Re: [hlds] Very early betas of Source engine SDK tools released

2013-05-03 Thread List User

Can you run multiple betas? sdk and prerelease?

On 5/3/2013 8:21 PM, Kyle Sanderson wrote:

Thanks Fletcher!

Kyle.


On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:


This is not really gameserver admin related, but several people on
this list were asking, so I am posting here.

We've released some very early betas of the SDK tools that have
been broken by the SteamPipe filesystem changes.  They are now
going to go in the same folder as the game.  The separate Source
SDK app is not used for these tools.  Please see this bug in github:

https://github.com/ValveSoftware/Source-1-Games/issues/8

That bug has the instructions for how to install the tools, and
comments about what may or may not work.  (There are probably also
some problems getting hammer to figure out where the .FGD files
are.)  That bug will also serve as the location where you can give
feedback.

Thanks for your patience.


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Re: [hlds] Very early betas of Source engine SDK tools released

2013-05-03 Thread Kyle Sanderson
Thanks Fletcher!

Kyle.


On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn
wrote:

>  This is not really gameserver admin related, but several people on this
> list were asking, so I am posting here.
>
> ** **
>
> We’ve released some very early betas of the SDK tools that have been
> broken by the SteamPipe filesystem changes.  They are now going to go in
> the same folder as the game.  The separate Source SDK app is not used for
> these tools.  Please see this bug in github:
>
> ** **
>
> https://github.com/ValveSoftware/Source-1-Games/issues/8
>
> ** **
>
> That bug has the instructions for how to install the tools, and comments
> about what may or may not work.  (There are probably also some problems
> getting hammer to figure out where the .FGD files are.)  That bug will also
> serve as the location where you can give feedback.
>
> ** **
>
> Thanks for your patience.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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[hlds] Very early betas of Source engine SDK tools released

2013-05-03 Thread Fletcher Dunn
This is not really gameserver admin related, but several people on this list 
were asking, so I am posting here.

We've released some very early betas of the SDK tools that have been broken by 
the SteamPipe filesystem changes.  They are now going to go in the same folder 
as the game.  The separate Source SDK app is not used for these tools.  Please 
see this bug in github:

https://github.com/ValveSoftware/Source-1-Games/issues/8

That bug has the instructions for how to install the tools, and comments about 
what may or may not work.  (There are probably also some problems getting 
hammer to figure out where the .FGD files are.)  That bug will also serve as 
the location where you can give feedback.

Thanks for your patience.
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Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread Ross Bemrose
...and config_arena.cfg, right?  Right?

While we're at it, since server.cfg is run before config_arena.cfg, you
should probably remove the hostname line from it.  At least I can't think
of a single server where people want to set the hostname in the game mode
config file.

On Fri, May 3, 2013 at 2:23 PM, Fletcher Dunn
wrote:

> SteamPipe did remove the functionality of allowing users to edit shipping
> files.  (Hippocrates and his oath notwithstanding.)
>
> This was never really a good design in the first place, so we've been just
> removing any instances where users are encouraged to edit a shipping file.
>
> We haven't done this for replay yet but will.  In the meantime, putting it
> in custom is the workaround.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: Friday, May 03, 2013 11:16 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S,
> DoD:S, and HL2:MP
>
> However, it would be a whole lot of better if certain things that were
> configurable by anyone and had been configured previously, would not be
> overwritten by each update. A lot of server operators aren't not his list
> and aware of these things as things used to be different before the change.
>
> -ics
>
> DontWannaName! kirjoitti:
> > Yeah this is what I'm doing. It works just like the client. If replay
> > is enabled but not configured the server will crash on map change.
> >
> > Sent from my iPhone 5
> >
> > On May 2, 2013, at 5:04 PM, Gamers Exile  > > wrote:
> >
> >> Just add your replay configs to /custom/mystuff/cfg
> >>
> >>
> >> Sent Via Pigeon
> >>
> >> *From: *Flubber
> >> *Sent: *Thursday, May 2, 2013 6:02 PM
> >> *To: *Half-Life dedicated Win32 server mailing list *Reply To:
> >> *Half-Life dedicated Win32 server mailing list
> >> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for
> >> TF2, CS:S, DoD:S, and HL2:MP
> >>
> >>
> >> As the previous one, this update keep overwriting the 3 replay
> >> related cfg file in /cfg.
> >>
> >>
>
>
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-- 
Ross Bemrose
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Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread Fletcher Dunn
SteamPipe did remove the functionality of allowing users to edit shipping 
files.  (Hippocrates and his oath notwithstanding.)

This was never really a good design in the first place, so we've been just 
removing any instances where users are encouraged to edit a shipping file.

We haven't done this for replay yet but will.  In the meantime, putting it in 
custom is the workaround.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 03, 2013 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
DoD:S, and HL2:MP

However, it would be a whole lot of better if certain things that were 
configurable by anyone and had been configured previously, would not be 
overwritten by each update. A lot of server operators aren't not his list and 
aware of these things as things used to be different before the change.

-ics

DontWannaName! kirjoitti:
> Yeah this is what I'm doing. It works just like the client. If replay 
> is enabled but not configured the server will crash on map change.
>
> Sent from my iPhone 5
>
> On May 2, 2013, at 5:04 PM, Gamers Exile  > wrote:
>
>> Just add your replay configs to /custom/mystuff/cfg
>>
>>
>> Sent Via Pigeon
>>
>> *From: *Flubber
>> *Sent: *Thursday, May 2, 2013 6:02 PM
>> *To: *Half-Life dedicated Win32 server mailing list *Reply To: 
>> *Half-Life dedicated Win32 server mailing list
>> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for 
>> TF2, CS:S, DoD:S, and HL2:MP
>>
>>
>> As the previous one, this update keep overwriting the 3 replay 
>> related cfg file in /cfg.
>>
>>


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Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread DontWannaName!
Maybe move default replay CFGs to root then load custom in the cfg folder first 
if overwriting can't be stopped. 

Sent from my iPhone 5

On May 3, 2013, at 11:16 AM, ics  wrote:

> However, it would be a whole lot of better if certain things that were 
> configurable by anyone and had been configured previously, would not be 
> overwritten by each update. A lot of server operators aren't not his list and 
> aware of these things as things used to be different before the change.
> 
> -ics
> 
> DontWannaName! kirjoitti:
>> Yeah this is what I'm doing. It works just like the client. If replay is 
>> enabled but not configured the server will crash on map change.
>> 
>> Sent from my iPhone 5
>> 
>> On May 2, 2013, at 5:04 PM, Gamers Exile > > wrote:
>> 
>>> Just add your replay configs to /custom/mystuff/cfg
>>> 
>>> 
>>> Sent Via Pigeon
>>> 
>>> *From: *Flubber
>>> *Sent: *Thursday, May 2, 2013 6:02 PM
>>> *To: *Half-Life dedicated Win32 server mailing list
>>> *Reply To: *Half-Life dedicated Win32 server mailing list
>>> *Subject: *Re: [hlds] [hlds_linux] Optional updates available for TF2, 
>>> CS:S, DoD:S, and HL2:MP
>>> 
>>> 
>>> As the previous one, this update keep overwriting the 3 replay related cfg 
>>> file in /cfg.
> 
> 
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Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread ics
However, it would be a whole lot of better if certain things that were 
configurable by anyone and had been configured previously, would not be 
overwritten by each update. A lot of server operators aren't not his 
list and aware of these things as things used to be different before the 
change.


-ics

DontWannaName! kirjoitti:
Yeah this is what I'm doing. It works just like the client. If replay 
is enabled but not configured the server will crash on map change.


Sent from my iPhone 5

On May 2, 2013, at 5:04 PM, Gamers Exile > wrote:



Just add your replay configs to /custom/mystuff/cfg


Sent Via Pigeon

*From: *Flubber
*Sent: *Thursday, May 2, 2013 6:02 PM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] [hlds_linux] Optional updates available for 
TF2, CS:S, DoD:S, and HL2:MP



As the previous one, this update keep overwriting the 3 replay 
related cfg file in /cfg.






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Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread DontWannaName!
Yeah this is what I'm doing. It works just like the client. If replay is 
enabled but not configured the server will crash on map change.

Sent from my iPhone 5

On May 2, 2013, at 5:04 PM, Gamers Exile  wrote:

> Just add your replay configs to /custom/mystuff/cfg
> 
> 
> Sent Via Pigeon
> 
> From: Flubber
> Sent: Thursday, May 2, 2013 6:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Reply To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
> DoD:S, and HL2:MP
> 
> As the previous one, this update keep overwriting the 3 replay related cfg 
> file in /cfg.
> 
> 
> 2013/5/2 Fletcher Dunn 
>> It doesn’t now.  We’re working on a new executive script in Python.
>> 
>>  
>> 
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of big john
>> Sent: Thursday, May 02, 2013 2:19 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, 
>> DoD:S, and HL2:MP
>> 
>>  
>> 
>> How does the auto update work with windows?
>> 
>> On May 2, 2013 5:16 PM, "Fletcher Dunn"  wrote:
>> 
>> If the plugins are tightly coupled with particular builds, then they 
>> probably should be versioned.  The ServerVersion field found in steam.inf 
>> uniquely identifies a build.  It will change every update, even if the 
>> PatchVersion does not.  (This field is currently only in TF, but if this is 
>> useful, we can easily add it to the other games.)  I believe that somehow 
>> associating any tightly-coupled plugin data with that identifier is the best 
>> solution to this problem.
>> 
>> Also, I think this problem is not really exclusive to optional updates.  
>> Clients now only find servers with the matching version in the server 
>> browser.  So the urgency to delist "out of date" servers is greatly reduced. 
>>  In fact, the only real remaining reason we still do it is because it is the 
>> only mechanism we have by which to signal automatic updates!   Once we've 
>> improved that channel of communication, we will be in a position to make the 
>> transition across an update that requires changing the Patch Version much 
>> more graceful.  We have had feedback on many occasions from this mailing 
>> list that the harsh transition that currently happens, including the 
>> scramble to be the first to get your server up, was not a desirable 
>> situation.  It's definitely not a good experience for clients to be dumped 
>> from server and start downloading the update in unison.
>> 
>> 
>> 
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> Sent: Thursday, May 02, 2013 1:17 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, 
>> and HL2:MP
>> 
>> Well, I'm glad something is being done so that we can tell when optional 
>> updates are pushed, because traditionally optional updates don't show up
>> 
>> However, there's still one problem: The last two optional TF2 updates have 
>> both required changes to mods (SourceMod and EventScripts to name two major 
>> ones).  However, since they're optional updates, we now need 3 different 
>> sets of configurations for servers for these mods depending on which 
>> optional updates they have.
>> 
>> Oh, and there are 2 (or more?) different configurations for the other three 
>> games depending on which optional updates they have.
>> 
>> This becomes a serious problem very quickly.
>> 
>> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
>> wrote:
>> 
>> > In general, I think our general policy is going to be to make all
>> > updates optional unless they need to be mandatory.  Unless we know
>> > that a server crash is really widespread, we probably will not release
>> > it as mandatory and impose the attending disruption on the whole community.
>> >
>> > We are working on some mechanisms so that you can tell (and gracefully
>> > roll over to) a new version when an optional update is released.
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
>> > Sent: Thursday, May 02, 2013 11:54 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
>> > DoD:S, and HL2:MP
>> >
>> > And on that note, can we please get server crash fixes as required
>> > updates rather than optional updates?  Clients already auto-update to
>> > the optional updates, but servers *don't*.
>> >
>> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson 
>> > wrote:
>> >
>> > > Just a warning to those who update. There's a good chance due to the
>> > > class changes in this update your server will not function properly
>> > > with SourceMod and other

Re: [hlds] [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-03 Thread Andre Müller
Can you write the steamcmd also in Python or Cython?
Am 02.05.2013 23:26 schrieb "Fletcher Dunn" :

>  It doesn’t now.  We’re working on a new executive script in Python.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john
> *Sent:* Thursday, May 02, 2013 2:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Optional updates available for TF2,
> CS:S, DoD:S, and HL2:MP
>
> ** **
>
> How does the auto update work with windows? 
>
> On May 2, 2013 5:16 PM, "Fletcher Dunn" 
> wrote:
>
> If the plugins are tightly coupled with particular builds, then they
> probably should be versioned.  The ServerVersion field found in steam.inf
> uniquely identifies a build.  It will change every update, even if the
> PatchVersion does not.  (This field is currently only in TF, but if this is
> useful, we can easily add it to the other games.)  I believe that somehow
> associating any tightly-coupled plugin data with that identifier is the
> best solution to this problem.
>
> Also, I think this problem is not really exclusive to optional updates.
>  Clients now only find servers with the matching version in the server
> browser.  So the urgency to delist "out of date" servers is greatly
> reduced.  In fact, the only real remaining reason we still do it is because
> it is the only mechanism we have by which to signal automatic updates!
> Once we've improved that channel of communication, we will be in a position
> to make the transition across an update that requires changing the Patch
> Version much more graceful.  We have had feedback on many occasions from
> this mailing list that the harsh transition that currently happens,
> including the scramble to be the first to get your server up, was not a
> desirable situation.  It's definitely not a good experience for clients to
> be dumped from server and start downloading the update in unison.
>
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Thursday, May 02, 2013 1:17 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S,
> and HL2:MP
>
> Well, I'm glad something is being done so that we can tell when optional
> updates are pushed, because traditionally optional updates don't show up
>
> However, there's still one problem: The last two optional TF2 updates have
> both required changes to mods (SourceMod and EventScripts to name two major
> ones).  However, since they're optional updates, we now need 3 different
> sets of configurations for servers for these mods depending on which
> optional updates they have.
>
> Oh, and there are 2 (or more?) different configurations for the other
> three games depending on which optional updates they have.
>
> This becomes a serious problem very quickly.
>
> On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn
> wrote:
>
> > In general, I think our general policy is going to be to make all
> > updates optional unless they need to be mandatory.  Unless we know
> > that a server crash is really widespread, we probably will not release
> > it as mandatory and impose the attending disruption on the whole
> community.
> >
> > We are working on some mechanisms so that you can tell (and gracefully
> > roll over to) a new version when an optional update is released.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> > Sent: Thursday, May 02, 2013 11:54 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S,
> > DoD:S, and HL2:MP
> >
> > And on that note, can we please get server crash fixes as required
> > updates rather than optional updates?  Clients already auto-update to
> > the optional updates, but servers *don't*.
> >
> > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson 
> > wrote:
> >
> > > Just a warning to those who update. There's a good chance due to the
> > > class changes in this update your server will not function properly
> > > with SourceMod and other addons that utilize static offsets. Until
> > > the majority of servers update to this (3rd) optional update, I
> > > don't believe there will be 3rd party support as there's no way to
> > > discern
> > versions (yet?).
> > >
> > > Thanks,
> > > Kyle.
> > > On 2 May 2013 11:24, "Fletcher Dunn" 
> > wrote:
> > >
> > > > These updates have now been released in the main branch for all
> games.
> > > >  The prerelease beta is now the same build as the main build.
> > > >
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
> > > > Sent: Wednesday, May 01, 2013 3:11 PM
> > > > To: Half-Life dedica

Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Kyle Sanderson
That's fine and all, please don't mark the code bug as fixed when just the
Authoring Tools see an update (as the bug was combined).

Thanks,
Kyle.
On 3 May 2013 09:15, "Fletcher Dunn"  wrote:

>  Eventually.  But more urgently we need to fix the tools.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Nicholas Hastings
> *Sent:* Friday, May 03, 2013 9:05 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
> ** **
>
> good one
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
>
>
>
> 
>
> 
>
> *AnAkIn* 
>
> Friday, May 03, 2013 12:03 PM
>
> Is the SDK source code getting updated as well?
>
>
>
> 
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> 
>
> *Fletcher Dunn* 
>
> Friday, May 03, 2013 12:01 PM
>
> That’s Monday or Tuesday **OF** next week
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Fletcher Dunn
> *Sent:* Friday, May 03, 2013 9:01 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
>  
>
> We should have a beta build ready on Monday or Tuesday or next week.
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Kyle Sanderson
> *Sent:* Friday, May 03, 2013 6:28 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
>  
>
> fletcherdvalve  commented
> 15
> days 
> ago
> 
>
> "Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
> couple of days."
>
>  
>
> Hope this helps,
>
> Kyle.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> 
>
> *Fletcher Dunn* 
>
> Friday, May 03, 2013 12:01 PM
>
> We should have a beta build ready on Monday or Tuesday or next week.
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Kyle Sanderson
> *Sent:* Friday, May 03, 2013 6:28 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
>  
>
> fletcherdvalve  commented
> 15
> days 
> ago
> 
>
> "Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
> couple of days."
>
>  
>
> Hope this helps,
>
> Kyle.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> 
>
> *Kyle Sanderson* 
>
> Friday, May 03, 2013 9:27 AM
>
> fletcherdvalve  commented
> 15
> days 
> ago
> 
>
> "Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
> couple of days."
>
> ** **
>
> Hope this helps,
>
> Kyle.
>
>
>
> 
>
> ___
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> please visit:
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>
> 
>
> *scott biszmaier* 
>
> Friday, May 03, 2013 8:15 AM
>
> i second this request. ive personally heard a couple different rumors so
> if someone
> knew the answer to this id love to know.
>
> ** **
>
> ** **
>   --
>
> scott biszmaier
>
> ** **
>
> ** **
>
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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Lin Allen
It's been a month.what's a few more days? J

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, May 03, 2013 9:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

 

Eventually.  But more urgently we need to fix the tools.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings
Sent: Friday, May 03, 2013 9:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

 

good one

-- 
Nicholas Hastings
AlliedMods.net  







  AnAkIn

Friday, May 03, 2013 12:03 PM

Is the SDK source code getting updated as well?

 

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  Fletcher Dunn

Friday, May 03, 2013 12:01 PM

That's Monday or Tuesday *OF* next week

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, May 03, 2013 9:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

 

We should have a beta build ready on Monday or Tuesday or next week.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

 

fletcherdvalve   commented
 15 days ago
  

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple
of days."

 

Hope this helps,

Kyle.

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  Fletcher Dunn

Friday, May 03, 2013 12:01 PM

We should have a beta build ready on Monday or Tuesday or next week.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

 

fletcherdvalve   commented
 15 days ago
  

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple
of days."

 

Hope this helps,

Kyle.

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  Kyle Sanderson

Friday, May 03, 2013 9:27 AM

fletcherdvalve   commented
 15 days ago
  

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple
of days."

 

Hope this helps,

Kyle.

 

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  scott biszmaier

Friday, May 03, 2013 8:15 AM

i second this request. ive personally heard a couple different rumors so if
someone
knew the answer to this id love to know.

 

 

  _  

scott biszmaier

 

 

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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
Eventually.  But more urgently we need to fix the tools.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings
Sent: Friday, May 03, 2013 9:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

good one
--
Nicholas Hastings
AlliedMods.net



[cid:image001.jpg@01CE47DE.C8064910]
AnAkIn
Friday, May 03, 2013 12:03 PM
Is the SDK source code getting updated as well?


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[cid:image001.jpg@01CE47DE.C8064910]
Fletcher Dunn
Friday, May 03, 2013 12:01 PM
That's Monday or Tuesday *OF* next week

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, May 03, 2013 9:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

We should have a beta build ready on Monday or Tuesday or next week.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

fletcherdvalve commented 

 15 days 
ago

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of 
days."

Hope this helps,
Kyle.
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[cid:image001.jpg@01CE47DE.C8064910]
Fletcher Dunn
Friday, May 03, 2013 12:01 PM
We should have a beta build ready on Monday or Tuesday or next week.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

fletcherdvalve commented 

 15 days 
ago

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of 
days."

Hope this helps,
Kyle.
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[cid:image001.jpg@01CE47DE.C8064910]
Kyle Sanderson
Friday, May 03, 2013 9:27 AM
fletcherdvalve commented 

 15 days 
ago

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of 
days."

Hope this helps,
Kyle.


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[cid:image001.jpg@01CE47DE.C8064910]
scott biszmaier
Friday, May 03, 2013 8:15 AM
i second this request. ive personally heard a couple different rumors so if 
someone
knew the answer to this id love to know.



scott biszmaier


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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Nicholas Hastings
good one

-- Nicholas Hastings
AlliedMods.net




   	   
   	AnAkIn  
  Friday, May 03, 
2013 12:03 PM
  Is the SDK 
source code getting updated as well?

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   	Fletcher Dunn  
  Friday, May 03, 
2013 12:01 PM
  






That’s
 Monday or Tuesday *OF* next week
 


From:
 hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of Fletcher Dunn
Sent: Friday, May 03, 2013 9:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?


 
We
 should have a beta build ready on Monday or Tuesday or next week.
 
From:
hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?
 

fletcherdvalve

commented 15
 days ago




"Hi all. Just to confirm: we are going to fix the SDK. Just 
give us a couple of days."


 


Hope this helps,


Kyle.



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   	Fletcher Dunn  
  Friday, May 03, 
2013 12:01 PM
  






We
 should have a beta build ready on Monday or Tuesday or next week.
 
From:
 hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?
 

fletcherdvalve

commented 15
 days ago




"Hi all. Just to confirm: we are going to fix the SDK. Just 
give us a couple of days."


 


Hope this helps,


Kyle.



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   	Kyle Sanderson  
  Friday, May 03, 
2013 9:27 AM
  fletcherdvalve

  
  commented
  



  15
 days ago

   


  


  
  "Hi all.  Just to confirm: we are going to fix the
 SDK.  Just give us a couple of days."
  

  Hope this helps,Kyle.

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   	scott biszmaier  
  Friday, May 03, 
2013 8:15 AM
  i second this request. ive personally heard a couple different rumors so if someone
knew the answer to this id love to know.


 





 





scott biszmaier





 





 








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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread AnAkIn
Is the SDK source code getting updated as well?


2013/5/3 Fletcher Dunn 

>  That’s Monday or Tuesday **OF** next week
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
> *Sent:* Friday, May 03, 2013 9:01 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
>  ** **
>
> We should have a beta build ready on Monday or Tuesday or next week.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Kyle Sanderson
> *Sent:* Friday, May 03, 2013 6:28 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
> ** **
>
> fletcherdvalve  commented
> 15
> days 
> ago
> 
>
> "Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
> couple of days."
>
> ** **
>
> Hope this helps,
>
> Kyle.
>
> ** **
>
> On Fri, May 3, 2013 at 5:15 AM, scott biszmaier  wrote:
>
> i second this request. ive personally heard a couple different rumors so
> if someone
> knew the answer to this id love to know.
>
> ** **
>
> ** **
>   --
>
> scott biszmaier
>
> ** **
>
> ** **
>
> -Original Message-
> From: The Mighty Gerbil 
> To: hlds 
> Sent: Thu, May 2, 2013 10:49 pm
> Subject: [hlds] ETA on the fix for hammer?
>
> Hi I tried the mapping mailing list first but didn't get a response so I 
>
> was wondered if you guys know. Is if there an ETA on the fix for hammer
>
> and the SDK tools after Steampipe broke them? I just want to know so I 
>
> can decide if I should go through
>
> the trouble of hunting for a workaround which may or may not exist or 
>
> just wait a few days for the official fix. Thank you.
>
> ** **
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives, please 
> 
>
> visit:
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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>
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> please visit:
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> ** **
>
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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
That’s Monday or Tuesday *OF* next week

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, May 03, 2013 9:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

We should have a beta build ready on Monday or Tuesday or next week.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

fletcherdvalve commented 

 15 days 
ago

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of 
days."

Hope this helps,
Kyle.

On Fri, May 3, 2013 at 5:15 AM, scott biszmaier 
mailto:sc...@aol.jp>> wrote:
i second this request. ive personally heard a couple different rumors so if 
someone
knew the answer to this id love to know.



scott biszmaier


-Original Message-
From: The Mighty Gerbil 
mailto:themightyger...@agapegraphics.com>>
To: hlds mailto:hlds@list.valvesoftware.com>>
Sent: Thu, May 2, 2013 10:49 pm
Subject: [hlds] ETA on the fix for hammer?

Hi I tried the mapping mailing list first but didn't get a response so I

was wondered if you guys know. Is if there an ETA on the fix for hammer

and the SDK tools after Steampipe broke them? I just want to know so I

can decide if I should go through

the trouble of hunting for a workaround which may or may not exist or

just wait a few days for the official fix. Thank you.



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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Fletcher Dunn
We should have a beta build ready on Monday or Tuesday or next week.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, May 03, 2013 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ETA on the fix for hammer?

fletcherdvalve commented 

 15 days 
ago

"Hi all. Just to confirm: we are going to fix the SDK. Just give us a couple of 
days."

Hope this helps,
Kyle.

On Fri, May 3, 2013 at 5:15 AM, scott biszmaier 
mailto:sc...@aol.jp>> wrote:
i second this request. ive personally heard a couple different rumors so if 
someone
knew the answer to this id love to know.



scott biszmaier


-Original Message-
From: The Mighty Gerbil 
mailto:themightyger...@agapegraphics.com>>
To: hlds mailto:hlds@list.valvesoftware.com>>
Sent: Thu, May 2, 2013 10:49 pm
Subject: [hlds] ETA on the fix for hammer?

Hi I tried the mapping mailing list first but didn't get a response so I

was wondered if you guys know. Is if there an ETA on the fix for hammer

and the SDK tools after Steampipe broke them? I just want to know so I

can decide if I should go through

the trouble of hunting for a workaround which may or may not exist or

just wait a few days for the official fix. Thank you.



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Re: [hlds] tf2 crashing

2013-05-03 Thread Mart-Jan Reeuwijk
yeah, basic mac problem seeking is turning it off and on again...

oh, and as its a CLIENT side problem, you may try:
http://forums.steampowered.com/forums/forumdisplay.php?f=80

Unless you are running a server, your client problem has nothing to do with the 
Win32 SERVER mailing list.



>
> From: Albert Davis 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Friday, 3 May 2013, 13:48
>Subject: Re: [hlds] tf2 crashing
> 
>
>
>it just works
>
>
>
>
>On Fri, May 3, 2013 at 12:16 AM, john kindsvater  wrote:
>
>cant get tf2 to load  kees crashing after updated today i have a older macbook 
>pro 2009
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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Kyle Sanderson
fletcherdvalve   commented

 15
days 
ago

"Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
couple of days."

Hope this helps,
Kyle.


On Fri, May 3, 2013 at 5:15 AM, scott biszmaier  wrote:

> i second this request. ive personally heard a couple different rumors soif 
> someone
> knew the answer to this id love to know.
>
>
>  --
> scott biszmaier
>
>
>  -Original Message-
> From: The Mighty Gerbil 
> To: hlds 
> Sent: Thu, May 2, 2013 10:49 pm
> Subject: [hlds] ETA on the fix for hammer?
>
>  Hi I tried the mapping mailing list first but didn't get a response so I
> was wondered if you guys know. Is if there an ETA on the fix for hammer
> and the SDK tools after Steampipe broke them? I just want to know so I
> can decide if I should go through
> the trouble of hunting for a workaround which may or may not exist or
> just wait a few days for the official fix. Thank you.
>
> ___
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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread Rudy Bleeker
I think you can trust Valve to fix the tools they themselves use to
get stuff done. Just show some patience people.

On Fri, May 3, 2013 at 2:15 PM, scott biszmaier  wrote:
> i second this request. ive personally heard a couple different rumors so if
> someone
> knew the answer to this id love to know.
>
>
> 
> scott biszmaier
>
>
> -Original Message-
> From: The Mighty Gerbil 
> To: hlds 
> Sent: Thu, May 2, 2013 10:49 pm
> Subject: [hlds] ETA on the fix for hammer?
>
> Hi I tried the mapping mailing list first but didn't get a response so I
> was wondered if you guys know. Is if there an ETA on the fix for hammer
> and the SDK tools after Steampipe broke them? I just want to know so I
> can decide if I should go through
> the trouble of hunting for a workaround which may or may not exist or
> just wait a few days for the official fix. Thank you.
>
> ___
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> please
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread scott biszmaier
i second this request. ive personally heard a couple different rumors so if 
someone
knew the answer to this id love to know.

 

 


scott biszmaier

 

 

-Original Message-
From: The Mighty Gerbil 
To: hlds 
Sent: Thu, May 2, 2013 10:49 pm
Subject: [hlds] ETA on the fix for hammer?


Hi I tried the mapping mailing list first but didn't get a response so I 
was wondered if you guys know. Is if there an ETA on the fix for hammer
and the SDK tools after Steampipe broke them? I just want to know so I 
can decide if I should go through
the trouble of hunting for a workaround which may or may not exist or 
just wait a few days for the official fix. Thank you.

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Re: [hlds] tf2 crashing

2013-05-03 Thread Albert Davis
it just works


On Fri, May 3, 2013 at 12:16 AM, john kindsvater wrote:

> cant get tf2 to load  kees crashing after updated today i have a older
> macbook pro 2009
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