Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug
IIRC The only purpose of the -replay command line switch is to adjust the player count. On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose rbemr...@gmail.com wrote: Before they added -replay, the only way you could enable replay was via exec replay.cfg in autoexec.cfg. More to the point, it worked fine pre-SteamPipe. And since it requires adjusting the server command-line, a lot of server hosts won't allow it, unless you're leasing an entire server from them. On 4/30/2013 12:57 AM, DontWannaName! wrote: Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's changeover. If replay is loaded from autoexec.cfg, it incorrect subtracts one from the displayed max players. That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24 server), it shows as 0/23 in the Steam and TF2 server browsers. This persists after a map change. Starting with -replay on the command line shows 0/24 as expected. Unfortunately, I don't have access to the command line on another server, and this issue WILL cause problems there because of it. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug
Got another bug, with steampipe replay. All was working great on classic server. - Serveur is uploading on the ftp mirror - I can download the files thru the browser - TF2 failed to download the file. Maybe an issue with the steampipe client. 2013/4/30 byteframe bytefr...@gmail.com IIRC The only purpose of the -replay command line switch is to adjust the player count. On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose rbemr...@gmail.com wrote: Before they added -replay, the only way you could enable replay was via exec replay.cfg in autoexec.cfg. More to the point, it worked fine pre-SteamPipe. And since it requires adjusting the server command-line, a lot of server hosts won't allow it, unless you're leasing an entire server from them. On 4/30/2013 12:57 AM, DontWannaName! wrote: Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's changeover. If replay is loaded from autoexec.cfg, it incorrect subtracts one from the displayed max players. That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24 server), it shows as 0/23 in the Steam and TF2 server browsers. This persists after a map change. Starting with -replay on the command line shows 0/24 as expected. Unfortunately, I don't have access to the command line on another server, and this issue WILL cause problems there because of it. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Can We Get a Status of TF2 Steampipe Release Today?
Dear Eric or Fletcher (or anyone else who may know), I was wondering if we could confirm the TF2 Steampipe release is still on for today and if we know about what time it will be happening. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3 Mb... 30.04.2013, 21:44, Mike Vail supp...@boomgaming.net: Dear Eric or Fletcher (or anyone else who may know), I was wondering if we could confirm the TF2 Steampipe release is still on for today and if we know about what time it will be happening… Thanks in advance. , ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
Are you sure? there nothing in the steam news feed either http://store.steampowered.com/news/ On Tue, Apr 30, 2013 at 2:46 PM, Denis Eliseev lisee...@yandex.ru wrote: Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3 Mb... 30.04.2013, 21:44, Mike Vail supp...@boomgaming.net: Dear Eric or Fletcher (or anyone else who may know), I was wondering if we could confirm the TF2 Steampipe release is still on for today and if we know about what time it will be happening… Thanks in advance. , ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Yes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol Sent: Tuesday, April 30, 2013 12:33 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. A HLDS server will still be visible in servers list until next mandatory update? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, April 30, 2013 10:22 PM To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has... On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has... On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Will you have to read them differently, then? Like on command like will they require a path or will it auto search? On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote: You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has... On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
It can auto search. Just like it was placed in the /cfg/ folder. On Tue, Apr 30, 2013 at 3:39 PM, Devin O'Malley omalley@gmail.comwrote: Will you have to read them differently, then? Like on command like will they require a path or will it auto search? On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote: You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has... On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
Or just follow the official one : https://twitter.com/hlds_announce 2013/4/30 Seyhan AKDENIZ s_akde...@hotmail.com You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
Steamping is not up to date. Twitter is though. Thanks for the links. Good to know in case this list goes down again. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ Sent: Tuesday, April 30, 2013 2:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today (steamping threadjacking)
A note about SteamPing... I signed up for their service to get email notifications a month or two back, just to check it out. I never got any notifications, so I forgot about it for a few weeks. Later, I noticed that all of their messages had been isolated in my spam folder. It seems they have no understanding for how email servers should be set up. No rDNS PTR, and the formatting is so bad that SpamAssassin probably won't let it through without a domain whitelist. Here is a SpamAssassin analysis from one of their notifications: Content analysis details: (5.7 points, 4.8 required) pts rule name description -- -- 2.0 BAYES_80 BODY: Bayes spam probability is 80 to 95% [score: 0.9481] 0.0 HTML_MESSAGE BODY: HTML included in message 0.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 0.4 HTML_MIME_NO_HTML_TAG HTML-only message, but there is no HTML tag 1.2 RDNS_NONE Delivered to internal network by a host with no rDNS 0.7 MIME_HEADER_CTYPE_ONLY 'Content-Type' found without required MIME headers 0.0 TO_NO_BRKTS_NORDNS_HTML To: misformatted and no rDNS and HTML only 1.0 TO_NO_BRKTS_NORDNS To: misformatted and no rDNS Seyhan AKDENIZ wrote: You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Newly installed srcds installations fail on first startup
I think this is already a known issue, but as a reminder... I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. I suspect this is because steam_appid.txt is not created until after the first startup. I had also noticed this after previous SteamPipe conversions of css, hl2dm, etc, but it appears to still not be fixed. Executing dedicated server config file server.cfg Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.) Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) Cannot verify load for invalid steam ID [I:0:0] WARNING: ClientActive, but we don't know his SteamID? Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. * * * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* * * -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Newly installed srcds installations fail on first startup
Firewall is probably blocking the server On Apr 30, 2013 5:38 PM, Jesse Molina je...@opendreams.net wrote: I think this is already a known issue, but as a reminder... I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. I suspect this is because steam_appid.txt is not created until after the first startup. I had also noticed this after previous SteamPipe conversions of css, hl2dm, etc, but it appears to still not be fixed. Executing dedicated server config file server.cfg Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.) Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) Cannot verify load for invalid steam ID [I:0:0] WARNING: ClientActive, but we don't know his SteamID? Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. *** *** * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* *** *** -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today (steamping threadjacking)
Okay? This list isn't for things like steamping to be discussed here. Please report this to them, not us. On Tue, Apr 30, 2013 at 5:19 PM, Jesse Molina je...@opendreams.net wrote: A note about SteamPing... I signed up for their service to get email notifications a month or two back, just to check it out. I never got any notifications, so I forgot about it for a few weeks. Later, I noticed that all of their messages had been isolated in my spam folder. It seems they have no understanding for how email servers should be set up. No rDNS PTR, and the formatting is so bad that SpamAssassin probably won't let it through without a domain whitelist. Here is a SpamAssassin analysis from one of their notifications: Content analysis details: (5.7 points, 4.8 required) pts rule name description -- --** 2.0 BAYES_80 BODY: Bayes spam probability is 80 to 95% [score: 0.9481] 0.0 HTML_MESSAGE BODY: HTML included in message 0.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 0.4 HTML_MIME_NO_HTML_TAG HTML-only message, but there is no HTML tag 1.2 RDNS_NONE Delivered to internal network by a host with no rDNS 0.7 MIME_HEADER_CTYPE_ONLY 'Content-Type' found without required MIME headers 0.0 TO_NO_BRKTS_NORDNS_HTML To: misformatted and no rDNS and HTML only 1.0 TO_NO_BRKTS_NORDNS To: misformatted and no rDNS Seyhan AKDENIZ wrote: You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/**steampinghttp://www.twitter.com/steamping From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
The client update is live on my, well, client. [image: Inline images 1] Updating now... _pilger On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote: Steamping is not up to date. Twitter is though. Thanks for the links. Good to know in case this list goes down again. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ *Sent:* Tuesday, April 30, 2013 2:00 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?* *** ** ** You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping ** ** From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
The client update is indeed live. You will probably have to try running the game before the conversion will start. On Tue, Apr 30, 2013 at 7:27 PM, pilger pilger...@gmail.com wrote: The client update is live on my, well, client. [image: Inline images 1] Updating now... _pilger On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote: Steamping is not up to date. Twitter is though. Thanks for the links. Good to know in case this list goes down again. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ *Sent:* Tuesday, April 30, 2013 2:00 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? ** ** You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping ** ** From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today?
OK. I just gotta say, kudos to Fletcher and the whole gang there working on the changeover. I got my server switched over and clients are onboard, not one single problem. Also kudos to the SM team. Plugins all working flawlessly. (After some obviously needed updates on my part) I imagine there has been an enormous amount of work put into this, and I just wanted to let you know it is appreciated. On Apr 30, 2013 4:32 PM, Shawn P. Zipay digitalz...@gmail.com wrote: The client update is indeed live. You will probably have to try running the game before the conversion will start. On Tue, Apr 30, 2013 at 7:27 PM, pilger pilger...@gmail.com wrote: The client update is live on my, well, client. [image: Inline images 1] Updating now... _pilger On 30 April 2013 18:12, Mike Vail supp...@boomgaming.net wrote: Steamping is not up to date. Twitter is though. Thanks for the links. Good to know in case this list goes down again. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Seyhan AKDENIZ *Sent:* Tuesday, April 30, 2013 2:00 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? ** ** You can track instantly Source games updates including Team Fortress 2 via Steamping. For more info visit http://www.steamping.com or follow Steamping on Twitter http://www.twitter.com/steamping ** ** From: peter-h...@jerde.net Date: Tue, 30 Apr 2013 14:07:31 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today? It was was small, and did not change the version number. My client now reads: ] version Protocol version 24 Exe version 1734532 (tf) Exe build: 15:20:28 Apr 29 2013 (5287) (440) And the steampipe server I just updated now reads: 13:56:19 Protocol version 24 Exe version 1734532 (tf) Exe build: 15:22:29 Apr 29 2013 (5287) (440) Good old HldsUpdateTool just downloaded one file for my non-steampipe servers: 0:26 100.00% downloading /orangebox\bin\engine.dll (Man, I am going to miss seeing which files changed in updates.) But the srcds.exe didn't change, and those servers still report: 14:05:43 Protocol version 24 Exe version 1734532 (tf) Exe build: 17:30:19 Apr 22 2013 (5280) (440) So... a tiny change got pushed out. Very stealthy. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Curious, Is there any reason for us to keep the Team Fortress 2 Beta? From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com Sent: Tuesday, April 30, 2013 2:22 PM Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM
I opt'd into these prerelease betas the other day on my client. Though, now, a few days later... the beta tab is gone for these games ie; CS:S, DoD:S, and HL2:DM. Did I not get the memo? Just curious... From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Friday, April 26, 2013 12:48 PM Subject: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM We’re trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build. (It’s an “optional update” for servers.) To obtain these builds, you need to opt into the prerelease beta. To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the “Betas” tab, and select the “prerelease” beta. (This is a public beta and does not require a password.) To select which branch to sync the dedicated server to using steamcmd, you need to pass “-beta prerelease” to the app_update command. For example, if you are using a SteamCmd script file, you might have something like this: login anonymous force_install_dir cstrike app_update 232330 -beta prerelease quit (I am told that it is possible to pass the -beta switch on the steamcmd command line, through some magic combination of quoting, so you can avoid having to create a script file. Hopefully some kind soul will figure out how to do that and share it.) Switching between two steampipe branches is really fast and easy, so if there’s a problem, you can switch back quickly. (Opting out of the “steampipe beta” was really painful because it was switching between two entirely different content distribution systems --- that will never apply again.) If no big problems are detected, we’ll make these builds the official build on Monday. Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, “prerelease” actually means “the latest available build”. We’re not sure if every update we release needs to go out as a prerelease first. Here are the change notes for the builds we are releasing today: Source engine games: * mapcycle and motd files now reside in the cfg folder by default, or in the root as a fallback. * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and will be used if the filename convar is at the default value and no custom file is found in the cfg folder or the root. * mapcycle file can contain blank lines and //-style comments * mapcycle file loaded from the custom folder. * Greatly reduced memory usage on the client and server * Added some hardcoded rules to the “end” of sv_pure rule list. * Fixed some filesystem calls not properly obeying pure server rules. * Fixed model bounds and simple materials consistency checking rules. (Fixed Counter-Strike server spew.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM
http://permalink.gmane.org/gmane.games.fps.halflife.server/44755 On 1 May 2013 05:08, Robert Whelan mrrjwhe...@yahoo.com wrote: I opt'd into these prerelease betas the other day on my client. Though, now, a few days later... the beta tab is gone for these games ie; CS:S, DoD:S, and HL2:DM. Did I not get the memo? Just curious... *From:* Fletcher Dunn fletch...@valvesoftware.com *To:* Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com *Sent:* Friday, April 26, 2013 12:48 PM *Subject:* [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM We’re trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build. (It’s an “optional update” for servers.) To obtain these builds, you need to opt into the prerelease beta. To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the “Betas” tab, and select the “prerelease” beta. (This is a public beta and does not require a password.) To select which branch to sync the dedicated server to using steamcmd, you need to pass “-beta prerelease” to the app_update command. For example, if you are using a SteamCmd script file, you might have something like this: login anonymous force_install_dir cstrike app_update 232330 -beta prerelease quit (I am told that it is possible to pass the -beta switch on the steamcmd command line, through some magic combination of quoting, so you can avoid having to create a script file. Hopefully some kind soul will figure out how to do that and share it.) Switching between two steampipe branches is really fast and easy, so if there’s a problem, you can switch back quickly. (Opting out of the “steampipe beta” was really painful because it was switching between two entirely different content distribution systems --- that will never apply again.) If no big problems are detected, we’ll make these builds the official build on Monday. Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, “prerelease” actually means “the latest available build”. We’re not sure if every update we release needs to go out as a prerelease first. Here are the change notes for the builds we are releasing today: Source engine games: * mapcycle and motd files now reside in the cfg folder by default, or in the root as a fallback. * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and will be used if the filename convar is at the default value and no custom file is found in the cfg folder or the root. * mapcycle file can contain blank lines and //-style comments * mapcycle file loaded from the custom folder. * Greatly reduced memory usage on the client and server * Added some hardcoded rules to the “end” of sv_pure rule list. * Fixed some filesystem calls not properly obeying pure server rules. * Fixed model bounds and simple materials consistency checking rules. (Fixed Counter-Strike server spew.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
No. -- Nicholas Hastings AlliedMods.net Robert Whelan Wednesday, May 01, 2013 12:02 AM Curious, Is there any reason for us to keep the Team Fortress 2 Beta?From: Fletcher Dunn fletch...@valvesoftware.com To: "Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" hlds@list.valvesoftware.com; "Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com)" hlds_li...@list.valvesoftware.com Sent: Tuesday, April 30, 2013 2:22 PM Subject: Re: [hlds] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 30, 2013 3:22 PM Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after the flip. So if you need a bit more breathing room, you have it. HOWEVER: I would definitely not delay switching to SteamPipe. At this point the HLDS version of the server is no longer supported. We also cannot promise that we might need to make a mandatory update, perhaps as soon as tomorrow, which would make the HLDSUpdateTool server obsolete. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 30, 2013 3:07 PM Weve released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM
The betas tab only shows existing public beta branches that aren't at the same revision as the public/default branch. Right now the prerelease branch of those matches the actual release, so it has no beta branches to show, and thus, no tab. -- Nicholas Hastings AlliedMods.net Robert Whelan Wednesday, May 01, 2013 12:08 AM I opt'd into these prerelease betas the other day on my client. Though, now, a few days later... the beta tab is gone for these games ie; CS:S, DoD:S, and HL2:DM. Did I not get the memo? Just curious...From: Fletcher Dunn fletch...@valvesoftware.com To: "Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com)" hlds_li...@list.valvesoftware.com; "Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" hlds@list.valvesoftware.com; "hlds_annou...@list.valvesoftware.com" hlds_annou...@list.valvesoftware.com Sent: Friday, April 26, 2013 12:48 PM Subject: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM We’re trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build. (It’s an “optional update” for servers.) To obtain these builds, you need to opt into the prerelease beta. To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the “Betas” tab, and select the “prerelease” beta. (This is a public beta and does not require a password.) To select which branch to sync the dedicated server to using steamcmd, you need to pass “-beta prerelease” to the app_update command. For example, if you are using a SteamCmd script file, you might have something like this: login anonymous force_install_dir cstrike app_update 232330 -beta prerelease quit (I am told that it is possible to pass the -beta switch on the steamcmd command line, through some magic combination of quoting, so you can avoid having to create a script file. Hopefully some kind soul will figure out how to do that and share it.) Switching between two steampipe branches is really fast and easy, so if there’s a problem, you can switch back quickly. (Opting out of the “steampipe beta” was really painful because it was switching between two entirely different content distribution systems --- that will never apply again.) If no big problems are detected, we’ll make these builds the official build on Monday. Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, “prerelease” actually means “the latest available build”. We’re not sure if every update we release needs to go out as a prerelease first. Here are the change notes for the builds we are releasing today: Source engine games: * mapcycle and motd files now reside in the cfg folder by default, or in the root as a fallback. * Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and will be used if the filename convar is at the default value and no custom file is found in the cfg folder or the root. * mapcycle file can contain blank lines and //-style comments * mapcycle file loaded from the custom folder. * Greatly reduced memory usage on the client and server * Added some hardcoded rules to the “end” of sv_pure rule list. * Fixed some filesystem calls not properly obeying pure server rules. * Fixed model bounds and simple materials consistency checking rules. (Fixed Counter-Strike server spew.) ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Friday, April 26, 2013 1:48 PM We're trying out different way to release updates that will hopefully reduce disruption to your communities.New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build. (It's an "optional update" for servers.) To obtain these builds, you need to opt into the prerelease beta.To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the "Betas" tab, and select the "prerelease" beta. (This is a public beta and does not require a password.)To select which branch to sync the dedicated server to using