Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-30 Thread byteframe
IIRC The only purpose of the -replay command line switch is to adjust the
player count.


On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose rbemr...@gmail.com wrote:

 Before they added -replay, the only way you could enable replay was via
 exec replay.cfg in autoexec.cfg.

 More to the point, it worked fine pre-SteamPipe.  And since it requires
 adjusting the server command-line, a lot of server hosts won't allow it,
 unless you're leasing an entire server from them.


 On 4/30/2013 12:57 AM, DontWannaName! wrote:

 Aren't you only suppose to enable replay from the command line?

 Sent from my iPhone 5

 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote:

  So, I just ran into this neat little bug on a vanilla (no addons
 directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's
 changeover.

 If replay is loaded from autoexec.cfg, it incorrect subtracts one from
 the displayed max players.

 That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24
 server), it shows as 0/23 in the Steam and TF2 server browsers. This
 persists after a map change.

 Starting with -replay on the command line shows 0/24 as expected.
 Unfortunately, I don't have access to the command line on another server,
 and this issue WILL cause problems there because of it.

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Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug

2013-04-30 Thread Flubber
Got another bug, with steampipe replay.
All was working great on classic server.
- Serveur is uploading on the ftp mirror
- I can download the files thru the browser
- TF2 failed to download the file.

Maybe an issue with the steampipe client.


2013/4/30 byteframe bytefr...@gmail.com

 IIRC The only purpose of the -replay command line switch is to adjust the
 player count.


 On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose rbemr...@gmail.com wrote:

 Before they added -replay, the only way you could enable replay was via
 exec replay.cfg in autoexec.cfg.

 More to the point, it worked fine pre-SteamPipe.  And since it requires
 adjusting the server command-line, a lot of server hosts won't allow it,
 unless you're leasing an entire server from them.


 On 4/30/2013 12:57 AM, DontWannaName! wrote:

 Aren't you only suppose to enable replay from the command line?

 Sent from my iPhone 5

 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote:

  So, I just ran into this neat little bug on a vanilla (no addons
 directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's
 changeover.

 If replay is loaded from autoexec.cfg, it incorrect subtracts one from
 the displayed max players.

 That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24
 server), it shows as 0/23 in the Steam and TF2 server browsers. This
 persists after a map change.

 Starting with -replay on the command line shows 0/24 as expected.
 Unfortunately, I don't have access to the command line on another server,
 and this issue WILL cause problems there because of it.

 __**_
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[hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Mike Vail
Dear Eric or Fletcher (or anyone else who may know),

 

I was wondering if we could confirm the TF2 Steampipe release is still on
for today and if we know about what time it will be happening.

 

Thanks in advance. 

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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Denis Eliseev
Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3 Mb...

30.04.2013, 21:44, Mike Vail supp...@boomgaming.net:
 Dear Eric or Fletcher (or anyone else who may know),

 I was wondering if we could confirm the TF2 Steampipe release is still on for 
 today and if we know about what time it will be happening…

 Thanks in advance.

 ,
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread big john
Are you sure? there nothing in the steam news feed either

http://store.steampowered.com/news/


On Tue, Apr 30, 2013 at 2:46 PM, Denis Eliseev lisee...@yandex.ru wrote:

 Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3
 Mb...

 30.04.2013, 21:44, Mike Vail supp...@boomgaming.net:
  Dear Eric or Fletcher (or anyone else who may know),
 
  I was wondering if we could confirm the TF2 Steampipe release is still
 on for today and if we know about what time it will be happening…
 
  Thanks in advance.
 
  ,
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Peter Jerde
It was was small, and did not change the version number.

My client now reads:

 ] version
 Protocol version 24
 Exe version 1734532 (tf)
 Exe build: 15:20:28 Apr 29 2013 (5287) (440)
 

And the steampipe server I just updated now reads:

 13:56:19 Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 15:22:29 Apr 29 2013 (5287) (440)
 

Good old HldsUpdateTool just downloaded one file for my non-steampipe servers:

 0:26 100.00% downloading /orangebox\bin\engine.dll

(Man, I am going to miss seeing which files changed in updates.)

But the srcds.exe didn't change, and those servers still report:

 14:05:43 Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 17:30:19 Apr 22 2013 (5280) (440)
 



So... a tiny change got pushed out. Very stealthy.

 - Peter
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Two quick clarifications:

This update to the Steampipe beta is optional for servers.  Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.  So it 
is not necessary to update.

The HLDS server should continue to be able to successfully host clients, even 
after the flip.  So if you need a bit more breathing room, you have it.  
HOWEVER: I would definitely not delay switching to SteamPipe.  At this point 
the HLDS version of the server is no longer supported.  We also cannot promise 
that we might need to make a mandatory  update, perhaps as soon as tomorrow, 
which would make the HLDSUpdateTool server obsolete.
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes, it's possible.  We're going through and getting rid of any places where we 
expect users to edit a shipping file.  I'll add the replay config files to the 
list of files to fix.

In the meantime, you *should* be able to put your custom//cfg folder, which 
avoids the problem.  (I have not personally tested this.)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 30, 2013 12:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
clients to convert soon.

I just found out the hard way that validating TF2's files causes the steamcmd 
to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

Or at least I hope it's because I validated, because just updating shouldn't be 
messing with those files.

Is this intended?

On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote:

 I have kind off missed the entire discussion on SteamPipe.

 Will instructions etc. be posted along with the coming update/switch?

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [ 
 hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn 
 [ fletch...@valvesoftware.com]
 Sent: 30 April 2013 21:07
 To: Half-Life dedicated Win32 server mailing list ( 
 hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing 
 list (hlds_li...@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all 
 clients to convert soon.

 We've released an optional update to the TF2 SteamPipe beta.  Here are 
 the change notes (since the last SteamPipe beta):

 Team Fortress 2:
 * Fixed network incompatibility causing custom names and descriptions 
 to not display on client

 Source engine:
 * Fix sprays trying to load from the wrong directory
 * Restored VPK file cache, with tuned size to reduce memory usage and 
 improve client boot and map load times

 This server is compatible with all currently running clients.  
 (SteamPipe and non-SteamPipe.)

 We expect to flip the switch to force all clients to convert to 
 SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this 
 time, the Steampipe beta server which has just been released will 
 become the official server.  There will not be another update.

 If you were waiting for the right time to start flipping your servers 
 to SteamPipe, now is it.

 Thanks,
 Fletch
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
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Re: [hlds] [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Yes.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol
Sent: Tuesday, April 30, 2013 12:33 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. 
Forcing all clients to convert soon.

A HLDS server will still be visible in servers list until next mandatory 
update?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, April 30, 2013 10:22 PM
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. 
Forcing all clients to convert soon.

Two quick clarifications:

This update to the Steampipe beta is optional for servers.  Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.  So it 
is not necessary to update.

The HLDS server should continue to be able to successfully host clients, even 
after the flip.  So if you need a bit more breathing room, you have it.
HOWEVER: I would definitely not delay switching to SteamPipe.  At this point 
the HLDS version of the server is no longer supported.  We also cannot promise 
that we might need to make a mandatory  update, perhaps as soon as tomorrow, 
which would make the HLDSUpdateTool server obsolete.
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Ross Bemrose
Make sure to include config_arena.cfg in that list.

For that matter, it'd be nice if we got separate config files for other
game modes as well like CS:GO has...

On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg folder,
 which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
 clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --
 Ross Bemrose
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
You can always copy your configs to the /custom/ folder. That will prevent
the updates from overwriting them. Just move anything you edit there.


On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg folder,
 which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
 clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 



 --
 Ross Bemrose
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 --
 Ross Bemrose
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Devin O'Malley
Will you have to read them differently, then? Like on command like will
they require a path or will it auto search?


On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:

 You can always copy your configs to the /custom/ folder. That will prevent
 the updates from overwriting them. Just move anything you edit there.


 On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg
 folder, which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing
 all clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
  ___
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Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
It can auto search. Just like it was placed in the /cfg/ folder.


On Tue, Apr 30, 2013 at 3:39 PM, Devin O'Malley omalley@gmail.comwrote:

 Will you have to read them differently, then? Like on command like will
 they require a path or will it auto search?


 On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:

 You can always copy your configs to the /custom/ folder. That will
 prevent the updates from overwriting them. Just move anything you edit
 there.


 On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Make sure to include config_arena.cfg in that list.

 For that matter, it'd be nice if we got separate config files for other
 game modes as well like CS:GO has...


 On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Yes, it's possible.  We're going through and getting rid of any places
 where we expect users to edit a shipping file.  I'll add the replay config
 files to the list of files to fix.

 In the meantime, you *should* be able to put your custom//cfg
 folder, which avoids the problem.  (I have not personally tested this.)

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 30, 2013 12:22 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing
 all clients to convert soon.

 I just found out the hard way that validating TF2's files causes the
 steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg

 Or at least I hope it's because I validated, because just updating
 shouldn't be messing with those files.

 Is this intended?

 On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net
 wrote:

  I have kind off missed the entire discussion on SteamPipe.
 
  Will instructions etc. be posted along with the coming update/switch?
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
  [ fletch...@valvesoftware.com]
  Sent: 30 April 2013 21:07
  To: Half-Life dedicated Win32 server mailing list (
  hlds@list.valvesoftware.com); Half-Life dedicated Linux server
 mailing
  list (hlds_li...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all
  clients to convert soon.
 
  We've released an optional update to the TF2 SteamPipe beta.  Here are
  the change notes (since the last SteamPipe beta):
 
  Team Fortress 2:
  * Fixed network incompatibility causing custom names and descriptions
  to not display on client
 
  Source engine:
  * Fix sprays trying to load from the wrong directory
  * Restored VPK file cache, with tuned size to reduce memory usage and
  improve client boot and map load times
 
  This server is compatible with all currently running clients.
  (SteamPipe and non-SteamPipe.)
 
  We expect to flip the switch to force all clients to convert to
  SteamPipe in a few hours.  (Approx 2:00 PM Seattle time.)  At this
  time, the Steampipe beta server which has just been released will
  become the official server.  There will not be another update.
 
  If you were waiting for the right time to start flipping your servers
  to SteamPipe, now is it.
 
  Thanks,
  Fletch
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Seyhan AKDENIZ
You can track instantly Source games updates including Team Fortress 2  via 
Steamping. For more info visit http://www.steamping.com or follow Steamping on 
Twitter http://www.twitter.com/steamping
 From: peter-h...@jerde.net
 Date: Tue, 30 Apr 2013 14:07:31 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
 It was was small, and did not change the version number.
 
 My client now reads:
 
  ] version
  Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
 And the steampipe server I just updated now reads:
 
  13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
 Good old HldsUpdateTool just downloaded one file for my non-steampipe servers:
 
  0:26 100.00% downloading /orangebox\bin\engine.dll
 
 (Man, I am going to miss seeing which files changed in updates.)
 
 But the srcds.exe didn't change, and those servers still report:
 
  14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
 So... a tiny change got pushed out. Very stealthy.
 
  - Peter
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 visit:
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Flubber
Or just follow the official one : https://twitter.com/hlds_announce


2013/4/30 Seyhan AKDENIZ s_akde...@hotmail.com

 You can track instantly Source games updates including Team Fortress 2
  via Steamping. For more info visit http://www.steamping.com or follow
 Steamping on Twitter http://www.twitter.com/steamping

  From: peter-h...@jerde.net
  Date: Tue, 30 Apr 2013 14:07:31 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

 
  It was was small, and did not change the version number.
 
  My client now reads:
 
   ] version
   Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
  And the steampipe server I just updated now reads:
 
   13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
  Good old HldsUpdateTool just downloaded one file for my non-steampipe
 servers:
 
   0:26 100.00% downloading /orangebox\bin\engine.dll
 
  (Man, I am going to miss seeing which files changed in updates.)
 
  But the srcds.exe didn't change, and those servers still report:
 
   14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
  So... a tiny change got pushed out. Very stealthy.
 
  - Peter
  ___
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 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Mike Vail
Steamping is not up to date. Twitter is though. Thanks for the links. Good
to know in case this list goes down again.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
Sent: Tuesday, April 30, 2013 2:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

 

You can track instantly Source games updates including Team Fortress 2  via
Steamping. For more info visit http://www.steamping.com or follow Steamping
on Twitter http://www.twitter.com/steamping

 

 From: peter-h...@jerde.net
 Date: Tue, 30 Apr 2013 14:07:31 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
 It was was small, and did not change the version number.
 
 My client now reads:
 
  ] version
  Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
 And the steampipe server I just updated now reads:
 
  13:56:19 Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
 Good old HldsUpdateTool just downloaded one file for my non-steampipe
servers:
 
  0:26 100.00% downloading /orangebox\bin\engine.dll
 
 (Man, I am going to miss seeing which files changed in updates.)
 
 But the srcds.exe didn't change, and those servers still report:
 
  14:05:43 Protocol version 24
  Exe version 1734532 (tf)
  Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
 So... a tiny change got pushed out. Very stealthy.
 
 - Peter
 ___
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 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today (steamping threadjacking)

2013-04-30 Thread Jesse Molina


A note about SteamPing...

I signed up for their service to get email notifications a month or two 
back, just to check it out.


I never got any notifications, so I forgot about it for a few weeks. 
Later, I noticed that all of their messages had been isolated in my spam 
folder.


It seems they have no understanding for how email servers should be set 
up.  No rDNS PTR, and the formatting is so bad that SpamAssassin 
probably won't let it through without a domain whitelist.


Here is a SpamAssassin analysis from one of their notifications:


Content analysis details:   (5.7 points, 4.8 required)

 pts rule name  description
 -- 
--

 2.0 BAYES_80   BODY: Bayes spam probability is 80 to 95%
[score: 0.9481]
 0.0 HTML_MESSAGE   BODY: HTML included in message
 0.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts
 0.4 HTML_MIME_NO_HTML_TAG  HTML-only message, but there is no HTML tag
 1.2 RDNS_NONE  Delivered to internal network by a host 
with no rDNS

 0.7 MIME_HEADER_CTYPE_ONLY 'Content-Type' found without required MIME
headers
 0.0 TO_NO_BRKTS_NORDNS_HTML To: misformatted and no rDNS and HTML only
 1.0 TO_NO_BRKTS_NORDNS To: misformatted and no rDNS





Seyhan AKDENIZ wrote:

You can track instantly Source games updates including Team Fortress 2
  via Steamping. For more info visit http://www.steamping.com or follow
Steamping on Twitter http://www.twitter.com/steamping

  From: peter-h...@jerde.net
  Date: Tue, 30 Apr 2013 14:07:31 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
  It was was small, and did not change the version number.
 
  My client now reads:
 
   ] version
   Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
  And the steampipe server I just updated now reads:
 
   13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
  Good old HldsUpdateTool just downloaded one file for my non-steampipe
servers:
 
   0:26 100.00% downloading /orangebox\bin\engine.dll
 
  (Man, I am going to miss seeing which files changed in updates.)
 
  But the srcds.exe didn't change, and those servers still report:
 
   14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
  So... a tiny change got pushed out. Very stealthy.
 
  - Peter
  ___
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archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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[hlds] Newly installed srcds installations fail on first startup

2013-04-30 Thread Jesse Molina


I think this is already a known issue, but as a reminder...

I am seeing my newly installed SteamPipe TF2 servers fail on first 
startup.  Subsequent startups operate normally.


I suspect this is because steam_appid.txt is not created until after the 
first startup.


I had also noticed this after previous SteamPipe conversions of css, 
hl2dm, etc, but it appears to still not be fixed.




Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle_default.txt'.  ('cfg/mapcycle.txt' 
was not found.)

Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. 
('cfg/motd_text.txt' was not found.)

Cannot verify load for invalid steam ID [I:0:0]
WARNING: ClientActive, but we don't know his SteamID?
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
*
*
*   Unable to load Steam support library.*
*   Unable to load Steam support library.*
*   This server will operate in LAN mode only.*
*   This server will operate in LAN mode only.*
*
*




--
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# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds] Newly installed srcds installations fail on first startup

2013-04-30 Thread big john
Firewall is probably blocking the server
On Apr 30, 2013 5:38 PM, Jesse Molina je...@opendreams.net wrote:


 I think this is already a known issue, but as a reminder...

 I am seeing my newly installed SteamPipe TF2 servers fail on first
 startup.  Subsequent startups operate normally.

 I suspect this is because steam_appid.txt is not created until after the
 first startup.

 I had also noticed this after previous SteamPipe conversions of css,
 hl2dm, etc, but it appears to still not be fixed.



 Executing dedicated server config file server.cfg
 Using map cycle file 'cfg/mapcycle_default.txt'.  ('cfg/mapcycle.txt' was
 not found.)
 Set motd from file 'cfg/motd_default.txt'.  ('cfg/motd.txt' was not found.)
 Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt'
 was not found.)
 Cannot verify load for invalid steam ID [I:0:0]
 WARNING: ClientActive, but we don't know his SteamID?
 Initializing Steam libraries for secure Internet server
 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
 ***
 ***
 *   Unable to load Steam support library.*
 *   Unable to load Steam support library.*
 *   This server will operate in LAN mode only.*
 *   This server will operate in LAN mode only.*
 ***
 ***




 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today (steamping threadjacking)

2013-04-30 Thread evan otten
Okay? This list isn't for things like steamping to be discussed here.
Please report this to them, not us.


On Tue, Apr 30, 2013 at 5:19 PM, Jesse Molina je...@opendreams.net wrote:


 A note about SteamPing...

 I signed up for their service to get email notifications a month or two
 back, just to check it out.

 I never got any notifications, so I forgot about it for a few weeks.
 Later, I noticed that all of their messages had been isolated in my spam
 folder.

 It seems they have no understanding for how email servers should be set
 up.  No rDNS PTR, and the formatting is so bad that SpamAssassin probably
 won't let it through without a domain whitelist.

 Here is a SpamAssassin analysis from one of their notifications:


 Content analysis details:   (5.7 points, 4.8 required)

  pts rule name  description
  -- --**
 
  2.0 BAYES_80   BODY: Bayes spam probability is 80 to 95%
 [score: 0.9481]
  0.0 HTML_MESSAGE   BODY: HTML included in message
  0.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts
  0.4 HTML_MIME_NO_HTML_TAG  HTML-only message, but there is no HTML tag
  1.2 RDNS_NONE  Delivered to internal network by a host with
 no rDNS
  0.7 MIME_HEADER_CTYPE_ONLY 'Content-Type' found without required MIME
 headers
  0.0 TO_NO_BRKTS_NORDNS_HTML To: misformatted and no rDNS and HTML only
  1.0 TO_NO_BRKTS_NORDNS To: misformatted and no rDNS





 Seyhan AKDENIZ wrote:

 You can track instantly Source games updates including Team Fortress 2
   via Steamping. For more info visit http://www.steamping.com or follow
 Steamping on Twitter 
 http://www.twitter.com/**steampinghttp://www.twitter.com/steamping

   From: peter-h...@jerde.net
   Date: Tue, 30 Apr 2013 14:07:31 -0500
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
  
   It was was small, and did not change the version number.
  
   My client now reads:
  
] version
Protocol version 24
Exe version 1734532 (tf)
Exe build: 15:20:28 Apr 29 2013 (5287) (440)
   
  
   And the steampipe server I just updated now reads:
  
13:56:19 Protocol version 24
Exe version 1734532 (tf)
Exe build: 15:22:29 Apr 29 2013 (5287) (440)
   
  
   Good old HldsUpdateTool just downloaded one file for my non-steampipe
 servers:
  
0:26 100.00% downloading /orangebox\bin\engine.dll
  
   (Man, I am going to miss seeing which files changed in updates.)
  
   But the srcds.exe didn't change, and those servers still report:
  
14:05:43 Protocol version 24
Exe version 1734532 (tf)
Exe build: 17:30:19 Apr 22 2013 (5280) (440)
   
  
  
  
   So... a tiny change got pushed out. Very stealthy.
  
   - Peter
   __**_
   To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
   
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 --
 # Jesse Molina
 # Mail = je...@opendreams.net
 # Cell = 1-602-323-7608



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread pilger
The client update is live on my, well, client.

[image: Inline images 1]

Updating now...

_pilger


On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote:

 Steamping is not up to date. Twitter is though. Thanks for the links. Good
 to know in case this list goes down again.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ
 *Sent:* Tuesday, April 30, 2013 2:00 PM
 *To:* Half-Life dedicated Win32 server mailing list

 *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?*
 ***

 ** **

 You can track instantly Source games updates including Team Fortress 2
  via Steamping. For more info visit http://www.steamping.com or follow
 Steamping on Twitter http://www.twitter.com/steamping

 ** **

  From: peter-h...@jerde.net
  Date: Tue, 30 Apr 2013 14:07:31 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
  It was was small, and did not change the version number.
 
  My client now reads:
 
   ] version
   Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
  And the steampipe server I just updated now reads:
 
   13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
  Good old HldsUpdateTool just downloaded one file for my non-steampipe
 servers:
 
   0:26 100.00% downloading /orangebox\bin\engine.dll
 
  (Man, I am going to miss seeing which files changed in updates.)
 
  But the srcds.exe didn't change, and those servers still report:
 
   14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
  So... a tiny change got pushed out. Very stealthy.
 
  - Peter
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread Shawn P. Zipay
The client update is indeed live.  You will probably have to try running
the game before the conversion will start.


On Tue, Apr 30, 2013 at 7:27 PM, pilger pilger...@gmail.com wrote:

 The client update is live on my, well, client.

 [image: Inline images 1]

 Updating now...

 _pilger


 On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote:

 Steamping is not up to date. Twitter is though. Thanks for the links.
 Good to know in case this list goes down again.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ
 *Sent:* Tuesday, April 30, 2013 2:00 PM
 *To:* Half-Life dedicated Win32 server mailing list

 *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 

 ** **

 You can track instantly Source games updates including Team Fortress 2
  via Steamping. For more info visit http://www.steamping.com or follow
 Steamping on Twitter http://www.twitter.com/steamping

 ** **

  From: peter-h...@jerde.net
  Date: Tue, 30 Apr 2013 14:07:31 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
  It was was small, and did not change the version number.
 
  My client now reads:
 
   ] version
   Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
  And the steampipe server I just updated now reads:
 
   13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
  Good old HldsUpdateTool just downloaded one file for my non-steampipe
 servers:
 
   0:26 100.00% downloading /orangebox\bin\engine.dll
 
  (Man, I am going to miss seeing which files changed in updates.)
 
  But the srcds.exe didn't change, and those servers still report:
 
   14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
  So... a tiny change got pushed out. Very stealthy.
 
  - Peter
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Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?

2013-04-30 Thread j m
OK. I just gotta say, kudos to Fletcher and the whole gang there working on
the changeover. I got my server switched over and clients are onboard, not
one single problem. Also kudos to the SM team. Plugins all working
flawlessly. (After some obviously needed updates on my part)
I imagine there has been an enormous amount of work put into this, and I
just wanted to let you know it is appreciated.
On Apr 30, 2013 4:32 PM, Shawn P. Zipay digitalz...@gmail.com wrote:

 The client update is indeed live.  You will probably have to try running
 the game before the conversion will start.


 On Tue, Apr 30, 2013 at 7:27 PM, pilger pilger...@gmail.com wrote:

 The client update is live on my, well, client.

 [image: Inline images 1]

 Updating now...

 _pilger


 On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote:

 Steamping is not up to date. Twitter is though. Thanks for the links.
 Good to know in case this list goes down again.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ
 *Sent:* Tuesday, April 30, 2013 2:00 PM
 *To:* Half-Life dedicated Win32 server mailing list

 *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release
 Today?

 ** **

 You can track instantly Source games updates including Team Fortress 2
  via Steamping. For more info visit http://www.steamping.com or follow
 Steamping on Twitter http://www.twitter.com/steamping

 ** **

  From: peter-h...@jerde.net
  Date: Tue, 30 Apr 2013 14:07:31 -0500
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
 
  It was was small, and did not change the version number.
 
  My client now reads:
 
   ] version
   Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:20:28 Apr 29 2013 (5287) (440)
  
 
  And the steampipe server I just updated now reads:
 
   13:56:19 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 15:22:29 Apr 29 2013 (5287) (440)
  
 
  Good old HldsUpdateTool just downloaded one file for my non-steampipe
 servers:
 
   0:26 100.00% downloading /orangebox\bin\engine.dll
 
  (Man, I am going to miss seeing which files changed in updates.)
 
  But the srcds.exe didn't change, and those servers still report:
 
   14:05:43 Protocol version 24
   Exe version 1734532 (tf)
   Exe build: 17:30:19 Apr 22 2013 (5280) (440)
  
 
 
 
  So... a tiny change got pushed out. Very stealthy.
 
  - Peter
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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Robert Whelan
Curious, Is there any reason for us to keep the Team Fortress 2 Beta?
 


 From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; Half-Life 
dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.com 
Sent: Tuesday, April 30, 2013 2:22 PM
Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing 
all clients to convert soon.
  


 
Two quick clarifications: 
  
This update to the Steampipe beta is optional for servers.  Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.  So it 
is not necessary to update. 
  
The HLDS server should continue to be able to successfully host clients, even 
after the flip.  So if you need a bit more breathing room, you have it.  
HOWEVER: I would definitely not delay switching to SteamPipe.  At this point 
the HLDS version of the server is no longer supported.  We also cannot promise 
that we might need to make a mandatory  update, perhaps as soon as tomorrow, 
which would make the HLDSUpdateTool server obsolete.   
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Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-30 Thread Robert Whelan
I opt'd into these prerelease betas the other day on my client. Though, now, a 
few days later... the beta tab is gone for these games ie; CS:S, DoD:S, and 
HL2:DM. Did I not get the memo? Just curious...
 


 From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com 
Sent: Friday, April 26, 2013 12:48 PM
Subject: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM
  


 
We’re trying out different way to release updates that will hopefully reduce 
disruption to your communities. 
  
New builds are now available for the client and dedicated server for CS:S, 
DoD:S, and HL2:DM.  These builds have the same PatchVersion and are network 
compatible with the current build.  (It’s an “optional update” for servers.)  
To obtain these builds, you need to opt into the prerelease beta. 
  
To opt into the prerelease beta on the client, right click on the game in the 
game list and select Properties, select the “Betas” tab, and select the 
“prerelease” beta.  (This is a public beta and does not require a password.) 
  
To select which branch to sync the dedicated server to using steamcmd, you need 
to pass “-beta prerelease” to the app_update command.  For example, if you are 
using a SteamCmd script file, you might have something like this: 
  
login anonymous 
force_install_dir cstrike 
app_update 232330 -beta prerelease 
quit 
  
(I am told that it is possible to pass the -beta switch on the steamcmd command 
line, through some magic combination of quoting, so you can avoid having to 
create a script file.  Hopefully some kind soul will figure out how to do that 
and share it.) 
  
Switching between two steampipe branches is really fast and easy, so if there’s 
a problem, you can switch back quickly.  (Opting out of the “steampipe beta” 
was really painful because it was switching between two entirely different 
content distribution systems --- that will never apply again.) 
  
If no big problems are detected, we’ll make these builds the official build on 
Monday. 
  
Our current plan is to always keep the prerelease branch active, even if it is 
the same build as the main branch.  This way you can stay opted in.  In other 
words, “prerelease” actually means “the latest available build”. 
  
We’re not sure if every update we release needs to go out as a prerelease 
first. 
  
Here are the change notes for the builds we are releasing today: 
  
Source engine games: 
* mapcycle and motd files now reside in the cfg folder by default, or in the 
root as a fallback. 
* Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and 
will be used if the filename convar is at the default value and no custom file 
is found in the cfg folder or the root. 
* mapcycle file can contain blank lines and //-style comments 
* mapcycle file loaded from the custom folder. 
* Greatly reduced memory usage on the client and server 
* Added some hardcoded rules to the “end” of sv_pure rule list. 
* Fixed some filesystem calls not properly obeying pure server rules. 
* Fixed model bounds and simple materials consistency checking rules.  (Fixed 
Counter-Strike server spew.) 
    
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Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-30 Thread Nomaan Ahmad
http://permalink.gmane.org/gmane.games.fps.halflife.server/44755

On 1 May 2013 05:08, Robert Whelan mrrjwhe...@yahoo.com wrote:

 I opt'd into these prerelease betas the other day on my client. Though,
 now, a few days later... the beta tab is gone for these games ie; CS:S,
 DoD:S, and HL2:DM. Did I not get the memo? Just curious...

*From:* Fletcher Dunn fletch...@valvesoftware.com
 *To:* Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com;
 Half-Life dedicated Win32 server mailing list (
 hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com 
 hlds_annou...@list.valvesoftware.com
 *Sent:* Friday, April 26, 2013 12:48 PM
 *Subject:* [hlds] Pre-release updates available for CS:S, DoD:S, and
 HL2:DM

  We’re trying out different way to release updates that will hopefully
 reduce disruption to your communities.

 New builds are now available for the client and dedicated server for CS:S,
 DoD:S, and HL2:DM.  These builds have the same PatchVersion and are network
 compatible with the current build.  (It’s an “optional update” for
 servers.)  To obtain these builds, you need to opt into the prerelease beta.

 To opt into the prerelease beta on the client, right click on the game in
 the game list and select Properties, select the “Betas” tab, and select the
 “prerelease” beta.  (This is a public beta and does not require a password.)

 To select which branch to sync the dedicated server to using steamcmd, you
 need to pass “-beta prerelease” to the app_update command.  For example, if
 you are using a SteamCmd script file, you might have something like this:

 login anonymous
 force_install_dir cstrike
 app_update 232330 -beta prerelease
 quit

 (I am told that it is possible to pass the -beta switch on the steamcmd
 command line, through some magic combination of quoting, so you can avoid
 having to create a script file.  Hopefully some kind soul will figure out
 how to do that and share it.)

 Switching between two steampipe branches is really fast and easy, so if
 there’s a problem, you can switch back quickly.  (Opting out of the
 “steampipe beta” was really painful because it was switching between two
 entirely different content distribution systems --- that will never apply
 again.)

 If no big problems are detected, we’ll make these builds the official
 build on Monday.

 Our current plan is to always keep the prerelease branch active, even if
 it is the same build as the main branch.  This way you can stay opted in.
 In other words, “prerelease” actually means “the latest available build”.

 We’re not sure if every update we release needs to go out as a prerelease
 first.

 Here are the change notes for the builds we are releasing today:

 Source engine games:
 * mapcycle and motd files now reside in the cfg folder by default, or in
 the root as a fallback.
 * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt,
 and will be used if the filename convar is at the default value and no
 custom file is found in the cfg folder or the root.
 * mapcycle file can contain blank lines and //-style comments
 * mapcycle file loaded from the custom folder.
 * Greatly reduced memory usage on the client and server
 * Added some hardcoded rules to the “end” of sv_pure rule list.
 * Fixed some filesystem calls not properly obeying pure server rules.
 * Fixed model bounds and simple materials consistency checking rules.
 (Fixed Counter-Strike server spew.)


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Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Nicholas Hastings
No.

-- Nicholas Hastings
AlliedMods.net





   	   
   	Robert Whelan  
  Wednesday, May 
01, 2013 12:02 AM
  Curious, Is there any reason for 
us to keep the Team Fortress 2 Beta?From: Fletcher Dunn 
fletch...@valvesoftware.com To: "Half-Life dedicated Win32 server mailing list 
(hlds@list.valvesoftware.com)" hlds@list.valvesoftware.com; 
"Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com)" 
hlds_li...@list.valvesoftware.com  Sent: Tuesday, April 30, 2013 2:22
 PM Subject: Re: 
[hlds] [hlds_announce] TF2 SteamPipe beta update released.
 Forcing all clients to convert soon.   

 
 




Two quick clarifications: 
  
This update to the Steampipe beta is optional 
for servers. Compared to the previous Steampipe beta build, it 
primarily contains client-side fixes. So it is
 not necessary to update. 
  
The HLDS server should continue to be able to 
successfully host clients, even after the flip. So if you need a bit 
more breathing room, you have it. HOWEVER:
 I would definitely not delay switching to SteamPipe. At this point the
 HLDS version of the server is no longer supported. We also cannot 
promise that we might need to make a mandatory update, perhaps as soon 
as tomorrow, which would make the HLDSUpdateTool
 server obsolete. 


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please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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 unsubscribe, edit your list preferences, or view the list archives, 
please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   	   
   	Fletcher Dunn  
  Tuesday, April 
30, 2013 3:22 PM
  






Two
 quick clarifications:

This
 update to the Steampipe beta is optional for servers. Compared to the 
previous Steampipe beta build, it primarily contains client-side fixes.
 So it is
 not necessary to update.

The
 HLDS server should continue to be able to successfully host clients, 
even after the flip. So if you need a bit more breathing room, you have
 it. HOWEVER:
 I would definitely not delay switching to SteamPipe. At this point the
 HLDS version of the server is no longer supported. We also cannot 
promise that we might need to make a mandatory update, perhaps as soon 
as tomorrow, which would make the HLDSUpdateTool
 server obsolete.

___To unsubscribe, 
edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
   	   
   	Fletcher Dunn  
  Tuesday, April 
30, 2013 3:07 PM
  






Weve released an optional update to the TF2 
SteamPipe beta. Here are the change notes (since the last SteamPipe 
beta):

Team Fortress 2:
* Fixed network incompatibility causing custom 
names and descriptions to not display on client

Source engine:
* Fix sprays trying to load from the wrong 
directory
* Restored VPK file cache, with tuned size to 
reduce memory usage and improve client boot and map load times

This server is compatible with all currently 
running clients. (SteamPipe and non-SteamPipe.)

We expect to flip the switch to force all clients 
to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.)
 At this time, the Steampipe beta server which has just been released 
will become the official server. There will
 not be another update.

If you were waiting for the right time to start 
flipping your servers to SteamPipe, now is it.

Thanks,
Fletch

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Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-30 Thread Nicholas Hastings
The betas tab only shows 
existing public beta branches that aren't at the same revision as the 
public/default branch. Right now the prerelease branch of those matches 
the actual release, so it has no beta branches to show, and thus, no 
tab.

-- Nicholas Hastings
AlliedMods.net





   	   
   	Robert Whelan  
  Wednesday, May 
01, 2013 12:08 AM
  I opt'd into these prerelease 
betas the other day on my client. Though, now, a few days later... the 
beta tab is gone for these games ie; CS:S, DoD:S, and HL2:DM. Did I not 
get the memo? Just curious...From: Fletcher Dunn 
fletch...@valvesoftware.com To: "Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com)" 
hlds_li...@list.valvesoftware.com; "Half-Life dedicated Win32 
server mailing list (hlds@list.valvesoftware.com)" 
hlds@list.valvesoftware.com; 
"hlds_annou...@list.valvesoftware.com" 
hlds_annou...@list.valvesoftware.com  Sent: Friday, April 26, 2013 12:48
 PM Subject: [hlds] 
Pre-release updates available for CS:S, DoD:S, and HL2:DM  
 

 
 




We’re trying out different way to 
release updates that will hopefully reduce disruption to your 
communities. 
   
New builds are now available for the
 client and dedicated server for CS:S, DoD:S, and HL2:DM.  These builds 
have the same PatchVersion and are network compatible with the current 
build.  (It’s an “optional update” for servers.)  To obtain
 these builds, you need to opt into the prerelease beta. 
   
To opt into the prerelease beta on 
the client, right click on the game in the game list and select 
Properties, select the “Betas” tab, and select the “prerelease” beta.  
(This is a public beta and does not require a password.) 
   
To select which branch to sync the 
dedicated server to using steamcmd, you need to pass “-beta prerelease” 
to the app_update command.  For example, if you are using a SteamCmd 
script file, you might have something like this: 
   
login 
anonymous 
force_install_dir
 cstrike 
app_update
 232330 -beta prerelease 
quit
 
   
(I am told that it is possible to 
pass the -beta switch on the steamcmd command line, through some magic 
combination of quoting, so you can avoid having to create a script 
file.  Hopefully some kind soul will figure out how to do that and
 share it.) 
   
Switching between two steampipe 
branches is really fast and easy, so if there’s a problem, you can 
switch back quickly.  (Opting out of the “steampipe beta” was really 
painful because it was switching between two entirely different content
 distribution systems --- that will never apply again.) 
   
If no big problems are detected, 
we’ll make these builds the official build on Monday. 
   
Our current plan is to always keep 
the prerelease branch active, even if it is the same build as the main 
branch.  This way you can stay opted in.  In other words, “prerelease” 
actually means “the latest available build”. 
   
We’re not sure if every update we 
release needs to go out as a prerelease first. 
   
Here are the change notes for the 
builds we are releasing today: 
   
Source engine games: 
* mapcycle and motd files now reside
 in the cfg folder by default, or in the root as a fallback. 
* Default mapcycle and motd files 
are now shipped as cfg/xxx_default.txt, and will be used if the filename
 convar is at the default value and no custom file is found in the cfg 
folder or the root. 
* mapcycle file can contain blank 
lines and //-style comments 
* mapcycle file loaded from the 
custom folder. 
* Greatly reduced memory usage on 
the client and server 
* Added some hardcoded rules to the 
“end” of sv_pure rule list. 
* Fixed some filesystem calls not 
properly obeying pure server rules. 
* Fixed model bounds and simple 
materials consistency checking rules.  (Fixed Counter-Strike server 
spew.) 
   


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   	Fletcher Dunn  
  Friday, April 26,
 2013 1:48 PM
  We're trying out different
 way to release updates that will hopefully reduce disruption to your 
communities.New builds are now available for the client and 
dedicated server for CS:S, DoD:S, and HL2:DM.  These builds have the 
same PatchVersion and are network compatible with the current build.  
(It's an "optional update" for servers.)  To obtain these builds, you 
need to opt into the prerelease beta.To opt into the prerelease 
beta on the client, right click on the game in the game list and select 
Properties, select the "Betas" tab, and select the "prerelease" beta.  
(This is a public beta and does not require a password.)To 
select which branch to sync the dedicated server to using