Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

And if the volume of sales is what you're after, I completely agree with you - 
the lowest price will get you the highest number of sales. You do agree, 
however, that there is a certain "golden price" which will theoretically earn 
the most income, right? Not too cheap to cut potential profits and not too 
expensive to cut potential sales. That golden price is what companies are 
after, not just a high number of sales. 

Thank you,
Alec Sanger



> Date: Sat, 15 May 2010 12:37:20 +0930
> From: dislexs...@dislexsick.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Of course, you can't compare a large franchise of games to the indie
> games, these guys had no advertising and no intention to make a lot of
> money - MW2 was backed by advertising, hype, and was a sequel which
> naturally gave it an edge.  For a more fair comparison however, how
> much did the first COD game released gross in its first 5 days?
> 
> I was just drawing attention to the fact that, yes, a lower price CAN
> and WILL bring in the crowds, and earn you a lot of money - I'm sure
> each of those developers are now happy with their ~$200K each.  I'm
> yet to look at actual figures, but I assume the $1.25M was after the
> charity donations?  The point is more the VOLUME of sales given the
> situation.
> 
> 
> On Sat, May 15, 2010 at 12:20 PM, Alec Sanger  wrote:
> >
> > They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
> > support these guys. I'm a huge fan of indy developers and do what I can to 
> > support them. But come on, they raised a total of $1.25 million between 5 
> > games. MW2 earned over half a billion dollars in sales  in just 5 days. 
> > Yes, 550x more than that.
> >
> > I'm not trying to say that the highest price is always the best, I'm just 
> > saying that all business are here to make money, and they have found the 
> > price which the most people are willing to pay. Going lower may result in 
> > more sales but a lower revenue, and a higher cost may result in less sales 
> > and a lower revenue.
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> From: dislexs...@dislexsick.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sat, 15 May 2010 11:11:49 +0930
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Go look up the 'humble indie bundle'. It kills your arguement pretty
> >> fast actually.
> >>
> >> Sent from my iPhone
> >>
> >> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> >>
> >> >
> >> > Since you've put no lower bounds on your theory, are you asserting
> >> > that valve would make more money by selling their games for $0.05
> >> > rather than $30? You have to realize that there are analysts hired
> >> > to determine the most appropriate price point based on current and
> >> > past trends. I would certainly trust their judgment over yours.
> >> > While I would love valve games for as little money as possible, it's
> >> > not always in their best interest to reduce the price.
> >> >
> >> > Why are we even talking about this on the HLDS mailing list?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> >
> >> >
> >> >
> >> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> >> From: gizmokid2...@gmail.com
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>
> >> >> Just to add my quick $0.02 since most people don't understand.
> >> >>
> >> >> "And if it does make a sale more likely, does giving the game out for
> >> >> less money help Valve?"
> >> >>
> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >> >>
> >> >> You're going to get more people to buy the game at $35 than you are
> >> >> at
> >> >> $50. You'll easily get enough extra sales to make more money selling
> >> >> more copies than you would by selling it to less people at $50/ea.
> >> >>
> >> >> Simple economics, yet most people and business owners don't
> >> >> understand.
> >> >> It's not like Valve has to spend extra money for each extra copy of
> >> >> the
> >> >> game sold...they aren't selling physical copies, it's all digital,
> >> >> and
> >> >> they already have the infrastructure in place to handle the
> >> >> downloads.
> >> >>
> >> >> -Michael
> >> >>
> >> >> -- Original Message ---
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >> From: Ed Kellett 
> >> >> To: Half-Life dedicated Win32 server mailing list
> >> >> 
> >> >> Date: 5/14/2010 2:51 PM EST
> >> >>> Piracy is not defined by your moral outlook on the situation, the
> >> >>> CS:S beta
> >> >>> is copyright Valve and to download it (from their servers or
> >> >>> otherwise)
> >> >>> without their permission is illegal. Whether or not illegal
> >> >>> downloading
> >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want
> >> >>> to have
> >> >>> access to it. The Subscriber Agreement gives them the right to ban
> >> >>> anyone
> >> >>> they like from Steam in any case.
> >> >>>
> >> >>> How c

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Cc2iscooL
Don't forget income tax.

Also I think that's before charity as well, and I'm sure the entire
development teams for each of those games get a share. It gets split pretty
quickly though they will surely enjoy the bonus. :P

On Fri, May 14, 2010 at 10:07 PM, Josh Bost wrote:

> Of course, you can't compare a large franchise of games to the indie
> games, these guys had no advertising and no intention to make a lot of
> money - MW2 was backed by advertising, hype, and was a sequel which
> naturally gave it an edge.  For a more fair comparison however, how
> much did the first COD game released gross in its first 5 days?
>
> I was just drawing attention to the fact that, yes, a lower price CAN
> and WILL bring in the crowds, and earn you a lot of money - I'm sure
> each of those developers are now happy with their ~$200K each.  I'm
> yet to look at actual figures, but I assume the $1.25M was after the
> charity donations?  The point is more the VOLUME of sales given the
> situation.
>
>
> On Sat, May 15, 2010 at 12:20 PM, Alec Sanger 
> wrote:
> >
> > They raised almost $1,000,000 for themselves. That's fantastic, and I
> fully support these guys. I'm a huge fan of indy developers and do what I
> can to support them. But come on, they raised a total of $1.25 million
> between 5 games. MW2 earned over half a billion dollars in sales  in just 5
> days. Yes, 550x more than that.
> >
> > I'm not trying to say that the highest price is always the best, I'm just
> saying that all business are here to make money, and they have found the
> price which the most people are willing to pay. Going lower may result in
> more sales but a lower revenue, and a higher cost may result in less sales
> and a lower revenue.
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> From: dislexs...@dislexsick.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sat, 15 May 2010 11:11:49 +0930
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Go look up the 'humble indie bundle'. It kills your arguement pretty
> >> fast actually.
> >>
> >> Sent from my iPhone
> >>
> >> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> >>
> >> >
> >> > Since you've put no lower bounds on your theory, are you asserting
> >> > that valve would make more money by selling their games for $0.05
> >> > rather than $30? You have to realize that there are analysts hired
> >> > to determine the most appropriate price point based on current and
> >> > past trends. I would certainly trust their judgment over yours.
> >> > While I would love valve games for as little money as possible, it's
> >> > not always in their best interest to reduce the price.
> >> >
> >> > Why are we even talking about this on the HLDS mailing list?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> >
> >> >
> >> >
> >> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> >> From: gizmokid2...@gmail.com
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>
> >> >> Just to add my quick $0.02 since most people don't understand.
> >> >>
> >> >> "And if it does make a sale more likely, does giving the game out for
> >> >> less money help Valve?"
> >> >>
> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >> >>
> >> >> You're going to get more people to buy the game at $35 than you are
> >> >> at
> >> >> $50. You'll easily get enough extra sales to make more money selling
> >> >> more copies than you would by selling it to less people at $50/ea.
> >> >>
> >> >> Simple economics, yet most people and business owners don't
> >> >> understand.
> >> >> It's not like Valve has to spend extra money for each extra copy of
> >> >> the
> >> >> game sold...they aren't selling physical copies, it's all digital,
> >> >> and
> >> >> they already have the infrastructure in place to handle the
> >> >> downloads.
> >> >>
> >> >> -Michael
> >> >>
> >> >> -- Original Message ---
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >> From: Ed Kellett 
> >> >> To: Half-Life dedicated Win32 server mailing list
> >> >> 
> >> >> Date: 5/14/2010 2:51 PM EST
> >> >>> Piracy is not defined by your moral outlook on the situation, the
> >> >>> CS:S beta
> >> >>> is copyright Valve and to download it (from their servers or
> >> >>> otherwise)
> >> >>> without their permission is illegal. Whether or not illegal
> >> >>> downloading
> >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want
> >> >>> to have
> >> >>> access to it. The Subscriber Agreement gives them the right to ban
> >> >>> anyone
> >> >>> they like from Steam in any case.
> >> >>>
> >> >>> How can an "increase in anticipation" arise from more people
> >> >>> already having
> >> >>> the game anyway? And if it does make a sale more likely, does
> >> >>> giving the
> >> >>> game out for less money help Valve?
> >> >>>
> >> >>> - Original Message -
> >> >>> From: "Max S"
> >> >>> To: "Half-Life dedicated Win32 server mailing list"
> >> >>> 
> >> >>

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Josh Bost
Of course, you can't compare a large franchise of games to the indie
games, these guys had no advertising and no intention to make a lot of
money - MW2 was backed by advertising, hype, and was a sequel which
naturally gave it an edge.  For a more fair comparison however, how
much did the first COD game released gross in its first 5 days?

I was just drawing attention to the fact that, yes, a lower price CAN
and WILL bring in the crowds, and earn you a lot of money - I'm sure
each of those developers are now happy with their ~$200K each.  I'm
yet to look at actual figures, but I assume the $1.25M was after the
charity donations?  The point is more the VOLUME of sales given the
situation.


On Sat, May 15, 2010 at 12:20 PM, Alec Sanger  wrote:
>
> They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
> support these guys. I'm a huge fan of indy developers and do what I can to 
> support them. But come on, they raised a total of $1.25 million between 5 
> games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
> 550x more than that.
>
> I'm not trying to say that the highest price is always the best, I'm just 
> saying that all business are here to make money, and they have found the 
> price which the most people are willing to pay. Going lower may result in 
> more sales but a lower revenue, and a higher cost may result in less sales 
> and a lower revenue.
>
> Thank you,
> Alec Sanger
>
>
>
>> From: dislexs...@dislexsick.com
>> To: hlds@list.valvesoftware.com
>> Date: Sat, 15 May 2010 11:11:49 +0930
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Go look up the 'humble indie bundle'. It kills your arguement pretty
>> fast actually.
>>
>> Sent from my iPhone
>>
>> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
>>
>> >
>> > Since you've put no lower bounds on your theory, are you asserting
>> > that valve would make more money by selling their games for $0.05
>> > rather than $30? You have to realize that there are analysts hired
>> > to determine the most appropriate price point based on current and
>> > past trends. I would certainly trust their judgment over yours.
>> > While I would love valve games for as little money as possible, it's
>> > not always in their best interest to reduce the price.
>> >
>> > Why are we even talking about this on the HLDS mailing list?
>> >
>> > Thank you,
>> > Alec Sanger
>> >
>> >
>> >
>> >> Date: Fri, 14 May 2010 15:09:09 -0400
>> >> From: gizmokid2...@gmail.com
>> >> To: hlds@list.valvesoftware.com
>> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >>
>> >> Just to add my quick $0.02 since most people don't understand.
>> >>
>> >> "And if it does make a sale more likely, does giving the game out for
>> >> less money help Valve?"
>> >>
>> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>> >>
>> >> You're going to get more people to buy the game at $35 than you are
>> >> at
>> >> $50. You'll easily get enough extra sales to make more money selling
>> >> more copies than you would by selling it to less people at $50/ea.
>> >>
>> >> Simple economics, yet most people and business owners don't
>> >> understand.
>> >> It's not like Valve has to spend extra money for each extra copy of
>> >> the
>> >> game sold...they aren't selling physical copies, it's all digital,
>> >> and
>> >> they already have the infrastructure in place to handle the
>> >> downloads.
>> >>
>> >> -Michael
>> >>
>> >> -- Original Message ---
>> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >> From: Ed Kellett 
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> 
>> >> Date: 5/14/2010 2:51 PM EST
>> >>> Piracy is not defined by your moral outlook on the situation, the
>> >>> CS:S beta
>> >>> is copyright Valve and to download it (from their servers or
>> >>> otherwise)
>> >>> without their permission is illegal. Whether or not illegal
>> >>> downloading
>> >>> "hardly hurts Valve" is for Valve to decide, as is who they want
>> >>> to have
>> >>> access to it. The Subscriber Agreement gives them the right to ban
>> >>> anyone
>> >>> they like from Steam in any case.
>> >>>
>> >>> How can an "increase in anticipation" arise from more people
>> >>> already having
>> >>> the game anyway? And if it does make a sale more likely, does
>> >>> giving the
>> >>> game out for less money help Valve?
>> >>>
>> >>> - Original Message -
>> >>> From: "Max S"
>> >>> To: "Half-Life dedicated Win32 server mailing list"
>> >>> 
>> >>> Sent: Friday, May 14, 2010 7:11 PM
>> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >>>
>> >>>
>> >>>
>>  If it were a paid DLC and none of the public had access, then
>>  yes, it
>>  would
>>  be piracy. You can only play on Beta servers if you've purchased
>>  a license
>>  of CS:S, thousands have already downloaded the client and posted
>>  videos
>>  online, and legitimate copies of the game will be updated next
>>  week. No
>> >>>

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
support these guys. I'm a huge fan of indy developers and do what I can to 
support them. But come on, they raised a total of $1.25 million between 5 
games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
550x more than that. 

I'm not trying to say that the highest price is always the best, I'm just 
saying that all business are here to make money, and they have found the price 
which the most people are willing to pay. Going lower may result in more sales 
but a lower revenue, and a higher cost may result in less sales and a lower 
revenue. 

Thank you,
Alec Sanger



> From: dislexs...@dislexsick.com
> To: hlds@list.valvesoftware.com
> Date: Sat, 15 May 2010 11:11:49 +0930
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Go look up the 'humble indie bundle'. It kills your arguement pretty  
> fast actually.
> 
> Sent from my iPhone
> 
> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
> 
> >
> > Since you've put no lower bounds on your theory, are you asserting  
> > that valve would make more money by selling their games for $0.05  
> > rather than $30? You have to realize that there are analysts hired  
> > to determine the most appropriate price point based on current and  
> > past trends. I would certainly trust their judgment over yours.  
> > While I would love valve games for as little money as possible, it's  
> > not always in their best interest to reduce the price.
> >
> > Why are we even talking about this on the HLDS mailing list?
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> From: gizmokid2...@gmail.com
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Just to add my quick $0.02 since most people don't understand.
> >>
> >> "And if it does make a sale more likely, does giving the game out for
> >> less money help Valve?"
> >>
> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >>
> >> You're going to get more people to buy the game at $35 than you are  
> >> at
> >> $50. You'll easily get enough extra sales to make more money selling
> >> more copies than you would by selling it to less people at $50/ea.
> >>
> >> Simple economics, yet most people and business owners don't  
> >> understand.
> >> It's not like Valve has to spend extra money for each extra copy of  
> >> the
> >> game sold...they aren't selling physical copies, it's all digital,  
> >> and
> >> they already have the infrastructure in place to handle the  
> >> downloads.
> >>
> >> -Michael
> >>
> >> -- Original Message ---
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> From: Ed Kellett 
> >> To: Half-Life dedicated Win32 server mailing list
> >> 
> >> Date: 5/14/2010 2:51 PM EST
> >>> Piracy is not defined by your moral outlook on the situation, the  
> >>> CS:S beta
> >>> is copyright Valve and to download it (from their servers or  
> >>> otherwise)
> >>> without their permission is illegal. Whether or not illegal  
> >>> downloading
> >>> "hardly hurts Valve" is for Valve to decide, as is who they want  
> >>> to have
> >>> access to it. The Subscriber Agreement gives them the right to ban  
> >>> anyone
> >>> they like from Steam in any case.
> >>>
> >>> How can an "increase in anticipation" arise from more people  
> >>> already having
> >>> the game anyway? And if it does make a sale more likely, does  
> >>> giving the
> >>> game out for less money help Valve?
> >>>
> >>> - Original Message -
> >>> From: "Max S"
> >>> To: "Half-Life dedicated Win32 server mailing list"
> >>> 
> >>> Sent: Friday, May 14, 2010 7:11 PM
> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>>
> >>>
> >>>
>  If it were a paid DLC and none of the public had access, then  
>  yes, it
>  would
>  be piracy. You can only play on Beta servers if you've purchased  
>  a license
>  of CS:S, thousands have already downloaded the client and posted  
>  videos
>  online, and legitimate copies of the game will be updated next  
>  week. No
>  core
>  gameplay elements have been changed/added, and an increase in  
>  anticipation
>  hardly hurts Valve (and increases the probability of a week(end)  
>  sale to
>  celebrate the update).
> 
>  On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> 
> 
> > Well it's like a copy of a game you do not own. Technically  
> > piracy,
> > since it's unreleased.
> >
> > -ics
> >
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list  
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list  
> >> archives, please visit:
> >> http

Re: [hlds] (no subject)

2010-05-14 Thread Don Williams
I wish we could remove people off the list that spam there virus ridden
computers.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Britton
Sent: Friday, May 14, 2010 10:03 PM
To: reply-32261-1694546-72-re...@potatoeye.com; rwilliams5...@comcast.net;
hlds@list.valvesoftware.com; starst...@btconnect.com;
supp...@smokingeverywhere.com; supp...@trymedia.com
Subject: [hlds] (no subject)

http://kocon.medscheapstore.net/?cid=medscheapstore.net
  
_
Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W
L:en-US:WM_HMP:042010_1
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] (no subject)

2010-05-14 Thread David Britton
http://kocon.medscheapstore.net/?cid=medscheapstore.net
  
_
Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Jake Eisenman
Not saying I disagree with you Joshua, but the humble indie bundle is 
just that - indie.
I can't see it working for bigger developers like EA, VALVe, Rockstar, etc.

On 5/14/2010 9:41 PM, Joshua 'Dislexsick' Bost wrote:
> Go look up the 'humble indie bundle'. It kills your arguement pretty
> fast actually.
>
> Sent from my iPhone
>
> On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:
>
>
>> Since you've put no lower bounds on your theory, are you asserting
>> that valve would make more money by selling their games for $0.05
>> rather than $30? You have to realize that there are analysts hired
>> to determine the most appropriate price point based on current and
>> past trends. I would certainly trust their judgment over yours.
>> While I would love valve games for as little money as possible, it's
>> not always in their best interest to reduce the price.
>>
>> Why are we even talking about this on the HLDS mailing list?
>>
>> Thank you,
>> Alec Sanger
>>
>>
>>
>>  
>>> Date: Fri, 14 May 2010 15:09:09 -0400
>>> From: gizmokid2...@gmail.com
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>> Just to add my quick $0.02 since most people don't understand.
>>>
>>> "And if it does make a sale more likely, does giving the game out for
>>> less money help Valve?"
>>>
>>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>>
>>> You're going to get more people to buy the game at $35 than you are
>>> at
>>> $50. You'll easily get enough extra sales to make more money selling
>>> more copies than you would by selling it to less people at $50/ea.
>>>
>>> Simple economics, yet most people and business owners don't
>>> understand.
>>> It's not like Valve has to spend extra money for each extra copy of
>>> the
>>> game sold...they aren't selling physical copies, it's all digital,
>>> and
>>> they already have the infrastructure in place to handle the
>>> downloads.
>>>
>>> -Michael
>>>
>>> -- Original Message ---
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>> From: Ed Kellett
>>> To: Half-Life dedicated Win32 server mailing list
>>> 
>>> Date: 5/14/2010 2:51 PM EST
>>>
 Piracy is not defined by your moral outlook on the situation, the
 CS:S beta
 is copyright Valve and to download it (from their servers or
 otherwise)
 without their permission is illegal. Whether or not illegal
 downloading
 "hardly hurts Valve" is for Valve to decide, as is who they want
 to have
 access to it. The Subscriber Agreement gives them the right to ban
 anyone
 they like from Steam in any case.

 How can an "increase in anticipation" arise from more people
 already having
 the game anyway? And if it does make a sale more likely, does
 giving the
 game out for less money help Valve?

 - Original Message -
 From: "Max S"
 To: "Half-Life dedicated Win32 server mailing list"
 
 Sent: Friday, May 14, 2010 7:11 PM
 Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA



  
> If it were a paid DLC and none of the public had access, then
> yes, it
> would
> be piracy. You can only play on Beta servers if you've purchased
> a license
> of CS:S, thousands have already downloaded the client and posted
> videos
> online, and legitimate copies of the game will be updated next
> week. No
> core
> gameplay elements have been changed/added, and an increase in
> anticipation
> hardly hurts Valve (and increases the probability of a week(end)
> sale to
> celebrate the update).
>
> On Fri, May 14, 2010 at 4:06 AM, ics   wrote:
>
>
>
>> Well it's like a copy of a game you do not own. Technically
>> piracy,
>> since it's unreleased.
>>
>> -ics
>>
>>  
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


  
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> _
>> Hotmail has tools for the New Busy. Search, chat and e-mail from
>> your inbox.
>> http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinf

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Joshua 'Dislexsick' Bost
Go look up the 'humble indie bundle'. It kills your arguement pretty  
fast actually.

Sent from my iPhone

On 15/05/2010, at 4:47 AM, Alec Sanger  wrote:

>
> Since you've put no lower bounds on your theory, are you asserting  
> that valve would make more money by selling their games for $0.05  
> rather than $30? You have to realize that there are analysts hired  
> to determine the most appropriate price point based on current and  
> past trends. I would certainly trust their judgment over yours.  
> While I would love valve games for as little money as possible, it's  
> not always in their best interest to reduce the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: gizmokid2...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are  
>> at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't  
>> understand.
>> It's not like Valve has to spend extra money for each extra copy of  
>> the
>> game sold...they aren't selling physical copies, it's all digital,  
>> and
>> they already have the infrastructure in place to handle the  
>> downloads.
>>
>> -Michael
>>
>> -- Original Message ---
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Date: 5/14/2010 2:51 PM EST
>>> Piracy is not defined by your moral outlook on the situation, the  
>>> CS:S beta
>>> is copyright Valve and to download it (from their servers or  
>>> otherwise)
>>> without their permission is illegal. Whether or not illegal  
>>> downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want  
>>> to have
>>> access to it. The Subscriber Agreement gives them the right to ban  
>>> anyone
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people  
>>> already having
>>> the game anyway? And if it does make a sale more likely, does  
>>> giving the
>>> game out for less money help Valve?
>>>
>>> - Original Message -
>>> From: "Max S"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> 
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
 If it were a paid DLC and none of the public had access, then  
 yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased  
 a license
 of CS:S, thousands have already downloaded the client and posted  
 videos
 online, and legitimate copies of the game will be updated next  
 week. No
 core
 gameplay elements have been changed/added, and an increase in  
 anticipation
 hardly hurts Valve (and increases the probability of a week(end)  
 sale to
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, ics  wrote:


> Well it's like a copy of a game you do not own. Technically  
> piracy,
> since it's unreleased.
>
> -ics
>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> Hotmail has tools for the New Busy. Search, chat and e-mail from  
> your inbox.
> http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
Adobe is raking it in, though I do take your point. But does that apply to a 
game that's already only $10? And if Valve has to be driven to putting on a 
sale by illegal downloaders (not that I really see how that works), it 
wasn't going to make money.

- Original Message - 
From: "Michael Secord" 
To: 
Sent: Friday, May 14, 2010 8:09 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


> Just to add my quick $0.02 since most people don't understand.
>
> "And if it does make a sale more likely, does giving the game out for
> less money help Valve?"
>
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>
> You're going to get more people to buy the game at $35 than you are at
> $50. You'll easily get enough extra sales to make more money selling
> more copies than you would by selling it to less people at $50/ea.
>
> Simple economics, yet most people and business owners don't understand.
> It's not like Valve has to spend extra money for each extra copy of the
> game sold...they aren't selling physical copies, it's all digital, and
> they already have the infrastructure in place to handle the downloads.
>
> -Michael


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kigen
No, as Activision proved with CoD:MW2 the publisher controls the price
of the game in most situations.  They choose to sell it at the same
price because everyone else is so people are more likely to buy it.
But Activision with MW2 bumped the price up $10.00 USD when it
released for the PC.  Now some others like Ubisoft and EA might fallow
suit and start charging $60 for PC games even though in the past they
were $50 ($10 USD less than consoles).

Anyhow, on the issue of piracy of the Beta.

If VALVe did not expressly give you permission to download the beta by
their website then it constitutes theft.  Which VALVe can prosecute
you on and have you thrown in jail.  Simply because you found a loop
hole in their system that allows you to download the game does not
give you the right to use it.  Its like stealing a bike from the front
of a bike shop and saying, "Well, they didn't have it locked down so
its mine now."

On Fri, May 14, 2010 at 2:28 PM, Alec Sanger  wrote:
>
> You know why it seems to be fixed? Because it's been determined that that is 
> the price which sees the most return.
>
> Or maybe you're right. Maybe someone just picked an arbitrary number and made 
> it the standard for all games.
>
> Thank you,
> Alec Sanger
>
>
>
>> From: cbrunel...@cogeco.ca
>> To: hlds@list.valvesoftware.com
>> Date: Fri, 14 May 2010 13:22:08 -0600
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Analysts? Really?  You can' be serious.  Retail prices for new games whether
>> console or pc are the same no matter who the publisher/devloper is.   You
>> can almost go as far as saying it's price fixing at it's best.
>>
>>
>>
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
>> Sent: Friday, May 14, 2010 1:18 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>>
>> Since you've put no lower bounds on your theory, are you asserting that
>> valve would make more money by selling their games for $0.05 rather than
>> $30? You have to realize that there are analysts hired to determine the most
>> appropriate price point based on current and past trends. I would certainly
>> trust their judgment over yours. While I would love valve games for as
>> little money as possible, it's not always in their best interest to reduce
>> the price.
>>
>> Why are we even talking about this on the HLDS mailing list?
>>
>> Thank you,
>> Alec Sanger
>>
>>
>>
>> > Date: Fri, 14 May 2010 15:09:09 -0400
>> > From: gizmokid2...@gmail.com
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> >
>> > Just to add my quick $0.02 since most people don't understand.
>> >
>> > "And if it does make a sale more likely, does giving the game out for
>> > less money help Valve?"
>> >
>> > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>> >
>> > You're going to get more people to buy the game at $35 than you are at
>> > $50. You'll easily get enough extra sales to make more money selling
>> > more copies than you would by selling it to less people at $50/ea.
>> >
>> > Simple economics, yet most people and business owners don't understand.
>> > It's not like Valve has to spend extra money for each extra copy of the
>> > game sold...they aren't selling physical copies, it's all digital, and
>> > they already have the infrastructure in place to handle the downloads.
>> >
>> > -Michael
>> >
>> > -- Original Message ---
>> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> > From: Ed Kellett 
>> > To: Half-Life dedicated Win32 server mailing list
>> > 
>> > Date: 5/14/2010 2:51 PM EST
>> > > Piracy is not defined by your moral outlook on the situation, the CS:S
>> beta
>> > > is copyright Valve and to download it (from their servers or otherwise)
>> > > without their permission is illegal. Whether or not illegal downloading
>> > > "hardly hurts Valve" is for Valve to decide, as is who they want to have
>> > > access to it. The Subscriber Agreement gives them the right to ban
>> anyone
>> > > they like from Steam in any case.
>> > >
>> > > How can an "increase in anticipation" arise from more people already
>> having
>> > > the game anyway? And if it does make a sale more likely, does giving the
>> > > game out for less money help Valve?
>> > >
>> > > - Original Message -
>> > > From: "Max S"
>> > > To: "Half-Life dedicated Win32 server mailing list"
>> > > 
>> > > Sent: Friday, May 14, 2010 7:11 PM
>> > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> > >
>> > >
>> > >
>> > >> If it were a paid DLC and none of the public had access, then yes, it
>> > >> would
>> > >> be piracy. You can only play on Beta servers if you've purchased a
>> license
>> > >> of CS:S, thousands have already downloaded the client and posted videos
>> > >> online, and legitimate copies of the game will be updated next week. No
>> > >> core
>> > >> gameplay elements 

[hlds] (no subject)

2010-05-14 Thread David Britton
http://mak.medscheapstore.net/?cid=medscheapstore.net
  
_
The New Busy is not the old busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Chris,

Both your replies, dead on. Price sales lead to more sales. Companies 
just found a price so far that /most/ people will pay for and they still 
rake in the big bucks. Though, who are we to judge? We aren't the 
companies who make them/sarcasm.

Alec, as far as that...no I didn't say that. There is a break even 
point, where you are covering your costs per unit. Once you exceed that, 
it's pure profit...going for $10 profit instead of $30 profit hurts per 
unit, but it generates more sales. (And just as an FYI/CYA - These are 
arbitrary numbers I just used to prove a point).

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Chris Brunelle 
To: 'Half-Life dedicated Win32 server mailing list' 

Date: 5/14/2010 3:22 PM EST
> Analysts? Really?  You can' be serious.  Retail prices for new games whether
> console or pc are the same no matter who the publisher/devloper is.   You
> can almost go as far as saying it's price fixing at it's best.
>
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Friday, May 14, 2010 1:18 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
> Since you've put no lower bounds on your theory, are you asserting that
> valve would make more money by selling their games for $0.05 rather than
> $30? You have to realize that there are analysts hired to determine the most
> appropriate price point based on current and past trends. I would certainly
> trust their judgment over yours. While I would love valve games for as
> little money as possible, it's not always in their best interest to reduce
> the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: gizmokid2...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't understand.
>> It's not like Valve has to spend extra money for each extra copy of the
>> game sold...they aren't selling physical copies, it's all digital, and
>> they already have the infrastructure in place to handle the downloads.
>>
>> -Michael
>>
>> -- Original Message ---
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Date: 5/14/2010 2:51 PM EST
>>  
>>> Piracy is not defined by your moral outlook on the situation, the CS:S
>>>
> beta
>
>>> is copyright Valve and to download it (from their servers or otherwise)
>>> without their permission is illegal. Whether or not illegal downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want to have
>>> access to it. The Subscriber Agreement gives them the right to ban
>>>
> anyone
>
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people already
>>>
> having
>
>>> the game anyway? And if it does make a sale more likely, does giving the
>>> game out for less money help Valve?
>>>
>>> - Original Message -
>>> From: "Max S"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> 
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
>>>
 If it were a paid DLC and none of the public had access, then yes, it
 would
 be piracy. You can only play on Beta servers if you've purchased a
  
> license
>
 of CS:S, thousands have already downloaded the client and posted videos
 online, and legitimate copies of the game will be updated next week. No
 core
 gameplay elements have been changed/added, and an increase in
  
> anticipation
>
 hardly hurts Valve (and increases the probability of a week(end) sale
  
> to
>
 celebrate the update).

 On Fri, May 14, 2010 at 4:06 AM, ics   wrote:


  
> Well it's like a copy of a game you do not own. Technically piracy,
> since it's unreleased.
>
> -ics
>
>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
> please visit:
>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>> 

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

In relation to the ethics or morals (w/e) of attaining the CS:S Beta..
Do what you want, but don't whine if steam nukes your account.  
  
_
Need a new place to live? Find it on Domain.com.au
http://clk.atdmt.com/NMN/go/157631292/direct/01/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

You know why it seems to be fixed? Because it's been determined that that is 
the price which sees the most return.

Or maybe you're right. Maybe someone just picked an arbitrary number and made 
it the standard for all games.

Thank you,
Alec Sanger



> From: cbrunel...@cogeco.ca
> To: hlds@list.valvesoftware.com
> Date: Fri, 14 May 2010 13:22:08 -0600
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Analysts? Really?  You can' be serious.  Retail prices for new games whether
> console or pc are the same no matter who the publisher/devloper is.   You
> can almost go as far as saying it's price fixing at it's best.  
> 
> 
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Friday, May 14, 2010 1:18 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> 
> Since you've put no lower bounds on your theory, are you asserting that
> valve would make more money by selling their games for $0.05 rather than
> $30? You have to realize that there are analysts hired to determine the most
> appropriate price point based on current and past trends. I would certainly
> trust their judgment over yours. While I would love valve games for as
> little money as possible, it's not always in their best interest to reduce
> the price.
> 
> Why are we even talking about this on the HLDS mailing list?
> 
> Thank you,
> Alec Sanger
> 
> 
> 
> > Date: Fri, 14 May 2010 15:09:09 -0400
> > From: gizmokid2...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > 
> > Just to add my quick $0.02 since most people don't understand.
> > 
> > "And if it does make a sale more likely, does giving the game out for 
> > less money help Valve?"
> > 
> > ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> > 
> > You're going to get more people to buy the game at $35 than you are at 
> > $50. You'll easily get enough extra sales to make more money selling 
> > more copies than you would by selling it to less people at $50/ea.
> > 
> > Simple economics, yet most people and business owners don't understand. 
> > It's not like Valve has to spend extra money for each extra copy of the 
> > game sold...they aren't selling physical copies, it's all digital, and 
> > they already have the infrastructure in place to handle the downloads.
> > 
> > -Michael
> > 
> > -- Original Message ---
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > From: Ed Kellett 
> > To: Half-Life dedicated Win32 server mailing list 
> > 
> > Date: 5/14/2010 2:51 PM EST
> > > Piracy is not defined by your moral outlook on the situation, the CS:S
> beta
> > > is copyright Valve and to download it (from their servers or otherwise)
> > > without their permission is illegal. Whether or not illegal downloading
> > > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > > access to it. The Subscriber Agreement gives them the right to ban
> anyone
> > > they like from Steam in any case.
> > >
> > > How can an "increase in anticipation" arise from more people already
> having
> > > the game anyway? And if it does make a sale more likely, does giving the
> > > game out for less money help Valve?
> > >
> > > - Original Message -
> > > From: "Max S"
> > > To: "Half-Life dedicated Win32 server mailing list"
> > > 
> > > Sent: Friday, May 14, 2010 7:11 PM
> > > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> > >
> > >
> > >
> > >> If it were a paid DLC and none of the public had access, then yes, it
> > >> would
> > >> be piracy. You can only play on Beta servers if you've purchased a
> license
> > >> of CS:S, thousands have already downloaded the client and posted videos
> > >> online, and legitimate copies of the game will be updated next week. No
> > >> core
> > >> gameplay elements have been changed/added, and an increase in
> anticipation
> > >> hardly hurts Valve (and increases the probability of a week(end) sale
> to
> > >> celebrate the update).
> > >>
> > >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> > >>
> > >>  
> > >>> Well it's like a copy of a game you do not own. Technically piracy,
> > >>> since it's unreleased.
> > >>>
> > >>> -ics
> > >>>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > 
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> _
> Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.
> http://www.windowslive.com/campaign/thenewbu

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
Analysts? Really?  You can' be serious.  Retail prices for new games whether
console or pc are the same no matter who the publisher/devloper is.   You
can almost go as far as saying it's price fixing at it's best.  




-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Friday, May 14, 2010 1:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


Since you've put no lower bounds on your theory, are you asserting that
valve would make more money by selling their games for $0.05 rather than
$30? You have to realize that there are analysts hired to determine the most
appropriate price point based on current and past trends. I would certainly
trust their judgment over yours. While I would love valve games for as
little money as possible, it's not always in their best interest to reduce
the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



> Date: Fri, 14 May 2010 15:09:09 -0400
> From: gizmokid2...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Just to add my quick $0.02 since most people don't understand.
> 
> "And if it does make a sale more likely, does giving the game out for 
> less money help Valve?"
> 
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> 
> You're going to get more people to buy the game at $35 than you are at 
> $50. You'll easily get enough extra sales to make more money selling 
> more copies than you would by selling it to less people at $50/ea.
> 
> Simple economics, yet most people and business owners don't understand. 
> It's not like Valve has to spend extra money for each extra copy of the 
> game sold...they aren't selling physical copies, it's all digital, and 
> they already have the infrastructure in place to handle the downloads.
> 
> -Michael
> 
> -- Original Message ---
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> From: Ed Kellett 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Date: 5/14/2010 2:51 PM EST
> > Piracy is not defined by your moral outlook on the situation, the CS:S
beta
> > is copyright Valve and to download it (from their servers or otherwise)
> > without their permission is illegal. Whether or not illegal downloading
> > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > access to it. The Subscriber Agreement gives them the right to ban
anyone
> > they like from Steam in any case.
> >
> > How can an "increase in anticipation" arise from more people already
having
> > the game anyway? And if it does make a sale more likely, does giving the
> > game out for less money help Valve?
> >
> > - Original Message -
> > From: "Max S"
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 14, 2010 7:11 PM
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >
> >
> >
> >> If it were a paid DLC and none of the public had access, then yes, it
> >> would
> >> be piracy. You can only play on Beta servers if you've purchased a
license
> >> of CS:S, thousands have already downloaded the client and posted videos
> >> online, and legitimate copies of the game will be updated next week. No
> >> core
> >> gameplay elements have been changed/added, and an increase in
anticipation
> >> hardly hurts Valve (and increases the probability of a week(end) sale
to
> >> celebrate the update).
> >>
> >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> >>
> >>  
> >>> Well it's like a copy of a game you do not own. Technically piracy,
> >>> since it's unreleased.
> >>>
> >>> -ics
> >>>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:W
L:en-US:WM_HMP:042010_1
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Chris Brunelle
I think this has been proven by the steam weekend sales of various games in
the past. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Secord
Sent: Friday, May 14, 2010 1:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

Just to add my quick $0.02 since most people don't understand.

"And if it does make a sale more likely, does giving the game out for 
less money help Valve?"

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett 
To: Half-Life dedicated Win32 server mailing list 

Date: 5/14/2010 2:51 PM EST
> Piracy is not defined by your moral outlook on the situation, the CS:S
beta
> is copyright Valve and to download it (from their servers or otherwise)
> without their permission is illegal. Whether or not illegal downloading
> "hardly hurts Valve" is for Valve to decide, as is who they want to have
> access to it. The Subscriber Agreement gives them the right to ban anyone
> they like from Steam in any case.
>
> How can an "increase in anticipation" arise from more people already
having
> the game anyway? And if it does make a sale more likely, does giving the
> game out for less money help Valve?
>
> - Original Message -
> From: "Max S"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 14, 2010 7:11 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
>
>> If it were a paid DLC and none of the public had access, then yes, it
>> would
>> be piracy. You can only play on Beta servers if you've purchased a
license
>> of CS:S, thousands have already downloaded the client and posted videos
>> online, and legitimate copies of the game will be updated next week. No
>> core
>> gameplay elements have been changed/added, and an increase in
anticipation
>> hardly hurts Valve (and increases the probability of a week(end) sale to
>> celebrate the update).
>>
>> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>>
>>  
>>> Well it's like a copy of a game you do not own. Technically piracy,
>>> since it's unreleased.
>>>
>>> -ics
>>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Alec Sanger

Since you've put no lower bounds on your theory, are you asserting that valve 
would make more money by selling their games for $0.05 rather than $30? You 
have to realize that there are analysts hired to determine the most appropriate 
price point based on current and past trends. I would certainly trust their 
judgment over yours. While I would love valve games for as little money as 
possible, it's not always in their best interest to reduce the price.

Why are we even talking about this on the HLDS mailing list?

Thank you,
Alec Sanger



> Date: Fri, 14 May 2010 15:09:09 -0400
> From: gizmokid2...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Just to add my quick $0.02 since most people don't understand.
> 
> "And if it does make a sale more likely, does giving the game out for 
> less money help Valve?"
> 
> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> 
> You're going to get more people to buy the game at $35 than you are at 
> $50. You'll easily get enough extra sales to make more money selling 
> more copies than you would by selling it to less people at $50/ea.
> 
> Simple economics, yet most people and business owners don't understand. 
> It's not like Valve has to spend extra money for each extra copy of the 
> game sold...they aren't selling physical copies, it's all digital, and 
> they already have the infrastructure in place to handle the downloads.
> 
> -Michael
> 
> -- Original Message ---
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> From: Ed Kellett 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Date: 5/14/2010 2:51 PM EST
> > Piracy is not defined by your moral outlook on the situation, the CS:S beta
> > is copyright Valve and to download it (from their servers or otherwise)
> > without their permission is illegal. Whether or not illegal downloading
> > "hardly hurts Valve" is for Valve to decide, as is who they want to have
> > access to it. The Subscriber Agreement gives them the right to ban anyone
> > they like from Steam in any case.
> >
> > How can an "increase in anticipation" arise from more people already having
> > the game anyway? And if it does make a sale more likely, does giving the
> > game out for less money help Valve?
> >
> > - Original Message -
> > From: "Max S"
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Friday, May 14, 2010 7:11 PM
> > Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >
> >
> >
> >> If it were a paid DLC and none of the public had access, then yes, it
> >> would
> >> be piracy. You can only play on Beta servers if you've purchased a license
> >> of CS:S, thousands have already downloaded the client and posted videos
> >> online, and legitimate copies of the game will be updated next week. No
> >> core
> >> gameplay elements have been changed/added, and an increase in anticipation
> >> hardly hurts Valve (and increases the probability of a week(end) sale to
> >> celebrate the update).
> >>
> >> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
> >>
> >>  
> >>> Well it's like a copy of a game you do not own. Technically piracy,
> >>> since it's unreleased.
> >>>
> >>> -ics
> >>>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Michael Secord
Just to add my quick $0.02 since most people don't understand.

"And if it does make a sale more likely, does giving the game out for 
less money help Valve?"

ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.

You're going to get more people to buy the game at $35 than you are at 
$50. You'll easily get enough extra sales to make more money selling 
more copies than you would by selling it to less people at $50/ea.

Simple economics, yet most people and business owners don't understand. 
It's not like Valve has to spend extra money for each extra copy of the 
game sold...they aren't selling physical copies, it's all digital, and 
they already have the infrastructure in place to handle the downloads.

-Michael

-- Original Message ---
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Ed Kellett 
To: Half-Life dedicated Win32 server mailing list 

Date: 5/14/2010 2:51 PM EST
> Piracy is not defined by your moral outlook on the situation, the CS:S beta
> is copyright Valve and to download it (from their servers or otherwise)
> without their permission is illegal. Whether or not illegal downloading
> "hardly hurts Valve" is for Valve to decide, as is who they want to have
> access to it. The Subscriber Agreement gives them the right to ban anyone
> they like from Steam in any case.
>
> How can an "increase in anticipation" arise from more people already having
> the game anyway? And if it does make a sale more likely, does giving the
> game out for less money help Valve?
>
> - Original Message -
> From: "Max S"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, May 14, 2010 7:11 PM
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
>
>> If it were a paid DLC and none of the public had access, then yes, it
>> would
>> be piracy. You can only play on Beta servers if you've purchased a license
>> of CS:S, thousands have already downloaded the client and posted videos
>> online, and legitimate copies of the game will be updated next week. No
>> core
>> gameplay elements have been changed/added, and an increase in anticipation
>> hardly hurts Valve (and increases the probability of a week(end) sale to
>> celebrate the update).
>>
>> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>>
>>  
>>> Well it's like a copy of a game you do not own. Technically piracy,
>>> since it's unreleased.
>>>
>>> -ics
>>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Piracy is not defined by your moral outlook on the situation, the CS:S beta 
is copyright Valve and to download it (from their servers or otherwise) 
without their permission is illegal. Whether or not illegal downloading 
"hardly hurts Valve" is for Valve to decide, as is who they want to have 
access to it. The Subscriber Agreement gives them the right to ban anyone 
they like from Steam in any case.

How can an "increase in anticipation" arise from more people already having 
the game anyway? And if it does make a sale more likely, does giving the 
game out for less money help Valve?

- Original Message - 
From: "Max S" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Friday, May 14, 2010 7:11 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


> If it were a paid DLC and none of the public had access, then yes, it 
> would
> be piracy. You can only play on Beta servers if you've purchased a license
> of CS:S, thousands have already downloaded the client and posted videos
> online, and legitimate copies of the game will be updated next week. No 
> core
> gameplay elements have been changed/added, and an increase in anticipation
> hardly hurts Valve (and increases the probability of a week(end) sale to
> celebrate the update).
>
> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>
>> Well it's like a copy of a game you do not own. Technically piracy,
>> since it's unreleased.
>>
>> -ics


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Kyle Sanderson
Time to remove this from my Client :|

Kyle.

On Fri, May 14, 2010 at 11:11 AM, Max S  wrote:
> If it were a paid DLC and none of the public had access, then yes, it would
> be piracy. You can only play on Beta servers if you've purchased a license
> of CS:S, thousands have already downloaded the client and posted videos
> online, and legitimate copies of the game will be updated next week. No core
> gameplay elements have been changed/added, and an increase in anticipation
> hardly hurts Valve (and increases the probability of a week(end) sale to
> celebrate the update).
>
> On Fri, May 14, 2010 at 4:06 AM, ics  wrote:
>
>> Well it's like a copy of a game you do not own. Technically piracy,
>> since it's unreleased.
>>
>> -ics
>>
>> 14.5.2010 13:52, Christian Baier kirjoitti:
>> > Could your steam account be banned for getting the beta without getting
>> it
>> > legit?
>> >
>> > On 5/14/10, Max S  wrote:
>> >
>> >> That is, if you're not a legitimate member of the beta.
>> >>
>> >> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>> >>
>> >>
>> >>> I'm having trouble finding the cstrike_beta folder - do you know where
>> >>>
>> >> the
>> >>
>> >>> Steam validation installs it? I'll test it once I have the beta
>> running,
>> >>>
>> >> but
>> >>
>> >>> remember: you need TF2 and CS:S to play on public servers.
>> >>>
>> >>>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
If it were a paid DLC and none of the public had access, then yes, it would
be piracy. You can only play on Beta servers if you've purchased a license
of CS:S, thousands have already downloaded the client and posted videos
online, and legitimate copies of the game will be updated next week. No core
gameplay elements have been changed/added, and an increase in anticipation
hardly hurts Valve (and increases the probability of a week(end) sale to
celebrate the update).

On Fri, May 14, 2010 at 4:06 AM, ics  wrote:

> Well it's like a copy of a game you do not own. Technically piracy,
> since it's unreleased.
>
> -ics
>
> 14.5.2010 13:52, Christian Baier kirjoitti:
> > Could your steam account be banned for getting the beta without getting
> it
> > legit?
> >
> > On 5/14/10, Max S  wrote:
> >
> >> That is, if you're not a legitimate member of the beta.
> >>
> >> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> >>
> >>
> >>> I'm having trouble finding the cstrike_beta folder - do you know where
> >>>
> >> the
> >>
> >>> Steam validation installs it? I'll test it once I have the beta
> running,
> >>>
> >> but
> >>
> >>> remember: you need TF2 and CS:S to play on public servers.
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Ed Kellett
Is pirating any game you don't own okay? The Undead patch is only tricking 
the steam client after all.

- Original Message - 
From: "Rikard Bremark" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Friday, May 14, 2010 3:33 PM
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA


>i don't think valve is that stupid.
> i mean its a legit way to do it, its not that you are downloading it
> from a third party site, you just trick the steam client cause they
> haven't locket the beta to the participating steam accounts.
> i have tf2 and css, still doesn't work.
> and the cstrike_beta folder is in the " counter-strike source beta
> content2.gcf " file, this file you open with gcfscape that you get from
> http://nemesis.thewavelength.net
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-14 12:52, Christian Baier wrote:
>> Could your steam account be banned for getting the beta without getting 
>> it
>> legit?
>>
>> On 5/14/10, Max S  wrote:
>>
>>> That is, if you're not a legitimate member of the beta.
>>>
>>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>>
>>>
 I'm having trouble finding the cstrike_beta folder - do you know where

>>> the
>>>
 Steam validation installs it? I'll test it once I have the beta 
 running,

>>> but
>>>
 remember: you need TF2 and CS:S to play on public servers.


>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds






No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.819 / Virus Database: 271.1.1/2873 - Release Date: 05/14/10 
07:26:00


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
and then the question is how would a download from me negatively affect 
the game?
i am downloading it, to test my server, to test the game and participate 
to a better game,
so i do not think valve will fuck us over.

besides that it didn't work, so i am done with it.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu


On 2010-05-14 18:30, Tony Paloma wrote:
> You should probably have a look at the subscriber agreement:
> http://store.steampowered.com/subscriber_agreement/
>
> "Valve may terminate your Account or a particular Subscription for any
> conduct or activity that Valve believes is illegal, constitutes a Cheat, or
> which otherwise negatively affects the enjoyment of Steam by other
> Subscribers. You acknowledge that Valve is not required to provide you
> notice before terminating your Subscriptions(s) and/or Account, but it may
> choose to do so."
>
> That's pretty open ended for them. They can probably claim that stealing the
> game is illegal and/or negatively affects the enjoyment of other subscribers
> and terminate your account. And if that wasn't enough for you, well they can
> pretty much do it whenever they want regardless:
>
> "Either you or Valve has the right to terminate or cancel your Account or a
> particular Subscription at any time. You understand and agree that the
> cancellation of your Account or a particular Subscription is your sole right
> and remedy with respect to any dispute with Valve."
>
> And if you don't like it or don't like what they do with your account, then
> you only have one option:
> "YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
> DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
> DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT."
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Friday, May 14, 2010 7:34 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> i don't think valve is that stupid.
> i mean its a legit way to do it, its not that you are downloading it
> from a third party site, you just trick the steam client cause they
> haven't locket the beta to the participating steam accounts.
> i have tf2 and css, still doesn't work.
> and the cstrike_beta folder is in the " counter-strike source beta
> content2.gcf " file, this file you open with gcfscape that you get from
> http://nemesis.thewavelength.net
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-14 12:52, Christian Baier wrote:
>
>> Could your steam account be banned for getting the beta without getting it
>> legit?
>>
>> On 5/14/10, Max S   wrote:
>>
>>  
>>> That is, if you're not a legitimate member of the beta.
>>>
>>> On Fri, May 14, 2010 at 3:36 AM, Max S   wrote:
>>>
>>>
>>>
 I'm having trouble finding the cstrike_beta folder - do you know where

  
>>> the
>>>
>>>
 Steam validation installs it? I'll test it once I have the beta running,

  
>>> but
>>>
>>>
 remember: you need TF2 and CS:S to play on public servers.


  
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>>  
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Tony Paloma
You should probably have a look at the subscriber agreement:
http://store.steampowered.com/subscriber_agreement/

"Valve may terminate your Account or a particular Subscription for any
conduct or activity that Valve believes is illegal, constitutes a Cheat, or
which otherwise negatively affects the enjoyment of Steam by other
Subscribers. You acknowledge that Valve is not required to provide you
notice before terminating your Subscriptions(s) and/or Account, but it may
choose to do so."

That's pretty open ended for them. They can probably claim that stealing the
game is illegal and/or negatively affects the enjoyment of other subscribers
and terminate your account. And if that wasn't enough for you, well they can
pretty much do it whenever they want regardless:

"Either you or Valve has the right to terminate or cancel your Account or a
particular Subscription at any time. You understand and agree that the
cancellation of your Account or a particular Subscription is your sole right
and remedy with respect to any dispute with Valve."

And if you don't like it or don't like what they do with your account, then
you only have one option:
"YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY
DISPUTE WITH VALVE WITH REGARD TO STEAM OR THE STEAM SOFTWARE IS TO
DISCONTINUE USE OF STEAM AND CANCEL YOUR ACCOUNT."

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Friday, May 14, 2010 7:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the " counter-strike source beta 
content2.gcf " file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
i don't think valve is that stupid.
i mean its a legit way to do it, its not that you are downloading it 
from a third party site, you just trick the steam client cause they
haven't locket the beta to the participating steam accounts.
i have tf2 and css, still doesn't work.
and the cstrike_beta folder is in the " counter-strike source beta 
content2.gcf " file, this file you open with gcfscape that you get from 
http://nemesis.thewavelength.net
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 12:52, Christian Baier wrote:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Dominic Marciano

that doesn't mean to say a steam admin of some sort would disable your account.

> Date: Fri, 14 May 2010 10:13:29 -0400
> From: syntron...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> VAC acts on cheats, this is not cheating.
> 
> On Fri, May 14, 2010 at 6:52 AM, Christian Baier 
> wrote:
> 
> > Could your steam account be banned for getting the beta without getting it
> > legit?
> >
> > On 5/14/10, Max S  wrote:
> > >
> > > That is, if you're not a legitimate member of the beta.
> > >
> > > On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> > >
> > > > I'm having trouble finding the cstrike_beta folder - do you know where
> > > the
> > > > Steam validation installs it? I'll test it once I have the beta
> > running,
> > > but
> > > > remember: you need TF2 and CS:S to play on public servers.
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
  
_
If It Exists, You'll Find it on SEEK. Australia's #1 job site
http://clk.atdmt.com/NMN/go/157639755/direct/01/
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread HL-SDK Synths
VAC acts on cheats, this is not cheating.

On Fri, May 14, 2010 at 6:52 AM, Christian Baier wrote:

> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
> >
> > That is, if you're not a legitimate member of the beta.
> >
> > On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
> >
> > > I'm having trouble finding the cstrike_beta folder - do you know where
> > the
> > > Steam validation installs it? I'll test it once I have the beta
> running,
> > but
> > > remember: you need TF2 and CS:S to play on public servers.
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread ics
Well it's like a copy of a game you do not own. Technically piracy, 
since it's unreleased.

-ics

14.5.2010 13:52, Christian Baier kirjoitti:
> Could your steam account be banned for getting the beta without getting it
> legit?
>
> On 5/14/10, Max S  wrote:
>
>> That is, if you're not a legitimate member of the beta.
>>
>> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>>
>>  
>>> I'm having trouble finding the cstrike_beta folder - do you know where
>>>
>> the
>>  
>>> Steam validation installs it? I'll test it once I have the beta running,
>>>
>> but
>>  
>>> remember: you need TF2 and CS:S to play on public servers.
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Christian Baier
Could your steam account be banned for getting the beta without getting it
legit?

On 5/14/10, Max S  wrote:
>
> That is, if you're not a legitimate member of the beta.
>
> On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:
>
> > I'm having trouble finding the cstrike_beta folder - do you know where
> the
> > Steam validation installs it? I'll test it once I have the beta running,
> but
> > remember: you need TF2 and CS:S to play on public servers.
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
That is, if you're not a legitimate member of the beta.

On Fri, May 14, 2010 at 3:36 AM, Max S  wrote:

> I'm having trouble finding the cstrike_beta folder - do you know where the
> Steam validation installs it? I'll test it once I have the beta running, but
> remember: you need TF2 and CS:S to play on public servers.
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
I'm having trouble finding the cstrike_beta folder - do you know where the
Steam validation installs it? I'll test it once I have the beta running, but
remember: you need TF2 and CS:S to play on public servers.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Rikard Bremark
well it downloaded the gcf file and i extracted the files.
i made everything for that matter, i can start, create a new server, but 
i cant join my own, steamid validation rejected it says.
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-14 03:07, Max S wrote:
> fromMax Sutterstosutters...@gmail.com
> dateThu, May 13, 2010 at 2:21 PMsubjectCS:S BETAmailed-bygmail.com
> hide details 2:21 PM (3 hours ago)
> This is grossly off-topic, but does anyone know how to use Steam commands
> like the one described in 1.? Someone on Reddit claims that anyone can
> download and play the beta using these steps. Thanks!
> 1. steam://validate/260 - and wait for Steam to fully download the GCF.
>
> 2. Use GCF Scape to extract the cstrike_beta folder to the SourceMods folder
> (located in the SteamApps folder)
>
> 3. In the cstrike_beta folder, open GameInfo.txt
>
> Change the SteamAppID from 260 to 440 (Requires TF2!)
>
> Find the steam.inf file, rename it steam_.inf
>
> Restart Steam.
>
> Right click the new game in your Steam Library...
>
> click properties. Set Launch Options, add in advanced Security Options:
> -insecure -secure
>
> Play the CS:S Beta.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread Max S
Thanks! The beta's validating as I type this.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds