Re: [hlds] Its the law!
It seems they probably hit a bunch of servers but only picked on runs running fakeclients, 4/5 of our tf2 servers had the cfgs downloaded 3 of those had the fakeclients plugin and of which only 1 was hit, all had the same rcons too. Violent Crimes wrote: My server has that file in it. But the thing is I do not run Fake Clients nor have I ever. Octo wrote: On Mon, Nov 16, 2009 at 09:35:14PM -0800, SmOoThEm wrote: The spaces were in the file name, that is an exact copy and paste of the file name. And to reply about admins trying to get their servers started if you have been doing this for as long as I have you find it gets really old populating servers every day for years on end, especially when you have 20+. Oh I know, I have had between 2 and 10 servers since tf2 beta (currently 8) but I still don't think that having a bunch of servers makes it ok to trick users or try to gain an advantage by faking information about your servers. Since people do cheat the system, that forces all the honest server operators to have to choose between also being dishonest or having to work even harder to get their servers going. This is the same garbage excuse that people spewed when they lied about their server tags - and it stunk then and it stinks now. I'll keep hoping that some day there is a blacklist, and then you can really experience empty servers. I like having players on my server as much as the next admin, but unless you're doing some sort of a money grab by selling admin or have found a way to convert server popularity into something useful IRL I honestly don't understand why there is such a drive to race to the bottom. -octo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Monday, November 16, 2009 9:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! On Mon, Nov 16, 2009 at 07:44:58PM -0800, SmOoThEm wrote: These people downloaded everyone's server configs, and my rcon password was unhackable due to the complexity of it. Only one of my servers were affected. If you look in your cfg folder and you see a server.cfg. .ztmp then you have been hacked too. I have a feeling there is a major exploit in the wild that will soon hit more than fakeclient servers. Are those spaces or a tab trailing the .cfg? And for the record we run fake clients for one reason, so our server shows up on the list when you refresh. By default empty servers will not show up in the master list, no one will ever see the empty server to populate it. We only have 1 client running because we know how much the community hates them. So why not lobby for that setting to be changed, or maybe sit on your server like other admins do trying to get them going? As an admin who does take the time to try to get his servers going and rewards users who take the time to make the servers visible I'm glad to see that your community believes that the best way of achieving the same result is dishonesty. -octo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
Google it and theres almost the same exploit from 7 years ago? Ronny Schedel wrote: But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I haven't tried in a while but it used to be fun as a spy to sit there cloaked and just spam the use key and everyone would still hear the non-usable sound. Spencer 'voogru' MacDonald wrote: Probably disables +use all together. I think this is quite silly. This is the first I've heard of a +use exploit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, August 31, 2009 9:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added tf_allow_player_use server ConVar to control players executing +use while playing (defaults to 0) - Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started - Fixed being able to burn players/buildings that are in the water while standing outside the water - Fixed teleporting Spies getting stuck in enemy players standing on the exit - Fixed server log not listing telefrag kills as weapon telefrag - Fixed the Pyro's airblast pushing Spectators in free-look mode - Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing - Fixed freezecam screenshots sometimes being saved outside the Screenshots folder - Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed - Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel - Fixed CTF HUD not centering the flag panel if there is only one active flag Community requests: - Added the ability to set a parent for the item_teamflag entity - Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity - Added intro movie .mp3 files to the sound/misc folder Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashing in the last week or so
We had some issues with sourcemod with out of date gamedatas after last tf2 update, update sourcemod to 1.2.1 release or latest rev and see. k e wrote: I have not changed any configs/addons, but my servers are crashing more than ever. Sometimes they lock up at map change, once in a while it's a random crash. Anyone else? Just wondering if all of a sudden Sourcemod has a bad file or if it's Valve... thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dDos attacs
We were getting tcp rcon spammed, try wireshark to see what theyre spamming it will point it out pretty easily with malformed packets, if its just TCP 27015 block that, you will lose rcon but save your server. Cc2iscooL wrote: Unfortunately people are finding ways around this plugin using basic UDP packet spamming. This plugin will block the script kiddies but not the more advanced users. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sun, May 24, 2009 at 4:53 PM, Mike Stiehm mikesti...@gmail.com wrote: Tony Paloma has a plugin that should help out. http://www.sourceop.com/modules.php?name=Downloads -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Sunday, May 24, 2009 4:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] dDos attacs our server i under some heavy ddos attacks every 45min to an hour. any one know a good method on how to prevent this from happening or make them less frequent ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4098 (20090522) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Crashing After Update
Check your plugins we were using a medic quick uber charging plugin that is only on at certain times, and boom when that time hit server crashed, other than that sm has been running great. CLAN RCR wrote: I'm using Windows 2008, and previously had absolutally no issues with this server. I am running the SourceMod 1.1.0 and am unsure what is causing this error. We have an identical server that has been solid as a rock. The server with the issue will stay up for 30 minutes .. 1hr and then just die. The error I'm getting is in a dialog box as follows: Bad entity in IndexOfEdict() index -642056 pEdict 0F5B0F70 sv.edicts 101F0010 If anyone has any ideas.. It would be great to hear them. Also, our 2fort server is crashing also, but I think it's a different error. The 2forr server will only stay up for 3 minutes before crashing. Thanks guys! -Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Theres a plugin that when a player connects Current name AKA name1 name2 name3.. I tried to find it but i know it was a big thing for sourceforts. Also many stats scripts(hlstatsx i know) keep name history, but one of the best I've seen is HLSW's global ID database. Steve Colebourne wrote: Hi Jake, There's a mathematical relationship between the Steam ID and the community ID. You'll find lots by googling: steam id to community id. As far as I know, there's no way of determining the account name. Someone else might shed more light than me, though! Jake E wrote: Hi, Is there any plugin where you type in a Steam ID or ID's, and it shows the display names / account names associated with it? We've decided to create a master ban list so that we can keep track of who we ban, why, and how long. I've already dug through the log files and found a few. Here's the problem: Our server got moved on April 24th. No log files before then. So.. yeah. Also the Steam id's part is important as our perma-ban list is 165 players long. Any help would be great. Thanks Zomb ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
Seems we just need a block on *dump* NO dumping allowed! as the tf signs read 1nsane wrote: Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet azuisl...@gmail.com wrote: These exploits have been around for a very long time, it's just nobody really abused them like they have been now. The obvious commands are physics_select and friends. The reason they crash a server is because the player is NULL during connect. As for the console spam, that's a side effect of having a NULL player, the game thinks the say is coming from the console. Most of this stuff is obvious when you look in the SDK. On Mon, Feb 2, 2009 at 4:10 PM, Tom Leighton tomrleigh...@googlemail.com wrote: VAC is fully automated, and VALVe do not accept any cheater's steam id submissions. However, you could report them to www.steambans.com if you run steambans. Andrey Titov wrote: sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards )) valve adress better. ban by server is too liitle trouble for thouse players. sorr for bad eng 2009/2/2 Justin mysteriousjus...@gmail.com True, but we have alot of time on our hands aswell seeing as most of us have 10+ game servers, and are pissed off because this plugin affects the hard work put into them. On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command? The sm command blocker plugin? On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote: dsplittber...@gmail.com wrote: thank god he gave us the link to where we can buy these exploits :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds anyone willing to buy the programs and provide a packet dump? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Left 4 Dead Update Available
Its pretty much been like this since TF2 official release, if not in TF2 Beta, back in the day when we just had css dods hl2mp the little kids only cared about css. J T wrote: I joined this list just before l4d was released, when did all the cry babies show up? On Sat, Jan 24, 2009 at 4:27 AM, Patrick Shelley sidest...@gmail.comwrote: Valve - How dare you release an update. ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updating Servers etc
I was trying to find out how to run multiple servers off of one install, it was mentioned a while back about how to change the cfgs dir, logs dir, and other variables but I couldn't find any documentation on this or previous mailings. can anyone shed light on these, and are they only for nix of windows as well. Kveri wrote: Hi, you can write a little script, but setting up -autoupdate and globally rcon all servers with exit command is pretty straightforward. Kveri DontWannaName! wrote / napísal(a): Hey, I was wondering how many people run several instances of TF2 on one install of TF2? Also, what is the best way to update all the servers if you have more than one install, would you just go through and update them each at a time or is there a trick? Thanks, DWN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dods/Tf2 unannouced update
dods/tf2 update, forced update for dods??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dods/Tf2 unannouced update
Forced update for dods clients, tf2 it seems didnt change anything different class tables error msleeper wrote: This was clientside only wasn't it? I haven't had any heartbeat update request, and people are not having problems connecting to my TF2 servers. On Mon, 2009-01-12 at 22:15 -0500, [??R] The-/ dods/tf2 update, forced update for dods??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
2 words THANK YOU! Eric Smith wrote: We'll be releasing the Left 4 Dead dedicated server files prior to the Left 4 Dead demo being released. More details will be sent to the mailing lists when we have them. There are two things to keep in mind regarding running a Left 4 Dead server: 1) The CPU load for the Left 4 Dead server will be higher than you're used to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, etc., that games like TF2 don't have. 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be working with the server admin community to make sure the new system operates as smoothly as possible. More details on this later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server browser shenanigans
Hah i just have a 6/1 connection running a old befsr41 router and use max settings on steam and works great, if i put it at the 768 setting i get lag in anything dealing with steam. i can see routers causing some issues but i think the root of the problem is steam Dustin Wyatt wrote: Thanks guys. I made the mistake of assuming that having a 15/2 internet connection and what is generally considered one of the best consumer routers available (WRT54G running Tomato) would make querying server lists a non-issue. I had to set steam down to the 768kbps setting to get reliable server list refreshes... On Sat, Sep 20, 2008 at 12:49 PM, Kevin Ottalini [EMAIL PROTECTED] wrote: Dustin, The serverbrowsers (both Steam and in-game) use the rate settings in your Steam settings downloads If the Steam download settings are set too fast for your router then you'll get fewer servers in the listings and there will usually be big pauses. The in-game ServerBrowser works a little slower then the Steam Serverbrowser since it has to look at tags and things, so counter-intuitively slower is better in the case where the Steam download rate is set too fast. If you set the Steam Download Rate properly, both serverbrowsers will work properly. You must exit Steam and restart for the change to the rate setting to take effect. big catch: If you change your rate settings in-game, it very nicely will ALSO change your Steam download rate setting for you too, even if it's wrong. You won't see the problem until you restart Steam or reboot your system. I wrote an app that will prevent the Steam download rate from ever changing (the settings is in the registry), you can give that a try. http://qsextreme.com/SteamRate Just set it and lock it, restart Steam if you changed the setting, and minimize SteamRate to your tooltray. All this tool does is look occasionally at the registry setting and if it's different from the locked rate it will change it back. qUiCkSiLvEr - Original Message - From: Dustin Wyatt To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, September 20, 2008 9:08 AM Subject: [hlds] Server browser shenanigans Ok, take a look at this pic: http://www.smackcentral.net/files/server_count.jpg I refreshed the desktop server browser and then immediately refreshed the in-game server browser. No matter how many times I do this, the in-game browser always returns many more servers than the desktop version. Why is this so? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does Left 4 Dead use srcds?
And with all the AI zombies, i doubt everyone could run listen servers. DontWannaName! wrote: The servers will be 8 slots, 4 survivors and 4 zombies I believe. Im pretty sure it will be SRCDS too though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to make console send automated messages?
Would require a plugin of some sorts, a cron plugin or adverts Jake E wrote: In-game, I see messages saying: Want to see the D3vine go on? Visit www.thed3vine.com to donate! or =DiG= Is recruiting. Type 'apply' for more info How do I make the console auto-generate these messages, or can I type something into RCON? Don't mean to prod. Sorry for sending frequent help messages. -Jake, Colin, Kris, Tyler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Tf2 Client Crash Causes Server Crash?
Whats with all these random client updates? Many of my members are reporting random crashes or temporary lockups. Earlier had a guy said he locked up, so he asked someone to kill him and when they did the server crashed. Seems these fun undocumented client updates are making havoc with the servers also. Link to server mdmp from crash http://archives.righttorule.com/crashlogs/Steam__273447__2008_8_27T19_30_23C68287984.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update
Something definitely did change, even the day after the update its still taking a good 2-5min just to start the update, so its not the load on the update servers? Nephyrin Zey wrote: I've had longer DLs too, their servers might just be getting hammered a lot. On Wed, Aug 20, 2008 at 6:45 PM, Aaron Rapp [EMAIL PROTECTED] wrote: Is it meor are the downloads taking longer and longer to start. I've never had a problem before last night's update. Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Wednesday, August 20, 2008 6:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 update Beats me last 2 updates I've had to fully re-install TF2 it will not launch nor does it show an error message. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lovin the Heavy Update
The sandvich heals in 4 parts i believe, with every munch or so? I'm not seeing an instant 120 health, I did notice it can easily stop you from dieing while on fire. tgnwells wrote: I was looking forward to the update, but after playing it for only a couple of hours I can easily say I'm not happy with it. It seems rushed. The sandvich might have been a good idea but the way it's done makes no sense. Like it just instantly heals you at the start, rather than it being a gradual process. Same with arena. It's like the classes weren't designed for this kind of gameplay but Valve didn't care and did nothing to compensate. The new maps are nice, but I hate payload, and am really not into arena so it's like a waste to me. Oh, and I hate steel as well, so really there's nothing I'm very impressed with. Well actually I like that the custom tab is gone, but I probably won't be playing all that much after this so... uh yeah. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Heavy Update
And unless you have the weapon listed on the weapons page people are not getting points for the kills. What we do is whenever updates are released goto an hlstatsx premium site and look for the new weapons, look at the url and it has the weapon name. Weapons are fine but some of the actions you cant track with the old hlstatsx script because it doesnt decypher the new logs(As it was made before OB engine) Really wish hlstatsx would release an updated version for public use, dont feel like paying for something we can run ourselves... Timothy Sadleir wrote: Well, it tracks the kills but doesn't add the weapons to the weapons page. I had to add the new ones myself as they came. Also, last time I just stole the weapon icons that the HLStatsX guys made and put it onto our webserver. On Fri, Aug 15, 2008 at 5:15 PM, Anthal [EMAIL PROTECTED] wrote: It's been my experience that when new weapon types are released, they are automatically added to the database, but lack a position in the weapon statistics and have no icons. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Goldrush exploit grenades over roofs
You can still shoot grenades from red spawn over the roof to just behind the first point, thought all of these exploits were fixed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Memory leaks still after update
Just got servers updated vanilla or not they're using ~200MB of ram upon start before players even join... win2k3 box non-vanilla servers running Sourcemod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout issues since 07/04/08 patch
This is really weird, just reinstalled two servers vanilla, both had memory issues before now the one does and the other doesn't. One starts at 40-60MB memory usage, other starts at 200MB. This makes absolutely no sense, as i also have another tf2 server and a dods server that both haven't had any memory issues. Olly wrote: If this was a perfect world, there would be no problem =) We are not having any such complaints on our TF2 servers. 2008/7/7 Matthew Crain [EMAIL PROTECTED]: Has anyone heard if Valve is looking into fixing this TF2 lag/choke/timeout issue? I'm getting hundreds of complaints nightly and I'm becoming a little frustrating. In a perfect world, a patch would be released this afternoon, but then again, that's in a perfect world. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Update Released
Also bazooka sensitivity is still bugged. Jason Ruymen wrote: The big required Day of Defeat: Source update has now been released. This means the Day of Defeat: Source Beta has also ended. Please update your servers by running hldsupdatetool. The specific changes include: - Switched to using the Orange Box engine - Added new map, Palermo Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sourcebans-webpage arent working proper
Reading the install notes ftw... Olly wrote: This isn't really for here, but as i'm here, Ill tell you that you need to chmod themes_c to 777 2008/6/13 Eric van Beesten [EMAIL PROTECTED]: Maybe its the wrong place to post it, but i have a problem with sourcebans. I just installed it, but the webpage has some problems. First of all, the addon is working fine and I have no problems with this. But if I go to the webpage, some pages aren't working proper. For example: The protest page is empty: http://www.lethal-bans.nl/index.php?p=protest Also other pages are empty: - manage/add group - manage mod (I can see all the mods. But when clicking on it the page is empty again) - the your account page. Webserver is btw IIS with php5 and mysql(i) I really don't now where the problem is! My webserver is running my php-pages fine... so I'm don't know if it's a webserversetting! Hope I'm not the only one with the problem. Tnx, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Remote reboot/Server Reset
Tony Paloma wrote: If all you need is a way to restart the process, serverdoc has a web interface. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Wednesday, April 30, 2008 5:01 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Remote reboot/Server Reset I'm looking for a free/cheep solution to allow my clan members to reset the server from a remote location. I have seen the game control panel (I can not remember the name of it) but we operate our server via donations and need something that will cost little or nothing. Web based would be a plus any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds yeah if all you need is start/stop then serverdoc is pretty good and free, lil confusing for first time setup but powerful nonetheless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Process locks doesnt actually crash. Eric Smith wrote: We're looking into the problem. If you get any .mdmp files from the crashes, please send them to me. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, April 29, 2008 6:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Fresh vanilla download tried 1, 2, 24, 32 all crash any map Fudgstu wrote: Yep...both our servers crashed with timeout errorswin 2003 server On Tue, Apr 29, 2008 at 8:38 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Don Williams wrote: Valve is the epic fail. Forgot to remove the custom tab too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Tuesday, April 29, 2008 9:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Steam forums have ignited. I smell disaster on the horizon. On Tue, Apr 29, 2008 at 6:27 PM, dexion [EMAIL PROTECTED] wrote: Yup windows here. Im doing a verify_all update now to see if I missed a file on the 3 servers Im testing it on heh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Tuesday, April 29, 2008 9:22 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Coming I get 2 people on and it goes boom. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Tuesday, April 29, 2008 9:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Anyone having trouble and running sourcemod? I am crashing like crazy John McBroom wrote: I'm currently running around Goldrush, it's out. FYI Valve, it's missing a new taunt animation when you have the healing gun out 2008/4/30 James McKenna [EMAIL PROTECTED]: It is? My client isn't updating (restarted numerous times) On Tue, Apr 29, 2008 at 6:04 PM, 1nsane . [EMAIL PROTECTED] wrote: It's out! On Tue, Apr 29, 2008 at 8:57 PM, DontWannaName! [EMAIL PROTECTED] wrote: You scared me there haha. Thought it said it was out :P Engi achievements FTW! - Original Message From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 29, 2008 5:52:34 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I'm waiting Jason Ruymen wrote: The long-waited required Team Fortress 2 update will be arriving soon. Should be live in about an hour from now. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Win32 Team Fortress 2 Server Update Released
New update, running 32 players sourcemod with a few plugins, hlstatsx and running fine, win2k3 box with lots of servers. Fudgstu wrote: I'm running Mani mod...it's running, but now, everyone keeps getting moved to spec randomly. On Tue, Apr 29, 2008 at 10:07 PM, Don Williams [EMAIL PROTECTED] wrote: You're right Eric it is beetlesmod -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Tuesday, April 29, 2008 11:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win32 Team Fortress 2 Server Update Released I've had people sending me .mdmp files and, other than the crashes that our latest update just fixed, all the crashes have been the result of BeetlesMod or SourceMod. If your server is crashing, try removing the addons to see if that fixes the problem. If it doesn't, then send me the .mdmp files. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve testing servers
LouLou Bizou wrote: The new fakeclients plugin (v2) by L.Duke: http://forums.alliedmods.net/showpost.php?p=597572postcount=537 ] meta list [01] Mani Admin Plugin (1.2BetaS SMM) by Mani [02] fakeclients2 (1) by L. Duke This plugin by pass the bot system count and generate real fake players !!! Please Valve, block it ! Thanks ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This is perfectly legit no reason to block it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Blacklist
All my servers have been delisted, i was complying with the custom list and even had a 24 slot server to still have a presence in the internet list. I could see maybe my 32s getting delisted but no reason for my 24 slot some information please. wtf valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Blacklist
Now one shows up sometimes on the custom tab, other times when i refresh the custom tab im only getting like 10 servers. They are on consecutive ips. Steve wrote: Were all your servers using the same public IP? All my servers have been delisted, i was complying with the custom list and even had a 24 slot server to still have a presence in the internet list. I could see maybe my 32s getting delisted but no reason for my 24 slot some information please. wtf valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve, thank you for virtually destroying my TF2 community.
No one complained about 32 player servers in beta and in early release I don't see why they're such a problem, if you don't like them don't join them its as simple as that. Other servers shouldn't be censored just because some people don't like 32 player servers in general. It's not like your computer is going to shit itself just because it sees a 32 player server on the list, its your fault if you connect to it not the server operator's. Steve wrote: + 2 Amen.. I also like the tabs, sucks I'm still seeing these 32 slot noob fests in the internet tab though. I don't see the tabs harming the mod in general. I do think in fairness a notation should be shown in both the internet and custom tabs and not just the custom tab as it is now. $.02 - Original Message From: StrontiumDog [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, March 14, 2008 3:22:39 PM Subject: Re: [hlds] Valve, thank you for virtually destroying my TF2 community. I like the tabs. A lot of people are vocal about not liking them. I thought I'd just say that I do like them and thought they were a good idea. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Blacklist
I was getting drastically different numbers everytime i refreshed the serverlist for about 2 hours seems to be fine now. Cc2iscooL wrote: I'm pretty sure Valve haven't delisted anyone yet, as the server count on the internet tab from yesterday is about the same as today. On Fri, Mar 14, 2008 at 3:27 PM, [??R] The-/iller [EMAIL PROTECTED] wrote: Now one shows up sometimes on the custom tab, other times when i refresh the custom tab im only getting like 10 servers. They are on consecutive ips. Steve wrote: Were all your servers using the same public IP? All my servers have been delisted, i was complying with the custom list and even had a 24 slot server to still have a presence in the internet list. I could see maybe my 32s getting delisted but no reason for my 24 slot some information please. wtf valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] gameinfo.txt
Yeah, the vdf is awesome, seems to load on server startup almost twice as fast. StrontiumDog wrote: -- [ Picked text/plain from multipart/alternative ] The VDF method for loading MetaMod works the best. Goodbye gameinfo.txt.you will not be missed..lol -Dog -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 SourceTV Problem
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Dustin Wyatt wrote: This is related to the bug I've mentioned here earlier but didnt get any help on. Apparently, there is a bug where when clients try to connect to either the server ip (say 27015) or sourcetv (on say 27020) they will randomly get connected to one or the other. I was just getting ready to report another instance of this bug. Our clan was playing a match on another clan's server and they had SourceTV running on 27020, but when I tried connecting it consistently dropped me onto the live server. I'll reply to my earlier email thread with this info... Dustin On Sun, Mar 2, 2008 at 10:49 PM, [??R] The-/iller [EMAIL PROTECTED] wrote: Have source tv enabled for a passworded scrim server, sourcetv is on port 27020 and is not passworded. However when a client connected to that port with no password he was stuck as a live player into the game. cvarlist tv_ is as follows tv_allow_camera_man : 1: , sv : Auto director allows spectators to become camera man tv_allow_static_shots: 1: , sv : Auto director uses fixed level cameras for shots tv_autorecord: 1 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 90 : , sv : SourceTV broadcast delay in seconds tv_delaymapchange: 0: , sv : Delays map change until broadcast is complete tv_deltacache: 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable: 1: , nf : Activates SourceTV on server. tv_maxclients: 10 : : Maximum client number on SourceTV server. tv_maxrate : 15000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat: 0: , a, user: Don't receive chat messages from other SourceTV spectators tv_overridemaster: 0 : : Overrides the SourceTV master root address. tv_password : 0: , nf, prot, norecord : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record: cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0: , nf, prot, norecord : SourceTV password for relay proxies tv_relayvoice: 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status: cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord: cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 1: , rep : Transmit all entities (not only director view
Re: [hlds] Request for next DoDS update
Yea, there are limit cvars for british classes but are they added yet? Are they coming out in the future then? Timothy L Havener wrote: I am really hoping for some more dod content. Alot of people have written it of but I still love this game and want to see some development. - Original Message - From: StrontiumDog [EMAIL PROTECTED] To: hlds hlds@list.valvesoftware.com Sent: Sunday, March 02, 2008 7:25 PM Subject: [hlds] Request for next DoDS update -- [ Picked text/plain from multipart/alternative ] Hi Could any of the guys working on the next update for DoDS maybe get time to fix the event dod_capture_point? Right now it is not returning anything for cappers. dod_point_captured { cpbyte// index of the point that was captured cpnamestring// name of the point cappersstring// string where each character is a player index of someone that capped NOT WORKING bombbool// was this a bomb exploding } Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Custom tab is / will kill of popular servers :(
Yea would be helpful if valve did a little notice saying Hey if you cant find some servers you were looking for, look at this spiffy new custom tab right (HERE). Timothy L Havener wrote: I have 3 servers that are in the custom tab and even though i think it took a while for people to figure out where they went they are doing fine now. Not everyone keeps up on this stuff like we do. I think once everyone figures out what the custom tab is for those servers will be just as popular. - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 01, 2008 1:02 AM Subject: [hlds] Custom tab is / will kill of popular servers :( This new custom tab is killing once VERY popular servers. Most players are stupid they either don't notice the tabs or don't know what it means, hence don't even bother clicking it. Internet should list ALL Internet servers, if you want to enable a filter for standard servers surely a tickbox in the same way as Server is not full, which hides and blanks the tags box, is a much better way to go? Internet and Custom simply doesn't make any sense. If your going to have separate tabs: 1. Obvious names, internet = all internet servers not just standard internet servers. 2. Make is consistent, not one interface for in game and one interface for the steam global list as that just adds to the confusion. Personally I really don't think two tabs is the way to go as that means for example I couldn't filter LAN servers for just standard servers. So in my book this simply has to be a just a filters option: Only standard rules or something similar. This should NOT be filtered by default as doing so would be in contra to the rest of the design i.e. nothing is filtered unless the client specifically requests it. I understand that Valve wants users to have a good experience but custom rules are the least of your worries here. This comes from bitter experience when Epic enforced as similar default filter in UT which killed off a large portion of servers which where once the staple part of the community. Choice is good, informed choice is even better, which is what tags provides :) Its just the Internet vs. Custom tab which needs a serious revisit. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 SourceTV Problem
Have source tv enabled for a passworded scrim server, sourcetv is on port 27020 and is not passworded. However when a client connected to that port with no password he was stuck as a live player into the game. cvarlist tv_ is as follows tv_allow_camera_man : 1: , sv : Auto director allows spectators to become camera man tv_allow_static_shots: 1: , sv : Auto director uses fixed level cameras for shots tv_autorecord: 1 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 90 : , sv : SourceTV broadcast delay in seconds tv_delaymapchange: 0: , sv : Delays map change until broadcast is complete tv_deltacache: 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable: 1: , nf : Activates SourceTV on server. tv_maxclients: 10 : : Maximum client number on SourceTV server. tv_maxrate : 15000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat: 0: , a, user: Don't receive chat messages from other SourceTV spectators tv_overridemaster: 0 : : Overrides the SourceTV master root address. tv_password : 0: , nf, prot, norecord : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record: cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0: , nf, prot, norecord : SourceTV password for relay proxies tv_relayvoice: 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status: cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord: cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 1: , rep : Transmit all entities (not only director view) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 explosives splash damage
Meant to talk about this 2 patches ago but seems that the explosives' splash damage has almost increased double fold since it was before. Really notice it with stickies, a sticky before you had to be ~3-6 ft to get severly damaged, now that has gone up to almost 15. Same for rockets, they seem to be reaching around corners especially on 2fort battlements and lots of places on dustbowl. Now maybe I'm just crazy but a lot of people have noticed it, just wondering why this was done? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Temporary cp_badlands fix
Heres a plugin that can do it on the fly called stripper source( http://www.bailopan.net/stripper/ ), you just make a cp_badlands.cfg in the maps folder and put add: { origin 40 1816 199 targetname prop_deathbarrel StartDisabled 0 spawnflags 0 solid 6 skin 0 SetBodyGroup 0 rendercolor 128 128 0 renderamt 150 RandomAnimation 0 pressuredelay 0 PerformanceMode 0 model models/props_badlands/barrel01.mdl mindxlevel 0 MinAnimTime 5 maxdxlevel 0 MaxAnimTime 10 fadescale 1 fademindist -1 fademaxdist 0 ExplodeRadius 0 ExplodeDamage 0 disableshadows 0 angles 0 90 0 classname prop_dynamic } { origin -40 -1816 199 targetname prop_deathbarrel StartDisabled 0 spawnflags 0 solid 6 skin 0 SetBodyGroup 0 rendercolor 128 128 0 renderamt 150 RandomAnimation 0 pressuredelay 0 PerformanceMode 0 model models/props_badlands/barrel01.mdl mindxlevel 0 MinAnimTime 5 maxdxlevel 0 MaxAnimTime 10 fadescale 1 fademindist -1 fademaxdist 0 ExplodeRadius 0 ExplodeDamage 0 disableshadows 0 angles 0 90 0 classname prop_dynamic } Greg Williams wrote: Can you send me a copy of the edited map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for suggestions
Christopher M. Bass wrote: Is everyone complaining of choke on one server or is it few people on all servers? If it's a few people across all servers, I'm likely to blame something client side or network related. Generally when the server is choking, EVERYONE sees it. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 13:52 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 10:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tell them to set their rates properly, depending on which game the default rate is 1-25000 and at 66 tick that isnt always enough, anyone that complains about that I tell them to put rate 5 and that usually smooths it out, you can do this
Re: [hlds] engine.dll site?
[ Converted text/html to text/plain ] Give it a rest please. ken h wrote: -- [ Picked text/plain from multipart/alternative ] Everyone on this list discussing this topic should be banned by valve from the list. Valve did not intend the servers to support 32 players nor do they condone it. Please stop discussing this issue on this public list, take it to a private list or site. Thank you. On Jan 7, 2008 3:29 PM, 1nsane . [EMAIL PROTECTED][1] wrote: -- [ Picked text/plain from multipart/alternative ] http://battlerealms.cc/engine_January_07_2008.rar[2] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[3] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[4] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://battlerealms.cc/engine_January_07_2008.rar 3. http://list.valvesoftware.com/mailman/listinfo/hlds 4. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Dedicated Server updated
P. Bhandal wrote: -- [ Picked text/plain from multipart/alternative ] Anybody having a problem where on the final stage of dustbowl if blue caps the first point they instantly win? We've had it happen twice in a row now. On Dec 20, 2007 4:32 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Just had a poke in HLSW, I think it might be mp_stalemate_enable Daron Dodd wrote: when you say - Sudden Death mode is now a server option (a convar) and defaults to OFF whats the convar? so we can enable it On Dec 20, 2007 3:15 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include: Team Fortress 2: - Sudden Death mode is now a server option (a convar) and defaults to OFF - Sapped buildings now take slightly less damage from the Spy who sapped them - The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding - Fixed an rcon/console command that could cause server crashes - Prevented players from playing the civilian class - Prevented players from hiding their name in the scoreboard - Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons - Fixed decals not being correctly applied to the world in some cases - Fixed critical bullet tracers not being visible to players other than the firer - Fixed first person spectator view of the Spy watch not showing the correct cloak value - Fixed the teleporter's player shaped particles not drawing - Fixed the flamethrower stuttering when firing directly into a building - Fixed a rare crash that can happen when a player being healed leaves the server suddenly - Fixed rocket trail effects sometimes existing permanently in world - Added effects to players when they earn an achievement, visible to other players nearby - Tweaked achievement HUD fonts and color palette for more readability - Improved stat gathering for map play times to increase accuracy - Improved stat gathering around draws to better understand why they're occurring - Fixed occasional misreporting of syringe gun fireaxe damage distances to the stats system - Fixed an occasional crash caused by an achievement not being found during a game announcement Dustbowl: - Now waits until either team wins fully before changing to another map on server timelimit expiring - Teams now score a point per captured control point, rather than per sub round - Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point - Fixed gaps in stage gates that allowed snipers to kill defenders during setup - Fixed several model and brush perch exploits in stage three - Added stair access to the upper area in stage three after the first cap - Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot Source Engine: - Fixed some audio buffer support issues with Vista - WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures - Improved the console in the graphical UI version of the dedicated server SourceTV: - Relay proxies can now record demos now with tv_autorecord 1 - Fixed an interpolation code bug during demo playback that was resulting in view jitter - Added several TF specific game events to SourceTV auto director logic - Increased the average shot length by 2 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Nope, ive been through 5 cycles or so and been fine, are you using any of the new cvars? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OrangeBox srcds affinity
A windows utility imagecfg could be used in the past to hardcode the affinity of a exe, this worked with srcds up untill OB. Just wondering is there any reason for this and is there a way to correct this or work around it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Dedicated Server update
Andreas Grimm wrote: btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Friday, November 16, 2007 3:04 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Dedicated Server update and No fix the Gravel Pit Exploit of players able to get under the map and kill everyone above. :( - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Thursday, November 15, 2007 8:24:14 PM Subject: [hlds] Team Fortress 2 Dedicated Server update Required updates to the Team Fortress 2 Dedicated Server have been released. Please run hldsupdatetool to receive these updates. The specific changes include: Source Engine: - Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s) - General optimization to tracelines - Fix for broken .dem file playback - Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13 - When showing WARNING: Connection Problem, now indicate the number of seconds remaining before an auto-disconnect will occur - Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time. Team Fortress 2: - Fixed exploit where spectators could spawn into the world without actually joining a team Hydro map changes: - Fixed an exploit that would allow players to jump out of the map Granary map changes: - Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture - Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum - Minor visual tweaks to the BLU side between capture points 2 and 3 - Clipped off a super high (demo pipe jump) perch in the middle area - Increased base round timer to 10 minutes - Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) - Minor changes to lighting in the middle area - Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2) - Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) - Fixed material alignment and model interpenetration issues in home spawn rocket rooms SourceTV: - Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients - Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this - Performance improvement for copying unreliable data buffers to SourceTV clients - Updated the list of events in TF2 tagged for the director to play Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Also what about the teleport through the fence? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Update overwrite
Andreas Grimm wrote: you could use a simple batch script to handle this... here an example: --- rem backup the four files cd cstrike copy /Y gameinfo.txt .. copy /Y motd.txt .. copy /Y mapcycle.txt .. copy /Y maplist.txt .. cd .. rem run updatetool, get some winsock errors and overwrite my files hldsupdatetool -command update -game Counter-Strike Source -dir . rem backup my cake copy /Y gameinfo.txt cstrike copy /Y motd.txt cstrike copy /Y mapcycle.txt cstrike copy /Y maplist.txt cstrike pause --- done ;P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, November 06, 2007 9:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Update overwrite When you update your server it overwrites mapcycle, maplist, and motd. I can understand maplist and somewhat understand mapcycle. But why does the update have to overwrite motd? Could this possibly be removed from the update processing? I know theres ways around this but point being, Valve why? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I already said i know theres ways to get around this and I already do this. getting to the point why valve...? and yes not overwriting the gameinfo.txt unless something has actually changed would be very nice too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Map-specific config files for TF2?
Nolan Hurlburt wrote: -- [ Picked text/plain from multipart/alternative ] I'm not sure how its done in CS:S, i've never run one of those servers. In TF2 you can use sourcemod with BAT to do this. I also believe beetlesmod can handle this as well. On 10/17/07, dackz [EMAIL PROTECTED] wrote: Is there any chance the ability to have map-specific config files could be added to the TF2 dedicated server? Specifically, the same functionality that both CS:S and DoD:S have, where cfg/map_name.cfg is executed when map_name.bsp is loaded. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes you can easily do these with plugins I dont think that support was ever added in base srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Jason O. Washburn wrote: Chris, your right we seem to hash and rehash a lot of the same complaints here regularly. I just wish we knew if any of these complaints ever gets acted upon. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Jason, I want way less than that and anyone who demands more is a total whiner. What the heck, why does Valve bother with multi-player games? I mean wouldn't it be a lot less hassle if they made just single player games? After all, user experience is paramount. In a single player game, we don't have to put up with hackers or childish people who ruin a players gaming experience. If Valve doesn’t believe that admins in the community are capable of delivering a good gaming experience, they should just shut up shop and forget about this multiplayer gaming business. Because I'm tired of the petty games they play. This community has been telling them for years simple and effective ways to stop servers from being broken and they listen carefully and devised ways to piss us off even more by ignoring us and making a bad situation worse. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: 15 October 2007 20:13 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I can live with all this I just want Valve Admin tools so we don't have to worry about updates breaking the server plug-ins. Heck why can't they do all the cool plug-ins that people like?:-( Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 2:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Don't release it. You'll only artificially help keep a game going that doesn't deserve your attention. Valve don't want mods, so as far as I'm concerned, TF2 can die the slow and painful death it deserves. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 19:15 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. The filter is in place on Valve's end. You can't just remove the filter. I have created a working plugin to allow 32 player servers to still be listed, but I am debating with myself whether or not I should release it. I have ethical concerns as well as liking the attention that owning one of the few 32 player servers brings. Releasing the plugin will: a) Make Valve mad and find other ways to bring 32 player servers down that us server admins certainly will not appreciate. b) Diminish the value of the hard work that people like myself have done just to get on the list since there will certainly all of a sudden be a myriad of 32 player servers to choose from c) ??? d) Profit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Why not simply remove the filter? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma Gesendet: Montag, 15. Oktober 2007 19:55 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my
Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Patrick Shelley wrote: -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :) It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1 thing that has been pulled. If Valve start pulling more I will reverse my opinion. But in this case they obviously dont want 32 man servers and are (regardless of what anyone says) well within their right to stop supporting them. Note they are NOT killing the servers - simply removing them from the lists There may still be a deeper reason for it to be pulled. As a server admin I am not going to be scared to put mods on - and if I do and the server disappears from the list I will remove the mods (and probably bitch to high heaven about it if I feel it is unfair). Your right though there are those that will be scared though - should we not be reassuring them rather than bitching at Valve who are obviously deliberately not replying. If they remove more servers - then is the time to worry IMO and hit them with all the force the community has got. If you are happy with running 7 vanilla servers for the next 5 years, good for you. I'm not doing it and there are loads of others who won't. I'll feel sorry for you, when years down the line, they are all broken overnight, because Valve had petty reasons they deemed more important than you and your gaming community. I don't see it - there is worry over CSS servers all the time (I have run 10 of those for a long while by the way) - not to the same level agreed - and they have not died a major death. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 18:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be
Re: [hlds] Battle Summary
Spencer 'voogru' MacDonald wrote: And what happens to the 32 player servers that show up on the list anyway? If anything bad is going to happen to them (ie, master server blacklisting the ips), please let us know so we can then take em off or change them within range without the bad stuff happening. The thing with servers, they have a self governing thing going on. If they really suck, they crash and burn only to be empty 24/7 If a player has a lower end pc, maybe he should be the one to decide whether he joins a 32 player server or not, not valve. There is astronomical demand for 32 players and it's silly to try and hide them. By hiding them they are effectively making them non-existent, and new players that can handle 32 players might not even know they exist. I don't think valve needs to hold every players hand. If you lag in a 32 player server, go on a server with fewer people. Not hard to solve now is it? Btw, my 233mhz Pentium lags on a 32 player half-life 1 dm server, valve plz hide 32 player half-life 1 dm servers so I don't accidentally join it and lag. Doesn't make much sense does it? - voogru. -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 12:29 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yea, crappy computers lag on 24 slots just as bad, granted there is more chaos and things to render in 32 compared to 24 but in the end if your computer is low end nothing is going to run great, even singleplayer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] DontWannaName! wrote: -- [ Picked text/plain from multipart/alternative ] I think you have major issues... Why would I spend my free time on a Monday night on here if I was working for Valve? I will actualy put in a nice ticket so Valve can do somthing about you. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 6:33:07 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Yup. You definatly work for Valve support sweetheart. Xxx :-D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 16 October 2007 01:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] That can be arranged. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 5:34:51 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. That would be as useful and as appropriate as me sending you a bunch of flowers and chocolates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 16 October 2007 00:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Why dont you send in a support ticket to valve and take it up with them there or call them. Either way works for me as long as its not here cause obviously they are on a break at the moment celebrating what they have been working on for almost 2 years. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 3:10:53 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I suppose you would have to complain to Valve. Tell them you don't like me and that I'm a very nasty person...well probably a nasty person and ask them what mood they are in. Because they sure as hell don't listen to reasoned argument. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 15 October 2007 22:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris.
Re: [hlds] TF2 ... All 32 player servers filtered out?
Dan E wrote: -- [ Picked text/plain from multipart/alternative ] Honestly, you are not helping the situation. If you don't like the bickering, there's always the delete button. But, you decided to make matters worse with a rather long (and somewhat redundant) email complaining about people who are complaining. Not to mention, you speak of ignorance when you yourself are being ignorant of the subject; there were legit server plugins that were doing this without the modifications of the server bins. People are asking a reasonable question: Why impose just a 24 player limit and not let the server admins choose? All Valve has to do is release a statement on it. And it does have something to do with servers: when a plugin is being run to cause 32 player servers not to show up, your server will not get seen at all, therefore not played on. Personally, I have not played the game nor run the client, but this is getting ridiculous. And IMO, from a bystander's point on the situation, you appear more from the Steam forums than anybody else has. Especially with that I'm right and I'm not listening to anything else you have to say lalalalala at the end. John Porter [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Your missing a whole load of points. This is ..and I will say it again ... a HLDS mailing list, Half-Life Dedicated server mailing list. It's not a forum where you can join in and browse at leasure easily, not something you can search/find when your looking for specific help. Your sending out spam to a mailing list full of people who couldnt care less about an un-supported modification to TF2. And your probelm..Its a filter in the STEAM CLIENT right? IS that part of HLDS? Not its not is it right? For the record you do know the difference between the Steam Client and HLDS dont you? if you dont and think dedicated servers are mostly run through the steam client on the dedicated button I suggest you look into the matter further before responding. The changes which valve have decided to filter out in their STEAM CLIENT (Client being that nice little gui that runs on your home pc when you connect to your dedicated server remotely) were neither supported or approved so why should they listen to DEMANDS on why they decided to pull the plug on it, if they wanted to say somethign they would have, they havent so moaning and whining on about it serves what purpose exactly? Exactly the mentaility you get on the steam forums.. whine whine I DEMAND a right to know ... NO WE ARE RIGHT I WONT SHUTUP... for the love of money someone save me! So to bring to an end, your spamming us about something thats changed in the client in relation to a hacked un-supported modded server binarys which are neither approved OR supported by valve. A change in the Client that people have rightly pointed out neither stops you running the server, administrating the server, or joining the server therefor highly worthy of flooding the mailing list with post about right? Then when people pointed this out nicely that perhaps you shouldnt be posting this here, nor demanding an answer people got the hump and started ranting off stating we demand answers. Well good luck, if thats the tone you wish to adopt then kindly do it on the forums where problems like this SHOULD be posted and not spamming us with things that matter not to us. If you cant see the difference between the HLDS mailing list and the steam forums then its pointless me even saying another word to you because its obvious to all of us who is posting whining pointless spam in the wrong place. PS lets net get childish about it, I never said I couldnt run a 32 man server I simply stated I didnt want to hack the server bins because I felt 24 player slots was plenrty. I have 13 TF2 servers with space to run another 5/6 if I wanted, I could quite easily run a 32 man server if I wanted. Really if this is the type of reply your going to come up with then ill say it again you really really really are in the wrong place pal and all I can say is the mailing is worst off for it. I should not have to justify anything to anyone for conclusions they have drawn, I wont let myself be drawn further on such purile comments :) PPS I appreciate my comments are neither helping and equally contributing to the spam so as far as I am concerned on this subject im saying no more, if you cant see the logic in this post then its really not worth another moment of my time! John [You said] Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run 32man as a helpful mod was actually posted to this list) .. If the next update stopped you from kicking banning
Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Paul Kirby wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: 13 October 2007 02:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server Paul Kirby wrote: Hello All Haven't been in the list for ages :) Anyway I had brought the Orange Box the other day to get HL2 Ep2, TF2 and the others that comes with it and found out that the TF2 Dedicated Server (Win32) crashes on start-up. I get the first screen where you set the first lot of server information but when I click on the [Start Server] button it then crashes with the following errors: 1st Error: [Dedicated Server Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available 2nd Error: [Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available And I am just asking if anyone else is or has had this problem in the past and if they have fixed it how? I think my brother said it works fine on our dedicated box (Linux) so maybe it's a Win32 issue. I have tried requesting support and was told the following which pointed to here: Unfortunately, we cannot offer direct support for setting up a dedicated server at this time. Here's a link to the best place to go for help with that: Thanks in advance. Paul Kirby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Are you running DS through steam? i think its been done with orangebox but generally easier to use stand-alone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I am running it from the Tools tab within Steam. The Source Dedicated server for CS:S, HL2:DM and DOD:S works fine; I am just having issues running TF2 Dedicated Server :( The strange this is it runs fine as a Listen Server, which is run via the game client. Let me know if you need any more info. Thanks in advance Paul Kirby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds While the steam version may work, I would suggest the stand alone console version, heres the info on how to get started http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server
Paul Kirby wrote: Hello All Haven't been in the list for ages :) Anyway I had brought the Orange Box the other day to get HL2 Ep2, TF2 and the others that comes with it and found out that the TF2 Dedicated Server (Win32) crashes on start-up. I get the first screen where you set the first lot of server information but when I click on the [Start Server] button it then crashes with the following errors: 1st Error: [Dedicated Server Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available 2nd Error: [Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available And I am just asking if anyone else is or has had this problem in the past and if they have fixed it how? I think my brother said it works fine on our dedicated box (Linux) so maybe it's a Win32 issue. I have tried requesting support and was told the following which pointed to here: Unfortunately, we cannot offer direct support for setting up a dedicated server at this time. Here's a link to the best place to go for help with that: Thanks in advance. Paul Kirby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Are you running DS through steam? i think its been done with orangebox but generally easier to use stand-alone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Very Tiresome
BeVar wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This all seems so arcane. Right from the beginning, more than 10 years ago we had to make our servers this way and it's always the same; hours and hours of work figuring how to make the stuff work properly. I still can't get mine up after 4 hours time yesterday. I keep getting SteamUserStats could not be located in the dynamic link library when starting my server... getting fed up. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What game/mod are you trying to run? and I'm guessing this is windows? help us so we can help you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server keeps skipping maps
If its only doing the odd ones, stick the background01 or whatever map in the evens and if its never played then it should loop through the file fine playing all the regular maps that you want. Kevin Ottalini wrote: The source engine will not allow duplicate map names in the mapcycle files, it will loop immediately on the first repeat. Mike D. said he would look into it since it's a bug, but he's a little busy right now :) - Original Message - From: Brandon R. Miller [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 01, 2007 12:42 AM Subject: Re: [hlds] TF2 server keeps skipping maps This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Have you tried adding each map twice as a quick fix? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Kevin Ottalini To: hlds@list.valvesoftware.com Sent: Monday, October 01, 2007 2:38 AM Subject: [hlds] TF2 server keeps skipping maps My Win32 TF2 server has all the TF2 maps in the stock sequence but since the last update it keeps skipping every other map, the following table shows the order that the maps keep going in: cp_gravelpit 1,4,7 cp_dustbowl cp_granary 2,5,8 cp_well ctf_2fort 3,6,9 tc_hydro I manually changed to cp_well but the skipping resumed immediately on the next map change. SO, I created a mapcycle2.txt with a slight shuffle and now the maps run: cp_dustbowl 1,4,7 cp_granary cp_well 2,5,8 ctf_2fort tc_hydro 3,6,9 cp_gravelpit so TF2 only likes odd maps at the moment ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Player Limit Remover plugin
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Kyle Cassidy wrote: -- [ Picked text/plain from multipart/alternative ] According to Game-Monitor there are a lot of 32 player servers. Not sure how they're doing it, could be this monitor plugin, not sure. On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: I have made a Linux version available from the same URL ( http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 ) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 30, 2007 4:05 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Player Limit Remover plugin Hello, can you give us the source of this plugin? So we can compile a linux version! With friendly reguards Ratman2000 - Original Message - From: Col Grigson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 12:43 PM Subject: Re: [hlds] Player Limit Remover plugin -- [ Picked text/plain from multipart/alternative ] Isn't the point of this plugin to allow you to run more than 32 or 24? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Both TF2 and DoD will crash if you try to run more than 32 players. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player joined - running Win2K3 on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works with TF2) to remove the player limit. You can download the plugin here: http://www.sourceop.com/modules.php?name=Downloads http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 d_op=viewdownloadcid=4 Hopefully this will stop people from having to edit the server dll. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kyle Cassidy 949.701.0759 cell http://Howies.TV -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No there is a modified server.dll. Just google it, its posted on forums everywhere. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 not rotating to certain maps
Ray wrote: I have the same problem... windows server At 12:07 AM 9/30/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] tsuehpsyde wrote: -- [ Picked text/plain from multipart/alternative ] You could elaborate more on this? We are also having this issue. -tsuehpsyde SourceKills.com On 9/29/07, Saint K. [EMAIL PROTECTED] wrote: Hi, I had the same issue. I fixed it by propperly chmodding the content directories after the last update. Cheers, Saint K. - Original Message - From: [??R] The-/iller [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 1:05 AM Subject: [hlds] TF2 not rotating to certain maps Have a TF2 rotation server on the default rotation and its never going to dustbowl or hydro unless a changelevel is given through rcon. This seems really random but only happened after this latest update. Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yes this is on 24/7 full servers, simply tc_hydro and cp_dustbown and cp_well are not played unless switched to using changelevel. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.33/1036 - Release Date: 9/28/2007 3:40 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yea if he fixed it by chmod probably on linux... anyone having this problem on linux or just everyone on win ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 not rotating to certain maps
Have a TF2 rotation server on the default rotation and its never going to dustbowl or hydro unless a changelevel is given through rcon. This seems really random but only happened after this latest update. Is anyone else experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firewall ports....
Stats might need some extra ports but generally 27000-27030 Noctaire wrote: I'm getting ready to set up the HLDS for TF2. Anyone know what firewall ports I need to forward over to the box hosting the app? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients stuck in connecting state
Daz @ Dustworld wrote: Hi there, I've noticed a strange problem which is that on my windows TF2 servers, it seems that clients can get stuck in a connecting state and not time out from the server, occupying a slot but never joining. On a server that has been up for 4 days or so, and very busy in general maintaining 24/24, I now have 8 slots occupied by people who have never joined. This is how the rcon status looks: 16:47:12 hostname: Dustworld.net | TF2 UK Server #1 | 2Fort version : 1.0.0.0/8 3236 secure udp/ip : 193.238.84.97:27015 map : ctf_2fort at: 0 x, 0 y, 0 z players : 24 (24 max) # userid name uniqueid connected ping loss state adr # 932 [HOP]SilentSimon STEAM_0:1:x 112:50:48 46 0 connecting x:27005 # 3860 bartosak STEAM_0:0:x 23:06 81 0 active x:27005 # 3878 Rab STEAM_0:1:x 10:53 57 0 active 8x:27005 # 3870 Markybhoy STEAM_0:1:x 16:04 81 0 active 82.x7:27005 # 1621 Prefect STEAM_0:0:x 84:31:51 62 0 connecting 21x:27005 # 1185 Danners STEAM_0:1:x 101:38:21 34 0 connecting 8x8.20:27005 # 482 boggot STEAM_0:0:x 124:04:14 58 0 connecting 172x8.194:27005 # 9 Aiken Drum STEAM_0:1:x 140:17:36 43 0 connecting 8x1:27005 # 3881 [DDOC]brynz0rz STEAM_0:1:x 03:34 43 0 active 82x9.209:27005 # 3871 ody STEAM_0:1:x 15:17 80 0 active 86.1x.247:27005 # 3880 Lensign-USN STEAM_0:0:x 05:42 105 0 active 12x24:27005 # 3864 Maddne$$ STEAM_0:0:x 19:48 62 0 active 17x2.166:27005 # 3849 grayasin STEAM_0:0:x 32:56 83 0 active 8x1.218:58874 # 3824 1447 STEAM_0:0:x 1:22:40 66 0 active 8x118:38686 # 3882 SilverFalcon STEAM_0:1:x 00:32 163 74 spawning 24.x52:63551 # 3873 Camper99 STEAM_0:1:x 14:05 54 0 active 84.x7:27005 # 431 K.R. STEAM_0:1:x 125:36:57 61 1 connecting x08:27005 # 1552 evilcookies STEAM_0:0:x 86:42:00 70 0 connecting 85.x27005 # 3875 Moony STEAM_0:0:x 13:53 80 0 active 84.x.10:27005 # 3876 bbk STEAM_0:1:x 13:37 103 0 active 83x23385 # 3862 Aye STEAM_0:1:x 20:14 62 0 active 8x71:27005 # 827 AutoFodder STEAM_0:0:x 115:20:54 78 0 connecting 8x3:27005 # 3863 TrIcKs STEAM_0:0:x 20:08 43 0 active 86x221:27005 # 3877 PolarIce STEAM_0:0:x 13:32 60 0 active 35:27005 I've blocked out steamids and ips, but as you can see for example # 827 AutoFodder STEAM_0:0:x 115:20:54 78 0 connecting 8x3:27005 thats 115 hours he's been in the connecting state. I can kick these people off via console and free the slots up, but I just wondered if there was any way to set a connecting timeout for instance, so people who are connecting for more than 2 minutes are kicked? Or if anyone else has experienced this/got a solution? I'm not sure if this same problem occurs on linux as my linux publics aren't really popular enough to see at the moment. Cheers Daz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Are you running the latest tf DS install? I have 2 tf2 servers on win2k3 that are full almost all day ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 randomly causes all clients to crash at the same time
Updated my srcds for tf2 and now randomly causes all clients to crash at the same time, doesn't happen often but does happen. Is anyone else seeing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats
RTL-Servers wrote: Hey guys, Seeing VERY high CPU usage on a 24slot tf2 server running on Linux. Up until 21 players the FPS is at a stable 990, from 21-24 players it just seems to drop to 60FPS server side. Memory usage is fine and as expected. However, CPU usage is at 70 - 80% on one core of a core2duo 6400. This is at 66tickrate / 1000fps. Regards, Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I was getting horrible tickrates up untill this last update. They're just taking their time optimizing srcds again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin Mod Questions
TJ Hilton wrote: Hey All I'm recently re-subscribed to this list, I haven't been on the list for about a year so please excuse me if these have already been answered. (although I did search the archives first) I run a CSS and TF2 server. I have three questions: 1. I used to run Mani Admin Plugin on my CSS box, but it is my understanding that Mani is no longer supported. What admin plugin should I use? 2. What admin plugin would work best with TF2? 3. What is the best way to start srcds as a service under windows 2k3? Thank you for your help. -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Nothing will work yet on TF2 cause of the engine updates but i would say sourcemod, sourcemod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Admin Mod Questions
[EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I have sourcemod on my CSS server, but it's not as nice as mani...yet... I went ahead and installed beetlesmod as well...very much like mani...I like it a lot. http://www.beetlesmod.com/ - Original Message From: TJ Hilton [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, September 20, 2007 12:33:24 PM Subject: [hlds] Admin Mod Questions Hey All I'm recently re-subscribed to this list, I haven't been on the list for about a year so please excuse me if these have already been answered. (although I did search the archives first) I run a CSS and TF2 server. I have three questions: 1. I used to run Mani Admin Plugin on my CSS box, but it is my understanding that Mani is no longer supported. What admin plugin should I use? 2. What admin plugin would work best with TF2? 3. What is the best way to start srcds as a service under windows 2k3? Thank you for your help. -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ServerChecker works quite well but its not technically a service, poosoft has some generic exe service wrappers that might work ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orange Box Engine?
Micha wrote: Nobody was talking about the server!? Chris Barnett schrieb: IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a new Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h [EMAIL PROTECTED][1] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E [EMAIL PROTECTED][3] wrote: -- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort of idea when I should start planning :) Thanks Benjamin Lange [EMAIL PROTECTED][4] wrote: -- [ Picked text/plain from multipart/alternative ] The orangebox engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 : Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/[9] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://travel.yahoo.com/ 10. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds As far as I've seen they have no plans for multicore for server anytime, which makes no sense ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds