger > > > > > > > >> From: dislexs...@dislexsick.com > >> To: hlds@list.valvesoftware.com > >> Date: Sat, 15 May 2010 11:11:49 +0930 > >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> > >> Go look up the 'humble indie bundle'. It kills your arguement pretty > >> fast actually. > >> > >> Sent from my iPhone > >> > >> On 15/05/2010, at 4:47 AM, Alec Sanger wrote: > >> > >> > > >> > Since you've put no lower bounds on your theory, are you asserting > >> > that valve would make more money by selling their games for $0.05 > >> > rather than $30? You have to realize that there are analysts hired > >> > to determine the most appropriate price point based on current and > >> > past trends. I would certainly trust their judgment over yours. > >> > While I would love valve games for as little money as possible, it's > >> > not always in their best interest to reduce the price. > >> > > >> > Why are we even talking about this on the HLDS mailing list? > >> > > >> > Thank you, > >> > Alec Sanger > >> > > >> > > >> > > >> >> Date: Fri, 14 May 2010 15:09:09 -0400 > >> >> From: gizmokid2...@gmail.com > >> >> To: hlds@list.valvesoftware.com > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> > >> >> Just to add my quick $0.02 since most people don't understand. > >> >> > >> >> "And if it does make a sale more likely, does giving the game out for > >> >> less money help Valve?" > >> >> > >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > >> >> > >> >> You're going to get more people to buy the game at $35 than you are > >> >> at > >> >> $50. You'll easily get enough extra sales to make more money selling > >> >> more copies than you would by selling it to less people at $50/ea. > >> >> > >> >> Simple economics, yet most people and business owners don't > >> >> understand. > >> >> It's not like Valve has to spend extra money for each extra copy of > >> >> the > >> >> game sold...they aren't selling physical copies, it's all digital, > >> >> and > >> >> they already have the infrastructure in place to handle the > >> >> downloads. > >> >> > >> >> -Michael > >> >> > >> >> -- Original Message --- > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> From: Ed Kellett > >> >> To: Half-Life dedicated Win32 server mailing list > >> >> > >> >> Date: 5/14/2010 2:51 PM EST > >> >>> Piracy is not defined by your moral outlook on the situation, the > >> >>> CS:S beta > >> >>> is copyright Valve and to download it (from their servers or > >> >>> otherwise) > >> >>> without their permission is illegal. Whether or not illegal > >> >>> downloading > >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want > >> >>> to have > >> >>> access to it. The Subscriber Agreement gives them the right to ban > >> >>> anyone > >> >>> they like from Steam in any case. > >> >>> > >> >>> How c
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Don't forget income tax. Also I think that's before charity as well, and I'm sure the entire development teams for each of those games get a share. It gets split pretty quickly though they will surely enjoy the bonus. :P On Fri, May 14, 2010 at 10:07 PM, Josh Bost wrote: > Of course, you can't compare a large franchise of games to the indie > games, these guys had no advertising and no intention to make a lot of > money - MW2 was backed by advertising, hype, and was a sequel which > naturally gave it an edge. For a more fair comparison however, how > much did the first COD game released gross in its first 5 days? > > I was just drawing attention to the fact that, yes, a lower price CAN > and WILL bring in the crowds, and earn you a lot of money - I'm sure > each of those developers are now happy with their ~$200K each. I'm > yet to look at actual figures, but I assume the $1.25M was after the > charity donations? The point is more the VOLUME of sales given the > situation. > > > On Sat, May 15, 2010 at 12:20 PM, Alec Sanger > wrote: > > > > They raised almost $1,000,000 for themselves. That's fantastic, and I > fully support these guys. I'm a huge fan of indy developers and do what I > can to support them. But come on, they raised a total of $1.25 million > between 5 games. MW2 earned over half a billion dollars in sales in just 5 > days. Yes, 550x more than that. > > > > I'm not trying to say that the highest price is always the best, I'm just > saying that all business are here to make money, and they have found the > price which the most people are willing to pay. Going lower may result in > more sales but a lower revenue, and a higher cost may result in less sales > and a lower revenue. > > > > Thank you, > > Alec Sanger > > > > > > > >> From: dislexs...@dislexsick.com > >> To: hlds@list.valvesoftware.com > >> Date: Sat, 15 May 2010 11:11:49 +0930 > >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> > >> Go look up the 'humble indie bundle'. It kills your arguement pretty > >> fast actually. > >> > >> Sent from my iPhone > >> > >> On 15/05/2010, at 4:47 AM, Alec Sanger wrote: > >> > >> > > >> > Since you've put no lower bounds on your theory, are you asserting > >> > that valve would make more money by selling their games for $0.05 > >> > rather than $30? You have to realize that there are analysts hired > >> > to determine the most appropriate price point based on current and > >> > past trends. I would certainly trust their judgment over yours. > >> > While I would love valve games for as little money as possible, it's > >> > not always in their best interest to reduce the price. > >> > > >> > Why are we even talking about this on the HLDS mailing list? > >> > > >> > Thank you, > >> > Alec Sanger > >> > > >> > > >> > > >> >> Date: Fri, 14 May 2010 15:09:09 -0400 > >> >> From: gizmokid2...@gmail.com > >> >> To: hlds@list.valvesoftware.com > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> > >> >> Just to add my quick $0.02 since most people don't understand. > >> >> > >> >> "And if it does make a sale more likely, does giving the game out for > >> >> less money help Valve?" > >> >> > >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > >> >> > >> >> You're going to get more people to buy the game at $35 than you are > >> >> at > >> >> $50. You'll easily get enough extra sales to make more money selling > >> >> more copies than you would by selling it to less people at $50/ea. > >> >> > >> >> Simple economics, yet most people and business owners don't > >> >> understand. > >> >> It's not like Valve has to spend extra money for each extra copy of > >> >> the > >> >> game sold...they aren't selling physical copies, it's all digital, > >> >> and > >> >> they already have the infrastructure in place to handle the > >> >> downloads. > >> >> > >> >> -Michael > >> >> > >> >> -- Original Message --- > >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> >> From: Ed Kellett > >> >> To: Half-Life dedicated Win32 server mailing list > >> >> > >> >> Date: 5/14/2010 2:51 PM EST > >> >>> Piracy is not defined by your moral outlook on the situation, the > >> >>> CS:S beta > >> >>> is copyright Valve and to download it (from their servers or > >> >>> otherwise) > >> >>> without their permission is illegal. Whether or not illegal > >> >>> downloading > >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want > >> >>> to have > >> >>> access to it. The Subscriber Agreement gives them the right to ban > >> >>> anyone > >> >>> they like from Steam in any case. > >> >>> > >> >>> How can an "increase in anticipation" arise from more people > >> >>> already having > >> >>> the game anyway? And if it does make a sale more likely, does > >> >>> giving the > >> >>> game out for less money help Valve? > >> >>> > >> >>> - Original Message - > >> >>> From: "Max S" > >> >>> To: "Half-Life dedicated Win32 server mailing list" > >> >>> > >> >>
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Of course, you can't compare a large franchise of games to the indie games, these guys had no advertising and no intention to make a lot of money - MW2 was backed by advertising, hype, and was a sequel which naturally gave it an edge. For a more fair comparison however, how much did the first COD game released gross in its first 5 days? I was just drawing attention to the fact that, yes, a lower price CAN and WILL bring in the crowds, and earn you a lot of money - I'm sure each of those developers are now happy with their ~$200K each. I'm yet to look at actual figures, but I assume the $1.25M was after the charity donations? The point is more the VOLUME of sales given the situation. On Sat, May 15, 2010 at 12:20 PM, Alec Sanger wrote: > > They raised almost $1,000,000 for themselves. That's fantastic, and I fully > support these guys. I'm a huge fan of indy developers and do what I can to > support them. But come on, they raised a total of $1.25 million between 5 > games. MW2 earned over half a billion dollars in sales in just 5 days. Yes, > 550x more than that. > > I'm not trying to say that the highest price is always the best, I'm just > saying that all business are here to make money, and they have found the > price which the most people are willing to pay. Going lower may result in > more sales but a lower revenue, and a higher cost may result in less sales > and a lower revenue. > > Thank you, > Alec Sanger > > > >> From: dislexs...@dislexsick.com >> To: hlds@list.valvesoftware.com >> Date: Sat, 15 May 2010 11:11:49 +0930 >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> Go look up the 'humble indie bundle'. It kills your arguement pretty >> fast actually. >> >> Sent from my iPhone >> >> On 15/05/2010, at 4:47 AM, Alec Sanger wrote: >> >> > >> > Since you've put no lower bounds on your theory, are you asserting >> > that valve would make more money by selling their games for $0.05 >> > rather than $30? You have to realize that there are analysts hired >> > to determine the most appropriate price point based on current and >> > past trends. I would certainly trust their judgment over yours. >> > While I would love valve games for as little money as possible, it's >> > not always in their best interest to reduce the price. >> > >> > Why are we even talking about this on the HLDS mailing list? >> > >> > Thank you, >> > Alec Sanger >> > >> > >> > >> >> Date: Fri, 14 May 2010 15:09:09 -0400 >> >> From: gizmokid2...@gmail.com >> >> To: hlds@list.valvesoftware.com >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> >> >> Just to add my quick $0.02 since most people don't understand. >> >> >> >> "And if it does make a sale more likely, does giving the game out for >> >> less money help Valve?" >> >> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. >> >> >> >> You're going to get more people to buy the game at $35 than you are >> >> at >> >> $50. You'll easily get enough extra sales to make more money selling >> >> more copies than you would by selling it to less people at $50/ea. >> >> >> >> Simple economics, yet most people and business owners don't >> >> understand. >> >> It's not like Valve has to spend extra money for each extra copy of >> >> the >> >> game sold...they aren't selling physical copies, it's all digital, >> >> and >> >> they already have the infrastructure in place to handle the >> >> downloads. >> >> >> >> -Michael >> >> >> >> -- Original Message --- >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> From: Ed Kellett >> >> To: Half-Life dedicated Win32 server mailing list >> >> >> >> Date: 5/14/2010 2:51 PM EST >> >>> Piracy is not defined by your moral outlook on the situation, the >> >>> CS:S beta >> >>> is copyright Valve and to download it (from their servers or >> >>> otherwise) >> >>> without their permission is illegal. Whether or not illegal >> >>> downloading >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want >> >>> to have >> >>> access to it. The Subscriber Agreement gives them the right to ban >> >>> anyone >> >>> they like from Steam in any case. >> >>> >> >>> How can an "increase in anticipation" arise from more people >> >>> already having >> >>> the game anyway? And if it does make a sale more likely, does >> >>> giving the >> >>> game out for less money help Valve? >> >>> >> >>> - Original Message - >> >>> From: "Max S" >> >>> To: "Half-Life dedicated Win32 server mailing list" >> >>> >> >>> Sent: Friday, May 14, 2010 7:11 PM >> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >>> >> >>> >> >>> >> If it were a paid DLC and none of the public had access, then >> yes, it >> would >> be piracy. You can only play on Beta servers if you've purchased >> a license >> of CS:S, thousands have already downloaded the client and posted >> videos >> online, and legitimate copies of the game will be updated next >> week. No >> >>>
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
They raised almost $1,000,000 for themselves. That's fantastic, and I fully support these guys. I'm a huge fan of indy developers and do what I can to support them. But come on, they raised a total of $1.25 million between 5 games. MW2 earned over half a billion dollars in sales in just 5 days. Yes, 550x more than that. I'm not trying to say that the highest price is always the best, I'm just saying that all business are here to make money, and they have found the price which the most people are willing to pay. Going lower may result in more sales but a lower revenue, and a higher cost may result in less sales and a lower revenue. Thank you, Alec Sanger > From: dislexs...@dislexsick.com > To: hlds@list.valvesoftware.com > Date: Sat, 15 May 2010 11:11:49 +0930 > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > Go look up the 'humble indie bundle'. It kills your arguement pretty > fast actually. > > Sent from my iPhone > > On 15/05/2010, at 4:47 AM, Alec Sanger wrote: > > > > > Since you've put no lower bounds on your theory, are you asserting > > that valve would make more money by selling their games for $0.05 > > rather than $30? You have to realize that there are analysts hired > > to determine the most appropriate price point based on current and > > past trends. I would certainly trust their judgment over yours. > > While I would love valve games for as little money as possible, it's > > not always in their best interest to reduce the price. > > > > Why are we even talking about this on the HLDS mailing list? > > > > Thank you, > > Alec Sanger > > > > > > > >> Date: Fri, 14 May 2010 15:09:09 -0400 > >> From: gizmokid2...@gmail.com > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> > >> Just to add my quick $0.02 since most people don't understand. > >> > >> "And if it does make a sale more likely, does giving the game out for > >> less money help Valve?" > >> > >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > >> > >> You're going to get more people to buy the game at $35 than you are > >> at > >> $50. You'll easily get enough extra sales to make more money selling > >> more copies than you would by selling it to less people at $50/ea. > >> > >> Simple economics, yet most people and business owners don't > >> understand. > >> It's not like Valve has to spend extra money for each extra copy of > >> the > >> game sold...they aren't selling physical copies, it's all digital, > >> and > >> they already have the infrastructure in place to handle the > >> downloads. > >> > >> -Michael > >> > >> -- Original Message --- > >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >> From: Ed Kellett > >> To: Half-Life dedicated Win32 server mailing list > >> > >> Date: 5/14/2010 2:51 PM EST > >>> Piracy is not defined by your moral outlook on the situation, the > >>> CS:S beta > >>> is copyright Valve and to download it (from their servers or > >>> otherwise) > >>> without their permission is illegal. Whether or not illegal > >>> downloading > >>> "hardly hurts Valve" is for Valve to decide, as is who they want > >>> to have > >>> access to it. The Subscriber Agreement gives them the right to ban > >>> anyone > >>> they like from Steam in any case. > >>> > >>> How can an "increase in anticipation" arise from more people > >>> already having > >>> the game anyway? And if it does make a sale more likely, does > >>> giving the > >>> game out for less money help Valve? > >>> > >>> - Original Message - > >>> From: "Max S" > >>> To: "Half-Life dedicated Win32 server mailing list" > >>> > >>> Sent: Friday, May 14, 2010 7:11 PM > >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > >>> > >>> > >>> > If it were a paid DLC and none of the public had access, then > yes, it > would > be piracy. You can only play on Beta servers if you've purchased > a license > of CS:S, thousands have already downloaded the client and posted > videos > online, and legitimate copies of the game will be updated next > week. No > core > gameplay elements have been changed/added, and an increase in > anticipation > hardly hurts Valve (and increases the probability of a week(end) > sale to > celebrate the update). > > On Fri, May 14, 2010 at 4:06 AM, ics wrote: > > > > Well it's like a copy of a game you do not own. Technically > > piracy, > > since it's unreleased. > > > > -ics > > > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http
Re: [hlds] (no subject)
I wish we could remove people off the list that spam there virus ridden computers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Britton Sent: Friday, May 14, 2010 10:03 PM To: reply-32261-1694546-72-re...@potatoeye.com; rwilliams5...@comcast.net; hlds@list.valvesoftware.com; starst...@btconnect.com; supp...@smokingeverywhere.com; supp...@trymedia.com Subject: [hlds] (no subject) http://kocon.medscheapstore.net/?cid=medscheapstore.net _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W L:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
http://kocon.medscheapstore.net/?cid=medscheapstore.net _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Not saying I disagree with you Joshua, but the humble indie bundle is just that - indie. I can't see it working for bigger developers like EA, VALVe, Rockstar, etc. On 5/14/2010 9:41 PM, Joshua 'Dislexsick' Bost wrote: > Go look up the 'humble indie bundle'. It kills your arguement pretty > fast actually. > > Sent from my iPhone > > On 15/05/2010, at 4:47 AM, Alec Sanger wrote: > > >> Since you've put no lower bounds on your theory, are you asserting >> that valve would make more money by selling their games for $0.05 >> rather than $30? You have to realize that there are analysts hired >> to determine the most appropriate price point based on current and >> past trends. I would certainly trust their judgment over yours. >> While I would love valve games for as little money as possible, it's >> not always in their best interest to reduce the price. >> >> Why are we even talking about this on the HLDS mailing list? >> >> Thank you, >> Alec Sanger >> >> >> >> >>> Date: Fri, 14 May 2010 15:09:09 -0400 >>> From: gizmokid2...@gmail.com >>> To: hlds@list.valvesoftware.com >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >>> >>> Just to add my quick $0.02 since most people don't understand. >>> >>> "And if it does make a sale more likely, does giving the game out for >>> less money help Valve?" >>> >>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. >>> >>> You're going to get more people to buy the game at $35 than you are >>> at >>> $50. You'll easily get enough extra sales to make more money selling >>> more copies than you would by selling it to less people at $50/ea. >>> >>> Simple economics, yet most people and business owners don't >>> understand. >>> It's not like Valve has to spend extra money for each extra copy of >>> the >>> game sold...they aren't selling physical copies, it's all digital, >>> and >>> they already have the infrastructure in place to handle the >>> downloads. >>> >>> -Michael >>> >>> -- Original Message --- >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >>> From: Ed Kellett >>> To: Half-Life dedicated Win32 server mailing list >>> >>> Date: 5/14/2010 2:51 PM EST >>> Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading "hardly hurts Valve" is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an "increase in anticipation" arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: "Max S" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > If it were a paid DLC and none of the public had access, then > yes, it > would > be piracy. You can only play on Beta servers if you've purchased > a license > of CS:S, thousands have already downloaded the client and posted > videos > online, and legitimate copies of the game will be updated next > week. No > core > gameplay elements have been changed/added, and an increase in > anticipation > hardly hurts Valve (and increases the probability of a week(end) > sale to > celebrate the update). > > On Fri, May 14, 2010 at 4:06 AM, ics wrote: > > > >> Well it's like a copy of a game you do not own. Technically >> piracy, >> since it's unreleased. >> >> -ics >> >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _ >> Hotmail has tools for the New Busy. Search, chat and e-mail from >> your inbox. >> http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinf
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Go look up the 'humble indie bundle'. It kills your arguement pretty fast actually. Sent from my iPhone On 15/05/2010, at 4:47 AM, Alec Sanger wrote: > > Since you've put no lower bounds on your theory, are you asserting > that valve would make more money by selling their games for $0.05 > rather than $30? You have to realize that there are analysts hired > to determine the most appropriate price point based on current and > past trends. I would certainly trust their judgment over yours. > While I would love valve games for as little money as possible, it's > not always in their best interest to reduce the price. > > Why are we even talking about this on the HLDS mailing list? > > Thank you, > Alec Sanger > > > >> Date: Fri, 14 May 2010 15:09:09 -0400 >> From: gizmokid2...@gmail.com >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> Just to add my quick $0.02 since most people don't understand. >> >> "And if it does make a sale more likely, does giving the game out for >> less money help Valve?" >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. >> >> You're going to get more people to buy the game at $35 than you are >> at >> $50. You'll easily get enough extra sales to make more money selling >> more copies than you would by selling it to less people at $50/ea. >> >> Simple economics, yet most people and business owners don't >> understand. >> It's not like Valve has to spend extra money for each extra copy of >> the >> game sold...they aren't selling physical copies, it's all digital, >> and >> they already have the infrastructure in place to handle the >> downloads. >> >> -Michael >> >> -- Original Message --- >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> From: Ed Kellett >> To: Half-Life dedicated Win32 server mailing list >> >> Date: 5/14/2010 2:51 PM EST >>> Piracy is not defined by your moral outlook on the situation, the >>> CS:S beta >>> is copyright Valve and to download it (from their servers or >>> otherwise) >>> without their permission is illegal. Whether or not illegal >>> downloading >>> "hardly hurts Valve" is for Valve to decide, as is who they want >>> to have >>> access to it. The Subscriber Agreement gives them the right to ban >>> anyone >>> they like from Steam in any case. >>> >>> How can an "increase in anticipation" arise from more people >>> already having >>> the game anyway? And if it does make a sale more likely, does >>> giving the >>> game out for less money help Valve? >>> >>> - Original Message - >>> From: "Max S" >>> To: "Half-Life dedicated Win32 server mailing list" >>> >>> Sent: Friday, May 14, 2010 7:11 PM >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >>> >>> >>> If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, ics wrote: > Well it's like a copy of a game you do not own. Technically > piracy, > since it's unreleased. > > -ics > >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Hotmail has tools for the New Busy. Search, chat and e-mail from > your inbox. > http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. Adobe is raking it in, though I do take your point. But does that apply to a game that's already only $10? And if Valve has to be driven to putting on a sale by illegal downloaders (not that I really see how that works), it wasn't going to make money. - Original Message - From: "Michael Secord" To: Sent: Friday, May 14, 2010 8:09 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > Just to add my quick $0.02 since most people don't understand. > > "And if it does make a sale more likely, does giving the game out for > less money help Valve?" > > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > > You're going to get more people to buy the game at $35 than you are at > $50. You'll easily get enough extra sales to make more money selling > more copies than you would by selling it to less people at $50/ea. > > Simple economics, yet most people and business owners don't understand. > It's not like Valve has to spend extra money for each extra copy of the > game sold...they aren't selling physical copies, it's all digital, and > they already have the infrastructure in place to handle the downloads. > > -Michael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
No, as Activision proved with CoD:MW2 the publisher controls the price of the game in most situations. They choose to sell it at the same price because everyone else is so people are more likely to buy it. But Activision with MW2 bumped the price up $10.00 USD when it released for the PC. Now some others like Ubisoft and EA might fallow suit and start charging $60 for PC games even though in the past they were $50 ($10 USD less than consoles). Anyhow, on the issue of piracy of the Beta. If VALVe did not expressly give you permission to download the beta by their website then it constitutes theft. Which VALVe can prosecute you on and have you thrown in jail. Simply because you found a loop hole in their system that allows you to download the game does not give you the right to use it. Its like stealing a bike from the front of a bike shop and saying, "Well, they didn't have it locked down so its mine now." On Fri, May 14, 2010 at 2:28 PM, Alec Sanger wrote: > > You know why it seems to be fixed? Because it's been determined that that is > the price which sees the most return. > > Or maybe you're right. Maybe someone just picked an arbitrary number and made > it the standard for all games. > > Thank you, > Alec Sanger > > > >> From: cbrunel...@cogeco.ca >> To: hlds@list.valvesoftware.com >> Date: Fri, 14 May 2010 13:22:08 -0600 >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> Analysts? Really? You can' be serious. Retail prices for new games whether >> console or pc are the same no matter who the publisher/devloper is. You >> can almost go as far as saying it's price fixing at it's best. >> >> >> >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger >> Sent: Friday, May 14, 2010 1:18 PM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> >> Since you've put no lower bounds on your theory, are you asserting that >> valve would make more money by selling their games for $0.05 rather than >> $30? You have to realize that there are analysts hired to determine the most >> appropriate price point based on current and past trends. I would certainly >> trust their judgment over yours. While I would love valve games for as >> little money as possible, it's not always in their best interest to reduce >> the price. >> >> Why are we even talking about this on the HLDS mailing list? >> >> Thank you, >> Alec Sanger >> >> >> >> > Date: Fri, 14 May 2010 15:09:09 -0400 >> > From: gizmokid2...@gmail.com >> > To: hlds@list.valvesoftware.com >> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> > >> > Just to add my quick $0.02 since most people don't understand. >> > >> > "And if it does make a sale more likely, does giving the game out for >> > less money help Valve?" >> > >> > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. >> > >> > You're going to get more people to buy the game at $35 than you are at >> > $50. You'll easily get enough extra sales to make more money selling >> > more copies than you would by selling it to less people at $50/ea. >> > >> > Simple economics, yet most people and business owners don't understand. >> > It's not like Valve has to spend extra money for each extra copy of the >> > game sold...they aren't selling physical copies, it's all digital, and >> > they already have the infrastructure in place to handle the downloads. >> > >> > -Michael >> > >> > -- Original Message --- >> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> > From: Ed Kellett >> > To: Half-Life dedicated Win32 server mailing list >> > >> > Date: 5/14/2010 2:51 PM EST >> > > Piracy is not defined by your moral outlook on the situation, the CS:S >> beta >> > > is copyright Valve and to download it (from their servers or otherwise) >> > > without their permission is illegal. Whether or not illegal downloading >> > > "hardly hurts Valve" is for Valve to decide, as is who they want to have >> > > access to it. The Subscriber Agreement gives them the right to ban >> anyone >> > > they like from Steam in any case. >> > > >> > > How can an "increase in anticipation" arise from more people already >> having >> > > the game anyway? And if it does make a sale more likely, does giving the >> > > game out for less money help Valve? >> > > >> > > - Original Message - >> > > From: "Max S" >> > > To: "Half-Life dedicated Win32 server mailing list" >> > > >> > > Sent: Friday, May 14, 2010 7:11 PM >> > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> > > >> > > >> > > >> > >> If it were a paid DLC and none of the public had access, then yes, it >> > >> would >> > >> be piracy. You can only play on Beta servers if you've purchased a >> license >> > >> of CS:S, thousands have already downloaded the client and posted videos >> > >> online, and legitimate copies of the game will be updated next week. No >> > >> core >> > >> gameplay elements
[hlds] (no subject)
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Chris, Both your replies, dead on. Price sales lead to more sales. Companies just found a price so far that /most/ people will pay for and they still rake in the big bucks. Though, who are we to judge? We aren't the companies who make them/sarcasm. Alec, as far as that...no I didn't say that. There is a break even point, where you are covering your costs per unit. Once you exceed that, it's pure profit...going for $10 profit instead of $30 profit hurts per unit, but it generates more sales. (And just as an FYI/CYA - These are arbitrary numbers I just used to prove a point). -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Chris Brunelle To: 'Half-Life dedicated Win32 server mailing list' Date: 5/14/2010 3:22 PM EST > Analysts? Really? You can' be serious. Retail prices for new games whether > console or pc are the same no matter who the publisher/devloper is. You > can almost go as far as saying it's price fixing at it's best. > > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger > Sent: Friday, May 14, 2010 1:18 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > Since you've put no lower bounds on your theory, are you asserting that > valve would make more money by selling their games for $0.05 rather than > $30? You have to realize that there are analysts hired to determine the most > appropriate price point based on current and past trends. I would certainly > trust their judgment over yours. While I would love valve games for as > little money as possible, it's not always in their best interest to reduce > the price. > > Why are we even talking about this on the HLDS mailing list? > > Thank you, > Alec Sanger > > > > >> Date: Fri, 14 May 2010 15:09:09 -0400 >> From: gizmokid2...@gmail.com >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> >> Just to add my quick $0.02 since most people don't understand. >> >> "And if it does make a sale more likely, does giving the game out for >> less money help Valve?" >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. >> >> You're going to get more people to buy the game at $35 than you are at >> $50. You'll easily get enough extra sales to make more money selling >> more copies than you would by selling it to less people at $50/ea. >> >> Simple economics, yet most people and business owners don't understand. >> It's not like Valve has to spend extra money for each extra copy of the >> game sold...they aren't selling physical copies, it's all digital, and >> they already have the infrastructure in place to handle the downloads. >> >> -Michael >> >> -- Original Message --- >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >> From: Ed Kellett >> To: Half-Life dedicated Win32 server mailing list >> >> Date: 5/14/2010 2:51 PM EST >> >>> Piracy is not defined by your moral outlook on the situation, the CS:S >>> > beta > >>> is copyright Valve and to download it (from their servers or otherwise) >>> without their permission is illegal. Whether or not illegal downloading >>> "hardly hurts Valve" is for Valve to decide, as is who they want to have >>> access to it. The Subscriber Agreement gives them the right to ban >>> > anyone > >>> they like from Steam in any case. >>> >>> How can an "increase in anticipation" arise from more people already >>> > having > >>> the game anyway? And if it does make a sale more likely, does giving the >>> game out for less money help Valve? >>> >>> - Original Message - >>> From: "Max S" >>> To: "Half-Life dedicated Win32 server mailing list" >>> >>> Sent: Friday, May 14, 2010 7:11 PM >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >>> >>> >>> >>> If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a > license > of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in > anticipation > hardly hurts Valve (and increases the probability of a week(end) sale > to > celebrate the update). On Fri, May 14, 2010 at 4:06 AM, ics wrote: > Well it's like a copy of a game you do not own. Technically piracy, > since it's unreleased. > > -ics > > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
In relation to the ethics or morals (w/e) of attaining the CS:S Beta.. Do what you want, but don't whine if steam nukes your account. _ Need a new place to live? Find it on Domain.com.au http://clk.atdmt.com/NMN/go/157631292/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
You know why it seems to be fixed? Because it's been determined that that is the price which sees the most return. Or maybe you're right. Maybe someone just picked an arbitrary number and made it the standard for all games. Thank you, Alec Sanger > From: cbrunel...@cogeco.ca > To: hlds@list.valvesoftware.com > Date: Fri, 14 May 2010 13:22:08 -0600 > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > Analysts? Really? You can' be serious. Retail prices for new games whether > console or pc are the same no matter who the publisher/devloper is. You > can almost go as far as saying it's price fixing at it's best. > > > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger > Sent: Friday, May 14, 2010 1:18 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > Since you've put no lower bounds on your theory, are you asserting that > valve would make more money by selling their games for $0.05 rather than > $30? You have to realize that there are analysts hired to determine the most > appropriate price point based on current and past trends. I would certainly > trust their judgment over yours. While I would love valve games for as > little money as possible, it's not always in their best interest to reduce > the price. > > Why are we even talking about this on the HLDS mailing list? > > Thank you, > Alec Sanger > > > > > Date: Fri, 14 May 2010 15:09:09 -0400 > > From: gizmokid2...@gmail.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > > Just to add my quick $0.02 since most people don't understand. > > > > "And if it does make a sale more likely, does giving the game out for > > less money help Valve?" > > > > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > > > > You're going to get more people to buy the game at $35 than you are at > > $50. You'll easily get enough extra sales to make more money selling > > more copies than you would by selling it to less people at $50/ea. > > > > Simple economics, yet most people and business owners don't understand. > > It's not like Valve has to spend extra money for each extra copy of the > > game sold...they aren't selling physical copies, it's all digital, and > > they already have the infrastructure in place to handle the downloads. > > > > -Michael > > > > -- Original Message --- > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > From: Ed Kellett > > To: Half-Life dedicated Win32 server mailing list > > > > Date: 5/14/2010 2:51 PM EST > > > Piracy is not defined by your moral outlook on the situation, the CS:S > beta > > > is copyright Valve and to download it (from their servers or otherwise) > > > without their permission is illegal. Whether or not illegal downloading > > > "hardly hurts Valve" is for Valve to decide, as is who they want to have > > > access to it. The Subscriber Agreement gives them the right to ban > anyone > > > they like from Steam in any case. > > > > > > How can an "increase in anticipation" arise from more people already > having > > > the game anyway? And if it does make a sale more likely, does giving the > > > game out for less money help Valve? > > > > > > - Original Message - > > > From: "Max S" > > > To: "Half-Life dedicated Win32 server mailing list" > > > > > > Sent: Friday, May 14, 2010 7:11 PM > > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > > > > > > > > > >> If it were a paid DLC and none of the public had access, then yes, it > > >> would > > >> be piracy. You can only play on Beta servers if you've purchased a > license > > >> of CS:S, thousands have already downloaded the client and posted videos > > >> online, and legitimate copies of the game will be updated next week. No > > >> core > > >> gameplay elements have been changed/added, and an increase in > anticipation > > >> hardly hurts Valve (and increases the probability of a week(end) sale > to > > >> celebrate the update). > > >> > > >> On Fri, May 14, 2010 at 4:06 AM, ics wrote: > > >> > > >> > > >>> Well it's like a copy of a game you do not own. Technically piracy, > > >>> since it's unreleased. > > >>> > > >>> -ics > > >>> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. > http://www.windowslive.com/campaign/thenewbu
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Analysts? Really? You can' be serious. Retail prices for new games whether console or pc are the same no matter who the publisher/devloper is. You can almost go as far as saying it's price fixing at it's best. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Friday, May 14, 2010 1:18 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger > Date: Fri, 14 May 2010 15:09:09 -0400 > From: gizmokid2...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > Just to add my quick $0.02 since most people don't understand. > > "And if it does make a sale more likely, does giving the game out for > less money help Valve?" > > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > > You're going to get more people to buy the game at $35 than you are at > $50. You'll easily get enough extra sales to make more money selling > more copies than you would by selling it to less people at $50/ea. > > Simple economics, yet most people and business owners don't understand. > It's not like Valve has to spend extra money for each extra copy of the > game sold...they aren't selling physical copies, it's all digital, and > they already have the infrastructure in place to handle the downloads. > > -Michael > > -- Original Message --- > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > From: Ed Kellett > To: Half-Life dedicated Win32 server mailing list > > Date: 5/14/2010 2:51 PM EST > > Piracy is not defined by your moral outlook on the situation, the CS:S beta > > is copyright Valve and to download it (from their servers or otherwise) > > without their permission is illegal. Whether or not illegal downloading > > "hardly hurts Valve" is for Valve to decide, as is who they want to have > > access to it. The Subscriber Agreement gives them the right to ban anyone > > they like from Steam in any case. > > > > How can an "increase in anticipation" arise from more people already having > > the game anyway? And if it does make a sale more likely, does giving the > > game out for less money help Valve? > > > > - Original Message - > > From: "Max S" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Friday, May 14, 2010 7:11 PM > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > > > > > >> If it were a paid DLC and none of the public had access, then yes, it > >> would > >> be piracy. You can only play on Beta servers if you've purchased a license > >> of CS:S, thousands have already downloaded the client and posted videos > >> online, and legitimate copies of the game will be updated next week. No > >> core > >> gameplay elements have been changed/added, and an increase in anticipation > >> hardly hurts Valve (and increases the probability of a week(end) sale to > >> celebrate the update). > >> > >> On Fri, May 14, 2010 at 4:06 AM, ics wrote: > >> > >> > >>> Well it's like a copy of a game you do not own. Technically piracy, > >>> since it's unreleased. > >>> > >>> -ics > >>> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W L:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I think this has been proven by the steam weekend sales of various games in the past. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Secord Sent: Friday, May 14, 2010 1:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. "And if it does make a sale more likely, does giving the game out for less money help Valve?" ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett To: Half-Life dedicated Win32 server mailing list Date: 5/14/2010 2:51 PM EST > Piracy is not defined by your moral outlook on the situation, the CS:S beta > is copyright Valve and to download it (from their servers or otherwise) > without their permission is illegal. Whether or not illegal downloading > "hardly hurts Valve" is for Valve to decide, as is who they want to have > access to it. The Subscriber Agreement gives them the right to ban anyone > they like from Steam in any case. > > How can an "increase in anticipation" arise from more people already having > the game anyway? And if it does make a sale more likely, does giving the > game out for less money help Valve? > > - Original Message - > From: "Max S" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Friday, May 14, 2010 7:11 PM > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > >> If it were a paid DLC and none of the public had access, then yes, it >> would >> be piracy. You can only play on Beta servers if you've purchased a license >> of CS:S, thousands have already downloaded the client and posted videos >> online, and legitimate copies of the game will be updated next week. No >> core >> gameplay elements have been changed/added, and an increase in anticipation >> hardly hurts Valve (and increases the probability of a week(end) sale to >> celebrate the update). >> >> On Fri, May 14, 2010 at 4:06 AM, ics wrote: >> >> >>> Well it's like a copy of a game you do not own. Technically piracy, >>> since it's unreleased. >>> >>> -ics >>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger > Date: Fri, 14 May 2010 15:09:09 -0400 > From: gizmokid2...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > Just to add my quick $0.02 since most people don't understand. > > "And if it does make a sale more likely, does giving the game out for > less money help Valve?" > > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. > > You're going to get more people to buy the game at $35 than you are at > $50. You'll easily get enough extra sales to make more money selling > more copies than you would by selling it to less people at $50/ea. > > Simple economics, yet most people and business owners don't understand. > It's not like Valve has to spend extra money for each extra copy of the > game sold...they aren't selling physical copies, it's all digital, and > they already have the infrastructure in place to handle the downloads. > > -Michael > > -- Original Message --- > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > From: Ed Kellett > To: Half-Life dedicated Win32 server mailing list > > Date: 5/14/2010 2:51 PM EST > > Piracy is not defined by your moral outlook on the situation, the CS:S beta > > is copyright Valve and to download it (from their servers or otherwise) > > without their permission is illegal. Whether or not illegal downloading > > "hardly hurts Valve" is for Valve to decide, as is who they want to have > > access to it. The Subscriber Agreement gives them the right to ban anyone > > they like from Steam in any case. > > > > How can an "increase in anticipation" arise from more people already having > > the game anyway? And if it does make a sale more likely, does giving the > > game out for less money help Valve? > > > > - Original Message - > > From: "Max S" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Friday, May 14, 2010 7:11 PM > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > > > > > >> If it were a paid DLC and none of the public had access, then yes, it > >> would > >> be piracy. You can only play on Beta servers if you've purchased a license > >> of CS:S, thousands have already downloaded the client and posted videos > >> online, and legitimate copies of the game will be updated next week. No > >> core > >> gameplay elements have been changed/added, and an increase in anticipation > >> hardly hurts Valve (and increases the probability of a week(end) sale to > >> celebrate the update). > >> > >> On Fri, May 14, 2010 at 4:06 AM, ics wrote: > >> > >> > >>> Well it's like a copy of a game you do not own. Technically piracy, > >>> since it's unreleased. > >>> > >>> -ics > >>> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Just to add my quick $0.02 since most people don't understand. "And if it does make a sale more likely, does giving the game out for less money help Valve?" ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett To: Half-Life dedicated Win32 server mailing list Date: 5/14/2010 2:51 PM EST > Piracy is not defined by your moral outlook on the situation, the CS:S beta > is copyright Valve and to download it (from their servers or otherwise) > without their permission is illegal. Whether or not illegal downloading > "hardly hurts Valve" is for Valve to decide, as is who they want to have > access to it. The Subscriber Agreement gives them the right to ban anyone > they like from Steam in any case. > > How can an "increase in anticipation" arise from more people already having > the game anyway? And if it does make a sale more likely, does giving the > game out for less money help Valve? > > - Original Message - > From: "Max S" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Friday, May 14, 2010 7:11 PM > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > > >> If it were a paid DLC and none of the public had access, then yes, it >> would >> be piracy. You can only play on Beta servers if you've purchased a license >> of CS:S, thousands have already downloaded the client and posted videos >> online, and legitimate copies of the game will be updated next week. No >> core >> gameplay elements have been changed/added, and an increase in anticipation >> hardly hurts Valve (and increases the probability of a week(end) sale to >> celebrate the update). >> >> On Fri, May 14, 2010 at 4:06 AM, ics wrote: >> >> >>> Well it's like a copy of a game you do not own. Technically piracy, >>> since it's unreleased. >>> >>> -ics >>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading "hardly hurts Valve" is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an "increase in anticipation" arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: "Max S" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > If it were a paid DLC and none of the public had access, then yes, it > would > be piracy. You can only play on Beta servers if you've purchased a license > of CS:S, thousands have already downloaded the client and posted videos > online, and legitimate copies of the game will be updated next week. No > core > gameplay elements have been changed/added, and an increase in anticipation > hardly hurts Valve (and increases the probability of a week(end) sale to > celebrate the update). > > On Fri, May 14, 2010 at 4:06 AM, ics wrote: > >> Well it's like a copy of a game you do not own. Technically piracy, >> since it's unreleased. >> >> -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Time to remove this from my Client :| Kyle. On Fri, May 14, 2010 at 11:11 AM, Max S wrote: > If it were a paid DLC and none of the public had access, then yes, it would > be piracy. You can only play on Beta servers if you've purchased a license > of CS:S, thousands have already downloaded the client and posted videos > online, and legitimate copies of the game will be updated next week. No core > gameplay elements have been changed/added, and an increase in anticipation > hardly hurts Valve (and increases the probability of a week(end) sale to > celebrate the update). > > On Fri, May 14, 2010 at 4:06 AM, ics wrote: > >> Well it's like a copy of a game you do not own. Technically piracy, >> since it's unreleased. >> >> -ics >> >> 14.5.2010 13:52, Christian Baier kirjoitti: >> > Could your steam account be banned for getting the beta without getting >> it >> > legit? >> > >> > On 5/14/10, Max S wrote: >> > >> >> That is, if you're not a legitimate member of the beta. >> >> >> >> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >> >> >> >> >> >>> I'm having trouble finding the cstrike_beta folder - do you know where >> >>> >> >> the >> >> >> >>> Steam validation installs it? I'll test it once I have the beta >> running, >> >>> >> >> but >> >> >> >>> remember: you need TF2 and CS:S to play on public servers. >> >>> >> >>> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, ics wrote: > Well it's like a copy of a game you do not own. Technically piracy, > since it's unreleased. > > -ics > > 14.5.2010 13:52, Christian Baier kirjoitti: > > Could your steam account be banned for getting the beta without getting > it > > legit? > > > > On 5/14/10, Max S wrote: > > > >> That is, if you're not a legitimate member of the beta. > >> > >> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: > >> > >> > >>> I'm having trouble finding the cstrike_beta folder - do you know where > >>> > >> the > >> > >>> Steam validation installs it? I'll test it once I have the beta > running, > >>> > >> but > >> > >>> remember: you need TF2 and CS:S to play on public servers. > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Is pirating any game you don't own okay? The Undead patch is only tricking the steam client after all. - Original Message - From: "Rikard Bremark" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, May 14, 2010 3:33 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA >i don't think valve is that stupid. > i mean its a legit way to do it, its not that you are downloading it > from a third party site, you just trick the steam client cause they > haven't locket the beta to the participating steam accounts. > i have tf2 and css, still doesn't work. > and the cstrike_beta folder is in the " counter-strike source beta > content2.gcf " file, this file you open with gcfscape that you get from > http://nemesis.thewavelength.net > -- > //Rikard 'Zapy' Bremark > ComHem AB - http://www.comhem.se > Warzone.nu - http://www.warzone.nu > Warzone Short Valley > > rikard.brem...@warzone.nu > z...@warzone.nu > > On 2010-05-14 12:52, Christian Baier wrote: >> Could your steam account be banned for getting the beta without getting >> it >> legit? >> >> On 5/14/10, Max S wrote: >> >>> That is, if you're not a legitimate member of the beta. >>> >>> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >>> >>> I'm having trouble finding the cstrike_beta folder - do you know where >>> the >>> Steam validation installs it? I'll test it once I have the beta running, >>> but >>> remember: you need TF2 and CS:S to play on public servers. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2873 - Release Date: 05/14/10 07:26:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
and then the question is how would a download from me negatively affect the game? i am downloading it, to test my server, to test the game and participate to a better game, so i do not think valve will fuck us over. besides that it didn't work, so i am done with it. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-14 18:30, Tony Paloma wrote: > You should probably have a look at the subscriber agreement: > http://store.steampowered.com/subscriber_agreement/ > > "Valve may terminate your Account or a particular Subscription for any > conduct or activity that Valve believes is illegal, constitutes a Cheat, or > which otherwise negatively affects the enjoyment of Steam by other > Subscribers. You acknowledge that Valve is not required to provide you > notice before terminating your Subscriptions(s) and/or Account, but it may > choose to do so." > > That's pretty open ended for them. They can probably claim that stealing the > game is illegal and/or negatively affects the enjoyment of other subscribers > and terminate your account. And if that wasn't enough for you, well they can > pretty much do it whenever they want regardless: > > "Either you or Valve has the right to terminate or cancel your Account or a > particular Subscription at any time. You understand and agree that the > cancellation of your Account or a particular Subscription is your sole right > and remedy with respect to any dispute with Valve." > > And if you don't like it or don't like what they do with your account, then > you only have one option: > "YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY > DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO > DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT." > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark > Sent: Friday, May 14, 2010 7:34 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > i don't think valve is that stupid. > i mean its a legit way to do it, its not that you are downloading it > from a third party site, you just trick the steam client cause they > haven't locket the beta to the participating steam accounts. > i have tf2 and css, still doesn't work. > and the cstrike_beta folder is in the " counter-strike source beta > content2.gcf " file, this file you open with gcfscape that you get from > http://nemesis.thewavelength.net > -- > //Rikard 'Zapy' Bremark > ComHem AB - http://www.comhem.se > Warzone.nu - http://www.warzone.nu > Warzone Short Valley > > rikard.brem...@warzone.nu > z...@warzone.nu > > On 2010-05-14 12:52, Christian Baier wrote: > >> Could your steam account be banned for getting the beta without getting it >> legit? >> >> On 5/14/10, Max S wrote: >> >> >>> That is, if you're not a legitimate member of the beta. >>> >>> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >>> >>> >>> I'm having trouble finding the cstrike_beta folder - do you know where >>> the >>> >>> Steam validation installs it? I'll test it once I have the beta running, >>> but >>> >>> remember: you need TF2 and CS:S to play on public servers. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
You should probably have a look at the subscriber agreement: http://store.steampowered.com/subscriber_agreement/ "Valve may terminate your Account or a particular Subscription for any conduct or activity that Valve believes is illegal, constitutes a Cheat, or which otherwise negatively affects the enjoyment of Steam by other Subscribers. You acknowledge that Valve is not required to provide you notice before terminating your Subscriptions(s) and/or Account, but it may choose to do so." That's pretty open ended for them. They can probably claim that stealing the game is illegal and/or negatively affects the enjoyment of other subscribers and terminate your account. And if that wasn't enough for you, well they can pretty much do it whenever they want regardless: "Either you or Valve has the right to terminate or cancel your Account or a particular Subscription at any time. You understand and agree that the cancellation of your Account or a particular Subscription is your sole right and remedy with respect to any dispute with Valve." And if you don't like it or don't like what they do with your account, then you only have one option: "YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT." -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark Sent: Friday, May 14, 2010 7:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA i don't think valve is that stupid. i mean its a legit way to do it, its not that you are downloading it from a third party site, you just trick the steam client cause they haven't locket the beta to the participating steam accounts. i have tf2 and css, still doesn't work. and the cstrike_beta folder is in the " counter-strike source beta content2.gcf " file, this file you open with gcfscape that you get from http://nemesis.thewavelength.net -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-14 12:52, Christian Baier wrote: > Could your steam account be banned for getting the beta without getting it > legit? > > On 5/14/10, Max S wrote: > >> That is, if you're not a legitimate member of the beta. >> >> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >> >> >>> I'm having trouble finding the cstrike_beta folder - do you know where >>> >> the >> >>> Steam validation installs it? I'll test it once I have the beta running, >>> >> but >> >>> remember: you need TF2 and CS:S to play on public servers. >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
i don't think valve is that stupid. i mean its a legit way to do it, its not that you are downloading it from a third party site, you just trick the steam client cause they haven't locket the beta to the participating steam accounts. i have tf2 and css, still doesn't work. and the cstrike_beta folder is in the " counter-strike source beta content2.gcf " file, this file you open with gcfscape that you get from http://nemesis.thewavelength.net -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-14 12:52, Christian Baier wrote: > Could your steam account be banned for getting the beta without getting it > legit? > > On 5/14/10, Max S wrote: > >> That is, if you're not a legitimate member of the beta. >> >> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >> >> >>> I'm having trouble finding the cstrike_beta folder - do you know where >>> >> the >> >>> Steam validation installs it? I'll test it once I have the beta running, >>> >> but >> >>> remember: you need TF2 and CS:S to play on public servers. >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
that doesn't mean to say a steam admin of some sort would disable your account. > Date: Fri, 14 May 2010 10:13:29 -0400 > From: syntron...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA > > VAC acts on cheats, this is not cheating. > > On Fri, May 14, 2010 at 6:52 AM, Christian Baier > wrote: > > > Could your steam account be banned for getting the beta without getting it > > legit? > > > > On 5/14/10, Max S wrote: > > > > > > That is, if you're not a legitimate member of the beta. > > > > > > On Fri, May 14, 2010 at 3:36 AM, Max S wrote: > > > > > > > I'm having trouble finding the cstrike_beta folder - do you know where > > > the > > > > Steam validation installs it? I'll test it once I have the beta > > running, > > > but > > > > remember: you need TF2 and CS:S to play on public servers. > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
VAC acts on cheats, this is not cheating. On Fri, May 14, 2010 at 6:52 AM, Christian Baier wrote: > Could your steam account be banned for getting the beta without getting it > legit? > > On 5/14/10, Max S wrote: > > > > That is, if you're not a legitimate member of the beta. > > > > On Fri, May 14, 2010 at 3:36 AM, Max S wrote: > > > > > I'm having trouble finding the cstrike_beta folder - do you know where > > the > > > Steam validation installs it? I'll test it once I have the beta > running, > > but > > > remember: you need TF2 and CS:S to play on public servers. > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics 14.5.2010 13:52, Christian Baier kirjoitti: > Could your steam account be banned for getting the beta without getting it > legit? > > On 5/14/10, Max S wrote: > >> That is, if you're not a legitimate member of the beta. >> >> On Fri, May 14, 2010 at 3:36 AM, Max S wrote: >> >> >>> I'm having trouble finding the cstrike_beta folder - do you know where >>> >> the >> >>> Steam validation installs it? I'll test it once I have the beta running, >>> >> but >> >>> remember: you need TF2 and CS:S to play on public servers. >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Could your steam account be banned for getting the beta without getting it legit? On 5/14/10, Max S wrote: > > That is, if you're not a legitimate member of the beta. > > On Fri, May 14, 2010 at 3:36 AM, Max S wrote: > > > I'm having trouble finding the cstrike_beta folder - do you know where > the > > Steam validation installs it? I'll test it once I have the beta running, > but > > remember: you need TF2 and CS:S to play on public servers. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
That is, if you're not a legitimate member of the beta. On Fri, May 14, 2010 at 3:36 AM, Max S wrote: > I'm having trouble finding the cstrike_beta folder - do you know where the > Steam validation installs it? I'll test it once I have the beta running, but > remember: you need TF2 and CS:S to play on public servers. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
I'm having trouble finding the cstrike_beta folder - do you know where the Steam validation installs it? I'll test it once I have the beta running, but remember: you need TF2 and CS:S to play on public servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
well it downloaded the gcf file and i extracted the files. i made everything for that matter, i can start, create a new server, but i cant join my own, steamid validation rejected it says. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-05-14 03:07, Max S wrote: > fromMax Sutterstosutters...@gmail.com > dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com > hide details 2:21 PM (3 hours ago) > This is grossly off-topic, but does anyone know how to use Steam commands > like the one described in 1.? Someone on Reddit claims that anyone can > download and play the beta using these steps. Thanks! > 1. steam://validate/260 - and wait for Steam to fully download the GCF. > > 2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder > (located in the SteamApps folder) > > 3. In the cstrike_beta folder, open GameInfo.txt > > Change the SteamAppID from 260 to 440 (Requires TF2!) > > Find the steam.inf file, rename it steam_.inf > > Restart Steam. > > Right click the new game in your Steam Library... > > click properties. Set Launch Options, add in advanced Security Options: > -insecure -secure > > Play the CS:S Beta. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Thanks! The beta's validating as I type this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds