Re: [hlds] hl1mp out of date, please restart server. Now what?
-- [ Picked text/plain from multipart/alternative ] Ook wouldn't it be quicker/easier to just do hldsupdatetool -command update -game hl2mp -dir path\. Rather than just deleting everything and starting again? On 15/03/07, Ook [EMAIL PROTECTED] wrote: Why is it everytime Valve releases an update I go through update hell? SoI start my hl1mp source server, and I get: ?MasterRequestRestart Your server is out of date. Please update and restart. So, I started over. Deleted everything. Created a new install of hl2mp. Overwrote stuff from the following GCFs: half-life deathmatch source gcf half-life source deathmatch client gcf half-life source gcf Updated my cfgs as needed. Start server. Same thing. This always worked in the past. My next step is to delete my GCFs, and let steam download them again to make sure they really current. I see hl1mp servers with players in them, so...what am I missing? status hostname: Ooks Steaming Pile of Crap version : 1.0.0.0/7 3048 secure udp/ip : 10.0.0.2:27015 map : dms_snug at: 0 x, 0 y, 0 z players : 0 (12 max) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] There really is information of Cs:s and Cs
-- [ Picked text/plain from multipart/alternative ] Whats with the random spam on hlds? Spammers getting better these days? On 06/03/07, Fabian Flori [EMAIL PROTECTED] wrote: Adam|Power-Frag.co.uk wrote: Whisper wrote: -- Ok Who is game enough to click on the link Please let us know what happens :) On 3/7/07, matti ruuska [EMAIL PROTECTED] wrote: There: http://www.invisiom.net/index.php?ip=62.216.118.79 Is really information, and help of those games (cs 1.6 and cs:source) go and check ! Im really greatfull if you do that, tnx : ) -- Well it is a web site and it is in russin...so i vote we ban him :) actually I think it's finnish (one of the *three* links in the link section refers to a finnish website) and it's just a clan site. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: The Ship Free Weekend 9th-11th Feb
-- [ Picked text/plain from multipart/alternative ] We at catsgaming.com put one server up before the free weekend started but was never really touched. When the free weekend started, it got busy, to the point we put another 10 man server up, before I went to be at 4am both servers were 5/8. Just looked now there both 8/8. I think Im gonna change sv_maxvisible from 8 to 9, and keep the one hidden slot, see how that works out. The only thing I don't like about running The Ship is there no MOTD, so we can't put in any links to where they can contact us, if need admin or anything else. Dan On 10/02/07, Gigabit Nick [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] We (Mint-Clan) put up 2 16 man deathmatch servers this morning and they filled up within a couple of hours. We added a further 10 man deathmatch around 13:15GMT and it filled up in 10 mins. Hopefully you guys can convert some of the interest into sales so you can buy some servers of your own ;). From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: [hlds] RE: The Ship Free Weekend 9th-11th Feb Date: Fri, 9 Feb 2007 21:28:12 + Thanks to all that have put up servers for the weekend :) If there are any more that can it would be appreciated as they are all full already ! Ed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Personalize your Live.com homepage with the news, weather, and photos you care about. http://www.live.com/getstarted.aspx?icid=T001MSN30A0701 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The Ship Update Released
-- [ Picked text/plain from multipart/alternative ] Jason, Is this a client server update? Cause, I preloaded The Ship for the free weekend, just wondering when the weekend does start if I will have to download updates, or will I be able to just go ahead play? Regards, Dan On 08/02/07, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for The Ship has just been released. Please run hldsupdatetool to receive the update. The specific changes include: - Replaced /votekick in chat with a new system. Now you can vote to kick players by right-clicking on them from the scoreboard - Fixed rcon / Dedicated Server chat crash - Added commands to switch to player, team and identity chat, default key binding have been added for them - Fixed some UI panels disappearing after switching resolution and screen mode - Killing inactive players in VIP mode no longer strips them of their weapons, and killing active players now results in their weapons being left in their corpse instead of cleared - Fixed items spawning too quickly when items are removed from containers - Passengers now do not wear outfits reserved for Teams in Team Modes - Friendly fire is now off by default for Team Modes - Moved team round respawn to the end of the start of round countdown, so that countdown completes, then teams respawn - Team respawn at end of countdown fixes putting the player in amongst the enemy when changing teams between rounds - Removed dependency for msvcr71.dll - Fixed kitchen name and cash icons on Raifucu Maru deckplan - VIP now spawns as far away from friendlies as he can when he dies of needs/suicide, which makes him a sitting duck for his hunters, who get an immediate update on his new location - Passengers or players in jail no longer get frozen or respawned at the start of a new round - Sprinting without a movement button pressed no longer effects your sprint capacity or fatigue - Flare's now correctly collide with doors - Fixed wallets sticking around after going overboard Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Vista sound issues
-- [ Picked text/plain from multipart/alternative ] To get sound working requires a bit of effort, but as long as your card is supported by ALSA your fine. (Sound card list: http://www.alsa-project.org/alsa-doc/) Wine isn't meant for playing games, there is another program... err Cedega, theres a pretty good review of it here: http://www.linux.com/article.pl?sid=06/07/25/1726224 Ook, alot of the programs you listed, there are Linux versions of them, (well maybe not HLSW). And, ATi drivers do exist on the ATi site, apparently fairly well supported easy to install. On 31/01/07, Ook [EMAIL PROTECTED] wrote: It's tongue in cheek. Wine does exactly what an emulator, by definition, does in that it allows program not written for Linux to run under Linux. I used to run my OP4 server under wine on Slackware 10.0 on a PIII/800. Ran great, preformance was no better or worse then running under Windows. I couldn't get serverdoc to run, and couldn't get a restart script to work, so I eventually moved it back to my windows box. Then I moved my ftp servers, winMX, SoulSeek, eMule, and hlsw to my Linux box, all running under Wine. They worked good until current releases broke them. The real drawback with wine is that while they have made great strides with it, there are still many compability issues. After all these years, Wine is still beta quality at best. New releases frequently break things that used to work. I personally think there is no future in Wine because they just can't get a handle on the compability issues. WINE == Wine is not an emulator... (see http://www.winehq.com/site/myths ). It provides a thunking layer for win32 apps to directly run on linux systems :) - Alfred Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Client via wine maybe...less performance as you're emulating the Windows environment. Server performance on Linux is terrible...lots of fluctuation of server FPS with even low CPU usage. Stable until a player joins, then it's all over the board. Though, you can get a higher max FPS on Linux. On 1/30/07, Brian M. Frain [EMAIL PROTECTED] wrote: I found that decision pretty strange also since they are saying that Vista is going to bring back and revolutionize pc gaming. As if we ever left? I am not one of those MS haters and I do like my xp but I am just in awe at some of the decisions they made this time around. I have been seriously looking at a linux alternative. I am wondering how well Valve product server and clients run on linux and this is definitely the place to ask. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ðåñ Offord Sent: Tuesday, January 30, 2007 12:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 Vista sound issues -- [ Picked text/plain from multipart/alternative ] Funny, that article was linked in the very first post... Creative are working on another version of DirectSound, but very few games support it. Also, Valve would be advised to fix this, do they really want there loyal gamers, who upgrade cause games don't support DirectX 9, having awful sound, when they have a fairly new Sound Card On 30/01/07, Brian M. Frain [EMAIL PROTECTED] wrote: I believe I read that it is the way Vista handles sound (changed from past windows methods). You are no longer able to use hardware acceleration or some such. I am sure if you google it you will find an article about it. My point is it doesn't seem as if it is something Valve can or even should try to fix. Go yell at Bill Gates or Creative and tell them how stupid that decision seems (I say seems cause maybe they know something we don't). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clutch9 Sent: Tuesday, January 30, 2007 4:03 AM To: hlds@list.valvesoftware.com Subject: [hlds] Counter-Strike 1.6 Vista sound issues I've had many problems concerning CS1.6 on Vista. EAX not working and others. http://pc.ign.com/articles/759/759538p1.html might be an interesting read. Maybe it's time Valve reprogrammed CS1.6 to comply with Vista? I'm sure they've not yet completely given up this project, as it still bring in money. However I am not sure they know why they cannot increase the price a little, as cheaters seem to have no troubles buying new accounts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007 2:49 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database
Re: [hlds] Counter-Strike 1.6 Vista sound issues
-- [ Picked text/plain from multipart/alternative ] Out of all who still play games on here, how many are honestly thinking of updating to Vista? Personally I used Vista RTM on my laptop, and never liked it, playing WOW in windowed mode, cause so many Graphics card has had a serious error messages it was unreal. This new problem, is just another reason, I shall not be upgrading to Vista, on my PC it had a major overhall in August 06, the X-Fi alone was probably one of the biggest spends. -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Vista sound issues
-- [ Picked text/plain from multipart/alternative ] Funny, that article was linked in the very first post... Creative are working on another version of DirectSound, but very few games support it. Also, Valve would be advised to fix this, do they really want there loyal gamers, who upgrade cause games don't support DirectX 9, having awful sound, when they have a fairly new Sound Card On 30/01/07, Brian M. Frain [EMAIL PROTECTED] wrote: I believe I read that it is the way Vista handles sound (changed from past windows methods). You are no longer able to use hardware acceleration or some such. I am sure if you google it you will find an article about it. My point is it doesn't seem as if it is something Valve can or even should try to fix. Go yell at Bill Gates or Creative and tell them how stupid that decision seems (I say seems cause maybe they know something we don't). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clutch9 Sent: Tuesday, January 30, 2007 4:03 AM To: hlds@list.valvesoftware.com Subject: [hlds] Counter-Strike 1.6 Vista sound issues I've had many problems concerning CS1.6 on Vista. EAX not working and others. http://pc.ign.com/articles/759/759538p1.html might be an interesting read. Maybe it's time Valve reprogrammed CS1.6 to comply with Vista? I'm sure they've not yet completely given up this project, as it still bring in money. However I am not sure they know why they cannot increase the price a little, as cheaters seem to have no troubles buying new accounts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007 2:49 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007 2:49 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] port value changes
-- [ Picked text/plain from multipart/alternative ] This is just spammy now, i have at least 3 x topics like this, but with no new content On 06/01/07, Dave [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thanks Roger, after a little research I ran netstat -a. Showed a server running on port 27015, probably my DoD server. When I can I'll stop it and run netstat again. There are also servers on several other ports including 26900. Don't know what these are. Server has been up for 4.5 hours now at request from prior e-mail posts. The people I have been able to check with can't see it on master list. There are a few people playing on it, good sign. I tried to ask in chat where ithey found it, and got no reply. Dave: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Merry Christmas
-- [ Picked text/plain from multipart/alternative ] Merry Christmas Happy New Year :) Anyone else: Happy Holidays On 25/12/06, James McKenna [EMAIL PROTECTED] wrote: Die in a fire from all your friends at WDFNews.com! - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 24, 2006 10:28 PM Subject: Re: [hlds] Merry Christmas Don't forget Happy Winter Solstice... PC My arse - A Very Merry Christmas to All :-) - Original Message - From: Jason [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 24, 2006 6:41 PM Subject: Re: [hlds] Merry Christmas Thats politically incorrect ya know.its supposed to be Happy Holidays. :-P Merry Christmas, Happy Quanza, Happy Hannakuah (sp?) and if I left any out I apologize. -Black Magix [DumB]TeXas wrote: I know it's a tad off topic, but Merry Christmas everyone - have a good one! - TeX. =] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Servers not showing in server list
-- [ Picked text/plain from multipart/alternative ] Hi, Since Steam went down, I appear to be having a problem with my server many other server(s) now showing in the master server list. This was never a problem before steam went down, but when I looked before it was not in the server list, and a few people have said this. The server is currently running SvenCoop - even the WirePlay servers don't show up in the server list. My server crashed out this morning :/ so it was rebooted and I half hoped it would show back up, but alas it hasn't. Any ideas on how to get my servers back? Dan -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Missing map mapname, disconnecting
-- [ Picked text/plain from multipart/alternative ] Im guessing this is CS:S? as far as I know maps do NOT download from the server, only via an sv_downloadurl in any source game. Dan On 03/12/06, Ook [EMAIL PROTECTED] wrote: Is that a CS var? I get unknown command when I try to set that. cl_download_filter Unknown command: cl_download_filte - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 7:29 AM Subject: Re: [hlds] Missing map mapname, disconnecting -- [ Picked text/plain from multipart/alternative ] Also, the client needs to have cl_download_filter set to sounds or all. On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote: What's the value of sv_downloadurl on your server. If sv_downloadurl is set, then is your webserver structured just like your hlds server is? The content should be mirrored. -Sean N. Ook wrote: Client connects to server, instead of downloading map, they get a message Missing map mapname, disconnecting. I have sv_allowdownload 1. What am I missing? The map is on the server, and it's a valid map. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Missing map mapname, disconnecting
-- [ Picked text/plain from multipart/alternative ] no, i said Counter Strike Source. (CS:S) On 03/12/06, Ook [EMAIL PROTECTED] wrote: HL1DM. Are you serious? Maps don't download from server anymore? And making this change (without asking any of us if this was what we wanted) was a good idea - how? - Original Message - From: Ðåñ Offord [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 10:03 AM Subject: Re: [hlds] Missing map mapname, disconnecting -- [ Picked text/plain from multipart/alternative ] Im guessing this is CS:S? as far as I know maps do NOT download from the server, only via an sv_downloadurl in any source game. Dan On 03/12/06, Ook [EMAIL PROTECTED] wrote: Is that a CS var? I get unknown command when I try to set that. cl_download_filter Unknown command: cl_download_filte - Original Message - From: LDuke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, December 03, 2006 7:29 AM Subject: Re: [hlds] Missing map mapname, disconnecting -- [ Picked text/plain from multipart/alternative ] Also, the client needs to have cl_download_filter set to sounds or all. On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote: What's the value of sv_downloadurl on your server. If sv_downloadurl is set, then is your webserver structured just like your hlds server is? The content should be mirrored. -Sean N. Ook wrote: Client connects to server, instead of downloading map, they get a message Missing map mapname, disconnecting. I have sv_allowdownload 1. What am I missing? The map is on the server, and it's a valid map. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hlds logs
-- [ Picked text/plain from multipart/alternative ] Hi, Is there anyway to force a HL1 server to correctly out every maps log file to the log dir, so far my sven coop server only seams to out put logs when its in a good mood :( Dan -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Client Crash after Updates with IE7
-- [ Picked text/plain from multipart/alternative ] Windows update keeps asking to install IE7 on my server (even thought ive hidden it twice), but I wont do that I've seen too many people have problems, its just not worth the hassle :( Maybe when everything calms down. On 23/11/06, [DMA]RocketUSA [EMAIL PROTECTED] wrote: I've seen all the problems with IE7 and was very reluctant to install it. But recently I upgraded my antivirus and forgot to change my preferences for the Windows Update. Well, while I was at work, my puter installed the IE7 and auto rebooted after the update. I usually have it set to notify me before it even d/l's an update. So far I've had no problems with anything on the client side of my machine with Steam and IE7. I think I may be one of the few lucky ones. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Wednesday, November 22, 2006 9:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Steam Client Crash after Updates with IE7 Client side gets action... :) -Original Message- From: Robert Dodd [mailto:[EMAIL PROTECTED] Sent: Wednesday, November 22, 2006 12:42 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Client Crash after Updates with IE7 A fix for IE7 is available in the STEAM forums On Nov 21, 2006, at 8:50 PM, CyberGameZone.com wrote: -- [ Picked text/plain from multipart/alternative ] Or go with what rocks: (Firefox) :) David Williams [EMAIL PROTECTED] wrote: no but it has been disgust. you have to revert back to ie6 for now K. Mike Bradley wrote: This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] After I updated my PC with today's updates (including IE7) my steam client will not run. Crashes every time with: Steam.exe (main exception): Win32 StructuredException at 10A2 : Attempt to read from virtual address 4258 without appropriate access rights. Anyone else got this? Thanks. -- [ image001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds YIM: cybergamezone2002 Gaming Portal and Clan Website: http://www.cybergamezone.com Main email: [EMAIL PROTECTED] - Everyone is raving about the all-new Yahoo! Mail beta. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] c1a4i rcbot metamod svencoop crash
-- [ Picked text/plain from multipart/alternative ] Hi, I looked at this on my sven server, and it appears to crash the whole server :/ Try asking in the SvenCoop forums, they should be able to give you a better answer. But if you use metamod, always use metamod-p the current normal metamod doesnt work very well with sven. .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Workaround for cl_restrict_server_commands ?
-- [ Picked text/plain from multipart/alternative ] Thank You Whisper, That is the best thing I've read all day :) On 18/11/06, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Oh no Wim, zBlock is evil It ruins peoples choice The choice to be a rating retard The choice to use see through models and walls The choice to not be flashed The choice not have to deal with pesky smoke grenades The choice not have to run pesky 3rd party programs that could get you VAC banned See, its all about the clients right to choose! Gawd forbid people have the right to choose to play Counter-Strike:Source against other people online the way the original creators intended. On 11/18/06, Wim Barelds [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg Go zBlock-less servers. On 11/17/06, Frazer [EMAIL PROTECTED] wrote: Beetlemod seems to have nailed a decent solution - and I expect that Mani will follow suit shortly. Pity that Valve continues to rely on mod developers for implementing things it is too complacent to undertake itself. Having slagged Valve one more time, I will now make a suggestion to them: It is reasonable to allow clients to control how client-side settings are manipulated. It is also entirely reasonable that game server hosts be able to establish and enforce rules of admittance. Valve has addressed the needs of the client-side part of the community - but has neglected the server side. This is really very simple - implement a change - quickly - that allow game admins to establish configurations that insist on the ability to modify certain client settings. Give them the tools to deny or accept players based on the client's choice to allow the changes. The default setting can still be restrictive - as long as the server side solution provides a means to clearly notify the player why his or her connection has been closed. This way, the player is protected and given choice - and the game hoster is able to deliver an enhanced and balanced play experience to those who CHOOSE to join. If the mod developers can nail this solution with hours of this fiasco unfolding then it can't be that difficult. Frazer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine Update Released
-- [ Picked text/plain from multipart/alternative ] No, this does not need to be on Half-Life 1, I don't honestly think HL2 needs this. Reading the numerous complains on this hlds list, I don't want to be yet another person working out how the to make current addons plugins work. If Valve do add this, I hope they look at how many server admins/users have so far bitched about this. On 17/11/06, Steve Dudenhoeffer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wow! Awesome change, Valve! Can you add this to Half-Life 1 now too? On 11/16/06, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to Counter-Strike: Source and the Source Engine have been released. Release run hldsupdatetool to receive these updates. The changes are: Counter-Strike: Source: - Fixed a crash which could occur if the dynamic weapon price list failed to download Source Engine: - Added new cl_restrict_server_commands to prevent unwanted commands being run on game clients. The default value is 1, valid settings are: 0 = Don't restrict any server commands. 1 = Restrict server commands in Valve multiplayer games. 2 = Restrict server commands in all multiplayer games. - Decreased startup time in some cases by rate-limiting the packets sent to clients during logon - Improved responsiveness when entering map areas with lots of entities by automatically compressing large packet updates Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Clan to Inform Valve of their Mistake
-- [ Picked text/plain from multipart/alternative ] Problem with this is idea is: CS:S Players: 62,396 and there is 36,096 servers (taken from steampowered.com @ 20.29 GMT) - Who wants to contact over 36000+ server admins, to shut there server down, with risk of user loss, decreasted advertisment and more, to prove a point? Dan On 17/11/06, Dustin Tuft [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It's funny that your not willing to look down the road, what do you think is going to happen next? So the mods programmers found a work around, Valve makes a new update to the servers, and around we dance, next comes the blatant var hacks, your server is no longer the protected place to play and you can not do anything to stop it. So in the end you will have an empty server. I have never ran a server for profit so it is easy for me to shut down, but come on wouldn't it be better to have a short period of server outage and roll the dice that Valve might decide they need us admins and the GSP's? Don't you think that there forums will fill with upset end users wanting to know why their public server is gone? Tyranny in any form is not an option. Valve chose to allow the public to be the host for their games, and as such they need to start hearing what the server admins are dealing with and start working to satisfy the demands of the server admins or sooner or later there will be no public servers. Dustin Tuft From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake Date: Fri, 17 Nov 2006 12:22:24 -0500 You guys are willing to empty your servers risk paying for an empty server to hurt Valve? GOOD PLAN!! As for the illegal alias, that has nothing to do with a name. Re-read the posts in the forums. - Original Message - From: Biscuits [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 17, 2006 12:05 PM Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake-- [ Picked text/plain from multipart/alternative ] Yeh that'd work... The update will hurt players numbers as the kick message is not clear on what is going on. Already the forums posts are here, illegal alias i have used this name for years i changed my name and i still cant join... You really think using a server tag and hosting after the update sends a clear message, your still hosting servers. On 11/18/06, Chad [EMAIL PROTECTED] wrote: I got it, to send a clear message to valve, who, I assume plays their games from time to to time, we need to create a server clan tag for servers who oppose the update, Then put it in front of all the servers names that belong to people that agree that the valve update sucks. Valve then could see that all the high performance servers are against the update. Along with that, all servers with the tag should kick people with the new cvar set to 1 or 2 and people would send valve a torrent of help emails because they can't play on any servers. Now any ideas for what the tag should be? Anyone else like this idea? also, wont this update hurt valve, isn't it their problem if their customers cant play because Valve set a cvar to the wrong value. Now, I wonder how many people are going to ask How do I play on servers and How do I enable console ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Biscuits -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] looking for free control panel
-- [ Picked text/plain from multipart/alternative ] Control Panel? We use www.serverdoc.com for controling our game servers online :) There is a free, donated and a paid version. Dan On 11/11/06, Roger Stumbaugh [EMAIL PROTECTED] wrote: Have you tried mani's admin plugin? Roger Stumbaugh CCNA, MCSE Cumberland Computer Network Services 606a North Centre Street Cumberland, MD 21502 301-777-1874 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Caulfield Sent: Saturday, November 11, 2006 10:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] looking for free control panel -- [ Picked text/plain from multipart/alternative ] www.gamecreate.com -- VERY good, free too! Kyle http://www.fire-fight.org On 11/11/06, [xXx] con [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can anyone recommend any free control panel programs that i might be able to get my hands on for cs:s? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 banner
-- [ Picked text/plain from multipart/alternative ] My orginal post was not meant to bring this to the whole, children playing HL, I've been on game servers, and there have been children there. But I'm still getting an BF2 game advert in SvenCoop, while its comming up when I connect to my own server, personaly id rather have my website or something else placed there. I've not tried other mods to see if it is in that, but I've seen the Valve Content logos up a few times recently, where before it was just a black box. On 10/11/06, Bart King [EMAIL PROTECTED] wrote: Hello, Just to chip into this debate, the ability to display banners while the game is loading, in my opinion, would not necessarily be attractive to advertisers or sponsors in the first place. Looking at how commercial advertising generally works, clients request that their adverts are shown for a minimum (or optimal) amount of time, so the relevant information in regards to the advertisement (e.g. a brand name, slogan or other catchy hook) is displayed long enough for the viewer to absorb it. Secondly, online advertisers require the ability to click-through to their web site or marketing campaign. Due to the nature of how the game loads, all processing time is transferred to loading of the game, thus user interactivity is generally unresponsive (as a side problem, because of this, animated banners become an issue, too). So, mitigating problems that also come from having banners displayed at load time include that the time taken to load can vary quite wildly, and opening a web browser while the game is full-screen just to view an advertisement is something that isn't going to happen. Without these abilities, displaying a banner advert is mostly a waste, and relying on the user remembering about your product an hour later when they stop playing. That's not going to work. And also related, how many users actually read the MOTD on game servers? Maybe one or two, so that's not an attractive option either :) Lastly, to chip in on the whole this isn't appropriate for kids debate, kids generally are attracted to things that aren't appropriate for them - that's what kids do. Also, parental awareness about computer games is generally fairly low, and various governmental or charity campaigns largely get unnoticed by these parents. I'm sure if it was explained to parents that Counter-Strike involves killing and brutally maiming terrorists and counter-terrorists in a quick-fire civil war, things might not necessarily go down too well! And finally, to reply to Steve's comment about adding a cvar for a banner being one line of code, I can see you're not a software developer :) -- Bart King http://www.bart666.com -- +44 781 219 5654 -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Steve! Sent: 10 November 2006 09:35 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL1 banner 1. How many loading banners have you seen that would not be suitable for kids? 2. How many sprays have you seen in game that would not be suitable for kids? That's just two questions, that I feel the average reader of this mail could answer... Truly, the loading banner is very rarely (if ever) offensive. I have for one did not see any at the time that I would deem unsuitable for My children. We could go further, text chat in game can be VERY offensive, and perhaps emotionally affect kids (or adults)... Custom Sprays, Voice, Some custom maps, Oh and what about 'that HW guy is BULLYING ME' surely that's a case for court? Perhaps the time has come when Steam games should have an abuse button that can be used? That would hopefully cover Valve, in that they've done what they can about abusive user/admin/server. Once someone gets 50 unique complaints, Valve examines it themselves? There's enough control being put on us as a people, political crapness etc, we're losing real life 'features' on a daily basis, there's a better way! (Just from the 'feel' in Valve games, they aren't the type to 'give in')... I know this is kinda silly, and the banner doesn't MAKE the game, but it would be nice to see it back. Hey, if we're getting other peoples ads coming up on our banners, we should be getting paid for advertising £ :) $ ;) Maybe a NEW cvar just for the banners, that would be like 1 line of code, surely that would be easy to implement and update via steam? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] HL1 banner
-- [ Picked text/plain from multipart/alternative ] Hi, Recently playing on a SvenCoop Server i noticed they put the advert banners back on, for some BF2 servers? I also noticed that I got the advert on my own content server which is annoying. So quick question, does the banner.gif work again and how are you meant to use it? Dan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 banner
-- [ Picked text/plain from multipart/alternative ] Hey, There for Hypernia Ranked Servers, with a free copy of BattleField 2, but they dont appear to be clickable. I hope they have added the banner system back in, I can change from the black box, to a link back to my website. On 09/11/06, [GS]Admin [EMAIL PROTECTED] wrote: - Original Message - From: Ðåñ Offord [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, November 09, 2006 3:54 PM Subject: [hlds] HL1 banner -- [ Picked text/plain from multipart/alternative ] Hi, Recently playing on a SvenCoop Server i noticed they put the advert banners back on, for some BF2 servers? I also noticed that I got the advert on my own content server which is annoying. So quick question, does the banner.gif work again and how are you meant to use it? Dan I don't think they have started letting people have adverts again?I wish they would though cause it sucks that I'm using my bandwidth for other people's servers to help them out and I can't even do a bit of advertising. And by BF2 do you mean the game BF2 or is that a communities abbreviation? BeNt http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds