RE: [hlds] 768 k connection

2004-07-29 Thread James Bowling
Actually, he is almost on point.  There are no SLAs with DSL.  And I think
that the distance issue is created for most people because most gamers
probably don't live within 1000 ft of the CO.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 8:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get service.
Since when grass carries data packets.

Sirius F. Crackhoe [EMAIL PROTECTED] wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-Original Message-
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a guaranteed
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-29 Thread James Bowling
Well, since we are stating what we do for a living...I am a Network Engineer
at a Datacenter in Downtown LA and I would also like to pose a question to
your response.  How many people live across the street from a CLEC?  Not
many that game if you look at the entire picture.  And still, 80-90ms is
crappy anyway...ask any network guy.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 4:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling [EMAIL PROTECTED] wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a guaranteed
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] 768 k connection

2004-07-28 Thread James Bowling
80-90 is fine?  That doesn't seem fine to me.  You should not run any more
than about 24 slots total, mainly because your line is not a guaranteed
line.  You are not always going to get your 768k up.  This will cause crazy
lag and maybe even some packet loss if you overload your line.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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RE: [hlds] No Model -1

2004-07-26 Thread James Bowling
First I would like to say quit typing in all caps.  Secondly, you should not
have to format and start from scratch.  Just update your server.  The issue
seems to have been resolved if I am not mistaken.

Regards,
James Bowling
YouSeeNothing Game Solutions
http://youseenothing.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, July 26, 2004 6:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] No Model -1

--
[ Picked text/plain from multipart/alternative ]
I HOPE VALVE FIXING THIS REAL SOON,THANKS FOR THE UPDATE THAT STARTED  ALL
OF
THIS CRASHING.DONT USE AWP,SCOUTS,ALL SCOPE WEAPONS IT WILL CRASH  SERVER.
I PAID FOR 3 CDS AND RENT A SERVER AND TO FORMAT AND START FROM SCRATCH
BECUZ OF THESE UPDATES,THANKS
--

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RE: [hlds] Map Differs from Server?

2004-07-17 Thread James Bowling
Well, I had it happen with someone and de_cpl_mill...It kept kicking him
saying the file was not the same or something similar to that.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Sent: Saturday, July 17, 2004 12:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

There have been some issues with this since some of the former custom maps
are now official maps. I don't know of any automated solutions.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of voogru
Sent: Saturday, July 17, 2004 2:28 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

I've seen this issue in NS, even when both the maps are identical.

I've also had the same exact problem, I compared my map against my servers
map and they are identical, even the MD5 hash value of the files match.

Something up with steam?

- voogru.

-Original Message-
From: Deadman Standing [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 17, 2004 1:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Map Differs from Server?

Rename the map that is on your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paladin82
Sent: Friday, July 16, 2004 7:45 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Map Differs from Server?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Is there a way to config
the server to get the clients to over write the map they have on their
systems?

I have a lot of users that are complaining that they can't connect to my
server because the Map they have on their system is not the same. I end up
having to tell them to delete the map then join the server to get the one we
use.





Thanks



Paladin82 (LGSO)





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RE: [hlds] players

2004-07-16 Thread James Bowling
Well, I know that I can vouch for one of my pubs that is x.x.x.9 that it is
full except for 3-4 hours around 5am-9am.  It filled to constant usage about
3 days after I put it live a few months back and has been full since.  I
have 2 other pubs that are x.x.x.169 and x.x.x.170 and I have had to
actually go out and get people to play on those.  Finally got pub-3 up to
14-16 players semi-consistant with about a 6-9 hour gap in play.  I just
started another pub in central which is x.x.x.42 and it is starting to get
better.  First day for that one was about 10-12 people on a 20 slot and it
seems to be slowly growing as I see regulars and some new people connecting.
So I would have to say, from my experience, that the lower Ips are what make
the traffic flow easier to your server.  Then it is a matter of how you run
your server, which is how I am trying to populate my other pubs.

Regards,
James B.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TMRh20 .
Sent: Friday, July 16, 2004 1:51 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] players

Well all I can guess is that as more people find out about this, the lower
your ip will have to be to get players. I consider anywhere over 50 as high.
My little 10 man server is at x.x.x.19 I think, and it has players almost
24/7. Dunno about using default port, for some reason I never do, but
whatever gets u players. :p

From: element5 [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [hlds] players
Date: Fri, 16 Jul 2004 14:43:47 -0400

My server is .86 and traffic is non-existent now.  I queried the top 20
servers and found most of them below .25 for last octet.  Also, it
seems if you run on the default port of 27015 your server shows up
quicker in the list.


 Message: 6
 From: John A DeNArdo Jr. [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] players
 Date: Fri, 16 Jul 2004 01:04:41 -0400
 Reply-To: [EMAIL PROTECTED]
 
 My IP`S for the server are 64.179.89.100:27016  and 27015
 
 
  seems to be semmie low no ???

_
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RE: [hlds] players

2004-07-16 Thread James Bowling
I have been trying to get the one that Statsme has in their scriptpacks to
work but it doesn't work all the time.  I would say that it works about 20%
of the time.  I had that idea and was going to have it redirect from pub to
pub and back again.  Like a loop.  This would make it easier for the servers
to become full without people having to make the effort to go to the other
servers.  But according to the forums at United Admins, it states that this
plugin stopped working when Steam came into the picture.  Which I have shown
true or at least partially true.  Maybe someone could look into it a little
more and see if they can fix it.

Regards,
James B.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, July 16, 2004 3:16 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] players

I have heard of a mod that will allow you to redirect players to other
servers to load balance your connections. You could setup 3 servers on a low
last octet and have them redirect your clients to the higher octet servers.
This way you can keep all your servers full!

Quoting James Bowling [EMAIL PROTECTED]:

 Well, I know that I can vouch for one of my pubs that is x.x.x.9 that
 it is full except for 3-4 hours around 5am-9am.  It filled to constant
 usage about
 3 days after I put it live a few months back and has been full since.
 I have 2 other pubs that are x.x.x.169 and x.x.x.170 and I have had to
 actually go out and get people to play on those.  Finally got pub-3 up
 to
 14-16 players semi-consistant with about a 6-9 hour gap in play.  I
 just started another pub in central which is x.x.x.42 and it is
 starting to get better.  First day for that one was about 10-12 people
 on a 20 slot and it seems to be slowly growing as I see regulars and
 some new people connecting.
 So I would have to say, from my experience, that the lower Ips are
 what make the traffic flow easier to your server.  Then it is a matter
 of how you run your server, which is how I am trying to populate my
 other pubs.

 Regards,
 James B.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of TMRh20 .
 Sent: Friday, July 16, 2004 1:51 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] players

 Well all I can guess is that as more people find out about this, the
 lower your ip will have to be to get players. I consider anywhere over
 50 as high.
 My little 10 man server is at x.x.x.19 I think, and it has players
 almost 24/7. Dunno about using default port, for some reason I never
 do, but whatever gets u players. :p

 From: element5 [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] players
 Date: Fri, 16 Jul 2004 14:43:47 -0400
 
 My server is .86 and traffic is non-existent now.  I queried the top
 20 servers and found most of them below .25 for last octet.  Also, it
 seems if you run on the default port of 27015 your server shows up
 quicker in the list.
 
 
  Message: 6
  From: John A DeNArdo Jr. [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] players
  Date: Fri, 16 Jul 2004 01:04:41 -0400
  Reply-To: [EMAIL PROTECTED]
  
  My IP`S for the server are 64.179.89.100:27016  and 27015
  
  
   seems to be semmie low no ???

 _
 Add photos to your e-mail with MSN Premium. Get 2 months FREE*
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 SU=h
 tt
 p://hotmail.com/encaHL=Market_MSNIS_Taglines


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RE: [hlds] Re: [hlds][OT] Latest Win Version, HLDS - Lag Issue

2004-06-24 Thread James Bowling
No...I think that the bickering did nothing to help that.  I believe that
VALVe is a company and they understand the loss of money that was there and
if we lose money, they lose money.  Albeit a large sum or a small sum of
money, it is still a loss.  Plus, they probably realized that they messed up
and so they fixed the issue.  So, again, no...the bickering did nothing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Thursday, June 24, 2004 8:09 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Re: [hlds][OT] Latest Win Version, HLDS - Lag Issue

Kingsley, to clarify things, I don't care about GSP's or loosing money
either hence my shutdown statement which got everyone so buggered!

I you want to hear about help for AMX might I suggest
http://amxmod.net/forums/

Now this topic is way OT now so lets put it to rest instead of this pissing
contest it's turned into.

FYI.. Did you ever stop to think that this so called bickering may've helped
to get that patch rushed last night?
I mean the real release isn't even done yet!

Regards

- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 24, 2004 1:50 AM
Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue


 what don't all you gsp's go away and let this list go to what it was,

 I don't care if you are loosing money, i don't care which gsp has the
 largest assets

 and i sure most people don't care to listen to Roc and Shane bickering
 between each other im fairly sure if you took it off the list (yes
 send email to [EMAIL PROTECTED] or [EMAIL PROTECTED]) no one would miss it.

 I would much rather see,
 I need help with amx, or what are the best server settings then crying
 about how valve are killing your business.

 if u want to do that make your own list

 Kingsley



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RE: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-23 Thread James Bowling
Now that is the most ridiculous idea I have ever heard...You need to
remember that a lot of us on this list are not just end users who happen to
rent a server.  Most of us are business owners who run GSPs and shutting
down would be stupid and cost us more money than it is worth.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Wednesday, June 23, 2004 10:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue

I gave up and shut down till something's done.

Maybe, just maybe, if everyone did the same for a show of unity and to send
a message that we're tired of the bullshit maybe just maybe we'd get through
to valve just a thought.

Regards
- Original Message -
From: Pawel Dabrowski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 23, 2004 9:09 AM
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue


 Just wanna verify those who had this problem are you still having it
 with the latest mp.dll?
 Is there any other fix anyone knows of appart from replacing the
 mp.dll to the older one?

 Pawel Dabrowski


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Shane Robinett
 Sent: 16 June 2004 14:42
 To: [EMAIL PROTECTED]
 Subject: [hlds] Latest Win Version, HLDS - Lag Issue


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ] Windows systems,
 Intel - Win 2003 environments, dual processor

 I have 14 open calls from public server clients reporting lag issues.
10-30
 second freezes for client connections.  Restarting the server seems to
 resolve it, for a short term.  Problem appears to have started in the
 last day or two.

 Valve - If you need access to some of our resources, just let me know.
 Happy to provide test servers for your breaking amusement!

 --Shane
 PHXX.NET
 --


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RE: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-18 Thread James Bowling
And BTW, noone is blaming VALVeThere is no need to blame.  They know
about the issue...we are just concerned because this is something that can
hurt our companies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StealthMode
Sent: Thursday, June 17, 2004 3:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue

Keep in mind that storms, and the DAMAGE they have caused to backbones are
why you are possibly why you are seeing increased latency. Remember all
those tornadoes and the severe weather? Well, I am sure quite a few nodes
are having to re-route now. And these re-routing nodes are probably
OVERLOADED.

Instead of blaming VALVe, why don't you do a tracert first. And see if their
is any BAD nodes on the route. 8) -StealthMode


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RE: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-18 Thread James Bowling
And also, keep in mind that if you were correct, which you aren't, the
network engineers who allowed the BGP sessions to become overloaded would
have been fired in the first place.  So, I highly doubt that your instance
here is the true problem.  Also, many of us have already established that
the problem is not latency but a problem with CPU usage spiking and causing
the latency.  So please try to read the rest of the posts before coming out
and saying some lame barney-type excuse for kissing VALVe's ass.  Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of StealthMode
Sent: Thursday, June 17, 2004 3:48 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue

Keep in mind that storms, and the DAMAGE they have caused to backbones are
why you are possibly why you are seeing increased latency. Remember all
those tornadoes and the severe weather? Well, I am sure quite a few nodes
are having to re-route now. And these re-routing nodes are probably
OVERLOADED.

Instead of blaming VALVe, why don't you do a tracert first. And see if their
is any BAD nodes on the route. 8) -StealthMode


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RE: [hlds] Rollback dlls wanted

2004-06-18 Thread James Bowling
Now that was a stupid statement...Because yes, we are forced to run it.  For
those of us who make money doing this, demand is that force...So please
rethink your statement before replying...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Floop
Sent: Thursday, June 17, 2004 10:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Rollback dlls wanted

 every other update...We will continue to run it regardless.

Nobody forces you. :-)  And for the record, I haven't seen any of the
problems that others are having. I'm running a stock CS server with no
addons...


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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RE: [hlds] Latest Win Version, HLDS - Lag Issue

2004-06-17 Thread James Bowling
True...We should all be used to VALVe releasing these jacked up patches.
Happens almost every patch but we still deal with it...And they know this
and that is why they take their freakin' time fixing the damn
problemBravo VALVe!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Thursday, June 17, 2004 8:48 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue

Why would this surprise you?


-Original Message-
From: Fredrik Jonsson [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 17, 2004 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue


No. Not a sound. This is a fucking joke Valve.

- Original Message -
From: Shane Robinett [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 17, 2004 2:18 PM
Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue


 We haven't heard a squeek from valve yet eh?
 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, June 17, 2004 7:23 AM
 Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue


  I am also see Lag but it more like the Cpu will JUST SPIKE and
  server
has
 a
  connection  problem for a couple of seconds every 3-5 minutes also I
  am
 runn
  Multi cs servers on mutli boxs all running amx mod x and before none
  had
a
  problem untilll now
 
  Munra
  - Original Message -
  From: Pawel Dabrowski [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Thursday, June 17, 2004 5:16 AM
  Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue
 
 
   Hi
  
   I can confirm this is true as well.
   I am using AMX with adminmod win2000 server.
   I was also using cheating death and have now disabled it will know
 tonight
   if it was cheating death.
  
   Pawel Dabrowski
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] Behalf Of Shane
   Robinett
   Sent: 16 June 2004 14:42
   To: [EMAIL PROTECTED]
   Subject: [hlds] Latest Win Version, HLDS - Lag Issue
  
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ] Windows systems,
   Intel - Win 2003 environments, dual processor
  
   I have 14 open calls from public server clients reporting lag issues.
  10-30
   second freezes for client connections.  Restarting the server
   seems to resolve it, for a short term.  Problem appears to have
   started in the
 last
   day or two.
  
   Valve - If you need access to some of our resources, just let me know.
   Happy to provide test servers for your breaking amusement!
  
   --Shane
   PHXX.NET
   --
  
  
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RE: [hlds] Rollback dlls wanted

2004-06-17 Thread James Bowling
It is universally sad that we need to go to these measures to fix our
problems.  VALVe should have taken action right after the release and the
first 100 complaints.  Yet, no response, no sorry for the jacked up update
or anything from them.  Universally disappointing...but of course, like
every other update...We will continue to run it regardless...Cheers!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Williams, Paul
Sent: Thursday, June 17, 2004 2:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Rollback dlls wanted

There is a download link to the CS dlls posted on the steampowered forums
here.

http://www.steampowered.com/forums/showthread.php?s=threadid=95189

Although these dlls have worked for my servers as a temporary fix, I'll be
exploring the AMX angle as well. I simply haven't had time to explore this
problem in the last 24hrs, but it does seem that equally a lot of people are
not having this issue, so it's certainly worth investigating/testing the AMX
angle. Its just a pain to have to jump through these hoops on occasions,
especially when you have players screaming at you to fix problems.

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Roc
Sent: 17 June 2004 20:58
To: [EMAIL PROTECTED]
Subject: [hlds] Rollback dlls wanted


If anyone has the Windows equivalent dlls for CS and DoD (mp.dll and dod.dll
) would you be so kind as to post a link to download them.

The Linux folks I'm sure wouldn't mind theirs as well ;)

I'm sure it would help a great bunch of us out!

Appreciate it
Regards


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RE: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-16 Thread James Bowling
It is and was verified at E3 that Counter-Strike 2 will be called
Counter-Strike:Source.  This will be the HL2 Counter-Strike Mod.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
Sent: Wednesday, June 16, 2004 1:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2

Will there be a counter-strike mod for hte new HL2?

- Original Message -
From: Ted Gribble [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 16, 2004 3:53 PM
Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2


 Im pretty sure that in that video he said something like We havent
 decided what to call it but it WONT be Counter-Strike 2
 maybe I will watch the video again but I think thats what he said.
 -booya




 [EMAIL PROTECTED] wrote:

 No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2
 multiplayer WOULD be CS Source.
 
 --- Kevin Ottalini [EMAIL PROTECTED] wrote:
 
 
 All rumor - nothing official.
 
 - Original Message -
 From: StealthMode
 Sent: Wednesday, June 16, 2004 7:08 AM
 
 The official multiplayer of half life 2 is counter-strike:source.
 I read that somewhere. Can't remember.
 
 -StealthMode
 
 
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RE: [hlds] [OT] GISP's: Rental rates for HL2

2004-06-16 Thread James Bowling
I was meaning that as a way for someone to understand it.  But, yes, you are
correct about it being the actual Halflife multiplayer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of spartibus
Sent: Wednesday, June 16, 2004 6:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2

It's not really a mod, it is HL2's multiplayer. You buy HL2 you
automatically get CS:Source for free. It will ship with HL2.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Bowling
Sent: Wednesday, June 16, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2

It is and was verified at E3 that Counter-Strike 2 will be called
Counter-Strike:Source.  This will be the HL2 Counter-Strike Mod.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
Sent: Wednesday, June 16, 2004 1:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2

Will there be a counter-strike mod for hte new HL2?

- Original Message -
From: Ted Gribble [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 16, 2004 3:53 PM
Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2


 Im pretty sure that in that video he said something like We havent
 decided what to call it but it WONT be Counter-Strike 2
 maybe I will watch the video again but I think thats what he said.
 -booya




 [EMAIL PROTECTED] wrote:

 No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2
 multiplayer WOULD be CS Source.
 
 --- Kevin Ottalini [EMAIL PROTECTED] wrote:
 
 
 All rumor - nothing official.
 
 - Original Message -
 From: StealthMode
 Sent: Wednesday, June 16, 2004 7:08 AM
 
 The official multiplayer of half life 2 is counter-strike:source.
 I read that somewhere. Can't remember.
 
 -StealthMode
 
 
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